bug-id summary Total Ratings Absolute Community Support Average Support per User Highest rating Lowest Rating
24516 Fleet lose Pursuit Mode when the flagship load and unload on two different planets 3 6 2.0000 2 2
24932 Apply volume changes immediately 3 6 2.0000 2 2
27632 Economic Command has higher speed boost than Mk1 Logistics Command (1.5 vs 1.3) 3 4 1.3333 2 1
25203 HRF attacking Eye systems again 2 4 2.0000 2 2
27522 Sub entities created by destroyers and wards count against the ship limit of FRS 2 4 2.0000 2 2
27717 Ctrl-clicking a planet on the galaxy map sometimes deselects units (maybe only if ctrl is released before click?) 2 4 2.0000 2 2
28289 Show combat predictions even with 0 AP remaining 2 4 2.0000 2 2
28700 Preview damage when unit out of AP 2 4 2.0000 2 2
28844 Give stronger narrative justification to attack the investigators in the prologue 2 4 2.0000 2 2
24326 Hack Confirmation Dialog 2 3 1.5000 2 1
24653 Battlestations on FRD but in 'stay put unless ordered' mode do not stay put unless ordered 2 3 1.5000 2 1
24739 Don't select the Spire City when you assign an hotkey to a Spire Flagship 2 3 1.5000 2 1
24890 Always show the planets with a spire debris 2 3 1.5000 2 1
25105 Tell the player why exostrikes are triggered 2 3 1.5000 2 1
25361 Nomad crash hack error 2 3 1.5000 2 1
27258 Add the ability to pin a ship on the Local Planet menu 2 3 1.5000 2 1
28278 Deleting buildings is Very Loud 2 3 1.5000 2 1
25337 Suggestion to Bring Back Some QOL Stuff From Classic 2 2 1.0000 1 1
15656 Typo - "harvsters" 1 2 2.0000 2 2
17219 Planet background image appears wrong (8.023) 1 2 2.0000 2 2
24593 Option to turn off Dyson Antagonizer spawning 1 2 2.0000 2 2
24607 Interplanetary engineers should a bit more explanation. 1 2 2.0000 2 2
24734 Hacking on Deep Strike planet should be red text that it cost more 1 2 2.0000 2 2
24881 ships constantly peel off and ignore move commands 1 2 2.0000 2 2
24914 Inactive AI Eyes should show attack information about their active state 1 2 2.0000 2 2
24977 Mark Completed Campains in Load Game menu 1 2 2.0000 2 2
24981 Add option to tweak the Cruisers to seed on galaxy 1 2 2.0000 2 2
25112 DZ planets all named the same 1 2 2.0000 2 2
25131 Drone Garrison/Stockade/Reclamator hacks 1 2 2.0000 2 2
25247 Line limit for bonus granted by FRS lines counts temporary ship lines like Tesla Torpedos, Tackle Drones, etc. 1 2 2.0000 2 2
25761 Nomadic HW 1 2 2.0000 2 2
25805 Destroyed buildings not coming back 1 2 2.0000 2 2
26214 When Universal difficulty is Enabled, lock the choice for the Praetorian, Hunter and Warden difficulties 1 2 2.0000 2 2
26359 Bug? Map Type Configuration looses changes 1 2 2.0000 2 2
26405 Zenith trader with necromancer 1 2 2.0000 2 2
26789 Splintered spire needs more explaining in game 1 2 2.0000 2 2
26970 Game told me to report because nanocaust was going over cap 1 2 2.0000 2 2
27011 Random faction's 'Random Type' setting is bugged 1 2 2.0000 2 2
27222 Lots of memory leak errors in this save whenever I load it 1 2 2.0000 2 2
27228 Multiplayer Error Cascade 1 2 2.0000 2 2
27232 got aip from ai in civil war killing each other 1 2 2.0000 2 2
27240 make super terminal untargetable by player 1 2 2.0000 2 2
27252 Templar and Elderling difficulty always 5 1 2 2.0000 2 2
27277 Invulnerability related tooltips unnecessarily long and hard to scan 1 2 2.0000 2 2
27282 If you start with Spire-infused Empire as Player type, you can hack Human Resistance Fighters on the flagship of Fallen Spire. 1 2 2.0000 2 2
27309 hostile to all nanocaust spawn near each other yet cannot kill hives 1 2 2.0000 2 2
27410 base oriented warden seems to behave the same as anticipatory 1 2 2.0000 2 2
27461 The Hardened property, Stacked units, and AOE weapons don't play fair. 1 2 2.0000 2 2
27558 Add tech types to lobby fleet/battlestation selections 1 2 2.0000 2 2
27589 Corrosive damage double dipping. Applies as a huge instant hit and as an over time effect. 1 2 2.0000 2 2
27634 Singleplayer game stuck, IsRunningProcessCoreLogicForArbitraryFrameOnMainThread Path A busy 1 2 2.0000 2 2
27730 Add delay option for tooltips in menus 1 2 2.0000 2 2
28007 Ghost AI Unbalanced: Mirages Overload above 10k 1 2 2.0000 2 2
28018 Clicking on Fusion Bomb option for Necromancer Flagship closes the Edit Loadout Menu 1 2 2.0000 2 2
28064 GameEntity_Base deserialization error at stage 2000 from serialized version 5.574 loading into new version 5.574 1 2 2.0000 2 2
28103 Mac client not logging into Steam (Apple Silicon, Metal) 1 2 2.0000 2 2
28107 Faction Overage Turrets (3006/2000) -- Allied Marauders 1 2 2.0000 2 2
28364 Show input consumption as total input rather than "input per ouput". 1 2 2.0000 2 2
28375 AP counter location is not immediately obvious 1 2 2.0000 2 2
28390 Changing volume setting is not real-time when slider is moved 1 2 2.0000 2 2
28400 Move Action Points/Mental Energy Navigation Handbook Entry earlier 1 2 2.0000 2 2
28519 Gameplay - Units fleeing in fear will still fire at their target 1 2 2.0000 2 2
28616 Goal State: The...me....must grow 1 2 2.0000 2 2
12112 Change the color of the text to green in the selection box if you have beaten that AI type before 1 1 1.0000 1 1
21868 Dyson Victory Condition -- Hacking Antagonizer like a Superterminal 1 1 1.0000 1 1
23629 Rename Ranger Sniper Energy Wave to Energy Wave 1 1 1.0000 1 1
24374 Addition: System Build Templates 1 1 1.0000 1 1
24666 Spy forcefield immunity? 1 1 1.0000 1 1
24671 Excessive Minor Faction Hunters 1 1 1.0000 1 1
25116 For fleet swapping, have empty slots be at the top 1 1 1.0000 1 1
25139 Misleading time values and income 1 1 1.0000 1 1
25194 Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead 1 1 1.0000 1 1
25263 Jormungandr's selection circle is left in vision after death 1 1 1.0000 1 1
25270 Idea for Planet Grav-Well Schemas: big wells close to center of galaxy 1 1 1.0000 1 1
25359 Can't rebuild Economy Station when in an energy deficit 1 1 1.0000 1 1
25395 Tempest Cruiser in Pursuit Mode goes into range of it's weapon with the lower range 1 1 1.0000 1 1
25571 Planet name is written with last letter on a 2nd line 1 1 1.0000 1 1
27325 Reserves Overage slowing game 1 1 1.0000 1 1
27465 UI Issues - Tips - Expert 1 1 1.0000 1 1
27611 Change Cruiser and Destroyer descriptions so that generic part comes last 1 1 1.0000 1 1
28301 A notification similar to the "unit not fully equipped" notification for when your tower has no job 1 1 1.0000 1 1
28574 Mouse scroll to open/close overview map, with small dead-zone to avoid mistakes 1 1 1.0000 1 1
28575 Different colored outline of subnets on overmap 1 1 1.0000 1 1
28605 Expanded tooltips for an enemy unit targeted by bulk androids state "Incoming damage to your unit next turn" 1 1 1.0000 1 1
28702 QoL feature: Default stance as part of loadout 1 1 1.0000 1 1
28783 Using decrowner drones on slums 1 1 1.0000 1 1
27399 New Dyson Sphere hacking times interaction with Cloaked Transports 1 -1 -1.0000 -1 -1
26692 Zombification mechanic could use some polish and counter play 3 -2 -0.6667 1 -2
26509 "Autobuild forcefields" tooltip small typo 1 -2 -2.0000 -2 -2