Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed' Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono' Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1059] Renderer: ATI Radeon HD 5700 Series Vendor: ATI VRAM: 1024 MB Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Initializing (RawInput). Input initialized. desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Non platform assembly: data-03BDA190 (this message is harmless) Non platform assembly: data-08CB0020 (this message is harmless) Non platform assembly: data-08A80048 (this message is harmless) Non platform assembly: data-08A97850 (this message is harmless) Non platform assembly: data-08AC8660 (this message is harmless) Non platform assembly: data-08EE0020 (this message is harmless) Non platform assembly: data-03C3EFD8 (this message is harmless) Non platform assembly: data-03C461E0 (this message is harmless) Non platform assembly: data-08AE5FD0 (this message is harmless) Non platform assembly: data-08B0FFE8 (this message is harmless) Non platform assembly: data-08B20868 (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless) Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless) GameInit (0 - 2/8/2011 5:26:44 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (1 - 2/8/2011 5:26:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (2 - 2/8/2011 5:26:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (3 - 2/8/2011 5:26:45 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (4 - 2/8/2011 5:26:46 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (5 - 2/8/2011 5:26:46 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (6 - 2/8/2011 5:26:47 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (7 - 2/8/2011 5:26:47 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (8 - 2/8/2011 5:26:47 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) GameInit (9 - 2/8/2011 5:26:51 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 2/8/2011 5:27:05 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 2/8/2011 5:27:06 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 2/8/2011 5:27:06 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 2/8/2011 5:27:06 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 2/8/2011 5:27:06 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 2/8/2011 5:27:06 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 31500 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 39053 LoadSavegame (14 - 2/8/2011 5:27:07 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 36000 / 39053 LoadSavegame (15 - 2/8/2011 5:27:09 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 2/8/2011 5:27:09 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 2/8/2011 5:27:09 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:m__117() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 2/8/2011 7:19:15 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 2/8/2011 7:19:16 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 2/8/2011 7:19:17 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 2/8/2011 7:19:17 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 26925 LoadSavegame (14 - 2/8/2011 7:19:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 26925 LoadSavegame (14 - 2/8/2011 7:19:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 26925 LoadSavegame (14 - 2/8/2011 7:19:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 26925 LoadSavegame (14 - 2/8/2011 7:19:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 26925 LoadSavegame (14 - 2/8/2011 7:19:18 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 26925 LoadSavegame (15 - 2/8/2011 7:19:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 2/8/2011 7:19:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 2/8/2011 7:19:20 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:m__117() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 2/8/2011 7:25:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 2/8/2011 7:25:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 2/8/2011 7:25:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 2/8/2011 7:25:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 2/8/2011 7:25:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 2/8/2011 7:25:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 2/8/2011 7:25:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 2/8/2011 7:25:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 26925 LoadSavegame (14 - 2/8/2011 7:25:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 26925 LoadSavegame (14 - 2/8/2011 7:25:39 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 26925 LoadSavegame (14 - 2/8/2011 7:25:39 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 26925 LoadSavegame (14 - 2/8/2011 7:25:39 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 26925 LoadSavegame (14 - 2/8/2011 7:25:39 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 26925 LoadSavegame (15 - 2/8/2011 7:25:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 2/8/2011 7:25:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 2/8/2011 7:25:41 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:set_IsAIRunning(Boolean) Game:ClearEntireGame(Boolean, Boolean) Game:ShutdownGame(Boolean, Boolean) InGameMenu:m__117() ConfirmPopup:HandleConfirmClick() ArcenQueuedButtonClickDelegate:Execute() ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Starting Load... LoadSavegame (0 - 2/8/2011 8:40:34 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (1 - 2/8/2011 8:40:34 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (2 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (3 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (4 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (5 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (6 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (7 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (8 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (9 - 2/8/2011 8:40:35 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (10 - 2/8/2011 8:40:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Loading File... LoadSavegame (11 - 2/8/2011 8:40:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Decompressing Saved Data... LoadSavegame (12 - 2/8/2011 8:40:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (13 - 2/8/2011 8:40:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Saved Data... LoadSavegame (14 - 2/8/2011 8:40:36 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 4500 / 29463 LoadSavegame (14 - 2/8/2011 8:40:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 9000 / 29463 LoadSavegame (14 - 2/8/2011 8:40:37 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 13500 / 29463 LoadSavegame (14 - 2/8/2011 8:40:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 18000 / 29463 LoadSavegame (14 - 2/8/2011 8:40:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 22500 / 29463 LoadSavegame (14 - 2/8/2011 8:40:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 29463 LoadSavegame (14 - 2/8/2011 8:40:38 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ClientReceivingData(NetworkMessageType, String) Game:ClientReceivingEncodedData(String) Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Parsing Encoded Lines... 27000 / 29463 LoadSavegame (15 - 2/8/2011 8:40:40 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Checking Capturable Population... LoadSavegame (16 - 2/8/2011 8:40:40 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) Load Complete! LoadSavegame (17 - 2/8/2011 8:40:40 AM) UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) LoadingWindow:SubclassPreRender() AbstractArcenWindow:Render(Vector3) ArcenGUIManager:DrawGUI() MainCameraLogic:OnGUI() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Cleared True, True UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:ClearAILoop(Boolean, Boolean, Boolean) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528) AI Loop Started UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) AILoop:EnsureAIRunning() LobbyPlayer:BeginGameAfterFullSync() Game:ContinueLoadingGame() Game:ContinueMultiStageProcess() MainCameraLogic:Update() (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2528)