10/6/2018 3:03:36 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10371) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:37 PM Instigators PerSecondLogic ends 10/6/2018 3:03:37 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10371 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 2470 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 result = hostileStrengthTotal - friendlyStrengthTotal => 2470 (final) result = Mat.Max( result, FInt.Zero ) => 2470 Refusing to flood through Kolodner because too much danger: 2470 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 2470 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 result = hostileStrengthTotal - friendlyStrengthTotal => 2470 (final) result = Mat.Max( result, FInt.Zero ) => 2470 current best target = Kolodner; danger: 2470 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 2470 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 2470 result = hostileStrengthTotal - friendlyStrengthTotal => 2470 (final) result = Mat.Max( result, FInt.Zero ) => 2470 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:37 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:38 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:38 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10371) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:38 PM Instigators PerSecondLogic ends 10/6/2018 3:03:38 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:03:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10371) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:39 PM Instigators PerSecondLogic ends 10/6/2018 3:03:39 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9213 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:39 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10371) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:40 PM Instigators PerSecondLogic ends 10/6/2018 3:03:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 528) checking for orphan ships on Desjani (mobile strength 9843) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:41 PM Instigators PerSecondLogic ends 10/6/2018 3:03:41 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 959) checking for orphan ships on Desjani (mobile strength 9412) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:42 PM Instigators PerSecondLogic ends 10/6/2018 3:03:42 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10371 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 6650 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 result = hostileStrengthTotal - friendlyStrengthTotal => 6650 (final) result = Mat.Max( result, FInt.Zero ) => 6650 Refusing to flood through Kolodner because too much danger: 6650 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 6650 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 result = hostileStrengthTotal - friendlyStrengthTotal => 6650 (final) result = Mat.Max( result, FInt.Zero ) => 6650 current best target = Kolodner; danger: 6650 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 6650 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 6650 result = hostileStrengthTotal - friendlyStrengthTotal => 6650 (final) result = Mat.Max( result, FInt.Zero ) => 6650 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:42 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:43 PM Instigators Long Range Planning trace ends 10/6/2018 3:03:43 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:03:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1650) checking for orphan ships on Desjani (mobile strength 8721) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:43 PM Instigators PerSecondLogic ends 10/6/2018 3:03:43 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:03:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1884) checking for orphan ships on Desjani (mobile strength 8487) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:44 PM Instigators PerSecondLogic ends 10/6/2018 3:03:44 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9213 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:44 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10371 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8660 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 result = hostileStrengthTotal - friendlyStrengthTotal => 8660 (final) result = Mat.Max( result, FInt.Zero ) => 8660 Refusing to flood into Kolodner because too much danger: 8660 >= 10371 * 0.75 == 7778.25 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 8660 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 8660 result = hostileStrengthTotal - friendlyStrengthTotal => 8660 (final) result = Mat.Max( result, FInt.Zero ) => 8660 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Kolodner; result.Count=10 Trying to path from Desjani to Kolodner; result.Count=11 command queued:1:10 command queued:1:11 skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:45 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:45 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2040) checking for orphan ships on Desjani (mobile strength 8331) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:45 PM Instigators PerSecondLogic ends 10/6/2018 3:03:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2261) checking for orphan ships on Desjani (mobile strength 8110) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:46 PM Instigators PerSecondLogic ends 10/6/2018 3:03:46 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9213 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2404) checking for orphan ships on Desjani (mobile strength 7967) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:47 PM Instigators PerSecondLogic ends 10/6/2018 3:03:48 PM Instigators Long Range Planning trace ends 10/6/2018 3:03:48 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:03:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 528) checking for orphan ships on Ousterhout (mobile strength 1889) checking for orphan ships on Desjani (mobile strength 7954) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:48 PM Instigators PerSecondLogic ends 10/6/2018 3:03:48 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:03:48 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 528) checking for orphan ships on Ousterhout (mobile strength 1902) checking for orphan ships on Desjani (mobile strength 7941) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:49 PM Instigators PerSecondLogic ends 10/6/2018 3:03:49 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10371 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 13392 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 result = hostileStrengthTotal - friendlyStrengthTotal => 13392 (final) result = Mat.Max( result, FInt.Zero ) => 13392 Refusing to flood into Kolodner because too much danger: 13392 >= 10371 * 0.75 == 7778.25 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 13392 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 13392 result = hostileStrengthTotal - friendlyStrengthTotal => 13392 (final) result = Mat.Max( result, FInt.Zero ) => 13392 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Desjani to Kolodner; result.Count=11 command queued:5:11 skipping the intra-planet positioning and budget-conversion steps because Kolodner is contested Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:49 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:50 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:50 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 528) checking for orphan ships on Ousterhout (mobile strength 1928) checking for orphan ships on Desjani (mobile strength 7915) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:50 PM Instigators PerSecondLogic ends 10/6/2018 3:03:50 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:03:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1338) checking for orphan ships on Ousterhout (mobile strength 1144) checking for orphan ships on Desjani (mobile strength 7889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:51 PM Instigators PerSecondLogic ends 10/6/2018 3:03:51 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9213 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:51 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1520) checking for orphan ships on Ousterhout (mobile strength 988) checking for orphan ships on Desjani (mobile strength 7863) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:52 PM Instigators PerSecondLogic ends 10/6/2018 3:03:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1650) checking for orphan ships on Ousterhout (mobile strength 871) checking for orphan ships on Desjani (mobile strength 7850) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:53 PM Instigators PerSecondLogic ends 10/6/2018 3:03:53 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -295.23 is <= zero skipping budget Normal because strength balance -5.23 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -5.23 is <= zero skipping budget ShieldGuardians because strength balance -243.26 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -366 is <= zero skipping budget Normal because strength balance -5 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 2001) checking for orphan ships on Ousterhout (mobile strength 533) checking for orphan ships on Desjani (mobile strength 7837) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:54 PM Instigators PerSecondLogic ends 10/6/2018 3:03:54 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10371 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 18342 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 result = hostileStrengthTotal - friendlyStrengthTotal => 18342 (final) result = Mat.Max( result, FInt.Zero ) => 18342 Refusing to flood into Kolodner because too much danger: 18342 >= 10371 * 0.75 == 7778.25 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 18342 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 18342 result = hostileStrengthTotal - friendlyStrengthTotal => 18342 (final) result = Mat.Max( result, FInt.Zero ) => 18342 Preferring best-found to current because current is too dangerous: 18342 Trying to path from Cray to Desjani; result.Count=3 Trying to path from Ousterhout to Desjani; result.Count=2 command queued:42:3 command queued:21:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:54 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:55 PM Instigators Long Range Planning trace ends 10/6/2018 3:03:55 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:03:55 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 61.91 from AI (index 2) accepting donation because current SF strength (9213) is less than the population cap of 15000 allocating x0.25 (15.48) to NonShieldGuardians (previously -295.23, now -279.76) allocating x0.25 (15.48) to Normal (previously -5.23, now 10.24) allocating x0.2 (12.38) to RapidResponse (previously -7.99, now 4.39) allocating x0.25 (15.48) to Bruisers (previously -5.23, now 10.24) allocating x0.05 (3.08) to ShieldGuardians (previously -243.26, now -240.17) SpecialForces ReceiveDonation trace ends 10/6/2018 3:03:55 PM Donating! 10/6/2018 3:03:55 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 30.88 from AI (index 2) allocating x0.5 (15.44) to NonShieldGuardians (previously -366, now -350.56) allocating x0.5 (15.44) to Normal (previously -5, now 10.44) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:03:55 PM AI Spending 61.9091796875 on SpecialForces at 31 since we are over the spend threshold of 60AI Spending 30.87890625 on HunterFleet at 31 since we are over the spend threshold of 30 AI PerSecond trace ends 10/6/2018 3:03:55 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:03:55 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:03:55 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:03:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero budget Normal has 10.24 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 4.39 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 10.24 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:55 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:03:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero budget Normal has 10.44 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 2040) checking for orphan ships on Ousterhout (mobile strength 595) checking for orphan ships on Desjani (mobile strength 7736) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:55 PM Instigators PerSecondLogic ends 10/6/2018 3:03:55 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:03:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 2040) checking for orphan ships on Ousterhout (mobile strength 925) checking for orphan ships on Desjani (mobile strength 7428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:56 PM Instigators PerSecondLogic ends 10/6/2018 3:03:56 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9263 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:56 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:56 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10393 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 result = hostileStrengthTotal - friendlyStrengthTotal => 19332 (final) result = Mat.Max( result, FInt.Zero ) => 19332 Refusing to flood into Kolodner because too much danger: 19332 >= 10393 * 0.75 == 7794.75 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:17:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:03:56 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:03:57 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:57 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:03:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1923) checking for orphan ships on Ousterhout (mobile strength 1394) checking for orphan ships on Desjani (mobile strength 7076) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:57 PM Instigators PerSecondLogic ends 10/6/2018 3:03:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1297) checking for orphan ships on Ousterhout (mobile strength 2289) checking for orphan ships on Desjani (mobile strength 6807) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:58 PM Instigators PerSecondLogic ends 10/6/2018 3:03:58 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:03:58 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9263 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:03:58 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:03:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 554) checking for orphan ships on Ousterhout (mobile strength 3711) checking for orphan ships on Desjani (mobile strength 6128) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:03:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:00 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:00 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 528) checking for orphan ships on Ousterhout (mobile strength 4239) checking for orphan ships on Desjani (mobile strength 5626) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:00 PM Instigators PerSecondLogic ends 10/6/2018 3:04:00 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:00 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 264) checking for orphan ships on Ousterhout (mobile strength 4878) checking for orphan ships on Desjani (mobile strength 5251) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:01 PM Instigators PerSecondLogic ends 10/6/2018 3:04:01 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10393 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 0 hostileStrengthTotal += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 19332 result = hostileStrengthTotal - friendlyStrengthTotal => 19332 (final) result = Mat.Max( result, FInt.Zero ) => 19332 Refusing to flood into Kolodner because too much danger: 19332 >= 10393 * 0.75 == 7794.75 current best target = Desjani; danger: 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 19332 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:29:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:01 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:02 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:02 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 5157) checking for orphan ships on Desjani (mobile strength 5236) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:02 PM Instigators PerSecondLogic ends 10/6/2018 3:04:02 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 5208) checking for orphan ships on Desjani (mobile strength 5185) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:03 PM Instigators PerSecondLogic ends 10/6/2018 3:04:03 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9263 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 90121 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -90121 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 90121 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -90121 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 90121 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -90121 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) skipping Raider #15910 because already on Desjani have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:03 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 4557) checking for orphan ships on Desjani (mobile strength 5836) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:04 PM Instigators PerSecondLogic ends 10/6/2018 3:04:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 4272) checking for orphan ships on Desjani (mobile strength 6121) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:05 PM Instigators PerSecondLogic ends 10/6/2018 3:04:05 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 4200) checking for orphan ships on Desjani (mobile strength 6193) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:06 PM Instigators PerSecondLogic ends 10/6/2018 3:04:06 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10393 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10393 * 0.75 == 7794.75 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:18:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:06 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 3668) checking for orphan ships on Desjani (mobile strength 6725) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:06 PM Instigators PerSecondLogic ends 10/6/2018 3:04:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 3466) checking for orphan ships on Desjani (mobile strength 6927) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Instigators PerSecondLogic ends 10/6/2018 3:04:07 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:07 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 3406) checking for orphan ships on Desjani (mobile strength 6987) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Instigators PerSecondLogic ends 10/6/2018 3:04:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2586) checking for orphan ships on Desjani (mobile strength 7898) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Instigators PerSecondLogic ends 10/6/2018 3:04:07 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1375) checking for orphan ships on Desjani (mobile strength 9018) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Instigators PerSecondLogic ends 10/6/2018 3:04:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1394) checking for orphan ships on Desjani (mobile strength 8999) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:07 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1485) checking for orphan ships on Desjani (mobile strength 8908) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1560) checking for orphan ships on Desjani (mobile strength 8833) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1762) checking for orphan ships on Desjani (mobile strength 8631) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1852) checking for orphan ships on Desjani (mobile strength 8541) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9263 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 92918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -92918 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 92918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -92918 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 92918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -92918 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:08 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2218) checking for orphan ships on Desjani (mobile strength 8175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2308) checking for orphan ships on Desjani (mobile strength 8172) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2338) checking for orphan ships on Desjani (mobile strength 8055) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:08 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10393 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10393 * 0.75 == 7794.75 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94006 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94006 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Ousterhout to Desjani; result.Count=2 command queued:66:2 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:08 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2518) checking for orphan ships on Desjani (mobile strength 7875) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:08 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2518) checking for orphan ships on Desjani (mobile strength 7875) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2518) checking for orphan ships on Desjani (mobile strength 7875) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2518) checking for orphan ships on Desjani (mobile strength 7875) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:09 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2518) checking for orphan ships on Desjani (mobile strength 7875) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -279.76 is <= zero skipping budget Normal because strength balance -11.76 is <= zero skipping budget RapidResponse because strength balance -8.61 is <= zero skipping budget Bruisers because strength balance -4.76 is <= zero skipping budget ShieldGuardians because strength balance -240.17 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -350.56 is <= zero skipping budget Normal because strength balance -11.56 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2327) checking for orphan ships on Desjani (mobile strength 8066) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 61.91 from AI (index 2) accepting donation because current SF strength (9263) is less than the population cap of 15000 allocating x0.25 (15.48) to NonShieldGuardians (previously -279.76, now -264.28) allocating x0.25 (15.48) to Normal (previously -11.76, now 3.72) allocating x0.2 (12.38) to RapidResponse (previously -8.61, now 3.77) allocating x0.25 (15.48) to Bruisers (previously -4.76, now 10.72) allocating x0.05 (3.08) to ShieldGuardians (previously -240.17, now -237.09) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:09 PM Donating! 10/6/2018 3:04:09 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 30.88 from AI (index 2) allocating x0.5 (15.44) to NonShieldGuardians (previously -350.56, now -335.12) allocating x0.5 (15.44) to Normal (previously -11.56, now 3.88) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:09 PM AI Spending 61.9091796875 on SpecialForces at 62 since we are over the spend threshold of 60AI Spending 30.87890625 on HunterFleet at 62 since we are over the spend threshold of 30 AI PerSecond trace ends 10/6/2018 3:04:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero budget Normal has 3.72 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 3.77 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 10.72 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero budget Normal has 3.88 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2126) checking for orphan ships on Desjani (mobile strength 8267) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9263) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 2000) checking for orphan ships on Desjani (mobile strength 8441) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1910) checking for orphan ships on Desjani (mobile strength 8496) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1282) checking for orphan ships on Desjani (mobile strength 9124) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:09 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1207) checking for orphan ships on Desjani (mobile strength 9199) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1147) checking for orphan ships on Desjani (mobile strength 9259) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 1072) checking for orphan ships on Desjani (mobile strength 9334) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 967) checking for orphan ships on Desjani (mobile strength 9439) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 915) checking for orphan ships on Desjani (mobile strength 9491) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 863) checking for orphan ships on Desjani (mobile strength 9543) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9363) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 811) checking for orphan ships on Desjani (mobile strength 9740) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 10384) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:10 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9313 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95127 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95127 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95127 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95127 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:10 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Ousterhout (mobile strength 22) checking for orphan ships on Desjani (mobile strength 10384) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:10 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10517) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:11 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:12 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.28 is <= zero skipping budget Normal because strength balance -18.28 is <= zero skipping budget RapidResponse because strength balance -9.23 is <= zero skipping budget Bruisers because strength balance -4.28 is <= zero skipping budget ShieldGuardians because strength balance -237.09 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -335.12 is <= zero skipping budget Normal because strength balance -9.12 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:12 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 61.91 from AI (index 2) accepting donation because current SF strength (9313) is less than the population cap of 15000 allocating x0.25 (15.48) to NonShieldGuardians (previously -264.28, now -248.8) allocating x0.25 (15.48) to Normal (previously -18.28, now -2.8) allocating x0.2 (12.38) to RapidResponse (previously -9.23, now 3.15) allocating x0.25 (15.48) to Bruisers (previously -4.28, now 11.2) allocating x0.05 (3.08) to ShieldGuardians (previously -237.09, now -234.01) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:13 PM Donating! 10/6/2018 3:04:13 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 30.88 from AI (index 2) allocating x0.5 (15.44) to NonShieldGuardians (previously -335.12, now -319.68) allocating x0.5 (15.44) to Normal (previously -9.12, now 6.32) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:13 PM AI Spending 61.9091796875 on SpecialForces at 93 since we are over the spend threshold of 60AI Spending 30.87890625 on HunterFleet at 93 since we are over the spend threshold of 30 AI PerSecond trace ends 10/6/2018 3:04:13 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:13 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero budget RapidResponse has 3.15 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 11.2 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero budget Normal has 6.32 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9313) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10406) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9387) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10450) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10428 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94093 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94093 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94093 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94093 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10428 * 0.75 == 7821 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94093 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94093 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:13 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:13 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:14 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM AI Spending 375.33203125 on Reinforcement at 108 since we are over the spend threshold of 375 AI PerSecond trace ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:14 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9350 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95171 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95171 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95171 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95171 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95171 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95171 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:15 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:15 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -248.8 is <= zero skipping budget Normal because strength balance -2.8 is <= zero skipping budget RapidResponse because strength balance -18.85 is <= zero skipping budget Bruisers because strength balance -3.8 is <= zero skipping budget ShieldGuardians because strength balance -234.01 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -319.68 is <= zero skipping budget Normal because strength balance -15.68 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 61.91 from AI (index 2) accepting donation because current SF strength (9350) is less than the population cap of 15000 allocating x0.25 (15.48) to NonShieldGuardians (previously -248.8, now -233.32) allocating x0.25 (15.48) to Normal (previously -2.8, now 12.68) allocating x0.2 (12.38) to RapidResponse (previously -18.85, now -6.47) allocating x0.25 (15.48) to Bruisers (previously -3.8, now 11.68) allocating x0.05 (3.08) to ShieldGuardians (previously -234.01, now -230.92) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:16 PM Donating! 10/6/2018 3:04:16 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 30.88 from AI (index 2) allocating x0.5 (15.44) to NonShieldGuardians (previously -319.68, now -304.24) allocating x0.5 (15.44) to Normal (previously -15.68, now -0.24) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:16 PM AI Spending 61.9091796875 on SpecialForces at 124 since we are over the spend threshold of 60AI Spending 30.87890625 on HunterFleet at 124 since we are over the spend threshold of 30 AI PerSecond trace ends 10/6/2018 3:04:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero budget Normal has 12.68 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget RapidResponse because strength balance -6.47 is <= zero budget Bruisers has 11.68 strength, so trying to spend it (bag contains 3 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9350) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:16 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9410) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:17 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10428 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94123 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94123 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94123 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94123 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10428 * 0.75 == 7821 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94123 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94123 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:18 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:18 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:19 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.32 is <= zero skipping budget Normal because strength balance -2.32 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -3.32 is <= zero skipping budget ShieldGuardians because strength balance -230.92 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -304.24 is <= zero skipping budget Normal because strength balance -0.24 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:19 PM Instigators PerSecondLogic ends 10/6/2018 3:04:19 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 61.91 from AI (index 2) accepting donation because current SF strength (9380) is less than the population cap of 15000 allocating x0.25 (15.48) to NonShieldGuardians (previously -233.32, now -217.85) allocating x0.25 (15.48) to Normal (previously -2.32, now 13.15) allocating x0.2 (12.38) to RapidResponse (previously -6.47, now 5.9) allocating x0.25 (15.48) to Bruisers (previously -3.32, now 12.15) allocating x0.05 (3.08) to ShieldGuardians (previously -230.92, now -227.84) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:19 PM Donating! 10/6/2018 3:04:19 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 30.88 from AI (index 2) allocating x0.5 (15.44) to NonShieldGuardians (previously -304.24, now -288.8) allocating x0.5 (15.44) to Normal (previously -0.24, now 15.2) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:19 PM AI Spending 61.9091796875 on SpecialForces at 155 since we are over the spend threshold of 60AI Spending 30.87890625 on HunterFleet at 155 since we are over the spend threshold of 30 AI PerSecond trace ends 10/6/2018 3:04:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero budget Normal has 13.15 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 5.9 strength, so trying to spend it (bag contains 3 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 12.15 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked SentinelFrigate failed filter UnlockedOrDoesNotNeedToBeUnlocked Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked SpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero budget Normal has 15.2 strength, so trying to spend it (bag contains 3 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9380) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10428) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9441 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:20 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10456 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94184 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94184 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94184 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94184 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10456 * 0.75 == 7842 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94184 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94184 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:20 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:21 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:21 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:22 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9441 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95199 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95199 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:22 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:22 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -217.85 is <= zero skipping budget Normal because strength balance -12.85 is <= zero skipping budget RapidResponse because strength balance -16.1 is <= zero skipping budget Bruisers because strength balance -0.85 is <= zero skipping budget ShieldGuardians because strength balance -227.84 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -288.8 is <= zero skipping budget Normal because strength balance -12.8 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 305.55 from AI (index 2) accepting donation because current SF strength (9441) is less than the population cap of 75000 allocating x0.25 (76.39) to NonShieldGuardians (previously -217.85, now -141.46) allocating x0.25 (76.39) to Normal (previously -12.85, now 63.54) allocating x0.2 (61.1) to RapidResponse (previously -16.1, now 45) allocating x0.25 (76.39) to Bruisers (previously -0.85, now 75.54) allocating x0.05 (15.22) to ShieldGuardians (previously -227.84, now -212.62) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:23 PM Donating! 10/6/2018 3:04:23 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 152.4 from AI (index 2) allocating x0.5 (76.2) to NonShieldGuardians (previously -288.8, now -212.6) allocating x0.5 (76.2) to Normal (previously -12.8, now 63.4) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:23 PM AI Spending 305.5517578125 on SpecialForces at 190 since we are over the spend threshold of 300AI Spending 152.40234375 on HunterFleet at 190 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero budget Normal has 63.54 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 45 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 75.54 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero budget Normal has 63.4 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9441) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10456) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:23 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:24 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9826) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10544) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:24 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:24 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 10529 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94431 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94431 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94431 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94431 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 10529 * 0.75 == 7896.75 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94431 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94431 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:25 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:25 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:26 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:26 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:26 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -141.46 is <= zero skipping budget Normal because strength balance -2.46 is <= zero skipping budget RapidResponse because strength balance -57 is <= zero skipping budget Bruisers because strength balance -3.46 is <= zero skipping budget ShieldGuardians because strength balance -212.62 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.6 is <= zero skipping budget Normal because strength balance -9.6 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (9688) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -141.46, now -64.07) allocating x0.25 (77.39) to Normal (previously -2.46, now 74.93) allocating x0.2 (61.89) to RapidResponse (previously -57, now 4.89) allocating x0.25 (77.39) to Bruisers (previously -3.46, now 73.93) allocating x0.05 (15.42) to ShieldGuardians (previously -212.62, now -197.21) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:27 PM Donating! 10/6/2018 3:04:27 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -212.6, now -135.4) allocating x0.5 (77.2) to Normal (previously -9.6, now 67.6) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:27 PM AI Spending 309.5458984375 on SpecialForces at 221 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 221 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:27 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:27 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:27 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero budget Normal has 74.93 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 4.89 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 73.93 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero budget Normal has 67.6 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9688) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10529) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 9890 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95347 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95347 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95347 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95347 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95347 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95347 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:27 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:27 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:28 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:29 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 11326 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94633 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94633 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94633 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94633 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 11326 * 0.75 == 8494.5 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 94633 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -94633 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Tarjan to Desjani; result.Count=10 Trying to path from Teng to Desjani; result.Count=10 command queued:1:10 command queued:1:10 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:30 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -64.07 is <= zero skipping budget Normal because strength balance -13.07 is <= zero skipping budget RapidResponse because strength balance -12.11 is <= zero skipping budget Bruisers because strength balance -23.07 is <= zero skipping budget ShieldGuardians because strength balance -197.21 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.4 is <= zero skipping budget Normal because strength balance -7.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (9890) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -64.07, now 13.31) allocating x0.25 (77.39) to Normal (previously -13.07, now 64.31) allocating x0.2 (61.89) to RapidResponse (previously -12.11, now 49.79) allocating x0.25 (77.39) to Bruisers (previously -23.07, now 54.31) allocating x0.05 (15.42) to ShieldGuardians (previously -197.21, now -181.79) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:30 PM Donating! 10/6/2018 3:04:30 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -135.4, now -58.21) allocating x0.5 (77.2) to Normal (previously -7.4, now 69.79) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:30 PM AI Spending 309.5458984375 on SpecialForces at 252 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 252 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:30 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 13.31 strength, so trying to spend it (bag contains 15 items) picked GravityGuardian (380 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 64.31 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 49.79 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 54.31 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero budget Normal has 69.79 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 9890) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10604) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:30 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:31 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:31 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 10539 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95420 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95420 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95420 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95420 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95420 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95420 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:32 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:32 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 11399 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95282 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95282 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95282 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95282 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 11399 * 0.75 == 8549.25 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95282 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95282 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:32 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:32 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:33 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:33 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -366.69 is <= zero skipping budget Normal because strength balance -43.69 is <= zero skipping budget RapidResponse because strength balance -53.21 is <= zero skipping budget Bruisers because strength balance -3.69 is <= zero skipping budget ShieldGuardians because strength balance -181.79 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.21 is <= zero skipping budget Normal because strength balance -3.21 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (10539) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -366.69, now -289.3) allocating x0.25 (77.39) to Normal (previously -43.69, now 33.7) allocating x0.2 (61.89) to RapidResponse (previously -53.21, now 8.68) allocating x0.25 (77.39) to Bruisers (previously -3.69, now 73.7) allocating x0.05 (15.42) to ShieldGuardians (previously -181.79, now -166.37) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:34 PM Donating! 10/6/2018 3:04:34 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -58.21, now 18.99) allocating x0.5 (77.2) to Normal (previously -3.21, now 73.99) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:34 PM AI Spending 309.5458984375 on SpecialForces at 283 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 283 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:34 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:34 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:34 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero budget Normal has 33.7 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 8.68 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 73.7 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:34 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 18.99 strength, so trying to spend it (bag contains 15 items) picked LaserGuardian (386 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 73.99 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10539) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 10677) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM AI Spending 1877.2109375 on Reinforcement at 285 since we are over the spend threshold of 1875 AI PerSecond trace ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10814) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11212) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:34 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 10714 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95918 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95918 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95918 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95918 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:34 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:34 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:34 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:35 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:35 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:36 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:36 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:36 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:36 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.3 is <= zero skipping budget Normal because strength balance -16.3 is <= zero skipping budget RapidResponse because strength balance -6.32 is <= zero skipping budget Bruisers because strength balance -36.3 is <= zero skipping budget ShieldGuardians because strength balance -166.37 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -367.01 is <= zero skipping budget Normal because strength balance -38.01 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (10714) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -289.3, now -211.91) allocating x0.25 (77.39) to Normal (previously -16.3, now 61.09) allocating x0.2 (61.89) to RapidResponse (previously -6.32, now 55.58) allocating x0.25 (77.39) to Bruisers (previously -36.3, now 41.09) allocating x0.05 (15.42) to ShieldGuardians (previously -166.37, now -150.96) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:37 PM Donating! 10/6/2018 3:04:37 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -367.01, now -289.81) allocating x0.5 (77.2) to Normal (previously -38.01, now 39.19) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:37 PM AI Spending 309.5458984375 on SpecialForces at 314 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 314 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero budget Normal has 61.09 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 55.58 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 41.09 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero budget Normal has 39.19 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 11954 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95457 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95457 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95457 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95457 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 19332 >= 11954 * 0.75 == 8965.5 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95457 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95457 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:37 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10714) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11175) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:37 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:38 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10918) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11289) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:38 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:38 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 10903 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95975 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95975 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95975 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95975 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95975 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95975 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:39 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:39 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -211.91 is <= zero skipping budget Normal because strength balance -11.91 is <= zero skipping budget RapidResponse because strength balance -2.42 is <= zero skipping budget Bruisers because strength balance -16.91 is <= zero skipping budget ShieldGuardians because strength balance -150.96 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -289.81 is <= zero skipping budget Normal because strength balance -17.81 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:40 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (10903) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -211.91, now -134.53) allocating x0.25 (77.39) to Normal (previously -11.91, now 65.47) allocating x0.2 (61.89) to RapidResponse (previously -2.42, now 59.47) allocating x0.25 (77.39) to Bruisers (previously -16.91, now 60.47) allocating x0.05 (15.42) to ShieldGuardians (previously -150.96, now -135.54) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:41 PM Donating! 10/6/2018 3:04:41 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -289.81, now -212.62) allocating x0.5 (77.2) to Normal (previously -17.81, now 59.38) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:41 PM AI Spending 309.5458984375 on SpecialForces at 345 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 345 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:41 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:41 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:41 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero budget Normal has 65.47 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 59.47 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 60.47 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero budget Normal has 59.38 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 10903) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11232) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11184) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11334) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:41 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 12034 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95899 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95899 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95899 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95899 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 29052 >= 12034 * 0.75 == 9025.5 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 95899 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -95899 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:42 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:42 PM AI Spending 10350.96875 on Wave at 362 since we are over the spend threshold of 8218Planning a wave with budget 10350 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 1262 (interval 900 current time 362) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavePlanned wave: AI Wave with 18 Armor Ship squads (216 ships), 6 Carrier Guardian squads (6 ships), 7 Vampire Guardian squads (7 ships), 16 Sentinel Frigate squads (32 ships), 14 MLRS Corvette squads (42 ships), 2 Fortified Tesla Guardian squads (2 ships), 15 Space Tank squads (180 ships), 10 Raider squads (200 ships) spawning on Kolodner from warp gate on Teng in 15m 0s advance warning to give 600. strength of wave 6630 AI PlanWave ends 10/6/2018 3:04:42 PM AI PerSecond trace ends 10/6/2018 3:04:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:42 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:43 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:43 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -134.53 is <= zero skipping budget Normal because strength balance -9.53 is <= zero skipping budget RapidResponse because strength balance -43.53 is <= zero skipping budget Bruisers because strength balance -14.53 is <= zero skipping budget ShieldGuardians because strength balance -135.54 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -212.62 is <= zero skipping budget Normal because strength balance -20.62 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 11156 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96055 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96055 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96055 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96055 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96055 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96055 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:44 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:44 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (11156) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -134.53, now -57.14) allocating x0.25 (77.39) to Normal (previously -9.53, now 67.86) allocating x0.2 (61.89) to RapidResponse (previously -43.53, now 18.36) allocating x0.25 (77.39) to Bruisers (previously -14.53, now 62.86) allocating x0.05 (15.42) to ShieldGuardians (previously -135.54, now -120.12) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:44 PM Donating! 10/6/2018 3:04:44 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -212.62, now -135.42) allocating x0.5 (77.2) to Normal (previously -20.62, now 56.58) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:44 PM AI Spending 309.5458984375 on SpecialForces at 376 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 376 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:44 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:44 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:44 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero budget Normal has 67.86 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 18.36 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 62.86 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero budget Normal has 56.58 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11156) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11312) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:44 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 12092 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96129 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96129 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96129 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96129 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 21090 >= 12092 * 0.75 == 9069 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96129 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96129 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:44 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:44 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:45 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11466) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:45 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:46 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 11386 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96113 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96113 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96113 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96113 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:46 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:46 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM AI Spending 1883.34765625 on Reinforcement at 406 since we are over the spend threshold of 1875 AI PerSecond trace ends 10/6/2018 3:04:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -57.14 is <= zero skipping budget Normal because strength balance -35.14 is <= zero skipping budget RapidResponse because strength balance -39.64 is <= zero skipping budget Bruisers because strength balance -6.14 is <= zero skipping budget ShieldGuardians because strength balance -120.12 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -135.42 is <= zero skipping budget Normal because strength balance -1.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:47 PM Instigators PerSecondLogic ends 10/6/2018 3:04:47 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (11386) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -57.14, now 20.25) allocating x0.25 (77.39) to Normal (previously -35.14, now 42.25) allocating x0.2 (61.89) to RapidResponse (previously -39.64, now 22.26) allocating x0.25 (77.39) to Bruisers (previously -6.14, now 71.25) allocating x0.05 (15.42) to ShieldGuardians (previously -120.12, now -104.71) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:47 PM Donating! 10/6/2018 3:04:47 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -135.42, now -58.22) allocating x0.5 (77.2) to Normal (previously -1.42, now 75.78) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:47 PM AI Spending 309.5458984375 on SpecialForces at 407 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 407 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:47 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:47 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:48 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 20.25 strength, so trying to spend it (bag contains 15 items) picked VampireGuardian (453 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 42.25 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 22.26 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 71.25 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero budget Normal has 75.78 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 11386) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11370) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:48 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12045) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11498) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:48 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:48 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 13653 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96760 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96760 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96760 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96760 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 21417 >= 13653 * 0.75 == 10239.75 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96760 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96760 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Tarjan to Desjani; result.Count=10 Trying to path from Teng to Desjani; result.Count=10 command queued:2:10 command queued:2:10 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:49 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:49 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:50 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:50 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:50 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -432.75 is <= zero skipping budget Normal because strength balance -2.75 is <= zero skipping budget RapidResponse because strength balance -35.74 is <= zero skipping budget Bruisers because strength balance -3.75 is <= zero skipping budget ShieldGuardians because strength balance -104.71 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -58.22 is <= zero skipping budget Normal because strength balance -17.22 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (12017) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -432.75, now -355.37) allocating x0.25 (77.39) to Normal (previously -2.75, now 74.63) allocating x0.2 (61.89) to RapidResponse (previously -35.74, now 26.15) allocating x0.25 (77.39) to Bruisers (previously -3.75, now 73.63) allocating x0.05 (15.42) to ShieldGuardians (previously -104.71, now -89.29) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:51 PM Donating! 10/6/2018 3:04:51 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -58.22, now 18.98) allocating x0.5 (77.2) to Normal (previously -17.22, now 59.98) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:51 PM AI Spending 309.5458984375 on SpecialForces at 438 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 438 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:51 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:51 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:51 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero budget Normal has 74.63 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 26.15 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 73.63 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:51 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 18.98 strength, so trying to spend it (bag contains 15 items) picked SpiderGuardian (366 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 59.98 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Citadel (mobile strength 350) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12017) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Citadel (mobile strength 350) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11463) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Citadel (mobile strength 350) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 12266 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96632 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96632 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96632 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96632 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96632 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96632 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:51 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Citadel (mobile strength 350) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:51 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12307) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11915) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1468) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1468) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:52 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1468) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1468) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:53 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:53 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 14079 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97009 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97009 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97009 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97009 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 23896 >= 14079 * 0.75 == 10559.25 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97009 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97009 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:54 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -355.37 is <= zero skipping budget Normal because strength balance -54.37 is <= zero skipping budget RapidResponse because strength balance -7.85 is <= zero skipping budget Bruisers because strength balance -12.37 is <= zero skipping budget ShieldGuardians because strength balance -89.29 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -347.02 is <= zero skipping budget Normal because strength balance -0.02 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (12266) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -355.37, now -277.98) allocating x0.25 (77.39) to Normal (previously -54.37, now 23.02) allocating x0.2 (61.89) to RapidResponse (previously -7.85, now 54.05) allocating x0.25 (77.39) to Bruisers (previously -12.37, now 65.02) allocating x0.05 (15.42) to ShieldGuardians (previously -89.29, now -73.87) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:54 PM Donating! 10/6/2018 3:04:54 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -347.02, now -269.83) allocating x0.5 (77.2) to Normal (previously -0.02, now 77.17) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:54 PM AI Spending 309.5458984375 on SpecialForces at 469 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 469 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:54 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:54 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:54 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero budget Normal has 23.02 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 54.05 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 65.02 strength, so trying to spend it (bag contains 5 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero budget Normal has 77.17 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:54 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12266) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11889) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:54 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Instigators Long Range Planning trace ends 10/6/2018 3:04:55 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12524) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12021) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:55 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:55 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 722) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 12453 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96727 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96727 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96727 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96727 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96727 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96727 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:56 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:56 PM Instigators PerSecondLogic ends 10/6/2018 3:04:56 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 14174 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97196 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97196 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97196 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97196 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 24509 >= 14174 * 0.75 == 10630.5 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97196 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97196 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:04:56 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:57 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 746) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 746) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 746) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:57 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:57 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -277.98 is <= zero skipping budget Normal because strength balance -4.98 is <= zero skipping budget RapidResponse because strength balance -33.95 is <= zero skipping budget Bruisers because strength balance -5.98 is <= zero skipping budget ShieldGuardians because strength balance -73.87 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -269.83 is <= zero skipping budget Normal because strength balance -17.83 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (12453) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -277.98, now -200.59) allocating x0.25 (77.39) to Normal (previously -4.98, now 72.41) allocating x0.2 (61.89) to RapidResponse (previously -33.95, now 27.94) allocating x0.25 (77.39) to Bruisers (previously -5.98, now 71.41) allocating x0.05 (15.42) to ShieldGuardians (previously -73.87, now -58.46) SpecialForces ReceiveDonation trace ends 10/6/2018 3:04:58 PM Donating! 10/6/2018 3:04:58 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -269.83, now -192.63) allocating x0.5 (77.2) to Normal (previously -17.83, now 59.37) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:04:58 PM AI Spending 309.5458984375 on SpecialForces at 500 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 500 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:04:58 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:58 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:58 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero budget Normal has 72.41 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 27.94 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 71.41 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero budget Normal has 59.37 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12453) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 11984) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:58 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 12670 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96801 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96801 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96801 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96801 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96801 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96801 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:04:58 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:04:58 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:58 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12778) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Emerald (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12115) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:04:59 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:04:59 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:00 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 746) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 676) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 676) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 676) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:00 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:00 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 676) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:00 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 676) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM AI Spending 1889.484375 on Reinforcement at 527 since we are over the spend threshold of 1875 AI PerSecond trace ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -200.59 is <= zero skipping budget Normal because strength balance -39.59 is <= zero skipping budget RapidResponse because strength balance -0.06 is <= zero skipping budget Bruisers because strength balance -5.59 is <= zero skipping budget ShieldGuardians because strength balance -58.46 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -192.63 is <= zero skipping budget Normal because strength balance -14.63 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 15716 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97413 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97413 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97413 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97413 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 24958 >= 15716 * 0.75 == 11787 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97413 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97413 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) Trying to path from Tarjan to Desjani; result.Count=10 Trying to path from Teng to Desjani; result.Count=10 command queued:2:10 command queued:2:10 have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:01 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:01 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (12670) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -200.59, now -123.21) allocating x0.25 (77.39) to Normal (previously -39.59, now 37.79) allocating x0.2 (61.89) to RapidResponse (previously -0.06, now 61.83) allocating x0.25 (77.39) to Bruisers (previously -5.59, now 71.79) allocating x0.05 (15.42) to ShieldGuardians (previously -58.46, now -43.04) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:01 PM Donating! 10/6/2018 3:05:01 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -192.63, now -115.43) allocating x0.5 (77.2) to Normal (previously -14.63, now 62.57) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:01 PM AI Spending 309.5458984375 on SpecialForces at 531 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 531 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:05:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero budget Normal has 37.79 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 61.83 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 71.79 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero budget Normal has 62.57 strength, so trying to spend it (bag contains 5 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12670) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12058) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:01 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:01 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 1072) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:02 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 13009) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12180) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:02 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:02 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:02 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 792) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 676) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 396) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Teng (mobile strength 396) checking for orphan ships on Citadel (mobile strength 746) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 12865 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96908 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96908 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96908 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96908 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 96908 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -96908 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:03 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:03 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:03 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:04 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:04 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -123.21 is <= zero skipping budget Normal because strength balance -1.21 is <= zero skipping budget RapidResponse because strength balance -8.17 is <= zero skipping budget Bruisers because strength balance -14.21 is <= zero skipping budget ShieldGuardians because strength balance -43.04 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -115.43 is <= zero skipping budget Normal because strength balance -44.43 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 676) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 309.55 from AI (index 2) accepting donation because current SF strength (12865) is less than the population cap of 75000 allocating x0.25 (77.39) to NonShieldGuardians (previously -123.21, now -45.82) allocating x0.25 (77.39) to Normal (previously -1.21, now 76.18) allocating x0.2 (61.89) to RapidResponse (previously -8.17, now 53.73) allocating x0.25 (77.39) to Bruisers (previously -14.21, now 63.18) allocating x0.05 (15.42) to ShieldGuardians (previously -43.04, now -27.62) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:05 PM Donating! 10/6/2018 3:05:05 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 154.39 from AI (index 2) allocating x0.5 (77.2) to NonShieldGuardians (previously -115.43, now -38.23) allocating x0.5 (77.2) to Normal (previously -44.43, now 32.77) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:05 PM AI Spending 309.5458984375 on SpecialForces at 562 since we are over the spend threshold of 300AI Spending 154.39453125 on HunterFleet at 562 since we are over the spend threshold of 150 AI PerSecond trace ends 10/6/2018 3:05:05 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:05 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:05 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero budget Normal has 76.18 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 53.73 strength, so trying to spend it (bag contains 5 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 63.18 strength, so trying to spend it (bag contains 5 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked AgravicPod failed filter UnlockedOrDoesNotNeedToBeUnlocked AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked VampireClaw failed filter UnlockedOrDoesNotNeedToBeUnlocked MetabolizingGangsaw failed filter UnlockedOrDoesNotNeedToBeUnlocked Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero budget Normal has 32.77 strength, so trying to spend it (bag contains 5 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Citadel (mobile strength 1142) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 12865) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12165) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM AI initializing spend time for WormholeInvasion to 4828; it is currently 568 AI PerSecond trace ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:05 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:05 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Ousterhout (mobile strength 350) checking for orphan ships on Desjani (mobile strength 12253) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13213) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12633) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 15911 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 25583 >= 15911 * 0.75 == 11933.25 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:06 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Tarjan (mobile strength 326) checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 792) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:06 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:06 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:07 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:07 PM AI Spending 23858.5610351563 on Wave at 581 since we are over the spend threshold of 21753Planning a wave with budget 23858 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 1781 (interval 1200 current time 581) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 32 Agravic Pod squads (384 ships), 19 Grenade Launcher Guardian squads (19 ships), 10 Fortified Tesla Guardian squads (10 ships), 31 Metabolizing Gangsaw squads (620 ships), 10 Carrier Guardian squads (10 ships), 38 Space Tank squads (456 ships) spawning on Kolodner from warp gate on Bos in 20m 0s advance warning to give 600. strength of wave 12520 AI PlanWave ends 10/6/2018 3:05:07 PM AI PerSecond trace ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 350) checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:07 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:07 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Citadel (mobile strength 1118) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 396) checking for orphan ships on Citadel (mobile strength 722) checking for orphan ships on Amaut (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 13097 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97346 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97346 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97346 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97346 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97346 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97346 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:08 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:08 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 15911 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because too much danger: 12659 >= 15911 * 0.75 == 11933.25 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 rejecting target Kolodner because this is the second-try sweep and there IS hostile strength actually on planet computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97840 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97840 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:08 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:08 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -45.82 is <= zero skipping budget Normal because strength balance -3.82 is <= zero skipping budget RapidResponse because strength balance -18.27 is <= zero skipping budget Bruisers because strength balance -16.82 is <= zero skipping budget ShieldGuardians because strength balance -27.62 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -38.23 is <= zero skipping budget Normal because strength balance -55.23 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:08 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 929.93 from AI (index 2) accepting donation because current SF strength (13097) is less than the population cap of 165000 allocating x0.25 (232.48) to NonShieldGuardians (previously -45.82, now 186.66) allocating x0.25 (232.48) to Normal (previously -3.82, now 228.66) allocating x0.2 (185.94) to RapidResponse (previously -18.27, now 167.67) allocating x0.25 (232.48) to Bruisers (previously -16.82, now 215.66) allocating x0.05 (46.31) to ShieldGuardians (previously -27.62, now 18.69) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:09 PM Donating! 10/6/2018 3:05:09 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 339.67 from AI (index 2) allocating x0.5 (169.83) to NonShieldGuardians (previously -38.23, now 131.6) allocating x0.5 (169.83) to Normal (previously -55.23, now 114.6) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:09 PM AI Spending 929.9267578125 on SpecialForces at 597 since we are over the spend threshold of 929AI Spending 339.66796875 on HunterFleet at 597 since we are over the spend threshold of 329 AI PerSecond trace ends 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicShieldGuardianDrawBag for AI added ShieldGuardian with quantity 1 added ShieldStarship with quantity 1 end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 186.66 strength, so trying to spend it (bag contains 15 items) picked VampireGuardian (453 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 228.66 strength, so trying to spend it (bag contains 8 items) picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 167.67 strength, so trying to spend it (bag contains 8 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 215.66 strength, so trying to spend it (bag contains 8 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget ShieldGuardians has 18.69 strength, so trying to spend it (bag contains 2 items) picked ShieldStarship (637 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 131.6 strength, so trying to spend it (bag contains 15 items) picked FortifiedTeslaGuardian (326 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 114.6 strength, so trying to spend it (bag contains 8 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 13097) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 12603) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:09 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 326) checking for orphan ships on Amaut (mobile strength 1142) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM AI spending 381.2373046875 on Wave at 602. Next spend attempt at 1202Planning a wave with budget 381 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 1802 (interval 1200 current time 602) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 3 Armor Ship squads (36 ships), 1 Vampire Claw squads (20 ships), 2 Metabolizing Gangsaw squads (40 ships), 2 Raider squads (40 ships), 6 Agravic Pod squads (72 ships), 3 Sentinel Frigate squads (6 ships) spawning on Kolodner from warp gate on Tarjan in 20m 0s advance warning to give 600. strength of wave 381 AI PlanWave ends 10/6/2018 3:05:09 PM AI PerSecond trace ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:09 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:09 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 15007) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 676) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13076) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1072) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1072) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1072) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1072) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:10 PM Instigators PerSecondLogic ends 10/6/2018 3:05:10 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 14811 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97791 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97791 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97791 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97791 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 97791 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -97791 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:10 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM AI Spending 21988.8940429688 on Wave at 615 since we are over the spend threshold of 21753Planning a wave with budget 21988 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 1815 (interval 1200 current time 615) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavePlanned wave: AI Wave with 4 Heavy Beam Guardian squads (4 ships), 14 Carrier Guardian squads (14 ships), 8 Plasma Guardian squads (8 ships), 16 Sentinel Frigate squads (32 ships), 6 Grenade Launcher Guardian squads (6 ships), 18 Raider squads (360 ships), 22 Armor Ship squads (264 ships), 16 Space Tank squads (192 ships), 24 Agravic Pod squads (288 ships), 10 Concussion Guardian squads (10 ships), 19 Metabolizing Gangsaw squads (380 ships), 18 MLRS Corvette squads (54 ships) spawning on Kolodner from warp gate on Bos in 20m 0s advance warning to give 600. strength of wave 12920 AI PlanWave ends 10/6/2018 3:05:11 PM AI PerSecond trace ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 792) checking for orphan ships on Citadel (mobile strength 326) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1468) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:11 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:11 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:12 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -266.34 is <= zero skipping budget Normal because strength balance -6.34 is <= zero skipping budget RapidResponse because strength balance -4.33 is <= zero skipping budget Bruisers because strength balance -1.34 is <= zero skipping budget ShieldGuardians because strength balance -618.31 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -194.4 is <= zero skipping budget Normal because strength balance -4.4 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:12 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 959.9 from AI (index 2) accepting donation because current SF strength (14811) is less than the population cap of 165000 allocating x0.25 (239.97) to NonShieldGuardians (previously -266.34, now -26.36) allocating x0.25 (239.97) to Normal (previously -6.34, now 233.64) allocating x0.2 (191.93) to RapidResponse (previously -4.33, now 187.6) allocating x0.25 (239.97) to Bruisers (previously -1.34, now 238.64) allocating x0.05 (47.81) to ShieldGuardians (previously -618.31, now -570.5) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:12 PM Donating! 10/6/2018 3:05:12 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 339.67 from AI (index 2) allocating x0.5 (169.83) to NonShieldGuardians (previously -194.4, now -24.57) allocating x0.5 (169.83) to Normal (previously -4.4, now 165.43) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:12 PM AI Spending 959.89501953125 on SpecialForces at 628 since we are over the spend threshold of 929AI Spending 339.66796875 on HunterFleet at 628 since we are over the spend threshold of 329 AI PerSecond trace ends 10/6/2018 3:05:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero budget Normal has 233.64 strength, so trying to spend it (bag contains 8 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 187.6 strength, so trying to spend it (bag contains 8 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 238.64 strength, so trying to spend it (bag contains 8 items) picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero budget Normal has 165.43 strength, so trying to spend it (bag contains 8 items) picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 14811) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13048) checking for orphan ships on Leiserson (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:12 PM Instigators PerSecondLogic ends 10/6/2018 3:05:12 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15762) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13298) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 16571 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 100306 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -100306 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 100306 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -100306 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 100306 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -100306 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:13 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:13 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:13 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Leiserson (mobile strength 326) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:14 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 396) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Leiserson (mobile strength 326) checking for orphan ships on Xiphos (mobile strength 350) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 13263) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:14 PM Instigators PerSecondLogic ends 10/6/2018 3:05:14 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 15563 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 98332 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -98332 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 98332 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -98332 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 98332 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -98332 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:15 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:15 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -26.36 is <= zero skipping budget Normal because strength balance -14.36 is <= zero skipping budget RapidResponse because strength balance -33.4 is <= zero skipping budget Bruisers because strength balance -44.36 is <= zero skipping budget ShieldGuardians because strength balance -570.5 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -24.57 is <= zero skipping budget Normal because strength balance -49.57 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:15 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 959.9 from AI (index 2) accepting donation because current SF strength (15563) is less than the population cap of 165000 allocating x0.25 (239.97) to NonShieldGuardians (previously -26.36, now 213.61) allocating x0.25 (239.97) to Normal (previously -14.36, now 225.61) allocating x0.2 (191.93) to RapidResponse (previously -33.4, now 158.53) allocating x0.25 (239.97) to Bruisers (previously -44.36, now 195.61) allocating x0.05 (47.81) to ShieldGuardians (previously -570.5, now -522.69) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:16 PM Donating! 10/6/2018 3:05:16 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 339.67 from AI (index 2) allocating x0.5 (169.83) to NonShieldGuardians (previously -24.57, now 145.27) allocating x0.5 (169.83) to Normal (previously -49.57, now 120.27) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:16 PM AI Spending 959.89501953125 on SpecialForces at 659 since we are over the spend threshold of 929AI Spending 339.66796875 on HunterFleet at 659 since we are over the spend threshold of 329 AI PerSecond trace ends 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 213.61 strength, so trying to spend it (bag contains 15 items) picked TritiumSniperGuardian (171 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked FlakGuardian (326 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 225.61 strength, so trying to spend it (bag contains 8 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 158.53 strength, so trying to spend it (bag contains 8 items) picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 195.61 strength, so trying to spend it (bag contains 8 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 145.27 strength, so trying to spend it (bag contains 15 items) picked TritiumSniperGuardian (171 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 120.27 strength, so trying to spend it (bag contains 8 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 15563) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 1118) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13589) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16825) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 722) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 396) checking for orphan ships on Cray (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13927) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:16 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:16 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Cray (mobile strength 350) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Leviathan (mobile strength 326) checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:17 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:17 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 746) checking for orphan ships on Desjani (mobile strength 13890) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 16872 computing danger of planet Teng in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 2146 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -2146 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Teng in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 2146 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -2146 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:18 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:18 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:18 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:19 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -283.39 is <= zero skipping budget Normal because strength balance -5.39 is <= zero skipping budget RapidResponse because strength balance -6.47 is <= zero skipping budget Bruisers because strength balance -24.39 is <= zero skipping budget ShieldGuardians because strength balance -522.69 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -25.73 is <= zero skipping budget Normal because strength balance -9.73 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 1022.37 from AI (index 2) accepting donation because current SF strength (16676) is less than the population cap of 175495.61 allocating x0.25 (255.59) to NonShieldGuardians (previously -283.39, now -27.8) allocating x0.25 (255.59) to Normal (previously -5.39, now 250.2) allocating x0.2 (204.42) to RapidResponse (previously -6.47, now 197.96) allocating x0.25 (255.59) to Bruisers (previously -24.39, now 231.2) allocating x0.05 (50.92) to ShieldGuardians (previously -522.69, now -471.77) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:19 PM Donating! 10/6/2018 3:05:19 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 359.58 from AI (index 2) allocating x0.5 (179.79) to NonShieldGuardians (previously -25.73, now 154.06) allocating x0.5 (179.79) to Normal (previously -9.73, now 170.06) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:19 PM AI Spending 1022.36865234375 on SpecialForces at 691 since we are over the spend threshold of 1003AI Spending 359.584228515625 on HunterFleet at 691 since we are over the spend threshold of 350 AI PerSecond trace ends 10/6/2018 3:05:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero budget Normal has 250.2 strength, so trying to spend it (bag contains 8 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 197.96 strength, so trying to spend it (bag contains 8 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 231.2 strength, so trying to spend it (bag contains 8 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:19 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 AutocannonMinipod failed filter UnlockedOrDoesNotNeedToBeUnlocked InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 154.06 strength, so trying to spend it (bag contains 15 items) picked TritiumSniperGuardian (171 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 170.06 strength, so trying to spend it (bag contains 8 items) picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 16676) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14240) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM BUG: ship killed is not part of target squad. squad 16506 LaserTurret shipid 13908 in squad MissileTurret 16574 10/6/2018 3:05:19 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Ousterhout (mobile strength 396) checking for orphan ships on Desjani (mobile strength 14636) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:19 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:19 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17576) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15134) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 17392 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:20 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:20 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 17268 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 25476 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 58833 hostileStrengthTotal += hostileData.TotalStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 result = hostileStrengthTotal - friendlyStrengthTotal => -33357 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 25476 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 58833 hostileStrengthTotal += hostileData.TotalStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 25476 result = hostileStrengthTotal - friendlyStrengthTotal => -33357 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:20 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:20 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:20 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:21 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:21 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:21 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Amaut (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Amaut (mobile strength 722) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Amaut (mobile strength 326) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:22 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 17392 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:22 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:22 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:22 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -27.8 is <= zero skipping budget Normal because strength balance -8.8 is <= zero skipping budget RapidResponse because strength balance -18.04 is <= zero skipping budget Bruisers because strength balance -9.8 is <= zero skipping budget ShieldGuardians because strength balance -471.77 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -16.94 is <= zero skipping budget Normal because strength balance -54.94 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 1154.11 from AI (index 2) accepting donation because current SF strength (17392) is less than the population cap of 195000 allocating x0.25 (288.53) to NonShieldGuardians (previously -27.8, now 260.73) allocating x0.25 (288.53) to Normal (previously -8.8, now 279.73) allocating x0.2 (230.77) to RapidResponse (previously -18.04, now 212.72) allocating x0.25 (288.53) to Bruisers (previously -9.8, now 278.73) allocating x0.05 (57.48) to ShieldGuardians (previously -471.77, now -414.29) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:23 PM Donating! 10/6/2018 3:05:23 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 397.04 from AI (index 2) allocating x0.5 (198.52) to NonShieldGuardians (previously -16.94, now 181.58) allocating x0.5 (198.52) to Normal (previously -54.94, now 143.58) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:23 PM AI Spending 1154.10913085938 on SpecialForces at 723 since we are over the spend threshold of 1139AI Spending 397.0400390625 on HunterFleet at 723 since we are over the spend threshold of 389 AI PerSecond trace ends 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 260.73 strength, so trying to spend it (bag contains 15 items) picked VampireGuardian (453 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 279.73 strength, so trying to spend it (bag contains 9 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 212.72 strength, so trying to spend it (bag contains 9 items) picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 278.73 strength, so trying to spend it (bag contains 9 items) picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 181.58 strength, so trying to spend it (bag contains 15 items) picked PikeGuardian (405 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 143.58 strength, so trying to spend it (bag contains 9 items) picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM AI Spending 4900.04052734375 on Reinforcement at 724 since we are over the spend threshold of 4875 AI PerSecond trace ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 17392) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15032) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:23 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:23 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:24 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18875) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15631) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:24 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:24 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:24 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 17830 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 23937 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 55417 hostileStrengthTotal += hostileData.TotalStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 result = hostileStrengthTotal - friendlyStrengthTotal => -31480 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 23937 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 55417 hostileStrengthTotal += hostileData.TotalStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 23937 result = hostileStrengthTotal - friendlyStrengthTotal => -31480 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:25 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:25 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:25 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:26 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 722) checking for orphan ships on Desjani (mobile strength 15594) checking for orphan ships on Xiphos (mobile strength 396) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15594) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15594) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -192.27 is <= zero skipping budget Normal because strength balance -4.27 is <= zero skipping budget RapidResponse because strength balance -14.28 is <= zero skipping budget Bruisers because strength balance -1.27 is <= zero skipping budget ShieldGuardians because strength balance -414.29 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -223.42 is <= zero skipping budget Normal because strength balance -13.42 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15594) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 1176.73 from AI (index 2) accepting donation because current SF strength (18636) is less than the population cap of 195000 allocating x0.25 (294.18) to NonShieldGuardians (previously -192.27, now 101.91) allocating x0.25 (294.18) to Normal (previously -4.27, now 289.91) allocating x0.2 (235.29) to RapidResponse (previously -14.28, now 221.01) allocating x0.25 (294.18) to Bruisers (previously -1.27, now 292.91) allocating x0.05 (58.61) to ShieldGuardians (previously -414.29, now -355.69) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:26 PM Donating! 10/6/2018 3:05:26 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 401.43 from AI (index 2) allocating x0.5 (200.71) to NonShieldGuardians (previously -223.42, now -22.71) allocating x0.5 (200.71) to Normal (previously -13.42, now 187.29) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:26 PM AI Spending 1176.728515625 on SpecialForces at 754 since we are over the spend threshold of 1139AI Spending 401.42578125 on HunterFleet at 754 since we are over the spend threshold of 389 AI PerSecond trace ends 10/6/2018 3:05:26 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:26 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:26 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:26 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 101.91 strength, so trying to spend it (bag contains 15 items) picked SpiderGuardian (366 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 289.91 strength, so trying to spend it (bag contains 9 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 221.01 strength, so trying to spend it (bag contains 9 items) picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 292.91 strength, so trying to spend it (bag contains 9 items) picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero budget Normal has 187.29 strength, so trying to spend it (bag contains 9 items) picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15594) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 18636) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15594) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:26 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:26 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:26 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 20214) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15847) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 19866 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:27 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 1118) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:27 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:27 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 792) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:28 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:28 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Emerald (mobile strength 396) checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:29 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -264.09 is <= zero skipping budget Normal because strength balance -41.09 is <= zero skipping budget RapidResponse because strength balance -7.99 is <= zero skipping budget Bruisers because strength balance -11.09 is <= zero skipping budget ShieldGuardians because strength balance -355.69 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -22.71 is <= zero skipping budget Normal because strength balance -7.71 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:29 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 1176.73 from AI (index 2) accepting donation because current SF strength (19866) is less than the population cap of 195000 allocating x0.25 (294.18) to NonShieldGuardians (previously -264.09, now 30.09) allocating x0.25 (294.18) to Normal (previously -41.09, now 253.09) allocating x0.2 (235.29) to RapidResponse (previously -7.99, now 227.3) allocating x0.25 (294.18) to Bruisers (previously -11.09, now 283.09) allocating x0.05 (58.61) to ShieldGuardians (previously -355.69, now -297.08) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:30 PM Donating! 10/6/2018 3:05:30 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 401.43 from AI (index 2) allocating x0.5 (200.71) to NonShieldGuardians (previously -22.71, now 178.01) allocating x0.5 (200.71) to Normal (previously -7.71, now 193.01) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:30 PM AI Spending 1176.728515625 on SpecialForces at 785 since we are over the spend threshold of 1139AI Spending 401.42578125 on HunterFleet at 785 since we are over the spend threshold of 389 AI PerSecond trace ends 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 30.09 strength, so trying to spend it (bag contains 15 items) picked StealthGuardian (264 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 253.09 strength, so trying to spend it (bag contains 9 items) picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 227.3 strength, so trying to spend it (bag contains 9 items) picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 283.09 strength, so trying to spend it (bag contains 9 items) picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 178.01 strength, so trying to spend it (bag contains 15 items) picked SpiderGuardian (366 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 193.01 strength, so trying to spend it (bag contains 9 items) picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 19866) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 15789) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 18591 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 24160 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52945 hostileStrengthTotal += hostileData.TotalStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 result = hostileStrengthTotal - friendlyStrengthTotal => -28785 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 24160 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52945 hostileStrengthTotal += hostileData.TotalStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 24160 result = hostileStrengthTotal - friendlyStrengthTotal => -28785 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:30 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:30 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:30 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:31 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 21427) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16427) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:31 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Ousterhout (mobile strength 326) checking for orphan ships on Desjani (mobile strength 16355) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:31 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 792) checking for orphan ships on Xiphos (mobile strength 326) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 20926 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101424 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101424 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101424 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101424 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101424 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101424 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:32 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Leiserson (mobile strength 396) checking for orphan ships on Xiphos (mobile strength 722) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:32 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 18591 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 105669 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -105669 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 105669 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -105669 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 105669 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -105669 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:32 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:32 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:32 PM Instigators PerSecondLogic ends 10/6/2018 3:05:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Instigators PerSecondLogic ends 10/6/2018 3:05:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Instigators PerSecondLogic ends 10/6/2018 3:05:33 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:33 PM Instigators PerSecondLogic ends 10/6/2018 3:05:33 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:33 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -233.91 is <= zero skipping budget Normal because strength balance -2.91 is <= zero skipping budget RapidResponse because strength balance -19.7 is <= zero skipping budget Bruisers because strength balance -9.91 is <= zero skipping budget ShieldGuardians because strength balance -297.08 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -187.99 is <= zero skipping budget Normal because strength balance -6.99 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:37 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:37 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:37 PM SpecialForces ReceiveDonation trace begins for faction AISpecialForces (index 3) receiving 1176.73 from AI (index 2) accepting donation because current SF strength (20926) is less than the population cap of 195000 allocating x0.25 (294.18) to NonShieldGuardians (previously -233.91, now 60.27) allocating x0.25 (294.18) to Normal (previously -2.91, now 291.27) allocating x0.2 (235.29) to RapidResponse (previously -19.7, now 215.59) allocating x0.25 (294.18) to Bruisers (previously -9.91, now 284.27) allocating x0.05 (58.61) to ShieldGuardians (previously -297.08, now -238.48) SpecialForces ReceiveDonation trace ends 10/6/2018 3:05:37 PM Donating! 10/6/2018 3:05:37 PM HunterFleet ReceiveDonation trace begins for faction HunterFleet (index 4) receiving 401.43 from AI (index 2) allocating x0.5 (200.71) to NonShieldGuardians (previously -187.99, now 12.72) allocating x0.5 (200.71) to Normal (previously -6.99, now 193.72) allocating x0 (0) to ShieldGuardians (previously 0, now 0) HunterFleet ReceiveDonation trace ends 10/6/2018 3:05:37 PM AI Spending 1176.728515625 on SpecialForces at 816 since we are over the spend threshold of 1139AI Spending 401.42578125 on HunterFleet at 816 since we are over the spend threshold of 389 AI PerSecond trace ends 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 budget NonShieldGuardians has 60.27 strength, so trying to spend it (bag contains 15 items) picked WidowGuardian (350 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 291.27 strength, so trying to spend it (bag contains 9 items) picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget RapidResponse has 215.59 strength, so trying to spend it (bag contains 9 items) picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Bruisers has 284.27 strength, so trying to spend it (bag contains 9 items) picked AutocannonMinipod (5 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SpaceTank (17 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked Raider (13 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MLRSCorvette (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicGuardianDrawBag for AI added LaserGuardian with quantity 1 added StealthGuardian with quantity 1 added TritiumSniperGuardian with quantity 1 added MissileGuardian with quantity 1 added SpiderGuardian with quantity 1 added WidowGuardian with quantity 1 added TractorGuardian with quantity 1 added FortifiedTeslaGuardian with quantity 1 added FlakGuardian with quantity 1 added PlasmaGuardian with quantity 1 added PikeGuardian with quantity 1 added GravityGuardian with quantity 1 added HeavyBeamGuardian with quantity 1 added VampireGuardian with quantity 1 added CarrierGuardian with quantity 1 AIRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM begin trace of AddEligibleItemsToBag from BasicReinforcementDrawBag for AI PikeCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked Eyebot failed filter UnlockedOrDoesNotNeedToBeUnlocked added ArmorShip with quantity 1 added AutocannonMinipod with quantity 1 InhibitingTeslaCorvette failed filter UnlockedOrDoesNotNeedToBeUnlocked GrenadeLauncher failed filter UnlockedOrDoesNotNeedToBeUnlocked added AgravicPod with quantity 1 AblativeGatling failed filter UnlockedOrDoesNotNeedToBeUnlocked added MLRSCorvette with quantity 1 added Raider with quantity 1 Raptor failed filter UnlockedOrDoesNotNeedToBeUnlocked added SentinelFrigate with quantity 1 Sniper failed filter UnlockedOrDoesNotNeedToBeUnlocked GhostSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked VeteranSniper failed filter UnlockedOrDoesNotNeedToBeUnlocked SpacePlane failed filter UnlockedOrDoesNotNeedToBeUnlocked added SpaceTank with quantity 1 AntiShieldSpaceTank failed filter UnlockedOrDoesNotNeedToBeUnlocked Spider failed filter UnlockedOrDoesNotNeedToBeUnlocked added VampireClaw with quantity 1 added MetabolizingGangsaw with quantity 1 Stingray failed filter UnlockedOrDoesNotNeedToBeUnlocked Etherjet failed filter UnlockedOrDoesNotNeedToBeUnlocked ViciousRaidStarship failed filter UnlockedOrDoesNotNeedToBeUnlocked end trace of AddEligibleItemsToBag 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 budget NonShieldGuardians has 12.72 strength, so trying to spend it (bag contains 15 items) picked StealthGuardian (264 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars budget Normal has 193.72 strength, so trying to spend it (bag contains 9 items) picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked SentinelFrigate (58 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked ArmorShip (22 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked VampireClaw (15 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked MetabolizingGangsaw (20 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars picked AgravicPod (10 strength) spawned at AIOverlordPhase1 on Desjani and transferred 0 strength to the new unit's hangars skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 20926) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 16681) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:37 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:37 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:37 PM Instigators PerSecondLogic ends 10/6/2018 3:05:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:38 PM Instigators PerSecondLogic ends 10/6/2018 3:05:38 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 22137 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101913 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101913 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101913 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101913 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101913 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101913 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:38 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:38 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 19058 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 106880 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -106880 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 106880 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -106880 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 106880 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -106880 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:38 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:38 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:38 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:38 PM Instigators PerSecondLogic ends 10/6/2018 3:05:39 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:39 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:39 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:39 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:39 PM Instigators PerSecondLogic ends 10/6/2018 3:05:40 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:40 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 22137 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101891 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101891 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101891 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101891 (final) result = Mat.Max( result, FInt.Zero ) => 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Desjani in mode NearbyOnly hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => 0 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me computing danger of planet Desjani in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 0 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 101891 hostileStrengthTotal += hostileData.TotalStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 0 result = hostileStrengthTotal - friendlyStrengthTotal => -101891 (final) result = Mat.Max( result, FInt.Zero ) => 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:40 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:40 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:40 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:40 PM Instigators PerSecondLogic ends 10/6/2018 3:05:41 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:41 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 792) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 1118) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:41 PM Instigators PerSecondLogic ends 10/6/2018 3:05:42 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:42 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:42 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:42 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:42 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:42 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:42 PM Instigators PerSecondLogic ends 10/6/2018 3:05:43 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 19058 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22659 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 53055 hostileStrengthTotal += hostileData.TotalStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 result = hostileStrengthTotal - friendlyStrengthTotal => -30396 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22659 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 53055 hostileStrengthTotal += hostileData.TotalStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22659 result = hostileStrengthTotal - friendlyStrengthTotal => -30396 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:43 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:43 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:43 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:43 PM Instigators PerSecondLogic ends 10/6/2018 3:05:44 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:44 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:44 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:44 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:44 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:44 PM Instigators PerSecondLogic ends 10/6/2018 3:05:45 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 22137 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:45 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:45 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:45 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:45 PM Instigators PerSecondLogic ends 10/6/2018 3:05:46 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:46 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:46 PM Instigators PerSecondLogic ends 10/6/2018 3:05:47 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:47 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:47 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:47 PM Instigators PerSecondLogic ends 10/6/2018 3:05:48 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 19058 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22932 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52324 hostileStrengthTotal += hostileData.TotalStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 result = hostileStrengthTotal - friendlyStrengthTotal => -29392 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22932 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52324 hostileStrengthTotal += hostileData.TotalStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22932 result = hostileStrengthTotal - friendlyStrengthTotal => -29392 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:48 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:48 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:48 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:48 PM Instigators PerSecondLogic ends 10/6/2018 3:05:49 PM Instigators Long Range Planning trace ends 10/6/2018 3:05:49 PM Instigators Long Range Planning trace ends Instigators DoLongRangePlanning trace ends 10/6/2018 3:05:49 PM Mercenary DoLongRangePlanning trace begins for faction 10 Mercenary DoLongRangePlanning trace ends 10/6/2018 3:05:49 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:49 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:49 PM Instigators PerSecondLogic ends 10/6/2018 3:05:50 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 22137 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:50 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:50 PM Hunter Fleet LongRangePlanning trace begins for faction 4 Hunter Fleet Routing picking target; fleet strength = 19058 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22646 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52272 hostileStrengthTotal += hostileData.TotalStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 result = hostileStrengthTotal - friendlyStrengthTotal => -29626 (final) result = Mat.Max( result, FInt.Zero ) => 0 computing danger of planet Kolodner in mode PresentAndNearby hostileStrengthActuallyOnThePlanet += hostileData.TotalStrength => 22646 friendlyStrengthTotal += myFactionData.DataByStance[FactionStance.Friendly].TotalStrength => 52272 hostileStrengthTotal += hostileData.TotalStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[1] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 2 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[2] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 4 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 FInt unengagedStrengthAtHopCount = hostileData.UnengagedMobileStrengthByHopCount[3] => 0 FInt adjustedUnengagedStrength = unengagedStrengthAtHopCount / 8 => 0 hostileStrengthTotal += adjustedUnengagedStrength => 22646 result = hostileStrengthTotal - friendlyStrengthTotal => -29626 (final) result = Mat.Max( result, FInt.Zero ) => 0 current best target = Kolodner; danger: 0 Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Hunter Fleet Long Range Planning trace ends 10/6/2018 3:05:50 PM HunterFleet DoLongRangePlanning trace begins for faction 4 HunterFleet DoLongRangePlanning trace ends 10/6/2018 3:05:50 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:50 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:50 PM Instigators PerSecondLogic ends 10/6/2018 3:05:51 PM AntagonizedDysonSphere DoLongRangePlanning trace begins for faction 8 AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:51 PM AntagonizedDysonSphere DoLongRangePlanning trace ends 10/6/2018 3:05:51 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:51 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:51 PM Instigators PerSecondLogic ends 10/6/2018 3:05:52 PM AI DoLongRangePlanning trace begins for faction 2 AI DoLongRangePlanning trace ends 10/6/2018 3:05:52 PM Warden Fleet LongRangePlanning trace begins for faction 3 Warden Fleet Routing picking target; fleet strength = 22137 Refusing to flood into Kolodner because controlled by side hostile to me current best target = Desjani; danger: 0 Refusing to flood into Kolodner because controlled by side hostile to me Preferring current to best-found because best-found's danger level is less than twice the current (this prevents hopping back and forth too frequently) have forces on target, and there's no opposition, so checking my positioning Warden Fleet Long Range Planning trace ends 10/6/2018 3:05:52 PM WardenFleet DoLongRangePlanning trace begins for faction 3 WardenFleet DoLongRangePlanning trace ends 10/6/2018 3:05:52 PM Warden Fleet DoPerSecondLogic trace begins for faction 3 skipping budget NonShieldGuardians because strength balance -289.73 is <= zero skipping budget Normal because strength balance -43.73 is <= zero skipping budget RapidResponse because strength balance -5.41 is <= zero skipping budget Bruisers because strength balance -20.73 is <= zero skipping budget ShieldGuardians because strength balance -238.48 is <= zero checking for orphan ships on Desjani (mobile strength 22137) Warden Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:52 PM Hunter Fleet DoPerSecondLogic trace begins for faction 4 skipping budget NonShieldGuardians because strength balance -251.28 is <= zero skipping budget Normal because strength balance -9.28 is <= zero skipping budget ShieldGuardians because strength balance 0 is <= zero checking for orphan ships on Cray (mobile strength 1118) checking for orphan ships on Desjani (mobile strength 17148) checking for orphan ships on Xiphos (mobile strength 792) Hunter Fleet DoPerSecondLogic trace ends 10/6/2018 3:05:52 PM Instigators PerSecondLogic ends 10/6/2018 3:05:53 PM PLAYER DISCONNECTED 0.0.0.0=>0