10/31/2018 1:10:06 AM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 10/31/2018 1:10:07 AM No resolution change was required. 10/31/2018 1:10:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2018 1:10:07 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/31/2018 1:10:08 AM Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui' 10/31/2018 1:10:12 AM ArcenAssetBundleCache.InstantiatedObjects: 771 10/31/2018 1:10:12 AM Game Version: 0.805 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/31/2018 1:10:12 AM 6.2 seconds total load time. Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (0.3s) ExternalIconDictionaryTable (0.6s) ArcenUIPrefabTable (0.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.5s) 10/31/2018 1:10:12 AM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/31/2018 1:10:17 AM Successfully opened host socket 10/31/2018 1:10:21 AM AI Spending 465 on SpecialForces at 3004 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:21 AM AI spending 21645.4096679688 on Wave at 3006. Next spend attempt at 3606Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4206 (interval 1200 current time 3006) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 4 different ship types desired getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 0 of our max of 4 different ship types getWaveComposition: Adding SpiderGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 4 different ship types getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 4 different ship types getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 3 of our max of 4 different ship types Planned wave: AI Wave with 24 Etherjet squads (480 ships), 20 Eyebot squads (400 ships), 3 Spider Guardian squads (3 ships), 2 Vampire Guardian squads (2 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 5474 AI PlanWave ends 10/31/2018 1:10:21 AM AI PerSecond trace ends 10/31/2018 1:10:24 AM AI Spending 465 on SpecialForces at 3034 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:54 AM AI Spending 465 on SpecialForces at 3064 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:57 AM AI Spending 465 on SpecialForces at 3094 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:10:58 AM AI Spending 1826.21484375 on Reinforcement at 3097 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:00 AM AI Spending 465 on SpecialForces at 3124 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:03 AM AI Spending 465 on SpecialForces at 3154 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:06 AM AI Spending 465 on SpecialForces at 3184 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:10 AM AI Spending 465 on SpecialForces at 3214 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:12 AM AI Spending 1826.21484375 on Reinforcement at 3229 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:13 AM AI Spending 465 on SpecialForces at 3244 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:17 AM AI Spending 465 on SpecialForces at 3274 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:20 AM AI Spending 465 on SpecialForces at 3304 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:23 AM AI Spending 465 on SpecialForces at 3334 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:26 AM AI Spending 1826.21484375 on Reinforcement at 3361 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:26 AM AI Spending 465 on SpecialForces at 3364 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:29 AM AI Spending 465 on SpecialForces at 3394 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:32 AM AI Spending 465 on SpecialForces at 3424 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:35 AM AI Spending 465 on SpecialForces at 3454 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:38 AM AI Spending 465 on SpecialForces at 3484 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:39 AM AI Spending 1826.21484375 on Reinforcement at 3493 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:41 AM AI Spending 465 on SpecialForces at 3514 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:44 AM AI Spending 465 on SpecialForces at 3544 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:47 AM AI Spending 465 on SpecialForces at 3574 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:50 AM AI Spending 465 on SpecialForces at 3604 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:50 AM AI spending 21645.2666015625 on Wave at 3607. Next spend attempt at 4207Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 4807 (interval 1200 current time 3607) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 5 different ship types desired getWaveComposition: Adding GravityGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 5 different ship types getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 5 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 2 of our max of 5 different ship types getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 3 of our max of 5 different ship types getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 4 of our max of 5 different ship types Planned wave: AI Wave with 27 Autocannon Minipod squads (810 ships), 3 Gravity Guardian squads (3 ships), 22 Etherjet squads (440 ships), 33 Pulsar Tank squads (396 ships), 3 Plasma Guardian squads (3 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9050 AI PlanWave ends 10/31/2018 1:11:50 AM AI PerSecond trace ends 10/31/2018 1:11:52 AM AI Spending 1826.21484375 on Reinforcement at 3625 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:11:53 AM AI Spending 465 on SpecialForces at 3634 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:56 AM AI Spending 465 on SpecialForces at 3664 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:11:59 AM AI Spending 465 on SpecialForces at 3694 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:02 AM AI Spending 465 on SpecialForces at 3724 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:05 AM AI Spending 465 on SpecialForces at 3754 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:05 AM AI Spending 1826.21484375 on Reinforcement at 3757 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:08 AM AI Spending 465 on SpecialForces at 3784 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:11 AM AI Spending 465 on SpecialForces at 3814 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:14 AM AI Spending 465 on SpecialForces at 3844 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:17 AM AI Spending 465 on SpecialForces at 3874 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:19 AM AI Spending 1826.21484375 on Reinforcement at 3889 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:20 AM AI Spending 465 on SpecialForces at 3904 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:23 AM AI Spending 465 on SpecialForces at 3934 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:26 AM AI Spending 465 on SpecialForces at 3964 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:29 AM AI Spending 465 on SpecialForces at 3994 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:32 AM AI Spending 1826.21484375 on Reinforcement at 4021 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:32 AM AI Spending 465 on SpecialForces at 4024 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:35 AM AI Spending 465 on SpecialForces at 4054 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:38 AM AI Spending 465 on SpecialForces at 4084 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:41 AM AI Spending 465 on SpecialForces at 4114 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:44 AM AI Spending 465 on SpecialForces at 4144 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:45 AM AI Spending 1826.21484375 on Reinforcement at 4153 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:47 AM AI Spending 465 on SpecialForces at 4174 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:50 AM AI Spending 465 on SpecialForces at 4204 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:51 AM AI spending 21645.1235351563 on Wave at 4208. Next spend attempt at 4808Planning a wave with budget 21645 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 5408 (interval 1200 current time 4208) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct wave Finding wave composition Selecting composition for wavegetWaveComposition: budget: 21645 no ships specified, and 14 different ship types desired getWaveComposition: Adding Sniper as a build choice for the incoming fleet. We have now chosen 0 of our max of 14 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 14 different ship types getWaveComposition: Adding TritiumSniperGuardian as a build choice for the incoming fleet. We have now chosen 2 of our max of 14 different ship types getWaveComposition: Adding FortifiedTeslaGuardian as a build choice for the incoming fleet. We have now chosen 3 of our max of 14 different ship types getWaveComposition: Adding Raider as a build choice for the incoming fleet. We have now chosen 4 of our max of 14 different ship types getWaveComposition: Adding VampireGuardian as a build choice for the incoming fleet. We have now chosen 5 of our max of 14 different ship types getWaveComposition: Adding PlasmaGuardian as a build choice for the incoming fleet. We have now chosen 6 of our max of 14 different ship types getWaveComposition: Adding MLRSCorvette as a build choice for the incoming fleet. We have now chosen 7 of our max of 14 different ship types getWaveComposition: Adding AutocannonMinipod as a build choice for the incoming fleet. We have now chosen 8 of our max of 14 different ship types getWaveComposition: Adding Etherjet as a build choice for the incoming fleet. We have now chosen 9 of our max of 14 different ship types getWaveComposition: Adding AblativeGatling as a build choice for the incoming fleet. We have now chosen 10 of our max of 14 different ship types getWaveComposition: Adding Eyebot as a build choice for the incoming fleet. We have now chosen 11 of our max of 14 different ship types getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 12 of our max of 14 different ship types getWaveComposition: Adding SpaceTank as a build choice for the incoming fleet. We have now chosen 13 of our max of 14 different ship types Planned wave: AI Wave with 13 Raider squads (260 ships), 14 Autocannon Minipod squads (420 ships), 3 Vampire Guardian squads (3 ships), 12 Pulsar Tank squads (144 ships), 1 Heavy Beam Guardian squads (1 ships), 1 Plasma Guardian squads (1 ships), 23 Sniper squads (138 ships), 13 MLRS Corvette squads (39 ships), 14 Eyebot squads (280 ships), 6 Ablative Gatling squads (252 ships), 8 Etherjet squads (160 ships), 5 Vanguard squads (60 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 9979 BADGER AI PlanWave ends 10/31/2018 1:12:51 AM AI PerSecond trace ends 10/31/2018 1:12:53 AM AI Spending 465 on SpecialForces at 4234 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:56 AM AI Spending 465 on SpecialForces at 4264 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:12:58 AM AI Spending 1826.21484375 on Reinforcement at 4285 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:12:59 AM AI Spending 465 on SpecialForces at 4294 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:02 AM AI spending 21653.8286132813 on WormholeInvasion at 4323. Next spend attempt at 8583 AI PerSecond trace ends 10/31/2018 1:13:02 AM AI Spending 465 on SpecialForces at 4324 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:05 AM AI Spending 465 on SpecialForces at 4354 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:08 AM AI Spending 465 on SpecialForces at 4384 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:11 AM AI Spending 465 on SpecialForces at 4414 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:11 AM AI Spending 1826.21484375 on Reinforcement at 4417 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:14 AM AI Spending 465 on SpecialForces at 4444 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:17 AM AI Spending 465 on SpecialForces at 4474 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:20 AM AI Spending 465 on SpecialForces at 4504 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:23 AM AI Spending 465 on SpecialForces at 4534 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:25 AM AI Spending 1826.21484375 on Reinforcement at 4549 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:26 AM AI Spending 465 on SpecialForces at 4564 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:29 AM AI Spending 465 on SpecialForces at 4594 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:32 AM AI Spending 465 on SpecialForces at 4624 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:35 AM AI Spending 465 on SpecialForces at 4654 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:38 AM AI Spending 1826.21484375 on Reinforcement at 4681 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:38 AM AI Spending 465 on SpecialForces at 4684 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:41 AM AI Spending 465 on SpecialForces at 4714 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:44 AM AI Spending 465 on SpecialForces at 4744 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:47 AM AI Spending 465 on SpecialForces at 4774 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:50 AM AI Spending 465 on SpecialForces at 4804 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:13:51 AM AI spending 21644.98046875 on Wave at 4809. Next spend attempt at 5409Planning a wave with budget 21644 isReconquestWave: False targetFaction: default onlyAttackIfStrongEnough False Sending wave at 6009 (interval 1200 current time 4809) and gving 600 seconds of advanced warning Finding target planet Determine wave type spawning a direct waveFinding wave composition Selecting composition for wavegetWaveComposition: budget: 21644 no ships specified, and 3 different ship types desired getWaveComposition: Adding PikeGuardian as a build choice for the incoming fleet. We have now chosen 0 of our max of 3 different ship types getWaveComposition: Adding HeavyBeamGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 3 different ship types getWaveComposition: Adding ArmorShip as a build choice for the incoming fleet. We have now chosen 2 of our max of 3 different ship types Planned wave: AI Wave with 2 Heavy Beam Guardian squads (2 ships), 3 Pike Guardian squads (3 ships), 17 Vanguard squads (204 ships) spawning on Presidio from warp gate on Dertouzos in 20m 0s advance warning to give 600. strength of wave 7292 AI PlanWave ends 10/31/2018 1:13:51 AM AI PerSecond trace ends 10/31/2018 1:13:51 AM AI Spending 1826.21484375 on Reinforcement at 4813 since we are over the spend threshold of 1826 AI PerSecond trace ends 10/31/2018 1:13:53 AM AI Spending 465 on SpecialForces at 4834 since we are over the spend threshold of 465 AI PerSecond trace ends 10/31/2018 1:14:04 AM PLAYER DISCONNECTED 0.0.0.0=>0