************************************************************ UpdateExternalCodeControllersOnEnabledLobbySettings ************************************************************ ************************************************************ Factions ************************************************************ Faction Create: NaturalObject (0) SpecialFactionData: NaturalObject Implementation: True Faction Create: AI (1) SpecialFactionData: AI Implementation: True Faction Create: SpecialFaction (2) SpecialFactionData: AISpecialForces Implementation: True Faction Create: SpecialFaction (3) SpecialFactionData: HunterFleet Implementation: True Faction Create: SpecialFaction (4) SpecialFactionData: AntiAIZombie Implementation: True Faction Create: SpecialFaction (5) SpecialFactionData: AntiPlayerZombie Implementation: True Faction Create: SpecialFaction (6) SpecialFactionData: AntiEveryoneZombie Implementation: True Faction Create: SpecialFaction (7) SpecialFactionData: AntagonizedDysonSphere Implementation: True Faction Create: SpecialFaction (8) SpecialFactionData: Instigators Implementation: True Faction Create: SpecialFaction (9) SpecialFactionData: Mercenary Implementation: True Faction Create: Player (10) SpecialFactionData: Human Implementation: True Human Remnant: ControlledByPlayerAccounts_DuringGame(1) Proccess Faction: NaturalObject NaturalObject, 0 FactionConfig: 0 NaturalObject Proccess Faction: AI AI, 1 FactionConfig: 0 AI ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIType fieldValue: 'FullEnsemble' AI type assignment: FullEnsemble ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly field.InternalName: AISpecialForces_BorderColor fieldValue: 'cF4C431' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: SpecialForcesType fieldValue: 'BaseOriented' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty_WardenFleet fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly field.InternalName: HunterFleet_BorderColor fieldValue: 'cFF3365' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: HunterFleetType fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty_HunterFleet fieldValue: 'Normal' Proccess Faction: SpecialFaction AISpecialForces, 2 FactionConfig: 0 AISpecialForces Proccess Faction: SpecialFaction HunterFleet, 3 FactionConfig: 0 HunterFleet Proccess Faction: SpecialFaction AntiAIZombie, 4 FactionConfig: 0 AntiAIZombie Proccess Faction: SpecialFaction AntiPlayerZombie, 5 FactionConfig: 0 AntiPlayerZombie Proccess Faction: SpecialFaction AntiEveryoneZombie, 6 FactionConfig: 0 AntiEveryoneZombie Proccess Faction: SpecialFaction AntagonizedDysonSphere, 7 FactionConfig: 0 AntagonizedDysonSphere Proccess Faction: SpecialFaction Instigators, 8 FactionConfig: 0 Instigators Proccess Faction: SpecialFaction Mercenary, 9 FactionConfig: 0 Mercenary Proccess Faction: Player Human, 10 FactionConfig: 0 Human ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset field.InternalName: StartingFleet fieldValue: 'ClassicStartingFleet' ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset field.InternalName: StartingBattlestation fieldValue: 'ClassicStartingDefenses' ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset field.InternalName: StartingSupportFleet fieldValue: 'StartingCombatEngineerAndFactoryCombo' ProcessFactionConfigCustomFields SettingType: IntSlider field.InternalName: HumanCryogenicPodsToStartWith fieldValue: '10' ProcessFactionConfigCustomFields SettingType: IntSlider field.InternalName: HomeHumanSettlementsToStartWith fieldValue: '2' ************************************************************ Galaxies ************************************************************ MAPGEN ERROR: System.Threading.ThreadAbortException at Arcen.Universal.Mat.ApproxDistanceBetweenPointsFast (Arcen.Universal.ArcenPoint P1, Arcen.Universal.ArcenPoint P2, System.Int32 ShortcutsBeyond) [0x00081] in :0 at Arcen.AIW2.External.UtilityMethods.HelperDoesPointListContainPointWithinDistance (System.Collections.Generic.List`1[T] PointList, Arcen.Universal.ArcenPoint Point, System.Int32 Distance) [0x0000d] in <66068354e2984ce2b816ef30e00c9693>:0 at Arcen.AIW2.External.BadgerUtilityMethods.addPointsInRectangle (System.Int32 numPoints, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 minDistanceBetweenPlanets, System.Collections.Generic.List`1[Arcen.Universal.ArcenPoint]& pointsSoFar, System.Int32 divisibleByX, Arcen.Universal.ArcenPoint topL, Arcen.Universal.ArcenPoint topR, Arcen.Universal.ArcenPoint bottomL, Arcen.Universal.ArcenPoint bottomR) [0x00061] in <66068354e2984ce2b816ef30e00c9693>:0 at Arcen.AIW2.External.BadgerUtilityMethods.addPointsInStartScreen (System.Int32 numPoints, Arcen.AIW2.Core.ArcenSimContext Context, System.Int32 minDistanceBetweenPlanets, System.Collections.Generic.List`1[Arcen.Universal.ArcenPoint]& pointsSoFar, System.Boolean allowClustersInPoints, System.Int32 divisibleByX) [0x000ca] in <66068354e2984ce2b816ef30e00c9693>:0 at Arcen.AIW2.External.Mapgen_Nebula.Generate (Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapConfiguration mapConfig, Arcen.AIW2.Core.MapTypeData mapType) [0x0036c] in <66068354e2984ce2b816ef30e00c9693>:0 at Arcen.AIW2.External.Mapgen_ClustersRoot.Generate (Arcen.AIW2.Core.Galaxy galaxy, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.MapConfiguration mapConfig, Arcen.AIW2.Core.MapTypeData mapType) [0x00172] in <66068354e2984ce2b816ef30e00c9693>:0 at Arcen.AIW2.Core.World_AIW2.CreateGalaxies (Arcen.AIW2.Core.ArcenSimContext Context) [0x0007e] in :0 at Arcen.AIW2.Core.Mapgen.WorkThreadOnly_GenerateNewGame () [0x002cd] in :0 MapgenTime: 6899ms