9/12/2011 1:23:42 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:42 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:43 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:43 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:44 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:44 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:44 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:44 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:45 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:45 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:46 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:46 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:46 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:46 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 9/12/2011 1:23:47 AM (5.016) ----------------------------------- UnhandledErrors----------------------------------- 9/12/2011 1:23:47 AM (5.016) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0 Stack Trace: at ForegroundObject.CalcOtherObjectToMoveTowards () [0x00000] in :0 at ForegroundObject.DoRecalculations (Boolean RecalculateFull, Boolean AllowAddingUnitsToFgPlayerUnits) [0x00000] in :0 at Game.RunOneCycleOfSimulation () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.FixedUpdate () [0x00000] in :0