9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:MoveManyToOnePoint ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetBehavior ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:06 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198330 GameCommand Details:SetBehavior ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x001b7] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006de] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <93849a253c344585a770cedadd68f550>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:TogglePause ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 9/2/2019 12:33:07 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 198338 GameCommand Details:SetWormholePath ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <93849a253c344585a770cedadd68f550>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <1bbf6a7284ce4239ae276ee27d95eec7>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <93849a253c344585a770cedadd68f550>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0