10/27/2019 3:21:48 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/27/2019 3:21:48 PM Boot up FleetOS (0.2731s) 10/27/2019 3:21:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 3:21:48 PM Check System Logs For Rogue Intelligence (0.0260s) 10/27/2019 3:21:48 PM Organizing Alien Translation Routines (0.0640s) 10/27/2019 3:21:48 PM Remembering Alamo (0.0300s) 10/27/2019 3:21:48 PM Generating Framerates (0.0160s) 10/27/2019 3:21:48 PM Bring Cloaking Systems Online (0.0140s) 10/27/2019 3:21:48 PM Game Version: 1.001 10/27/2019 3:21:48 PM Eject Trash Into Hyperspace (0.0160s) 10/27/2019 3:21:48 PM Recalculate Speed Of Light (0.0160s) 10/27/2019 3:21:48 PM Check Nearby Stellar Masses (0.0160s) 10/27/2019 3:21:48 PM No resolution change was required. 10/27/2019 3:21:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 3:21:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 3:21:48 PM Refresh Optical Lensing (0.0230s) 10/27/2019 3:21:48 PM Revise Fundamental Physical Laws (0.0220s) 10/27/2019 3:21:48 PM Boot Audio Comms (0.0140s) 10/27/2019 3:21:48 PM Establish Individual Audio Links (0.0100s) 10/27/2019 3:21:49 PM Prepare Explosions and Crackles (0.1280s) 10/27/2019 3:21:49 PM Optimize Comfort On Command Decks (0.0700s) 10/27/2019 3:21:49 PM Check For Extra Modules (0.0210s) 10/27/2019 3:21:49 PM Calculate Odds Of Success (0.0160s) 10/27/2019 3:21:49 PM Briefly Panic (0.1460s) 10/27/2019 3:21:49 PM Install Confidence Routines (0.2060s) 10/27/2019 3:21:49 PM Bring Commander Interface Online (0.0790s) 10/27/2019 3:21:49 PM Motivate All Crews (0.0280s) 10/27/2019 3:21:49 PM Externalizing Patterns (0.0140s) 10/27/2019 3:21:49 PM Disengaging Constants (0.0310s) 10/27/2019 3:21:49 PM Late Axionic Computations (0.0500s) 10/27/2019 3:21:49 PM Thinking Of Advice (0.0090s) 10/27/2019 3:21:49 PM Degaussing Advice (0.0110s) 10/27/2019 3:21:49 PM Naming All Known Planets (0.0090s) 10/27/2019 3:21:49 PM Remembering Speeds (0.0100s) 10/27/2019 3:21:49 PM Prioritizing Targets (0.0090s) 10/27/2019 3:21:49 PM Rebooting Sensor Arrays (0.0080s) 10/27/2019 3:21:49 PM Unloading Prismatic Grid (0.0090s) 10/27/2019 3:21:49 PM Thinking Of Objectives (0.0090s) 10/27/2019 3:21:49 PM Re-Aligning Objectives (0.0090s) 10/27/2019 3:21:49 PM Inhibiting Visual Scans (0.0130s) 10/27/2019 3:21:49 PM Synthesizing Vocals (0.0090s) 10/27/2019 3:21:49 PM Ventilating Scenarios (0.0090s) 10/27/2019 3:21:49 PM Decontaminating Targeting Systems (0.0100s) 10/27/2019 3:21:49 PM Ejecting Tactical Core (0.0090s) 10/27/2019 3:21:49 PM Calibrating Formations (0.0090s) 10/27/2019 3:21:49 PM Intercepting Galactic Maps (0.0100s) 10/27/2019 3:21:49 PM Sterilizing Test Chamber (0.0110s) 10/27/2019 3:21:49 PM Faction Diagnostics (0.0140s) 10/27/2019 3:21:49 PM Buffering Hackers (0.0150s) 10/27/2019 3:21:49 PM Inverting Death (0.0090s) 10/27/2019 3:21:50 PM Linear Field Variance (0.0660s) 10/27/2019 3:21:50 PM Charging Marks (0.0120s) 10/27/2019 3:21:50 PM Range Manifolds (0.0100s) 10/27/2019 3:21:50 PM Purging ROFs (0.0100s) 10/27/2019 3:21:50 PM Manipulating Speeds (0.0110s) 10/27/2019 3:21:50 PM Detecting Projectiles (0.0120s) 10/27/2019 3:21:50 PM Grouping Flow Fields (0.0110s) 10/27/2019 3:21:50 PM Modulating Flow Field Groups (0.0160s) 10/27/2019 3:21:50 PM Designing Fleets (0.0210s) 10/27/2019 3:21:50 PM Thinking Of Technologies (0.0110s) 10/27/2019 3:21:50 PM Categorizing Starboard Sensors (0.0100s) 10/27/2019 3:21:50 PM Injecting Galactic Variables (0.0110s) 10/27/2019 3:21:50 PM Discharging Colored Ions (0.0230s) 10/27/2019 3:21:50 PM Replicating Ion Colors (0.0100s) 10/27/2019 3:21:50 PM Investigating Starfields (0.1820s) 10/27/2019 3:21:51 PM Destroying Distant Planets (0.6762s) 10/27/2019 3:21:51 PM Investigating Map Signatures (0.0180s) 10/27/2019 3:21:51 PM Collating Solar Systems (0.0110s) 10/27/2019 3:21:51 PM Categorizing All Planets (0.0080s) 10/27/2019 3:21:51 PM Organizing Commands (0.0170s) 10/27/2019 3:21:51 PM Calculating Firing Cones (0.0080s) 10/27/2019 3:21:51 PM Jailbreaking Favorite Ship Parts (0.3911s) 10/27/2019 3:21:52 PM Gathering Nuclear Power (1.4894s) 10/27/2019 3:21:52 PM Issuing Orders (0.0080s) 10/27/2019 3:21:52 PM Augmenting Infusers (0.0100s) 10/27/2019 3:21:53 PM Infusing (0.0190s) 10/27/2019 3:21:53 PM Post-Proton Surge (0.0090s) 10/27/2019 3:21:53 PM Calibrate Weapons Arrays (0.0220s) 10/27/2019 3:21:53 PM Stimulate Modulation (0.0180s) 10/27/2019 3:21:53 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 3:21:53 PM Load Surrogates (0.7713s) 10/27/2019 3:21:53 PM Load Historical Documents (0.0070s) 10/27/2019 3:21:53 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Destroying Distant Planets (0.7s) Jailbreaking Favorite Ship Parts (0.4s) Gathering Nuclear Power (1.5s) Load Surrogates (0.8s) 10/27/2019 3:21:54 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 3:25:34 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 3:25:34 PM World Created, Launching Server 10/27/2019 3:25:34 PM PlayerAccount Phenom has now been put in control of faction 1. 10/27/2019 3:25:34 PM Successfully opened host socket 10/27/2019 3:27:58 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:27:58 PM World Created, Launching Server 10/27/2019 3:29:17 PM Start Generate Partial Map with Octopus and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:29:17 PM Generate Partial Map Complete 10/27/2019 3:29:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 3:29:30 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/27/2019 3:29:30 PM Boot up FleetOS (0.2911s) 10/27/2019 3:29:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 3:29:30 PM Check System Logs For Rogue Intelligence (0.0270s) 10/27/2019 3:29:30 PM Organizing Alien Translation Routines (0.0580s) 10/27/2019 3:29:30 PM Remembering Alamo (0.0250s) 10/27/2019 3:29:30 PM Generating Framerates (0.0160s) 10/27/2019 3:29:30 PM Bring Cloaking Systems Online (0.0100s) 10/27/2019 3:29:30 PM Game Version: 1.001 10/27/2019 3:29:30 PM Eject Trash Into Hyperspace (0.0170s) 10/27/2019 3:29:30 PM Recalculate Speed Of Light (0.0150s) 10/27/2019 3:29:30 PM Check Nearby Stellar Masses (0.0170s) 10/27/2019 3:29:30 PM No resolution change was required. 10/27/2019 3:29:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 3:29:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 3:29:30 PM Refresh Optical Lensing (0.0240s) 10/27/2019 3:29:30 PM Revise Fundamental Physical Laws (0.0220s) 10/27/2019 3:29:30 PM Boot Audio Comms (0.0110s) 10/27/2019 3:29:30 PM Establish Individual Audio Links (0.0120s) 10/27/2019 3:29:30 PM Prepare Explosions and Crackles (0.1270s) 10/27/2019 3:29:30 PM Optimize Comfort On Command Decks (0.0630s) 10/27/2019 3:29:30 PM Check For Extra Modules (0.0220s) 10/27/2019 3:29:30 PM Calculate Odds Of Success (0.0150s) 10/27/2019 3:29:30 PM Briefly Panic (0.1470s) 10/27/2019 3:29:30 PM Install Confidence Routines (0.1870s) 10/27/2019 3:29:30 PM Bring Commander Interface Online (0.0750s) 10/27/2019 3:29:30 PM Motivate All Crews (0.0300s) 10/27/2019 3:29:30 PM Externalizing Patterns (0.0170s) 10/27/2019 3:29:31 PM Disengaging Constants (0.0320s) 10/27/2019 3:29:31 PM Late Axionic Computations (0.0460s) 10/27/2019 3:29:31 PM Thinking Of Advice (0.0090s) 10/27/2019 3:29:31 PM Degaussing Advice (0.0120s) 10/27/2019 3:29:31 PM Naming All Known Planets (0.0090s) 10/27/2019 3:29:31 PM Remembering Speeds (0.0120s) 10/27/2019 3:29:31 PM Prioritizing Targets (0.0090s) 10/27/2019 3:29:31 PM Rebooting Sensor Arrays (0.0090s) 10/27/2019 3:29:31 PM Unloading Prismatic Grid (0.0080s) 10/27/2019 3:29:31 PM Thinking Of Objectives (0.0100s) 10/27/2019 3:29:31 PM Re-Aligning Objectives (0.0100s) 10/27/2019 3:29:31 PM Inhibiting Visual Scans (0.0120s) 10/27/2019 3:29:31 PM Synthesizing Vocals (0.0100s) 10/27/2019 3:29:31 PM Ventilating Scenarios (0.0088s) 10/27/2019 3:29:31 PM Decontaminating Targeting Systems (0.0100s) 10/27/2019 3:29:31 PM Ejecting Tactical Core (0.0100s) 10/27/2019 3:29:31 PM Calibrating Formations (0.0100s) 10/27/2019 3:29:31 PM Intercepting Galactic Maps (0.0110s) 10/27/2019 3:29:31 PM Sterilizing Test Chamber (0.0110s) 10/27/2019 3:29:31 PM Faction Diagnostics (0.0140s) 10/27/2019 3:29:31 PM Buffering Hackers (0.0160s) 10/27/2019 3:29:31 PM Inverting Death (0.0110s) 10/27/2019 3:29:31 PM Linear Field Variance (0.0740s) 10/27/2019 3:29:31 PM Charging Marks (0.0110s) 10/27/2019 3:29:31 PM Range Manifolds (0.0100s) 10/27/2019 3:29:31 PM Purging ROFs (0.0100s) 10/27/2019 3:29:31 PM Manipulating Speeds (0.0110s) 10/27/2019 3:29:31 PM Detecting Projectiles (0.0100s) 10/27/2019 3:29:31 PM Grouping Flow Fields (0.0110s) 10/27/2019 3:29:31 PM Modulating Flow Field Groups (0.0140s) 10/27/2019 3:29:31 PM Designing Fleets (0.0200s) 10/27/2019 3:29:31 PM Thinking Of Technologies (0.0110s) 10/27/2019 3:29:31 PM Categorizing Starboard Sensors (0.0090s) 10/27/2019 3:29:31 PM Injecting Galactic Variables (0.0120s) 10/27/2019 3:29:31 PM Discharging Colored Ions (0.0230s) 10/27/2019 3:29:31 PM Replicating Ion Colors (0.0090s) 10/27/2019 3:29:31 PM Investigating Starfields (0.1760s) 10/27/2019 3:29:32 PM Reconstituting Distant Planets (0.6582s) 10/27/2019 3:29:32 PM Investigating Map Signatures (0.0150s) 10/27/2019 3:29:32 PM Collating Solar Systems (0.0110s) 10/27/2019 3:29:32 PM Categorizing All Planets (0.0080s) 10/27/2019 3:29:32 PM Organizing Commands (0.0170s) 10/27/2019 3:29:32 PM Calculating Firing Cones (0.0100s) 10/27/2019 3:29:32 PM Demoting Insubordinate Ship Parts (0.3831s) 10/27/2019 3:29:34 PM Reticulate Splines (1.4733s) 10/27/2019 3:29:34 PM Issuing Orders (0.0090s) 10/27/2019 3:29:34 PM Augmenting Infusers (0.0080s) 10/27/2019 3:29:34 PM Infusing (0.0190s) 10/27/2019 3:29:34 PM Post-Proton Surge (0.0080s) 10/27/2019 3:29:34 PM Calibrate Weapons Arrays (0.0200s) 10/27/2019 3:29:34 PM Stimulate Modulation (0.0190s) 10/27/2019 3:29:34 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 3:29:35 PM Load Surrogates (0.7902s) 10/27/2019 3:29:35 PM Load Historical Documents (0.0150s) 10/27/2019 3:29:35 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Reconstituting Distant Planets (0.7s) Demoting Insubordinate Ship Parts (0.4s) Reticulate Splines (1.5s) Load Surrogates (0.8s) 10/27/2019 3:29:35 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 3:29:44 PM No resolution change was required. 10/27/2019 3:29:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 3:29:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 3:29:58 PM No resolution change was required. 10/27/2019 3:29:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 3:29:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 3:30:04 PM No resolution change was required. 10/27/2019 3:30:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 3:30:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 3:30:09 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:30:09 PM World Created, Launching Server 10/27/2019 3:30:10 PM Successfully opened host socket 10/27/2019 3:31:00 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:31:00 PM Generate Partial Map Complete 10/27/2019 3:32:00 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:32:00 PM Generate Partial Map Complete 10/27/2019 3:32:07 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:32:07 PM Generate Partial Map Complete 10/27/2019 3:32:13 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:32:13 PM Generate Partial Map Complete 10/27/2019 3:41:48 PM Start Generate Partial Map with Realistic and seed 503472857 and planet count 80 and 16 factions 10/27/2019 3:41:48 PM Generate Partial Map Complete 10/27/2019 3:42:02 PM Start Generate Partial Map with Realistic and seed 445749888 and planet count 80 and 16 factions 10/27/2019 3:42:02 PM Generate Partial Map Complete 10/27/2019 3:42:03 PM Start Generate Partial Map with Realistic and seed 483308735 and planet count 80 and 16 factions 10/27/2019 3:42:03 PM Generate Partial Map Complete 10/27/2019 3:42:05 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/27/2019 3:42:06 PM Generate Partial Map Complete 10/27/2019 3:42:17 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/27/2019 3:42:17 PM Generate Partial Map Complete 10/27/2019 3:42:26 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/27/2019 3:42:26 PM Generate Partial Map Complete 10/27/2019 3:42:59 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/27/2019 3:42:59 PM Generate Partial Map Complete 10/27/2019 3:43:22 PM Start Generate FULL Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/27/2019 3:43:23 PM Generate FULL Map Complete 10/27/2019 3:53:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/28/2019 12:32:52 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/28/2019 12:32:52 AM Boot up FleetOS (0.2851s) 10/28/2019 12:32:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2019 12:32:52 AM Check System Logs For Rogue Intelligence (0.0270s) 10/28/2019 12:32:52 AM Organizing Alien Translation Routines (0.1460s) 10/28/2019 12:32:52 AM Remembering Alamo (0.0360s) 10/28/2019 12:32:52 AM Generating Framerates (0.0200s) 10/28/2019 12:32:52 AM Bring Cloaking Systems Online (0.0140s) 10/28/2019 12:32:52 AM Game Version: 1.001 10/28/2019 12:32:52 AM Eject Trash Into Hyperspace (0.0200s) 10/28/2019 12:32:52 AM Recalculate Speed Of Light (0.0250s) 10/28/2019 12:32:52 AM Check Nearby Stellar Masses (0.0170s) 10/28/2019 12:32:52 AM No resolution change was required. 10/28/2019 12:32:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2019 12:32:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/28/2019 12:32:52 AM Refresh Optical Lensing (0.0230s) 10/28/2019 12:32:52 AM Revise Fundamental Physical Laws (0.1020s) 10/28/2019 12:32:52 AM Boot Audio Comms (0.0150s) 10/28/2019 12:32:52 AM Establish Individual Audio Links (0.0150s) 10/28/2019 12:32:53 AM Prepare Explosions and Crackles (0.1360s) 10/28/2019 12:32:53 AM Optimize Comfort On Command Decks (0.2751s) 10/28/2019 12:32:53 AM Check For Extra Modules (0.0220s) 10/28/2019 12:32:53 AM Calculate Odds Of Success (0.0210s) 10/28/2019 12:32:53 AM Briefly Panic (0.2671s) 10/28/2019 12:32:53 AM Install Confidence Routines (0.1980s) 10/28/2019 12:32:53 AM Bring Commander Interface Online (0.1000s) 10/28/2019 12:32:53 AM Motivate All Crews (0.0320s) 10/28/2019 12:32:53 AM Externalizing Patterns (0.0200s) 10/28/2019 12:32:54 AM Disengaging Constants (0.0990s) 10/28/2019 12:32:54 AM Late Axionic Computations (0.1510s) 10/28/2019 12:32:54 AM Thinking Of Advice (0.0160s) 10/28/2019 12:32:54 AM Degaussing Advice (0.0470s) 10/28/2019 12:32:54 AM Naming All Known Planets (0.0110s) 10/28/2019 12:32:54 AM Remembering Speeds (0.0130s) 10/28/2019 12:32:54 AM Prioritizing Targets (0.0130s) 10/28/2019 12:32:54 AM Rebooting Sensor Arrays (0.0120s) 10/28/2019 12:32:54 AM Unloading Prismatic Grid (0.0120s) 10/28/2019 12:32:54 AM Thinking Of Objectives (0.0110s) 10/28/2019 12:32:54 AM Re-Aligning Objectives (0.0130s) 10/28/2019 12:32:54 AM Inhibiting Visual Scans (0.0310s) 10/28/2019 12:32:54 AM Synthesizing Vocals (0.0140s) 10/28/2019 12:32:54 AM Ventilating Scenarios (0.0120s) 10/28/2019 12:32:54 AM Decontaminating Targeting Systems (0.0120s) 10/28/2019 12:32:54 AM Ejecting Tactical Core (0.0120s) 10/28/2019 12:32:54 AM Calibrating Formations (0.0110s) 10/28/2019 12:32:54 AM Intercepting Galactic Maps (0.0150s) 10/28/2019 12:32:54 AM Sterilizing Test Chamber (0.0150s) 10/28/2019 12:32:54 AM Faction Diagnostics (0.0190s) 10/28/2019 12:32:54 AM Buffering Hackers (0.0210s) 10/28/2019 12:32:54 AM Inverting Death (0.0160s) 10/28/2019 12:32:54 AM Linear Field Variance (0.0730s) 10/28/2019 12:32:54 AM Charging Marks (0.0160s) 10/28/2019 12:32:54 AM Range Manifolds (0.0130s) 10/28/2019 12:32:54 AM Purging ROFs (0.0120s) 10/28/2019 12:32:54 AM Manipulating Speeds (0.0130s) 10/28/2019 12:32:54 AM Detecting Projectiles (0.0120s) 10/28/2019 12:32:54 AM Grouping Flow Fields (0.0120s) 10/28/2019 12:32:54 AM Modulating Flow Field Groups (0.0190s) 10/28/2019 12:32:54 AM Designing Fleets (0.0410s) 10/28/2019 12:32:54 AM Thinking Of Technologies (0.0140s) 10/28/2019 12:32:54 AM Categorizing Starboard Sensors (0.0120s) 10/28/2019 12:32:54 AM Injecting Galactic Variables (0.0180s) 10/28/2019 12:32:54 AM Discharging Colored Ions (0.0270s) 10/28/2019 12:32:54 AM Replicating Ion Colors (0.0130s) 10/28/2019 12:32:55 AM Investigating Starfields (0.5721s) 10/28/2019 12:32:57 AM Ejecting Distant Planets (2.1466s) 10/28/2019 12:32:57 AM Investigating Map Signatures (0.0310s) 10/28/2019 12:32:57 AM Collating Solar Systems (0.0140s) 10/28/2019 12:32:57 AM Categorizing All Planets (0.0080s) 10/28/2019 12:32:57 AM Organizing Commands (0.0220s) 10/28/2019 12:32:57 AM Calculating Firing Cones (0.0080s) 10/28/2019 12:32:58 AM Kicking Ship Parts Down Elevator Shaft (0.7192s) 10/28/2019 12:33:02 AM Accounting For Decay (3.6208s) 10/28/2019 12:33:02 AM Issuing Orders (0.0100s) 10/28/2019 12:33:02 AM Augmenting Infusers (0.0140s) 10/28/2019 12:33:02 AM Infusing (0.0410s) 10/28/2019 12:33:02 AM Post-Proton Surge (0.0080s) 10/28/2019 12:33:02 AM Calibrate Weapons Arrays (0.0240s) 10/28/2019 12:33:02 AM Stimulate Modulation (0.0170s) 10/28/2019 12:33:02 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/28/2019 12:33:02 AM Load Surrogates (0.8162s) 10/28/2019 12:33:02 AM Load Historical Documents (0.0080s) 10/28/2019 12:33:02 AM 10.8 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Ejecting Distant Planets (2.1s) Kicking Ship Parts Down Elevator Shaft (0.7s) Accounting For Decay (3.6s) Load Surrogates (0.8s) 10/28/2019 12:33:03 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/28/2019 12:34:57 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/28/2019 12:34:57 AM Boot up FleetOS (0.2690s) 10/28/2019 12:34:57 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2019 12:34:57 AM Check System Logs For Rogue Intelligence (0.0300s) 10/28/2019 12:34:57 AM Organizing Alien Translation Routines (0.0620s) 10/28/2019 12:34:57 AM Remembering Alamo (0.0240s) 10/28/2019 12:34:57 AM Generating Framerates (0.0150s) 10/28/2019 12:34:57 AM Bring Cloaking Systems Online (0.0090s) 10/28/2019 12:34:57 AM Game Version: 1.001 10/28/2019 12:34:57 AM Eject Trash Into Hyperspace (0.0170s) 10/28/2019 12:34:57 AM Recalculate Speed Of Light (0.0160s) 10/28/2019 12:34:57 AM Check Nearby Stellar Masses (0.0160s) 10/28/2019 12:34:57 AM No resolution change was required. 10/28/2019 12:34:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2019 12:34:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/28/2019 12:34:57 AM Refresh Optical Lensing (0.0230s) 10/28/2019 12:34:57 AM Revise Fundamental Physical Laws (0.0200s) 10/28/2019 12:34:57 AM Boot Audio Comms (0.0110s) 10/28/2019 12:34:57 AM Establish Individual Audio Links (0.0110s) 10/28/2019 12:34:58 AM Prepare Explosions and Crackles (0.1270s) 10/28/2019 12:34:58 AM Optimize Comfort On Command Decks (0.0600s) 10/28/2019 12:34:58 AM Check For Extra Modules (0.0209s) 10/28/2019 12:34:58 AM Calculate Odds Of Success (0.0150s) 10/28/2019 12:34:58 AM Briefly Panic (0.1440s) 10/28/2019 12:34:58 AM Install Confidence Routines (0.1859s) 10/28/2019 12:34:58 AM Bring Commander Interface Online (0.0800s) 10/28/2019 12:34:58 AM Motivate All Crews (0.0280s) 10/28/2019 12:34:58 AM Externalizing Patterns (0.0140s) 10/28/2019 12:34:58 AM Disengaging Constants (0.0330s) 10/28/2019 12:34:58 AM Late Axionic Computations (0.0490s) 10/28/2019 12:34:58 AM Thinking Of Advice (0.0090s) 10/28/2019 12:34:58 AM Degaussing Advice (0.0120s) 10/28/2019 12:34:58 AM Naming All Known Planets (0.0090s) 10/28/2019 12:34:58 AM Remembering Speeds (0.0090s) 10/28/2019 12:34:58 AM Prioritizing Targets (0.0100s) 10/28/2019 12:34:58 AM Rebooting Sensor Arrays (0.0110s) 10/28/2019 12:34:58 AM Unloading Prismatic Grid (0.0090s) 10/28/2019 12:34:58 AM Thinking Of Objectives (0.0090s) 10/28/2019 12:34:58 AM Re-Aligning Objectives (0.0090s) 10/28/2019 12:34:58 AM Inhibiting Visual Scans (0.0160s) 10/28/2019 12:34:58 AM Synthesizing Vocals (0.0120s) 10/28/2019 12:34:58 AM Ventilating Scenarios (0.0110s) 10/28/2019 12:34:58 AM Decontaminating Targeting Systems (0.0100s) 10/28/2019 12:34:58 AM Ejecting Tactical Core (0.0100s) 10/28/2019 12:34:58 AM Calibrating Formations (0.0090s) 10/28/2019 12:34:58 AM Intercepting Galactic Maps (0.0100s) 10/28/2019 12:34:58 AM Sterilizing Test Chamber (0.0120s) 10/28/2019 12:34:58 AM Faction Diagnostics (0.0140s) 10/28/2019 12:34:58 AM Buffering Hackers (0.0140s) 10/28/2019 12:34:58 AM Inverting Death (0.0100s) 10/28/2019 12:34:58 AM Linear Field Variance (0.0600s) 10/28/2019 12:34:58 AM Charging Marks (0.0130s) 10/28/2019 12:34:58 AM Range Manifolds (0.0110s) 10/28/2019 12:34:58 AM Purging ROFs (0.0120s) 10/28/2019 12:34:58 AM Manipulating Speeds (0.0130s) 10/28/2019 12:34:58 AM Detecting Projectiles (0.0110s) 10/28/2019 12:34:58 AM Grouping Flow Fields (0.0150s) 10/28/2019 12:34:58 AM Modulating Flow Field Groups (0.0170s) 10/28/2019 12:34:59 AM Designing Fleets (0.0160s) 10/28/2019 12:34:59 AM Thinking Of Technologies (0.0120s) 10/28/2019 12:34:59 AM Categorizing Starboard Sensors (0.0100s) 10/28/2019 12:34:59 AM Injecting Galactic Variables (0.0110s) 10/28/2019 12:34:59 AM Discharging Colored Ions (0.0230s) 10/28/2019 12:34:59 AM Replicating Ion Colors (0.0090s) 10/28/2019 12:34:59 AM Investigating Starfields (0.1730s) 10/28/2019 12:34:59 AM Rejecting Distant Planets (0.6620s) 10/28/2019 12:34:59 AM Investigating Map Signatures (0.0150s) 10/28/2019 12:34:59 AM Collating Solar Systems (0.0100s) 10/28/2019 12:34:59 AM Categorizing All Planets (0.0080s) 10/28/2019 12:34:59 AM Organizing Commands (0.0170s) 10/28/2019 12:34:59 AM Calculating Firing Cones (0.0080s) 10/28/2019 12:35:00 AM Discontinue Your Favorite Ship Parts (0.3811s) 10/28/2019 12:35:01 AM Remembering Singularity (1.4759s) 10/28/2019 12:35:01 AM Issuing Orders (0.0080s) 10/28/2019 12:35:01 AM Augmenting Infusers (0.0090s) 10/28/2019 12:35:01 AM Infusing (0.0180s) 10/28/2019 12:35:01 AM Post-Proton Surge (0.0090s) 10/28/2019 12:35:01 AM Calibrate Weapons Arrays (0.0200s) 10/28/2019 12:35:01 AM Stimulate Modulation (0.0170s) 10/28/2019 12:35:01 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/28/2019 12:35:02 AM Load Surrogates (0.7860s) 10/28/2019 12:35:02 AM Load Historical Documents (0.0090s) 10/28/2019 12:35:02 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.7s) Discontinue Your Favorite Ship Parts (0.4s) Remembering Singularity (1.5s) Load Surrogates (0.8s) 10/28/2019 12:35:02 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/28/2019 12:36:47 AM Successfully opened host socket 10/28/2019 12:43:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/29/2019 5:44:02 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/29/2019 5:44:02 PM Boot up FleetOS (0.2690s) 10/29/2019 5:44:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2019 5:44:02 PM Check System Logs For Rogue Intelligence (0.0270s) 10/29/2019 5:44:02 PM Organizing Alien Translation Routines (0.1450s) 10/29/2019 5:44:02 PM Remembering Alamo (0.0390s) 10/29/2019 5:44:02 PM Generating Framerates (0.0210s) 10/29/2019 5:44:02 PM Bring Cloaking Systems Online (0.0140s) 10/29/2019 5:44:02 PM Game Version: 1.001 10/29/2019 5:44:02 PM Eject Trash Into Hyperspace (0.0210s) 10/29/2019 5:44:02 PM Recalculate Speed Of Light (0.0270s) 10/29/2019 5:44:02 PM Check Nearby Stellar Masses (0.0190s) 10/29/2019 5:44:02 PM No resolution change was required. 10/29/2019 5:44:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2019 5:44:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/29/2019 5:44:02 PM Refresh Optical Lensing (0.0230s) 10/29/2019 5:44:02 PM Revise Fundamental Physical Laws (0.1090s) 10/29/2019 5:44:02 PM Boot Audio Comms (0.0160s) 10/29/2019 5:44:02 PM Establish Individual Audio Links (0.0160s) 10/29/2019 5:44:02 PM Prepare Explosions and Crackles (0.1380s) 10/29/2019 5:44:03 PM Optimize Comfort On Command Decks (0.2681s) 10/29/2019 5:44:03 PM Check For Extra Modules (0.0240s) 10/29/2019 5:44:03 PM Calculate Odds Of Success (0.0210s) 10/29/2019 5:44:03 PM Briefly Panic (0.2681s) 10/29/2019 5:44:03 PM Install Confidence Routines (0.2070s) 10/29/2019 5:44:03 PM Bring Commander Interface Online (0.1130s) 10/29/2019 5:44:03 PM Motivate All Crews (0.0330s) 10/29/2019 5:44:03 PM Externalizing Patterns (0.0210s) 10/29/2019 5:44:04 PM Disengaging Constants (0.1100s) 10/29/2019 5:44:04 PM Late Axionic Computations (0.1510s) 10/29/2019 5:44:04 PM Thinking Of Advice (0.0130s) 10/29/2019 5:44:04 PM Degaussing Advice (0.0500s) 10/29/2019 5:44:04 PM Naming All Known Planets (0.0160s) 10/29/2019 5:44:04 PM Remembering Speeds (0.0140s) 10/29/2019 5:44:04 PM Prioritizing Targets (0.0160s) 10/29/2019 5:44:04 PM Rebooting Sensor Arrays (0.0150s) 10/29/2019 5:44:04 PM Unloading Prismatic Grid (0.0130s) 10/29/2019 5:44:04 PM Thinking Of Objectives (0.0130s) 10/29/2019 5:44:04 PM Re-Aligning Objectives (0.0150s) 10/29/2019 5:44:04 PM Inhibiting Visual Scans (0.0360s) 10/29/2019 5:44:04 PM Synthesizing Vocals (0.0140s) 10/29/2019 5:44:04 PM Ventilating Scenarios (0.0130s) 10/29/2019 5:44:04 PM Decontaminating Targeting Systems (0.0130s) 10/29/2019 5:44:04 PM Ejecting Tactical Core (0.0150s) 10/29/2019 5:44:04 PM Calibrating Formations (0.0120s) 10/29/2019 5:44:04 PM Intercepting Galactic Maps (0.0170s) 10/29/2019 5:44:04 PM Sterilizing Test Chamber (0.0150s) 10/29/2019 5:44:04 PM Faction Diagnostics (0.0220s) 10/29/2019 5:44:04 PM Buffering Hackers (0.0230s) 10/29/2019 5:44:04 PM Inverting Death (0.0170s) 10/29/2019 5:44:04 PM Linear Field Variance (0.0740s) 10/29/2019 5:44:04 PM Charging Marks (0.0160s) 10/29/2019 5:44:04 PM Range Manifolds (0.0150s) 10/29/2019 5:44:04 PM Purging ROFs (0.0130s) 10/29/2019 5:44:04 PM Manipulating Speeds (0.0130s) 10/29/2019 5:44:04 PM Detecting Projectiles (0.0130s) 10/29/2019 5:44:04 PM Grouping Flow Fields (0.0140s) 10/29/2019 5:44:04 PM Modulating Flow Field Groups (0.0180s) 10/29/2019 5:44:04 PM Designing Fleets (0.0490s) 10/29/2019 5:44:04 PM Thinking Of Technologies (0.0150s) 10/29/2019 5:44:04 PM Categorizing Starboard Sensors (0.0130s) 10/29/2019 5:44:04 PM Injecting Galactic Variables (0.0200s) 10/29/2019 5:44:04 PM Discharging Colored Ions (0.0280s) 10/29/2019 5:44:04 PM Replicating Ion Colors (0.0130s) 10/29/2019 5:44:05 PM Investigating Starfields (0.5711s) 10/29/2019 5:44:07 PM Scouring Distant Planets (2.1175s) 10/29/2019 5:44:07 PM Investigating Map Signatures (0.0310s) 10/29/2019 5:44:07 PM Collating Solar Systems (0.0150s) 10/29/2019 5:44:07 PM Categorizing All Planets (0.0080s) 10/29/2019 5:44:07 PM Organizing Commands (0.0230s) 10/29/2019 5:44:07 PM Calculating Firing Cones (0.0100s) 10/29/2019 5:44:08 PM Scrapping Extra Ship Parts (0.7342s) 10/29/2019 5:44:12 PM Collecting Solar Wind (3.6818s) 10/29/2019 5:44:12 PM Issuing Orders (0.0090s) 10/29/2019 5:44:12 PM Augmenting Infusers (0.0130s) 10/29/2019 5:44:12 PM Infusing (0.0450s) 10/29/2019 5:44:12 PM Post-Proton Surge (0.0090s) 10/29/2019 5:44:12 PM Calibrate Weapons Arrays (0.0230s) 10/29/2019 5:44:12 PM Stimulate Modulation (0.0190s) 10/29/2019 5:44:12 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/29/2019 5:44:13 PM Load Surrogates (0.8842s) 10/29/2019 5:44:13 PM Load Historical Documents (0.0110s) 10/29/2019 5:44:13 PM 11.0 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Scouring Distant Planets (2.1s) Scrapping Extra Ship Parts (0.7s) Collecting Solar Wind (3.7s) Load Surrogates (0.9s) 10/29/2019 5:44:13 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/29/2019 5:45:18 PM Successfully opened host socket 10/29/2019 5:46:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 5:56:39 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/31/2019 5:56:39 PM Boot up FleetOS (0.2860s) 10/31/2019 5:56:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 5:56:39 PM Check System Logs For Rogue Intelligence (0.0290s) 10/31/2019 5:56:39 PM Organizing Alien Translation Routines (0.1360s) 10/31/2019 5:56:39 PM Remembering Alamo (0.0360s) 10/31/2019 5:56:39 PM Generating Framerates (0.0190s) 10/31/2019 5:56:39 PM Bring Cloaking Systems Online (0.0130s) 10/31/2019 5:56:39 PM Game Version: 1.001 10/31/2019 5:56:39 PM Eject Trash Into Hyperspace (0.0210s) 10/31/2019 5:56:39 PM Recalculate Speed Of Light (0.0250s) 10/31/2019 5:56:39 PM Check Nearby Stellar Masses (0.0190s) 10/31/2019 5:56:39 PM No resolution change was required. 10/31/2019 5:56:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 5:56:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 5:56:39 PM Refresh Optical Lensing (0.0230s) 10/31/2019 5:56:39 PM Revise Fundamental Physical Laws (0.1099s) 10/31/2019 5:56:39 PM Boot Audio Comms (0.0150s) 10/31/2019 5:56:39 PM Establish Individual Audio Links (0.0170s) 10/31/2019 5:56:39 PM Prepare Explosions and Crackles (0.1370s) 10/31/2019 5:56:39 PM Optimize Comfort On Command Decks (0.2780s) 10/31/2019 5:56:39 PM Check For Extra Modules (0.0250s) 10/31/2019 5:56:39 PM Calculate Odds Of Success (0.0210s) 10/31/2019 5:56:40 PM Briefly Panic (0.2730s) 10/31/2019 5:56:40 PM Install Confidence Routines (0.2220s) 10/31/2019 5:56:40 PM Bring Commander Interface Online (0.1159s) 10/31/2019 5:56:40 PM Motivate All Crews (0.0340s) 10/31/2019 5:56:40 PM Externalizing Patterns (0.0210s) 10/31/2019 5:56:40 PM Disengaging Constants (0.1111s) 10/31/2019 5:56:40 PM Late Axionic Computations (0.1530s) 10/31/2019 5:56:40 PM Thinking Of Advice (0.0210s) 10/31/2019 5:56:40 PM Degaussing Advice (0.0580s) 10/31/2019 5:56:40 PM Naming All Known Planets (0.0140s) 10/31/2019 5:56:40 PM Remembering Speeds (0.0120s) 10/31/2019 5:56:41 PM Prioritizing Targets (0.0130s) 10/31/2019 5:56:41 PM Rebooting Sensor Arrays (0.0130s) 10/31/2019 5:56:41 PM Unloading Prismatic Grid (0.0130s) 10/31/2019 5:56:41 PM Thinking Of Objectives (0.0130s) 10/31/2019 5:56:41 PM Re-Aligning Objectives (0.0140s) 10/31/2019 5:56:41 PM Inhibiting Visual Scans (0.0340s) 10/31/2019 5:56:41 PM Synthesizing Vocals (0.0140s) 10/31/2019 5:56:41 PM Ventilating Scenarios (0.0140s) 10/31/2019 5:56:41 PM Decontaminating Targeting Systems (0.0160s) 10/31/2019 5:56:41 PM Ejecting Tactical Core (0.0180s) 10/31/2019 5:56:41 PM Calibrating Formations (0.0190s) 10/31/2019 5:56:41 PM Intercepting Galactic Maps (0.0260s) 10/31/2019 5:56:41 PM Sterilizing Test Chamber (0.0220s) 10/31/2019 5:56:41 PM Faction Diagnostics (0.0250s) 10/31/2019 5:56:41 PM Buffering Hackers (0.0240s) 10/31/2019 5:56:41 PM Inverting Death (0.0170s) 10/31/2019 5:56:41 PM Linear Field Variance (0.0710s) 10/31/2019 5:56:41 PM Charging Marks (0.0150s) 10/31/2019 5:56:41 PM Range Manifolds (0.0150s) 10/31/2019 5:56:41 PM Purging ROFs (0.0140s) 10/31/2019 5:56:41 PM Manipulating Speeds (0.0160s) 10/31/2019 5:56:41 PM Detecting Projectiles (0.0140s) 10/31/2019 5:56:41 PM Grouping Flow Fields (0.0140s) 10/31/2019 5:56:41 PM Modulating Flow Field Groups (0.0200s) 10/31/2019 5:56:41 PM Designing Fleets (0.0530s) 10/31/2019 5:56:41 PM Thinking Of Technologies (0.0150s) 10/31/2019 5:56:41 PM Categorizing Starboard Sensors (0.0130s) 10/31/2019 5:56:41 PM Injecting Galactic Variables (0.0240s) 10/31/2019 5:56:41 PM Discharging Colored Ions (0.0330s) 10/31/2019 5:56:41 PM Replicating Ion Colors (0.0150s) 10/31/2019 5:56:42 PM Investigating Starfields (0.5831s) 10/31/2019 5:56:44 PM Pillaging Distant Planets (2.1865s) 10/31/2019 5:56:44 PM Investigating Map Signatures (0.0410s) 10/31/2019 5:56:44 PM Collating Solar Systems (0.0150s) 10/31/2019 5:56:44 PM Categorizing All Planets (0.0080s) 10/31/2019 5:56:44 PM Organizing Commands (0.0220s) 10/31/2019 5:56:44 PM Calculating Firing Cones (0.0070s) 10/31/2019 5:56:45 PM Divulge Ship Part Schematics To Enemy (0.7302s) 10/31/2019 5:56:48 PM Investigate Tachyons (3.6488s) 10/31/2019 5:56:48 PM Issuing Orders (0.0090s) 10/31/2019 5:56:48 PM Augmenting Infusers (0.0120s) 10/31/2019 5:56:48 PM Infusing (0.0500s) 10/31/2019 5:56:48 PM Post-Proton Surge (0.0080s) 10/31/2019 5:56:48 PM Calibrate Weapons Arrays (0.0230s) 10/31/2019 5:56:48 PM Stimulate Modulation (0.0190s) 10/31/2019 5:56:49 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 5:56:49 PM Load Surrogates (0.8742s) 10/31/2019 5:56:49 PM Load Historical Documents (0.0080s) 10/31/2019 5:56:49 PM 11.1 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Pillaging Distant Planets (2.2s) Divulge Ship Part Schematics To Enemy (0.7s) Investigate Tachyons (3.6s) Load Surrogates (0.9s) 10/31/2019 5:56:50 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 5:56:56 PM Successfully opened host socket 10/31/2019 5:57:23 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/31/2019 5:57:23 PM World Created, Launching Server 10/31/2019 5:57:43 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/31/2019 5:57:44 PM Generate Partial Map Complete 10/31/2019 5:57:51 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/31/2019 5:57:51 PM Generate Partial Map Complete 10/31/2019 5:57:59 PM Start Generate Partial Map with Realistic and seed 193381236 and planet count 80 and 16 factions 10/31/2019 5:57:59 PM Generate Partial Map Complete 10/31/2019 5:58:00 PM Start Generate Partial Map with Realistic and seed 936178762 and planet count 80 and 16 factions 10/31/2019 5:58:00 PM Generate Partial Map Complete 10/31/2019 5:58:01 PM Start Generate Partial Map with Realistic and seed 936178762 and planet count 80 and 16 factions 10/31/2019 5:58:01 PM Generate Partial Map Complete 10/31/2019 5:59:29 PM Start Generate Partial Map with Realistic and seed 936178762 and planet count 80 and 17 factions 10/31/2019 5:59:29 PM Generate Partial Map Complete 10/31/2019 5:59:57 PM Start Generate FULL Map with Realistic and seed 936178762 and planet count 80 and 17 factions 10/31/2019 5:59:57 PM Generate FULL Map Complete 10/31/2019 6:06:40 PM No resolution change was required. 10/31/2019 6:06:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:06:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:07:02 PM No resolution change was required. 10/31/2019 6:07:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:07:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:08:09 PM No resolution change was required. 10/31/2019 6:08:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:08:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:37:11 PM No resolution change was required. 10/31/2019 6:37:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:37:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:54:41 PM No resolution change was required. 10/31/2019 6:54:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:54:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:55:28 PM No resolution change was required. 10/31/2019 6:55:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:55:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:57:17 PM Resolution changed to windowed 1000x600 10/31/2019 6:57:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:57:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:57:27 PM Resolution changed to windowed 1000x600 10/31/2019 6:57:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:57:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 6:57:35 PM Resolution changed to fullscreen 1440x2560 10/31/2019 6:57:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 6:57:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 7:02:57 PM No resolution change was required. 10/31/2019 7:02:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 7:02:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 7:23:45 PM No resolution change was required. 10/31/2019 7:23:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 7:23:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 7:41:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/1/2019 8:03:46 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/1/2019 8:03:46 AM Boot up FleetOS (0.2721s) 11/1/2019 8:03:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2019 8:03:47 AM Check System Logs For Rogue Intelligence (0.0330s) 11/1/2019 8:03:47 AM Organizing Alien Translation Routines (0.1560s) 11/1/2019 8:03:47 AM Remembering Alamo (0.0350s) 11/1/2019 8:03:47 AM Generating Framerates (0.0160s) 11/1/2019 8:03:47 AM Bring Cloaking Systems Online (0.0120s) 11/1/2019 8:03:47 AM Game Version: 1.001 11/1/2019 8:03:47 AM Eject Trash Into Hyperspace (0.0210s) 11/1/2019 8:03:47 AM Recalculate Speed Of Light (0.0260s) 11/1/2019 8:03:47 AM Check Nearby Stellar Masses (0.0160s) 11/1/2019 8:03:47 AM No resolution change was required. 11/1/2019 8:03:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 8:03:47 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 8:03:47 AM Refresh Optical Lensing (0.0230s) 11/1/2019 8:03:47 AM Revise Fundamental Physical Laws (0.1200s) 11/1/2019 8:03:47 AM Boot Audio Comms (0.0150s) 11/1/2019 8:03:47 AM Establish Individual Audio Links (0.0150s) 11/1/2019 8:03:47 AM Prepare Explosions and Crackles (0.1360s) 11/1/2019 8:03:47 AM Optimize Comfort On Command Decks (0.2721s) 11/1/2019 8:03:47 AM Check For Extra Modules (0.0210s) 11/1/2019 8:03:47 AM Calculate Odds Of Success (0.0210s) 11/1/2019 8:03:48 AM Briefly Panic (0.2701s) 11/1/2019 8:03:48 AM Install Confidence Routines (0.1980s) 11/1/2019 8:03:48 AM Bring Commander Interface Online (0.1140s) 11/1/2019 8:03:48 AM Motivate All Crews (0.0330s) 11/1/2019 8:03:48 AM Externalizing Patterns (0.0210s) 11/1/2019 8:03:48 AM Disengaging Constants (0.1040s) 11/1/2019 8:03:48 AM Late Axionic Computations (0.1550s) 11/1/2019 8:03:48 AM Thinking Of Advice (0.0170s) 11/1/2019 8:03:48 AM Degaussing Advice (0.0670s) 11/1/2019 8:03:48 AM Naming All Known Planets (0.0160s) 11/1/2019 8:03:48 AM Remembering Speeds (0.0100s) 11/1/2019 8:03:48 AM Prioritizing Targets (0.0140s) 11/1/2019 8:03:48 AM Rebooting Sensor Arrays (0.0120s) 11/1/2019 8:03:48 AM Unloading Prismatic Grid (0.0120s) 11/1/2019 8:03:48 AM Thinking Of Objectives (0.0120s) 11/1/2019 8:03:48 AM Re-Aligning Objectives (0.0150s) 11/1/2019 8:03:49 AM Inhibiting Visual Scans (0.0340s) 11/1/2019 8:03:49 AM Synthesizing Vocals (0.0130s) 11/1/2019 8:03:49 AM Ventilating Scenarios (0.0130s) 11/1/2019 8:03:49 AM Decontaminating Targeting Systems (0.0130s) 11/1/2019 8:03:49 AM Ejecting Tactical Core (0.0140s) 11/1/2019 8:03:49 AM Calibrating Formations (0.0090s) 11/1/2019 8:03:49 AM Intercepting Galactic Maps (0.0170s) 11/1/2019 8:03:49 AM Sterilizing Test Chamber (0.0150s) 11/1/2019 8:03:49 AM Faction Diagnostics (0.0220s) 11/1/2019 8:03:49 AM Buffering Hackers (0.0230s) 11/1/2019 8:03:49 AM Inverting Death (0.0160s) 11/1/2019 8:03:49 AM Linear Field Variance (0.0740s) 11/1/2019 8:03:49 AM Charging Marks (0.0160s) 11/1/2019 8:03:49 AM Range Manifolds (0.0140s) 11/1/2019 8:03:49 AM Purging ROFs (0.0130s) 11/1/2019 8:03:49 AM Manipulating Speeds (0.0140s) 11/1/2019 8:03:49 AM Detecting Projectiles (0.0120s) 11/1/2019 8:03:49 AM Grouping Flow Fields (0.0140s) 11/1/2019 8:03:49 AM Modulating Flow Field Groups (0.0180s) 11/1/2019 8:03:49 AM Designing Fleets (0.0470s) 11/1/2019 8:03:49 AM Thinking Of Technologies (0.0150s) 11/1/2019 8:03:49 AM Categorizing Starboard Sensors (0.0140s) 11/1/2019 8:03:49 AM Injecting Galactic Variables (0.0270s) 11/1/2019 8:03:49 AM Discharging Colored Ions (0.0540s) 11/1/2019 8:03:49 AM Replicating Ion Colors (0.0120s) 11/1/2019 8:03:50 AM Investigating Starfields (0.5701s) 11/1/2019 8:03:52 AM Combing Distant Planets (2.1765s) 11/1/2019 8:03:52 AM Investigating Map Signatures (0.0270s) 11/1/2019 8:03:52 AM Collating Solar Systems (0.0140s) 11/1/2019 8:03:52 AM Categorizing All Planets (0.0080s) 11/1/2019 8:03:52 AM Organizing Commands (0.0210s) 11/1/2019 8:03:52 AM Calculating Firing Cones (0.0100s) 11/1/2019 8:03:53 AM Maliciously Weakening Ship Parts (0.7072s) 11/1/2019 8:03:56 AM Ensure Ordnance Functional (3.6158s) 11/1/2019 8:03:56 AM Issuing Orders (0.0090s) 11/1/2019 8:03:56 AM Augmenting Infusers (0.0120s) 11/1/2019 8:03:56 AM Infusing (0.0440s) 11/1/2019 8:03:56 AM Post-Proton Surge (0.0080s) 11/1/2019 8:03:56 AM Calibrate Weapons Arrays (0.0240s) 11/1/2019 8:03:56 AM Stimulate Modulation (0.0190s) 11/1/2019 8:03:56 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/1/2019 8:03:57 AM Load Surrogates (0.8381s) 11/1/2019 8:03:57 AM Load Historical Documents (0.0080s) 11/1/2019 8:03:57 AM 10.9 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Combing Distant Planets (2.2s) Maliciously Weakening Ship Parts (0.7s) Ensure Ordnance Functional (3.6s) Load Surrogates (0.8s) 11/1/2019 8:03:58 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/1/2019 8:04:18 AM Successfully opened host socket 11/1/2019 8:06:57 AM No resolution change was required. 11/1/2019 8:06:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 8:06:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 8:11:35 AM Start Generate Partial Map with Realistic and seed 936178762 and planet count 80 and 16 factions 11/1/2019 8:11:35 AM World Created, Launching Server 11/1/2019 8:11:38 AM Start Generate Partial Map with Realistic and seed 239429866 and planet count 80 and 16 factions 11/1/2019 8:11:38 AM Generate Partial Map Complete 11/1/2019 8:11:40 AM Start Generate Partial Map with Realistic and seed 788825172 and planet count 80 and 16 factions 11/1/2019 8:11:40 AM Generate Partial Map Complete 11/1/2019 8:11:41 AM Start Generate Partial Map with Realistic and seed 413520693 and planet count 80 and 16 factions 11/1/2019 8:11:41 AM Generate Partial Map Complete 11/1/2019 8:11:42 AM Start Generate Partial Map with Realistic and seed 323838546 and planet count 80 and 16 factions 11/1/2019 8:11:42 AM Generate Partial Map Complete 11/1/2019 8:11:52 AM Start Generate Partial Map with Realistic and seed 137383895 and planet count 80 and 16 factions 11/1/2019 8:11:52 AM Generate Partial Map Complete 11/1/2019 8:11:54 AM Start Generate Partial Map with Realistic and seed 595894856 and planet count 80 and 16 factions 11/1/2019 8:11:54 AM Generate Partial Map Complete 11/1/2019 8:12:07 AM Start Generate Partial Map with Realistic and seed 595894856 and planet count 80 and 16 factions 11/1/2019 8:12:07 AM Generate Partial Map Complete 11/1/2019 8:13:46 AM Start Generate FULL Map with Realistic and seed 595894856 and planet count 80 and 16 factions 11/1/2019 8:13:46 AM Generate FULL Map Complete 11/1/2019 8:14:09 AM No resolution change was required. 11/1/2019 8:14:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 8:14:09 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 8:34:26 AM No resolution change was required. 11/1/2019 8:34:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 8:34:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 1:05:03 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 DeactivateAndReturnToPool 60 162 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0 TakeDamage 2662 6086 0 0 DoShotHitLogic 369 1234 0 0 DoShotHitLogic 14 131 0 0 CheckForShotAOEDetonation 951 3208 0 0 DoOnDeathInCombatLogic 18 101 0 0 b__6 140 338 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 285 1898 0 0 DoWorldStepLogic_FromSimBGThread 1125 3714 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in :0 at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in <77551c088397472ca8018e14ddc9b6ae>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a66] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00171] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x003b7] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00012] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass161_0.b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0008c] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <850f6f354ff445e3aeab04831403d67e>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/1/2019 2:11:39 PM ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.Faction faction) (at :0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <850f6f354ff445e3aeab04831403d67e>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at :0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWarningLevelForPlanetLink (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet, System.Boolean& forwardDirection) (at :0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <850f6f354ff445e3aeab04831403d67e>:0) PresentationLayer_AIW2.UpdateGameController () (at <77551c088397472ca8018e14ddc9b6ae>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/1/2019 2:11:39 PM ErrorsReportedByEngine: ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.Faction faction) (at :0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <850f6f354ff445e3aeab04831403d67e>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at :0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWarningLevelForPlanetLink (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet, System.Boolean& forwardDirection) (at :0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <850f6f354ff445e3aeab04831403d67e>:0) PresentationLayer_AIW2.UpdateGameController () (at <77551c088397472ca8018e14ddc9b6ae>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/1/2019 2:26:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/1/2019 2:26:44 PM PlayerAccount Puffin has now been put in control of faction 11. 11/1/2019 2:26:44 PM PlayerAccount Puffin has now been put in control of faction 11. 11/1/2019 2:26:44 PM Successfully opened host socket 11/1/2019 2:26:44 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/1/2019 2:26:45 PM Generate FULL Map Complete 11/1/2019 3:06:51 PM No resolution change was required. 11/1/2019 3:06:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:06:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:13:30 PM No resolution change was required. 11/1/2019 3:13:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:13:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:14:34 PM No resolution change was required. 11/1/2019 3:14:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:14:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:24:18 PM No resolution change was required. 11/1/2019 3:24:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:24:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:24:45 PM No resolution change was required. 11/1/2019 3:24:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:24:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:24:54 PM No resolution change was required. 11/1/2019 3:24:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:24:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 3:25:05 PM No resolution change was required. 11/1/2019 3:25:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 3:25:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 4:02:45 PM No resolution change was required. 11/1/2019 4:02:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 4:02:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 5:03:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/1/2019 5:24:37 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/1/2019 5:24:37 PM Boot up FleetOS (0.2631s) 11/1/2019 5:24:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2019 5:24:37 PM Check System Logs For Rogue Intelligence (0.0300s) 11/1/2019 5:24:37 PM Organizing Alien Translation Routines (0.0570s) 11/1/2019 5:24:37 PM Remembering Alamo (0.0240s) 11/1/2019 5:24:37 PM Generating Framerates (0.0150s) 11/1/2019 5:24:37 PM Bring Cloaking Systems Online (0.0100s) 11/1/2019 5:24:37 PM Game Version: 1.001 11/1/2019 5:24:37 PM Eject Trash Into Hyperspace (0.0160s) 11/1/2019 5:24:37 PM Recalculate Speed Of Light (0.0160s) 11/1/2019 5:24:37 PM Check Nearby Stellar Masses (0.0170s) 11/1/2019 5:24:37 PM No resolution change was required. 11/1/2019 5:24:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 5:24:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 5:24:37 PM Refresh Optical Lensing (0.0220s) 11/1/2019 5:24:37 PM Revise Fundamental Physical Laws (0.0250s) 11/1/2019 5:24:37 PM Boot Audio Comms (0.0120s) 11/1/2019 5:24:37 PM Establish Individual Audio Links (0.0110s) 11/1/2019 5:24:37 PM Prepare Explosions and Crackles (0.1270s) 11/1/2019 5:24:37 PM Optimize Comfort On Command Decks (0.0610s) 11/1/2019 5:24:37 PM Check For Extra Modules (0.0200s) 11/1/2019 5:24:37 PM Calculate Odds Of Success (0.0170s) 11/1/2019 5:24:38 PM Briefly Panic (0.1455s) 11/1/2019 5:24:38 PM Install Confidence Routines (0.1853s) 11/1/2019 5:24:38 PM Bring Commander Interface Online (0.0760s) 11/1/2019 5:24:38 PM Motivate All Crews (0.0300s) 11/1/2019 5:24:38 PM Externalizing Patterns (0.0150s) 11/1/2019 5:24:38 PM Disengaging Constants (0.0360s) 11/1/2019 5:24:38 PM Late Axionic Computations (0.0520s) 11/1/2019 5:24:38 PM Thinking Of Advice (0.0100s) 11/1/2019 5:24:38 PM Degaussing Advice (0.0140s) 11/1/2019 5:24:38 PM Naming All Known Planets (0.0080s) 11/1/2019 5:24:38 PM Remembering Speeds (0.0090s) 11/1/2019 5:24:38 PM Prioritizing Targets (0.0090s) 11/1/2019 5:24:38 PM Rebooting Sensor Arrays (0.0100s) 11/1/2019 5:24:38 PM Unloading Prismatic Grid (0.0100s) 11/1/2019 5:24:38 PM Thinking Of Objectives (0.0090s) 11/1/2019 5:24:38 PM Re-Aligning Objectives (0.0090s) 11/1/2019 5:24:38 PM Inhibiting Visual Scans (0.0150s) 11/1/2019 5:24:38 PM Synthesizing Vocals (0.0100s) 11/1/2019 5:24:38 PM Ventilating Scenarios (0.0100s) 11/1/2019 5:24:38 PM Decontaminating Targeting Systems (0.0100s) 11/1/2019 5:24:38 PM Ejecting Tactical Core (0.0100s) 11/1/2019 5:24:38 PM Calibrating Formations (0.0090s) 11/1/2019 5:24:38 PM Intercepting Galactic Maps (0.0100s) 11/1/2019 5:24:38 PM Sterilizing Test Chamber (0.0120s) 11/1/2019 5:24:38 PM Faction Diagnostics (0.0140s) 11/1/2019 5:24:38 PM Buffering Hackers (0.0150s) 11/1/2019 5:24:38 PM Inverting Death (0.0110s) 11/1/2019 5:24:38 PM Linear Field Variance (0.0700s) 11/1/2019 5:24:38 PM Charging Marks (0.0110s) 11/1/2019 5:24:38 PM Range Manifolds (0.0110s) 11/1/2019 5:24:38 PM Purging ROFs (0.0090s) 11/1/2019 5:24:38 PM Manipulating Speeds (0.0110s) 11/1/2019 5:24:38 PM Detecting Projectiles (0.0100s) 11/1/2019 5:24:38 PM Grouping Flow Fields (0.0100s) 11/1/2019 5:24:38 PM Modulating Flow Field Groups (0.0160s) 11/1/2019 5:24:38 PM Designing Fleets (0.0150s) 11/1/2019 5:24:38 PM Thinking Of Technologies (0.0100s) 11/1/2019 5:24:38 PM Categorizing Starboard Sensors (0.0100s) 11/1/2019 5:24:38 PM Injecting Galactic Variables (0.0110s) 11/1/2019 5:24:38 PM Discharging Colored Ions (0.0230s) 11/1/2019 5:24:38 PM Replicating Ion Colors (0.0080s) 11/1/2019 5:24:39 PM Investigating Starfields (0.1880s) 11/1/2019 5:24:39 PM Scanning Distant Planets (0.6511s) 11/1/2019 5:24:39 PM Investigating Map Signatures (0.0160s) 11/1/2019 5:24:39 PM Collating Solar Systems (0.0110s) 11/1/2019 5:24:39 PM Categorizing All Planets (0.0080s) 11/1/2019 5:24:39 PM Organizing Commands (0.0160s) 11/1/2019 5:24:39 PM Calculating Firing Cones (0.0090s) 11/1/2019 5:24:40 PM Declaring Ship Parts At Customs (0.3811s) 11/1/2019 5:24:41 PM Ejecting Data Cores (1.4293s) 11/1/2019 5:24:41 PM Issuing Orders (0.0100s) 11/1/2019 5:24:41 PM Augmenting Infusers (0.0100s) 11/1/2019 5:24:41 PM Infusing (0.0190s) 11/1/2019 5:24:41 PM Post-Proton Surge (0.0080s) 11/1/2019 5:24:41 PM Calibrate Weapons Arrays (0.0190s) 11/1/2019 5:24:41 PM Stimulate Modulation (0.0180s) 11/1/2019 5:24:41 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/1/2019 5:24:42 PM Load Surrogates (0.7811s) 11/1/2019 5:24:42 PM Load Historical Documents (0.0120s) 11/1/2019 5:24:42 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Scanning Distant Planets (0.7s) Declaring Ship Parts At Customs (0.4s) Ejecting Data Cores (1.4s) Load Surrogates (0.8s) 11/1/2019 5:24:42 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/1/2019 5:24:53 PM Successfully opened host socket 11/1/2019 6:12:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/1/2019 8:31:45 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/1/2019 8:31:45 PM Boot up FleetOS (0.2612s) 11/1/2019 8:31:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2019 8:31:45 PM Check System Logs For Rogue Intelligence (0.0270s) 11/1/2019 8:31:45 PM Organizing Alien Translation Routines (0.1280s) 11/1/2019 8:31:45 PM Remembering Alamo (0.0350s) 11/1/2019 8:31:45 PM Generating Framerates (0.0200s) 11/1/2019 8:31:45 PM Bring Cloaking Systems Online (0.0120s) 11/1/2019 8:31:45 PM Game Version: 1.001 11/1/2019 8:31:45 PM Eject Trash Into Hyperspace (0.0220s) 11/1/2019 8:31:45 PM Recalculate Speed Of Light (0.0250s) 11/1/2019 8:31:45 PM Check Nearby Stellar Masses (0.0170s) 11/1/2019 8:31:45 PM No resolution change was required. 11/1/2019 8:31:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2019 8:31:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/1/2019 8:31:45 PM Refresh Optical Lensing (0.0230s) 11/1/2019 8:31:46 PM Revise Fundamental Physical Laws (0.1030s) 11/1/2019 8:31:46 PM Boot Audio Comms (0.0150s) 11/1/2019 8:31:46 PM Establish Individual Audio Links (0.0160s) 11/1/2019 8:31:46 PM Prepare Explosions and Crackles (0.1300s) 11/1/2019 8:31:46 PM Optimize Comfort On Command Decks (0.0730s) 11/1/2019 8:31:46 PM Check For Extra Modules (0.0210s) 11/1/2019 8:31:46 PM Calculate Odds Of Success (0.0200s) 11/1/2019 8:31:46 PM Briefly Panic (0.1560s) 11/1/2019 8:31:46 PM Install Confidence Routines (0.1961s) 11/1/2019 8:31:46 PM Bring Commander Interface Online (0.1041s) 11/1/2019 8:31:46 PM Motivate All Crews (0.0330s) 11/1/2019 8:31:46 PM Externalizing Patterns (0.0210s) 11/1/2019 8:31:46 PM Disengaging Constants (0.1140s) 11/1/2019 8:31:47 PM Late Axionic Computations (0.0980s) 11/1/2019 8:31:47 PM Thinking Of Advice (0.0130s) 11/1/2019 8:31:47 PM Degaussing Advice (0.0450s) 11/1/2019 8:31:47 PM Naming All Known Planets (0.0130s) 11/1/2019 8:31:47 PM Remembering Speeds (0.0140s) 11/1/2019 8:31:47 PM Prioritizing Targets (0.0140s) 11/1/2019 8:31:47 PM Rebooting Sensor Arrays (0.0130s) 11/1/2019 8:31:47 PM Unloading Prismatic Grid (0.0110s) 11/1/2019 8:31:47 PM Thinking Of Objectives (0.0120s) 11/1/2019 8:31:47 PM Re-Aligning Objectives (0.0140s) 11/1/2019 8:31:47 PM Inhibiting Visual Scans (0.0320s) 11/1/2019 8:31:47 PM Synthesizing Vocals (0.0130s) 11/1/2019 8:31:47 PM Ventilating Scenarios (0.0130s) 11/1/2019 8:31:47 PM Decontaminating Targeting Systems (0.0130s) 11/1/2019 8:31:47 PM Ejecting Tactical Core (0.0140s) 11/1/2019 8:31:47 PM Calibrating Formations (0.0140s) 11/1/2019 8:31:47 PM Intercepting Galactic Maps (0.0170s) 11/1/2019 8:31:47 PM Sterilizing Test Chamber (0.0150s) 11/1/2019 8:31:47 PM Faction Diagnostics (0.0210s) 11/1/2019 8:31:47 PM Buffering Hackers (0.0210s) 11/1/2019 8:31:47 PM Inverting Death (0.0160s) 11/1/2019 8:31:47 PM Linear Field Variance (0.0769s) 11/1/2019 8:31:47 PM Charging Marks (0.0170s) 11/1/2019 8:31:47 PM Range Manifolds (0.0160s) 11/1/2019 8:31:47 PM Purging ROFs (0.0150s) 11/1/2019 8:31:47 PM Manipulating Speeds (0.0170s) 11/1/2019 8:31:47 PM Detecting Projectiles (0.0130s) 11/1/2019 8:31:47 PM Grouping Flow Fields (0.0140s) 11/1/2019 8:31:47 PM Modulating Flow Field Groups (0.0160s) 11/1/2019 8:31:47 PM Designing Fleets (0.0500s) 11/1/2019 8:31:47 PM Thinking Of Technologies (0.0150s) 11/1/2019 8:31:47 PM Categorizing Starboard Sensors (0.0140s) 11/1/2019 8:31:47 PM Injecting Galactic Variables (0.0220s) 11/1/2019 8:31:47 PM Discharging Colored Ions (0.0310s) 11/1/2019 8:31:47 PM Replicating Ion Colors (0.0130s) 11/1/2019 8:31:47 PM Investigating Starfields (0.1850s) 11/1/2019 8:31:48 PM Mapping Distant Planets (0.6702s) 11/1/2019 8:31:48 PM Investigating Map Signatures (0.0240s) 11/1/2019 8:31:48 PM Collating Solar Systems (0.0140s) 11/1/2019 8:31:48 PM Categorizing All Planets (0.0080s) 11/1/2019 8:31:48 PM Organizing Commands (0.0210s) 11/1/2019 8:31:48 PM Calculating Firing Cones (0.0090s) 11/1/2019 8:31:49 PM Breaking In New Ship Parts (0.5371s) 11/1/2019 8:31:50 PM Re-attaching Front Part (1.4863s) 11/1/2019 8:31:50 PM Issuing Orders (0.0080s) 11/1/2019 8:31:50 PM Augmenting Infusers (0.0130s) 11/1/2019 8:31:50 PM Infusing (0.0430s) 11/1/2019 8:31:50 PM Post-Proton Surge (0.0090s) 11/1/2019 8:31:50 PM Calibrate Weapons Arrays (0.0220s) 11/1/2019 8:31:50 PM Stimulate Modulation (0.0180s) 11/1/2019 8:31:50 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/1/2019 8:31:51 PM Load Surrogates (0.8522s) 11/1/2019 8:31:51 PM Load Historical Documents (0.0060s) 11/1/2019 8:31:51 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Mapping Distant Planets (0.7s) Breaking In New Ship Parts (0.5s) Re-attaching Front Part (1.5s) Load Surrogates (0.9s) 11/1/2019 8:31:51 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/1/2019 8:31:56 PM Successfully opened host socket 11/2/2019 1:21:22 AM DoOnPlayerVictory enter 11/2/2019 1:41:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 1:41:28 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:41:28 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:41:28 AM Successfully opened host socket 11/2/2019 1:41:28 AM Start Generate FULL Map with Octopus and seed 325329512 and planet count 120 and 20 factions 11/2/2019 1:41:28 AM Generate FULL Map Complete 11/2/2019 1:41:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 1:41:51 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:41:51 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:41:51 AM Successfully opened host socket 11/2/2019 1:41:51 AM Start Generate FULL Map with Octopus and seed 325329512 and planet count 120 and 20 factions 11/2/2019 1:41:51 AM Generate FULL Map Complete 11/2/2019 1:42:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 1:42:11 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:42:11 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:42:11 AM Successfully opened host socket 11/2/2019 1:42:11 AM Start Generate FULL Map with Octopus and seed 325329512 and planet count 120 and 20 factions 11/2/2019 1:42:11 AM Generate FULL Map Complete 11/2/2019 1:53:05 AM No resolution change was required. 11/2/2019 1:53:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 1:53:05 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 1:53:18 AM No resolution change was required. 11/2/2019 1:53:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 1:53:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 2:16:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 11:50:00 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/2/2019 11:50:00 AM Boot up FleetOS (0.2721s) 11/2/2019 11:50:00 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2019 11:50:00 AM Check System Logs For Rogue Intelligence (0.0290s) 11/2/2019 11:50:00 AM Organizing Alien Translation Routines (0.1350s) 11/2/2019 11:50:00 AM Remembering Alamo (0.0330s) 11/2/2019 11:50:00 AM Generating Framerates (0.0190s) 11/2/2019 11:50:00 AM Bring Cloaking Systems Online (0.0110s) 11/2/2019 11:50:00 AM Game Version: 1.001 11/2/2019 11:50:00 AM Eject Trash Into Hyperspace (0.0190s) 11/2/2019 11:50:00 AM Recalculate Speed Of Light (0.0240s) 11/2/2019 11:50:00 AM Check Nearby Stellar Masses (0.0160s) 11/2/2019 11:50:00 AM No resolution change was required. 11/2/2019 11:50:00 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 11:50:00 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 11:50:00 AM Refresh Optical Lensing (0.0210s) 11/2/2019 11:50:00 AM Revise Fundamental Physical Laws (0.1020s) 11/2/2019 11:50:00 AM Boot Audio Comms (0.0140s) 11/2/2019 11:50:00 AM Establish Individual Audio Links (0.0280s) 11/2/2019 11:50:00 AM Prepare Explosions and Crackles (0.1310s) 11/2/2019 11:50:01 AM Optimize Comfort On Command Decks (0.0730s) 11/2/2019 11:50:01 AM Check For Extra Modules (0.0200s) 11/2/2019 11:50:01 AM Calculate Odds Of Success (0.0210s) 11/2/2019 11:50:01 AM Briefly Panic (0.1572s) 11/2/2019 11:50:01 AM Install Confidence Routines (0.2221s) 11/2/2019 11:50:01 AM Bring Commander Interface Online (0.1030s) 11/2/2019 11:50:01 AM Motivate All Crews (0.0360s) 11/2/2019 11:50:01 AM Externalizing Patterns (0.0230s) 11/2/2019 11:50:01 AM Disengaging Constants (0.1160s) 11/2/2019 11:50:01 AM Late Axionic Computations (0.1020s) 11/2/2019 11:50:01 AM Thinking Of Advice (0.0130s) 11/2/2019 11:50:01 AM Degaussing Advice (0.0510s) 11/2/2019 11:50:01 AM Naming All Known Planets (0.0120s) 11/2/2019 11:50:01 AM Remembering Speeds (0.0130s) 11/2/2019 11:50:01 AM Prioritizing Targets (0.0130s) 11/2/2019 11:50:01 AM Rebooting Sensor Arrays (0.0120s) 11/2/2019 11:50:01 AM Unloading Prismatic Grid (0.0110s) 11/2/2019 11:50:01 AM Thinking Of Objectives (0.0100s) 11/2/2019 11:50:01 AM Re-Aligning Objectives (0.0140s) 11/2/2019 11:50:02 AM Inhibiting Visual Scans (0.0320s) 11/2/2019 11:50:02 AM Synthesizing Vocals (0.0130s) 11/2/2019 11:50:02 AM Ventilating Scenarios (0.0100s) 11/2/2019 11:50:02 AM Decontaminating Targeting Systems (0.0130s) 11/2/2019 11:50:02 AM Ejecting Tactical Core (0.0120s) 11/2/2019 11:50:02 AM Calibrating Formations (0.0120s) 11/2/2019 11:50:02 AM Intercepting Galactic Maps (0.0150s) 11/2/2019 11:50:02 AM Sterilizing Test Chamber (0.0140s) 11/2/2019 11:50:02 AM Faction Diagnostics (0.0180s) 11/2/2019 11:50:02 AM Buffering Hackers (0.0210s) 11/2/2019 11:50:02 AM Inverting Death (0.0160s) 11/2/2019 11:50:02 AM Linear Field Variance (0.0850s) 11/2/2019 11:50:02 AM Charging Marks (0.0180s) 11/2/2019 11:50:02 AM Range Manifolds (0.0130s) 11/2/2019 11:50:02 AM Purging ROFs (0.0130s) 11/2/2019 11:50:02 AM Manipulating Speeds (0.0140s) 11/2/2019 11:50:02 AM Detecting Projectiles (0.0130s) 11/2/2019 11:50:02 AM Grouping Flow Fields (0.0130s) 11/2/2019 11:50:02 AM Modulating Flow Field Groups (0.0200s) 11/2/2019 11:50:02 AM Designing Fleets (0.0410s) 11/2/2019 11:50:02 AM Thinking Of Technologies (0.0140s) 11/2/2019 11:50:02 AM Categorizing Starboard Sensors (0.0120s) 11/2/2019 11:50:02 AM Injecting Galactic Variables (0.0170s) 11/2/2019 11:50:02 AM Discharging Colored Ions (0.0250s) 11/2/2019 11:50:02 AM Replicating Ion Colors (0.0110s) 11/2/2019 11:50:02 AM Investigating Starfields (0.1950s) 11/2/2019 11:50:03 AM Digitising Distant Planets (0.6471s) 11/2/2019 11:50:03 AM Investigating Map Signatures (0.0260s) 11/2/2019 11:50:03 AM Collating Solar Systems (0.0140s) 11/2/2019 11:50:03 AM Categorizing All Planets (0.0080s) 11/2/2019 11:50:03 AM Organizing Commands (0.0200s) 11/2/2019 11:50:03 AM Calculating Firing Cones (0.0090s) 11/2/2019 11:50:03 AM Holding Ship Parts For Comfort (0.5141s) 11/2/2019 11:50:05 AM Investigating Meaning Of Life (1.4756s) 11/2/2019 11:50:05 AM Issuing Orders (0.0080s) 11/2/2019 11:50:05 AM Augmenting Infusers (0.0120s) 11/2/2019 11:50:05 AM Infusing (0.0400s) 11/2/2019 11:50:05 AM Post-Proton Surge (0.0080s) 11/2/2019 11:50:05 AM Calibrate Weapons Arrays (0.0240s) 11/2/2019 11:50:05 AM Stimulate Modulation (0.0170s) 11/2/2019 11:50:05 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/2/2019 11:50:06 AM Load Surrogates (0.8242s) 11/2/2019 11:50:06 AM Load Historical Documents (0.0080s) 11/2/2019 11:50:06 AM 6.2 seconds total load time. Boot up FleetOS (0.3s) Digitising Distant Planets (0.6s) Holding Ship Parts For Comfort (0.5s) Investigating Meaning Of Life (1.5s) Load Surrogates (0.8s) 11/2/2019 11:50:06 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/2/2019 11:54:27 AM Successfully opened host socket 11/2/2019 12:04:08 PM No resolution change was required. 11/2/2019 12:04:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 12:04:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 12:04:17 PM No resolution change was required. 11/2/2019 12:04:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 12:04:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 4:28:28 PM No resolution change was required. 11/2/2019 4:28:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 4:28:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 5:08:41 PM No resolution change was required. 11/2/2019 5:08:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 5:08:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 5:08:52 PM No resolution change was required. 11/2/2019 5:08:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 5:08:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 6:50:03 PM No resolution change was required. 11/2/2019 6:50:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 6:50:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 7:40:33 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/2/2019 7:40:57 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/2/2019 7:42:53 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/2/2019 7:43:12 PM DoOnPlayerVictory enter 11/2/2019 7:48:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 7:48:12 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 7:48:12 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 7:48:12 PM Successfully opened host socket 11/2/2019 7:48:12 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/2/2019 7:48:12 PM Generate FULL Map Complete 11/2/2019 7:49:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 7:49:25 PM Successfully opened host socket 11/2/2019 8:21:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 8:21:56 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:21:56 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:21:56 PM Successfully opened host socket 11/2/2019 8:21:57 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/2/2019 8:21:57 PM Generate FULL Map Complete 11/2/2019 8:22:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 8:22:10 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:22:10 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:22:10 PM Successfully opened host socket 11/2/2019 8:22:10 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/2/2019 8:22:10 PM Generate FULL Map Complete 11/2/2019 8:22:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 8:22:20 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:22:20 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:22:20 PM Successfully opened host socket 11/2/2019 8:22:20 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/2/2019 8:22:20 PM Generate FULL Map Complete 11/2/2019 8:30:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 8:30:49 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:30:49 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 8:30:49 PM Successfully opened host socket 11/2/2019 8:30:49 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/2/2019 8:30:49 PM Generate FULL Map Complete 11/2/2019 9:10:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 12:50:48 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/3/2019 12:50:48 AM Boot up FleetOS (0.2611s) 11/3/2019 12:50:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2019 12:50:48 AM Check System Logs For Rogue Intelligence (0.0260s) 11/3/2019 12:50:48 AM Organizing Alien Translation Routines (0.1260s) 11/3/2019 12:50:48 AM Remembering Alamo (0.0350s) 11/3/2019 12:50:48 AM Generating Framerates (0.0200s) 11/3/2019 12:50:48 AM Bring Cloaking Systems Online (0.0130s) 11/3/2019 12:50:48 AM Game Version: 1.001 11/3/2019 12:50:48 AM Eject Trash Into Hyperspace (0.0200s) 11/3/2019 12:50:48 AM Recalculate Speed Of Light (0.0250s) 11/3/2019 12:50:48 AM Check Nearby Stellar Masses (0.0160s) 11/3/2019 12:50:48 AM No resolution change was required. 11/3/2019 12:50:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:50:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:50:48 AM Refresh Optical Lensing (0.0230s) 11/3/2019 12:50:48 AM Revise Fundamental Physical Laws (0.1080s) 11/3/2019 12:50:48 AM Boot Audio Comms (0.0160s) 11/3/2019 12:50:48 AM Establish Individual Audio Links (0.0160s) 11/3/2019 12:50:49 AM Prepare Explosions and Crackles (0.1300s) 11/3/2019 12:50:49 AM Optimize Comfort On Command Decks (0.0740s) 11/3/2019 12:50:49 AM Check For Extra Modules (0.0290s) 11/3/2019 12:50:49 AM Calculate Odds Of Success (0.0210s) 11/3/2019 12:50:49 AM Briefly Panic (0.1524s) 11/3/2019 12:50:49 AM Install Confidence Routines (0.2013s) 11/3/2019 12:50:49 AM Bring Commander Interface Online (0.1081s) 11/3/2019 12:50:49 AM Motivate All Crews (0.0360s) 11/3/2019 12:50:49 AM Externalizing Patterns (0.0220s) 11/3/2019 12:50:49 AM Disengaging Constants (0.1110s) 11/3/2019 12:50:49 AM Late Axionic Computations (0.0940s) 11/3/2019 12:50:49 AM Thinking Of Advice (0.0140s) 11/3/2019 12:50:49 AM Degaussing Advice (0.0490s) 11/3/2019 12:50:49 AM Naming All Known Planets (0.0120s) 11/3/2019 12:50:49 AM Remembering Speeds (0.0130s) 11/3/2019 12:50:49 AM Prioritizing Targets (0.0120s) 11/3/2019 12:50:49 AM Rebooting Sensor Arrays (0.0130s) 11/3/2019 12:50:49 AM Unloading Prismatic Grid (0.0120s) 11/3/2019 12:50:50 AM Thinking Of Objectives (0.0120s) 11/3/2019 12:50:50 AM Re-Aligning Objectives (0.0140s) 11/3/2019 12:50:50 AM Inhibiting Visual Scans (0.0350s) 11/3/2019 12:50:50 AM Synthesizing Vocals (0.0140s) 11/3/2019 12:50:50 AM Ventilating Scenarios (0.0130s) 11/3/2019 12:50:50 AM Decontaminating Targeting Systems (0.0130s) 11/3/2019 12:50:50 AM Ejecting Tactical Core (0.0150s) 11/3/2019 12:50:50 AM Calibrating Formations (0.0120s) 11/3/2019 12:50:50 AM Intercepting Galactic Maps (0.0170s) 11/3/2019 12:50:50 AM Sterilizing Test Chamber (0.0150s) 11/3/2019 12:50:50 AM Faction Diagnostics (0.0200s) 11/3/2019 12:50:50 AM Buffering Hackers (0.0210s) 11/3/2019 12:50:50 AM Inverting Death (0.0170s) 11/3/2019 12:50:50 AM Linear Field Variance (0.0810s) 11/3/2019 12:50:50 AM Charging Marks (0.0170s) 11/3/2019 12:50:50 AM Range Manifolds (0.0140s) 11/3/2019 12:50:50 AM Purging ROFs (0.0140s) 11/3/2019 12:50:50 AM Manipulating Speeds (0.0130s) 11/3/2019 12:50:50 AM Detecting Projectiles (0.0130s) 11/3/2019 12:50:50 AM Grouping Flow Fields (0.0140s) 11/3/2019 12:50:50 AM Modulating Flow Field Groups (0.0180s) 11/3/2019 12:50:50 AM Designing Fleets (0.0490s) 11/3/2019 12:50:50 AM Thinking Of Technologies (0.0150s) 11/3/2019 12:50:50 AM Categorizing Starboard Sensors (0.0140s) 11/3/2019 12:50:50 AM Injecting Galactic Variables (0.0190s) 11/3/2019 12:50:50 AM Discharging Colored Ions (0.0270s) 11/3/2019 12:50:50 AM Replicating Ion Colors (0.0130s) 11/3/2019 12:50:50 AM Investigating Starfields (0.1950s) 11/3/2019 12:50:51 AM Screening Distant Planets (0.6802s) 11/3/2019 12:50:51 AM Investigating Map Signatures (0.0260s) 11/3/2019 12:50:51 AM Collating Solar Systems (0.0140s) 11/3/2019 12:50:51 AM Categorizing All Planets (0.0070s) 11/3/2019 12:50:51 AM Organizing Commands (0.0220s) 11/3/2019 12:50:51 AM Calculating Firing Cones (0.0100s) 11/3/2019 12:50:52 AM Ruining Perfectly Good Ship Parts (0.5521s) 11/3/2019 12:50:53 AM Ensure Engines Can Take It (1.4793s) 11/3/2019 12:50:53 AM Issuing Orders (0.0080s) 11/3/2019 12:50:53 AM Augmenting Infusers (0.0130s) 11/3/2019 12:50:53 AM Infusing (0.0430s) 11/3/2019 12:50:53 AM Post-Proton Surge (0.0080s) 11/3/2019 12:50:53 AM Calibrate Weapons Arrays (0.0210s) 11/3/2019 12:50:53 AM Stimulate Modulation (0.0170s) 11/3/2019 12:50:53 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/3/2019 12:50:54 AM Load Surrogates (0.8412s) 11/3/2019 12:50:54 AM Load Historical Documents (0.0060s) 11/3/2019 12:50:54 AM 6.3 seconds total load time. Boot up FleetOS (0.3s) Screening Distant Planets (0.7s) Ruining Perfectly Good Ship Parts (0.6s) Ensure Engines Can Take It (1.5s) Load Surrogates (0.8s) 11/3/2019 12:50:54 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/3/2019 12:51:14 AM No resolution change was required. 11/3/2019 12:51:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:51:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:51:17 AM Successfully opened host socket 11/3/2019 12:53:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 11:03:03 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/3/2019 11:03:03 AM Boot up FleetOS (0.2613s) 11/3/2019 11:03:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2019 11:03:03 AM Check System Logs For Rogue Intelligence (0.0270s) 11/3/2019 11:03:03 AM Organizing Alien Translation Routines (0.0580s) 11/3/2019 11:03:03 AM Remembering Alamo (0.0240s) 11/3/2019 11:03:03 AM Generating Framerates (0.0160s) 11/3/2019 11:03:03 AM Bring Cloaking Systems Online (0.0090s) 11/3/2019 11:03:03 AM Game Version: 1.001 11/3/2019 11:03:03 AM Eject Trash Into Hyperspace (0.0180s) 11/3/2019 11:03:03 AM Recalculate Speed Of Light (0.0160s) 11/3/2019 11:03:03 AM Check Nearby Stellar Masses (0.0180s) 11/3/2019 11:03:03 AM No resolution change was required. 11/3/2019 11:03:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 11:03:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 11:03:03 AM Refresh Optical Lensing (0.0240s) 11/3/2019 11:03:03 AM Revise Fundamental Physical Laws (0.0220s) 11/3/2019 11:03:03 AM Boot Audio Comms (0.0120s) 11/3/2019 11:03:03 AM Establish Individual Audio Links (0.0110s) 11/3/2019 11:03:03 AM Prepare Explosions and Crackles (0.1280s) 11/3/2019 11:03:03 AM Optimize Comfort On Command Decks (0.0590s) 11/3/2019 11:03:03 AM Check For Extra Modules (0.0200s) 11/3/2019 11:03:03 AM Calculate Odds Of Success (0.0160s) 11/3/2019 11:03:03 AM Briefly Panic (0.1550s) 11/3/2019 11:03:03 AM Install Confidence Routines (0.1860s) 11/3/2019 11:03:03 AM Bring Commander Interface Online (0.0810s) 11/3/2019 11:03:03 AM Motivate All Crews (0.0280s) 11/3/2019 11:03:03 AM Externalizing Patterns (0.0150s) 11/3/2019 11:03:04 AM Disengaging Constants (0.0320s) 11/3/2019 11:03:04 AM Late Axionic Computations (0.0500s) 11/3/2019 11:03:04 AM Thinking Of Advice (0.0100s) 11/3/2019 11:03:04 AM Degaussing Advice (0.0130s) 11/3/2019 11:03:04 AM Naming All Known Planets (0.0090s) 11/3/2019 11:03:04 AM Remembering Speeds (0.0090s) 11/3/2019 11:03:04 AM Prioritizing Targets (0.0090s) 11/3/2019 11:03:04 AM Rebooting Sensor Arrays (0.0090s) 11/3/2019 11:03:04 AM Unloading Prismatic Grid (0.0090s) 11/3/2019 11:03:04 AM Thinking Of Objectives (0.0090s) 11/3/2019 11:03:04 AM Re-Aligning Objectives (0.0090s) 11/3/2019 11:03:04 AM Inhibiting Visual Scans (0.0130s) 11/3/2019 11:03:04 AM Synthesizing Vocals (0.0100s) 11/3/2019 11:03:04 AM Ventilating Scenarios (0.0100s) 11/3/2019 11:03:04 AM Decontaminating Targeting Systems (0.0090s) 11/3/2019 11:03:04 AM Ejecting Tactical Core (0.0110s) 11/3/2019 11:03:04 AM Calibrating Formations (0.0090s) 11/3/2019 11:03:04 AM Intercepting Galactic Maps (0.0100s) 11/3/2019 11:03:04 AM Sterilizing Test Chamber (0.0120s) 11/3/2019 11:03:04 AM Faction Diagnostics (0.0130s) 11/3/2019 11:03:04 AM Buffering Hackers (0.0140s) 11/3/2019 11:03:04 AM Inverting Death (0.0100s) 11/3/2019 11:03:04 AM Linear Field Variance (0.0630s) 11/3/2019 11:03:04 AM Charging Marks (0.0110s) 11/3/2019 11:03:04 AM Range Manifolds (0.0110s) 11/3/2019 11:03:04 AM Purging ROFs (0.0100s) 11/3/2019 11:03:04 AM Manipulating Speeds (0.0110s) 11/3/2019 11:03:04 AM Detecting Projectiles (0.0130s) 11/3/2019 11:03:04 AM Grouping Flow Fields (0.0140s) 11/3/2019 11:03:04 AM Modulating Flow Field Groups (0.0190s) 11/3/2019 11:03:04 AM Designing Fleets (0.0400s) 11/3/2019 11:03:04 AM Thinking Of Technologies (0.0160s) 11/3/2019 11:03:04 AM Categorizing Starboard Sensors (0.0090s) 11/3/2019 11:03:04 AM Injecting Galactic Variables (0.0160s) 11/3/2019 11:03:04 AM Discharging Colored Ions (0.0260s) 11/3/2019 11:03:04 AM Replicating Ion Colors (0.0150s) 11/3/2019 11:03:04 AM Investigating Starfields (0.1860s) 11/3/2019 11:03:05 AM Destroying Distant Planets (0.6762s) 11/3/2019 11:03:05 AM Investigating Map Signatures (0.0250s) 11/3/2019 11:03:05 AM Collating Solar Systems (0.0140s) 11/3/2019 11:03:05 AM Categorizing All Planets (0.0080s) 11/3/2019 11:03:05 AM Organizing Commands (0.0220s) 11/3/2019 11:03:05 AM Calculating Firing Cones (0.0100s) 11/3/2019 11:03:06 AM Finding Old Ship Parts (0.5111s) 11/3/2019 11:03:07 AM Download Memories To Dark Obelisk (1.4713s) 11/3/2019 11:03:07 AM Issuing Orders (0.0090s) 11/3/2019 11:03:07 AM Augmenting Infusers (0.0090s) 11/3/2019 11:03:07 AM Infusing (0.0440s) 11/3/2019 11:03:07 AM Post-Proton Surge (0.0090s) 11/3/2019 11:03:07 AM Calibrate Weapons Arrays (0.0200s) 11/3/2019 11:03:07 AM Stimulate Modulation (0.0180s) 11/3/2019 11:03:07 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/3/2019 11:03:08 AM Load Surrogates (0.8332s) 11/3/2019 11:03:08 AM Load Historical Documents (0.0060s) 11/3/2019 11:03:08 AM 5.6 seconds total load time. Boot up FleetOS (0.3s) Destroying Distant Planets (0.7s) Finding Old Ship Parts (0.5s) Download Memories To Dark Obelisk (1.5s) Load Surrogates (0.8s) 11/3/2019 11:03:08 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/3/2019 11:03:20 AM No resolution change was required. 11/3/2019 11:03:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 11:03:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 11:03:27 AM Successfully opened host socket 11/3/2019 12:00:38 PM ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.Faction faction) (at :0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <850f6f354ff445e3aeab04831403d67e>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at :0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at :0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <850f6f354ff445e3aeab04831403d67e>:0) PresentationLayer_AIW2.UpdateGameController () (at <77551c088397472ca8018e14ddc9b6ae>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/3/2019 12:00:38 PM ErrorsReportedByEngine: ----------- InvalidOperationException: Collection was modified; enumeration operation may not execute. Stack Trace: System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) WaveUtils+<>c__DisplayClass0_0.b__0 (Arcen.AIW2.Core.Faction faction) (at :0) Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) (at <850f6f354ff445e3aeab04831403d67e>:0) WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) (at :0) Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) (at :0) Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.AIW2.Core.Galaxy.UpdateVisuals () (at <850f6f354ff445e3aeab04831403d67e>:0) PresentationLayer_AIW2.UpdateGameController () (at <77551c088397472ca8018e14ddc9b6ae>:0) Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () (at <850f6f354ff445e3aeab04831403d67e>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/3/2019 12:13:32 PM No resolution change was required. 11/3/2019 12:13:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:13:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:13:44 PM No resolution change was required. 11/3/2019 12:13:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:13:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:13:54 PM No resolution change was required. 11/3/2019 12:13:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:13:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:14:27 PM No resolution change was required. 11/3/2019 12:14:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:14:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:14:41 PM No resolution change was required. 11/3/2019 12:14:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:14:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:18:34 PM No resolution change was required. 11/3/2019 12:18:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:18:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 12:20:17 PM No resolution change was required. 11/3/2019 12:20:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 12:20:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 1:13:59 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/3/2019 3:17:02 PM No resolution change was required. 11/3/2019 3:17:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 3:17:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 4:13:14 PM No resolution change was required. 11/3/2019 4:13:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 4:13:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 4:13:27 PM No resolution change was required. 11/3/2019 4:13:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 4:13:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 4:13:50 PM No resolution change was required. 11/3/2019 4:13:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 4:13:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 4:17:22 PM No resolution change was required. 11/3/2019 4:17:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 4:17:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 5:01:49 PM DoOnPlayerVictory enter 11/3/2019 5:05:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 5:05:13 PM PlayerAccount Puffin has now been put in control of faction 11. 11/3/2019 5:05:13 PM PlayerAccount Puffin has now been put in control of faction 11. 11/3/2019 5:05:13 PM Successfully opened host socket 11/3/2019 5:05:13 PM Start Generate FULL Map with Clusters and seed 325329512 and planet count 120 and 20 factions 11/3/2019 5:05:13 PM Generate FULL Map Complete 11/3/2019 5:16:04 PM No resolution change was required. 11/3/2019 5:16:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 5:16:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 5:24:10 PM No resolution change was required. 11/3/2019 5:24:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 5:24:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 5:24:16 PM No resolution change was required. 11/3/2019 5:24:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 5:24:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 6:56:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 6:56:41 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/3/2019 6:56:41 PM Boot up FleetOS (0.2671s) 11/3/2019 6:56:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2019 6:56:41 PM Check System Logs For Rogue Intelligence (0.0270s) 11/3/2019 6:56:41 PM Organizing Alien Translation Routines (0.1260s) 11/3/2019 6:56:41 PM Remembering Alamo (0.0340s) 11/3/2019 6:56:41 PM Generating Framerates (0.0190s) 11/3/2019 6:56:41 PM Bring Cloaking Systems Online (0.0120s) 11/3/2019 6:56:41 PM Game Version: 1.001 11/3/2019 6:56:41 PM Eject Trash Into Hyperspace (0.0210s) 11/3/2019 6:56:41 PM Recalculate Speed Of Light (0.0250s) 11/3/2019 6:56:41 PM Check Nearby Stellar Masses (0.0160s) 11/3/2019 6:56:41 PM No resolution change was required. 11/3/2019 6:56:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 6:56:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 6:56:41 PM Refresh Optical Lensing (0.0240s) 11/3/2019 6:56:41 PM Revise Fundamental Physical Laws (0.0960s) 11/3/2019 6:56:41 PM Boot Audio Comms (0.0150s) 11/3/2019 6:56:41 PM Establish Individual Audio Links (0.0160s) 11/3/2019 6:56:41 PM Prepare Explosions and Crackles (0.1310s) 11/3/2019 6:56:42 PM Optimize Comfort On Command Decks (0.0760s) 11/3/2019 6:56:42 PM Check For Extra Modules (0.0210s) 11/3/2019 6:56:42 PM Calculate Odds Of Success (0.0200s) 11/3/2019 6:56:42 PM Briefly Panic (0.1580s) 11/3/2019 6:56:42 PM Install Confidence Routines (0.2221s) 11/3/2019 6:56:42 PM Bring Commander Interface Online (0.1010s) 11/3/2019 6:56:42 PM Motivate All Crews (0.0330s) 11/3/2019 6:56:42 PM Externalizing Patterns (0.0220s) 11/3/2019 6:56:42 PM Disengaging Constants (0.1170s) 11/3/2019 6:56:42 PM Late Axionic Computations (0.1000s) 11/3/2019 6:56:42 PM Thinking Of Advice (0.0130s) 11/3/2019 6:56:42 PM Degaussing Advice (0.0450s) 11/3/2019 6:56:42 PM Naming All Known Planets (0.0120s) 11/3/2019 6:56:42 PM Remembering Speeds (0.0140s) 11/3/2019 6:56:42 PM Prioritizing Targets (0.0140s) 11/3/2019 6:56:42 PM Rebooting Sensor Arrays (0.0140s) 11/3/2019 6:56:42 PM Unloading Prismatic Grid (0.0120s) 11/3/2019 6:56:42 PM Thinking Of Objectives (0.0130s) 11/3/2019 6:56:42 PM Re-Aligning Objectives (0.0130s) 11/3/2019 6:56:43 PM Inhibiting Visual Scans (0.0350s) 11/3/2019 6:56:43 PM Synthesizing Vocals (0.0150s) 11/3/2019 6:56:43 PM Ventilating Scenarios (0.0160s) 11/3/2019 6:56:43 PM Decontaminating Targeting Systems (0.0140s) 11/3/2019 6:56:43 PM Ejecting Tactical Core (0.0150s) 11/3/2019 6:56:43 PM Calibrating Formations (0.0130s) 11/3/2019 6:56:43 PM Intercepting Galactic Maps (0.0170s) 11/3/2019 6:56:43 PM Sterilizing Test Chamber (0.0140s) 11/3/2019 6:56:43 PM Faction Diagnostics (0.0210s) 11/3/2019 6:56:43 PM Buffering Hackers (0.0270s) 11/3/2019 6:56:43 PM Inverting Death (0.0160s) 11/3/2019 6:56:43 PM Linear Field Variance (0.0720s) 11/3/2019 6:56:43 PM Charging Marks (0.0160s) 11/3/2019 6:56:43 PM Range Manifolds (0.0170s) 11/3/2019 6:56:43 PM Purging ROFs (0.0170s) 11/3/2019 6:56:43 PM Manipulating Speeds (0.0200s) 11/3/2019 6:56:43 PM Detecting Projectiles (0.0180s) 11/3/2019 6:56:43 PM Grouping Flow Fields (0.0190s) 11/3/2019 6:56:43 PM Modulating Flow Field Groups (0.0220s) 11/3/2019 6:56:43 PM Designing Fleets (0.0580s) 11/3/2019 6:56:43 PM Thinking Of Technologies (0.0150s) 11/3/2019 6:56:43 PM Categorizing Starboard Sensors (0.0160s) 11/3/2019 6:56:43 PM Injecting Galactic Variables (0.0220s) 11/3/2019 6:56:43 PM Discharging Colored Ions (0.0300s) 11/3/2019 6:56:43 PM Replicating Ion Colors (0.0130s) 11/3/2019 6:56:43 PM Investigating Starfields (0.2030s) 11/3/2019 6:56:44 PM Combing Distant Planets (0.6992s) 11/3/2019 6:56:44 PM Investigating Map Signatures (0.0280s) 11/3/2019 6:56:44 PM Collating Solar Systems (0.0130s) 11/3/2019 6:56:44 PM Categorizing All Planets (0.0080s) 11/3/2019 6:56:44 PM Organizing Commands (0.0230s) 11/3/2019 6:56:44 PM Calculating Firing Cones (0.0090s) 11/3/2019 6:56:45 PM Collapsing Pile Of Ship Parts (0.5781s) 11/3/2019 6:56:46 PM Toy With Natives On Nearby Planet (1.5664s) 11/3/2019 6:56:46 PM Issuing Orders (0.0080s) 11/3/2019 6:56:46 PM Augmenting Infusers (0.0130s) 11/3/2019 6:56:46 PM Infusing (0.0430s) 11/3/2019 6:56:46 PM Post-Proton Surge (0.0080s) 11/3/2019 6:56:46 PM Calibrate Weapons Arrays (0.0260s) 11/3/2019 6:56:46 PM Stimulate Modulation (0.0310s) 11/3/2019 6:56:46 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/3/2019 6:56:47 PM Load Surrogates (0.9162s) 11/3/2019 6:56:47 PM Load Historical Documents (0.0200s) 11/3/2019 6:56:47 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.7s) Collapsing Pile Of Ship Parts (0.6s) Toy With Natives On Nearby Planet (1.6s) Load Surrogates (0.9s) 11/3/2019 6:56:47 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/3/2019 6:57:21 PM Successfully opened host socket 11/3/2019 7:30:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 7:30:00 PM PlayerAccount Puffin has now been put in control of faction 11. 11/3/2019 7:30:00 PM PlayerAccount Puffin has now been put in control of faction 11. 11/3/2019 7:30:00 PM Successfully opened host socket 11/3/2019 7:30:00 PM Start Generate FULL Map with Wheel and seed 325329512 and planet count 70 and 21 factions 11/3/2019 7:30:00 PM Generate FULL Map Complete 11/3/2019 8:10:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 8:10:38 PM Successfully opened host socket 11/3/2019 8:26:53 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/3/2019 8:27:57 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/3/2019 8:28:18 PM No resolution change was required. 11/3/2019 8:28:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 8:28:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 8:30:23 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/3/2019 8:41:35 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 11/3/2019 8:42:14 PM Start Generate Partial Map with Wheel and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:42:14 PM World Created, Launching Server 11/3/2019 8:42:20 PM Start Generate Partial Map with Clusters and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:42:20 PM Generate Partial Map Complete 11/3/2019 8:42:24 PM Start Generate Partial Map with Octopus and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:42:24 PM Generate Partial Map Complete 11/3/2019 8:42:41 PM Start Generate Partial Map with Octopus and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:42:41 PM Generate Partial Map Complete 11/3/2019 8:42:56 PM Start Generate Partial Map with Concentric and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:42:56 PM Generate Partial Map Complete 11/3/2019 8:43:03 PM Start Generate Partial Map with D18Rings and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:43:03 PM Generate Partial Map Complete 11/3/2019 8:43:11 PM Start Generate Partial Map with ClustersMicrocosm and seed 325329512 and planet count 70 and 16 factions 11/3/2019 8:43:11 PM Generate Partial Map Complete 11/3/2019 8:43:20 PM Start Generate Partial Map with ClustersMicrocosm and seed 104864034 and planet count 120 and 16 factions 11/3/2019 8:43:20 PM Generate Partial Map Complete 11/3/2019 8:43:25 PM Start Generate Partial Map with ClustersMicrocosm and seed 620028552 and planet count 120 and 16 factions 11/3/2019 8:43:25 PM Generate Partial Map Complete 11/3/2019 8:43:34 PM Start Generate Partial Map with ClustersMicrocosm and seed 645827118 and planet count 100 and 16 factions 11/3/2019 8:43:34 PM Generate Partial Map Complete 11/3/2019 8:43:37 PM Start Generate Partial Map with ClustersMicrocosm and seed 203823591 and planet count 100 and 16 factions 11/3/2019 8:43:37 PM Generate Partial Map Complete 11/3/2019 8:43:45 PM Start Generate Partial Map with ClustersMicrocosm and seed 619408695 and planet count 100 and 16 factions 11/3/2019 8:43:45 PM Generate Partial Map Complete 11/3/2019 8:43:47 PM Start Generate Partial Map with ClustersMicrocosm and seed 872876434 and planet count 100 and 16 factions 11/3/2019 8:43:47 PM Generate Partial Map Complete 11/3/2019 8:43:48 PM Start Generate Partial Map with ClustersMicrocosm and seed 898851408 and planet count 100 and 16 factions 11/3/2019 8:43:48 PM Generate Partial Map Complete 11/3/2019 8:43:50 PM Start Generate Partial Map with ClustersMicrocosm and seed 171982430 and planet count 100 and 16 factions 11/3/2019 8:43:51 PM Generate Partial Map Complete 11/3/2019 8:44:01 PM Start Generate Partial Map with ClustersMicrocosm and seed 680082451 and planet count 100 and 16 factions 11/3/2019 8:44:01 PM Generate Partial Map Complete 11/3/2019 8:44:03 PM Start Generate Partial Map with ClustersMicrocosm and seed 677871264 and planet count 100 and 16 factions 11/3/2019 8:44:03 PM Generate Partial Map Complete 11/3/2019 8:44:04 PM Start Generate Partial Map with ClustersMicrocosm and seed 342845962 and planet count 100 and 16 factions 11/3/2019 8:44:04 PM Generate Partial Map Complete 11/3/2019 8:44:05 PM Start Generate Partial Map with ClustersMicrocosm and seed 77906062 and planet count 100 and 16 factions 11/3/2019 8:44:05 PM Generate Partial Map Complete 11/3/2019 8:44:07 PM Start Generate Partial Map with ClustersMicrocosm and seed 956191911 and planet count 100 and 16 factions 11/3/2019 8:44:07 PM Generate Partial Map Complete 11/3/2019 8:44:08 PM Start Generate Partial Map with ClustersMicrocosm and seed 774985722 and planet count 100 and 16 factions 11/3/2019 8:44:08 PM Generate Partial Map Complete 11/3/2019 8:44:11 PM Start Generate Partial Map with ClustersMicrocosm and seed 139067201 and planet count 100 and 16 factions 11/3/2019 8:44:11 PM Generate Partial Map Complete 11/3/2019 8:44:12 PM Start Generate Partial Map with ClustersMicrocosm and seed 652847554 and planet count 100 and 16 factions 11/3/2019 8:44:12 PM Generate Partial Map Complete 11/3/2019 8:44:13 PM Start Generate Partial Map with ClustersMicrocosm and seed 54977647 and planet count 100 and 16 factions 11/3/2019 8:44:13 PM Generate Partial Map Complete 11/3/2019 8:49:22 PM Start Generate FULL Map with ClustersMicrocosm and seed 54977647 and planet count 100 and 24 factions 11/3/2019 8:49:22 PM Generate FULL Map Complete 11/3/2019 9:43:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/3/2019 11:21:48 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/3/2019 11:21:48 PM Boot up FleetOS (0.2581s) 11/3/2019 11:21:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2019 11:21:48 PM Check System Logs For Rogue Intelligence (0.0260s) 11/3/2019 11:21:48 PM Organizing Alien Translation Routines (0.0580s) 11/3/2019 11:21:48 PM Remembering Alamo (0.0260s) 11/3/2019 11:21:48 PM Generating Framerates (0.0180s) 11/3/2019 11:21:48 PM Bring Cloaking Systems Online (0.0090s) 11/3/2019 11:21:48 PM Game Version: 1.001 11/3/2019 11:21:48 PM Eject Trash Into Hyperspace (0.0160s) 11/3/2019 11:21:48 PM Recalculate Speed Of Light (0.0150s) 11/3/2019 11:21:48 PM Check Nearby Stellar Masses (0.0170s) 11/3/2019 11:21:48 PM No resolution change was required. 11/3/2019 11:21:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2019 11:21:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2019 11:21:48 PM Refresh Optical Lensing (0.0220s) 11/3/2019 11:21:48 PM Revise Fundamental Physical Laws (0.0270s) 11/3/2019 11:21:48 PM Boot Audio Comms (0.0120s) 11/3/2019 11:21:48 PM Establish Individual Audio Links (0.0110s) 11/3/2019 11:21:48 PM Prepare Explosions and Crackles (0.1280s) 11/3/2019 11:21:48 PM Optimize Comfort On Command Decks (0.0590s) 11/3/2019 11:21:48 PM Check For Extra Modules (0.0220s) 11/3/2019 11:21:48 PM Calculate Odds Of Success (0.0160s) 11/3/2019 11:21:48 PM Briefly Panic (0.1430s) 11/3/2019 11:21:49 PM Install Confidence Routines (0.1840s) 11/3/2019 11:21:49 PM Bring Commander Interface Online (0.0758s) 11/3/2019 11:21:49 PM Motivate All Crews (0.0290s) 11/3/2019 11:21:49 PM Externalizing Patterns (0.0140s) 11/3/2019 11:21:49 PM Disengaging Constants (0.0380s) 11/3/2019 11:21:49 PM Late Axionic Computations (0.0460s) 11/3/2019 11:21:49 PM Thinking Of Advice (0.0090s) 11/3/2019 11:21:49 PM Degaussing Advice (0.0120s) 11/3/2019 11:21:49 PM Naming All Known Planets (0.0090s) 11/3/2019 11:21:49 PM Remembering Speeds (0.0100s) 11/3/2019 11:21:49 PM Prioritizing Targets (0.0090s) 11/3/2019 11:21:49 PM Rebooting Sensor Arrays (0.0090s) 11/3/2019 11:21:49 PM Unloading Prismatic Grid (0.0090s) 11/3/2019 11:21:49 PM Thinking Of Objectives (0.0080s) 11/3/2019 11:21:49 PM Re-Aligning Objectives (0.0090s) 11/3/2019 11:21:49 PM Inhibiting Visual Scans (0.0120s) 11/3/2019 11:21:49 PM Synthesizing Vocals (0.0090s) 11/3/2019 11:21:49 PM Ventilating Scenarios (0.0090s) 11/3/2019 11:21:49 PM Decontaminating Targeting Systems (0.0100s) 11/3/2019 11:21:49 PM Ejecting Tactical Core (0.0120s) 11/3/2019 11:21:49 PM Calibrating Formations (0.0090s) 11/3/2019 11:21:49 PM Intercepting Galactic Maps (0.0100s) 11/3/2019 11:21:49 PM Sterilizing Test Chamber (0.0110s) 11/3/2019 11:21:49 PM Faction Diagnostics (0.0130s) 11/3/2019 11:21:49 PM Buffering Hackers (0.0140s) 11/3/2019 11:21:49 PM Inverting Death (0.0110s) 11/3/2019 11:21:49 PM Linear Field Variance (0.0650s) 11/3/2019 11:21:49 PM Charging Marks (0.0110s) 11/3/2019 11:21:49 PM Range Manifolds (0.0100s) 11/3/2019 11:21:49 PM Purging ROFs (0.0100s) 11/3/2019 11:21:49 PM Manipulating Speeds (0.0170s) 11/3/2019 11:21:49 PM Detecting Projectiles (0.0110s) 11/3/2019 11:21:49 PM Grouping Flow Fields (0.0110s) 11/3/2019 11:21:49 PM Modulating Flow Field Groups (0.0160s) 11/3/2019 11:21:49 PM Designing Fleets (0.0180s) 11/3/2019 11:21:49 PM Thinking Of Technologies (0.0110s) 11/3/2019 11:21:49 PM Categorizing Starboard Sensors (0.0080s) 11/3/2019 11:21:49 PM Injecting Galactic Variables (0.0110s) 11/3/2019 11:21:49 PM Discharging Colored Ions (0.0220s) 11/3/2019 11:21:49 PM Replicating Ion Colors (0.0090s) 11/3/2019 11:21:49 PM Investigating Starfields (0.1880s) 11/3/2019 11:21:50 PM Detecting Distant Planets (0.6221s) 11/3/2019 11:21:50 PM Investigating Map Signatures (0.0170s) 11/3/2019 11:21:50 PM Collating Solar Systems (0.0110s) 11/3/2019 11:21:50 PM Categorizing All Planets (0.0070s) 11/3/2019 11:21:50 PM Organizing Commands (0.0160s) 11/3/2019 11:21:50 PM Calculating Firing Cones (0.0090s) 11/3/2019 11:21:51 PM Holding Ship Parts For Comfort (0.3921s) 11/3/2019 11:21:52 PM Replicating Terminal (1.4361s) 11/3/2019 11:21:52 PM Issuing Orders (0.0090s) 11/3/2019 11:21:52 PM Augmenting Infusers (0.0090s) 11/3/2019 11:21:52 PM Infusing (0.0180s) 11/3/2019 11:21:52 PM Post-Proton Surge (0.0080s) 11/3/2019 11:21:52 PM Calibrate Weapons Arrays (0.0190s) 11/3/2019 11:21:52 PM Stimulate Modulation (0.0170s) 11/3/2019 11:21:52 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/3/2019 11:21:53 PM Load Surrogates (0.7902s) 11/3/2019 11:21:53 PM Load Historical Documents (0.0090s) 11/3/2019 11:21:53 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Detecting Distant Planets (0.6s) Holding Ship Parts For Comfort (0.4s) Replicating Terminal (1.4s) Load Surrogates (0.8s) 11/3/2019 11:21:53 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/3/2019 11:22:10 PM Start Generate Partial Map with ClustersMicrocosm and seed 54977647 and planet count 100 and 16 factions 11/3/2019 11:22:10 PM World Created, Launching Server 11/3/2019 11:22:10 PM Successfully opened host socket 11/3/2019 11:32:47 PM Start Generate FULL Map with ClustersMicrocosm and seed 54977647 and planet count 100 and 17 factions 11/3/2019 11:32:47 PM Generate FULL Map Complete 11/4/2019 12:21:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 10:42:49 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/4/2019 10:42:49 AM Boot up FleetOS (0.2551s) 11/4/2019 10:42:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 10:42:49 AM Check System Logs For Rogue Intelligence (0.0310s) 11/4/2019 10:42:49 AM Organizing Alien Translation Routines (0.1220s) 11/4/2019 10:42:49 AM Remembering Alamo (0.0350s) 11/4/2019 10:42:49 AM Generating Framerates (0.0190s) 11/4/2019 10:42:49 AM Bring Cloaking Systems Online (0.0120s) 11/4/2019 10:42:49 AM Game Version: 1.001 11/4/2019 10:42:49 AM Eject Trash Into Hyperspace (0.0210s) 11/4/2019 10:42:49 AM Recalculate Speed Of Light (0.0240s) 11/4/2019 10:42:49 AM Check Nearby Stellar Masses (0.0180s) 11/4/2019 10:42:49 AM No resolution change was required. 11/4/2019 10:42:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 10:42:49 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 10:42:49 AM Refresh Optical Lensing (0.0230s) 11/4/2019 10:42:49 AM Revise Fundamental Physical Laws (0.1100s) 11/4/2019 10:42:49 AM Boot Audio Comms (0.0150s) 11/4/2019 10:42:49 AM Establish Individual Audio Links (0.0160s) 11/4/2019 10:42:50 AM Prepare Explosions and Crackles (0.1300s) 11/4/2019 10:42:50 AM Optimize Comfort On Command Decks (0.0760s) 11/4/2019 10:42:50 AM Check For Extra Modules (0.0200s) 11/4/2019 10:42:50 AM Calculate Odds Of Success (0.0200s) 11/4/2019 10:42:50 AM Briefly Panic (0.1570s) 11/4/2019 10:42:50 AM Install Confidence Routines (0.2000s) 11/4/2019 10:42:50 AM Bring Commander Interface Online (0.1050s) 11/4/2019 10:42:50 AM Motivate All Crews (0.0340s) 11/4/2019 10:42:50 AM Externalizing Patterns (0.0230s) 11/4/2019 10:42:50 AM Disengaging Constants (0.1060s) 11/4/2019 10:42:50 AM Late Axionic Computations (0.0980s) 11/4/2019 10:42:50 AM Thinking Of Advice (0.0140s) 11/4/2019 10:42:50 AM Degaussing Advice (0.0460s) 11/4/2019 10:42:50 AM Naming All Known Planets (0.0120s) 11/4/2019 10:42:50 AM Remembering Speeds (0.0110s) 11/4/2019 10:42:50 AM Prioritizing Targets (0.0120s) 11/4/2019 10:42:50 AM Rebooting Sensor Arrays (0.0120s) 11/4/2019 10:42:50 AM Unloading Prismatic Grid (0.0120s) 11/4/2019 10:42:50 AM Thinking Of Objectives (0.0120s) 11/4/2019 10:42:50 AM Re-Aligning Objectives (0.0130s) 11/4/2019 10:42:51 AM Inhibiting Visual Scans (0.0330s) 11/4/2019 10:42:51 AM Synthesizing Vocals (0.0130s) 11/4/2019 10:42:51 AM Ventilating Scenarios (0.0130s) 11/4/2019 10:42:51 AM Decontaminating Targeting Systems (0.0140s) 11/4/2019 10:42:51 AM Ejecting Tactical Core (0.0140s) 11/4/2019 10:42:51 AM Calibrating Formations (0.0120s) 11/4/2019 10:42:51 AM Intercepting Galactic Maps (0.0170s) 11/4/2019 10:42:51 AM Sterilizing Test Chamber (0.0140s) 11/4/2019 10:42:51 AM Faction Diagnostics (0.0200s) 11/4/2019 10:42:51 AM Buffering Hackers (0.0220s) 11/4/2019 10:42:51 AM Inverting Death (0.0160s) 11/4/2019 10:42:51 AM Linear Field Variance (0.0640s) 11/4/2019 10:42:51 AM Charging Marks (0.0120s) 11/4/2019 10:42:51 AM Range Manifolds (0.0130s) 11/4/2019 10:42:51 AM Purging ROFs (0.0110s) 11/4/2019 10:42:51 AM Manipulating Speeds (0.0130s) 11/4/2019 10:42:51 AM Detecting Projectiles (0.0120s) 11/4/2019 10:42:51 AM Grouping Flow Fields (0.0120s) 11/4/2019 10:42:51 AM Modulating Flow Field Groups (0.0160s) 11/4/2019 10:42:51 AM Designing Fleets (0.0460s) 11/4/2019 10:42:51 AM Thinking Of Technologies (0.0130s) 11/4/2019 10:42:51 AM Categorizing Starboard Sensors (0.0130s) 11/4/2019 10:42:51 AM Injecting Galactic Variables (0.0193s) 11/4/2019 10:42:51 AM Discharging Colored Ions (0.0270s) 11/4/2019 10:42:51 AM Replicating Ion Colors (0.0130s) 11/4/2019 10:42:51 AM Investigating Starfields (0.1890s) 11/4/2019 10:42:52 AM Ejecting Distant Planets (0.6854s) 11/4/2019 10:42:52 AM Investigating Map Signatures (0.0250s) 11/4/2019 10:42:52 AM Collating Solar Systems (0.0130s) 11/4/2019 10:42:52 AM Categorizing All Planets (0.0080s) 11/4/2019 10:42:52 AM Organizing Commands (0.0220s) 11/4/2019 10:42:52 AM Calculating Firing Cones (0.0100s) 11/4/2019 10:42:52 AM Disassembling And Reassembling Ship Parts (0.5532s) 11/4/2019 10:42:54 AM Balancing Thermals (1.5103s) 11/4/2019 10:42:54 AM Issuing Orders (0.0080s) 11/4/2019 10:42:54 AM Augmenting Infusers (0.0130s) 11/4/2019 10:42:54 AM Infusing (0.0420s) 11/4/2019 10:42:54 AM Post-Proton Surge (0.0080s) 11/4/2019 10:42:54 AM Calibrate Weapons Arrays (0.0230s) 11/4/2019 10:42:54 AM Stimulate Modulation (0.0180s) 11/4/2019 10:42:54 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 10:42:55 AM Load Surrogates (0.8242s) 11/4/2019 10:42:55 AM Load Historical Documents (0.0070s) 11/4/2019 10:42:55 AM 6.3 seconds total load time. Boot up FleetOS (0.3s) Ejecting Distant Planets (0.7s) Disassembling And Reassembling Ship Parts (0.6s) Balancing Thermals (1.5s) Load Surrogates (0.8s) 11/4/2019 10:42:55 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 10:43:21 AM Successfully opened host socket 11/4/2019 10:55:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 10:55:19 AM PlayerAccount Puffin has now been put in control of faction 11. 11/4/2019 10:55:19 AM PlayerAccount Puffin has now been put in control of faction 11. 11/4/2019 10:55:19 AM Successfully opened host socket 11/4/2019 10:55:19 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/4/2019 10:55:20 AM Generate FULL Map Complete 11/4/2019 11:05:34 AM No resolution change was required. 11/4/2019 11:05:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 11:05:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 11:27:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 11:19:18 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/5/2019 11:19:18 AM Boot up FleetOS (0.2711s) 11/5/2019 11:19:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 11:19:18 AM Check System Logs For Rogue Intelligence (0.0300s) 11/5/2019 11:19:18 AM Organizing Alien Translation Routines (0.1540s) 11/5/2019 11:19:18 AM Remembering Alamo (0.0350s) 11/5/2019 11:19:18 AM Generating Framerates (0.0200s) 11/5/2019 11:19:18 AM Bring Cloaking Systems Online (0.0120s) 11/5/2019 11:19:18 AM Game Version: 1.001 11/5/2019 11:19:18 AM Eject Trash Into Hyperspace (0.0210s) 11/5/2019 11:19:18 AM Recalculate Speed Of Light (0.0270s) 11/5/2019 11:19:18 AM Check Nearby Stellar Masses (0.0170s) 11/5/2019 11:19:18 AM No resolution change was required. 11/5/2019 11:19:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 11:19:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 11:19:18 AM Refresh Optical Lensing (0.0220s) 11/5/2019 11:19:18 AM Revise Fundamental Physical Laws (0.1160s) 11/5/2019 11:19:18 AM Boot Audio Comms (0.0150s) 11/5/2019 11:19:18 AM Establish Individual Audio Links (0.0150s) 11/5/2019 11:19:19 AM Prepare Explosions and Crackles (0.1380s) 11/5/2019 11:19:19 AM Optimize Comfort On Command Decks (0.2941s) 11/5/2019 11:19:19 AM Check For Extra Modules (0.0230s) 11/5/2019 11:19:19 AM Calculate Odds Of Success (0.0220s) 11/5/2019 11:19:19 AM Briefly Panic (0.2741s) 11/5/2019 11:19:19 AM Install Confidence Routines (0.2150s) 11/5/2019 11:19:20 AM Bring Commander Interface Online (0.1090s) 11/5/2019 11:19:20 AM Motivate All Crews (0.0340s) 11/5/2019 11:19:20 AM Externalizing Patterns (0.0220s) 11/5/2019 11:19:20 AM Disengaging Constants (0.1270s) 11/5/2019 11:19:20 AM Late Axionic Computations (0.1570s) 11/5/2019 11:19:20 AM Thinking Of Advice (0.0180s) 11/5/2019 11:19:20 AM Degaussing Advice (0.0480s) 11/5/2019 11:19:20 AM Naming All Known Planets (0.0130s) 11/5/2019 11:19:20 AM Remembering Speeds (0.0140s) 11/5/2019 11:19:20 AM Prioritizing Targets (0.0130s) 11/5/2019 11:19:20 AM Rebooting Sensor Arrays (0.0130s) 11/5/2019 11:19:20 AM Unloading Prismatic Grid (0.0120s) 11/5/2019 11:19:20 AM Thinking Of Objectives (0.0130s) 11/5/2019 11:19:20 AM Re-Aligning Objectives (0.0140s) 11/5/2019 11:19:20 AM Inhibiting Visual Scans (0.0340s) 11/5/2019 11:19:20 AM Synthesizing Vocals (0.0140s) 11/5/2019 11:19:20 AM Ventilating Scenarios (0.0130s) 11/5/2019 11:19:20 AM Decontaminating Targeting Systems (0.0130s) 11/5/2019 11:19:20 AM Ejecting Tactical Core (0.0150s) 11/5/2019 11:19:20 AM Calibrating Formations (0.0130s) 11/5/2019 11:19:20 AM Intercepting Galactic Maps (0.0170s) 11/5/2019 11:19:20 AM Sterilizing Test Chamber (0.0140s) 11/5/2019 11:19:20 AM Faction Diagnostics (0.0210s) 11/5/2019 11:19:20 AM Buffering Hackers (0.0230s) 11/5/2019 11:19:20 AM Inverting Death (0.0190s) 11/5/2019 11:19:20 AM Linear Field Variance (0.0860s) 11/5/2019 11:19:20 AM Charging Marks (0.0180s) 11/5/2019 11:19:20 AM Range Manifolds (0.0140s) 11/5/2019 11:19:20 AM Purging ROFs (0.0130s) 11/5/2019 11:19:20 AM Manipulating Speeds (0.0150s) 11/5/2019 11:19:20 AM Detecting Projectiles (0.0140s) 11/5/2019 11:19:20 AM Grouping Flow Fields (0.0150s) 11/5/2019 11:19:20 AM Modulating Flow Field Groups (0.0190s) 11/5/2019 11:19:20 AM Designing Fleets (0.0470s) 11/5/2019 11:19:20 AM Thinking Of Technologies (0.0130s) 11/5/2019 11:19:21 AM Categorizing Starboard Sensors (0.0140s) 11/5/2019 11:19:21 AM Injecting Galactic Variables (0.0190s) 11/5/2019 11:19:21 AM Discharging Colored Ions (0.0280s) 11/5/2019 11:19:21 AM Replicating Ion Colors (0.0120s) 11/5/2019 11:19:21 AM Investigating Starfields (0.5811s) 11/5/2019 11:19:23 AM Pillaging Distant Planets (2.1935s) 11/5/2019 11:19:23 AM Investigating Map Signatures (0.0310s) 11/5/2019 11:19:23 AM Collating Solar Systems (0.0140s) 11/5/2019 11:19:23 AM Categorizing All Planets (0.0090s) 11/5/2019 11:19:23 AM Organizing Commands (0.0230s) 11/5/2019 11:19:23 AM Calculating Firing Cones (0.0100s) 11/5/2019 11:19:24 AM Developing New Ship Parts (0.7422s) 11/5/2019 11:19:28 AM Resynchronize Auxiliary Primaries (3.6415s) 11/5/2019 11:19:28 AM Issuing Orders (0.0090s) 11/5/2019 11:19:28 AM Augmenting Infusers (0.0120s) 11/5/2019 11:19:28 AM Infusing (0.0430s) 11/5/2019 11:19:28 AM Post-Proton Surge (0.0080s) 11/5/2019 11:19:28 AM Calibrate Weapons Arrays (0.0210s) 11/5/2019 11:19:28 AM Stimulate Modulation (0.0210s) 11/5/2019 11:19:28 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/5/2019 11:19:29 AM Load Surrogates (0.8702s) 11/5/2019 11:19:29 AM Load Historical Documents (0.0143s) 11/5/2019 11:19:29 AM 11.1 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Pillaging Distant Planets (2.2s) Developing New Ship Parts (0.7s) Resynchronize Auxiliary Primaries (3.6s) Load Surrogates (0.9s) 11/5/2019 11:19:29 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 11:20:07 AM Successfully opened host socket 11/5/2019 11:30:20 AM No resolution change was required. 11/5/2019 11:30:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 11:30:20 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/5/2019 11:38:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 11:38:37 AM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 11:38:37 AM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 11:38:37 AM Successfully opened host socket 11/5/2019 11:38:37 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/5/2019 11:38:38 AM Generate FULL Map Complete 11/5/2019 11:45:28 AM Exception in HandleLODsAndShipPartAnimations P2 stage 8000 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00241] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in <77551c088397472ca8018e14ddc9b6ae>:0 11/5/2019 12:29:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 12:26:28 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 12:26:28 PM Boot up FleetOS (0.2981s) 11/6/2019 12:26:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 12:26:28 PM Check System Logs For Rogue Intelligence (0.0320s) 11/6/2019 12:26:28 PM Organizing Alien Translation Routines (0.1370s) 11/6/2019 12:26:28 PM Remembering Alamo (0.0360s) 11/6/2019 12:26:28 PM Generating Framerates (0.0210s) 11/6/2019 12:26:28 PM Bring Cloaking Systems Online (0.0180s) 11/6/2019 12:26:28 PM Game Version: 1.003 11/6/2019 12:26:28 PM Eject Trash Into Hyperspace (0.0220s) 11/6/2019 12:26:28 PM Recalculate Speed Of Light (0.0270s) 11/6/2019 12:26:28 PM Check Nearby Stellar Masses (0.0180s) 11/6/2019 12:26:28 PM No resolution change was required. 11/6/2019 12:26:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 12:26:28 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/6/2019 12:26:28 PM Refresh Optical Lensing (0.0250s) 11/6/2019 12:26:28 PM Revise Fundamental Physical Laws (0.1140s) 11/6/2019 12:26:28 PM Boot Audio Comms (0.0170s) 11/6/2019 12:26:28 PM Establish Individual Audio Links (0.0160s) 11/6/2019 12:26:28 PM Prepare Explosions and Crackles (0.1020s) 11/6/2019 12:26:29 PM Optimize Comfort On Command Decks (0.2811s) 11/6/2019 12:26:29 PM Check For Extra Modules (0.0230s) 11/6/2019 12:26:29 PM Calculate Odds Of Success (0.0220s) 11/6/2019 12:26:29 PM Briefly Panic (0.2699s) 11/6/2019 12:26:29 PM Install Confidence Routines (0.2070s) 11/6/2019 12:26:29 PM Bring Commander Interface Online (0.1240s) 11/6/2019 12:26:29 PM Motivate All Crews (0.0420s) 11/6/2019 12:26:29 PM Externalizing Patterns (0.0260s) 11/6/2019 12:26:30 PM Disengaging Constants (0.1180s) 11/6/2019 12:26:30 PM Late Axionic Computations (0.1540s) 11/6/2019 12:26:30 PM Thinking Of Advice (0.0140s) 11/6/2019 12:26:30 PM Degaussing Advice (0.0590s) 11/6/2019 12:26:30 PM Naming All Known Planets (0.0160s) 11/6/2019 12:26:30 PM Remembering Speeds (0.0140s) 11/6/2019 12:26:30 PM Prioritizing Targets (0.0150s) 11/6/2019 12:26:30 PM Rebooting Sensor Arrays (0.0120s) 11/6/2019 12:26:30 PM Unloading Prismatic Grid (0.0150s) 11/6/2019 12:26:30 PM Thinking Of Objectives (0.0120s) 11/6/2019 12:26:30 PM Re-Aligning Objectives (0.0150s) 11/6/2019 12:26:30 PM Inhibiting Visual Scans (0.0380s) 11/6/2019 12:26:30 PM Synthesizing Vocals (0.0140s) 11/6/2019 12:26:30 PM Ventilating Scenarios (0.0120s) 11/6/2019 12:26:30 PM Decontaminating Targeting Systems (0.0140s) 11/6/2019 12:26:30 PM Ejecting Tactical Core (0.0130s) 11/6/2019 12:26:30 PM Calibrating Formations (0.0130s) 11/6/2019 12:26:30 PM Intercepting Galactic Maps (0.0179s) 11/6/2019 12:26:30 PM Sterilizing Test Chamber (0.0170s) 11/6/2019 12:26:30 PM Faction Diagnostics (0.0220s) 11/6/2019 12:26:30 PM Buffering Hackers (0.0240s) 11/6/2019 12:26:30 PM Inverting Death (0.0180s) 11/6/2019 12:26:30 PM Linear Field Variance (0.0700s) 11/6/2019 12:26:30 PM Charging Marks (0.0200s) 11/6/2019 12:26:30 PM Range Manifolds (0.0160s) 11/6/2019 12:26:30 PM Purging ROFs (0.0120s) 11/6/2019 12:26:30 PM Manipulating Speeds (0.0130s) 11/6/2019 12:26:30 PM Detecting Projectiles (0.0170s) 11/6/2019 12:26:30 PM Grouping Flow Fields (0.0130s) 11/6/2019 12:26:30 PM Modulating Flow Field Groups (0.0180s) 11/6/2019 12:26:30 PM Designing Fleets (0.0610s) 11/6/2019 12:26:30 PM Thinking Of Technologies (0.0140s) 11/6/2019 12:26:30 PM Categorizing Starboard Sensors (0.0140s) 11/6/2019 12:26:30 PM Injecting Galactic Variables (0.0210s) 11/6/2019 12:26:30 PM Discharging Colored Ions (0.0280s) 11/6/2019 12:26:30 PM Replicating Ion Colors (0.0140s) 11/6/2019 12:26:31 PM Investigating Starfields (0.5741s) 11/6/2019 12:26:33 PM Mapping Distant Planets (2.2064s) 11/6/2019 12:26:33 PM Investigating Map Signatures (0.0300s) 11/6/2019 12:26:33 PM Collating Solar Systems (0.0180s) 11/6/2019 12:26:33 PM Categorizing All Planets (0.0120s) 11/6/2019 12:26:33 PM Organizing Commands (0.0250s) 11/6/2019 12:26:33 PM Calculating Firing Cones (0.0100s) 11/6/2019 12:26:34 PM Wearing Ship Parts On Head (0.7332s) 11/6/2019 12:26:38 PM Re-inverting All Vacuum Chambers (3.6713s) 11/6/2019 12:26:38 PM Issuing Orders (0.0100s) 11/6/2019 12:26:38 PM Augmenting Infusers (0.0130s) 11/6/2019 12:26:38 PM Infusing (0.0460s) 11/6/2019 12:26:38 PM Post-Proton Surge (0.0100s) 11/6/2019 12:26:38 PM Calibrate Weapons Arrays (0.0260s) 11/6/2019 12:26:38 PM Stimulate Modulation (0.0200s) 11/6/2019 12:26:38 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/6/2019 12:26:39 PM Load Surrogates (0.8852s) 11/6/2019 12:26:39 PM Load Historical Documents (0.0090s) 11/6/2019 12:26:39 PM 11.2 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.6s) Mapping Distant Planets (2.2s) Wearing Ship Parts On Head (0.7s) Re-inverting All Vacuum Chambers (3.7s) Load Surrogates (0.9s) 11/6/2019 12:26:39 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 12:28:03 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 12:28:03 PM Boot up FleetOS (0.2851s) 11/6/2019 12:28:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 12:28:03 PM Check System Logs For Rogue Intelligence (0.0260s) 11/6/2019 12:28:03 PM Organizing Alien Translation Routines (0.1390s) 11/6/2019 12:28:03 PM Remembering Alamo (0.0280s) 11/6/2019 12:28:03 PM Generating Framerates (0.0170s) 11/6/2019 12:28:03 PM Bring Cloaking Systems Online (0.0090s) 11/6/2019 12:28:03 PM Game Version: 1.003 11/6/2019 12:28:03 PM Eject Trash Into Hyperspace (0.0200s) 11/6/2019 12:28:03 PM Recalculate Speed Of Light (0.0220s) 11/6/2019 12:28:03 PM Check Nearby Stellar Masses (0.0170s) 11/6/2019 12:28:03 PM No resolution change was required. 11/6/2019 12:28:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 12:28:03 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/6/2019 12:28:03 PM Refresh Optical Lensing (0.0230s) 11/6/2019 12:28:03 PM Revise Fundamental Physical Laws (0.0960s) 11/6/2019 12:28:03 PM Boot Audio Comms (0.0160s) 11/6/2019 12:28:03 PM Establish Individual Audio Links (0.0150s) 11/6/2019 12:28:04 PM Prepare Explosions and Crackles (0.0870s) 11/6/2019 12:28:04 PM Optimize Comfort On Command Decks (0.0640s) 11/6/2019 12:28:04 PM Check For Extra Modules (0.0180s) 11/6/2019 12:28:04 PM Calculate Odds Of Success (0.0160s) 11/6/2019 12:28:04 PM Briefly Panic (0.1486s) 11/6/2019 12:28:04 PM Install Confidence Routines (0.1920s) 11/6/2019 12:28:04 PM Bring Commander Interface Online (0.0770s) 11/6/2019 12:28:04 PM Motivate All Crews (0.0281s) 11/6/2019 12:28:04 PM Externalizing Patterns (0.0150s) 11/6/2019 12:28:04 PM Disengaging Constants (0.0320s) 11/6/2019 12:28:04 PM Late Axionic Computations (0.0539s) 11/6/2019 12:28:04 PM Thinking Of Advice (0.0090s) 11/6/2019 12:28:04 PM Degaussing Advice (0.0150s) 11/6/2019 12:28:04 PM Naming All Known Planets (0.0090s) 11/6/2019 12:28:04 PM Remembering Speeds (0.0100s) 11/6/2019 12:28:04 PM Prioritizing Targets (0.0100s) 11/6/2019 12:28:04 PM Rebooting Sensor Arrays (0.0090s) 11/6/2019 12:28:04 PM Unloading Prismatic Grid (0.0100s) 11/6/2019 12:28:04 PM Thinking Of Objectives (0.0090s) 11/6/2019 12:28:04 PM Re-Aligning Objectives (0.0100s) 11/6/2019 12:28:04 PM Inhibiting Visual Scans (0.0130s) 11/6/2019 12:28:04 PM Synthesizing Vocals (0.0100s) 11/6/2019 12:28:04 PM Ventilating Scenarios (0.0090s) 11/6/2019 12:28:04 PM Decontaminating Targeting Systems (0.0100s) 11/6/2019 12:28:04 PM Ejecting Tactical Core (0.0110s) 11/6/2019 12:28:04 PM Calibrating Formations (0.0100s) 11/6/2019 12:28:04 PM Intercepting Galactic Maps (0.0110s) 11/6/2019 12:28:04 PM Sterilizing Test Chamber (0.0120s) 11/6/2019 12:28:04 PM Faction Diagnostics (0.0140s) 11/6/2019 12:28:04 PM Buffering Hackers (0.0150s) 11/6/2019 12:28:04 PM Inverting Death (0.0100s) 11/6/2019 12:28:04 PM Linear Field Variance (0.0640s) 11/6/2019 12:28:04 PM Charging Marks (0.0140s) 11/6/2019 12:28:04 PM Range Manifolds (0.0130s) 11/6/2019 12:28:04 PM Purging ROFs (0.0130s) 11/6/2019 12:28:04 PM Manipulating Speeds (0.0140s) 11/6/2019 12:28:04 PM Detecting Projectiles (0.0090s) 11/6/2019 12:28:04 PM Grouping Flow Fields (0.0100s) 11/6/2019 12:28:05 PM Modulating Flow Field Groups (0.0120s) 11/6/2019 12:28:05 PM Designing Fleets (0.0150s) 11/6/2019 12:28:05 PM Thinking Of Technologies (0.0100s) 11/6/2019 12:28:05 PM Categorizing Starboard Sensors (0.0090s) 11/6/2019 12:28:05 PM Injecting Galactic Variables (0.0110s) 11/6/2019 12:28:05 PM Discharging Colored Ions (0.0290s) 11/6/2019 12:28:05 PM Replicating Ion Colors (0.0090s) 11/6/2019 12:28:05 PM Investigating Starfields (0.1750s) 11/6/2019 12:28:05 PM Scouring Distant Planets (0.6755s) 11/6/2019 12:28:05 PM Investigating Map Signatures (0.0140s) 11/6/2019 12:28:05 PM Collating Solar Systems (0.0100s) 11/6/2019 12:28:05 PM Categorizing All Planets (0.0080s) 11/6/2019 12:28:05 PM Organizing Commands (0.0160s) 11/6/2019 12:28:06 PM Calculating Firing Cones (0.0080s) 11/6/2019 12:28:06 PM Divulge Ship Part Schematics To Enemy (0.3901s) 11/6/2019 12:28:07 PM Irradiating Low-Ranking Crew (1.4143s) 11/6/2019 12:28:07 PM Issuing Orders (0.0080s) 11/6/2019 12:28:07 PM Augmenting Infusers (0.0090s) 11/6/2019 12:28:07 PM Infusing (0.0190s) 11/6/2019 12:28:07 PM Post-Proton Surge (0.0080s) 11/6/2019 12:28:07 PM Calibrate Weapons Arrays (0.0200s) 11/6/2019 12:28:07 PM Stimulate Modulation (0.0180s) 11/6/2019 12:28:07 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/6/2019 12:28:08 PM Load Surrogates (0.7680s) 11/6/2019 12:28:08 PM Load Historical Documents (0.0080s) 11/6/2019 12:28:08 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Scouring Distant Planets (0.7s) Divulge Ship Part Schematics To Enemy (0.4s) Irradiating Low-Ranking Crew (1.4s) Load Surrogates (0.8s) 11/6/2019 12:28:08 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 10:22:44 PM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 10:22:44 PM Boot up FleetOS (0.2791s) 11/6/2019 10:22:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 10:22:44 PM Check System Logs For Rogue Intelligence (0.0270s) 11/6/2019 10:22:44 PM Organizing Alien Translation Routines (0.1470s) 11/6/2019 10:22:44 PM Remembering Alamo (0.0380s) 11/6/2019 10:22:44 PM Generating Framerates (0.0190s) 11/6/2019 10:22:44 PM Bring Cloaking Systems Online (0.0130s) 11/6/2019 10:22:44 PM Game Version: 1.005 11/6/2019 10:22:44 PM Eject Trash Into Hyperspace (0.0240s) 11/6/2019 10:22:44 PM Recalculate Speed Of Light (0.0250s) 11/6/2019 10:22:45 PM Check Nearby Stellar Masses (0.0170s) 11/6/2019 10:22:45 PM No resolution change was required. 11/6/2019 10:22:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 10:22:45 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/6/2019 10:22:45 PM Refresh Optical Lensing (0.0250s) 11/6/2019 10:22:45 PM Revise Fundamental Physical Laws (0.1110s) 11/6/2019 10:22:45 PM Boot Audio Comms (0.0160s) 11/6/2019 10:22:45 PM Establish Individual Audio Links (0.0160s) 11/6/2019 10:22:45 PM Prepare Explosions and Crackles (0.0930s) 11/6/2019 10:22:45 PM Optimize Comfort On Command Decks (0.0750s) 11/6/2019 10:22:45 PM Check For Extra Modules (0.0210s) 11/6/2019 10:22:45 PM Calculate Odds Of Success (0.0200s) 11/6/2019 10:22:45 PM Briefly Panic (0.1535s) 11/6/2019 10:22:45 PM Install Confidence Routines (0.1977s) 11/6/2019 10:22:45 PM Bring Commander Interface Online (0.1110s) 11/6/2019 10:22:45 PM Motivate All Crews (0.0340s) 11/6/2019 10:22:45 PM Externalizing Patterns (0.0220s) 11/6/2019 10:22:46 PM Disengaging Constants (0.1170s) 11/6/2019 10:22:46 PM Late Axionic Computations (0.1090s) 11/6/2019 10:22:46 PM Thinking Of Advice (0.0150s) 11/6/2019 10:22:46 PM Degaussing Advice (0.0540s) 11/6/2019 10:22:46 PM Naming All Known Planets (0.0130s) 11/6/2019 10:22:46 PM Remembering Speeds (0.0120s) 11/6/2019 10:22:46 PM Prioritizing Targets (0.0140s) 11/6/2019 10:22:46 PM Rebooting Sensor Arrays (0.0150s) 11/6/2019 10:22:46 PM Unloading Prismatic Grid (0.0130s) 11/6/2019 10:22:46 PM Thinking Of Objectives (0.0140s) 11/6/2019 10:22:46 PM Re-Aligning Objectives (0.0160s) 11/6/2019 10:22:46 PM Inhibiting Visual Scans (0.0360s) 11/6/2019 10:22:46 PM Synthesizing Vocals (0.0140s) 11/6/2019 10:22:46 PM Ventilating Scenarios (0.0120s) 11/6/2019 10:22:46 PM Decontaminating Targeting Systems (0.0130s) 11/6/2019 10:22:46 PM Ejecting Tactical Core (0.0130s) 11/6/2019 10:22:46 PM Calibrating Formations (0.0120s) 11/6/2019 10:22:46 PM Intercepting Galactic Maps (0.0170s) 11/6/2019 10:22:46 PM Sterilizing Test Chamber (0.0140s) 11/6/2019 10:22:46 PM Faction Diagnostics (0.0220s) 11/6/2019 10:22:46 PM Buffering Hackers (0.0220s) 11/6/2019 10:22:46 PM Inverting Death (0.0170s) 11/6/2019 10:22:46 PM Linear Field Variance (0.0720s) 11/6/2019 10:22:46 PM Charging Marks (0.0130s) 11/6/2019 10:22:46 PM Range Manifolds (0.0120s) 11/6/2019 10:22:46 PM Purging ROFs (0.0120s) 11/6/2019 10:22:46 PM Manipulating Speeds (0.0130s) 11/6/2019 10:22:46 PM Detecting Projectiles (0.0130s) 11/6/2019 10:22:46 PM Grouping Flow Fields (0.0130s) 11/6/2019 10:22:46 PM Modulating Flow Field Groups (0.0170s) 11/6/2019 10:22:46 PM Designing Fleets (0.0480s) 11/6/2019 10:22:46 PM Thinking Of Technologies (0.0140s) 11/6/2019 10:22:46 PM Categorizing Starboard Sensors (0.0150s) 11/6/2019 10:22:46 PM Injecting Galactic Variables (0.0250s) 11/6/2019 10:22:46 PM Discharging Colored Ions (0.0320s) 11/6/2019 10:22:46 PM Replicating Ion Colors (0.0140s) 11/6/2019 10:22:46 PM Investigating Starfields (0.2000s) 11/6/2019 10:22:47 PM Ejecting Distant Planets (0.6732s) 11/6/2019 10:22:47 PM Investigating Map Signatures (0.0250s) 11/6/2019 10:22:47 PM Collating Solar Systems (0.0150s) 11/6/2019 10:22:47 PM Categorizing All Planets (0.0080s) 11/6/2019 10:22:47 PM Organizing Commands (0.0230s) 11/6/2019 10:22:47 PM Calculating Firing Cones (0.0080s) 11/6/2019 10:22:48 PM Declaring Ship Parts At Customs (0.5551s) 11/6/2019 10:22:49 PM Rewire Lower Decks (1.5218s) 11/6/2019 10:22:49 PM Issuing Orders (0.0100s) 11/6/2019 10:22:49 PM Augmenting Infusers (0.0130s) 11/6/2019 10:22:49 PM Infusing (0.0440s) 11/6/2019 10:22:49 PM Post-Proton Surge (0.0090s) 11/6/2019 10:22:49 PM Calibrate Weapons Arrays (0.0240s) 11/6/2019 10:22:49 PM Stimulate Modulation (0.0180s) 11/6/2019 10:22:50 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 10:22:50 PM Load Surrogates (0.8671s) 11/6/2019 10:22:50 PM Load Historical Documents (0.0080s) 11/6/2019 10:22:50 PM 6.4 seconds total load time. Boot up FleetOS (0.3s) Ejecting Distant Planets (0.7s) Declaring Ship Parts At Customs (0.6s) Rewire Lower Decks (1.5s) Load Surrogates (0.9s) 11/6/2019 10:22:51 PM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 10:23:30 PM Successfully opened host socket 11/6/2019 10:24:36 PM ----------- DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\2 Stars'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 11/6/2019 10:24:36 PM ErrorsReportedByEngine: ----------- DirectoryNotFoundException: Could not find a part of the path 'E:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\2 Stars'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <9054bb0c90b14ce98c55552e2156e228>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 11/6/2019 10:24:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 10:24:59 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:24:59 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:24:59 PM Successfully opened host socket 11/6/2019 10:24:59 PM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/6/2019 10:24:59 PM Generate FULL Map Complete 11/6/2019 10:42:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 10:42:47 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:42:47 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:42:47 PM Successfully opened host socket 11/6/2019 10:42:47 PM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/6/2019 10:42:47 PM Generate FULL Map Complete 11/6/2019 10:52:48 PM No resolution change was required. 11/6/2019 10:52:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 10:52:48 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/6/2019 10:53:37 PM No resolution change was required. 11/6/2019 10:53:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 10:53:37 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/6/2019 10:57:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 10:57:01 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:57:01 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 10:57:01 PM Successfully opened host socket 11/6/2019 10:57:01 PM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/6/2019 10:57:01 PM Generate FULL Map Complete 11/6/2019 11:21:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 10:20:53 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/7/2019 10:20:53 AM Boot up FleetOS (0.2631s) 11/7/2019 10:20:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 10:20:53 AM Check System Logs For Rogue Intelligence (0.0280s) 11/7/2019 10:20:53 AM Organizing Alien Translation Routines (0.0600s) 11/7/2019 10:20:53 AM Remembering Alamo (0.0240s) 11/7/2019 10:20:53 AM Generating Framerates (0.0160s) 11/7/2019 10:20:53 AM Bring Cloaking Systems Online (0.0090s) 11/7/2019 10:20:53 AM Game Version: 1.005 11/7/2019 10:20:53 AM Eject Trash Into Hyperspace (0.0170s) 11/7/2019 10:20:53 AM Recalculate Speed Of Light (0.0160s) 11/7/2019 10:20:53 AM Check Nearby Stellar Masses (0.0170s) 11/7/2019 10:20:53 AM No resolution change was required. 11/7/2019 10:20:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:20:53 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/7/2019 10:20:53 AM Refresh Optical Lensing (0.0250s) 11/7/2019 10:20:53 AM Revise Fundamental Physical Laws (0.0230s) 11/7/2019 10:20:53 AM Boot Audio Comms (0.0130s) 11/7/2019 10:20:53 AM Establish Individual Audio Links (0.0120s) 11/7/2019 10:20:54 AM Prepare Explosions and Crackles (0.0820s) 11/7/2019 10:20:54 AM Optimize Comfort On Command Decks (0.0620s) 11/7/2019 10:20:54 AM Check For Extra Modules (0.0220s) 11/7/2019 10:20:54 AM Calculate Odds Of Success (0.0160s) 11/7/2019 10:20:54 AM Briefly Panic (0.1470s) 11/7/2019 10:20:54 AM Install Confidence Routines (0.1970s) 11/7/2019 10:20:54 AM Bring Commander Interface Online (0.0750s) 11/7/2019 10:20:54 AM Motivate All Crews (0.0280s) 11/7/2019 10:20:54 AM Externalizing Patterns (0.0160s) 11/7/2019 10:20:54 AM Disengaging Constants (0.0310s) 11/7/2019 10:20:54 AM Late Axionic Computations (0.0540s) 11/7/2019 10:20:54 AM Thinking Of Advice (0.0110s) 11/7/2019 10:20:54 AM Degaussing Advice (0.0150s) 11/7/2019 10:20:54 AM Naming All Known Planets (0.0080s) 11/7/2019 10:20:54 AM Remembering Speeds (0.0100s) 11/7/2019 10:20:54 AM Prioritizing Targets (0.0100s) 11/7/2019 10:20:54 AM Rebooting Sensor Arrays (0.0090s) 11/7/2019 10:20:54 AM Unloading Prismatic Grid (0.0090s) 11/7/2019 10:20:54 AM Thinking Of Objectives (0.0100s) 11/7/2019 10:20:54 AM Re-Aligning Objectives (0.0090s) 11/7/2019 10:20:54 AM Inhibiting Visual Scans (0.0130s) 11/7/2019 10:20:54 AM Synthesizing Vocals (0.0110s) 11/7/2019 10:20:54 AM Ventilating Scenarios (0.0090s) 11/7/2019 10:20:54 AM Decontaminating Targeting Systems (0.0090s) 11/7/2019 10:20:54 AM Ejecting Tactical Core (0.0100s) 11/7/2019 10:20:54 AM Calibrating Formations (0.0090s) 11/7/2019 10:20:54 AM Intercepting Galactic Maps (0.0100s) 11/7/2019 10:20:54 AM Sterilizing Test Chamber (0.0120s) 11/7/2019 10:20:54 AM Faction Diagnostics (0.0140s) 11/7/2019 10:20:54 AM Buffering Hackers (0.0150s) 11/7/2019 10:20:54 AM Inverting Death (0.0110s) 11/7/2019 10:20:54 AM Linear Field Variance (0.0600s) 11/7/2019 10:20:55 AM Charging Marks (0.0100s) 11/7/2019 10:20:55 AM Range Manifolds (0.0090s) 11/7/2019 10:20:55 AM Purging ROFs (0.0100s) 11/7/2019 10:20:55 AM Manipulating Speeds (0.0100s) 11/7/2019 10:20:55 AM Detecting Projectiles (0.0140s) 11/7/2019 10:20:55 AM Grouping Flow Fields (0.0100s) 11/7/2019 10:20:55 AM Modulating Flow Field Groups (0.0130s) 11/7/2019 10:20:55 AM Designing Fleets (0.0160s) 11/7/2019 10:20:55 AM Thinking Of Technologies (0.0110s) 11/7/2019 10:20:55 AM Categorizing Starboard Sensors (0.0100s) 11/7/2019 10:20:55 AM Injecting Galactic Variables (0.0130s) 11/7/2019 10:20:55 AM Discharging Colored Ions (0.0230s) 11/7/2019 10:20:55 AM Replicating Ion Colors (0.0100s) 11/7/2019 10:20:55 AM Investigating Starfields (0.1830s) 11/7/2019 10:20:56 AM Crawling Distant Planets (0.7152s) 11/7/2019 10:20:56 AM Investigating Map Signatures (0.0210s) 11/7/2019 10:20:56 AM Collating Solar Systems (0.0170s) 11/7/2019 10:20:56 AM Categorizing All Planets (0.0120s) 11/7/2019 10:20:56 AM Organizing Commands (0.0250s) 11/7/2019 10:20:56 AM Calculating Firing Cones (0.0080s) 11/7/2019 10:20:56 AM Fumbling With Ship Parts (0.5391s) 11/7/2019 10:20:58 AM Ensure Ordnance Functional (1.4483s) 11/7/2019 10:20:58 AM Issuing Orders (0.0100s) 11/7/2019 10:20:58 AM Augmenting Infusers (0.0130s) 11/7/2019 10:20:58 AM Infusing (0.0430s) 11/7/2019 10:20:58 AM Post-Proton Surge (0.0100s) 11/7/2019 10:20:58 AM Calibrate Weapons Arrays (0.0250s) 11/7/2019 10:20:58 AM Stimulate Modulation (0.0240s) 11/7/2019 10:20:58 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 10:20:59 AM Load Surrogates (0.8579s) 11/7/2019 10:20:59 AM Load Historical Documents (0.0070s) 11/7/2019 10:20:59 AM 5.7 seconds total load time. Boot up FleetOS (0.3s) Crawling Distant Planets (0.7s) Fumbling With Ship Parts (0.5s) Ensure Ordnance Functional (1.4s) Load Surrogates (0.9s) 11/7/2019 10:20:59 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 10:21:11 AM Successfully opened host socket 11/7/2019 10:21:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 10:21:41 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 10:21:41 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 10:21:41 AM Successfully opened host socket 11/7/2019 10:21:41 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/7/2019 10:21:41 AM Generate FULL Map Complete 11/7/2019 10:31:55 AM No resolution change was required. 11/7/2019 10:31:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:31:55 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 11/7/2019 10:47:00 AM No resolution change was required. 11/7/2019 10:47:00 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:47:00 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 10:47:16 AM No resolution change was required. 11/7/2019 10:47:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:47:16 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 10:47:22 AM No resolution change was required. 11/7/2019 10:47:22 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:47:22 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 10:49:28 AM No resolution change was required. 11/7/2019 10:49:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:49:28 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 10:49:51 AM No resolution change was required. 11/7/2019 10:49:51 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 10:49:51 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 11:03:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 11:11:51 AM Current directory used: E:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/7/2019 11:11:51 AM Boot up FleetOS (0.2601s) 11/7/2019 11:11:51 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 Ti graphicsDeviceID: 6918 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11127 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 2700X Eight-Core Processor processorCount: 16 processorFrequency: 3693 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 11:11:51 AM Check System Logs For Rogue Intelligence (0.0340s) 11/7/2019 11:11:51 AM Organizing Alien Translation Routines (0.1270s) 11/7/2019 11:11:51 AM Remembering Alamo (0.0290s) 11/7/2019 11:11:51 AM Generating Framerates (0.0160s) 11/7/2019 11:11:51 AM Bring Cloaking Systems Online (0.0100s) 11/7/2019 11:11:51 AM Game Version: 1.005 11/7/2019 11:11:51 AM Eject Trash Into Hyperspace (0.0210s) 11/7/2019 11:11:51 AM Recalculate Speed Of Light (0.0220s) 11/7/2019 11:11:51 AM Check Nearby Stellar Masses (0.0170s) 11/7/2019 11:11:51 AM No resolution change was required. 11/7/2019 11:11:51 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 11:11:51 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 11:11:51 AM Refresh Optical Lensing (0.0250s) 11/7/2019 11:11:51 AM Revise Fundamental Physical Laws (0.0990s) 11/7/2019 11:11:51 AM Boot Audio Comms (0.0120s) 11/7/2019 11:11:51 AM Establish Individual Audio Links (0.0150s) 11/7/2019 11:11:51 AM Prepare Explosions and Crackles (0.1290s) 11/7/2019 11:11:51 AM Optimize Comfort On Command Decks (0.0710s) 11/7/2019 11:11:51 AM Check For Extra Modules (0.0190s) 11/7/2019 11:11:51 AM Calculate Odds Of Success (0.0210s) 11/7/2019 11:11:52 AM Briefly Panic (0.1574s) 11/7/2019 11:11:52 AM Install Confidence Routines (0.1993s) 11/7/2019 11:11:52 AM Bring Commander Interface Online (0.1060s) 11/7/2019 11:11:52 AM Motivate All Crews (0.0320s) 11/7/2019 11:11:52 AM Externalizing Patterns (0.0220s) 11/7/2019 11:11:52 AM Disengaging Constants (0.0910s) 11/7/2019 11:11:52 AM Late Axionic Computations (0.0980s) 11/7/2019 11:11:52 AM Thinking Of Advice (0.0110s) 11/7/2019 11:11:52 AM Degaussing Advice (0.0540s) 11/7/2019 11:11:52 AM Naming All Known Planets (0.0140s) 11/7/2019 11:11:52 AM Remembering Speeds (0.0110s) 11/7/2019 11:11:52 AM Prioritizing Targets (0.0100s) 11/7/2019 11:11:52 AM Rebooting Sensor Arrays (0.0090s) 11/7/2019 11:11:52 AM Unloading Prismatic Grid (0.0100s) 11/7/2019 11:11:52 AM Thinking Of Objectives (0.0130s) 11/7/2019 11:11:52 AM Re-Aligning Objectives (0.0150s) 11/7/2019 11:11:52 AM Inhibiting Visual Scans (0.0300s) 11/7/2019 11:11:52 AM Synthesizing Vocals (0.0120s) 11/7/2019 11:11:52 AM Ventilating Scenarios (0.0130s) 11/7/2019 11:11:52 AM Decontaminating Targeting Systems (0.0140s) 11/7/2019 11:11:52 AM Ejecting Tactical Core (0.0130s) 11/7/2019 11:11:52 AM Calibrating Formations (0.0140s) 11/7/2019 11:11:52 AM Intercepting Galactic Maps (0.0150s) 11/7/2019 11:11:52 AM Sterilizing Test Chamber (0.0120s) 11/7/2019 11:11:52 AM Faction Diagnostics (0.0190s) 11/7/2019 11:11:52 AM Buffering Hackers (0.0230s) 11/7/2019 11:11:52 AM Inverting Death (0.0150s) 11/7/2019 11:11:53 AM Linear Field Variance (0.0740s) 11/7/2019 11:11:53 AM Charging Marks (0.0150s) 11/7/2019 11:11:53 AM Range Manifolds (0.0150s) 11/7/2019 11:11:53 AM Purging ROFs (0.0140s) 11/7/2019 11:11:53 AM Manipulating Speeds (0.0120s) 11/7/2019 11:11:53 AM Detecting Projectiles (0.0140s) 11/7/2019 11:11:53 AM Grouping Flow Fields (0.0140s) 11/7/2019 11:11:53 AM Modulating Flow Field Groups (0.0200s) 11/7/2019 11:11:53 AM Designing Fleets (0.0450s) 11/7/2019 11:11:53 AM Thinking Of Technologies (0.0150s) 11/7/2019 11:11:53 AM Categorizing Starboard Sensors (0.0130s) 11/7/2019 11:11:53 AM Injecting Galactic Variables (0.0180s) 11/7/2019 11:11:53 AM Discharging Colored Ions (0.0280s) 11/7/2019 11:11:53 AM Replicating Ion Colors (0.0130s) 11/7/2019 11:11:53 AM Investigating Starfields (0.1820s) 11/7/2019 11:11:54 AM Pillaging Distant Planets (0.6491s) 11/7/2019 11:11:54 AM Investigating Map Signatures (0.0190s) 11/7/2019 11:11:54 AM Collating Solar Systems (0.0110s) 11/7/2019 11:11:54 AM Categorizing All Planets (0.0100s) 11/7/2019 11:11:54 AM Organizing Commands (0.0170s) 11/7/2019 11:11:54 AM Calculating Firing Cones (0.0080s) 11/7/2019 11:11:54 AM Holding Ship Parts For Comfort (0.4071s) 11/7/2019 11:11:56 AM Engaging Dorsal Circuits (1.5478s) 11/7/2019 11:11:56 AM Issuing Orders (0.0090s) 11/7/2019 11:11:56 AM Augmenting Infusers (0.0090s) 11/7/2019 11:11:56 AM Infusing (0.0200s) 11/7/2019 11:11:56 AM Post-Proton Surge (0.0090s) 11/7/2019 11:11:56 AM Calibrate Weapons Arrays (0.0200s) 11/7/2019 11:11:56 AM Stimulate Modulation (0.0200s) 11/7/2019 11:11:56 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 11:11:57 AM Load Surrogates (0.8172s) 11/7/2019 11:11:57 AM Load Historical Documents (0.0090s) 11/7/2019 11:11:57 AM 6.0 seconds total load time. Boot up FleetOS (0.3s) Pillaging Distant Planets (0.6s) Holding Ship Parts For Comfort (0.4s) Engaging Dorsal Circuits (1.5s) Load Surrogates (0.8s) 11/7/2019 11:11:57 AM Hello Steam user 'PhenomPhear' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 11:12:31 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 11:12:31 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 11:12:31 AM Successfully opened host socket 11/7/2019 11:12:31 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 18 factions 11/7/2019 11:12:31 AM Generate FULL Map Complete 11/7/2019 11:55:55 AM Error in targeting logic System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.World_AIW2.GetEntityByID_Squad (System.Int32 id) [0x00024] in <7a1a2ca1578747f5818fa79d145b791b>:0 at Arcen.AIW2.Core.LazyLoadSquadWrapper.GetSquad () [0x00020] in <7a1a2ca1578747f5818fa79d145b791b>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0010b] in <9054bb0c90b14ce98c55552e2156e228>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <9054bb0c90b14ce98c55552e2156e228>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7a1a2ca1578747f5818fa79d145b791b>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9054bb0c90b14ce98c55552e2156e228>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0