12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:TogglePause ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:TogglePause ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251707 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:58 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:35:59 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:00 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM : ----------- Exception when checking for sim step: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 Stack Trace: at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.External.GameCommand_SplitStack.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0019a] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <4232178ecdfe44b6a74773e7418587ea>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SplitStack ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetTargetList ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:SetFRDTarget ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:01 AM GAAAH! We have a command we need to execute during frame -1 but it's already frame 251709 GameCommand Details:StackUnits ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <12ec7f33469243f9ba19b5e651862a9d>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4232178ecdfe44b6a74773e7418587ea>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/4/2019 8:36:20 AM PLAYER DISCONNECTED 0.0.0.0=>0