9/27/2011 12:59:27 AM (0.501) ----------------------------------- UnhandledErrors----------------------------------- 9/27/2011 12:59:27 AM (0.501) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.Add (Int32 Item) [0x00000] in :0 at ArcenSerializationBuffer.AddDelimiterAnd (Int32 Item) [0x00000] in :0 at CityStructure.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at CityManagementSubData.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at MacrogameLocation.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Region.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveRegionsToDisk () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.Add (Int32 Item) [0x00000] in :0 at ArcenSerializationBuffer.AddDelimiterAnd (Int32 Item) [0x00000] in :0 at CityStructure.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at CityManagementSubData.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at MacrogameLocation.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Region.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveRegionsToDisk () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 9/27/2011 12:59:29 AM (0.501) ----------------------------------- UnhandledErrors----------------------------------- 9/27/2011 12:59:29 AM (0.501) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.Add (Int32 Item) [0x00000] in :0 at ArcenSerializationBuffer.AddDelimiterAnd (Int32 Item) [0x00000] in :0 at CityStructure.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at CityManagementSubData.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at MacrogameLocation.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Region.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveRegionsToDisk () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.Add (Int32 Item) [0x00000] in :0 at ArcenSerializationBuffer.AddDelimiterAnd (Int32 Item) [0x00000] in :0 at CityStructure.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at CityManagementSubData.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at MacrogameLocation.SerializeTo (.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Region.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveRegionsToDisk () [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in :0 at Game.RunFrame () [0x00000] in :0 at MainCameraLogic.Update () [0x00000] in :0