12/21/2019 7:27:23 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 7:27:23 AM Boot up FleetOS (1.5905s) 12/21/2019 7:27:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7700 Series graphicsDeviceID: 26687 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1004 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4130 Quad-Core Processor processorCount: 4 processorFrequency: 3800 systemMemorySize: 8191 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 7:27:23 AM Check System Logs For Rogue Intelligence (0.0820s) 12/21/2019 7:27:25 AM Game Version: 1.023 12/21/2019 7:27:25 AM Eject Trash Into Hyperspace (1.7126s) 12/21/2019 7:27:25 AM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 7:27:25 AM Check For Extra Modules (0.0600s) 12/21/2019 7:27:25 AM Bring Cloaking Systems Online (0.1180s) 12/21/2019 7:27:25 AM Remembering Alamo (0.2650s) 12/21/2019 7:27:25 AM Generating Framerates (0.0630s) 12/21/2019 7:27:25 AM Recalculate Speed Of Light (0.1077s) 12/21/2019 7:27:25 AM Check Nearby Stellar Masses (0.0300s) 12/21/2019 7:27:25 AM No resolution change was required. 12/21/2019 7:27:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 7:27:25 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 7:27:25 AM Refresh Optical Lensing (0.0260s) 12/21/2019 7:27:26 AM Revise Fundamental Physical Laws (0.1261s) 12/21/2019 7:27:26 AM Boot Audio Comms (0.0860s) 12/21/2019 7:27:26 AM Establish Individual Audio Links (0.0865s) 12/21/2019 7:27:27 AM Prepare Explosions and Crackles (0.8107s) 12/21/2019 7:27:28 AM Optimize Comfort On Command Decks (1.0280s) 12/21/2019 7:27:28 AM Calculate Odds Of Success (0.0851s) 12/21/2019 7:27:35 AM Briefly Panic (7.5526s) 12/21/2019 7:27:36 AM Install Confidence Routines (0.5092s) 12/21/2019 7:27:36 AM Bring Commander Interface Online (0.5681s) 12/21/2019 7:27:36 AM Motivate All Crews (0.0925s) 12/21/2019 7:27:36 AM Externalizing Patterns (0.0705s) 12/21/2019 7:27:37 AM Disengaging Constants (0.4019s) 12/21/2019 7:27:38 AM Late Axionic Computations (0.6849s) 12/21/2019 7:27:38 AM Connecting to Fleet Command (0.1080s) 12/21/2019 7:27:38 AM Thinking Of Advice (0.0541s) 12/21/2019 7:27:38 AM Degaussing Advice (0.2439s) 12/21/2019 7:27:38 AM Naming All Known Planets (0.0470s) 12/21/2019 7:27:38 AM Remembering Speeds (0.0571s) 12/21/2019 7:27:38 AM Prioritizing Targets (0.0311s) 12/21/2019 7:27:38 AM Rebooting Sensor Arrays (0.0250s) 12/21/2019 7:27:38 AM Unloading Prismatic Grid (0.0360s) 12/21/2019 7:27:38 AM Thinking Of Objectives (0.0178s) 12/21/2019 7:27:38 AM Re-Aligning Objectives (0.0317s) 12/21/2019 7:27:38 AM Inhibiting Visual Scans (0.0612s) 12/21/2019 7:27:38 AM Synthesizing Vocals (0.0550s) 12/21/2019 7:27:38 AM Ventilating Scenarios (0.0965s) 12/21/2019 7:27:39 AM Decontaminating Targeting Systems (0.0690s) 12/21/2019 7:27:39 AM Ejecting Tactical Core (0.0599s) 12/21/2019 7:27:39 AM Calibrating Formations (0.0243s) 12/21/2019 7:27:39 AM Intercepting Galactic Maps (0.1514s) 12/21/2019 7:27:39 AM Sterilizing Test Chamber (0.0489s) 12/21/2019 7:27:39 AM Faction Diagnostics (0.1841s) 12/21/2019 7:27:39 AM Buffering Hackers (0.1322s) 12/21/2019 7:27:39 AM Inverting Death (0.0868s) 12/21/2019 7:27:40 AM Linear Field Variance (0.3091s) 12/21/2019 7:27:40 AM Charging Marks (0.0200s) 12/21/2019 7:27:40 AM Range Manifolds (0.0311s) 12/21/2019 7:27:40 AM Purging ROFs (0.0495s) 12/21/2019 7:27:40 AM Manipulating Speeds (0.0296s) 12/21/2019 7:27:40 AM Detecting Projectiles (0.0440s) 12/21/2019 7:27:40 AM Grouping Flow Fields (0.0317s) 12/21/2019 7:27:40 AM Modulating Flow Field Groups (0.0563s) 12/21/2019 7:27:40 AM Designing Fleets (0.3277s) 12/21/2019 7:27:40 AM Thinking Of Technologies (0.0292s) 12/21/2019 7:27:40 AM Categorizing Starboard Sensors (0.0290s) 12/21/2019 7:27:40 AM Injecting Galactic Variables (0.1296s) 12/21/2019 7:27:40 AM Discharging Colored Ions (0.0858s) 12/21/2019 7:27:40 AM Replicating Ion Colors (0.0470s) 12/21/2019 7:27:44 AM Investigating Starfields (3.4948s) 12/21/2019 7:27:56 AM Mopping Up Distant Planets (12.0493s) 12/21/2019 7:27:56 AM Investigating Map Signatures (0.0840s) 12/21/2019 7:27:56 AM Collating Solar Systems (0.0440s) 12/21/2019 7:27:56 AM Categorizing All Planets (0.0084s) 12/21/2019 7:27:56 AM Organizing Commands (0.0696s) 12/21/2019 7:27:56 AM Calculating Firing Cones (0.0070s) 12/21/2019 7:28:05 AM Holding Ship Parts For Comfort (8.5426s) 12/21/2019 7:28:37 AM Integrate Leading Edges (31.8537s) 12/21/2019 7:28:37 AM Issuing Orders (0.0090s) 12/21/2019 7:28:37 AM Augmenting Infusers (0.0100s) 12/21/2019 7:28:37 AM Infusing (0.3226s) 12/21/2019 7:28:37 AM Post-Proton Surge (0.0110s) 12/21/2019 7:28:37 AM Calibrate Weapons Arrays (0.0781s) 12/21/2019 7:28:37 AM Stimulate Modulation (0.0360s) 12/21/2019 7:28:38 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 7:28:40 AM Load Surrogates (2.5031s) 12/21/2019 7:28:40 AM Load Historical Documents (0.0070s) 12/21/2019 7:28:40 AM 78.1 seconds total load time. Boot up FleetOS (1.6s) Eject Trash Into Hyperspace (1.7s) Remembering Alamo (0.3s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (7.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.6s) Disengaging Constants (0.4s) Late Axionic Computations (0.7s) Linear Field Variance (0.3s) Designing Fleets (0.3s) Investigating Starfields (3.5s) Mopping Up Distant Planets (12.0s) Holding Ship Parts For Comfort (8.5s) Integrate Leading Edges (31.9s) Infusing (0.3s) Load Surrogates (2.5s) 12/21/2019 7:28:41 AM Hello Steam user 'BluThru' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 7:29:18 AM Successfully opened host socket 12/21/2019 7:45:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 9:03:47 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 9:03:47 AM Boot up FleetOS (0.5030s) 12/21/2019 9:03:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7700 Series graphicsDeviceID: 26687 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1004 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-4130 Quad-Core Processor processorCount: 4 processorFrequency: 3800 systemMemorySize: 8191 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 9:03:47 AM Check System Logs For Rogue Intelligence (0.0560s) 12/21/2019 9:03:47 AM Game Version: 1.023 12/21/2019 9:03:47 AM Eject Trash Into Hyperspace (0.1620s) 12/21/2019 9:03:47 AM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 9:03:47 AM Check For Extra Modules (0.0450s) 12/21/2019 9:03:47 AM Bring Cloaking Systems Online (0.0350s) 12/21/2019 9:03:47 AM Remembering Alamo (0.0380s) 12/21/2019 9:03:47 AM Generating Framerates (0.0450s) 12/21/2019 9:03:47 AM Recalculate Speed Of Light (0.0590s) 12/21/2019 9:03:47 AM Check Nearby Stellar Masses (0.0280s) 12/21/2019 9:03:47 AM No resolution change was required. 12/21/2019 9:03:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 9:03:47 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 9:03:47 AM Refresh Optical Lensing (0.0180s) 12/21/2019 9:03:47 AM Revise Fundamental Physical Laws (0.1680s) 12/21/2019 9:03:47 AM Boot Audio Comms (0.1020s) 12/21/2019 9:03:47 AM Establish Individual Audio Links (0.0550s) 12/21/2019 9:03:48 AM Prepare Explosions and Crackles (0.6246s) 12/21/2019 9:03:49 AM Optimize Comfort On Command Decks (0.8323s) 12/21/2019 9:03:49 AM Calculate Odds Of Success (0.1360s) 12/21/2019 9:03:53 AM Briefly Panic (3.7240s) 12/21/2019 9:03:53 AM Install Confidence Routines (0.4346s) 12/21/2019 9:03:53 AM Bring Commander Interface Online (0.2218s) 12/21/2019 9:03:53 AM Motivate All Crews (0.0659s) 12/21/2019 9:03:53 AM Externalizing Patterns (0.0358s) 12/21/2019 9:03:54 AM Disengaging Constants (0.2092s) 12/21/2019 9:03:54 AM Late Axionic Computations (0.4778s) 12/21/2019 9:03:54 AM Connecting to Fleet Command (0.0340s) 12/21/2019 9:03:54 AM Thinking Of Advice (0.0270s) 12/21/2019 9:03:54 AM Degaussing Advice (0.1524s) 12/21/2019 9:03:54 AM Naming All Known Planets (0.0210s) 12/21/2019 9:03:54 AM Remembering Speeds (0.0331s) 12/21/2019 9:03:54 AM Prioritizing Targets (0.0305s) 12/21/2019 9:03:54 AM Rebooting Sensor Arrays (0.0171s) 12/21/2019 9:03:55 AM Unloading Prismatic Grid (0.0278s) 12/21/2019 9:03:55 AM Thinking Of Objectives (0.0081s) 12/21/2019 9:03:55 AM Re-Aligning Objectives (0.0240s) 12/21/2019 9:03:55 AM Inhibiting Visual Scans (0.0664s) 12/21/2019 9:03:55 AM Synthesizing Vocals (0.0321s) 12/21/2019 9:03:55 AM Ventilating Scenarios (0.0314s) 12/21/2019 9:03:55 AM Decontaminating Targeting Systems (0.0185s) 12/21/2019 9:03:55 AM Ejecting Tactical Core (0.0272s) 12/21/2019 9:03:55 AM Calibrating Formations (0.0094s) 12/21/2019 9:03:55 AM Intercepting Galactic Maps (0.0169s) 12/21/2019 9:03:55 AM Sterilizing Test Chamber (0.0368s) 12/21/2019 9:03:55 AM Faction Diagnostics (0.0446s) 12/21/2019 9:03:55 AM Buffering Hackers (0.0495s) 12/21/2019 9:03:55 AM Inverting Death (0.0288s) 12/21/2019 9:03:55 AM Linear Field Variance (0.1873s) 12/21/2019 9:03:55 AM Charging Marks (0.0160s) 12/21/2019 9:03:55 AM Range Manifolds (0.0231s) 12/21/2019 9:03:55 AM Purging ROFs (0.0329s) 12/21/2019 9:03:55 AM Manipulating Speeds (0.0370s) 12/21/2019 9:03:55 AM Detecting Projectiles (0.0086s) 12/21/2019 9:03:55 AM Grouping Flow Fields (0.0920s) 12/21/2019 9:03:55 AM Modulating Flow Field Groups (0.0547s) 12/21/2019 9:03:56 AM Designing Fleets (0.2223s) 12/21/2019 9:03:56 AM Thinking Of Technologies (0.0447s) 12/21/2019 9:03:56 AM Categorizing Starboard Sensors (0.0301s) 12/21/2019 9:03:56 AM Injecting Galactic Variables (0.0541s) 12/21/2019 9:03:56 AM Discharging Colored Ions (0.0534s) 12/21/2019 9:03:56 AM Replicating Ion Colors (0.0216s) 12/21/2019 9:03:58 AM Investigating Starfields (2.2133s) 12/21/2019 9:04:06 AM Dissolving Distant Planets (8.0463s) 12/21/2019 9:04:06 AM Investigating Map Signatures (0.0521s) 12/21/2019 9:04:06 AM Collating Solar Systems (0.0266s) 12/21/2019 9:04:06 AM Categorizing All Planets (0.0100s) 12/21/2019 9:04:06 AM Organizing Commands (0.0480s) 12/21/2019 9:04:06 AM Calculating Firing Cones (0.0089s) 12/21/2019 9:04:10 AM Maliciously Weakening Ship Parts (3.6790s) 12/21/2019 9:04:29 AM Reassembling All Ships (19.2269s) 12/21/2019 9:04:29 AM Issuing Orders (0.0075s) 12/21/2019 9:04:29 AM Augmenting Infusers (0.0324s) 12/21/2019 9:04:29 AM Infusing (0.1892s) 12/21/2019 9:04:29 AM Post-Proton Surge (0.0080s) 12/21/2019 9:04:29 AM Calibrate Weapons Arrays (0.0210s) 12/21/2019 9:04:29 AM Stimulate Modulation (0.0296s) 12/21/2019 9:04:30 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 9:04:31 AM Load Surrogates (1.9064s) 12/21/2019 9:04:31 AM Load Historical Documents (0.0050s) 12/21/2019 9:04:31 AM 45.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (3.7s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (2.2s) Dissolving Distant Planets (8.0s) Maliciously Weakening Ship Parts (3.7s) Reassembling All Ships (19.2s) Load Surrogates (1.9s) 12/21/2019 9:04:33 AM Hello Steam user 'BluThru' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 9:04:41 AM Successfully opened host socket 12/21/2019 9:35:57 AM Logged Achievement To Steam FOR SCIENCE! 12/21/2019 9:38:55 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/21/2019 9:51:08 AM Exception in entity tooltip text generation at stage 5910:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+<>c__DisplayClass9_4.b__2 (Arcen.AIW2.Core.Fleet fleet) [0x00184] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFleets (Arcen.AIW2.Core.Faction FactionFleetMustBelongTo, Arcen.AIW2.Core.FleetStatus RequiredStatus, Arcen.AIW2.Core.Fleet+ProcessorDelegate Processor) [0x00074] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x08725] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 9:54:44 AM PLAYER DISCONNECTED 0.0.0.0=>0