1/3/2020 11:16:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 11:16:13 PM Boot up FleetOS (0.6797s) 1/3/2020 11:16:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 11:16:13 PM Check System Logs For Rogue Intelligence (0.0565s) 1/3/2020 11:16:14 PM Game Version: 1.102 1/3/2020 11:16:14 PM Eject Trash Into Hyperspace (0.8561s) 1/3/2020 11:16:14 PM Expansions: The Spire Rises (Installed!) 1/3/2020 11:16:14 PM Check For Extra Modules (0.1102s) 1/3/2020 11:16:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/3/2020 11:16:14 PM Bring Cloaking Systems Online (0.0798s) 1/3/2020 11:16:14 PM Remembering Alamo (0.3790s) 1/3/2020 11:16:14 PM Generating Framerates (0.0727s) 1/3/2020 11:16:14 PM Recalculate Speed Of Light (0.2579s) 1/3/2020 11:16:15 PM Check Nearby Stellar Masses (0.0597s) 1/3/2020 11:16:15 PM No resolution change was required. 1/3/2020 11:16:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 11:16:15 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/3/2020 11:16:15 PM Refresh Optical Lensing (0.0317s) 1/3/2020 11:16:15 PM Revise Fundamental Physical Laws (0.3985s) 1/3/2020 11:16:15 PM Boot Audio Comms (0.0690s) 1/3/2020 11:16:15 PM Establish Individual Audio Links (0.0740s) 1/3/2020 11:16:16 PM Prepare Explosions and Crackles (1.2282s) 1/3/2020 11:16:18 PM Optimize Comfort On Command Decks (1.4679s) 1/3/2020 11:16:18 PM Calculate Odds Of Success (0.0620s) 1/3/2020 11:16:25 PM Briefly Panic (6.8880s) 1/3/2020 11:16:25 PM Install Confidence Routines (0.4227s) 1/3/2020 11:16:26 PM Bring Commander Interface Online (0.3569s) 1/3/2020 11:16:26 PM Motivate All Crews (0.0953s) 1/3/2020 11:16:26 PM Externalizing Patterns (0.0588s) 1/3/2020 11:16:26 PM Disengaging Constants (0.6842s) 1/3/2020 11:16:27 PM Late Axionic Computations (0.7140s) 1/3/2020 11:16:27 PM Connecting to Fleet Command (0.0550s) 1/3/2020 11:16:27 PM Thinking Of Advice (0.0540s) 1/3/2020 11:16:28 PM Degaussing Advice (0.5402s) 1/3/2020 11:16:28 PM Naming All Known Planets (0.0204s) 1/3/2020 11:16:28 PM Remembering Speeds (0.0414s) 1/3/2020 11:16:28 PM Prioritizing Targets (0.0651s) 1/3/2020 11:16:28 PM Rebooting Sensor Arrays (0.0287s) 1/3/2020 11:16:28 PM Unloading Prismatic Grid (0.0603s) 1/3/2020 11:16:28 PM Thinking Of Objectives (0.0440s) 1/3/2020 11:16:28 PM Re-Aligning Objectives (0.0400s) 1/3/2020 11:16:28 PM Inhibiting Visual Scans (0.0600s) 1/3/2020 11:16:28 PM Synthesizing Vocals (0.0830s) 1/3/2020 11:16:28 PM Ventilating Scenarios (0.0307s) 1/3/2020 11:16:28 PM Decontaminating Targeting Systems (0.0669s) 1/3/2020 11:16:28 PM Ejecting Tactical Core (0.0331s) 1/3/2020 11:16:28 PM Calibrating Formations (0.0353s) 1/3/2020 11:16:28 PM Intercepting Galactic Maps (0.0489s) 1/3/2020 11:16:28 PM Sterilizing Test Chamber (0.0600s) 1/3/2020 11:16:29 PM Faction Diagnostics (0.1160s) 1/3/2020 11:16:29 PM Buffering Hackers (0.1193s) 1/3/2020 11:16:29 PM Inverting Death (0.0725s) 1/3/2020 11:16:29 PM Linear Field Variance (0.1568s) 1/3/2020 11:16:29 PM Charging Marks (0.0274s) 1/3/2020 11:16:29 PM Guarding The Posts (0.0669s) 1/3/2020 11:16:29 PM Range Manifolds (0.0310s) 1/3/2020 11:16:29 PM Purging ROFs (0.0521s) 1/3/2020 11:16:29 PM Manipulating Speeds (0.0460s) 1/3/2020 11:16:29 PM Detecting Projectiles (0.0167s) 1/3/2020 11:16:29 PM Grouping Flow Fields (0.0433s) 1/3/2020 11:16:29 PM Modulating Flow Field Groups (0.0799s) 1/3/2020 11:16:30 PM Designing Fleets (0.3308s) 1/3/2020 11:16:30 PM Thinking Of Technologies (0.0716s) 1/3/2020 11:16:30 PM Categorizing Starboard Sensors (0.0480s) 1/3/2020 11:16:30 PM Injecting Galactic Variables (0.0453s) 1/3/2020 11:16:30 PM Discharging Colored Ions (0.0697s) 1/3/2020 11:16:30 PM Replicating Ion Colors (0.0502s) 1/3/2020 11:16:34 PM Investigating Starfields (3.5961s) 1/3/2020 11:16:44 PM Crawling Distant Planets (10.7763s) 1/3/2020 11:16:44 PM Investigating Map Signatures (0.1281s) 1/3/2020 11:16:44 PM Collating Solar Systems (0.0481s) 1/3/2020 11:16:44 PM Categorizing All Planets (0.0100s) 1/3/2020 11:16:45 PM Organizing Commands (0.0878s) 1/3/2020 11:16:45 PM Calculating Firing Cones (0.0080s) 1/3/2020 11:16:51 PM Breaking In New Ship Parts (6.0450s) 1/3/2020 11:17:16 PM Download Memories To Dark Obelisk (25.7449s) 1/3/2020 11:17:16 PM Issuing Orders (0.0356s) 1/3/2020 11:17:17 PM Augmenting Infusers (0.1700s) 1/3/2020 11:17:17 PM Infusing (0.2687s) 1/3/2020 11:17:17 PM Post-Proton Surge (0.0100s) 1/3/2020 11:17:17 PM Calibrate Weapons Arrays (0.1835s) 1/3/2020 11:17:17 PM Stimulate Modulation (0.0334s) 1/3/2020 11:17:18 PM ArcenAssetBundleCache.InstantiatedObjects: 877 1/3/2020 11:17:19 PM Load Surrogates (2.4267s) 1/3/2020 11:17:20 PM Load Historical Documents (0.0209s) 1/3/2020 11:17:20 PM 67.5 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.9s) Remembering Alamo (0.4s) Recalculate Speed Of Light (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.2s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (6.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.7s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Investigating Starfields (3.6s) Crawling Distant Planets (10.8s) Breaking In New Ship Parts (6.0s) Download Memories To Dark Obelisk (25.7s) Infusing (0.3s) Load Surrogates (2.4s) 1/3/2020 11:17:22 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 11:17:33 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:17:33 PM World Created, Launching Server 1/3/2020 11:17:34 PM Successfully opened host socket 1/3/2020 11:18:05 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:06 PM Generate FULL Map Complete 1/3/2020 11:18:28 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:28 PM World Created, Launching Server 1/3/2020 11:18:35 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:35 PM Generate FULL Map Complete 1/3/2020 11:18:39 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:39 PM World Created, Launching Server 1/3/2020 11:18:48 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:48 PM Generate FULL Map Complete 1/3/2020 11:18:53 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:18:53 PM World Created, Launching Server 1/3/2020 11:19:00 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:19:00 PM Generate FULL Map Complete 1/3/2020 11:19:03 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:19:03 PM World Created, Launching Server 1/3/2020 11:19:09 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:19:09 PM Generate FULL Map Complete 1/3/2020 11:19:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 11:22:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 11:22:35 PM Boot up FleetOS (0.6310s) 1/3/2020 11:22:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 11:22:35 PM Check System Logs For Rogue Intelligence (0.0480s) 1/3/2020 11:22:35 PM Game Version: 1.102 1/3/2020 11:22:35 PM Eject Trash Into Hyperspace (0.1254s) 1/3/2020 11:22:35 PM Expansions: The Spire Rises (Installed!) 1/3/2020 11:22:35 PM Check For Extra Modules (0.0130s) 1/3/2020 11:22:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/3/2020 11:22:35 PM Bring Cloaking Systems Online (0.5955s) 1/3/2020 11:22:35 PM Remembering Alamo (0.0600s) 1/3/2020 11:22:35 PM Generating Framerates (0.0180s) 1/3/2020 11:22:36 PM Recalculate Speed Of Light (0.0751s) 1/3/2020 11:22:36 PM Check Nearby Stellar Masses (0.0450s) 1/3/2020 11:22:36 PM No resolution change was required. 1/3/2020 11:22:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 11:22:36 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/3/2020 11:22:36 PM Refresh Optical Lensing (0.0200s) 1/3/2020 11:22:36 PM Revise Fundamental Physical Laws (0.2852s) 1/3/2020 11:22:36 PM Boot Audio Comms (0.0380s) 1/3/2020 11:22:36 PM Establish Individual Audio Links (0.0700s) 1/3/2020 11:22:37 PM Prepare Explosions and Crackles (0.8506s) 1/3/2020 11:22:38 PM Optimize Comfort On Command Decks (1.3350s) 1/3/2020 11:22:38 PM Calculate Odds Of Success (0.1381s) 1/3/2020 11:22:43 PM Briefly Panic (4.6244s) 1/3/2020 11:22:43 PM Install Confidence Routines (0.3825s) 1/3/2020 11:22:44 PM Bring Commander Interface Online (0.2687s) 1/3/2020 11:22:44 PM Motivate All Crews (0.0821s) 1/3/2020 11:22:44 PM Externalizing Patterns (0.0481s) 1/3/2020 11:22:44 PM Disengaging Constants (0.4166s) 1/3/2020 11:22:45 PM Late Axionic Computations (0.5384s) 1/3/2020 11:22:45 PM Connecting to Fleet Command (0.0248s) 1/3/2020 11:22:45 PM Thinking Of Advice (0.0377s) 1/3/2020 11:22:45 PM Degaussing Advice (0.2033s) 1/3/2020 11:22:45 PM Naming All Known Planets (0.0189s) 1/3/2020 11:22:45 PM Remembering Speeds (0.0306s) 1/3/2020 11:22:45 PM Prioritizing Targets (0.0315s) 1/3/2020 11:22:45 PM Rebooting Sensor Arrays (0.0390s) 1/3/2020 11:22:45 PM Unloading Prismatic Grid (0.0311s) 1/3/2020 11:22:45 PM Thinking Of Objectives (0.0308s) 1/3/2020 11:22:45 PM Re-Aligning Objectives (0.0465s) 1/3/2020 11:22:45 PM Inhibiting Visual Scans (0.0998s) 1/3/2020 11:22:45 PM Synthesizing Vocals (0.0380s) 1/3/2020 11:22:45 PM Ventilating Scenarios (0.0368s) 1/3/2020 11:22:45 PM Decontaminating Targeting Systems (0.0321s) 1/3/2020 11:22:45 PM Ejecting Tactical Core (0.0337s) 1/3/2020 11:22:45 PM Calibrating Formations (0.0120s) 1/3/2020 11:22:46 PM Intercepting Galactic Maps (0.0723s) 1/3/2020 11:22:46 PM Sterilizing Test Chamber (0.0406s) 1/3/2020 11:22:46 PM Faction Diagnostics (0.0723s) 1/3/2020 11:22:46 PM Buffering Hackers (0.0644s) 1/3/2020 11:22:46 PM Inverting Death (0.0401s) 1/3/2020 11:22:46 PM Linear Field Variance (0.1552s) 1/3/2020 11:22:46 PM Charging Marks (0.0460s) 1/3/2020 11:22:46 PM Guarding The Posts (0.0410s) 1/3/2020 11:22:46 PM Range Manifolds (0.0270s) 1/3/2020 11:22:46 PM Purging ROFs (0.0430s) 1/3/2020 11:22:46 PM Manipulating Speeds (0.0360s) 1/3/2020 11:22:46 PM Detecting Projectiles (0.0160s) 1/3/2020 11:22:46 PM Grouping Flow Fields (0.0590s) 1/3/2020 11:22:46 PM Modulating Flow Field Groups (0.0781s) 1/3/2020 11:22:46 PM Designing Fleets (0.1371s) 1/3/2020 11:22:46 PM Thinking Of Technologies (0.0333s) 1/3/2020 11:22:46 PM Categorizing Starboard Sensors (0.0206s) 1/3/2020 11:22:47 PM Injecting Galactic Variables (0.0640s) 1/3/2020 11:22:47 PM Discharging Colored Ions (0.0515s) 1/3/2020 11:22:47 PM Replicating Ion Colors (0.0160s) 1/3/2020 11:22:50 PM Investigating Starfields (3.1363s) 1/3/2020 11:23:00 PM Fondly Remembering Distant Planets (10.3618s) 1/3/2020 11:23:00 PM Investigating Map Signatures (0.1026s) 1/3/2020 11:23:00 PM Collating Solar Systems (0.0220s) 1/3/2020 11:23:00 PM Categorizing All Planets (0.0190s) 1/3/2020 11:23:00 PM Organizing Commands (0.0731s) 1/3/2020 11:23:00 PM Calculating Firing Cones (0.0092s) 1/3/2020 11:23:06 PM Developing New Ship Parts (5.2878s) 1/3/2020 11:23:25 PM Harmonizing Prisms (19.8673s) 1/3/2020 11:23:25 PM Issuing Orders (0.0362s) 1/3/2020 11:23:26 PM Augmenting Infusers (0.0463s) 1/3/2020 11:23:26 PM Infusing (0.3276s) 1/3/2020 11:23:26 PM Post-Proton Surge (0.0090s) 1/3/2020 11:23:26 PM Calibrate Weapons Arrays (0.0591s) 1/3/2020 11:23:26 PM Stimulate Modulation (0.0370s) 1/3/2020 11:23:27 PM ArcenAssetBundleCache.InstantiatedObjects: 877 1/3/2020 11:23:28 PM Load Surrogates (2.3995s) 1/3/2020 11:23:28 PM Load Historical Documents (0.0090s) 1/3/2020 11:23:28 PM 54.4 seconds total load time. Boot up FleetOS (0.6s) Bring Cloaking Systems Online (0.6s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.3s) Briefly Panic (4.6s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (3.1s) Fondly Remembering Distant Planets (10.4s) Developing New Ship Parts (5.3s) Harmonizing Prisms (19.9s) Infusing (0.3s) Load Surrogates (2.4s) 1/3/2020 11:23:30 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 11:23:39 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:23:39 PM World Created, Launching Server 1/3/2020 11:23:39 PM Successfully opened host socket 1/3/2020 11:24:32 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:24:32 PM Generate FULL Map Complete 1/3/2020 11:25:44 PM No resolution change was required. 1/3/2020 11:25:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 11:25:44 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/3/2020 11:26:00 PM No resolution change was required. 1/3/2020 11:26:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 11:26:00 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/3/2020 11:26:22 PM Start Generate Partial Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:26:22 PM World Created, Launching Server 1/3/2020 11:27:24 PM Start Generate FULL Map with Clusters and seed 426593119 and planet count 80 and 18 factions 1/3/2020 11:27:25 PM Generate FULL Map Complete 1/3/2020 11:42:37 PM ----------- FormatException: Input string was not in a correct format. Stack Trace: System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Int32.Parse (System.String s, System.IFormatProvider provider) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Convert.ToInt32 (System.String value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) (at :0) Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) (at :0) Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) (at :0) Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String file, System.String CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) (at :0) Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) (at :0) Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bCampaign.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <4703b5dd1f524a6fa3daeccf1f77ca9b>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <4703b5dd1f524a6fa3daeccf1f77ca9b>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/3/2020 11:42:37 PM ErrorsReportedByEngine: ----------- FormatException: Input string was not in a correct format. Stack Trace: System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Int32.Parse (System.String s, System.IFormatProvider provider) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Convert.ToInt32 (System.String value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) (at :0) Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) (at :0) Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) (at :0) Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String file, System.String CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) (at :0) Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (System.String CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) (at :0) Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bCampaign.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <4703b5dd1f524a6fa3daeccf1f77ca9b>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <4703b5dd1f524a6fa3daeccf1f77ca9b>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/3/2020 11:42:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 11:42:40 PM Successfully opened host socket 1/3/2020 11:42:40 PM OnLoad: Detected 2 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. 1/3/2020 11:44:25 PM PLAYER DISCONNECTED 0.0.0.0=>0