1/13/2020 2:23:39 AM Check System Logs For Rogue Intelligence (0.0390s) 1/13/2020 2:23:39 AM Game Version: 1.302 1/13/2020 2:23:39 AM Eject Trash Into Hyperspace (0.1410s) 1/13/2020 2:23:39 AM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 2:23:39 AM Check For Extra Modules (0.0130s) 1/13/2020 2:23:39 AM Installed Mods: GalacticConquest (10000) 1/13/2020 2:23:39 AM Bring Cloaking Systems Online (0.0200s) 1/13/2020 2:23:39 AM Remembering Alamo (0.0220s) 1/13/2020 2:23:39 AM Generating Framerates (0.0060s) 1/13/2020 2:23:39 AM Recalculate Speed Of Light (0.0220s) 1/13/2020 2:23:39 AM Optimize Comfort On Command Decks (0.0220s) 1/13/2020 2:23:39 AM Check Nearby Stellar Masses (0.0270s) 1/13/2020 2:23:39 AM No resolution change was required. 1/13/2020 2:23:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 2:23:39 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/13/2020 2:23:39 AM Refresh Optical Lensing (0.0120s) 1/13/2020 2:23:39 AM Revise Fundamental Physical Laws (0.0390s) 1/13/2020 2:23:39 AM Boot Audio Comms (0.0130s) 1/13/2020 2:23:39 AM Establish Individual Audio Links (0.0150s) 1/13/2020 2:23:40 AM Prepare Explosions and Crackles (0.3010s) 1/13/2020 2:23:40 AM Calculate Odds Of Success (0.3760s) 1/13/2020 2:23:41 AM Briefly Panic (0.4710s) 1/13/2020 2:23:41 AM Install Confidence Routines (0.3500s) 1/13/2020 2:23:41 AM Bring Commander Interface Online (0.1330s) 1/13/2020 2:23:41 AM Motivate All Crews (0.0440s) 1/13/2020 2:23:41 AM Externalizing Patterns (0.0180s) 1/13/2020 2:23:41 AM Disengaging Constants (0.0440s) 1/13/2020 2:23:41 AM Late Axionic Computations (0.1650s) 1/13/2020 2:23:41 AM Connecting to Fleet Command (0.0090s) 1/13/2020 2:23:41 AM Thinking Of Advice (0.0120s) 1/13/2020 2:23:41 AM Degaussing Advice (0.0250s) 1/13/2020 2:23:41 AM Naming All Known Planets (0.0060s) 1/13/2020 2:23:41 AM Remembering Speeds (0.0170s) 1/13/2020 2:23:41 AM Prioritizing Targets (0.0120s) 1/13/2020 2:23:41 AM Rebooting Sensor Arrays (0.0140s) 1/13/2020 2:23:42 AM Unloading Prismatic Grid (0.0130s) 1/13/2020 2:23:42 AM Thinking Of Objectives (0.0140s) 1/13/2020 2:23:42 AM Re-Aligning Objectives (0.0130s) 1/13/2020 2:23:42 AM Inhibiting Visual Scans (0.0180s) 1/13/2020 2:23:42 AM Synthesizing Vocals (0.0090s) 1/13/2020 2:23:42 AM Ventilating Scenarios (0.0120s) 1/13/2020 2:23:42 AM Decontaminating Targeting Systems (0.0140s) 1/13/2020 2:23:42 AM Ejecting Tactical Core (0.0160s) 1/13/2020 2:23:42 AM Calibrating Formations (0.0100s) 1/13/2020 2:23:42 AM Intercepting Galactic Maps (0.0160s) 1/13/2020 2:23:42 AM Sterilizing Test Chamber (0.0140s) 1/13/2020 2:23:42 AM Faction Diagnostics (0.0180s) 1/13/2020 2:23:42 AM Buffering Hackers (0.0180s) 1/13/2020 2:23:42 AM Inverting Death (0.0090s) 1/13/2020 2:23:42 AM Linear Field Variance (0.1000s) 1/13/2020 2:23:42 AM Charging Marks (0.0100s) 1/13/2020 2:23:42 AM Guarding The Posts (0.0160s) 1/13/2020 2:23:42 AM Range Manifolds (0.0110s) 1/13/2020 2:23:42 AM Purging ROFs (0.0120s) 1/13/2020 2:23:42 AM Manipulating Speeds (0.0150s) 1/13/2020 2:23:42 AM Detecting Projectiles (0.0110s) 1/13/2020 2:23:42 AM Grouping Flow Fields (0.0530s) 1/13/2020 2:23:42 AM Modulating Flow Field Groups (0.0230s) 1/13/2020 2:23:42 AM Designing Fleets (0.0260s) 1/13/2020 2:23:42 AM Thinking Of Technologies (0.0170s) 1/13/2020 2:23:42 AM Categorizing Starboard Sensors (0.0120s) 1/13/2020 2:23:42 AM Injecting Galactic Variables (0.0170s) 1/13/2020 2:23:42 AM Discharging Colored Ions (0.0350s) 1/13/2020 2:23:42 AM Replicating Ion Colors (0.0080s) 1/13/2020 2:23:43 AM Taunting Starfields (0.8921s) 1/13/2020 2:23:46 AM Pillaging Distant Planets (3.1592s) 1/13/2020 2:23:46 AM Investigating Map Signatures (0.0330s) 1/13/2020 2:23:46 AM Collating Solar Systems (0.0340s) 1/13/2020 2:23:46 AM Categorizing All Planets (0.0060s) 1/13/2020 2:23:46 AM Organizing Commands (0.0280s) 1/13/2020 2:23:46 AM Calculating Firing Cones (0.0070s) 1/13/2020 2:23:47 AM Demoting Insubordinate Ship Parts (1.2601s) 1/13/2020 2:23:54 AM Feeding Random Generator Monkeys (6.6344s) 1/13/2020 2:23:54 AM Issuing Orders (0.0070s) 1/13/2020 2:23:54 AM Augmenting Infusers (0.0140s) 1/13/2020 2:23:54 AM Infusing (0.0360s) 1/13/2020 2:23:54 AM Post-Proton Surge (0.0070s) 1/13/2020 2:23:54 AM Calibrate Weapons Arrays (0.0760s) 1/13/2020 2:23:54 AM Stimulate Modulation (0.0300s) 1/13/2020 2:23:54 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 2:23:56 AM Load Surrogates (1.5051s) 1/13/2020 2:23:56 AM Load Historical Documents (0.0080s) 1/13/2020 2:23:56 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Taunting Starfields (0.9s) Pillaging Distant Planets (3.2s) Demoting Insubordinate Ship Parts (1.3s) Feeding Random Generator Monkeys (6.6s) Load Surrogates (1.5s) 1/13/2020 2:23:56 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 2:27:02 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/13/2020 2:27:02 AM Boot up FleetOS (0.4510s) 1/13/2020 2:27:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2020 2:27:02 AM Check System Logs For Rogue Intelligence (0.0380s) 1/13/2020 2:27:02 AM Game Version: 1.302 1/13/2020 2:27:02 AM Eject Trash Into Hyperspace (0.0990s) 1/13/2020 2:27:02 AM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 2:27:02 AM Check For Extra Modules (0.0110s) 1/13/2020 2:27:02 AM Installed Mods: GalacticConquest (10000) 1/13/2020 2:27:02 AM Bring Cloaking Systems Online (0.0160s) 1/13/2020 2:27:02 AM Remembering Alamo (0.0190s) 1/13/2020 2:27:02 AM Generating Framerates (0.0080s) 1/13/2020 2:27:02 AM Recalculate Speed Of Light (0.0220s) 1/13/2020 2:27:02 AM Optimize Comfort On Command Decks (0.0260s) 1/13/2020 2:27:02 AM Check Nearby Stellar Masses (0.0270s) 1/13/2020 2:27:02 AM No resolution change was required. 1/13/2020 2:27:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 2:27:02 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/13/2020 2:27:02 AM Refresh Optical Lensing (0.0120s) 1/13/2020 2:27:02 AM Revise Fundamental Physical Laws (0.0260s) 1/13/2020 2:27:02 AM Boot Audio Comms (0.0120s) 1/13/2020 2:27:02 AM Establish Individual Audio Links (0.0180s) 1/13/2020 2:27:02 AM Prepare Explosions and Crackles (0.2990s) 1/13/2020 2:27:03 AM Calculate Odds Of Success (0.1370s) 1/13/2020 2:27:03 AM Briefly Panic (0.3580s) 1/13/2020 2:27:03 AM Install Confidence Routines (0.3380s) 1/13/2020 2:27:03 AM Bring Commander Interface Online (0.1290s) 1/13/2020 2:27:03 AM Motivate All Crews (0.0430s) 1/13/2020 2:27:03 AM Externalizing Patterns (0.0190s) 1/13/2020 2:27:04 AM Disengaging Constants (0.0350s) 1/13/2020 2:27:04 AM Late Axionic Computations (0.0720s) 1/13/2020 2:27:04 AM Connecting to Fleet Command (0.0070s) 1/13/2020 2:27:04 AM Thinking Of Advice (0.0120s) 1/13/2020 2:27:04 AM Degaussing Advice (0.0240s) 1/13/2020 2:27:04 AM Naming All Known Planets (0.0060s) 1/13/2020 2:27:04 AM Remembering Speeds (0.0150s) 1/13/2020 2:27:04 AM Prioritizing Targets (0.0120s) 1/13/2020 2:27:04 AM Rebooting Sensor Arrays (0.0160s) 1/13/2020 2:27:04 AM Unloading Prismatic Grid (0.0110s) 1/13/2020 2:27:04 AM Thinking Of Objectives (0.0130s) 1/13/2020 2:27:04 AM Re-Aligning Objectives (0.0140s) 1/13/2020 2:27:04 AM Inhibiting Visual Scans (0.0200s) 1/13/2020 2:27:04 AM Synthesizing Vocals (0.0100s) 1/13/2020 2:27:04 AM Ventilating Scenarios (0.0120s) 1/13/2020 2:27:04 AM Decontaminating Targeting Systems (0.0110s) 1/13/2020 2:27:04 AM Ejecting Tactical Core (0.0160s) 1/13/2020 2:27:04 AM Calibrating Formations (0.0130s) 1/13/2020 2:27:04 AM Intercepting Galactic Maps (0.0150s) 1/13/2020 2:27:04 AM Sterilizing Test Chamber (0.0150s) 1/13/2020 2:27:04 AM Faction Diagnostics (0.0180s) 1/13/2020 2:27:04 AM Buffering Hackers (0.0180s) 1/13/2020 2:27:04 AM Inverting Death (0.0100s) 1/13/2020 2:27:04 AM Linear Field Variance (0.0980s) 1/13/2020 2:27:04 AM Charging Marks (0.0100s) 1/13/2020 2:27:04 AM Guarding The Posts (0.0150s) 1/13/2020 2:27:04 AM Range Manifolds (0.0120s) 1/13/2020 2:27:04 AM Purging ROFs (0.0100s) 1/13/2020 2:27:04 AM Manipulating Speeds (0.0150s) 1/13/2020 2:27:04 AM Detecting Projectiles (0.0140s) 1/13/2020 2:27:04 AM Grouping Flow Fields (0.0160s) 1/13/2020 2:27:04 AM Modulating Flow Field Groups (0.0220s) 1/13/2020 2:27:04 AM Designing Fleets (0.0250s) 1/13/2020 2:27:04 AM Thinking Of Technologies (0.0110s) 1/13/2020 2:27:04 AM Categorizing Starboard Sensors (0.0110s) 1/13/2020 2:27:04 AM Injecting Galactic Variables (0.0190s) 1/13/2020 2:27:04 AM Discharging Colored Ions (0.0360s) 1/13/2020 2:27:04 AM Replicating Ion Colors (0.0090s) 1/13/2020 2:27:05 AM Sucking In Starfields (0.3350s) 1/13/2020 2:27:06 AM Scouring Distant Planets (1.2641s) 1/13/2020 2:27:06 AM Investigating Map Signatures (0.0250s) 1/13/2020 2:27:06 AM Collating Solar Systems (0.0090s) 1/13/2020 2:27:06 AM Categorizing All Planets (0.0100s) 1/13/2020 2:27:06 AM Organizing Commands (0.0270s) 1/13/2020 2:27:06 AM Calculating Firing Cones (0.0060s) 1/13/2020 2:27:07 AM Disassembling And Reassembling Ship Parts (0.9261s) 1/13/2020 2:27:10 AM Accounting For Decay (3.2492s) 1/13/2020 2:27:10 AM Issuing Orders (0.0070s) 1/13/2020 2:27:10 AM Augmenting Infusers (0.0140s) 1/13/2020 2:27:10 AM Infusing (0.0310s) 1/13/2020 2:27:10 AM Post-Proton Surge (0.0060s) 1/13/2020 2:27:10 AM Calibrate Weapons Arrays (0.0320s) 1/13/2020 2:27:10 AM Stimulate Modulation (0.0310s) 1/13/2020 2:27:10 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 2:27:12 AM Load Surrogates (1.4721s) 1/13/2020 2:27:12 AM Load Historical Documents (0.0050s) 1/13/2020 2:27:12 AM 10.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Sucking In Starfields (0.3s) Scouring Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (0.9s) Accounting For Decay (3.2s) Load Surrogates (1.5s) 1/13/2020 2:27:12 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 2:27:14 AM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 17 factions 1/13/2020 2:27:14 AM World Created, Launching Server 1/13/2020 2:27:15 AM Successfully opened host socket 1/13/2020 2:29:17 AM Start Generate Partial Map with Realistic and seed 742850385 and planet count 80 and 23 factions 1/13/2020 2:29:18 AM Generate Partial Map Complete 1/13/2020 2:29:28 AM Start Generate Partial Map with Clusters and seed 742850385 and planet count 100 and 23 factions 1/13/2020 2:29:28 AM Generate Partial Map Complete 1/13/2020 2:29:35 AM Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 23 factions 1/13/2020 2:29:36 AM Generate Partial Map Complete 1/13/2020 2:29:46 AM Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 23 factions 1/13/2020 2:29:47 AM Generate Partial Map Complete 1/13/2020 2:30:08 AM Start Generate FULL Map with Clusters and seed 742850385 and planet count 200 and 23 factions 1/13/2020 2:30:11 AM Generate FULL Map Complete 1/13/2020 2:30:15 AM Exception in BaseScenario.DoOnAnyDeathLogic stage 700 System.Exception: Minor Faction AI tracking will not work correctly due to mismatched WarpGate entity xml and ExternalConstants xml for the amount of AIP to generate. Please reconcile them in the XML at Arcen.AIW2.External.BaseScenario.HandleAIPIncrease (System.Boolean debug, System.Boolean aipDebug, System.Int32& debugStage, System.Int32 aipOnDeath, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.Faction factionThatKilledEntityOrNull, Arcen.AIW2.Core.PlanetFaction pFactionThatKilledEntity, Arcen.AIW2.Core.ArcenSimContext Context) [0x00161] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x001f9] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass167_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/13/2020 2:31:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/13/2020 2:33:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/13/2020 2:33:12 AM Boot up FleetOS (0.4730s) 1/13/2020 2:33:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2020 2:33:12 AM Check System Logs For Rogue Intelligence (0.0450s) 1/13/2020 2:33:13 AM Game Version: 1.302 1/13/2020 2:33:13 AM Eject Trash Into Hyperspace (0.1020s) 1/13/2020 2:33:13 AM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 2:33:13 AM Check For Extra Modules (0.0080s) 1/13/2020 2:33:13 AM Installed Mods: GalacticConquest (10000) 1/13/2020 2:33:13 AM Bring Cloaking Systems Online (0.0170s) 1/13/2020 2:33:13 AM Remembering Alamo (0.0190s) 1/13/2020 2:33:13 AM Generating Framerates (0.0060s) 1/13/2020 2:33:13 AM Recalculate Speed Of Light (0.0280s) 1/13/2020 2:33:13 AM Optimize Comfort On Command Decks (0.0210s) 1/13/2020 2:33:13 AM Check Nearby Stellar Masses (0.0260s) 1/13/2020 2:33:13 AM No resolution change was required. 1/13/2020 2:33:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 2:33:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/13/2020 2:33:13 AM Refresh Optical Lensing (0.0130s) 1/13/2020 2:33:13 AM Revise Fundamental Physical Laws (0.0280s) 1/13/2020 2:33:13 AM Boot Audio Comms (0.0120s) 1/13/2020 2:33:13 AM Establish Individual Audio Links (0.0160s) 1/13/2020 2:33:13 AM Prepare Explosions and Crackles (0.2990s) 1/13/2020 2:33:13 AM Calculate Odds Of Success (0.1560s) 1/13/2020 2:33:14 AM Briefly Panic (0.3800s) 1/13/2020 2:33:14 AM Install Confidence Routines (0.3240s) 1/13/2020 2:33:14 AM Bring Commander Interface Online (0.1250s) 1/13/2020 2:33:14 AM Motivate All Crews (0.0410s) 1/13/2020 2:33:14 AM Externalizing Patterns (0.0140s) 1/13/2020 2:33:14 AM Disengaging Constants (0.0370s) 1/13/2020 2:33:14 AM Late Axionic Computations (0.0810s) 1/13/2020 2:33:14 AM Connecting to Fleet Command (0.0240s) 1/13/2020 2:33:14 AM Thinking Of Advice (0.0080s) 1/13/2020 2:33:14 AM Degaussing Advice (0.0230s) 1/13/2020 2:33:14 AM Naming All Known Planets (0.0080s) 1/13/2020 2:33:14 AM Remembering Speeds (0.0140s) 1/13/2020 2:33:14 AM Prioritizing Targets (0.0120s) 1/13/2020 2:33:14 AM Rebooting Sensor Arrays (0.0130s) 1/13/2020 2:33:14 AM Unloading Prismatic Grid (0.0130s) 1/13/2020 2:33:14 AM Thinking Of Objectives (0.0130s) 1/13/2020 2:33:14 AM Re-Aligning Objectives (0.0160s) 1/13/2020 2:33:14 AM Inhibiting Visual Scans (0.0180s) 1/13/2020 2:33:14 AM Synthesizing Vocals (0.0090s) 1/13/2020 2:33:14 AM Ventilating Scenarios (0.0150s) 1/13/2020 2:33:14 AM Decontaminating Targeting Systems (0.0110s) 1/13/2020 2:33:14 AM Ejecting Tactical Core (0.0140s) 1/13/2020 2:33:14 AM Calibrating Formations (0.0120s) 1/13/2020 2:33:14 AM Intercepting Galactic Maps (0.0140s) 1/13/2020 2:33:14 AM Sterilizing Test Chamber (0.0160s) 1/13/2020 2:33:15 AM Faction Diagnostics (0.0180s) 1/13/2020 2:33:15 AM Buffering Hackers (0.0210s) 1/13/2020 2:33:15 AM Inverting Death (0.0110s) 1/13/2020 2:33:15 AM Linear Field Variance (0.1130s) 1/13/2020 2:33:15 AM Charging Marks (0.0150s) 1/13/2020 2:33:15 AM Guarding The Posts (0.0170s) 1/13/2020 2:33:15 AM Range Manifolds (0.0140s) 1/13/2020 2:33:15 AM Purging ROFs (0.0130s) 1/13/2020 2:33:15 AM Manipulating Speeds (0.0140s) 1/13/2020 2:33:15 AM Detecting Projectiles (0.0090s) 1/13/2020 2:33:15 AM Grouping Flow Fields (0.0200s) 1/13/2020 2:33:15 AM Modulating Flow Field Groups (0.0210s) 1/13/2020 2:33:15 AM Designing Fleets (0.0250s) 1/13/2020 2:33:15 AM Thinking Of Technologies (0.0090s) 1/13/2020 2:33:15 AM Categorizing Starboard Sensors (0.0110s) 1/13/2020 2:33:15 AM Injecting Galactic Variables (0.0170s) 1/13/2020 2:33:15 AM Discharging Colored Ions (0.0360s) 1/13/2020 2:33:15 AM Replicating Ion Colors (0.0080s) 1/13/2020 2:33:15 AM Cleansing Starfields (0.3320s) 1/13/2020 2:33:16 AM Breaking Distant Planets (1.2541s) 1/13/2020 2:33:17 AM Investigating Map Signatures (0.0450s) 1/13/2020 2:33:17 AM Collating Solar Systems (0.0170s) 1/13/2020 2:33:17 AM Categorizing All Planets (0.0110s) 1/13/2020 2:33:17 AM Organizing Commands (0.0260s) 1/13/2020 2:33:17 AM Calculating Firing Cones (0.0060s) 1/13/2020 2:33:18 AM Collapsing Pile Of Ship Parts (0.9201s) 1/13/2020 2:33:21 AM Download Memories To Dark Obelisk (3.0472s) 1/13/2020 2:33:21 AM Issuing Orders (0.0090s) 1/13/2020 2:33:21 AM Augmenting Infusers (0.0140s) 1/13/2020 2:33:21 AM Infusing (0.0330s) 1/13/2020 2:33:21 AM Post-Proton Surge (0.0090s) 1/13/2020 2:33:21 AM Calibrate Weapons Arrays (0.0760s) 1/13/2020 2:33:21 AM Stimulate Modulation (0.0320s) 1/13/2020 2:33:21 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 2:33:22 AM Load Surrogates (1.5391s) 1/13/2020 2:33:22 AM Load Historical Documents (0.0080s) 1/13/2020 2:33:22 AM 10.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Cleansing Starfields (0.3s) Breaking Distant Planets (1.3s) Collapsing Pile Of Ship Parts (0.9s) Download Memories To Dark Obelisk (3.0s) Load Surrogates (1.5s) 1/13/2020 2:33:22 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 2:33:25 AM Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 17 factions 1/13/2020 2:33:25 AM World Created, Launching Server 1/13/2020 2:33:26 AM Successfully opened host socket 1/13/2020 2:33:30 AM Start Generate Partial Map with Clusters and seed 742850385 and planet count 200 and 17 factions 1/13/2020 2:33:30 AM Generate Partial Map Complete 1/13/2020 2:35:28 AM Start Generate FULL Map with Clusters and seed 742850385 and planet count 200 and 24 factions 1/13/2020 2:35:30 AM Generate FULL Map Complete 1/13/2020 2:36:16 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/13/2020 2:40:09 AM Skipped log Achievement To Steam Give a Man a Fish... because we think it's already there. 1/13/2020 3:16:11 AM GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False RelatedEntityIDs(7): RelatedPoints(7): FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:0 ExecuteOnFrameNumber:20074 RelatedFactionIndex:-1 RelatedIntegers(7): at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 3:16:11 AM GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False RelatedEntityIDs(19): RelatedPoints(19): FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:0 ExecuteOnFrameNumber:20074 RelatedFactionIndex:-1 RelatedIntegers(19): at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 3:16:11 AM GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075 GameCommand Details:HandleEndOfIntermittentLongRangePlanningCycle ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:0 ExecuteOnFrameNumber:20074 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 3:16:11 AM GAAAH! We have a command we need to execute during frame 20074 but it's already frame 20075 GameCommand Details:DecollideUnits_MoveManyToMany ToBeQueued:False RelatedEntityIDs(14): RelatedPoints(14): FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:0 ExecuteOnFrameNumber:20074 RelatedFactionIndex:-1 RelatedIntegers(14): at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <111a9552d42d4c7f958dbc6b556ce2ef>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0