11/26/2019 8:34:55 PM Boot up FleetOS (0.5820s) 11/26/2019 8:34:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 8:34:55 PM Check System Logs For Rogue Intelligence (0.0647s) 11/26/2019 8:34:55 PM Game Version: 1.009 11/26/2019 8:34:55 PM Eject Trash Into Hyperspace (0.4189s) 11/26/2019 8:34:55 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 8:34:55 PM Check For Extra Modules (0.0179s) 11/26/2019 8:34:55 PM Bring Cloaking Systems Online (0.0260s) 11/26/2019 8:34:55 PM Remembering Alamo (0.1124s) 11/26/2019 8:34:56 PM Generating Framerates (0.0316s) 11/26/2019 8:34:56 PM Recalculate Speed Of Light (0.0531s) 11/26/2019 8:34:56 PM Check Nearby Stellar Masses (0.0090s) 11/26/2019 8:34:56 PM Resolution changed to windowed 1000x600 11/26/2019 8:34:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 8:34:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 8:34:56 PM Refresh Optical Lensing (0.0210s) 11/26/2019 8:34:56 PM Revise Fundamental Physical Laws (0.2563s) 11/26/2019 8:34:56 PM Boot Audio Comms (0.0608s) 11/26/2019 8:34:56 PM Establish Individual Audio Links (0.0293s) 11/26/2019 8:34:56 PM Prepare Explosions and Crackles (0.4787s) 11/26/2019 8:34:58 PM Optimize Comfort On Command Decks (1.9059s) 11/26/2019 8:34:58 PM Calculate Odds Of Success (0.0819s) 11/26/2019 8:35:08 PM Briefly Panic (9.1161s) 11/26/2019 8:35:08 PM Install Confidence Routines (0.2580s) 11/26/2019 8:35:08 PM Bring Commander Interface Online (0.2695s) 11/26/2019 8:35:08 PM Motivate All Crews (0.0688s) 11/26/2019 8:35:08 PM Externalizing Patterns (0.0362s) 11/26/2019 8:35:08 PM Disengaging Constants (0.2292s) 11/26/2019 8:35:09 PM Late Axionic Computations (0.6155s) 11/26/2019 8:35:09 PM Thinking Of Advice (0.0261s) 11/26/2019 8:35:09 PM Degaussing Advice (0.1608s) 11/26/2019 8:35:09 PM Naming All Known Planets (0.0176s) 11/26/2019 8:35:09 PM Remembering Speeds (0.0233s) 11/26/2019 8:35:09 PM Prioritizing Targets (0.0263s) 11/26/2019 8:35:09 PM Rebooting Sensor Arrays (0.0200s) 11/26/2019 8:35:09 PM Unloading Prismatic Grid (0.0140s) 11/26/2019 8:35:09 PM Thinking Of Objectives (0.0160s) 11/26/2019 8:35:09 PM Re-Aligning Objectives (0.0250s) 11/26/2019 8:35:09 PM Inhibiting Visual Scans (0.0662s) 11/26/2019 8:35:09 PM Synthesizing Vocals (0.0242s) 11/26/2019 8:35:09 PM Ventilating Scenarios (0.0141s) 11/26/2019 8:35:09 PM Decontaminating Targeting Systems (0.0172s) 11/26/2019 8:35:09 PM Ejecting Tactical Core (0.0240s) 11/26/2019 8:35:10 PM Calibrating Formations (0.0140s) 11/26/2019 8:35:10 PM Intercepting Galactic Maps (0.0304s) 11/26/2019 8:35:10 PM Sterilizing Test Chamber (0.0175s) 11/26/2019 8:35:10 PM Faction Diagnostics (0.0336s) 11/26/2019 8:35:10 PM Buffering Hackers (0.0437s) 11/26/2019 8:35:10 PM Inverting Death (0.0347s) 11/26/2019 8:35:10 PM Linear Field Variance (0.1192s) 11/26/2019 8:35:10 PM Charging Marks (0.0269s) 11/26/2019 8:35:10 PM Range Manifolds (0.0381s) 11/26/2019 8:35:10 PM Purging ROFs (0.0150s) 11/26/2019 8:35:10 PM Manipulating Speeds (0.0170s) 11/26/2019 8:35:10 PM Detecting Projectiles (0.0140s) 11/26/2019 8:35:10 PM Grouping Flow Fields (0.0269s) 11/26/2019 8:35:10 PM Modulating Flow Field Groups (0.0361s) 11/26/2019 8:35:10 PM Designing Fleets (0.1461s) 11/26/2019 8:35:10 PM Thinking Of Technologies (0.0209s) 11/26/2019 8:35:10 PM Categorizing Starboard Sensors (0.0261s) 11/26/2019 8:35:10 PM Injecting Galactic Variables (0.0538s) 11/26/2019 8:35:10 PM Discharging Colored Ions (0.0420s) 11/26/2019 8:35:10 PM Replicating Ion Colors (0.0297s) 11/26/2019 8:35:14 PM Investigating Starfields (3.6519s) 11/26/2019 8:35:28 PM Reconstituting Distant Planets (14.2250s) 11/26/2019 8:35:28 PM Investigating Map Signatures (0.1172s) 11/26/2019 8:35:28 PM Collating Solar Systems (0.0242s) 11/26/2019 8:35:28 PM Categorizing All Planets (0.0100s) 11/26/2019 8:35:28 PM Organizing Commands (0.0299s) 11/26/2019 8:35:28 PM Calculating Firing Cones (0.0090s) 11/26/2019 8:35:34 PM Ruining Perfectly Good Ship Parts (5.7339s) 11/26/2019 8:36:03 PM Destroying Nanotech Chamber (29.0240s) 11/26/2019 8:36:03 PM Issuing Orders (0.0090s) 11/26/2019 8:36:03 PM Augmenting Infusers (0.0120s) 11/26/2019 8:36:03 PM Infusing (0.1412s) 11/26/2019 8:36:03 PM Post-Proton Surge (0.0090s) 11/26/2019 8:36:03 PM Calibrate Weapons Arrays (0.0410s) 11/26/2019 8:36:03 PM Stimulate Modulation (0.0240s) 11/26/2019 8:36:04 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 8:36:05 PM Load Surrogates (1.3252s) 11/26/2019 8:36:05 PM Load Historical Documents (0.0100s) 11/26/2019 8:36:05 PM 70.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.9s) Briefly Panic (9.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.6s) Investigating Starfields (3.7s) Reconstituting Distant Planets (14.2s) Ruining Perfectly Good Ship Parts (5.7s) Destroying Nanotech Chamber (29.0s) Load Surrogates (1.3s) 11/26/2019 8:36:22 PM Base Color: c1560BD Trim Color: cF2F3F4 11/26/2019 8:38:17 PM Resolution changed to fullscreen 1080x1920 11/26/2019 8:38:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 8:38:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 8:38:23 PM Start Generate Partial Map with Realistic and seed 593452246 and planet count 80 and 17 factions 11/26/2019 8:38:23 PM World Created, Launching Server 11/26/2019 8:38:24 PM Successfully opened host socket 11/26/2019 8:38:35 PM Start Generate Partial Map with Realistic and seed 970879545 and planet count 80 and 17 factions 11/26/2019 8:38:35 PM Generate Partial Map Complete 11/26/2019 8:38:39 PM Start Generate Partial Map with Realistic and seed 199521423 and planet count 80 and 17 factions 11/26/2019 8:38:39 PM Generate Partial Map Complete 11/26/2019 8:38:41 PM Start Generate Partial Map with Realistic and seed 540274745 and planet count 80 and 17 factions 11/26/2019 8:38:41 PM Generate Partial Map Complete 11/26/2019 8:38:42 PM Start Generate Partial Map with Realistic and seed 639256277 and planet count 80 and 17 factions 11/26/2019 8:38:43 PM Generate Partial Map Complete 11/26/2019 8:38:44 PM Start Generate Partial Map with Realistic and seed 38357485 and planet count 80 and 17 factions 11/26/2019 8:38:44 PM Generate Partial Map Complete 11/26/2019 8:38:46 PM Start Generate Partial Map with Realistic and seed 760347102 and planet count 80 and 17 factions 11/26/2019 8:38:46 PM Generate Partial Map Complete 11/26/2019 8:38:48 PM Start Generate Partial Map with Realistic and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:38:48 PM Generate Partial Map Complete 11/26/2019 8:38:58 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:38:58 PM Generate Partial Map Complete 11/26/2019 8:39:00 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:39:00 PM Generate Partial Map Complete 11/26/2019 8:39:02 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:39:02 PM Generate Partial Map Complete 11/26/2019 8:39:05 PM Start Generate Partial Map with Simple and seed 223069463 and planet count 80 and 17 factions 11/26/2019 8:39:05 PM Generate Partial Map Complete 11/26/2019 8:39:09 PM Start Generate Partial Map with Simple and seed 223069463 and planet count 80 and 17 factions 11/26/2019 8:39:09 PM Generate Partial Map Complete 11/26/2019 8:39:10 PM Start Generate Partial Map with Simple and seed 641147979 and planet count 80 and 17 factions 11/26/2019 8:39:10 PM Generate Partial Map Complete 11/26/2019 8:39:12 PM Start Generate Partial Map with Simple and seed 456479105 and planet count 80 and 17 factions 11/26/2019 8:39:12 PM Generate Partial Map Complete 11/26/2019 8:39:13 PM Start Generate Partial Map with Simple and seed 635662287 and planet count 80 and 17 factions 11/26/2019 8:39:13 PM Generate Partial Map Complete 11/26/2019 8:39:14 PM Start Generate Partial Map with Simple and seed 735639442 and planet count 80 and 17 factions 11/26/2019 8:39:14 PM Generate Partial Map Complete 11/26/2019 8:39:16 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/26/2019 8:39:16 PM Generate Partial Map Complete 11/26/2019 8:41:06 PM Start Generate FULL Map with Simple and seed 466580619 and planet count 80 and 19 factions 11/26/2019 8:41:06 PM Generate FULL Map Complete 11/26/2019 9:06:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/26/2019 10:08:43 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/26/2019 10:08:43 PM Boot up FleetOS (0.5817s) 11/26/2019 10:08:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 10:08:43 PM Check System Logs For Rogue Intelligence (0.0670s) 11/26/2019 10:08:44 PM Game Version: 1.009 11/26/2019 10:08:44 PM Eject Trash Into Hyperspace (0.3034s) 11/26/2019 10:08:44 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 10:08:44 PM Check For Extra Modules (0.0345s) 11/26/2019 10:08:44 PM Bring Cloaking Systems Online (0.0530s) 11/26/2019 10:08:44 PM Remembering Alamo (0.0580s) 11/26/2019 10:08:44 PM Generating Framerates (0.0180s) 11/26/2019 10:08:44 PM Recalculate Speed Of Light (0.0520s) 11/26/2019 10:08:44 PM Check Nearby Stellar Masses (0.0400s) 11/26/2019 10:08:44 PM No resolution change was required. 11/26/2019 10:08:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 10:08:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 10:08:44 PM Refresh Optical Lensing (0.0520s) 11/26/2019 10:08:44 PM Revise Fundamental Physical Laws (0.2439s) 11/26/2019 10:08:44 PM Boot Audio Comms (0.0270s) 11/26/2019 10:08:44 PM Establish Individual Audio Links (0.0370s) 11/26/2019 10:08:45 PM Prepare Explosions and Crackles (0.2270s) 11/26/2019 10:08:45 PM Optimize Comfort On Command Decks (0.2133s) 11/26/2019 10:08:45 PM Calculate Odds Of Success (0.1009s) 11/26/2019 10:08:45 PM Briefly Panic (0.4422s) 11/26/2019 10:08:46 PM Install Confidence Routines (0.4432s) 11/26/2019 10:08:46 PM Bring Commander Interface Online (0.2149s) 11/26/2019 10:08:46 PM Motivate All Crews (0.0680s) 11/26/2019 10:08:46 PM Externalizing Patterns (0.0310s) 11/26/2019 10:08:46 PM Disengaging Constants (0.1280s) 11/26/2019 10:08:46 PM Late Axionic Computations (0.2119s) 11/26/2019 10:08:46 PM Thinking Of Advice (0.0180s) 11/26/2019 10:08:47 PM Degaussing Advice (0.0770s) 11/26/2019 10:08:47 PM Naming All Known Planets (0.0170s) 11/26/2019 10:08:47 PM Remembering Speeds (0.0180s) 11/26/2019 10:08:47 PM Prioritizing Targets (0.0280s) 11/26/2019 10:08:47 PM Rebooting Sensor Arrays (0.0180s) 11/26/2019 10:08:47 PM Unloading Prismatic Grid (0.0180s) 11/26/2019 10:08:47 PM Thinking Of Objectives (0.0210s) 11/26/2019 10:08:47 PM Re-Aligning Objectives (0.0210s) 11/26/2019 10:08:47 PM Inhibiting Visual Scans (0.0640s) 11/26/2019 10:08:47 PM Synthesizing Vocals (0.0180s) 11/26/2019 10:08:47 PM Ventilating Scenarios (0.0200s) 11/26/2019 10:08:47 PM Decontaminating Targeting Systems (0.0220s) 11/26/2019 10:08:47 PM Ejecting Tactical Core (0.0200s) 11/26/2019 10:08:47 PM Calibrating Formations (0.0280s) 11/26/2019 10:08:47 PM Intercepting Galactic Maps (0.0280s) 11/26/2019 10:08:47 PM Sterilizing Test Chamber (0.0240s) 11/26/2019 10:08:47 PM Faction Diagnostics (0.0380s) 11/26/2019 10:08:47 PM Buffering Hackers (0.0410s) 11/26/2019 10:08:47 PM Inverting Death (0.0280s) 11/26/2019 10:08:47 PM Linear Field Variance (0.1489s) 11/26/2019 10:08:47 PM Charging Marks (0.0240s) 11/26/2019 10:08:47 PM Range Manifolds (0.0233s) 11/26/2019 10:08:47 PM Purging ROFs (0.0210s) 11/26/2019 10:08:47 PM Manipulating Speeds (0.0230s) 11/26/2019 10:08:47 PM Detecting Projectiles (0.0200s) 11/26/2019 10:08:47 PM Grouping Flow Fields (0.0270s) 11/26/2019 10:08:47 PM Modulating Flow Field Groups (0.0360s) 11/26/2019 10:08:47 PM Designing Fleets (0.0600s) 11/26/2019 10:08:47 PM Thinking Of Technologies (0.0260s) 11/26/2019 10:08:47 PM Categorizing Starboard Sensors (0.0263s) 11/26/2019 10:08:47 PM Injecting Galactic Variables (0.0340s) 11/26/2019 10:08:48 PM Discharging Colored Ions (0.0589s) 11/26/2019 10:08:48 PM Replicating Ion Colors (0.0190s) 11/26/2019 10:08:48 PM Investigating Starfields (0.4836s) 11/26/2019 10:08:50 PM Scanning Distant Planets (1.6566s) 11/26/2019 10:08:50 PM Investigating Map Signatures (0.0470s) 11/26/2019 10:08:50 PM Collating Solar Systems (0.0260s) 11/26/2019 10:08:50 PM Categorizing All Planets (0.0163s) 11/26/2019 10:08:50 PM Organizing Commands (0.0420s) 11/26/2019 10:08:50 PM Calculating Firing Cones (0.0150s) 11/26/2019 10:08:51 PM Violating Ship Part Bylaws (1.1976s) 11/26/2019 10:08:55 PM Download Memories To Dark Obelisk (3.4789s) 11/26/2019 10:08:55 PM Issuing Orders (0.0160s) 11/26/2019 10:08:55 PM Augmenting Infusers (0.0250s) 11/26/2019 10:08:55 PM Infusing (0.0849s) 11/26/2019 10:08:55 PM Post-Proton Surge (0.0160s) 11/26/2019 10:08:55 PM Calibrate Weapons Arrays (0.0430s) 11/26/2019 10:08:55 PM Stimulate Modulation (0.0400s) 11/26/2019 10:08:55 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 10:08:57 PM Load Surrogates (1.8921s) 11/26/2019 10:08:57 PM Load Historical Documents (0.0130s) 11/26/2019 10:08:57 PM 13.9 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.5s) Scanning Distant Planets (1.7s) Violating Ship Part Bylaws (1.2s) Download Memories To Dark Obelisk (3.5s) Load Surrogates (1.9s) 11/26/2019 10:09:05 PM Successfully opened host socket 11/26/2019 10:20:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/26/2019 11:23:05 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/26/2019 11:23:05 PM Boot up FleetOS (0.5777s) 11/26/2019 11:23:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 11:23:06 PM Check System Logs For Rogue Intelligence (0.0740s) 11/26/2019 11:23:06 PM Game Version: 1.009 11/26/2019 11:23:06 PM Eject Trash Into Hyperspace (0.1539s) 11/26/2019 11:23:06 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 11:23:06 PM Check For Extra Modules (0.0320s) 11/26/2019 11:23:06 PM Bring Cloaking Systems Online (0.0350s) 11/26/2019 11:23:06 PM Remembering Alamo (0.0350s) 11/26/2019 11:23:06 PM Generating Framerates (0.0160s) 11/26/2019 11:23:06 PM Recalculate Speed Of Light (0.0370s) 11/26/2019 11:23:06 PM Check Nearby Stellar Masses (0.0380s) 11/26/2019 11:23:06 PM No resolution change was required. 11/26/2019 11:23:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 11:23:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 11:23:06 PM Refresh Optical Lensing (0.0514s) 11/26/2019 11:23:06 PM Revise Fundamental Physical Laws (0.0410s) 11/26/2019 11:23:06 PM Boot Audio Comms (0.0240s) 11/26/2019 11:23:06 PM Establish Individual Audio Links (0.0230s) 11/26/2019 11:23:06 PM Prepare Explosions and Crackles (0.2229s) 11/26/2019 11:23:06 PM Optimize Comfort On Command Decks (0.1590s) 11/26/2019 11:23:06 PM Calculate Odds Of Success (0.0866s) 11/26/2019 11:23:07 PM Briefly Panic (0.4105s) 11/26/2019 11:23:07 PM Install Confidence Routines (0.4048s) 11/26/2019 11:23:07 PM Bring Commander Interface Online (0.1962s) 11/26/2019 11:23:08 PM Motivate All Crews (0.0574s) 11/26/2019 11:23:08 PM Externalizing Patterns (0.0290s) 11/26/2019 11:23:08 PM Disengaging Constants (0.0520s) 11/26/2019 11:23:08 PM Late Axionic Computations (0.1149s) 11/26/2019 11:23:08 PM Thinking Of Advice (0.0180s) 11/26/2019 11:23:08 PM Degaussing Advice (0.0250s) 11/26/2019 11:23:08 PM Naming All Known Planets (0.0160s) 11/26/2019 11:23:08 PM Remembering Speeds (0.0180s) 11/26/2019 11:23:08 PM Prioritizing Targets (0.0190s) 11/26/2019 11:23:08 PM Rebooting Sensor Arrays (0.0180s) 11/26/2019 11:23:08 PM Unloading Prismatic Grid (0.0170s) 11/26/2019 11:23:08 PM Thinking Of Objectives (0.0180s) 11/26/2019 11:23:08 PM Re-Aligning Objectives (0.0180s) 11/26/2019 11:23:08 PM Inhibiting Visual Scans (0.0240s) 11/26/2019 11:23:08 PM Synthesizing Vocals (0.0180s) 11/26/2019 11:23:08 PM Ventilating Scenarios (0.0170s) 11/26/2019 11:23:08 PM Decontaminating Targeting Systems (0.0180s) 11/26/2019 11:23:08 PM Ejecting Tactical Core (0.0200s) 11/26/2019 11:23:08 PM Calibrating Formations (0.0190s) 11/26/2019 11:23:08 PM Intercepting Galactic Maps (0.0190s) 11/26/2019 11:23:08 PM Sterilizing Test Chamber (0.0230s) 11/26/2019 11:23:08 PM Faction Diagnostics (0.0260s) 11/26/2019 11:23:08 PM Buffering Hackers (0.0310s) 11/26/2019 11:23:08 PM Inverting Death (0.0190s) 11/26/2019 11:23:08 PM Linear Field Variance (0.1389s) 11/26/2019 11:23:08 PM Charging Marks (0.0170s) 11/26/2019 11:23:08 PM Range Manifolds (0.0160s) 11/26/2019 11:23:08 PM Purging ROFs (0.0170s) 11/26/2019 11:23:08 PM Manipulating Speeds (0.0200s) 11/26/2019 11:23:08 PM Detecting Projectiles (0.0180s) 11/26/2019 11:23:08 PM Grouping Flow Fields (0.0180s) 11/26/2019 11:23:08 PM Modulating Flow Field Groups (0.0260s) 11/26/2019 11:23:08 PM Designing Fleets (0.0320s) 11/26/2019 11:23:08 PM Thinking Of Technologies (0.0200s) 11/26/2019 11:23:08 PM Categorizing Starboard Sensors (0.0170s) 11/26/2019 11:23:09 PM Injecting Galactic Variables (0.0240s) 11/26/2019 11:23:09 PM Discharging Colored Ions (0.0500s) 11/26/2019 11:23:09 PM Replicating Ion Colors (0.0160s) 11/26/2019 11:23:09 PM Investigating Starfields (0.4478s) 11/26/2019 11:23:11 PM Verifying Distant Planets (1.7360s) 11/26/2019 11:23:11 PM Investigating Map Signatures (0.0330s) 11/26/2019 11:23:11 PM Collating Solar Systems (0.0200s) 11/26/2019 11:23:11 PM Categorizing All Planets (0.0170s) 11/26/2019 11:23:11 PM Organizing Commands (0.0350s) 11/26/2019 11:23:11 PM Calculating Firing Cones (0.0170s) 11/26/2019 11:23:12 PM Splitting Ship Parts Into Smaller Parts (1.0094s) 11/26/2019 11:23:16 PM Harvesting Magnetic Monopoles (3.6948s) 11/26/2019 11:23:16 PM Issuing Orders (0.0170s) 11/26/2019 11:23:16 PM Augmenting Infusers (0.0170s) 11/26/2019 11:23:16 PM Infusing (0.0430s) 11/26/2019 11:23:16 PM Post-Proton Surge (0.0170s) 11/26/2019 11:23:16 PM Calibrate Weapons Arrays (0.0470s) 11/26/2019 11:23:16 PM Stimulate Modulation (0.0380s) 11/26/2019 11:23:16 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 11:23:18 PM Load Surrogates (1.8007s) 11/26/2019 11:23:18 PM Load Historical Documents (0.0140s) 11/26/2019 11:23:18 PM 12.7 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.4s) Verifying Distant Planets (1.7s) Splitting Ship Parts Into Smaller Parts (1.0s) Harvesting Magnetic Monopoles (3.7s) Load Surrogates (1.8s) 11/26/2019 11:23:23 PM Successfully opened host socket 11/26/2019 11:29:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/27/2019 1:38:20 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/27/2019 1:38:20 AM Boot up FleetOS (0.5537s) 11/27/2019 1:38:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2019 1:38:20 AM Check System Logs For Rogue Intelligence (0.0620s) 11/27/2019 1:38:20 AM Game Version: 1.009 11/27/2019 1:38:20 AM Eject Trash Into Hyperspace (0.1502s) 11/27/2019 1:38:20 AM Expansions: The Spire Rises (NOT INSTALLED) 11/27/2019 1:38:20 AM Check For Extra Modules (0.0309s) 11/27/2019 1:38:20 AM Bring Cloaking Systems Online (0.0512s) 11/27/2019 1:38:20 AM Remembering Alamo (0.0760s) 11/27/2019 1:38:20 AM Generating Framerates (0.0251s) 11/27/2019 1:38:20 AM Recalculate Speed Of Light (0.0350s) 11/27/2019 1:38:20 AM Check Nearby Stellar Masses (0.0370s) 11/27/2019 1:38:20 AM No resolution change was required. 11/27/2019 1:38:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2019 1:38:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/27/2019 1:38:20 AM Refresh Optical Lensing (0.0430s) 11/27/2019 1:38:21 AM Revise Fundamental Physical Laws (0.0370s) 11/27/2019 1:38:21 AM Boot Audio Comms (0.0230s) 11/27/2019 1:38:21 AM Establish Individual Audio Links (0.0210s) 11/27/2019 1:38:21 AM Prepare Explosions and Crackles (0.2358s) 11/27/2019 1:38:21 AM Optimize Comfort On Command Decks (0.1759s) 11/27/2019 1:38:21 AM Calculate Odds Of Success (0.0750s) 11/27/2019 1:38:21 AM Briefly Panic (0.3948s) 11/27/2019 1:38:22 AM Install Confidence Routines (0.4207s) 11/27/2019 1:38:22 AM Bring Commander Interface Online (0.4178s) 11/27/2019 1:38:22 AM Motivate All Crews (0.0564s) 11/27/2019 1:38:22 AM Externalizing Patterns (0.0270s) 11/27/2019 1:38:22 AM Disengaging Constants (0.0480s) 11/27/2019 1:38:23 AM Late Axionic Computations (0.1148s) 11/27/2019 1:38:23 AM Thinking Of Advice (0.0230s) 11/27/2019 1:38:23 AM Degaussing Advice (0.0250s) 11/27/2019 1:38:23 AM Naming All Known Planets (0.0150s) 11/27/2019 1:38:23 AM Remembering Speeds (0.0180s) 11/27/2019 1:38:23 AM Prioritizing Targets (0.0160s) 11/27/2019 1:38:23 AM Rebooting Sensor Arrays (0.0160s) 11/27/2019 1:38:23 AM Unloading Prismatic Grid (0.0160s) 11/27/2019 1:38:23 AM Thinking Of Objectives (0.0170s) 11/27/2019 1:38:23 AM Re-Aligning Objectives (0.0170s) 11/27/2019 1:38:23 AM Inhibiting Visual Scans (0.0210s) 11/27/2019 1:38:23 AM Synthesizing Vocals (0.0180s) 11/27/2019 1:38:23 AM Ventilating Scenarios (0.0170s) 11/27/2019 1:38:23 AM Decontaminating Targeting Systems (0.0180s) 11/27/2019 1:38:23 AM Ejecting Tactical Core (0.0170s) 11/27/2019 1:38:23 AM Calibrating Formations (0.0170s) 11/27/2019 1:38:23 AM Intercepting Galactic Maps (0.0190s) 11/27/2019 1:38:23 AM Sterilizing Test Chamber (0.0220s) 11/27/2019 1:38:23 AM Faction Diagnostics (0.0250s) 11/27/2019 1:38:23 AM Buffering Hackers (0.0290s) 11/27/2019 1:38:23 AM Inverting Death (0.0190s) 11/27/2019 1:38:23 AM Linear Field Variance (0.1359s) 11/27/2019 1:38:23 AM Charging Marks (0.0180s) 11/27/2019 1:38:23 AM Range Manifolds (0.0170s) 11/27/2019 1:38:23 AM Purging ROFs (0.0180s) 11/27/2019 1:38:23 AM Manipulating Speeds (0.0180s) 11/27/2019 1:38:23 AM Detecting Projectiles (0.0170s) 11/27/2019 1:38:23 AM Grouping Flow Fields (0.0170s) 11/27/2019 1:38:23 AM Modulating Flow Field Groups (0.0240s) 11/27/2019 1:38:23 AM Designing Fleets (0.0300s) 11/27/2019 1:38:23 AM Thinking Of Technologies (0.0204s) 11/27/2019 1:38:23 AM Categorizing Starboard Sensors (0.0170s) 11/27/2019 1:38:23 AM Injecting Galactic Variables (0.0220s) 11/27/2019 1:38:23 AM Discharging Colored Ions (0.0510s) 11/27/2019 1:38:23 AM Replicating Ion Colors (0.0160s) 11/27/2019 1:38:24 AM Investigating Starfields (0.4427s) 11/27/2019 1:38:25 AM Mopping Up Distant Planets (1.6514s) 11/27/2019 1:38:25 AM Investigating Map Signatures (0.0310s) 11/27/2019 1:38:25 AM Collating Solar Systems (0.0200s) 11/27/2019 1:38:26 AM Categorizing All Planets (0.0150s) 11/27/2019 1:38:26 AM Organizing Commands (0.0330s) 11/27/2019 1:38:26 AM Calculating Firing Cones (0.0160s) 11/27/2019 1:38:27 AM Developing New Ship Parts (0.9645s) 11/27/2019 1:38:30 AM Investigating Meaning Of Life (3.4243s) 11/27/2019 1:38:30 AM Issuing Orders (0.0170s) 11/27/2019 1:38:30 AM Augmenting Infusers (0.0180s) 11/27/2019 1:38:30 AM Infusing (0.0370s) 11/27/2019 1:38:30 AM Post-Proton Surge (0.0170s) 11/27/2019 1:38:30 AM Calibrate Weapons Arrays (0.0755s) 11/27/2019 1:38:30 AM Stimulate Modulation (0.0360s) 11/27/2019 1:38:30 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/27/2019 1:38:32 AM Load Surrogates (1.7955s) 11/27/2019 1:38:32 AM Load Historical Documents (0.0130s) 11/27/2019 1:38:32 AM 12.5 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Investigating Starfields (0.4s) Mopping Up Distant Planets (1.7s) Developing New Ship Parts (1.0s) Investigating Meaning Of Life (3.4s) Load Surrogates (1.8s) 11/27/2019 1:38:39 AM Successfully opened host socket 11/27/2019 5:18:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/27/2019 6:12:57 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/27/2019 6:12:57 PM Boot up FleetOS (0.4780s) 11/27/2019 6:12:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2019 6:12:57 PM Check System Logs For Rogue Intelligence (0.0350s) 11/27/2019 6:12:57 PM Game Version: 1.009 11/27/2019 6:12:57 PM Eject Trash Into Hyperspace (0.0929s) 11/27/2019 6:12:57 PM Expansions: The Spire Rises (NOT INSTALLED) 11/27/2019 6:12:57 PM Check For Extra Modules (0.0200s) 11/27/2019 6:12:57 PM Bring Cloaking Systems Online (0.0239s) 11/27/2019 6:12:57 PM Remembering Alamo (0.0360s) 11/27/2019 6:12:57 PM Generating Framerates (0.0325s) 11/27/2019 6:12:57 PM Recalculate Speed Of Light (0.0530s) 11/27/2019 6:12:57 PM Check Nearby Stellar Masses (0.0190s) 11/27/2019 6:12:57 PM No resolution change was required. 11/27/2019 6:12:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2019 6:12:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/27/2019 6:12:57 PM Refresh Optical Lensing (0.0250s) 11/27/2019 6:12:57 PM Revise Fundamental Physical Laws (0.0837s) 11/27/2019 6:12:57 PM Boot Audio Comms (0.0307s) 11/27/2019 6:12:57 PM Establish Individual Audio Links (0.0291s) 11/27/2019 6:12:58 PM Prepare Explosions and Crackles (0.7318s) 11/27/2019 6:12:59 PM Optimize Comfort On Command Decks (1.5044s) 11/27/2019 6:12:59 PM Calculate Odds Of Success (0.0649s) 11/27/2019 6:13:06 PM Briefly Panic (6.9516s) 11/27/2019 6:13:06 PM Install Confidence Routines (0.2080s) 11/27/2019 6:13:07 PM Bring Commander Interface Online (0.1923s) 11/27/2019 6:13:07 PM Motivate All Crews (0.0474s) 11/27/2019 6:13:07 PM Externalizing Patterns (0.0277s) 11/27/2019 6:13:07 PM Disengaging Constants (0.1602s) 11/27/2019 6:13:07 PM Late Axionic Computations (0.4835s) 11/27/2019 6:13:07 PM Thinking Of Advice (0.0224s) 11/27/2019 6:13:08 PM Degaussing Advice (0.1306s) 11/27/2019 6:13:08 PM Naming All Known Planets (0.0141s) 11/27/2019 6:13:08 PM Remembering Speeds (0.0237s) 11/27/2019 6:13:08 PM Prioritizing Targets (0.0298s) 11/27/2019 6:13:08 PM Rebooting Sensor Arrays (0.0179s) 11/27/2019 6:13:08 PM Unloading Prismatic Grid (0.0100s) 11/27/2019 6:13:08 PM Thinking Of Objectives (0.0150s) 11/27/2019 6:13:08 PM Re-Aligning Objectives (0.0171s) 11/27/2019 6:13:08 PM Inhibiting Visual Scans (0.0612s) 11/27/2019 6:13:08 PM Synthesizing Vocals (0.0109s) 11/27/2019 6:13:08 PM Ventilating Scenarios (0.0120s) 11/27/2019 6:13:08 PM Decontaminating Targeting Systems (0.0187s) 11/27/2019 6:13:08 PM Ejecting Tactical Core (0.0207s) 11/27/2019 6:13:08 PM Calibrating Formations (0.0100s) 11/27/2019 6:13:08 PM Intercepting Galactic Maps (0.0237s) 11/27/2019 6:13:08 PM Sterilizing Test Chamber (0.0212s) 11/27/2019 6:13:08 PM Faction Diagnostics (0.0334s) 11/27/2019 6:13:08 PM Buffering Hackers (0.0431s) 11/27/2019 6:13:08 PM Inverting Death (0.0353s) 11/27/2019 6:13:08 PM Linear Field Variance (0.1025s) 11/27/2019 6:13:08 PM Charging Marks (0.0281s) 11/27/2019 6:13:08 PM Range Manifolds (0.0278s) 11/27/2019 6:13:08 PM Purging ROFs (0.0090s) 11/27/2019 6:13:08 PM Manipulating Speeds (0.0151s) 11/27/2019 6:13:08 PM Detecting Projectiles (0.0100s) 11/27/2019 6:13:08 PM Grouping Flow Fields (0.0300s) 11/27/2019 6:13:08 PM Modulating Flow Field Groups (0.0330s) 11/27/2019 6:13:08 PM Designing Fleets (0.1023s) 11/27/2019 6:13:08 PM Thinking Of Technologies (0.0241s) 11/27/2019 6:13:08 PM Categorizing Starboard Sensors (0.0219s) 11/27/2019 6:13:08 PM Injecting Galactic Variables (0.0470s) 11/27/2019 6:13:08 PM Discharging Colored Ions (0.0417s) 11/27/2019 6:13:08 PM Replicating Ion Colors (0.0269s) 11/27/2019 6:13:12 PM Investigating Starfields (3.1087s) 11/27/2019 6:13:24 PM Gazing At Distant Planets (12.0797s) 11/27/2019 6:13:24 PM Investigating Map Signatures (0.0527s) 11/27/2019 6:13:24 PM Collating Solar Systems (0.0238s) 11/27/2019 6:13:24 PM Categorizing All Planets (0.0080s) 11/27/2019 6:13:24 PM Organizing Commands (0.0656s) 11/27/2019 6:13:24 PM Calculating Firing Cones (0.0306s) 11/27/2019 6:13:29 PM Jailbreaking Favorite Ship Parts (4.6808s) 11/27/2019 6:13:56 PM Disconnect All Space Elevators (27.3443s) 11/27/2019 6:13:56 PM Issuing Orders (0.0320s) 11/27/2019 6:13:56 PM Augmenting Infusers (0.0400s) 11/27/2019 6:13:56 PM Infusing (0.1588s) 11/27/2019 6:13:56 PM Post-Proton Surge (0.0320s) 11/27/2019 6:13:56 PM Calibrate Weapons Arrays (0.0745s) 11/27/2019 6:13:56 PM Stimulate Modulation (0.0445s) 11/27/2019 6:13:57 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/27/2019 6:13:58 PM Load Surrogates (1.5148s) 11/27/2019 6:13:58 PM Load Historical Documents (0.0130s) 11/27/2019 6:13:58 PM 61.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.0s) Late Axionic Computations (0.5s) Investigating Starfields (3.1s) Gazing At Distant Planets (12.1s) Jailbreaking Favorite Ship Parts (4.7s) Disconnect All Space Elevators (27.3s) Load Surrogates (1.5s) 11/27/2019 6:14:04 PM Successfully opened host socket 11/27/2019 6:22:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 1:05:42 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 1:05:42 AM Boot up FleetOS (0.2709s) 11/28/2019 1:05:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 1:05:42 AM Check System Logs For Rogue Intelligence (0.0360s) 11/28/2019 1:05:42 AM Game Version: 1.009 11/28/2019 1:05:42 AM Eject Trash Into Hyperspace (0.0710s) 11/28/2019 1:05:42 AM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 1:05:42 AM Check For Extra Modules (0.0172s) 11/28/2019 1:05:42 AM Bring Cloaking Systems Online (0.0190s) 11/28/2019 1:05:42 AM Remembering Alamo (0.0180s) 11/28/2019 1:05:42 AM Generating Framerates (0.0090s) 11/28/2019 1:05:42 AM Recalculate Speed Of Light (0.0180s) 11/28/2019 1:05:42 AM Check Nearby Stellar Masses (0.0210s) 11/28/2019 1:05:42 AM No resolution change was required. 11/28/2019 1:05:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 1:05:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 1:05:42 AM Refresh Optical Lensing (0.0260s) 11/28/2019 1:05:42 AM Revise Fundamental Physical Laws (0.0211s) 11/28/2019 1:05:42 AM Boot Audio Comms (0.0130s) 11/28/2019 1:05:42 AM Establish Individual Audio Links (0.0120s) 11/28/2019 1:05:42 AM Prepare Explosions and Crackles (0.1539s) 11/28/2019 1:05:42 AM Optimize Comfort On Command Decks (0.0999s) 11/28/2019 1:05:42 AM Calculate Odds Of Success (0.0540s) 11/28/2019 1:05:43 AM Briefly Panic (0.2029s) 11/28/2019 1:05:43 AM Install Confidence Routines (0.1879s) 11/28/2019 1:05:43 AM Bring Commander Interface Online (0.0780s) 11/28/2019 1:05:43 AM Motivate All Crews (0.0430s) 11/28/2019 1:05:43 AM Externalizing Patterns (0.0151s) 11/28/2019 1:05:43 AM Disengaging Constants (0.0317s) 11/28/2019 1:05:43 AM Late Axionic Computations (0.0632s) 11/28/2019 1:05:43 AM Thinking Of Advice (0.0090s) 11/28/2019 1:05:43 AM Degaussing Advice (0.0150s) 11/28/2019 1:05:43 AM Naming All Known Planets (0.0100s) 11/28/2019 1:05:43 AM Remembering Speeds (0.0115s) 11/28/2019 1:05:43 AM Prioritizing Targets (0.0100s) 11/28/2019 1:05:43 AM Rebooting Sensor Arrays (0.0100s) 11/28/2019 1:05:43 AM Unloading Prismatic Grid (0.0100s) 11/28/2019 1:05:43 AM Thinking Of Objectives (0.0110s) 11/28/2019 1:05:43 AM Re-Aligning Objectives (0.0110s) 11/28/2019 1:05:43 AM Inhibiting Visual Scans (0.0126s) 11/28/2019 1:05:43 AM Synthesizing Vocals (0.0110s) 11/28/2019 1:05:43 AM Ventilating Scenarios (0.0110s) 11/28/2019 1:05:43 AM Decontaminating Targeting Systems (0.0110s) 11/28/2019 1:05:43 AM Ejecting Tactical Core (0.0120s) 11/28/2019 1:05:43 AM Calibrating Formations (0.0110s) 11/28/2019 1:05:43 AM Intercepting Galactic Maps (0.0120s) 11/28/2019 1:05:43 AM Sterilizing Test Chamber (0.0120s) 11/28/2019 1:05:43 AM Faction Diagnostics (0.0150s) 11/28/2019 1:05:43 AM Buffering Hackers (0.0170s) 11/28/2019 1:05:43 AM Inverting Death (0.0100s) 11/28/2019 1:05:43 AM Linear Field Variance (0.0670s) 11/28/2019 1:05:43 AM Charging Marks (0.0100s) 11/28/2019 1:05:43 AM Range Manifolds (0.0110s) 11/28/2019 1:05:43 AM Purging ROFs (0.0110s) 11/28/2019 1:05:43 AM Manipulating Speeds (0.0120s) 11/28/2019 1:05:43 AM Detecting Projectiles (0.0100s) 11/28/2019 1:05:43 AM Grouping Flow Fields (0.0110s) 11/28/2019 1:05:43 AM Modulating Flow Field Groups (0.0140s) 11/28/2019 1:05:43 AM Designing Fleets (0.0180s) 11/28/2019 1:05:43 AM Thinking Of Technologies (0.0100s) 11/28/2019 1:05:43 AM Categorizing Starboard Sensors (0.0110s) 11/28/2019 1:05:43 AM Injecting Galactic Variables (0.0130s) 11/28/2019 1:05:43 AM Discharging Colored Ions (0.0260s) 11/28/2019 1:05:43 AM Replicating Ion Colors (0.0090s) 11/28/2019 1:05:44 AM Investigating Starfields (0.2508s) 11/28/2019 1:05:45 AM Destroying Distant Planets (0.9004s) 11/28/2019 1:05:45 AM Investigating Map Signatures (0.0190s) 11/28/2019 1:05:45 AM Collating Solar Systems (0.0110s) 11/28/2019 1:05:45 AM Categorizing All Planets (0.0090s) 11/28/2019 1:05:45 AM Organizing Commands (0.0200s) 11/28/2019 1:05:45 AM Calculating Firing Cones (0.0080s) 11/28/2019 1:05:45 AM Wearing Ship Parts On Head (0.4889s) 11/28/2019 1:05:47 AM Investigate Tachyons (2.0636s) 11/28/2019 1:05:47 AM Issuing Orders (0.0090s) 11/28/2019 1:05:47 AM Augmenting Infusers (0.0127s) 11/28/2019 1:05:47 AM Infusing (0.0210s) 11/28/2019 1:05:47 AM Post-Proton Surge (0.0100s) 11/28/2019 1:05:47 AM Calibrate Weapons Arrays (0.0250s) 11/28/2019 1:05:47 AM Stimulate Modulation (0.0210s) 11/28/2019 1:05:47 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 1:05:48 AM Load Surrogates (0.8465s) 11/28/2019 1:05:48 AM Load Historical Documents (0.0070s) 11/28/2019 1:05:48 AM 6.7 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (0.9s) Wearing Ship Parts On Head (0.5s) Investigate Tachyons (2.1s) Load Surrogates (0.8s) 11/28/2019 1:07:00 AM Successfully opened host socket 11/28/2019 1:21:36 AM Window_InGameSelectionInfo: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveTotalSquadsPresent () [0x000cc] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+btnSelectedShipEntry.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00100] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <606bc0f771794e1f87e5751024181447>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/28/2019 1:37:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 1:37:31 AM Successfully opened host socket 11/28/2019 2:27:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:50:10 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 2:50:10 AM Boot up FleetOS (0.3078s) 11/28/2019 2:50:10 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 2:50:10 AM Check System Logs For Rogue Intelligence (0.0360s) 11/28/2019 2:50:11 AM Game Version: 1.009 11/28/2019 2:50:11 AM Eject Trash Into Hyperspace (0.2815s) 11/28/2019 2:50:11 AM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 2:50:11 AM Check For Extra Modules (0.0180s) 11/28/2019 2:50:11 AM Bring Cloaking Systems Online (0.0576s) 11/28/2019 2:50:11 AM Remembering Alamo (0.0923s) 11/28/2019 2:50:11 AM Generating Framerates (0.0310s) 11/28/2019 2:50:11 AM Recalculate Speed Of Light (0.1174s) 11/28/2019 2:50:11 AM Check Nearby Stellar Masses (0.0560s) 11/28/2019 2:50:11 AM No resolution change was required. 11/28/2019 2:50:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 2:50:11 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 2:50:11 AM Refresh Optical Lensing (0.0300s) 11/28/2019 2:50:11 AM Revise Fundamental Physical Laws (0.1089s) 11/28/2019 2:50:11 AM Boot Audio Comms (0.0170s) 11/28/2019 2:50:11 AM Establish Individual Audio Links (0.0350s) 11/28/2019 2:50:11 AM Prepare Explosions and Crackles (0.1869s) 11/28/2019 2:50:11 AM Optimize Comfort On Command Decks (0.1259s) 11/28/2019 2:50:12 AM Calculate Odds Of Success (0.0460s) 11/28/2019 2:50:12 AM Briefly Panic (0.2499s) 11/28/2019 2:50:12 AM Install Confidence Routines (0.1990s) 11/28/2019 2:50:12 AM Bring Commander Interface Online (0.1070s) 11/28/2019 2:50:12 AM Motivate All Crews (0.0510s) 11/28/2019 2:50:12 AM Externalizing Patterns (0.0160s) 11/28/2019 2:50:12 AM Disengaging Constants (0.0720s) 11/28/2019 2:50:12 AM Late Axionic Computations (0.1179s) 11/28/2019 2:50:12 AM Thinking Of Advice (0.0100s) 11/28/2019 2:50:12 AM Degaussing Advice (0.0440s) 11/28/2019 2:50:12 AM Naming All Known Planets (0.0090s) 11/28/2019 2:50:12 AM Remembering Speeds (0.0120s) 11/28/2019 2:50:12 AM Prioritizing Targets (0.0150s) 11/28/2019 2:50:12 AM Rebooting Sensor Arrays (0.0100s) 11/28/2019 2:50:12 AM Unloading Prismatic Grid (0.0150s) 11/28/2019 2:50:12 AM Thinking Of Objectives (0.0110s) 11/28/2019 2:50:12 AM Re-Aligning Objectives (0.0120s) 11/28/2019 2:50:13 AM Inhibiting Visual Scans (0.0310s) 11/28/2019 2:50:13 AM Synthesizing Vocals (0.0100s) 11/28/2019 2:50:13 AM Ventilating Scenarios (0.0130s) 11/28/2019 2:50:13 AM Decontaminating Targeting Systems (0.0110s) 11/28/2019 2:50:13 AM Ejecting Tactical Core (0.0140s) 11/28/2019 2:50:13 AM Calibrating Formations (0.0110s) 11/28/2019 2:50:13 AM Intercepting Galactic Maps (0.0160s) 11/28/2019 2:50:13 AM Sterilizing Test Chamber (0.0130s) 11/28/2019 2:50:13 AM Faction Diagnostics (0.0200s) 11/28/2019 2:50:13 AM Buffering Hackers (0.0250s) 11/28/2019 2:50:13 AM Inverting Death (0.0140s) 11/28/2019 2:50:13 AM Linear Field Variance (0.1240s) 11/28/2019 2:50:13 AM Charging Marks (0.0110s) 11/28/2019 2:50:13 AM Range Manifolds (0.0110s) 11/28/2019 2:50:13 AM Purging ROFs (0.0110s) 11/28/2019 2:50:13 AM Manipulating Speeds (0.0120s) 11/28/2019 2:50:13 AM Detecting Projectiles (0.0110s) 11/28/2019 2:50:13 AM Grouping Flow Fields (0.0150s) 11/28/2019 2:50:13 AM Modulating Flow Field Groups (0.0190s) 11/28/2019 2:50:13 AM Designing Fleets (0.0690s) 11/28/2019 2:50:13 AM Thinking Of Technologies (0.0140s) 11/28/2019 2:50:13 AM Categorizing Starboard Sensors (0.0110s) 11/28/2019 2:50:13 AM Injecting Galactic Variables (0.0190s) 11/28/2019 2:50:13 AM Discharging Colored Ions (0.0320s) 11/28/2019 2:50:13 AM Replicating Ion Colors (0.0090s) 11/28/2019 2:50:13 AM Investigating Starfields (0.2869s) 11/28/2019 2:50:14 AM Verifying Distant Planets (1.0064s) 11/28/2019 2:50:14 AM Investigating Map Signatures (0.0290s) 11/28/2019 2:50:14 AM Collating Solar Systems (0.0140s) 11/28/2019 2:50:14 AM Categorizing All Planets (0.0100s) 11/28/2019 2:50:14 AM Organizing Commands (0.0250s) 11/28/2019 2:50:14 AM Calculating Firing Cones (0.0090s) 11/28/2019 2:50:15 AM Holding Ship Parts For Comfort (0.6506s) 11/28/2019 2:50:17 AM Flex All Capacitors (2.0961s) 11/28/2019 2:50:17 AM Issuing Orders (0.0090s) 11/28/2019 2:50:17 AM Augmenting Infusers (0.0120s) 11/28/2019 2:50:17 AM Infusing (0.0470s) 11/28/2019 2:50:17 AM Post-Proton Surge (0.0080s) 11/28/2019 2:50:17 AM Calibrate Weapons Arrays (0.0230s) 11/28/2019 2:50:17 AM Stimulate Modulation (0.0210s) 11/28/2019 2:50:17 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 2:50:18 AM Load Surrogates (0.9146s) 11/28/2019 2:50:18 AM Load Historical Documents (0.0080s) 11/28/2019 2:50:18 AM 8.2 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Investigating Starfields (0.3s) Verifying Distant Planets (1.0s) Holding Ship Parts For Comfort (0.7s) Flex All Capacitors (2.1s) Load Surrogates (0.9s) 11/28/2019 2:50:27 AM Successfully opened host socket 11/28/2019 3:20:46 AM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:20:46 AM World Created, Launching Server 11/28/2019 3:23:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:23:35 AM Successfully opened host socket 11/28/2019 3:49:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:49:43 AM Successfully opened host socket 11/28/2019 3:56:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:49:21 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 2:49:21 PM Boot up FleetOS (0.7162s) 11/28/2019 2:49:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 2:49:22 PM Check System Logs For Rogue Intelligence (0.0460s) 11/28/2019 2:49:22 PM Game Version: 1.010 11/28/2019 2:49:22 PM Eject Trash Into Hyperspace (0.3145s) 11/28/2019 2:49:22 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 2:49:22 PM Check For Extra Modules (0.0309s) 11/28/2019 2:49:22 PM Bring Cloaking Systems Online (0.0933s) 11/28/2019 2:49:22 PM Remembering Alamo (0.0776s) 11/28/2019 2:49:22 PM Generating Framerates (0.0463s) 11/28/2019 2:49:22 PM Recalculate Speed Of Light (0.0912s) 11/28/2019 2:49:22 PM Check Nearby Stellar Masses (0.0578s) 11/28/2019 2:49:22 PM No resolution change was required. 11/28/2019 2:49:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 2:49:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 2:49:22 PM Refresh Optical Lensing (0.0270s) 11/28/2019 2:49:22 PM Revise Fundamental Physical Laws (0.1979s) 11/28/2019 2:49:23 PM Boot Audio Comms (0.0600s) 11/28/2019 2:49:23 PM Establish Individual Audio Links (0.0739s) 11/28/2019 2:49:23 PM Prepare Explosions and Crackles (0.7152s) 11/28/2019 2:49:25 PM Optimize Comfort On Command Decks (1.7361s) 11/28/2019 2:49:25 PM Calculate Odds Of Success (0.0850s) 11/28/2019 2:49:30 PM Briefly Panic (5.0792s) 11/28/2019 2:49:30 PM Install Confidence Routines (0.2590s) 11/28/2019 2:49:31 PM Bring Commander Interface Online (0.2190s) 11/28/2019 2:49:31 PM Motivate All Crews (0.0511s) 11/28/2019 2:49:31 PM Externalizing Patterns (0.0381s) 11/28/2019 2:49:31 PM Disengaging Constants (0.2582s) 11/28/2019 2:49:32 PM Late Axionic Computations (0.5387s) 11/28/2019 2:49:32 PM Thinking Of Advice (0.0579s) 11/28/2019 2:49:32 PM Degaussing Advice (0.2278s) 11/28/2019 2:49:32 PM Naming All Known Planets (0.0165s) 11/28/2019 2:49:32 PM Remembering Speeds (0.0331s) 11/28/2019 2:49:32 PM Prioritizing Targets (0.0432s) 11/28/2019 2:49:32 PM Rebooting Sensor Arrays (0.0553s) 11/28/2019 2:49:32 PM Unloading Prismatic Grid (0.0673s) 11/28/2019 2:49:32 PM Thinking Of Objectives (0.0600s) 11/28/2019 2:49:32 PM Re-Aligning Objectives (0.0295s) 11/28/2019 2:49:32 PM Inhibiting Visual Scans (0.0889s) 11/28/2019 2:49:32 PM Synthesizing Vocals (0.0232s) 11/28/2019 2:49:32 PM Ventilating Scenarios (0.0150s) 11/28/2019 2:49:32 PM Decontaminating Targeting Systems (0.0258s) 11/28/2019 2:49:32 PM Ejecting Tactical Core (0.0140s) 11/28/2019 2:49:32 PM Calibrating Formations (0.0160s) 11/28/2019 2:49:32 PM Intercepting Galactic Maps (0.0222s) 11/28/2019 2:49:32 PM Sterilizing Test Chamber (0.0214s) 11/28/2019 2:49:32 PM Faction Diagnostics (0.0367s) 11/28/2019 2:49:33 PM Buffering Hackers (0.0769s) 11/28/2019 2:49:33 PM Inverting Death (0.0577s) 11/28/2019 2:49:33 PM Linear Field Variance (0.1829s) 11/28/2019 2:49:33 PM Charging Marks (0.0274s) 11/28/2019 2:49:33 PM Range Manifolds (0.0375s) 11/28/2019 2:49:33 PM Purging ROFs (0.0267s) 11/28/2019 2:49:33 PM Manipulating Speeds (0.0132s) 11/28/2019 2:49:33 PM Detecting Projectiles (0.0140s) 11/28/2019 2:49:33 PM Grouping Flow Fields (0.0656s) 11/28/2019 2:49:33 PM Modulating Flow Field Groups (0.0433s) 11/28/2019 2:49:33 PM Designing Fleets (0.1618s) 11/28/2019 2:49:33 PM Thinking Of Technologies (0.0291s) 11/28/2019 2:49:33 PM Categorizing Starboard Sensors (0.0225s) 11/28/2019 2:49:33 PM Injecting Galactic Variables (0.0737s) 11/28/2019 2:49:33 PM Discharging Colored Ions (0.0394s) 11/28/2019 2:49:33 PM Replicating Ion Colors (0.0403s) 11/28/2019 2:49:37 PM Investigating Starfields (3.7968s) 11/28/2019 2:49:51 PM Rejecting Distant Planets (13.5006s) 11/28/2019 2:49:51 PM Investigating Map Signatures (0.1677s) 11/28/2019 2:49:51 PM Collating Solar Systems (0.0651s) 11/28/2019 2:49:51 PM Categorizing All Planets (0.0160s) 11/28/2019 2:49:51 PM Organizing Commands (0.0476s) 11/28/2019 2:49:51 PM Calculating Firing Cones (0.0140s) 11/28/2019 2:49:56 PM Demoting Insubordinate Ship Parts (5.4680s) 11/28/2019 2:50:27 PM Upgrade /dev/null (30.4594s) 11/28/2019 2:50:27 PM Issuing Orders (0.0300s) 11/28/2019 2:50:27 PM Augmenting Infusers (0.0529s) 11/28/2019 2:50:27 PM Infusing (0.1561s) 11/28/2019 2:50:27 PM Post-Proton Surge (0.0090s) 11/28/2019 2:50:27 PM Calibrate Weapons Arrays (0.0510s) 11/28/2019 2:50:27 PM Stimulate Modulation (0.0210s) 11/28/2019 2:50:28 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 2:50:29 PM Load Surrogates (1.4085s) 11/28/2019 2:50:29 PM Load Historical Documents (0.0110s) 11/28/2019 2:50:29 PM 67.9 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.7s) Briefly Panic (5.1s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Rejecting Distant Planets (13.5s) Demoting Insubordinate Ship Parts (5.5s) Upgrade /dev/null (30.5s) Load Surrogates (1.4s) 11/28/2019 2:51:07 PM Successfully opened host socket 11/28/2019 2:51:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:51:17 PM Successfully opened host socket 11/28/2019 2:51:21 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 2:51:21 PM World Created, Launching Server 11/28/2019 2:51:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:51:27 PM Successfully opened host socket 11/28/2019 3:33:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:42:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 3:42:56 PM Boot up FleetOS (0.2693s) 11/28/2019 3:42:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 3:42:56 PM Check System Logs For Rogue Intelligence (0.0350s) 11/28/2019 3:42:56 PM Game Version: 1.010 11/28/2019 3:42:56 PM Eject Trash Into Hyperspace (0.0790s) 11/28/2019 3:42:56 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 3:42:56 PM Check For Extra Modules (0.0217s) 11/28/2019 3:42:56 PM Bring Cloaking Systems Online (0.0210s) 11/28/2019 3:42:56 PM Remembering Alamo (0.0240s) 11/28/2019 3:42:56 PM Generating Framerates (0.0090s) 11/28/2019 3:42:56 PM Recalculate Speed Of Light (0.0240s) 11/28/2019 3:42:56 PM Check Nearby Stellar Masses (0.0230s) 11/28/2019 3:42:56 PM No resolution change was required. 11/28/2019 3:42:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 3:42:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 3:42:56 PM Refresh Optical Lensing (0.0330s) 11/28/2019 3:42:56 PM Revise Fundamental Physical Laws (0.0220s) 11/28/2019 3:42:56 PM Boot Audio Comms (0.0140s) 11/28/2019 3:42:56 PM Establish Individual Audio Links (0.0170s) 11/28/2019 3:42:56 PM Prepare Explosions and Crackles (0.1549s) 11/28/2019 3:42:56 PM Optimize Comfort On Command Decks (0.0800s) 11/28/2019 3:42:56 PM Calculate Odds Of Success (0.0500s) 11/28/2019 3:42:56 PM Briefly Panic (0.1809s) 11/28/2019 3:42:57 PM Install Confidence Routines (0.1969s) 11/28/2019 3:42:57 PM Bring Commander Interface Online (0.1131s) 11/28/2019 3:42:57 PM Motivate All Crews (0.0320s) 11/28/2019 3:42:57 PM Externalizing Patterns (0.0150s) 11/28/2019 3:42:57 PM Disengaging Constants (0.0340s) 11/28/2019 3:42:57 PM Late Axionic Computations (0.0640s) 11/28/2019 3:42:57 PM Thinking Of Advice (0.0100s) 11/28/2019 3:42:57 PM Degaussing Advice (0.0160s) 11/28/2019 3:42:57 PM Naming All Known Planets (0.0130s) 11/28/2019 3:42:57 PM Remembering Speeds (0.0130s) 11/28/2019 3:42:57 PM Prioritizing Targets (0.0140s) 11/28/2019 3:42:57 PM Rebooting Sensor Arrays (0.0140s) 11/28/2019 3:42:57 PM Unloading Prismatic Grid (0.0140s) 11/28/2019 3:42:57 PM Thinking Of Objectives (0.0140s) 11/28/2019 3:42:57 PM Re-Aligning Objectives (0.0120s) 11/28/2019 3:42:57 PM Inhibiting Visual Scans (0.0150s) 11/28/2019 3:42:57 PM Synthesizing Vocals (0.0130s) 11/28/2019 3:42:57 PM Ventilating Scenarios (0.0110s) 11/28/2019 3:42:57 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 3:42:57 PM Ejecting Tactical Core (0.0140s) 11/28/2019 3:42:57 PM Calibrating Formations (0.0120s) 11/28/2019 3:42:57 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 3:42:57 PM Sterilizing Test Chamber (0.0150s) 11/28/2019 3:42:57 PM Faction Diagnostics (0.0168s) 11/28/2019 3:42:57 PM Buffering Hackers (0.0190s) 11/28/2019 3:42:57 PM Inverting Death (0.0130s) 11/28/2019 3:42:57 PM Linear Field Variance (0.0660s) 11/28/2019 3:42:57 PM Charging Marks (0.0110s) 11/28/2019 3:42:57 PM Range Manifolds (0.0130s) 11/28/2019 3:42:57 PM Purging ROFs (0.0130s) 11/28/2019 3:42:57 PM Manipulating Speeds (0.0150s) 11/28/2019 3:42:57 PM Detecting Projectiles (0.0118s) 11/28/2019 3:42:57 PM Grouping Flow Fields (0.0140s) 11/28/2019 3:42:57 PM Modulating Flow Field Groups (0.0170s) 11/28/2019 3:42:57 PM Designing Fleets (0.0190s) 11/28/2019 3:42:57 PM Thinking Of Technologies (0.0120s) 11/28/2019 3:42:57 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 3:42:57 PM Injecting Galactic Variables (0.0140s) 11/28/2019 3:42:57 PM Discharging Colored Ions (0.0310s) 11/28/2019 3:42:57 PM Replicating Ion Colors (0.0120s) 11/28/2019 3:42:58 PM Investigating Starfields (0.2349s) 11/28/2019 3:42:58 PM Blowing Up Distant Planets (0.8653s) 11/28/2019 3:42:59 PM Investigating Map Signatures (0.0956s) 11/28/2019 3:42:59 PM Collating Solar Systems (0.0110s) 11/28/2019 3:42:59 PM Categorizing All Planets (0.0120s) 11/28/2019 3:42:59 PM Organizing Commands (0.0230s) 11/28/2019 3:42:59 PM Calculating Firing Cones (0.0100s) 11/28/2019 3:42:59 PM Finding Old Ship Parts (0.4877s) 11/28/2019 3:43:01 PM Investigating Proton Farm (1.8858s) 11/28/2019 3:43:01 PM Issuing Orders (0.0110s) 11/28/2019 3:43:01 PM Augmenting Infusers (0.0110s) 11/28/2019 3:43:01 PM Infusing (0.0220s) 11/28/2019 3:43:01 PM Post-Proton Surge (0.0090s) 11/28/2019 3:43:01 PM Calibrate Weapons Arrays (0.0240s) 11/28/2019 3:43:01 PM Stimulate Modulation (0.0210s) 11/28/2019 3:43:01 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 3:43:02 PM Load Surrogates (0.8542s) 11/28/2019 3:43:02 PM Load Historical Documents (0.0080s) 11/28/2019 3:43:02 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Blowing Up Distant Planets (0.9s) Finding Old Ship Parts (0.5s) Investigating Proton Farm (1.9s) Load Surrogates (0.9s) 11/28/2019 3:43:14 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:43:14 PM World Created, Launching Server 11/28/2019 3:43:14 PM Successfully opened host socket 11/28/2019 3:43:24 PM Start Generate FULL Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:43:24 PM Generate FULL Map Complete 11/28/2019 3:44:41 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:44:42 PM World Created, Launching Server 11/28/2019 3:44:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:51:15 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 3:51:15 PM Boot up FleetOS (0.2829s) 11/28/2019 3:51:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 3:51:15 PM Check System Logs For Rogue Intelligence (0.0380s) 11/28/2019 3:51:15 PM Game Version: 1.010 11/28/2019 3:51:15 PM Eject Trash Into Hyperspace (0.0760s) 11/28/2019 3:51:15 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 3:51:15 PM Check For Extra Modules (0.0161s) 11/28/2019 3:51:15 PM Bring Cloaking Systems Online (0.0200s) 11/28/2019 3:51:15 PM Remembering Alamo (0.0230s) 11/28/2019 3:51:15 PM Generating Framerates (0.0090s) 11/28/2019 3:51:15 PM Recalculate Speed Of Light (0.0210s) 11/28/2019 3:51:15 PM Check Nearby Stellar Masses (0.0233s) 11/28/2019 3:51:15 PM No resolution change was required. 11/28/2019 3:51:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 3:51:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 3:51:15 PM Refresh Optical Lensing (0.0340s) 11/28/2019 3:51:15 PM Revise Fundamental Physical Laws (0.0210s) 11/28/2019 3:51:15 PM Boot Audio Comms (0.0140s) 11/28/2019 3:51:15 PM Establish Individual Audio Links (0.0160s) 11/28/2019 3:51:15 PM Prepare Explosions and Crackles (0.1560s) 11/28/2019 3:51:15 PM Optimize Comfort On Command Decks (0.0901s) 11/28/2019 3:51:15 PM Calculate Odds Of Success (0.0550s) 11/28/2019 3:51:16 PM Briefly Panic (0.1784s) 11/28/2019 3:51:16 PM Install Confidence Routines (0.1932s) 11/28/2019 3:51:16 PM Bring Commander Interface Online (0.0949s) 11/28/2019 3:51:16 PM Motivate All Crews (0.0300s) 11/28/2019 3:51:16 PM Externalizing Patterns (0.0149s) 11/28/2019 3:51:16 PM Disengaging Constants (0.0360s) 11/28/2019 3:51:16 PM Late Axionic Computations (0.0767s) 11/28/2019 3:51:16 PM Thinking Of Advice (0.0090s) 11/28/2019 3:51:16 PM Degaussing Advice (0.0170s) 11/28/2019 3:51:16 PM Naming All Known Planets (0.0120s) 11/28/2019 3:51:16 PM Remembering Speeds (0.0140s) 11/28/2019 3:51:16 PM Prioritizing Targets (0.0140s) 11/28/2019 3:51:16 PM Rebooting Sensor Arrays (0.0130s) 11/28/2019 3:51:16 PM Unloading Prismatic Grid (0.0128s) 11/28/2019 3:51:16 PM Thinking Of Objectives (0.0130s) 11/28/2019 3:51:16 PM Re-Aligning Objectives (0.0120s) 11/28/2019 3:51:16 PM Inhibiting Visual Scans (0.0160s) 11/28/2019 3:51:16 PM Synthesizing Vocals (0.0130s) 11/28/2019 3:51:16 PM Ventilating Scenarios (0.0110s) 11/28/2019 3:51:16 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 3:51:16 PM Ejecting Tactical Core (0.0140s) 11/28/2019 3:51:16 PM Calibrating Formations (0.0130s) 11/28/2019 3:51:16 PM Intercepting Galactic Maps (0.0130s) 11/28/2019 3:51:16 PM Sterilizing Test Chamber (0.0140s) 11/28/2019 3:51:16 PM Faction Diagnostics (0.0200s) 11/28/2019 3:51:16 PM Buffering Hackers (0.0200s) 11/28/2019 3:51:16 PM Inverting Death (0.0100s) 11/28/2019 3:51:16 PM Linear Field Variance (0.0670s) 11/28/2019 3:51:16 PM Charging Marks (0.0100s) 11/28/2019 3:51:16 PM Range Manifolds (0.0130s) 11/28/2019 3:51:16 PM Purging ROFs (0.0120s) 11/28/2019 3:51:16 PM Manipulating Speeds (0.0140s) 11/28/2019 3:51:16 PM Detecting Projectiles (0.0120s) 11/28/2019 3:51:16 PM Grouping Flow Fields (0.0130s) 11/28/2019 3:51:16 PM Modulating Flow Field Groups (0.0150s) 11/28/2019 3:51:16 PM Designing Fleets (0.0190s) 11/28/2019 3:51:16 PM Thinking Of Technologies (0.0130s) 11/28/2019 3:51:16 PM Categorizing Starboard Sensors (0.0100s) 11/28/2019 3:51:16 PM Injecting Galactic Variables (0.0160s) 11/28/2019 3:51:17 PM Discharging Colored Ions (0.0300s) 11/28/2019 3:51:17 PM Replicating Ion Colors (0.0100s) 11/28/2019 3:51:17 PM Investigating Starfields (0.2279s) 11/28/2019 3:51:18 PM Blowing Up Distant Planets (0.7753s) 11/28/2019 3:51:18 PM Investigating Map Signatures (0.0210s) 11/28/2019 3:51:18 PM Collating Solar Systems (0.0110s) 11/28/2019 3:51:18 PM Categorizing All Planets (0.0150s) 11/28/2019 3:51:18 PM Organizing Commands (0.0350s) 11/28/2019 3:51:18 PM Calculating Firing Cones (0.0160s) 11/28/2019 3:51:18 PM Remembering Lost Ship Parts (0.4777s) 11/28/2019 3:51:20 PM Download Memories To Dark Obelisk (1.9053s) 11/28/2019 3:51:20 PM Issuing Orders (0.0120s) 11/28/2019 3:51:20 PM Augmenting Infusers (0.0110s) 11/28/2019 3:51:20 PM Infusing (0.0230s) 11/28/2019 3:51:20 PM Post-Proton Surge (0.0080s) 11/28/2019 3:51:20 PM Calibrate Weapons Arrays (0.0240s) 11/28/2019 3:51:20 PM Stimulate Modulation (0.0210s) 11/28/2019 3:51:20 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 3:51:21 PM Load Surrogates (0.8864s) 11/28/2019 3:51:21 PM Load Historical Documents (0.0237s) 11/28/2019 3:51:21 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Blowing Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.5s) Download Memories To Dark Obelisk (1.9s) Load Surrogates (0.9s) 11/28/2019 3:51:27 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:51:27 PM World Created, Launching Server 11/28/2019 3:51:27 PM Successfully opened host socket 11/28/2019 3:51:31 PM Start Generate Partial Map with Simple and seed 794904602 and planet count 80 and 17 factions 11/28/2019 3:51:31 PM Generate Partial Map Complete 11/28/2019 3:51:32 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:51:32 PM Generate Partial Map Complete 11/28/2019 3:51:40 PM Start Generate FULL Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:51:41 PM Generate FULL Map Complete 11/28/2019 3:52:16 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:52:16 PM World Created, Launching Server 11/28/2019 3:52:18 PM Start Generate FULL Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:52:18 PM Generate FULL Map Complete 11/28/2019 3:53:23 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:53:23 PM World Created, Launching Server 11/28/2019 3:53:25 PM Start Generate Partial Map with Simple and seed 971374875 and planet count 80 and 17 factions 11/28/2019 3:53:25 PM Generate Partial Map Complete 11/28/2019 3:53:25 PM Start Generate Partial Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:53:25 PM Generate Partial Map Complete 11/28/2019 3:53:27 PM Start Generate FULL Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:53:27 PM Generate FULL Map Complete 11/28/2019 3:54:29 PM Start Generate Partial Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:54:29 PM World Created, Launching Server 11/28/2019 3:54:33 PM Start Generate Partial Map with Simple and seed 285662526 and planet count 80 and 17 factions 11/28/2019 3:54:33 PM Generate Partial Map Complete 11/28/2019 3:54:33 PM Start Generate Partial Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:54:33 PM Generate Partial Map Complete 11/28/2019 3:54:35 PM Start Generate FULL Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:54:35 PM Generate FULL Map Complete 11/28/2019 3:55:39 PM Start Generate Partial Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:55:39 PM World Created, Launching Server 11/28/2019 3:55:43 PM Start Generate Partial Map with Simple and seed 197936012 and planet count 80 and 17 factions 11/28/2019 3:55:43 PM Generate Partial Map Complete 11/28/2019 3:55:43 PM Start Generate Partial Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 3:55:43 PM Generate Partial Map Complete 11/28/2019 3:55:47 PM Start Generate FULL Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 3:55:47 PM Generate FULL Map Complete 11/28/2019 3:56:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 4:00:23 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 4:00:23 PM Boot up FleetOS (0.2692s) 11/28/2019 4:00:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 4:00:23 PM Check System Logs For Rogue Intelligence (0.0370s) 11/28/2019 4:00:23 PM Game Version: 1.010 11/28/2019 4:00:23 PM Eject Trash Into Hyperspace (0.0750s) 11/28/2019 4:00:23 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 4:00:23 PM Check For Extra Modules (0.0160s) 11/28/2019 4:00:23 PM Bring Cloaking Systems Online (0.0200s) 11/28/2019 4:00:23 PM Remembering Alamo (0.0240s) 11/28/2019 4:00:23 PM Generating Framerates (0.0090s) 11/28/2019 4:00:23 PM Recalculate Speed Of Light (0.0210s) 11/28/2019 4:00:23 PM Check Nearby Stellar Masses (0.0220s) 11/28/2019 4:00:23 PM No resolution change was required. 11/28/2019 4:00:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 4:00:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 4:00:23 PM Refresh Optical Lensing (0.0320s) 11/28/2019 4:00:23 PM Revise Fundamental Physical Laws (0.0220s) 11/28/2019 4:00:23 PM Boot Audio Comms (0.0120s) 11/28/2019 4:00:23 PM Establish Individual Audio Links (0.0150s) 11/28/2019 4:00:23 PM Prepare Explosions and Crackles (0.1529s) 11/28/2019 4:00:23 PM Optimize Comfort On Command Decks (0.0799s) 11/28/2019 4:00:23 PM Calculate Odds Of Success (0.0560s) 11/28/2019 4:00:23 PM Briefly Panic (0.1669s) 11/28/2019 4:00:24 PM Install Confidence Routines (0.1929s) 11/28/2019 4:00:24 PM Bring Commander Interface Online (0.1712s) 11/28/2019 4:00:24 PM Motivate All Crews (0.0560s) 11/28/2019 4:00:24 PM Externalizing Patterns (0.0167s) 11/28/2019 4:00:24 PM Disengaging Constants (0.0340s) 11/28/2019 4:00:24 PM Late Axionic Computations (0.0660s) 11/28/2019 4:00:24 PM Thinking Of Advice (0.0100s) 11/28/2019 4:00:24 PM Degaussing Advice (0.0160s) 11/28/2019 4:00:24 PM Naming All Known Planets (0.0110s) 11/28/2019 4:00:24 PM Remembering Speeds (0.0140s) 11/28/2019 4:00:24 PM Prioritizing Targets (0.0110s) 11/28/2019 4:00:24 PM Rebooting Sensor Arrays (0.0130s) 11/28/2019 4:00:24 PM Unloading Prismatic Grid (0.0110s) 11/28/2019 4:00:24 PM Thinking Of Objectives (0.0120s) 11/28/2019 4:00:24 PM Re-Aligning Objectives (0.0140s) 11/28/2019 4:00:24 PM Inhibiting Visual Scans (0.0140s) 11/28/2019 4:00:24 PM Synthesizing Vocals (0.0120s) 11/28/2019 4:00:24 PM Ventilating Scenarios (0.0110s) 11/28/2019 4:00:24 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 4:00:24 PM Ejecting Tactical Core (0.0130s) 11/28/2019 4:00:24 PM Calibrating Formations (0.0120s) 11/28/2019 4:00:24 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 4:00:24 PM Sterilizing Test Chamber (0.0150s) 11/28/2019 4:00:24 PM Faction Diagnostics (0.0160s) 11/28/2019 4:00:24 PM Buffering Hackers (0.0210s) 11/28/2019 4:00:24 PM Inverting Death (0.0120s) 11/28/2019 4:00:24 PM Linear Field Variance (0.0649s) 11/28/2019 4:00:24 PM Charging Marks (0.0100s) 11/28/2019 4:00:24 PM Range Manifolds (0.0120s) 11/28/2019 4:00:24 PM Purging ROFs (0.0130s) 11/28/2019 4:00:24 PM Manipulating Speeds (0.0140s) 11/28/2019 4:00:24 PM Detecting Projectiles (0.0120s) 11/28/2019 4:00:24 PM Grouping Flow Fields (0.0140s) 11/28/2019 4:00:24 PM Modulating Flow Field Groups (0.0150s) 11/28/2019 4:00:24 PM Designing Fleets (0.0190s) 11/28/2019 4:00:24 PM Thinking Of Technologies (0.0120s) 11/28/2019 4:00:24 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 4:00:24 PM Injecting Galactic Variables (0.0150s) 11/28/2019 4:00:24 PM Discharging Colored Ions (0.0290s) 11/28/2019 4:00:25 PM Replicating Ion Colors (0.0100s) 11/28/2019 4:00:25 PM Investigating Starfields (0.2404s) 11/28/2019 4:00:26 PM Mopping Up Distant Planets (0.8155s) 11/28/2019 4:00:26 PM Investigating Map Signatures (0.0280s) 11/28/2019 4:00:26 PM Collating Solar Systems (0.0110s) 11/28/2019 4:00:26 PM Categorizing All Planets (0.0130s) 11/28/2019 4:00:26 PM Organizing Commands (0.0240s) 11/28/2019 4:00:26 PM Calculating Firing Cones (0.0100s) 11/28/2019 4:00:26 PM Demoting Insubordinate Ship Parts (0.4987s) 11/28/2019 4:00:28 PM Ejecting Data Cores (1.8685s) 11/28/2019 4:00:28 PM Issuing Orders (0.0100s) 11/28/2019 4:00:28 PM Augmenting Infusers (0.0110s) 11/28/2019 4:00:28 PM Infusing (0.0210s) 11/28/2019 4:00:28 PM Post-Proton Surge (0.0090s) 11/28/2019 4:00:28 PM Calibrate Weapons Arrays (0.0246s) 11/28/2019 4:00:28 PM Stimulate Modulation (0.0210s) 11/28/2019 4:00:28 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 4:00:29 PM Load Surrogates (0.8574s) 11/28/2019 4:00:29 PM Load Historical Documents (0.0070s) 11/28/2019 4:00:29 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Demoting Insubordinate Ship Parts (0.5s) Ejecting Data Cores (1.9s) Load Surrogates (0.9s) 11/28/2019 4:00:33 PM Start Generate Partial Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 4:00:33 PM World Created, Launching Server 11/28/2019 4:00:33 PM Successfully opened host socket 11/28/2019 4:00:38 PM Start Generate Partial Map with Simple and seed 87834481 and planet count 80 and 17 factions 11/28/2019 4:00:38 PM Generate Partial Map Complete 11/28/2019 4:00:39 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:00:39 PM Generate Partial Map Complete 11/28/2019 4:00:40 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:00:40 PM Generate FULL Map Complete 11/28/2019 4:01:09 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:09 PM World Created, Launching Server 11/28/2019 4:01:11 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:12 PM Generate FULL Map Complete 11/28/2019 4:01:31 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:31 PM World Created, Launching Server 11/28/2019 4:01:33 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:33 PM Generate FULL Map Complete 11/28/2019 4:02:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 7:39:38 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 7:39:38 PM Boot up FleetOS (0.8487s) 11/28/2019 7:39:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 7:39:38 PM Check System Logs For Rogue Intelligence (0.0613s) 11/28/2019 7:39:38 PM Game Version: 1.010 11/28/2019 7:39:38 PM Eject Trash Into Hyperspace (0.3841s) 11/28/2019 7:39:38 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 7:39:38 PM Check For Extra Modules (0.0261s) 11/28/2019 7:39:38 PM Bring Cloaking Systems Online (0.0500s) 11/28/2019 7:39:38 PM Remembering Alamo (0.2101s) 11/28/2019 7:39:38 PM Generating Framerates (0.0823s) 11/28/2019 7:39:39 PM Recalculate Speed Of Light (0.0832s) 11/28/2019 7:39:39 PM Check Nearby Stellar Masses (0.0503s) 11/28/2019 7:39:39 PM No resolution change was required. 11/28/2019 7:39:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 7:39:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 7:39:39 PM Refresh Optical Lensing (0.0350s) 11/28/2019 7:39:39 PM Revise Fundamental Physical Laws (0.2064s) 11/28/2019 7:39:39 PM Boot Audio Comms (0.0793s) 11/28/2019 7:39:39 PM Establish Individual Audio Links (0.0372s) 11/28/2019 7:39:39 PM Prepare Explosions and Crackles (0.4407s) 11/28/2019 7:39:41 PM Optimize Comfort On Command Decks (1.6036s) 11/28/2019 7:39:41 PM Calculate Odds Of Success (0.0739s) 11/28/2019 7:39:47 PM Briefly Panic (5.8208s) 11/28/2019 7:39:47 PM Install Confidence Routines (0.2683s) 11/28/2019 7:39:47 PM Bring Commander Interface Online (0.1858s) 11/28/2019 7:39:47 PM Motivate All Crews (0.0584s) 11/28/2019 7:39:47 PM Externalizing Patterns (0.0375s) 11/28/2019 7:39:48 PM Disengaging Constants (0.1586s) 11/28/2019 7:39:48 PM Late Axionic Computations (0.5087s) 11/28/2019 7:39:48 PM Thinking Of Advice (0.0641s) 11/28/2019 7:39:48 PM Degaussing Advice (0.1849s) 11/28/2019 7:39:48 PM Naming All Known Planets (0.0181s) 11/28/2019 7:39:48 PM Remembering Speeds (0.0322s) 11/28/2019 7:39:48 PM Prioritizing Targets (0.0314s) 11/28/2019 7:39:49 PM Rebooting Sensor Arrays (0.0332s) 11/28/2019 7:39:49 PM Unloading Prismatic Grid (0.0251s) 11/28/2019 7:39:49 PM Thinking Of Objectives (0.0253s) 11/28/2019 7:39:49 PM Re-Aligning Objectives (0.0414s) 11/28/2019 7:39:49 PM Inhibiting Visual Scans (0.0780s) 11/28/2019 7:39:49 PM Synthesizing Vocals (0.0240s) 11/28/2019 7:39:49 PM Ventilating Scenarios (0.0230s) 11/28/2019 7:39:49 PM Decontaminating Targeting Systems (0.0280s) 11/28/2019 7:39:49 PM Ejecting Tactical Core (0.0310s) 11/28/2019 7:39:49 PM Calibrating Formations (0.0170s) 11/28/2019 7:39:49 PM Intercepting Galactic Maps (0.0293s) 11/28/2019 7:39:49 PM Sterilizing Test Chamber (0.0260s) 11/28/2019 7:39:49 PM Faction Diagnostics (0.0390s) 11/28/2019 7:39:49 PM Buffering Hackers (0.0536s) 11/28/2019 7:39:49 PM Inverting Death (0.0361s) 11/28/2019 7:39:49 PM Linear Field Variance (0.0973s) 11/28/2019 7:39:49 PM Charging Marks (0.0348s) 11/28/2019 7:39:49 PM Range Manifolds (0.0442s) 11/28/2019 7:39:49 PM Purging ROFs (0.0348s) 11/28/2019 7:39:49 PM Manipulating Speeds (0.0232s) 11/28/2019 7:39:49 PM Detecting Projectiles (0.0211s) 11/28/2019 7:39:49 PM Grouping Flow Fields (0.0370s) 11/28/2019 7:39:49 PM Modulating Flow Field Groups (0.0340s) 11/28/2019 7:39:49 PM Designing Fleets (0.1123s) 11/28/2019 7:39:49 PM Thinking Of Technologies (0.0191s) 11/28/2019 7:39:49 PM Categorizing Starboard Sensors (0.0221s) 11/28/2019 7:39:49 PM Injecting Galactic Variables (0.0378s) 11/28/2019 7:39:50 PM Discharging Colored Ions (0.0440s) 11/28/2019 7:39:50 PM Replicating Ion Colors (0.0262s) 11/28/2019 7:39:53 PM Investigating Starfields (3.7530s) 11/28/2019 7:40:07 PM Destroying Distant Planets (13.5117s) 11/28/2019 7:40:07 PM Investigating Map Signatures (0.1311s) 11/28/2019 7:40:07 PM Collating Solar Systems (0.0200s) 11/28/2019 7:40:07 PM Categorizing All Planets (0.0090s) 11/28/2019 7:40:07 PM Organizing Commands (0.1127s) 11/28/2019 7:40:07 PM Calculating Firing Cones (0.0155s) 11/28/2019 7:40:12 PM Breaking In New Ship Parts (4.8411s) 11/28/2019 7:40:42 PM Transgressing Quanta (30.4413s) 11/28/2019 7:40:43 PM Issuing Orders (0.1359s) 11/28/2019 7:40:43 PM Augmenting Infusers (0.0260s) 11/28/2019 7:40:43 PM Infusing (0.1662s) 11/28/2019 7:40:43 PM Post-Proton Surge (0.0091s) 11/28/2019 7:40:43 PM Calibrate Weapons Arrays (0.0230s) 11/28/2019 7:40:43 PM Stimulate Modulation (0.0338s) 11/28/2019 7:40:43 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 7:40:44 PM Load Surrogates (1.6255s) 11/28/2019 7:40:45 PM Load Historical Documents (0.1009s) 11/28/2019 7:40:45 PM 67.7 seconds total load time. Boot up FleetOS (0.8s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (5.8s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Destroying Distant Planets (13.5s) Breaking In New Ship Parts (4.8s) Transgressing Quanta (30.4s) Load Surrogates (1.6s) 11/28/2019 7:40:58 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 7:40:58 PM World Created, Launching Server 11/28/2019 7:40:59 PM Successfully opened host socket 11/28/2019 7:41:01 PM Start Generate Partial Map with Simple and seed 405587578 and planet count 80 and 17 factions 11/28/2019 7:41:01 PM Generate Partial Map Complete 11/28/2019 7:41:02 PM Start Generate Partial Map with Simple and seed 924023564 and planet count 80 and 17 factions 11/28/2019 7:41:02 PM Generate Partial Map Complete 11/28/2019 7:41:04 PM Start Generate Partial Map with Simple and seed 639478247 and planet count 80 and 17 factions 11/28/2019 7:41:04 PM Generate Partial Map Complete 11/28/2019 7:41:14 PM Start Generate Partial Map with Simple and seed 16730268 and planet count 80 and 17 factions 11/28/2019 7:41:14 PM Generate Partial Map Complete 11/28/2019 7:41:16 PM Start Generate Partial Map with Simple and seed 103370628 and planet count 80 and 17 factions 11/28/2019 7:41:16 PM Generate Partial Map Complete 11/28/2019 7:41:33 PM Start Generate Partial Map with Simple and seed 68259214 and planet count 80 and 17 factions 11/28/2019 7:41:33 PM Generate Partial Map Complete 11/28/2019 7:41:46 PM Start Generate Partial Map with Simple and seed 43274535 and planet count 80 and 17 factions 11/28/2019 7:41:46 PM Generate Partial Map Complete 11/28/2019 7:42:15 PM Start Generate Partial Map with Simple and seed 368500258 and planet count 80 and 17 factions 11/28/2019 7:42:15 PM Generate Partial Map Complete 11/28/2019 7:42:17 PM Start Generate Partial Map with Simple and seed 494648185 and planet count 80 and 17 factions 11/28/2019 7:42:17 PM Generate Partial Map Complete 11/28/2019 7:42:18 PM Start Generate Partial Map with Simple and seed 349532391 and planet count 80 and 17 factions 11/28/2019 7:42:18 PM Generate Partial Map Complete 11/28/2019 7:42:20 PM Start Generate Partial Map with Simple and seed 950988956 and planet count 80 and 17 factions 11/28/2019 7:42:20 PM Generate Partial Map Complete 11/28/2019 7:42:21 PM Start Generate Partial Map with Simple and seed 213362854 and planet count 80 and 17 factions 11/28/2019 7:42:21 PM Generate Partial Map Complete 11/28/2019 7:42:42 PM Start Generate Partial Map with Simple and seed 970231755 and planet count 80 and 17 factions 11/28/2019 7:42:42 PM Generate Partial Map Complete 11/28/2019 7:42:43 PM Start Generate Partial Map with Simple and seed 517040084 and planet count 80 and 17 factions 11/28/2019 7:42:43 PM Generate Partial Map Complete 11/28/2019 7:42:45 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:42:45 PM Generate Partial Map Complete 11/28/2019 7:44:27 PM Start Generate FULL Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:44:27 PM Generate FULL Map Complete 11/28/2019 7:44:53 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:44:54 PM World Created, Launching Server 11/28/2019 7:45:18 PM Start Generate FULL Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:45:19 PM Generate FULL Map Complete 11/28/2019 7:58:59 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:58:59 PM World Created, Launching Server 11/28/2019 7:59:05 PM Start Generate Partial Map with Simple and seed 423402426 and planet count 80 and 17 factions 11/28/2019 7:59:05 PM Generate Partial Map Complete 11/28/2019 7:59:22 PM Start Generate Partial Map with Simple and seed 967337322 and planet count 80 and 17 factions 11/28/2019 7:59:22 PM Generate Partial Map Complete 11/28/2019 7:59:24 PM Start Generate Partial Map with Simple and seed 497217647 and planet count 80 and 17 factions 11/28/2019 7:59:24 PM Generate Partial Map Complete 11/28/2019 7:59:25 PM Start Generate Partial Map with Simple and seed 838116279 and planet count 80 and 17 factions 11/28/2019 7:59:25 PM Generate Partial Map Complete 11/28/2019 7:59:26 PM Start Generate Partial Map with Simple and seed 441929428 and planet count 80 and 17 factions 11/28/2019 7:59:26 PM Generate Partial Map Complete 11/28/2019 7:59:28 PM Start Generate Partial Map with Simple and seed 808401636 and planet count 80 and 17 factions 11/28/2019 7:59:28 PM Generate Partial Map Complete 11/28/2019 7:59:29 PM Start Generate Partial Map with Simple and seed 433868906 and planet count 80 and 17 factions 11/28/2019 7:59:29 PM Generate Partial Map Complete 11/28/2019 7:59:31 PM Start Generate Partial Map with Simple and seed 699465893 and planet count 80 and 17 factions 11/28/2019 7:59:31 PM Generate Partial Map Complete 11/28/2019 7:59:32 PM Start Generate Partial Map with Simple and seed 354683083 and planet count 80 and 17 factions 11/28/2019 7:59:32 PM Generate Partial Map Complete 11/28/2019 7:59:38 PM Start Generate Partial Map with Simple and seed 559781814 and planet count 80 and 17 factions 11/28/2019 7:59:38 PM Generate Partial Map Complete 11/28/2019 7:59:42 PM Start Generate Partial Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 7:59:43 PM Generate Partial Map Complete 11/28/2019 8:01:08 PM Start Generate FULL Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 8:01:08 PM Generate FULL Map Complete 11/28/2019 8:02:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 8:25:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 8:25:20 PM Boot up FleetOS (0.2686s) 11/28/2019 8:25:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 8:25:20 PM Check System Logs For Rogue Intelligence (0.0370s) 11/28/2019 8:25:20 PM Game Version: 1.010 11/28/2019 8:25:20 PM Eject Trash Into Hyperspace (0.0810s) 11/28/2019 8:25:20 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 8:25:20 PM Check For Extra Modules (0.0190s) 11/28/2019 8:25:20 PM Bring Cloaking Systems Online (0.0220s) 11/28/2019 8:25:20 PM Remembering Alamo (0.0230s) 11/28/2019 8:25:20 PM Generating Framerates (0.0090s) 11/28/2019 8:25:20 PM Recalculate Speed Of Light (0.0240s) 11/28/2019 8:25:20 PM Check Nearby Stellar Masses (0.0230s) 11/28/2019 8:25:20 PM No resolution change was required. 11/28/2019 8:25:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 8:25:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 8:25:20 PM Refresh Optical Lensing (0.0325s) 11/28/2019 8:25:20 PM Revise Fundamental Physical Laws (0.0210s) 11/28/2019 8:25:20 PM Boot Audio Comms (0.0140s) 11/28/2019 8:25:20 PM Establish Individual Audio Links (0.0150s) 11/28/2019 8:25:20 PM Prepare Explosions and Crackles (0.1519s) 11/28/2019 8:25:21 PM Optimize Comfort On Command Decks (0.1049s) 11/28/2019 8:25:21 PM Calculate Odds Of Success (0.0420s) 11/28/2019 8:25:21 PM Briefly Panic (0.1669s) 11/28/2019 8:25:21 PM Install Confidence Routines (0.2120s) 11/28/2019 8:25:21 PM Bring Commander Interface Online (0.3600s) 11/28/2019 8:25:21 PM Motivate All Crews (0.0290s) 11/28/2019 8:25:21 PM Externalizing Patterns (0.0150s) 11/28/2019 8:25:21 PM Disengaging Constants (0.0483s) 11/28/2019 8:25:21 PM Late Axionic Computations (0.0855s) 11/28/2019 8:25:21 PM Thinking Of Advice (0.0140s) 11/28/2019 8:25:22 PM Degaussing Advice (0.0552s) 11/28/2019 8:25:22 PM Naming All Known Planets (0.0210s) 11/28/2019 8:25:22 PM Remembering Speeds (0.0260s) 11/28/2019 8:25:22 PM Prioritizing Targets (0.0210s) 11/28/2019 8:25:22 PM Rebooting Sensor Arrays (0.0207s) 11/28/2019 8:25:22 PM Unloading Prismatic Grid (0.0210s) 11/28/2019 8:25:22 PM Thinking Of Objectives (0.0190s) 11/28/2019 8:25:22 PM Re-Aligning Objectives (0.0150s) 11/28/2019 8:25:22 PM Inhibiting Visual Scans (0.0150s) 11/28/2019 8:25:22 PM Synthesizing Vocals (0.0140s) 11/28/2019 8:25:22 PM Ventilating Scenarios (0.0120s) 11/28/2019 8:25:22 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 8:25:22 PM Ejecting Tactical Core (0.0140s) 11/28/2019 8:25:22 PM Calibrating Formations (0.0110s) 11/28/2019 8:25:22 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 8:25:22 PM Sterilizing Test Chamber (0.0170s) 11/28/2019 8:25:22 PM Faction Diagnostics (0.0170s) 11/28/2019 8:25:22 PM Buffering Hackers (0.0182s) 11/28/2019 8:25:22 PM Inverting Death (0.0140s) 11/28/2019 8:25:22 PM Linear Field Variance (0.0670s) 11/28/2019 8:25:22 PM Charging Marks (0.0100s) 11/28/2019 8:25:22 PM Range Manifolds (0.0120s) 11/28/2019 8:25:22 PM Purging ROFs (0.0120s) 11/28/2019 8:25:22 PM Manipulating Speeds (0.0130s) 11/28/2019 8:25:22 PM Detecting Projectiles (0.0120s) 11/28/2019 8:25:22 PM Grouping Flow Fields (0.0110s) 11/28/2019 8:25:22 PM Modulating Flow Field Groups (0.0180s) 11/28/2019 8:25:22 PM Designing Fleets (0.0180s) 11/28/2019 8:25:22 PM Thinking Of Technologies (0.0130s) 11/28/2019 8:25:22 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 8:25:22 PM Injecting Galactic Variables (0.0150s) 11/28/2019 8:25:22 PM Discharging Colored Ions (0.0330s) 11/28/2019 8:25:22 PM Replicating Ion Colors (0.0110s) 11/28/2019 8:25:22 PM Investigating Starfields (0.2311s) 11/28/2019 8:25:23 PM Screening Distant Planets (0.8557s) 11/28/2019 8:25:23 PM Investigating Map Signatures (0.0250s) 11/28/2019 8:25:23 PM Collating Solar Systems (0.0130s) 11/28/2019 8:25:23 PM Categorizing All Planets (0.0108s) 11/28/2019 8:25:23 PM Organizing Commands (0.0222s) 11/28/2019 8:25:23 PM Calculating Firing Cones (0.0085s) 11/28/2019 8:25:24 PM Breaking In New Ship Parts (0.4799s) 11/28/2019 8:25:26 PM Balancing Thermals (1.8546s) 11/28/2019 8:25:26 PM Issuing Orders (0.0100s) 11/28/2019 8:25:26 PM Augmenting Infusers (0.0120s) 11/28/2019 8:25:26 PM Infusing (0.0220s) 11/28/2019 8:25:26 PM Post-Proton Surge (0.0080s) 11/28/2019 8:25:26 PM Calibrate Weapons Arrays (0.0250s) 11/28/2019 8:25:26 PM Stimulate Modulation (0.0190s) 11/28/2019 8:25:26 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 8:25:27 PM Load Surrogates (1.1662s) 11/28/2019 8:25:27 PM Load Historical Documents (0.0120s) 11/28/2019 8:25:27 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Bring Commander Interface Online (0.4s) Screening Distant Planets (0.9s) Breaking In New Ship Parts (0.5s) Balancing Thermals (1.9s) Load Surrogates (1.2s) 11/28/2019 8:25:32 PM Start Generate Partial Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 8:25:32 PM World Created, Launching Server 11/28/2019 8:25:32 PM Successfully opened host socket 11/28/2019 8:25:34 PM Start Generate Partial Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:25:34 PM Generate Partial Map Complete 11/28/2019 8:26:36 PM Start Generate FULL Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:26:36 PM Generate FULL Map Complete 11/28/2019 8:30:52 PM Start Generate Partial Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:30:52 PM World Created, Launching Server 11/28/2019 8:30:55 PM Start Generate Partial Map with Simple and seed 37238740 and planet count 80 and 17 factions 11/28/2019 8:30:55 PM Generate Partial Map Complete 11/28/2019 8:30:56 PM Start Generate Partial Map with Simple and seed 408637509 and planet count 80 and 17 factions 11/28/2019 8:30:56 PM Generate Partial Map Complete 11/28/2019 8:30:57 PM Start Generate Partial Map with Simple and seed 654145000 and planet count 80 and 17 factions 11/28/2019 8:30:57 PM Generate Partial Map Complete 11/28/2019 8:30:58 PM Start Generate Partial Map with Simple and seed 161345351 and planet count 80 and 17 factions 11/28/2019 8:30:58 PM Generate Partial Map Complete 11/28/2019 8:30:59 PM Start Generate Partial Map with Simple and seed 370773967 and planet count 80 and 17 factions 11/28/2019 8:30:59 PM Generate Partial Map Complete 11/28/2019 8:31:00 PM Start Generate Partial Map with Simple and seed 569763511 and planet count 80 and 17 factions 11/28/2019 8:31:01 PM Generate Partial Map Complete 11/28/2019 8:31:02 PM Start Generate Partial Map with Simple and seed 459784080 and planet count 80 and 17 factions 11/28/2019 8:31:02 PM Generate Partial Map Complete 11/28/2019 8:31:03 PM Start Generate Partial Map with Simple and seed 705277117 and planet count 80 and 17 factions 11/28/2019 8:31:03 PM Generate Partial Map Complete 11/28/2019 8:31:04 PM Start Generate Partial Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/28/2019 8:31:04 PM Generate Partial Map Complete 11/28/2019 8:31:39 PM Start Generate FULL Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/28/2019 8:31:39 PM Generate FULL Map Complete 11/28/2019 8:43:17 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 11/28/2019 9:28:41 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 11/28/2019 9:48:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 4:11:44 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/29/2019 4:11:44 PM Boot up FleetOS (0.7484s) 11/29/2019 4:11:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2019 4:11:44 PM Check System Logs For Rogue Intelligence (0.0809s) 11/29/2019 4:11:44 PM Game Version: 1.010 11/29/2019 4:11:44 PM Eject Trash Into Hyperspace (0.4325s) 11/29/2019 4:11:45 PM Expansions: The Spire Rises (NOT INSTALLED) 11/29/2019 4:11:45 PM Check For Extra Modules (0.0403s) 11/29/2019 4:11:45 PM Bring Cloaking Systems Online (0.0468s) 11/29/2019 4:11:45 PM Remembering Alamo (0.1568s) 11/29/2019 4:11:45 PM Generating Framerates (0.0788s) 11/29/2019 4:11:45 PM Recalculate Speed Of Light (0.1309s) 11/29/2019 4:11:45 PM Check Nearby Stellar Masses (0.1064s) 11/29/2019 4:11:45 PM No resolution change was required. 11/29/2019 4:11:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2019 4:11:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/29/2019 4:11:45 PM Refresh Optical Lensing (0.0550s) 11/29/2019 4:11:45 PM Revise Fundamental Physical Laws (0.1877s) 11/29/2019 4:11:45 PM Boot Audio Comms (0.0376s) 11/29/2019 4:11:45 PM Establish Individual Audio Links (0.0494s) 11/29/2019 4:11:46 PM Prepare Explosions and Crackles (0.4781s) 11/29/2019 4:11:48 PM Optimize Comfort On Command Decks (1.7641s) 11/29/2019 4:11:48 PM Calculate Odds Of Success (0.1244s) 11/29/2019 4:11:53 PM Briefly Panic (4.8723s) 11/29/2019 4:11:53 PM Install Confidence Routines (0.2780s) 11/29/2019 4:11:53 PM Bring Commander Interface Online (0.3739s) 11/29/2019 4:11:53 PM Motivate All Crews (0.1426s) 11/29/2019 4:11:53 PM Externalizing Patterns (0.0357s) 11/29/2019 4:11:54 PM Disengaging Constants (0.2255s) 11/29/2019 4:11:54 PM Late Axionic Computations (0.5084s) 11/29/2019 4:11:54 PM Thinking Of Advice (0.0897s) 11/29/2019 4:11:54 PM Degaussing Advice (0.2273s) 11/29/2019 4:11:55 PM Naming All Known Planets (0.0503s) 11/29/2019 4:11:55 PM Remembering Speeds (0.0332s) 11/29/2019 4:11:55 PM Prioritizing Targets (0.0439s) 11/29/2019 4:11:55 PM Rebooting Sensor Arrays (0.0330s) 11/29/2019 4:11:55 PM Unloading Prismatic Grid (0.0355s) 11/29/2019 4:11:55 PM Thinking Of Objectives (0.0169s) 11/29/2019 4:11:55 PM Re-Aligning Objectives (0.0222s) 11/29/2019 4:11:55 PM Inhibiting Visual Scans (0.1166s) 11/29/2019 4:11:55 PM Synthesizing Vocals (0.0211s) 11/29/2019 4:11:55 PM Ventilating Scenarios (0.0140s) 11/29/2019 4:11:55 PM Decontaminating Targeting Systems (0.0364s) 11/29/2019 4:11:55 PM Ejecting Tactical Core (0.0141s) 11/29/2019 4:11:55 PM Calibrating Formations (0.0311s) 11/29/2019 4:11:55 PM Intercepting Galactic Maps (0.0390s) 11/29/2019 4:11:55 PM Sterilizing Test Chamber (0.0220s) 11/29/2019 4:11:55 PM Faction Diagnostics (0.0486s) 11/29/2019 4:11:55 PM Buffering Hackers (0.0547s) 11/29/2019 4:11:55 PM Inverting Death (0.0352s) 11/29/2019 4:11:55 PM Linear Field Variance (0.1857s) 11/29/2019 4:11:55 PM Charging Marks (0.0359s) 11/29/2019 4:11:55 PM Range Manifolds (0.0381s) 11/29/2019 4:11:55 PM Purging ROFs (0.0472s) 11/29/2019 4:11:55 PM Manipulating Speeds (0.0137s) 11/29/2019 4:11:55 PM Detecting Projectiles (0.0140s) 11/29/2019 4:11:56 PM Grouping Flow Fields (0.0239s) 11/29/2019 4:11:56 PM Modulating Flow Field Groups (0.0351s) 11/29/2019 4:11:56 PM Designing Fleets (0.1569s) 11/29/2019 4:11:56 PM Thinking Of Technologies (0.0171s) 11/29/2019 4:11:56 PM Categorizing Starboard Sensors (0.0231s) 11/29/2019 4:11:56 PM Injecting Galactic Variables (0.0841s) 11/29/2019 4:11:56 PM Discharging Colored Ions (0.0438s) 11/29/2019 4:11:56 PM Replicating Ion Colors (0.0252s) 11/29/2019 4:12:00 PM Investigating Starfields (3.7853s) 11/29/2019 4:12:13 PM Blowing Up Distant Planets (13.4678s) 11/29/2019 4:12:13 PM Investigating Map Signatures (0.1330s) 11/29/2019 4:12:13 PM Collating Solar Systems (0.0318s) 11/29/2019 4:12:13 PM Categorizing All Planets (0.0100s) 11/29/2019 4:12:13 PM Organizing Commands (0.0494s) 11/29/2019 4:12:13 PM Calculating Firing Cones (0.0376s) 11/29/2019 4:12:19 PM Kicking Ship Parts Down Elevator Shaft (5.1340s) 11/29/2019 4:12:49 PM Re-Route Anti-Matter (30.2091s) 11/29/2019 4:12:49 PM Issuing Orders (0.0290s) 11/29/2019 4:12:49 PM Augmenting Infusers (0.0421s) 11/29/2019 4:12:49 PM Infusing (0.1567s) 11/29/2019 4:12:49 PM Post-Proton Surge (0.0090s) 11/29/2019 4:12:49 PM Calibrate Weapons Arrays (0.0230s) 11/29/2019 4:12:49 PM Stimulate Modulation (0.0455s) 11/29/2019 4:12:49 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/29/2019 4:12:50 PM Load Surrogates (1.3085s) 11/29/2019 4:12:50 PM Load Historical Documents (0.0250s) 11/29/2019 4:12:50 PM 67.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.8s) Briefly Panic (4.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Blowing Up Distant Planets (13.5s) Kicking Ship Parts Down Elevator Shaft (5.1s) Re-Route Anti-Matter (30.2s) Load Surrogates (1.3s) 11/29/2019 4:12:57 PM Successfully opened host socket 11/29/2019 4:15:19 PM Start Generate Partial Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/29/2019 4:15:19 PM World Created, Launching Server 11/29/2019 4:15:22 PM Start Generate Partial Map with Simple and seed 796917635 and planet count 80 and 17 factions 11/29/2019 4:15:22 PM Generate Partial Map Complete 11/29/2019 4:15:23 PM Start Generate Partial Map with Simple and seed 698331826 and planet count 80 and 17 factions 11/29/2019 4:15:23 PM Generate Partial Map Complete 11/29/2019 4:15:24 PM Start Generate Partial Map with Simple and seed 140065801 and planet count 80 and 17 factions 11/29/2019 4:15:24 PM Generate Partial Map Complete 11/29/2019 4:15:25 PM Start Generate Partial Map with Simple and seed 915642567 and planet count 80 and 17 factions 11/29/2019 4:15:25 PM Generate Partial Map Complete 11/29/2019 4:15:27 PM Start Generate Partial Map with Simple and seed 978461009 and planet count 80 and 17 factions 11/29/2019 4:15:27 PM Generate Partial Map Complete 11/29/2019 4:15:28 PM Start Generate Partial Map with Simple and seed 610799360 and planet count 80 and 17 factions 11/29/2019 4:15:28 PM Generate Partial Map Complete 11/29/2019 4:15:51 PM Start Generate Partial Map with Simple and seed 882402943 and planet count 80 and 17 factions 11/29/2019 4:15:51 PM Generate Partial Map Complete 11/29/2019 4:15:52 PM Start Generate Partial Map with Simple and seed 544132572 and planet count 80 and 17 factions 11/29/2019 4:15:52 PM Generate Partial Map Complete 11/29/2019 4:15:53 PM Start Generate Partial Map with Simple and seed 416965661 and planet count 80 and 17 factions 11/29/2019 4:15:53 PM Generate Partial Map Complete 11/29/2019 4:15:54 PM Start Generate Partial Map with Simple and seed 662524054 and planet count 80 and 17 factions 11/29/2019 4:15:54 PM Generate Partial Map Complete 11/29/2019 4:16:11 PM Start Generate Partial Map with Simple and seed 205602394 and planet count 80 and 17 factions 11/29/2019 4:16:11 PM Generate Partial Map Complete 11/29/2019 4:16:12 PM Start Generate Partial Map with Simple and seed 420245609 and planet count 80 and 17 factions 11/29/2019 4:16:12 PM Generate Partial Map Complete 11/29/2019 4:16:13 PM Start Generate Partial Map with Simple and seed 278896609 and planet count 80 and 17 factions 11/29/2019 4:16:13 PM Generate Partial Map Complete 11/29/2019 4:17:23 PM Start Generate FULL Map with Simple and seed 278896609 and planet count 80 and 17 factions 11/29/2019 4:17:24 PM Generate FULL Map Complete 11/29/2019 5:52:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 6:45:52 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/29/2019 6:45:52 PM Boot up FleetOS (0.5288s) 11/29/2019 6:45:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2019 6:45:52 PM Check System Logs For Rogue Intelligence (0.0656s) 11/29/2019 6:45:52 PM Game Version: 1.010 11/29/2019 6:45:52 PM Eject Trash Into Hyperspace (0.1449s) 11/29/2019 6:45:52 PM Expansions: The Spire Rises (NOT INSTALLED) 11/29/2019 6:45:52 PM Check For Extra Modules (0.0300s) 11/29/2019 6:45:52 PM Bring Cloaking Systems Online (0.0290s) 11/29/2019 6:45:52 PM Remembering Alamo (0.0300s) 11/29/2019 6:45:52 PM Generating Framerates (0.0160s) 11/29/2019 6:45:52 PM Recalculate Speed Of Light (0.0320s) 11/29/2019 6:45:52 PM Check Nearby Stellar Masses (0.0371s) 11/29/2019 6:45:52 PM No resolution change was required. 11/29/2019 6:45:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2019 6:45:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/29/2019 6:45:52 PM Refresh Optical Lensing (0.0460s) 11/29/2019 6:45:52 PM Revise Fundamental Physical Laws (0.0350s) 11/29/2019 6:45:53 PM Boot Audio Comms (0.0231s) 11/29/2019 6:45:53 PM Establish Individual Audio Links (0.0220s) 11/29/2019 6:45:53 PM Prepare Explosions and Crackles (0.1879s) 11/29/2019 6:45:53 PM Optimize Comfort On Command Decks (0.1419s) 11/29/2019 6:45:53 PM Calculate Odds Of Success (0.0570s) 11/29/2019 6:45:53 PM Briefly Panic (0.3149s) 11/29/2019 6:45:54 PM Install Confidence Routines (0.3768s) 11/29/2019 6:45:54 PM Bring Commander Interface Online (0.1609s) 11/29/2019 6:45:54 PM Motivate All Crews (0.0650s) 11/29/2019 6:45:54 PM Externalizing Patterns (0.0300s) 11/29/2019 6:45:54 PM Disengaging Constants (0.0460s) 11/29/2019 6:45:54 PM Late Axionic Computations (0.1160s) 11/29/2019 6:45:54 PM Thinking Of Advice (0.0180s) 11/29/2019 6:45:54 PM Degaussing Advice (0.0230s) 11/29/2019 6:45:54 PM Naming All Known Planets (0.0183s) 11/29/2019 6:45:54 PM Remembering Speeds (0.0180s) 11/29/2019 6:45:54 PM Prioritizing Targets (0.0170s) 11/29/2019 6:45:54 PM Rebooting Sensor Arrays (0.0170s) 11/29/2019 6:45:54 PM Unloading Prismatic Grid (0.0180s) 11/29/2019 6:45:54 PM Thinking Of Objectives (0.0170s) 11/29/2019 6:45:54 PM Re-Aligning Objectives (0.0180s) 11/29/2019 6:45:54 PM Inhibiting Visual Scans (0.0200s) 11/29/2019 6:45:54 PM Synthesizing Vocals (0.0180s) 11/29/2019 6:45:54 PM Ventilating Scenarios (0.0180s) 11/29/2019 6:45:54 PM Decontaminating Targeting Systems (0.0190s) 11/29/2019 6:45:54 PM Ejecting Tactical Core (0.0180s) 11/29/2019 6:45:54 PM Calibrating Formations (0.0175s) 11/29/2019 6:45:54 PM Intercepting Galactic Maps (0.0210s) 11/29/2019 6:45:54 PM Sterilizing Test Chamber (0.0209s) 11/29/2019 6:45:54 PM Faction Diagnostics (0.0260s) 11/29/2019 6:45:54 PM Buffering Hackers (0.0300s) 11/29/2019 6:45:54 PM Inverting Death (0.0180s) 11/29/2019 6:45:55 PM Linear Field Variance (0.1239s) 11/29/2019 6:45:55 PM Charging Marks (0.0170s) 11/29/2019 6:45:55 PM Range Manifolds (0.0190s) 11/29/2019 6:45:55 PM Purging ROFs (0.0170s) 11/29/2019 6:45:55 PM Manipulating Speeds (0.0180s) 11/29/2019 6:45:55 PM Detecting Projectiles (0.0170s) 11/29/2019 6:45:55 PM Grouping Flow Fields (0.0193s) 11/29/2019 6:45:55 PM Modulating Flow Field Groups (0.0250s) 11/29/2019 6:45:55 PM Designing Fleets (0.0310s) 11/29/2019 6:45:55 PM Thinking Of Technologies (0.0190s) 11/29/2019 6:45:55 PM Categorizing Starboard Sensors (0.0170s) 11/29/2019 6:45:55 PM Injecting Galactic Variables (0.0230s) 11/29/2019 6:45:55 PM Discharging Colored Ions (0.0500s) 11/29/2019 6:45:55 PM Replicating Ion Colors (0.0180s) 11/29/2019 6:45:55 PM Investigating Starfields (0.3770s) 11/29/2019 6:45:56 PM Browsing Distant Planets (1.0436s) 11/29/2019 6:45:56 PM Investigating Map Signatures (0.0290s) 11/29/2019 6:45:56 PM Collating Solar Systems (0.0200s) 11/29/2019 6:45:56 PM Categorizing All Planets (0.0150s) 11/29/2019 6:45:56 PM Organizing Commands (0.0330s) 11/29/2019 6:45:56 PM Calculating Firing Cones (0.0151s) 11/29/2019 6:45:57 PM Divulge Ship Part Schematics To Enemy (0.9264s) 11/29/2019 6:46:00 PM Discharging Static (3.1214s) 11/29/2019 6:46:00 PM Issuing Orders (0.0160s) 11/29/2019 6:46:00 PM Augmenting Infusers (0.0170s) 11/29/2019 6:46:00 PM Infusing (0.0370s) 11/29/2019 6:46:01 PM Post-Proton Surge (0.0150s) 11/29/2019 6:46:01 PM Calibrate Weapons Arrays (0.0392s) 11/29/2019 6:46:01 PM Stimulate Modulation (0.0360s) 11/29/2019 6:46:01 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/29/2019 6:46:02 PM Load Surrogates (1.8266s) 11/29/2019 6:46:02 PM Load Historical Documents (0.0120s) 11/29/2019 6:46:02 PM 10.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Investigating Starfields (0.4s) Browsing Distant Planets (1.0s) Divulge Ship Part Schematics To Enemy (0.9s) Discharging Static (3.1s) Load Surrogates (1.8s) 11/29/2019 6:46:07 PM Successfully opened host socket 11/29/2019 6:57:34 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/29/2019 6:57:34 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/29/2019 7:10:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 7:10:48 PM Successfully opened host socket 11/29/2019 7:10:48 PM OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s). 11/29/2019 7:11:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 7:11:15 PM Successfully opened host socket 11/30/2019 6:29:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/5/2019 7:53:18 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/5/2019 7:53:18 PM Boot up FleetOS (0.7174s) 12/5/2019 7:53:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/5/2019 7:53:18 PM Check System Logs For Rogue Intelligence (0.0610s) 12/5/2019 7:53:18 PM Game Version: 1.010 12/5/2019 7:53:18 PM Eject Trash Into Hyperspace (0.4178s) 12/5/2019 7:53:18 PM Expansions: The Spire Rises (NOT INSTALLED) 12/5/2019 7:53:18 PM Check For Extra Modules (0.0370s) 12/5/2019 7:53:18 PM Bring Cloaking Systems Online (0.0530s) 12/5/2019 7:53:18 PM Remembering Alamo (0.1149s) 12/5/2019 7:53:19 PM Generating Framerates (0.0490s) 12/5/2019 7:53:19 PM Recalculate Speed Of Light (0.0650s) 12/5/2019 7:53:19 PM Check Nearby Stellar Masses (0.0670s) 12/5/2019 7:53:19 PM No resolution change was required. 12/5/2019 7:53:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2019 7:53:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2019 7:53:19 PM Refresh Optical Lensing (0.0450s) 12/5/2019 7:53:19 PM Revise Fundamental Physical Laws (0.2400s) 12/5/2019 7:53:19 PM Boot Audio Comms (0.0420s) 12/5/2019 7:53:19 PM Establish Individual Audio Links (0.0560s) 12/5/2019 7:53:19 PM Prepare Explosions and Crackles (0.3708s) 12/5/2019 7:53:21 PM Optimize Comfort On Command Decks (1.8933s) 12/5/2019 7:53:21 PM Calculate Odds Of Success (0.1089s) 12/5/2019 7:53:26 PM Briefly Panic (5.1006s) 12/7/2019 2:11:34 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/7/2019 2:11:34 PM Boot up FleetOS (0.4977s) 12/7/2019 2:11:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 2:11:34 PM Check System Logs For Rogue Intelligence (0.0550s) 12/7/2019 2:11:34 PM Game Version: 1.011 12/7/2019 2:11:34 PM Eject Trash Into Hyperspace (0.1559s) 12/7/2019 2:11:34 PM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 2:11:34 PM Check For Extra Modules (0.0170s) 12/7/2019 2:11:34 PM Bring Cloaking Systems Online (0.0540s) 12/7/2019 2:11:34 PM Remembering Alamo (0.1009s) 12/7/2019 2:11:34 PM Generating Framerates (0.0340s) 12/7/2019 2:11:34 PM Recalculate Speed Of Light (0.0420s) 12/7/2019 2:11:34 PM Check Nearby Stellar Masses (0.0580s) 12/7/2019 2:11:35 PM No resolution change was required. 12/7/2019 2:11:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 2:11:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 2:11:35 PM Refresh Optical Lensing (0.0370s) 12/7/2019 2:11:35 PM Revise Fundamental Physical Laws (0.0280s) 12/7/2019 2:11:35 PM Boot Audio Comms (0.0280s) 12/7/2019 2:11:35 PM Establish Individual Audio Links (0.0290s) 12/7/2019 2:11:36 PM Prepare Explosions and Crackles (1.0004s) 12/7/2019 2:11:36 PM Optimize Comfort On Command Decks (0.1449s) 12/7/2019 2:11:36 PM Calculate Odds Of Success (0.0470s) 12/7/2019 2:11:36 PM Briefly Panic (0.2149s) 12/7/2019 2:11:36 PM Install Confidence Routines (0.2139s) 12/7/2019 2:11:37 PM Bring Commander Interface Online (0.6806s) 12/7/2019 2:11:37 PM Motivate All Crews (0.0570s) 12/7/2019 2:11:37 PM Externalizing Patterns (0.0260s) 12/7/2019 2:11:37 PM Disengaging Constants (0.1949s) 12/7/2019 2:11:37 PM Late Axionic Computations (0.0919s) 12/7/2019 2:11:37 PM Thinking Of Advice (0.0480s) 12/7/2019 2:11:38 PM Degaussing Advice (0.1669s) 12/7/2019 2:11:38 PM Naming All Known Planets (0.0500s) 12/7/2019 2:11:38 PM Remembering Speeds (0.1059s) 12/7/2019 2:11:38 PM Prioritizing Targets (0.0130s) 12/7/2019 2:11:38 PM Rebooting Sensor Arrays (0.0100s) 12/7/2019 2:11:38 PM Unloading Prismatic Grid (0.1509s) 12/7/2019 2:11:38 PM Thinking Of Objectives (0.0220s) 12/7/2019 2:11:38 PM Re-Aligning Objectives (0.0110s) 12/7/2019 2:11:38 PM Inhibiting Visual Scans (0.0360s) 12/7/2019 2:11:38 PM Synthesizing Vocals (0.0330s) 12/7/2019 2:11:38 PM Ventilating Scenarios (0.0520s) 12/7/2019 2:11:38 PM Decontaminating Targeting Systems (0.0320s) 12/7/2019 2:11:38 PM Ejecting Tactical Core (0.0420s) 12/7/2019 2:11:38 PM Calibrating Formations (0.0200s) 12/7/2019 2:11:38 PM Intercepting Galactic Maps (0.0499s) 12/7/2019 2:11:38 PM Sterilizing Test Chamber (0.0150s) 12/7/2019 2:11:38 PM Faction Diagnostics (0.0190s) 12/7/2019 2:11:38 PM Buffering Hackers (0.0460s) 12/7/2019 2:11:38 PM Inverting Death (0.0160s) 12/7/2019 2:11:38 PM Linear Field Variance (0.1050s) 12/7/2019 2:11:38 PM Charging Marks (0.0110s) 12/7/2019 2:11:38 PM Range Manifolds (0.0370s) 12/7/2019 2:11:38 PM Purging ROFs (0.0100s) 12/7/2019 2:11:38 PM Manipulating Speeds (0.0380s) 12/7/2019 2:11:38 PM Detecting Projectiles (0.0130s) 12/7/2019 2:11:38 PM Grouping Flow Fields (0.0130s) 12/7/2019 2:11:38 PM Modulating Flow Field Groups (0.0250s) 12/7/2019 2:11:39 PM Designing Fleets (0.1100s) 12/7/2019 2:11:39 PM Thinking Of Technologies (0.0120s) 12/7/2019 2:11:39 PM Categorizing Starboard Sensors (0.0340s) 12/7/2019 2:11:39 PM Injecting Galactic Variables (0.0150s) 12/7/2019 2:11:39 PM Discharging Colored Ions (0.0660s) 12/7/2019 2:11:39 PM Replicating Ion Colors (0.0140s) 12/7/2019 2:11:39 PM Investigating Starfields (0.3118s) 12/7/2019 2:11:40 PM Verifying Distant Planets (0.9644s) 12/7/2019 2:11:40 PM Investigating Map Signatures (0.0660s) 12/7/2019 2:11:40 PM Collating Solar Systems (0.0210s) 12/7/2019 2:11:40 PM Categorizing All Planets (0.0090s) 12/7/2019 2:11:40 PM Organizing Commands (0.0240s) 12/7/2019 2:11:40 PM Calculating Firing Cones (0.0110s) 12/7/2019 2:11:41 PM Breaking In New Ship Parts (0.7356s) 12/7/2019 2:11:43 PM Re-inverting All Vacuum Chambers (2.3457s) 12/7/2019 2:11:43 PM Issuing Orders (0.0720s) 12/7/2019 2:11:43 PM Augmenting Infusers (0.0170s) 12/7/2019 2:11:43 PM Infusing (0.1019s) 12/7/2019 2:11:43 PM Post-Proton Surge (0.0110s) 12/7/2019 2:11:43 PM Calibrate Weapons Arrays (0.0470s) 12/7/2019 2:11:44 PM Stimulate Modulation (0.0670s) 12/7/2019 2:11:44 PM ArcenAssetBundleCache.InstantiatedObjects: 805 12/7/2019 2:11:45 PM Load Surrogates (1.1826s) 12/7/2019 2:11:45 PM Load Historical Documents (0.0080s) 12/7/2019 2:11:45 PM 11.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (1.0s) Bring Commander Interface Online (0.7s) Investigating Starfields (0.3s) Verifying Distant Planets (1.0s) Breaking In New Ship Parts (0.7s) Re-inverting All Vacuum Chambers (2.3s) Load Surrogates (1.2s) 12/7/2019 2:14:36 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/7/2019 2:14:36 PM Boot up FleetOS (0.3238s) 12/7/2019 2:14:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 2:14:36 PM Check System Logs For Rogue Intelligence (0.0430s) 12/7/2019 2:14:36 PM Game Version: 1.013 12/7/2019 2:14:36 PM Eject Trash Into Hyperspace (0.0800s) 12/7/2019 2:14:36 PM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 2:14:36 PM Check For Extra Modules (0.0230s) 12/7/2019 2:14:36 PM Bring Cloaking Systems Online (0.0210s) 12/7/2019 2:14:36 PM Remembering Alamo (0.0200s) 12/7/2019 2:14:36 PM Generating Framerates (0.0100s) 12/7/2019 2:14:36 PM Recalculate Speed Of Light (0.0200s) 12/7/2019 2:14:36 PM Check Nearby Stellar Masses (0.0210s) 12/7/2019 2:14:36 PM No resolution change was required. 12/7/2019 2:14:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 2:14:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 2:14:36 PM Refresh Optical Lensing (0.0360s) 12/7/2019 2:14:36 PM Revise Fundamental Physical Laws (0.0240s) 12/7/2019 2:14:36 PM Boot Audio Comms (0.0140s) 12/7/2019 2:14:36 PM Establish Individual Audio Links (0.0150s) 12/7/2019 2:14:37 PM Prepare Explosions and Crackles (0.1969s) 12/7/2019 2:14:37 PM Optimize Comfort On Command Decks (0.0969s) 12/7/2019 2:14:37 PM Calculate Odds Of Success (0.0510s) 12/7/2019 2:14:37 PM Briefly Panic (0.1960s) 12/7/2019 2:14:37 PM Install Confidence Routines (0.2220s) 12/7/2019 2:14:37 PM Bring Commander Interface Online (0.1187s) 12/7/2019 2:14:37 PM Motivate All Crews (0.0330s) 12/7/2019 2:14:37 PM Externalizing Patterns (0.0170s) 12/7/2019 2:14:37 PM Disengaging Constants (0.0430s) 12/7/2019 2:14:38 PM Late Axionic Computations (0.0590s) 12/7/2019 2:14:38 PM Connecting to Fleet Command (0.0120s) 12/7/2019 2:14:38 PM Thinking Of Advice (0.0130s) 12/7/2019 2:14:38 PM Degaussing Advice (0.0190s) 12/7/2019 2:14:38 PM Naming All Known Planets (0.0100s) 12/7/2019 2:14:38 PM Remembering Speeds (0.0130s) 12/7/2019 2:14:38 PM Prioritizing Targets (0.0130s) 12/7/2019 2:14:38 PM Rebooting Sensor Arrays (0.0130s) 12/7/2019 2:14:38 PM Unloading Prismatic Grid (0.0120s) 12/7/2019 2:14:38 PM Thinking Of Objectives (0.0120s) 12/7/2019 2:14:38 PM Re-Aligning Objectives (0.0130s) 12/7/2019 2:14:38 PM Inhibiting Visual Scans (0.0150s) 12/7/2019 2:14:38 PM Synthesizing Vocals (0.0120s) 12/7/2019 2:14:38 PM Ventilating Scenarios (0.0130s) 12/7/2019 2:14:38 PM Decontaminating Targeting Systems (0.0120s) 12/7/2019 2:14:38 PM Ejecting Tactical Core (0.0120s) 12/7/2019 2:14:38 PM Calibrating Formations (0.0120s) 12/7/2019 2:14:38 PM Intercepting Galactic Maps (0.0150s) 12/7/2019 2:14:38 PM Sterilizing Test Chamber (0.0150s) 12/7/2019 2:14:38 PM Faction Diagnostics (0.0180s) 12/7/2019 2:14:38 PM Buffering Hackers (0.0290s) 12/7/2019 2:14:38 PM Inverting Death (0.0110s) 12/7/2019 2:14:38 PM Linear Field Variance (0.0789s) 12/7/2019 2:14:38 PM Charging Marks (0.0120s) 12/7/2019 2:14:38 PM Range Manifolds (0.0120s) 12/7/2019 2:14:38 PM Purging ROFs (0.0130s) 12/7/2019 2:14:38 PM Manipulating Speeds (0.0140s) 12/7/2019 2:14:38 PM Detecting Projectiles (0.0130s) 12/7/2019 2:14:38 PM Grouping Flow Fields (0.0130s) 12/7/2019 2:14:38 PM Modulating Flow Field Groups (0.0270s) 12/7/2019 2:14:38 PM Designing Fleets (0.0210s) 12/7/2019 2:14:38 PM Thinking Of Technologies (0.0120s) 12/7/2019 2:14:38 PM Categorizing Starboard Sensors (0.0130s) 12/7/2019 2:14:38 PM Injecting Galactic Variables (0.0150s) 12/7/2019 2:14:38 PM Discharging Colored Ions (0.0300s) 12/7/2019 2:14:38 PM Replicating Ion Colors (0.0120s) 12/7/2019 2:14:38 PM Investigating Starfields (0.2698s) 12/7/2019 2:14:39 PM Pinpointing Distant Planets (0.8590s) 12/7/2019 2:14:39 PM Investigating Map Signatures (0.0230s) 12/7/2019 2:14:39 PM Collating Solar Systems (0.0130s) 12/7/2019 2:14:39 PM Categorizing All Planets (0.0130s) 12/7/2019 2:14:39 PM Organizing Commands (0.0220s) 12/7/2019 2:14:39 PM Calculating Firing Cones (0.0100s) 12/7/2019 2:14:40 PM Scrapping Extra Ship Parts (0.6253s) 12/7/2019 2:14:42 PM Investigating Proton Farm (2.2441s) 12/7/2019 2:14:42 PM Issuing Orders (0.0150s) 12/7/2019 2:14:42 PM Augmenting Infusers (0.0130s) 12/7/2019 2:14:42 PM Infusing (0.0250s) 12/7/2019 2:14:42 PM Post-Proton Surge (0.0090s) 12/7/2019 2:14:42 PM Calibrate Weapons Arrays (0.0380s) 12/7/2019 2:14:42 PM Stimulate Modulation (0.0290s) 12/7/2019 2:14:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/7/2019 2:14:43 PM Load Surrogates (1.1203s) 12/7/2019 2:14:43 PM Load Historical Documents (0.0090s) 12/7/2019 2:14:43 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Pinpointing Distant Planets (0.9s) Scrapping Extra Ship Parts (0.6s) Investigating Proton Farm (2.2s) Load Surrogates (1.1s) 12/7/2019 2:15:10 PM Successfully opened host socket 12/7/2019 2:15:10 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 29 of those. 12/7/2019 2:24:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 2:24:17 PM Successfully opened host socket 12/7/2019 2:24:17 PM OnLoad: Fixed positions of 0 ship(s), 183 shot(s), 0 other/wormhole(s). 12/7/2019 2:24:17 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 29 of those. 12/7/2019 4:16:30 PM Start Generate Partial Map with Simple and seed 278896609 and planet count 80 and 17 factions 12/7/2019 4:16:30 PM World Created, Launching Server 12/7/2019 4:16:34 PM Start Generate Partial Map with Simple and seed 137967416 and planet count 80 and 17 factions 12/7/2019 4:16:34 PM Generate Partial Map Complete 12/7/2019 4:16:36 PM Start Generate Partial Map with Simple and seed 119251020 and planet count 80 and 17 factions 12/7/2019 4:16:36 PM Generate Partial Map Complete 12/7/2019 4:16:38 PM Start Generate Partial Map with Simple and seed 334507370 and planet count 80 and 17 factions 12/7/2019 4:16:38 PM Generate Partial Map Complete 12/7/2019 4:16:40 PM Start Generate Partial Map with Simple and seed 906927152 and planet count 80 and 17 factions 12/7/2019 4:16:40 PM Generate Partial Map Complete 12/7/2019 4:16:41 PM Start Generate Partial Map with Simple and seed 457216951 and planet count 80 and 17 factions 12/7/2019 4:16:41 PM Generate Partial Map Complete 12/7/2019 4:17:15 PM Start Generate Partial Map with Simple and seed 899945692 and planet count 80 and 17 factions 12/7/2019 4:17:15 PM Generate Partial Map Complete 12/7/2019 4:17:16 PM Start Generate Partial Map with Simple and seed 778004563 and planet count 80 and 17 factions 12/7/2019 4:17:16 PM Generate Partial Map Complete 12/7/2019 4:17:27 PM Start Generate Partial Map with Simple and seed 778004563 and planet count 80 and 17 factions 12/7/2019 4:17:27 PM Generate Partial Map Complete 12/7/2019 4:18:00 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:18:00 PM Generate Partial Map Complete 12/7/2019 4:18:04 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:18:04 PM Generate Partial Map Complete 12/7/2019 4:19:32 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:19:32 PM Generate Partial Map Complete 12/7/2019 4:19:55 PM Start Generate FULL Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:19:56 PM Generate FULL Map Complete 12/7/2019 4:22:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 4:22:42 PM Successfully opened host socket 12/7/2019 5:41:37 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 5:41:37 PM World Created, Launching Server 12/7/2019 5:41:39 PM Start Generate Partial Map with Simple and seed 962204347 and planet count 80 and 17 factions 12/7/2019 5:41:40 PM Generate Partial Map Complete 12/7/2019 5:41:42 PM Start Generate Partial Map with Simple and seed 751779101 and planet count 80 and 17 factions 12/7/2019 5:41:42 PM Generate Partial Map Complete 12/7/2019 5:41:43 PM Start Generate Partial Map with Simple and seed 992149798 and planet count 80 and 17 factions 12/7/2019 5:41:43 PM Generate Partial Map Complete 12/7/2019 5:41:44 PM Start Generate 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Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:42:09 PM Generate Partial Map Complete 12/7/2019 5:42:16 PM Start Generate Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:42:16 PM Generate Partial Map Complete 12/7/2019 5:44:56 PM Start Generate FULL Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:44:57 PM Generate FULL Map Complete 12/7/2019 5:45:58 PM Start Generate Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:45:58 PM World Created, Launching Server 12/7/2019 5:46:00 PM Start Generate Partial Map with Simple and seed 188201629 and planet count 80 and 17 factions 12/7/2019 5:46:00 PM Generate Partial Map Complete 12/7/2019 5:46:01 PM Start Generate Partial Map with Simple and seed 837862452 and planet count 80 and 17 factions 12/7/2019 5:46:01 PM Generate Partial Map Complete 12/7/2019 5:46:01 PM Start Generate Partial 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and seed 794617091 and planet count 80 and 17 factions 12/7/2019 5:51:35 PM Generate Partial Map Complete 12/7/2019 5:51:36 PM Start Generate Partial Map with Simple and seed 206828652 and planet count 80 and 17 factions 12/7/2019 5:51:36 PM Generate Partial Map Complete 12/7/2019 5:51:37 PM Start Generate Partial Map with Simple and seed 790157043 and planet count 80 and 17 factions 12/7/2019 5:51:37 PM Generate Partial Map Complete 12/7/2019 5:51:38 PM Start Generate Partial Map with Simple and seed 307836094 and planet count 80 and 17 factions 12/7/2019 5:51:38 PM Generate Partial Map Complete 12/7/2019 5:51:40 PM Start Generate Partial Map with Simple and seed 72015784 and planet count 80 and 17 factions 12/7/2019 5:51:40 PM Generate Partial Map Complete 12/7/2019 5:51:46 PM Start Generate Partial Map with Simple and seed 747880297 and planet count 80 and 17 factions 12/7/2019 5:51:47 PM Generate Partial Map Complete 12/7/2019 5:51:52 PM Start Generate Partial Map with Simple and seed 747880297 and planet count 80 and 17 factions 12/7/2019 5:51:52 PM Generate Partial Map Complete 12/7/2019 5:52:02 PM Start Generate Partial Map with Simple and seed 680644009 and planet count 80 and 17 factions 12/7/2019 5:52:02 PM Generate Partial Map Complete 12/7/2019 5:52:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:52:04 PM Generate Partial Map Complete 12/7/2019 5:52:10 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:52:10 PM Generate Partial Map Complete 12/7/2019 5:53:05 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:53:06 PM Generate FULL Map Complete 12/7/2019 5:54:19 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:19 PM World Created, Launching Server 12/7/2019 5:54:24 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:24 PM Generate Partial Map Complete 12/7/2019 5:54:25 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:25 PM Generate Partial Map Complete 12/7/2019 5:54:26 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:26 PM Generate Partial Map Complete 12/7/2019 5:54:27 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:27 PM Generate Partial Map Complete 12/7/2019 5:54:31 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:31 PM Generate FULL Map Complete 12/7/2019 5:55:13 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:13 PM World Created, Launching Server 12/7/2019 5:55:16 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:16 PM Generate Partial Map Complete 12/7/2019 5:55:17 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:17 PM Generate Partial Map Complete 12/7/2019 5:55:20 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:20 PM Generate Partial Map Complete 12/7/2019 5:55:22 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:22 PM Generate Partial Map Complete 12/7/2019 5:55:23 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:23 PM Generate Partial Map Complete 12/7/2019 5:55:24 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:24 PM Generate Partial Map Complete 12/7/2019 5:56:03 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:03 PM Generate FULL Map Complete 12/7/2019 5:56:54 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:54 PM World Created, Launching Server 12/7/2019 5:56:56 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:56 PM Generate Partial Map Complete 12/7/2019 5:56:59 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:59 PM Generate Partial Map Complete 12/7/2019 5:57:00 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:00 PM Generate Partial Map Complete 12/7/2019 5:57:01 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:01 PM Generate Partial Map Complete 12/7/2019 5:57:01 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:01 PM Generate Partial Map Complete 12/7/2019 5:57:02 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:02 PM Generate Partial Map Complete 12/7/2019 5:57:38 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:38 PM Generate Partial Map Complete 12/7/2019 5:57:39 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:39 PM Generate Partial Map Complete 12/7/2019 5:57:41 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:41 PM Generate FULL Map Complete 12/7/2019 5:58:15 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:15 PM World Created, Launching Server 12/7/2019 5:58:18 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:18 PM Generate Partial Map Complete 12/7/2019 5:58:30 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:30 PM Generate Partial Map Complete 12/7/2019 5:58:31 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:31 PM Generate Partial Map Complete 12/7/2019 5:59:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:04 PM Generate Partial Map Complete 12/7/2019 5:59:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:05 PM Generate Partial Map Complete 12/7/2019 5:59:05 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:05 PM Generate Partial Map Complete 12/7/2019 5:59:08 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:08 PM Generate FULL Map Complete 12/7/2019 5:59:36 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:36 PM World Created, Launching Server 12/7/2019 5:59:46 PM Start Generate Partial Map with Simple and seed 667084632 and planet count 80 and 17 factions 12/7/2019 5:59:46 PM Generate Partial Map Complete 12/7/2019 5:59:58 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 5:59:58 PM Generate Partial Map Complete 12/7/2019 6:00:01 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:00:01 PM Generate Partial Map Complete 12/7/2019 6:00:47 PM Start Generate FULL Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:00:47 PM Generate FULL Map Complete 12/7/2019 6:01:53 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:01:53 PM World Created, Launching Server 12/7/2019 6:01:55 PM Start Generate Partial Map with Simple and seed 768172727 and planet count 80 and 17 factions 12/7/2019 6:01:55 PM Generate Partial Map Complete 12/7/2019 6:01:56 PM Start Generate Partial Map with Simple and seed 394971814 and planet count 80 and 17 factions 12/7/2019 6:01:56 PM Generate Partial Map Complete 12/7/2019 6:02:01 PM Start Generate Partial Map with Simple and seed 870422906 and planet count 80 and 17 factions 12/7/2019 6:02:01 PM Generate Partial Map Complete 12/7/2019 6:02:05 PM Start Generate Partial Map with Simple and seed 752790392 and planet count 80 and 17 factions 12/7/2019 6:02:05 PM Generate Partial Map Complete 12/7/2019 6:02:11 PM Start Generate Partial Map with Simple and seed 628758409 and planet count 80 and 17 factions 12/7/2019 6:02:11 PM Generate Partial Map Complete 12/7/2019 6:02:16 PM Start Generate Partial Map with Simple and seed 412532809 and planet count 80 and 17 factions 12/7/2019 6:02:16 PM Generate Partial Map Complete 12/7/2019 6:02:21 PM Start Generate Partial Map with Simple and seed 110044490 and planet count 80 and 17 factions 12/7/2019 6:02:21 PM Generate Partial Map Complete 12/7/2019 6:02:28 PM Start Generate Partial Map with Simple and seed 579253159 and planet count 80 and 17 factions 12/7/2019 6:02:28 PM Generate Partial Map Complete 12/7/2019 6:02:35 PM Start Generate Partial Map with Simple and seed 952270564 and planet count 80 and 17 factions 12/7/2019 6:02:35 PM Generate Partial Map Complete 12/7/2019 6:02:44 PM Start Generate Partial Map with Simple and seed 455691414 and planet count 80 and 17 factions 12/7/2019 6:02:44 PM Generate Partial Map Complete 12/7/2019 6:02:51 PM Start Generate Partial Map with Simple and seed 235685426 and planet count 80 and 17 factions 12/7/2019 6:02:51 PM Generate Partial Map Complete 12/7/2019 6:03:00 PM Start Generate Partial Map with Simple and seed 279634810 and planet count 80 and 17 factions 12/7/2019 6:03:00 PM Generate Partial Map Complete 12/7/2019 6:03:10 PM Start Generate Partial Map with Simple and seed 636451691 and planet count 80 and 17 factions 12/7/2019 6:03:10 PM Generate Partial Map Complete 12/7/2019 6:03:21 PM Start Generate Partial Map with Simple and seed 137357264 and planet count 80 and 17 factions 12/7/2019 6:03:21 PM Generate Partial Map Complete 12/7/2019 6:03:31 PM Start Generate Partial Map with Simple and seed 570810286 and planet count 80 and 17 factions 12/7/2019 6:03:31 PM Generate Partial Map Complete 12/7/2019 6:03:38 PM Start Generate Partial Map with Simple and seed 398899765 and planet count 80 and 17 factions 12/7/2019 6:03:38 PM Generate Partial Map Complete 12/7/2019 6:03:47 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:03:47 PM Generate Partial Map Complete 12/7/2019 6:03:54 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:03:54 PM Generate Partial Map Complete 12/7/2019 6:04:38 PM Start Generate FULL Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:04:38 PM Generate FULL Map Complete 12/7/2019 6:05:49 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:05:49 PM World Created, Launching Server 12/7/2019 6:06:44 PM Start Generate Partial Map with Simple and seed 356498606 and planet count 80 and 17 factions 12/7/2019 6:06:44 PM Generate Partial Map Complete 12/7/2019 6:06:45 PM Start Generate Partial Map with Simple and seed 456617950 and planet count 80 and 17 factions 12/7/2019 6:06:45 PM Generate Partial Map Complete 12/7/2019 6:06:46 PM Start Generate Partial Map with Simple and seed 84366649 and planet count 80 and 17 factions 12/7/2019 6:06:46 PM Generate Partial Map Complete 12/7/2019 6:06:47 PM Start Generate Partial Map with Simple and seed 404746341 and planet count 80 and 17 factions 12/7/2019 6:06:47 PM Generate Partial Map Complete 12/7/2019 6:06:55 PM Start Generate Partial Map with Simple and seed 404746341 and planet count 80 and 17 factions 12/7/2019 6:06:55 PM Generate Partial Map Complete 12/7/2019 6:07:19 PM Start Generate Partial Map with Simple and seed 681925235 and planet count 80 and 17 factions 12/7/2019 6:07:19 PM Generate Partial Map Complete 12/7/2019 6:07:21 PM Start Generate Partial Map with Simple and seed 608334107 and planet count 80 and 17 factions 12/7/2019 6:07:21 PM Generate Partial Map Complete 12/7/2019 6:07:25 PM Start Generate Partial Map with Simple and seed 844632146 and planet count 80 and 17 factions 12/7/2019 6:07:25 PM Generate Partial Map Complete 12/7/2019 6:07:29 PM Start Generate Partial Map with Simple and seed 745992798 and planet count 80 and 17 factions 12/7/2019 6:07:29 PM Generate Partial Map Complete 12/7/2019 6:07:42 PM Start Generate Partial Map with Simple and seed 64504948 and planet count 80 and 17 factions 12/7/2019 6:07:42 PM Generate Partial Map Complete 12/7/2019 6:07:50 PM Start Generate Partial Map with Simple and seed 349170161 and planet count 80 and 17 factions 12/7/2019 6:07:51 PM Generate Partial Map Complete 12/7/2019 6:08:03 PM Start Generate Partial Map with Simple and seed 319131566 and planet count 80 and 17 factions 12/7/2019 6:08:03 PM Generate Partial Map Complete 12/7/2019 6:08:15 PM Start Generate Partial Map with Simple and seed 64560697 and planet count 80 and 17 factions 12/7/2019 6:08:15 PM Generate Partial Map Complete 12/7/2019 6:08:24 PM Start Generate Partial Map with Simple and seed 279915496 and planet count 80 and 17 factions 12/7/2019 6:08:24 PM Generate Partial Map Complete 12/7/2019 6:08:32 PM Start Generate Partial Map with Simple and seed 637921727 and planet count 80 and 17 factions 12/7/2019 6:08:32 PM Generate Partial Map Complete 12/7/2019 6:08:48 PM Start Generate Partial Map with Simple and seed 757434890 and planet count 80 and 17 factions 12/7/2019 6:08:49 PM Generate Partial Map Complete 12/7/2019 6:08:58 PM Start Generate Partial Map with Simple and seed 398610508 and planet count 80 and 17 factions 12/7/2019 6:08:58 PM Generate Partial Map Complete 12/7/2019 6:09:16 PM Start Generate Partial Map with Simple and seed 932361464 and planet count 80 and 17 factions 12/7/2019 6:09:16 PM Generate Partial Map Complete 12/7/2019 6:09:29 PM Start Generate Partial Map with Simple and seed 932361464 and planet count 80 and 17 factions 12/7/2019 6:09:29 PM Generate Partial Map Complete 12/7/2019 6:09:39 PM Start Generate Partial Map with Simple and seed 14424408 and planet count 80 and 17 factions 12/7/2019 6:09:39 PM Generate Partial Map Complete 12/7/2019 6:09:44 PM Start Generate Partial Map with Simple and seed 219982004 and planet count 80 and 17 factions 12/7/2019 6:09:44 PM Generate Partial Map Complete 12/7/2019 6:09:49 PM Start Generate Partial Map with Simple and seed 489625689 and planet count 80 and 17 factions 12/7/2019 6:09:49 PM Generate Partial Map Complete 12/7/2019 6:09:55 PM Start Generate Partial Map with Simple and seed 445741079 and planet count 80 and 17 factions 12/7/2019 6:09:55 PM Generate Partial Map Complete 12/7/2019 6:10:01 PM Start Generate Partial Map with Simple and seed 586947186 and planet count 80 and 17 factions 12/7/2019 6:10:01 PM Generate Partial Map Complete 12/7/2019 6:10:08 PM Start Generate Partial Map with Simple and seed 452495553 and planet count 80 and 17 factions 12/7/2019 6:10:08 PM Generate Partial Map Complete 12/7/2019 6:10:18 PM Start Generate Partial Map with Simple and seed 950369885 and planet count 80 and 17 factions 12/7/2019 6:10:19 PM Generate Partial Map Complete 12/7/2019 6:10:27 PM Start Generate Partial Map with Simple and seed 770537389 and planet count 80 and 17 factions 12/7/2019 6:10:27 PM Generate Partial Map Complete 12/7/2019 6:10:33 PM Start Generate Partial Map with Simple and seed 770537389 and planet count 80 and 17 factions 12/7/2019 6:10:33 PM Generate Partial Map Complete 12/7/2019 6:10:44 PM Start Generate Partial Map with Simple and seed 168329644 and planet count 80 and 17 factions 12/7/2019 6:10:44 PM Generate Partial Map Complete 12/7/2019 6:10:48 PM Start Generate Partial Map with Simple and seed 143670667 and planet count 80 and 17 factions 12/7/2019 6:10:48 PM Generate Partial Map Complete 12/7/2019 6:10:54 PM Start Generate Partial Map with Simple and seed 382838735 and planet count 80 and 17 factions 12/7/2019 6:10:54 PM Generate Partial Map Complete 12/7/2019 6:10:59 PM Start Generate Partial Map with Simple and seed 733620045 and planet count 80 and 17 factions 12/7/2019 6:10:59 PM Generate Partial Map Complete 12/7/2019 6:11:08 PM Start Generate Partial Map with Simple and seed 662098443 and planet count 80 and 17 factions 12/7/2019 6:11:08 PM Generate Partial Map Complete 12/7/2019 6:11:18 PM Start Generate Partial Map with Simple and seed 112946594 and planet count 80 and 17 factions 12/7/2019 6:11:18 PM Generate Partial Map Complete 12/7/2019 6:11:26 PM Start Generate Partial Map with Simple and seed 569222064 and planet count 80 and 17 factions 12/7/2019 6:11:26 PM Generate Partial Map Complete 12/7/2019 6:11:38 PM Start Generate Partial Map with Simple and seed 993694093 and planet count 80 and 17 factions 12/7/2019 6:11:38 PM Generate Partial Map Complete 12/7/2019 6:11:43 PM Start Generate Partial Map with Simple and seed 501864444 and planet count 80 and 17 factions 12/7/2019 6:11:43 PM Generate Partial Map Complete 12/7/2019 6:11:50 PM Start Generate Partial Map with Simple and seed 789523914 and planet count 80 and 17 factions 12/7/2019 6:11:50 PM Generate Partial Map Complete 12/7/2019 6:11:59 PM Start Generate Partial Map with Simple and seed 175954545 and planet count 80 and 17 factions 12/7/2019 6:11:59 PM Generate Partial Map Complete 12/7/2019 6:12:06 PM Start Generate Partial Map with Simple and seed 343556312 and planet count 80 and 17 factions 12/7/2019 6:12:06 PM Generate Partial Map Complete 12/7/2019 6:12:22 PM Start Generate Partial Map with Simple and seed 343556312 and planet count 80 and 17 factions 12/7/2019 6:12:22 PM Generate Partial Map Complete 12/7/2019 6:12:46 PM Start Generate Partial Map with Simple and seed 139965576 and planet count 80 and 17 factions 12/7/2019 6:12:46 PM Generate Partial Map Complete 12/7/2019 6:12:47 PM Start Generate Partial Map with Simple and seed 807704199 and planet count 80 and 17 factions 12/7/2019 6:12:47 PM Generate Partial Map Complete 12/7/2019 6:12:48 PM Start Generate Partial Map with Simple and seed 828826473 and planet count 80 and 17 factions 12/7/2019 6:12:48 PM Generate Partial Map Complete 12/7/2019 6:12:50 PM Start Generate Partial Map with Simple and seed 57937822 and planet count 80 and 17 factions 12/7/2019 6:12:50 PM Generate Partial Map Complete 12/7/2019 6:12:54 PM Start Generate Partial Map with Simple and seed 914410009 and planet count 80 and 17 factions 12/7/2019 6:12:54 PM Generate Partial Map Complete 12/7/2019 6:12:57 PM Start Generate Partial Map with Simple and seed 229622892 and planet count 80 and 17 factions 12/7/2019 6:12:57 PM Generate Partial Map Complete 12/7/2019 6:13:04 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:04 PM Generate Partial Map Complete 12/7/2019 6:13:12 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:12 PM Generate Partial Map Complete 12/7/2019 6:13:21 PM Start Generate FULL Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:22 PM Generate FULL Map Complete 12/7/2019 6:14:40 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:14:40 PM World Created, Launching Server 12/7/2019 6:14:42 PM Start Generate Partial Map with Simple and seed 265285975 and planet count 80 and 17 factions 12/7/2019 6:14:42 PM Generate Partial Map Complete 12/7/2019 6:14:43 PM Start Generate Partial Map with Simple and seed 789950622 and planet count 80 and 17 factions 12/7/2019 6:14:43 PM Generate Partial Map Complete 12/7/2019 6:14:45 PM Start Generate Partial Map with Simple and seed 781781868 and planet count 80 and 17 factions 12/7/2019 6:14:45 PM Generate Partial Map Complete 12/7/2019 6:14:50 PM Start Generate Partial Map with Simple and seed 458417304 and planet count 80 and 17 factions 12/7/2019 6:14:50 PM Generate Partial Map Complete 12/7/2019 6:14:53 PM Start Generate Partial Map with Simple and seed 476884658 and planet count 80 and 17 factions 12/7/2019 6:14:53 PM Generate Partial Map Complete 12/7/2019 6:14:57 PM Start Generate Partial Map with Simple and seed 592547668 and planet count 80 and 17 factions 12/7/2019 6:14:57 PM Generate Partial Map Complete 12/7/2019 6:15:28 PM Start Generate Partial Map with Simple and seed 414296941 and planet count 80 and 17 factions 12/7/2019 6:15:28 PM Generate Partial Map Complete 12/7/2019 6:15:30 PM Start Generate Partial Map with Simple and seed 231760172 and planet count 80 and 17 factions 12/7/2019 6:15:30 PM Generate Partial Map Complete 12/7/2019 6:15:34 PM Start Generate Partial Map with Simple and seed 770956002 and planet count 80 and 17 factions 12/7/2019 6:15:34 PM Generate Partial Map Complete 12/7/2019 6:15:37 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:15:37 PM Generate Partial Map Complete 12/7/2019 6:15:41 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:15:41 PM Generate Partial Map Complete 12/7/2019 6:16:13 PM Start Generate FULL Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:16:13 PM Generate FULL Map Complete 12/7/2019 6:18:23 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:18:23 PM World Created, Launching Server 12/7/2019 6:18:26 PM Start Generate Partial Map with Simple and seed 492612590 and planet count 80 and 17 factions 12/7/2019 6:18:26 PM Generate Partial Map Complete 12/7/2019 6:18:29 PM Start Generate Partial Map with Simple and seed 381453368 and planet count 80 and 17 factions 12/7/2019 6:18:29 PM Generate Partial Map Complete 12/7/2019 6:18:33 PM Start Generate Partial Map with Simple and seed 989321359 and planet count 80 and 17 factions 12/7/2019 6:18:33 PM Generate Partial Map Complete 12/7/2019 6:18:37 PM Start Generate Partial Map with Simple and seed 834279106 and planet count 80 and 17 factions 12/7/2019 6:18:37 PM Generate Partial Map Complete 12/7/2019 6:18:55 PM Start Generate Partial Map with Simple and seed 506795200 and planet count 80 and 17 factions 12/7/2019 6:18:55 PM Generate Partial Map Complete 12/7/2019 6:19:02 PM Start Generate Partial Map with Simple and seed 687402546 and planet count 80 and 17 factions 12/7/2019 6:19:02 PM Generate Partial Map Complete 12/7/2019 6:19:09 PM Start Generate Partial Map with Simple and seed 556950397 and planet count 80 and 17 factions 12/7/2019 6:19:09 PM Generate Partial Map Complete 12/7/2019 6:19:15 PM Start Generate Partial Map with Simple and seed 665296110 and planet count 80 and 17 factions 12/7/2019 6:19:15 PM Generate Partial Map Complete 12/7/2019 6:19:21 PM Start Generate Partial Map with Simple and seed 919771702 and planet count 80 and 17 factions 12/7/2019 6:19:21 PM Generate Partial Map Complete 12/7/2019 6:19:30 PM Start Generate Partial Map with Simple and seed 500969525 and planet count 80 and 17 factions 12/7/2019 6:19:30 PM Generate Partial Map Complete 12/7/2019 6:19:39 PM Start Generate Partial Map with Simple and seed 532486828 and planet count 80 and 17 factions 12/7/2019 6:19:39 PM Generate Partial Map Complete 12/7/2019 6:19:46 PM Start Generate Partial Map with Simple and seed 432557559 and planet count 80 and 17 factions 12/7/2019 6:19:46 PM Generate Partial Map Complete 12/7/2019 6:19:55 PM Start Generate Partial Map with Simple and seed 480802996 and planet count 80 and 17 factions 12/7/2019 6:19:55 PM Generate Partial Map Complete 12/7/2019 6:20:01 PM Start Generate Partial Map with Simple and seed 280207460 and planet count 80 and 17 factions 12/7/2019 6:20:01 PM Generate Partial Map Complete 12/7/2019 6:20:07 PM Start Generate Partial Map with Simple and seed 340985627 and planet count 80 and 17 factions 12/7/2019 6:20:07 PM Generate Partial Map Complete 12/7/2019 6:20:16 PM Start Generate Partial Map with Simple and seed 94665213 and planet count 80 and 17 factions 12/7/2019 6:20:16 PM Generate Partial Map Complete 12/7/2019 6:20:22 PM Start Generate Partial Map with Simple and seed 894995332 and planet count 80 and 17 factions 12/7/2019 6:20:22 PM Generate Partial Map Complete 12/7/2019 6:20:26 PM Start Generate Partial Map with Simple and seed 598150138 and planet count 80 and 17 factions 12/7/2019 6:20:26 PM Generate Partial Map Complete 12/7/2019 6:20:31 PM Start Generate Partial Map with Simple and seed 358138323 and planet count 80 and 17 factions 12/7/2019 6:20:31 PM Generate Partial Map Complete 12/7/2019 6:20:36 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:20:36 PM Generate Partial Map Complete 12/7/2019 6:20:40 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:20:41 PM Generate Partial Map Complete 12/7/2019 6:21:17 PM Start Generate FULL Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:21:18 PM Generate FULL Map Complete 12/7/2019 6:21:52 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:21:52 PM World Created, Launching Server 12/7/2019 6:21:55 PM Start Generate Partial Map with Simple and seed 616698385 and planet count 80 and 17 factions 12/7/2019 6:21:55 PM Generate Partial Map Complete 12/7/2019 6:22:00 PM Start Generate Partial Map with Simple and seed 127382370 and planet count 80 and 17 factions 12/7/2019 6:22:00 PM Generate Partial Map Complete 12/7/2019 6:22:05 PM Start Generate Partial Map with Simple and seed 29244899 and planet count 80 and 17 factions 12/7/2019 6:22:05 PM Generate Partial Map Complete 12/7/2019 6:22:12 PM Start Generate Partial Map with Simple and seed 86221297 and planet count 80 and 17 factions 12/7/2019 6:22:12 PM Generate Partial Map Complete 12/7/2019 6:22:16 PM Start Generate Partial Map with Simple and seed 490665047 and planet count 80 and 17 factions 12/7/2019 6:22:16 PM Generate Partial Map Complete 12/7/2019 6:22:24 PM Start Generate Partial Map with Simple and seed 321682733 and planet count 80 and 17 factions 12/7/2019 6:22:24 PM Generate Partial Map Complete 12/7/2019 6:22:45 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:22:45 PM Generate Partial Map Complete 12/7/2019 6:23:03 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:23:03 PM Generate Partial Map Complete 12/7/2019 6:23:39 PM Start Generate FULL Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:23:39 PM Generate FULL Map Complete 12/7/2019 6:25:46 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:25:46 PM World Created, Launching Server 12/7/2019 6:25:50 PM Start Generate Partial Map with Simple and seed 84929288 and planet count 80 and 17 factions 12/7/2019 6:25:50 PM Generate Partial Map Complete 12/7/2019 6:25:52 PM Start Generate Partial Map with Simple and seed 414058021 and planet count 80 and 17 factions 12/7/2019 6:25:52 PM Generate Partial Map Complete 12/7/2019 6:25:54 PM Start Generate Partial Map with Simple and seed 320001625 and planet count 80 and 17 factions 12/7/2019 6:25:54 PM Generate Partial Map Complete 12/7/2019 6:25:55 PM Start Generate Partial Map with Simple and seed 357885596 and planet count 80 and 17 factions 12/7/2019 6:25:55 PM Generate Partial Map Complete 12/7/2019 6:25:56 PM Start Generate Partial Map with Simple and seed 248533058 and planet count 80 and 17 factions 12/7/2019 6:25:56 PM Generate Partial Map Complete 12/7/2019 6:25:57 PM Start Generate Partial Map with Simple and seed 385357393 and planet count 80 and 17 factions 12/7/2019 6:25:57 PM Generate Partial Map Complete 12/7/2019 6:26:04 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:26:04 PM Generate Partial Map Complete 12/7/2019 6:26:22 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:26:22 PM Generate Partial Map Complete 12/7/2019 6:27:08 PM Start Generate FULL Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:27:08 PM Generate FULL Map Complete 12/7/2019 6:27:26 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:27:26 PM World Created, Launching Server 12/7/2019 6:27:30 PM Start Generate Partial Map with Simple and seed 711860183 and planet count 80 and 17 factions 12/7/2019 6:27:30 PM Generate Partial Map Complete 12/7/2019 6:27:31 PM Start Generate Partial Map with Simple and seed 259666617 and planet count 80 and 17 factions 12/7/2019 6:27:31 PM Generate Partial Map Complete 12/7/2019 6:27:32 PM Start Generate Partial Map with Simple and seed 847683756 and planet count 80 and 17 factions 12/7/2019 6:27:32 PM Generate Partial Map Complete 12/7/2019 6:27:36 PM Start Generate Partial Map with Simple and seed 530973324 and planet count 80 and 17 factions 12/7/2019 6:27:36 PM Generate Partial Map Complete 12/7/2019 6:27:46 PM Start Generate Partial Map with Simple and seed 256039420 and planet count 80 and 17 factions 12/7/2019 6:27:46 PM Generate Partial Map Complete 12/7/2019 6:27:54 PM Start Generate Partial Map with Simple and seed 369232863 and planet count 80 and 17 factions 12/7/2019 6:27:54 PM Generate Partial Map Complete 12/7/2019 6:28:04 PM Start Generate Partial Map with Simple and seed 97821031 and planet count 80 and 17 factions 12/7/2019 6:28:04 PM Generate Partial Map Complete 12/7/2019 6:28:13 PM Start Generate Partial Map with Simple and seed 282729354 and planet count 80 and 17 factions 12/7/2019 6:28:13 PM Generate Partial Map Complete 12/7/2019 6:28:21 PM Start Generate Partial Map with Simple and seed 94100280 and planet count 80 and 17 factions 12/7/2019 6:28:21 PM Generate Partial Map Complete 12/7/2019 6:28:29 PM Start Generate Partial Map with Simple and seed 729302552 and planet count 80 and 17 factions 12/7/2019 6:28:29 PM Generate Partial Map Complete 12/7/2019 6:28:33 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:28:33 PM Generate Partial Map Complete 12/7/2019 6:28:42 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:28:42 PM Generate Partial Map Complete 12/7/2019 6:29:12 PM Start Generate FULL Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:29:13 PM Generate FULL Map Complete 12/7/2019 6:29:52 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:29:52 PM World Created, Launching Server 12/7/2019 6:29:56 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:29:56 PM Generate Partial Map Complete 12/7/2019 6:30:03 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:30:03 PM Generate Partial Map Complete 12/7/2019 6:30:31 PM Start Generate FULL Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:30:32 PM Generate FULL Map Complete 12/7/2019 6:31:08 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:31:08 PM World Created, Launching Server 12/7/2019 6:31:13 PM Start Generate Partial Map with Simple and seed 986320360 and planet count 80 and 17 factions 12/7/2019 6:31:13 PM Generate Partial Map Complete 12/7/2019 6:31:14 PM Start Generate Partial Map with Simple and seed 705600438 and planet count 80 and 17 factions 12/7/2019 6:31:14 PM Generate Partial Map Complete 12/7/2019 6:31:19 PM Start Generate Partial Map with Simple and seed 850407843 and planet count 80 and 17 factions 12/7/2019 6:31:19 PM Generate Partial Map Complete 12/7/2019 6:31:25 PM Start Generate Partial Map with Simple and seed 762108187 and planet count 80 and 17 factions 12/7/2019 6:31:25 PM Generate Partial Map Complete 12/7/2019 6:31:32 PM Start Generate Partial Map with Simple and seed 542935424 and planet count 80 and 17 factions 12/7/2019 6:31:32 PM Generate Partial Map Complete 12/7/2019 6:31:41 PM Start Generate Partial Map with Simple and seed 559742832 and planet count 80 and 17 factions 12/7/2019 6:31:41 PM Generate Partial Map Complete 12/7/2019 6:31:46 PM Start Generate Partial Map with Simple and seed 18881172 and planet count 80 and 17 factions 12/7/2019 6:31:46 PM Generate Partial Map Complete 12/7/2019 6:32:11 PM Start Generate Partial Map with Simple and seed 904455026 and planet count 80 and 17 factions 12/7/2019 6:32:11 PM Generate Partial Map Complete 12/7/2019 6:32:21 PM Start Generate Partial Map with Simple and seed 340078443 and planet count 80 and 17 factions 12/7/2019 6:32:21 PM Generate Partial Map Complete 12/7/2019 6:32:29 PM Start Generate Partial Map with Simple and seed 813858637 and planet count 80 and 17 factions 12/7/2019 6:32:29 PM Generate Partial Map Complete 12/7/2019 6:32:36 PM Start Generate Partial Map with Simple and seed 750051263 and planet count 80 and 17 factions 12/7/2019 6:32:36 PM Generate Partial Map Complete 12/7/2019 6:32:43 PM Start Generate Partial Map with Simple and seed 782357358 and planet count 80 and 17 factions 12/7/2019 6:32:43 PM Generate Partial Map Complete 12/7/2019 6:32:50 PM Start Generate Partial Map with Simple and seed 70525529 and planet count 80 and 17 factions 12/7/2019 6:32:50 PM Generate Partial Map Complete 12/7/2019 6:32:56 PM Start Generate Partial Map with Simple and seed 237876013 and planet count 80 and 17 factions 12/7/2019 6:32:56 PM Generate Partial Map Complete 12/7/2019 6:33:08 PM Start Generate Partial Map with Simple and seed 720159252 and planet count 80 and 17 factions 12/7/2019 6:33:08 PM Generate Partial Map Complete 12/7/2019 6:33:18 PM Start Generate Partial Map with Simple and seed 53377712 and planet count 80 and 17 factions 12/7/2019 6:33:18 PM Generate Partial Map Complete 12/7/2019 6:33:25 PM Start Generate Partial Map with Simple and seed 22814409 and planet count 80 and 17 factions 12/7/2019 6:33:25 PM Generate Partial Map Complete 12/7/2019 6:33:29 PM Start Generate Partial Map with Simple and seed 692594646 and planet count 80 and 17 factions 12/7/2019 6:33:29 PM Generate Partial Map Complete 12/7/2019 6:33:37 PM Start Generate Partial Map with Simple and seed 227654339 and planet count 80 and 17 factions 12/7/2019 6:33:37 PM Generate Partial Map Complete 12/7/2019 6:33:45 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:33:45 PM Generate Partial Map Complete 12/7/2019 6:33:51 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:33:51 PM Generate Partial Map Complete 12/7/2019 6:34:32 PM Start Generate FULL Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:34:32 PM Generate FULL Map Complete 12/7/2019 6:40:07 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:40:07 PM World Created, Launching Server 12/7/2019 6:40:10 PM Start Generate Partial Map with Simple and seed 319704440 and planet count 80 and 17 factions 12/7/2019 6:40:10 PM Generate Partial Map Complete 12/7/2019 6:40:12 PM Start Generate Partial Map with Simple and seed 707977912 and planet count 80 and 17 factions 12/7/2019 6:40:12 PM Generate Partial Map Complete 12/7/2019 6:40:13 PM Start Generate Partial Map with Simple and seed 742631938 and planet count 80 and 17 factions 12/7/2019 6:40:13 PM Generate Partial Map Complete 12/7/2019 6:40:14 PM Start Generate Partial Map with Simple and seed 168427254 and planet count 80 and 17 factions 12/7/2019 6:40:14 PM Generate Partial Map Complete 12/7/2019 6:40:25 PM Start Generate Partial Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:40:25 PM Generate Partial Map Complete 12/7/2019 6:41:12 PM Start Generate FULL Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:41:13 PM Generate FULL Map Complete 12/7/2019 6:41:49 PM Start Generate Partial Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:41:49 PM World Created, Launching Server 12/7/2019 6:41:51 PM Start Generate Partial Map with Simple and seed 529971267 and planet count 80 and 17 factions 12/7/2019 6:41:51 PM Generate Partial Map Complete 12/7/2019 6:41:52 PM Start Generate Partial Map with Simple and seed 824285053 and planet count 80 and 17 factions 12/7/2019 6:41:52 PM Generate Partial Map Complete 12/7/2019 6:41:53 PM Start Generate Partial Map with Simple and seed 582615471 and planet count 80 and 17 factions 12/7/2019 6:41:53 PM Generate Partial Map Complete 12/7/2019 6:41:56 PM Start Generate Partial Map with Simple and seed 953622883 and planet count 80 and 17 factions 12/7/2019 6:41:56 PM Generate Partial Map Complete 12/7/2019 6:42:02 PM Start Generate Partial Map with Simple and seed 184076482 and planet count 80 and 17 factions 12/7/2019 6:42:02 PM Generate Partial Map Complete 12/7/2019 6:42:07 PM Start Generate Partial Map with Simple and seed 95482834 and planet count 80 and 17 factions 12/7/2019 6:42:07 PM Generate Partial Map Complete 12/7/2019 6:42:10 PM Start Generate Partial Map with Simple and seed 95482834 and planet count 80 and 17 factions 12/7/2019 6:42:10 PM Generate Partial Map Complete 12/7/2019 6:42:15 PM Start Generate Partial Map with Simple and seed 884253047 and planet count 80 and 17 factions 12/7/2019 6:42:16 PM Generate Partial Map Complete 12/7/2019 6:42:23 PM Start Generate Partial Map with Simple and seed 336264108 and planet count 80 and 17 factions 12/7/2019 6:42:23 PM Generate Partial Map Complete 12/7/2019 6:42:29 PM Start Generate Partial Map with Simple and seed 19655819 and planet count 80 and 17 factions 12/7/2019 6:42:29 PM Generate Partial Map Complete 12/7/2019 6:42:36 PM Start Generate Partial Map with Simple and seed 969613786 and planet count 80 and 17 factions 12/7/2019 6:42:36 PM Generate Partial Map Complete 12/7/2019 6:42:42 PM Start Generate Partial Map with Simple and seed 162240573 and planet count 80 and 17 factions 12/7/2019 6:42:42 PM Generate Partial Map Complete 12/7/2019 6:42:48 PM Start Generate Partial Map with Simple and seed 62391322 and planet count 80 and 17 factions 12/7/2019 6:42:48 PM Generate Partial Map Complete 12/7/2019 6:43:06 PM Start Generate Partial Map with Simple and seed 519502206 and planet count 80 and 17 factions 12/7/2019 6:43:06 PM Generate Partial Map Complete 12/7/2019 6:43:10 PM Start Generate Partial Map with Simple and seed 367987797 and planet count 80 and 17 factions 12/7/2019 6:43:10 PM Generate Partial Map Complete 12/7/2019 6:43:16 PM Start Generate Partial Map with Simple and seed 797543380 and planet count 80 and 17 factions 12/7/2019 6:43:16 PM Generate Partial Map Complete 12/7/2019 6:43:26 PM Start Generate Partial Map with Simple and seed 167536810 and planet count 80 and 17 factions 12/7/2019 6:43:26 PM Generate Partial Map Complete 12/7/2019 6:43:33 PM Start Generate Partial Map with Simple and seed 472659883 and planet count 80 and 17 factions 12/7/2019 6:43:34 PM Generate Partial Map Complete 12/7/2019 6:43:37 PM Start Generate Partial Map with Simple and seed 431000748 and planet count 80 and 17 factions 12/7/2019 6:43:37 PM Generate Partial Map Complete 12/7/2019 6:43:42 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:43:42 PM Generate Partial Map Complete 12/7/2019 6:43:47 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:43:47 PM Generate Partial Map Complete 12/7/2019 6:44:21 PM Start Generate FULL Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:44:21 PM Generate FULL Map Complete 12/7/2019 6:45:08 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:45:08 PM World Created, Launching Server 12/7/2019 6:45:15 PM Start Generate Partial Map with Simple and seed 335433787 and planet count 80 and 17 factions 12/7/2019 6:45:15 PM Generate Partial Map Complete 12/7/2019 6:45:17 PM Start Generate Partial Map with Simple and seed 543126139 and planet count 80 and 17 factions 12/7/2019 6:45:17 PM Generate Partial Map Complete 12/7/2019 6:45:18 PM Start Generate Partial Map with Simple and seed 153892955 and planet count 80 and 17 factions 12/7/2019 6:45:18 PM Generate Partial Map Complete 12/7/2019 6:45:22 PM Start Generate Partial Map with Simple and seed 352261754 and planet count 80 and 17 factions 12/7/2019 6:45:22 PM Generate Partial Map Complete 12/7/2019 6:45:27 PM Start Generate Partial Map with Simple and seed 78200286 and planet count 80 and 17 factions 12/7/2019 6:45:27 PM Generate Partial Map Complete 12/7/2019 6:45:42 PM Start Generate Partial Map with Simple and seed 323065050 and planet count 80 and 17 factions 12/7/2019 6:45:42 PM Generate Partial Map Complete 12/7/2019 6:45:48 PM Start Generate Partial Map with Simple and seed 105515565 and planet count 80 and 17 factions 12/7/2019 6:45:48 PM Generate Partial Map Complete 12/7/2019 6:45:53 PM Start Generate Partial Map with Simple and seed 347786520 and planet count 80 and 17 factions 12/7/2019 6:45:53 PM Generate Partial Map Complete 12/7/2019 6:45:59 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:45:59 PM Generate Partial Map Complete 12/7/2019 6:46:07 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:46:07 PM Generate Partial Map Complete 12/7/2019 6:46:55 PM Start Generate FULL Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:46:55 PM Generate FULL Map Complete 12/7/2019 6:47:09 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:47:09 PM World Created, Launching Server 12/7/2019 6:47:13 PM Start Generate Partial Map with Simple and seed 117877452 and planet count 80 and 17 factions 12/7/2019 6:47:13 PM Generate Partial Map Complete 12/7/2019 6:47:14 PM Start Generate Partial Map with Simple and seed 93417812 and planet count 80 and 17 factions 12/7/2019 6:47:14 PM Generate Partial Map Complete 12/7/2019 6:47:17 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:47:17 PM Generate Partial Map Complete 12/7/2019 6:47:30 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:47:30 PM Generate Partial Map Complete 12/7/2019 6:48:06 PM Start Generate FULL Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:48:06 PM Generate FULL Map Complete 12/7/2019 6:48:24 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:48:24 PM World Created, Launching Server 12/7/2019 6:48:26 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:48:26 PM Generate Partial Map Complete 12/7/2019 6:48:29 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:48:29 PM Generate Partial Map Complete 12/7/2019 6:49:00 PM Start Generate FULL Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:49:00 PM Generate FULL Map Complete 12/7/2019 6:49:42 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:49:42 PM World Created, Launching Server 12/7/2019 6:49:45 PM Start Generate Partial Map with Simple and seed 766066071 and planet count 80 and 17 factions 12/7/2019 6:49:45 PM Generate Partial Map Complete 12/7/2019 6:49:46 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:49:46 PM Generate Partial Map Complete 12/7/2019 6:49:49 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:49:49 PM Generate Partial Map Complete 12/7/2019 6:50:22 PM Start Generate FULL Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:50:22 PM Generate FULL Map Complete 12/7/2019 6:52:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 6:52:27 PM Successfully opened host socket 12/7/2019 7:42:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 7:42:23 PM Successfully opened host socket 12/7/2019 7:53:04 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/7/2019 8:26:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 8:26:08 PM Successfully opened host socket 12/7/2019 9:13:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 9:13:58 PM Successfully opened host socket 12/7/2019 9:13:58 PM OnLoad: Fixed positions of 12 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2019 11:21:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 11:21:54 PM Successfully opened host socket 12/7/2019 11:21:54 PM OnLoad: Fixed positions of 0 ship(s), 31 shot(s), 0 other/wormhole(s). 12/7/2019 11:33:45 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/7/2019 11:53:01 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 12:07:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 12:07:33 AM Successfully opened host socket 12/8/2019 12:07:33 AM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 12/8/2019 12:08:32 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 12:08:33 AM Boot up FleetOS (0.4534s) 12/8/2019 12:08:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 12:08:33 AM Check System Logs For Rogue Intelligence (0.0398s) 12/8/2019 12:08:33 AM Game Version: 1.013 12/8/2019 12:08:33 AM Eject Trash Into Hyperspace (0.2319s) 12/8/2019 12:08:33 AM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 12:08:33 AM Check For Extra Modules (0.0200s) 12/8/2019 12:08:33 AM Bring Cloaking Systems Online (0.0490s) 12/8/2019 12:08:33 AM Remembering Alamo (0.0720s) 12/8/2019 12:08:33 AM Generating Framerates (0.0510s) 12/8/2019 12:08:33 AM Recalculate Speed Of Light (0.0719s) 12/8/2019 12:08:33 AM Check Nearby Stellar Masses (0.1050s) 12/8/2019 12:08:33 AM No resolution change was required. 12/8/2019 12:08:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 12:08:33 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 12:08:33 AM Refresh Optical Lensing (0.0276s) 12/8/2019 12:08:33 AM Revise Fundamental Physical Laws (0.1209s) 12/8/2019 12:08:33 AM Boot Audio Comms (0.0190s) 12/8/2019 12:08:33 AM Establish Individual Audio Links (0.0210s) 12/8/2019 12:08:34 AM Prepare Explosions and Crackles (0.2219s) 12/8/2019 12:08:34 AM Optimize Comfort On Command Decks (0.1109s) 12/8/2019 12:08:34 AM Calculate Odds Of Success (0.0530s) 12/8/2019 12:08:34 AM Briefly Panic (0.2339s) 12/8/2019 12:08:34 AM Install Confidence Routines (0.2521s) 12/8/2019 12:08:35 AM Bring Commander Interface Online (0.1759s) 12/8/2019 12:08:35 AM Motivate All Crews (0.0370s) 12/8/2019 12:08:35 AM Externalizing Patterns (0.0230s) 12/8/2019 12:08:35 AM Disengaging Constants (0.1109s) 12/8/2019 12:08:35 AM Late Axionic Computations (0.1190s) 12/8/2019 12:08:35 AM Connecting to Fleet Command (0.0160s) 12/8/2019 12:08:35 AM Thinking Of Advice (0.0120s) 12/8/2019 12:08:35 AM Degaussing Advice (0.0550s) 12/8/2019 12:08:35 AM Naming All Known Planets (0.0140s) 12/8/2019 12:08:35 AM Remembering Speeds (0.0160s) 12/8/2019 12:08:35 AM Prioritizing Targets (0.0140s) 12/8/2019 12:08:35 AM Rebooting Sensor Arrays (0.0170s) 12/8/2019 12:08:35 AM Unloading Prismatic Grid (0.0150s) 12/8/2019 12:08:35 AM Thinking Of Objectives (0.0140s) 12/8/2019 12:08:35 AM Re-Aligning Objectives (0.0130s) 12/8/2019 12:08:35 AM Inhibiting Visual Scans (0.0360s) 12/8/2019 12:08:35 AM Synthesizing Vocals (0.0170s) 12/8/2019 12:08:35 AM Ventilating Scenarios (0.0170s) 12/8/2019 12:08:35 AM Decontaminating Targeting Systems (0.0170s) 12/8/2019 12:08:35 AM Ejecting Tactical Core (0.0150s) 12/8/2019 12:08:35 AM Calibrating Formations (0.0150s) 12/8/2019 12:08:35 AM Intercepting Galactic Maps (0.0210s) 12/8/2019 12:08:35 AM Sterilizing Test Chamber (0.0181s) 12/8/2019 12:08:35 AM Faction Diagnostics (0.0299s) 12/8/2019 12:08:35 AM Buffering Hackers (0.0280s) 12/8/2019 12:08:35 AM Inverting Death (0.0220s) 12/8/2019 12:08:35 AM Linear Field Variance (0.1459s) 12/8/2019 12:08:35 AM Charging Marks (0.0140s) 12/8/2019 12:08:35 AM Range Manifolds (0.0190s) 12/8/2019 12:08:35 AM Purging ROFs (0.0130s) 12/8/2019 12:08:35 AM Manipulating Speeds (0.0140s) 12/8/2019 12:08:35 AM Detecting Projectiles (0.0160s) 12/8/2019 12:08:35 AM Grouping Flow Fields (0.0190s) 12/8/2019 12:08:35 AM Modulating Flow Field Groups (0.0240s) 12/8/2019 12:08:36 AM Designing Fleets (0.0600s) 12/8/2019 12:08:36 AM Thinking Of Technologies (0.0180s) 12/8/2019 12:08:36 AM Categorizing Starboard Sensors (0.0210s) 12/8/2019 12:08:36 AM Injecting Galactic Variables (0.0250s) 12/8/2019 12:08:36 AM Discharging Colored Ions (0.0370s) 12/8/2019 12:08:36 AM Replicating Ion Colors (0.0130s) 12/8/2019 12:08:36 AM Investigating Starfields (0.2468s) 12/8/2019 12:08:37 AM Scouring Distant Planets (0.8379s) 12/8/2019 12:08:37 AM Investigating Map Signatures (0.0370s) 12/8/2019 12:08:37 AM Collating Solar Systems (0.0170s) 12/8/2019 12:08:37 AM Categorizing All Planets (0.0110s) 12/8/2019 12:08:37 AM Organizing Commands (0.0260s) 12/8/2019 12:08:37 AM Calculating Firing Cones (0.0090s) 12/8/2019 12:08:38 AM Collapsing Pile Of Ship Parts (0.7072s) 12/8/2019 12:08:40 AM Facility Burst Components (2.1921s) 12/8/2019 12:08:40 AM Issuing Orders (0.0120s) 12/8/2019 12:08:40 AM Augmenting Infusers (0.0180s) 12/8/2019 12:08:40 AM Infusing (0.0489s) 12/8/2019 12:08:40 AM Post-Proton Surge (0.0100s) 12/8/2019 12:08:40 AM Calibrate Weapons Arrays (0.0260s) 12/8/2019 12:08:40 AM Stimulate Modulation (0.0230s) 12/8/2019 12:08:40 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 12:08:41 AM Load Surrogates (1.0351s) 12/8/2019 12:08:41 AM Load Historical Documents (0.0080s) 12/8/2019 12:08:41 AM 8.8 seconds total load time. Boot up FleetOS (0.5s) Install Confidence Routines (0.3s) Scouring Distant Planets (0.8s) Collapsing Pile Of Ship Parts (0.7s) Facility Burst Components (2.2s) Load Surrogates (1.0s) 12/8/2019 12:08:45 AM Successfully opened host socket 12/8/2019 12:11:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 12:11:39 AM Successfully opened host socket 12/8/2019 12:11:39 AM OnLoad: Fixed positions of 0 ship(s), 6 shot(s), 0 other/wormhole(s). 12/8/2019 1:46:44 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:23:40 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:38:57 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:39:09 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:57:25 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:30:57 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:30:58 AM Boot up FleetOS (0.9266s) 12/8/2019 9:30:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:30:58 AM Check System Logs For Rogue Intelligence (0.0340s) 12/8/2019 9:30:58 AM Game Version: 1.013 12/8/2019 9:30:58 AM Eject Trash Into Hyperspace (0.3866s) 12/8/2019 9:30:58 AM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:30:58 AM Check For Extra Modules (0.0308s) 12/8/2019 9:30:58 AM Bring Cloaking Systems Online (0.0380s) 12/8/2019 9:30:58 AM Remembering Alamo (0.1403s) 12/8/2019 9:30:58 AM Generating Framerates (0.0210s) 12/8/2019 9:30:58 AM Recalculate Speed Of Light (0.0572s) 12/8/2019 9:30:58 AM Check Nearby Stellar Masses (0.0431s) 12/8/2019 9:30:58 AM No resolution change was required. 12/8/2019 9:30:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:30:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:30:58 AM Refresh Optical Lensing (0.0290s) 12/8/2019 9:30:59 AM Revise Fundamental Physical Laws (0.2036s) 12/8/2019 9:30:59 AM Boot Audio Comms (0.0376s) 12/8/2019 9:30:59 AM Establish Individual Audio Links (0.0341s) 12/8/2019 9:31:00 AM Prepare Explosions and Crackles (0.9655s) 12/8/2019 9:31:01 AM Optimize Comfort On Command Decks (1.4330s) 12/8/2019 9:31:01 AM Calculate Odds Of Success (0.0540s) 12/8/2019 9:31:08 AM Briefly Panic (6.4199s) 12/8/2019 9:31:08 AM Install Confidence Routines (0.4192s) 12/8/2019 9:31:08 AM Bring Commander Interface Online (0.2927s) 12/8/2019 9:31:08 AM Motivate All Crews (0.1121s) 12/8/2019 9:31:08 AM Externalizing Patterns (0.0405s) 12/8/2019 9:31:09 AM Disengaging Constants (0.2880s) 12/8/2019 9:31:09 AM Late Axionic Computations (0.7261s) 12/8/2019 9:31:09 AM Connecting to Fleet Command (0.0578s) 12/8/2019 9:31:10 AM Thinking Of Advice (0.0839s) 12/8/2019 9:31:10 AM Degaussing Advice (0.1790s) 12/8/2019 9:31:10 AM Naming All Known Planets (0.0341s) 12/8/2019 9:31:10 AM Remembering Speeds (0.0220s) 12/8/2019 9:31:10 AM Prioritizing Targets (0.0392s) 12/8/2019 9:31:10 AM Rebooting Sensor Arrays (0.0543s) 12/8/2019 9:31:10 AM Unloading Prismatic Grid (0.0708s) 12/8/2019 9:31:10 AM Thinking Of Objectives (0.0330s) 12/8/2019 9:31:10 AM Re-Aligning Objectives (0.0170s) 12/8/2019 9:31:10 AM Inhibiting Visual Scans (0.0975s) 12/8/2019 9:31:10 AM Synthesizing Vocals (0.0264s) 12/8/2019 9:31:10 AM Ventilating Scenarios (0.0191s) 12/8/2019 9:31:10 AM Decontaminating Targeting Systems (0.0215s) 12/8/2019 9:31:10 AM Ejecting Tactical Core (0.0197s) 12/8/2019 9:31:10 AM Calibrating Formations (0.0110s) 12/8/2019 9:31:10 AM Intercepting Galactic Maps (0.0250s) 12/8/2019 9:31:10 AM Sterilizing Test Chamber (0.0208s) 12/8/2019 9:31:10 AM Faction Diagnostics (0.0470s) 12/8/2019 9:31:10 AM Buffering Hackers (0.0490s) 12/8/2019 9:31:10 AM Inverting Death (0.0585s) 12/8/2019 9:31:11 AM Linear Field Variance (0.2145s) 12/8/2019 9:31:11 AM Charging Marks (0.0196s) 12/8/2019 9:31:11 AM Range Manifolds (0.0189s) 12/8/2019 9:31:11 AM Purging ROFs (0.0338s) 12/8/2019 9:31:11 AM Manipulating Speeds (0.0146s) 12/8/2019 9:31:11 AM Detecting Projectiles (0.0150s) 12/8/2019 9:31:11 AM Grouping Flow Fields (0.0337s) 12/8/2019 9:31:11 AM Modulating Flow Field Groups (0.0785s) 12/8/2019 9:31:11 AM Designing Fleets (0.1674s) 12/8/2019 9:31:11 AM Thinking Of Technologies (0.0395s) 12/8/2019 9:31:11 AM Categorizing Starboard Sensors (0.0377s) 12/8/2019 9:31:11 AM Injecting Galactic Variables (0.0761s) 12/8/2019 9:31:11 AM Discharging Colored Ions (0.0642s) 12/8/2019 9:31:11 AM Replicating Ion Colors (0.0280s) 12/8/2019 9:31:15 AM Investigating Starfields (3.7847s) 12/8/2019 9:31:27 AM Verifying Distant Planets (12.4084s) 12/8/2019 9:31:28 AM Investigating Map Signatures (0.1122s) 12/8/2019 9:31:28 AM Collating Solar Systems (0.0480s) 12/8/2019 9:31:28 AM Categorizing All Planets (0.0200s) 12/8/2019 9:31:28 AM Organizing Commands (0.0568s) 12/8/2019 9:31:28 AM Calculating Firing Cones (0.0200s) 12/8/2019 9:31:34 AM Splitting Ship Parts Into Smaller Parts (6.2675s) 12/8/2019 9:32:07 AM Irradiating Low-Ranking Crew (32.8898s) 12/8/2019 9:32:07 AM Issuing Orders (0.0370s) 12/8/2019 9:32:07 AM Augmenting Infusers (0.0290s) 12/8/2019 9:32:07 AM Infusing (0.1262s) 12/8/2019 9:32:07 AM Post-Proton Surge (0.0120s) 12/8/2019 9:32:07 AM Calibrate Weapons Arrays (0.0340s) 12/8/2019 9:32:07 AM Stimulate Modulation (0.0300s) 12/8/2019 9:32:08 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:32:09 AM Load Surrogates (1.5976s) 12/8/2019 9:32:09 AM Load Historical Documents (0.0234s) 12/8/2019 9:32:09 AM 72.1 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (6.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.7s) Investigating Starfields (3.8s) Verifying Distant Planets (12.4s) Splitting Ship Parts Into Smaller Parts (6.3s) Irradiating Low-Ranking Crew (32.9s) Load Surrogates (1.6s) 12/8/2019 9:32:15 AM Successfully opened host socket 12/8/2019 9:46:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:46:46 AM Successfully opened host socket 12/8/2019 11:29:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 3:40:35 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 3:40:35 PM Boot up FleetOS (0.2734s) 12/8/2019 3:40:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 3:40:35 PM Check System Logs For Rogue Intelligence (0.0359s) 12/8/2019 3:40:35 PM Game Version: 1.013 12/8/2019 3:40:35 PM Eject Trash Into Hyperspace (0.1519s) 12/8/2019 3:40:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 3:40:35 PM Check For Extra Modules (0.0240s) 12/8/2019 3:40:35 PM Bring Cloaking Systems Online (0.0295s) 12/8/2019 3:40:35 PM Remembering Alamo (0.0310s) 12/8/2019 3:40:35 PM Generating Framerates (0.0131s) 12/8/2019 3:40:36 PM Recalculate Speed Of Light (0.0326s) 12/8/2019 3:40:36 PM Check Nearby Stellar Masses (0.0250s) 12/8/2019 3:40:36 PM No resolution change was required. 12/8/2019 3:40:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 3:40:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 3:40:36 PM Refresh Optical Lensing (0.0310s) 12/8/2019 3:40:36 PM Revise Fundamental Physical Laws (0.1160s) 12/8/2019 3:40:36 PM Boot Audio Comms (0.0170s) 12/8/2019 3:40:36 PM Establish Individual Audio Links (0.0210s) 12/8/2019 3:40:36 PM Prepare Explosions and Crackles (0.2040s) 12/8/2019 3:40:36 PM Optimize Comfort On Command Decks (0.0999s) 12/8/2019 3:40:36 PM Calculate Odds Of Success (0.0450s) 12/8/2019 3:40:36 PM Briefly Panic (0.1694s) 12/8/2019 3:40:36 PM Install Confidence Routines (0.2029s) 12/8/2019 3:40:37 PM Bring Commander Interface Online (0.1102s) 12/8/2019 3:40:37 PM Motivate All Crews (0.0380s) 12/8/2019 3:40:37 PM Externalizing Patterns (0.0260s) 12/8/2019 3:40:37 PM Disengaging Constants (0.1121s) 12/8/2019 3:40:37 PM Late Axionic Computations (0.1107s) 12/8/2019 3:40:37 PM Connecting to Fleet Command (0.0140s) 12/8/2019 3:40:37 PM Thinking Of Advice (0.0170s) 12/8/2019 3:40:37 PM Degaussing Advice (0.0628s) 12/8/2019 3:40:37 PM Naming All Known Planets (0.0120s) 12/8/2019 3:40:37 PM Remembering Speeds (0.0160s) 12/8/2019 3:40:37 PM Prioritizing Targets (0.0160s) 12/8/2019 3:40:37 PM Rebooting Sensor Arrays (0.0170s) 12/8/2019 3:40:37 PM Unloading Prismatic Grid (0.0160s) 12/8/2019 3:40:37 PM Thinking Of Objectives (0.0160s) 12/8/2019 3:40:37 PM Re-Aligning Objectives (0.0190s) 12/8/2019 3:40:37 PM Inhibiting Visual Scans (0.0380s) 12/8/2019 3:40:37 PM Synthesizing Vocals (0.0140s) 12/8/2019 3:40:37 PM Ventilating Scenarios (0.0165s) 12/8/2019 3:40:37 PM Decontaminating Targeting Systems (0.0161s) 12/8/2019 3:40:37 PM Ejecting Tactical Core (0.0170s) 12/8/2019 3:40:37 PM Calibrating Formations (0.0160s) 12/8/2019 3:40:37 PM Intercepting Galactic Maps (0.0230s) 12/8/2019 3:40:37 PM Sterilizing Test Chamber (0.0190s) 12/8/2019 3:40:37 PM Faction Diagnostics (0.0276s) 12/8/2019 3:40:37 PM Buffering Hackers (0.0270s) 12/8/2019 3:40:37 PM Inverting Death (0.0210s) 12/8/2019 3:40:37 PM Linear Field Variance (0.0780s) 12/8/2019 3:40:37 PM Charging Marks (0.0150s) 12/8/2019 3:40:37 PM Range Manifolds (0.0180s) 12/8/2019 3:40:37 PM Purging ROFs (0.0160s) 12/8/2019 3:40:37 PM Manipulating Speeds (0.0185s) 12/8/2019 3:40:37 PM Detecting Projectiles (0.0170s) 12/8/2019 3:40:37 PM Grouping Flow Fields (0.0185s) 12/8/2019 3:40:37 PM Modulating Flow Field Groups (0.0270s) 12/8/2019 3:40:38 PM Designing Fleets (0.0612s) 12/8/2019 3:40:38 PM Thinking Of Technologies (0.0150s) 12/8/2019 3:40:38 PM Categorizing Starboard Sensors (0.0160s) 12/8/2019 3:40:38 PM Injecting Galactic Variables (0.0270s) 12/8/2019 3:40:38 PM Discharging Colored Ions (0.0342s) 12/8/2019 3:40:38 PM Replicating Ion Colors (0.0150s) 12/8/2019 3:40:38 PM Investigating Starfields (0.2449s) 12/8/2019 3:40:39 PM Pinpointing Distant Planets (0.7710s) 12/8/2019 3:40:39 PM Investigating Map Signatures (0.0350s) 12/8/2019 3:40:39 PM Collating Solar Systems (0.0160s) 12/8/2019 3:40:39 PM Categorizing All Planets (0.0110s) 12/8/2019 3:40:39 PM Organizing Commands (0.0280s) 12/8/2019 3:40:39 PM Calculating Firing Cones (0.0090s) 12/8/2019 3:40:39 PM Breaking In New Ship Parts (0.6237s) 12/8/2019 3:40:41 PM Obfuscating Hulls (1.9454s) 12/8/2019 3:40:41 PM Issuing Orders (0.0090s) 12/8/2019 3:40:41 PM Augmenting Infusers (0.0150s) 12/8/2019 3:40:41 PM Infusing (0.0480s) 12/8/2019 3:40:41 PM Post-Proton Surge (0.0090s) 12/8/2019 3:40:41 PM Calibrate Weapons Arrays (0.0270s) 12/8/2019 3:40:41 PM Stimulate Modulation (0.0220s) 12/8/2019 3:40:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 3:40:42 PM Load Surrogates (0.9088s) 12/8/2019 3:40:42 PM Load Historical Documents (0.0070s) 12/8/2019 3:40:42 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Pinpointing Distant Planets (0.8s) Breaking In New Ship Parts (0.6s) Obfuscating Hulls (1.9s) Load Surrogates (0.9s) 12/8/2019 3:40:59 PM Successfully opened host socket 12/8/2019 4:33:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 4:33:19 PM Successfully opened host socket 12/8/2019 5:24:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 7:58:47 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 7:58:47 PM Boot up FleetOS (0.2721s) 12/8/2019 7:58:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 7:58:47 PM Check System Logs For Rogue Intelligence (0.0398s) 12/8/2019 7:58:47 PM Game Version: 1.013 12/8/2019 7:58:47 PM Eject Trash Into Hyperspace (0.1503s) 12/8/2019 7:58:47 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 7:58:47 PM Check For Extra Modules (0.0220s) 12/8/2019 7:58:47 PM Bring Cloaking Systems Online (0.0440s) 12/8/2019 7:58:47 PM Remembering Alamo (0.0260s) 12/8/2019 7:58:47 PM Generating Framerates (0.0130s) 12/8/2019 7:58:47 PM Recalculate Speed Of Light (0.0290s) 12/8/2019 7:58:47 PM Check Nearby Stellar Masses (0.0220s) 12/8/2019 7:58:47 PM No resolution change was required. 12/8/2019 7:58:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 7:58:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 7:58:47 PM Refresh Optical Lensing (0.0310s) 12/8/2019 7:58:48 PM Revise Fundamental Physical Laws (0.1111s) 12/8/2019 7:58:48 PM Boot Audio Comms (0.0140s) 12/8/2019 7:58:48 PM Establish Individual Audio Links (0.0250s) 12/8/2019 7:58:48 PM Prepare Explosions and Crackles (0.2019s) 12/8/2019 7:58:48 PM Optimize Comfort On Command Decks (0.1060s) 12/8/2019 7:58:48 PM Calculate Odds Of Success (0.0440s) 12/8/2019 7:58:48 PM Briefly Panic (0.1784s) 12/8/2019 7:58:48 PM Install Confidence Routines (0.2483s) 12/8/2019 7:58:48 PM Bring Commander Interface Online (0.0999s) 12/8/2019 7:58:48 PM Motivate All Crews (0.0390s) 12/8/2019 7:58:48 PM Externalizing Patterns (0.0220s) 12/8/2019 7:58:49 PM Disengaging Constants (0.0725s) 12/8/2019 7:58:49 PM Late Axionic Computations (0.1049s) 12/8/2019 7:58:49 PM Connecting to Fleet Command (0.0110s) 12/8/2019 7:58:49 PM Thinking Of Advice (0.0130s) 12/8/2019 7:58:49 PM Degaussing Advice (0.0499s) 12/8/2019 7:58:49 PM Naming All Known Planets (0.0100s) 12/8/2019 7:58:49 PM Remembering Speeds (0.0140s) 12/8/2019 7:58:49 PM Prioritizing Targets (0.0140s) 12/8/2019 7:58:49 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 7:58:49 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 7:58:49 PM Thinking Of Objectives (0.0140s) 12/8/2019 7:58:49 PM Re-Aligning Objectives (0.0130s) 12/8/2019 7:58:49 PM Inhibiting Visual Scans (0.0340s) 12/8/2019 7:58:49 PM Synthesizing Vocals (0.0100s) 12/8/2019 7:58:49 PM Ventilating Scenarios (0.0140s) 12/8/2019 7:58:49 PM Decontaminating Targeting Systems (0.0140s) 12/8/2019 7:58:49 PM Ejecting Tactical Core (0.0144s) 12/8/2019 7:58:49 PM Calibrating Formations (0.0130s) 12/8/2019 7:58:49 PM Intercepting Galactic Maps (0.0230s) 12/8/2019 7:58:49 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 7:58:49 PM Faction Diagnostics (0.0290s) 12/8/2019 7:58:49 PM Buffering Hackers (0.0275s) 12/8/2019 7:58:49 PM Inverting Death (0.0120s) 12/8/2019 7:58:49 PM Linear Field Variance (0.0790s) 12/8/2019 7:58:49 PM Charging Marks (0.0170s) 12/8/2019 7:58:49 PM Range Manifolds (0.0220s) 12/8/2019 7:58:49 PM Purging ROFs (0.0120s) 12/8/2019 7:58:49 PM Manipulating Speeds (0.0159s) 12/8/2019 7:58:49 PM Detecting Projectiles (0.0170s) 12/8/2019 7:58:49 PM Grouping Flow Fields (0.0190s) 12/8/2019 7:58:49 PM Modulating Flow Field Groups (0.0340s) 12/8/2019 7:58:49 PM Designing Fleets (0.0420s) 12/8/2019 7:58:49 PM Thinking Of Technologies (0.0150s) 12/8/2019 7:58:49 PM Categorizing Starboard Sensors (0.0180s) 12/8/2019 7:58:49 PM Injecting Galactic Variables (0.0272s) 12/8/2019 7:58:49 PM Discharging Colored Ions (0.0348s) 12/8/2019 7:58:49 PM Replicating Ion Colors (0.0100s) 12/8/2019 7:58:50 PM Investigating Starfields (0.2465s) 12/8/2019 7:58:50 PM Ejecting Distant Planets (0.7662s) 12/8/2019 7:58:50 PM Investigating Map Signatures (0.0280s) 12/8/2019 7:58:50 PM Collating Solar Systems (0.0160s) 12/8/2019 7:58:50 PM Categorizing All Planets (0.0120s) 12/8/2019 7:58:50 PM Organizing Commands (0.0280s) 12/8/2019 7:58:50 PM Calculating Firing Cones (0.0110s) 12/8/2019 7:58:51 PM Holding Ship Parts For Comfort (0.5924s) 12/8/2019 7:58:53 PM Integrate Leading Edges (2.0740s) 12/8/2019 7:58:53 PM Issuing Orders (0.0090s) 12/8/2019 7:58:53 PM Augmenting Infusers (0.0160s) 12/8/2019 7:58:53 PM Infusing (0.0471s) 12/8/2019 7:58:53 PM Post-Proton Surge (0.0080s) 12/8/2019 7:58:53 PM Calibrate Weapons Arrays (0.0230s) 12/8/2019 7:58:53 PM Stimulate Modulation (0.0209s) 12/8/2019 7:58:53 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 7:58:54 PM Load Surrogates (0.8945s) 12/8/2019 7:58:54 PM Load Historical Documents (0.0070s) 12/8/2019 7:58:54 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Ejecting Distant Planets (0.8s) Holding Ship Parts For Comfort (0.6s) Integrate Leading Edges (2.1s) Load Surrogates (0.9s) 12/8/2019 7:59:02 PM Successfully opened host socket 12/8/2019 8:21:08 PM DoOnPlayerVictory enter 12/8/2019 8:21:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 8:37:09 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 8:37:09 PM Boot up FleetOS (0.3242s) 12/8/2019 8:37:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 8:37:09 PM Check System Logs For Rogue Intelligence (0.0680s) 12/8/2019 8:37:09 PM Game Version: 1.013 12/8/2019 8:37:09 PM Eject Trash Into Hyperspace (0.1917s) 12/8/2019 8:37:09 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 8:37:09 PM Check For Extra Modules (0.0216s) 12/8/2019 8:37:09 PM Bring Cloaking Systems Online (0.0650s) 12/8/2019 8:37:09 PM Remembering Alamo (0.0915s) 12/8/2019 8:37:09 PM Generating Framerates (0.0261s) 12/8/2019 8:37:09 PM Recalculate Speed Of Light (0.0330s) 12/8/2019 8:37:09 PM Check Nearby Stellar Masses (0.0796s) 12/8/2019 8:37:09 PM No resolution change was required. 12/8/2019 8:37:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 8:37:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 8:37:09 PM Refresh Optical Lensing (0.0470s) 12/8/2019 8:37:10 PM Revise Fundamental Physical Laws (0.1331s) 12/8/2019 8:37:10 PM Boot Audio Comms (0.0190s) 12/8/2019 8:37:10 PM Establish Individual Audio Links (0.0211s) 12/8/2019 8:37:10 PM Prepare Explosions and Crackles (0.1989s) 12/8/2019 8:37:10 PM Optimize Comfort On Command Decks (0.1169s) 12/8/2019 8:37:10 PM Calculate Odds Of Success (0.0310s) 12/8/2019 8:37:10 PM Briefly Panic (0.1886s) 12/8/2019 8:37:10 PM Install Confidence Routines (0.1929s) 12/8/2019 8:37:10 PM Bring Commander Interface Online (0.1444s) 12/8/2019 8:37:10 PM Motivate All Crews (0.0430s) 12/8/2019 8:37:11 PM Externalizing Patterns (0.0240s) 12/8/2019 8:37:11 PM Disengaging Constants (0.1179s) 12/8/2019 8:37:11 PM Late Axionic Computations (0.1374s) 12/8/2019 8:37:11 PM Connecting to Fleet Command (0.0190s) 12/8/2019 8:37:11 PM Thinking Of Advice (0.0190s) 12/8/2019 8:37:11 PM Degaussing Advice (0.0659s) 12/8/2019 8:37:11 PM Naming All Known Planets (0.0184s) 12/8/2019 8:37:11 PM Remembering Speeds (0.0140s) 12/8/2019 8:37:11 PM Prioritizing Targets (0.0170s) 12/8/2019 8:37:11 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 8:37:11 PM Unloading Prismatic Grid (0.0160s) 12/8/2019 8:37:11 PM Thinking Of Objectives (0.0140s) 12/8/2019 8:37:11 PM Re-Aligning Objectives (0.0200s) 12/8/2019 8:37:11 PM Inhibiting Visual Scans (0.0360s) 12/8/2019 8:37:11 PM Synthesizing Vocals (0.0140s) 12/8/2019 8:37:11 PM Ventilating Scenarios (0.0150s) 12/8/2019 8:37:11 PM Decontaminating Targeting Systems (0.0150s) 12/8/2019 8:37:11 PM Ejecting Tactical Core (0.0160s) 12/8/2019 8:37:11 PM Calibrating Formations (0.0160s) 12/8/2019 8:37:11 PM Intercepting Galactic Maps (0.0190s) 12/8/2019 8:37:11 PM Sterilizing Test Chamber (0.0160s) 12/8/2019 8:37:11 PM Faction Diagnostics (0.0260s) 12/8/2019 8:37:11 PM Buffering Hackers (0.0260s) 12/8/2019 8:37:11 PM Inverting Death (0.0200s) 12/8/2019 8:37:11 PM Linear Field Variance (0.0911s) 12/8/2019 8:37:11 PM Charging Marks (0.0150s) 12/8/2019 8:37:11 PM Range Manifolds (0.0140s) 12/8/2019 8:37:11 PM Purging ROFs (0.0150s) 12/8/2019 8:37:11 PM Manipulating Speeds (0.0160s) 12/8/2019 8:37:11 PM Detecting Projectiles (0.0152s) 12/8/2019 8:37:11 PM Grouping Flow Fields (0.0150s) 12/8/2019 8:37:11 PM Modulating Flow Field Groups (0.0210s) 12/8/2019 8:37:11 PM Designing Fleets (0.0608s) 12/8/2019 8:37:11 PM Thinking Of Technologies (0.0222s) 12/8/2019 8:37:12 PM Categorizing Starboard Sensors (0.0147s) 12/8/2019 8:37:12 PM Injecting Galactic Variables (0.0240s) 12/8/2019 8:37:12 PM Discharging Colored Ions (0.0340s) 12/8/2019 8:37:12 PM Replicating Ion Colors (0.0140s) 12/8/2019 8:37:12 PM Investigating Starfields (0.2476s) 12/8/2019 8:37:13 PM Mopping Up Distant Planets (0.8204s) 12/8/2019 8:37:13 PM Investigating Map Signatures (0.0320s) 12/8/2019 8:37:13 PM Collating Solar Systems (0.0150s) 12/8/2019 8:37:13 PM Categorizing All Planets (0.0110s) 12/8/2019 8:37:13 PM Organizing Commands (0.0270s) 12/8/2019 8:37:13 PM Calculating Firing Cones (0.0090s) 12/8/2019 8:37:13 PM Remembering Lost Ship Parts (0.7059s) 12/8/2019 8:37:16 PM Reversing Particle Flux (2.1848s) 12/8/2019 8:37:16 PM Issuing Orders (0.0520s) 12/8/2019 8:37:16 PM Augmenting Infusers (0.0350s) 12/8/2019 8:37:16 PM Infusing (0.0913s) 12/8/2019 8:37:16 PM Post-Proton Surge (0.0090s) 12/8/2019 8:37:16 PM Calibrate Weapons Arrays (0.0280s) 12/8/2019 8:37:16 PM Stimulate Modulation (0.0220s) 12/8/2019 8:37:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 8:37:17 PM Load Surrogates (0.9872s) 12/8/2019 8:37:17 PM Load Historical Documents (0.0070s) 12/8/2019 8:37:17 PM 8.4 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.7s) Reversing Particle Flux (2.2s) Load Surrogates (1.0s) 12/8/2019 8:37:20 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/8/2019 8:37:20 PM World Created, Launching Server 12/8/2019 8:37:21 PM Successfully opened host socket 12/8/2019 8:39:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:30:52 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:30:52 PM Boot up FleetOS (0.2888s) 12/8/2019 9:30:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:30:52 PM Check System Logs For Rogue Intelligence (0.0390s) 12/8/2019 9:30:52 PM Game Version: 1.013 12/8/2019 9:30:52 PM Eject Trash Into Hyperspace (0.0860s) 12/8/2019 9:30:52 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:30:52 PM Check For Extra Modules (0.0180s) 12/8/2019 9:30:52 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:30:52 PM Remembering Alamo (0.0210s) 12/8/2019 9:30:52 PM Generating Framerates (0.0100s) 12/8/2019 9:30:52 PM Recalculate Speed Of Light (0.0210s) 12/8/2019 9:30:52 PM Check Nearby Stellar Masses (0.0230s) 12/8/2019 9:30:52 PM No resolution change was required. 12/8/2019 9:30:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:30:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:30:52 PM Refresh Optical Lensing (0.0313s) 12/8/2019 9:30:52 PM Revise Fundamental Physical Laws (0.0230s) 12/8/2019 9:30:52 PM Boot Audio Comms (0.0120s) 12/8/2019 9:30:52 PM Establish Individual Audio Links (0.0166s) 12/8/2019 9:30:52 PM Prepare Explosions and Crackles (0.1990s) 12/8/2019 9:30:52 PM Optimize Comfort On Command Decks (0.1173s) 12/8/2019 9:30:52 PM Calculate Odds Of Success (0.0442s) 12/8/2019 9:30:53 PM Briefly Panic (0.1879s) 12/8/2019 9:30:53 PM Install Confidence Routines (0.2242s) 12/8/2019 9:30:53 PM Bring Commander Interface Online (0.1367s) 12/8/2019 9:30:53 PM Motivate All Crews (0.0515s) 12/8/2019 9:30:53 PM Externalizing Patterns (0.0140s) 12/8/2019 9:30:53 PM Disengaging Constants (0.0330s) 12/8/2019 9:30:53 PM Late Axionic Computations (0.0590s) 12/8/2019 9:30:53 PM Connecting to Fleet Command (0.0090s) 12/8/2019 9:30:53 PM Thinking Of Advice (0.0120s) 12/8/2019 9:30:53 PM Degaussing Advice (0.0150s) 12/8/2019 9:30:53 PM Naming All Known Planets (0.0100s) 12/8/2019 9:30:53 PM Remembering Speeds (0.0120s) 12/8/2019 9:30:53 PM Prioritizing Targets (0.0110s) 12/8/2019 9:30:53 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 9:30:53 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 9:30:53 PM Thinking Of Objectives (0.0120s) 12/8/2019 9:30:53 PM Re-Aligning Objectives (0.0110s) 12/8/2019 9:30:53 PM Inhibiting Visual Scans (0.0140s) 12/8/2019 9:30:53 PM Synthesizing Vocals (0.0130s) 12/8/2019 9:30:53 PM Ventilating Scenarios (0.0110s) 12/8/2019 9:30:53 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:30:53 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:30:53 PM Calibrating Formations (0.0110s) 12/8/2019 9:30:53 PM Intercepting Galactic Maps (0.0130s) 12/8/2019 9:30:53 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 9:30:53 PM Faction Diagnostics (0.0170s) 12/8/2019 9:30:53 PM Buffering Hackers (0.0180s) 12/8/2019 9:30:53 PM Inverting Death (0.0120s) 12/8/2019 9:30:53 PM Linear Field Variance (0.0762s) 12/8/2019 9:30:53 PM Charging Marks (0.0120s) 12/8/2019 9:30:53 PM Range Manifolds (0.0130s) 12/8/2019 9:30:53 PM Purging ROFs (0.0120s) 12/8/2019 9:30:53 PM Manipulating Speeds (0.0130s) 12/8/2019 9:30:53 PM Detecting Projectiles (0.0120s) 12/8/2019 9:30:53 PM Grouping Flow Fields (0.0150s) 12/8/2019 9:30:54 PM Modulating Flow Field Groups (0.0180s) 12/8/2019 9:30:54 PM Designing Fleets (0.0170s) 12/8/2019 9:30:54 PM Thinking Of Technologies (0.0110s) 12/8/2019 9:30:54 PM Categorizing Starboard Sensors (0.0110s) 12/8/2019 9:30:54 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:30:54 PM Discharging Colored Ions (0.0280s) 12/8/2019 9:30:54 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:30:54 PM Investigating Starfields (0.2671s) 12/8/2019 9:30:55 PM Crawling Distant Planets (0.8160s) 12/8/2019 9:30:55 PM Investigating Map Signatures (0.0436s) 12/8/2019 9:30:55 PM Collating Solar Systems (0.0200s) 12/8/2019 9:30:55 PM Categorizing All Planets (0.0170s) 12/8/2019 9:30:55 PM Organizing Commands (0.0250s) 12/8/2019 9:30:55 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:30:55 PM Fumbling With Ship Parts (0.4692s) 12/8/2019 9:30:57 PM Breaking Nuclear Bonds (2.1458s) 12/8/2019 9:30:57 PM Issuing Orders (0.0150s) 12/8/2019 9:30:57 PM Augmenting Infusers (0.0140s) 12/8/2019 9:30:57 PM Infusing (0.0230s) 12/8/2019 9:30:57 PM Post-Proton Surge (0.0090s) 12/8/2019 9:30:58 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:30:58 PM Stimulate Modulation (0.0220s) 12/8/2019 9:30:58 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:30:58 PM Load Surrogates (0.9695s) 12/8/2019 9:30:59 PM Load Historical Documents (0.0170s) 12/8/2019 9:30:59 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Crawling Distant Planets (0.8s) Fumbling With Ship Parts (0.5s) Breaking Nuclear Bonds (2.1s) Load Surrogates (1.0s) 12/8/2019 9:31:12 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:31:12 PM Boot up FleetOS (0.3142s) 12/8/2019 9:31:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:31:12 PM Check System Logs For Rogue Intelligence (0.0779s) 12/8/2019 9:31:12 PM Game Version: 1.013 12/8/2019 9:31:12 PM Eject Trash Into Hyperspace (0.0789s) 12/8/2019 9:31:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:31:12 PM Check For Extra Modules (0.0180s) 12/8/2019 9:31:12 PM Bring Cloaking Systems Online (0.0170s) 12/8/2019 9:31:12 PM Remembering Alamo (0.0180s) 12/8/2019 9:31:12 PM Generating Framerates (0.0120s) 12/8/2019 9:31:12 PM Recalculate Speed Of Light (0.0190s) 12/8/2019 9:31:12 PM Check Nearby Stellar Masses (0.0220s) 12/8/2019 9:31:12 PM No resolution change was required. 12/8/2019 9:31:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:31:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:31:12 PM Refresh Optical Lensing (0.0270s) 12/8/2019 9:31:13 PM Revise Fundamental Physical Laws (0.0220s) 12/8/2019 9:31:13 PM Boot Audio Comms (0.0125s) 12/8/2019 9:31:13 PM Establish Individual Audio Links (0.0139s) 12/8/2019 9:31:13 PM Prepare Explosions and Crackles (0.1929s) 12/8/2019 9:31:13 PM Optimize Comfort On Command Decks (0.0780s) 12/8/2019 9:31:13 PM Calculate Odds Of Success (0.0410s) 12/8/2019 9:31:13 PM Briefly Panic (0.1639s) 12/8/2019 9:31:13 PM Install Confidence Routines (0.2009s) 12/8/2019 9:31:13 PM Bring Commander Interface Online (0.1754s) 12/8/2019 9:31:13 PM Motivate All Crews (0.0770s) 12/8/2019 9:31:13 PM Externalizing Patterns (0.0173s) 12/8/2019 9:31:14 PM Disengaging Constants (0.0300s) 12/8/2019 9:31:14 PM Late Axionic Computations (0.0583s) 12/8/2019 9:31:14 PM Connecting to Fleet Command (0.0200s) 12/8/2019 9:31:14 PM Thinking Of Advice (0.0208s) 12/8/2019 9:31:14 PM Degaussing Advice (0.0278s) 12/8/2019 9:31:14 PM Naming All Known Planets (0.0190s) 12/8/2019 9:31:14 PM Remembering Speeds (0.0210s) 12/8/2019 9:31:14 PM Prioritizing Targets (0.0210s) 12/8/2019 9:31:14 PM Rebooting Sensor Arrays (0.0200s) 12/8/2019 9:31:14 PM Unloading Prismatic Grid (0.0168s) 12/8/2019 9:31:14 PM Thinking Of Objectives (0.0130s) 12/8/2019 9:31:14 PM Re-Aligning Objectives (0.0130s) 12/8/2019 9:31:14 PM Inhibiting Visual Scans (0.0150s) 12/8/2019 9:31:14 PM Synthesizing Vocals (0.0130s) 12/8/2019 9:31:14 PM Ventilating Scenarios (0.0130s) 12/8/2019 9:31:14 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:31:14 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:31:14 PM Calibrating Formations (0.0120s) 12/8/2019 9:31:14 PM Intercepting Galactic Maps (0.0120s) 12/8/2019 9:31:14 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 9:31:14 PM Faction Diagnostics (0.0160s) 12/8/2019 9:31:14 PM Buffering Hackers (0.0180s) 12/8/2019 9:31:14 PM Inverting Death (0.0120s) 12/8/2019 9:31:14 PM Linear Field Variance (0.0730s) 12/8/2019 9:31:14 PM Charging Marks (0.0100s) 12/8/2019 9:31:14 PM Range Manifolds (0.0150s) 12/8/2019 9:31:14 PM Purging ROFs (0.0120s) 12/8/2019 9:31:14 PM Manipulating Speeds (0.0130s) 12/8/2019 9:31:14 PM Detecting Projectiles (0.0120s) 12/8/2019 9:31:14 PM Grouping Flow Fields (0.0120s) 12/8/2019 9:31:14 PM Modulating Flow Field Groups (0.0190s) 12/8/2019 9:31:14 PM Designing Fleets (0.0210s) 12/8/2019 9:31:14 PM Thinking Of Technologies (0.0130s) 12/8/2019 9:31:14 PM Categorizing Starboard Sensors (0.0120s) 12/8/2019 9:31:14 PM Injecting Galactic Variables (0.0170s) 12/8/2019 9:31:14 PM Discharging Colored Ions (0.0280s) 12/8/2019 9:31:14 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:31:14 PM Investigating Starfields (0.2309s) 12/8/2019 9:31:15 PM Mopping Up Distant Planets (0.8215s) 12/8/2019 9:31:15 PM Investigating Map Signatures (0.0200s) 12/8/2019 9:31:15 PM Collating Solar Systems (0.0150s) 12/8/2019 9:31:15 PM Categorizing All Planets (0.0100s) 12/8/2019 9:31:15 PM Organizing Commands (0.0198s) 12/8/2019 9:31:15 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:31:16 PM Remembering Lost Ship Parts (0.4449s) 12/8/2019 9:31:18 PM Upgrade Blast Capacity (1.9871s) 12/8/2019 9:31:18 PM Issuing Orders (0.0100s) 12/8/2019 9:31:18 PM Augmenting Infusers (0.0110s) 12/8/2019 9:31:18 PM Infusing (0.0220s) 12/8/2019 9:31:18 PM Post-Proton Surge (0.0090s) 12/8/2019 9:31:18 PM Calibrate Weapons Arrays (0.0240s) 12/8/2019 9:31:18 PM Stimulate Modulation (0.0200s) 12/8/2019 9:31:18 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:31:19 PM Load Surrogates (0.8705s) 12/8/2019 9:31:19 PM Load Historical Documents (0.0080s) 12/8/2019 9:31:19 PM 6.8 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.4s) Upgrade Blast Capacity (2.0s) Load Surrogates (0.9s) 12/8/2019 9:31:21 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/8/2019 9:31:21 PM World Created, Launching Server 12/8/2019 9:31:22 PM Successfully opened host socket 12/8/2019 9:31:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:31:35 PM Successfully opened host socket 12/8/2019 9:32:35 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 9:32:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:32:51 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:32:51 PM Boot up FleetOS (0.2659s) 12/8/2019 9:32:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:32:51 PM Check System Logs For Rogue Intelligence (0.0380s) 12/8/2019 9:32:51 PM Game Version: 1.013 12/8/2019 9:32:51 PM Eject Trash Into Hyperspace (0.0730s) 12/8/2019 9:32:51 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:32:51 PM Check For Extra Modules (0.0169s) 12/8/2019 9:32:51 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:32:51 PM Remembering Alamo (0.0190s) 12/8/2019 9:32:51 PM Generating Framerates (0.0120s) 12/8/2019 9:32:51 PM Recalculate Speed Of Light (0.0180s) 12/8/2019 9:32:51 PM Check Nearby Stellar Masses (0.0230s) 12/8/2019 9:32:51 PM No resolution change was required. 12/8/2019 9:32:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:32:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:32:51 PM Refresh Optical Lensing (0.0290s) 12/8/2019 9:32:51 PM Revise Fundamental Physical Laws (0.0215s) 12/8/2019 9:32:51 PM Boot Audio Comms (0.0120s) 12/8/2019 9:32:51 PM Establish Individual Audio Links (0.0161s) 12/8/2019 9:32:51 PM Prepare Explosions and Crackles (0.1978s) 12/8/2019 9:32:51 PM Optimize Comfort On Command Decks (0.0810s) 12/8/2019 9:32:51 PM Calculate Odds Of Success (0.0460s) 12/8/2019 9:32:52 PM Briefly Panic (0.1758s) 12/8/2019 9:32:52 PM Install Confidence Routines (0.2059s) 12/8/2019 9:32:52 PM Bring Commander Interface Online (0.0790s) 12/8/2019 9:32:52 PM Motivate All Crews (0.0300s) 12/8/2019 9:32:52 PM Externalizing Patterns (0.0146s) 12/8/2019 9:32:52 PM Disengaging Constants (0.0667s) 12/8/2019 9:32:52 PM Late Axionic Computations (0.0540s) 12/8/2019 9:32:52 PM Connecting to Fleet Command (0.0100s) 12/8/2019 9:32:52 PM Thinking Of Advice (0.0110s) 12/8/2019 9:32:52 PM Degaussing Advice (0.0150s) 12/8/2019 9:32:52 PM Naming All Known Planets (0.0120s) 12/8/2019 9:32:52 PM Remembering Speeds (0.0120s) 12/8/2019 9:32:52 PM Prioritizing Targets (0.0110s) 12/8/2019 9:32:52 PM Rebooting Sensor Arrays (0.0120s) 12/8/2019 9:32:52 PM Unloading Prismatic Grid (0.0110s) 12/8/2019 9:32:52 PM Thinking Of Objectives (0.0110s) 12/8/2019 9:32:52 PM Re-Aligning Objectives (0.0120s) 12/8/2019 9:32:52 PM Inhibiting Visual Scans (0.0140s) 12/8/2019 9:32:52 PM Synthesizing Vocals (0.0120s) 12/8/2019 9:32:52 PM Ventilating Scenarios (0.0110s) 12/8/2019 9:32:52 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:32:52 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:32:52 PM Calibrating Formations (0.0110s) 12/8/2019 9:32:52 PM Intercepting Galactic Maps (0.0130s) 12/8/2019 9:32:52 PM Sterilizing Test Chamber (0.0150s) 12/8/2019 9:32:52 PM Faction Diagnostics (0.0160s) 12/8/2019 9:32:52 PM Buffering Hackers (0.0180s) 12/8/2019 9:32:52 PM Inverting Death (0.0120s) 12/8/2019 9:32:52 PM Linear Field Variance (0.0699s) 12/8/2019 9:32:52 PM Charging Marks (0.0120s) 12/8/2019 9:32:52 PM Range Manifolds (0.0120s) 12/8/2019 9:32:52 PM Purging ROFs (0.0120s) 12/8/2019 9:32:52 PM Manipulating Speeds (0.0120s) 12/8/2019 9:32:52 PM Detecting Projectiles (0.0120s) 12/8/2019 9:32:52 PM Grouping Flow Fields (0.0130s) 12/8/2019 9:32:52 PM Modulating Flow Field Groups (0.0210s) 12/8/2019 9:32:52 PM Designing Fleets (0.0205s) 12/8/2019 9:32:53 PM Thinking Of Technologies (0.0103s) 12/8/2019 9:32:53 PM Categorizing Starboard Sensors (0.0120s) 12/8/2019 9:32:53 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:32:53 PM Discharging Colored Ions (0.0290s) 12/8/2019 9:32:53 PM Replicating Ion Colors (0.0103s) 12/8/2019 9:32:53 PM Investigating Starfields (0.2259s) 12/8/2019 9:32:54 PM Screening Distant Planets (0.7936s) 12/8/2019 9:32:54 PM Investigating Map Signatures (0.0200s) 12/8/2019 9:32:54 PM Collating Solar Systems (0.0120s) 12/8/2019 9:32:54 PM Categorizing All Planets (0.0110s) 12/8/2019 9:32:54 PM Organizing Commands (0.0210s) 12/8/2019 9:32:54 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:32:54 PM Declaring Ship Part Sovereignty (0.4615s) 12/8/2019 9:32:56 PM Transgressing Quanta (1.9157s) 12/8/2019 9:32:56 PM Issuing Orders (0.0090s) 12/8/2019 9:32:56 PM Augmenting Infusers (0.0120s) 12/8/2019 9:32:56 PM Infusing (0.0220s) 12/8/2019 9:32:56 PM Post-Proton Surge (0.0090s) 12/8/2019 9:32:56 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:32:56 PM Stimulate Modulation (0.0210s) 12/8/2019 9:32:56 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:32:57 PM Load Surrogates (0.8975s) 12/8/2019 9:32:57 PM Load Historical Documents (0.0070s) 12/8/2019 9:32:57 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Screening Distant Planets (0.8s) Declaring Ship Part Sovereignty (0.5s) Transgressing Quanta (1.9s) Load Surrogates (0.9s) 12/8/2019 9:33:00 PM Successfully opened host socket 12/8/2019 9:34:00 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 9:34:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:40:38 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:40:38 PM Boot up FleetOS (0.2631s) 12/8/2019 9:40:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:40:38 PM Check System Logs For Rogue Intelligence (0.0413s) 12/8/2019 9:40:38 PM Game Version: 1.013 12/8/2019 9:40:38 PM Eject Trash Into Hyperspace (0.0729s) 12/8/2019 9:40:38 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:40:38 PM Check For Extra Modules (0.0180s) 12/8/2019 9:40:38 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:40:38 PM Remembering Alamo (0.0190s) 12/8/2019 9:40:38 PM Generating Framerates (0.0110s) 12/8/2019 9:40:38 PM Recalculate Speed Of Light (0.0190s) 12/8/2019 9:40:38 PM Check Nearby Stellar Masses (0.0210s) 12/8/2019 9:40:38 PM No resolution change was required. 12/8/2019 9:40:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:40:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:40:38 PM Refresh Optical Lensing (0.0320s) 12/8/2019 9:40:38 PM Revise Fundamental Physical Laws (0.0210s) 12/8/2019 9:40:38 PM Boot Audio Comms (0.0130s) 12/8/2019 9:40:38 PM Establish Individual Audio Links (0.0150s) 12/8/2019 9:40:38 PM Prepare Explosions and Crackles (0.1979s) 12/8/2019 9:40:38 PM Optimize Comfort On Command Decks (0.0790s) 12/8/2019 9:40:39 PM Calculate Odds Of Success (0.0440s) 12/8/2019 9:40:39 PM Briefly Panic (0.1589s) 12/8/2019 9:40:39 PM Install Confidence Routines (0.1859s) 12/8/2019 9:40:39 PM Bring Commander Interface Online (0.0790s) 12/8/2019 9:40:39 PM Motivate All Crews (0.0340s) 12/8/2019 9:40:39 PM Externalizing Patterns (0.0190s) 12/8/2019 9:40:39 PM Disengaging Constants (0.0320s) 12/8/2019 9:40:39 PM Late Axionic Computations (0.0530s) 12/8/2019 9:40:39 PM Connecting to Fleet Command (0.0100s) 12/8/2019 9:40:39 PM Thinking Of Advice (0.0120s) 12/8/2019 9:40:39 PM Degaussing Advice (0.0150s) 12/8/2019 9:40:39 PM Naming All Known Planets (0.0100s) 12/8/2019 9:40:39 PM Remembering Speeds (0.0120s) 12/8/2019 9:40:39 PM Prioritizing Targets (0.0110s) 12/8/2019 9:40:39 PM Rebooting Sensor Arrays (0.0126s) 12/8/2019 9:40:39 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 9:40:39 PM Thinking Of Objectives (0.0110s) 12/8/2019 9:40:39 PM Re-Aligning Objectives (0.0120s) 12/8/2019 9:40:39 PM Inhibiting Visual Scans (0.0130s) 12/8/2019 9:40:39 PM Synthesizing Vocals (0.0120s) 12/8/2019 9:40:39 PM Ventilating Scenarios (0.0120s) 12/8/2019 9:40:39 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:40:39 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:40:39 PM Calibrating Formations (0.0110s) 12/8/2019 9:40:39 PM Intercepting Galactic Maps (0.0120s) 12/8/2019 9:40:39 PM Sterilizing Test Chamber (0.0140s) 12/8/2019 9:40:39 PM Faction Diagnostics (0.0160s) 12/8/2019 9:40:39 PM Buffering Hackers (0.0170s) 12/8/2019 9:40:39 PM Inverting Death (0.0126s) 12/8/2019 9:40:39 PM Linear Field Variance (0.0690s) 12/8/2019 9:40:39 PM Charging Marks (0.0100s) 12/8/2019 9:40:39 PM Range Manifolds (0.0120s) 12/8/2019 9:40:39 PM Purging ROFs (0.0103s) 12/8/2019 9:40:39 PM Manipulating Speeds (0.0120s) 12/8/2019 9:40:39 PM Detecting Projectiles (0.0120s) 12/8/2019 9:40:39 PM Grouping Flow Fields (0.0120s) 12/8/2019 9:40:40 PM Modulating Flow Field Groups (0.0150s) 12/8/2019 9:40:40 PM Designing Fleets (0.0180s) 12/8/2019 9:40:40 PM Thinking Of Technologies (0.0120s) 12/8/2019 9:40:40 PM Categorizing Starboard Sensors (0.0110s) 12/8/2019 9:40:40 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:40:40 PM Discharging Colored Ions (0.0290s) 12/8/2019 9:40:40 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:40:40 PM Investigating Starfields (0.2213s) 12/8/2019 9:40:41 PM Milking Distant Planets (0.9075s) 12/8/2019 9:40:41 PM Investigating Map Signatures (0.0290s) 12/8/2019 9:40:41 PM Collating Solar Systems (0.0210s) 12/8/2019 9:40:41 PM Categorizing All Planets (0.0180s) 12/8/2019 9:40:41 PM Organizing Commands (0.0340s) 12/8/2019 9:40:41 PM Calculating Firing Cones (0.0090s) 12/8/2019 9:40:41 PM Declaring Ship Parts At Customs (0.4886s) 12/8/2019 9:40:43 PM Detecting Antimatter (2.0879s) 12/8/2019 9:40:43 PM Issuing Orders (0.0110s) 12/8/2019 9:40:43 PM Augmenting Infusers (0.0110s) 12/8/2019 9:40:43 PM Infusing (0.0220s) 12/8/2019 9:40:43 PM Post-Proton Surge (0.0100s) 12/8/2019 9:40:43 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:40:44 PM Stimulate Modulation (0.0205s) 12/8/2019 9:40:44 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:40:44 PM Load Surrogates (0.8697s) 12/8/2019 9:40:44 PM Load Historical Documents (0.0080s) 12/8/2019 9:40:44 PM 6.8 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.9s) Declaring Ship Parts At Customs (0.5s) Detecting Antimatter (2.1s) Load Surrogates (0.9s) 12/8/2019 9:41:33 PM Successfully opened host socket 12/8/2019 9:43:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:05:24 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/10/2019 7:05:24 PM Boot up FleetOS (0.3508s) 12/10/2019 7:05:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/10/2019 7:05:24 PM Check System Logs For Rogue Intelligence (0.0480s) 12/10/2019 7:05:24 PM Game Version: 1.014 12/10/2019 7:05:24 PM Eject Trash Into Hyperspace (0.2079s) 12/10/2019 7:05:24 PM Expansions: The Spire Rises (NOT INSTALLED) 12/10/2019 7:05:24 PM Check For Extra Modules (0.0260s) 12/10/2019 7:05:24 PM Bring Cloaking Systems Online (0.0580s) 12/10/2019 7:05:25 PM Remembering Alamo (0.0720s) 12/10/2019 7:05:25 PM Generating Framerates (0.0490s) 12/10/2019 7:05:25 PM Recalculate Speed Of Light (0.0690s) 12/10/2019 7:05:25 PM Check Nearby Stellar Masses (0.0400s) 12/10/2019 7:05:25 PM No resolution change was required. 12/10/2019 7:05:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/10/2019 7:05:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/10/2019 7:05:25 PM Refresh Optical Lensing (0.0360s) 12/10/2019 7:05:25 PM Revise Fundamental Physical Laws (0.0310s) 12/10/2019 7:05:25 PM Boot Audio Comms (0.0220s) 12/10/2019 7:05:25 PM Establish Individual Audio Links (0.0180s) 12/10/2019 7:05:25 PM Prepare Explosions and Crackles (0.2218s) 12/10/2019 7:05:25 PM Optimize Comfort On Command Decks (0.1089s) 12/10/2019 7:05:25 PM Calculate Odds Of Success (0.0500s) 12/10/2019 7:05:25 PM Briefly Panic (0.2119s) 12/10/2019 7:05:26 PM Install Confidence Routines (0.2348s) 12/10/2019 7:05:26 PM Bring Commander Interface Online (0.1429s) 12/10/2019 7:05:26 PM Motivate All Crews (0.0370s) 12/10/2019 7:05:26 PM Externalizing Patterns (0.0210s) 12/10/2019 7:05:26 PM Disengaging Constants (0.1359s) 12/10/2019 7:05:26 PM Late Axionic Computations (0.0699s) 12/10/2019 7:05:26 PM Connecting to Fleet Command (0.0150s) 12/10/2019 7:05:26 PM Thinking Of Advice (0.0180s) 12/10/2019 7:05:26 PM Degaussing Advice (0.0660s) 12/10/2019 7:05:26 PM Naming All Known Planets (0.0150s) 12/10/2019 7:05:26 PM Remembering Speeds (0.0160s) 12/10/2019 7:05:26 PM Prioritizing Targets (0.0243s) 12/10/2019 7:05:26 PM Rebooting Sensor Arrays (0.0150s) 12/10/2019 7:05:26 PM Unloading Prismatic Grid (0.0180s) 12/10/2019 7:05:26 PM Thinking Of Objectives (0.0170s) 12/10/2019 7:05:26 PM Re-Aligning Objectives (0.0220s) 12/10/2019 7:05:26 PM Inhibiting Visual Scans (0.0180s) 12/10/2019 7:05:26 PM Synthesizing Vocals (0.0170s) 12/10/2019 7:05:26 PM Ventilating Scenarios (0.0170s) 12/10/2019 7:05:26 PM Decontaminating Targeting Systems (0.0200s) 12/10/2019 7:05:26 PM Ejecting Tactical Core (0.0190s) 12/10/2019 7:05:26 PM Calibrating Formations (0.0160s) 12/10/2019 7:05:26 PM Intercepting Galactic Maps (0.0250s) 12/10/2019 7:05:26 PM Sterilizing Test Chamber (0.0190s) 12/10/2019 7:05:26 PM Faction Diagnostics (0.0280s) 12/10/2019 7:05:26 PM Buffering Hackers (0.0290s) 12/10/2019 7:05:27 PM Inverting Death (0.0230s) 12/10/2019 7:05:27 PM Linear Field Variance (0.1079s) 12/10/2019 7:05:27 PM Charging Marks (0.0170s) 12/10/2019 7:05:27 PM Range Manifolds (0.0180s) 12/10/2019 7:05:27 PM Purging ROFs (0.0180s) 12/10/2019 7:05:27 PM Manipulating Speeds (0.0220s) 12/10/2019 7:05:27 PM Detecting Projectiles (0.0200s) 12/10/2019 7:05:27 PM Grouping Flow Fields (0.0220s) 12/10/2019 7:05:27 PM Modulating Flow Field Groups (0.0280s) 12/10/2019 7:05:27 PM Designing Fleets (0.0650s) 12/10/2019 7:05:27 PM Thinking Of Technologies (0.0110s) 12/10/2019 7:05:27 PM Categorizing Starboard Sensors (0.0240s) 12/10/2019 7:05:27 PM Injecting Galactic Variables (0.0260s) 12/10/2019 7:05:27 PM Discharging Colored Ions (0.0359s) 12/10/2019 7:05:27 PM Replicating Ion Colors (0.0150s) 12/10/2019 7:05:27 PM Investigating Starfields (0.2678s) 12/10/2019 7:05:28 PM Fondly Remembering Distant Planets (0.8762s) 12/10/2019 7:05:28 PM Investigating Map Signatures (0.0380s) 12/10/2019 7:05:28 PM Collating Solar Systems (0.0170s) 12/10/2019 7:05:28 PM Categorizing All Planets (0.0130s) 12/10/2019 7:05:28 PM Organizing Commands (0.0280s) 12/10/2019 7:05:28 PM Calculating Firing Cones (0.0100s) 12/10/2019 7:05:29 PM Fumbling With Ship Parts (0.6766s) 12/10/2019 7:05:31 PM Dreaming Of Quantum Computers (2.2304s) 12/10/2019 7:05:31 PM Issuing Orders (0.0220s) 12/10/2019 7:05:31 PM Augmenting Infusers (0.0190s) 12/10/2019 7:05:31 PM Infusing (0.0540s) 12/10/2019 7:05:31 PM Post-Proton Surge (0.0100s) 12/10/2019 7:05:31 PM Calibrate Weapons Arrays (0.0270s) 12/10/2019 7:05:31 PM Stimulate Modulation (0.0220s) 12/10/2019 7:05:31 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/10/2019 7:05:32 PM Load Surrogates (1.0614s) 12/10/2019 7:05:32 PM Load Historical Documents (0.0080s) 12/10/2019 7:05:32 PM 8.5 seconds total load time. Boot up FleetOS (0.4s) Investigating Starfields (0.3s) Fondly Remembering Distant Planets (0.9s) Fumbling With Ship Parts (0.7s) Dreaming Of Quantum Computers (2.2s) Load Surrogates (1.1s) 12/10/2019 7:05:42 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/10/2019 7:05:42 PM World Created, Launching Server 12/10/2019 7:05:42 PM Successfully opened host socket 12/10/2019 7:05:45 PM Start Generate Partial Map with Simple and seed 561030115 and planet count 80 and 17 factions 12/10/2019 7:05:45 PM Generate Partial Map Complete 12/10/2019 7:05:46 PM Start Generate Partial Map with Simple and seed 722832115 and planet count 80 and 17 factions 12/10/2019 7:05:46 PM Generate Partial Map Complete 12/10/2019 7:05:57 PM Start Generate Partial Map with Simple and seed 528285184 and planet count 80 and 17 factions 12/10/2019 7:05:57 PM Generate Partial Map Complete 12/10/2019 7:06:03 PM Start Generate Partial Map with Simple and seed 545673200 and planet count 80 and 17 factions 12/10/2019 7:06:03 PM Generate Partial Map Complete 12/10/2019 7:06:09 PM Start Generate Partial Map with Simple and seed 777421370 and planet count 80 and 17 factions 12/10/2019 7:06:09 PM Generate Partial Map Complete 12/10/2019 7:06:22 PM Start Generate Partial Map with Simple and seed 512495265 and planet count 80 and 17 factions 12/10/2019 7:06:22 PM Generate Partial Map Complete 12/10/2019 7:06:38 PM Start Generate Partial Map with Simple and seed 693660071 and planet count 80 and 17 factions 12/10/2019 7:06:38 PM Generate Partial Map Complete 12/10/2019 7:06:45 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:06:45 PM Generate Partial Map Complete 12/10/2019 7:06:54 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:06:54 PM Generate Partial Map Complete 12/10/2019 7:07:41 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:07:41 PM Generate Partial Map Complete 12/10/2019 7:08:53 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:08:53 PM Generate Partial Map Complete 12/10/2019 7:11:20 PM Start Generate FULL Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:11:21 PM Generate FULL Map Complete 12/10/2019 7:14:31 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:14:31 PM World Created, Launching Server 12/10/2019 7:14:33 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:14:33 PM Generate Partial Map Complete 12/10/2019 7:14:44 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:14:44 PM Generate Partial Map Complete 12/10/2019 7:15:39 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:39 PM Generate Partial Map Complete 12/10/2019 7:15:51 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:51 PM Generate Partial Map Complete 12/10/2019 7:15:58 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:58 PM Generate Partial Map Complete 12/10/2019 7:16:23 PM Start Generate FULL Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:16:23 PM Generate FULL Map Complete 12/10/2019 7:18:58 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:18:58 PM World Created, Launching Server 12/10/2019 7:19:01 PM Start Generate Partial Map with Simple and seed 251606119 and planet count 80 and 17 factions 12/10/2019 7:19:02 PM Generate Partial Map Complete 12/10/2019 7:19:02 PM Start Generate Partial Map with Simple and seed 919458688 and planet count 80 and 17 factions 12/10/2019 7:19:02 PM Generate Partial Map Complete 12/10/2019 7:19:09 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:19:09 PM Generate Partial Map Complete 12/10/2019 7:19:14 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:19:14 PM Generate Partial Map Complete 12/10/2019 7:19:51 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:19:51 PM Generate Partial Map Complete 12/10/2019 7:19:57 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:19:57 PM Generate Partial Map Complete 12/10/2019 7:20:39 PM Start Generate FULL Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:20:39 PM Generate FULL Map Complete 12/10/2019 7:23:24 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:23:24 PM World Created, Launching Server 12/10/2019 7:23:27 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:23:27 PM Generate Partial Map Complete 12/10/2019 7:23:27 PM Start Generate Partial Map with Simple and seed 194118822 and planet count 80 and 17 factions 12/10/2019 7:23:27 PM Generate Partial Map Complete 12/10/2019 7:23:28 PM Start Generate Partial Map with Simple and seed 533782454 and planet count 80 and 17 factions 12/10/2019 7:23:28 PM Generate Partial Map Complete 12/10/2019 7:23:29 PM Start Generate Partial Map with Simple and seed 755770774 and planet count 80 and 17 factions 12/10/2019 7:23:29 PM Generate Partial Map Complete 12/10/2019 7:23:36 PM Start Generate Partial Map with Simple and seed 95264469 and planet count 80 and 17 factions 12/10/2019 7:23:36 PM Generate Partial Map Complete 12/10/2019 7:23:48 PM Start Generate Partial Map with Simple and seed 100197451 and planet count 80 and 17 factions 12/10/2019 7:23:48 PM Generate Partial Map Complete 12/10/2019 7:23:56 PM Start Generate Partial Map with Simple and seed 337716195 and planet count 80 and 17 factions 12/10/2019 7:23:56 PM Generate Partial Map Complete 12/10/2019 7:24:07 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:24:07 PM Generate Partial Map Complete 12/10/2019 7:24:16 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:24:16 PM Generate Partial Map Complete 12/10/2019 7:24:50 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:24:50 PM Generate Partial Map Complete 12/10/2019 7:25:04 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:25:04 PM Generate Partial Map Complete 12/10/2019 7:25:22 PM Start Generate FULL Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:25:23 PM Generate FULL Map Complete 12/10/2019 7:26:10 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:26:10 PM World Created, Launching Server 12/10/2019 7:26:12 PM Start Generate Partial Map with Simple and seed 433492603 and planet count 80 and 17 factions 12/10/2019 7:26:12 PM Generate Partial Map Complete 12/10/2019 7:26:13 PM Start Generate Partial Map with Simple and seed 45571078 and planet count 80 and 17 factions 12/10/2019 7:26:13 PM Generate Partial Map Complete 12/10/2019 7:26:31 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:26:31 PM Generate Partial Map Complete 12/10/2019 7:26:36 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:26:36 PM Generate Partial Map Complete 12/10/2019 7:27:18 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:27:18 PM Generate Partial Map Complete 12/10/2019 7:27:38 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:27:38 PM Generate Partial Map Complete 12/10/2019 7:28:04 PM Start Generate FULL Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:28:04 PM Generate FULL Map Complete 12/10/2019 7:30:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:30:51 PM Successfully opened host socket 12/10/2019 7:34:50 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:34:50 PM World Created, Launching Server 12/10/2019 7:34:55 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:34:55 PM Generate Partial Map Complete 12/10/2019 7:35:11 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:35:12 PM Generate Partial Map Complete 12/10/2019 7:35:40 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:35:40 PM Generate Partial Map Complete 12/10/2019 7:36:17 PM Start Generate FULL Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:36:17 PM Generate FULL Map Complete 12/10/2019 7:37:38 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:37:38 PM World Created, Launching Server 12/10/2019 7:37:40 PM Start Generate Partial Map with Simple and seed 378541584 and planet count 80 and 17 factions 12/10/2019 7:37:40 PM Generate Partial Map Complete 12/10/2019 7:37:41 PM Start Generate Partial Map with Simple and seed 172080080 and planet count 80 and 17 factions 12/10/2019 7:37:41 PM Generate Partial Map Complete 12/10/2019 7:37:42 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/10/2019 7:37:42 PM Generate Partial Map Complete 12/10/2019 7:37:48 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/10/2019 7:37:48 PM Generate Partial Map Complete 12/10/2019 7:38:09 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:38:09 PM Generate Partial Map Complete 12/10/2019 7:38:32 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:38:32 PM Generate Partial Map Complete 12/10/2019 7:39:04 PM Start Generate FULL Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:39:04 PM Generate FULL Map Complete 12/10/2019 7:41:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:41:12 PM Successfully opened host socket 12/10/2019 9:06:31 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/10/2019 9:08:38 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/10/2019 11:01:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:01:36 PM Successfully opened host socket 12/10/2019 11:01:36 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:03:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:03:02 PM Successfully opened host socket 12/10/2019 11:03:02 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:03:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:03:52 PM Successfully opened host socket 12/10/2019 11:03:52 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:04:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:04:18 PM Successfully opened host socket 12/10/2019 11:04:18 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:04:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:04:45 PM Successfully opened host socket 12/10/2019 11:04:45 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:05:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:05:10 PM Successfully opened host socket 12/10/2019 11:05:10 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:05:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:05:58 PM Successfully opened host socket 12/10/2019 11:05:58 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:07:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:07:01 PM Successfully opened host socket 12/10/2019 11:07:01 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:07:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:07:24 PM Successfully opened host socket 12/10/2019 11:07:24 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:54:20 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/11/2019 12:06:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 12:06:28 AM Successfully opened host socket 12/11/2019 12:06:28 AM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 12/11/2019 12:10:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 12:10:43 AM Successfully opened host socket 12/11/2019 12:10:43 AM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 12/11/2019 12:47:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 9:56:14 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/12/2019 9:56:15 PM Boot up FleetOS (0.6536s) 12/12/2019 9:56:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 9:56:15 PM Check System Logs For Rogue Intelligence (0.0430s) 12/12/2019 9:56:15 PM Game Version: 1.014 12/12/2019 9:56:15 PM Eject Trash Into Hyperspace (0.3998s) 12/12/2019 9:56:15 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 9:56:15 PM Check For Extra Modules (0.0440s) 12/12/2019 9:56:15 PM Bring Cloaking Systems Online (0.0570s) 12/12/2019 9:56:15 PM Remembering Alamo (0.1069s) 12/12/2019 9:56:15 PM Generating Framerates (0.0540s) 12/12/2019 9:56:15 PM Recalculate Speed Of Light (0.0979s) 12/12/2019 9:56:15 PM Check Nearby Stellar Masses (0.0770s) 12/12/2019 9:56:15 PM No resolution change was required. 12/12/2019 9:56:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 9:56:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 9:56:15 PM Refresh Optical Lensing (0.0350s) 12/12/2019 9:56:16 PM Revise Fundamental Physical Laws (0.2599s) 12/12/2019 9:56:16 PM Boot Audio Comms (0.0400s) 12/12/2019 9:56:16 PM Establish Individual Audio Links (0.0672s) 12/12/2019 9:56:17 PM Prepare Explosions and Crackles (0.8105s) 12/12/2019 9:56:18 PM Optimize Comfort On Command Decks (1.5501s) 12/12/2019 9:56:18 PM Calculate Odds Of Success (0.0879s) 12/12/2019 9:56:25 PM Briefly Panic (7.1757s) 12/12/2019 9:56:26 PM Install Confidence Routines (0.3008s) 12/12/2019 9:56:26 PM Bring Commander Interface Online (0.3872s) 12/12/2019 9:56:26 PM Motivate All Crews (0.0780s) 12/12/2019 9:56:26 PM Externalizing Patterns (0.0640s) 12/12/2019 9:56:27 PM Disengaging Constants (0.3198s) 12/12/2019 9:56:27 PM Late Axionic Computations (0.4877s) 12/12/2019 9:56:27 PM Connecting to Fleet Command (0.0500s) 12/12/2019 9:56:27 PM Thinking Of Advice (0.0530s) 12/12/2019 9:56:27 PM Degaussing Advice (0.2332s) 12/12/2019 9:56:27 PM Naming All Known Planets (0.0280s) 12/12/2019 9:56:27 PM Remembering Speeds (0.0190s) 12/12/2019 9:56:28 PM Prioritizing Targets (0.0530s) 12/12/2019 9:56:28 PM Rebooting Sensor Arrays (0.0280s) 12/12/2019 9:56:28 PM Unloading Prismatic Grid (0.0350s) 12/12/2019 9:56:28 PM Thinking Of Objectives (0.0360s) 12/12/2019 9:56:28 PM Re-Aligning Objectives (0.0340s) 12/12/2019 9:56:28 PM Inhibiting Visual Scans (0.1279s) 12/12/2019 9:56:28 PM Synthesizing Vocals (0.0260s) 12/12/2019 9:56:28 PM Ventilating Scenarios (0.0210s) 12/12/2019 9:56:28 PM Decontaminating Targeting Systems (0.0520s) 12/12/2019 9:56:28 PM Ejecting Tactical Core (0.0207s) 12/12/2019 9:56:28 PM Calibrating Formations (0.0180s) 12/12/2019 9:56:28 PM Intercepting Galactic Maps (0.0280s) 12/12/2019 9:56:28 PM Sterilizing Test Chamber (0.0300s) 12/12/2019 9:56:28 PM Faction Diagnostics (0.0470s) 12/12/2019 9:56:28 PM Buffering Hackers (0.0729s) 12/12/2019 9:56:28 PM Inverting Death (0.0710s) 12/12/2019 9:56:28 PM Linear Field Variance (0.1279s) 12/12/2019 9:56:28 PM Charging Marks (0.0290s) 12/12/2019 9:56:28 PM Range Manifolds (0.0260s) 12/12/2019 9:56:28 PM Purging ROFs (0.0480s) 12/12/2019 9:56:28 PM Manipulating Speeds (0.0200s) 12/12/2019 9:56:28 PM Detecting Projectiles (0.0160s) 12/12/2019 9:56:28 PM Grouping Flow Fields (0.0360s) 12/12/2019 9:56:29 PM Modulating Flow Field Groups (0.0310s) 12/12/2019 9:56:29 PM Designing Fleets (0.1739s) 12/12/2019 9:56:29 PM Thinking Of Technologies (0.0550s) 12/12/2019 9:56:29 PM Categorizing Starboard Sensors (0.0220s) 12/12/2019 9:56:29 PM Injecting Galactic Variables (0.0840s) 12/12/2019 9:56:29 PM Discharging Colored Ions (0.0500s) 12/12/2019 9:56:29 PM Replicating Ion Colors (0.0230s) 12/12/2019 9:56:32 PM Investigating Starfields (3.1860s) 12/12/2019 9:56:44 PM Pinpointing Distant Planets (11.5141s) 12/12/2019 9:56:44 PM Investigating Map Signatures (0.0830s) 12/12/2019 9:56:44 PM Collating Solar Systems (0.0270s) 12/12/2019 9:56:44 PM Categorizing All Planets (0.0100s) 12/12/2019 9:56:44 PM Organizing Commands (0.0560s) 12/12/2019 9:56:44 PM Calculating Firing Cones (0.0380s) 12/12/2019 9:56:49 PM Jailbreaking Favorite Ship Parts (5.1339s) 12/12/2019 9:57:22 PM Flex All Capacitors (33.3707s) 12/12/2019 9:57:22 PM Issuing Orders (0.0260s) 12/12/2019 9:57:22 PM Augmenting Infusers (0.0480s) 12/12/2019 9:57:23 PM Infusing (0.1905s) 12/12/2019 9:57:23 PM Post-Proton Surge (0.0090s) 12/12/2019 9:57:23 PM Calibrate Weapons Arrays (0.0270s) 12/12/2019 9:57:23 PM Stimulate Modulation (0.0210s) 12/12/2019 9:57:23 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 9:57:24 PM Load Surrogates (1.6331s) 12/12/2019 9:57:24 PM Load Historical Documents (0.0120s) 12/12/2019 9:57:24 PM 70.4 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (7.2s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.2s) Pinpointing Distant Planets (11.5s) Jailbreaking Favorite Ship Parts (5.1s) Flex All Capacitors (33.4s) Load Surrogates (1.6s) 12/12/2019 9:57:35 PM Successfully opened host socket 12/12/2019 10:00:55 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/12/2019 10:00:55 PM World Created, Launching Server 12/12/2019 10:00:58 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:00:58 PM Generate Partial Map Complete 12/12/2019 10:01:19 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:01:19 PM Generate Partial Map Complete 12/12/2019 10:02:51 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:02:52 PM Generate Partial Map Complete 12/12/2019 10:05:40 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 21 factions 12/12/2019 10:05:40 PM Generate Partial Map Complete 12/12/2019 10:07:33 PM Start Generate FULL Map with Simple and seed 497719445 and planet count 80 and 21 factions 12/12/2019 10:07:34 PM Generate FULL Map Complete 12/13/2019 12:05:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 3:33:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/13/2019 3:33:56 PM Boot up FleetOS (0.6502s) 12/13/2019 3:33:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 3:33:56 PM Check System Logs For Rogue Intelligence (0.0760s) 12/13/2019 3:33:56 PM Game Version: 1.014 12/13/2019 3:33:56 PM Eject Trash Into Hyperspace (0.4230s) 12/13/2019 3:33:56 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 3:33:56 PM Check For Extra Modules (0.0860s) 12/13/2019 3:33:56 PM Bring Cloaking Systems Online (0.0840s) 12/13/2019 3:33:56 PM Remembering Alamo (0.0810s) 12/13/2019 3:33:57 PM Generating Framerates (0.0680s) 12/13/2019 3:33:57 PM Recalculate Speed Of Light (0.1229s) 12/13/2019 3:33:57 PM Check Nearby Stellar Masses (0.0999s) 12/13/2019 3:33:57 PM No resolution change was required. 12/13/2019 3:33:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 3:33:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 3:33:57 PM Refresh Optical Lensing (0.0450s) 12/13/2019 3:33:57 PM Revise Fundamental Physical Laws (0.3298s) 12/13/2019 3:33:57 PM Boot Audio Comms (0.0340s) 12/13/2019 3:33:57 PM Establish Individual Audio Links (0.0610s) 12/13/2019 3:33:58 PM Prepare Explosions and Crackles (0.5555s) 12/13/2019 3:33:59 PM Optimize Comfort On Command Decks (1.4946s) 12/13/2019 3:33:59 PM Calculate Odds Of Success (0.0810s) 12/13/2019 3:34:08 PM Briefly Panic (8.6700s) 12/13/2019 3:34:08 PM Install Confidence Routines (0.2576s) 12/13/2019 3:34:09 PM Bring Commander Interface Online (0.3593s) 12/13/2019 3:34:09 PM Motivate All Crews (0.0725s) 12/13/2019 3:34:09 PM Externalizing Patterns (0.1072s) 12/13/2019 3:34:09 PM Disengaging Constants (0.4366s) 12/13/2019 3:34:10 PM Late Axionic Computations (0.5914s) 12/13/2019 3:34:10 PM Connecting to Fleet Command (0.0737s) 12/13/2019 3:34:10 PM Thinking Of Advice (0.0880s) 12/13/2019 3:34:10 PM Degaussing Advice (0.3025s) 12/13/2019 3:34:10 PM Naming All Known Planets (0.0288s) 12/13/2019 3:34:10 PM Remembering Speeds (0.0180s) 12/13/2019 3:34:10 PM Prioritizing Targets (0.0715s) 12/13/2019 3:34:11 PM Rebooting Sensor Arrays (0.0518s) 12/13/2019 3:34:11 PM Unloading Prismatic Grid (0.0512s) 12/13/2019 3:34:11 PM Thinking Of Objectives (0.0472s) 12/13/2019 3:34:11 PM Re-Aligning Objectives (0.0612s) 12/13/2019 3:34:11 PM Inhibiting Visual Scans (0.1763s) 12/13/2019 3:34:11 PM Synthesizing Vocals (0.0258s) 12/13/2019 3:34:11 PM Ventilating Scenarios (0.0189s) 12/13/2019 3:34:11 PM Decontaminating Targeting Systems (0.0749s) 12/13/2019 3:34:11 PM Ejecting Tactical Core (0.0369s) 12/13/2019 3:34:11 PM Calibrating Formations (0.0360s) 12/13/2019 3:34:11 PM Intercepting Galactic Maps (0.0784s) 12/13/2019 3:34:11 PM Sterilizing Test Chamber (0.0360s) 12/13/2019 3:34:11 PM Faction Diagnostics (0.0467s) 12/13/2019 3:34:11 PM Buffering Hackers (0.0721s) 12/13/2019 3:34:11 PM Inverting Death (0.0814s) 12/13/2019 3:34:11 PM Linear Field Variance (0.1398s) 12/13/2019 3:34:12 PM Charging Marks (0.0301s) 12/13/2019 3:34:12 PM Range Manifolds (0.0261s) 12/13/2019 3:34:12 PM Purging ROFs (0.0651s) 12/13/2019 3:34:12 PM Manipulating Speeds (0.0400s) 12/13/2019 3:34:12 PM Detecting Projectiles (0.0280s) 12/13/2019 3:34:12 PM Grouping Flow Fields (0.0451s) 12/13/2019 3:34:12 PM Modulating Flow Field Groups (0.0457s) 12/13/2019 3:34:12 PM Designing Fleets (0.2119s) 12/13/2019 3:34:12 PM Thinking Of Technologies (0.0778s) 12/13/2019 3:34:12 PM Categorizing Starboard Sensors (0.0467s) 12/13/2019 3:34:12 PM Injecting Galactic Variables (0.1090s) 12/13/2019 3:34:12 PM Discharging Colored Ions (0.0872s) 12/13/2019 3:34:12 PM Replicating Ion Colors (0.0250s) 12/13/2019 3:34:15 PM Investigating Starfields (3.0729s) 12/13/2019 3:34:28 PM Detecting Distant Planets (12.1719s) 12/13/2019 3:34:28 PM Investigating Map Signatures (0.1412s) 12/13/2019 3:34:28 PM Collating Solar Systems (0.0618s) 12/13/2019 3:34:28 PM Categorizing All Planets (0.0100s) 12/13/2019 3:34:28 PM Organizing Commands (0.0450s) 12/13/2019 3:34:28 PM Calculating Firing Cones (0.0260s) 12/13/2019 3:34:35 PM Scrapping Extra Ship Parts (7.3130s) 12/13/2019 3:35:09 PM Dreaming Of Quantum Computers (34.2279s) 12/13/2019 3:35:09 PM Issuing Orders (0.0593s) 12/13/2019 3:35:09 PM Augmenting Infusers (0.0411s) 12/13/2019 3:35:10 PM Infusing (0.2237s) 12/13/2019 3:35:10 PM Post-Proton Surge (0.0100s) 12/13/2019 3:35:10 PM Calibrate Weapons Arrays (0.0230s) 12/13/2019 3:35:10 PM Stimulate Modulation (0.0470s) 12/13/2019 3:35:10 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 3:35:12 PM Load Surrogates (1.7207s) 12/13/2019 3:35:12 PM Load Historical Documents (0.0300s) 12/13/2019 3:35:12 PM 76.5 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (8.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Investigating Starfields (3.1s) Detecting Distant Planets (12.2s) Scrapping Extra Ship Parts (7.3s) Dreaming Of Quantum Computers (34.2s) Load Surrogates (1.7s) 12/13/2019 3:35:23 PM Successfully opened host socket 12/13/2019 4:49:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 11:09:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/19/2019 11:09:56 PM Boot up FleetOS (0.2807s) 12/19/2019 11:09:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 11:09:56 PM Check System Logs For Rogue Intelligence (0.0550s) 12/19/2019 11:09:56 PM Game Version: 1.022 12/19/2019 11:09:56 PM Eject Trash Into Hyperspace (0.2541s) 12/19/2019 11:09:56 PM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 11:09:56 PM Check For Extra Modules (0.0210s) 12/19/2019 11:09:56 PM Bring Cloaking Systems Online (0.0260s) 12/19/2019 11:09:56 PM Remembering Alamo (0.0260s) 12/19/2019 11:09:56 PM Generating Framerates (0.0130s) 12/19/2019 11:09:56 PM Recalculate Speed Of Light (0.0240s) 12/19/2019 11:09:56 PM Check Nearby Stellar Masses (0.0565s) 12/19/2019 11:09:56 PM No resolution change was required. 12/19/2019 11:09:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 11:09:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 11:09:56 PM Refresh Optical Lensing (0.0380s) 12/19/2019 11:09:56 PM Revise Fundamental Physical Laws (0.0300s) 12/19/2019 11:09:56 PM Boot Audio Comms (0.0210s) 12/19/2019 11:09:56 PM Establish Individual Audio Links (0.0160s) 12/19/2019 11:09:56 PM Prepare Explosions and Crackles (0.2029s) 12/19/2019 11:09:57 PM Optimize Comfort On Command Decks (0.0959s) 12/19/2019 11:09:57 PM Calculate Odds Of Success (0.0400s) 12/19/2019 11:09:57 PM Briefly Panic (0.1649s) 12/19/2019 11:09:57 PM Install Confidence Routines (0.2015s) 12/19/2019 11:09:57 PM Bring Commander Interface Online (0.1837s) 12/19/2019 11:09:57 PM Motivate All Crews (0.1038s) 12/19/2019 11:09:57 PM Externalizing Patterns (0.0230s) 12/19/2019 11:09:57 PM Disengaging Constants (0.1014s) 12/19/2019 11:09:57 PM Late Axionic Computations (0.0620s) 12/19/2019 11:09:57 PM Connecting to Fleet Command (0.0123s) 12/19/2019 11:09:58 PM Thinking Of Advice (0.0153s) 12/19/2019 11:09:58 PM Degaussing Advice (0.0510s) 12/19/2019 11:09:58 PM Naming All Known Planets (0.0130s) 12/19/2019 11:09:58 PM Remembering Speeds (0.0150s) 12/19/2019 11:09:58 PM Prioritizing Targets (0.0150s) 12/19/2019 11:09:58 PM Rebooting Sensor Arrays (0.0150s) 12/19/2019 11:09:58 PM Unloading Prismatic Grid (0.0140s) 12/19/2019 11:09:58 PM Thinking Of Objectives (0.0140s) 12/19/2019 11:09:58 PM Re-Aligning Objectives (0.0180s) 12/19/2019 11:09:58 PM Inhibiting Visual Scans (0.0170s) 12/19/2019 11:09:58 PM Synthesizing Vocals (0.0155s) 12/19/2019 11:09:58 PM Ventilating Scenarios (0.0150s) 12/19/2019 11:09:58 PM Decontaminating Targeting Systems (0.0140s) 12/19/2019 11:09:58 PM Ejecting Tactical Core (0.0160s) 12/19/2019 11:09:58 PM Calibrating Formations (0.0150s) 12/19/2019 11:09:58 PM Intercepting Galactic Maps (0.0200s) 12/19/2019 11:09:58 PM Sterilizing Test Chamber (0.0180s) 12/19/2019 11:09:58 PM Faction Diagnostics (0.0250s) 12/19/2019 11:09:58 PM Buffering Hackers (0.0210s) 12/19/2019 11:09:58 PM Inverting Death (0.0200s) 12/19/2019 11:09:58 PM Linear Field Variance (0.1150s) 12/19/2019 11:09:58 PM Charging Marks (0.0155s) 12/19/2019 11:09:58 PM Range Manifolds (0.0170s) 12/19/2019 11:09:58 PM Purging ROFs (0.0120s) 12/19/2019 11:09:58 PM Manipulating Speeds (0.0160s) 12/19/2019 11:09:58 PM Detecting Projectiles (0.0160s) 12/19/2019 11:09:58 PM Grouping Flow Fields (0.0154s) 12/19/2019 11:09:58 PM Modulating Flow Field Groups (0.0190s) 12/19/2019 11:09:58 PM Designing Fleets (0.0480s) 12/19/2019 11:09:58 PM Thinking Of Technologies (0.0140s) 12/19/2019 11:09:58 PM Categorizing Starboard Sensors (0.0160s) 12/19/2019 11:09:58 PM Injecting Galactic Variables (0.0200s) 12/19/2019 11:09:58 PM Discharging Colored Ions (0.0330s) 12/19/2019 11:09:58 PM Replicating Ion Colors (0.0140s) 12/19/2019 11:09:58 PM Investigating Starfields (0.2362s) 12/19/2019 11:09:59 PM Verifying Distant Planets (0.8274s) 12/19/2019 11:09:59 PM Investigating Map Signatures (0.0310s) 12/19/2019 11:09:59 PM Collating Solar Systems (0.0154s) 12/19/2019 11:09:59 PM Categorizing All Planets (0.0100s) 12/19/2019 11:09:59 PM Organizing Commands (0.0260s) 12/19/2019 11:09:59 PM Calculating Firing Cones (0.0090s) 12/19/2019 11:10:00 PM Ruining Perfectly Good Ship Parts (0.5471s) 12/19/2019 11:10:02 PM Assimilate Technological Distinctiveness (2.0059s) 12/19/2019 11:10:02 PM Issuing Orders (0.0101s) 12/19/2019 11:10:02 PM Augmenting Infusers (0.0160s) 12/19/2019 11:10:02 PM Infusing (0.0490s) 12/19/2019 11:10:02 PM Post-Proton Surge (0.0080s) 12/19/2019 11:10:02 PM Calibrate Weapons Arrays (0.0280s) 12/19/2019 11:10:02 PM Stimulate Modulation (0.0214s) 12/19/2019 11:10:02 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 11:10:03 PM Load Surrogates (0.9464s) 12/19/2019 11:10:03 PM Load Historical Documents (0.0081s) 12/19/2019 11:10:03 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Verifying Distant Planets (0.8s) Ruining Perfectly Good Ship Parts (0.5s) Assimilate Technological Distinctiveness (2.0s) Load Surrogates (0.9s) 12/19/2019 11:10:12 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/19/2019 11:10:12 PM World Created, Launching Server 12/19/2019 11:10:12 PM Successfully opened host socket 12/19/2019 11:10:16 PM Start Generate Partial Map with Simple and seed 955408509 and planet count 80 and 17 factions 12/19/2019 11:10:16 PM Generate Partial Map Complete 12/19/2019 11:10:17 PM Start Generate Partial Map with Simple and seed 913733855 and planet count 80 and 17 factions 12/19/2019 11:10:17 PM Generate Partial Map Complete 12/19/2019 11:10:18 PM Start Generate Partial Map with Simple and seed 533799340 and planet count 80 and 17 factions 12/19/2019 11:10:18 PM Generate Partial Map Complete 12/19/2019 11:10:33 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/19/2019 11:10:33 PM Generate Partial Map Complete 12/19/2019 11:10:57 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/19/2019 11:10:57 PM Generate Partial Map Complete 12/19/2019 11:11:17 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:11:18 PM Generate Partial Map Complete 12/19/2019 11:12:04 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:12:04 PM Generate Partial Map Complete 12/19/2019 11:15:05 PM Start Generate FULL Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:15:06 PM Generate FULL Map Complete 12/19/2019 11:15:15 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/20/2019 12:19:23 AM Steamworks client not valid! 12/20/2019 12:25:13 AM Steamworks client not valid! 12/20/2019 12:51:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 11:05:18 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/20/2019 11:05:18 PM Boot up FleetOS (0.3198s) 12/20/2019 11:05:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 11:05:18 PM Check System Logs For Rogue Intelligence (0.0410s) 12/20/2019 11:05:18 PM Game Version: 1.023 12/20/2019 11:05:18 PM Eject Trash Into Hyperspace (0.1899s) 12/20/2019 11:05:18 PM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 11:05:18 PM Check For Extra Modules (0.0250s) 12/20/2019 11:05:18 PM Bring Cloaking Systems Online (0.0290s) 12/20/2019 11:05:18 PM Remembering Alamo (0.0320s) 12/20/2019 11:05:18 PM Generating Framerates (0.0140s) 12/20/2019 11:05:18 PM Recalculate Speed Of Light (0.0330s) 12/20/2019 11:05:18 PM Check Nearby Stellar Masses (0.0240s) 12/20/2019 11:05:18 PM No resolution change was required. 12/20/2019 11:05:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 11:05:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 11:05:18 PM Refresh Optical Lensing (0.0350s) 12/20/2019 11:05:19 PM Revise Fundamental Physical Laws (0.0280s) 12/20/2019 11:05:19 PM Boot Audio Comms (0.0240s) 12/20/2019 11:05:19 PM Establish Individual Audio Links (0.0210s) 12/20/2019 11:05:19 PM Prepare Explosions and Crackles (0.2029s) 12/20/2019 11:05:19 PM Optimize Comfort On Command Decks (0.1139s) 12/20/2019 11:05:19 PM Calculate Odds Of Success (0.0360s) 12/20/2019 11:05:19 PM Briefly Panic (0.1789s) 12/20/2019 11:05:19 PM Install Confidence Routines (0.2159s) 12/20/2019 11:05:20 PM Bring Commander Interface Online (0.2041s) 12/20/2019 11:05:20 PM Motivate All Crews (0.0600s) 12/20/2019 11:05:20 PM Externalizing Patterns (0.0280s) 12/20/2019 11:05:20 PM Disengaging Constants (0.1091s) 12/20/2019 11:05:20 PM Late Axionic Computations (0.0688s) 12/20/2019 11:05:20 PM Connecting to Fleet Command (0.0150s) 12/20/2019 11:05:20 PM Thinking Of Advice (0.0170s) 12/20/2019 11:05:20 PM Degaussing Advice (0.0653s) 12/20/2019 11:05:20 PM Naming All Known Planets (0.0130s) 12/20/2019 11:05:20 PM Remembering Speeds (0.0170s) 12/20/2019 11:05:20 PM Prioritizing Targets (0.0180s) 12/20/2019 11:05:20 PM Rebooting Sensor Arrays (0.0160s) 12/20/2019 11:05:20 PM Unloading Prismatic Grid (0.0170s) 12/20/2019 11:05:20 PM Thinking Of Objectives (0.0170s) 12/20/2019 11:05:20 PM Re-Aligning Objectives (0.0210s) 12/20/2019 11:05:20 PM Inhibiting Visual Scans (0.0180s) 12/20/2019 11:05:20 PM Synthesizing Vocals (0.0160s) 12/20/2019 11:05:20 PM Ventilating Scenarios (0.0170s) 12/20/2019 11:05:20 PM Decontaminating Targeting Systems (0.0170s) 12/20/2019 11:05:20 PM Ejecting Tactical Core (0.0220s) 12/20/2019 11:05:20 PM Calibrating Formations (0.0170s) 12/20/2019 11:05:20 PM Intercepting Galactic Maps (0.0260s) 12/20/2019 11:05:20 PM Sterilizing Test Chamber (0.0200s) 12/20/2019 11:05:20 PM Faction Diagnostics (0.0280s) 12/20/2019 11:05:20 PM Buffering Hackers (0.0325s) 12/20/2019 11:05:20 PM Inverting Death (0.0220s) 12/20/2019 11:05:20 PM Linear Field Variance (0.1779s) 12/20/2019 11:05:20 PM Charging Marks (0.0140s) 12/20/2019 11:05:20 PM Range Manifolds (0.0160s) 12/20/2019 11:05:20 PM Purging ROFs (0.0170s) 12/20/2019 11:05:20 PM Manipulating Speeds (0.0170s) 12/20/2019 11:05:20 PM Detecting Projectiles (0.0160s) 12/20/2019 11:05:21 PM Grouping Flow Fields (0.0523s) 12/20/2019 11:05:21 PM Modulating Flow Field Groups (0.0470s) 12/20/2019 11:05:21 PM Designing Fleets (0.0829s) 12/20/2019 11:05:21 PM Thinking Of Technologies (0.0160s) 12/20/2019 11:05:21 PM Categorizing Starboard Sensors (0.0160s) 12/20/2019 11:05:21 PM Injecting Galactic Variables (0.0271s) 12/20/2019 11:05:21 PM Discharging Colored Ions (0.0350s) 12/20/2019 11:05:21 PM Replicating Ion Colors (0.0150s) 12/20/2019 11:05:21 PM Investigating Starfields (0.2615s) 12/20/2019 11:05:22 PM Destroying Distant Planets (0.8763s) 12/20/2019 11:05:22 PM Investigating Map Signatures (0.0320s) 12/20/2019 11:05:22 PM Collating Solar Systems (0.0160s) 12/20/2019 11:05:22 PM Categorizing All Planets (0.0130s) 12/20/2019 11:05:22 PM Organizing Commands (0.0460s) 12/20/2019 11:05:22 PM Calculating Firing Cones (0.0150s) 12/20/2019 11:05:23 PM Scrapping Extra Ship Parts (0.7377s) 12/20/2019 11:05:25 PM Ensure Engines Can Take It (2.2312s) 12/20/2019 11:05:25 PM Issuing Orders (0.0100s) 12/20/2019 11:05:25 PM Augmenting Infusers (0.0210s) 12/20/2019 11:05:25 PM Infusing (0.0620s) 12/20/2019 11:05:25 PM Post-Proton Surge (0.0090s) 12/20/2019 11:05:25 PM Calibrate Weapons Arrays (0.0321s) 12/20/2019 11:05:25 PM Stimulate Modulation (0.0210s) 12/20/2019 11:05:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 11:05:26 PM Load Surrogates (1.0283s) 12/20/2019 11:05:26 PM Load Historical Documents (0.0080s) 12/20/2019 11:05:26 PM 8.5 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (0.9s) Scrapping Extra Ship Parts (0.7s) Ensure Engines Can Take It (2.2s) Load Surrogates (1.0s) 12/20/2019 11:05:33 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/20/2019 11:05:33 PM World Created, Launching Server 12/20/2019 11:05:33 PM Successfully opened host socket 12/20/2019 11:05:36 PM Start Generate Partial Map with Simple and seed 237320681 and planet count 80 and 17 factions 12/20/2019 11:05:36 PM Generate Partial Map Complete 12/20/2019 11:05:37 PM Start Generate Partial Map with Simple and seed 33789259 and planet count 80 and 17 factions 12/20/2019 11:05:37 PM Generate Partial Map Complete 12/20/2019 11:05:38 PM Start Generate Partial Map with Simple and seed 869477421 and planet count 80 and 17 factions 12/20/2019 11:05:38 PM Generate Partial Map Complete 12/20/2019 11:05:41 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/20/2019 11:05:41 PM Generate Partial Map Complete 12/20/2019 11:06:13 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/20/2019 11:06:13 PM Generate Partial Map Complete 12/20/2019 11:08:45 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:08:45 PM Generate Partial Map Complete 12/20/2019 11:09:07 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:09:08 PM Generate Partial Map Complete 12/20/2019 11:10:16 PM Start Generate FULL Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:10:17 PM Generate FULL Map Complete 12/20/2019 11:10:23 PM Steamworks client not valid! 12/20/2019 11:56:12 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/21/2019 12:22:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 5:58:16 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/21/2019 5:58:16 PM Boot up FleetOS (0.3130s) 12/21/2019 5:58:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 5:58:16 PM Check System Logs For Rogue Intelligence (0.0580s) 12/21/2019 5:58:16 PM Game Version: 1.023 12/21/2019 5:58:16 PM Eject Trash Into Hyperspace (0.3658s) 12/21/2019 5:58:16 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 5:58:17 PM Check For Extra Modules (0.1553s) 12/21/2019 5:58:17 PM Bring Cloaking Systems Online (0.0600s) 12/21/2019 5:58:17 PM Remembering Alamo (0.0431s) 12/21/2019 5:58:17 PM Generating Framerates (0.0454s) 12/21/2019 5:58:17 PM Recalculate Speed Of Light (0.0743s) 12/21/2019 5:58:17 PM Check Nearby Stellar Masses (0.0763s) 12/21/2019 5:58:17 PM No resolution change was required. 12/21/2019 5:58:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 5:58:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 5:58:17 PM Refresh Optical Lensing (0.0379s) 12/21/2019 5:58:17 PM Revise Fundamental Physical Laws (0.1479s) 12/21/2019 5:58:17 PM Boot Audio Comms (0.0180s) 12/21/2019 5:58:17 PM Establish Individual Audio Links (0.0190s) 12/21/2019 5:58:17 PM Prepare Explosions and Crackles (0.1999s) 12/21/2019 5:58:17 PM Optimize Comfort On Command Decks (0.1049s) 12/21/2019 5:58:17 PM Calculate Odds Of Success (0.0500s) 12/21/2019 5:58:18 PM Briefly Panic (0.1829s) 12/21/2019 5:58:18 PM Install Confidence Routines (0.2289s) 12/21/2019 5:58:18 PM Bring Commander Interface Online (0.1579s) 12/21/2019 5:58:18 PM Motivate All Crews (0.0344s) 12/21/2019 5:58:18 PM Externalizing Patterns (0.0246s) 12/21/2019 5:58:18 PM Disengaging Constants (0.1149s) 12/21/2019 5:58:18 PM Late Axionic Computations (0.1189s) 12/21/2019 5:58:18 PM Connecting to Fleet Command (0.0153s) 12/21/2019 5:58:18 PM Thinking Of Advice (0.0160s) 12/21/2019 5:58:19 PM Degaussing Advice (0.8565s) 12/21/2019 5:58:19 PM Naming All Known Planets (0.0320s) 12/21/2019 5:58:19 PM Remembering Speeds (0.0204s) 12/21/2019 5:58:19 PM Prioritizing Targets (0.0300s) 12/21/2019 5:58:19 PM Rebooting Sensor Arrays (0.0752s) 12/21/2019 5:58:19 PM Unloading Prismatic Grid (0.0501s) 12/21/2019 5:58:19 PM Thinking Of Objectives (0.0320s) 12/21/2019 5:58:19 PM Re-Aligning Objectives (0.0190s) 12/21/2019 5:58:19 PM Inhibiting Visual Scans (0.0380s) 12/21/2019 5:58:20 PM Synthesizing Vocals (0.2571s) 12/21/2019 5:58:20 PM Ventilating Scenarios (0.0380s) 12/21/2019 5:58:20 PM Decontaminating Targeting Systems (0.0200s) 12/21/2019 5:58:20 PM Ejecting Tactical Core (0.0320s) 12/21/2019 5:58:20 PM Calibrating Formations (0.0570s) 12/21/2019 5:58:20 PM Intercepting Galactic Maps (0.0270s) 12/21/2019 5:58:20 PM Sterilizing Test Chamber (0.0190s) 12/21/2019 5:58:20 PM Faction Diagnostics (0.0250s) 12/21/2019 5:58:20 PM Buffering Hackers (0.0260s) 12/21/2019 5:58:20 PM Inverting Death (0.0210s) 12/21/2019 5:58:20 PM Linear Field Variance (0.1134s) 12/21/2019 5:58:20 PM Charging Marks (0.0180s) 12/21/2019 5:58:20 PM Range Manifolds (0.0170s) 12/21/2019 5:58:20 PM Purging ROFs (0.0160s) 12/21/2019 5:58:20 PM Manipulating Speeds (0.0190s) 12/21/2019 5:58:20 PM Detecting Projectiles (0.0150s) 12/21/2019 5:58:20 PM Grouping Flow Fields (0.0180s) 12/21/2019 5:58:20 PM Modulating Flow Field Groups (0.0250s) 12/21/2019 5:58:20 PM Designing Fleets (0.0580s) 12/21/2019 5:58:20 PM Thinking Of Technologies (0.0230s) 12/21/2019 5:58:20 PM Categorizing Starboard Sensors (0.0140s) 12/21/2019 5:58:20 PM Injecting Galactic Variables (0.0250s) 12/21/2019 5:58:20 PM Discharging Colored Ions (0.0330s) 12/21/2019 5:58:20 PM Replicating Ion Colors (0.0140s) 12/21/2019 5:58:21 PM Investigating Starfields (0.2508s) 12/21/2019 5:58:21 PM Resizing Distant Planets (0.8144s) 12/21/2019 5:58:22 PM Investigating Map Signatures (0.0490s) 12/21/2019 5:58:22 PM Collating Solar Systems (0.0182s) 12/21/2019 5:58:22 PM Categorizing All Planets (0.0110s) 12/21/2019 5:58:22 PM Organizing Commands (0.0260s) 12/21/2019 5:58:22 PM Calculating Firing Cones (0.0090s) 12/21/2019 5:58:22 PM Fumbling With Ship Parts (0.6536s) 12/21/2019 5:58:24 PM Notify Next Of Kin (1.9325s) 12/21/2019 5:58:24 PM Issuing Orders (0.0901s) 12/21/2019 5:58:24 PM Augmenting Infusers (0.0330s) 12/21/2019 5:58:24 PM Infusing (0.0889s) 12/21/2019 5:58:24 PM Post-Proton Surge (0.0095s) 12/21/2019 5:58:24 PM Calibrate Weapons Arrays (0.0285s) 12/21/2019 5:58:24 PM Stimulate Modulation (0.0210s) 12/21/2019 5:58:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 5:58:25 PM Load Surrogates (1.0558s) 12/21/2019 5:58:25 PM Load Historical Documents (0.0150s) 12/21/2019 5:58:26 PM 9.9 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.4s) Degaussing Advice (0.9s) Synthesizing Vocals (0.3s) Investigating Starfields (0.3s) Resizing Distant Planets (0.8s) Fumbling With Ship Parts (0.7s) Notify Next Of Kin (1.9s) Load Surrogates (1.1s) 12/21/2019 5:58:34 PM Successfully opened host socket 12/21/2019 6:08:14 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/21/2019 6:27:04 PM Steamworks client not valid! 12/21/2019 6:28:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 7:20:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/21/2019 7:20:20 PM Boot up FleetOS (0.5183s) 12/21/2019 7:20:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 7:20:20 PM Check System Logs For Rogue Intelligence (0.0560s) 12/21/2019 7:20:20 PM Game Version: 1.023 12/21/2019 7:20:20 PM Eject Trash Into Hyperspace (0.2333s) 12/21/2019 7:20:20 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 7:20:20 PM Check For Extra Modules (0.0170s) 12/21/2019 7:20:20 PM Bring Cloaking Systems Online (0.0571s) 12/21/2019 7:20:20 PM Remembering Alamo (0.1451s) 12/21/2019 7:20:20 PM Generating Framerates (0.0315s) 12/21/2019 7:20:20 PM Recalculate Speed Of Light (0.0561s) 12/21/2019 7:20:20 PM Check Nearby Stellar Masses (0.0708s) 12/21/2019 7:20:20 PM No resolution change was required. 12/21/2019 7:20:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 7:20:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 7:20:21 PM Refresh Optical Lensing (0.0485s) 12/21/2019 7:20:21 PM Revise Fundamental Physical Laws (0.1820s) 12/21/2019 7:20:21 PM Boot Audio Comms (0.0704s) 12/21/2019 7:20:21 PM Establish Individual Audio Links (0.0722s) 12/21/2019 7:20:21 PM Prepare Explosions and Crackles (0.6472s) 12/21/2019 7:20:23 PM Optimize Comfort On Command Decks (1.3738s) 12/21/2019 7:20:23 PM Calculate Odds Of Success (0.1579s) 12/21/2019 7:20:31 PM Briefly Panic (7.9396s) 12/21/2019 7:20:31 PM Install Confidence Routines (0.3202s) 12/21/2019 7:20:32 PM Bring Commander Interface Online (0.2575s) 12/21/2019 7:20:32 PM Motivate All Crews (0.0919s) 12/21/2019 7:20:32 PM Externalizing Patterns (0.0321s) 12/21/2019 7:20:32 PM Disengaging Constants (0.3193s) 12/21/2019 7:20:32 PM Late Axionic Computations (0.4554s) 12/21/2019 7:20:33 PM Connecting to Fleet Command (0.0530s) 12/21/2019 7:20:33 PM Thinking Of Advice (0.0380s) 12/21/2019 7:20:33 PM Degaussing Advice (0.1826s) 12/21/2019 7:20:33 PM Naming All Known Planets (0.0411s) 12/21/2019 7:20:33 PM Remembering Speeds (0.0246s) 12/21/2019 7:20:33 PM Prioritizing Targets (0.0283s) 12/21/2019 7:20:33 PM Rebooting Sensor Arrays (0.0650s) 12/21/2019 7:20:33 PM Unloading Prismatic Grid (0.0564s) 12/21/2019 7:20:33 PM Thinking Of Objectives (0.0400s) 12/21/2019 7:20:33 PM Re-Aligning Objectives (0.0713s) 12/21/2019 7:20:33 PM Inhibiting Visual Scans (0.1419s) 12/21/2019 7:20:33 PM Synthesizing Vocals (0.0355s) 12/21/2019 7:20:33 PM Ventilating Scenarios (0.0240s) 12/21/2019 7:20:33 PM Decontaminating Targeting Systems (0.0272s) 12/21/2019 7:20:33 PM Ejecting Tactical Core (0.0200s) 12/21/2019 7:20:33 PM Calibrating Formations (0.0160s) 12/21/2019 7:20:33 PM Intercepting Galactic Maps (0.0304s) 12/21/2019 7:20:33 PM Sterilizing Test Chamber (0.0300s) 12/21/2019 7:20:33 PM Faction Diagnostics (0.0519s) 12/21/2019 7:20:34 PM Buffering Hackers (0.0882s) 12/21/2019 7:20:34 PM Inverting Death (0.0625s) 12/21/2019 7:20:34 PM Linear Field Variance (0.1905s) 12/21/2019 7:20:34 PM Charging Marks (0.0423s) 12/21/2019 7:20:34 PM Range Manifolds (0.0151s) 12/21/2019 7:20:34 PM Purging ROFs (0.0630s) 12/21/2019 7:20:34 PM Manipulating Speeds (0.0390s) 12/21/2019 7:20:34 PM Detecting Projectiles (0.0300s) 12/21/2019 7:20:34 PM Grouping Flow Fields (0.0401s) 12/21/2019 7:20:34 PM Modulating Flow Field Groups (0.0801s) 12/21/2019 7:20:34 PM Designing Fleets (0.2365s) 12/21/2019 7:20:34 PM Thinking Of Technologies (0.0612s) 12/21/2019 7:20:34 PM Categorizing Starboard Sensors (0.0407s) 12/21/2019 7:20:35 PM Injecting Galactic Variables (0.1040s) 12/21/2019 7:20:35 PM Discharging Colored Ions (0.1212s) 12/21/2019 7:20:35 PM Replicating Ion Colors (0.0270s) 12/21/2019 7:20:38 PM Investigating Starfields (3.2260s) 12/21/2019 7:20:50 PM Screening Distant Planets (12.3953s) 12/21/2019 7:20:50 PM Investigating Map Signatures (0.1022s) 12/21/2019 7:20:50 PM Collating Solar Systems (0.0404s) 12/21/2019 7:20:50 PM Categorizing All Planets (0.0190s) 12/21/2019 7:20:51 PM Organizing Commands (0.0639s) 12/21/2019 7:20:51 PM Calculating Firing Cones (0.0220s) 12/21/2019 7:20:56 PM Breaking In New Ship Parts (5.8951s) 12/21/2019 7:21:31 PM Feeding Random Generator Monkeys (34.4602s) 12/21/2019 7:21:31 PM Issuing Orders (0.0504s) 12/21/2019 7:21:31 PM Augmenting Infusers (0.0500s) 12/21/2019 7:21:31 PM Infusing (0.2343s) 12/21/2019 7:21:31 PM Post-Proton Surge (0.0320s) 12/21/2019 7:21:31 PM Calibrate Weapons Arrays (0.1123s) 12/21/2019 7:21:31 PM Stimulate Modulation (0.0710s) 12/21/2019 7:21:32 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 7:21:33 PM Load Surrogates (1.8109s) 12/21/2019 7:21:33 PM Load Historical Documents (0.0509s) 12/21/2019 7:21:33 PM 74.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.2s) Screening Distant Planets (12.4s) Breaking In New Ship Parts (5.9s) Feeding Random Generator Monkeys (34.5s) Load Surrogates (1.8s) 12/21/2019 7:21:39 PM Successfully opened host socket 12/21/2019 7:41:33 PM Steamworks client not valid! 12/21/2019 8:02:20 PM Steamworks client not valid! 12/21/2019 8:44:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 7:05:11 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/22/2019 7:05:11 PM Boot up FleetOS (0.7116s) 12/22/2019 7:05:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 7:05:11 PM Check System Logs For Rogue Intelligence (0.0679s) 12/22/2019 7:05:12 PM Game Version: 1.023 12/22/2019 7:05:12 PM Eject Trash Into Hyperspace (0.3807s) 12/22/2019 7:05:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 7:05:12 PM Check For Extra Modules (0.0210s) 12/22/2019 7:05:12 PM Bring Cloaking Systems Online (0.0472s) 12/22/2019 7:05:12 PM Remembering Alamo (0.1416s) 12/22/2019 7:05:12 PM Generating Framerates (0.0479s) 12/22/2019 7:05:12 PM Recalculate Speed Of Light (0.0585s) 12/22/2019 7:05:12 PM Check Nearby Stellar Masses (0.1065s) 12/22/2019 7:05:12 PM No resolution change was required. 12/22/2019 7:05:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 7:05:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 7:05:12 PM Refresh Optical Lensing (0.0448s) 12/22/2019 7:05:12 PM Revise Fundamental Physical Laws (0.1735s) 12/22/2019 7:05:12 PM Boot Audio Comms (0.0321s) 12/22/2019 7:05:12 PM Establish Individual Audio Links (0.0352s) 12/22/2019 7:05:13 PM Prepare Explosions and Crackles (0.8708s) 12/22/2019 7:05:15 PM Optimize Comfort On Command Decks (1.4067s) 12/22/2019 7:05:15 PM Calculate Odds Of Success (0.0757s) 12/22/2019 7:05:23 PM Briefly Panic (7.9258s) 12/22/2019 7:05:23 PM Install Confidence Routines (0.2754s) 12/22/2019 7:05:23 PM Bring Commander Interface Online (0.2880s) 12/22/2019 7:05:23 PM Motivate All Crews (0.0848s) 12/22/2019 7:05:23 PM Externalizing Patterns (0.0267s) 12/22/2019 7:05:24 PM Disengaging Constants (0.3171s) 12/22/2019 7:05:24 PM Late Axionic Computations (0.5284s) 12/22/2019 7:05:24 PM Connecting to Fleet Command (0.0483s) 12/22/2019 7:05:24 PM Thinking Of Advice (0.0619s) 12/22/2019 7:05:24 PM Degaussing Advice (0.2736s) 12/22/2019 7:05:25 PM Naming All Known Planets (0.0569s) 12/22/2019 7:05:25 PM Remembering Speeds (0.0601s) 12/22/2019 7:05:25 PM Prioritizing Targets (0.0755s) 12/22/2019 7:05:25 PM Rebooting Sensor Arrays (0.0430s) 12/22/2019 7:05:25 PM Unloading Prismatic Grid (0.0444s) 12/22/2019 7:05:25 PM Thinking Of Objectives (0.0240s) 12/22/2019 7:05:25 PM Re-Aligning Objectives (0.0259s) 12/22/2019 7:05:25 PM Inhibiting Visual Scans (0.0864s) 12/22/2019 7:05:25 PM Synthesizing Vocals (0.0502s) 12/22/2019 7:05:25 PM Ventilating Scenarios (0.0349s) 12/22/2019 7:05:25 PM Decontaminating Targeting Systems (0.0320s) 12/22/2019 7:05:25 PM Ejecting Tactical Core (0.0312s) 12/22/2019 7:05:25 PM Calibrating Formations (0.0230s) 12/22/2019 7:05:25 PM Intercepting Galactic Maps (0.0347s) 12/22/2019 7:05:25 PM Sterilizing Test Chamber (0.0283s) 12/22/2019 7:05:25 PM Faction Diagnostics (0.0565s) 12/22/2019 7:05:25 PM Buffering Hackers (0.0604s) 12/22/2019 7:05:25 PM Inverting Death (0.0659s) 12/22/2019 7:05:25 PM Linear Field Variance (0.1836s) 12/22/2019 7:05:26 PM Charging Marks (0.0374s) 12/22/2019 7:05:26 PM Range Manifolds (0.0420s) 12/22/2019 7:05:26 PM Purging ROFs (0.0364s) 12/22/2019 7:05:26 PM Manipulating Speeds (0.0200s) 12/22/2019 7:05:26 PM Detecting Projectiles (0.0190s) 12/22/2019 7:05:26 PM Grouping Flow Fields (0.0235s) 12/22/2019 7:05:26 PM Modulating Flow Field Groups (0.0389s) 12/22/2019 7:05:26 PM Designing Fleets (0.2050s) 12/22/2019 7:05:26 PM Thinking Of Technologies (0.0358s) 12/22/2019 7:05:26 PM Categorizing Starboard Sensors (0.0405s) 12/22/2019 7:05:26 PM Injecting Galactic Variables (0.0608s) 12/22/2019 7:05:26 PM Discharging Colored Ions (0.0618s) 12/22/2019 7:05:26 PM Replicating Ion Colors (0.0342s) 12/22/2019 7:05:30 PM Investigating Starfields (3.4114s) 12/22/2019 7:05:42 PM Verifying Distant Planets (12.4881s) 12/22/2019 7:05:42 PM Investigating Map Signatures (0.1042s) 12/22/2019 7:05:42 PM Collating Solar Systems (0.0450s) 12/22/2019 7:05:42 PM Categorizing All Planets (0.0200s) 12/22/2019 7:05:42 PM Organizing Commands (0.0571s) 12/22/2019 7:05:42 PM Calculating Firing Cones (0.0190s) 12/22/2019 7:05:48 PM Holding Ship Parts For Comfort (6.1361s) 12/22/2019 7:06:23 PM Rewire Lower Decks (34.3103s) 12/22/2019 7:06:23 PM Issuing Orders (0.0517s) 12/22/2019 7:06:23 PM Augmenting Infusers (0.0300s) 12/22/2019 7:06:23 PM Infusing (0.2220s) 12/22/2019 7:06:23 PM Post-Proton Surge (0.0310s) 12/22/2019 7:06:23 PM Calibrate Weapons Arrays (0.0790s) 12/22/2019 7:06:23 PM Stimulate Modulation (0.0971s) 12/22/2019 7:06:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 7:06:25 PM Load Surrogates (1.8002s) 12/22/2019 7:06:25 PM Load Historical Documents (0.0331s) 12/22/2019 7:06:25 PM 74.7 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Investigating Starfields (3.4s) Verifying Distant Planets (12.5s) Holding Ship Parts For Comfort (6.1s) Rewire Lower Decks (34.3s) Load Surrogates (1.8s) 12/22/2019 7:08:04 PM Successfully opened host socket 12/22/2019 7:09:10 PM Steamworks client not valid! 12/22/2019 8:08:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 8:08:23 PM Successfully opened host socket 12/22/2019 8:08:23 PM OnLoad: Fixed positions of 0 ship(s), 76 shot(s), 0 other/wormhole(s). 12/22/2019 8:50:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 8:00:34 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 8:00:34 PM Boot up FleetOS (0.6579s) 12/23/2019 8:00:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 8:00:34 PM Check System Logs For Rogue Intelligence (0.0621s) 12/23/2019 8:00:35 PM Game Version: 1.024 12/23/2019 8:00:35 PM Eject Trash Into Hyperspace (0.3950s) 12/23/2019 8:00:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 8:00:35 PM Check For Extra Modules (0.0270s) 12/23/2019 8:00:35 PM Bring Cloaking Systems Online (0.0471s) 12/23/2019 8:00:35 PM Remembering Alamo (0.1460s) 12/23/2019 8:00:35 PM Generating Framerates (0.0671s) 12/23/2019 8:00:35 PM Recalculate Speed Of Light (0.0940s) 12/23/2019 8:00:35 PM Check Nearby Stellar Masses (0.0679s) 12/23/2019 8:00:35 PM No resolution change was required. 12/23/2019 8:00:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 8:00:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 8:00:35 PM Refresh Optical Lensing (0.0350s) 12/23/2019 8:00:35 PM Revise Fundamental Physical Laws (0.1249s) 12/23/2019 8:00:35 PM Boot Audio Comms (0.0225s) 12/23/2019 8:00:35 PM Establish Individual Audio Links (0.0334s) 12/23/2019 8:00:36 PM Prepare Explosions and Crackles (0.7984s) 12/23/2019 8:00:38 PM Optimize Comfort On Command Decks (1.5117s) 12/23/2019 8:00:38 PM Calculate Odds Of Success (0.0736s) 12/23/2019 8:00:46 PM Briefly Panic (7.9001s) 12/23/2019 8:00:46 PM Install Confidence Routines (0.2843s) 12/23/2019 8:00:46 PM Bring Commander Interface Online (0.2260s) 12/23/2019 8:00:46 PM Motivate All Crews (0.0765s) 12/23/2019 8:00:46 PM Externalizing Patterns (0.0453s) 12/23/2019 8:00:46 PM Disengaging Constants (0.2102s) 12/23/2019 8:00:47 PM Late Axionic Computations (0.4950s) 12/23/2019 8:00:47 PM Connecting to Fleet Command (0.0659s) 12/23/2019 8:00:47 PM Thinking Of Advice (0.0607s) 12/23/2019 8:00:47 PM Degaussing Advice (0.2375s) 12/23/2019 8:00:47 PM Naming All Known Planets (0.0411s) 12/23/2019 8:00:47 PM Remembering Speeds (0.0288s) 12/23/2019 8:00:47 PM Prioritizing Targets (0.0527s) 12/23/2019 8:00:47 PM Rebooting Sensor Arrays (0.0446s) 12/23/2019 8:00:47 PM Unloading Prismatic Grid (0.0565s) 12/23/2019 8:00:47 PM Thinking Of Objectives (0.0260s) 12/23/2019 8:00:47 PM Re-Aligning Objectives (0.0290s) 12/23/2019 8:00:48 PM Inhibiting Visual Scans (0.0390s) 12/23/2019 8:00:48 PM Synthesizing Vocals (0.0258s) 12/23/2019 8:00:48 PM Ventilating Scenarios (0.0201s) 12/23/2019 8:00:48 PM Decontaminating Targeting Systems (0.0210s) 12/23/2019 8:00:48 PM Ejecting Tactical Core (0.0200s) 12/23/2019 8:00:48 PM Calibrating Formations (0.0130s) 12/23/2019 8:00:48 PM Intercepting Galactic Maps (0.0289s) 12/23/2019 8:00:48 PM Sterilizing Test Chamber (0.0221s) 12/23/2019 8:00:48 PM Faction Diagnostics (0.0465s) 12/23/2019 8:00:48 PM Buffering Hackers (0.1179s) 12/23/2019 8:00:48 PM Inverting Death (0.0742s) 12/23/2019 8:00:48 PM Linear Field Variance (0.1679s) 12/23/2019 8:00:48 PM Charging Marks (0.0300s) 12/23/2019 8:00:48 PM Range Manifolds (0.0301s) 12/23/2019 8:00:48 PM Purging ROFs (0.0462s) 12/23/2019 8:00:48 PM Manipulating Speeds (0.0300s) 12/23/2019 8:00:48 PM Detecting Projectiles (0.0200s) 12/23/2019 8:00:48 PM Grouping Flow Fields (0.0289s) 12/23/2019 8:00:48 PM Modulating Flow Field Groups (0.0300s) 12/23/2019 8:00:48 PM Designing Fleets (0.1680s) 12/23/2019 8:00:49 PM Thinking Of Technologies (0.0345s) 12/23/2019 8:00:49 PM Categorizing Starboard Sensors (0.0423s) 12/23/2019 8:00:49 PM Injecting Galactic Variables (0.0635s) 12/23/2019 8:00:49 PM Discharging Colored Ions (0.0718s) 12/23/2019 8:00:49 PM Replicating Ion Colors (0.0309s) 12/23/2019 8:00:52 PM Investigating Starfields (3.3357s) 12/23/2019 8:01:05 PM Resizing Distant Planets (12.6662s) 12/23/2019 8:01:05 PM Investigating Map Signatures (0.1291s) 12/23/2019 8:01:05 PM Collating Solar Systems (0.0517s) 12/23/2019 8:01:05 PM Categorizing All Planets (0.0180s) 12/23/2019 8:01:05 PM Organizing Commands (0.0571s) 12/23/2019 8:01:05 PM Calculating Firing Cones (0.0198s) 12/23/2019 8:01:11 PM Offending Sentient Ship Parts (5.8721s) 12/23/2019 8:01:45 PM Compensate for Neutrino Variance (34.3100s) 12/23/2019 8:01:45 PM Issuing Orders (0.0340s) 12/23/2019 8:01:45 PM Augmenting Infusers (0.0509s) 12/23/2019 8:01:45 PM Infusing (0.1642s) 12/23/2019 8:01:45 PM Post-Proton Surge (0.0170s) 12/23/2019 8:01:45 PM Calibrate Weapons Arrays (0.0330s) 12/23/2019 8:01:46 PM Stimulate Modulation (0.0392s) 12/23/2019 8:01:46 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 8:01:47 PM Load Surrogates (1.7778s) 12/23/2019 8:01:47 PM Load Historical Documents (0.0160s) 12/23/2019 8:01:47 PM 73.9 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.3s) Resizing Distant Planets (12.7s) Offending Sentient Ship Parts (5.9s) Compensate for Neutrino Variance (34.3s) Load Surrogates (1.8s) 12/23/2019 8:01:57 PM Successfully opened host socket 12/23/2019 8:04:39 PM Steamworks client not valid! 12/23/2019 8:40:31 PM Steamworks client not valid! 12/23/2019 9:31:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:38:25 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 9:38:25 PM Boot up FleetOS (0.3331s) 12/23/2019 9:38:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 9:38:25 PM Check System Logs For Rogue Intelligence (0.0400s) 12/23/2019 9:38:26 PM Game Version: 1.024 12/23/2019 9:38:26 PM Eject Trash Into Hyperspace (0.0809s) 12/23/2019 9:38:26 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 9:38:26 PM Check For Extra Modules (0.0250s) 12/23/2019 9:38:26 PM Bring Cloaking Systems Online (0.0230s) 12/23/2019 9:38:26 PM Remembering Alamo (0.0220s) 12/23/2019 9:38:26 PM Generating Framerates (0.0100s) 12/23/2019 9:38:26 PM Recalculate Speed Of Light (0.0200s) 12/23/2019 9:38:26 PM Check Nearby Stellar Masses (0.0452s) 12/23/2019 9:38:26 PM No resolution change was required. 12/23/2019 9:38:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 9:38:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 9:38:26 PM Refresh Optical Lensing (0.0460s) 12/23/2019 9:38:26 PM Revise Fundamental Physical Laws (0.0260s) 12/23/2019 9:38:26 PM Boot Audio Comms (0.0140s) 12/23/2019 9:38:26 PM Establish Individual Audio Links (0.0170s) 12/23/2019 9:38:26 PM Prepare Explosions and Crackles (0.2019s) 12/23/2019 9:38:26 PM Optimize Comfort On Command Decks (0.1019s) 12/23/2019 9:38:26 PM Calculate Odds Of Success (0.0500s) 12/23/2019 9:38:26 PM Briefly Panic (0.2059s) 12/23/2019 9:38:27 PM Install Confidence Routines (0.2449s) 12/23/2019 9:38:27 PM Bring Commander Interface Online (0.1161s) 12/23/2019 9:38:27 PM Motivate All Crews (0.0548s) 12/23/2019 9:38:27 PM Externalizing Patterns (0.0160s) 12/23/2019 9:38:27 PM Disengaging Constants (0.0490s) 12/23/2019 9:38:27 PM Late Axionic Computations (0.0790s) 12/23/2019 9:38:27 PM Connecting to Fleet Command (0.0145s) 12/23/2019 9:38:27 PM Thinking Of Advice (0.0140s) 12/23/2019 9:38:27 PM Degaussing Advice (0.0140s) 12/23/2019 9:38:27 PM Naming All Known Planets (0.0120s) 12/23/2019 9:38:27 PM Remembering Speeds (0.0120s) 12/23/2019 9:38:27 PM Prioritizing Targets (0.0110s) 12/23/2019 9:38:27 PM Rebooting Sensor Arrays (0.0110s) 12/23/2019 9:38:27 PM Unloading Prismatic Grid (0.0110s) 12/23/2019 9:38:27 PM Thinking Of Objectives (0.0120s) 12/23/2019 9:38:27 PM Re-Aligning Objectives (0.0110s) 12/23/2019 9:38:27 PM Inhibiting Visual Scans (0.0140s) 12/23/2019 9:38:27 PM Synthesizing Vocals (0.0140s) 12/23/2019 9:38:27 PM Ventilating Scenarios (0.0180s) 12/23/2019 9:38:27 PM Decontaminating Targeting Systems (0.0140s) 12/23/2019 9:38:27 PM Ejecting Tactical Core (0.0150s) 12/23/2019 9:38:27 PM Calibrating Formations (0.0120s) 12/23/2019 9:38:27 PM Intercepting Galactic Maps (0.0130s) 12/23/2019 9:38:27 PM Sterilizing Test Chamber (0.0140s) 12/23/2019 9:38:27 PM Faction Diagnostics (0.0160s) 12/23/2019 9:38:27 PM Buffering Hackers (0.0190s) 12/23/2019 9:38:27 PM Inverting Death (0.0110s) 12/23/2019 9:38:27 PM Linear Field Variance (0.0702s) 12/23/2019 9:38:27 PM Charging Marks (0.0120s) 12/23/2019 9:38:27 PM Range Manifolds (0.0130s) 12/23/2019 9:38:27 PM Purging ROFs (0.0120s) 12/23/2019 9:38:27 PM Manipulating Speeds (0.0160s) 12/23/2019 9:38:27 PM Detecting Projectiles (0.0160s) 12/23/2019 9:38:27 PM Grouping Flow Fields (0.0170s) 12/23/2019 9:38:27 PM Modulating Flow Field Groups (0.0210s) 12/23/2019 9:38:27 PM Designing Fleets (0.0170s) 12/23/2019 9:38:27 PM Thinking Of Technologies (0.0130s) 12/23/2019 9:38:27 PM Categorizing Starboard Sensors (0.0100s) 12/23/2019 9:38:27 PM Injecting Galactic Variables (0.0150s) 12/23/2019 9:38:27 PM Discharging Colored Ions (0.0290s) 12/23/2019 9:38:27 PM Replicating Ion Colors (0.0100s) 12/23/2019 9:38:28 PM Investigating Starfields (0.2455s) 12/23/2019 9:38:29 PM Combing Distant Planets (0.8995s) 12/23/2019 9:38:29 PM Investigating Map Signatures (0.0213s) 12/23/2019 9:38:29 PM Collating Solar Systems (0.0130s) 12/23/2019 9:38:29 PM Categorizing All Planets (0.0100s) 12/23/2019 9:38:29 PM Organizing Commands (0.0210s) 12/23/2019 9:38:29 PM Calculating Firing Cones (0.0090s) 12/23/2019 9:38:29 PM Discontinue Your Favorite Ship Parts (0.5387s) 12/23/2019 9:38:31 PM Toy With Natives On Nearby Planet (2.2331s) 12/23/2019 9:38:32 PM Issuing Orders (0.0110s) 12/23/2019 9:38:32 PM Augmenting Infusers (0.0120s) 12/23/2019 9:38:32 PM Infusing (0.0380s) 12/23/2019 9:38:32 PM Post-Proton Surge (0.0090s) 12/23/2019 9:38:32 PM Calibrate Weapons Arrays (0.0250s) 12/23/2019 9:38:32 PM Stimulate Modulation (0.0220s) 12/23/2019 9:38:32 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 9:38:33 PM Load Surrogates (0.9591s) 12/23/2019 9:38:33 PM Load Historical Documents (0.0087s) 12/23/2019 9:38:33 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.9s) Discontinue Your Favorite Ship Parts (0.5s) Toy With Natives On Nearby Planet (2.2s) Load Surrogates (1.0s) 12/23/2019 9:38:35 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/23/2019 9:38:35 PM World Created, Launching Server 12/23/2019 9:38:35 PM Successfully opened host socket 12/23/2019 9:38:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:38:43 PM Successfully opened host socket 12/23/2019 9:38:59 PM Steamworks client not valid! 12/23/2019 9:41:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:41:05 PM Successfully opened host socket 12/23/2019 9:41:05 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s). 12/23/2019 9:41:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:41:22 PM Successfully opened host socket 12/23/2019 9:41:22 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s). 12/23/2019 9:42:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:44:35 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 9:44:35 PM Boot up FleetOS (0.3058s) 12/23/2019 9:44:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 9:44:35 PM Check System Logs For Rogue Intelligence (0.0370s) 12/23/2019 9:44:35 PM Game Version: 1.024 12/23/2019 9:44:35 PM Eject Trash Into Hyperspace (0.0770s) 12/23/2019 9:44:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 9:44:35 PM Check For Extra Modules (0.0160s) 12/23/2019 9:44:35 PM Bring Cloaking Systems Online (0.0200s) 12/23/2019 9:44:35 PM Remembering Alamo (0.0240s) 12/23/2019 9:44:35 PM Generating Framerates (0.0090s) 12/23/2019 9:44:35 PM Recalculate Speed Of Light (0.0250s) 12/23/2019 9:44:35 PM Check Nearby Stellar Masses (0.0246s) 12/23/2019 9:44:35 PM No resolution change was required. 12/23/2019 9:44:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 9:44:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 9:44:35 PM Refresh Optical Lensing (0.0320s) 12/23/2019 9:44:35 PM Revise Fundamental Physical Laws (0.0210s) 12/23/2019 9:44:35 PM Boot Audio Comms (0.0140s) 12/23/2019 9:44:35 PM Establish Individual Audio Links (0.0150s) 12/23/2019 9:44:35 PM Prepare Explosions and Crackles (0.2029s) 12/23/2019 9:44:35 PM Optimize Comfort On Command Decks (0.0849s) 12/23/2019 9:44:35 PM Calculate Odds Of Success (0.0490s) 12/23/2019 9:44:35 PM Briefly Panic (0.1749s) 12/23/2019 9:44:36 PM Install Confidence Routines (0.1959s) 12/23/2019 9:44:36 PM Bring Commander Interface Online (0.1789s) 12/23/2019 9:44:36 PM Motivate All Crews (0.0489s) 12/23/2019 9:44:36 PM Externalizing Patterns (0.0190s) 12/23/2019 9:44:36 PM Disengaging Constants (0.0380s) 12/23/2019 9:44:36 PM Late Axionic Computations (0.0570s) 12/23/2019 9:44:36 PM Connecting to Fleet Command (0.0100s) 12/23/2019 9:44:36 PM Thinking Of Advice (0.0130s) 12/23/2019 9:44:36 PM Degaussing Advice (0.0160s) 12/23/2019 9:44:36 PM Naming All Known Planets (0.0120s) 12/23/2019 9:44:36 PM Remembering Speeds (0.0130s) 12/23/2019 9:44:36 PM Prioritizing Targets (0.0120s) 12/23/2019 9:44:36 PM Rebooting Sensor Arrays (0.0120s) 12/23/2019 9:44:36 PM Unloading Prismatic Grid (0.0130s) 12/23/2019 9:44:36 PM Thinking Of Objectives (0.0130s) 12/23/2019 9:44:36 PM Re-Aligning Objectives (0.0110s) 12/23/2019 9:44:36 PM Inhibiting Visual Scans (0.0150s) 12/23/2019 9:44:36 PM Synthesizing Vocals (0.0130s) 12/23/2019 9:44:36 PM Ventilating Scenarios (0.0150s) 12/23/2019 9:44:36 PM Decontaminating Targeting Systems (0.0120s) 12/23/2019 9:44:36 PM Ejecting Tactical Core (0.0120s) 12/23/2019 9:44:36 PM Calibrating Formations (0.0130s) 12/23/2019 9:44:36 PM Intercepting Galactic Maps (0.0140s) 12/23/2019 9:44:36 PM Sterilizing Test Chamber (0.0150s) 12/23/2019 9:44:36 PM Faction Diagnostics (0.0180s) 12/23/2019 9:44:36 PM Buffering Hackers (0.0180s) 12/23/2019 9:44:36 PM Inverting Death (0.0130s) 12/23/2019 9:44:36 PM Linear Field Variance (0.0710s) 12/23/2019 9:44:36 PM Charging Marks (0.0100s) 12/23/2019 9:44:36 PM Range Manifolds (0.0130s) 12/23/2019 9:44:36 PM Purging ROFs (0.0120s) 12/23/2019 9:44:36 PM Manipulating Speeds (0.0140s) 12/23/2019 9:44:36 PM Detecting Projectiles (0.0120s) 12/23/2019 9:44:36 PM Grouping Flow Fields (0.0140s) 12/23/2019 9:44:36 PM Modulating Flow Field Groups (0.0170s) 12/23/2019 9:44:36 PM Designing Fleets (0.0200s) 12/23/2019 9:44:36 PM Thinking Of Technologies (0.0140s) 12/23/2019 9:44:36 PM Categorizing Starboard Sensors (0.0120s) 12/23/2019 9:44:36 PM Injecting Galactic Variables (0.0160s) 12/23/2019 9:44:36 PM Discharging Colored Ions (0.0310s) 12/23/2019 9:44:36 PM Replicating Ion Colors (0.0100s) 12/23/2019 9:44:37 PM Investigating Starfields (0.2346s) 12/23/2019 9:44:38 PM Fondly Remembering Distant Planets (0.8185s) 12/23/2019 9:44:38 PM Investigating Map Signatures (0.0190s) 12/23/2019 9:44:38 PM Collating Solar Systems (0.0110s) 12/23/2019 9:44:38 PM Categorizing All Planets (0.0120s) 12/23/2019 9:44:38 PM Organizing Commands (0.0220s) 12/23/2019 9:44:38 PM Calculating Firing Cones (0.0090s) 12/23/2019 9:44:38 PM Jailbreaking Favorite Ship Parts (0.5086s) 12/23/2019 9:44:40 PM Investigate Tachyons (2.1440s) 12/23/2019 9:44:40 PM Issuing Orders (0.0100s) 12/23/2019 9:44:40 PM Augmenting Infusers (0.0110s) 12/23/2019 9:44:40 PM Infusing (0.0220s) 12/23/2019 9:44:40 PM Post-Proton Surge (0.0090s) 12/23/2019 9:44:40 PM Calibrate Weapons Arrays (0.0270s) 12/23/2019 9:44:40 PM Stimulate Modulation (0.0210s) 12/23/2019 9:44:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 9:44:41 PM Load Surrogates (0.9466s) 12/23/2019 9:44:41 PM Load Historical Documents (0.0170s) 12/23/2019 9:44:41 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.8s) Jailbreaking Favorite Ship Parts (0.5s) Investigate Tachyons (2.1s) Load Surrogates (0.9s) 12/23/2019 9:44:53 PM Successfully opened host socket 12/23/2019 9:45:06 PM Steamworks client not valid! 12/23/2019 9:45:06 PM Steamworks client not valid! 12/23/2019 10:16:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/24/2019 4:36:29 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/24/2019 4:36:29 PM Boot up FleetOS (1.0078s) 12/24/2019 4:36:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/24/2019 4:36:29 PM Check System Logs For Rogue Intelligence (0.0730s) 12/24/2019 4:36:30 PM Game Version: 1.024 12/24/2019 4:36:30 PM Eject Trash Into Hyperspace (0.5096s) 12/24/2019 4:36:30 PM Expansions: The Spire Rises (NOT INSTALLED) 12/24/2019 4:36:30 PM Check For Extra Modules (0.0370s) 12/24/2019 4:36:30 PM Bring Cloaking Systems Online (0.0540s) 12/24/2019 4:36:30 PM Remembering Alamo (0.1190s) 12/24/2019 4:36:30 PM Generating Framerates (0.0351s) 12/24/2019 4:36:30 PM Recalculate Speed Of Light (0.0610s) 12/24/2019 4:36:30 PM Check Nearby Stellar Masses (0.0416s) 12/24/2019 4:36:30 PM No resolution change was required. 12/24/2019 4:36:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/24/2019 4:36:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/24/2019 4:36:30 PM Refresh Optical Lensing (0.0360s) 12/24/2019 4:36:30 PM Revise Fundamental Physical Laws (0.2531s) 12/24/2019 4:36:30 PM Boot Audio Comms (0.0762s) 12/24/2019 4:36:30 PM Establish Individual Audio Links (0.0435s) 12/24/2019 4:36:31 PM Prepare Explosions and Crackles (0.7175s) 12/24/2019 4:36:33 PM Optimize Comfort On Command Decks (1.4847s) 12/24/2019 4:36:33 PM Calculate Odds Of Success (0.0721s) 12/24/2019 4:36:41 PM Briefly Panic (8.1345s) 12/24/2019 4:36:41 PM Install Confidence Routines (0.2810s) 12/24/2019 4:36:41 PM Bring Commander Interface Online (0.2814s) 12/24/2019 4:36:41 PM Motivate All Crews (0.0697s) 12/24/2019 4:36:41 PM Externalizing Patterns (0.0371s) 12/24/2019 4:36:42 PM Disengaging Constants (0.2249s) 12/24/2019 4:36:42 PM Late Axionic Computations (0.4934s) 12/24/2019 4:36:42 PM Connecting to Fleet Command (0.0390s) 12/24/2019 4:36:42 PM Thinking Of Advice (0.0450s) 12/24/2019 4:36:42 PM Degaussing Advice (0.2334s) 12/24/2019 4:36:42 PM Naming All Known Planets (0.0330s) 12/24/2019 4:36:43 PM Remembering Speeds (0.0300s) 12/24/2019 4:36:43 PM Prioritizing Targets (0.0340s) 12/24/2019 4:36:43 PM Rebooting Sensor Arrays (0.0262s) 12/24/2019 4:36:43 PM Unloading Prismatic Grid (0.0350s) 12/24/2019 4:36:43 PM Thinking Of Objectives (0.0200s) 12/24/2019 4:36:43 PM Re-Aligning Objectives (0.0280s) 12/24/2019 4:36:43 PM Inhibiting Visual Scans (0.0910s) 12/24/2019 4:36:43 PM Synthesizing Vocals (0.0300s) 12/24/2019 4:36:43 PM Ventilating Scenarios (0.0300s) 12/24/2019 4:36:43 PM Decontaminating Targeting Systems (0.0230s) 12/24/2019 4:36:43 PM Ejecting Tactical Core (0.0290s) 12/24/2019 4:36:43 PM Calibrating Formations (0.0150s) 12/24/2019 4:36:43 PM Intercepting Galactic Maps (0.0300s) 12/24/2019 4:36:43 PM Sterilizing Test Chamber (0.0300s) 12/24/2019 4:36:43 PM Faction Diagnostics (0.0474s) 12/24/2019 4:36:43 PM Buffering Hackers (0.0491s) 12/24/2019 4:36:43 PM Inverting Death (0.0617s) 12/24/2019 4:36:43 PM Linear Field Variance (0.1312s) 12/24/2019 4:36:43 PM Charging Marks (0.0370s) 12/24/2019 4:36:43 PM Range Manifolds (0.0250s) 12/24/2019 4:36:43 PM Purging ROFs (0.0238s) 12/24/2019 4:36:43 PM Manipulating Speeds (0.0210s) 12/24/2019 4:36:43 PM Detecting Projectiles (0.0200s) 12/24/2019 4:36:43 PM Grouping Flow Fields (0.0300s) 12/24/2019 4:36:43 PM Modulating Flow Field Groups (0.0491s) 12/24/2019 4:36:44 PM Designing Fleets (0.1488s) 12/24/2019 4:36:44 PM Thinking Of Technologies (0.0360s) 12/24/2019 4:36:44 PM Categorizing Starboard Sensors (0.0288s) 12/24/2019 4:36:44 PM Injecting Galactic Variables (0.0515s) 12/24/2019 4:36:44 PM Discharging Colored Ions (0.0513s) 12/24/2019 4:36:44 PM Replicating Ion Colors (0.0220s) 12/24/2019 4:36:47 PM Investigating Starfields (3.2912s) 12/24/2019 4:36:59 PM Mopping Up Distant Planets (12.3975s) 12/24/2019 4:37:00 PM Investigating Map Signatures (0.0730s) 12/24/2019 4:37:00 PM Collating Solar Systems (0.0260s) 12/24/2019 4:37:00 PM Categorizing All Planets (0.0130s) 12/24/2019 4:37:00 PM Organizing Commands (0.0330s) 12/24/2019 4:37:00 PM Calculating Firing Cones (0.0100s) 12/24/2019 4:37:05 PM Declaring Ship Part Sovereignty (5.4835s) 12/24/2019 4:37:39 PM Install Replacement Weapons (33.4533s) 12/24/2019 4:37:39 PM Issuing Orders (0.0434s) 12/24/2019 4:37:39 PM Augmenting Infusers (0.0389s) 12/24/2019 4:37:39 PM Infusing (0.1688s) 12/24/2019 4:37:39 PM Post-Proton Surge (0.0333s) 12/24/2019 4:37:39 PM Calibrate Weapons Arrays (0.0340s) 12/24/2019 4:37:39 PM Stimulate Modulation (0.0300s) 12/24/2019 4:37:39 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/24/2019 4:37:41 PM Load Surrogates (1.9252s) 12/24/2019 4:37:41 PM Load Historical Documents (0.0150s) 12/24/2019 4:37:41 PM 72.9 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (8.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.3s) Mopping Up Distant Planets (12.4s) Declaring Ship Part Sovereignty (5.5s) Install Replacement Weapons (33.5s) Load Surrogates (1.9s) 12/24/2019 4:37:56 PM Successfully opened host socket 12/24/2019 4:38:33 PM Steamworks client not valid! 12/24/2019 4:38:33 PM Steamworks client not valid! 12/24/2019 5:25:38 PM Steamworks client not valid! 12/24/2019 5:29:14 PM Steamworks client not valid! 12/24/2019 5:32:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 5:24:47 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/25/2019 5:24:47 PM Boot up FleetOS (0.6957s) 12/25/2019 5:24:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/25/2019 5:24:47 PM Check System Logs For Rogue Intelligence (0.0520s) 12/25/2019 5:24:48 PM Game Version: 1.024 12/25/2019 5:24:48 PM Eject Trash Into Hyperspace (0.4338s) 12/25/2019 5:24:48 PM Expansions: The Spire Rises (NOT INSTALLED) 12/25/2019 5:24:48 PM Check For Extra Modules (0.0220s) 12/25/2019 5:24:48 PM Bring Cloaking Systems Online (0.0460s) 12/25/2019 5:24:48 PM Remembering Alamo (0.1416s) 12/25/2019 5:24:48 PM Generating Framerates (0.0492s) 12/25/2019 5:24:48 PM Recalculate Speed Of Light (0.0921s) 12/25/2019 5:24:48 PM Check Nearby Stellar Masses (0.0610s) 12/25/2019 5:24:48 PM No resolution change was required. 12/25/2019 5:24:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/25/2019 5:24:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/25/2019 5:24:48 PM Refresh Optical Lensing (0.0380s) 12/25/2019 5:24:48 PM Revise Fundamental Physical Laws (0.2242s) 12/25/2019 5:24:48 PM Boot Audio Comms (0.0342s) 12/25/2019 5:24:48 PM Establish Individual Audio Links (0.0462s) 12/25/2019 5:24:49 PM Prepare Explosions and Crackles (0.8004s) 12/25/2019 5:24:51 PM Optimize Comfort On Command Decks (1.4527s) 12/25/2019 5:24:51 PM Calculate Odds Of Success (0.0640s) 12/25/2019 5:24:58 PM Briefly Panic (7.6528s) 12/25/2019 5:24:59 PM Install Confidence Routines (0.2728s) 12/25/2019 5:24:59 PM Bring Commander Interface Online (0.2906s) 12/25/2019 5:24:59 PM Motivate All Crews (0.0785s) 12/25/2019 5:24:59 PM Externalizing Patterns (0.0350s) 12/25/2019 5:24:59 PM Disengaging Constants (0.2350s) 12/25/2019 5:25:00 PM Late Axionic Computations (0.5277s) 12/25/2019 5:25:00 PM Connecting to Fleet Command (0.0600s) 12/25/2019 5:25:00 PM Thinking Of Advice (0.0630s) 12/25/2019 5:25:00 PM Degaussing Advice (0.2610s) 12/25/2019 5:25:00 PM Naming All Known Planets (0.0332s) 12/25/2019 5:25:00 PM Remembering Speeds (0.0290s) 12/25/2019 5:25:00 PM Prioritizing Targets (0.0432s) 12/25/2019 5:25:00 PM Rebooting Sensor Arrays (0.0510s) 12/25/2019 5:25:00 PM Unloading Prismatic Grid (0.0767s) 12/25/2019 5:25:00 PM Thinking Of Objectives (0.0389s) 12/25/2019 5:25:00 PM Re-Aligning Objectives (0.0330s) 12/25/2019 5:25:01 PM Inhibiting Visual Scans (0.1131s) 12/25/2019 5:25:01 PM Synthesizing Vocals (0.0300s) 12/25/2019 5:25:01 PM Ventilating Scenarios (0.0301s) 12/25/2019 5:25:01 PM Decontaminating Targeting Systems (0.0220s) 12/25/2019 5:25:01 PM Ejecting Tactical Core (0.0300s) 12/25/2019 5:25:01 PM Calibrating Formations (0.0200s) 12/25/2019 5:25:01 PM Intercepting Galactic Maps (0.0330s) 12/25/2019 5:25:01 PM Sterilizing Test Chamber (0.0240s) 12/25/2019 5:25:01 PM Faction Diagnostics (0.0447s) 12/25/2019 5:25:01 PM Buffering Hackers (0.0491s) 12/25/2019 5:25:01 PM Inverting Death (0.0670s) 12/25/2019 5:25:01 PM Linear Field Variance (0.2099s) 12/25/2019 5:25:01 PM Charging Marks (0.0340s) 12/25/2019 5:25:01 PM Range Manifolds (0.0390s) 12/25/2019 5:25:01 PM Purging ROFs (0.0290s) 12/25/2019 5:25:01 PM Manipulating Speeds (0.0270s) 12/25/2019 5:25:01 PM Detecting Projectiles (0.0240s) 12/25/2019 5:25:01 PM Grouping Flow Fields (0.0360s) 12/25/2019 5:25:01 PM Modulating Flow Field Groups (0.0611s) 12/25/2019 5:25:02 PM Designing Fleets (0.2031s) 12/25/2019 5:25:02 PM Thinking Of Technologies (0.0480s) 12/25/2019 5:25:02 PM Categorizing Starboard Sensors (0.0581s) 12/25/2019 5:25:02 PM Injecting Galactic Variables (0.0795s) 12/25/2019 5:25:02 PM Discharging Colored Ions (0.0730s) 12/25/2019 5:25:02 PM Replicating Ion Colors (0.0260s) 12/25/2019 5:25:05 PM Investigating Starfields (3.2913s) 12/25/2019 5:25:18 PM Discovering Distant Planets (12.4217s) 12/25/2019 5:25:18 PM Investigating Map Signatures (0.0730s) 12/25/2019 5:25:18 PM Collating Solar Systems (0.0390s) 12/25/2019 5:25:18 PM Categorizing All Planets (0.0160s) 12/25/2019 5:25:18 PM Organizing Commands (0.0750s) 12/25/2019 5:25:18 PM Calculating Firing Cones (0.0170s) 12/25/2019 5:25:24 PM Jailbreaking Favorite Ship Parts (6.1041s) 12/25/2019 5:25:58 PM Gathering Nuclear Power (34.0897s) 12/25/2019 5:25:58 PM Issuing Orders (0.0380s) 12/25/2019 5:25:58 PM Augmenting Infusers (0.0440s) 12/25/2019 5:25:58 PM Infusing (0.1319s) 12/25/2019 5:25:58 PM Post-Proton Surge (0.0120s) 12/25/2019 5:25:58 PM Calibrate Weapons Arrays (0.0345s) 12/25/2019 5:25:58 PM Stimulate Modulation (0.0290s) 12/25/2019 5:25:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/25/2019 5:26:00 PM Load Surrogates (1.5982s) 12/25/2019 5:26:00 PM Load Historical Documents (0.0140s) 12/25/2019 5:26:00 PM 73.5 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Investigating Starfields (3.3s) Discovering Distant Planets (12.4s) Jailbreaking Favorite Ship Parts (6.1s) Gathering Nuclear Power (34.1s) Load Surrogates (1.6s) 12/25/2019 5:26:06 PM Successfully opened host socket 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:59:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 5:59:19 PM Successfully opened host socket 12/25/2019 5:59:19 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:00:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 6:00:31 PM Successfully opened host socket 12/25/2019 6:00:31 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:02:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 6:02:58 PM Successfully opened host socket 12/25/2019 6:02:58 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:30:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 5:19:46 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 5:19:46 AM Boot up FleetOS (0.6473s) 1/11/2020 5:19:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 5:19:46 AM Check System Logs For Rogue Intelligence (0.0380s) 1/11/2020 5:19:46 AM Game Version: 1.025 1/11/2020 5:19:46 AM Eject Trash Into Hyperspace (0.2963s) 1/11/2020 5:19:46 AM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 5:19:46 AM Check For Extra Modules (0.0200s) 1/11/2020 5:19:46 AM Bring Cloaking Systems Online (0.0510s) 1/11/2020 5:19:47 AM Remembering Alamo (0.0899s) 1/11/2020 5:19:47 AM Generating Framerates (0.0450s) 1/11/2020 5:19:47 AM Recalculate Speed Of Light (0.0600s) 1/11/2020 5:19:47 AM Check Nearby Stellar Masses (0.0400s) 1/11/2020 5:19:47 AM No resolution change was required. 1/11/2020 5:19:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 5:19:47 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 5:19:47 AM Refresh Optical Lensing (0.0370s) 1/11/2020 5:19:47 AM Revise Fundamental Physical Laws (0.0590s) 1/11/2020 5:19:47 AM Boot Audio Comms (0.0350s) 1/11/2020 5:19:47 AM Establish Individual Audio Links (0.0350s) 1/11/2020 5:19:48 AM Prepare Explosions and Crackles (0.7012s) 1/11/2020 5:19:49 AM Optimize Comfort On Command Decks (1.3699s) 1/11/2020 5:19:49 AM Calculate Odds Of Success (0.0629s) 1/11/2020 5:19:56 AM Briefly Panic (7.1330s) 1/11/2020 5:19:56 AM Install Confidence Routines (0.3108s) 1/11/2020 5:19:57 AM Bring Commander Interface Online (0.2279s) 1/11/2020 5:19:57 AM Motivate All Crews (0.0600s) 1/11/2020 5:19:57 AM Externalizing Patterns (0.0340s) 1/11/2020 5:19:57 AM Disengaging Constants (0.2161s) 1/11/2020 5:19:57 AM Late Axionic Computations (0.4232s) 1/11/2020 5:19:57 AM Connecting to Fleet Command (0.0250s) 1/11/2020 5:19:57 AM Thinking Of Advice (0.0340s) 1/11/2020 5:19:58 AM Degaussing Advice (0.1939s) 1/11/2020 5:19:58 AM Naming All Known Planets (0.0450s) 1/11/2020 5:19:58 AM Remembering Speeds (0.0290s) 1/11/2020 5:19:58 AM Prioritizing Targets (0.0320s) 1/11/2020 5:19:58 AM Rebooting Sensor Arrays (0.0289s) 1/11/2020 5:19:58 AM Unloading Prismatic Grid (0.0340s) 1/11/2020 5:19:58 AM Thinking Of Objectives (0.0140s) 1/11/2020 5:19:58 AM Re-Aligning Objectives (0.0230s) 1/11/2020 5:19:58 AM Inhibiting Visual Scans (0.0789s) 1/11/2020 5:19:58 AM Synthesizing Vocals (0.0220s) 1/11/2020 5:19:58 AM Ventilating Scenarios (0.0270s) 1/11/2020 5:19:58 AM Decontaminating Targeting Systems (0.0220s) 1/11/2020 5:19:58 AM Ejecting Tactical Core (0.0200s) 1/11/2020 5:19:58 AM Calibrating Formations (0.0150s) 1/11/2020 5:19:58 AM Intercepting Galactic Maps (0.0290s) 1/11/2020 5:19:58 AM Sterilizing Test Chamber (0.0210s) 1/11/2020 5:19:58 AM Faction Diagnostics (0.0350s) 1/11/2020 5:19:58 AM Buffering Hackers (0.0490s) 1/11/2020 5:19:58 AM Inverting Death (0.0620s) 1/11/2020 5:19:58 AM Linear Field Variance (0.1049s) 1/11/2020 5:19:58 AM Charging Marks (0.0330s) 1/11/2020 5:19:58 AM Range Manifolds (0.0238s) 1/11/2020 5:19:58 AM Purging ROFs (0.0300s) 1/11/2020 5:19:58 AM Manipulating Speeds (0.0170s) 1/11/2020 5:19:58 AM Detecting Projectiles (0.0160s) 1/11/2020 5:19:59 AM Grouping Flow Fields (0.0289s) 1/11/2020 5:19:59 AM Modulating Flow Field Groups (0.0360s) 1/11/2020 5:19:59 AM Designing Fleets (0.1399s) 1/11/2020 5:19:59 AM Thinking Of Technologies (0.0370s) 1/11/2020 5:19:59 AM Categorizing Starboard Sensors (0.0280s) 1/11/2020 5:19:59 AM Injecting Galactic Variables (0.0520s) 1/11/2020 5:19:59 AM Discharging Colored Ions (0.0480s) 1/11/2020 5:19:59 AM Replicating Ion Colors (0.0360s) 1/11/2020 5:20:02 AM Investigating Starfields (3.0188s) 1/11/2020 5:20:13 AM Crawling Distant Planets (11.5475s) 1/11/2020 5:20:14 AM Investigating Map Signatures (0.0620s) 1/11/2020 5:20:14 AM Collating Solar Systems (0.0260s) 1/11/2020 5:20:14 AM Categorizing All Planets (0.0120s) 1/11/2020 5:20:14 AM Organizing Commands (0.0550s) 1/11/2020 5:20:14 AM Calculating Firing Cones (0.0370s) 1/11/2020 5:20:19 AM Wearing Ship Parts On Head (4.9320s) 1/11/2020 5:20:51 AM Feeding Random Generator Monkeys (32.4162s) 1/11/2020 5:20:51 AM Issuing Orders (0.0130s) 1/11/2020 5:20:51 AM Augmenting Infusers (0.0280s) 1/11/2020 5:20:51 AM Infusing (0.1359s) 1/11/2020 5:20:51 AM Post-Proton Surge (0.0100s) 1/11/2020 5:20:51 AM Calibrate Weapons Arrays (0.0300s) 1/11/2020 5:20:51 AM Stimulate Modulation (0.0310s) 1/11/2020 5:20:52 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 5:20:53 AM Load Surrogates (1.5900s) 1/11/2020 5:20:53 AM Load Historical Documents (0.0100s) 1/11/2020 5:20:53 AM 67.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.1s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (3.0s) Crawling Distant Planets (11.5s) Wearing Ship Parts On Head (4.9s) Feeding Random Generator Monkeys (32.4s) Load Surrogates (1.6s) 1/11/2020 7:01:33 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 7:01:33 PM Boot up FleetOS (0.3753s) 1/11/2020 7:01:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 7:01:33 PM Check System Logs For Rogue Intelligence (0.0759s) 1/11/2020 7:01:33 PM Game Version: 1.300 1/11/2020 7:01:33 PM Eject Trash Into Hyperspace (0.1950s) 1/11/2020 7:01:33 PM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 7:01:33 PM Check For Extra Modules (0.0220s) 1/11/2020 7:01:33 PM Bring Cloaking Systems Online (0.0260s) 1/11/2020 7:01:33 PM Remembering Alamo (0.0283s) 1/11/2020 7:01:33 PM Generating Framerates (0.0140s) 1/11/2020 7:01:33 PM Recalculate Speed Of Light (0.0365s) 1/11/2020 7:01:33 PM Optimize Comfort On Command Decks (0.0580s) 1/11/2020 7:01:33 PM Check Nearby Stellar Masses (0.0720s) 1/11/2020 7:01:33 PM No resolution change was required. 1/11/2020 7:01:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 7:01:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 7:01:33 PM Refresh Optical Lensing (0.0420s) 1/11/2020 7:01:33 PM Revise Fundamental Physical Laws (0.1259s) 1/11/2020 7:01:33 PM Boot Audio Comms (0.0170s) 1/11/2020 7:01:33 PM Establish Individual Audio Links (0.0190s) 1/11/2020 7:01:34 PM Prepare Explosions and Crackles (0.2160s) 1/11/2020 7:01:34 PM Calculate Odds Of Success (0.1019s) 1/11/2020 7:01:34 PM Briefly Panic (0.2099s) 1/11/2020 7:01:34 PM Install Confidence Routines (0.2149s) 1/11/2020 7:01:34 PM Bring Commander Interface Online (0.1349s) 1/11/2020 7:01:34 PM Motivate All Crews (0.0370s) 1/11/2020 7:01:34 PM Externalizing Patterns (0.0230s) 1/11/2020 7:01:34 PM Disengaging Constants (0.1016s) 1/11/2020 7:01:34 PM Late Axionic Computations (0.1099s) 1/11/2020 7:01:35 PM Connecting to Fleet Command (0.0150s) 1/11/2020 7:01:35 PM Thinking Of Advice (0.0170s) 1/11/2020 7:01:35 PM Degaussing Advice (0.0558s) 1/11/2020 7:01:35 PM Naming All Known Planets (0.0150s) 1/11/2020 7:01:35 PM Remembering Speeds (0.0120s) 1/11/2020 7:01:35 PM Prioritizing Targets (0.0160s) 1/11/2020 7:01:35 PM Rebooting Sensor Arrays (0.0160s) 1/11/2020 7:01:35 PM Unloading Prismatic Grid (0.0141s) 1/11/2020 7:01:35 PM Thinking Of Objectives (0.0160s) 1/11/2020 7:01:35 PM Re-Aligning Objectives (0.0180s) 1/11/2020 7:01:35 PM Inhibiting Visual Scans (0.0350s) 1/11/2020 7:01:35 PM Synthesizing Vocals (0.0140s) 1/11/2020 7:01:35 PM Ventilating Scenarios (0.0140s) 1/11/2020 7:01:35 PM Decontaminating Targeting Systems (0.0150s) 1/11/2020 7:01:35 PM Ejecting Tactical Core (0.0160s) 1/11/2020 7:01:35 PM Calibrating Formations (0.0140s) 1/11/2020 7:01:35 PM Intercepting Galactic Maps (0.0210s) 1/11/2020 7:01:35 PM Sterilizing Test Chamber (0.0170s) 1/11/2020 7:01:35 PM Faction Diagnostics (0.0210s) 1/11/2020 7:01:35 PM Buffering Hackers (0.0270s) 1/11/2020 7:01:35 PM Inverting Death (0.0120s) 1/11/2020 7:01:35 PM Linear Field Variance (0.1001s) 1/11/2020 7:01:35 PM Charging Marks (0.0120s) 1/11/2020 7:01:35 PM Guarding The Posts (0.0180s) 1/11/2020 7:01:35 PM Range Manifolds (0.0100s) 1/11/2020 7:01:35 PM Purging ROFs (0.0150s) 1/11/2020 7:01:35 PM Manipulating Speeds (0.0150s) 1/11/2020 7:01:35 PM Detecting Projectiles (0.0150s) 1/11/2020 7:01:35 PM Grouping Flow Fields (0.0130s) 1/11/2020 7:01:35 PM Modulating Flow Field Groups (0.0240s) 1/11/2020 7:01:35 PM Designing Fleets (0.0520s) 1/11/2020 7:01:35 PM Thinking Of Technologies (0.0180s) 1/11/2020 7:01:35 PM Categorizing Starboard Sensors (0.0150s) 1/11/2020 7:01:35 PM Injecting Galactic Variables (0.0250s) 1/11/2020 7:01:35 PM Discharging Colored Ions (0.0383s) 1/11/2020 7:01:35 PM Replicating Ion Colors (0.0160s) 1/11/2020 7:01:36 PM Challenging Starfields (0.2458s) 1/11/2020 7:01:36 PM Crawling Distant Planets (0.9347s) 1/11/2020 7:01:36 PM Investigating Map Signatures (0.0300s) 1/11/2020 7:01:37 PM Collating Solar Systems (0.0150s) 1/11/2020 7:01:37 PM Categorizing All Planets (0.0100s) 1/11/2020 7:01:37 PM Organizing Commands (0.0260s) 1/11/2020 7:01:37 PM Calculating Firing Cones (0.0090s) 1/11/2020 7:01:37 PM Collapsing Pile Of Ship Parts (0.6797s) 1/11/2020 7:01:39 PM Draw Power From Black Holes (2.1562s) 1/11/2020 7:01:40 PM Issuing Orders (0.4849s) 1/11/2020 7:01:40 PM Augmenting Infusers (0.0236s) 1/11/2020 7:01:40 PM Infusing (0.0620s) 1/11/2020 7:01:40 PM Post-Proton Surge (0.0217s) 1/11/2020 7:01:40 PM Calibrate Weapons Arrays (0.1144s) 1/11/2020 7:01:40 PM Stimulate Modulation (0.0330s) 1/11/2020 7:01:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 7:01:41 PM Load Surrogates (0.9917s) 1/11/2020 7:01:41 PM Load Historical Documents (0.0080s) 1/11/2020 7:01:41 PM 8.9 seconds total load time. Boot up FleetOS (0.4s) Crawling Distant Planets (0.9s) Collapsing Pile Of Ship Parts (0.7s) Draw Power From Black Holes (2.2s) Issuing Orders (0.5s) Load Surrogates (1.0s) 1/11/2020 7:05:30 PM No resolution change was required. 1/11/2020 7:05:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 7:05:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 7:07:19 PM PlayerAccount Ryulong has now been put in control of faction 12. 1/11/2020 7:07:19 PM Exception occurred during world deserialization:FormatException Will now log details in WorldDeserializationErrors.txt System.FormatException: string length expected was: 1432654783 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in :0 at Arcen.Universal.ArcenDeserializationBuffer.Fill (System.String& Target) [0x00000] in :0 at Arcen.Universal.MessageLogEntry.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000e] in :0 at Arcen.Universal.ArcenDeserializationBuffer.FillList[T] (System.Collections.Generic.List`1[T] Target) [0x00013] in :0 at Arcen.Universal.MessageLog.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.ArcenDeserializationBuffer.Fill[T] (T& Target) [0x0000c] in :0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x002b2] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in :0 at Arcen.Universal.World.LoadWorldFromDisk (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x000b5] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDisk (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGame (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/11/2020 7:07:19 PM Successfully opened host socket 1/11/2020 7:07:19 PM Start Generate FULL Map with Realistic and seed 747685011 and planet count 80 and 18 factions 1/11/2020 7:07:20 PM Generate FULL Map Complete 1/11/2020 7:08:38 PM Start Generate Partial Map with Realistic and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:38 PM World Created, Launching Server 1/11/2020 7:08:57 PM Start Generate Partial Map with Simple and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:57 PM Generate Partial Map Complete 1/11/2020 7:08:59 PM Start Generate Partial Map with Simple and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:59 PM Generate Partial Map Complete 1/11/2020 7:09:08 PM Start Generate Partial Map with Simple and seed 214563973 and planet count 80 and 17 factions 1/11/2020 7:09:08 PM Generate Partial Map Complete 1/11/2020 7:09:08 PM Start Generate Partial Map with Simple and seed 966540937 and planet count 80 and 17 factions 1/11/2020 7:09:08 PM Generate Partial Map Complete 1/11/2020 7:09:09 PM Start Generate Partial Map with Simple and seed 321644661 and planet count 80 and 17 factions 1/11/2020 7:09:09 PM Generate Partial Map Complete 1/11/2020 7:10:12 PM Start Generate Partial Map with Simple and seed 46501995 and planet count 80 and 17 factions 1/11/2020 7:10:12 PM Generate Partial Map Complete 1/11/2020 7:10:13 PM Start Generate Partial Map with Simple and seed 971952796 and planet count 80 and 17 factions 1/11/2020 7:10:13 PM Generate Partial Map Complete 1/11/2020 7:10:15 PM Start Generate Partial Map with Simple and seed 138070424 and planet count 80 and 17 factions 1/11/2020 7:10:15 PM Generate Partial Map Complete 1/11/2020 7:12:35 PM Start Generate Partial Map with Simple and seed 979946480 and planet count 80 and 17 factions 1/11/2020 7:12:35 PM Generate Partial Map Complete 1/11/2020 7:12:46 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:12:46 PM Generate Partial Map Complete 1/11/2020 7:12:54 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:12:54 PM Generate Partial Map Complete 1/11/2020 7:15:05 PM Start Generate FULL Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:15:06 PM Generate FULL Map Complete 1/11/2020 7:15:42 PM Steamworks client not valid! 1/11/2020 7:25:22 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:25:30 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:27:29 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:33:20 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:35:37 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:38:29 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:41:10 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:46 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:48 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:52 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:43:10 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:46:27 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:48:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 7:48:11 PM Successfully opened host socket 1/11/2020 7:49:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 10:22:31 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 10:22:31 PM Boot up FleetOS (0.2821s) 1/11/2020 10:22:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 10:22:31 PM Check System Logs For Rogue Intelligence (0.0430s) 1/11/2020 10:22:31 PM Game Version: 1.300 1/11/2020 10:22:31 PM Eject Trash Into Hyperspace (0.0790s) 1/11/2020 10:22:31 PM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 10:22:31 PM Check For Extra Modules (0.0170s) 1/11/2020 10:22:31 PM Bring Cloaking Systems Online (0.0200s) 1/11/2020 10:22:31 PM Remembering Alamo (0.0240s) 1/11/2020 10:22:31 PM Generating Framerates (0.0100s) 1/11/2020 10:22:31 PM Recalculate Speed Of Light (0.0200s) 1/11/2020 10:22:31 PM Optimize Comfort On Command Decks (0.0220s) 1/11/2020 10:22:31 PM Check Nearby Stellar Masses (0.0230s) 1/11/2020 10:22:31 PM No resolution change was required. 1/11/2020 10:22:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 10:22:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 10:22:31 PM Refresh Optical Lensing (0.0310s) 1/11/2020 10:22:31 PM Revise Fundamental Physical Laws (0.0230s) 1/11/2020 10:22:31 PM Boot Audio Comms (0.0120s) 1/11/2020 10:22:31 PM Establish Individual Audio Links (0.0170s) 1/11/2020 10:22:32 PM Prepare Explosions and Crackles (0.1979s) 1/11/2020 10:22:32 PM Calculate Odds Of Success (0.0899s) 1/11/2020 10:22:32 PM Briefly Panic (0.2091s) 1/11/2020 10:22:32 PM Install Confidence Routines (0.2141s) 1/11/2020 10:22:32 PM Bring Commander Interface Online (0.1471s) 1/11/2020 10:22:32 PM Motivate All Crews (0.0649s) 1/11/2020 10:22:32 PM Externalizing Patterns (0.0160s) 1/11/2020 10:22:32 PM Disengaging Constants (0.0290s) 1/11/2020 10:22:33 PM Late Axionic Computations (0.0587s) 1/11/2020 10:22:33 PM Connecting to Fleet Command (0.0100s) 1/11/2020 10:22:33 PM Thinking Of Advice (0.0120s) 1/11/2020 10:22:33 PM Degaussing Advice (0.0180s) 1/11/2020 10:22:33 PM Naming All Known Planets (0.0120s) 1/11/2020 10:22:33 PM Remembering Speeds (0.0140s) 1/11/2020 10:22:33 PM Prioritizing Targets (0.0120s) 1/11/2020 10:22:33 PM Rebooting Sensor Arrays (0.0130s) 1/11/2020 10:22:33 PM Unloading Prismatic Grid (0.0120s) 1/11/2020 10:22:33 PM Thinking Of Objectives (0.0130s) 1/11/2020 10:22:33 PM Re-Aligning Objectives (0.0130s) 1/11/2020 10:22:33 PM Inhibiting Visual Scans (0.0130s) 1/11/2020 10:22:33 PM Synthesizing Vocals (0.0130s) 1/11/2020 10:22:33 PM Ventilating Scenarios (0.0130s) 1/11/2020 10:22:33 PM Decontaminating Targeting Systems (0.0130s) 1/11/2020 10:22:33 PM Ejecting Tactical Core (0.0150s) 1/11/2020 10:22:33 PM Calibrating Formations (0.0110s) 1/11/2020 10:22:33 PM Intercepting Galactic Maps (0.0127s) 1/11/2020 10:22:33 PM Sterilizing Test Chamber (0.0150s) 1/11/2020 10:22:33 PM Faction Diagnostics (0.0180s) 1/11/2020 10:22:33 PM Buffering Hackers (0.0190s) 1/11/2020 10:22:33 PM Inverting Death (0.0130s) 1/11/2020 10:22:33 PM Linear Field Variance (0.0670s) 1/11/2020 10:22:33 PM Charging Marks (0.0109s) 1/11/2020 10:22:33 PM Guarding The Posts (0.0180s) 1/11/2020 10:22:33 PM Range Manifolds (0.0120s) 1/11/2020 10:22:33 PM Purging ROFs (0.0130s) 1/11/2020 10:22:33 PM Manipulating Speeds (0.0150s) 1/11/2020 10:22:33 PM Detecting Projectiles (0.0130s) 1/11/2020 10:22:33 PM Grouping Flow Fields (0.0150s) 1/11/2020 10:22:33 PM Modulating Flow Field Groups (0.0260s) 1/11/2020 10:22:33 PM Designing Fleets (0.0250s) 1/11/2020 10:22:33 PM Thinking Of Technologies (0.0120s) 1/11/2020 10:22:33 PM Categorizing Starboard Sensors (0.0150s) 1/11/2020 10:22:33 PM Injecting Galactic Variables (0.0160s) 1/11/2020 10:22:33 PM Discharging Colored Ions (0.0320s) 1/11/2020 10:22:33 PM Replicating Ion Colors (0.0110s) 1/11/2020 10:22:33 PM Gesticulating Starfields (0.2280s) 1/11/2020 10:22:34 PM Dissolving Distant Planets (0.8415s) 1/11/2020 10:22:34 PM Investigating Map Signatures (0.0240s) 1/11/2020 10:22:34 PM Collating Solar Systems (0.0140s) 1/11/2020 10:22:34 PM Categorizing All Planets (0.0120s) 1/11/2020 10:22:34 PM Organizing Commands (0.0240s) 1/11/2020 10:22:34 PM Calculating Firing Cones (0.0100s) 1/11/2020 10:22:35 PM Scrapping Extra Ship Parts (0.4911s) 1/11/2020 10:22:37 PM Download Extra RAM (2.1503s) 1/11/2020 10:22:37 PM Issuing Orders (0.0090s) 1/11/2020 10:22:37 PM Augmenting Infusers (0.0120s) 1/11/2020 10:22:37 PM Infusing (0.0230s) 1/11/2020 10:22:37 PM Post-Proton Surge (0.0100s) 1/11/2020 10:22:37 PM Calibrate Weapons Arrays (0.0250s) 1/11/2020 10:22:37 PM Stimulate Modulation (0.0220s) 1/11/2020 10:22:37 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 10:22:38 PM Load Surrogates (1.0351s) 1/11/2020 10:22:38 PM Load Historical Documents (0.0140s) 1/11/2020 10:22:38 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Dissolving Distant Planets (0.8s) Scrapping Extra Ship Parts (0.5s) Download Extra RAM (2.2s) Load Surrogates (1.0s) 1/11/2020 10:22:42 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 10:22:42 PM World Created, Launching Server 1/11/2020 10:22:43 PM Successfully opened host socket 1/11/2020 10:22:58 PM Start Generate Partial Map with Simple and seed 22591958 and planet count 80 and 17 factions 1/11/2020 10:22:58 PM Generate Partial Map Complete 1/11/2020 10:23:08 PM Start Generate Partial Map with Simple and seed 1805048 and planet count 80 and 17 factions 1/11/2020 10:23:08 PM Generate Partial Map Complete 1/11/2020 10:23:14 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:23:14 PM Generate Partial Map Complete 1/11/2020 10:23:18 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:23:18 PM Generate Partial Map Complete 1/11/2020 10:25:40 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:25:40 PM Generate Partial Map Complete 1/11/2020 10:26:24 PM Start Generate FULL Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:26:25 PM Generate FULL Map Complete 1/11/2020 10:38:58 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:40:04 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:49:06 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:52:48 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:52:48 PM World Created, Launching Server 1/11/2020 10:52:51 PM Start Generate Partial Map with Simple and seed 127266077 and planet count 80 and 17 factions 1/11/2020 10:52:51 PM Generate Partial Map Complete 1/11/2020 10:52:52 PM Start Generate Partial Map with Simple and seed 289045691 and planet count 80 and 17 factions 1/11/2020 10:52:52 PM Generate Partial Map Complete 1/11/2020 10:52:53 PM Start Generate Partial Map with Simple and seed 47350444 and planet count 80 and 17 factions 1/11/2020 10:52:53 PM Generate Partial Map Complete 1/11/2020 10:52:54 PM Start Generate Partial Map with Simple and seed 898257434 and planet count 80 and 17 factions 1/11/2020 10:52:54 PM Generate Partial Map Complete 1/11/2020 10:53:06 PM Start Generate Partial Map with Simple and seed 540955829 and planet count 80 and 17 factions 1/11/2020 10:53:06 PM Generate Partial Map Complete 1/11/2020 10:53:21 PM Start Generate Partial Map with Simple and seed 157443191 and planet count 80 and 17 factions 1/11/2020 10:53:21 PM Generate Partial Map Complete 1/11/2020 10:53:45 PM Start Generate Partial Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:53:45 PM Generate Partial Map Complete 1/11/2020 10:54:04 PM Start Generate Partial Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:54:04 PM Generate Partial Map Complete 1/11/2020 10:56:37 PM Start Generate FULL Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:56:38 PM Generate FULL Map Complete 1/11/2020 11:08:39 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:08:40 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:08:43 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:13:43 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:13:45 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:00 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:02 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:05 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:07 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:12 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:32 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:35 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:37 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:20:47 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:20:54 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:23:51 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:40:01 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:48:11 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:48:13 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 12:00:48 AM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 12:08:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/12/2020 11:26:33 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/12/2020 11:26:33 PM Boot up FleetOS (0.7307s) 1/12/2020 11:26:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/12/2020 11:26:33 PM Check System Logs For Rogue Intelligence (0.0719s) 1/12/2020 11:26:34 PM Game Version: 1.300 1/12/2020 11:26:34 PM Eject Trash Into Hyperspace (0.3652s) 1/12/2020 11:26:34 PM Expansions: The Spire Rises (NOT INSTALLED) 1/12/2020 11:26:34 PM Check For Extra Modules (0.0209s) 1/12/2020 11:26:34 PM Bring Cloaking Systems Online (0.0500s) 1/12/2020 11:26:34 PM Remembering Alamo (0.1413s) 1/12/2020 11:26:34 PM Generating Framerates (0.0486s) 1/12/2020 11:26:34 PM Recalculate Speed Of Light (0.0841s) 1/12/2020 11:26:34 PM Optimize Comfort On Command Decks (0.0698s) 1/12/2020 11:26:34 PM Check Nearby Stellar Masses (0.0945s) 1/12/2020 11:26:34 PM No resolution change was required. 1/12/2020 11:26:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/12/2020 11:26:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/12/2020 11:26:34 PM Refresh Optical Lensing (0.0430s) 1/12/2020 11:26:34 PM Revise Fundamental Physical Laws (0.2184s) 1/12/2020 11:26:34 PM Boot Audio Comms (0.0284s) 1/12/2020 11:26:34 PM Establish Individual Audio Links (0.0350s) 1/12/2020 11:26:35 PM Prepare Explosions and Crackles (0.7510s) 1/12/2020 11:26:37 PM Calculate Odds Of Success (1.4616s) 1/12/2020 11:26:45 PM Briefly Panic (8.0034s) 1/12/2020 11:26:45 PM Install Confidence Routines (0.2719s) 1/12/2020 11:26:45 PM Bring Commander Interface Online (0.2598s) 1/12/2020 11:26:45 PM Motivate All Crews (0.0713s) 1/12/2020 11:26:45 PM Externalizing Patterns (0.0651s) 1/12/2020 11:26:46 PM Disengaging Constants (0.3206s) 1/12/2020 11:26:46 PM Late Axionic Computations (0.5943s) 1/12/2020 11:26:46 PM Connecting to Fleet Command (0.0601s) 1/12/2020 11:26:46 PM Thinking Of Advice (0.0682s) 1/12/2020 11:26:47 PM Degaussing Advice (0.3108s) 1/12/2020 11:26:47 PM Naming All Known Planets (0.0435s) 1/12/2020 11:26:47 PM Remembering Speeds (0.0332s) 1/12/2020 11:26:47 PM Prioritizing Targets (0.0400s) 1/12/2020 11:26:47 PM Rebooting Sensor Arrays (0.0382s) 1/12/2020 11:26:47 PM Unloading Prismatic Grid (0.0784s) 1/12/2020 11:26:47 PM Thinking Of Objectives (0.0354s) 1/12/2020 11:26:47 PM Re-Aligning Objectives (0.0419s) 1/12/2020 11:26:47 PM Inhibiting Visual Scans (0.1276s) 1/12/2020 11:26:47 PM Synthesizing Vocals (0.0302s) 1/12/2020 11:26:47 PM Ventilating Scenarios (0.0220s) 1/12/2020 11:26:47 PM Decontaminating Targeting Systems (0.0195s) 1/12/2020 11:26:47 PM Ejecting Tactical Core (0.0200s) 1/12/2020 11:26:47 PM Calibrating Formations (0.0150s) 1/12/2020 11:26:47 PM Intercepting Galactic Maps (0.0281s) 1/12/2020 11:26:47 PM Sterilizing Test Chamber (0.0200s) 1/12/2020 11:26:47 PM Faction Diagnostics (0.0405s) 1/12/2020 11:26:47 PM Buffering Hackers (0.0564s) 1/12/2020 11:26:47 PM Inverting Death (0.0612s) 1/12/2020 11:26:48 PM Linear Field Variance (0.1820s) 1/12/2020 11:26:48 PM Charging Marks (0.0311s) 1/12/2020 11:26:48 PM Guarding The Posts (0.0400s) 1/12/2020 11:26:48 PM Range Manifolds (0.0556s) 1/12/2020 11:26:48 PM Purging ROFs (0.0718s) 1/12/2020 11:26:48 PM Manipulating Speeds (0.0572s) 1/12/2020 11:26:48 PM Detecting Projectiles (0.0409s) 1/12/2020 11:26:48 PM Grouping Flow Fields (0.0437s) 1/12/2020 11:26:48 PM Modulating Flow Field Groups (0.0512s) 1/12/2020 11:26:48 PM Designing Fleets (0.1692s) 1/12/2020 11:26:48 PM Thinking Of Technologies (0.0348s) 1/12/2020 11:26:48 PM Categorizing Starboard Sensors (0.0429s) 1/12/2020 11:26:48 PM Injecting Galactic Variables (0.0919s) 1/12/2020 11:26:48 PM Discharging Colored Ions (0.0953s) 1/12/2020 11:26:48 PM Replicating Ion Colors (0.0242s) 1/12/2020 11:26:52 PM Stabbing Starfields (3.3884s) 1/12/2020 11:27:04 PM Detecting Distant Planets (12.6568s) 1/12/2020 11:27:05 PM Investigating Map Signatures (0.1208s) 1/12/2020 11:27:05 PM Collating Solar Systems (0.0390s) 1/12/2020 11:27:05 PM Categorizing All Planets (0.0190s) 1/12/2020 11:27:05 PM Organizing Commands (0.0687s) 1/12/2020 11:27:05 PM Calculating Firing Cones (0.0200s) 1/12/2020 11:27:11 PM Offending Sentient Ship Parts (6.2852s) 1/12/2020 11:27:45 PM Smooth All Plasma Cells (34.3385s) 1/12/2020 11:27:45 PM Issuing Orders (0.0360s) 1/12/2020 11:27:45 PM Augmenting Infusers (0.0500s) 1/12/2020 11:27:46 PM Infusing (0.2210s) 1/12/2020 11:27:46 PM Post-Proton Surge (0.0230s) 1/12/2020 11:27:46 PM Calibrate Weapons Arrays (0.0460s) 1/12/2020 11:27:46 PM Stimulate Modulation (0.0270s) 1/12/2020 11:27:46 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/12/2020 11:27:48 PM Load Surrogates (1.9462s) 1/12/2020 11:27:48 PM Load Historical Documents (0.0664s) 1/12/2020 11:27:48 PM 75.4 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.5s) Briefly Panic (8.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Stabbing Starfields (3.4s) Detecting Distant Planets (12.7s) Offending Sentient Ship Parts (6.3s) Smooth All Plasma Cells (34.3s) Load Surrogates (1.9s) 1/12/2020 11:27:53 PM Successfully opened host socket 1/12/2020 11:33:05 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:33:07 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:33:09 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:51 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:54 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:55 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:57 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:38:44 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:01 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:03 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:05 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:57 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:51:35 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/13/2020 12:03:22 AM Steamworks client not valid! 1/13/2020 12:28:16 AM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/13/2020 12:29:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/13/2020 10:23:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/13/2020 10:23:20 PM Boot up FleetOS (0.2899s) 1/13/2020 10:23:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2020 10:23:20 PM Check System Logs For Rogue Intelligence (0.0360s) 1/13/2020 10:23:21 PM Game Version: 1.303 1/13/2020 10:23:21 PM Eject Trash Into Hyperspace (0.2370s) 1/13/2020 10:23:21 PM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 10:23:21 PM Check For Extra Modules (0.0230s) 1/13/2020 10:23:21 PM Bring Cloaking Systems Online (0.0270s) 1/13/2020 10:23:21 PM Remembering Alamo (0.0310s) 1/13/2020 10:23:21 PM Generating Framerates (0.0130s) 1/13/2020 10:23:21 PM Recalculate Speed Of Light (0.0330s) 1/13/2020 10:23:21 PM Optimize Comfort On Command Decks (0.0290s) 1/13/2020 10:23:21 PM Check Nearby Stellar Masses (0.0341s) 1/13/2020 10:23:21 PM No resolution change was required. 1/13/2020 10:23:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 10:23:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2020 10:23:21 PM Refresh Optical Lensing (0.0290s) 1/13/2020 10:23:21 PM Revise Fundamental Physical Laws (0.1206s) 1/13/2020 10:23:21 PM Boot Audio Comms (0.0260s) 1/13/2020 10:23:21 PM Establish Individual Audio Links (0.0442s) 1/13/2020 10:23:21 PM Prepare Explosions and Crackles (0.2259s) 1/13/2020 10:23:21 PM Calculate Odds Of Success (0.1039s) 1/13/2020 10:23:22 PM Briefly Panic (0.2139s) 1/13/2020 10:23:22 PM Install Confidence Routines (0.2119s) 1/13/2020 10:23:22 PM Bring Commander Interface Online (0.1572s) 1/13/2020 10:23:22 PM Motivate All Crews (0.0519s) 1/13/2020 10:23:22 PM Externalizing Patterns (0.0240s) 1/13/2020 10:23:22 PM Disengaging Constants (0.1149s) 1/13/2020 10:23:22 PM Late Axionic Computations (0.1299s) 1/13/2020 10:23:22 PM Connecting to Fleet Command (0.0140s) 1/13/2020 10:23:22 PM Thinking Of Advice (0.0160s) 1/13/2020 10:23:22 PM Degaussing Advice (0.0676s) 1/13/2020 10:23:22 PM Naming All Known Planets (0.0135s) 1/13/2020 10:23:22 PM Remembering Speeds (0.0170s) 1/13/2020 10:23:22 PM Prioritizing Targets (0.0160s) 1/13/2020 10:23:22 PM Rebooting Sensor Arrays (0.0162s) 1/13/2020 10:23:22 PM Unloading Prismatic Grid (0.0160s) 1/13/2020 10:23:22 PM Thinking Of Objectives (0.0150s) 1/13/2020 10:23:22 PM Re-Aligning Objectives (0.0200s) 1/13/2020 10:23:22 PM Inhibiting Visual Scans (0.0360s) 1/13/2020 10:23:22 PM Synthesizing Vocals (0.0140s) 1/13/2020 10:23:23 PM Ventilating Scenarios (0.0160s) 1/13/2020 10:23:23 PM Decontaminating Targeting Systems (0.0150s) 1/13/2020 10:23:23 PM Ejecting Tactical Core (0.0180s) 1/13/2020 10:23:23 PM Calibrating Formations (0.0150s) 1/13/2020 10:23:23 PM Intercepting Galactic Maps (0.0230s) 1/13/2020 10:23:23 PM Sterilizing Test Chamber (0.0160s) 1/13/2020 10:23:23 PM Faction Diagnostics (0.0270s) 1/13/2020 10:23:23 PM Buffering Hackers (0.0270s) 1/13/2020 10:23:23 PM Inverting Death (0.0210s) 1/13/2020 10:23:23 PM Linear Field Variance (0.1622s) 1/13/2020 10:23:23 PM Charging Marks (0.0150s) 1/13/2020 10:23:23 PM Guarding The Posts (0.0180s) 1/13/2020 10:23:23 PM Range Manifolds (0.0150s) 1/13/2020 10:23:23 PM Purging ROFs (0.0150s) 1/13/2020 10:23:23 PM Manipulating Speeds (0.0170s) 1/13/2020 10:23:23 PM Detecting Projectiles (0.0150s) 1/13/2020 10:23:23 PM Grouping Flow Fields (0.0180s) 1/13/2020 10:23:23 PM Modulating Flow Field Groups (0.0250s) 1/13/2020 10:23:23 PM Designing Fleets (0.0546s) 1/13/2020 10:23:23 PM Thinking Of Technologies (0.0159s) 1/13/2020 10:23:23 PM Categorizing Starboard Sensors (0.0160s) 1/13/2020 10:23:23 PM Injecting Galactic Variables (0.0258s) 1/13/2020 10:23:23 PM Discharging Colored Ions (0.0320s) 1/13/2020 10:23:23 PM Replicating Ion Colors (0.0140s) 1/13/2020 10:23:23 PM Scattering Starfields (0.2502s) 1/13/2020 10:23:24 PM Scanning Distant Planets (0.8539s) 1/13/2020 10:23:24 PM Investigating Map Signatures (0.0340s) 1/13/2020 10:23:24 PM Collating Solar Systems (0.0150s) 1/13/2020 10:23:24 PM Categorizing All Planets (0.0110s) 1/13/2020 10:23:24 PM Organizing Commands (0.0300s) 1/13/2020 10:23:24 PM Calculating Firing Cones (0.0090s) 1/13/2020 10:23:25 PM Splitting Ship Parts Into Smaller Parts (0.6906s) 1/13/2020 10:23:27 PM Broadcasting Peace Message (2.0475s) 1/13/2020 10:23:27 PM Issuing Orders (0.0457s) 1/13/2020 10:23:27 PM Augmenting Infusers (0.0150s) 1/13/2020 10:23:27 PM Infusing (0.0488s) 1/13/2020 10:23:27 PM Post-Proton Surge (0.0090s) 1/13/2020 10:23:27 PM Calibrate Weapons Arrays (0.0277s) 1/13/2020 10:23:27 PM Stimulate Modulation (0.0240s) 1/13/2020 10:23:27 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 10:23:29 PM Load Surrogates (1.3480s) 1/13/2020 10:23:29 PM Load Historical Documents (0.0124s) 1/13/2020 10:23:29 PM 8.6 seconds total load time. Boot up FleetOS (0.3s) Scattering Starfields (0.3s) Scanning Distant Planets (0.9s) Splitting Ship Parts Into Smaller Parts (0.7s) Broadcasting Peace Message (2.0s) Load Surrogates (1.3s) 1/13/2020 10:28:32 PM Successfully opened host socket 1/13/2020 11:07:12 PM DoShotMovement: Error at debug stage 3300 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Shot.ClearVisualObjIfExists (System.Boolean ForceRemoval, System.Boolean DoRemovalFlag, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00024] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00027] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.FlagForRemoval (System.Boolean ForceRemoval, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00049] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToFinalLocation (System.Single DeltaTime, System.Boolean DrawDebugData) [0x002b0] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00383] in <795e05cc3b89428586dc21f342eba769>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at ArcenMainGameVisuals.Update () [0x00000] in <093cc0b8ccff478a8d175d6df4283f48>:0 1/13/2020 11:11:02 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in <795e05cc3b89428586dc21f342eba769>:0 1/14/2020 12:03:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/14/2020 12:03:31 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/14/2020 12:03:31 AM Boot up FleetOS (0.2785s) 1/14/2020 12:03:31 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2020 12:03:31 AM Check System Logs For Rogue Intelligence (0.0420s) 1/14/2020 12:03:32 AM Game Version: 1.303 1/14/2020 12:03:32 AM Eject Trash Into Hyperspace (0.2266s) 1/14/2020 12:03:32 AM Expansions: The Spire Rises (NOT INSTALLED) 1/14/2020 12:03:32 AM Check For Extra Modules (0.0170s) 1/14/2020 12:03:32 AM Bring Cloaking Systems Online (0.0250s) 1/14/2020 12:03:32 AM Remembering Alamo (0.0280s) 1/14/2020 12:03:32 AM Generating Framerates (0.0130s) 1/14/2020 12:03:32 AM Recalculate Speed Of Light (0.0330s) 1/14/2020 12:03:32 AM Optimize Comfort On Command Decks (0.0300s) 1/14/2020 12:03:32 AM Check Nearby Stellar Masses (0.0220s) 1/14/2020 12:03:32 AM No resolution change was required. 1/14/2020 12:03:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2020 12:03:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2020 12:03:32 AM Refresh Optical Lensing (0.0320s) 1/14/2020 12:03:32 AM Revise Fundamental Physical Laws (0.1209s) 1/14/2020 12:03:32 AM Boot Audio Comms (0.0280s) 1/14/2020 12:03:32 AM Establish Individual Audio Links (0.0360s) 1/14/2020 12:03:32 AM Prepare Explosions and Crackles (0.2089s) 1/14/2020 12:03:32 AM Calculate Odds Of Success (0.1069s) 1/14/2020 12:03:33 AM Briefly Panic (0.2399s) 1/14/2020 12:03:33 AM Install Confidence Routines (0.2109s) 1/14/2020 12:03:33 AM Bring Commander Interface Online (0.1459s) 1/14/2020 12:03:33 AM Motivate All Crews (0.0769s) 1/14/2020 12:03:33 AM Externalizing Patterns (0.0230s) 1/14/2020 12:03:33 AM Disengaging Constants (0.0455s) 1/14/2020 12:03:33 AM Late Axionic Computations (0.0581s) 1/14/2020 12:03:33 AM Connecting to Fleet Command (0.0110s) 1/14/2020 12:03:33 AM Thinking Of Advice (0.0140s) 1/14/2020 12:03:33 AM Degaussing Advice (0.0170s) 1/14/2020 12:03:33 AM Naming All Known Planets (0.0130s) 1/14/2020 12:03:33 AM Remembering Speeds (0.0140s) 1/14/2020 12:03:33 AM Prioritizing Targets (0.0130s) 1/14/2020 12:03:33 AM Rebooting Sensor Arrays (0.0130s) 1/14/2020 12:03:33 AM Unloading Prismatic Grid (0.0130s) 1/14/2020 12:03:33 AM Thinking Of Objectives (0.0130s) 1/14/2020 12:03:33 AM Re-Aligning Objectives (0.0130s) 1/14/2020 12:03:33 AM Inhibiting Visual Scans (0.0140s) 1/14/2020 12:03:33 AM Synthesizing Vocals (0.0140s) 1/14/2020 12:03:33 AM Ventilating Scenarios (0.0130s) 1/14/2020 12:03:33 AM Decontaminating Targeting Systems (0.0150s) 1/14/2020 12:03:33 AM Ejecting Tactical Core (0.0140s) 1/14/2020 12:03:33 AM Calibrating Formations (0.0120s) 1/14/2020 12:03:33 AM Intercepting Galactic Maps (0.0140s) 1/14/2020 12:03:33 AM Sterilizing Test Chamber (0.0150s) 1/14/2020 12:03:33 AM Faction Diagnostics (0.0177s) 1/14/2020 12:03:33 AM Buffering Hackers (0.0210s) 1/14/2020 12:03:33 AM Inverting Death (0.0130s) 1/14/2020 12:03:34 AM Linear Field Variance (0.0750s) 1/14/2020 12:03:34 AM Charging Marks (0.0120s) 1/14/2020 12:03:34 AM Guarding The Posts (0.0150s) 1/14/2020 12:03:34 AM Range Manifolds (0.0131s) 1/14/2020 12:03:34 AM Purging ROFs (0.0140s) 1/14/2020 12:03:34 AM Manipulating Speeds (0.0150s) 1/14/2020 12:03:34 AM Detecting Projectiles (0.0130s) 1/14/2020 12:03:34 AM Grouping Flow Fields (0.0150s) 1/14/2020 12:03:34 AM Modulating Flow Field Groups (0.0260s) 1/14/2020 12:03:34 AM Designing Fleets (0.0260s) 1/14/2020 12:03:34 AM Thinking Of Technologies (0.0110s) 1/14/2020 12:03:34 AM Categorizing Starboard Sensors (0.0140s) 1/14/2020 12:03:34 AM Injecting Galactic Variables (0.0160s) 1/14/2020 12:03:34 AM Discharging Colored Ions (0.0290s) 1/14/2020 12:03:34 AM Replicating Ion Colors (0.0110s) 1/14/2020 12:03:34 AM Wiping Down Starfields (0.2495s) 1/14/2020 12:03:35 AM Fondly Remembering Distant Planets (0.8464s) 1/14/2020 12:03:35 AM Investigating Map Signatures (0.0210s) 1/14/2020 12:03:35 AM Collating Solar Systems (0.0140s) 1/14/2020 12:03:35 AM Categorizing All Planets (0.0120s) 1/14/2020 12:03:35 AM Organizing Commands (0.0230s) 1/14/2020 12:03:35 AM Calculating Firing Cones (0.0090s) 1/14/2020 12:03:35 AM Scrapping Extra Ship Parts (0.5364s) 1/14/2020 12:03:38 AM Checking Discrete Energy (2.0606s) 1/14/2020 12:03:38 AM Issuing Orders (0.0090s) 1/14/2020 12:03:38 AM Augmenting Infusers (0.0120s) 1/14/2020 12:03:38 AM Infusing (0.0230s) 1/14/2020 12:03:38 AM Post-Proton Surge (0.0100s) 1/14/2020 12:03:38 AM Calibrate Weapons Arrays (0.0260s) 1/14/2020 12:03:38 AM Stimulate Modulation (0.0230s) 1/14/2020 12:03:38 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/14/2020 12:03:39 AM Load Surrogates (1.0214s) 1/14/2020 12:03:39 AM Load Historical Documents (0.0078s) 1/14/2020 12:03:39 AM 7.6 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.8s) Scrapping Extra Ship Parts (0.5s) Checking Discrete Energy (2.1s) Load Surrogates (1.0s) 1/14/2020 12:03:44 AM Successfully opened host socket