1/16/2020 12:34:55 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:34:55 AM Boot up FleetOS (0.4600s) 1/16/2020 12:34:55 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:34:55 AM Check System Logs For Rogue Intelligence (0.0390s) 1/16/2020 12:34:55 AM Game Version: 1.304 1/16/2020 12:34:55 AM Eject Trash Into Hyperspace (0.1030s) 1/16/2020 12:34:55 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:34:55 AM Check For Extra Modules (0.0100s) 1/16/2020 12:34:55 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:34:55 AM Bring Cloaking Systems Online (0.0170s) 1/16/2020 12:34:55 AM Remembering Alamo (0.0190s) 1/16/2020 12:34:55 AM Generating Framerates (0.0080s) 1/16/2020 12:34:55 AM Recalculate Speed Of Light (0.0230s) 1/16/2020 12:34:55 AM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 12:34:55 AM Check Nearby Stellar Masses (0.0290s) 1/16/2020 12:34:55 AM No resolution change was required. 1/16/2020 12:34:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:34:55 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:34:55 AM Refresh Optical Lensing (0.0110s) 1/16/2020 12:34:55 AM Revise Fundamental Physical Laws (0.0270s) 1/16/2020 12:34:55 AM Boot Audio Comms (0.0130s) 1/16/2020 12:34:55 AM Establish Individual Audio Links (0.0140s) 1/16/2020 12:34:55 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:34:56 AM Calculate Odds Of Success (0.1420s) 1/16/2020 12:34:56 AM Briefly Panic (0.3660s) 1/16/2020 12:34:56 AM Install Confidence Routines (0.3320s) 1/16/2020 12:34:56 AM Bring Commander Interface Online (0.1270s) 1/16/2020 12:34:56 AM Motivate All Crews (0.0440s) 1/16/2020 12:34:56 AM Externalizing Patterns (0.0170s) 1/16/2020 12:34:57 AM Disengaging Constants (0.0340s) 1/16/2020 12:34:57 AM Late Axionic Computations (0.1570s) 1/16/2020 12:34:57 AM Connecting to Fleet Command (0.0810s) 1/16/2020 12:34:57 AM Thinking Of Advice (0.0090s) 1/16/2020 12:34:57 AM Degaussing Advice (0.0270s) 1/16/2020 12:34:57 AM Naming All Known Planets (0.0080s) 1/16/2020 12:34:57 AM Remembering Speeds (0.0150s) 1/16/2020 12:34:57 AM Prioritizing Targets (0.0120s) 1/16/2020 12:34:57 AM Rebooting Sensor Arrays (0.0150s) 1/16/2020 12:34:57 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:34:57 AM Thinking Of Objectives (0.0120s) 1/16/2020 12:34:57 AM Re-Aligning Objectives (0.0160s) 1/16/2020 12:34:57 AM Inhibiting Visual Scans (0.0240s) 1/16/2020 12:34:57 AM Synthesizing Vocals (0.0100s) 1/16/2020 12:34:57 AM Ventilating Scenarios (0.0120s) 1/16/2020 12:34:57 AM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:34:57 AM Ejecting Tactical Core (0.0150s) 1/16/2020 12:34:57 AM Calibrating Formations (0.0110s) 1/16/2020 12:34:57 AM Intercepting Galactic Maps (0.0160s) 1/16/2020 12:34:57 AM Sterilizing Test Chamber (0.0160s) 1/16/2020 12:34:57 AM Faction Diagnostics (0.0190s) 1/16/2020 12:34:57 AM Buffering Hackers (0.0240s) 1/16/2020 12:34:57 AM Inverting Death (0.0110s) 1/16/2020 12:34:57 AM Linear Field Variance (0.1020s) 1/16/2020 12:34:57 AM Charging Marks (0.0110s) 1/16/2020 12:34:57 AM Guarding The Posts (0.0140s) 1/16/2020 12:34:57 AM Range Manifolds (0.0110s) 1/16/2020 12:34:57 AM Purging ROFs (0.0130s) 1/16/2020 12:34:57 AM Manipulating Speeds (0.0150s) 1/16/2020 12:34:57 AM Detecting Projectiles (0.0120s) 1/16/2020 12:34:57 AM Grouping Flow Fields (0.0170s) 1/16/2020 12:34:57 AM Modulating Flow Field Groups (0.0230s) 1/16/2020 12:34:57 AM Designing Fleets (0.0260s) 1/16/2020 12:34:57 AM Thinking Of Technologies (0.0100s) 1/16/2020 12:34:57 AM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:34:57 AM Injecting Galactic Variables (0.0190s) 1/16/2020 12:34:57 AM Discharging Colored Ions (0.0370s) 1/16/2020 12:34:57 AM Replicating Ion Colors (0.0090s) 1/16/2020 12:34:58 AM Digging Up Starfields (0.9611s) 1/16/2020 12:35:02 AM Blowing Up Distant Planets (3.4012s) 1/16/2020 12:35:02 AM Investigating Map Signatures (0.0390s) 1/16/2020 12:35:02 AM Collating Solar Systems (0.0110s) 1/16/2020 12:35:02 AM Categorizing All Planets (0.0090s) 1/16/2020 12:35:02 AM Organizing Commands (0.0290s) 1/16/2020 12:35:02 AM Calculating Firing Cones (0.0060s) 1/16/2020 12:35:03 AM Divulge Ship Part Schematics To Enemy (1.1391s) 1/16/2020 12:35:09 AM Gathering Nuclear Power (6.4244s) 1/16/2020 12:35:09 AM Issuing Orders (0.0120s) 1/16/2020 12:35:09 AM Augmenting Infusers (0.0170s) 1/16/2020 12:35:09 AM Infusing (0.0340s) 1/16/2020 12:35:09 AM Post-Proton Surge (0.0070s) 1/16/2020 12:35:10 AM Calibrate Weapons Arrays (0.0790s) 1/16/2020 12:35:10 AM Stimulate Modulation (0.0330s) 1/16/2020 12:35:10 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:35:11 AM Load Surrogates (1.5701s) 1/16/2020 12:35:11 AM Load Historical Documents (0.0050s) 1/16/2020 12:35:11 AM 16.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Digging Up Starfields (1.0s) Blowing Up Distant Planets (3.4s) Divulge Ship Part Schematics To Enemy (1.1s) Gathering Nuclear Power (6.4s) Load Surrogates (1.6s) 1/16/2020 12:35:12 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:35:20 AM Successfully opened host socket 1/16/2020 12:37:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:37:49 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:37:49 AM Boot up FleetOS (0.4840s) 1/16/2020 12:37:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:37:49 AM Check System Logs For Rogue Intelligence (0.0420s) 1/16/2020 12:37:49 AM Game Version: 1.304 1/16/2020 12:37:49 AM Eject Trash Into Hyperspace (0.1060s) 1/16/2020 12:37:49 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:37:49 AM Check For Extra Modules (0.0110s) 1/16/2020 12:37:49 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:37:49 AM Bring Cloaking Systems Online (0.0200s) 1/16/2020 12:37:49 AM Remembering Alamo (0.0200s) 1/16/2020 12:37:49 AM Generating Framerates (0.0090s) 1/16/2020 12:37:49 AM Recalculate Speed Of Light (0.0220s) 1/16/2020 12:37:49 AM Optimize Comfort On Command Decks (0.0240s) 1/16/2020 12:37:49 AM Check Nearby Stellar Masses (0.0270s) 1/16/2020 12:37:49 AM No resolution change was required. 1/16/2020 12:37:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:37:49 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:37:49 AM Refresh Optical Lensing (0.0110s) 1/16/2020 12:37:49 AM Revise Fundamental Physical Laws (0.0430s) 1/16/2020 12:37:49 AM Boot Audio Comms (0.0120s) 1/16/2020 12:37:49 AM Establish Individual Audio Links (0.0160s) 1/16/2020 12:37:49 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:37:50 AM Calculate Odds Of Success (0.3910s) 1/16/2020 12:37:50 AM Briefly Panic (0.4220s) 1/16/2020 12:37:50 AM Install Confidence Routines (0.3350s) 1/16/2020 12:37:50 AM Bring Commander Interface Online (0.1230s) 1/16/2020 12:37:51 AM Motivate All Crews (0.0420s) 1/16/2020 12:37:51 AM Externalizing Patterns (0.0170s) 1/16/2020 12:37:51 AM Disengaging Constants (0.0420s) 1/16/2020 12:37:51 AM Late Axionic Computations (0.1560s) 1/16/2020 12:37:51 AM Connecting to Fleet Command (0.0110s) 1/16/2020 12:37:51 AM Thinking Of Advice (0.0110s) 1/16/2020 12:37:51 AM Degaussing Advice (0.0270s) 1/16/2020 12:37:51 AM Naming All Known Planets (0.0070s) 1/16/2020 12:37:51 AM Remembering Speeds (0.0160s) 1/16/2020 12:37:51 AM Prioritizing Targets (0.0120s) 1/16/2020 12:37:51 AM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:37:51 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:37:51 AM Thinking Of Objectives (0.0140s) 1/16/2020 12:37:51 AM Re-Aligning Objectives (0.0140s) 1/16/2020 12:37:51 AM Inhibiting Visual Scans (0.0200s) 1/16/2020 12:37:51 AM Synthesizing Vocals (0.0100s) 1/16/2020 12:37:51 AM Ventilating Scenarios (0.0120s) 1/16/2020 12:37:51 AM Decontaminating Targeting Systems (0.0130s) 1/16/2020 12:37:51 AM Ejecting Tactical Core (0.0140s) 1/16/2020 12:37:51 AM Calibrating Formations (0.0120s) 1/16/2020 12:37:51 AM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:37:51 AM Sterilizing Test Chamber (0.0160s) 1/16/2020 12:37:51 AM Faction Diagnostics (0.0180s) 1/16/2020 12:37:51 AM Buffering Hackers (0.0210s) 1/16/2020 12:37:51 AM Inverting Death (0.0090s) 1/16/2020 12:37:51 AM Linear Field Variance (0.1000s) 1/16/2020 12:37:51 AM Charging Marks (0.0100s) 1/16/2020 12:37:51 AM Guarding The Posts (0.0140s) 1/16/2020 12:37:51 AM Range Manifolds (0.0120s) 1/16/2020 12:37:51 AM Purging ROFs (0.0120s) 1/16/2020 12:37:51 AM Manipulating Speeds (0.0160s) 1/16/2020 12:37:51 AM Detecting Projectiles (0.0130s) 1/16/2020 12:37:51 AM Grouping Flow Fields (0.0180s) 1/16/2020 12:37:51 AM Modulating Flow Field Groups (0.0200s) 1/16/2020 12:37:51 AM Designing Fleets (0.0270s) 1/16/2020 12:37:51 AM Thinking Of Technologies (0.0110s) 1/16/2020 12:37:51 AM Categorizing Starboard Sensors (0.0100s) 1/16/2020 12:37:51 AM Injecting Galactic Variables (0.0180s) 1/16/2020 12:37:51 AM Discharging Colored Ions (0.0360s) 1/16/2020 12:37:51 AM Replicating Ion Colors (0.0090s) 1/16/2020 12:37:52 AM Taunting Starfields (0.8951s) 1/16/2020 12:37:56 AM Blowing Up Distant Planets (3.3012s) 1/16/2020 12:37:56 AM Investigating Map Signatures (0.0300s) 1/16/2020 12:37:56 AM Collating Solar Systems (0.0110s) 1/16/2020 12:37:56 AM Categorizing All Planets (0.0090s) 1/16/2020 12:37:56 AM Organizing Commands (0.0270s) 1/16/2020 12:37:56 AM Calculating Firing Cones (0.0060s) 1/16/2020 12:37:57 AM Errors in reading GameEntityTypeDataTable LesserZenithMatterConverter.resource_production: has zero FInt in attribute amount 1/16/2020 12:37:57 AM Declaring Ship Part Sovereignty (1.0601s) 1/16/2020 12:38:03 AM Assimilate Technological Distinctiveness (6.1194s) 1/16/2020 12:38:03 AM Issuing Orders (0.0140s) 1/16/2020 12:38:03 AM Augmenting Infusers (0.0160s) 1/16/2020 12:38:03 AM Infusing (0.0340s) 1/16/2020 12:38:03 AM Post-Proton Surge (0.0080s) 1/16/2020 12:38:03 AM Calibrate Weapons Arrays (0.0250s) 1/16/2020 12:38:03 AM Stimulate Modulation (0.0300s) 1/16/2020 12:38:03 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:38:04 AM Load Surrogates (1.4911s) 1/16/2020 12:38:04 AM Load Historical Documents (0.0050s) 1/16/2020 12:38:04 AM 16.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Taunting Starfields (0.9s) Blowing Up Distant Planets (3.3s) Declaring Ship Part Sovereignty (1.1s) Assimilate Technological Distinctiveness (6.1s) Load Surrogates (1.5s) 1/16/2020 12:38:05 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:40:37 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:40:37 AM Boot up FleetOS (0.4510s) 1/16/2020 12:40:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:40:37 AM Check System Logs For Rogue Intelligence (0.0390s) 1/16/2020 12:40:38 AM Game Version: 1.304 1/16/2020 12:40:38 AM Eject Trash Into Hyperspace (0.1040s) 1/16/2020 12:40:38 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:40:38 AM Check For Extra Modules (0.0180s) 1/16/2020 12:40:38 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:40:38 AM Bring Cloaking Systems Online (0.0350s) 1/16/2020 12:40:38 AM Remembering Alamo (0.0290s) 1/16/2020 12:40:38 AM Generating Framerates (0.0060s) 1/16/2020 12:40:38 AM Recalculate Speed Of Light (0.0190s) 1/16/2020 12:40:38 AM Optimize Comfort On Command Decks (0.0230s) 1/16/2020 12:40:38 AM Check Nearby Stellar Masses (0.0280s) 1/16/2020 12:40:38 AM No resolution change was required. 1/16/2020 12:40:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:40:38 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:40:38 AM Refresh Optical Lensing (0.0130s) 1/16/2020 12:40:38 AM Revise Fundamental Physical Laws (0.0370s) 1/16/2020 12:40:38 AM Boot Audio Comms (0.0120s) 1/16/2020 12:40:38 AM Establish Individual Audio Links (0.0150s) 1/16/2020 12:40:38 AM Prepare Explosions and Crackles (0.3490s) 1/16/2020 12:40:38 AM Calculate Odds Of Success (0.1380s) 1/16/2020 12:40:39 AM Briefly Panic (0.4390s) 1/16/2020 12:40:39 AM Install Confidence Routines (0.3510s) 1/16/2020 12:40:39 AM Bring Commander Interface Online (0.1380s) 1/16/2020 12:40:39 AM Motivate All Crews (0.0440s) 1/16/2020 12:40:39 AM Externalizing Patterns (0.0190s) 1/16/2020 12:40:39 AM Disengaging Constants (0.0390s) 1/16/2020 12:40:39 AM Late Axionic Computations (0.1560s) 1/16/2020 12:40:39 AM Connecting to Fleet Command (0.0080s) 1/16/2020 12:40:40 AM Thinking Of Advice (0.0120s) 1/16/2020 12:40:40 AM Degaussing Advice (0.0260s) 1/16/2020 12:40:40 AM Naming All Known Planets (0.0080s) 1/16/2020 12:40:40 AM Remembering Speeds (0.0140s) 1/16/2020 12:40:40 AM Prioritizing Targets (0.0110s) 1/16/2020 12:40:40 AM Rebooting Sensor Arrays (0.0140s) 1/16/2020 12:40:40 AM Unloading Prismatic Grid (0.0180s) 1/16/2020 12:40:40 AM Thinking Of Objectives (0.0080s) 1/16/2020 12:40:40 AM Re-Aligning Objectives (0.0140s) 1/16/2020 12:40:40 AM Inhibiting Visual Scans (0.0200s) 1/16/2020 12:40:40 AM Synthesizing Vocals (0.0090s) 1/16/2020 12:40:40 AM Ventilating Scenarios (0.0120s) 1/16/2020 12:40:40 AM Decontaminating Targeting Systems (0.0150s) 1/16/2020 12:40:40 AM Ejecting Tactical Core (0.0120s) 1/16/2020 12:40:40 AM Calibrating Formations (0.0120s) 1/16/2020 12:40:40 AM Intercepting Galactic Maps (0.0160s) 1/16/2020 12:40:40 AM Sterilizing Test Chamber (0.0150s) 1/16/2020 12:40:40 AM Faction Diagnostics (0.0190s) 1/16/2020 12:40:40 AM Buffering Hackers (0.0230s) 1/16/2020 12:40:40 AM Inverting Death (0.0090s) 1/16/2020 12:40:40 AM Linear Field Variance (0.1030s) 1/16/2020 12:40:40 AM Charging Marks (0.0090s) 1/16/2020 12:40:40 AM Guarding The Posts (0.0150s) 1/16/2020 12:40:40 AM Range Manifolds (0.0100s) 1/16/2020 12:40:40 AM Purging ROFs (0.0130s) 1/16/2020 12:40:40 AM Manipulating Speeds (0.0150s) 1/16/2020 12:40:40 AM Detecting Projectiles (0.0120s) 1/16/2020 12:40:40 AM Grouping Flow Fields (0.0170s) 1/16/2020 12:40:40 AM Modulating Flow Field Groups (0.0210s) 1/16/2020 12:40:40 AM Designing Fleets (0.0280s) 1/16/2020 12:40:40 AM Thinking Of Technologies (0.0100s) 1/16/2020 12:40:40 AM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:40:40 AM Injecting Galactic Variables (0.0190s) 1/16/2020 12:40:40 AM Discharging Colored Ions (0.0370s) 1/16/2020 12:40:40 AM Replicating Ion Colors (0.0080s) 1/16/2020 12:40:41 AM Berating Starfields (1.0121s) 1/16/2020 12:40:44 AM Detecting Distant Planets (3.3732s) 1/16/2020 12:40:45 AM Investigating Map Signatures (0.0240s) 1/16/2020 12:40:45 AM Collating Solar Systems (0.0100s) 1/16/2020 12:40:45 AM Categorizing All Planets (0.0110s) 1/16/2020 12:40:45 AM Organizing Commands (0.0260s) 1/16/2020 12:40:45 AM Calculating Firing Cones (0.0060s) 1/16/2020 12:40:46 AM Kicking Ship Parts Down Elevator Shaft (1.1301s) 1/16/2020 12:40:52 AM Harmonizing Prisms (6.3034s) 1/16/2020 12:40:52 AM Issuing Orders (0.0140s) 1/16/2020 12:40:52 AM Augmenting Infusers (0.0140s) 1/16/2020 12:40:52 AM Infusing (0.0350s) 1/16/2020 12:40:52 AM Post-Proton Surge (0.0060s) 1/16/2020 12:40:52 AM Calibrate Weapons Arrays (0.0790s) 1/16/2020 12:40:52 AM Stimulate Modulation (0.0290s) 1/16/2020 12:40:52 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:40:54 AM Load Surrogates (1.6311s) 1/16/2020 12:40:54 AM Load Historical Documents (0.0090s) 1/16/2020 12:40:54 AM 16.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Berating Starfields (1.0s) Detecting Distant Planets (3.4s) Kicking Ship Parts Down Elevator Shaft (1.1s) Harmonizing Prisms (6.3s) Load Surrogates (1.6s) 1/16/2020 12:40:55 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:41:12 AM Successfully opened host socket 1/16/2020 12:41:33 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:42:03 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:42:03 AM Boot up FleetOS (0.5080s) 1/16/2020 12:42:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:42:03 AM Check System Logs For Rogue Intelligence (0.0510s) 1/16/2020 12:42:03 AM Game Version: 1.304 1/16/2020 12:42:03 AM Eject Trash Into Hyperspace (0.1100s) 1/16/2020 12:42:03 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:42:03 AM Check For Extra Modules (0.0120s) 1/16/2020 12:42:03 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:42:03 AM Bring Cloaking Systems Online (0.0200s) 1/16/2020 12:42:03 AM Remembering Alamo (0.0200s) 1/16/2020 12:42:03 AM Generating Framerates (0.0060s) 1/16/2020 12:42:03 AM Recalculate Speed Of Light (0.0230s) 1/16/2020 12:42:03 AM Optimize Comfort On Command Decks (0.0270s) 1/16/2020 12:42:03 AM Check Nearby Stellar Masses (0.0280s) 1/16/2020 12:42:03 AM No resolution change was required. 1/16/2020 12:42:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:42:03 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:42:03 AM Refresh Optical Lensing (0.0130s) 1/16/2020 12:42:03 AM Revise Fundamental Physical Laws (0.0510s) 1/16/2020 12:42:03 AM Boot Audio Comms (0.0130s) 1/16/2020 12:42:03 AM Establish Individual Audio Links (0.0170s) 1/16/2020 12:42:03 AM Prepare Explosions and Crackles (0.3010s) 1/16/2020 12:42:04 AM Calculate Odds Of Success (0.4850s) 1/16/2020 12:42:04 AM Briefly Panic (0.4630s) 1/16/2020 12:42:05 AM Install Confidence Routines (0.3570s) 1/16/2020 12:42:05 AM Bring Commander Interface Online (0.1590s) 1/16/2020 12:42:05 AM Motivate All Crews (0.0500s) 1/16/2020 12:42:05 AM Externalizing Patterns (0.0200s) 1/16/2020 12:42:05 AM Disengaging Constants (0.4890s) 1/16/2020 12:42:06 AM Late Axionic Computations (0.2230s) 1/16/2020 12:42:06 AM Connecting to Fleet Command (0.0080s) 1/16/2020 12:42:06 AM Thinking Of Advice (0.0130s) 1/16/2020 12:42:06 AM Degaussing Advice (0.0850s) 1/16/2020 12:42:06 AM Naming All Known Planets (0.0090s) 1/16/2020 12:42:06 AM Remembering Speeds (0.0530s) 1/16/2020 12:42:06 AM Prioritizing Targets (0.0090s) 1/16/2020 12:42:06 AM Rebooting Sensor Arrays (0.0140s) 1/16/2020 12:42:06 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:42:06 AM Thinking Of Objectives (0.0130s) 1/16/2020 12:42:06 AM Re-Aligning Objectives (0.0160s) 1/16/2020 12:42:06 AM Inhibiting Visual Scans (0.0180s) 1/16/2020 12:42:06 AM Synthesizing Vocals (0.0090s) 1/16/2020 12:42:06 AM Ventilating Scenarios (0.0120s) 1/16/2020 12:42:06 AM Decontaminating Targeting Systems (0.0150s) 1/16/2020 12:42:06 AM Ejecting Tactical Core (0.0130s) 1/16/2020 12:42:06 AM Calibrating Formations (0.0120s) 1/16/2020 12:42:06 AM Intercepting Galactic Maps (0.0140s) 1/16/2020 12:42:06 AM Sterilizing Test Chamber (0.0160s) 1/16/2020 12:42:06 AM Faction Diagnostics (0.0200s) 1/16/2020 12:42:06 AM Buffering Hackers (0.0230s) 1/16/2020 12:42:06 AM Inverting Death (0.0100s) 1/16/2020 12:42:06 AM Linear Field Variance (0.1000s) 1/16/2020 12:42:06 AM Charging Marks (0.0110s) 1/16/2020 12:42:06 AM Guarding The Posts (0.0130s) 1/16/2020 12:42:06 AM Range Manifolds (0.0120s) 1/16/2020 12:42:06 AM Purging ROFs (0.0120s) 1/16/2020 12:42:06 AM Manipulating Speeds (0.0160s) 1/16/2020 12:42:06 AM Detecting Projectiles (0.0120s) 1/16/2020 12:42:06 AM Grouping Flow Fields (0.0170s) 1/16/2020 12:42:06 AM Modulating Flow Field Groups (0.0180s) 1/16/2020 12:42:06 AM Designing Fleets (0.0220s) 1/16/2020 12:42:06 AM Thinking Of Technologies (0.0110s) 1/16/2020 12:42:06 AM Categorizing Starboard Sensors (0.0100s) 1/16/2020 12:42:06 AM Injecting Galactic Variables (0.0180s) 1/16/2020 12:42:06 AM Discharging Colored Ions (0.0390s) 1/16/2020 12:42:06 AM Replicating Ion Colors (0.0090s) 1/16/2020 12:42:07 AM Investigating Starfields (0.9121s) 1/16/2020 12:42:11 AM Dissolving Distant Planets (3.3972s) 1/16/2020 12:42:11 AM Investigating Map Signatures (0.0240s) 1/16/2020 12:42:11 AM Collating Solar Systems (0.0110s) 1/16/2020 12:42:11 AM Categorizing All Planets (0.0090s) 1/16/2020 12:42:11 AM Organizing Commands (0.0320s) 1/16/2020 12:42:11 AM Calculating Firing Cones (0.0070s) 1/16/2020 12:42:12 AM Ejecting Ship Parts Into Space (1.2371s) 1/16/2020 12:42:19 AM Eject And Reinsert Warp Cores (6.6114s) 1/16/2020 12:42:19 AM Issuing Orders (0.0130s) 1/16/2020 12:42:19 AM Augmenting Infusers (0.0170s) 1/16/2020 12:42:19 AM Infusing (0.0330s) 1/16/2020 12:42:19 AM Post-Proton Surge (0.0090s) 1/16/2020 12:42:19 AM Calibrate Weapons Arrays (0.4420s) 1/16/2020 12:42:19 AM Stimulate Modulation (0.0390s) 1/16/2020 12:42:19 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:42:21 AM Load Surrogates (1.5111s) 1/16/2020 12:42:21 AM Load Historical Documents (0.0040s) 1/16/2020 12:42:21 AM 18.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.5s) Investigating Starfields (0.9s) Dissolving Distant Planets (3.4s) Ejecting Ship Parts Into Space (1.2s) Eject And Reinsert Warp Cores (6.6s) Calibrate Weapons Arrays (0.4s) Load Surrogates (1.5s) 1/16/2020 12:42:21 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:42:25 AM Successfully opened host socket 1/16/2020 12:42:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:49:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:49:38 AM Boot up FleetOS (0.5240s) 1/16/2020 12:49:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:49:38 AM Check System Logs For Rogue Intelligence (0.0430s) 1/16/2020 12:49:38 AM Game Version: 1.304 1/16/2020 12:49:38 AM Eject Trash Into Hyperspace (0.1030s) 1/16/2020 12:49:38 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:49:38 AM Check For Extra Modules (0.5230s) 1/16/2020 12:49:38 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:49:38 AM Bring Cloaking Systems Online (0.0270s) 1/16/2020 12:49:38 AM Remembering Alamo (0.0210s) 1/16/2020 12:49:38 AM Generating Framerates (0.0080s) 1/16/2020 12:49:38 AM Recalculate Speed Of Light (0.0250s) 1/16/2020 12:49:38 AM Optimize Comfort On Command Decks (0.0270s) 1/16/2020 12:49:39 AM Check Nearby Stellar Masses (0.0260s) 1/16/2020 12:49:39 AM No resolution change was required. 1/16/2020 12:49:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:49:39 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:49:39 AM Refresh Optical Lensing (0.0110s) 1/16/2020 12:49:39 AM Revise Fundamental Physical Laws (0.1010s) 1/16/2020 12:49:39 AM Boot Audio Comms (0.0140s) 1/16/2020 12:49:39 AM Establish Individual Audio Links (0.0170s) 1/16/2020 12:49:39 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:49:39 AM Calculate Odds Of Success (0.4120s) 1/16/2020 12:49:40 AM Briefly Panic (0.4810s) 1/16/2020 12:49:40 AM Install Confidence Routines (0.4850s) 1/16/2020 12:49:40 AM Bring Commander Interface Online (0.1290s) 1/16/2020 12:49:41 AM Motivate All Crews (0.0460s) 1/16/2020 12:49:41 AM Externalizing Patterns (0.0180s) 1/16/2020 12:49:41 AM Disengaging Constants (0.0940s) 1/16/2020 12:49:41 AM Late Axionic Computations (0.1730s) 1/16/2020 12:49:41 AM Connecting to Fleet Command (0.0100s) 1/16/2020 12:49:41 AM Thinking Of Advice (0.0130s) 1/16/2020 12:49:41 AM Degaussing Advice (0.0260s) 1/16/2020 12:49:41 AM Naming All Known Planets (0.0070s) 1/16/2020 12:49:41 AM Remembering Speeds (0.0150s) 1/16/2020 12:49:41 AM Prioritizing Targets (0.0130s) 1/16/2020 12:49:41 AM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:49:41 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:49:41 AM Thinking Of Objectives (0.0140s) 1/16/2020 12:49:41 AM Re-Aligning Objectives (0.0140s) 1/16/2020 12:49:41 AM Inhibiting Visual Scans (0.0380s) 1/16/2020 12:49:41 AM Synthesizing Vocals (0.0200s) 1/16/2020 12:49:41 AM Ventilating Scenarios (0.0100s) 1/16/2020 12:49:41 AM Decontaminating Targeting Systems (0.0170s) 1/16/2020 12:49:41 AM Ejecting Tactical Core (0.0100s) 1/16/2020 12:49:41 AM Calibrating Formations (0.0110s) 1/16/2020 12:49:41 AM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:49:41 AM Sterilizing Test Chamber (0.0160s) 1/16/2020 12:49:41 AM Faction Diagnostics (0.0190s) 1/16/2020 12:49:41 AM Buffering Hackers (0.0210s) 1/16/2020 12:49:41 AM Inverting Death (0.0100s) 1/16/2020 12:49:41 AM Linear Field Variance (0.1300s) 1/16/2020 12:49:41 AM Charging Marks (0.0130s) 1/16/2020 12:49:41 AM Guarding The Posts (0.0140s) 1/16/2020 12:49:41 AM Range Manifolds (0.0120s) 1/16/2020 12:49:41 AM Purging ROFs (0.0120s) 1/16/2020 12:49:41 AM Manipulating Speeds (0.0180s) 1/16/2020 12:49:41 AM Detecting Projectiles (0.0080s) 1/16/2020 12:49:41 AM Grouping Flow Fields (0.0150s) 1/16/2020 12:49:41 AM Modulating Flow Field Groups (0.0270s) 1/16/2020 12:49:41 AM Designing Fleets (0.0210s) 1/16/2020 12:49:41 AM Thinking Of Technologies (0.0100s) 1/16/2020 12:49:41 AM Categorizing Starboard Sensors (0.0100s) 1/16/2020 12:49:41 AM Injecting Galactic Variables (0.0190s) 1/16/2020 12:49:41 AM Discharging Colored Ions (0.0350s) 1/16/2020 12:49:41 AM Replicating Ion Colors (0.0080s) 1/16/2020 12:49:42 AM Propping Up Starfields (0.9231s) 1/16/2020 12:49:46 AM Combing Distant Planets (3.5842s) 1/16/2020 12:49:46 AM Investigating Map Signatures (0.0340s) 1/16/2020 12:49:46 AM Collating Solar Systems (0.0100s) 1/16/2020 12:49:46 AM Categorizing All Planets (0.0100s) 1/16/2020 12:49:46 AM Organizing Commands (0.0280s) 1/16/2020 12:49:46 AM Calculating Firing Cones (0.0070s) 1/16/2020 12:49:47 AM Maliciously Weakening Ship Parts (1.1571s) 1/16/2020 12:49:54 AM Fiddle With Inertial Dampers (6.5644s) 1/16/2020 12:49:54 AM Issuing Orders (0.0130s) 1/16/2020 12:49:54 AM Augmenting Infusers (0.0150s) 1/16/2020 12:49:54 AM Infusing (0.0330s) 1/16/2020 12:49:54 AM Post-Proton Surge (0.0070s) 1/16/2020 12:49:54 AM Calibrate Weapons Arrays (0.0260s) 1/16/2020 12:49:54 AM Stimulate Modulation (0.0290s) 1/16/2020 12:49:54 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:49:56 AM Load Surrogates (1.5981s) 1/16/2020 12:49:56 AM Load Historical Documents (0.0050s) 1/16/2020 12:49:56 AM 18.3 seconds total load time. Boot up FleetOS (0.5s) Check For Extra Modules (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Propping Up Starfields (0.9s) Combing Distant Planets (3.6s) Maliciously Weakening Ship Parts (1.2s) Fiddle With Inertial Dampers (6.6s) Load Surrogates (1.6s) 1/16/2020 12:49:56 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:50:00 AM Successfully opened host socket 1/16/2020 12:50:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:51:09 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:51:09 AM Boot up FleetOS (0.4640s) 1/16/2020 12:51:09 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:51:09 AM Check System Logs For Rogue Intelligence (0.0380s) 1/16/2020 12:51:09 AM Game Version: 1.304 1/16/2020 12:51:09 AM Eject Trash Into Hyperspace (0.1020s) 1/16/2020 12:51:09 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:51:09 AM Check For Extra Modules (0.0110s) 1/16/2020 12:51:09 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:51:09 AM Bring Cloaking Systems Online (0.0170s) 1/16/2020 12:51:09 AM Remembering Alamo (0.0190s) 1/16/2020 12:51:09 AM Generating Framerates (0.0070s) 1/16/2020 12:51:09 AM Recalculate Speed Of Light (0.0220s) 1/16/2020 12:51:09 AM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 12:51:09 AM Check Nearby Stellar Masses (0.0290s) 1/16/2020 12:51:09 AM No resolution change was required. 1/16/2020 12:51:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:51:09 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:51:09 AM Refresh Optical Lensing (0.0140s) 1/16/2020 12:51:09 AM Revise Fundamental Physical Laws (0.0420s) 1/16/2020 12:51:09 AM Boot Audio Comms (0.0130s) 1/16/2020 12:51:09 AM Establish Individual Audio Links (0.0140s) 1/16/2020 12:51:10 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:51:10 AM Calculate Odds Of Success (0.3820s) 1/16/2020 12:51:10 AM Briefly Panic (0.4120s) 1/16/2020 12:51:11 AM Install Confidence Routines (0.3580s) 1/16/2020 12:51:11 AM Bring Commander Interface Online (0.1280s) 1/16/2020 12:51:11 AM Motivate All Crews (0.0460s) 1/16/2020 12:51:11 AM Externalizing Patterns (0.0210s) 1/16/2020 12:51:11 AM Disengaging Constants (0.0470s) 1/16/2020 12:51:11 AM Late Axionic Computations (0.1660s) 1/16/2020 12:51:11 AM Connecting to Fleet Command (0.0080s) 1/16/2020 12:51:11 AM Thinking Of Advice (0.0130s) 1/16/2020 12:51:11 AM Degaussing Advice (0.0260s) 1/16/2020 12:51:11 AM Naming All Known Planets (0.0080s) 1/16/2020 12:51:11 AM Remembering Speeds (0.0140s) 1/16/2020 12:51:11 AM Prioritizing Targets (0.0120s) 1/16/2020 12:51:11 AM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:51:11 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:51:11 AM Thinking Of Objectives (0.0140s) 1/16/2020 12:51:11 AM Re-Aligning Objectives (0.0140s) 1/16/2020 12:51:11 AM Inhibiting Visual Scans (0.0190s) 1/16/2020 12:51:11 AM Synthesizing Vocals (0.0080s) 1/16/2020 12:51:11 AM Ventilating Scenarios (0.0130s) 1/16/2020 12:51:11 AM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:51:11 AM Ejecting Tactical Core (0.0140s) 1/16/2020 12:51:11 AM Calibrating Formations (0.0120s) 1/16/2020 12:51:11 AM Intercepting Galactic Maps (0.0190s) 1/16/2020 12:51:11 AM Sterilizing Test Chamber (0.0130s) 1/16/2020 12:51:11 AM Faction Diagnostics (0.0190s) 1/16/2020 12:51:11 AM Buffering Hackers (0.0210s) 1/16/2020 12:51:11 AM Inverting Death (0.0090s) 1/16/2020 12:51:12 AM Linear Field Variance (0.1050s) 1/16/2020 12:51:12 AM Charging Marks (0.0110s) 1/16/2020 12:51:12 AM Guarding The Posts (0.0140s) 1/16/2020 12:51:12 AM Range Manifolds (0.0120s) 1/16/2020 12:51:12 AM Purging ROFs (0.0120s) 1/16/2020 12:51:12 AM Manipulating Speeds (0.0150s) 1/16/2020 12:51:12 AM Detecting Projectiles (0.0110s) 1/16/2020 12:51:12 AM Grouping Flow Fields (0.0170s) 1/16/2020 12:51:12 AM Modulating Flow Field Groups (0.0230s) 1/16/2020 12:51:12 AM Designing Fleets (0.0250s) 1/16/2020 12:51:12 AM Thinking Of Technologies (0.0110s) 1/16/2020 12:51:12 AM Categorizing Starboard Sensors (0.0100s) 1/16/2020 12:51:12 AM Injecting Galactic Variables (0.0190s) 1/16/2020 12:51:12 AM Discharging Colored Ions (0.0360s) 1/16/2020 12:51:12 AM Replicating Ion Colors (0.0100s) 1/16/2020 12:51:13 AM Dropping Starfields (0.9101s) 1/16/2020 12:51:16 AM Scanning Distant Planets (3.4852s) 1/16/2020 12:51:16 AM Investigating Map Signatures (0.0320s) 1/16/2020 12:51:16 AM Collating Solar Systems (0.0100s) 1/16/2020 12:51:16 AM Categorizing All Planets (0.0250s) 1/16/2020 12:51:16 AM Organizing Commands (0.0300s) 1/16/2020 12:51:16 AM Calculating Firing Cones (0.0080s) 1/16/2020 12:51:17 AM Remembering Lost Ship Parts (1.1861s) 1/16/2020 12:51:24 AM Isolating Thorium (6.5204s) 1/16/2020 12:51:24 AM Issuing Orders (0.0130s) 1/16/2020 12:51:24 AM Augmenting Infusers (0.0150s) 1/16/2020 12:51:24 AM Infusing (0.0340s) 1/16/2020 12:51:24 AM Post-Proton Surge (0.0070s) 1/16/2020 12:51:24 AM Calibrate Weapons Arrays (0.0260s) 1/16/2020 12:51:24 AM Stimulate Modulation (0.0280s) 1/16/2020 12:51:24 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:51:26 AM Load Surrogates (1.4891s) 1/16/2020 12:51:26 AM Load Historical Documents (0.0050s) 1/16/2020 12:51:26 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Dropping Starfields (0.9s) Scanning Distant Planets (3.5s) Remembering Lost Ship Parts (1.2s) Isolating Thorium (6.5s) Load Surrogates (1.5s) 1/16/2020 12:51:26 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:51:30 AM Successfully opened host socket 1/16/2020 12:52:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:52:53 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:52:53 AM Boot up FleetOS (0.4610s) 1/16/2020 12:52:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:52:53 AM Check System Logs For Rogue Intelligence (0.0380s) 1/16/2020 12:52:53 AM Game Version: 1.304 1/16/2020 12:52:53 AM Eject Trash Into Hyperspace (0.1010s) 1/16/2020 12:52:53 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:52:53 AM Check For Extra Modules (0.0120s) 1/16/2020 12:52:53 AM Installed Mods: GalacticConquest (10000) 1/16/2020 12:52:53 AM Bring Cloaking Systems Online (0.0190s) 1/16/2020 12:52:53 AM Remembering Alamo (0.0200s) 1/16/2020 12:52:53 AM Generating Framerates (0.0060s) 1/16/2020 12:52:53 AM Recalculate Speed Of Light (0.0220s) 1/16/2020 12:52:53 AM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 12:52:53 AM Check Nearby Stellar Masses (0.0280s) 1/16/2020 12:52:53 AM No resolution change was required. 1/16/2020 12:52:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:52:53 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:52:53 AM Refresh Optical Lensing (0.0110s) 1/16/2020 12:52:53 AM Revise Fundamental Physical Laws (0.0410s) 1/16/2020 12:52:53 AM Boot Audio Comms (0.0120s) 1/16/2020 12:52:53 AM Establish Individual Audio Links (0.0150s) 1/16/2020 12:52:53 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:52:54 AM Calculate Odds Of Success (0.3940s) 1/16/2020 12:52:54 AM Briefly Panic (0.4170s) 1/16/2020 12:52:55 AM Install Confidence Routines (0.3430s) 1/16/2020 12:52:55 AM Bring Commander Interface Online (0.1240s) 1/16/2020 12:52:55 AM Motivate All Crews (0.0420s) 1/16/2020 12:52:55 AM Externalizing Patterns (0.0160s) 1/16/2020 12:52:55 AM Disengaging Constants (0.0420s) 1/16/2020 12:52:55 AM Late Axionic Computations (0.1520s) 1/16/2020 12:52:55 AM Connecting to Fleet Command (0.0100s) 1/16/2020 12:52:55 AM Thinking Of Advice (0.0110s) 1/16/2020 12:52:55 AM Degaussing Advice (0.0260s) 1/16/2020 12:52:55 AM Naming All Known Planets (0.0060s) 1/16/2020 12:52:55 AM Remembering Speeds (0.0150s) 1/16/2020 12:52:55 AM Prioritizing Targets (0.0120s) 1/16/2020 12:52:55 AM Rebooting Sensor Arrays (0.0140s) 1/16/2020 12:52:55 AM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:52:55 AM Thinking Of Objectives (0.0130s) 1/16/2020 12:52:55 AM Re-Aligning Objectives (0.0150s) 1/16/2020 12:52:55 AM Inhibiting Visual Scans (0.0180s) 1/16/2020 12:52:55 AM Synthesizing Vocals (0.0090s) 1/16/2020 12:52:55 AM Ventilating Scenarios (0.0120s) 1/16/2020 12:52:55 AM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:52:55 AM Ejecting Tactical Core (0.0130s) 1/16/2020 12:52:55 AM Calibrating Formations (0.0130s) 1/16/2020 12:52:55 AM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:52:55 AM Sterilizing Test Chamber (0.0140s) 1/16/2020 12:52:55 AM Faction Diagnostics (0.0210s) 1/16/2020 12:52:55 AM Buffering Hackers (0.0210s) 1/16/2020 12:52:55 AM Inverting Death (0.0090s) 1/16/2020 12:52:55 AM Linear Field Variance (0.0970s) 1/16/2020 12:52:55 AM Charging Marks (0.0110s) 1/16/2020 12:52:55 AM Guarding The Posts (0.0160s) 1/16/2020 12:52:55 AM Range Manifolds (0.0100s) 1/16/2020 12:52:55 AM Purging ROFs (0.0120s) 1/16/2020 12:52:55 AM Manipulating Speeds (0.0150s) 1/16/2020 12:52:55 AM Detecting Projectiles (0.0120s) 1/16/2020 12:52:56 AM Grouping Flow Fields (0.0170s) 1/16/2020 12:52:56 AM Modulating Flow Field Groups (0.0210s) 1/16/2020 12:52:56 AM Designing Fleets (0.0260s) 1/16/2020 12:52:56 AM Thinking Of Technologies (0.0110s) 1/16/2020 12:52:56 AM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:52:56 AM Injecting Galactic Variables (0.0190s) 1/16/2020 12:52:56 AM Discharging Colored Ions (0.0360s) 1/16/2020 12:52:56 AM Replicating Ion Colors (0.0130s) 1/16/2020 12:52:57 AM Burying Starfields (0.8961s) 1/16/2020 12:53:00 AM Cleaning Distant Planets (3.3632s) 1/16/2020 12:53:00 AM Investigating Map Signatures (0.0240s) 1/16/2020 12:53:00 AM Collating Solar Systems (0.0100s) 1/16/2020 12:53:00 AM Categorizing All Planets (0.0120s) 1/16/2020 12:53:00 AM Organizing Commands (0.0290s) 1/16/2020 12:53:00 AM Calculating Firing Cones (0.0080s) 1/16/2020 12:53:01 AM Ejecting Ship Parts Into Space (1.1281s) 1/16/2020 12:53:07 AM Weaponizing Cryonics (6.2184s) 1/16/2020 12:53:07 AM Issuing Orders (0.0150s) 1/16/2020 12:53:07 AM Augmenting Infusers (0.0160s) 1/16/2020 12:53:07 AM Infusing (0.0330s) 1/16/2020 12:53:07 AM Post-Proton Surge (0.0090s) 1/16/2020 12:53:07 AM Calibrate Weapons Arrays (0.0260s) 1/16/2020 12:53:07 AM Stimulate Modulation (0.0310s) 1/16/2020 12:53:08 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:53:09 AM Load Surrogates (1.5461s) 1/16/2020 12:53:09 AM Load Historical Documents (0.0040s) 1/16/2020 12:53:09 AM 16.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Burying Starfields (0.9s) Cleaning Distant Planets (3.4s) Ejecting Ship Parts Into Space (1.1s) Weaponizing Cryonics (6.2s) Load Surrogates (1.5s) 1/16/2020 12:53:10 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:53:13 AM Successfully opened host socket 1/16/2020 1:15:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 1:15:09 AM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.__icall_wrapper_mono_thread_interruption_checkpoint() at (wrapper managed-to-native) System.Object.__icall_wrapper_wb_generic(intptr) at (wrapper write-barrier) System.Object.wbarrier_conc(intptr) at Arcen.AIW2.External.PlanetPathfinder.GetNeighborOfNodeByIndex (Arcen.AIW2.Core.Planet node, System.Int32 neighborIndex) [0x00015] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x0036c] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/16/2020 1:24:07 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 1:24:07 AM Boot up FleetOS (0.5210s) 1/16/2020 1:24:07 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 1:24:07 AM Check System Logs For Rogue Intelligence (0.0400s) 1/16/2020 1:24:07 AM Game Version: 1.304 1/16/2020 1:24:07 AM Eject Trash Into Hyperspace (0.1240s) 1/16/2020 1:24:07 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 1:24:07 AM Check For Extra Modules (0.3240s) 1/16/2020 1:24:07 AM Installed Mods: GalacticConquest (10000) 1/16/2020 1:24:07 AM Bring Cloaking Systems Online (0.0260s) 1/16/2020 1:24:07 AM Remembering Alamo (0.0230s) 1/16/2020 1:24:07 AM Generating Framerates (0.0600s) 1/16/2020 1:24:07 AM Recalculate Speed Of Light (0.0800s) 1/16/2020 1:24:07 AM Optimize Comfort On Command Decks (0.0810s) 1/16/2020 1:24:07 AM Check Nearby Stellar Masses (0.0800s) 1/16/2020 1:24:07 AM No resolution change was required. 1/16/2020 1:24:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 1:24:08 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 1:24:08 AM Refresh Optical Lensing (0.0120s) 1/16/2020 1:24:08 AM Revise Fundamental Physical Laws (0.1680s) 1/16/2020 1:24:08 AM Boot Audio Comms (0.0150s) 1/16/2020 1:24:08 AM Establish Individual Audio Links (0.0470s) 1/16/2020 1:24:08 AM Prepare Explosions and Crackles (0.4070s) 1/16/2020 1:24:09 AM Calculate Odds Of Success (0.4030s) 1/16/2020 1:24:09 AM Briefly Panic (0.7310s) 1/16/2020 1:24:10 AM Install Confidence Routines (0.3510s) 1/16/2020 1:24:10 AM Bring Commander Interface Online (0.1340s) 1/16/2020 1:24:10 AM Motivate All Crews (0.0490s) 1/16/2020 1:24:10 AM Externalizing Patterns (0.0200s) 1/16/2020 1:24:10 AM Disengaging Constants (0.0690s) 1/16/2020 1:24:10 AM Late Axionic Computations (0.1730s) 1/16/2020 1:24:10 AM Connecting to Fleet Command (0.0150s) 1/16/2020 1:24:10 AM Thinking Of Advice (0.0120s) 1/16/2020 1:24:10 AM Degaussing Advice (0.0320s) 1/16/2020 1:24:10 AM Naming All Known Planets (0.0090s) 1/16/2020 1:24:10 AM Remembering Speeds (0.0150s) 1/16/2020 1:24:10 AM Prioritizing Targets (0.0130s) 1/16/2020 1:24:10 AM Rebooting Sensor Arrays (0.0150s) 1/16/2020 1:24:10 AM Unloading Prismatic Grid (0.0110s) 1/16/2020 1:24:10 AM Thinking Of Objectives (0.0120s) 1/16/2020 1:24:10 AM Re-Aligning Objectives (0.0170s) 1/16/2020 1:24:10 AM Inhibiting Visual Scans (0.0260s) 1/16/2020 1:24:10 AM Synthesizing Vocals (0.0120s) 1/16/2020 1:24:10 AM Ventilating Scenarios (0.0120s) 1/16/2020 1:24:10 AM Decontaminating Targeting Systems (0.0140s) 1/16/2020 1:24:10 AM Ejecting Tactical Core (0.0150s) 1/16/2020 1:24:10 AM Calibrating Formations (0.0110s) 1/16/2020 1:24:10 AM Intercepting Galactic Maps (0.0200s) 1/16/2020 1:24:10 AM Sterilizing Test Chamber (0.0190s) 1/16/2020 1:24:10 AM Faction Diagnostics (0.0250s) 1/16/2020 1:24:10 AM Buffering Hackers (0.0290s) 1/16/2020 1:24:10 AM Inverting Death (0.0150s) 1/16/2020 1:24:11 AM Linear Field Variance (0.1070s) 1/16/2020 1:24:11 AM Charging Marks (0.0110s) 1/16/2020 1:24:11 AM Guarding The Posts (0.0150s) 1/16/2020 1:24:11 AM Range Manifolds (0.0120s) 1/16/2020 1:24:11 AM Purging ROFs (0.0120s) 1/16/2020 1:24:11 AM Manipulating Speeds (0.0170s) 1/16/2020 1:24:11 AM Detecting Projectiles (0.0100s) 1/16/2020 1:24:11 AM Grouping Flow Fields (0.0160s) 1/16/2020 1:24:11 AM Modulating Flow Field Groups (0.0290s) 1/16/2020 1:24:11 AM Designing Fleets (0.0340s) 1/16/2020 1:24:11 AM Thinking Of Technologies (0.0140s) 1/16/2020 1:24:11 AM Categorizing Starboard Sensors (0.0080s) 1/16/2020 1:24:11 AM Injecting Galactic Variables (0.0210s) 1/16/2020 1:24:11 AM Discharging Colored Ions (0.0410s) 1/16/2020 1:24:11 AM Replicating Ion Colors (0.0120s) 1/16/2020 1:24:12 AM Taunting Starfields (0.8861s) 1/16/2020 1:24:15 AM Browsing Distant Planets (3.2442s) 1/16/2020 1:24:15 AM Investigating Map Signatures (0.0290s) 1/16/2020 1:24:15 AM Collating Solar Systems (0.0110s) 1/16/2020 1:24:15 AM Categorizing All Planets (0.0080s) 1/16/2020 1:24:15 AM Organizing Commands (0.0300s) 1/16/2020 1:24:15 AM Calculating Firing Cones (0.0060s) 1/16/2020 1:24:16 AM Scrapping Extra Ship Parts (1.1821s) 1/16/2020 1:24:22 AM Bend Laws Of Gravity (6.1424s) 1/16/2020 1:24:22 AM Issuing Orders (0.0140s) 1/16/2020 1:24:22 AM Augmenting Infusers (0.0160s) 1/16/2020 1:24:22 AM Infusing (0.0440s) 1/16/2020 1:24:22 AM Post-Proton Surge (0.0090s) 1/16/2020 1:24:22 AM Calibrate Weapons Arrays (0.0260s) 1/16/2020 1:24:22 AM Stimulate Modulation (0.0310s) 1/16/2020 1:24:23 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 1:24:24 AM Load Surrogates (1.5631s) 1/16/2020 1:24:24 AM Load Historical Documents (0.0140s) 1/16/2020 1:24:24 AM 17.9 seconds total load time. Boot up FleetOS (0.5s) Check For Extra Modules (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Taunting Starfields (0.9s) Browsing Distant Planets (3.2s) Scrapping Extra Ship Parts (1.2s) Bend Laws Of Gravity (6.1s) Load Surrogates (1.6s) 1/16/2020 1:24:25 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 1:46:43 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 1:46:43 AM Boot up FleetOS (0.4570s) 1/16/2020 1:46:43 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 1:46:43 AM Check System Logs For Rogue Intelligence (0.0420s) 1/16/2020 1:46:43 AM Game Version: 1.304 1/16/2020 1:46:43 AM Eject Trash Into Hyperspace (0.1000s) 1/16/2020 1:46:43 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 1:46:43 AM Check For Extra Modules (0.0110s) 1/16/2020 1:46:43 AM Installed Mods: GalacticConquest (10000) 1/16/2020 1:46:43 AM Bring Cloaking Systems Online (0.0160s) 1/16/2020 1:46:43 AM Remembering Alamo (0.0180s) 1/16/2020 1:46:43 AM Generating Framerates (0.0090s) 1/16/2020 1:46:43 AM Recalculate Speed Of Light (0.0200s) 1/16/2020 1:46:43 AM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 1:46:43 AM Check Nearby Stellar Masses (0.0270s) 1/16/2020 1:46:43 AM No resolution change was required. 1/16/2020 1:46:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 1:46:43 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 1:46:43 AM Refresh Optical Lensing (0.0120s) 1/16/2020 1:46:43 AM Revise Fundamental Physical Laws (0.0280s) 1/16/2020 1:46:43 AM Boot Audio Comms (0.0110s) 1/16/2020 1:46:43 AM Establish Individual Audio Links (0.0150s) 1/16/2020 1:46:44 AM Prepare Explosions and Crackles (0.3000s) 1/16/2020 1:46:44 AM Calculate Odds Of Success (0.1360s) 1/16/2020 1:46:44 AM Briefly Panic (0.3330s) 1/16/2020 1:46:44 AM Install Confidence Routines (0.3180s) 1/16/2020 1:46:44 AM Bring Commander Interface Online (0.1250s) 1/16/2020 1:46:44 AM Motivate All Crews (0.0400s) 1/16/2020 1:46:45 AM Externalizing Patterns (0.0170s) 1/16/2020 1:46:45 AM Disengaging Constants (0.0380s) 1/16/2020 1:46:45 AM Late Axionic Computations (0.1230s) 1/16/2020 1:46:45 AM Connecting to Fleet Command (0.0080s) 1/16/2020 1:46:45 AM Thinking Of Advice (0.0130s) 1/16/2020 1:46:45 AM Degaussing Advice (0.0200s) 1/16/2020 1:46:45 AM Naming All Known Planets (0.0070s) 1/16/2020 1:46:45 AM Remembering Speeds (0.0160s) 1/16/2020 1:46:45 AM Prioritizing Targets (0.0110s) 1/16/2020 1:46:45 AM Rebooting Sensor Arrays (0.0130s) 1/16/2020 1:46:45 AM Unloading Prismatic Grid (0.0140s) 1/16/2020 1:46:45 AM Thinking Of Objectives (0.0130s) 1/16/2020 1:46:45 AM Re-Aligning Objectives (0.0150s) 1/16/2020 1:46:45 AM Inhibiting Visual Scans (0.0460s) 1/16/2020 1:46:45 AM Synthesizing Vocals (0.0100s) 1/16/2020 1:46:45 AM Ventilating Scenarios (0.0120s) 1/16/2020 1:46:45 AM Decontaminating Targeting Systems (0.0130s) 1/16/2020 1:46:45 AM Ejecting Tactical Core (0.0140s) 1/16/2020 1:46:45 AM Calibrating Formations (0.0130s) 1/16/2020 1:46:45 AM Intercepting Galactic Maps (0.0150s) 1/16/2020 1:46:45 AM Sterilizing Test Chamber (0.0150s) 1/16/2020 1:46:45 AM Faction Diagnostics (0.0210s) 1/16/2020 1:46:45 AM Buffering Hackers (0.0200s) 1/16/2020 1:46:45 AM Inverting Death (0.0080s) 1/16/2020 1:46:45 AM Linear Field Variance (0.0990s) 1/16/2020 1:46:45 AM Charging Marks (0.0100s) 1/16/2020 1:46:45 AM Guarding The Posts (0.0160s) 1/16/2020 1:46:45 AM Range Manifolds (0.0100s) 1/16/2020 1:46:45 AM Purging ROFs (0.0130s) 1/16/2020 1:46:45 AM Manipulating Speeds (0.0140s) 1/16/2020 1:46:45 AM Detecting Projectiles (0.0120s) 1/16/2020 1:46:45 AM Grouping Flow Fields (0.0160s) 1/16/2020 1:46:45 AM Modulating Flow Field Groups (0.0190s) 1/16/2020 1:46:45 AM Designing Fleets (0.0190s) 1/16/2020 1:46:45 AM Thinking Of Technologies (0.0100s) 1/16/2020 1:46:45 AM Categorizing Starboard Sensors (0.0110s) 1/16/2020 1:46:45 AM Injecting Galactic Variables (0.0170s) 1/16/2020 1:46:45 AM Discharging Colored Ions (0.0380s) 1/16/2020 1:46:45 AM Replicating Ion Colors (0.0090s) 1/16/2020 1:46:46 AM Underestimating Starfields (0.3210s) 1/16/2020 1:46:47 AM Browsing Distant Planets (1.2551s) 1/16/2020 1:46:47 AM Investigating Map Signatures (0.0250s) 1/16/2020 1:46:47 AM Collating Solar Systems (0.0090s) 1/16/2020 1:46:47 AM Categorizing All Planets (0.0110s) 1/16/2020 1:46:47 AM Organizing Commands (0.0270s) 1/16/2020 1:46:47 AM Calculating Firing Cones (0.0070s) 1/16/2020 1:46:48 AM Ejecting Ship Parts Into Space (0.9361s) 1/16/2020 1:46:51 AM Breaking Nuclear Bonds (2.9372s) 1/16/2020 1:46:51 AM Issuing Orders (0.0140s) 1/16/2020 1:46:51 AM Augmenting Infusers (0.0140s) 1/16/2020 1:46:51 AM Infusing (0.0300s) 1/16/2020 1:46:51 AM Post-Proton Surge (0.0060s) 1/16/2020 1:46:51 AM Calibrate Weapons Arrays (0.0780s) 1/16/2020 1:46:51 AM Stimulate Modulation (0.0310s) 1/16/2020 1:46:51 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 1:46:52 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 1/16/2020 1:46:52 AM Load Surrogates (1.4731s) 1/16/2020 1:46:52 AM Load Historical Documents (0.0060s) 1/16/2020 1:46:52 AM 10.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Browsing Distant Planets (1.3s) Ejecting Ship Parts Into Space (0.9s) Breaking Nuclear Bonds (2.9s) Load Surrogates (1.5s) 1/16/2020 1:46:53 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 1:50:47 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 1:50:47 AM Boot up FleetOS (0.4720s) 1/16/2020 1:50:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 1:50:47 AM Check System Logs For Rogue Intelligence (0.0390s) 1/16/2020 1:50:47 AM Game Version: 1.304 1/16/2020 1:50:47 AM Eject Trash Into Hyperspace (0.1130s) 1/16/2020 1:50:47 AM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 1:50:47 AM Check For Extra Modules (0.0100s) 1/16/2020 1:50:47 AM Installed Mods: GalacticConquest (10000) 1/16/2020 1:50:47 AM Bring Cloaking Systems Online (0.0180s) 1/16/2020 1:50:47 AM Remembering Alamo (0.0190s) 1/16/2020 1:50:47 AM Generating Framerates (0.0070s) 1/16/2020 1:50:47 AM Recalculate Speed Of Light (0.0250s) 1/16/2020 1:50:47 AM Optimize Comfort On Command Decks (0.0250s) 1/16/2020 1:50:47 AM Check Nearby Stellar Masses (0.0310s) 1/16/2020 1:50:47 AM No resolution change was required. 1/16/2020 1:50:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 1:50:47 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 1:50:47 AM Refresh Optical Lensing (0.0110s) 1/16/2020 1:50:47 AM Revise Fundamental Physical Laws (0.0280s) 1/16/2020 1:50:47 AM Boot Audio Comms (0.0130s) 1/16/2020 1:50:47 AM Establish Individual Audio Links (0.0210s) 1/16/2020 1:50:48 AM Prepare Explosions and Crackles (0.2990s) 1/16/2020 1:50:48 AM Calculate Odds Of Success (0.1450s) 1/16/2020 1:50:48 AM Briefly Panic (0.3720s) 1/16/2020 1:50:48 AM Install Confidence Routines (0.3130s) 1/16/2020 1:50:49 AM Bring Commander Interface Online (0.1260s) 1/16/2020 1:50:49 AM Motivate All Crews (0.0470s) 1/16/2020 1:50:49 AM Externalizing Patterns (0.0220s) 1/16/2020 1:50:49 AM Disengaging Constants (0.0390s) 1/16/2020 1:50:49 AM Late Axionic Computations (0.0790s) 1/16/2020 1:50:49 AM Connecting to Fleet Command (0.0090s) 1/16/2020 1:50:49 AM Thinking Of Advice (0.0120s) 1/16/2020 1:50:49 AM Degaussing Advice (0.0230s) 1/16/2020 1:50:49 AM Naming All Known Planets (0.0070s) 1/16/2020 1:50:49 AM Remembering Speeds (0.0140s) 1/16/2020 1:50:49 AM Prioritizing Targets (0.0130s) 1/16/2020 1:50:49 AM Rebooting Sensor Arrays (0.0130s) 1/16/2020 1:50:49 AM Unloading Prismatic Grid (0.0140s) 1/16/2020 1:50:49 AM Thinking Of Objectives (0.0130s) 1/16/2020 1:50:49 AM Re-Aligning Objectives (0.0140s) 1/16/2020 1:50:49 AM Inhibiting Visual Scans (0.0190s) 1/16/2020 1:50:49 AM Synthesizing Vocals (0.0080s) 1/16/2020 1:50:49 AM Ventilating Scenarios (0.0130s) 1/16/2020 1:50:49 AM Decontaminating Targeting Systems (0.0130s) 1/16/2020 1:50:49 AM Ejecting Tactical Core (0.0160s) 1/16/2020 1:50:49 AM Calibrating Formations (0.0110s) 1/16/2020 1:50:49 AM Intercepting Galactic Maps (0.0130s) 1/16/2020 1:50:49 AM Sterilizing Test Chamber (0.0180s) 1/16/2020 1:50:49 AM Faction Diagnostics (0.0190s) 1/16/2020 1:50:49 AM Buffering Hackers (0.0330s) 1/16/2020 1:50:49 AM Inverting Death (0.0090s) 1/16/2020 1:50:49 AM Linear Field Variance (0.0990s) 1/16/2020 1:50:49 AM Charging Marks (0.0110s) 1/16/2020 1:50:49 AM Guarding The Posts (0.0140s) 1/16/2020 1:50:49 AM Range Manifolds (0.0110s) 1/16/2020 1:50:49 AM Purging ROFs (0.0130s) 1/16/2020 1:50:49 AM Manipulating Speeds (0.0150s) 1/16/2020 1:50:49 AM Detecting Projectiles (0.0110s) 1/16/2020 1:50:49 AM Grouping Flow Fields (0.0170s) 1/16/2020 1:50:49 AM Modulating Flow Field Groups (0.0180s) 1/16/2020 1:50:49 AM Designing Fleets (0.0220s) 1/16/2020 1:50:49 AM Thinking Of Technologies (0.0110s) 1/16/2020 1:50:49 AM Categorizing Starboard Sensors (0.0090s) 1/16/2020 1:50:49 AM Injecting Galactic Variables (0.0180s) 1/16/2020 1:50:49 AM Discharging Colored Ions (0.0360s) 1/16/2020 1:50:49 AM Replicating Ion Colors (0.0100s) 1/16/2020 1:50:50 AM Cleansing Starfields (0.3330s) 1/16/2020 1:50:51 AM Resizing Distant Planets (1.2741s) 1/16/2020 1:50:51 AM Investigating Map Signatures (0.0230s) 1/16/2020 1:50:51 AM Collating Solar Systems (0.0100s) 1/16/2020 1:50:51 AM Categorizing All Planets (0.0100s) 1/16/2020 1:50:51 AM Organizing Commands (0.0270s) 1/16/2020 1:50:51 AM Calculating Firing Cones (0.0060s) 1/16/2020 1:50:52 AM Breaking In New Ship Parts (0.9471s) 1/16/2020 1:50:55 AM Restrain Self From Stating The Odds (3.1112s) 1/16/2020 1:50:55 AM Issuing Orders (0.0140s) 1/16/2020 1:50:55 AM Augmenting Infusers (0.0160s) 1/16/2020 1:50:55 AM Infusing (0.0320s) 1/16/2020 1:50:55 AM Post-Proton Surge (0.0080s) 1/16/2020 1:50:55 AM Calibrate Weapons Arrays (0.0810s) 1/16/2020 1:50:55 AM Stimulate Modulation (0.0300s) 1/16/2020 1:50:55 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 1:50:57 AM Load Surrogates (1.4771s) 1/16/2020 1:50:57 AM Load Historical Documents (0.0060s) 1/16/2020 1:50:57 AM 10.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Cleansing Starfields (0.3s) Resizing Distant Planets (1.3s) Breaking In New Ship Parts (0.9s) Restrain Self From Stating The Odds (3.1s) Load Surrogates (1.5s) 1/16/2020 1:50:57 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 1:51:04 AM Successfully opened host socket 1/16/2020 3:08:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 3:08:02 AM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.PlanetPathfinder.GetNeighborOfNodeByIndex (Arcen.AIW2.Core.Planet node, System.Int32 neighborIndex) [0x00015] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x0036c] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x0003c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].SwapIfGreater (T[] keys, System.Comparison`1[T] comparer, System.Int32 a, System.Int32 b) [0x00004] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0001a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/16/2020 12:15:47 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:15:47 PM Boot up FleetOS (0.4790s) 1/16/2020 12:15:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:15:47 PM Check System Logs For Rogue Intelligence (0.0410s) 1/16/2020 12:15:47 PM Game Version: 1.304 1/16/2020 12:15:47 PM Eject Trash Into Hyperspace (0.1160s) 1/16/2020 12:15:47 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:15:47 PM Check For Extra Modules (0.0120s) 1/16/2020 12:15:47 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:15:47 PM Bring Cloaking Systems Online (0.0220s) 1/16/2020 12:15:47 PM Remembering Alamo (0.0240s) 1/16/2020 12:15:47 PM Generating Framerates (0.0070s) 1/16/2020 12:15:47 PM Recalculate Speed Of Light (0.0230s) 1/16/2020 12:15:47 PM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 12:15:47 PM Check Nearby Stellar Masses (0.0270s) 1/16/2020 12:15:47 PM No resolution change was required. 1/16/2020 12:15:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:15:47 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:15:47 PM Refresh Optical Lensing (0.0110s) 1/16/2020 12:15:47 PM Revise Fundamental Physical Laws (0.0390s) 1/16/2020 12:15:47 PM Boot Audio Comms (0.0130s) 1/16/2020 12:15:47 PM Establish Individual Audio Links (0.0150s) 1/16/2020 12:15:48 PM Prepare Explosions and Crackles (0.3010s) 1/16/2020 12:15:48 PM Calculate Odds Of Success (0.3960s) 1/16/2020 12:15:49 PM Briefly Panic (0.4910s) 1/16/2020 12:15:49 PM Install Confidence Routines (0.3400s) 1/16/2020 12:15:49 PM Bring Commander Interface Online (0.1240s) 1/16/2020 12:15:49 PM Motivate All Crews (0.0410s) 1/16/2020 12:15:49 PM Externalizing Patterns (0.0230s) 1/16/2020 12:15:49 PM Disengaging Constants (0.0430s) 1/16/2020 12:15:49 PM Late Axionic Computations (0.1650s) 1/16/2020 12:15:49 PM Connecting to Fleet Command (0.0090s) 1/16/2020 12:15:49 PM Thinking Of Advice (0.0130s) 1/16/2020 12:15:49 PM Degaussing Advice (0.0230s) 1/16/2020 12:15:49 PM Naming All Known Planets (0.0080s) 1/16/2020 12:15:49 PM Remembering Speeds (0.0130s) 1/16/2020 12:15:49 PM Prioritizing Targets (0.0130s) 1/16/2020 12:15:50 PM Rebooting Sensor Arrays (0.0160s) 1/16/2020 12:15:50 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:15:50 PM Thinking Of Objectives (0.0120s) 1/16/2020 12:15:50 PM Re-Aligning Objectives (0.0150s) 1/16/2020 12:15:50 PM Inhibiting Visual Scans (0.0200s) 1/16/2020 12:15:50 PM Synthesizing Vocals (0.0110s) 1/16/2020 12:15:50 PM Ventilating Scenarios (0.0120s) 1/16/2020 12:15:50 PM Decontaminating Targeting Systems (0.0160s) 1/16/2020 12:15:50 PM Ejecting Tactical Core (0.0110s) 1/16/2020 12:15:50 PM Calibrating Formations (0.0130s) 1/16/2020 12:15:50 PM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:15:50 PM Sterilizing Test Chamber (0.0130s) 1/16/2020 12:15:50 PM Faction Diagnostics (0.0200s) 1/16/2020 12:15:50 PM Buffering Hackers (0.0210s) 1/16/2020 12:15:50 PM Inverting Death (0.0110s) 1/16/2020 12:15:50 PM Linear Field Variance (0.0990s) 1/16/2020 12:15:50 PM Charging Marks (0.0100s) 1/16/2020 12:15:50 PM Guarding The Posts (0.0150s) 1/16/2020 12:15:50 PM Range Manifolds (0.0110s) 1/16/2020 12:15:50 PM Purging ROFs (0.0120s) 1/16/2020 12:15:50 PM Manipulating Speeds (0.0160s) 1/16/2020 12:15:50 PM Detecting Projectiles (0.0110s) 1/16/2020 12:15:50 PM Grouping Flow Fields (0.0170s) 1/16/2020 12:15:50 PM Modulating Flow Field Groups (0.0180s) 1/16/2020 12:15:50 PM Designing Fleets (0.0220s) 1/16/2020 12:15:50 PM Thinking Of Technologies (0.0100s) 1/16/2020 12:15:50 PM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:15:50 PM Injecting Galactic Variables (0.0180s) 1/16/2020 12:15:50 PM Discharging Colored Ions (0.0390s) 1/16/2020 12:15:50 PM Replicating Ion Colors (0.0080s) 1/16/2020 12:15:51 PM Sucking In Starfields (0.9121s) 1/16/2020 12:15:54 PM Dissolving Distant Planets (3.2462s) 1/16/2020 12:15:54 PM Investigating Map Signatures (0.0280s) 1/16/2020 12:15:54 PM Collating Solar Systems (0.0100s) 1/16/2020 12:15:54 PM Categorizing All Planets (0.0240s) 1/16/2020 12:15:54 PM Organizing Commands (0.0200s) 1/16/2020 12:15:54 PM Calculating Firing Cones (0.0050s) 1/16/2020 12:15:55 PM Could not find 'energy_consumption' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXMLElement.ComplainIfAttributeNotFound (System.String AttributeName) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenXMLElement Data) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/16/2020 12:15:55 PM Jailbreaking Favorite Ship Parts (1.1171s) 1/16/2020 12:16:02 PM Remote Probe Programmed To Replicate (6.3534s) 1/16/2020 12:16:02 PM Issuing Orders (0.0140s) 1/16/2020 12:16:02 PM Augmenting Infusers (0.0150s) 1/16/2020 12:16:02 PM Infusing (0.0370s) 1/16/2020 12:16:02 PM Post-Proton Surge (0.0080s) 1/16/2020 12:16:02 PM Calibrate Weapons Arrays (0.0290s) 1/16/2020 12:16:02 PM Stimulate Modulation (0.0340s) 1/16/2020 12:16:02 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:16:03 PM Load Surrogates (1.5091s) 1/16/2020 12:16:03 PM Load Historical Documents (0.0040s) 1/16/2020 12:16:03 PM 16.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Sucking In Starfields (0.9s) Dissolving Distant Planets (3.2s) Jailbreaking Favorite Ship Parts (1.1s) Remote Probe Programmed To Replicate (6.4s) Load Surrogates (1.5s) 1/16/2020 12:16:04 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:16:32 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:16:32 PM Boot up FleetOS (0.4600s) 1/16/2020 12:16:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:16:32 PM Check System Logs For Rogue Intelligence (0.0390s) 1/16/2020 12:16:32 PM Game Version: 1.304 1/16/2020 12:16:32 PM Eject Trash Into Hyperspace (0.1130s) 1/16/2020 12:16:32 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:16:32 PM Check For Extra Modules (0.0140s) 1/16/2020 12:16:32 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:16:32 PM Bring Cloaking Systems Online (0.0170s) 1/16/2020 12:16:32 PM Remembering Alamo (0.0190s) 1/16/2020 12:16:32 PM Generating Framerates (0.0070s) 1/16/2020 12:16:32 PM Recalculate Speed Of Light (0.0220s) 1/16/2020 12:16:32 PM Optimize Comfort On Command Decks (0.0230s) 1/16/2020 12:16:32 PM Check Nearby Stellar Masses (0.0270s) 1/16/2020 12:16:32 PM No resolution change was required. 1/16/2020 12:16:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:16:32 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:16:32 PM Refresh Optical Lensing (0.0120s) 1/16/2020 12:16:33 PM Revise Fundamental Physical Laws (0.0340s) 1/16/2020 12:16:33 PM Boot Audio Comms (0.0120s) 1/16/2020 12:16:33 PM Establish Individual Audio Links (0.0140s) 1/16/2020 12:16:33 PM Prepare Explosions and Crackles (0.3010s) 1/16/2020 12:16:33 PM Calculate Odds Of Success (0.1270s) 1/16/2020 12:16:33 PM Briefly Panic (0.3580s) 1/16/2020 12:16:34 PM Install Confidence Routines (0.3210s) 1/16/2020 12:16:34 PM Bring Commander Interface Online (0.1300s) 1/16/2020 12:16:34 PM Motivate All Crews (0.0480s) 1/16/2020 12:16:34 PM Externalizing Patterns (0.0170s) 1/16/2020 12:16:34 PM Disengaging Constants (0.0390s) 1/16/2020 12:16:34 PM Late Axionic Computations (0.0830s) 1/16/2020 12:16:34 PM Connecting to Fleet Command (0.0080s) 1/16/2020 12:16:34 PM Thinking Of Advice (0.0130s) 1/16/2020 12:16:34 PM Degaussing Advice (0.0200s) 1/16/2020 12:16:34 PM Naming All Known Planets (0.0080s) 1/16/2020 12:16:34 PM Remembering Speeds (0.0130s) 1/16/2020 12:16:34 PM Prioritizing Targets (0.0140s) 1/16/2020 12:16:34 PM Rebooting Sensor Arrays (0.0120s) 1/16/2020 12:16:34 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:16:34 PM Thinking Of Objectives (0.0140s) 1/16/2020 12:16:34 PM Re-Aligning Objectives (0.0140s) 1/16/2020 12:16:34 PM Inhibiting Visual Scans (0.0180s) 1/16/2020 12:16:34 PM Synthesizing Vocals (0.0090s) 1/16/2020 12:16:34 PM Ventilating Scenarios (0.0130s) 1/16/2020 12:16:34 PM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:16:34 PM Ejecting Tactical Core (0.0130s) 1/16/2020 12:16:34 PM Calibrating Formations (0.0130s) 1/16/2020 12:16:34 PM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:16:34 PM Sterilizing Test Chamber (0.0150s) 1/16/2020 12:16:34 PM Faction Diagnostics (0.0170s) 1/16/2020 12:16:34 PM Buffering Hackers (0.0220s) 1/16/2020 12:16:34 PM Inverting Death (0.0080s) 1/16/2020 12:16:34 PM Linear Field Variance (0.1030s) 1/16/2020 12:16:34 PM Charging Marks (0.0120s) 1/16/2020 12:16:34 PM Guarding The Posts (0.0150s) 1/16/2020 12:16:34 PM Range Manifolds (0.0100s) 1/16/2020 12:16:34 PM Purging ROFs (0.0140s) 1/16/2020 12:16:34 PM Manipulating Speeds (0.0140s) 1/16/2020 12:16:34 PM Detecting Projectiles (0.0110s) 1/16/2020 12:16:34 PM Grouping Flow Fields (0.0170s) 1/16/2020 12:16:34 PM Modulating Flow Field Groups (0.0180s) 1/16/2020 12:16:34 PM Designing Fleets (0.0200s) 1/16/2020 12:16:34 PM Thinking Of Technologies (0.0100s) 1/16/2020 12:16:34 PM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:16:35 PM Injecting Galactic Variables (0.0180s) 1/16/2020 12:16:35 PM Discharging Colored Ions (0.0360s) 1/16/2020 12:16:35 PM Replicating Ion Colors (0.0080s) 1/16/2020 12:16:35 PM Initiating Starfields (0.3300s) 1/16/2020 12:16:36 PM Fondly Remembering Distant Planets (1.3281s) 1/16/2020 12:16:36 PM Investigating Map Signatures (0.0220s) 1/16/2020 12:16:36 PM Collating Solar Systems (0.0090s) 1/16/2020 12:16:36 PM Categorizing All Planets (0.0110s) 1/16/2020 12:16:36 PM Organizing Commands (0.0290s) 1/16/2020 12:16:36 PM Calculating Firing Cones (0.0090s) 1/16/2020 12:16:37 PM Divulge Ship Part Schematics To Enemy (0.9191s) 1/16/2020 12:16:40 PM Smooth All Plasma Cells (3.1562s) 1/16/2020 12:16:40 PM Issuing Orders (0.0140s) 1/16/2020 12:16:40 PM Augmenting Infusers (0.0170s) 1/16/2020 12:16:40 PM Infusing (0.0320s) 1/16/2020 12:16:40 PM Post-Proton Surge (0.0090s) 1/16/2020 12:16:40 PM Calibrate Weapons Arrays (0.0420s) 1/16/2020 12:16:41 PM Stimulate Modulation (0.0310s) 1/16/2020 12:16:41 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:16:42 PM Load Surrogates (1.4701s) 1/16/2020 12:16:42 PM Load Historical Documents (0.0050s) 1/16/2020 12:16:42 PM 10.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Initiating Starfields (0.3s) Fondly Remembering Distant Planets (1.3s) Divulge Ship Part Schematics To Enemy (0.9s) Smooth All Plasma Cells (3.2s) Load Surrogates (1.5s) 1/16/2020 12:16:42 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:16:45 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:16:45 PM World Created, Launching Server 1/16/2020 12:16:46 PM Successfully opened host socket 1/16/2020 12:16:52 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:16:52 PM Generate FULL Map Complete 1/16/2020 12:17:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:18:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:18:11 PM Boot up FleetOS (0.4530s) 1/16/2020 12:18:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:18:11 PM Check System Logs For Rogue Intelligence (0.0540s) 1/16/2020 12:18:11 PM Game Version: 1.304 1/16/2020 12:18:11 PM Eject Trash Into Hyperspace (0.1080s) 1/16/2020 12:18:11 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:18:11 PM Check For Extra Modules (0.0110s) 1/16/2020 12:18:11 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:18:11 PM Bring Cloaking Systems Online (0.0160s) 1/16/2020 12:18:11 PM Remembering Alamo (0.0200s) 1/16/2020 12:18:11 PM Generating Framerates (0.0060s) 1/16/2020 12:18:11 PM Recalculate Speed Of Light (0.0210s) 1/16/2020 12:18:11 PM Optimize Comfort On Command Decks (0.0200s) 1/16/2020 12:18:11 PM Check Nearby Stellar Masses (0.0290s) 1/16/2020 12:18:11 PM No resolution change was required. 1/16/2020 12:18:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:18:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:18:11 PM Refresh Optical Lensing (0.0110s) 1/16/2020 12:18:11 PM Revise Fundamental Physical Laws (0.0350s) 1/16/2020 12:18:11 PM Boot Audio Comms (0.0120s) 1/16/2020 12:18:11 PM Establish Individual Audio Links (0.0140s) 1/16/2020 12:18:11 PM Prepare Explosions and Crackles (0.3020s) 1/16/2020 12:18:11 PM Calculate Odds Of Success (0.1400s) 1/16/2020 12:18:12 PM Briefly Panic (0.3690s) 1/16/2020 12:18:12 PM Install Confidence Routines (0.3310s) 1/16/2020 12:18:12 PM Bring Commander Interface Online (0.1350s) 1/16/2020 12:18:12 PM Motivate All Crews (0.0510s) 1/16/2020 12:18:12 PM Externalizing Patterns (0.0180s) 1/16/2020 12:18:12 PM Disengaging Constants (0.0390s) 1/16/2020 12:18:12 PM Late Axionic Computations (0.0820s) 1/16/2020 12:18:12 PM Connecting to Fleet Command (0.0090s) 1/16/2020 12:18:13 PM Thinking Of Advice (0.0120s) 1/16/2020 12:18:13 PM Degaussing Advice (0.0190s) 1/16/2020 12:18:13 PM Naming All Known Planets (0.0070s) 1/16/2020 12:18:13 PM Remembering Speeds (0.0150s) 1/16/2020 12:18:13 PM Prioritizing Targets (0.0130s) 1/16/2020 12:18:13 PM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:18:13 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:18:13 PM Thinking Of Objectives (0.0130s) 1/16/2020 12:18:13 PM Re-Aligning Objectives (0.0140s) 1/16/2020 12:18:13 PM Inhibiting Visual Scans (0.0190s) 1/16/2020 12:18:13 PM Synthesizing Vocals (0.0080s) 1/16/2020 12:18:13 PM Ventilating Scenarios (0.0130s) 1/16/2020 12:18:13 PM Decontaminating Targeting Systems (0.0130s) 1/16/2020 12:18:13 PM Ejecting Tactical Core (0.0150s) 1/16/2020 12:18:13 PM Calibrating Formations (0.0120s) 1/16/2020 12:18:13 PM Intercepting Galactic Maps (0.0150s) 1/16/2020 12:18:13 PM Sterilizing Test Chamber (0.0150s) 1/16/2020 12:18:13 PM Faction Diagnostics (0.0180s) 1/16/2020 12:18:13 PM Buffering Hackers (0.0220s) 1/16/2020 12:18:13 PM Inverting Death (0.0110s) 1/16/2020 12:18:13 PM Linear Field Variance (0.0970s) 1/16/2020 12:18:13 PM Charging Marks (0.0110s) 1/16/2020 12:18:13 PM Guarding The Posts (0.0140s) 1/16/2020 12:18:13 PM Range Manifolds (0.0110s) 1/16/2020 12:18:13 PM Purging ROFs (0.0130s) 1/16/2020 12:18:13 PM Manipulating Speeds (0.0140s) 1/16/2020 12:18:13 PM Detecting Projectiles (0.0120s) 1/16/2020 12:18:13 PM Grouping Flow Fields (0.0160s) 1/16/2020 12:18:13 PM Modulating Flow Field Groups (0.0190s) 1/16/2020 12:18:13 PM Designing Fleets (0.0200s) 1/16/2020 12:18:13 PM Thinking Of Technologies (0.0100s) 1/16/2020 12:18:13 PM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:18:13 PM Injecting Galactic Variables (0.0180s) 1/16/2020 12:18:13 PM Discharging Colored Ions (0.0360s) 1/16/2020 12:18:13 PM Replicating Ion Colors (0.0090s) 1/16/2020 12:18:13 PM Taunting Starfields (0.3210s) 1/16/2020 12:18:15 PM Discovering Distant Planets (1.2441s) 1/16/2020 12:18:15 PM Investigating Map Signatures (0.0220s) 1/16/2020 12:18:15 PM Collating Solar Systems (0.0100s) 1/16/2020 12:18:15 PM Categorizing All Planets (0.0110s) 1/16/2020 12:18:15 PM Organizing Commands (0.0260s) 1/16/2020 12:18:15 PM Calculating Firing Cones (0.0070s) 1/16/2020 12:18:16 PM Fumbling With Ship Parts (0.9061s) 1/16/2020 12:18:19 PM Toy With Natives On Nearby Planet (2.9562s) 1/16/2020 12:18:19 PM Issuing Orders (0.0150s) 1/16/2020 12:18:19 PM Augmenting Infusers (0.0130s) 1/16/2020 12:18:19 PM Infusing (0.0310s) 1/16/2020 12:18:19 PM Post-Proton Surge (0.0070s) 1/16/2020 12:18:19 PM Calibrate Weapons Arrays (0.0260s) 1/16/2020 12:18:19 PM Stimulate Modulation (0.0310s) 1/16/2020 12:18:19 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:18:20 PM Load Surrogates (1.4971s) 1/16/2020 12:18:20 PM Load Historical Documents (0.0050s) 1/16/2020 12:18:20 PM 10.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Taunting Starfields (0.3s) Discovering Distant Planets (1.2s) Fumbling With Ship Parts (0.9s) Toy With Natives On Nearby Planet (3.0s) Load Surrogates (1.5s) 1/16/2020 12:18:20 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:18:24 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:18:24 PM World Created, Launching Server 1/16/2020 12:18:25 PM Successfully opened host socket 1/16/2020 12:18:36 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:18:36 PM Generate FULL Map Complete 1/16/2020 12:26:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:26:32 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:26:32 PM Boot up FleetOS (0.4970s) 1/16/2020 12:26:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:26:32 PM Check System Logs For Rogue Intelligence (0.0430s) 1/16/2020 12:26:32 PM Game Version: 1.304 1/16/2020 12:26:32 PM Eject Trash Into Hyperspace (0.1000s) 1/16/2020 12:26:32 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:26:32 PM Check For Extra Modules (0.0100s) 1/16/2020 12:26:32 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:26:32 PM Bring Cloaking Systems Online (0.0170s) 1/16/2020 12:26:32 PM Remembering Alamo (0.0200s) 1/16/2020 12:26:32 PM Generating Framerates (0.0060s) 1/16/2020 12:26:32 PM Recalculate Speed Of Light (0.0210s) 1/16/2020 12:26:32 PM Optimize Comfort On Command Decks (0.0240s) 1/16/2020 12:26:32 PM Check Nearby Stellar Masses (0.0300s) 1/16/2020 12:26:32 PM No resolution change was required. 1/16/2020 12:26:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:26:32 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:26:32 PM Refresh Optical Lensing (0.0120s) 1/16/2020 12:26:32 PM Revise Fundamental Physical Laws (0.0300s) 1/16/2020 12:26:32 PM Boot Audio Comms (0.0130s) 1/16/2020 12:26:32 PM Establish Individual Audio Links (0.0150s) 1/16/2020 12:26:32 PM Prepare Explosions and Crackles (0.3000s) 1/16/2020 12:26:33 PM Calculate Odds Of Success (0.1400s) 1/16/2020 12:26:33 PM Briefly Panic (0.3390s) 1/16/2020 12:26:33 PM Install Confidence Routines (0.3540s) 1/16/2020 12:26:33 PM Bring Commander Interface Online (0.1370s) 1/16/2020 12:26:33 PM Motivate All Crews (0.0440s) 1/16/2020 12:26:33 PM Externalizing Patterns (0.0170s) 1/16/2020 12:26:33 PM Disengaging Constants (0.0350s) 1/16/2020 12:26:34 PM Late Axionic Computations (0.0780s) 1/16/2020 12:26:34 PM Connecting to Fleet Command (0.0080s) 1/16/2020 12:26:34 PM Thinking Of Advice (0.0140s) 1/16/2020 12:26:34 PM Degaussing Advice (0.0190s) 1/16/2020 12:26:34 PM Naming All Known Planets (0.0070s) 1/16/2020 12:26:34 PM Remembering Speeds (0.0140s) 1/16/2020 12:26:34 PM Prioritizing Targets (0.0130s) 1/16/2020 12:26:34 PM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:26:34 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:26:34 PM Thinking Of Objectives (0.0150s) 1/16/2020 12:26:34 PM Re-Aligning Objectives (0.0130s) 1/16/2020 12:26:34 PM Inhibiting Visual Scans (0.0190s) 1/16/2020 12:26:34 PM Synthesizing Vocals (0.0100s) 1/16/2020 12:26:34 PM Ventilating Scenarios (0.0130s) 1/16/2020 12:26:34 PM Decontaminating Targeting Systems (0.0120s) 1/16/2020 12:26:34 PM Ejecting Tactical Core (0.0120s) 1/16/2020 12:26:34 PM Calibrating Formations (0.0150s) 1/16/2020 12:26:34 PM Intercepting Galactic Maps (0.0130s) 1/16/2020 12:26:34 PM Sterilizing Test Chamber (0.0140s) 1/16/2020 12:26:34 PM Faction Diagnostics (0.0220s) 1/16/2020 12:26:34 PM Buffering Hackers (0.0180s) 1/16/2020 12:26:34 PM Inverting Death (0.0120s) 1/16/2020 12:26:34 PM Linear Field Variance (0.0920s) 1/16/2020 12:26:34 PM Charging Marks (0.0090s) 1/16/2020 12:26:34 PM Guarding The Posts (0.0160s) 1/16/2020 12:26:34 PM Range Manifolds (0.0130s) 1/16/2020 12:26:34 PM Purging ROFs (0.0120s) 1/16/2020 12:26:34 PM Manipulating Speeds (0.0160s) 1/16/2020 12:26:34 PM Detecting Projectiles (0.0100s) 1/16/2020 12:26:34 PM Grouping Flow Fields (0.0150s) 1/16/2020 12:26:34 PM Modulating Flow Field Groups (0.0190s) 1/16/2020 12:26:34 PM Designing Fleets (0.0190s) 1/16/2020 12:26:34 PM Thinking Of Technologies (0.0210s) 1/16/2020 12:26:34 PM Categorizing Starboard Sensors (0.0100s) 1/16/2020 12:26:34 PM Injecting Galactic Variables (0.0160s) 1/16/2020 12:26:34 PM Discharging Colored Ions (0.0370s) 1/16/2020 12:26:34 PM Replicating Ion Colors (0.0110s) 1/16/2020 12:26:34 PM Burying Starfields (0.3270s) 1/16/2020 12:26:36 PM Pinpointing Distant Planets (1.2511s) 1/16/2020 12:26:36 PM Investigating Map Signatures (0.0230s) 1/16/2020 12:26:36 PM Collating Solar Systems (0.0110s) 1/16/2020 12:26:36 PM Categorizing All Planets (0.0090s) 1/16/2020 12:26:36 PM Organizing Commands (0.0280s) 1/16/2020 12:26:36 PM Calculating Firing Cones (0.0080s) 1/16/2020 12:26:37 PM Ejecting Ship Parts Into Space (0.9171s) 1/16/2020 12:26:40 PM Flex All Capacitors (3.3802s) 1/16/2020 12:26:40 PM Issuing Orders (0.0150s) 1/16/2020 12:26:40 PM Augmenting Infusers (0.0140s) 1/16/2020 12:26:40 PM Infusing (0.0330s) 1/16/2020 12:26:40 PM Post-Proton Surge (0.0070s) 1/16/2020 12:26:40 PM Calibrate Weapons Arrays (0.0270s) 1/16/2020 12:26:40 PM Stimulate Modulation (0.0310s) 1/16/2020 12:26:40 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:26:42 PM Load Surrogates (1.5111s) 1/16/2020 12:26:42 PM Load Historical Documents (0.0060s) 1/16/2020 12:26:42 PM 10.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Pinpointing Distant Planets (1.3s) Ejecting Ship Parts Into Space (0.9s) Flex All Capacitors (3.4s) Load Surrogates (1.5s) 1/16/2020 12:26:42 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:26:46 PM Successfully opened host socket 1/16/2020 12:32:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:34:10 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:34:10 PM Boot up FleetOS (0.4860s) 1/16/2020 12:34:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:34:10 PM Check System Logs For Rogue Intelligence (0.0380s) 1/16/2020 12:34:10 PM Game Version: 1.304 1/16/2020 12:34:10 PM Eject Trash Into Hyperspace (0.1010s) 1/16/2020 12:34:10 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:34:10 PM Check For Extra Modules (0.0320s) 1/16/2020 12:34:10 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:34:10 PM Bring Cloaking Systems Online (0.0200s) 1/16/2020 12:34:10 PM Remembering Alamo (0.0200s) 1/16/2020 12:34:10 PM Generating Framerates (0.0080s) 1/16/2020 12:34:10 PM Recalculate Speed Of Light (0.0230s) 1/16/2020 12:34:10 PM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 12:34:10 PM Check Nearby Stellar Masses (0.0310s) 1/16/2020 12:34:10 PM No resolution change was required. 1/16/2020 12:34:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:34:10 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:34:10 PM Refresh Optical Lensing (0.0120s) 1/16/2020 12:34:10 PM Revise Fundamental Physical Laws (0.0440s) 1/16/2020 12:34:10 PM Boot Audio Comms (0.0150s) 1/16/2020 12:34:10 PM Establish Individual Audio Links (0.0200s) 1/16/2020 12:34:10 PM Prepare Explosions and Crackles (0.3090s) 1/16/2020 12:34:10 PM Calculate Odds Of Success (0.1420s) 1/16/2020 12:34:11 PM Briefly Panic (0.3530s) 1/16/2020 12:34:11 PM Install Confidence Routines (0.3560s) 1/16/2020 12:34:11 PM Bring Commander Interface Online (0.1310s) 1/16/2020 12:34:11 PM Motivate All Crews (0.0400s) 1/16/2020 12:34:11 PM Externalizing Patterns (0.0160s) 1/16/2020 12:34:11 PM Disengaging Constants (0.0360s) 1/16/2020 12:34:11 PM Late Axionic Computations (0.0800s) 1/16/2020 12:34:11 PM Connecting to Fleet Command (0.0080s) 1/16/2020 12:34:11 PM Thinking Of Advice (0.0130s) 1/16/2020 12:34:12 PM Degaussing Advice (0.0200s) 1/16/2020 12:34:12 PM Naming All Known Planets (0.0070s) 1/16/2020 12:34:12 PM Remembering Speeds (0.0140s) 1/16/2020 12:34:12 PM Prioritizing Targets (0.0120s) 1/16/2020 12:34:12 PM Rebooting Sensor Arrays (0.0160s) 1/16/2020 12:34:12 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:34:12 PM Thinking Of Objectives (0.0130s) 1/16/2020 12:34:12 PM Re-Aligning Objectives (0.0130s) 1/16/2020 12:34:12 PM Inhibiting Visual Scans (0.0200s) 1/16/2020 12:34:12 PM Synthesizing Vocals (0.0090s) 1/16/2020 12:34:12 PM Ventilating Scenarios (0.0110s) 1/16/2020 12:34:12 PM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:34:12 PM Ejecting Tactical Core (0.0160s) 1/16/2020 12:34:12 PM Calibrating Formations (0.0100s) 1/16/2020 12:34:12 PM Intercepting Galactic Maps (0.0140s) 1/16/2020 12:34:12 PM Sterilizing Test Chamber (0.0170s) 1/16/2020 12:34:12 PM Faction Diagnostics (0.0180s) 1/16/2020 12:34:12 PM Buffering Hackers (0.0290s) 1/16/2020 12:34:12 PM Inverting Death (0.0140s) 1/16/2020 12:34:12 PM Linear Field Variance (0.0980s) 1/16/2020 12:34:12 PM Charging Marks (0.0100s) 1/16/2020 12:34:12 PM Guarding The Posts (0.0140s) 1/16/2020 12:34:12 PM Range Manifolds (0.0110s) 1/16/2020 12:34:12 PM Purging ROFs (0.0130s) 1/16/2020 12:34:12 PM Manipulating Speeds (0.0180s) 1/16/2020 12:34:12 PM Detecting Projectiles (0.0080s) 1/16/2020 12:34:12 PM Grouping Flow Fields (0.0150s) 1/16/2020 12:34:12 PM Modulating Flow Field Groups (0.0200s) 1/16/2020 12:34:12 PM Designing Fleets (0.0260s) 1/16/2020 12:34:12 PM Thinking Of Technologies (0.0180s) 1/16/2020 12:34:12 PM Categorizing Starboard Sensors (0.0090s) 1/16/2020 12:34:12 PM Injecting Galactic Variables (0.0190s) 1/16/2020 12:34:12 PM Discharging Colored Ions (0.0340s) 1/16/2020 12:34:12 PM Replicating Ion Colors (0.0080s) 1/16/2020 12:34:12 PM Berating Starfields (0.3190s) 1/16/2020 12:34:14 PM Browsing Distant Planets (1.2621s) 1/16/2020 12:34:14 PM Investigating Map Signatures (0.0230s) 1/16/2020 12:34:14 PM Collating Solar Systems (0.0090s) 1/16/2020 12:34:14 PM Categorizing All Planets (0.0110s) 1/16/2020 12:34:14 PM Organizing Commands (0.0260s) 1/16/2020 12:34:14 PM Calculating Firing Cones (0.0050s) 1/16/2020 12:34:15 PM Ruining Perfectly Good Ship Parts (0.9511s) 1/16/2020 12:34:18 PM Remembering Singularity (3.5682s) 1/16/2020 12:34:18 PM Issuing Orders (0.0160s) 1/16/2020 12:34:18 PM Augmenting Infusers (0.0140s) 1/16/2020 12:34:18 PM Infusing (0.0430s) 1/16/2020 12:34:18 PM Post-Proton Surge (0.0080s) 1/16/2020 12:34:18 PM Calibrate Weapons Arrays (0.0800s) 1/16/2020 12:34:18 PM Stimulate Modulation (0.0310s) 1/16/2020 12:34:19 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:34:20 PM Load Surrogates (1.5711s) 1/16/2020 12:34:20 PM Load Historical Documents (0.0060s) 1/16/2020 12:34:20 PM 10.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Berating Starfields (0.3s) Browsing Distant Planets (1.3s) Ruining Perfectly Good Ship Parts (1.0s) Remembering Singularity (3.6s) Load Surrogates (1.6s) 1/16/2020 12:34:21 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:34:27 PM Successfully opened host socket 1/16/2020 12:34:50 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:34:50 PM World Created, Launching Server 1/16/2020 12:34:53 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:34:53 PM Generate FULL Map Complete 1/16/2020 12:36:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:36:52 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:36:52 PM Boot up FleetOS (0.4990s) 1/16/2020 12:36:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:36:52 PM Check System Logs For Rogue Intelligence (0.0390s) 1/16/2020 12:36:52 PM Game Version: 1.304 1/16/2020 12:36:52 PM Eject Trash Into Hyperspace (0.1040s) 1/16/2020 12:36:52 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:36:52 PM Check For Extra Modules (0.0110s) 1/16/2020 12:36:52 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:36:52 PM Bring Cloaking Systems Online (0.0210s) 1/16/2020 12:36:52 PM Remembering Alamo (0.0200s) 1/16/2020 12:36:52 PM Generating Framerates (0.0120s) 1/16/2020 12:36:52 PM Recalculate Speed Of Light (0.0230s) 1/16/2020 12:36:52 PM Optimize Comfort On Command Decks (0.0240s) 1/16/2020 12:36:52 PM Check Nearby Stellar Masses (0.0270s) 1/16/2020 12:36:52 PM No resolution change was required. 1/16/2020 12:36:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:36:52 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:36:52 PM Refresh Optical Lensing (0.0110s) 1/16/2020 12:36:52 PM Revise Fundamental Physical Laws (0.0290s) 1/16/2020 12:36:52 PM Boot Audio Comms (0.0130s) 1/16/2020 12:36:52 PM Establish Individual Audio Links (0.0160s) 1/16/2020 12:36:53 PM Prepare Explosions and Crackles (0.2990s) 1/16/2020 12:36:53 PM Calculate Odds Of Success (0.1410s) 1/16/2020 12:36:53 PM Briefly Panic (0.3670s) 1/16/2020 12:36:54 PM Install Confidence Routines (0.3670s) 1/16/2020 12:36:54 PM Bring Commander Interface Online (0.1360s) 1/16/2020 12:36:54 PM Motivate All Crews (0.0430s) 1/16/2020 12:36:54 PM Externalizing Patterns (0.0150s) 1/16/2020 12:36:54 PM Disengaging Constants (0.0880s) 1/16/2020 12:36:54 PM Late Axionic Computations (0.0780s) 1/16/2020 12:36:54 PM Connecting to Fleet Command (0.0080s) 1/16/2020 12:36:54 PM Thinking Of Advice (0.0130s) 1/16/2020 12:36:54 PM Degaussing Advice (0.0190s) 1/16/2020 12:36:54 PM Naming All Known Planets (0.0080s) 1/16/2020 12:36:54 PM Remembering Speeds (0.0130s) 1/16/2020 12:36:54 PM Prioritizing Targets (0.0140s) 1/16/2020 12:36:54 PM Rebooting Sensor Arrays (0.0130s) 1/16/2020 12:36:54 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:36:54 PM Thinking Of Objectives (0.0130s) 1/16/2020 12:36:54 PM Re-Aligning Objectives (0.0140s) 1/16/2020 12:36:54 PM Inhibiting Visual Scans (0.0190s) 1/16/2020 12:36:54 PM Synthesizing Vocals (0.0080s) 1/16/2020 12:36:54 PM Ventilating Scenarios (0.0120s) 1/16/2020 12:36:54 PM Decontaminating Targeting Systems (0.0140s) 1/16/2020 12:36:54 PM Ejecting Tactical Core (0.0140s) 1/16/2020 12:36:54 PM Calibrating Formations (0.0130s) 1/16/2020 12:36:54 PM Intercepting Galactic Maps (0.0140s) 1/16/2020 12:36:54 PM Sterilizing Test Chamber (0.0150s) 1/16/2020 12:36:54 PM Faction Diagnostics (0.0230s) 1/16/2020 12:36:54 PM Buffering Hackers (0.0210s) 1/16/2020 12:36:54 PM Inverting Death (0.0110s) 1/16/2020 12:36:54 PM Linear Field Variance (0.0960s) 1/16/2020 12:36:54 PM Charging Marks (0.0090s) 1/16/2020 12:36:54 PM Guarding The Posts (0.0160s) 1/16/2020 12:36:54 PM Range Manifolds (0.0220s) 1/16/2020 12:36:54 PM Purging ROFs (0.0080s) 1/16/2020 12:36:54 PM Manipulating Speeds (0.0150s) 1/16/2020 12:36:54 PM Detecting Projectiles (0.0120s) 1/16/2020 12:36:54 PM Grouping Flow Fields (0.0170s) 1/16/2020 12:36:54 PM Modulating Flow Field Groups (0.0180s) 1/16/2020 12:36:54 PM Designing Fleets (0.0210s) 1/16/2020 12:36:54 PM Thinking Of Technologies (0.0100s) 1/16/2020 12:36:54 PM Categorizing Starboard Sensors (0.0130s) 1/16/2020 12:36:55 PM Injecting Galactic Variables (0.0160s) 1/16/2020 12:36:55 PM Discharging Colored Ions (0.0420s) 1/16/2020 12:36:55 PM Replicating Ion Colors (0.0090s) 1/16/2020 12:36:55 PM Scattering Starfields (0.3260s) 1/16/2020 12:36:56 PM Rejecting Distant Planets (1.2841s) 1/16/2020 12:36:56 PM Investigating Map Signatures (0.0280s) 1/16/2020 12:36:56 PM Collating Solar Systems (0.0090s) 1/16/2020 12:36:56 PM Categorizing All Planets (0.0100s) 1/16/2020 12:36:56 PM Organizing Commands (0.0290s) 1/16/2020 12:36:56 PM Calculating Firing Cones (0.0060s) 1/16/2020 12:36:57 PM Ruining Perfectly Good Ship Parts (1.1371s) 1/16/2020 12:37:01 PM Irradiating Low-Ranking Crew (3.1302s) 1/16/2020 12:37:01 PM Issuing Orders (0.0140s) 1/16/2020 12:37:01 PM Augmenting Infusers (0.0150s) 1/16/2020 12:37:01 PM Infusing (0.0330s) 1/16/2020 12:37:01 PM Post-Proton Surge (0.0080s) 1/16/2020 12:37:01 PM Calibrate Weapons Arrays (0.0780s) 1/16/2020 12:37:01 PM Stimulate Modulation (0.0300s) 1/16/2020 12:37:01 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:37:02 PM Load Surrogates (1.6391s) 1/16/2020 12:37:02 PM Load Historical Documents (0.0220s) 1/16/2020 12:37:02 PM 10.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Scattering Starfields (0.3s) Rejecting Distant Planets (1.3s) Ruining Perfectly Good Ship Parts (1.1s) Irradiating Low-Ranking Crew (3.1s) Load Surrogates (1.6s) 1/16/2020 12:37:03 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:37:12 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:37:12 PM World Created, Launching Server 1/16/2020 12:37:13 PM Successfully opened host socket 1/16/2020 12:37:21 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:37:21 PM Generate FULL Map Complete 1/16/2020 12:38:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:38:47 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:38:47 PM Boot up FleetOS (0.4490s) 1/16/2020 12:38:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:38:47 PM Check System Logs For Rogue Intelligence (0.0400s) 1/16/2020 12:38:47 PM Game Version: 1.304 1/16/2020 12:38:47 PM Eject Trash Into Hyperspace (0.0990s) 1/16/2020 12:38:47 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:38:47 PM Check For Extra Modules (0.0090s) 1/16/2020 12:38:47 PM Installed Mods: GalacticConquest (10000) 1/16/2020 12:38:47 PM Bring Cloaking Systems Online (0.0160s) 1/16/2020 12:38:47 PM Remembering Alamo (0.0190s) 1/16/2020 12:38:47 PM Generating Framerates (0.0050s) 1/16/2020 12:38:47 PM Recalculate Speed Of Light (0.0210s) 1/16/2020 12:38:47 PM Optimize Comfort On Command Decks (0.0200s) 1/16/2020 12:38:48 PM Check Nearby Stellar Masses (0.0280s) 1/16/2020 12:38:48 PM No resolution change was required. 1/16/2020 12:38:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:38:48 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 12:38:48 PM Refresh Optical Lensing (0.0110s) 1/16/2020 12:38:48 PM Revise Fundamental Physical Laws (0.0290s) 1/16/2020 12:38:48 PM Boot Audio Comms (0.0110s) 1/16/2020 12:38:48 PM Establish Individual Audio Links (0.0150s) 1/16/2020 12:38:48 PM Prepare Explosions and Crackles (0.3010s) 1/16/2020 12:38:48 PM Calculate Odds Of Success (0.1440s) 1/16/2020 12:38:48 PM Briefly Panic (0.3410s) 1/16/2020 12:38:49 PM Install Confidence Routines (0.3430s) 1/16/2020 12:38:49 PM Bring Commander Interface Online (0.1470s) 1/16/2020 12:38:49 PM Motivate All Crews (0.0430s) 1/16/2020 12:38:49 PM Externalizing Patterns (0.0150s) 1/16/2020 12:38:49 PM Disengaging Constants (0.0350s) 1/16/2020 12:38:49 PM Late Axionic Computations (0.0780s) 1/16/2020 12:38:49 PM Connecting to Fleet Command (0.0090s) 1/16/2020 12:38:49 PM Thinking Of Advice (0.0120s) 1/16/2020 12:38:49 PM Degaussing Advice (0.0200s) 1/16/2020 12:38:49 PM Naming All Known Planets (0.0060s) 1/16/2020 12:38:49 PM Remembering Speeds (0.0150s) 1/16/2020 12:38:49 PM Prioritizing Targets (0.0120s) 1/16/2020 12:38:49 PM Rebooting Sensor Arrays (0.0140s) 1/16/2020 12:38:49 PM Unloading Prismatic Grid (0.0130s) 1/16/2020 12:38:49 PM Thinking Of Objectives (0.0140s) 1/16/2020 12:38:49 PM Re-Aligning Objectives (0.0130s) 1/16/2020 12:38:49 PM Inhibiting Visual Scans (0.0190s) 1/16/2020 12:38:49 PM Synthesizing Vocals (0.0080s) 1/16/2020 12:38:49 PM Ventilating Scenarios (0.0130s) 1/16/2020 12:38:49 PM Decontaminating Targeting Systems (0.0130s) 1/16/2020 12:38:49 PM Ejecting Tactical Core (0.0140s) 1/16/2020 12:38:49 PM Calibrating Formations (0.0120s) 1/16/2020 12:38:49 PM Intercepting Galactic Maps (0.0140s) 1/16/2020 12:38:49 PM Sterilizing Test Chamber (0.0160s) 1/16/2020 12:38:49 PM Faction Diagnostics (0.0180s) 1/16/2020 12:38:49 PM Buffering Hackers (0.0180s) 1/16/2020 12:38:49 PM Inverting Death (0.0090s) 1/16/2020 12:38:49 PM Linear Field Variance (0.0960s) 1/16/2020 12:38:49 PM Charging Marks (0.0100s) 1/16/2020 12:38:49 PM Guarding The Posts (0.0140s) 1/16/2020 12:38:49 PM Range Manifolds (0.0110s) 1/16/2020 12:38:49 PM Purging ROFs (0.0130s) 1/16/2020 12:38:49 PM Manipulating Speeds (0.0150s) 1/16/2020 12:38:49 PM Detecting Projectiles (0.0110s) 1/16/2020 12:38:50 PM Grouping Flow Fields (0.0160s) 1/16/2020 12:38:50 PM Modulating Flow Field Groups (0.0190s) 1/16/2020 12:38:50 PM Designing Fleets (0.0180s) 1/16/2020 12:38:50 PM Thinking Of Technologies (0.0090s) 1/16/2020 12:38:50 PM Categorizing Starboard Sensors (0.0140s) 1/16/2020 12:38:50 PM Injecting Galactic Variables (0.0180s) 1/16/2020 12:38:50 PM Discharging Colored Ions (0.0360s) 1/16/2020 12:38:50 PM Replicating Ion Colors (0.0110s) 1/16/2020 12:38:50 PM Scattering Starfields (0.3130s) 1/16/2020 12:38:51 PM Verifying Distant Planets (1.1851s) 1/16/2020 12:38:51 PM Investigating Map Signatures (0.0270s) 1/16/2020 12:38:51 PM Collating Solar Systems (0.0090s) 1/16/2020 12:38:51 PM Categorizing All Planets (0.0090s) 1/16/2020 12:38:51 PM Organizing Commands (0.0280s) 1/16/2020 12:38:51 PM Calculating Firing Cones (0.0050s) 1/16/2020 12:38:52 PM Kicking Ship Parts Down Elevator Shaft (0.8720s) 1/16/2020 12:38:55 PM Re-attaching Front Part (2.8462s) 1/16/2020 12:38:55 PM Issuing Orders (0.0130s) 1/16/2020 12:38:55 PM Augmenting Infusers (0.0150s) 1/16/2020 12:38:55 PM Infusing (0.0300s) 1/16/2020 12:38:55 PM Post-Proton Surge (0.0060s) 1/16/2020 12:38:55 PM Calibrate Weapons Arrays (0.0260s) 1/16/2020 12:38:55 PM Stimulate Modulation (0.0280s) 1/16/2020 12:38:55 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 12:38:56 PM Load Surrogates (1.4451s) 1/16/2020 12:38:56 PM Load Historical Documents (0.0040s) 1/16/2020 12:38:57 PM 9.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Scattering Starfields (0.3s) Verifying Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (0.9s) Re-attaching Front Part (2.8s) Load Surrogates (1.4s) 1/16/2020 12:38:57 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:39:00 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:39:00 PM World Created, Launching Server 1/16/2020 12:39:00 PM Successfully opened host socket 1/16/2020 12:39:07 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 12:39:07 PM Generate FULL Map Complete 1/16/2020 12:42:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 10:34:42 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 10:34:42 PM Boot up FleetOS (0.4860s) 1/16/2020 10:34:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 10:34:42 PM Check System Logs For Rogue Intelligence (0.0540s) 1/16/2020 10:34:43 PM Game Version: 1.304 1/16/2020 10:34:43 PM Eject Trash Into Hyperspace (0.1000s) 1/16/2020 10:34:43 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 10:34:43 PM Check For Extra Modules (0.0380s) 1/16/2020 10:34:43 PM Installed Mods: GalacticConquest (10000) 1/16/2020 10:34:43 PM Bring Cloaking Systems Online (0.0230s) 1/16/2020 10:34:43 PM Remembering Alamo (0.0230s) 1/16/2020 10:34:43 PM Generating Framerates (0.0070s) 1/16/2020 10:34:43 PM Recalculate Speed Of Light (0.0260s) 1/16/2020 10:34:43 PM Optimize Comfort On Command Decks (0.0220s) 1/16/2020 10:34:43 PM Check Nearby Stellar Masses (0.0300s) 1/16/2020 10:34:43 PM No resolution change was required. 1/16/2020 10:34:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 10:34:43 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 10:34:43 PM Refresh Optical Lensing (0.0140s) 1/16/2020 10:34:43 PM Revise Fundamental Physical Laws (0.0760s) 1/16/2020 10:34:43 PM Boot Audio Comms (0.0130s) 1/16/2020 10:34:43 PM Establish Individual Audio Links (0.0180s) 1/16/2020 10:34:43 PM Prepare Explosions and Crackles (0.3040s) 1/16/2020 10:34:43 PM Calculate Odds Of Success (0.1860s) 1/16/2020 10:34:44 PM Briefly Panic (0.3510s) 1/16/2020 10:34:44 PM Install Confidence Routines (0.3510s) 1/16/2020 10:34:44 PM Bring Commander Interface Online (0.1540s) 1/16/2020 10:34:44 PM Motivate All Crews (0.0440s) 1/16/2020 10:34:44 PM Externalizing Patterns (0.0170s) 1/16/2020 10:34:44 PM Disengaging Constants (0.0380s) 1/16/2020 10:34:44 PM Late Axionic Computations (0.0840s) 1/16/2020 10:34:44 PM Connecting to Fleet Command (0.0100s) 1/16/2020 10:34:44 PM Thinking Of Advice (0.0100s) 1/16/2020 10:34:44 PM Degaussing Advice (0.0200s) 1/16/2020 10:34:44 PM Naming All Known Planets (0.0060s) 1/16/2020 10:34:44 PM Remembering Speeds (0.0160s) 1/16/2020 10:34:44 PM Prioritizing Targets (0.0110s) 1/16/2020 10:34:44 PM Rebooting Sensor Arrays (0.0180s) 1/16/2020 10:34:44 PM Unloading Prismatic Grid (0.0090s) 1/16/2020 10:34:45 PM Thinking Of Objectives (0.0160s) 1/16/2020 10:34:45 PM Re-Aligning Objectives (0.0120s) 1/16/2020 10:34:45 PM Inhibiting Visual Scans (0.0680s) 1/16/2020 10:34:45 PM Synthesizing Vocals (0.0100s) 1/16/2020 10:34:45 PM Ventilating Scenarios (0.0120s) 1/16/2020 10:34:45 PM Decontaminating Targeting Systems (0.0140s) 1/16/2020 10:34:45 PM Ejecting Tactical Core (0.0140s) 1/16/2020 10:34:45 PM Calibrating Formations (0.0110s) 1/16/2020 10:34:45 PM Intercepting Galactic Maps (0.0160s) 1/16/2020 10:34:45 PM Sterilizing Test Chamber (0.0130s) 1/16/2020 10:34:45 PM Faction Diagnostics (0.0190s) 1/16/2020 10:34:45 PM Buffering Hackers (0.0190s) 1/16/2020 10:34:45 PM Inverting Death (0.0100s) 1/16/2020 10:34:45 PM Linear Field Variance (0.0990s) 1/16/2020 10:34:45 PM Charging Marks (0.0100s) 1/16/2020 10:34:45 PM Guarding The Posts (0.0140s) 1/16/2020 10:34:45 PM Range Manifolds (0.0130s) 1/16/2020 10:34:45 PM Purging ROFs (0.0120s) 1/16/2020 10:34:45 PM Manipulating Speeds (0.0160s) 1/16/2020 10:34:45 PM Detecting Projectiles (0.0100s) 1/16/2020 10:34:45 PM Grouping Flow Fields (0.0180s) 1/16/2020 10:34:45 PM Modulating Flow Field Groups (0.0200s) 1/16/2020 10:34:45 PM Designing Fleets (0.0200s) 1/16/2020 10:34:45 PM Thinking Of Technologies (0.0100s) 1/16/2020 10:34:45 PM Categorizing Starboard Sensors (0.0100s) 1/16/2020 10:34:45 PM Injecting Galactic Variables (0.0200s) 1/16/2020 10:34:45 PM Discharging Colored Ions (0.0340s) 1/16/2020 10:34:45 PM Replicating Ion Colors (0.0090s) 1/16/2020 10:34:45 PM Propping Up Starfields (0.3460s) 1/16/2020 10:34:47 PM Breaking Distant Planets (1.3681s) 1/16/2020 10:34:47 PM Investigating Map Signatures (0.0290s) 1/16/2020 10:34:47 PM Collating Solar Systems (0.0140s) 1/16/2020 10:34:47 PM Categorizing All Planets (0.0070s) 1/16/2020 10:34:47 PM Organizing Commands (0.0280s) 1/16/2020 10:34:47 PM Calculating Firing Cones (0.0080s) 1/16/2020 10:34:48 PM Declaring Ship Parts At Customs (0.9591s) 1/16/2020 10:34:54 PM Disconnect All Space Elevators (5.8213s) 1/16/2020 10:34:54 PM Issuing Orders (0.0140s) 1/16/2020 10:34:54 PM Augmenting Infusers (0.0170s) 1/16/2020 10:34:54 PM Infusing (0.0440s) 1/16/2020 10:34:54 PM Post-Proton Surge (0.0060s) 1/16/2020 10:34:54 PM Calibrate Weapons Arrays (0.0790s) 1/16/2020 10:34:54 PM Stimulate Modulation (0.0300s) 1/16/2020 10:34:54 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 10:34:55 PM Load Surrogates (1.5771s) 1/16/2020 10:34:55 PM Load Historical Documents (0.0050s) 1/16/2020 10:34:55 PM 13.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Propping Up Starfields (0.3s) Breaking Distant Planets (1.4s) Declaring Ship Parts At Customs (1.0s) Disconnect All Space Elevators (5.8s) Load Surrogates (1.6s) 1/16/2020 10:34:57 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 10:35:12 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 10:35:12 PM World Created, Launching Server 1/16/2020 10:35:13 PM Successfully opened host socket 1/16/2020 10:35:41 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 10:35:41 PM Generate Partial Map Complete 1/16/2020 10:35:44 PM Start Generate FULL Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 10:35:45 PM Generate FULL Map Complete 1/16/2020 10:36:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 10:37:29 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/16/2020 10:37:29 PM Boot up FleetOS (0.4630s) 1/16/2020 10:37:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 10:37:29 PM Check System Logs For Rogue Intelligence (0.0400s) 1/16/2020 10:37:29 PM Game Version: 1.304 1/16/2020 10:37:29 PM Eject Trash Into Hyperspace (0.1090s) 1/16/2020 10:37:29 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 10:37:29 PM Check For Extra Modules (0.0340s) 1/16/2020 10:37:29 PM Installed Mods: GalacticConquest (10000) 1/16/2020 10:37:29 PM Bring Cloaking Systems Online (0.0240s) 1/16/2020 10:37:29 PM Remembering Alamo (0.0190s) 1/16/2020 10:37:29 PM Generating Framerates (0.0060s) 1/16/2020 10:37:29 PM Recalculate Speed Of Light (0.0220s) 1/16/2020 10:37:29 PM Optimize Comfort On Command Decks (0.0210s) 1/16/2020 10:37:29 PM Check Nearby Stellar Masses (0.0290s) 1/16/2020 10:37:29 PM No resolution change was required. 1/16/2020 10:37:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 10:37:29 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/16/2020 10:37:29 PM Refresh Optical Lensing (0.0130s) 1/16/2020 10:37:29 PM Revise Fundamental Physical Laws (0.1480s) 1/16/2020 10:37:29 PM Boot Audio Comms (0.0120s) 1/16/2020 10:37:29 PM Establish Individual Audio Links (0.0150s) 1/16/2020 10:37:30 PM Prepare Explosions and Crackles (0.3000s) 1/16/2020 10:37:30 PM Calculate Odds Of Success (0.1850s) 1/16/2020 10:37:30 PM Briefly Panic (0.3600s) 1/16/2020 10:37:31 PM Install Confidence Routines (0.3990s) 1/16/2020 10:37:31 PM Bring Commander Interface Online (0.1220s) 1/16/2020 10:37:31 PM Motivate All Crews (0.0480s) 1/16/2020 10:37:31 PM Externalizing Patterns (0.0220s) 1/16/2020 10:37:31 PM Disengaging Constants (0.0370s) 1/16/2020 10:37:31 PM Late Axionic Computations (0.0780s) 1/16/2020 10:37:31 PM Connecting to Fleet Command (0.0080s) 1/16/2020 10:37:31 PM Thinking Of Advice (0.0120s) 1/16/2020 10:37:31 PM Degaussing Advice (0.0200s) 1/16/2020 10:37:31 PM Naming All Known Planets (0.0070s) 1/16/2020 10:37:31 PM Remembering Speeds (0.0140s) 1/16/2020 10:37:31 PM Prioritizing Targets (0.0130s) 1/16/2020 10:37:31 PM Rebooting Sensor Arrays (0.0130s) 1/16/2020 10:37:31 PM Unloading Prismatic Grid (0.0150s) 1/16/2020 10:37:31 PM Thinking Of Objectives (0.0150s) 1/16/2020 10:37:31 PM Re-Aligning Objectives (0.0110s) 1/16/2020 10:37:31 PM Inhibiting Visual Scans (0.0180s) 1/16/2020 10:37:31 PM Synthesizing Vocals (0.0090s) 1/16/2020 10:37:31 PM Ventilating Scenarios (0.0130s) 1/16/2020 10:37:31 PM Decontaminating Targeting Systems (0.0130s) 1/16/2020 10:37:31 PM Ejecting Tactical Core (0.0140s) 1/16/2020 10:37:31 PM Calibrating Formations (0.0130s) 1/16/2020 10:37:31 PM Intercepting Galactic Maps (0.0140s) 1/16/2020 10:37:31 PM Sterilizing Test Chamber (0.0160s) 1/16/2020 10:37:31 PM Faction Diagnostics (0.0180s) 1/16/2020 10:37:31 PM Buffering Hackers (0.0190s) 1/16/2020 10:37:31 PM Inverting Death (0.0090s) 1/16/2020 10:37:31 PM Linear Field Variance (0.0980s) 1/16/2020 10:37:31 PM Charging Marks (0.0100s) 1/16/2020 10:37:31 PM Guarding The Posts (0.0160s) 1/16/2020 10:37:31 PM Range Manifolds (0.0120s) 1/16/2020 10:37:31 PM Purging ROFs (0.0110s) 1/16/2020 10:37:31 PM Manipulating Speeds (0.0180s) 1/16/2020 10:37:31 PM Detecting Projectiles (0.0090s) 1/16/2020 10:37:31 PM Grouping Flow Fields (0.0140s) 1/16/2020 10:37:31 PM Modulating Flow Field Groups (0.0220s) 1/16/2020 10:37:31 PM Designing Fleets (0.0190s) 1/16/2020 10:37:32 PM Thinking Of Technologies (0.0130s) 1/16/2020 10:37:32 PM Categorizing Starboard Sensors (0.0080s) 1/16/2020 10:37:32 PM Injecting Galactic Variables (0.0170s) 1/16/2020 10:37:32 PM Discharging Colored Ions (0.0370s) 1/16/2020 10:37:32 PM Replicating Ion Colors (0.0080s) 1/16/2020 10:37:32 PM Underestimating Starfields (0.3480s) 1/16/2020 10:37:33 PM Fondly Remembering Distant Planets (1.2321s) 1/16/2020 10:37:33 PM Investigating Map Signatures (0.0270s) 1/16/2020 10:37:33 PM Collating Solar Systems (0.0090s) 1/16/2020 10:37:33 PM Categorizing All Planets (0.0100s) 1/16/2020 10:37:33 PM Organizing Commands (0.0270s) 1/16/2020 10:37:33 PM Calculating Firing Cones (0.0070s) 1/16/2020 10:37:34 PM Breaking In New Ship Parts (0.9601s) 1/16/2020 10:37:38 PM Detecting Microfractures (3.3512s) 1/16/2020 10:37:38 PM Issuing Orders (0.0140s) 1/16/2020 10:37:38 PM Augmenting Infusers (0.0140s) 1/16/2020 10:37:38 PM Infusing (0.0340s) 1/16/2020 10:37:38 PM Post-Proton Surge (0.0080s) 1/16/2020 10:37:38 PM Calibrate Weapons Arrays (0.1160s) 1/16/2020 10:37:38 PM Stimulate Modulation (0.0320s) 1/16/2020 10:37:38 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/16/2020 10:37:39 PM Load Surrogates (1.4641s) 1/16/2020 10:37:39 PM Load Historical Documents (0.0050s) 1/16/2020 10:37:39 PM 10.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Underestimating Starfields (0.3s) Fondly Remembering Distant Planets (1.2s) Breaking In New Ship Parts (1.0s) Detecting Microfractures (3.4s) Load Surrogates (1.5s) 1/16/2020 10:37:39 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 10:37:49 PM Start Generate Partial Map with Clusters and seed 56503981 and planet count 200 and 17 factions 1/16/2020 10:37:49 PM World Created, Launching Server 1/16/2020 10:37:50 PM Successfully opened host socket 1/16/2020 10:43:53 PM Start Generate Partial Map with Clusters and seed 260760933 and planet count 200 and 23 factions 1/16/2020 10:43:54 PM Generate Partial Map Complete 1/16/2020 10:43:56 PM Start Generate Partial Map with Clusters and seed 576311755 and planet count 200 and 23 factions 1/16/2020 10:43:56 PM Generate Partial Map Complete 1/16/2020 10:43:59 PM Start Generate Partial Map with Clusters and seed 43582687 and planet count 200 and 23 factions 1/16/2020 10:43:59 PM Generate Partial Map Complete 1/16/2020 10:44:04 PM Start Generate Partial Map with Clusters and seed 491721518 and planet count 200 and 23 factions 1/16/2020 10:44:04 PM Generate Partial Map Complete 1/16/2020 10:44:14 PM Start Generate Partial Map with Clusters and seed 604544324 and planet count 200 and 23 factions 1/16/2020 10:44:14 PM Generate Partial Map Complete 1/16/2020 10:44:28 PM Start Generate Partial Map with Clusters and seed 843559024 and planet count 200 and 23 factions 1/16/2020 10:44:28 PM Generate Partial Map Complete 1/16/2020 10:44:36 PM Start Generate Partial Map with Clusters and seed 438386924 and planet count 200 and 23 factions 1/16/2020 10:44:37 PM Generate Partial Map Complete 1/16/2020 10:44:48 PM Start Generate Partial Map with Clusters and seed 904817468 and planet count 200 and 23 factions 1/16/2020 10:44:49 PM Generate Partial Map Complete 1/16/2020 10:44:57 PM Start Generate Partial Map with Clusters and seed 764519478 and planet count 200 and 23 factions 1/16/2020 10:44:57 PM Generate Partial Map Complete 1/16/2020 10:44:58 PM Start Generate Partial Map with Clusters and seed 528909734 and planet count 200 and 23 factions 1/16/2020 10:44:58 PM Generate Partial Map Complete 1/16/2020 10:45:01 PM Start Generate Partial Map with Clusters and seed 897762919 and planet count 200 and 23 factions 1/16/2020 10:45:01 PM Generate Partial Map Complete 1/16/2020 10:45:12 PM Start Generate Partial Map with Clusters and seed 247938425 and planet count 200 and 23 factions 1/16/2020 10:45:13 PM Generate Partial Map Complete 1/16/2020 10:45:16 PM Start Generate Partial Map with Clusters and seed 845943715 and planet count 200 and 23 factions 1/16/2020 10:45:16 PM Generate Partial Map Complete 1/16/2020 10:45:24 PM Start Generate Partial Map with Clusters and seed 845943715 and planet count 200 and 23 factions 1/16/2020 10:45:24 PM Generate Partial Map Complete 1/16/2020 10:45:38 PM Start Generate FULL Map with Clusters and seed 845943715 and planet count 200 and 23 factions 1/16/2020 10:45:40 PM Generate FULL Map Complete 1/17/2020 1:12:03 AM Reconquest Seeding for Algol: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/17/2020 1:38:17 AM Reconquest Seeding for Karger: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 1/17/2020 1:48:34 AM Reconquest Seeding for Karger: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 1/17/2020 2:18:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/17/2020 2:18:29 AM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) [0x00021] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) [0x00036] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Add (T item) [0x00010] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00350] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00025] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/17/2020 2:19:33 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/17/2020 2:19:33 AM Boot up FleetOS (0.4560s) 1/17/2020 2:19:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 2:19:33 AM Check System Logs For Rogue Intelligence (0.0580s) 1/17/2020 2:19:33 AM Game Version: 1.304 1/17/2020 2:19:33 AM Eject Trash Into Hyperspace (0.1010s) 1/17/2020 2:19:33 AM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 2:19:33 AM Check For Extra Modules (0.0100s) 1/17/2020 2:19:33 AM Installed Mods: GalacticConquest (10000) 1/17/2020 2:19:33 AM Bring Cloaking Systems Online (0.0170s) 1/17/2020 2:19:33 AM Remembering Alamo (0.0190s) 1/17/2020 2:19:33 AM Generating Framerates (0.0060s) 1/17/2020 2:19:33 AM Recalculate Speed Of Light (0.0230s) 1/17/2020 2:19:33 AM Optimize Comfort On Command Decks (0.0220s) 1/17/2020 2:19:34 AM Check Nearby Stellar Masses (0.0350s) 1/17/2020 2:19:34 AM No resolution change was required. 1/17/2020 2:19:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 2:19:34 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/17/2020 2:19:34 AM Refresh Optical Lensing (0.0120s) 1/17/2020 2:19:34 AM Revise Fundamental Physical Laws (0.0340s) 1/17/2020 2:19:34 AM Boot Audio Comms (0.0120s) 1/17/2020 2:19:34 AM Establish Individual Audio Links (0.0150s) 1/17/2020 2:19:34 AM Prepare Explosions and Crackles (0.2990s) 1/17/2020 2:19:34 AM Calculate Odds Of Success (0.3870s) 1/17/2020 2:19:35 AM Briefly Panic (0.3880s) 1/17/2020 2:19:35 AM Install Confidence Routines (0.3440s) 1/17/2020 2:19:35 AM Bring Commander Interface Online (0.1200s) 1/17/2020 2:19:35 AM Motivate All Crews (0.0420s) 1/17/2020 2:19:35 AM Externalizing Patterns (0.0180s) 1/17/2020 2:19:35 AM Disengaging Constants (0.0380s) 1/17/2020 2:19:35 AM Late Axionic Computations (0.1570s) 1/17/2020 2:19:35 AM Connecting to Fleet Command (0.0090s) 1/17/2020 2:19:35 AM Thinking Of Advice (0.0120s) 1/17/2020 2:19:35 AM Degaussing Advice (0.0200s) 1/17/2020 2:19:35 AM Naming All Known Planets (0.0080s) 1/17/2020 2:19:35 AM Remembering Speeds (0.0140s) 1/17/2020 2:19:35 AM Prioritizing Targets (0.0140s) 1/17/2020 2:19:35 AM Rebooting Sensor Arrays (0.0120s) 1/17/2020 2:19:35 AM Unloading Prismatic Grid (0.0140s) 1/17/2020 2:19:36 AM Thinking Of Objectives (0.0120s) 1/17/2020 2:19:36 AM Re-Aligning Objectives (0.0130s) 1/17/2020 2:19:36 AM Inhibiting Visual Scans (0.0190s) 1/17/2020 2:19:36 AM Synthesizing Vocals (0.0090s) 1/17/2020 2:19:36 AM Ventilating Scenarios (0.0130s) 1/17/2020 2:19:36 AM Decontaminating Targeting Systems (0.0130s) 1/17/2020 2:19:36 AM Ejecting Tactical Core (0.0140s) 1/17/2020 2:19:36 AM Calibrating Formations (0.0130s) 1/17/2020 2:19:36 AM Intercepting Galactic Maps (0.0150s) 1/17/2020 2:19:36 AM Sterilizing Test Chamber (0.0160s) 1/17/2020 2:19:36 AM Faction Diagnostics (0.0200s) 1/17/2020 2:19:36 AM Buffering Hackers (0.0210s) 1/17/2020 2:19:36 AM Inverting Death (0.0100s) 1/17/2020 2:19:36 AM Linear Field Variance (0.0970s) 1/17/2020 2:19:36 AM Charging Marks (0.0100s) 1/17/2020 2:19:36 AM Guarding The Posts (0.0150s) 1/17/2020 2:19:36 AM Range Manifolds (0.0120s) 1/17/2020 2:19:36 AM Purging ROFs (0.0120s) 1/17/2020 2:19:36 AM Manipulating Speeds (0.0140s) 1/17/2020 2:19:36 AM Detecting Projectiles (0.0110s) 1/17/2020 2:19:36 AM Grouping Flow Fields (0.0170s) 1/17/2020 2:19:36 AM Modulating Flow Field Groups (0.0180s) 1/17/2020 2:19:36 AM Designing Fleets (0.0200s) 1/17/2020 2:19:36 AM Thinking Of Technologies (0.0090s) 1/17/2020 2:19:36 AM Categorizing Starboard Sensors (0.0130s) 1/17/2020 2:19:36 AM Injecting Galactic Variables (0.0180s) 1/17/2020 2:19:36 AM Discharging Colored Ions (0.0360s) 1/17/2020 2:19:36 AM Replicating Ion Colors (0.0110s) 1/17/2020 2:19:37 AM Hugging Starfields (0.8580s) 1/17/2020 2:19:40 AM Browsing Distant Planets (3.2772s) 1/17/2020 2:19:40 AM Investigating Map Signatures (0.0330s) 1/17/2020 2:19:40 AM Collating Solar Systems (0.0300s) 1/17/2020 2:19:40 AM Categorizing All Planets (0.0080s) 1/17/2020 2:19:40 AM Organizing Commands (0.0280s) 1/17/2020 2:19:40 AM Calculating Firing Cones (0.0070s) 1/17/2020 2:19:41 AM Jailbreaking Favorite Ship Parts (1.1001s) 1/17/2020 2:19:48 AM Feeding Random Generator Monkeys (6.2924s) 1/17/2020 2:19:48 AM Issuing Orders (0.0140s) 1/17/2020 2:19:48 AM Augmenting Infusers (0.0140s) 1/17/2020 2:19:48 AM Infusing (0.0350s) 1/17/2020 2:19:48 AM Post-Proton Surge (0.0070s) 1/17/2020 2:19:48 AM Calibrate Weapons Arrays (0.0490s) 1/17/2020 2:19:48 AM Stimulate Modulation (0.0310s) 1/17/2020 2:19:48 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/17/2020 2:19:49 AM Load Surrogates (1.4961s) 1/17/2020 2:19:49 AM Load Historical Documents (0.0100s) 1/17/2020 2:19:49 AM 16.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hugging Starfields (0.9s) Browsing Distant Planets (3.3s) Jailbreaking Favorite Ship Parts (1.1s) Feeding Random Generator Monkeys (6.3s) Load Surrogates (1.5s) 1/17/2020 2:19:50 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/17/2020 2:19:54 AM Successfully opened host socket 1/17/2020 2:38:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/17/2020 2:38:21 AM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00042] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00020] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x0016f] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x0003c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].InsertionSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0002a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x0004b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/17/2020 3:08:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/17/2020 3:08:13 AM Boot up FleetOS (0.4680s) 1/17/2020 3:08:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 3:08:13 AM Check System Logs For Rogue Intelligence (0.0370s) 1/17/2020 3:08:13 AM Game Version: 1.304 1/17/2020 3:08:13 AM Eject Trash Into Hyperspace (0.0990s) 1/17/2020 3:08:13 AM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 3:08:13 AM Check For Extra Modules (0.0100s) 1/17/2020 3:08:13 AM Installed Mods: GalacticConquest (10000) 1/17/2020 3:08:13 AM Bring Cloaking Systems Online (0.0470s) 1/17/2020 3:08:13 AM Remembering Alamo (0.0240s) 1/17/2020 3:08:13 AM Generating Framerates (0.0060s) 1/17/2020 3:08:13 AM Recalculate Speed Of Light (0.0240s) 1/17/2020 3:08:13 AM Optimize Comfort On Command Decks (0.0230s) 1/17/2020 3:08:13 AM Check Nearby Stellar Masses (0.0340s) 1/17/2020 3:08:14 AM No resolution change was required. 1/17/2020 3:08:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 3:08:14 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/17/2020 3:08:14 AM Refresh Optical Lensing (0.0130s) 1/17/2020 3:08:14 AM Revise Fundamental Physical Laws (0.0360s) 1/17/2020 3:08:14 AM Boot Audio Comms (0.0110s) 1/17/2020 3:08:14 AM Establish Individual Audio Links (0.0160s) 1/17/2020 3:08:14 AM Prepare Explosions and Crackles (0.3010s) 1/17/2020 3:08:14 AM Calculate Odds Of Success (0.4480s) 1/17/2020 3:08:15 AM Briefly Panic (0.4580s) 1/17/2020 3:08:15 AM Install Confidence Routines (0.3350s) 1/17/2020 3:08:15 AM Bring Commander Interface Online (0.1350s) 1/17/2020 3:08:15 AM Motivate All Crews (0.0410s) 1/17/2020 3:08:15 AM Externalizing Patterns (0.0150s) 1/17/2020 3:08:15 AM Disengaging Constants (0.0360s) 1/17/2020 3:08:15 AM Late Axionic Computations (0.1540s) 1/17/2020 3:08:15 AM Connecting to Fleet Command (0.0080s) 1/17/2020 3:08:16 AM Thinking Of Advice (0.0130s) 1/17/2020 3:08:16 AM Degaussing Advice (0.0190s) 1/17/2020 3:08:16 AM Naming All Known Planets (0.0060s) 1/17/2020 3:08:16 AM Remembering Speeds (0.0170s) 1/17/2020 3:08:16 AM Prioritizing Targets (0.0130s) 1/17/2020 3:08:16 AM Rebooting Sensor Arrays (0.0120s) 1/17/2020 3:08:16 AM Unloading Prismatic Grid (0.0120s) 1/17/2020 3:08:16 AM Thinking Of Objectives (0.0140s) 1/17/2020 3:08:16 AM Re-Aligning Objectives (0.0140s) 1/17/2020 3:08:16 AM Inhibiting Visual Scans (0.0180s) 1/17/2020 3:08:16 AM Synthesizing Vocals (0.0090s) 1/17/2020 3:08:16 AM Ventilating Scenarios (0.0120s) 1/17/2020 3:08:16 AM Decontaminating Targeting Systems (0.0140s) 1/17/2020 3:08:16 AM Ejecting Tactical Core (0.0140s) 1/17/2020 3:08:16 AM Calibrating Formations (0.0120s) 1/17/2020 3:08:16 AM Intercepting Galactic Maps (0.0150s) 1/17/2020 3:08:16 AM Sterilizing Test Chamber (0.0170s) 1/17/2020 3:08:16 AM Faction Diagnostics (0.0180s) 1/17/2020 3:08:16 AM Buffering Hackers (0.0220s) 1/17/2020 3:08:16 AM Inverting Death (0.0100s) 1/17/2020 3:08:16 AM Linear Field Variance (0.1030s) 1/17/2020 3:08:16 AM Charging Marks (0.0100s) 1/17/2020 3:08:16 AM Guarding The Posts (0.0140s) 1/17/2020 3:08:16 AM Range Manifolds (0.0140s) 1/17/2020 3:08:16 AM Purging ROFs (0.0110s) 1/17/2020 3:08:16 AM Manipulating Speeds (0.0150s) 1/17/2020 3:08:16 AM Detecting Projectiles (0.0150s) 1/17/2020 3:08:16 AM Grouping Flow Fields (0.0130s) 1/17/2020 3:08:16 AM Modulating Flow Field Groups (0.0260s) 1/17/2020 3:08:16 AM Designing Fleets (0.0200s) 1/17/2020 3:08:16 AM Thinking Of Technologies (0.0120s) 1/17/2020 3:08:16 AM Categorizing Starboard Sensors (0.0080s) 1/17/2020 3:08:16 AM Injecting Galactic Variables (0.0180s) 1/17/2020 3:08:16 AM Discharging Colored Ions (0.0360s) 1/17/2020 3:08:16 AM Replicating Ion Colors (0.0090s) 1/17/2020 3:08:17 AM Digging Up Starfields (0.8951s) 1/17/2020 3:08:18 AM Reconstituting Distant Planets (1.3831s) 1/17/2020 3:08:18 AM Investigating Map Signatures (0.0260s) 1/17/2020 3:08:18 AM Collating Solar Systems (0.0110s) 1/17/2020 3:08:18 AM Categorizing All Planets (0.0100s) 1/17/2020 3:08:18 AM Organizing Commands (0.0270s) 1/17/2020 3:08:18 AM Calculating Firing Cones (0.0060s) 1/17/2020 3:08:19 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/Instigators.xml:System.Xml.XmlException: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 6, position 1. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x00181] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/17/2020 3:08:19 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml:System.Xml.XmlException: The 'entity' start tag on line 4 position 4 does not match the end tag of 'system'. Line 8, position 7. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.ThrowTagMismatch (System.Xml.XmlTextReaderImpl+NodeData startTag) [0x00086] in :0 at System.Xml.XmlTextReaderImpl.ParseEndElement () [0x00085] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00149] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/17/2020 3:08:19 AM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/Instigators.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/17/2020 3:08:19 AM Maliciously Weakening Ship Parts (0.9411s) 1/17/2020 3:08:24 AM Fiddle With Inertial Dampers (4.8083s) 1/17/2020 3:08:24 AM Issuing Orders (0.0140s) 1/17/2020 3:08:24 AM Augmenting Infusers (0.0170s) 1/17/2020 3:08:24 AM Infusing (0.0320s) 1/17/2020 3:08:24 AM Post-Proton Surge (0.0060s) 1/17/2020 3:08:24 AM Calibrate Weapons Arrays (0.0490s) 1/17/2020 3:08:24 AM Stimulate Modulation (0.0290s) 1/17/2020 3:08:24 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/17/2020 3:08:26 AM Load Surrogates (1.4991s) 1/17/2020 3:08:26 AM Load Historical Documents (0.0040s) 1/17/2020 3:08:26 AM 13.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Digging Up Starfields (0.9s) Reconstituting Distant Planets (1.4s) Maliciously Weakening Ship Parts (0.9s) Fiddle With Inertial Dampers (4.8s) Load Surrogates (1.5s) 1/17/2020 3:08:26 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/17/2020 3:10:22 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/17/2020 3:10:22 AM Boot up FleetOS (0.4700s) 1/17/2020 3:10:22 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 3:10:22 AM Check System Logs For Rogue Intelligence (0.0410s) 1/17/2020 3:10:22 AM Game Version: 1.304 1/17/2020 3:10:22 AM Eject Trash Into Hyperspace (0.0980s) 1/17/2020 3:10:22 AM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 3:10:22 AM Check For Extra Modules (0.0340s) 1/17/2020 3:10:22 AM Installed Mods: GalacticConquest (10000) 1/17/2020 3:10:22 AM Bring Cloaking Systems Online (0.0180s) 1/17/2020 3:10:22 AM Remembering Alamo (0.0190s) 1/17/2020 3:10:22 AM Generating Framerates (0.0090s) 1/17/2020 3:10:22 AM Recalculate Speed Of Light (0.0230s) 1/17/2020 3:10:22 AM Optimize Comfort On Command Decks (0.0200s) 1/17/2020 3:10:22 AM Check Nearby Stellar Masses (0.0310s) 1/17/2020 3:10:22 AM No resolution change was required. 1/17/2020 3:10:22 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 3:10:22 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/17/2020 3:10:22 AM Refresh Optical Lensing (0.0100s) 1/17/2020 3:10:22 AM Revise Fundamental Physical Laws (0.0450s) 1/17/2020 3:10:22 AM Boot Audio Comms (0.0110s) 1/17/2020 3:10:22 AM Establish Individual Audio Links (0.0150s) 1/17/2020 3:10:23 AM Prepare Explosions and Crackles (0.2990s) 1/17/2020 3:10:23 AM Calculate Odds Of Success (0.1580s) 1/17/2020 3:10:23 AM Briefly Panic (0.3050s) 1/17/2020 3:10:23 AM Install Confidence Routines (0.3690s) 1/17/2020 3:10:24 AM Bring Commander Interface Online (0.1750s) 1/17/2020 3:10:24 AM Motivate All Crews (0.0450s) 1/17/2020 3:10:24 AM Externalizing Patterns (0.0170s) 1/17/2020 3:10:24 AM Disengaging Constants (0.0430s) 1/17/2020 3:10:24 AM Late Axionic Computations (0.0970s) 1/17/2020 3:10:24 AM Connecting to Fleet Command (0.0100s) 1/17/2020 3:10:24 AM Thinking Of Advice (0.0120s) 1/17/2020 3:10:24 AM Degaussing Advice (0.0220s) 1/17/2020 3:10:24 AM Naming All Known Planets (0.0080s) 1/17/2020 3:10:24 AM Remembering Speeds (0.0130s) 1/17/2020 3:10:24 AM Prioritizing Targets (0.0130s) 1/17/2020 3:10:24 AM Rebooting Sensor Arrays (0.0120s) 1/17/2020 3:10:24 AM Unloading Prismatic Grid (0.0140s) 1/17/2020 3:10:24 AM Thinking Of Objectives (0.0120s) 1/17/2020 3:10:24 AM Re-Aligning Objectives (0.0150s) 1/17/2020 3:10:24 AM Inhibiting Visual Scans (0.0310s) 1/17/2020 3:10:24 AM Synthesizing Vocals (0.0090s) 1/17/2020 3:10:24 AM Ventilating Scenarios (0.0120s) 1/17/2020 3:10:24 AM Decontaminating Targeting Systems (0.0140s) 1/17/2020 3:10:24 AM Ejecting Tactical Core (0.0130s) 1/17/2020 3:10:24 AM Calibrating Formations (0.0120s) 1/17/2020 3:10:24 AM Intercepting Galactic Maps (0.0150s) 1/17/2020 3:10:24 AM Sterilizing Test Chamber (0.0160s) 1/17/2020 3:10:24 AM Faction Diagnostics (0.0190s) 1/17/2020 3:10:24 AM Buffering Hackers (0.0190s) 1/17/2020 3:10:24 AM Inverting Death (0.0090s) 1/17/2020 3:10:24 AM Linear Field Variance (0.0950s) 1/17/2020 3:10:24 AM Charging Marks (0.0100s) 1/17/2020 3:10:24 AM Guarding The Posts (0.0140s) 1/17/2020 3:10:24 AM Range Manifolds (0.0120s) 1/17/2020 3:10:24 AM Purging ROFs (0.0120s) 1/17/2020 3:10:24 AM Manipulating Speeds (0.0160s) 1/17/2020 3:10:24 AM Detecting Projectiles (0.0100s) 1/17/2020 3:10:24 AM Grouping Flow Fields (0.0180s) 1/17/2020 3:10:24 AM Modulating Flow Field Groups (0.0200s) 1/17/2020 3:10:24 AM Designing Fleets (0.0240s) 1/17/2020 3:10:24 AM Thinking Of Technologies (0.0090s) 1/17/2020 3:10:24 AM Categorizing Starboard Sensors (0.0120s) 1/17/2020 3:10:24 AM Injecting Galactic Variables (0.0170s) 1/17/2020 3:10:24 AM Discharging Colored Ions (0.0340s) 1/17/2020 3:10:24 AM Replicating Ion Colors (0.0080s) 1/17/2020 3:10:25 AM Dropping Starfields (0.3180s) 1/17/2020 3:10:26 AM Screening Distant Planets (1.1901s) 1/17/2020 3:10:26 AM Investigating Map Signatures (0.0270s) 1/17/2020 3:10:26 AM Collating Solar Systems (0.0090s) 1/17/2020 3:10:26 AM Categorizing All Planets (0.0100s) 1/17/2020 3:10:26 AM Organizing Commands (0.0260s) 1/17/2020 3:10:26 AM Calculating Firing Cones (0.0060s) 1/17/2020 3:10:27 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/Instigators.xml:System.Xml.XmlException: The 'entity' start tag on line 4 position 4 does not match the end tag of 'root'. Line 7, position 3. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.ThrowTagMismatch (System.Xml.XmlTextReaderImpl+NodeData startTag) [0x00086] in :0 at System.Xml.XmlTextReaderImpl.ParseEndElement () [0x00085] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00149] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/17/2020 3:10:27 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml:System.Xml.XmlException: 'true' is an unexpected token. Expecting white space. Line 132, position 61. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String arg) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ThrowExpectingWhitespace (System.Int32 pos) [0x00018] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x00194] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/17/2020 3:10:27 AM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/Instigators.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/17/2020 3:10:27 AM Demoting Insubordinate Ship Parts (0.9291s) 1/17/2020 3:10:30 AM Ensure Time Travel Still Nonfunctional (3.4422s) 1/17/2020 3:10:30 AM Issuing Orders (0.0140s) 1/17/2020 3:10:30 AM Augmenting Infusers (0.0140s) 1/17/2020 3:10:30 AM Infusing (0.0340s) 1/17/2020 3:10:30 AM Post-Proton Surge (0.0060s) 1/17/2020 3:10:30 AM Calibrate Weapons Arrays (0.0780s) 1/17/2020 3:10:30 AM Stimulate Modulation (0.0310s) 1/17/2020 3:10:31 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/17/2020 3:10:32 AM Load Surrogates (1.5651s) 1/17/2020 3:10:32 AM Load Historical Documents (0.0040s) 1/17/2020 3:10:32 AM 10.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Dropping Starfields (0.3s) Screening Distant Planets (1.2s) Demoting Insubordinate Ship Parts (0.9s) Ensure Time Travel Still Nonfunctional (3.4s) Load Surrogates (1.6s) 1/17/2020 3:10:33 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/17/2020 3:11:27 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/17/2020 3:11:27 AM Boot up FleetOS (0.4510s) 1/17/2020 3:11:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 3:11:27 AM Check System Logs For Rogue Intelligence (0.0360s) 1/17/2020 3:11:27 AM Game Version: 1.304 1/17/2020 3:11:27 AM Eject Trash Into Hyperspace (0.0970s) 1/17/2020 3:11:27 AM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 3:11:27 AM Check For Extra Modules (0.0090s) 1/17/2020 3:11:27 AM Installed Mods: GalacticConquest (10000) 1/17/2020 3:11:27 AM Bring Cloaking Systems Online (0.0460s) 1/17/2020 3:11:27 AM Remembering Alamo (0.0190s) 1/17/2020 3:11:27 AM Generating Framerates (0.0050s) 1/17/2020 3:11:27 AM Recalculate Speed Of Light (0.0210s) 1/17/2020 3:11:27 AM Optimize Comfort On Command Decks (0.0250s) 1/17/2020 3:11:27 AM Check Nearby Stellar Masses (0.0280s) 1/17/2020 3:11:27 AM No resolution change was required. 1/17/2020 3:11:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 3:11:27 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/17/2020 3:11:27 AM Refresh Optical Lensing (0.0120s) 1/17/2020 3:11:28 AM Revise Fundamental Physical Laws (0.0270s) 1/17/2020 3:11:28 AM Boot Audio Comms (0.0130s) 1/17/2020 3:11:28 AM Establish Individual Audio Links (0.0140s) 1/17/2020 3:11:28 AM Prepare Explosions and Crackles (0.2980s) 1/17/2020 3:11:28 AM Calculate Odds Of Success (0.1570s) 1/17/2020 3:11:28 AM Briefly Panic (0.3210s) 1/17/2020 3:11:29 AM Install Confidence Routines (0.3230s) 1/17/2020 3:11:29 AM Bring Commander Interface Online (0.1360s) 1/17/2020 3:11:29 AM Motivate All Crews (0.0470s) 1/17/2020 3:11:29 AM Externalizing Patterns (0.0200s) 1/17/2020 3:11:29 AM Disengaging Constants (0.0400s) 1/17/2020 3:11:29 AM Late Axionic Computations (0.0800s) 1/17/2020 3:11:29 AM Connecting to Fleet Command (0.0080s) 1/17/2020 3:11:29 AM Thinking Of Advice (0.0120s) 1/17/2020 3:11:29 AM Degaussing Advice (0.0200s) 1/17/2020 3:11:29 AM Naming All Known Planets (0.0060s) 1/17/2020 3:11:29 AM Remembering Speeds (0.0140s) 1/17/2020 3:11:29 AM Prioritizing Targets (0.0130s) 1/17/2020 3:11:29 AM Rebooting Sensor Arrays (0.0140s) 1/17/2020 3:11:29 AM Unloading Prismatic Grid (0.0130s) 1/17/2020 3:11:29 AM Thinking Of Objectives (0.0130s) 1/17/2020 3:11:29 AM Re-Aligning Objectives (0.0140s) 1/17/2020 3:11:29 AM Inhibiting Visual Scans (0.0180s) 1/17/2020 3:11:29 AM Synthesizing Vocals (0.0090s) 1/17/2020 3:11:29 AM Ventilating Scenarios (0.0120s) 1/17/2020 3:11:29 AM Decontaminating Targeting Systems (0.0140s) 1/17/2020 3:11:29 AM Ejecting Tactical Core (0.0140s) 1/17/2020 3:11:29 AM Calibrating Formations (0.0130s) 1/17/2020 3:11:29 AM Intercepting Galactic Maps (0.0140s) 1/17/2020 3:11:29 AM Sterilizing Test Chamber (0.0180s) 1/17/2020 3:11:29 AM Faction Diagnostics (0.0160s) 1/17/2020 3:11:29 AM Buffering Hackers (0.0190s) 1/17/2020 3:11:29 AM Inverting Death (0.0100s) 1/17/2020 3:11:29 AM Linear Field Variance (0.0980s) 1/17/2020 3:11:29 AM Charging Marks (0.0100s) 1/17/2020 3:11:29 AM Guarding The Posts (0.0150s) 1/17/2020 3:11:29 AM Range Manifolds (0.0110s) 1/17/2020 3:11:29 AM Purging ROFs (0.0120s) 1/17/2020 3:11:29 AM Manipulating Speeds (0.0150s) 1/17/2020 3:11:29 AM Detecting Projectiles (0.0120s) 1/17/2020 3:11:29 AM Grouping Flow Fields (0.0160s) 1/17/2020 3:11:29 AM Modulating Flow Field Groups (0.0180s) 1/17/2020 3:11:29 AM Designing Fleets (0.0190s) 1/17/2020 3:11:29 AM Thinking Of Technologies (0.0100s) 1/17/2020 3:11:29 AM Categorizing Starboard Sensors (0.0110s) 1/17/2020 3:11:30 AM Injecting Galactic Variables (0.0170s) 1/17/2020 3:11:30 AM Discharging Colored Ions (0.0400s) 1/17/2020 3:11:30 AM Replicating Ion Colors (0.0100s) 1/17/2020 3:11:30 AM Berating Starfields (0.3180s) 1/17/2020 3:11:31 AM Destroying Distant Planets (1.1901s) 1/17/2020 3:11:31 AM Investigating Map Signatures (0.0230s) 1/17/2020 3:11:31 AM Collating Solar Systems (0.0130s) 1/17/2020 3:11:31 AM Categorizing All Planets (0.0100s) 1/17/2020 3:11:31 AM Organizing Commands (0.0260s) 1/17/2020 3:11:31 AM Calculating Firing Cones (0.0060s) 1/17/2020 3:11:32 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml:System.Xml.XmlException: 'true' is an unexpected token. Expecting white space. Line 132, position 61. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String arg) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ThrowExpectingWhitespace (System.Int32 pos) [0x00018] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x00194] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/17/2020 3:11:32 AM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Guardians.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/17/2020 3:11:32 AM Maliciously Weakening Ship Parts (0.9201s) 1/17/2020 3:11:35 AM Designing Antimatter Grid (3.0422s) 1/17/2020 3:11:35 AM Issuing Orders (0.0130s) 1/17/2020 3:11:35 AM Augmenting Infusers (0.0150s) 1/17/2020 3:11:35 AM Infusing (0.0310s) 1/17/2020 3:11:35 AM Post-Proton Surge (0.0070s) 1/17/2020 3:11:35 AM Calibrate Weapons Arrays (0.0260s) 1/17/2020 3:11:35 AM Stimulate Modulation (0.0280s) 1/17/2020 3:11:35 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/17/2020 3:11:37 AM Load Surrogates (1.4991s) 1/17/2020 3:11:37 AM Load Historical Documents (0.0040s) 1/17/2020 3:11:37 AM 10.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Berating Starfields (0.3s) Destroying Distant Planets (1.2s) Maliciously Weakening Ship Parts (0.9s) Designing Antimatter Grid (3.0s) Load Surrogates (1.5s) 1/17/2020 3:11:37 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/17/2020 3:12:40 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/17/2020 3:12:40 AM Boot up FleetOS (0.4580s) 1/17/2020 3:12:40 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 3:12:40 AM Check System Logs For Rogue Intelligence (0.0400s) 1/17/2020 3:12:40 AM Game Version: 1.304 1/17/2020 3:12:40 AM Eject Trash Into Hyperspace (0.0970s) 1/17/2020 3:12:40 AM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 3:12:40 AM Check For Extra Modules (0.0110s) 1/17/2020 3:12:40 AM Installed Mods: GalacticConquest (10000) 1/17/2020 3:12:40 AM Bring Cloaking Systems Online (0.0200s) 1/17/2020 3:12:40 AM Remembering Alamo (0.0210s) 1/17/2020 3:12:40 AM Generating Framerates (0.0080s) 1/17/2020 3:12:40 AM Recalculate Speed Of Light (0.0220s) 1/17/2020 3:12:40 AM Optimize Comfort On Command Decks (0.0220s) 1/17/2020 3:12:40 AM Check Nearby Stellar Masses (0.0280s) 1/17/2020 3:12:40 AM No resolution change was required. 1/17/2020 3:12:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 3:12:40 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/17/2020 3:12:40 AM Refresh Optical Lensing (0.0130s) 1/17/2020 3:12:40 AM Revise Fundamental Physical Laws (0.0290s) 1/17/2020 3:12:40 AM Boot Audio Comms (0.0110s) 1/17/2020 3:12:40 AM Establish Individual Audio Links (0.0150s) 1/17/2020 3:12:40 AM Prepare Explosions and Crackles (0.2990s) 1/17/2020 3:12:40 AM Calculate Odds Of Success (0.1750s) 1/17/2020 3:12:41 AM Briefly Panic (0.3800s) 1/17/2020 3:12:41 AM Install Confidence Routines (0.3300s) 1/17/2020 3:12:41 AM Bring Commander Interface Online (0.1210s) 1/17/2020 3:12:41 AM Motivate All Crews (0.0440s) 1/17/2020 3:12:41 AM Externalizing Patterns (0.0170s) 1/17/2020 3:12:41 AM Disengaging Constants (0.0360s) 1/17/2020 3:12:41 AM Late Axionic Computations (0.0750s) 1/17/2020 3:12:41 AM Connecting to Fleet Command (0.0070s) 1/17/2020 3:12:41 AM Thinking Of Advice (0.0120s) 1/17/2020 3:12:41 AM Degaussing Advice (0.0200s) 1/17/2020 3:12:41 AM Naming All Known Planets (0.0070s) 1/17/2020 3:12:41 AM Remembering Speeds (0.0140s) 1/17/2020 3:12:41 AM Prioritizing Targets (0.0130s) 1/17/2020 3:12:42 AM Rebooting Sensor Arrays (0.0130s) 1/17/2020 3:12:42 AM Unloading Prismatic Grid (0.0130s) 1/17/2020 3:12:42 AM Thinking Of Objectives (0.0140s) 1/17/2020 3:12:42 AM Re-Aligning Objectives (0.0170s) 1/17/2020 3:12:42 AM Inhibiting Visual Scans (0.0170s) 1/17/2020 3:12:42 AM Synthesizing Vocals (0.0080s) 1/17/2020 3:12:42 AM Ventilating Scenarios (0.0150s) 1/17/2020 3:12:42 AM Decontaminating Targeting Systems (0.0130s) 1/17/2020 3:12:42 AM Ejecting Tactical Core (0.0150s) 1/17/2020 3:12:42 AM Calibrating Formations (0.0130s) 1/17/2020 3:12:42 AM Intercepting Galactic Maps (0.0130s) 1/17/2020 3:12:42 AM Sterilizing Test Chamber (0.0150s) 1/17/2020 3:12:42 AM Faction Diagnostics (0.0210s) 1/17/2020 3:12:42 AM Buffering Hackers (0.0220s) 1/17/2020 3:12:42 AM Inverting Death (0.0090s) 1/17/2020 3:12:42 AM Linear Field Variance (0.1030s) 1/17/2020 3:12:42 AM Charging Marks (0.0100s) 1/17/2020 3:12:42 AM Guarding The Posts (0.0150s) 1/17/2020 3:12:42 AM Range Manifolds (0.0120s) 1/17/2020 3:12:42 AM Purging ROFs (0.0110s) 1/17/2020 3:12:42 AM Manipulating Speeds (0.0150s) 1/17/2020 3:12:42 AM Detecting Projectiles (0.0120s) 1/17/2020 3:12:42 AM Grouping Flow Fields (0.0160s) 1/17/2020 3:12:42 AM Modulating Flow Field Groups (0.0190s) 1/17/2020 3:12:42 AM Designing Fleets (0.0210s) 1/17/2020 3:12:42 AM Thinking Of Technologies (0.0120s) 1/17/2020 3:12:42 AM Categorizing Starboard Sensors (0.0100s) 1/17/2020 3:12:42 AM Injecting Galactic Variables (0.0180s) 1/17/2020 3:12:42 AM Discharging Colored Ions (0.0410s) 1/17/2020 3:12:42 AM Replicating Ion Colors (0.0090s) 1/17/2020 3:12:42 AM Dropping Starfields (0.3130s) 1/17/2020 3:12:44 AM Scouring Distant Planets (1.2011s) 1/17/2020 3:12:44 AM Investigating Map Signatures (0.0210s) 1/17/2020 3:12:44 AM Collating Solar Systems (0.0090s) 1/17/2020 3:12:44 AM Categorizing All Planets (0.0120s) 1/17/2020 3:12:44 AM Organizing Commands (0.0240s) 1/17/2020 3:12:44 AM Calculating Firing Cones (0.0070s) 1/17/2020 3:12:45 AM Jailbreaking Favorite Ship Parts (0.9271s) 1/17/2020 3:12:48 AM Download Extra RAM (3.0682s) 1/17/2020 3:12:48 AM Issuing Orders (0.0140s) 1/17/2020 3:12:48 AM Augmenting Infusers (0.0150s) 1/17/2020 3:12:48 AM Infusing (0.0310s) 1/17/2020 3:12:48 AM Post-Proton Surge (0.0060s) 1/17/2020 3:12:48 AM Calibrate Weapons Arrays (0.0270s) 1/17/2020 3:12:48 AM Stimulate Modulation (0.0280s) 1/17/2020 3:12:48 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/17/2020 3:12:49 AM Load Surrogates (1.4861s) 1/17/2020 3:12:49 AM Load Historical Documents (0.0150s) 1/17/2020 3:12:49 AM 10.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Dropping Starfields (0.3s) Scouring Distant Planets (1.2s) Jailbreaking Favorite Ship Parts (0.9s) Download Extra RAM (3.1s) Load Surrogates (1.5s) 1/17/2020 3:12:50 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 2:24:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 2:24:54 AM Boot up FleetOS (0.5800s) 1/18/2020 2:24:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 2:24:54 AM Check System Logs For Rogue Intelligence (0.1190s) 1/18/2020 2:24:54 AM Game Version: 1.304 1/18/2020 2:24:54 AM Eject Trash Into Hyperspace (0.1160s) 1/18/2020 2:24:54 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 2:24:54 AM Check For Extra Modules (0.0620s) 1/18/2020 2:24:54 AM Installed Mods: GalacticConquest (10000) 1/18/2020 2:24:54 AM Bring Cloaking Systems Online (0.0730s) 1/18/2020 2:24:54 AM Remembering Alamo (0.0250s) 1/18/2020 2:24:54 AM Generating Framerates (0.0070s) 1/18/2020 2:24:54 AM Recalculate Speed Of Light (0.0370s) 1/18/2020 2:24:54 AM Optimize Comfort On Command Decks (0.0290s) 1/18/2020 2:24:55 AM Check Nearby Stellar Masses (0.0330s) 1/18/2020 2:24:55 AM No resolution change was required. 1/18/2020 2:24:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 2:24:55 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 2:24:55 AM Refresh Optical Lensing (0.0260s) 1/18/2020 2:24:55 AM Revise Fundamental Physical Laws (0.0630s) 1/18/2020 2:24:55 AM Boot Audio Comms (0.0160s) 1/18/2020 2:24:55 AM Establish Individual Audio Links (0.0190s) 1/18/2020 2:24:55 AM Prepare Explosions and Crackles (0.3580s) 1/18/2020 2:24:55 AM Calculate Odds Of Success (0.4390s) 1/18/2020 2:24:56 AM Briefly Panic (0.6800s) 1/18/2020 2:24:57 AM Install Confidence Routines (0.4200s) 1/18/2020 2:24:57 AM Bring Commander Interface Online (0.1500s) 1/18/2020 2:24:57 AM Motivate All Crews (0.0450s) 1/18/2020 2:24:57 AM Externalizing Patterns (0.0190s) 1/18/2020 2:24:57 AM Disengaging Constants (0.0480s) 1/18/2020 2:24:57 AM Late Axionic Computations (0.1880s) 1/18/2020 2:24:57 AM Connecting to Fleet Command (0.0090s) 1/18/2020 2:24:57 AM Thinking Of Advice (0.0120s) 1/18/2020 2:24:57 AM Degaussing Advice (0.0270s) 1/18/2020 2:24:57 AM Naming All Known Planets (0.0080s) 1/18/2020 2:24:57 AM Remembering Speeds (0.0130s) 1/18/2020 2:24:57 AM Prioritizing Targets (0.0140s) 1/18/2020 2:24:57 AM Rebooting Sensor Arrays (0.0130s) 1/18/2020 2:24:57 AM Unloading Prismatic Grid (0.0140s) 1/18/2020 2:24:57 AM Thinking Of Objectives (0.0120s) 1/18/2020 2:24:57 AM Re-Aligning Objectives (0.0140s) 1/18/2020 2:24:57 AM Inhibiting Visual Scans (0.0340s) 1/18/2020 2:24:57 AM Synthesizing Vocals (0.0100s) 1/18/2020 2:24:57 AM Ventilating Scenarios (0.0570s) 1/18/2020 2:24:57 AM Decontaminating Targeting Systems (0.0520s) 1/18/2020 2:24:57 AM Ejecting Tactical Core (0.0160s) 1/18/2020 2:24:57 AM Calibrating Formations (0.0140s) 1/18/2020 2:24:57 AM Intercepting Galactic Maps (0.0130s) 1/18/2020 2:24:57 AM Sterilizing Test Chamber (0.0140s) 1/18/2020 2:24:57 AM Faction Diagnostics (0.0260s) 1/18/2020 2:24:57 AM Buffering Hackers (0.0230s) 1/18/2020 2:24:57 AM Inverting Death (0.0100s) 1/18/2020 2:24:58 AM Linear Field Variance (0.1080s) 1/18/2020 2:24:58 AM Charging Marks (0.0140s) 1/18/2020 2:24:58 AM Guarding The Posts (0.0120s) 1/18/2020 2:24:58 AM Range Manifolds (0.0140s) 1/18/2020 2:24:58 AM Purging ROFs (0.0100s) 1/18/2020 2:24:58 AM Manipulating Speeds (0.0180s) 1/18/2020 2:24:58 AM Detecting Projectiles (0.0090s) 1/18/2020 2:24:58 AM Grouping Flow Fields (0.0150s) 1/18/2020 2:24:58 AM Modulating Flow Field Groups (0.0240s) 1/18/2020 2:24:58 AM Designing Fleets (0.0250s) 1/18/2020 2:24:58 AM Thinking Of Technologies (0.0140s) 1/18/2020 2:24:58 AM Categorizing Starboard Sensors (0.0100s) 1/18/2020 2:24:58 AM Injecting Galactic Variables (0.0180s) 1/18/2020 2:24:58 AM Discharging Colored Ions (0.0370s) 1/18/2020 2:24:58 AM Replicating Ion Colors (0.0090s) 1/18/2020 2:24:59 AM Gazing Into Starfields (0.9911s) 1/18/2020 2:25:02 AM Rejecting Distant Planets (3.4572s) 1/18/2020 2:25:02 AM Investigating Map Signatures (0.0230s) 1/18/2020 2:25:02 AM Collating Solar Systems (0.0100s) 1/18/2020 2:25:02 AM Categorizing All Planets (0.0110s) 1/18/2020 2:25:02 AM Organizing Commands (0.0280s) 1/18/2020 2:25:02 AM Calculating Firing Cones (0.0050s) 1/18/2020 2:25:03 AM Developing New Ship Parts (1.1731s) 1/18/2020 2:25:10 AM Unscrewing Unessential Parts (6.4464s) 1/18/2020 2:25:10 AM Issuing Orders (0.0130s) 1/18/2020 2:25:10 AM Augmenting Infusers (0.0170s) 1/18/2020 2:25:10 AM Infusing (0.0330s) 1/18/2020 2:25:10 AM Post-Proton Surge (0.0070s) 1/18/2020 2:25:10 AM Calibrate Weapons Arrays (0.0840s) 1/18/2020 2:25:10 AM Stimulate Modulation (0.0330s) 1/18/2020 2:25:10 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 2:25:12 AM Load Surrogates (1.5001s) 1/18/2020 2:25:12 AM Load Historical Documents (0.0050s) 1/18/2020 2:25:12 AM 18.1 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Gazing Into Starfields (1.0s) Rejecting Distant Planets (3.5s) Developing New Ship Parts (1.2s) Unscrewing Unessential Parts (6.4s) Load Surrogates (1.5s) 1/18/2020 2:25:12 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 2:25:21 AM Start Generate Partial Map with Clusters and seed 845943715 and planet count 200 and 17 factions 1/18/2020 2:25:21 AM World Created, Launching Server 1/18/2020 2:25:22 AM Successfully opened host socket 1/18/2020 2:25:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:01:44 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:01:44 AM Boot up FleetOS (0.4800s) 1/18/2020 3:01:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:01:44 AM Check System Logs For Rogue Intelligence (0.0500s) 1/18/2020 3:01:44 AM Game Version: 1.304 1/18/2020 3:01:44 AM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 3:01:44 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:01:44 AM Check For Extra Modules (0.0210s) 1/18/2020 3:01:44 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:01:44 AM Bring Cloaking Systems Online (0.1200s) 1/18/2020 3:01:44 AM Remembering Alamo (0.0200s) 1/18/2020 3:01:44 AM Generating Framerates (0.0070s) 1/18/2020 3:01:44 AM Recalculate Speed Of Light (0.0230s) 1/18/2020 3:01:44 AM Optimize Comfort On Command Decks (0.0210s) 1/18/2020 3:01:44 AM Check Nearby Stellar Masses (0.0270s) 1/18/2020 3:01:44 AM No resolution change was required. 1/18/2020 3:01:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:01:44 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:01:44 AM Refresh Optical Lensing (0.0140s) 1/18/2020 3:01:44 AM Revise Fundamental Physical Laws (0.0360s) 1/18/2020 3:01:44 AM Boot Audio Comms (0.0150s) 1/18/2020 3:01:44 AM Establish Individual Audio Links (0.0200s) 1/18/2020 3:01:45 AM Prepare Explosions and Crackles (0.2990s) 1/18/2020 3:01:45 AM Calculate Odds Of Success (0.1980s) 1/18/2020 3:01:45 AM Briefly Panic (0.3380s) 1/18/2020 3:01:46 AM Install Confidence Routines (0.3640s) 1/18/2020 3:01:46 AM Bring Commander Interface Online (0.1230s) 1/18/2020 3:01:46 AM Motivate All Crews (0.0410s) 1/18/2020 3:01:46 AM Externalizing Patterns (0.0150s) 1/18/2020 3:01:46 AM Disengaging Constants (0.0400s) 1/18/2020 3:01:46 AM Late Axionic Computations (0.0820s) 1/18/2020 3:01:46 AM Connecting to Fleet Command (0.0620s) 1/18/2020 3:01:46 AM Thinking Of Advice (0.0090s) 1/18/2020 3:01:46 AM Degaussing Advice (0.0200s) 1/18/2020 3:01:46 AM Naming All Known Planets (0.0070s) 1/18/2020 3:01:46 AM Remembering Speeds (0.0160s) 1/18/2020 3:01:46 AM Prioritizing Targets (0.0130s) 1/18/2020 3:01:46 AM Rebooting Sensor Arrays (0.0130s) 1/18/2020 3:01:46 AM Unloading Prismatic Grid (0.0120s) 1/18/2020 3:01:46 AM Thinking Of Objectives (0.0140s) 1/18/2020 3:01:46 AM Re-Aligning Objectives (0.0120s) 1/18/2020 3:01:46 AM Inhibiting Visual Scans (0.0200s) 1/18/2020 3:01:46 AM Synthesizing Vocals (0.0080s) 1/18/2020 3:01:46 AM Ventilating Scenarios (0.0140s) 1/18/2020 3:01:46 AM Decontaminating Targeting Systems (0.0130s) 1/18/2020 3:01:46 AM Ejecting Tactical Core (0.0130s) 1/18/2020 3:01:46 AM Calibrating Formations (0.0130s) 1/18/2020 3:01:46 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:01:46 AM Sterilizing Test Chamber (0.0150s) 1/18/2020 3:01:46 AM Faction Diagnostics (0.0200s) 1/18/2020 3:01:46 AM Buffering Hackers (0.0180s) 1/18/2020 3:01:46 AM Inverting Death (0.0090s) 1/18/2020 3:01:46 AM Linear Field Variance (0.0960s) 1/18/2020 3:01:46 AM Charging Marks (0.0090s) 1/18/2020 3:01:46 AM Guarding The Posts (0.0160s) 1/18/2020 3:01:46 AM Range Manifolds (0.0120s) 1/18/2020 3:01:46 AM Purging ROFs (0.0130s) 1/18/2020 3:01:46 AM Manipulating Speeds (0.0150s) 1/18/2020 3:01:46 AM Detecting Projectiles (0.0100s) 1/18/2020 3:01:46 AM Grouping Flow Fields (0.0170s) 1/18/2020 3:01:46 AM Modulating Flow Field Groups (0.0180s) 1/18/2020 3:01:46 AM Designing Fleets (0.0250s) 1/18/2020 3:01:46 AM Thinking Of Technologies (0.0110s) 1/18/2020 3:01:46 AM Categorizing Starboard Sensors (0.0100s) 1/18/2020 3:01:46 AM Injecting Galactic Variables (0.0190s) 1/18/2020 3:01:46 AM Discharging Colored Ions (0.0430s) 1/18/2020 3:01:46 AM Replicating Ion Colors (0.0080s) 1/18/2020 3:01:47 AM Cooking Starfields (0.3330s) 1/18/2020 3:01:48 AM Rejecting Distant Planets (1.3141s) 1/18/2020 3:01:48 AM Investigating Map Signatures (0.0230s) 1/18/2020 3:01:48 AM Collating Solar Systems (0.0100s) 1/18/2020 3:01:48 AM Categorizing All Planets (0.0100s) 1/18/2020 3:01:48 AM Organizing Commands (0.0260s) 1/18/2020 3:01:48 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:01:49 AM Errors in reading GameEntityTypeDataTable internal name 'OrbitalMassDriver' occured more than once (Path: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_AIStructures.xml) 1/18/2020 3:01:49 AM Declaring Ship Part Sovereignty (1.1281s) 1/18/2020 3:01:53 AM Recording Result: 42 (3.4052s) 1/18/2020 3:01:53 AM Issuing Orders (0.0140s) 1/18/2020 3:01:53 AM Augmenting Infusers (0.0150s) 1/18/2020 3:01:53 AM Infusing (0.0310s) 1/18/2020 3:01:53 AM Post-Proton Surge (0.0080s) 1/18/2020 3:01:53 AM Calibrate Weapons Arrays (0.0840s) 1/18/2020 3:01:53 AM Stimulate Modulation (0.0290s) 1/18/2020 3:01:53 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:01:54 AM Load Surrogates (1.5261s) 1/18/2020 3:01:54 AM Load Historical Documents (0.0120s) 1/18/2020 3:01:54 AM 11.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Cooking Starfields (0.3s) Rejecting Distant Planets (1.3s) Declaring Ship Part Sovereignty (1.1s) Recording Result: 42 (3.4s) Load Surrogates (1.5s) 1/18/2020 3:01:55 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:02:57 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:02:57 AM Boot up FleetOS (0.4690s) 1/18/2020 3:02:57 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:02:57 AM Check System Logs For Rogue Intelligence (0.0410s) 1/18/2020 3:02:57 AM Game Version: 1.304 1/18/2020 3:02:57 AM Eject Trash Into Hyperspace (0.1010s) 1/18/2020 3:02:57 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:02:57 AM Check For Extra Modules (0.0120s) 1/18/2020 3:02:57 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:02:57 AM Bring Cloaking Systems Online (0.0200s) 1/18/2020 3:02:57 AM Remembering Alamo (0.0190s) 1/18/2020 3:02:57 AM Generating Framerates (0.0070s) 1/18/2020 3:02:57 AM Recalculate Speed Of Light (0.0250s) 1/18/2020 3:02:57 AM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 3:02:57 AM Check Nearby Stellar Masses (0.0290s) 1/18/2020 3:02:57 AM No resolution change was required. 1/18/2020 3:02:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:02:57 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:02:57 AM Refresh Optical Lensing (0.0110s) 1/18/2020 3:02:57 AM Revise Fundamental Physical Laws (0.0280s) 1/18/2020 3:02:57 AM Boot Audio Comms (0.0160s) 1/18/2020 3:02:57 AM Establish Individual Audio Links (0.0170s) 1/18/2020 3:02:57 AM Prepare Explosions and Crackles (0.2990s) 1/18/2020 3:02:57 AM Calculate Odds Of Success (0.1490s) 1/18/2020 3:02:58 AM Briefly Panic (0.3750s) 1/18/2020 3:02:58 AM Install Confidence Routines (0.3180s) 1/18/2020 3:02:58 AM Bring Commander Interface Online (0.1200s) 1/18/2020 3:02:58 AM Motivate All Crews (0.0410s) 1/18/2020 3:02:58 AM Externalizing Patterns (0.0170s) 1/18/2020 3:02:58 AM Disengaging Constants (0.0400s) 1/18/2020 3:02:58 AM Late Axionic Computations (0.0770s) 1/18/2020 3:02:58 AM Connecting to Fleet Command (0.0070s) 1/18/2020 3:02:58 AM Thinking Of Advice (0.0120s) 1/18/2020 3:02:58 AM Degaussing Advice (0.0210s) 1/18/2020 3:02:58 AM Naming All Known Planets (0.0130s) 1/18/2020 3:02:58 AM Remembering Speeds (0.0080s) 1/18/2020 3:02:58 AM Prioritizing Targets (0.0120s) 1/18/2020 3:02:58 AM Rebooting Sensor Arrays (0.0140s) 1/18/2020 3:02:58 AM Unloading Prismatic Grid (0.0120s) 1/18/2020 3:02:58 AM Thinking Of Objectives (0.0150s) 1/18/2020 3:02:58 AM Re-Aligning Objectives (0.0130s) 1/18/2020 3:02:58 AM Inhibiting Visual Scans (0.0190s) 1/18/2020 3:02:58 AM Synthesizing Vocals (0.0100s) 1/18/2020 3:02:58 AM Ventilating Scenarios (0.0110s) 1/18/2020 3:02:59 AM Decontaminating Targeting Systems (0.0150s) 1/18/2020 3:02:59 AM Ejecting Tactical Core (0.0140s) 1/18/2020 3:02:59 AM Calibrating Formations (0.0110s) 1/18/2020 3:02:59 AM Intercepting Galactic Maps (0.0160s) 1/18/2020 3:02:59 AM Sterilizing Test Chamber (0.0150s) 1/18/2020 3:02:59 AM Faction Diagnostics (0.0200s) 1/18/2020 3:02:59 AM Buffering Hackers (0.0250s) 1/18/2020 3:02:59 AM Inverting Death (0.0120s) 1/18/2020 3:02:59 AM Linear Field Variance (0.0960s) 1/18/2020 3:02:59 AM Charging Marks (0.0120s) 1/18/2020 3:02:59 AM Guarding The Posts (0.0160s) 1/18/2020 3:02:59 AM Range Manifolds (0.0110s) 1/18/2020 3:02:59 AM Purging ROFs (0.0120s) 1/18/2020 3:02:59 AM Manipulating Speeds (0.0150s) 1/18/2020 3:02:59 AM Detecting Projectiles (0.0120s) 1/18/2020 3:02:59 AM Grouping Flow Fields (0.0160s) 1/18/2020 3:02:59 AM Modulating Flow Field Groups (0.0220s) 1/18/2020 3:02:59 AM Designing Fleets (0.0200s) 1/18/2020 3:02:59 AM Thinking Of Technologies (0.0110s) 1/18/2020 3:02:59 AM Categorizing Starboard Sensors (0.0100s) 1/18/2020 3:02:59 AM Injecting Galactic Variables (0.0170s) 1/18/2020 3:02:59 AM Discharging Colored Ions (0.0360s) 1/18/2020 3:02:59 AM Replicating Ion Colors (0.0080s) 1/18/2020 3:02:59 AM Blowing Out Starfields (0.3230s) 1/18/2020 3:03:01 AM Verifying Distant Planets (1.2431s) 1/18/2020 3:03:01 AM Investigating Map Signatures (0.0290s) 1/18/2020 3:03:01 AM Collating Solar Systems (0.0100s) 1/18/2020 3:03:01 AM Categorizing All Planets (0.0100s) 1/18/2020 3:03:01 AM Organizing Commands (0.0270s) 1/18/2020 3:03:01 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:03:02 AM Kicking Ship Parts Down Elevator Shaft (0.9381s) 1/18/2020 3:03:05 AM Ensure Engines Can Take It (3.1062s) 1/18/2020 3:03:05 AM Issuing Orders (0.0140s) 1/18/2020 3:03:05 AM Augmenting Infusers (0.0150s) 1/18/2020 3:03:05 AM Infusing (0.0300s) 1/18/2020 3:03:05 AM Post-Proton Surge (0.0070s) 1/18/2020 3:03:05 AM Calibrate Weapons Arrays (0.0270s) 1/18/2020 3:03:05 AM Stimulate Modulation (0.0300s) 1/18/2020 3:03:05 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:03:06 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 1/18/2020 3:03:06 AM Load Surrogates (1.4721s) 1/18/2020 3:03:06 AM Load Historical Documents (0.0050s) 1/18/2020 3:03:06 AM 10.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Blowing Out Starfields (0.3s) Verifying Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (0.9s) Ensure Engines Can Take It (3.1s) Load Surrogates (1.5s) 1/18/2020 3:03:06 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:04:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:04:38 AM Boot up FleetOS (0.4690s) 1/18/2020 3:04:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:04:38 AM Check System Logs For Rogue Intelligence (0.0660s) 1/18/2020 3:04:38 AM Game Version: 1.304 1/18/2020 3:04:38 AM Eject Trash Into Hyperspace (0.1060s) 1/18/2020 3:04:38 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:04:38 AM Check For Extra Modules (0.0110s) 1/18/2020 3:04:38 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:04:38 AM Bring Cloaking Systems Online (0.0250s) 1/18/2020 3:04:38 AM Remembering Alamo (0.0190s) 1/18/2020 3:04:38 AM Generating Framerates (0.0090s) 1/18/2020 3:04:38 AM Recalculate Speed Of Light (0.0220s) 1/18/2020 3:04:39 AM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 3:04:39 AM Check Nearby Stellar Masses (0.0270s) 1/18/2020 3:04:39 AM No resolution change was required. 1/18/2020 3:04:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:04:39 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:04:39 AM Refresh Optical Lensing (0.0140s) 1/18/2020 3:04:39 AM Revise Fundamental Physical Laws (0.0300s) 1/18/2020 3:04:39 AM Boot Audio Comms (0.0120s) 1/18/2020 3:04:39 AM Establish Individual Audio Links (0.0160s) 1/18/2020 3:04:39 AM Prepare Explosions and Crackles (0.3010s) 1/18/2020 3:04:39 AM Calculate Odds Of Success (0.1730s) 1/18/2020 3:04:39 AM Briefly Panic (0.3690s) 1/18/2020 3:04:40 AM Install Confidence Routines (0.3410s) 1/18/2020 3:04:40 AM Bring Commander Interface Online (0.1530s) 1/18/2020 3:04:40 AM Motivate All Crews (0.0480s) 1/18/2020 3:04:40 AM Externalizing Patterns (0.0200s) 1/18/2020 3:04:40 AM Disengaging Constants (0.0390s) 1/18/2020 3:04:40 AM Late Axionic Computations (0.0720s) 1/18/2020 3:04:40 AM Connecting to Fleet Command (0.0080s) 1/18/2020 3:04:40 AM Thinking Of Advice (0.0130s) 1/18/2020 3:04:40 AM Degaussing Advice (0.0190s) 1/18/2020 3:04:40 AM Naming All Known Planets (0.0070s) 1/18/2020 3:04:40 AM Remembering Speeds (0.0140s) 1/18/2020 3:04:40 AM Prioritizing Targets (0.0130s) 1/18/2020 3:04:40 AM Rebooting Sensor Arrays (0.0140s) 1/18/2020 3:04:40 AM Unloading Prismatic Grid (0.0130s) 1/18/2020 3:04:40 AM Thinking Of Objectives (0.0150s) 1/18/2020 3:04:40 AM Re-Aligning Objectives (0.0130s) 1/18/2020 3:04:40 AM Inhibiting Visual Scans (0.0200s) 1/18/2020 3:04:40 AM Synthesizing Vocals (0.0090s) 1/18/2020 3:04:40 AM Ventilating Scenarios (0.0120s) 1/18/2020 3:04:40 AM Decontaminating Targeting Systems (0.0130s) 1/18/2020 3:04:40 AM Ejecting Tactical Core (0.0140s) 1/18/2020 3:04:40 AM Calibrating Formations (0.0120s) 1/18/2020 3:04:40 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:04:40 AM Sterilizing Test Chamber (0.0160s) 1/18/2020 3:04:40 AM Faction Diagnostics (0.0180s) 1/18/2020 3:04:40 AM Buffering Hackers (0.0270s) 1/18/2020 3:04:40 AM Inverting Death (0.0100s) 1/18/2020 3:04:41 AM Linear Field Variance (0.0960s) 1/18/2020 3:04:41 AM Charging Marks (0.0110s) 1/18/2020 3:04:41 AM Guarding The Posts (0.0120s) 1/18/2020 3:04:41 AM Range Manifolds (0.0120s) 1/18/2020 3:04:41 AM Purging ROFs (0.0140s) 1/18/2020 3:04:41 AM Manipulating Speeds (0.0140s) 1/18/2020 3:04:41 AM Detecting Projectiles (0.0140s) 1/18/2020 3:04:41 AM Grouping Flow Fields (0.0140s) 1/18/2020 3:04:41 AM Modulating Flow Field Groups (0.0180s) 1/18/2020 3:04:41 AM Designing Fleets (0.0220s) 1/18/2020 3:04:41 AM Thinking Of Technologies (0.0100s) 1/18/2020 3:04:41 AM Categorizing Starboard Sensors (0.0120s) 1/18/2020 3:04:41 AM Injecting Galactic Variables (0.0170s) 1/18/2020 3:04:41 AM Discharging Colored Ions (0.0380s) 1/18/2020 3:04:41 AM Replicating Ion Colors (0.0100s) 1/18/2020 3:04:41 AM Eating Starfields (0.3390s) 1/18/2020 3:04:42 AM Digitising Distant Planets (1.2891s) 1/18/2020 3:04:42 AM Investigating Map Signatures (0.0270s) 1/18/2020 3:04:42 AM Collating Solar Systems (0.0110s) 1/18/2020 3:04:42 AM Categorizing All Planets (0.0100s) 1/18/2020 3:04:42 AM Organizing Commands (0.0270s) 1/18/2020 3:04:42 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:04:43 AM Jailbreaking Favorite Ship Parts (0.9961s) 1/18/2020 3:04:47 AM Jettisoning VIPs (3.2012s) 1/18/2020 3:04:47 AM Issuing Orders (0.0140s) 1/18/2020 3:04:47 AM Augmenting Infusers (0.0130s) 1/18/2020 3:04:47 AM Infusing (0.0320s) 1/18/2020 3:04:47 AM Post-Proton Surge (0.0070s) 1/18/2020 3:04:47 AM Calibrate Weapons Arrays (0.0790s) 1/18/2020 3:04:47 AM Stimulate Modulation (0.0300s) 1/18/2020 3:04:47 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:04:48 AM Load Surrogates (1.6631s) 1/18/2020 3:04:48 AM Load Historical Documents (0.0180s) 1/18/2020 3:04:49 AM 10.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Eating Starfields (0.3s) Digitising Distant Planets (1.3s) Jailbreaking Favorite Ship Parts (1.0s) Jettisoning VIPs (3.2s) Load Surrogates (1.7s) 1/18/2020 3:04:49 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:04:52 AM Start Generate Partial Map with Clusters and seed 845943715 and planet count 200 and 17 factions 1/18/2020 3:04:52 AM World Created, Launching Server 1/18/2020 3:04:53 AM Successfully opened host socket 1/18/2020 3:05:00 AM Start Generate Partial Map with X and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:05:00 AM Generate Partial Map Complete 1/18/2020 3:05:03 AM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:05:03 AM Generate Partial Map Complete 1/18/2020 3:05:03 AM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:05:03 AM Generate Partial Map Complete 1/18/2020 3:05:06 AM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:05:06 AM Generate Partial Map Complete 1/18/2020 3:05:18 AM Start Generate FULL Map with Grid and seed 845943715 and planet count 40 and 18 factions 1/18/2020 3:05:18 AM Generate FULL Map Complete 1/18/2020 3:07:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:07:56 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:07:56 AM Boot up FleetOS (0.4580s) 1/18/2020 3:07:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:07:56 AM Check System Logs For Rogue Intelligence (0.0500s) 1/18/2020 3:07:56 AM Game Version: 1.304 1/18/2020 3:07:56 AM Eject Trash Into Hyperspace (0.1020s) 1/18/2020 3:07:56 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:07:56 AM Check For Extra Modules (0.0110s) 1/18/2020 3:07:56 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:07:56 AM Bring Cloaking Systems Online (0.0200s) 1/18/2020 3:07:56 AM Remembering Alamo (0.0200s) 1/18/2020 3:07:56 AM Generating Framerates (0.0060s) 1/18/2020 3:07:56 AM Recalculate Speed Of Light (0.0240s) 1/18/2020 3:07:56 AM Optimize Comfort On Command Decks (0.0210s) 1/18/2020 3:07:56 AM Check Nearby Stellar Masses (0.0280s) 1/18/2020 3:07:56 AM No resolution change was required. 1/18/2020 3:07:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:07:56 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:07:56 AM Refresh Optical Lensing (0.0130s) 1/18/2020 3:07:56 AM Revise Fundamental Physical Laws (0.0310s) 1/18/2020 3:07:56 AM Boot Audio Comms (0.0130s) 1/18/2020 3:07:56 AM Establish Individual Audio Links (0.0160s) 1/18/2020 3:07:56 AM Prepare Explosions and Crackles (0.3010s) 1/18/2020 3:07:56 AM Calculate Odds Of Success (0.1480s) 1/18/2020 3:07:57 AM Briefly Panic (0.3770s) 1/18/2020 3:07:57 AM Install Confidence Routines (0.3630s) 1/18/2020 3:07:57 AM Bring Commander Interface Online (0.1330s) 1/18/2020 3:07:57 AM Motivate All Crews (0.0400s) 1/18/2020 3:07:57 AM Externalizing Patterns (0.0160s) 1/18/2020 3:07:57 AM Disengaging Constants (0.0350s) 1/18/2020 3:07:58 AM Late Axionic Computations (0.0920s) 1/18/2020 3:07:58 AM Connecting to Fleet Command (0.0080s) 1/18/2020 3:07:58 AM Thinking Of Advice (0.0120s) 1/18/2020 3:07:58 AM Degaussing Advice (0.0210s) 1/18/2020 3:07:58 AM Naming All Known Planets (0.0080s) 1/18/2020 3:07:58 AM Remembering Speeds (0.0140s) 1/18/2020 3:07:58 AM Prioritizing Targets (0.0120s) 1/18/2020 3:07:58 AM Rebooting Sensor Arrays (0.0140s) 1/18/2020 3:07:58 AM Unloading Prismatic Grid (0.0130s) 1/18/2020 3:07:58 AM Thinking Of Objectives (0.0140s) 1/18/2020 3:07:58 AM Re-Aligning Objectives (0.0150s) 1/18/2020 3:07:58 AM Inhibiting Visual Scans (0.0180s) 1/18/2020 3:07:58 AM Synthesizing Vocals (0.0100s) 1/18/2020 3:07:58 AM Ventilating Scenarios (0.0130s) 1/18/2020 3:07:58 AM Decontaminating Targeting Systems (0.0150s) 1/18/2020 3:07:58 AM Ejecting Tactical Core (0.0130s) 1/18/2020 3:07:58 AM Calibrating Formations (0.0130s) 1/18/2020 3:07:58 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:07:58 AM Sterilizing Test Chamber (0.0160s) 1/18/2020 3:07:58 AM Faction Diagnostics (0.0200s) 1/18/2020 3:07:58 AM Buffering Hackers (0.0210s) 1/18/2020 3:07:58 AM Inverting Death (0.0100s) 1/18/2020 3:07:58 AM Linear Field Variance (0.0980s) 1/18/2020 3:07:58 AM Charging Marks (0.0100s) 1/18/2020 3:07:58 AM Guarding The Posts (0.0140s) 1/18/2020 3:07:58 AM Range Manifolds (0.0120s) 1/18/2020 3:07:58 AM Purging ROFs (0.0120s) 1/18/2020 3:07:58 AM Manipulating Speeds (0.0150s) 1/18/2020 3:07:58 AM Detecting Projectiles (0.0120s) 1/18/2020 3:07:58 AM Grouping Flow Fields (0.0170s) 1/18/2020 3:07:58 AM Modulating Flow Field Groups (0.0180s) 1/18/2020 3:07:58 AM Designing Fleets (0.0200s) 1/18/2020 3:07:58 AM Thinking Of Technologies (0.0110s) 1/18/2020 3:07:58 AM Categorizing Starboard Sensors (0.0100s) 1/18/2020 3:07:58 AM Injecting Galactic Variables (0.0180s) 1/18/2020 3:07:58 AM Discharging Colored Ions (0.0370s) 1/18/2020 3:07:58 AM Replicating Ion Colors (0.0080s) 1/18/2020 3:07:58 AM Medicating Starfields (0.3330s) 1/18/2020 3:08:00 AM Combing Distant Planets (1.2681s) 1/18/2020 3:08:00 AM Investigating Map Signatures (0.0210s) 1/18/2020 3:08:00 AM Collating Solar Systems (0.0100s) 1/18/2020 3:08:00 AM Categorizing All Planets (0.0110s) 1/18/2020 3:08:00 AM Organizing Commands (0.0260s) 1/18/2020 3:08:00 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:08:01 AM Ruining Perfectly Good Ship Parts (0.9491s) 1/18/2020 3:08:04 AM Run Ground Wires To All Spacecraft (2.9552s) 1/18/2020 3:08:04 AM Issuing Orders (0.0130s) 1/18/2020 3:08:04 AM Augmenting Infusers (0.0170s) 1/18/2020 3:08:04 AM Infusing (0.0280s) 1/18/2020 3:08:04 AM Post-Proton Surge (0.0090s) 1/18/2020 3:08:04 AM Calibrate Weapons Arrays (0.0260s) 1/18/2020 3:08:04 AM Stimulate Modulation (0.0300s) 1/18/2020 3:08:04 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:08:05 AM Load Surrogates (1.4951s) 1/18/2020 3:08:05 AM Load Historical Documents (0.0040s) 1/18/2020 3:08:05 AM 10.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Medicating Starfields (0.3s) Combing Distant Planets (1.3s) Ruining Perfectly Good Ship Parts (0.9s) Run Ground Wires To All Spacecraft (3.0s) Load Surrogates (1.5s) 1/18/2020 3:08:06 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:08:09 AM Successfully opened host socket 1/18/2020 3:14:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:34:25 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:34:25 AM Boot up FleetOS (0.4620s) 1/18/2020 3:34:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:34:25 AM Check System Logs For Rogue Intelligence (0.0500s) 1/18/2020 3:34:25 AM Game Version: 1.304 1/18/2020 3:34:25 AM Eject Trash Into Hyperspace (0.1050s) 1/18/2020 3:34:25 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:34:25 AM Check For Extra Modules (0.0100s) 1/18/2020 3:34:25 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:34:25 AM Bring Cloaking Systems Online (0.0170s) 1/18/2020 3:34:25 AM Remembering Alamo (0.0190s) 1/18/2020 3:34:25 AM Generating Framerates (0.0070s) 1/18/2020 3:34:25 AM Recalculate Speed Of Light (0.0220s) 1/18/2020 3:34:25 AM Optimize Comfort On Command Decks (0.0220s) 1/18/2020 3:34:25 AM Check Nearby Stellar Masses (0.0280s) 1/18/2020 3:34:25 AM No resolution change was required. 1/18/2020 3:34:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:34:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:34:25 AM Refresh Optical Lensing (0.0120s) 1/18/2020 3:34:25 AM Revise Fundamental Physical Laws (0.0260s) 1/18/2020 3:34:25 AM Boot Audio Comms (0.0120s) 1/18/2020 3:34:25 AM Establish Individual Audio Links (0.0160s) 1/18/2020 3:34:25 AM Prepare Explosions and Crackles (0.2990s) 1/18/2020 3:34:26 AM Calculate Odds Of Success (0.1520s) 1/18/2020 3:34:26 AM Briefly Panic (0.3670s) 1/18/2020 3:34:26 AM Install Confidence Routines (0.3450s) 1/18/2020 3:34:26 AM Bring Commander Interface Online (0.1230s) 1/18/2020 3:34:26 AM Motivate All Crews (0.0420s) 1/18/2020 3:34:26 AM Externalizing Patterns (0.0170s) 1/18/2020 3:34:27 AM Disengaging Constants (0.0360s) 1/18/2020 3:34:27 AM Late Axionic Computations (0.0800s) 1/18/2020 3:34:27 AM Connecting to Fleet Command (0.0080s) 1/18/2020 3:34:27 AM Thinking Of Advice (0.0130s) 1/18/2020 3:34:27 AM Degaussing Advice (0.0200s) 1/18/2020 3:34:27 AM Naming All Known Planets (0.0070s) 1/18/2020 3:34:27 AM Remembering Speeds (0.0140s) 1/18/2020 3:34:27 AM Prioritizing Targets (0.0130s) 1/18/2020 3:34:27 AM Rebooting Sensor Arrays (0.0130s) 1/18/2020 3:34:27 AM Unloading Prismatic Grid (0.0130s) 1/18/2020 3:34:27 AM Thinking Of Objectives (0.0130s) 1/18/2020 3:34:27 AM Re-Aligning Objectives (0.0140s) 1/18/2020 3:34:27 AM Inhibiting Visual Scans (0.0190s) 1/18/2020 3:34:27 AM Synthesizing Vocals (0.0080s) 1/18/2020 3:34:27 AM Ventilating Scenarios (0.0130s) 1/18/2020 3:34:27 AM Decontaminating Targeting Systems (0.0160s) 1/18/2020 3:34:27 AM Ejecting Tactical Core (0.0110s) 1/18/2020 3:34:27 AM Calibrating Formations (0.0130s) 1/18/2020 3:34:27 AM Intercepting Galactic Maps (0.0150s) 1/18/2020 3:34:27 AM Sterilizing Test Chamber (0.0200s) 1/18/2020 3:34:27 AM Faction Diagnostics (0.0200s) 1/18/2020 3:34:27 AM Buffering Hackers (0.0320s) 1/18/2020 3:34:27 AM Inverting Death (0.0110s) 1/18/2020 3:34:27 AM Linear Field Variance (0.1020s) 1/18/2020 3:34:27 AM Charging Marks (0.0100s) 1/18/2020 3:34:27 AM Guarding The Posts (0.0170s) 1/18/2020 3:34:27 AM Range Manifolds (0.0100s) 1/18/2020 3:34:27 AM Purging ROFs (0.0120s) 1/18/2020 3:34:27 AM Manipulating Speeds (0.0150s) 1/18/2020 3:34:27 AM Detecting Projectiles (0.0120s) 1/18/2020 3:34:27 AM Grouping Flow Fields (0.0160s) 1/18/2020 3:34:27 AM Modulating Flow Field Groups (0.0200s) 1/18/2020 3:34:27 AM Designing Fleets (0.0210s) 1/18/2020 3:34:27 AM Thinking Of Technologies (0.0110s) 1/18/2020 3:34:27 AM Categorizing Starboard Sensors (0.0110s) 1/18/2020 3:34:27 AM Injecting Galactic Variables (0.0190s) 1/18/2020 3:34:27 AM Discharging Colored Ions (0.0390s) 1/18/2020 3:34:27 AM Replicating Ion Colors (0.0090s) 1/18/2020 3:34:28 AM Fearing Starfields (0.3220s) 1/18/2020 3:34:29 AM Milking Distant Planets (1.2351s) 1/18/2020 3:34:29 AM Investigating Map Signatures (0.0220s) 1/18/2020 3:34:29 AM Collating Solar Systems (0.0090s) 1/18/2020 3:34:29 AM Categorizing All Planets (0.0120s) 1/18/2020 3:34:29 AM Organizing Commands (0.0260s) 1/18/2020 3:34:29 AM Calculating Firing Cones (0.0050s) 1/18/2020 3:34:30 AM Splitting Ship Parts Into Smaller Parts (0.9401s) 1/18/2020 3:34:33 AM Investigate Temporal Vortex (2.9062s) 1/18/2020 3:34:33 AM Issuing Orders (0.0150s) 1/18/2020 3:34:33 AM Augmenting Infusers (0.0140s) 1/18/2020 3:34:33 AM Infusing (0.0320s) 1/18/2020 3:34:33 AM Post-Proton Surge (0.0060s) 1/18/2020 3:34:33 AM Calibrate Weapons Arrays (0.0270s) 1/18/2020 3:34:33 AM Stimulate Modulation (0.0280s) 1/18/2020 3:34:33 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:34:34 AM Load Surrogates (1.5201s) 1/18/2020 3:34:34 AM Load Historical Documents (0.0040s) 1/18/2020 3:34:34 AM 10.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Fearing Starfields (0.3s) Milking Distant Planets (1.2s) Splitting Ship Parts Into Smaller Parts (0.9s) Investigate Temporal Vortex (2.9s) Load Surrogates (1.5s) 1/18/2020 3:34:35 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:34:39 AM Successfully opened host socket 1/18/2020 3:52:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:53:06 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:53:06 AM Boot up FleetOS (0.4410s) 1/18/2020 3:53:06 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:53:06 AM Check System Logs For Rogue Intelligence (0.0380s) 1/18/2020 3:53:06 AM Game Version: 1.304 1/18/2020 3:53:06 AM Eject Trash Into Hyperspace (0.0970s) 1/18/2020 3:53:06 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:53:06 AM Check For Extra Modules (0.0110s) 1/18/2020 3:53:06 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:53:06 AM Bring Cloaking Systems Online (0.0170s) 1/18/2020 3:53:06 AM Remembering Alamo (0.0190s) 1/18/2020 3:53:06 AM Generating Framerates (0.0080s) 1/18/2020 3:53:06 AM Recalculate Speed Of Light (0.0230s) 1/18/2020 3:53:06 AM Optimize Comfort On Command Decks (0.0200s) 1/18/2020 3:53:06 AM Check Nearby Stellar Masses (0.0280s) 1/18/2020 3:53:06 AM No resolution change was required. 1/18/2020 3:53:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:53:06 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:53:06 AM Refresh Optical Lensing (0.0130s) 1/18/2020 3:53:07 AM Revise Fundamental Physical Laws (0.0310s) 1/18/2020 3:53:07 AM Boot Audio Comms (0.0110s) 1/18/2020 3:53:07 AM Establish Individual Audio Links (0.0150s) 1/18/2020 3:53:07 AM Prepare Explosions and Crackles (0.3340s) 1/18/2020 3:53:07 AM Calculate Odds Of Success (0.1600s) 1/18/2020 3:53:07 AM Briefly Panic (0.3220s) 1/18/2020 3:53:08 AM Install Confidence Routines (0.3730s) 1/18/2020 3:53:08 AM Bring Commander Interface Online (0.1240s) 1/18/2020 3:53:08 AM Motivate All Crews (0.0410s) 1/18/2020 3:53:08 AM Externalizing Patterns (0.0160s) 1/18/2020 3:53:08 AM Disengaging Constants (0.0360s) 1/18/2020 3:53:08 AM Late Axionic Computations (0.0890s) 1/18/2020 3:53:08 AM Connecting to Fleet Command (0.0090s) 1/18/2020 3:53:08 AM Thinking Of Advice (0.0120s) 1/18/2020 3:53:08 AM Degaussing Advice (0.0190s) 1/18/2020 3:53:08 AM Naming All Known Planets (0.0070s) 1/18/2020 3:53:08 AM Remembering Speeds (0.0140s) 1/18/2020 3:53:08 AM Prioritizing Targets (0.0130s) 1/18/2020 3:53:08 AM Rebooting Sensor Arrays (0.0140s) 1/18/2020 3:53:08 AM Unloading Prismatic Grid (0.0130s) 1/18/2020 3:53:08 AM Thinking Of Objectives (0.0130s) 1/18/2020 3:53:08 AM Re-Aligning Objectives (0.0140s) 1/18/2020 3:53:08 AM Inhibiting Visual Scans (0.0180s) 1/18/2020 3:53:08 AM Synthesizing Vocals (0.0090s) 1/18/2020 3:53:08 AM Ventilating Scenarios (0.0120s) 1/18/2020 3:53:08 AM Decontaminating Targeting Systems (0.0140s) 1/18/2020 3:53:08 AM Ejecting Tactical Core (0.0140s) 1/18/2020 3:53:08 AM Calibrating Formations (0.0130s) 1/18/2020 3:53:08 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:53:08 AM Sterilizing Test Chamber (0.0150s) 1/18/2020 3:53:08 AM Faction Diagnostics (0.0180s) 1/18/2020 3:53:08 AM Buffering Hackers (0.0190s) 1/18/2020 3:53:08 AM Inverting Death (0.0100s) 1/18/2020 3:53:08 AM Linear Field Variance (0.0940s) 1/18/2020 3:53:08 AM Charging Marks (0.0100s) 1/18/2020 3:53:08 AM Guarding The Posts (0.0170s) 1/18/2020 3:53:08 AM Range Manifolds (0.0100s) 1/18/2020 3:53:08 AM Purging ROFs (0.0120s) 1/18/2020 3:53:08 AM Manipulating Speeds (0.0140s) 1/18/2020 3:53:08 AM Detecting Projectiles (0.0110s) 1/18/2020 3:53:09 AM Grouping Flow Fields (0.0190s) 1/18/2020 3:53:09 AM Modulating Flow Field Groups (0.0170s) 1/18/2020 3:53:09 AM Designing Fleets (0.0190s) 1/18/2020 3:53:09 AM Thinking Of Technologies (0.0110s) 1/18/2020 3:53:09 AM Categorizing Starboard Sensors (0.0110s) 1/18/2020 3:53:09 AM Injecting Galactic Variables (0.0170s) 1/18/2020 3:53:09 AM Discharging Colored Ions (0.0360s) 1/18/2020 3:53:09 AM Replicating Ion Colors (0.0100s) 1/18/2020 3:53:09 AM Berating Starfields (0.3240s) 1/18/2020 3:53:10 AM Blowing Up Distant Planets (1.2421s) 1/18/2020 3:53:10 AM Investigating Map Signatures (0.0270s) 1/18/2020 3:53:10 AM Collating Solar Systems (0.0090s) 1/18/2020 3:53:10 AM Categorizing All Planets (0.0120s) 1/18/2020 3:53:10 AM Organizing Commands (0.0270s) 1/18/2020 3:53:10 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:53:11 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_PlayerStructures.xml:System.Xml.XmlException: 'absolute_max_cap_when_in_fleets' is a duplicate attribute name. Line 295, position 34. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/18/2020 3:53:11 AM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_PlayerStructures.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/18/2020 3:53:11 AM Finding Old Ship Parts (0.9391s) 1/18/2020 3:53:14 AM Investigate Temporal Vortex (2.9052s) 1/18/2020 3:53:14 AM Issuing Orders (0.0090s) 1/18/2020 3:53:14 AM Augmenting Infusers (0.0140s) 1/18/2020 3:53:14 AM Infusing (0.0300s) 1/18/2020 3:53:14 AM Post-Proton Surge (0.0070s) 1/18/2020 3:53:14 AM Calibrate Weapons Arrays (0.0760s) 1/18/2020 3:53:14 AM Stimulate Modulation (0.0300s) 1/18/2020 3:53:14 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/18/2020 3:53:16 AM Load Surrogates (1.4721s) 1/18/2020 3:53:16 AM Load Historical Documents (0.0050s) 1/18/2020 3:53:16 AM 10.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Berating Starfields (0.3s) Blowing Up Distant Planets (1.2s) Finding Old Ship Parts (0.9s) Investigate Temporal Vortex (2.9s) Load Surrogates (1.5s) 1/18/2020 3:53:16 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:54:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:54:38 AM Boot up FleetOS (0.4730s) 1/18/2020 3:54:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:54:38 AM Check System Logs For Rogue Intelligence (0.0370s) 1/18/2020 3:54:38 AM Game Version: 1.304 1/18/2020 3:54:38 AM Eject Trash Into Hyperspace (0.0980s) 1/18/2020 3:54:38 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:54:38 AM Check For Extra Modules (0.0100s) 1/18/2020 3:54:38 AM Installed Mods: GalacticConquest (10000) 1/18/2020 3:54:38 AM Bring Cloaking Systems Online (0.0160s) 1/18/2020 3:54:38 AM Remembering Alamo (0.0180s) 1/18/2020 3:54:38 AM Generating Framerates (0.0070s) 1/18/2020 3:54:38 AM Recalculate Speed Of Light (0.0200s) 1/18/2020 3:54:38 AM Optimize Comfort On Command Decks (0.0200s) 1/18/2020 3:54:38 AM Check Nearby Stellar Masses (0.0260s) 1/18/2020 3:54:38 AM No resolution change was required. 1/18/2020 3:54:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:54:38 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:54:38 AM Refresh Optical Lensing (0.0120s) 1/18/2020 3:54:38 AM Revise Fundamental Physical Laws (0.0260s) 1/18/2020 3:54:38 AM Boot Audio Comms (0.0110s) 1/18/2020 3:54:38 AM Establish Individual Audio Links (0.0150s) 1/18/2020 3:54:38 AM Prepare Explosions and Crackles (0.3070s) 1/18/2020 3:54:38 AM Calculate Odds Of Success (0.1350s) 1/18/2020 3:54:39 AM Briefly Panic (0.3270s) 1/18/2020 3:54:39 AM Install Confidence Routines (0.3270s) 1/18/2020 3:54:39 AM Bring Commander Interface Online (0.1200s) 1/18/2020 3:54:39 AM Motivate All Crews (0.0400s) 1/18/2020 3:54:39 AM Externalizing Patterns (0.0150s) 1/18/2020 3:54:39 AM Disengaging Constants (0.0350s) 1/18/2020 3:54:39 AM Late Axionic Computations (0.0740s) 1/18/2020 3:54:39 AM Connecting to Fleet Command (0.0080s) 1/18/2020 3:54:39 AM Thinking Of Advice (0.0120s) 1/18/2020 3:54:39 AM Degaussing Advice (0.0200s) 1/18/2020 3:54:39 AM Naming All Known Planets (0.0070s) 1/18/2020 3:54:39 AM Remembering Speeds (0.0150s) 1/18/2020 3:54:39 AM Prioritizing Targets (0.0120s) 1/18/2020 3:54:39 AM Rebooting Sensor Arrays (0.0140s) 1/18/2020 3:54:39 AM Unloading Prismatic Grid (0.0120s) 1/18/2020 3:54:39 AM Thinking Of Objectives (0.0130s) 1/18/2020 3:54:39 AM Re-Aligning Objectives (0.0150s) 1/18/2020 3:54:39 AM Inhibiting Visual Scans (0.0170s) 1/18/2020 3:54:39 AM Synthesizing Vocals (0.0090s) 1/18/2020 3:54:39 AM Ventilating Scenarios (0.0130s) 1/18/2020 3:54:39 AM Decontaminating Targeting Systems (0.0140s) 1/18/2020 3:54:39 AM Ejecting Tactical Core (0.0140s) 1/18/2020 3:54:39 AM Calibrating Formations (0.0120s) 1/18/2020 3:54:39 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:54:39 AM Sterilizing Test Chamber (0.0170s) 1/18/2020 3:54:39 AM Faction Diagnostics (0.0190s) 1/18/2020 3:54:39 AM Buffering Hackers (0.0200s) 1/18/2020 3:54:40 AM Inverting Death (0.0110s) 1/18/2020 3:54:40 AM Linear Field Variance (0.0920s) 1/18/2020 3:54:40 AM Charging Marks (0.0090s) 1/18/2020 3:54:40 AM Guarding The Posts (0.0150s) 1/18/2020 3:54:40 AM Range Manifolds (0.0110s) 1/18/2020 3:54:40 AM Purging ROFs (0.0120s) 1/18/2020 3:54:40 AM Manipulating Speeds (0.0150s) 1/18/2020 3:54:40 AM Detecting Projectiles (0.0120s) 1/18/2020 3:54:40 AM Grouping Flow Fields (0.0160s) 1/18/2020 3:54:40 AM Modulating Flow Field Groups (0.0200s) 1/18/2020 3:54:40 AM Designing Fleets (0.0220s) 1/18/2020 3:54:40 AM Thinking Of Technologies (0.0090s) 1/18/2020 3:54:40 AM Categorizing Starboard Sensors (0.0100s) 1/18/2020 3:54:40 AM Injecting Galactic Variables (0.0180s) 1/18/2020 3:54:40 AM Discharging Colored Ions (0.0370s) 1/18/2020 3:54:40 AM Replicating Ion Colors (0.0070s) 1/18/2020 3:54:40 AM Viewing Starfields (0.3260s) 1/18/2020 3:54:41 AM Blowing Up Distant Planets (1.2101s) 1/18/2020 3:54:41 AM Investigating Map Signatures (0.0220s) 1/18/2020 3:54:41 AM Collating Solar Systems (0.0090s) 1/18/2020 3:54:41 AM Categorizing All Planets (0.0110s) 1/18/2020 3:54:41 AM Organizing Commands (0.0250s) 1/18/2020 3:54:41 AM Calculating Firing Cones (0.0070s) 1/18/2020 3:54:42 AM Offending Sentient Ship Parts (0.9431s) 1/18/2020 3:54:45 AM Compensate for Neutrino Variance (2.8782s) 1/18/2020 3:54:45 AM Issuing Orders (0.0140s) 1/18/2020 3:54:45 AM Augmenting Infusers (0.0140s) 1/18/2020 3:54:45 AM Infusing (0.0310s) 1/18/2020 3:54:45 AM Post-Proton Surge (0.0060s) 1/18/2020 3:54:45 AM Calibrate Weapons Arrays (0.0260s) 1/18/2020 3:54:45 AM Stimulate Modulation (0.0300s) 1/18/2020 3:54:45 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:54:47 AM Load Surrogates (1.4741s) 1/18/2020 3:54:47 AM Load Historical Documents (0.0040s) 1/18/2020 3:54:47 AM 9.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Viewing Starfields (0.3s) Blowing Up Distant Planets (1.2s) Offending Sentient Ship Parts (0.9s) Compensate for Neutrino Variance (2.9s) Load Surrogates (1.5s) 1/18/2020 3:54:47 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:54:50 AM Successfully opened host socket 1/18/2020 3:54:50 AM OnLoad: Detected 22 player ship(s) that are in the loose fleet (bad). Was able to correct 5 of those. shipsNotFixedNonPlanetary: 17 shipsNotFixedByType: ConcussionGuardian x1 FortifiedTeslaGuardian x3 HRFNucleophilicGuardian x3 HRFVanguard x1 NucleophilicGuardian x1 WarHarvester x3 HRFPulsarTank x1 HRFGrenadeLauncherGuardian x2 HRFAssaultFrigate x1 WarSieger x1 1/18/2020 3:55:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 4:57:36 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 4:57:36 AM Boot up FleetOS (0.4760s) 1/18/2020 4:57:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 4:57:36 AM Check System Logs For Rogue Intelligence (0.0370s) 1/18/2020 4:57:36 AM Game Version: 1.304 1/18/2020 4:57:36 AM Eject Trash Into Hyperspace (0.0970s) 1/18/2020 4:57:36 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 4:57:36 AM Check For Extra Modules (0.0110s) 1/18/2020 4:57:37 AM Installed Mods: GalacticConquest (10000) 1/18/2020 4:57:37 AM Bring Cloaking Systems Online (0.0170s) 1/18/2020 4:57:37 AM Remembering Alamo (0.0180s) 1/18/2020 4:57:37 AM Generating Framerates (0.0060s) 1/18/2020 4:57:37 AM Recalculate Speed Of Light (0.0230s) 1/18/2020 4:57:37 AM Optimize Comfort On Command Decks (0.0260s) 1/18/2020 4:57:37 AM Check Nearby Stellar Masses (0.0290s) 1/18/2020 4:57:37 AM No resolution change was required. 1/18/2020 4:57:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 4:57:37 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 4:57:37 AM Refresh Optical Lensing (0.0120s) 1/18/2020 4:57:37 AM Revise Fundamental Physical Laws (0.0370s) 1/18/2020 4:57:37 AM Boot Audio Comms (0.0160s) 1/18/2020 4:57:37 AM Establish Individual Audio Links (0.0150s) 1/18/2020 4:57:37 AM Prepare Explosions and Crackles (0.3010s) 1/18/2020 4:57:37 AM Calculate Odds Of Success (0.1890s) 1/18/2020 4:57:38 AM Briefly Panic (0.4220s) 1/18/2020 4:57:38 AM Install Confidence Routines (0.3270s) 1/18/2020 4:57:38 AM Bring Commander Interface Online (0.1230s) 1/18/2020 4:57:38 AM Motivate All Crews (0.0400s) 1/18/2020 4:57:38 AM Externalizing Patterns (0.0180s) 1/18/2020 4:57:38 AM Disengaging Constants (0.0420s) 1/18/2020 4:57:38 AM Late Axionic Computations (0.0860s) 1/18/2020 4:57:38 AM Connecting to Fleet Command (0.0080s) 1/18/2020 4:57:38 AM Thinking Of Advice (0.0130s) 1/18/2020 4:57:38 AM Degaussing Advice (0.0190s) 1/18/2020 4:57:38 AM Naming All Known Planets (0.0070s) 1/18/2020 4:57:38 AM Remembering Speeds (0.0140s) 1/18/2020 4:57:38 AM Prioritizing Targets (0.0120s) 1/18/2020 4:57:38 AM Rebooting Sensor Arrays (0.0170s) 1/18/2020 4:57:38 AM Unloading Prismatic Grid (0.0120s) 1/18/2020 4:57:38 AM Thinking Of Objectives (0.0120s) 1/18/2020 4:57:38 AM Re-Aligning Objectives (0.0130s) 1/18/2020 4:57:38 AM Inhibiting Visual Scans (0.0200s) 1/18/2020 4:57:38 AM Synthesizing Vocals (0.0070s) 1/18/2020 4:57:38 AM Ventilating Scenarios (0.0130s) 1/18/2020 4:57:38 AM Decontaminating Targeting Systems (0.0150s) 1/18/2020 4:57:38 AM Ejecting Tactical Core (0.0140s) 1/18/2020 4:57:38 AM Calibrating Formations (0.0110s) 1/18/2020 4:57:38 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 4:57:38 AM Sterilizing Test Chamber (0.0170s) 1/18/2020 4:57:39 AM Faction Diagnostics (0.0190s) 1/18/2020 4:57:39 AM Buffering Hackers (0.0190s) 1/18/2020 4:57:39 AM Inverting Death (0.0090s) 1/18/2020 4:57:39 AM Linear Field Variance (0.1060s) 1/18/2020 4:57:39 AM Charging Marks (0.0100s) 1/18/2020 4:57:39 AM Guarding The Posts (0.0170s) 1/18/2020 4:57:39 AM Range Manifolds (0.0100s) 1/18/2020 4:57:39 AM Purging ROFs (0.0140s) 1/18/2020 4:57:39 AM Manipulating Speeds (0.0130s) 1/18/2020 4:57:39 AM Detecting Projectiles (0.0110s) 1/18/2020 4:57:39 AM Grouping Flow Fields (0.0170s) 1/18/2020 4:57:39 AM Modulating Flow Field Groups (0.0180s) 1/18/2020 4:57:39 AM Designing Fleets (0.0190s) 1/18/2020 4:57:39 AM Thinking Of Technologies (0.0110s) 1/18/2020 4:57:39 AM Categorizing Starboard Sensors (0.0110s) 1/18/2020 4:57:39 AM Injecting Galactic Variables (0.0190s) 1/18/2020 4:57:39 AM Discharging Colored Ions (0.0350s) 1/18/2020 4:57:39 AM Replicating Ion Colors (0.0110s) 1/18/2020 4:57:39 AM Underestimating Starfields (0.3280s) 1/18/2020 4:57:40 AM Rejecting Distant Planets (1.2591s) 1/18/2020 4:57:40 AM Investigating Map Signatures (0.0230s) 1/18/2020 4:57:40 AM Collating Solar Systems (0.0110s) 1/18/2020 4:57:40 AM Categorizing All Planets (0.0210s) 1/18/2020 4:57:41 AM Organizing Commands (0.0200s) 1/18/2020 4:57:41 AM Calculating Firing Cones (0.0060s) 1/18/2020 4:57:41 AM Errors in reading GameEntityTypeDataTable HomeHumanSettlement.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (Infrastructure) HomeHumanSettlement.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group HumanCryogenicPod.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (Infrastructure) HumanCryogenicPod.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group 1/18/2020 4:57:41 AM Collapsing Pile Of Ship Parts (0.9191s) 1/18/2020 4:57:45 AM Compensate for Neutrino Variance (3.5842s) 1/18/2020 4:57:45 AM Issuing Orders (0.0140s) 1/18/2020 4:57:45 AM Augmenting Infusers (0.0140s) 1/18/2020 4:57:45 AM Infusing (0.0310s) 1/18/2020 4:57:45 AM Post-Proton Surge (0.0080s) 1/18/2020 4:57:45 AM Calibrate Weapons Arrays (0.0790s) 1/18/2020 4:57:45 AM Stimulate Modulation (0.0310s) 1/18/2020 4:57:45 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 4:57:47 AM Load Surrogates (1.4921s) 1/18/2020 4:57:47 AM Load Historical Documents (0.0220s) 1/18/2020 4:57:47 AM 10.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Rejecting Distant Planets (1.3s) Collapsing Pile Of Ship Parts (0.9s) Compensate for Neutrino Variance (3.6s) Load Surrogates (1.5s) 1/18/2020 4:57:47 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 4:59:30 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 4:59:30 AM Boot up FleetOS (0.4520s) 1/18/2020 4:59:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 4:59:30 AM Check System Logs For Rogue Intelligence (0.0390s) 1/18/2020 4:59:31 AM Game Version: 1.304 1/18/2020 4:59:31 AM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 4:59:31 AM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 4:59:31 AM Check For Extra Modules (0.0110s) 1/18/2020 4:59:31 AM Installed Mods: GalacticConquest (10000) 1/18/2020 4:59:31 AM Bring Cloaking Systems Online (0.0180s) 1/18/2020 4:59:31 AM Remembering Alamo (0.0190s) 1/18/2020 4:59:31 AM Generating Framerates (0.0050s) 1/18/2020 4:59:31 AM Recalculate Speed Of Light (0.0210s) 1/18/2020 4:59:31 AM Optimize Comfort On Command Decks (0.0200s) 1/18/2020 4:59:31 AM Check Nearby Stellar Masses (0.0280s) 1/18/2020 4:59:31 AM No resolution change was required. 1/18/2020 4:59:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 4:59:31 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 4:59:31 AM Refresh Optical Lensing (0.0110s) 1/18/2020 4:59:31 AM Revise Fundamental Physical Laws (0.0290s) 1/18/2020 4:59:31 AM Boot Audio Comms (0.0110s) 1/18/2020 4:59:31 AM Establish Individual Audio Links (0.0150s) 1/18/2020 4:59:31 AM Prepare Explosions and Crackles (0.2990s) 1/18/2020 4:59:31 AM Calculate Odds Of Success (0.1650s) 1/18/2020 4:59:32 AM Briefly Panic (0.3750s) 1/18/2020 4:59:32 AM Install Confidence Routines (0.3590s) 1/18/2020 4:59:32 AM Bring Commander Interface Online (0.1280s) 1/18/2020 4:59:32 AM Motivate All Crews (0.0460s) 1/18/2020 4:59:32 AM Externalizing Patterns (0.0150s) 1/18/2020 4:59:32 AM Disengaging Constants (0.0800s) 1/18/2020 4:59:32 AM Late Axionic Computations (0.1240s) 1/18/2020 4:59:32 AM Connecting to Fleet Command (0.0090s) 1/18/2020 4:59:32 AM Thinking Of Advice (0.0120s) 1/18/2020 4:59:32 AM Degaussing Advice (0.0200s) 1/18/2020 4:59:32 AM Naming All Known Planets (0.0080s) 1/18/2020 4:59:32 AM Remembering Speeds (0.0130s) 1/18/2020 4:59:32 AM Prioritizing Targets (0.0130s) 1/18/2020 4:59:32 AM Rebooting Sensor Arrays (0.0130s) 1/18/2020 4:59:32 AM Unloading Prismatic Grid (0.0130s) 1/18/2020 4:59:32 AM Thinking Of Objectives (0.0140s) 1/18/2020 4:59:32 AM Re-Aligning Objectives (0.0130s) 1/18/2020 4:59:32 AM Inhibiting Visual Scans (0.0200s) 1/18/2020 4:59:32 AM Synthesizing Vocals (0.0090s) 1/18/2020 4:59:32 AM Ventilating Scenarios (0.0120s) 1/18/2020 4:59:33 AM Decontaminating Targeting Systems (0.0130s) 1/18/2020 4:59:33 AM Ejecting Tactical Core (0.0140s) 1/18/2020 4:59:33 AM Calibrating Formations (0.0120s) 1/18/2020 4:59:33 AM Intercepting Galactic Maps (0.0140s) 1/18/2020 4:59:33 AM Sterilizing Test Chamber (0.0160s) 1/18/2020 4:59:33 AM Faction Diagnostics (0.0180s) 1/18/2020 4:59:33 AM Buffering Hackers (0.0200s) 1/18/2020 4:59:33 AM Inverting Death (0.0080s) 1/18/2020 4:59:33 AM Linear Field Variance (0.0940s) 1/18/2020 4:59:33 AM Charging Marks (0.0090s) 1/18/2020 4:59:33 AM Guarding The Posts (0.0150s) 1/18/2020 4:59:33 AM Range Manifolds (0.0120s) 1/18/2020 4:59:33 AM Purging ROFs (0.0140s) 1/18/2020 4:59:33 AM Manipulating Speeds (0.0130s) 1/18/2020 4:59:33 AM Detecting Projectiles (0.0110s) 1/18/2020 4:59:33 AM Grouping Flow Fields (0.0140s) 1/18/2020 4:59:33 AM Modulating Flow Field Groups (0.0210s) 1/18/2020 4:59:33 AM Designing Fleets (0.0210s) 1/18/2020 4:59:33 AM Thinking Of Technologies (0.0100s) 1/18/2020 4:59:33 AM Categorizing Starboard Sensors (0.0120s) 1/18/2020 4:59:33 AM Injecting Galactic Variables (0.0180s) 1/18/2020 4:59:33 AM Discharging Colored Ions (0.0340s) 1/18/2020 4:59:33 AM Replicating Ion Colors (0.0100s) 1/18/2020 4:59:33 AM Taunting Starfields (0.3140s) 1/18/2020 4:59:34 AM Cleaning Distant Planets (1.2261s) 1/18/2020 4:59:34 AM Investigating Map Signatures (0.0280s) 1/18/2020 4:59:34 AM Collating Solar Systems (0.0080s) 1/18/2020 4:59:35 AM Categorizing All Planets (0.0120s) 1/18/2020 4:59:35 AM Organizing Commands (0.0260s) 1/18/2020 4:59:35 AM Calculating Firing Cones (0.0070s) 1/18/2020 4:59:35 AM Ejecting Ship Parts Into Space (0.9241s) 1/18/2020 4:59:38 AM Re-Scan For Hostile Intelligences (2.9442s) 1/18/2020 4:59:38 AM Issuing Orders (0.0140s) 1/18/2020 4:59:38 AM Augmenting Infusers (0.0140s) 1/18/2020 4:59:38 AM Infusing (0.0310s) 1/18/2020 4:59:38 AM Post-Proton Surge (0.0070s) 1/18/2020 4:59:38 AM Calibrate Weapons Arrays (0.0260s) 1/18/2020 4:59:39 AM Stimulate Modulation (0.0290s) 1/18/2020 4:59:39 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 4:59:40 AM Load Surrogates (1.4861s) 1/18/2020 4:59:40 AM Load Historical Documents (0.0040s) 1/18/2020 4:59:40 AM 10.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Taunting Starfields (0.3s) Cleaning Distant Planets (1.2s) Ejecting Ship Parts Into Space (0.9s) Re-Scan For Hostile Intelligences (2.9s) Load Surrogates (1.5s) 1/18/2020 4:59:40 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 4:59:43 AM Successfully opened host socket 1/18/2020 4:59:43 AM OnLoad: Detected 22 player ship(s) that are in the loose fleet (bad). Was able to correct 5 of those. shipsNotFixedNonPlanetary: 17 shipsNotFixedByType: ConcussionGuardian x1 FortifiedTeslaGuardian x3 HRFNucleophilicGuardian x3 HRFVanguard x1 NucleophilicGuardian x1 WarHarvester x3 HRFPulsarTank x1 HRFGrenadeLauncherGuardian x2 HRFAssaultFrigate x1 WarSieger x1 1/18/2020 5:01:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:26:21 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 3:26:21 PM Boot up FleetOS (0.5900s) 1/18/2020 3:26:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 3:26:21 PM Check System Logs For Rogue Intelligence (0.0720s) 1/18/2020 3:26:21 PM Game Version: 1.304 1/18/2020 3:26:21 PM Eject Trash Into Hyperspace (0.1340s) 1/18/2020 3:26:21 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 3:26:21 PM Check For Extra Modules (0.0150s) 1/18/2020 3:26:21 PM Installed Mods: GalacticConquest (10000) 1/18/2020 3:26:21 PM Bring Cloaking Systems Online (0.0210s) 1/18/2020 3:26:21 PM Remembering Alamo (0.0270s) 1/18/2020 3:26:21 PM Generating Framerates (0.0080s) 1/18/2020 3:26:21 PM Recalculate Speed Of Light (0.0290s) 1/18/2020 3:26:21 PM Optimize Comfort On Command Decks (0.0260s) 1/18/2020 3:26:21 PM Check Nearby Stellar Masses (0.0350s) 1/18/2020 3:26:21 PM No resolution change was required. 1/18/2020 3:26:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 3:26:21 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 3:26:21 PM Refresh Optical Lensing (0.0130s) 1/18/2020 3:26:21 PM Revise Fundamental Physical Laws (0.0550s) 1/18/2020 3:26:21 PM Boot Audio Comms (0.0140s) 1/18/2020 3:26:21 PM Establish Individual Audio Links (0.0220s) 1/18/2020 3:26:22 PM Prepare Explosions and Crackles (0.3680s) 1/18/2020 3:26:22 PM Calculate Odds Of Success (0.4240s) 1/18/2020 3:26:23 PM Briefly Panic (0.7580s) 1/18/2020 3:26:23 PM Install Confidence Routines (0.5120s) 1/18/2020 3:26:24 PM Bring Commander Interface Online (0.2040s) 1/18/2020 3:26:24 PM Motivate All Crews (0.0490s) 1/18/2020 3:26:24 PM Externalizing Patterns (0.0210s) 1/18/2020 3:26:24 PM Disengaging Constants (0.1010s) 1/18/2020 3:26:24 PM Late Axionic Computations (0.3160s) 1/18/2020 3:26:24 PM Connecting to Fleet Command (0.0110s) 1/18/2020 3:26:24 PM Thinking Of Advice (0.0110s) 1/18/2020 3:26:24 PM Degaussing Advice (0.0280s) 1/18/2020 3:26:24 PM Naming All Known Planets (0.0080s) 1/18/2020 3:26:24 PM Remembering Speeds (0.0140s) 1/18/2020 3:26:24 PM Prioritizing Targets (0.0160s) 1/18/2020 3:26:24 PM Rebooting Sensor Arrays (0.0520s) 1/18/2020 3:26:24 PM Unloading Prismatic Grid (0.0080s) 1/18/2020 3:26:24 PM Thinking Of Objectives (0.0160s) 1/18/2020 3:26:24 PM Re-Aligning Objectives (0.0400s) 1/18/2020 3:26:24 PM Inhibiting Visual Scans (0.0350s) 1/18/2020 3:26:24 PM Synthesizing Vocals (0.0100s) 1/18/2020 3:26:24 PM Ventilating Scenarios (0.0130s) 1/18/2020 3:26:24 PM Decontaminating Targeting Systems (0.0170s) 1/18/2020 3:26:24 PM Ejecting Tactical Core (0.0110s) 1/18/2020 3:26:24 PM Calibrating Formations (0.0140s) 1/18/2020 3:26:24 PM Intercepting Galactic Maps (0.0140s) 1/18/2020 3:26:24 PM Sterilizing Test Chamber (0.0650s) 1/18/2020 3:26:24 PM Faction Diagnostics (0.0200s) 1/18/2020 3:26:24 PM Buffering Hackers (0.0240s) 1/18/2020 3:26:24 PM Inverting Death (0.0100s) 1/18/2020 3:26:25 PM Linear Field Variance (0.1190s) 1/18/2020 3:26:25 PM Charging Marks (0.0130s) 1/18/2020 3:26:25 PM Guarding The Posts (0.0150s) 1/18/2020 3:26:25 PM Range Manifolds (0.0120s) 1/18/2020 3:26:25 PM Purging ROFs (0.0100s) 1/18/2020 3:26:25 PM Manipulating Speeds (0.0160s) 1/18/2020 3:26:25 PM Detecting Projectiles (0.0110s) 1/18/2020 3:26:25 PM Grouping Flow Fields (0.0180s) 1/18/2020 3:26:25 PM Modulating Flow Field Groups (0.0280s) 1/18/2020 3:26:25 PM Designing Fleets (0.0290s) 1/18/2020 3:26:25 PM Thinking Of Technologies (0.0130s) 1/18/2020 3:26:25 PM Categorizing Starboard Sensors (0.0120s) 1/18/2020 3:26:25 PM Injecting Galactic Variables (0.0180s) 1/18/2020 3:26:25 PM Discharging Colored Ions (0.0540s) 1/18/2020 3:26:25 PM Replicating Ion Colors (0.0110s) 1/18/2020 3:26:26 PM Ignoring Starfields (0.9901s) 1/18/2020 3:26:29 PM Digitising Distant Planets (3.5242s) 1/18/2020 3:26:29 PM Investigating Map Signatures (0.0300s) 1/18/2020 3:26:29 PM Collating Solar Systems (0.0120s) 1/18/2020 3:26:29 PM Categorizing All Planets (0.0100s) 1/18/2020 3:26:29 PM Organizing Commands (0.0290s) 1/18/2020 3:26:29 PM Calculating Firing Cones (0.0100s) 1/18/2020 3:26:31 PM Jailbreaking Favorite Ship Parts (1.2891s) 1/18/2020 3:26:38 PM Deploying Portable Singularity (6.9344s) 1/18/2020 3:26:38 PM Issuing Orders (0.0120s) 1/18/2020 3:26:38 PM Augmenting Infusers (0.0160s) 1/18/2020 3:26:38 PM Infusing (0.0370s) 1/18/2020 3:26:38 PM Post-Proton Surge (0.0080s) 1/18/2020 3:26:38 PM Calibrate Weapons Arrays (0.0790s) 1/18/2020 3:26:38 PM Stimulate Modulation (0.0330s) 1/18/2020 3:26:38 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 3:26:40 PM Load Surrogates (1.7201s) 1/18/2020 3:26:40 PM Load Historical Documents (0.0040s) 1/18/2020 3:26:40 PM 19.4 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ignoring Starfields (1.0s) Digitising Distant Planets (3.5s) Jailbreaking Favorite Ship Parts (1.3s) Deploying Portable Singularity (6.9s) Load Surrogates (1.7s) 1/18/2020 3:26:40 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 3:26:47 PM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:26:47 PM World Created, Launching Server 1/18/2020 3:26:47 PM Successfully opened host socket 1/18/2020 3:27:00 PM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:27:00 PM World Created, Launching Server 1/18/2020 3:27:05 PM Start Generate Partial Map with Grid and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:27:05 PM World Created, Launching Server 1/18/2020 3:27:24 PM Start Generate Partial Map with Clusters and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:27:24 PM Generate Partial Map Complete 1/18/2020 3:27:27 PM Start Generate Partial Map with Clusters and seed 845943715 and planet count 40 and 17 factions 1/18/2020 3:27:27 PM Generate Partial Map Complete 1/18/2020 3:31:48 PM Start Generate Partial Map with Clusters and seed 849733097 and planet count 200 and 23 factions 1/18/2020 3:31:48 PM Generate Partial Map Complete 1/18/2020 3:31:55 PM Start Generate Partial Map with Clusters and seed 194945560 and planet count 200 and 23 factions 1/18/2020 3:31:56 PM Generate Partial Map Complete 1/18/2020 3:32:02 PM Start Generate Partial Map with Clusters and seed 374349985 and planet count 200 and 23 factions 1/18/2020 3:32:02 PM Generate Partial Map Complete 1/18/2020 3:32:05 PM Start Generate Partial Map with Clusters and seed 690837151 and planet count 200 and 23 factions 1/18/2020 3:32:05 PM Generate Partial Map Complete 1/18/2020 3:32:07 PM Start Generate Partial Map with Clusters and seed 383203869 and planet count 200 and 23 factions 1/18/2020 3:32:07 PM Generate Partial Map Complete 1/18/2020 3:32:11 PM Start Generate Partial Map with Clusters and seed 223702996 and planet count 200 and 23 factions 1/18/2020 3:32:12 PM Generate Partial Map Complete 1/18/2020 3:32:29 PM Start Generate Partial Map with Clusters and seed 671299916 and planet count 200 and 23 factions 1/18/2020 3:32:30 PM Generate Partial Map Complete 1/18/2020 3:32:35 PM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 23 factions 1/18/2020 3:32:35 PM Generate Partial Map Complete 1/18/2020 3:32:52 PM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 23 factions 1/18/2020 3:32:52 PM Generate Partial Map Complete 1/18/2020 3:32:56 PM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 23 factions 1/18/2020 3:32:59 PM Generate FULL Map Complete 1/18/2020 3:33:06 PM Thread 'specialFactionContext_16_Dark Spire' is in state Background after 250 seconds, so killing it now 1/18/2020 3:33:06 PM Thread 'specialFactionContext_18_HumanResistanceFighters' is in state Background after 250 seconds, so killing it now 1/18/2020 3:33:06 PM Thread 'specialFactionContext_19_MacrophageInfestation' is in state Background after 250 seconds, so killing it now 1/18/2020 3:57:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 3:57:55 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0002e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00020] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00178] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00025] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 4:03:59 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 4:03:59 PM Boot up FleetOS (0.5020s) 1/18/2020 4:03:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 4:03:59 PM Check System Logs For Rogue Intelligence (0.0390s) 1/18/2020 4:03:59 PM Game Version: 1.304 1/18/2020 4:03:59 PM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 4:03:59 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 4:03:59 PM Check For Extra Modules (0.0090s) 1/18/2020 4:03:59 PM Installed Mods: GalacticConquest (10000) 1/18/2020 4:03:59 PM Bring Cloaking Systems Online (0.0180s) 1/18/2020 4:03:59 PM Remembering Alamo (0.0190s) 1/18/2020 4:03:59 PM Generating Framerates (0.0070s) 1/18/2020 4:03:59 PM Recalculate Speed Of Light (0.0210s) 1/18/2020 4:03:59 PM Optimize Comfort On Command Decks (0.0200s) 1/18/2020 4:03:59 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 4:03:59 PM No resolution change was required. 1/18/2020 4:03:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 4:03:59 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 4:03:59 PM Refresh Optical Lensing (0.0160s) 1/18/2020 4:03:59 PM Revise Fundamental Physical Laws (0.0530s) 1/18/2020 4:03:59 PM Boot Audio Comms (0.0120s) 1/18/2020 4:03:59 PM Establish Individual Audio Links (0.0160s) 1/18/2020 4:03:59 PM Prepare Explosions and Crackles (0.3010s) 1/18/2020 4:03:59 PM Calculate Odds Of Success (0.1730s) 1/18/2020 4:04:00 PM Briefly Panic (0.3650s) 1/18/2020 4:04:00 PM Install Confidence Routines (0.3630s) 1/18/2020 4:04:00 PM Bring Commander Interface Online (0.1540s) 1/18/2020 4:04:00 PM Motivate All Crews (0.0410s) 1/18/2020 4:04:00 PM Externalizing Patterns (0.0150s) 1/18/2020 4:04:00 PM Disengaging Constants (0.0360s) 1/18/2020 4:04:00 PM Late Axionic Computations (0.0830s) 1/18/2020 4:04:00 PM Connecting to Fleet Command (0.0090s) 1/18/2020 4:04:00 PM Thinking Of Advice (0.0150s) 1/18/2020 4:04:00 PM Degaussing Advice (0.0200s) 1/18/2020 4:04:00 PM Naming All Known Planets (0.0070s) 1/18/2020 4:04:01 PM Remembering Speeds (0.0150s) 1/18/2020 4:04:01 PM Prioritizing Targets (0.0120s) 1/18/2020 4:04:01 PM Rebooting Sensor Arrays (0.0140s) 1/18/2020 4:04:01 PM Unloading Prismatic Grid (0.0140s) 1/18/2020 4:04:01 PM Thinking Of Objectives (0.0130s) 1/18/2020 4:04:01 PM Re-Aligning Objectives (0.0140s) 1/18/2020 4:04:01 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 4:04:01 PM Synthesizing Vocals (0.0090s) 1/18/2020 4:04:01 PM Ventilating Scenarios (0.0130s) 1/18/2020 4:04:01 PM Decontaminating Targeting Systems (0.0140s) 1/18/2020 4:04:01 PM Ejecting Tactical Core (0.0140s) 1/18/2020 4:04:01 PM Calibrating Formations (0.0110s) 1/18/2020 4:04:01 PM Intercepting Galactic Maps (0.0150s) 1/18/2020 4:04:01 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 4:04:01 PM Faction Diagnostics (0.0180s) 1/18/2020 4:04:01 PM Buffering Hackers (0.0210s) 1/18/2020 4:04:01 PM Inverting Death (0.0090s) 1/18/2020 4:04:01 PM Linear Field Variance (0.1140s) 1/18/2020 4:04:01 PM Charging Marks (0.0100s) 1/18/2020 4:04:01 PM Guarding The Posts (0.0140s) 1/18/2020 4:04:01 PM Range Manifolds (0.0110s) 1/18/2020 4:04:01 PM Purging ROFs (0.0140s) 1/18/2020 4:04:01 PM Manipulating Speeds (0.0150s) 1/18/2020 4:04:01 PM Detecting Projectiles (0.0110s) 1/18/2020 4:04:01 PM Grouping Flow Fields (0.0160s) 1/18/2020 4:04:01 PM Modulating Flow Field Groups (0.0200s) 1/18/2020 4:04:01 PM Designing Fleets (0.0190s) 1/18/2020 4:04:01 PM Thinking Of Technologies (0.0100s) 1/18/2020 4:04:01 PM Categorizing Starboard Sensors (0.0100s) 1/18/2020 4:04:01 PM Injecting Galactic Variables (0.0190s) 1/18/2020 4:04:01 PM Discharging Colored Ions (0.0360s) 1/18/2020 4:04:01 PM Replicating Ion Colors (0.0080s) 1/18/2020 4:04:01 PM Miming Starfields (0.3310s) 1/18/2020 4:04:03 PM Digitising Distant Planets (1.3551s) 1/18/2020 4:04:03 PM Investigating Map Signatures (0.0210s) 1/18/2020 4:04:03 PM Collating Solar Systems (0.0100s) 1/18/2020 4:04:03 PM Categorizing All Planets (0.0120s) 1/18/2020 4:04:03 PM Organizing Commands (0.0250s) 1/18/2020 4:04:03 PM Calculating Firing Cones (0.0060s) 1/18/2020 4:04:04 PM Ruining Perfectly Good Ship Parts (0.9551s) 1/18/2020 4:04:07 PM Detecting Microfractures (3.2192s) 1/18/2020 4:04:07 PM Issuing Orders (0.0140s) 1/18/2020 4:04:07 PM Augmenting Infusers (0.0140s) 1/18/2020 4:04:07 PM Infusing (0.0340s) 1/18/2020 4:04:07 PM Post-Proton Surge (0.0070s) 1/18/2020 4:04:07 PM Calibrate Weapons Arrays (0.0260s) 1/18/2020 4:04:07 PM Stimulate Modulation (0.0290s) 1/18/2020 4:04:07 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 4:04:09 PM Load Surrogates (1.4701s) 1/18/2020 4:04:09 PM Load Historical Documents (0.0040s) 1/18/2020 4:04:09 PM 10.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Miming Starfields (0.3s) Digitising Distant Planets (1.4s) Ruining Perfectly Good Ship Parts (1.0s) Detecting Microfractures (3.2s) Load Surrogates (1.5s) 1/18/2020 4:04:09 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 4:04:13 PM Successfully opened host socket 1/18/2020 4:08:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 4:08:18 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at Arcen.AIW2.External.PlanetPathfinder.GetIsNodePassable (Arcen.AIW2.Core.Planet node) <0x195e1f00 + 0x00000> in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00422] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00025] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].InsertionSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0002a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x0004b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 4:08:38 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 4:08:38 PM Boot up FleetOS (0.4970s) 1/18/2020 4:08:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 4:08:38 PM Check System Logs For Rogue Intelligence (0.0430s) 1/18/2020 4:08:38 PM Game Version: 1.304 1/18/2020 4:08:38 PM Eject Trash Into Hyperspace (0.1080s) 1/18/2020 4:08:38 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 4:08:38 PM Check For Extra Modules (0.0180s) 1/18/2020 4:08:38 PM Installed Mods: GalacticConquest (10000) 1/18/2020 4:08:38 PM Bring Cloaking Systems Online (0.0580s) 1/18/2020 4:08:38 PM Remembering Alamo (0.0220s) 1/18/2020 4:08:38 PM Generating Framerates (0.0060s) 1/18/2020 4:08:38 PM Recalculate Speed Of Light (0.0260s) 1/18/2020 4:08:38 PM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 4:08:38 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 4:08:38 PM No resolution change was required. 1/18/2020 4:08:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 4:08:38 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 4:08:38 PM Refresh Optical Lensing (0.0110s) 1/18/2020 4:08:38 PM Revise Fundamental Physical Laws (0.0270s) 1/18/2020 4:08:38 PM Boot Audio Comms (0.0130s) 1/18/2020 4:08:38 PM Establish Individual Audio Links (0.0140s) 1/18/2020 4:08:39 PM Prepare Explosions and Crackles (0.3060s) 1/18/2020 4:08:39 PM Calculate Odds Of Success (0.1380s) 1/18/2020 4:08:39 PM Briefly Panic (0.4930s) 1/18/2020 4:08:40 PM Install Confidence Routines (0.4140s) 1/18/2020 4:08:40 PM Bring Commander Interface Online (0.1360s) 1/18/2020 4:08:40 PM Motivate All Crews (0.0490s) 1/18/2020 4:08:40 PM Externalizing Patterns (0.0180s) 1/18/2020 4:08:40 PM Disengaging Constants (0.0390s) 1/18/2020 4:08:40 PM Late Axionic Computations (0.0760s) 1/18/2020 4:08:40 PM Connecting to Fleet Command (0.0090s) 1/18/2020 4:08:40 PM Thinking Of Advice (0.0120s) 1/18/2020 4:08:40 PM Degaussing Advice (0.0220s) 1/18/2020 4:08:40 PM Naming All Known Planets (0.0070s) 1/18/2020 4:08:40 PM Remembering Speeds (0.0140s) 1/18/2020 4:08:40 PM Prioritizing Targets (0.0120s) 1/18/2020 4:08:40 PM Rebooting Sensor Arrays (0.0140s) 1/18/2020 4:08:40 PM Unloading Prismatic Grid (0.0140s) 1/18/2020 4:08:40 PM Thinking Of Objectives (0.0130s) 1/18/2020 4:08:40 PM Re-Aligning Objectives (0.0140s) 1/18/2020 4:08:40 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 4:08:40 PM Synthesizing Vocals (0.0090s) 1/18/2020 4:08:40 PM Ventilating Scenarios (0.0130s) 1/18/2020 4:08:40 PM Decontaminating Targeting Systems (0.0130s) 1/18/2020 4:08:40 PM Ejecting Tactical Core (0.0150s) 1/18/2020 4:08:40 PM Calibrating Formations (0.0120s) 1/18/2020 4:08:40 PM Intercepting Galactic Maps (0.0140s) 1/18/2020 4:08:40 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 4:08:40 PM Faction Diagnostics (0.0190s) 1/18/2020 4:08:40 PM Buffering Hackers (0.0190s) 1/18/2020 4:08:40 PM Inverting Death (0.0100s) 1/18/2020 4:08:40 PM Linear Field Variance (0.0990s) 1/18/2020 4:08:40 PM Charging Marks (0.0100s) 1/18/2020 4:08:40 PM Guarding The Posts (0.0140s) 1/18/2020 4:08:40 PM Range Manifolds (0.0110s) 1/18/2020 4:08:40 PM Purging ROFs (0.0130s) 1/18/2020 4:08:40 PM Manipulating Speeds (0.0190s) 1/18/2020 4:08:40 PM Detecting Projectiles (0.0100s) 1/18/2020 4:08:40 PM Grouping Flow Fields (0.0160s) 1/18/2020 4:08:40 PM Modulating Flow Field Groups (0.0220s) 1/18/2020 4:08:40 PM Designing Fleets (0.0250s) 1/18/2020 4:08:40 PM Thinking Of Technologies (0.0100s) 1/18/2020 4:08:40 PM Categorizing Starboard Sensors (0.0110s) 1/18/2020 4:08:40 PM Injecting Galactic Variables (0.0180s) 1/18/2020 4:08:40 PM Discharging Colored Ions (0.0370s) 1/18/2020 4:08:40 PM Replicating Ion Colors (0.0080s) 1/18/2020 4:08:41 PM Weepinig Over Starfields (0.3220s) 1/18/2020 4:08:42 PM Discovering Distant Planets (1.3591s) 1/18/2020 4:08:42 PM Investigating Map Signatures (0.0250s) 1/18/2020 4:08:42 PM Collating Solar Systems (0.0110s) 1/18/2020 4:08:42 PM Categorizing All Planets (0.0100s) 1/18/2020 4:08:42 PM Organizing Commands (0.0280s) 1/18/2020 4:08:42 PM Calculating Firing Cones (0.0070s) 1/18/2020 4:08:43 PM Ejecting Ship Parts Into Space (1.0511s) 1/18/2020 4:08:46 PM Destroying Nanotech Chamber (3.0572s) 1/18/2020 4:08:46 PM Issuing Orders (0.0150s) 1/18/2020 4:08:46 PM Augmenting Infusers (0.0140s) 1/18/2020 4:08:46 PM Infusing (0.0300s) 1/18/2020 4:08:46 PM Post-Proton Surge (0.0070s) 1/18/2020 4:08:47 PM Calibrate Weapons Arrays (0.0980s) 1/18/2020 4:08:47 PM Stimulate Modulation (0.0340s) 1/18/2020 4:08:47 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 4:08:48 PM Load Surrogates (1.5471s) 1/18/2020 4:08:48 PM Load Historical Documents (0.0060s) 1/18/2020 4:08:48 PM 10.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Weepinig Over Starfields (0.3s) Discovering Distant Planets (1.4s) Ejecting Ship Parts Into Space (1.1s) Destroying Nanotech Chamber (3.1s) Load Surrogates (1.5s) 1/18/2020 4:08:48 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 4:08:51 PM Successfully opened host socket 1/18/2020 6:13:29 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <57dac4979e214ce7b5ddcd91c860a13c>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <57dac4979e214ce7b5ddcd91c860a13c>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <4463f0bde0524fc8bd95b157472a351a>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <4463f0bde0524fc8bd95b157472a351a>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 1/18/2020 6:13:29 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <57dac4979e214ce7b5ddcd91c860a13c>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <57dac4979e214ce7b5ddcd91c860a13c>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <4463f0bde0524fc8bd95b157472a351a>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <4463f0bde0524fc8bd95b157472a351a>:0) SelectionManager.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 1/18/2020 6:29:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 6:29:43 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.InternalGetHashCode(object) at System.Object.GetHashCode () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].GetHashCode (T obj) [0x0000a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0001b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00498] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 6:31:07 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 6:31:07 PM Boot up FleetOS (0.4680s) 1/18/2020 6:31:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 6:31:07 PM Check System Logs For Rogue Intelligence (0.0340s) 1/18/2020 6:31:07 PM Game Version: 1.304 1/18/2020 6:31:07 PM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 6:31:07 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 6:31:07 PM Check For Extra Modules (0.2420s) 1/18/2020 6:31:07 PM Installed Mods: GalacticConquest (10000) 1/18/2020 6:31:07 PM Bring Cloaking Systems Online (0.0350s) 1/18/2020 6:31:07 PM Remembering Alamo (0.0210s) 1/18/2020 6:31:07 PM Generating Framerates (0.0070s) 1/18/2020 6:31:07 PM Recalculate Speed Of Light (0.0210s) 1/18/2020 6:31:07 PM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 6:31:07 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 6:31:07 PM No resolution change was required. 1/18/2020 6:31:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 6:31:07 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 6:31:07 PM Refresh Optical Lensing (0.0140s) 1/18/2020 6:31:07 PM Revise Fundamental Physical Laws (0.0460s) 1/18/2020 6:31:07 PM Boot Audio Comms (0.0120s) 1/18/2020 6:31:07 PM Establish Individual Audio Links (0.0160s) 1/18/2020 6:31:07 PM Prepare Explosions and Crackles (0.3000s) 1/18/2020 6:31:08 PM Calculate Odds Of Success (0.3820s) 1/18/2020 6:31:08 PM Briefly Panic (0.4210s) 1/18/2020 6:31:09 PM Install Confidence Routines (0.3090s) 1/18/2020 6:31:09 PM Bring Commander Interface Online (0.1390s) 1/18/2020 6:31:09 PM Motivate All Crews (0.0430s) 1/18/2020 6:31:09 PM Externalizing Patterns (0.0180s) 1/18/2020 6:31:09 PM Disengaging Constants (0.0400s) 1/18/2020 6:31:09 PM Late Axionic Computations (0.1440s) 1/18/2020 6:31:09 PM Connecting to Fleet Command (0.0070s) 1/18/2020 6:31:09 PM Thinking Of Advice (0.0130s) 1/18/2020 6:31:09 PM Degaussing Advice (0.0220s) 1/18/2020 6:31:09 PM Naming All Known Planets (0.0060s) 1/18/2020 6:31:09 PM Remembering Speeds (0.0140s) 1/18/2020 6:31:09 PM Prioritizing Targets (0.0130s) 1/18/2020 6:31:09 PM Rebooting Sensor Arrays (0.0170s) 1/18/2020 6:31:09 PM Unloading Prismatic Grid (0.0130s) 1/18/2020 6:31:09 PM Thinking Of Objectives (0.0110s) 1/18/2020 6:31:09 PM Re-Aligning Objectives (0.0140s) 1/18/2020 6:31:09 PM Inhibiting Visual Scans (0.0200s) 1/18/2020 6:31:09 PM Synthesizing Vocals (0.0090s) 1/18/2020 6:31:09 PM Ventilating Scenarios (0.0110s) 1/18/2020 6:31:09 PM Decontaminating Targeting Systems (0.0170s) 1/18/2020 6:31:09 PM Ejecting Tactical Core (0.0120s) 1/18/2020 6:31:09 PM Calibrating Formations (0.0110s) 1/18/2020 6:31:09 PM Intercepting Galactic Maps (0.0180s) 1/18/2020 6:31:09 PM Sterilizing Test Chamber (0.0110s) 1/18/2020 6:31:09 PM Faction Diagnostics (0.0190s) 1/18/2020 6:31:09 PM Buffering Hackers (0.0190s) 1/18/2020 6:31:09 PM Inverting Death (0.0090s) 1/18/2020 6:31:09 PM Linear Field Variance (0.0940s) 1/18/2020 6:31:09 PM Charging Marks (0.0100s) 1/18/2020 6:31:09 PM Guarding The Posts (0.0140s) 1/18/2020 6:31:09 PM Range Manifolds (0.0120s) 1/18/2020 6:31:09 PM Purging ROFs (0.0120s) 1/18/2020 6:31:09 PM Manipulating Speeds (0.0150s) 1/18/2020 6:31:09 PM Detecting Projectiles (0.0110s) 1/18/2020 6:31:09 PM Grouping Flow Fields (0.0170s) 1/18/2020 6:31:09 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 6:31:09 PM Designing Fleets (0.0200s) 1/18/2020 6:31:09 PM Thinking Of Technologies (0.0100s) 1/18/2020 6:31:09 PM Categorizing Starboard Sensors (0.0110s) 1/18/2020 6:31:09 PM Injecting Galactic Variables (0.0170s) 1/18/2020 6:31:10 PM Discharging Colored Ions (0.0360s) 1/18/2020 6:31:10 PM Replicating Ion Colors (0.0070s) 1/18/2020 6:31:10 PM Hoping Starfields Are Nice (0.8400s) 1/18/2020 6:31:14 PM Pinpointing Distant Planets (3.1522s) 1/18/2020 6:31:14 PM Investigating Map Signatures (0.0240s) 1/18/2020 6:31:14 PM Collating Solar Systems (0.0090s) 1/18/2020 6:31:14 PM Categorizing All Planets (0.0090s) 1/18/2020 6:31:14 PM Organizing Commands (0.0280s) 1/18/2020 6:31:14 PM Calculating Firing Cones (0.0050s) 1/18/2020 6:31:15 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Drones.xml:System.Xml.XmlException: Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 5, position 3. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res, System.String[] args) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x00181] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/18/2020 6:31:15 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_Drones.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/18/2020 6:31:15 PM Splitting Ship Parts Into Smaller Parts (1.1441s) 1/18/2020 6:31:21 PM Issue Sufficient Warnings (6.2124s) 1/18/2020 6:31:21 PM Issuing Orders (0.0140s) 1/18/2020 6:31:21 PM Augmenting Infusers (0.0140s) 1/18/2020 6:31:21 PM Infusing (0.0320s) 1/18/2020 6:31:21 PM Post-Proton Surge (0.0070s) 1/18/2020 6:31:21 PM Calibrate Weapons Arrays (0.0250s) 1/18/2020 6:31:21 PM Stimulate Modulation (0.0280s) 1/18/2020 6:31:21 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 6:31:23 PM Load Surrogates (1.4851s) 1/18/2020 6:31:23 PM Load Historical Documents (0.0040s) 1/18/2020 6:31:23 PM 16.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.8s) Pinpointing Distant Planets (3.2s) Splitting Ship Parts Into Smaller Parts (1.1s) Issue Sufficient Warnings (6.2s) Load Surrogates (1.5s) 1/18/2020 6:31:23 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 6:32:15 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 6:32:15 PM Boot up FleetOS (0.4510s) 1/18/2020 6:32:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 6:32:15 PM Check System Logs For Rogue Intelligence (0.0370s) 1/18/2020 6:32:15 PM Game Version: 1.304 1/18/2020 6:32:15 PM Eject Trash Into Hyperspace (0.1030s) 1/18/2020 6:32:15 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 6:32:15 PM Check For Extra Modules (0.0420s) 1/18/2020 6:32:15 PM Installed Mods: GalacticConquest (10000) 1/18/2020 6:32:15 PM Bring Cloaking Systems Online (0.0210s) 1/18/2020 6:32:15 PM Remembering Alamo (0.0180s) 1/18/2020 6:32:15 PM Generating Framerates (0.0050s) 1/18/2020 6:32:15 PM Recalculate Speed Of Light (0.0220s) 1/18/2020 6:32:15 PM Optimize Comfort On Command Decks (0.0210s) 1/18/2020 6:32:15 PM Check Nearby Stellar Masses (0.0270s) 1/18/2020 6:32:15 PM No resolution change was required. 1/18/2020 6:32:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 6:32:15 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 6:32:15 PM Refresh Optical Lensing (0.0110s) 1/18/2020 6:32:15 PM Revise Fundamental Physical Laws (0.0280s) 1/18/2020 6:32:15 PM Boot Audio Comms (0.0110s) 1/18/2020 6:32:15 PM Establish Individual Audio Links (0.0150s) 1/18/2020 6:32:16 PM Prepare Explosions and Crackles (0.3000s) 1/18/2020 6:32:16 PM Calculate Odds Of Success (0.2030s) 1/18/2020 6:32:16 PM Briefly Panic (0.3770s) 1/18/2020 6:32:16 PM Install Confidence Routines (0.3320s) 1/18/2020 6:32:17 PM Bring Commander Interface Online (0.1200s) 1/18/2020 6:32:17 PM Motivate All Crews (0.0420s) 1/18/2020 6:32:17 PM Externalizing Patterns (0.0160s) 1/18/2020 6:32:17 PM Disengaging Constants (0.0350s) 1/18/2020 6:32:17 PM Late Axionic Computations (0.0750s) 1/18/2020 6:32:17 PM Connecting to Fleet Command (0.0070s) 1/18/2020 6:32:17 PM Thinking Of Advice (0.0130s) 1/18/2020 6:32:17 PM Degaussing Advice (0.0210s) 1/18/2020 6:32:17 PM Naming All Known Planets (0.0080s) 1/18/2020 6:32:17 PM Remembering Speeds (0.0140s) 1/18/2020 6:32:17 PM Prioritizing Targets (0.0130s) 1/18/2020 6:32:17 PM Rebooting Sensor Arrays (0.0130s) 1/18/2020 6:32:17 PM Unloading Prismatic Grid (0.0110s) 1/18/2020 6:32:17 PM Thinking Of Objectives (0.0140s) 1/18/2020 6:32:17 PM Re-Aligning Objectives (0.0140s) 1/18/2020 6:32:17 PM Inhibiting Visual Scans (0.0190s) 1/18/2020 6:32:17 PM Synthesizing Vocals (0.0080s) 1/18/2020 6:32:17 PM Ventilating Scenarios (0.0130s) 1/18/2020 6:32:17 PM Decontaminating Targeting Systems (0.0160s) 1/18/2020 6:32:17 PM Ejecting Tactical Core (0.0120s) 1/18/2020 6:32:17 PM Calibrating Formations (0.0140s) 1/18/2020 6:32:17 PM Intercepting Galactic Maps (0.0120s) 1/18/2020 6:32:17 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 6:32:17 PM Faction Diagnostics (0.0180s) 1/18/2020 6:32:17 PM Buffering Hackers (0.0190s) 1/18/2020 6:32:17 PM Inverting Death (0.0100s) 1/18/2020 6:32:17 PM Linear Field Variance (0.1040s) 1/18/2020 6:32:17 PM Charging Marks (0.0100s) 1/18/2020 6:32:17 PM Guarding The Posts (0.0150s) 1/18/2020 6:32:17 PM Range Manifolds (0.0110s) 1/18/2020 6:32:17 PM Purging ROFs (0.0120s) 1/18/2020 6:32:17 PM Manipulating Speeds (0.0150s) 1/18/2020 6:32:17 PM Detecting Projectiles (0.0110s) 1/18/2020 6:32:17 PM Grouping Flow Fields (0.0170s) 1/18/2020 6:32:17 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 6:32:17 PM Designing Fleets (0.0190s) 1/18/2020 6:32:17 PM Thinking Of Technologies (0.0100s) 1/18/2020 6:32:17 PM Categorizing Starboard Sensors (0.0110s) 1/18/2020 6:32:17 PM Injecting Galactic Variables (0.0170s) 1/18/2020 6:32:17 PM Discharging Colored Ions (0.0360s) 1/18/2020 6:32:17 PM Replicating Ion Colors (0.0080s) 1/18/2020 6:32:18 PM Grappling Starfields (0.3140s) 1/18/2020 6:32:19 PM Resizing Distant Planets (1.2571s) 1/18/2020 6:32:19 PM Investigating Map Signatures (0.0220s) 1/18/2020 6:32:19 PM Collating Solar Systems (0.0100s) 1/18/2020 6:32:19 PM Categorizing All Planets (0.0090s) 1/18/2020 6:32:19 PM Organizing Commands (0.0270s) 1/18/2020 6:32:19 PM Calculating Firing Cones (0.0070s) 1/18/2020 6:32:20 PM Wearing Ship Parts On Head (0.9611s) 1/18/2020 6:32:23 PM Jiggling All Adapters (2.9952s) 1/18/2020 6:32:23 PM Issuing Orders (0.0130s) 1/18/2020 6:32:23 PM Augmenting Infusers (0.0140s) 1/18/2020 6:32:23 PM Infusing (0.0320s) 1/18/2020 6:32:23 PM Post-Proton Surge (0.0080s) 1/18/2020 6:32:23 PM Calibrate Weapons Arrays (0.0750s) 1/18/2020 6:32:23 PM Stimulate Modulation (0.0840s) 1/18/2020 6:32:23 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 6:32:25 PM Load Surrogates (1.5081s) 1/18/2020 6:32:25 PM Load Historical Documents (0.0040s) 1/18/2020 6:32:25 PM 10.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Grappling Starfields (0.3s) Resizing Distant Planets (1.3s) Wearing Ship Parts On Head (1.0s) Jiggling All Adapters (3.0s) Load Surrogates (1.5s) 1/18/2020 6:32:25 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 6:32:30 PM Successfully opened host socket 1/18/2020 6:43:10 PM For Nanocaust, debug code 1200 during update fireteams System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.FireteamTarget]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 7:00:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 7:00:58 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.InternalGetHashCode(object) at System.Object.GetHashCode () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].GetHashCode (T obj) [0x0000a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0001b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00498] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 8:07:20 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 8:07:20 PM Boot up FleetOS (0.5330s) 1/18/2020 8:07:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 8:07:20 PM Check System Logs For Rogue Intelligence (0.0520s) 1/18/2020 8:07:20 PM Game Version: 1.304 1/18/2020 8:07:20 PM Eject Trash Into Hyperspace (0.1040s) 1/18/2020 8:07:20 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 8:07:20 PM Check For Extra Modules (0.0200s) 1/18/2020 8:07:20 PM Installed Mods: GalacticConquest (10000) 1/18/2020 8:07:20 PM Bring Cloaking Systems Online (0.0590s) 1/18/2020 8:07:20 PM Remembering Alamo (0.0240s) 1/18/2020 8:07:20 PM Generating Framerates (0.0060s) 1/18/2020 8:07:20 PM Recalculate Speed Of Light (0.0250s) 1/18/2020 8:07:20 PM Optimize Comfort On Command Decks (0.0250s) 1/18/2020 8:07:21 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 8:07:21 PM No resolution change was required. 1/18/2020 8:07:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 8:07:21 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 8:07:21 PM Refresh Optical Lensing (0.0130s) 1/18/2020 8:07:21 PM Revise Fundamental Physical Laws (0.0310s) 1/18/2020 8:07:21 PM Boot Audio Comms (0.0120s) 1/18/2020 8:07:21 PM Establish Individual Audio Links (0.0200s) 1/18/2020 8:07:21 PM Prepare Explosions and Crackles (0.3010s) 1/18/2020 8:07:21 PM Calculate Odds Of Success (0.1970s) 1/18/2020 8:07:21 PM Briefly Panic (0.3420s) 1/18/2020 8:07:22 PM Install Confidence Routines (0.3430s) 1/18/2020 8:07:22 PM Bring Commander Interface Online (0.1750s) 1/18/2020 8:07:22 PM Motivate All Crews (0.0480s) 1/18/2020 8:07:22 PM Externalizing Patterns (0.0200s) 1/18/2020 8:07:22 PM Disengaging Constants (0.0430s) 1/18/2020 8:07:22 PM Late Axionic Computations (0.1050s) 1/18/2020 8:07:22 PM Connecting to Fleet Command (0.0090s) 1/18/2020 8:07:22 PM Thinking Of Advice (0.0130s) 1/18/2020 8:07:22 PM Degaussing Advice (0.0230s) 1/18/2020 8:07:22 PM Naming All Known Planets (0.0070s) 1/18/2020 8:07:22 PM Remembering Speeds (0.0140s) 1/18/2020 8:07:22 PM Prioritizing Targets (0.0130s) 1/18/2020 8:07:22 PM Rebooting Sensor Arrays (0.0140s) 1/18/2020 8:07:22 PM Unloading Prismatic Grid (0.0130s) 1/18/2020 8:07:22 PM Thinking Of Objectives (0.0130s) 1/18/2020 8:07:22 PM Re-Aligning Objectives (0.0140s) 1/18/2020 8:07:22 PM Inhibiting Visual Scans (0.0680s) 1/18/2020 8:07:22 PM Synthesizing Vocals (0.0090s) 1/18/2020 8:07:22 PM Ventilating Scenarios (0.0120s) 1/18/2020 8:07:22 PM Decontaminating Targeting Systems (0.0140s) 1/18/2020 8:07:22 PM Ejecting Tactical Core (0.0130s) 1/18/2020 8:07:22 PM Calibrating Formations (0.0130s) 1/18/2020 8:07:22 PM Intercepting Galactic Maps (0.0190s) 1/18/2020 8:07:22 PM Sterilizing Test Chamber (0.0130s) 1/18/2020 8:07:22 PM Faction Diagnostics (0.0180s) 1/18/2020 8:07:23 PM Buffering Hackers (0.0210s) 1/18/2020 8:07:23 PM Inverting Death (0.0090s) 1/18/2020 8:07:23 PM Linear Field Variance (0.1860s) 1/18/2020 8:07:23 PM Charging Marks (0.0100s) 1/18/2020 8:07:23 PM Guarding The Posts (0.0150s) 1/18/2020 8:07:23 PM Range Manifolds (0.0110s) 1/18/2020 8:07:23 PM Purging ROFs (0.0130s) 1/18/2020 8:07:23 PM Manipulating Speeds (0.0150s) 1/18/2020 8:07:23 PM Detecting Projectiles (0.0110s) 1/18/2020 8:07:23 PM Grouping Flow Fields (0.0170s) 1/18/2020 8:07:23 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 8:07:23 PM Designing Fleets (0.0200s) 1/18/2020 8:07:23 PM Thinking Of Technologies (0.0110s) 1/18/2020 8:07:23 PM Categorizing Starboard Sensors (0.0100s) 1/18/2020 8:07:23 PM Injecting Galactic Variables (0.0170s) 1/18/2020 8:07:23 PM Discharging Colored Ions (0.0390s) 1/18/2020 8:07:23 PM Replicating Ion Colors (0.0080s) 1/18/2020 8:07:24 PM Propping Up Starfields (0.6530s) 1/18/2020 8:07:26 PM Reconstituting Distant Planets (1.9571s) 1/18/2020 8:07:26 PM Investigating Map Signatures (0.0300s) 1/18/2020 8:07:26 PM Collating Solar Systems (0.0110s) 1/18/2020 8:07:26 PM Categorizing All Planets (0.0090s) 1/18/2020 8:07:26 PM Organizing Commands (0.0310s) 1/18/2020 8:07:26 PM Calculating Firing Cones (0.0070s) 1/18/2020 8:07:27 PM Kicking Ship Parts Down Elevator Shaft (1.0321s) 1/18/2020 8:07:32 PM Recording Result: 42 (5.6313s) 1/18/2020 8:07:32 PM Issuing Orders (0.0140s) 1/18/2020 8:07:32 PM Augmenting Infusers (0.0150s) 1/18/2020 8:07:32 PM Infusing (0.0350s) 1/18/2020 8:07:32 PM Post-Proton Surge (0.0070s) 1/18/2020 8:07:32 PM Calibrate Weapons Arrays (0.0800s) 1/18/2020 8:07:32 PM Stimulate Modulation (0.0290s) 1/18/2020 8:07:33 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 8:07:34 PM Load Surrogates (1.5291s) 1/18/2020 8:07:34 PM Load Historical Documents (0.0050s) 1/18/2020 8:07:34 PM 14.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Propping Up Starfields (0.7s) Reconstituting Distant Planets (2.0s) Kicking Ship Parts Down Elevator Shaft (1.0s) Recording Result: 42 (5.6s) Load Surrogates (1.5s) 1/18/2020 8:07:35 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 8:07:40 PM Successfully opened host socket 1/18/2020 8:07:40 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 1/18/2020 9:49:13 PM Reconquest Seeding for Blum: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/18/2020 10:03:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 10:03:09 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0002e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00020] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00178] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00025] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 10:03:55 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:03:55 PM Boot up FleetOS (0.5120s) 1/18/2020 10:03:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:03:55 PM Check System Logs For Rogue Intelligence (0.0430s) 1/18/2020 10:03:55 PM Game Version: 1.304 1/18/2020 10:03:55 PM Eject Trash Into Hyperspace (0.1040s) 1/18/2020 10:03:55 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:03:55 PM Check For Extra Modules (0.1370s) 1/18/2020 10:03:55 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:03:55 PM Bring Cloaking Systems Online (0.0290s) 1/18/2020 10:03:56 PM Remembering Alamo (0.0260s) 1/18/2020 10:03:56 PM Generating Framerates (0.0120s) 1/18/2020 10:03:56 PM Recalculate Speed Of Light (0.0300s) 1/18/2020 10:03:56 PM Optimize Comfort On Command Decks (0.0330s) 1/18/2020 10:03:56 PM Check Nearby Stellar Masses (0.0340s) 1/18/2020 10:03:56 PM No resolution change was required. 1/18/2020 10:03:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:03:56 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:03:56 PM Refresh Optical Lensing (0.0110s) 1/18/2020 10:03:56 PM Revise Fundamental Physical Laws (0.0480s) 1/18/2020 10:03:56 PM Boot Audio Comms (0.0140s) 1/18/2020 10:03:56 PM Establish Individual Audio Links (0.0160s) 1/18/2020 10:03:56 PM Prepare Explosions and Crackles (0.3010s) 1/18/2020 10:03:56 PM Calculate Odds Of Success (0.3900s) 1/18/2020 10:03:57 PM Briefly Panic (0.5150s) 1/18/2020 10:03:57 PM Install Confidence Routines (0.3410s) 1/18/2020 10:03:57 PM Bring Commander Interface Online (0.1440s) 1/18/2020 10:03:57 PM Motivate All Crews (0.0500s) 1/18/2020 10:03:57 PM Externalizing Patterns (0.0190s) 1/18/2020 10:03:58 PM Disengaging Constants (0.0470s) 1/18/2020 10:03:58 PM Late Axionic Computations (0.2190s) 1/18/2020 10:03:58 PM Connecting to Fleet Command (0.0110s) 1/18/2020 10:03:58 PM Thinking Of Advice (0.0120s) 1/18/2020 10:03:58 PM Degaussing Advice (0.0330s) 1/18/2020 10:03:58 PM Naming All Known Planets (0.0070s) 1/18/2020 10:03:58 PM Remembering Speeds (0.0160s) 1/18/2020 10:03:58 PM Prioritizing Targets (0.0120s) 1/18/2020 10:03:58 PM Rebooting Sensor Arrays (0.0130s) 1/18/2020 10:03:58 PM Unloading Prismatic Grid (0.0130s) 1/18/2020 10:03:58 PM Thinking Of Objectives (0.0150s) 1/18/2020 10:03:58 PM Re-Aligning Objectives (0.0140s) 1/18/2020 10:03:58 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 10:03:58 PM Synthesizing Vocals (0.0090s) 1/18/2020 10:03:58 PM Ventilating Scenarios (0.0120s) 1/18/2020 10:03:58 PM Decontaminating Targeting Systems (0.0140s) 1/18/2020 10:03:58 PM Ejecting Tactical Core (0.0140s) 1/18/2020 10:03:58 PM Calibrating Formations (0.0120s) 1/18/2020 10:03:58 PM Intercepting Galactic Maps (0.0150s) 1/18/2020 10:03:58 PM Sterilizing Test Chamber (0.0150s) 1/18/2020 10:03:58 PM Faction Diagnostics (0.0210s) 1/18/2020 10:03:58 PM Buffering Hackers (0.0220s) 1/18/2020 10:03:58 PM Inverting Death (0.0110s) 1/18/2020 10:03:58 PM Linear Field Variance (0.1040s) 1/18/2020 10:03:58 PM Charging Marks (0.0150s) 1/18/2020 10:03:58 PM Guarding The Posts (0.0120s) 1/18/2020 10:03:58 PM Range Manifolds (0.0110s) 1/18/2020 10:03:58 PM Purging ROFs (0.0140s) 1/18/2020 10:03:58 PM Manipulating Speeds (0.0130s) 1/18/2020 10:03:58 PM Detecting Projectiles (0.0120s) 1/18/2020 10:03:58 PM Grouping Flow Fields (0.0140s) 1/18/2020 10:03:58 PM Modulating Flow Field Groups (0.0240s) 1/18/2020 10:03:58 PM Designing Fleets (0.0250s) 1/18/2020 10:03:58 PM Thinking Of Technologies (0.0110s) 1/18/2020 10:03:58 PM Categorizing Starboard Sensors (0.0100s) 1/18/2020 10:03:58 PM Injecting Galactic Variables (0.0180s) 1/18/2020 10:03:58 PM Discharging Colored Ions (0.0370s) 1/18/2020 10:03:58 PM Replicating Ion Colors (0.0090s) 1/18/2020 10:03:59 PM Hugging Starfields (0.8861s) 1/18/2020 10:04:03 PM Digitising Distant Planets (3.3612s) 1/18/2020 10:04:03 PM Investigating Map Signatures (0.0310s) 1/18/2020 10:04:03 PM Collating Solar Systems (0.0130s) 1/18/2020 10:04:03 PM Categorizing All Planets (0.0080s) 1/18/2020 10:04:03 PM Organizing Commands (0.0320s) 1/18/2020 10:04:03 PM Calculating Firing Cones (0.0410s) 1/18/2020 10:04:04 PM Splitting Ship Parts Into Smaller Parts (1.1511s) 1/18/2020 10:04:10 PM Routing Emergency Power (6.3344s) 1/18/2020 10:04:10 PM Issuing Orders (0.0130s) 1/18/2020 10:04:10 PM Augmenting Infusers (0.0150s) 1/18/2020 10:04:10 PM Infusing (0.0330s) 1/18/2020 10:04:10 PM Post-Proton Surge (0.0060s) 1/18/2020 10:04:10 PM Calibrate Weapons Arrays (0.0270s) 1/18/2020 10:04:10 PM Stimulate Modulation (0.0320s) 1/18/2020 10:04:10 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:04:12 PM Load Surrogates (1.5181s) 1/18/2020 10:04:12 PM Load Historical Documents (0.0050s) 1/18/2020 10:04:12 PM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Hugging Starfields (0.9s) Digitising Distant Planets (3.4s) Splitting Ship Parts Into Smaller Parts (1.2s) Routing Emergency Power (6.3s) Load Surrogates (1.5s) 1/18/2020 10:04:13 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:04:16 PM Successfully opened host socket 1/18/2020 10:14:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 10:14:20 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.PlanetPathfinder.GetNeighborOfNodeByIndex (Arcen.AIW2.Core.Planet node, System.Int32 neighborIndex) [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x0036c] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].InsertionSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0002a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x0004b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 10:25:40 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:25:40 PM Boot up FleetOS (0.4630s) 1/18/2020 10:25:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:25:40 PM Check System Logs For Rogue Intelligence (0.0390s) 1/18/2020 10:25:40 PM Game Version: 1.304 1/18/2020 10:25:40 PM Eject Trash Into Hyperspace (0.1000s) 1/18/2020 10:25:40 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:25:40 PM Check For Extra Modules (0.0090s) 1/18/2020 10:25:40 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:25:40 PM Bring Cloaking Systems Online (0.0180s) 1/18/2020 10:25:40 PM Remembering Alamo (0.0200s) 1/18/2020 10:25:40 PM Generating Framerates (0.0100s) 1/18/2020 10:25:40 PM Recalculate Speed Of Light (0.0270s) 1/18/2020 10:25:40 PM Optimize Comfort On Command Decks (0.0240s) 1/18/2020 10:25:40 PM Check Nearby Stellar Masses (0.0270s) 1/18/2020 10:25:40 PM No resolution change was required. 1/18/2020 10:25:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:25:40 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:25:40 PM Refresh Optical Lensing (0.0110s) 1/18/2020 10:25:40 PM Revise Fundamental Physical Laws (0.0420s) 1/18/2020 10:25:40 PM Boot Audio Comms (0.0120s) 1/18/2020 10:25:40 PM Establish Individual Audio Links (0.0150s) 1/18/2020 10:25:40 PM Prepare Explosions and Crackles (0.2990s) 1/18/2020 10:25:41 PM Calculate Odds Of Success (0.3830s) 1/18/2020 10:25:41 PM Briefly Panic (0.4090s) 1/18/2020 10:25:42 PM Install Confidence Routines (0.3500s) 1/18/2020 10:25:42 PM Bring Commander Interface Online (0.1240s) 1/18/2020 10:25:42 PM Motivate All Crews (0.0420s) 1/18/2020 10:25:42 PM Externalizing Patterns (0.0180s) 1/18/2020 10:25:42 PM Disengaging Constants (0.0580s) 1/18/2020 10:25:42 PM Late Axionic Computations (0.0870s) 1/18/2020 10:25:42 PM Connecting to Fleet Command (0.0080s) 1/18/2020 10:25:42 PM Thinking Of Advice (0.0160s) 1/18/2020 10:25:42 PM Degaussing Advice (0.0210s) 1/18/2020 10:25:42 PM Naming All Known Planets (0.0060s) 1/18/2020 10:25:42 PM Remembering Speeds (0.0170s) 1/18/2020 10:25:42 PM Prioritizing Targets (0.0120s) 1/18/2020 10:25:42 PM Rebooting Sensor Arrays (0.0150s) 1/18/2020 10:25:42 PM Unloading Prismatic Grid (0.0120s) 1/18/2020 10:25:42 PM Thinking Of Objectives (0.0120s) 1/18/2020 10:25:42 PM Re-Aligning Objectives (0.0130s) 1/18/2020 10:25:42 PM Inhibiting Visual Scans (0.0320s) 1/18/2020 10:25:42 PM Synthesizing Vocals (0.0100s) 1/18/2020 10:25:42 PM Ventilating Scenarios (0.0110s) 1/18/2020 10:25:42 PM Decontaminating Targeting Systems (0.0150s) 1/18/2020 10:25:42 PM Ejecting Tactical Core (0.0140s) 1/18/2020 10:25:42 PM Calibrating Formations (0.0110s) 1/18/2020 10:25:42 PM Intercepting Galactic Maps (0.0140s) 1/18/2020 10:25:42 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 10:25:42 PM Faction Diagnostics (0.0190s) 1/18/2020 10:25:42 PM Buffering Hackers (0.0190s) 1/18/2020 10:25:42 PM Inverting Death (0.0100s) 1/18/2020 10:25:42 PM Linear Field Variance (0.1030s) 1/18/2020 10:25:42 PM Charging Marks (0.0100s) 1/18/2020 10:25:42 PM Guarding The Posts (0.0160s) 1/18/2020 10:25:42 PM Range Manifolds (0.0100s) 1/18/2020 10:25:42 PM Purging ROFs (0.0130s) 1/18/2020 10:25:42 PM Manipulating Speeds (0.0140s) 1/18/2020 10:25:42 PM Detecting Projectiles (0.0120s) 1/18/2020 10:25:42 PM Grouping Flow Fields (0.0160s) 1/18/2020 10:25:42 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 10:25:42 PM Designing Fleets (0.0200s) 1/18/2020 10:25:42 PM Thinking Of Technologies (0.0100s) 1/18/2020 10:25:42 PM Categorizing Starboard Sensors (0.0100s) 1/18/2020 10:25:42 PM Injecting Galactic Variables (0.0170s) 1/18/2020 10:25:42 PM Discharging Colored Ions (0.0370s) 1/18/2020 10:25:42 PM Replicating Ion Colors (0.0080s) 1/18/2020 10:25:43 PM Burying Starfields (0.3200s) 1/18/2020 10:25:46 PM Verifying Distant Planets (2.9062s) 1/18/2020 10:25:46 PM Investigating Map Signatures (0.0330s) 1/18/2020 10:25:46 PM Collating Solar Systems (0.0100s) 1/18/2020 10:25:46 PM Categorizing All Planets (0.0220s) 1/18/2020 10:25:46 PM Organizing Commands (0.0260s) 1/18/2020 10:25:46 PM Calculating Firing Cones (0.0080s) 1/18/2020 10:25:47 PM Disassembling And Reassembling Ship Parts (1.2591s) 1/18/2020 10:25:53 PM Redefine Best Practices (6.1884s) 1/18/2020 10:25:53 PM Issuing Orders (0.0150s) 1/18/2020 10:25:53 PM Augmenting Infusers (0.0140s) 1/18/2020 10:25:53 PM Infusing (0.0370s) 1/18/2020 10:25:53 PM Post-Proton Surge (0.0070s) 1/18/2020 10:25:53 PM Calibrate Weapons Arrays (0.1040s) 1/18/2020 10:25:53 PM Stimulate Modulation (0.0310s) 1/18/2020 10:25:54 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:25:55 PM Load Surrogates (1.5161s) 1/18/2020 10:25:55 PM Load Historical Documents (0.0050s) 1/18/2020 10:25:55 PM 15.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Verifying Distant Planets (2.9s) Disassembling And Reassembling Ship Parts (1.3s) Redefine Best Practices (6.2s) Load Surrogates (1.5s) 1/18/2020 10:25:56 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:26:32 PM Successfully opened host socket 1/18/2020 10:26:33 PM Error in thread for execution context 'executionContext' Exception Dark Spire: XML parsing issues. ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER LoadCustomDataIfNeeded 476 1250 0 0 DoPerSecondLogic_Stage1Clearing_OnMainThreadAndPartOfSim 1 50 0 0 b__0 14 79 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 52 322 0 0 DoWorldStepLogic_FromSimBGThread 377 1146 0 0 Execute 190 434 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.SpecialFaction_DarkSpire.LoadCustomDataIfNeeded () [0x001dc] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_DarkSpire.DoPerSecondLogic_Stage1Clearing_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass138_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x0000e] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00179] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000be] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/18/2020 10:26:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 10:26:52 PM For AI Hunter Fleet, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at System.Collections.Generic.ObjectEqualityComparer`1[T].Equals (T x, T y) <0x7225de0 + 0x00000> in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Contains (T item) [0x0003a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00378] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003a] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00025] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 10:26:52 PM debug code 300 during hunter fireteam logic. System.Threading.ThreadAbortException at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00b75] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00195] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 10:27:21 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:27:21 PM Boot up FleetOS (0.4500s) 1/18/2020 10:27:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:27:21 PM Check System Logs For Rogue Intelligence (0.0380s) 1/18/2020 10:27:21 PM Game Version: 1.304 1/18/2020 10:27:21 PM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 10:27:21 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:27:21 PM Check For Extra Modules (0.0110s) 1/18/2020 10:27:21 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:27:21 PM Bring Cloaking Systems Online (0.0200s) 1/18/2020 10:27:21 PM Remembering Alamo (0.0220s) 1/18/2020 10:27:21 PM Generating Framerates (0.0090s) 1/18/2020 10:27:21 PM Recalculate Speed Of Light (0.0240s) 1/18/2020 10:27:21 PM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 10:27:21 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 10:27:21 PM No resolution change was required. 1/18/2020 10:27:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:27:21 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:27:21 PM Refresh Optical Lensing (0.0110s) 1/18/2020 10:27:21 PM Revise Fundamental Physical Laws (0.0270s) 1/18/2020 10:27:21 PM Boot Audio Comms (0.0120s) 1/18/2020 10:27:21 PM Establish Individual Audio Links (0.0140s) 1/18/2020 10:27:22 PM Prepare Explosions and Crackles (0.2980s) 1/18/2020 10:27:22 PM Calculate Odds Of Success (0.1370s) 1/18/2020 10:27:22 PM Briefly Panic (0.3450s) 1/18/2020 10:27:23 PM Install Confidence Routines (0.3420s) 1/18/2020 10:27:23 PM Bring Commander Interface Online (0.1190s) 1/18/2020 10:27:23 PM Motivate All Crews (0.0420s) 1/18/2020 10:27:23 PM Externalizing Patterns (0.0160s) 1/18/2020 10:27:23 PM Disengaging Constants (0.0400s) 1/18/2020 10:27:23 PM Late Axionic Computations (0.0750s) 1/18/2020 10:27:23 PM Connecting to Fleet Command (0.0080s) 1/18/2020 10:27:23 PM Thinking Of Advice (0.0120s) 1/18/2020 10:27:23 PM Degaussing Advice (0.0190s) 1/18/2020 10:27:23 PM Naming All Known Planets (0.0060s) 1/18/2020 10:27:23 PM Remembering Speeds (0.0160s) 1/18/2020 10:27:23 PM Prioritizing Targets (0.0120s) 1/18/2020 10:27:23 PM Rebooting Sensor Arrays (0.0140s) 1/18/2020 10:27:23 PM Unloading Prismatic Grid (0.0130s) 1/18/2020 10:27:23 PM Thinking Of Objectives (0.0130s) 1/18/2020 10:27:23 PM Re-Aligning Objectives (0.0140s) 1/18/2020 10:27:23 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 10:27:23 PM Synthesizing Vocals (0.0090s) 1/18/2020 10:27:23 PM Ventilating Scenarios (0.0130s) 1/18/2020 10:27:23 PM Decontaminating Targeting Systems (0.0130s) 1/18/2020 10:27:23 PM Ejecting Tactical Core (0.0140s) 1/18/2020 10:27:23 PM Calibrating Formations (0.0130s) 1/18/2020 10:27:23 PM Intercepting Galactic Maps (0.0140s) 1/18/2020 10:27:23 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 10:27:23 PM Faction Diagnostics (0.0200s) 1/18/2020 10:27:23 PM Buffering Hackers (0.0190s) 1/18/2020 10:27:23 PM Inverting Death (0.0080s) 1/18/2020 10:27:23 PM Linear Field Variance (0.0990s) 1/18/2020 10:27:23 PM Charging Marks (0.0090s) 1/18/2020 10:27:23 PM Guarding The Posts (0.0150s) 1/18/2020 10:27:23 PM Range Manifolds (0.0110s) 1/18/2020 10:27:23 PM Purging ROFs (0.0120s) 1/18/2020 10:27:23 PM Manipulating Speeds (0.0160s) 1/18/2020 10:27:23 PM Detecting Projectiles (0.0120s) 1/18/2020 10:27:23 PM Grouping Flow Fields (0.0160s) 1/18/2020 10:27:23 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 10:27:23 PM Designing Fleets (0.0200s) 1/18/2020 10:27:23 PM Thinking Of Technologies (0.0090s) 1/18/2020 10:27:23 PM Categorizing Starboard Sensors (0.0110s) 1/18/2020 10:27:23 PM Injecting Galactic Variables (0.0230s) 1/18/2020 10:27:23 PM Discharging Colored Ions (0.0360s) 1/18/2020 10:27:23 PM Replicating Ion Colors (0.0100s) 1/18/2020 10:27:24 PM Underestimating Starfields (0.3490s) 1/18/2020 10:27:25 PM Rejecting Distant Planets (1.2311s) 1/18/2020 10:27:25 PM Investigating Map Signatures (0.0330s) 1/18/2020 10:27:25 PM Collating Solar Systems (0.0100s) 1/18/2020 10:27:25 PM Categorizing All Planets (0.0090s) 1/18/2020 10:27:25 PM Organizing Commands (0.0270s) 1/18/2020 10:27:25 PM Calculating Firing Cones (0.0090s) 1/18/2020 10:27:26 PM Divulge Ship Part Schematics To Enemy (1.0151s) 1/18/2020 10:27:31 PM Balancing Thermals (4.9143s) 1/18/2020 10:27:31 PM Issuing Orders (0.0140s) 1/18/2020 10:27:31 PM Augmenting Infusers (0.0160s) 1/18/2020 10:27:31 PM Infusing (0.0340s) 1/18/2020 10:27:31 PM Post-Proton Surge (0.0070s) 1/18/2020 10:27:31 PM Calibrate Weapons Arrays (0.1080s) 1/18/2020 10:27:31 PM Stimulate Modulation (0.0310s) 1/18/2020 10:27:31 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:27:33 PM Load Surrogates (1.6041s) 1/18/2020 10:27:33 PM Load Historical Documents (0.0100s) 1/18/2020 10:27:33 PM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Rejecting Distant Planets (1.2s) Divulge Ship Part Schematics To Enemy (1.0s) Balancing Thermals (4.9s) Load Surrogates (1.6s) 1/18/2020 10:27:34 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:28:14 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:28:14 PM Boot up FleetOS (0.4500s) 1/18/2020 10:28:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:28:14 PM Check System Logs For Rogue Intelligence (0.0630s) 1/18/2020 10:28:14 PM Game Version: 1.304 1/18/2020 10:28:14 PM Eject Trash Into Hyperspace (0.0990s) 1/18/2020 10:28:14 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:28:14 PM Check For Extra Modules (0.0110s) 1/18/2020 10:28:14 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:28:14 PM Bring Cloaking Systems Online (0.0220s) 1/18/2020 10:28:14 PM Remembering Alamo (0.0220s) 1/18/2020 10:28:14 PM Generating Framerates (0.0060s) 1/18/2020 10:28:14 PM Recalculate Speed Of Light (0.0220s) 1/18/2020 10:28:14 PM Optimize Comfort On Command Decks (0.0220s) 1/18/2020 10:28:14 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 10:28:14 PM No resolution change was required. 1/18/2020 10:28:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:28:14 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:28:14 PM Refresh Optical Lensing (0.0110s) 1/18/2020 10:28:14 PM Revise Fundamental Physical Laws (0.0310s) 1/18/2020 10:28:14 PM Boot Audio Comms (0.0150s) 1/18/2020 10:28:14 PM Establish Individual Audio Links (0.0150s) 1/18/2020 10:28:15 PM Prepare Explosions and Crackles (0.2990s) 1/18/2020 10:28:15 PM Calculate Odds Of Success (0.1410s) 1/18/2020 10:28:15 PM Briefly Panic (0.4050s) 1/18/2020 10:28:16 PM Install Confidence Routines (0.3490s) 1/18/2020 10:28:16 PM Bring Commander Interface Online (0.1280s) 1/18/2020 10:28:16 PM Motivate All Crews (0.0430s) 1/18/2020 10:28:16 PM Externalizing Patterns (0.0170s) 1/18/2020 10:28:16 PM Disengaging Constants (0.0370s) 1/18/2020 10:28:16 PM Late Axionic Computations (0.0780s) 1/18/2020 10:28:16 PM Connecting to Fleet Command (0.0090s) 1/18/2020 10:28:16 PM Thinking Of Advice (0.0130s) 1/18/2020 10:28:16 PM Degaussing Advice (0.0200s) 1/18/2020 10:28:16 PM Naming All Known Planets (0.0060s) 1/18/2020 10:28:16 PM Remembering Speeds (0.0150s) 1/18/2020 10:28:16 PM Prioritizing Targets (0.0120s) 1/18/2020 10:28:16 PM Rebooting Sensor Arrays (0.0140s) 1/18/2020 10:28:16 PM Unloading Prismatic Grid (0.0130s) 1/18/2020 10:28:16 PM Thinking Of Objectives (0.0140s) 1/18/2020 10:28:16 PM Re-Aligning Objectives (0.0150s) 1/18/2020 10:28:16 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 10:28:16 PM Synthesizing Vocals (0.0090s) 1/18/2020 10:28:16 PM Ventilating Scenarios (0.0120s) 1/18/2020 10:28:16 PM Decontaminating Targeting Systems (0.0150s) 1/18/2020 10:28:16 PM Ejecting Tactical Core (0.0120s) 1/18/2020 10:28:16 PM Calibrating Formations (0.0120s) 1/18/2020 10:28:16 PM Intercepting Galactic Maps (0.0130s) 1/18/2020 10:28:16 PM Sterilizing Test Chamber (0.0170s) 1/18/2020 10:28:16 PM Faction Diagnostics (0.0190s) 1/18/2020 10:28:16 PM Buffering Hackers (0.0240s) 1/18/2020 10:28:16 PM Inverting Death (0.0090s) 1/18/2020 10:28:16 PM Linear Field Variance (0.0960s) 1/18/2020 10:28:16 PM Charging Marks (0.0100s) 1/18/2020 10:28:16 PM Guarding The Posts (0.0150s) 1/18/2020 10:28:16 PM Range Manifolds (0.0120s) 1/18/2020 10:28:16 PM Purging ROFs (0.0120s) 1/18/2020 10:28:16 PM Manipulating Speeds (0.0150s) 1/18/2020 10:28:16 PM Detecting Projectiles (0.0110s) 1/18/2020 10:28:16 PM Grouping Flow Fields (0.0250s) 1/18/2020 10:28:16 PM Modulating Flow Field Groups (0.0190s) 1/18/2020 10:28:16 PM Designing Fleets (0.0240s) 1/18/2020 10:28:16 PM Thinking Of Technologies (0.0100s) 1/18/2020 10:28:16 PM Categorizing Starboard Sensors (0.0110s) 1/18/2020 10:28:16 PM Injecting Galactic Variables (0.0190s) 1/18/2020 10:28:17 PM Discharging Colored Ions (0.0360s) 1/18/2020 10:28:17 PM Replicating Ion Colors (0.0080s) 1/18/2020 10:28:17 PM Scattering Starfields (0.3180s) 1/18/2020 10:28:18 PM Blowing Up Distant Planets (1.2301s) 1/18/2020 10:28:18 PM Investigating Map Signatures (0.0260s) 1/18/2020 10:28:18 PM Collating Solar Systems (0.0120s) 1/18/2020 10:28:18 PM Categorizing All Planets (0.0120s) 1/18/2020 10:28:18 PM Organizing Commands (0.0300s) 1/18/2020 10:28:18 PM Calculating Firing Cones (0.0070s) 1/18/2020 10:28:19 PM Disassembling And Reassembling Ship Parts (0.9981s) 1/18/2020 10:28:24 PM Accounting For Decay (4.5723s) 1/18/2020 10:28:24 PM Issuing Orders (0.0140s) 1/18/2020 10:28:24 PM Augmenting Infusers (0.0160s) 1/18/2020 10:28:24 PM Infusing (0.0370s) 1/18/2020 10:28:24 PM Post-Proton Surge (0.0060s) 1/18/2020 10:28:24 PM Calibrate Weapons Arrays (0.0780s) 1/18/2020 10:28:24 PM Stimulate Modulation (0.0310s) 1/18/2020 10:28:24 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:28:25 PM Load Surrogates (1.5381s) 1/18/2020 10:28:25 PM Load Historical Documents (0.0050s) 1/18/2020 10:28:25 PM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Scattering Starfields (0.3s) Blowing Up Distant Planets (1.2s) Disassembling And Reassembling Ship Parts (1.0s) Accounting For Decay (4.6s) Load Surrogates (1.5s) 1/18/2020 10:28:27 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:28:41 PM Successfully opened host socket 1/18/2020 10:37:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/18/2020 10:37:55 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.PlanetConservativePathfinder_LongTermPlanning.GetStanceData (Arcen.AIW2.Core.Planet node, Arcen.AIW2.Core.FactionStance stance) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.PlanetConservativePathfinder.HeuristicCostEstimate (Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00489] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x00052] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/18/2020 10:41:18 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:41:18 PM Boot up FleetOS (0.4570s) 1/18/2020 10:41:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:41:18 PM Check System Logs For Rogue Intelligence (0.0410s) 1/18/2020 10:41:18 PM Game Version: 1.304 1/18/2020 10:41:18 PM Eject Trash Into Hyperspace (0.1120s) 1/18/2020 10:41:18 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:41:18 PM Check For Extra Modules (0.0140s) 1/18/2020 10:41:18 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:41:18 PM Bring Cloaking Systems Online (0.0180s) 1/18/2020 10:41:18 PM Remembering Alamo (0.0200s) 1/18/2020 10:41:18 PM Generating Framerates (0.0060s) 1/18/2020 10:41:18 PM Recalculate Speed Of Light (0.0220s) 1/18/2020 10:41:18 PM Optimize Comfort On Command Decks (0.0230s) 1/18/2020 10:41:18 PM Check Nearby Stellar Masses (0.0280s) 1/18/2020 10:41:18 PM No resolution change was required. 1/18/2020 10:41:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:41:18 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:41:18 PM Refresh Optical Lensing (0.0140s) 1/18/2020 10:41:18 PM Revise Fundamental Physical Laws (0.0450s) 1/18/2020 10:41:18 PM Boot Audio Comms (0.0120s) 1/18/2020 10:41:18 PM Establish Individual Audio Links (0.0150s) 1/18/2020 10:41:18 PM Prepare Explosions and Crackles (0.3020s) 1/18/2020 10:41:19 PM Calculate Odds Of Success (0.2800s) 1/18/2020 10:41:19 PM Briefly Panic (0.3700s) 1/18/2020 10:41:19 PM Install Confidence Routines (0.3760s) 1/18/2020 10:41:19 PM Bring Commander Interface Online (0.1430s) 1/18/2020 10:41:20 PM Motivate All Crews (0.0570s) 1/18/2020 10:41:20 PM Externalizing Patterns (0.0170s) 1/18/2020 10:41:20 PM Disengaging Constants (0.0420s) 1/18/2020 10:41:20 PM Late Axionic Computations (0.0890s) 1/18/2020 10:41:20 PM Connecting to Fleet Command (0.0090s) 1/18/2020 10:41:20 PM Thinking Of Advice (0.0120s) 1/18/2020 10:41:20 PM Degaussing Advice (0.0220s) 1/18/2020 10:41:20 PM Naming All Known Planets (0.0070s) 1/18/2020 10:41:20 PM Remembering Speeds (0.0150s) 1/18/2020 10:41:20 PM Prioritizing Targets (0.0120s) 1/18/2020 10:41:20 PM Rebooting Sensor Arrays (0.0130s) 1/18/2020 10:41:20 PM Unloading Prismatic Grid (0.0140s) 1/18/2020 10:41:20 PM Thinking Of Objectives (0.0130s) 1/18/2020 10:41:20 PM Re-Aligning Objectives (0.0150s) 1/18/2020 10:41:20 PM Inhibiting Visual Scans (0.0180s) 1/18/2020 10:41:20 PM Synthesizing Vocals (0.0080s) 1/18/2020 10:41:20 PM Ventilating Scenarios (0.0130s) 1/18/2020 10:41:20 PM Decontaminating Targeting Systems (0.0140s) 1/18/2020 10:41:20 PM Ejecting Tactical Core (0.0160s) 1/18/2020 10:41:20 PM Calibrating Formations (0.0100s) 1/18/2020 10:41:20 PM Intercepting Galactic Maps (0.0140s) 1/18/2020 10:41:20 PM Sterilizing Test Chamber (0.0160s) 1/18/2020 10:41:20 PM Faction Diagnostics (0.0180s) 1/18/2020 10:41:20 PM Errors in reading HackingTypeTable internal name 'RenderVengeanceGeneratorVulnerable' occured more than once (Path: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//HackingType/KDL_HackingEntries.xml) 1/18/2020 10:41:20 PM Buffering Hackers (0.0200s) 1/18/2020 10:41:20 PM Inverting Death (0.0090s) 1/18/2020 10:41:20 PM Linear Field Variance (0.0980s) 1/18/2020 10:41:20 PM Charging Marks (0.0100s) 1/18/2020 10:41:20 PM Guarding The Posts (0.0150s) 1/18/2020 10:41:20 PM Range Manifolds (0.0110s) 1/18/2020 10:41:20 PM Purging ROFs (0.0140s) 1/18/2020 10:41:20 PM Manipulating Speeds (0.0130s) 1/18/2020 10:41:20 PM Detecting Projectiles (0.0120s) 1/18/2020 10:41:20 PM Grouping Flow Fields (0.0170s) 1/18/2020 10:41:20 PM Modulating Flow Field Groups (0.0180s) 1/18/2020 10:41:20 PM Designing Fleets (0.0200s) 1/18/2020 10:41:20 PM Thinking Of Technologies (0.0120s) 1/18/2020 10:41:20 PM Categorizing Starboard Sensors (0.0080s) 1/18/2020 10:41:20 PM Injecting Galactic Variables (0.0180s) 1/18/2020 10:41:20 PM Discharging Colored Ions (0.0360s) 1/18/2020 10:41:20 PM Replicating Ion Colors (0.0090s) 1/18/2020 10:41:21 PM Initiating Starfields (0.3240s) 1/18/2020 10:41:22 PM Pinpointing Distant Planets (1.2591s) 1/18/2020 10:41:22 PM Investigating Map Signatures (0.0240s) 1/18/2020 10:41:22 PM Collating Solar Systems (0.0110s) 1/18/2020 10:41:22 PM Categorizing All Planets (0.0090s) 1/18/2020 10:41:22 PM Organizing Commands (0.0280s) 1/18/2020 10:41:22 PM Calculating Firing Cones (0.0070s) 1/18/2020 10:41:23 PM Disassembling And Reassembling Ship Parts (0.9641s) 1/18/2020 10:41:29 PM Reformatting Navigation (6.0743s) 1/18/2020 10:41:29 PM Issuing Orders (0.0130s) 1/18/2020 10:41:29 PM Augmenting Infusers (0.0160s) 1/18/2020 10:41:29 PM Infusing (0.0360s) 1/18/2020 10:41:29 PM Post-Proton Surge (0.0060s) 1/18/2020 10:41:29 PM Calibrate Weapons Arrays (0.0770s) 1/18/2020 10:41:29 PM Stimulate Modulation (0.0820s) 1/18/2020 10:41:29 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:41:31 PM Load Surrogates (1.5221s) 1/18/2020 10:41:31 PM Load Historical Documents (0.0050s) 1/18/2020 10:41:31 PM 13.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Initiating Starfields (0.3s) Pinpointing Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (1.0s) Reformatting Navigation (6.1s) Load Surrogates (1.5s) 1/18/2020 10:41:31 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:43:16 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/18/2020 10:43:16 PM Boot up FleetOS (0.4590s) 1/18/2020 10:43:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/18/2020 10:43:16 PM Check System Logs For Rogue Intelligence (0.0430s) 1/18/2020 10:43:16 PM Game Version: 1.304 1/18/2020 10:43:16 PM Eject Trash Into Hyperspace (0.1000s) 1/18/2020 10:43:16 PM Expansions: The Spire Rises (NOT INSTALLED) 1/18/2020 10:43:16 PM Check For Extra Modules (0.0100s) 1/18/2020 10:43:16 PM Installed Mods: GalacticConquest (10000) 1/18/2020 10:43:16 PM Bring Cloaking Systems Online (0.0170s) 1/18/2020 10:43:16 PM Remembering Alamo (0.0190s) 1/18/2020 10:43:16 PM Generating Framerates (0.0090s) 1/18/2020 10:43:16 PM Recalculate Speed Of Light (0.0230s) 1/18/2020 10:43:16 PM Optimize Comfort On Command Decks (0.0200s) 1/18/2020 10:43:16 PM Check Nearby Stellar Masses (0.0270s) 1/18/2020 10:43:16 PM No resolution change was required. 1/18/2020 10:43:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/18/2020 10:43:16 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/18/2020 10:43:16 PM Refresh Optical Lensing (0.0190s) 1/18/2020 10:43:16 PM Revise Fundamental Physical Laws (0.0290s) 1/18/2020 10:43:16 PM Boot Audio Comms (0.0120s) 1/18/2020 10:43:16 PM Establish Individual Audio Links (0.0160s) 1/18/2020 10:43:17 PM Prepare Explosions and Crackles (0.3020s) 1/18/2020 10:43:17 PM Calculate Odds Of Success (0.1390s) 1/18/2020 10:43:17 PM Briefly Panic (0.3530s) 1/18/2020 10:43:18 PM Install Confidence Routines (0.3530s) 1/18/2020 10:43:18 PM Bring Commander Interface Online (0.1230s) 1/18/2020 10:43:18 PM Motivate All Crews (0.0450s) 1/18/2020 10:43:18 PM Externalizing Patterns (0.0210s) 1/18/2020 10:43:18 PM Disengaging Constants (0.0390s) 1/18/2020 10:43:18 PM Late Axionic Computations (0.0830s) 1/18/2020 10:43:18 PM Connecting to Fleet Command (0.0100s) 1/18/2020 10:43:18 PM Thinking Of Advice (0.0120s) 1/18/2020 10:43:18 PM Degaussing Advice (0.0190s) 1/18/2020 10:43:18 PM Naming All Known Planets (0.0080s) 1/18/2020 10:43:18 PM Remembering Speeds (0.0140s) 1/18/2020 10:43:18 PM Prioritizing Targets (0.0110s) 1/18/2020 10:43:18 PM Rebooting Sensor Arrays (0.0130s) 1/18/2020 10:43:18 PM Unloading Prismatic Grid (0.0140s) 1/18/2020 10:43:18 PM Thinking Of Objectives (0.0140s) 1/18/2020 10:43:18 PM Re-Aligning Objectives (0.0580s) 1/18/2020 10:43:18 PM Inhibiting Visual Scans (0.3680s) 1/18/2020 10:43:18 PM Synthesizing Vocals (0.0100s) 1/18/2020 10:43:18 PM Ventilating Scenarios (0.0140s) 1/18/2020 10:43:18 PM Decontaminating Targeting Systems (0.0150s) 1/18/2020 10:43:18 PM Ejecting Tactical Core (0.0110s) 1/18/2020 10:43:18 PM Calibrating Formations (0.0120s) 1/18/2020 10:43:18 PM Intercepting Galactic Maps (0.0160s) 1/18/2020 10:43:18 PM Sterilizing Test Chamber (0.0140s) 1/18/2020 10:43:19 PM Faction Diagnostics (0.0190s) 1/18/2020 10:43:19 PM Buffering Hackers (0.0210s) 1/18/2020 10:43:19 PM Inverting Death (0.0110s) 1/18/2020 10:43:19 PM Linear Field Variance (0.1010s) 1/18/2020 10:43:19 PM Charging Marks (0.0100s) 1/18/2020 10:43:19 PM Guarding The Posts (0.0160s) 1/18/2020 10:43:19 PM Range Manifolds (0.0100s) 1/18/2020 10:43:19 PM Purging ROFs (0.0130s) 1/18/2020 10:43:19 PM Manipulating Speeds (0.0140s) 1/18/2020 10:43:19 PM Detecting Projectiles (0.0120s) 1/18/2020 10:43:19 PM Grouping Flow Fields (0.0180s) 1/18/2020 10:43:19 PM Modulating Flow Field Groups (0.0170s) 1/18/2020 10:43:19 PM Designing Fleets (0.0190s) 1/18/2020 10:43:19 PM Thinking Of Technologies (0.0100s) 1/18/2020 10:43:19 PM Categorizing Starboard Sensors (0.0100s) 1/18/2020 10:43:19 PM Injecting Galactic Variables (0.0200s) 1/18/2020 10:43:19 PM Discharging Colored Ions (0.0840s) 1/18/2020 10:43:19 PM Replicating Ion Colors (0.0090s) 1/18/2020 10:43:19 PM Gazing Into Starfields (0.3200s) 1/18/2020 10:43:21 PM Scanning Distant Planets (1.2801s) 1/18/2020 10:43:21 PM Investigating Map Signatures (0.0260s) 1/18/2020 10:43:21 PM Collating Solar Systems (0.0100s) 1/18/2020 10:43:21 PM Categorizing All Planets (0.0090s) 1/18/2020 10:43:21 PM Organizing Commands (0.0280s) 1/18/2020 10:43:21 PM Calculating Firing Cones (0.0070s) 1/18/2020 10:43:22 PM Demoting Insubordinate Ship Parts (0.9861s) 1/18/2020 10:43:27 PM Discharging Static (5.0233s) 1/18/2020 10:43:27 PM Issuing Orders (0.0110s) 1/18/2020 10:43:27 PM Augmenting Infusers (0.0150s) 1/18/2020 10:43:27 PM Infusing (0.0350s) 1/18/2020 10:43:27 PM Post-Proton Surge (0.0060s) 1/18/2020 10:43:27 PM Calibrate Weapons Arrays (0.0950s) 1/18/2020 10:43:27 PM Stimulate Modulation (0.0300s) 1/18/2020 10:43:27 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/18/2020 10:43:28 PM Load Surrogates (1.5231s) 1/18/2020 10:43:28 PM Load Historical Documents (0.0050s) 1/18/2020 10:43:28 PM 12.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Inhibiting Visual Scans (0.4s) Gazing Into Starfields (0.3s) Scanning Distant Planets (1.3s) Demoting Insubordinate Ship Parts (1.0s) Discharging Static (5.0s) Load Surrogates (1.5s) 1/18/2020 10:43:29 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/18/2020 10:43:59 PM Successfully opened host socket 1/19/2020 12:24:24 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 12:24:24 AM Boot up FleetOS (0.5550s) 1/19/2020 12:24:24 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 12:24:24 AM Check System Logs For Rogue Intelligence (0.0430s) 1/19/2020 12:24:25 AM Game Version: 1.304 1/19/2020 12:24:25 AM Eject Trash Into Hyperspace (0.1120s) 1/19/2020 12:24:25 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 12:24:25 AM Check For Extra Modules (0.0140s) 1/19/2020 12:24:25 AM Installed Mods: GalacticConquest (10000) 1/19/2020 12:24:25 AM Bring Cloaking Systems Online (0.0170s) 1/19/2020 12:24:25 AM Remembering Alamo (0.0250s) 1/19/2020 12:24:25 AM Generating Framerates (0.0070s) 1/19/2020 12:24:25 AM Recalculate Speed Of Light (0.0250s) 1/19/2020 12:24:25 AM Optimize Comfort On Command Decks (0.0230s) 1/19/2020 12:24:25 AM Check Nearby Stellar Masses (0.0310s) 1/19/2020 12:24:25 AM No resolution change was required. 1/19/2020 12:24:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 12:24:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 12:24:25 AM Refresh Optical Lensing (0.0110s) 1/19/2020 12:24:25 AM Revise Fundamental Physical Laws (0.0420s) 1/19/2020 12:24:25 AM Boot Audio Comms (0.0160s) 1/19/2020 12:24:25 AM Establish Individual Audio Links (0.0170s) 1/19/2020 12:24:25 AM Prepare Explosions and Crackles (0.3020s) 1/19/2020 12:24:26 AM Calculate Odds Of Success (0.5460s) 1/19/2020 12:24:26 AM Briefly Panic (0.5250s) 1/19/2020 12:24:27 AM Install Confidence Routines (0.3920s) 1/19/2020 12:24:27 AM Bring Commander Interface Online (0.1500s) 1/19/2020 12:24:27 AM Motivate All Crews (0.0490s) 1/19/2020 12:24:27 AM Externalizing Patterns (0.0180s) 1/19/2020 12:24:27 AM Disengaging Constants (0.0470s) 1/19/2020 12:24:27 AM Late Axionic Computations (0.1830s) 1/19/2020 12:24:27 AM Connecting to Fleet Command (0.0090s) 1/19/2020 12:24:27 AM Thinking Of Advice (0.0130s) 1/19/2020 12:24:27 AM Degaussing Advice (0.0210s) 1/19/2020 12:24:27 AM Naming All Known Planets (0.0080s) 1/19/2020 12:24:27 AM Remembering Speeds (0.0140s) 1/19/2020 12:24:27 AM Prioritizing Targets (0.0130s) 1/19/2020 12:24:27 AM Rebooting Sensor Arrays (0.0130s) 1/19/2020 12:24:27 AM Unloading Prismatic Grid (0.0130s) 1/19/2020 12:24:27 AM Thinking Of Objectives (0.0130s) 1/19/2020 12:24:27 AM Re-Aligning Objectives (0.0140s) 1/19/2020 12:24:27 AM Inhibiting Visual Scans (0.0180s) 1/19/2020 12:24:27 AM Synthesizing Vocals (0.0110s) 1/19/2020 12:24:27 AM Ventilating Scenarios (0.0110s) 1/19/2020 12:24:27 AM Decontaminating Targeting Systems (0.0140s) 1/19/2020 12:24:27 AM Ejecting Tactical Core (0.0130s) 1/19/2020 12:24:27 AM Calibrating Formations (0.0150s) 1/19/2020 12:24:27 AM Intercepting Galactic Maps (0.0120s) 1/19/2020 12:24:27 AM Sterilizing Test Chamber (0.0170s) 1/19/2020 12:24:27 AM Faction Diagnostics (0.0210s) 1/19/2020 12:24:27 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//HackingType/KDL_HackingEntries.xml:System.Xml.XmlException: 'is_partial_record' is a duplicate attribute name. Line 20, position 9. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.Core.Engine_AIW2+d__35.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 1/19/2020 12:24:27 AM Errors in reading HackingTypeTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//HackingType/KDL_HackingEntries.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in <47607aa321d74a9ba15022771d5536fe>:0 1/19/2020 12:24:27 AM Buffering Hackers (0.0570s) 1/19/2020 12:24:27 AM Inverting Death (0.0110s) 1/19/2020 12:24:27 AM Linear Field Variance (0.1090s) 1/19/2020 12:24:27 AM Charging Marks (0.0120s) 1/19/2020 12:24:27 AM Guarding The Posts (0.0130s) 1/19/2020 12:24:27 AM Range Manifolds (0.0110s) 1/19/2020 12:24:27 AM Purging ROFs (0.0130s) 1/19/2020 12:24:28 AM Manipulating Speeds (0.0140s) 1/19/2020 12:24:28 AM Detecting Projectiles (0.0120s) 1/19/2020 12:24:28 AM Grouping Flow Fields (0.0150s) 1/19/2020 12:24:28 AM Modulating Flow Field Groups (0.0220s) 1/19/2020 12:24:28 AM Designing Fleets (0.0220s) 1/19/2020 12:24:28 AM Thinking Of Technologies (0.0110s) 1/19/2020 12:24:28 AM Categorizing Starboard Sensors (0.0100s) 1/19/2020 12:24:28 AM Injecting Galactic Variables (0.0180s) 1/19/2020 12:24:28 AM Discharging Colored Ions (0.0380s) 1/19/2020 12:24:28 AM Replicating Ion Colors (0.0100s) 1/19/2020 12:24:29 AM Wishing On Starfields (0.9661s) 1/19/2020 12:24:32 AM Resizing Distant Planets (3.5442s) 1/19/2020 12:24:32 AM Investigating Map Signatures (0.1400s) 1/19/2020 12:24:32 AM Collating Solar Systems (0.0120s) 1/19/2020 12:24:32 AM Categorizing All Planets (0.0100s) 1/19/2020 12:24:32 AM Organizing Commands (0.0320s) 1/19/2020 12:24:32 AM Calculating Firing Cones (0.0070s) 1/19/2020 12:24:34 AM Divulge Ship Part Schematics To Enemy (1.2971s) 1/19/2020 12:24:41 AM Remote Probe Programmed To Replicate (6.9684s) 1/19/2020 12:24:41 AM Issuing Orders (0.0140s) 1/19/2020 12:24:41 AM Augmenting Infusers (0.0150s) 1/19/2020 12:24:41 AM Infusing (0.0350s) 1/19/2020 12:24:41 AM Post-Proton Surge (0.0070s) 1/19/2020 12:24:41 AM Calibrate Weapons Arrays (0.0780s) 1/19/2020 12:24:41 AM Stimulate Modulation (0.0310s) 1/19/2020 12:24:41 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 12:24:43 AM Load Surrogates (1.6951s) 1/19/2020 12:24:43 AM Load Historical Documents (0.0050s) 1/19/2020 12:24:43 AM 18.7 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Wishing On Starfields (1.0s) Resizing Distant Planets (3.5s) Divulge Ship Part Schematics To Enemy (1.3s) Remote Probe Programmed To Replicate (7.0s) Load Surrogates (1.7s) 1/19/2020 12:24:44 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 12:26:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 12:26:13 AM Boot up FleetOS (0.4530s) 1/19/2020 12:26:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 12:26:13 AM Check System Logs For Rogue Intelligence (0.0780s) 1/19/2020 12:26:13 AM Game Version: 1.304 1/19/2020 12:26:13 AM Eject Trash Into Hyperspace (0.1000s) 1/19/2020 12:26:13 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 12:26:13 AM Check For Extra Modules (0.0110s) 1/19/2020 12:26:13 AM Installed Mods: GalacticConquest (10000) 1/19/2020 12:26:13 AM Bring Cloaking Systems Online (0.0180s) 1/19/2020 12:26:13 AM Remembering Alamo (0.0200s) 1/19/2020 12:26:13 AM Generating Framerates (0.0080s) 1/19/2020 12:26:13 AM Recalculate Speed Of Light (0.0230s) 1/19/2020 12:26:13 AM Optimize Comfort On Command Decks (0.0290s) 1/19/2020 12:26:13 AM Check Nearby Stellar Masses (0.0330s) 1/19/2020 12:26:13 AM No resolution change was required. 1/19/2020 12:26:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 12:26:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 12:26:13 AM Refresh Optical Lensing (0.0120s) 1/19/2020 12:26:13 AM Revise Fundamental Physical Laws (0.0290s) 1/19/2020 12:26:13 AM Boot Audio Comms (0.0130s) 1/19/2020 12:26:13 AM Establish Individual Audio Links (0.0160s) 1/19/2020 12:26:13 AM Prepare Explosions and Crackles (0.3000s) 1/19/2020 12:26:14 AM Calculate Odds Of Success (0.4400s) 1/19/2020 12:26:14 AM Briefly Panic (0.5020s) 1/19/2020 12:26:15 AM Install Confidence Routines (0.3600s) 1/19/2020 12:26:15 AM Bring Commander Interface Online (0.1580s) 1/19/2020 12:26:15 AM Motivate All Crews (0.0490s) 1/19/2020 12:26:15 AM Externalizing Patterns (0.0190s) 1/19/2020 12:26:15 AM Disengaging Constants (0.0430s) 1/19/2020 12:26:15 AM Late Axionic Computations (0.1570s) 1/19/2020 12:26:15 AM Connecting to Fleet Command (0.0090s) 1/19/2020 12:26:15 AM Thinking Of Advice (0.0110s) 1/19/2020 12:26:15 AM Degaussing Advice (0.0220s) 1/19/2020 12:26:15 AM Naming All Known Planets (0.0070s) 1/19/2020 12:26:15 AM Remembering Speeds (0.0140s) 1/19/2020 12:26:15 AM Prioritizing Targets (0.0130s) 1/19/2020 12:26:15 AM Rebooting Sensor Arrays (0.0130s) 1/19/2020 12:26:15 AM Unloading Prismatic Grid (0.0130s) 1/19/2020 12:26:15 AM Thinking Of Objectives (0.0140s) 1/19/2020 12:26:15 AM Re-Aligning Objectives (0.0140s) 1/19/2020 12:26:15 AM Inhibiting Visual Scans (0.0180s) 1/19/2020 12:26:15 AM Synthesizing Vocals (0.0090s) 1/19/2020 12:26:15 AM Ventilating Scenarios (0.0130s) 1/19/2020 12:26:15 AM Decontaminating Targeting Systems (0.0130s) 1/19/2020 12:26:15 AM Ejecting Tactical Core (0.0140s) 1/19/2020 12:26:15 AM Calibrating Formations (0.0120s) 1/19/2020 12:26:15 AM Intercepting Galactic Maps (0.0140s) 1/19/2020 12:26:15 AM Sterilizing Test Chamber (0.0160s) 1/19/2020 12:26:15 AM Faction Diagnostics (0.0180s) 1/19/2020 12:26:15 AM Buffering Hackers (0.0200s) 1/19/2020 12:26:16 AM Inverting Death (0.0090s) 1/19/2020 12:26:16 AM Linear Field Variance (0.1000s) 1/19/2020 12:26:16 AM Charging Marks (0.0100s) 1/19/2020 12:26:16 AM Guarding The Posts (0.0130s) 1/19/2020 12:26:16 AM Range Manifolds (0.0120s) 1/19/2020 12:26:16 AM Purging ROFs (0.0120s) 1/19/2020 12:26:16 AM Manipulating Speeds (0.0190s) 1/19/2020 12:26:16 AM Detecting Projectiles (0.0080s) 1/19/2020 12:26:16 AM Grouping Flow Fields (0.0170s) 1/19/2020 12:26:16 AM Modulating Flow Field Groups (0.0190s) 1/19/2020 12:26:16 AM Designing Fleets (0.0230s) 1/19/2020 12:26:16 AM Thinking Of Technologies (0.0160s) 1/19/2020 12:26:16 AM Categorizing Starboard Sensors (0.0770s) 1/19/2020 12:26:16 AM Injecting Galactic Variables (0.0150s) 1/19/2020 12:26:16 AM Discharging Colored Ions (0.0660s) 1/19/2020 12:26:16 AM Replicating Ion Colors (0.0090s) 1/19/2020 12:26:17 AM Ignoring Starfields (0.9231s) 1/19/2020 12:26:20 AM Scanning Distant Planets (3.4422s) 1/19/2020 12:26:20 AM Investigating Map Signatures (0.0260s) 1/19/2020 12:26:20 AM Collating Solar Systems (0.0100s) 1/19/2020 12:26:20 AM Categorizing All Planets (0.0090s) 1/19/2020 12:26:20 AM Organizing Commands (0.0310s) 1/19/2020 12:26:20 AM Calculating Firing Cones (0.0080s) 1/19/2020 12:26:22 AM Ruining Perfectly Good Ship Parts (1.2401s) 1/19/2020 12:26:28 AM Break Target Into Component Compounds (6.4634s) 1/19/2020 12:26:28 AM Issuing Orders (0.0130s) 1/19/2020 12:26:28 AM Augmenting Infusers (0.0170s) 1/19/2020 12:26:28 AM Infusing (0.0370s) 1/19/2020 12:26:28 AM Post-Proton Surge (0.0080s) 1/19/2020 12:26:28 AM Calibrate Weapons Arrays (0.0790s) 1/19/2020 12:26:28 AM Stimulate Modulation (0.0300s) 1/19/2020 12:26:28 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 12:26:30 AM Load Surrogates (1.6261s) 1/19/2020 12:26:30 AM Load Historical Documents (0.0050s) 1/19/2020 12:26:30 AM 17.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Ignoring Starfields (0.9s) Scanning Distant Planets (3.4s) Ruining Perfectly Good Ship Parts (1.2s) Break Target Into Component Compounds (6.5s) Load Surrogates (1.6s) 1/19/2020 12:26:31 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 12:26:33 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 12:26:33 AM World Created, Launching Server 1/19/2020 12:26:34 AM Successfully opened host socket 1/19/2020 12:26:48 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 12:26:49 AM Generate FULL Map Complete 1/19/2020 12:59:37 AM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GenerateMercenaryObjectives 44 177 0 0 CheckForMinorFactionObjectives_BackgroundThread 54 146 0 0 Generate 29 90 0 0 RegenerateAllObjectives 142 427 0 0 DoCentralLoop 35 226 0 0 Execute 17 66 0 0 InnerRun 80 229 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.MinorFactionObjectivesGenerator.GenerateMercenaryObjectives () [0x0002c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.MinorFactionObjectivesGenerator.CheckForMinorFactionObjectives_BackgroundThread () [0x00036] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.CoreObjectiveGenerator.Generate (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.ObjectiveGeneratorTable.RegenerateAllObjectives (Arcen.AIW2.Core.ArcenSimContext Context) [0x0008e] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00023] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00050] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/19/2020 1:10:16 AM No resolution change was required. 1/19/2020 1:10:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 1:10:16 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 1:10:44 AM No resolution change was required. 1/19/2020 1:10:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 1:10:44 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 1:39:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 1:39:55 AM debug code 300 during hunter fireteam logic. System.Threading.ThreadAbortException at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00b29] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00195] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/19/2020 4:48:15 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 4:48:15 AM Boot up FleetOS (0.6770s) 1/19/2020 4:48:15 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 4:48:15 AM Check System Logs For Rogue Intelligence (0.0410s) 1/19/2020 4:48:15 AM Game Version: 1.304 1/19/2020 4:48:15 AM Eject Trash Into Hyperspace (0.1290s) 1/19/2020 4:48:15 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 4:48:15 AM Check For Extra Modules (0.0130s) 1/19/2020 4:48:15 AM Installed Mods: GalacticConquest (10000) 1/19/2020 4:48:15 AM Bring Cloaking Systems Online (0.0210s) 1/19/2020 4:48:15 AM Remembering Alamo (0.0280s) 1/19/2020 4:48:15 AM Generating Framerates (0.0070s) 1/19/2020 4:48:15 AM Recalculate Speed Of Light (0.0240s) 1/19/2020 4:48:15 AM Optimize Comfort On Command Decks (0.0290s) 1/19/2020 4:48:15 AM Check Nearby Stellar Masses (0.0360s) 1/19/2020 4:48:15 AM No resolution change was required. 1/19/2020 4:48:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 4:48:15 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 4:48:15 AM Refresh Optical Lensing (0.0190s) 1/19/2020 4:48:15 AM Revise Fundamental Physical Laws (0.0490s) 1/19/2020 4:48:15 AM Boot Audio Comms (0.0180s) 1/19/2020 4:48:15 AM Establish Individual Audio Links (0.0210s) 1/19/2020 4:48:16 AM Prepare Explosions and Crackles (0.3420s) 1/19/2020 4:48:16 AM Calculate Odds Of Success (0.5250s) 1/19/2020 4:48:17 AM Briefly Panic (0.6820s) 1/19/2020 4:48:17 AM Install Confidence Routines (0.3680s) 1/19/2020 4:48:17 AM Bring Commander Interface Online (0.1530s) 1/19/2020 4:48:17 AM Motivate All Crews (0.0540s) 1/19/2020 4:48:17 AM Externalizing Patterns (0.0200s) 1/19/2020 4:48:17 AM Disengaging Constants (0.0450s) 1/19/2020 4:48:18 AM Late Axionic Computations (0.3310s) 1/19/2020 4:48:18 AM Connecting to Fleet Command (0.0410s) 1/19/2020 4:48:18 AM Thinking Of Advice (0.0130s) 1/19/2020 4:48:18 AM Degaussing Advice (0.0240s) 1/19/2020 4:48:18 AM Naming All Known Planets (0.0070s) 1/19/2020 4:48:18 AM Remembering Speeds (0.0160s) 1/19/2020 4:48:18 AM Prioritizing Targets (0.0130s) 1/19/2020 4:48:18 AM Rebooting Sensor Arrays (0.0130s) 1/19/2020 4:48:18 AM Unloading Prismatic Grid (0.0130s) 1/19/2020 4:48:18 AM Thinking Of Objectives (0.0130s) 1/19/2020 4:48:18 AM Re-Aligning Objectives (0.0140s) 1/19/2020 4:48:18 AM Inhibiting Visual Scans (0.0230s) 1/19/2020 4:48:18 AM Synthesizing Vocals (0.0120s) 1/19/2020 4:48:18 AM Ventilating Scenarios (0.0100s) 1/19/2020 4:48:18 AM Decontaminating Targeting Systems (0.0130s) 1/19/2020 4:48:18 AM Ejecting Tactical Core (0.0150s) 1/19/2020 4:48:18 AM Calibrating Formations (0.0110s) 1/19/2020 4:48:18 AM Intercepting Galactic Maps (0.0150s) 1/19/2020 4:48:18 AM Sterilizing Test Chamber (0.0160s) 1/19/2020 4:48:18 AM Faction Diagnostics (0.0220s) 1/19/2020 4:48:18 AM Buffering Hackers (0.0320s) 1/19/2020 4:48:18 AM Inverting Death (0.0120s) 1/19/2020 4:48:18 AM Linear Field Variance (0.1130s) 1/19/2020 4:48:18 AM Charging Marks (0.0130s) 1/19/2020 4:48:18 AM Guarding The Posts (0.0130s) 1/19/2020 4:48:18 AM Range Manifolds (0.0120s) 1/19/2020 4:48:18 AM Purging ROFs (0.0120s) 1/19/2020 4:48:18 AM Manipulating Speeds (0.0170s) 1/19/2020 4:48:18 AM Detecting Projectiles (0.0090s) 1/19/2020 4:48:18 AM Grouping Flow Fields (0.0170s) 1/19/2020 4:48:18 AM Modulating Flow Field Groups (0.0250s) 1/19/2020 4:48:18 AM Designing Fleets (0.0320s) 1/19/2020 4:48:18 AM Thinking Of Technologies (0.0120s) 1/19/2020 4:48:18 AM Categorizing Starboard Sensors (0.0110s) 1/19/2020 4:48:18 AM Injecting Galactic Variables (0.0170s) 1/19/2020 4:48:18 AM Discharging Colored Ions (0.0350s) 1/19/2020 4:48:18 AM Replicating Ion Colors (0.0100s) 1/19/2020 4:48:20 AM Scattering Starfields (1.1601s) 1/19/2020 4:48:23 AM Mopping Up Distant Planets (3.6712s) 1/19/2020 4:48:23 AM Investigating Map Signatures (0.0350s) 1/19/2020 4:48:23 AM Collating Solar Systems (0.0170s) 1/19/2020 4:48:23 AM Categorizing All Planets (0.0060s) 1/19/2020 4:48:23 AM Organizing Commands (0.0320s) 1/19/2020 4:48:23 AM Calculating Firing Cones (0.0080s) 1/19/2020 4:48:25 AM Disassembling And Reassembling Ship Parts (1.3701s) 1/19/2020 4:48:32 AM Remote Probe Programmed To Replicate (6.8934s) 1/19/2020 4:48:32 AM Issuing Orders (0.0130s) 1/19/2020 4:48:32 AM Augmenting Infusers (0.0130s) 1/19/2020 4:48:32 AM Infusing (0.0370s) 1/19/2020 4:48:32 AM Post-Proton Surge (0.0070s) 1/19/2020 4:48:32 AM Calibrate Weapons Arrays (0.0960s) 1/19/2020 4:48:32 AM Stimulate Modulation (0.0290s) 1/19/2020 4:48:32 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 4:48:34 AM Load Surrogates (1.7151s) 1/19/2020 4:48:34 AM Load Historical Documents (0.0100s) 1/19/2020 4:48:34 AM 19.5 seconds total load time. Boot up FleetOS (0.7s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Scattering Starfields (1.2s) Mopping Up Distant Planets (3.7s) Disassembling And Reassembling Ship Parts (1.4s) Remote Probe Programmed To Replicate (6.9s) Load Surrogates (1.7s) 1/19/2020 4:48:34 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 4:48:37 AM Successfully opened host socket 1/19/2020 4:48:37 AM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 1/19/2020 4:48:39 AM Failed to load Sprite 'assets/sci-fi_game_icons/icons/png/transparent/33_a.png' from bundle 'arcenui' 1/19/2020 4:48:52 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 4:48:52 AM World Created, Launching Server 1/19/2020 4:48:54 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 4:48:54 AM Generate FULL Map Complete 1/19/2020 4:52:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 4:52:49 AM Successfully opened host socket 1/19/2020 4:52:49 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 1/19/2020 4:52:49 AM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 1/19/2020 4:53:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 5:18:10 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:18:10 AM Boot up FleetOS (0.4980s) 1/19/2020 5:18:10 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:18:10 AM Check System Logs For Rogue Intelligence (0.0450s) 1/19/2020 5:18:10 AM Game Version: 1.304 1/19/2020 5:18:10 AM Eject Trash Into Hyperspace (0.1080s) 1/19/2020 5:18:10 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:18:10 AM Check For Extra Modules (0.0140s) 1/19/2020 5:18:10 AM Installed Mods: GalacticConquest (10000) 1/19/2020 5:18:10 AM Bring Cloaking Systems Online (0.0200s) 1/19/2020 5:18:10 AM Remembering Alamo (0.0230s) 1/19/2020 5:18:10 AM Generating Framerates (0.0060s) 1/19/2020 5:18:10 AM Recalculate Speed Of Light (0.0300s) 1/19/2020 5:18:10 AM Optimize Comfort On Command Decks (0.0280s) 1/19/2020 5:18:10 AM Check Nearby Stellar Masses (0.0320s) 1/19/2020 5:18:10 AM No resolution change was required. 1/19/2020 5:18:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:18:10 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:18:10 AM Refresh Optical Lensing (0.0140s) 1/19/2020 5:18:10 AM Revise Fundamental Physical Laws (0.0300s) 1/19/2020 5:18:10 AM Boot Audio Comms (0.0120s) 1/19/2020 5:18:10 AM Establish Individual Audio Links (0.0190s) 1/19/2020 5:18:11 AM Prepare Explosions and Crackles (0.3030s) 1/19/2020 5:18:11 AM Calculate Odds Of Success (0.1320s) 1/19/2020 5:18:11 AM Briefly Panic (0.3500s) 1/19/2020 5:18:12 AM Install Confidence Routines (0.3860s) 1/19/2020 5:18:12 AM Bring Commander Interface Online (0.1330s) 1/19/2020 5:18:12 AM Motivate All Crews (0.0430s) 1/19/2020 5:18:12 AM Externalizing Patterns (0.0170s) 1/19/2020 5:18:12 AM Disengaging Constants (0.0510s) 1/19/2020 5:18:12 AM Late Axionic Computations (0.0810s) 1/19/2020 5:18:12 AM Connecting to Fleet Command (0.0100s) 1/19/2020 5:18:12 AM Thinking Of Advice (0.0130s) 1/19/2020 5:18:12 AM Degaussing Advice (0.0180s) 1/19/2020 5:18:12 AM Naming All Known Planets (0.0070s) 1/19/2020 5:18:12 AM Remembering Speeds (0.0140s) 1/19/2020 5:18:12 AM Prioritizing Targets (0.0130s) 1/19/2020 5:18:12 AM Rebooting Sensor Arrays (0.0140s) 1/19/2020 5:18:12 AM Unloading Prismatic Grid (0.0130s) 1/19/2020 5:18:12 AM Thinking Of Objectives (0.0130s) 1/19/2020 5:18:12 AM Re-Aligning Objectives (0.0140s) 1/19/2020 5:18:12 AM Inhibiting Visual Scans (0.0220s) 1/19/2020 5:18:12 AM Synthesizing Vocals (0.0100s) 1/19/2020 5:18:12 AM Ventilating Scenarios (0.0110s) 1/19/2020 5:18:12 AM Decontaminating Targeting Systems (0.0130s) 1/19/2020 5:18:12 AM Ejecting Tactical Core (0.0150s) 1/19/2020 5:18:12 AM Calibrating Formations (0.0120s) 1/19/2020 5:18:12 AM Intercepting Galactic Maps (0.0140s) 1/19/2020 5:18:12 AM Sterilizing Test Chamber (0.0160s) 1/19/2020 5:18:12 AM Faction Diagnostics (0.0190s) 1/19/2020 5:18:12 AM Buffering Hackers (0.0280s) 1/19/2020 5:18:12 AM Inverting Death (0.0130s) 1/19/2020 5:18:12 AM Linear Field Variance (0.1090s) 1/19/2020 5:18:12 AM Charging Marks (0.0120s) 1/19/2020 5:18:12 AM Guarding The Posts (0.0140s) 1/19/2020 5:18:12 AM Range Manifolds (0.0110s) 1/19/2020 5:18:12 AM Purging ROFs (0.0120s) 1/19/2020 5:18:12 AM Manipulating Speeds (0.0170s) 1/19/2020 5:18:12 AM Detecting Projectiles (0.0090s) 1/19/2020 5:18:12 AM Grouping Flow Fields (0.0150s) 1/19/2020 5:18:13 AM Modulating Flow Field Groups (0.0200s) 1/19/2020 5:18:13 AM Designing Fleets (0.0210s) 1/19/2020 5:18:13 AM Thinking Of Technologies (0.0130s) 1/19/2020 5:18:13 AM Categorizing Starboard Sensors (0.0100s) 1/19/2020 5:18:13 AM Injecting Galactic Variables (0.0170s) 1/19/2020 5:18:13 AM Discharging Colored Ions (0.0370s) 1/19/2020 5:18:13 AM Replicating Ion Colors (0.0070s) 1/19/2020 5:18:13 AM Cleansing Starfields (0.3530s) 1/19/2020 5:18:14 AM Gazing At Distant Planets (1.2781s) 1/19/2020 5:18:14 AM Investigating Map Signatures (0.0230s) 1/19/2020 5:18:14 AM Collating Solar Systems (0.0100s) 1/19/2020 5:18:14 AM Categorizing All Planets (0.0110s) 1/19/2020 5:18:14 AM Organizing Commands (0.0290s) 1/19/2020 5:18:14 AM Calculating Firing Cones (0.0070s) 1/19/2020 5:18:15 AM Finding Old Ship Parts (1.0711s) 1/19/2020 5:18:19 AM Printing Paper Copies Of All Data Banks (3.3232s) 1/19/2020 5:18:19 AM Issuing Orders (0.0140s) 1/19/2020 5:18:19 AM Augmenting Infusers (0.0150s) 1/19/2020 5:18:19 AM Infusing (0.0310s) 1/19/2020 5:18:19 AM Post-Proton Surge (0.0080s) 1/19/2020 5:18:19 AM Calibrate Weapons Arrays (0.0810s) 1/19/2020 5:18:19 AM Stimulate Modulation (0.0290s) 1/19/2020 5:18:19 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:18:21 AM Load Surrogates (1.6731s) 1/19/2020 5:18:21 AM Load Historical Documents (0.0170s) 1/19/2020 5:18:21 AM 11.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Cleansing Starfields (0.4s) Gazing At Distant Planets (1.3s) Finding Old Ship Parts (1.1s) Printing Paper Copies Of All Data Banks (3.3s) Load Surrogates (1.7s) 1/19/2020 5:18:21 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:18:40 AM Successfully opened host socket 1/19/2020 5:18:40 AM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 1/19/2020 5:18:55 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:18:55 AM World Created, Launching Server 1/19/2020 5:18:57 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:18:57 AM Generate FULL Map Complete 1/19/2020 5:19:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 5:19:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:19:54 AM Boot up FleetOS (0.4520s) 1/19/2020 5:19:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:19:54 AM Check System Logs For Rogue Intelligence (0.0420s) 1/19/2020 5:19:55 AM Game Version: 1.304 1/19/2020 5:19:55 AM Eject Trash Into Hyperspace (0.0990s) 1/19/2020 5:19:55 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:19:55 AM Check For Extra Modules (0.0090s) 1/19/2020 5:19:55 AM Installed Mods: GalacticConquest (10000) 1/19/2020 5:19:55 AM Bring Cloaking Systems Online (0.0170s) 1/19/2020 5:19:55 AM Remembering Alamo (0.0220s) 1/19/2020 5:19:55 AM Generating Framerates (0.0070s) 1/19/2020 5:19:55 AM Recalculate Speed Of Light (0.0210s) 1/19/2020 5:19:55 AM Optimize Comfort On Command Decks (0.0210s) 1/19/2020 5:19:55 AM Check Nearby Stellar Masses (0.0300s) 1/19/2020 5:19:55 AM No resolution change was required. 1/19/2020 5:19:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:19:55 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:19:55 AM Refresh Optical Lensing (0.0110s) 1/19/2020 5:19:55 AM Revise Fundamental Physical Laws (0.0300s) 1/19/2020 5:19:55 AM Boot Audio Comms (0.0120s) 1/19/2020 5:19:55 AM Establish Individual Audio Links (0.0150s) 1/19/2020 5:19:55 AM Prepare Explosions and Crackles (0.2990s) 1/19/2020 5:19:55 AM Calculate Odds Of Success (0.1490s) 1/19/2020 5:19:56 AM Briefly Panic (0.3600s) 1/19/2020 5:19:56 AM Install Confidence Routines (0.3330s) 1/19/2020 5:19:56 AM Bring Commander Interface Online (0.1310s) 1/19/2020 5:19:56 AM Motivate All Crews (0.0450s) 1/19/2020 5:19:56 AM Externalizing Patterns (0.0160s) 1/19/2020 5:19:56 AM Disengaging Constants (0.0380s) 1/19/2020 5:19:56 AM Late Axionic Computations (0.0840s) 1/19/2020 5:19:56 AM Connecting to Fleet Command (0.0570s) 1/19/2020 5:19:56 AM Thinking Of Advice (0.0120s) 1/19/2020 5:19:56 AM Degaussing Advice (0.0200s) 1/19/2020 5:19:56 AM Naming All Known Planets (0.0080s) 1/19/2020 5:19:56 AM Remembering Speeds (0.0150s) 1/19/2020 5:19:56 AM Prioritizing Targets (0.0110s) 1/19/2020 5:19:56 AM Rebooting Sensor Arrays (0.0140s) 1/19/2020 5:19:56 AM Unloading Prismatic Grid (0.0120s) 1/19/2020 5:19:56 AM Thinking Of Objectives (0.0140s) 1/19/2020 5:19:56 AM Re-Aligning Objectives (0.0140s) 1/19/2020 5:19:56 AM Inhibiting Visual Scans (0.0180s) 1/19/2020 5:19:56 AM Synthesizing Vocals (0.0090s) 1/19/2020 5:19:56 AM Ventilating Scenarios (0.0120s) 1/19/2020 5:19:56 AM Decontaminating Targeting Systems (0.0140s) 1/19/2020 5:19:56 AM Ejecting Tactical Core (0.0130s) 1/19/2020 5:19:56 AM Calibrating Formations (0.0130s) 1/19/2020 5:19:57 AM Intercepting Galactic Maps (0.0170s) 1/19/2020 5:19:57 AM Sterilizing Test Chamber (0.0130s) 1/19/2020 5:19:57 AM Faction Diagnostics (0.0180s) 1/19/2020 5:19:57 AM Buffering Hackers (0.0200s) 1/19/2020 5:19:57 AM Inverting Death (0.0090s) 1/19/2020 5:19:57 AM Linear Field Variance (0.0970s) 1/19/2020 5:19:57 AM Charging Marks (0.0090s) 1/19/2020 5:19:57 AM Guarding The Posts (0.0150s) 1/19/2020 5:19:57 AM Range Manifolds (0.0140s) 1/19/2020 5:19:57 AM Purging ROFs (0.0140s) 1/19/2020 5:19:57 AM Manipulating Speeds (0.0110s) 1/19/2020 5:19:57 AM Detecting Projectiles (0.0150s) 1/19/2020 5:19:57 AM Grouping Flow Fields (0.0110s) 1/19/2020 5:19:57 AM Modulating Flow Field Groups (0.0230s) 1/19/2020 5:19:57 AM Designing Fleets (0.0220s) 1/19/2020 5:19:57 AM Thinking Of Technologies (0.0110s) 1/19/2020 5:19:57 AM Categorizing Starboard Sensors (0.1320s) 1/19/2020 5:19:57 AM Injecting Galactic Variables (0.0190s) 1/19/2020 5:19:57 AM Discharging Colored Ions (0.0420s) 1/19/2020 5:19:57 AM Replicating Ion Colors (0.0100s) 1/19/2020 5:19:57 AM Exploding Starfields (0.3160s) 1/19/2020 5:19:59 AM Rejecting Distant Planets (1.2251s) 1/19/2020 5:19:59 AM Investigating Map Signatures (0.0290s) 1/19/2020 5:19:59 AM Collating Solar Systems (0.0110s) 1/19/2020 5:19:59 AM Categorizing All Planets (0.0080s) 1/19/2020 5:19:59 AM Organizing Commands (0.0280s) 1/19/2020 5:19:59 AM Calculating Firing Cones (0.0050s) 1/19/2020 5:20:00 AM Maliciously Weakening Ship Parts (0.9561s) 1/19/2020 5:20:02 AM Checking Discrete Energy (2.8982s) 1/19/2020 5:20:03 AM Issuing Orders (0.0140s) 1/19/2020 5:20:03 AM Augmenting Infusers (0.0140s) 1/19/2020 5:20:03 AM Infusing (0.0310s) 1/19/2020 5:20:03 AM Post-Proton Surge (0.0080s) 1/19/2020 5:20:03 AM Calibrate Weapons Arrays (0.0770s) 1/19/2020 5:20:03 AM Stimulate Modulation (0.0300s) 1/19/2020 5:20:03 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:20:04 AM Load Surrogates (1.5071s) 1/19/2020 5:20:04 AM Load Historical Documents (0.0170s) 1/19/2020 5:20:04 AM 10.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Exploding Starfields (0.3s) Rejecting Distant Planets (1.2s) Maliciously Weakening Ship Parts (1.0s) Checking Discrete Energy (2.9s) Load Surrogates (1.5s) 1/19/2020 5:20:04 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:20:09 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:20:09 AM World Created, Launching Server 1/19/2020 5:20:10 AM Successfully opened host socket 1/19/2020 5:20:11 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:20:12 AM Generate FULL Map Complete 1/19/2020 5:20:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 5:20:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:20:54 AM Boot up FleetOS (0.4600s) 1/19/2020 5:20:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:20:54 AM Check System Logs For Rogue Intelligence (0.0380s) 1/19/2020 5:20:54 AM Game Version: 1.304 1/19/2020 5:20:54 AM Eject Trash Into Hyperspace (0.1140s) 1/19/2020 5:20:54 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:20:54 AM Check For Extra Modules (0.0120s) 1/19/2020 5:20:54 AM Installed Mods: GalacticConquest (10000) 1/19/2020 5:20:54 AM Bring Cloaking Systems Online (0.0320s) 1/19/2020 5:20:54 AM Remembering Alamo (0.0200s) 1/19/2020 5:20:54 AM Generating Framerates (0.0060s) 1/19/2020 5:20:54 AM Recalculate Speed Of Light (0.0210s) 1/19/2020 5:20:54 AM Optimize Comfort On Command Decks (0.0210s) 1/19/2020 5:20:54 AM Check Nearby Stellar Masses (0.0260s) 1/19/2020 5:20:54 AM No resolution change was required. 1/19/2020 5:20:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:20:54 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:20:54 AM Refresh Optical Lensing (0.0110s) 1/19/2020 5:20:54 AM Revise Fundamental Physical Laws (0.0270s) 1/19/2020 5:20:54 AM Boot Audio Comms (0.0120s) 1/19/2020 5:20:54 AM Establish Individual Audio Links (0.0150s) 1/19/2020 5:20:55 AM Prepare Explosions and Crackles (0.2980s) 1/19/2020 5:20:55 AM Calculate Odds Of Success (0.1250s) 1/19/2020 5:20:55 AM Briefly Panic (0.3380s) 1/19/2020 5:20:55 AM Install Confidence Routines (0.3280s) 1/19/2020 5:20:56 AM Bring Commander Interface Online (0.1260s) 1/19/2020 5:20:56 AM Motivate All Crews (0.0450s) 1/19/2020 5:20:56 AM Externalizing Patterns (0.0150s) 1/19/2020 5:20:56 AM Disengaging Constants (0.0430s) 1/19/2020 5:20:56 AM Late Axionic Computations (0.0810s) 1/19/2020 5:20:56 AM Connecting to Fleet Command (0.0120s) 1/19/2020 5:20:56 AM Thinking Of Advice (0.0120s) 1/19/2020 5:20:56 AM Degaussing Advice (0.0350s) 1/19/2020 5:20:56 AM Naming All Known Planets (0.0090s) 1/19/2020 5:20:56 AM Remembering Speeds (0.0160s) 1/19/2020 5:20:56 AM Prioritizing Targets (0.0110s) 1/19/2020 5:20:56 AM Rebooting Sensor Arrays (0.0140s) 1/19/2020 5:20:56 AM Unloading Prismatic Grid (0.0170s) 1/19/2020 5:20:56 AM Thinking Of Objectives (0.0110s) 1/19/2020 5:20:56 AM Re-Aligning Objectives (0.0160s) 1/19/2020 5:20:59 AM Inhibiting Visual Scans (3.1432s) 1/19/2020 5:20:59 AM Synthesizing Vocals (0.2010s) 1/19/2020 5:20:59 AM Ventilating Scenarios (0.0120s) 1/19/2020 5:20:59 AM Decontaminating Targeting Systems (0.0140s) 1/19/2020 5:20:59 AM Ejecting Tactical Core (0.0260s) 1/19/2020 5:20:59 AM Calibrating Formations (0.0420s) 1/19/2020 5:20:59 AM Intercepting Galactic Maps (0.0160s) 1/19/2020 5:20:59 AM Sterilizing Test Chamber (0.0110s) 1/19/2020 5:20:59 AM Faction Diagnostics (0.0170s) 1/19/2020 5:20:59 AM Buffering Hackers (0.0200s) 1/19/2020 5:20:59 AM Inverting Death (0.0100s) 1/19/2020 5:20:59 AM Linear Field Variance (0.1000s) 1/19/2020 5:20:59 AM Charging Marks (0.0090s) 1/19/2020 5:20:59 AM Guarding The Posts (0.0160s) 1/19/2020 5:20:59 AM Range Manifolds (0.0110s) 1/19/2020 5:21:00 AM Purging ROFs (0.0120s) 1/19/2020 5:21:00 AM Manipulating Speeds (0.0150s) 1/19/2020 5:21:00 AM Detecting Projectiles (0.0120s) 1/19/2020 5:21:00 AM Grouping Flow Fields (0.0160s) 1/19/2020 5:21:00 AM Modulating Flow Field Groups (0.0180s) 1/19/2020 5:21:00 AM Designing Fleets (0.0190s) 1/19/2020 5:21:00 AM Errors in reading TechUpgradeTable Drone: has zero int in attribute sort_group Drone: has zero int in attribute sort_index 1/19/2020 5:21:00 AM Thinking Of Technologies (0.0620s) 1/19/2020 5:21:00 AM Categorizing Starboard Sensors (0.0110s) 1/19/2020 5:21:00 AM Injecting Galactic Variables (0.0150s) 1/19/2020 5:21:00 AM Discharging Colored Ions (0.0360s) 1/19/2020 5:21:00 AM Replicating Ion Colors (0.0080s) 1/19/2020 5:21:00 AM Miming Starfields (0.3400s) 1/19/2020 5:21:01 AM Mapping Distant Planets (1.2541s) 1/19/2020 5:21:01 AM Investigating Map Signatures (0.0270s) 1/19/2020 5:21:01 AM Collating Solar Systems (0.0090s) 1/19/2020 5:21:01 AM Categorizing All Planets (0.0100s) 1/19/2020 5:21:01 AM Organizing Commands (0.0260s) 1/19/2020 5:21:01 AM Calculating Firing Cones (0.0080s) 1/19/2020 5:21:02 AM Divulge Ship Part Schematics To Enemy (0.9491s) 1/19/2020 5:21:05 AM Assimilate Technological Distinctiveness (2.9512s) 1/19/2020 5:21:05 AM Issuing Orders (0.0140s) 1/19/2020 5:21:05 AM Augmenting Infusers (0.0580s) 1/19/2020 5:21:05 AM Infusing (0.0290s) 1/19/2020 5:21:05 AM Post-Proton Surge (0.0090s) 1/19/2020 5:21:05 AM Calibrate Weapons Arrays (0.0810s) 1/19/2020 5:21:06 AM Stimulate Modulation (0.0340s) 1/19/2020 5:21:06 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:21:07 AM Load Surrogates (1.9541s) 1/19/2020 5:21:07 AM Load Historical Documents (0.0040s) 1/19/2020 5:21:07 AM 14.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Inhibiting Visual Scans (3.1s) Miming Starfields (0.3s) Mapping Distant Planets (1.3s) Divulge Ship Part Schematics To Enemy (0.9s) Assimilate Technological Distinctiveness (3.0s) Load Surrogates (2.0s) 1/19/2020 5:21:08 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:21:36 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:21:36 AM Boot up FleetOS (0.4960s) 1/19/2020 5:21:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:21:36 AM Check System Logs For Rogue Intelligence (0.0400s) 1/19/2020 5:21:36 AM Game Version: 1.304 1/19/2020 5:21:36 AM Eject Trash Into Hyperspace (0.1010s) 1/19/2020 5:21:36 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:21:36 AM Check For Extra Modules (0.0550s) 1/19/2020 5:21:36 AM Installed Mods: GalacticConquest (10000) 1/19/2020 5:21:36 AM Bring Cloaking Systems Online (0.0720s) 1/19/2020 5:21:36 AM Remembering Alamo (0.0190s) 1/19/2020 5:21:36 AM Generating Framerates (0.0070s) 1/19/2020 5:21:36 AM Recalculate Speed Of Light (0.0190s) 1/19/2020 5:21:36 AM Optimize Comfort On Command Decks (0.0500s) 1/19/2020 5:21:36 AM Check Nearby Stellar Masses (0.0380s) 1/19/2020 5:21:36 AM No resolution change was required. 1/19/2020 5:21:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:21:36 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:21:36 AM Refresh Optical Lensing (0.0110s) 1/19/2020 5:21:36 AM Revise Fundamental Physical Laws (0.1330s) 1/19/2020 5:21:36 AM Boot Audio Comms (0.0120s) 1/19/2020 5:21:36 AM Establish Individual Audio Links (0.0150s) 1/19/2020 5:21:37 AM Prepare Explosions and Crackles (0.3340s) 1/19/2020 5:21:37 AM Calculate Odds Of Success (0.1580s) 1/19/2020 5:21:37 AM Briefly Panic (0.3900s) 1/19/2020 5:21:38 AM Install Confidence Routines (0.3450s) 1/19/2020 5:21:38 AM Bring Commander Interface Online (0.1610s) 1/19/2020 5:21:38 AM Motivate All Crews (0.0570s) 1/19/2020 5:21:38 AM Externalizing Patterns (0.0230s) 1/19/2020 5:21:38 AM Disengaging Constants (0.0510s) 1/19/2020 5:21:38 AM Late Axionic Computations (0.0800s) 1/19/2020 5:21:38 AM Connecting to Fleet Command (0.0090s) 1/19/2020 5:21:38 AM Thinking Of Advice (0.0120s) 1/19/2020 5:21:38 AM Degaussing Advice (0.0200s) 1/19/2020 5:21:38 AM Naming All Known Planets (0.0070s) 1/19/2020 5:21:38 AM Remembering Speeds (0.0150s) 1/19/2020 5:21:38 AM Prioritizing Targets (0.0120s) 1/19/2020 5:21:38 AM Rebooting Sensor Arrays (0.0130s) 1/19/2020 5:21:38 AM Unloading Prismatic Grid (0.0140s) 1/19/2020 5:21:38 AM Thinking Of Objectives (0.0130s) 1/19/2020 5:21:38 AM Re-Aligning Objectives (0.0130s) 1/19/2020 5:21:38 AM Inhibiting Visual Scans (0.0950s) 1/19/2020 5:21:38 AM Synthesizing Vocals (0.0090s) 1/19/2020 5:21:38 AM Ventilating Scenarios (0.0120s) 1/19/2020 5:21:38 AM Decontaminating Targeting Systems (0.0150s) 1/19/2020 5:21:38 AM Ejecting Tactical Core (0.0160s) 1/19/2020 5:21:38 AM Calibrating Formations (0.0090s) 1/19/2020 5:21:38 AM Intercepting Galactic Maps (0.0150s) 1/19/2020 5:21:38 AM Sterilizing Test Chamber (0.0180s) 1/19/2020 5:21:38 AM Faction Diagnostics (0.0150s) 1/19/2020 5:21:38 AM Buffering Hackers (0.0190s) 1/19/2020 5:21:39 AM Inverting Death (0.0600s) 1/19/2020 5:21:39 AM Linear Field Variance (0.1240s) 1/19/2020 5:21:39 AM Charging Marks (0.0110s) 1/19/2020 5:21:39 AM Guarding The Posts (0.0130s) 1/19/2020 5:21:39 AM Range Manifolds (0.0130s) 1/19/2020 5:21:39 AM Purging ROFs (0.0140s) 1/19/2020 5:21:39 AM Manipulating Speeds (0.0130s) 1/19/2020 5:21:39 AM Detecting Projectiles (0.0110s) 1/19/2020 5:21:39 AM Grouping Flow Fields (0.0150s) 1/19/2020 5:21:39 AM Modulating Flow Field Groups (0.0230s) 1/19/2020 5:21:39 AM Designing Fleets (0.0230s) 1/19/2020 5:21:39 AM Thinking Of Technologies (0.0100s) 1/19/2020 5:21:39 AM Categorizing Starboard Sensors (0.0110s) 1/19/2020 5:21:39 AM Injecting Galactic Variables (0.0170s) 1/19/2020 5:21:39 AM Discharging Colored Ions (0.0380s) 1/19/2020 5:21:39 AM Replicating Ion Colors (0.0100s) 1/19/2020 5:21:39 AM Wishing On Starfields (0.3340s) 1/19/2020 5:21:41 AM Pillaging Distant Planets (1.3301s) 1/19/2020 5:21:41 AM Investigating Map Signatures (0.0280s) 1/19/2020 5:21:41 AM Collating Solar Systems (0.0110s) 1/19/2020 5:21:41 AM Categorizing All Planets (0.0100s) 1/19/2020 5:21:41 AM Organizing Commands (0.0480s) 1/19/2020 5:21:41 AM Calculating Firing Cones (0.0080s) 1/19/2020 5:21:42 AM Offending Sentient Ship Parts (1.1021s) 1/19/2020 5:21:45 AM Check Forcefield Integrity (3.4272s) 1/19/2020 5:21:45 AM Issuing Orders (0.0140s) 1/19/2020 5:21:45 AM Augmenting Infusers (0.0180s) 1/19/2020 5:21:45 AM Infusing (0.0310s) 1/19/2020 5:21:45 AM Post-Proton Surge (0.0110s) 1/19/2020 5:21:45 AM Calibrate Weapons Arrays (0.0320s) 1/19/2020 5:21:45 AM Stimulate Modulation (0.0370s) 1/19/2020 5:21:45 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:21:47 AM Load Surrogates (1.8121s) 1/19/2020 5:21:47 AM Load Historical Documents (0.0060s) 1/19/2020 5:21:47 AM 11.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Wishing On Starfields (0.3s) Pillaging Distant Planets (1.3s) Offending Sentient Ship Parts (1.1s) Check Forcefield Integrity (3.4s) Load Surrogates (1.8s) 1/19/2020 5:21:47 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:21:50 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:21:50 AM World Created, Launching Server 1/19/2020 5:21:51 AM Successfully opened host socket 1/19/2020 5:21:52 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:21:53 AM Generate FULL Map Complete 1/19/2020 5:21:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 5:22:21 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:22:21 AM Boot up FleetOS (0.4900s) 1/19/2020 5:22:21 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:22:21 AM Check System Logs For Rogue Intelligence (0.0400s) 1/19/2020 5:22:21 AM Game Version: 1.304 1/19/2020 5:22:21 AM Eject Trash Into Hyperspace (0.1150s) 1/19/2020 5:22:21 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:22:21 AM Check For Extra Modules (0.0520s) 1/19/2020 5:22:21 AM Installed Mods: GalacticConquest (10000) 1/19/2020 5:22:21 AM Bring Cloaking Systems Online (0.0570s) 1/19/2020 5:22:21 AM Remembering Alamo (0.0200s) 1/19/2020 5:22:21 AM Generating Framerates (0.0070s) 1/19/2020 5:22:21 AM Recalculate Speed Of Light (0.0280s) 1/19/2020 5:22:21 AM Optimize Comfort On Command Decks (0.0270s) 1/19/2020 5:22:21 AM Check Nearby Stellar Masses (0.0390s) 1/19/2020 5:22:21 AM No resolution change was required. 1/19/2020 5:22:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:22:21 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:22:21 AM Refresh Optical Lensing (0.0130s) 1/19/2020 5:22:21 AM Revise Fundamental Physical Laws (0.1900s) 1/19/2020 5:22:21 AM Boot Audio Comms (0.0130s) 1/19/2020 5:22:21 AM Establish Individual Audio Links (0.0180s) 1/19/2020 5:22:22 AM Prepare Explosions and Crackles (0.2980s) 1/19/2020 5:22:22 AM Calculate Odds Of Success (0.1520s) 1/19/2020 5:22:22 AM Briefly Panic (0.3740s) 1/19/2020 5:22:22 AM Install Confidence Routines (0.3430s) 1/19/2020 5:22:23 AM Bring Commander Interface Online (0.1360s) 1/19/2020 5:22:23 AM Motivate All Crews (0.0460s) 1/19/2020 5:22:23 AM Externalizing Patterns (0.0180s) 1/19/2020 5:22:23 AM Disengaging Constants (0.0670s) 1/19/2020 5:22:23 AM Late Axionic Computations (0.1080s) 1/19/2020 5:22:23 AM Connecting to Fleet Command (0.0090s) 1/19/2020 5:22:23 AM Thinking Of Advice (0.0120s) 1/19/2020 5:22:23 AM Degaussing Advice (0.0190s) 1/19/2020 5:22:23 AM Naming All Known Planets (0.0070s) 1/19/2020 5:22:23 AM Remembering Speeds (0.0140s) 1/19/2020 5:22:23 AM Prioritizing Targets (0.0140s) 1/19/2020 5:22:23 AM Rebooting Sensor Arrays (0.0120s) 1/19/2020 5:22:23 AM Unloading Prismatic Grid (0.0140s) 1/19/2020 5:22:23 AM Thinking Of Objectives (0.0130s) 1/19/2020 5:22:23 AM Re-Aligning Objectives (0.0140s) 1/19/2020 5:22:23 AM Inhibiting Visual Scans (0.0240s) 1/19/2020 5:22:23 AM Synthesizing Vocals (0.0130s) 1/19/2020 5:22:23 AM Ventilating Scenarios (0.0080s) 1/19/2020 5:22:23 AM Decontaminating Targeting Systems (0.0130s) 1/19/2020 5:22:23 AM Ejecting Tactical Core (0.0160s) 1/19/2020 5:22:23 AM Calibrating Formations (0.0110s) 1/19/2020 5:22:23 AM Intercepting Galactic Maps (0.0130s) 1/19/2020 5:22:23 AM Sterilizing Test Chamber (0.0160s) 1/19/2020 5:22:23 AM Faction Diagnostics (0.0190s) 1/19/2020 5:22:23 AM Buffering Hackers (0.0190s) 1/19/2020 5:22:23 AM Inverting Death (0.0120s) 1/19/2020 5:22:23 AM Linear Field Variance (0.1080s) 1/19/2020 5:22:23 AM Charging Marks (0.0150s) 1/19/2020 5:22:23 AM Guarding The Posts (0.0130s) 1/19/2020 5:22:23 AM Range Manifolds (0.0100s) 1/19/2020 5:22:23 AM Purging ROFs (0.0140s) 1/19/2020 5:22:23 AM Manipulating Speeds (0.0150s) 1/19/2020 5:22:23 AM Detecting Projectiles (0.0100s) 1/19/2020 5:22:23 AM Grouping Flow Fields (0.0140s) 1/19/2020 5:22:23 AM Modulating Flow Field Groups (0.0220s) 1/19/2020 5:22:23 AM Designing Fleets (0.0260s) 1/19/2020 5:22:23 AM Thinking Of Technologies (0.0110s) 1/19/2020 5:22:23 AM Categorizing Starboard Sensors (0.0100s) 1/19/2020 5:22:23 AM Injecting Galactic Variables (0.0170s) 1/19/2020 5:22:23 AM Discharging Colored Ions (0.0360s) 1/19/2020 5:22:23 AM Replicating Ion Colors (0.0090s) 1/19/2020 5:22:24 AM Burying Starfields (0.3220s) 1/19/2020 5:22:25 AM Blowing Up Distant Planets (1.3251s) 1/19/2020 5:22:25 AM Investigating Map Signatures (0.0250s) 1/19/2020 5:22:25 AM Collating Solar Systems (0.0090s) 1/19/2020 5:22:25 AM Categorizing All Planets (0.0110s) 1/19/2020 5:22:25 AM Organizing Commands (0.0270s) 1/19/2020 5:22:25 AM Calculating Firing Cones (0.0080s) 1/19/2020 5:22:26 AM Divulge Ship Part Schematics To Enemy (0.9761s) 1/19/2020 5:22:30 AM Submitting Paperwork To High Command (3.6272s) 1/19/2020 5:22:30 AM Issuing Orders (0.0150s) 1/19/2020 5:22:30 AM Augmenting Infusers (0.0130s) 1/19/2020 5:22:30 AM Infusing (0.0520s) 1/19/2020 5:22:30 AM Post-Proton Surge (0.0090s) 1/19/2020 5:22:30 AM Calibrate Weapons Arrays (0.0850s) 1/19/2020 5:22:30 AM Stimulate Modulation (0.0300s) 1/19/2020 5:22:30 AM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:22:32 AM Load Surrogates (1.6431s) 1/19/2020 5:22:32 AM Load Historical Documents (0.0050s) 1/19/2020 5:22:32 AM 11.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Burying Starfields (0.3s) Blowing Up Distant Planets (1.3s) Divulge Ship Part Schematics To Enemy (1.0s) Submitting Paperwork To High Command (3.6s) Load Surrogates (1.6s) 1/19/2020 5:22:32 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:22:39 AM Start Generate Partial Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:22:39 AM World Created, Launching Server 1/19/2020 5:22:40 AM Successfully opened host socket 1/19/2020 5:22:42 AM Start Generate FULL Map with Clusters and seed 387286682 and planet count 200 and 17 factions 1/19/2020 5:22:42 AM Generate FULL Map Complete 1/19/2020 5:23:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 4:59:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 4:59:57 PM Boot up FleetOS (0.4770s) 1/19/2020 4:59:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 4:59:57 PM Check System Logs For Rogue Intelligence (0.0400s) 1/19/2020 4:59:57 PM Game Version: 1.304 1/19/2020 4:59:57 PM Eject Trash Into Hyperspace (0.1020s) 1/19/2020 4:59:57 PM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 4:59:57 PM Check For Extra Modules (0.0430s) 1/19/2020 4:59:57 PM Installed Mods: GalacticConquest (10000) 1/19/2020 4:59:57 PM Bring Cloaking Systems Online (0.0270s) 1/19/2020 4:59:57 PM Remembering Alamo (0.0200s) 1/19/2020 4:59:58 PM Generating Framerates (0.0080s) 1/19/2020 4:59:58 PM Recalculate Speed Of Light (0.0230s) 1/19/2020 4:59:58 PM Optimize Comfort On Command Decks (0.0220s) 1/19/2020 4:59:58 PM Check Nearby Stellar Masses (0.0290s) 1/19/2020 4:59:58 PM No resolution change was required. 1/19/2020 4:59:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 4:59:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 4:59:58 PM Refresh Optical Lensing (0.0130s) 1/19/2020 4:59:58 PM Revise Fundamental Physical Laws (0.0320s) 1/19/2020 4:59:58 PM Boot Audio Comms (0.0110s) 1/19/2020 4:59:58 PM Establish Individual Audio Links (0.0200s) 1/19/2020 4:59:58 PM Prepare Explosions and Crackles (0.3170s) 1/19/2020 4:59:58 PM Calculate Odds Of Success (0.4120s) 1/19/2020 4:59:59 PM Briefly Panic (0.5700s) 1/19/2020 4:59:59 PM Install Confidence Routines (0.3570s) 1/19/2020 4:59:59 PM Bring Commander Interface Online (0.1230s) 1/19/2020 4:59:59 PM Motivate All Crews (0.0410s) 1/19/2020 4:59:59 PM Externalizing Patterns (0.0160s) 1/19/2020 5:00:00 PM Disengaging Constants (0.0370s) 1/19/2020 5:00:00 PM Late Axionic Computations (0.2710s) 1/19/2020 5:00:00 PM Connecting to Fleet Command (0.0130s) 1/19/2020 5:00:00 PM Thinking Of Advice (0.0080s) 1/19/2020 5:00:00 PM Degaussing Advice (0.0200s) 1/19/2020 5:00:00 PM Naming All Known Planets (0.0080s) 1/19/2020 5:00:00 PM Remembering Speeds (0.0140s) 1/19/2020 5:00:00 PM Prioritizing Targets (0.0120s) 1/19/2020 5:00:00 PM Rebooting Sensor Arrays (0.0130s) 1/19/2020 5:00:00 PM Unloading Prismatic Grid (0.0160s) 1/19/2020 5:00:00 PM Thinking Of Objectives (0.0110s) 1/19/2020 5:00:00 PM Re-Aligning Objectives (0.0140s) 1/19/2020 5:00:00 PM Inhibiting Visual Scans (0.0190s) 1/19/2020 5:00:00 PM Synthesizing Vocals (0.0100s) 1/19/2020 5:00:00 PM Ventilating Scenarios (0.0120s) 1/19/2020 5:00:00 PM Decontaminating Targeting Systems (0.0160s) 1/19/2020 5:00:00 PM Ejecting Tactical Core (0.0170s) 1/19/2020 5:00:00 PM Calibrating Formations (0.0080s) 1/19/2020 5:00:00 PM Intercepting Galactic Maps (0.0150s) 1/19/2020 5:00:00 PM Sterilizing Test Chamber (0.0160s) 1/19/2020 5:00:00 PM Faction Diagnostics (0.0190s) 1/19/2020 5:00:00 PM Buffering Hackers (0.0290s) 1/19/2020 5:00:00 PM Inverting Death (0.0120s) 1/19/2020 5:00:00 PM Linear Field Variance (0.1330s) 1/19/2020 5:00:00 PM Charging Marks (0.0110s) 1/19/2020 5:00:00 PM Guarding The Posts (0.0170s) 1/19/2020 5:00:00 PM Range Manifolds (0.0180s) 1/19/2020 5:00:00 PM Purging ROFs (0.0140s) 1/19/2020 5:00:00 PM Manipulating Speeds (0.0120s) 1/19/2020 5:00:00 PM Detecting Projectiles (0.0120s) 1/19/2020 5:00:00 PM Grouping Flow Fields (0.0140s) 1/19/2020 5:00:00 PM Modulating Flow Field Groups (0.0640s) 1/19/2020 5:00:00 PM Designing Fleets (0.0270s) 1/19/2020 5:00:00 PM Thinking Of Technologies (0.0150s) 1/19/2020 5:00:00 PM Categorizing Starboard Sensors (0.0090s) 1/19/2020 5:00:00 PM Injecting Galactic Variables (0.0190s) 1/19/2020 5:00:00 PM Discharging Colored Ions (0.0350s) 1/19/2020 5:00:01 PM Replicating Ion Colors (0.0080s) 1/19/2020 5:00:01 PM Sucking In Starfields (0.9471s) 1/19/2020 5:00:05 PM Combing Distant Planets (3.5552s) 1/19/2020 5:00:05 PM Investigating Map Signatures (0.0460s) 1/19/2020 5:00:05 PM Collating Solar Systems (0.0310s) 1/19/2020 5:00:05 PM Categorizing All Planets (0.0100s) 1/19/2020 5:00:05 PM Organizing Commands (0.0330s) 1/19/2020 5:00:05 PM Calculating Firing Cones (0.0100s) 1/19/2020 5:00:06 PM Divulge Ship Part Schematics To Enemy (1.1251s) 1/19/2020 5:00:13 PM Collecting Solar Wind (6.2754s) 1/19/2020 5:00:13 PM Issuing Orders (0.0130s) 1/19/2020 5:00:13 PM Augmenting Infusers (0.0160s) 1/19/2020 5:00:13 PM Infusing (0.0320s) 1/19/2020 5:00:13 PM Post-Proton Surge (0.0060s) 1/19/2020 5:00:13 PM Calibrate Weapons Arrays (0.0250s) 1/19/2020 5:00:13 PM Stimulate Modulation (0.0290s) 1/19/2020 5:00:13 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:00:14 PM Load Surrogates (1.5431s) 1/19/2020 5:00:14 PM Load Historical Documents (0.0070s) 1/19/2020 5:00:14 PM 17.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Sucking In Starfields (0.9s) Combing Distant Planets (3.6s) Divulge Ship Part Schematics To Enemy (1.1s) Collecting Solar Wind (6.3s) Load Surrogates (1.5s) 1/19/2020 5:00:14 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:00:18 PM Successfully opened host socket 1/19/2020 5:00:18 PM OnLoad: Detected 5 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 5 shipsNotFixedByType: WarHarvester x5 1/19/2020 5:00:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 5:00:27 PM For AI Hunter Fleet, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.PlanetPathfinder.GetNeighborOfNodeByIndex (Arcen.AIW2.Core.Planet node, System.Int32 neighborIndex) [0x00015] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x0036c] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003a] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet+<>c__DisplayClass27_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].PickPivotAndPartition (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0003d] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00069] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/19/2020 5:00:27 PM debug code 300 during hunter fireteam logic. System.Threading.ThreadAbortException at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00b75] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00195] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/19/2020 5:03:30 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 5:03:30 PM Boot up FleetOS (0.4940s) 1/19/2020 5:03:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 5:03:30 PM Check System Logs For Rogue Intelligence (0.0450s) 1/19/2020 5:03:30 PM Game Version: 1.304 1/19/2020 5:03:30 PM Eject Trash Into Hyperspace (0.1140s) 1/19/2020 5:03:30 PM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 5:03:30 PM Check For Extra Modules (0.0110s) 1/19/2020 5:03:30 PM Installed Mods: GalacticConquest (10000) 1/19/2020 5:03:30 PM Bring Cloaking Systems Online (0.0290s) 1/19/2020 5:03:30 PM Remembering Alamo (0.0240s) 1/19/2020 5:03:30 PM Generating Framerates (0.0080s) 1/19/2020 5:03:30 PM Recalculate Speed Of Light (0.0260s) 1/19/2020 5:03:30 PM Optimize Comfort On Command Decks (0.0330s) 1/19/2020 5:03:31 PM Check Nearby Stellar Masses (0.0390s) 1/19/2020 5:03:31 PM No resolution change was required. 1/19/2020 5:03:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 5:03:31 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/19/2020 5:03:31 PM Refresh Optical Lensing (0.0130s) 1/19/2020 5:03:31 PM Revise Fundamental Physical Laws (0.0320s) 1/19/2020 5:03:31 PM Boot Audio Comms (0.0120s) 1/19/2020 5:03:31 PM Establish Individual Audio Links (0.0150s) 1/19/2020 5:03:31 PM Prepare Explosions and Crackles (0.3010s) 1/19/2020 5:03:31 PM Calculate Odds Of Success (0.1400s) 1/19/2020 5:03:31 PM Briefly Panic (0.3600s) 1/19/2020 5:03:32 PM Install Confidence Routines (0.3620s) 1/19/2020 5:03:32 PM Bring Commander Interface Online (0.1340s) 1/19/2020 5:03:32 PM Motivate All Crews (0.0420s) 1/19/2020 5:03:32 PM Externalizing Patterns (0.0210s) 1/19/2020 5:03:32 PM Disengaging Constants (0.0390s) 1/19/2020 5:03:32 PM Late Axionic Computations (0.0720s) 1/19/2020 5:03:32 PM Connecting to Fleet Command (0.0070s) 1/19/2020 5:03:32 PM Thinking Of Advice (0.0130s) 1/19/2020 5:03:32 PM Degaussing Advice (0.0240s) 1/19/2020 5:03:32 PM Naming All Known Planets (0.0070s) 1/19/2020 5:03:32 PM Remembering Speeds (0.0140s) 1/19/2020 5:03:32 PM Prioritizing Targets (0.0130s) 1/19/2020 5:03:32 PM Rebooting Sensor Arrays (0.0120s) 1/19/2020 5:03:32 PM Unloading Prismatic Grid (0.0140s) 1/19/2020 5:03:32 PM Thinking Of Objectives (0.0140s) 1/19/2020 5:03:32 PM Re-Aligning Objectives (0.0130s) 1/19/2020 5:03:32 PM Inhibiting Visual Scans (0.0210s) 1/19/2020 5:03:32 PM Synthesizing Vocals (0.0080s) 1/19/2020 5:03:32 PM Ventilating Scenarios (0.0130s) 1/19/2020 5:03:32 PM Decontaminating Targeting Systems (0.0140s) 1/19/2020 5:03:32 PM Ejecting Tactical Core (0.0130s) 1/19/2020 5:03:32 PM Calibrating Formations (0.0120s) 1/19/2020 5:03:32 PM Intercepting Galactic Maps (0.0140s) 1/19/2020 5:03:32 PM Sterilizing Test Chamber (0.0160s) 1/19/2020 5:03:32 PM Faction Diagnostics (0.0190s) 1/19/2020 5:03:32 PM Buffering Hackers (0.0180s) 1/19/2020 5:03:32 PM Inverting Death (0.0090s) 1/19/2020 5:03:32 PM Linear Field Variance (0.0920s) 1/19/2020 5:03:32 PM Charging Marks (0.0100s) 1/19/2020 5:03:32 PM Guarding The Posts (0.0140s) 1/19/2020 5:03:32 PM Range Manifolds (0.0130s) 1/19/2020 5:03:32 PM Purging ROFs (0.0140s) 1/19/2020 5:03:32 PM Manipulating Speeds (0.0140s) 1/19/2020 5:03:33 PM Detecting Projectiles (0.0100s) 1/19/2020 5:03:33 PM Grouping Flow Fields (0.0170s) 1/19/2020 5:03:33 PM Modulating Flow Field Groups (0.0180s) 1/19/2020 5:03:33 PM Designing Fleets (0.0190s) 1/19/2020 5:03:33 PM Thinking Of Technologies (0.0100s) 1/19/2020 5:03:33 PM Categorizing Starboard Sensors (0.0100s) 1/19/2020 5:03:33 PM Injecting Galactic Variables (0.0180s) 1/19/2020 5:03:33 PM Discharging Colored Ions (0.0370s) 1/19/2020 5:03:33 PM Replicating Ion Colors (0.0100s) 1/19/2020 5:03:33 PM Burying Starfields (0.3160s) 1/19/2020 5:03:34 PM Milking Distant Planets (1.2051s) 1/19/2020 5:03:34 PM Investigating Map Signatures (0.0290s) 1/19/2020 5:03:34 PM Collating Solar Systems (0.0110s) 1/19/2020 5:03:34 PM Categorizing All Planets (0.0080s) 1/19/2020 5:03:34 PM Organizing Commands (0.0270s) 1/19/2020 5:03:34 PM Calculating Firing Cones (0.0070s) 1/19/2020 5:03:35 PM Remembering Lost Ship Parts (1.0261s) 1/19/2020 5:03:39 PM Investigating Meaning Of Life (3.3392s) 1/19/2020 5:03:39 PM Issuing Orders (0.0160s) 1/19/2020 5:03:39 PM Augmenting Infusers (0.0110s) 1/19/2020 5:03:39 PM Infusing (0.0300s) 1/19/2020 5:03:39 PM Post-Proton Surge (0.0080s) 1/19/2020 5:03:39 PM Calibrate Weapons Arrays (0.0770s) 1/19/2020 5:03:39 PM Stimulate Modulation (0.0280s) 1/19/2020 5:03:39 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/19/2020 5:03:40 PM Load Surrogates (1.5941s) 1/19/2020 5:03:40 PM Load Historical Documents (0.0070s) 1/19/2020 5:03:40 PM 10.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Milking Distant Planets (1.2s) Remembering Lost Ship Parts (1.0s) Investigating Meaning Of Life (3.3s) Load Surrogates (1.6s) 1/19/2020 5:03:41 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 5:04:18 PM Successfully opened host socket 1/19/2020 5:12:22 PM Reconquest Seeding for Dongarra: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/19/2020 5:27:37 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 1/19/2020 5:37:46 PM Logged Achievement To Steam Kills: Merciless 1/19/2020 6:01:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 6:01:43 PM For Nanocaust, debug code 1200 during update fireteams System.InvalidOperationException: Failed to compare two elements in the array. ---> System.Threading.ThreadAbortException at (wrapper managed-to-native) System.Object.InternalGetHashCode(object) at System.Object.GetHashCode () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ObjectEqualityComparer`1[T].GetHashCode (T obj) [0x0000a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x0001b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog) [0x00178] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData) [0x00030] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00001] in :0 at Arcen.AIW2.External.Fireteam.GetDangerOfPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.Planet source, Arcen.AIW2.Core.Planet destination, System.Boolean includeDestination) [0x00001] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.FireteamTarget Left, Arcen.AIW2.Core.FireteamTarget Right) [0x00044] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Collections.Generic.ArraySortHelper`1[T].InsertionSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Comparison`1[T] comparer) [0x0002a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x0004b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntroSort (T[] keys, System.Int32 lo, System.Int32 hi, System.Int32 depthLimit, System.Comparison`1[T] comparer) [0x00074] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].IntrospectiveSort (T[] keys, System.Int32 left, System.Int32 length, System.Comparison`1[T] comparer) [0x00015] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 --- End of inner exception stack trace --- at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x0006c] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets) [0x00009] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00190] in <57dac4979e214ce7b5ddcd91c860a13c>:0 1/20/2020 11:22:34 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/20/2020 11:22:34 PM Boot up FleetOS (0.5450s) 1/20/2020 11:22:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/20/2020 11:22:34 PM Check System Logs For Rogue Intelligence (0.0390s) 1/20/2020 11:22:35 PM Game Version: 1.304 1/20/2020 11:22:35 PM Eject Trash Into Hyperspace (0.1170s) 1/20/2020 11:22:35 PM Expansions: The Spire Rises (NOT INSTALLED) 1/20/2020 11:22:35 PM Check For Extra Modules (0.0900s) 1/20/2020 11:22:35 PM Installed Mods: GalacticConquest (10000) 1/20/2020 11:22:35 PM Bring Cloaking Systems Online (0.0380s) 1/20/2020 11:22:35 PM Remembering Alamo (0.0220s) 1/20/2020 11:22:35 PM Generating Framerates (0.0090s) 1/20/2020 11:22:35 PM Recalculate Speed Of Light (0.0280s) 1/20/2020 11:22:35 PM Optimize Comfort On Command Decks (0.0280s) 1/20/2020 11:22:35 PM Check Nearby Stellar Masses (0.0280s) 1/20/2020 11:22:35 PM No resolution change was required. 1/20/2020 11:22:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/20/2020 11:22:35 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 1/20/2020 11:22:35 PM Refresh Optical Lensing (0.0140s) 1/20/2020 11:22:35 PM Revise Fundamental Physical Laws (0.0530s) 1/20/2020 11:22:35 PM Boot Audio Comms (0.0120s) 1/20/2020 11:22:35 PM Establish Individual Audio Links (0.0160s) 1/20/2020 11:22:35 PM Prepare Explosions and Crackles (0.3200s) 1/20/2020 11:22:36 PM Calculate Odds Of Success (0.4100s) 1/20/2020 11:22:36 PM Briefly Panic (0.7770s) 1/20/2020 11:22:37 PM Install Confidence Routines (0.3610s) 1/20/2020 11:22:37 PM Bring Commander Interface Online (0.1420s) 1/20/2020 11:22:37 PM Motivate All Crews (0.0420s) 1/20/2020 11:22:37 PM Externalizing Patterns (0.0170s) 1/20/2020 11:22:37 PM Disengaging Constants (0.0590s) 1/20/2020 11:22:37 PM Late Axionic Computations (0.1810s) 1/20/2020 11:22:37 PM Connecting to Fleet Command (0.0080s) 1/20/2020 11:22:37 PM Thinking Of Advice (0.0120s) 1/20/2020 11:22:37 PM Degaussing Advice (0.0290s) 1/20/2020 11:22:37 PM Naming All Known Planets (0.0510s) 1/20/2020 11:22:37 PM Remembering Speeds (0.0080s) 1/20/2020 11:22:37 PM Prioritizing Targets (0.0120s) 1/20/2020 11:22:37 PM Rebooting Sensor Arrays (0.0140s) 1/20/2020 11:22:37 PM Unloading Prismatic Grid (0.0130s) 1/20/2020 11:22:37 PM Thinking Of Objectives (0.0150s) 1/20/2020 11:22:37 PM Re-Aligning Objectives (0.0140s) 1/20/2020 11:22:37 PM Inhibiting Visual Scans (0.0170s) 1/20/2020 11:22:37 PM Synthesizing Vocals (0.0100s) 1/20/2020 11:22:37 PM Ventilating Scenarios (0.0110s) 1/20/2020 11:22:37 PM Decontaminating Targeting Systems (0.0140s) 1/20/2020 11:22:37 PM Ejecting Tactical Core (0.0140s) 1/20/2020 11:22:38 PM Calibrating Formations (0.0140s) 1/20/2020 11:22:38 PM Intercepting Galactic Maps (0.0140s) 1/20/2020 11:22:38 PM Sterilizing Test Chamber (0.0140s) 1/20/2020 11:22:38 PM Faction Diagnostics (0.0710s) 1/20/2020 11:22:38 PM Buffering Hackers (0.0220s) 1/20/2020 11:22:38 PM Inverting Death (0.0090s) 1/20/2020 11:22:38 PM Linear Field Variance (0.1050s) 1/20/2020 11:22:38 PM Charging Marks (0.0100s) 1/20/2020 11:22:38 PM Guarding The Posts (0.0160s) 1/20/2020 11:22:38 PM Range Manifolds (0.0100s) 1/20/2020 11:22:38 PM Purging ROFs (0.0130s) 1/20/2020 11:22:38 PM Manipulating Speeds (0.0170s) 1/20/2020 11:22:38 PM Detecting Projectiles (0.0120s) 1/20/2020 11:22:38 PM Grouping Flow Fields (0.0170s) 1/20/2020 11:22:38 PM Modulating Flow Field Groups (0.0210s) 1/20/2020 11:22:38 PM Designing Fleets (0.0250s) 1/20/2020 11:22:38 PM Thinking Of Technologies (0.0120s) 1/20/2020 11:22:38 PM Categorizing Starboard Sensors (0.0090s) 1/20/2020 11:22:38 PM Injecting Galactic Variables (0.0200s) 1/20/2020 11:22:38 PM Discharging Colored Ions (0.0380s) 1/20/2020 11:22:38 PM Replicating Ion Colors (0.0080s) 1/20/2020 11:22:39 PM Gesticulating Starfields (0.9011s) 1/20/2020 11:22:42 PM Mapping Distant Planets (3.3272s) 1/20/2020 11:22:42 PM Investigating Map Signatures (0.0230s) 1/20/2020 11:22:42 PM Collating Solar Systems (0.0090s) 1/20/2020 11:22:42 PM Categorizing All Planets (0.0100s) 1/20/2020 11:22:42 PM Organizing Commands (0.0290s) 1/20/2020 11:22:42 PM Calculating Firing Cones (0.0060s) 1/20/2020 11:22:43 PM Offending Sentient Ship Parts (1.1571s) 1/20/2020 11:22:50 PM Isolating Thorium (6.8704s) 1/20/2020 11:22:50 PM Issuing Orders (0.0140s) 1/20/2020 11:22:50 PM Augmenting Infusers (0.0160s) 1/20/2020 11:22:50 PM Infusing (0.0380s) 1/20/2020 11:22:50 PM Post-Proton Surge (0.0060s) 1/20/2020 11:22:50 PM Calibrate Weapons Arrays (0.0770s) 1/20/2020 11:22:50 PM Stimulate Modulation (0.0300s) 1/20/2020 11:22:51 PM ArcenAssetBundleCache.InstantiatedObjects: 858 1/20/2020 11:22:52 PM Load Surrogates (1.6301s) 1/20/2020 11:22:52 PM Load Historical Documents (0.0050s) 1/20/2020 11:22:52 PM 18.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.4s) Gesticulating Starfields (0.9s) Mapping Distant Planets (3.3s) Offending Sentient Ship Parts (1.2s) Isolating Thorium (6.9s) Load Surrogates (1.6s) 1/20/2020 11:22:54 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/20/2020 11:23:18 PM Successfully opened host socket 1/20/2020 11:26:27 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 1/20/2020 11:28:50 PM Reconquest Seeding for Dongarra: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/20/2020 11:47:51 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER Create_Attack 8 117 0 0 AttackerLogic_Combat 765 1898 0 0 AttackerLogic 202 442 0 0 ReevaluateUnitOrders 1761 4402 0 0 b__1 13 77 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoWorldStepLogic_FromSimBGThread 1311 4122 0 0 Execute 190 434 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.EntityOrder.Create_Attack (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedEntityID, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.AttackerLogic_Combat (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity, Arcen.AIW2.Core.EntityOrder order, Arcen.AIW2.Core.GameEntity_Squad guarded, System.Boolean AllowOverridingHumanOrders) [0x002fd] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.AttackerLogic (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity, Arcen.AIW2.Core.EntityOrder order, Arcen.AIW2.Core.GameEntity_Squad guarded, System.Boolean AllowOverridingHumanOrders) [0x000ca] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ReevaluateUnitOrders (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad Entity) [0x006e1] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass134_0.b__1 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x0000d] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0051f] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000be] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/21/2020 12:19:02 AM Reconquest Seeding for Pauphus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/21/2020 12:21:58 AM PerFrame_CheckForPlayerFleetLoading exception at stage 900: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.Core.Fleet+Membership.PerFrame_CheckForPlayerFleetLoading (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad centerpieceSquad) [0x0020d] in :0 1/21/2020 12:22:06 AM PerFrame_CheckForPlayerFleetLoading exception at stage 900: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.Core.Fleet+Membership.PerFrame_CheckForPlayerFleetLoading (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntity_Squad centerpieceSquad) [0x0020d] in :0 1/21/2020 12:22:57 AM Exception in GameCommand_DecollideUnits_MoveManyToMany. debug num 17. error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Move_Decollision (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, Arcen.AIW2.Core.OrderSource Source) [0x00008] in :0 at Arcen.AIW2.External.GameCommand_DecollideUnits_MoveManyToMany.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0036a] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.External.GameCommand_DecollideUnits_MoveManyToMany.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <57dac4979e214ce7b5ddcd91c860a13c>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0