11/26/2019 8:34:55 PM Boot up FleetOS (0.5820s) 11/26/2019 8:34:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 8:34:55 PM Check System Logs For Rogue Intelligence (0.0647s) 11/26/2019 8:34:55 PM Game Version: 1.009 11/26/2019 8:34:55 PM Eject Trash Into Hyperspace (0.4189s) 11/26/2019 8:34:55 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 8:34:55 PM Check For Extra Modules (0.0179s) 11/26/2019 8:34:55 PM Bring Cloaking Systems Online (0.0260s) 11/26/2019 8:34:55 PM Remembering Alamo (0.1124s) 11/26/2019 8:34:56 PM Generating Framerates (0.0316s) 11/26/2019 8:34:56 PM Recalculate Speed Of Light (0.0531s) 11/26/2019 8:34:56 PM Check Nearby Stellar Masses (0.0090s) 11/26/2019 8:34:56 PM Resolution changed to windowed 1000x600 11/26/2019 8:34:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 8:34:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 8:34:56 PM Refresh Optical Lensing (0.0210s) 11/26/2019 8:34:56 PM Revise Fundamental Physical Laws (0.2563s) 11/26/2019 8:34:56 PM Boot Audio Comms (0.0608s) 11/26/2019 8:34:56 PM Establish Individual Audio Links (0.0293s) 11/26/2019 8:34:56 PM Prepare Explosions and Crackles (0.4787s) 11/26/2019 8:34:58 PM Optimize Comfort On Command Decks (1.9059s) 11/26/2019 8:34:58 PM Calculate Odds Of Success (0.0819s) 11/26/2019 8:35:08 PM Briefly Panic (9.1161s) 11/26/2019 8:35:08 PM Install Confidence Routines (0.2580s) 11/26/2019 8:35:08 PM Bring Commander Interface Online (0.2695s) 11/26/2019 8:35:08 PM Motivate All Crews (0.0688s) 11/26/2019 8:35:08 PM Externalizing Patterns (0.0362s) 11/26/2019 8:35:08 PM Disengaging Constants (0.2292s) 11/26/2019 8:35:09 PM Late Axionic Computations (0.6155s) 11/26/2019 8:35:09 PM Thinking Of Advice (0.0261s) 11/26/2019 8:35:09 PM Degaussing Advice (0.1608s) 11/26/2019 8:35:09 PM Naming All Known Planets (0.0176s) 11/26/2019 8:35:09 PM Remembering Speeds (0.0233s) 11/26/2019 8:35:09 PM Prioritizing Targets (0.0263s) 11/26/2019 8:35:09 PM Rebooting Sensor Arrays (0.0200s) 11/26/2019 8:35:09 PM Unloading Prismatic Grid (0.0140s) 11/26/2019 8:35:09 PM Thinking Of Objectives (0.0160s) 11/26/2019 8:35:09 PM Re-Aligning Objectives (0.0250s) 11/26/2019 8:35:09 PM Inhibiting Visual Scans (0.0662s) 11/26/2019 8:35:09 PM Synthesizing Vocals (0.0242s) 11/26/2019 8:35:09 PM Ventilating Scenarios (0.0141s) 11/26/2019 8:35:09 PM Decontaminating Targeting Systems (0.0172s) 11/26/2019 8:35:09 PM Ejecting Tactical Core (0.0240s) 11/26/2019 8:35:10 PM Calibrating Formations (0.0140s) 11/26/2019 8:35:10 PM Intercepting Galactic Maps (0.0304s) 11/26/2019 8:35:10 PM Sterilizing Test Chamber (0.0175s) 11/26/2019 8:35:10 PM Faction Diagnostics (0.0336s) 11/26/2019 8:35:10 PM Buffering Hackers (0.0437s) 11/26/2019 8:35:10 PM Inverting Death (0.0347s) 11/26/2019 8:35:10 PM Linear Field Variance (0.1192s) 11/26/2019 8:35:10 PM Charging Marks (0.0269s) 11/26/2019 8:35:10 PM Range Manifolds (0.0381s) 11/26/2019 8:35:10 PM Purging ROFs (0.0150s) 11/26/2019 8:35:10 PM Manipulating Speeds (0.0170s) 11/26/2019 8:35:10 PM Detecting Projectiles (0.0140s) 11/26/2019 8:35:10 PM Grouping Flow Fields (0.0269s) 11/26/2019 8:35:10 PM Modulating Flow Field Groups (0.0361s) 11/26/2019 8:35:10 PM Designing Fleets (0.1461s) 11/26/2019 8:35:10 PM Thinking Of Technologies (0.0209s) 11/26/2019 8:35:10 PM Categorizing Starboard Sensors (0.0261s) 11/26/2019 8:35:10 PM Injecting Galactic Variables (0.0538s) 11/26/2019 8:35:10 PM Discharging Colored Ions (0.0420s) 11/26/2019 8:35:10 PM Replicating Ion Colors (0.0297s) 11/26/2019 8:35:14 PM Investigating Starfields (3.6519s) 11/26/2019 8:35:28 PM Reconstituting Distant Planets (14.2250s) 11/26/2019 8:35:28 PM Investigating Map Signatures (0.1172s) 11/26/2019 8:35:28 PM Collating Solar Systems (0.0242s) 11/26/2019 8:35:28 PM Categorizing All Planets (0.0100s) 11/26/2019 8:35:28 PM Organizing Commands (0.0299s) 11/26/2019 8:35:28 PM Calculating Firing Cones (0.0090s) 11/26/2019 8:35:34 PM Ruining Perfectly Good Ship Parts (5.7339s) 11/26/2019 8:36:03 PM Destroying Nanotech Chamber (29.0240s) 11/26/2019 8:36:03 PM Issuing Orders (0.0090s) 11/26/2019 8:36:03 PM Augmenting Infusers (0.0120s) 11/26/2019 8:36:03 PM Infusing (0.1412s) 11/26/2019 8:36:03 PM Post-Proton Surge (0.0090s) 11/26/2019 8:36:03 PM Calibrate Weapons Arrays (0.0410s) 11/26/2019 8:36:03 PM Stimulate Modulation (0.0240s) 11/26/2019 8:36:04 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 8:36:05 PM Load Surrogates (1.3252s) 11/26/2019 8:36:05 PM Load Historical Documents (0.0100s) 11/26/2019 8:36:05 PM 70.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.9s) Briefly Panic (9.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.6s) Investigating Starfields (3.7s) Reconstituting Distant Planets (14.2s) Ruining Perfectly Good Ship Parts (5.7s) Destroying Nanotech Chamber (29.0s) Load Surrogates (1.3s) 11/26/2019 8:36:22 PM Base Color: c1560BD Trim Color: cF2F3F4 11/26/2019 8:38:17 PM Resolution changed to fullscreen 1080x1920 11/26/2019 8:38:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 8:38:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 8:38:23 PM Start Generate Partial Map with Realistic and seed 593452246 and planet count 80 and 17 factions 11/26/2019 8:38:23 PM World Created, Launching Server 11/26/2019 8:38:24 PM Successfully opened host socket 11/26/2019 8:38:35 PM Start Generate Partial Map with Realistic and seed 970879545 and planet count 80 and 17 factions 11/26/2019 8:38:35 PM Generate Partial Map Complete 11/26/2019 8:38:39 PM Start Generate Partial Map with Realistic and seed 199521423 and planet count 80 and 17 factions 11/26/2019 8:38:39 PM Generate Partial Map Complete 11/26/2019 8:38:41 PM Start Generate Partial Map with Realistic and seed 540274745 and planet count 80 and 17 factions 11/26/2019 8:38:41 PM Generate Partial Map Complete 11/26/2019 8:38:42 PM Start Generate Partial Map with Realistic and seed 639256277 and planet count 80 and 17 factions 11/26/2019 8:38:43 PM Generate Partial Map Complete 11/26/2019 8:38:44 PM Start Generate Partial Map with Realistic and seed 38357485 and planet count 80 and 17 factions 11/26/2019 8:38:44 PM Generate Partial Map Complete 11/26/2019 8:38:46 PM Start Generate Partial Map with Realistic and seed 760347102 and planet count 80 and 17 factions 11/26/2019 8:38:46 PM Generate Partial Map Complete 11/26/2019 8:38:48 PM Start Generate Partial Map with Realistic and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:38:48 PM Generate Partial Map Complete 11/26/2019 8:38:58 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:38:58 PM Generate Partial Map Complete 11/26/2019 8:39:00 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:39:00 PM Generate Partial Map Complete 11/26/2019 8:39:02 PM Start Generate Partial Map with Simple and seed 237497165 and planet count 80 and 17 factions 11/26/2019 8:39:02 PM Generate Partial Map Complete 11/26/2019 8:39:05 PM Start Generate Partial Map with Simple and seed 223069463 and planet count 80 and 17 factions 11/26/2019 8:39:05 PM Generate Partial Map Complete 11/26/2019 8:39:09 PM Start Generate Partial Map with Simple and seed 223069463 and planet count 80 and 17 factions 11/26/2019 8:39:09 PM Generate Partial Map Complete 11/26/2019 8:39:10 PM Start Generate Partial Map with Simple and seed 641147979 and planet count 80 and 17 factions 11/26/2019 8:39:10 PM Generate Partial Map Complete 11/26/2019 8:39:12 PM Start Generate Partial Map with Simple and seed 456479105 and planet count 80 and 17 factions 11/26/2019 8:39:12 PM Generate Partial Map Complete 11/26/2019 8:39:13 PM Start Generate Partial Map with Simple and seed 635662287 and planet count 80 and 17 factions 11/26/2019 8:39:13 PM Generate Partial Map Complete 11/26/2019 8:39:14 PM Start Generate Partial Map with Simple and seed 735639442 and planet count 80 and 17 factions 11/26/2019 8:39:14 PM Generate Partial Map Complete 11/26/2019 8:39:16 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/26/2019 8:39:16 PM Generate Partial Map Complete 11/26/2019 8:41:06 PM Start Generate FULL Map with Simple and seed 466580619 and planet count 80 and 19 factions 11/26/2019 8:41:06 PM Generate FULL Map Complete 11/26/2019 9:06:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/26/2019 10:08:43 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/26/2019 10:08:43 PM Boot up FleetOS (0.5817s) 11/26/2019 10:08:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 10:08:43 PM Check System Logs For Rogue Intelligence (0.0670s) 11/26/2019 10:08:44 PM Game Version: 1.009 11/26/2019 10:08:44 PM Eject Trash Into Hyperspace (0.3034s) 11/26/2019 10:08:44 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 10:08:44 PM Check For Extra Modules (0.0345s) 11/26/2019 10:08:44 PM Bring Cloaking Systems Online (0.0530s) 11/26/2019 10:08:44 PM Remembering Alamo (0.0580s) 11/26/2019 10:08:44 PM Generating Framerates (0.0180s) 11/26/2019 10:08:44 PM Recalculate Speed Of Light (0.0520s) 11/26/2019 10:08:44 PM Check Nearby Stellar Masses (0.0400s) 11/26/2019 10:08:44 PM No resolution change was required. 11/26/2019 10:08:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 10:08:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 10:08:44 PM Refresh Optical Lensing (0.0520s) 11/26/2019 10:08:44 PM Revise Fundamental Physical Laws (0.2439s) 11/26/2019 10:08:44 PM Boot Audio Comms (0.0270s) 11/26/2019 10:08:44 PM Establish Individual Audio Links (0.0370s) 11/26/2019 10:08:45 PM Prepare Explosions and Crackles (0.2270s) 11/26/2019 10:08:45 PM Optimize Comfort On Command Decks (0.2133s) 11/26/2019 10:08:45 PM Calculate Odds Of Success (0.1009s) 11/26/2019 10:08:45 PM Briefly Panic (0.4422s) 11/26/2019 10:08:46 PM Install Confidence Routines (0.4432s) 11/26/2019 10:08:46 PM Bring Commander Interface Online (0.2149s) 11/26/2019 10:08:46 PM Motivate All Crews (0.0680s) 11/26/2019 10:08:46 PM Externalizing Patterns (0.0310s) 11/26/2019 10:08:46 PM Disengaging Constants (0.1280s) 11/26/2019 10:08:46 PM Late Axionic Computations (0.2119s) 11/26/2019 10:08:46 PM Thinking Of Advice (0.0180s) 11/26/2019 10:08:47 PM Degaussing Advice (0.0770s) 11/26/2019 10:08:47 PM Naming All Known Planets (0.0170s) 11/26/2019 10:08:47 PM Remembering Speeds (0.0180s) 11/26/2019 10:08:47 PM Prioritizing Targets (0.0280s) 11/26/2019 10:08:47 PM Rebooting Sensor Arrays (0.0180s) 11/26/2019 10:08:47 PM Unloading Prismatic Grid (0.0180s) 11/26/2019 10:08:47 PM Thinking Of Objectives (0.0210s) 11/26/2019 10:08:47 PM Re-Aligning Objectives (0.0210s) 11/26/2019 10:08:47 PM Inhibiting Visual Scans (0.0640s) 11/26/2019 10:08:47 PM Synthesizing Vocals (0.0180s) 11/26/2019 10:08:47 PM Ventilating Scenarios (0.0200s) 11/26/2019 10:08:47 PM Decontaminating Targeting Systems (0.0220s) 11/26/2019 10:08:47 PM Ejecting Tactical Core (0.0200s) 11/26/2019 10:08:47 PM Calibrating Formations (0.0280s) 11/26/2019 10:08:47 PM Intercepting Galactic Maps (0.0280s) 11/26/2019 10:08:47 PM Sterilizing Test Chamber (0.0240s) 11/26/2019 10:08:47 PM Faction Diagnostics (0.0380s) 11/26/2019 10:08:47 PM Buffering Hackers (0.0410s) 11/26/2019 10:08:47 PM Inverting Death (0.0280s) 11/26/2019 10:08:47 PM Linear Field Variance (0.1489s) 11/26/2019 10:08:47 PM Charging Marks (0.0240s) 11/26/2019 10:08:47 PM Range Manifolds (0.0233s) 11/26/2019 10:08:47 PM Purging ROFs (0.0210s) 11/26/2019 10:08:47 PM Manipulating Speeds (0.0230s) 11/26/2019 10:08:47 PM Detecting Projectiles (0.0200s) 11/26/2019 10:08:47 PM Grouping Flow Fields (0.0270s) 11/26/2019 10:08:47 PM Modulating Flow Field Groups (0.0360s) 11/26/2019 10:08:47 PM Designing Fleets (0.0600s) 11/26/2019 10:08:47 PM Thinking Of Technologies (0.0260s) 11/26/2019 10:08:47 PM Categorizing Starboard Sensors (0.0263s) 11/26/2019 10:08:47 PM Injecting Galactic Variables (0.0340s) 11/26/2019 10:08:48 PM Discharging Colored Ions (0.0589s) 11/26/2019 10:08:48 PM Replicating Ion Colors (0.0190s) 11/26/2019 10:08:48 PM Investigating Starfields (0.4836s) 11/26/2019 10:08:50 PM Scanning Distant Planets (1.6566s) 11/26/2019 10:08:50 PM Investigating Map Signatures (0.0470s) 11/26/2019 10:08:50 PM Collating Solar Systems (0.0260s) 11/26/2019 10:08:50 PM Categorizing All Planets (0.0163s) 11/26/2019 10:08:50 PM Organizing Commands (0.0420s) 11/26/2019 10:08:50 PM Calculating Firing Cones (0.0150s) 11/26/2019 10:08:51 PM Violating Ship Part Bylaws (1.1976s) 11/26/2019 10:08:55 PM Download Memories To Dark Obelisk (3.4789s) 11/26/2019 10:08:55 PM Issuing Orders (0.0160s) 11/26/2019 10:08:55 PM Augmenting Infusers (0.0250s) 11/26/2019 10:08:55 PM Infusing (0.0849s) 11/26/2019 10:08:55 PM Post-Proton Surge (0.0160s) 11/26/2019 10:08:55 PM Calibrate Weapons Arrays (0.0430s) 11/26/2019 10:08:55 PM Stimulate Modulation (0.0400s) 11/26/2019 10:08:55 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 10:08:57 PM Load Surrogates (1.8921s) 11/26/2019 10:08:57 PM Load Historical Documents (0.0130s) 11/26/2019 10:08:57 PM 13.9 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.5s) Scanning Distant Planets (1.7s) Violating Ship Part Bylaws (1.2s) Download Memories To Dark Obelisk (3.5s) Load Surrogates (1.9s) 11/26/2019 10:09:05 PM Successfully opened host socket 11/26/2019 10:20:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/26/2019 11:23:05 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/26/2019 11:23:05 PM Boot up FleetOS (0.5777s) 11/26/2019 11:23:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2019 11:23:06 PM Check System Logs For Rogue Intelligence (0.0740s) 11/26/2019 11:23:06 PM Game Version: 1.009 11/26/2019 11:23:06 PM Eject Trash Into Hyperspace (0.1539s) 11/26/2019 11:23:06 PM Expansions: The Spire Rises (NOT INSTALLED) 11/26/2019 11:23:06 PM Check For Extra Modules (0.0320s) 11/26/2019 11:23:06 PM Bring Cloaking Systems Online (0.0350s) 11/26/2019 11:23:06 PM Remembering Alamo (0.0350s) 11/26/2019 11:23:06 PM Generating Framerates (0.0160s) 11/26/2019 11:23:06 PM Recalculate Speed Of Light (0.0370s) 11/26/2019 11:23:06 PM Check Nearby Stellar Masses (0.0380s) 11/26/2019 11:23:06 PM No resolution change was required. 11/26/2019 11:23:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2019 11:23:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/26/2019 11:23:06 PM Refresh Optical Lensing (0.0514s) 11/26/2019 11:23:06 PM Revise Fundamental Physical Laws (0.0410s) 11/26/2019 11:23:06 PM Boot Audio Comms (0.0240s) 11/26/2019 11:23:06 PM Establish Individual Audio Links (0.0230s) 11/26/2019 11:23:06 PM Prepare Explosions and Crackles (0.2229s) 11/26/2019 11:23:06 PM Optimize Comfort On Command Decks (0.1590s) 11/26/2019 11:23:06 PM Calculate Odds Of Success (0.0866s) 11/26/2019 11:23:07 PM Briefly Panic (0.4105s) 11/26/2019 11:23:07 PM Install Confidence Routines (0.4048s) 11/26/2019 11:23:07 PM Bring Commander Interface Online (0.1962s) 11/26/2019 11:23:08 PM Motivate All Crews (0.0574s) 11/26/2019 11:23:08 PM Externalizing Patterns (0.0290s) 11/26/2019 11:23:08 PM Disengaging Constants (0.0520s) 11/26/2019 11:23:08 PM Late Axionic Computations (0.1149s) 11/26/2019 11:23:08 PM Thinking Of Advice (0.0180s) 11/26/2019 11:23:08 PM Degaussing Advice (0.0250s) 11/26/2019 11:23:08 PM Naming All Known Planets (0.0160s) 11/26/2019 11:23:08 PM Remembering Speeds (0.0180s) 11/26/2019 11:23:08 PM Prioritizing Targets (0.0190s) 11/26/2019 11:23:08 PM Rebooting Sensor Arrays (0.0180s) 11/26/2019 11:23:08 PM Unloading Prismatic Grid (0.0170s) 11/26/2019 11:23:08 PM Thinking Of Objectives (0.0180s) 11/26/2019 11:23:08 PM Re-Aligning Objectives (0.0180s) 11/26/2019 11:23:08 PM Inhibiting Visual Scans (0.0240s) 11/26/2019 11:23:08 PM Synthesizing Vocals (0.0180s) 11/26/2019 11:23:08 PM Ventilating Scenarios (0.0170s) 11/26/2019 11:23:08 PM Decontaminating Targeting Systems (0.0180s) 11/26/2019 11:23:08 PM Ejecting Tactical Core (0.0200s) 11/26/2019 11:23:08 PM Calibrating Formations (0.0190s) 11/26/2019 11:23:08 PM Intercepting Galactic Maps (0.0190s) 11/26/2019 11:23:08 PM Sterilizing Test Chamber (0.0230s) 11/26/2019 11:23:08 PM Faction Diagnostics (0.0260s) 11/26/2019 11:23:08 PM Buffering Hackers (0.0310s) 11/26/2019 11:23:08 PM Inverting Death (0.0190s) 11/26/2019 11:23:08 PM Linear Field Variance (0.1389s) 11/26/2019 11:23:08 PM Charging Marks (0.0170s) 11/26/2019 11:23:08 PM Range Manifolds (0.0160s) 11/26/2019 11:23:08 PM Purging ROFs (0.0170s) 11/26/2019 11:23:08 PM Manipulating Speeds (0.0200s) 11/26/2019 11:23:08 PM Detecting Projectiles (0.0180s) 11/26/2019 11:23:08 PM Grouping Flow Fields (0.0180s) 11/26/2019 11:23:08 PM Modulating Flow Field Groups (0.0260s) 11/26/2019 11:23:08 PM Designing Fleets (0.0320s) 11/26/2019 11:23:08 PM Thinking Of Technologies (0.0200s) 11/26/2019 11:23:08 PM Categorizing Starboard Sensors (0.0170s) 11/26/2019 11:23:09 PM Injecting Galactic Variables (0.0240s) 11/26/2019 11:23:09 PM Discharging Colored Ions (0.0500s) 11/26/2019 11:23:09 PM Replicating Ion Colors (0.0160s) 11/26/2019 11:23:09 PM Investigating Starfields (0.4478s) 11/26/2019 11:23:11 PM Verifying Distant Planets (1.7360s) 11/26/2019 11:23:11 PM Investigating Map Signatures (0.0330s) 11/26/2019 11:23:11 PM Collating Solar Systems (0.0200s) 11/26/2019 11:23:11 PM Categorizing All Planets (0.0170s) 11/26/2019 11:23:11 PM Organizing Commands (0.0350s) 11/26/2019 11:23:11 PM Calculating Firing Cones (0.0170s) 11/26/2019 11:23:12 PM Splitting Ship Parts Into Smaller Parts (1.0094s) 11/26/2019 11:23:16 PM Harvesting Magnetic Monopoles (3.6948s) 11/26/2019 11:23:16 PM Issuing Orders (0.0170s) 11/26/2019 11:23:16 PM Augmenting Infusers (0.0170s) 11/26/2019 11:23:16 PM Infusing (0.0430s) 11/26/2019 11:23:16 PM Post-Proton Surge (0.0170s) 11/26/2019 11:23:16 PM Calibrate Weapons Arrays (0.0470s) 11/26/2019 11:23:16 PM Stimulate Modulation (0.0380s) 11/26/2019 11:23:16 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/26/2019 11:23:18 PM Load Surrogates (1.8007s) 11/26/2019 11:23:18 PM Load Historical Documents (0.0140s) 11/26/2019 11:23:18 PM 12.7 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.4s) Verifying Distant Planets (1.7s) Splitting Ship Parts Into Smaller Parts (1.0s) Harvesting Magnetic Monopoles (3.7s) Load Surrogates (1.8s) 11/26/2019 11:23:23 PM Successfully opened host socket 11/26/2019 11:29:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/27/2019 1:38:20 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/27/2019 1:38:20 AM Boot up FleetOS (0.5537s) 11/27/2019 1:38:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2019 1:38:20 AM Check System Logs For Rogue Intelligence (0.0620s) 11/27/2019 1:38:20 AM Game Version: 1.009 11/27/2019 1:38:20 AM Eject Trash Into Hyperspace (0.1502s) 11/27/2019 1:38:20 AM Expansions: The Spire Rises (NOT INSTALLED) 11/27/2019 1:38:20 AM Check For Extra Modules (0.0309s) 11/27/2019 1:38:20 AM Bring Cloaking Systems Online (0.0512s) 11/27/2019 1:38:20 AM Remembering Alamo (0.0760s) 11/27/2019 1:38:20 AM Generating Framerates (0.0251s) 11/27/2019 1:38:20 AM Recalculate Speed Of Light (0.0350s) 11/27/2019 1:38:20 AM Check Nearby Stellar Masses (0.0370s) 11/27/2019 1:38:20 AM No resolution change was required. 11/27/2019 1:38:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2019 1:38:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/27/2019 1:38:20 AM Refresh Optical Lensing (0.0430s) 11/27/2019 1:38:21 AM Revise Fundamental Physical Laws (0.0370s) 11/27/2019 1:38:21 AM Boot Audio Comms (0.0230s) 11/27/2019 1:38:21 AM Establish Individual Audio Links (0.0210s) 11/27/2019 1:38:21 AM Prepare Explosions and Crackles (0.2358s) 11/27/2019 1:38:21 AM Optimize Comfort On Command Decks (0.1759s) 11/27/2019 1:38:21 AM Calculate Odds Of Success (0.0750s) 11/27/2019 1:38:21 AM Briefly Panic (0.3948s) 11/27/2019 1:38:22 AM Install Confidence Routines (0.4207s) 11/27/2019 1:38:22 AM Bring Commander Interface Online (0.4178s) 11/27/2019 1:38:22 AM Motivate All Crews (0.0564s) 11/27/2019 1:38:22 AM Externalizing Patterns (0.0270s) 11/27/2019 1:38:22 AM Disengaging Constants (0.0480s) 11/27/2019 1:38:23 AM Late Axionic Computations (0.1148s) 11/27/2019 1:38:23 AM Thinking Of Advice (0.0230s) 11/27/2019 1:38:23 AM Degaussing Advice (0.0250s) 11/27/2019 1:38:23 AM Naming All Known Planets (0.0150s) 11/27/2019 1:38:23 AM Remembering Speeds (0.0180s) 11/27/2019 1:38:23 AM Prioritizing Targets (0.0160s) 11/27/2019 1:38:23 AM Rebooting Sensor Arrays (0.0160s) 11/27/2019 1:38:23 AM Unloading Prismatic Grid (0.0160s) 11/27/2019 1:38:23 AM Thinking Of Objectives (0.0170s) 11/27/2019 1:38:23 AM Re-Aligning Objectives (0.0170s) 11/27/2019 1:38:23 AM Inhibiting Visual Scans (0.0210s) 11/27/2019 1:38:23 AM Synthesizing Vocals (0.0180s) 11/27/2019 1:38:23 AM Ventilating Scenarios (0.0170s) 11/27/2019 1:38:23 AM Decontaminating Targeting Systems (0.0180s) 11/27/2019 1:38:23 AM Ejecting Tactical Core (0.0170s) 11/27/2019 1:38:23 AM Calibrating Formations (0.0170s) 11/27/2019 1:38:23 AM Intercepting Galactic Maps (0.0190s) 11/27/2019 1:38:23 AM Sterilizing Test Chamber (0.0220s) 11/27/2019 1:38:23 AM Faction Diagnostics (0.0250s) 11/27/2019 1:38:23 AM Buffering Hackers (0.0290s) 11/27/2019 1:38:23 AM Inverting Death (0.0190s) 11/27/2019 1:38:23 AM Linear Field Variance (0.1359s) 11/27/2019 1:38:23 AM Charging Marks (0.0180s) 11/27/2019 1:38:23 AM Range Manifolds (0.0170s) 11/27/2019 1:38:23 AM Purging ROFs (0.0180s) 11/27/2019 1:38:23 AM Manipulating Speeds (0.0180s) 11/27/2019 1:38:23 AM Detecting Projectiles (0.0170s) 11/27/2019 1:38:23 AM Grouping Flow Fields (0.0170s) 11/27/2019 1:38:23 AM Modulating Flow Field Groups (0.0240s) 11/27/2019 1:38:23 AM Designing Fleets (0.0300s) 11/27/2019 1:38:23 AM Thinking Of Technologies (0.0204s) 11/27/2019 1:38:23 AM Categorizing Starboard Sensors (0.0170s) 11/27/2019 1:38:23 AM Injecting Galactic Variables (0.0220s) 11/27/2019 1:38:23 AM Discharging Colored Ions (0.0510s) 11/27/2019 1:38:23 AM Replicating Ion Colors (0.0160s) 11/27/2019 1:38:24 AM Investigating Starfields (0.4427s) 11/27/2019 1:38:25 AM Mopping Up Distant Planets (1.6514s) 11/27/2019 1:38:25 AM Investigating Map Signatures (0.0310s) 11/27/2019 1:38:25 AM Collating Solar Systems (0.0200s) 11/27/2019 1:38:26 AM Categorizing All Planets (0.0150s) 11/27/2019 1:38:26 AM Organizing Commands (0.0330s) 11/27/2019 1:38:26 AM Calculating Firing Cones (0.0160s) 11/27/2019 1:38:27 AM Developing New Ship Parts (0.9645s) 11/27/2019 1:38:30 AM Investigating Meaning Of Life (3.4243s) 11/27/2019 1:38:30 AM Issuing Orders (0.0170s) 11/27/2019 1:38:30 AM Augmenting Infusers (0.0180s) 11/27/2019 1:38:30 AM Infusing (0.0370s) 11/27/2019 1:38:30 AM Post-Proton Surge (0.0170s) 11/27/2019 1:38:30 AM Calibrate Weapons Arrays (0.0755s) 11/27/2019 1:38:30 AM Stimulate Modulation (0.0360s) 11/27/2019 1:38:30 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/27/2019 1:38:32 AM Load Surrogates (1.7955s) 11/27/2019 1:38:32 AM Load Historical Documents (0.0130s) 11/27/2019 1:38:32 AM 12.5 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Investigating Starfields (0.4s) Mopping Up Distant Planets (1.7s) Developing New Ship Parts (1.0s) Investigating Meaning Of Life (3.4s) Load Surrogates (1.8s) 11/27/2019 1:38:39 AM Successfully opened host socket 11/27/2019 5:18:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/27/2019 6:12:57 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/27/2019 6:12:57 PM Boot up FleetOS (0.4780s) 11/27/2019 6:12:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2019 6:12:57 PM Check System Logs For Rogue Intelligence (0.0350s) 11/27/2019 6:12:57 PM Game Version: 1.009 11/27/2019 6:12:57 PM Eject Trash Into Hyperspace (0.0929s) 11/27/2019 6:12:57 PM Expansions: The Spire Rises (NOT INSTALLED) 11/27/2019 6:12:57 PM Check For Extra Modules (0.0200s) 11/27/2019 6:12:57 PM Bring Cloaking Systems Online (0.0239s) 11/27/2019 6:12:57 PM Remembering Alamo (0.0360s) 11/27/2019 6:12:57 PM Generating Framerates (0.0325s) 11/27/2019 6:12:57 PM Recalculate Speed Of Light (0.0530s) 11/27/2019 6:12:57 PM Check Nearby Stellar Masses (0.0190s) 11/27/2019 6:12:57 PM No resolution change was required. 11/27/2019 6:12:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2019 6:12:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/27/2019 6:12:57 PM Refresh Optical Lensing (0.0250s) 11/27/2019 6:12:57 PM Revise Fundamental Physical Laws (0.0837s) 11/27/2019 6:12:57 PM Boot Audio Comms (0.0307s) 11/27/2019 6:12:57 PM Establish Individual Audio Links (0.0291s) 11/27/2019 6:12:58 PM Prepare Explosions and Crackles (0.7318s) 11/27/2019 6:12:59 PM Optimize Comfort On Command Decks (1.5044s) 11/27/2019 6:12:59 PM Calculate Odds Of Success (0.0649s) 11/27/2019 6:13:06 PM Briefly Panic (6.9516s) 11/27/2019 6:13:06 PM Install Confidence Routines (0.2080s) 11/27/2019 6:13:07 PM Bring Commander Interface Online (0.1923s) 11/27/2019 6:13:07 PM Motivate All Crews (0.0474s) 11/27/2019 6:13:07 PM Externalizing Patterns (0.0277s) 11/27/2019 6:13:07 PM Disengaging Constants (0.1602s) 11/27/2019 6:13:07 PM Late Axionic Computations (0.4835s) 11/27/2019 6:13:07 PM Thinking Of Advice (0.0224s) 11/27/2019 6:13:08 PM Degaussing Advice (0.1306s) 11/27/2019 6:13:08 PM Naming All Known Planets (0.0141s) 11/27/2019 6:13:08 PM Remembering Speeds (0.0237s) 11/27/2019 6:13:08 PM Prioritizing Targets (0.0298s) 11/27/2019 6:13:08 PM Rebooting Sensor Arrays (0.0179s) 11/27/2019 6:13:08 PM Unloading Prismatic Grid (0.0100s) 11/27/2019 6:13:08 PM Thinking Of Objectives (0.0150s) 11/27/2019 6:13:08 PM Re-Aligning Objectives (0.0171s) 11/27/2019 6:13:08 PM Inhibiting Visual Scans (0.0612s) 11/27/2019 6:13:08 PM Synthesizing Vocals (0.0109s) 11/27/2019 6:13:08 PM Ventilating Scenarios (0.0120s) 11/27/2019 6:13:08 PM Decontaminating Targeting Systems (0.0187s) 11/27/2019 6:13:08 PM Ejecting Tactical Core (0.0207s) 11/27/2019 6:13:08 PM Calibrating Formations (0.0100s) 11/27/2019 6:13:08 PM Intercepting Galactic Maps (0.0237s) 11/27/2019 6:13:08 PM Sterilizing Test Chamber (0.0212s) 11/27/2019 6:13:08 PM Faction Diagnostics (0.0334s) 11/27/2019 6:13:08 PM Buffering Hackers (0.0431s) 11/27/2019 6:13:08 PM Inverting Death (0.0353s) 11/27/2019 6:13:08 PM Linear Field Variance (0.1025s) 11/27/2019 6:13:08 PM Charging Marks (0.0281s) 11/27/2019 6:13:08 PM Range Manifolds (0.0278s) 11/27/2019 6:13:08 PM Purging ROFs (0.0090s) 11/27/2019 6:13:08 PM Manipulating Speeds (0.0151s) 11/27/2019 6:13:08 PM Detecting Projectiles (0.0100s) 11/27/2019 6:13:08 PM Grouping Flow Fields (0.0300s) 11/27/2019 6:13:08 PM Modulating Flow Field Groups (0.0330s) 11/27/2019 6:13:08 PM Designing Fleets (0.1023s) 11/27/2019 6:13:08 PM Thinking Of Technologies (0.0241s) 11/27/2019 6:13:08 PM Categorizing Starboard Sensors (0.0219s) 11/27/2019 6:13:08 PM Injecting Galactic Variables (0.0470s) 11/27/2019 6:13:08 PM Discharging Colored Ions (0.0417s) 11/27/2019 6:13:08 PM Replicating Ion Colors (0.0269s) 11/27/2019 6:13:12 PM Investigating Starfields (3.1087s) 11/27/2019 6:13:24 PM Gazing At Distant Planets (12.0797s) 11/27/2019 6:13:24 PM Investigating Map Signatures (0.0527s) 11/27/2019 6:13:24 PM Collating Solar Systems (0.0238s) 11/27/2019 6:13:24 PM Categorizing All Planets (0.0080s) 11/27/2019 6:13:24 PM Organizing Commands (0.0656s) 11/27/2019 6:13:24 PM Calculating Firing Cones (0.0306s) 11/27/2019 6:13:29 PM Jailbreaking Favorite Ship Parts (4.6808s) 11/27/2019 6:13:56 PM Disconnect All Space Elevators (27.3443s) 11/27/2019 6:13:56 PM Issuing Orders (0.0320s) 11/27/2019 6:13:56 PM Augmenting Infusers (0.0400s) 11/27/2019 6:13:56 PM Infusing (0.1588s) 11/27/2019 6:13:56 PM Post-Proton Surge (0.0320s) 11/27/2019 6:13:56 PM Calibrate Weapons Arrays (0.0745s) 11/27/2019 6:13:56 PM Stimulate Modulation (0.0445s) 11/27/2019 6:13:57 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/27/2019 6:13:58 PM Load Surrogates (1.5148s) 11/27/2019 6:13:58 PM Load Historical Documents (0.0130s) 11/27/2019 6:13:58 PM 61.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.0s) Late Axionic Computations (0.5s) Investigating Starfields (3.1s) Gazing At Distant Planets (12.1s) Jailbreaking Favorite Ship Parts (4.7s) Disconnect All Space Elevators (27.3s) Load Surrogates (1.5s) 11/27/2019 6:14:04 PM Successfully opened host socket 11/27/2019 6:22:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 1:05:42 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 1:05:42 AM Boot up FleetOS (0.2709s) 11/28/2019 1:05:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 1:05:42 AM Check System Logs For Rogue Intelligence (0.0360s) 11/28/2019 1:05:42 AM Game Version: 1.009 11/28/2019 1:05:42 AM Eject Trash Into Hyperspace (0.0710s) 11/28/2019 1:05:42 AM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 1:05:42 AM Check For Extra Modules (0.0172s) 11/28/2019 1:05:42 AM Bring Cloaking Systems Online (0.0190s) 11/28/2019 1:05:42 AM Remembering Alamo (0.0180s) 11/28/2019 1:05:42 AM Generating Framerates (0.0090s) 11/28/2019 1:05:42 AM Recalculate Speed Of Light (0.0180s) 11/28/2019 1:05:42 AM Check Nearby Stellar Masses (0.0210s) 11/28/2019 1:05:42 AM No resolution change was required. 11/28/2019 1:05:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 1:05:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 1:05:42 AM Refresh Optical Lensing (0.0260s) 11/28/2019 1:05:42 AM Revise Fundamental Physical Laws (0.0211s) 11/28/2019 1:05:42 AM Boot Audio Comms (0.0130s) 11/28/2019 1:05:42 AM Establish Individual Audio Links (0.0120s) 11/28/2019 1:05:42 AM Prepare Explosions and Crackles (0.1539s) 11/28/2019 1:05:42 AM Optimize Comfort On Command Decks (0.0999s) 11/28/2019 1:05:42 AM Calculate Odds Of Success (0.0540s) 11/28/2019 1:05:43 AM Briefly Panic (0.2029s) 11/28/2019 1:05:43 AM Install Confidence Routines (0.1879s) 11/28/2019 1:05:43 AM Bring Commander Interface Online (0.0780s) 11/28/2019 1:05:43 AM Motivate All Crews (0.0430s) 11/28/2019 1:05:43 AM Externalizing Patterns (0.0151s) 11/28/2019 1:05:43 AM Disengaging Constants (0.0317s) 11/28/2019 1:05:43 AM Late Axionic Computations (0.0632s) 11/28/2019 1:05:43 AM Thinking Of Advice (0.0090s) 11/28/2019 1:05:43 AM Degaussing Advice (0.0150s) 11/28/2019 1:05:43 AM Naming All Known Planets (0.0100s) 11/28/2019 1:05:43 AM Remembering Speeds (0.0115s) 11/28/2019 1:05:43 AM Prioritizing Targets (0.0100s) 11/28/2019 1:05:43 AM Rebooting Sensor Arrays (0.0100s) 11/28/2019 1:05:43 AM Unloading Prismatic Grid (0.0100s) 11/28/2019 1:05:43 AM Thinking Of Objectives (0.0110s) 11/28/2019 1:05:43 AM Re-Aligning Objectives (0.0110s) 11/28/2019 1:05:43 AM Inhibiting Visual Scans (0.0126s) 11/28/2019 1:05:43 AM Synthesizing Vocals (0.0110s) 11/28/2019 1:05:43 AM Ventilating Scenarios (0.0110s) 11/28/2019 1:05:43 AM Decontaminating Targeting Systems (0.0110s) 11/28/2019 1:05:43 AM Ejecting Tactical Core (0.0120s) 11/28/2019 1:05:43 AM Calibrating Formations (0.0110s) 11/28/2019 1:05:43 AM Intercepting Galactic Maps (0.0120s) 11/28/2019 1:05:43 AM Sterilizing Test Chamber (0.0120s) 11/28/2019 1:05:43 AM Faction Diagnostics (0.0150s) 11/28/2019 1:05:43 AM Buffering Hackers (0.0170s) 11/28/2019 1:05:43 AM Inverting Death (0.0100s) 11/28/2019 1:05:43 AM Linear Field Variance (0.0670s) 11/28/2019 1:05:43 AM Charging Marks (0.0100s) 11/28/2019 1:05:43 AM Range Manifolds (0.0110s) 11/28/2019 1:05:43 AM Purging ROFs (0.0110s) 11/28/2019 1:05:43 AM Manipulating Speeds (0.0120s) 11/28/2019 1:05:43 AM Detecting Projectiles (0.0100s) 11/28/2019 1:05:43 AM Grouping Flow Fields (0.0110s) 11/28/2019 1:05:43 AM Modulating Flow Field Groups (0.0140s) 11/28/2019 1:05:43 AM Designing Fleets (0.0180s) 11/28/2019 1:05:43 AM Thinking Of Technologies (0.0100s) 11/28/2019 1:05:43 AM Categorizing Starboard Sensors (0.0110s) 11/28/2019 1:05:43 AM Injecting Galactic Variables (0.0130s) 11/28/2019 1:05:43 AM Discharging Colored Ions (0.0260s) 11/28/2019 1:05:43 AM Replicating Ion Colors (0.0090s) 11/28/2019 1:05:44 AM Investigating Starfields (0.2508s) 11/28/2019 1:05:45 AM Destroying Distant Planets (0.9004s) 11/28/2019 1:05:45 AM Investigating Map Signatures (0.0190s) 11/28/2019 1:05:45 AM Collating Solar Systems (0.0110s) 11/28/2019 1:05:45 AM Categorizing All Planets (0.0090s) 11/28/2019 1:05:45 AM Organizing Commands (0.0200s) 11/28/2019 1:05:45 AM Calculating Firing Cones (0.0080s) 11/28/2019 1:05:45 AM Wearing Ship Parts On Head (0.4889s) 11/28/2019 1:05:47 AM Investigate Tachyons (2.0636s) 11/28/2019 1:05:47 AM Issuing Orders (0.0090s) 11/28/2019 1:05:47 AM Augmenting Infusers (0.0127s) 11/28/2019 1:05:47 AM Infusing (0.0210s) 11/28/2019 1:05:47 AM Post-Proton Surge (0.0100s) 11/28/2019 1:05:47 AM Calibrate Weapons Arrays (0.0250s) 11/28/2019 1:05:47 AM Stimulate Modulation (0.0210s) 11/28/2019 1:05:47 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 1:05:48 AM Load Surrogates (0.8465s) 11/28/2019 1:05:48 AM Load Historical Documents (0.0070s) 11/28/2019 1:05:48 AM 6.7 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (0.9s) Wearing Ship Parts On Head (0.5s) Investigate Tachyons (2.1s) Load Surrogates (0.8s) 11/28/2019 1:07:00 AM Successfully opened host socket 11/28/2019 1:21:36 AM Window_InGameSelectionInfo: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveTotalSquadsPresent () [0x000cc] in <86a1afa3982f4ef9855572e0b062ba38>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+btnSelectedShipEntry.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00100] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <606bc0f771794e1f87e5751024181447>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/28/2019 1:37:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 1:37:31 AM Successfully opened host socket 11/28/2019 2:27:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:50:10 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 2:50:10 AM Boot up FleetOS (0.3078s) 11/28/2019 2:50:10 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6108 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 2:50:10 AM Check System Logs For Rogue Intelligence (0.0360s) 11/28/2019 2:50:11 AM Game Version: 1.009 11/28/2019 2:50:11 AM Eject Trash Into Hyperspace (0.2815s) 11/28/2019 2:50:11 AM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 2:50:11 AM Check For Extra Modules (0.0180s) 11/28/2019 2:50:11 AM Bring Cloaking Systems Online (0.0576s) 11/28/2019 2:50:11 AM Remembering Alamo (0.0923s) 11/28/2019 2:50:11 AM Generating Framerates (0.0310s) 11/28/2019 2:50:11 AM Recalculate Speed Of Light (0.1174s) 11/28/2019 2:50:11 AM Check Nearby Stellar Masses (0.0560s) 11/28/2019 2:50:11 AM No resolution change was required. 11/28/2019 2:50:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 2:50:11 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 2:50:11 AM Refresh Optical Lensing (0.0300s) 11/28/2019 2:50:11 AM Revise Fundamental Physical Laws (0.1089s) 11/28/2019 2:50:11 AM Boot Audio Comms (0.0170s) 11/28/2019 2:50:11 AM Establish Individual Audio Links (0.0350s) 11/28/2019 2:50:11 AM Prepare Explosions and Crackles (0.1869s) 11/28/2019 2:50:11 AM Optimize Comfort On Command Decks (0.1259s) 11/28/2019 2:50:12 AM Calculate Odds Of Success (0.0460s) 11/28/2019 2:50:12 AM Briefly Panic (0.2499s) 11/28/2019 2:50:12 AM Install Confidence Routines (0.1990s) 11/28/2019 2:50:12 AM Bring Commander Interface Online (0.1070s) 11/28/2019 2:50:12 AM Motivate All Crews (0.0510s) 11/28/2019 2:50:12 AM Externalizing Patterns (0.0160s) 11/28/2019 2:50:12 AM Disengaging Constants (0.0720s) 11/28/2019 2:50:12 AM Late Axionic Computations (0.1179s) 11/28/2019 2:50:12 AM Thinking Of Advice (0.0100s) 11/28/2019 2:50:12 AM Degaussing Advice (0.0440s) 11/28/2019 2:50:12 AM Naming All Known Planets (0.0090s) 11/28/2019 2:50:12 AM Remembering Speeds (0.0120s) 11/28/2019 2:50:12 AM Prioritizing Targets (0.0150s) 11/28/2019 2:50:12 AM Rebooting Sensor Arrays (0.0100s) 11/28/2019 2:50:12 AM Unloading Prismatic Grid (0.0150s) 11/28/2019 2:50:12 AM Thinking Of Objectives (0.0110s) 11/28/2019 2:50:12 AM Re-Aligning Objectives (0.0120s) 11/28/2019 2:50:13 AM Inhibiting Visual Scans (0.0310s) 11/28/2019 2:50:13 AM Synthesizing Vocals (0.0100s) 11/28/2019 2:50:13 AM Ventilating Scenarios (0.0130s) 11/28/2019 2:50:13 AM Decontaminating Targeting Systems (0.0110s) 11/28/2019 2:50:13 AM Ejecting Tactical Core (0.0140s) 11/28/2019 2:50:13 AM Calibrating Formations (0.0110s) 11/28/2019 2:50:13 AM Intercepting Galactic Maps (0.0160s) 11/28/2019 2:50:13 AM Sterilizing Test Chamber (0.0130s) 11/28/2019 2:50:13 AM Faction Diagnostics (0.0200s) 11/28/2019 2:50:13 AM Buffering Hackers (0.0250s) 11/28/2019 2:50:13 AM Inverting Death (0.0140s) 11/28/2019 2:50:13 AM Linear Field Variance (0.1240s) 11/28/2019 2:50:13 AM Charging Marks (0.0110s) 11/28/2019 2:50:13 AM Range Manifolds (0.0110s) 11/28/2019 2:50:13 AM Purging ROFs (0.0110s) 11/28/2019 2:50:13 AM Manipulating Speeds (0.0120s) 11/28/2019 2:50:13 AM Detecting Projectiles (0.0110s) 11/28/2019 2:50:13 AM Grouping Flow Fields (0.0150s) 11/28/2019 2:50:13 AM Modulating Flow Field Groups (0.0190s) 11/28/2019 2:50:13 AM Designing Fleets (0.0690s) 11/28/2019 2:50:13 AM Thinking Of Technologies (0.0140s) 11/28/2019 2:50:13 AM Categorizing Starboard Sensors (0.0110s) 11/28/2019 2:50:13 AM Injecting Galactic Variables (0.0190s) 11/28/2019 2:50:13 AM Discharging Colored Ions (0.0320s) 11/28/2019 2:50:13 AM Replicating Ion Colors (0.0090s) 11/28/2019 2:50:13 AM Investigating Starfields (0.2869s) 11/28/2019 2:50:14 AM Verifying Distant Planets (1.0064s) 11/28/2019 2:50:14 AM Investigating Map Signatures (0.0290s) 11/28/2019 2:50:14 AM Collating Solar Systems (0.0140s) 11/28/2019 2:50:14 AM Categorizing All Planets (0.0100s) 11/28/2019 2:50:14 AM Organizing Commands (0.0250s) 11/28/2019 2:50:14 AM Calculating Firing Cones (0.0090s) 11/28/2019 2:50:15 AM Holding Ship Parts For Comfort (0.6506s) 11/28/2019 2:50:17 AM Flex All Capacitors (2.0961s) 11/28/2019 2:50:17 AM Issuing Orders (0.0090s) 11/28/2019 2:50:17 AM Augmenting Infusers (0.0120s) 11/28/2019 2:50:17 AM Infusing (0.0470s) 11/28/2019 2:50:17 AM Post-Proton Surge (0.0080s) 11/28/2019 2:50:17 AM Calibrate Weapons Arrays (0.0230s) 11/28/2019 2:50:17 AM Stimulate Modulation (0.0210s) 11/28/2019 2:50:17 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 2:50:18 AM Load Surrogates (0.9146s) 11/28/2019 2:50:18 AM Load Historical Documents (0.0080s) 11/28/2019 2:50:18 AM 8.2 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Investigating Starfields (0.3s) Verifying Distant Planets (1.0s) Holding Ship Parts For Comfort (0.7s) Flex All Capacitors (2.1s) Load Surrogates (0.9s) 11/28/2019 2:50:27 AM Successfully opened host socket 11/28/2019 3:20:46 AM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:20:46 AM World Created, Launching Server 11/28/2019 3:23:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:23:35 AM Successfully opened host socket 11/28/2019 3:49:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:49:43 AM Successfully opened host socket 11/28/2019 3:56:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:49:21 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 2:49:21 PM Boot up FleetOS (0.7162s) 11/28/2019 2:49:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 2:49:22 PM Check System Logs For Rogue Intelligence (0.0460s) 11/28/2019 2:49:22 PM Game Version: 1.010 11/28/2019 2:49:22 PM Eject Trash Into Hyperspace (0.3145s) 11/28/2019 2:49:22 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 2:49:22 PM Check For Extra Modules (0.0309s) 11/28/2019 2:49:22 PM Bring Cloaking Systems Online (0.0933s) 11/28/2019 2:49:22 PM Remembering Alamo (0.0776s) 11/28/2019 2:49:22 PM Generating Framerates (0.0463s) 11/28/2019 2:49:22 PM Recalculate Speed Of Light (0.0912s) 11/28/2019 2:49:22 PM Check Nearby Stellar Masses (0.0578s) 11/28/2019 2:49:22 PM No resolution change was required. 11/28/2019 2:49:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 2:49:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 2:49:22 PM Refresh Optical Lensing (0.0270s) 11/28/2019 2:49:22 PM Revise Fundamental Physical Laws (0.1979s) 11/28/2019 2:49:23 PM Boot Audio Comms (0.0600s) 11/28/2019 2:49:23 PM Establish Individual Audio Links (0.0739s) 11/28/2019 2:49:23 PM Prepare Explosions and Crackles (0.7152s) 11/28/2019 2:49:25 PM Optimize Comfort On Command Decks (1.7361s) 11/28/2019 2:49:25 PM Calculate Odds Of Success (0.0850s) 11/28/2019 2:49:30 PM Briefly Panic (5.0792s) 11/28/2019 2:49:30 PM Install Confidence Routines (0.2590s) 11/28/2019 2:49:31 PM Bring Commander Interface Online (0.2190s) 11/28/2019 2:49:31 PM Motivate All Crews (0.0511s) 11/28/2019 2:49:31 PM Externalizing Patterns (0.0381s) 11/28/2019 2:49:31 PM Disengaging Constants (0.2582s) 11/28/2019 2:49:32 PM Late Axionic Computations (0.5387s) 11/28/2019 2:49:32 PM Thinking Of Advice (0.0579s) 11/28/2019 2:49:32 PM Degaussing Advice (0.2278s) 11/28/2019 2:49:32 PM Naming All Known Planets (0.0165s) 11/28/2019 2:49:32 PM Remembering Speeds (0.0331s) 11/28/2019 2:49:32 PM Prioritizing Targets (0.0432s) 11/28/2019 2:49:32 PM Rebooting Sensor Arrays (0.0553s) 11/28/2019 2:49:32 PM Unloading Prismatic Grid (0.0673s) 11/28/2019 2:49:32 PM Thinking Of Objectives (0.0600s) 11/28/2019 2:49:32 PM Re-Aligning Objectives (0.0295s) 11/28/2019 2:49:32 PM Inhibiting Visual Scans (0.0889s) 11/28/2019 2:49:32 PM Synthesizing Vocals (0.0232s) 11/28/2019 2:49:32 PM Ventilating Scenarios (0.0150s) 11/28/2019 2:49:32 PM Decontaminating Targeting Systems (0.0258s) 11/28/2019 2:49:32 PM Ejecting Tactical Core (0.0140s) 11/28/2019 2:49:32 PM Calibrating Formations (0.0160s) 11/28/2019 2:49:32 PM Intercepting Galactic Maps (0.0222s) 11/28/2019 2:49:32 PM Sterilizing Test Chamber (0.0214s) 11/28/2019 2:49:32 PM Faction Diagnostics (0.0367s) 11/28/2019 2:49:33 PM Buffering Hackers (0.0769s) 11/28/2019 2:49:33 PM Inverting Death (0.0577s) 11/28/2019 2:49:33 PM Linear Field Variance (0.1829s) 11/28/2019 2:49:33 PM Charging Marks (0.0274s) 11/28/2019 2:49:33 PM Range Manifolds (0.0375s) 11/28/2019 2:49:33 PM Purging ROFs (0.0267s) 11/28/2019 2:49:33 PM Manipulating Speeds (0.0132s) 11/28/2019 2:49:33 PM Detecting Projectiles (0.0140s) 11/28/2019 2:49:33 PM Grouping Flow Fields (0.0656s) 11/28/2019 2:49:33 PM Modulating Flow Field Groups (0.0433s) 11/28/2019 2:49:33 PM Designing Fleets (0.1618s) 11/28/2019 2:49:33 PM Thinking Of Technologies (0.0291s) 11/28/2019 2:49:33 PM Categorizing Starboard Sensors (0.0225s) 11/28/2019 2:49:33 PM Injecting Galactic Variables (0.0737s) 11/28/2019 2:49:33 PM Discharging Colored Ions (0.0394s) 11/28/2019 2:49:33 PM Replicating Ion Colors (0.0403s) 11/28/2019 2:49:37 PM Investigating Starfields (3.7968s) 11/28/2019 2:49:51 PM Rejecting Distant Planets (13.5006s) 11/28/2019 2:49:51 PM Investigating Map Signatures (0.1677s) 11/28/2019 2:49:51 PM Collating Solar Systems (0.0651s) 11/28/2019 2:49:51 PM Categorizing All Planets (0.0160s) 11/28/2019 2:49:51 PM Organizing Commands (0.0476s) 11/28/2019 2:49:51 PM Calculating Firing Cones (0.0140s) 11/28/2019 2:49:56 PM Demoting Insubordinate Ship Parts (5.4680s) 11/28/2019 2:50:27 PM Upgrade /dev/null (30.4594s) 11/28/2019 2:50:27 PM Issuing Orders (0.0300s) 11/28/2019 2:50:27 PM Augmenting Infusers (0.0529s) 11/28/2019 2:50:27 PM Infusing (0.1561s) 11/28/2019 2:50:27 PM Post-Proton Surge (0.0090s) 11/28/2019 2:50:27 PM Calibrate Weapons Arrays (0.0510s) 11/28/2019 2:50:27 PM Stimulate Modulation (0.0210s) 11/28/2019 2:50:28 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 2:50:29 PM Load Surrogates (1.4085s) 11/28/2019 2:50:29 PM Load Historical Documents (0.0110s) 11/28/2019 2:50:29 PM 67.9 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.7s) Briefly Panic (5.1s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Rejecting Distant Planets (13.5s) Demoting Insubordinate Ship Parts (5.5s) Upgrade /dev/null (30.5s) Load Surrogates (1.4s) 11/28/2019 2:51:07 PM Successfully opened host socket 11/28/2019 2:51:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:51:17 PM Successfully opened host socket 11/28/2019 2:51:21 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 2:51:21 PM World Created, Launching Server 11/28/2019 2:51:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 2:51:27 PM Successfully opened host socket 11/28/2019 3:33:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:42:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 3:42:56 PM Boot up FleetOS (0.2693s) 11/28/2019 3:42:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 3:42:56 PM Check System Logs For Rogue Intelligence (0.0350s) 11/28/2019 3:42:56 PM Game Version: 1.010 11/28/2019 3:42:56 PM Eject Trash Into Hyperspace (0.0790s) 11/28/2019 3:42:56 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 3:42:56 PM Check For Extra Modules (0.0217s) 11/28/2019 3:42:56 PM Bring Cloaking Systems Online (0.0210s) 11/28/2019 3:42:56 PM Remembering Alamo (0.0240s) 11/28/2019 3:42:56 PM Generating Framerates (0.0090s) 11/28/2019 3:42:56 PM Recalculate Speed Of Light (0.0240s) 11/28/2019 3:42:56 PM Check Nearby Stellar Masses (0.0230s) 11/28/2019 3:42:56 PM No resolution change was required. 11/28/2019 3:42:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 3:42:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 3:42:56 PM Refresh Optical Lensing (0.0330s) 11/28/2019 3:42:56 PM Revise Fundamental Physical Laws (0.0220s) 11/28/2019 3:42:56 PM Boot Audio Comms (0.0140s) 11/28/2019 3:42:56 PM Establish Individual Audio Links (0.0170s) 11/28/2019 3:42:56 PM Prepare Explosions and Crackles (0.1549s) 11/28/2019 3:42:56 PM Optimize Comfort On Command Decks (0.0800s) 11/28/2019 3:42:56 PM Calculate Odds Of Success (0.0500s) 11/28/2019 3:42:56 PM Briefly Panic (0.1809s) 11/28/2019 3:42:57 PM Install Confidence Routines (0.1969s) 11/28/2019 3:42:57 PM Bring Commander Interface Online (0.1131s) 11/28/2019 3:42:57 PM Motivate All Crews (0.0320s) 11/28/2019 3:42:57 PM Externalizing Patterns (0.0150s) 11/28/2019 3:42:57 PM Disengaging Constants (0.0340s) 11/28/2019 3:42:57 PM Late Axionic Computations (0.0640s) 11/28/2019 3:42:57 PM Thinking Of Advice (0.0100s) 11/28/2019 3:42:57 PM Degaussing Advice (0.0160s) 11/28/2019 3:42:57 PM Naming All Known Planets (0.0130s) 11/28/2019 3:42:57 PM Remembering Speeds (0.0130s) 11/28/2019 3:42:57 PM Prioritizing Targets (0.0140s) 11/28/2019 3:42:57 PM Rebooting Sensor Arrays (0.0140s) 11/28/2019 3:42:57 PM Unloading Prismatic Grid (0.0140s) 11/28/2019 3:42:57 PM Thinking Of Objectives (0.0140s) 11/28/2019 3:42:57 PM Re-Aligning Objectives (0.0120s) 11/28/2019 3:42:57 PM Inhibiting Visual Scans (0.0150s) 11/28/2019 3:42:57 PM Synthesizing Vocals (0.0130s) 11/28/2019 3:42:57 PM Ventilating Scenarios (0.0110s) 11/28/2019 3:42:57 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 3:42:57 PM Ejecting Tactical Core (0.0140s) 11/28/2019 3:42:57 PM Calibrating Formations (0.0120s) 11/28/2019 3:42:57 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 3:42:57 PM Sterilizing Test Chamber (0.0150s) 11/28/2019 3:42:57 PM Faction Diagnostics (0.0168s) 11/28/2019 3:42:57 PM Buffering Hackers (0.0190s) 11/28/2019 3:42:57 PM Inverting Death (0.0130s) 11/28/2019 3:42:57 PM Linear Field Variance (0.0660s) 11/28/2019 3:42:57 PM Charging Marks (0.0110s) 11/28/2019 3:42:57 PM Range Manifolds (0.0130s) 11/28/2019 3:42:57 PM Purging ROFs (0.0130s) 11/28/2019 3:42:57 PM Manipulating Speeds (0.0150s) 11/28/2019 3:42:57 PM Detecting Projectiles (0.0118s) 11/28/2019 3:42:57 PM Grouping Flow Fields (0.0140s) 11/28/2019 3:42:57 PM Modulating Flow Field Groups (0.0170s) 11/28/2019 3:42:57 PM Designing Fleets (0.0190s) 11/28/2019 3:42:57 PM Thinking Of Technologies (0.0120s) 11/28/2019 3:42:57 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 3:42:57 PM Injecting Galactic Variables (0.0140s) 11/28/2019 3:42:57 PM Discharging Colored Ions (0.0310s) 11/28/2019 3:42:57 PM Replicating Ion Colors (0.0120s) 11/28/2019 3:42:58 PM Investigating Starfields (0.2349s) 11/28/2019 3:42:58 PM Blowing Up Distant Planets (0.8653s) 11/28/2019 3:42:59 PM Investigating Map Signatures (0.0956s) 11/28/2019 3:42:59 PM Collating Solar Systems (0.0110s) 11/28/2019 3:42:59 PM Categorizing All Planets (0.0120s) 11/28/2019 3:42:59 PM Organizing Commands (0.0230s) 11/28/2019 3:42:59 PM Calculating Firing Cones (0.0100s) 11/28/2019 3:42:59 PM Finding Old Ship Parts (0.4877s) 11/28/2019 3:43:01 PM Investigating Proton Farm (1.8858s) 11/28/2019 3:43:01 PM Issuing Orders (0.0110s) 11/28/2019 3:43:01 PM Augmenting Infusers (0.0110s) 11/28/2019 3:43:01 PM Infusing (0.0220s) 11/28/2019 3:43:01 PM Post-Proton Surge (0.0090s) 11/28/2019 3:43:01 PM Calibrate Weapons Arrays (0.0240s) 11/28/2019 3:43:01 PM Stimulate Modulation (0.0210s) 11/28/2019 3:43:01 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 3:43:02 PM Load Surrogates (0.8542s) 11/28/2019 3:43:02 PM Load Historical Documents (0.0080s) 11/28/2019 3:43:02 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Blowing Up Distant Planets (0.9s) Finding Old Ship Parts (0.5s) Investigating Proton Farm (1.9s) Load Surrogates (0.9s) 11/28/2019 3:43:14 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:43:14 PM World Created, Launching Server 11/28/2019 3:43:14 PM Successfully opened host socket 11/28/2019 3:43:24 PM Start Generate FULL Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:43:24 PM Generate FULL Map Complete 11/28/2019 3:44:41 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:44:42 PM World Created, Launching Server 11/28/2019 3:44:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 3:51:15 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 3:51:15 PM Boot up FleetOS (0.2829s) 11/28/2019 3:51:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 3:51:15 PM Check System Logs For Rogue Intelligence (0.0380s) 11/28/2019 3:51:15 PM Game Version: 1.010 11/28/2019 3:51:15 PM Eject Trash Into Hyperspace (0.0760s) 11/28/2019 3:51:15 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 3:51:15 PM Check For Extra Modules (0.0161s) 11/28/2019 3:51:15 PM Bring Cloaking Systems Online (0.0200s) 11/28/2019 3:51:15 PM Remembering Alamo (0.0230s) 11/28/2019 3:51:15 PM Generating Framerates (0.0090s) 11/28/2019 3:51:15 PM Recalculate Speed Of Light (0.0210s) 11/28/2019 3:51:15 PM Check Nearby Stellar Masses (0.0233s) 11/28/2019 3:51:15 PM No resolution change was required. 11/28/2019 3:51:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 3:51:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 3:51:15 PM Refresh Optical Lensing (0.0340s) 11/28/2019 3:51:15 PM Revise Fundamental Physical Laws (0.0210s) 11/28/2019 3:51:15 PM Boot Audio Comms (0.0140s) 11/28/2019 3:51:15 PM Establish Individual Audio Links (0.0160s) 11/28/2019 3:51:15 PM Prepare Explosions and Crackles (0.1560s) 11/28/2019 3:51:15 PM Optimize Comfort On Command Decks (0.0901s) 11/28/2019 3:51:15 PM Calculate Odds Of Success (0.0550s) 11/28/2019 3:51:16 PM Briefly Panic (0.1784s) 11/28/2019 3:51:16 PM Install Confidence Routines (0.1932s) 11/28/2019 3:51:16 PM Bring Commander Interface Online (0.0949s) 11/28/2019 3:51:16 PM Motivate All Crews (0.0300s) 11/28/2019 3:51:16 PM Externalizing Patterns (0.0149s) 11/28/2019 3:51:16 PM Disengaging Constants (0.0360s) 11/28/2019 3:51:16 PM Late Axionic Computations (0.0767s) 11/28/2019 3:51:16 PM Thinking Of Advice (0.0090s) 11/28/2019 3:51:16 PM Degaussing Advice (0.0170s) 11/28/2019 3:51:16 PM Naming All Known Planets (0.0120s) 11/28/2019 3:51:16 PM Remembering Speeds (0.0140s) 11/28/2019 3:51:16 PM Prioritizing Targets (0.0140s) 11/28/2019 3:51:16 PM Rebooting Sensor Arrays (0.0130s) 11/28/2019 3:51:16 PM Unloading Prismatic Grid (0.0128s) 11/28/2019 3:51:16 PM Thinking Of Objectives (0.0130s) 11/28/2019 3:51:16 PM Re-Aligning Objectives (0.0120s) 11/28/2019 3:51:16 PM Inhibiting Visual Scans (0.0160s) 11/28/2019 3:51:16 PM Synthesizing Vocals (0.0130s) 11/28/2019 3:51:16 PM Ventilating Scenarios (0.0110s) 11/28/2019 3:51:16 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 3:51:16 PM Ejecting Tactical Core (0.0140s) 11/28/2019 3:51:16 PM Calibrating Formations (0.0130s) 11/28/2019 3:51:16 PM Intercepting Galactic Maps (0.0130s) 11/28/2019 3:51:16 PM Sterilizing Test Chamber (0.0140s) 11/28/2019 3:51:16 PM Faction Diagnostics (0.0200s) 11/28/2019 3:51:16 PM Buffering Hackers (0.0200s) 11/28/2019 3:51:16 PM Inverting Death (0.0100s) 11/28/2019 3:51:16 PM Linear Field Variance (0.0670s) 11/28/2019 3:51:16 PM Charging Marks (0.0100s) 11/28/2019 3:51:16 PM Range Manifolds (0.0130s) 11/28/2019 3:51:16 PM Purging ROFs (0.0120s) 11/28/2019 3:51:16 PM Manipulating Speeds (0.0140s) 11/28/2019 3:51:16 PM Detecting Projectiles (0.0120s) 11/28/2019 3:51:16 PM Grouping Flow Fields (0.0130s) 11/28/2019 3:51:16 PM Modulating Flow Field Groups (0.0150s) 11/28/2019 3:51:16 PM Designing Fleets (0.0190s) 11/28/2019 3:51:16 PM Thinking Of Technologies (0.0130s) 11/28/2019 3:51:16 PM Categorizing Starboard Sensors (0.0100s) 11/28/2019 3:51:16 PM Injecting Galactic Variables (0.0160s) 11/28/2019 3:51:17 PM Discharging Colored Ions (0.0300s) 11/28/2019 3:51:17 PM Replicating Ion Colors (0.0100s) 11/28/2019 3:51:17 PM Investigating Starfields (0.2279s) 11/28/2019 3:51:18 PM Blowing Up Distant Planets (0.7753s) 11/28/2019 3:51:18 PM Investigating Map Signatures (0.0210s) 11/28/2019 3:51:18 PM Collating Solar Systems (0.0110s) 11/28/2019 3:51:18 PM Categorizing All Planets (0.0150s) 11/28/2019 3:51:18 PM Organizing Commands (0.0350s) 11/28/2019 3:51:18 PM Calculating Firing Cones (0.0160s) 11/28/2019 3:51:18 PM Remembering Lost Ship Parts (0.4777s) 11/28/2019 3:51:20 PM Download Memories To Dark Obelisk (1.9053s) 11/28/2019 3:51:20 PM Issuing Orders (0.0120s) 11/28/2019 3:51:20 PM Augmenting Infusers (0.0110s) 11/28/2019 3:51:20 PM Infusing (0.0230s) 11/28/2019 3:51:20 PM Post-Proton Surge (0.0080s) 11/28/2019 3:51:20 PM Calibrate Weapons Arrays (0.0240s) 11/28/2019 3:51:20 PM Stimulate Modulation (0.0210s) 11/28/2019 3:51:20 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 3:51:21 PM Load Surrogates (0.8864s) 11/28/2019 3:51:21 PM Load Historical Documents (0.0237s) 11/28/2019 3:51:21 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Blowing Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.5s) Download Memories To Dark Obelisk (1.9s) Load Surrogates (0.9s) 11/28/2019 3:51:27 PM Start Generate Partial Map with Simple and seed 466580619 and planet count 80 and 17 factions 11/28/2019 3:51:27 PM World Created, Launching Server 11/28/2019 3:51:27 PM Successfully opened host socket 11/28/2019 3:51:31 PM Start Generate Partial Map with Simple and seed 794904602 and planet count 80 and 17 factions 11/28/2019 3:51:31 PM Generate Partial Map Complete 11/28/2019 3:51:32 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:51:32 PM Generate Partial Map Complete 11/28/2019 3:51:40 PM Start Generate FULL Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:51:41 PM Generate FULL Map Complete 11/28/2019 3:52:16 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:52:16 PM World Created, Launching Server 11/28/2019 3:52:18 PM Start Generate FULL Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:52:18 PM Generate FULL Map Complete 11/28/2019 3:53:23 PM Start Generate Partial Map with Simple and seed 101811534 and planet count 80 and 17 factions 11/28/2019 3:53:23 PM World Created, Launching Server 11/28/2019 3:53:25 PM Start Generate Partial Map with Simple and seed 971374875 and planet count 80 and 17 factions 11/28/2019 3:53:25 PM Generate Partial Map Complete 11/28/2019 3:53:25 PM Start Generate Partial Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:53:25 PM Generate Partial Map Complete 11/28/2019 3:53:27 PM Start Generate FULL Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:53:27 PM Generate FULL Map Complete 11/28/2019 3:54:29 PM Start Generate Partial Map with Simple and seed 785001260 and planet count 80 and 17 factions 11/28/2019 3:54:29 PM World Created, Launching Server 11/28/2019 3:54:33 PM Start Generate Partial Map with Simple and seed 285662526 and planet count 80 and 17 factions 11/28/2019 3:54:33 PM Generate Partial Map Complete 11/28/2019 3:54:33 PM Start Generate Partial Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:54:33 PM Generate Partial Map Complete 11/28/2019 3:54:35 PM Start Generate FULL Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:54:35 PM Generate FULL Map Complete 11/28/2019 3:55:39 PM Start Generate Partial Map with Simple and seed 646852408 and planet count 80 and 17 factions 11/28/2019 3:55:39 PM World Created, Launching Server 11/28/2019 3:55:43 PM Start Generate Partial Map with Simple and seed 197936012 and planet count 80 and 17 factions 11/28/2019 3:55:43 PM Generate Partial Map Complete 11/28/2019 3:55:43 PM Start Generate Partial Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 3:55:43 PM Generate Partial Map Complete 11/28/2019 3:55:47 PM Start Generate FULL Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 3:55:47 PM Generate FULL Map Complete 11/28/2019 3:56:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 4:00:23 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 4:00:23 PM Boot up FleetOS (0.2692s) 11/28/2019 4:00:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 4:00:23 PM Check System Logs For Rogue Intelligence (0.0370s) 11/28/2019 4:00:23 PM Game Version: 1.010 11/28/2019 4:00:23 PM Eject Trash Into Hyperspace (0.0750s) 11/28/2019 4:00:23 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 4:00:23 PM Check For Extra Modules (0.0160s) 11/28/2019 4:00:23 PM Bring Cloaking Systems Online (0.0200s) 11/28/2019 4:00:23 PM Remembering Alamo (0.0240s) 11/28/2019 4:00:23 PM Generating Framerates (0.0090s) 11/28/2019 4:00:23 PM Recalculate Speed Of Light (0.0210s) 11/28/2019 4:00:23 PM Check Nearby Stellar Masses (0.0220s) 11/28/2019 4:00:23 PM No resolution change was required. 11/28/2019 4:00:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 4:00:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 4:00:23 PM Refresh Optical Lensing (0.0320s) 11/28/2019 4:00:23 PM Revise Fundamental Physical Laws (0.0220s) 11/28/2019 4:00:23 PM Boot Audio Comms (0.0120s) 11/28/2019 4:00:23 PM Establish Individual Audio Links (0.0150s) 11/28/2019 4:00:23 PM Prepare Explosions and Crackles (0.1529s) 11/28/2019 4:00:23 PM Optimize Comfort On Command Decks (0.0799s) 11/28/2019 4:00:23 PM Calculate Odds Of Success (0.0560s) 11/28/2019 4:00:23 PM Briefly Panic (0.1669s) 11/28/2019 4:00:24 PM Install Confidence Routines (0.1929s) 11/28/2019 4:00:24 PM Bring Commander Interface Online (0.1712s) 11/28/2019 4:00:24 PM Motivate All Crews (0.0560s) 11/28/2019 4:00:24 PM Externalizing Patterns (0.0167s) 11/28/2019 4:00:24 PM Disengaging Constants (0.0340s) 11/28/2019 4:00:24 PM Late Axionic Computations (0.0660s) 11/28/2019 4:00:24 PM Thinking Of Advice (0.0100s) 11/28/2019 4:00:24 PM Degaussing Advice (0.0160s) 11/28/2019 4:00:24 PM Naming All Known Planets (0.0110s) 11/28/2019 4:00:24 PM Remembering Speeds (0.0140s) 11/28/2019 4:00:24 PM Prioritizing Targets (0.0110s) 11/28/2019 4:00:24 PM Rebooting Sensor Arrays (0.0130s) 11/28/2019 4:00:24 PM Unloading Prismatic Grid (0.0110s) 11/28/2019 4:00:24 PM Thinking Of Objectives (0.0120s) 11/28/2019 4:00:24 PM Re-Aligning Objectives (0.0140s) 11/28/2019 4:00:24 PM Inhibiting Visual Scans (0.0140s) 11/28/2019 4:00:24 PM Synthesizing Vocals (0.0120s) 11/28/2019 4:00:24 PM Ventilating Scenarios (0.0110s) 11/28/2019 4:00:24 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 4:00:24 PM Ejecting Tactical Core (0.0130s) 11/28/2019 4:00:24 PM Calibrating Formations (0.0120s) 11/28/2019 4:00:24 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 4:00:24 PM Sterilizing Test Chamber (0.0150s) 11/28/2019 4:00:24 PM Faction Diagnostics (0.0160s) 11/28/2019 4:00:24 PM Buffering Hackers (0.0210s) 11/28/2019 4:00:24 PM Inverting Death (0.0120s) 11/28/2019 4:00:24 PM Linear Field Variance (0.0649s) 11/28/2019 4:00:24 PM Charging Marks (0.0100s) 11/28/2019 4:00:24 PM Range Manifolds (0.0120s) 11/28/2019 4:00:24 PM Purging ROFs (0.0130s) 11/28/2019 4:00:24 PM Manipulating Speeds (0.0140s) 11/28/2019 4:00:24 PM Detecting Projectiles (0.0120s) 11/28/2019 4:00:24 PM Grouping Flow Fields (0.0140s) 11/28/2019 4:00:24 PM Modulating Flow Field Groups (0.0150s) 11/28/2019 4:00:24 PM Designing Fleets (0.0190s) 11/28/2019 4:00:24 PM Thinking Of Technologies (0.0120s) 11/28/2019 4:00:24 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 4:00:24 PM Injecting Galactic Variables (0.0150s) 11/28/2019 4:00:24 PM Discharging Colored Ions (0.0290s) 11/28/2019 4:00:25 PM Replicating Ion Colors (0.0100s) 11/28/2019 4:00:25 PM Investigating Starfields (0.2404s) 11/28/2019 4:00:26 PM Mopping Up Distant Planets (0.8155s) 11/28/2019 4:00:26 PM Investigating Map Signatures (0.0280s) 11/28/2019 4:00:26 PM Collating Solar Systems (0.0110s) 11/28/2019 4:00:26 PM Categorizing All Planets (0.0130s) 11/28/2019 4:00:26 PM Organizing Commands (0.0240s) 11/28/2019 4:00:26 PM Calculating Firing Cones (0.0100s) 11/28/2019 4:00:26 PM Demoting Insubordinate Ship Parts (0.4987s) 11/28/2019 4:00:28 PM Ejecting Data Cores (1.8685s) 11/28/2019 4:00:28 PM Issuing Orders (0.0100s) 11/28/2019 4:00:28 PM Augmenting Infusers (0.0110s) 11/28/2019 4:00:28 PM Infusing (0.0210s) 11/28/2019 4:00:28 PM Post-Proton Surge (0.0090s) 11/28/2019 4:00:28 PM Calibrate Weapons Arrays (0.0246s) 11/28/2019 4:00:28 PM Stimulate Modulation (0.0210s) 11/28/2019 4:00:28 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 4:00:29 PM Load Surrogates (0.8574s) 11/28/2019 4:00:29 PM Load Historical Documents (0.0070s) 11/28/2019 4:00:29 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Demoting Insubordinate Ship Parts (0.5s) Ejecting Data Cores (1.9s) Load Surrogates (0.9s) 11/28/2019 4:00:33 PM Start Generate Partial Map with Simple and seed 21280275 and planet count 80 and 17 factions 11/28/2019 4:00:33 PM World Created, Launching Server 11/28/2019 4:00:33 PM Successfully opened host socket 11/28/2019 4:00:38 PM Start Generate Partial Map with Simple and seed 87834481 and planet count 80 and 17 factions 11/28/2019 4:00:38 PM Generate Partial Map Complete 11/28/2019 4:00:39 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:00:39 PM Generate Partial Map Complete 11/28/2019 4:00:40 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:00:40 PM Generate FULL Map Complete 11/28/2019 4:01:09 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:09 PM World Created, Launching Server 11/28/2019 4:01:11 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:12 PM Generate FULL Map Complete 11/28/2019 4:01:31 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:31 PM World Created, Launching Server 11/28/2019 4:01:33 PM Start Generate FULL Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 4:01:33 PM Generate FULL Map Complete 11/28/2019 4:02:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 7:39:38 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 7:39:38 PM Boot up FleetOS (0.8487s) 11/28/2019 7:39:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 7:39:38 PM Check System Logs For Rogue Intelligence (0.0613s) 11/28/2019 7:39:38 PM Game Version: 1.010 11/28/2019 7:39:38 PM Eject Trash Into Hyperspace (0.3841s) 11/28/2019 7:39:38 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 7:39:38 PM Check For Extra Modules (0.0261s) 11/28/2019 7:39:38 PM Bring Cloaking Systems Online (0.0500s) 11/28/2019 7:39:38 PM Remembering Alamo (0.2101s) 11/28/2019 7:39:38 PM Generating Framerates (0.0823s) 11/28/2019 7:39:39 PM Recalculate Speed Of Light (0.0832s) 11/28/2019 7:39:39 PM Check Nearby Stellar Masses (0.0503s) 11/28/2019 7:39:39 PM No resolution change was required. 11/28/2019 7:39:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 7:39:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 7:39:39 PM Refresh Optical Lensing (0.0350s) 11/28/2019 7:39:39 PM Revise Fundamental Physical Laws (0.2064s) 11/28/2019 7:39:39 PM Boot Audio Comms (0.0793s) 11/28/2019 7:39:39 PM Establish Individual Audio Links (0.0372s) 11/28/2019 7:39:39 PM Prepare Explosions and Crackles (0.4407s) 11/28/2019 7:39:41 PM Optimize Comfort On Command Decks (1.6036s) 11/28/2019 7:39:41 PM Calculate Odds Of Success (0.0739s) 11/28/2019 7:39:47 PM Briefly Panic (5.8208s) 11/28/2019 7:39:47 PM Install Confidence Routines (0.2683s) 11/28/2019 7:39:47 PM Bring Commander Interface Online (0.1858s) 11/28/2019 7:39:47 PM Motivate All Crews (0.0584s) 11/28/2019 7:39:47 PM Externalizing Patterns (0.0375s) 11/28/2019 7:39:48 PM Disengaging Constants (0.1586s) 11/28/2019 7:39:48 PM Late Axionic Computations (0.5087s) 11/28/2019 7:39:48 PM Thinking Of Advice (0.0641s) 11/28/2019 7:39:48 PM Degaussing Advice (0.1849s) 11/28/2019 7:39:48 PM Naming All Known Planets (0.0181s) 11/28/2019 7:39:48 PM Remembering Speeds (0.0322s) 11/28/2019 7:39:48 PM Prioritizing Targets (0.0314s) 11/28/2019 7:39:49 PM Rebooting Sensor Arrays (0.0332s) 11/28/2019 7:39:49 PM Unloading Prismatic Grid (0.0251s) 11/28/2019 7:39:49 PM Thinking Of Objectives (0.0253s) 11/28/2019 7:39:49 PM Re-Aligning Objectives (0.0414s) 11/28/2019 7:39:49 PM Inhibiting Visual Scans (0.0780s) 11/28/2019 7:39:49 PM Synthesizing Vocals (0.0240s) 11/28/2019 7:39:49 PM Ventilating Scenarios (0.0230s) 11/28/2019 7:39:49 PM Decontaminating Targeting Systems (0.0280s) 11/28/2019 7:39:49 PM Ejecting Tactical Core (0.0310s) 11/28/2019 7:39:49 PM Calibrating Formations (0.0170s) 11/28/2019 7:39:49 PM Intercepting Galactic Maps (0.0293s) 11/28/2019 7:39:49 PM Sterilizing Test Chamber (0.0260s) 11/28/2019 7:39:49 PM Faction Diagnostics (0.0390s) 11/28/2019 7:39:49 PM Buffering Hackers (0.0536s) 11/28/2019 7:39:49 PM Inverting Death (0.0361s) 11/28/2019 7:39:49 PM Linear Field Variance (0.0973s) 11/28/2019 7:39:49 PM Charging Marks (0.0348s) 11/28/2019 7:39:49 PM Range Manifolds (0.0442s) 11/28/2019 7:39:49 PM Purging ROFs (0.0348s) 11/28/2019 7:39:49 PM Manipulating Speeds (0.0232s) 11/28/2019 7:39:49 PM Detecting Projectiles (0.0211s) 11/28/2019 7:39:49 PM Grouping Flow Fields (0.0370s) 11/28/2019 7:39:49 PM Modulating Flow Field Groups (0.0340s) 11/28/2019 7:39:49 PM Designing Fleets (0.1123s) 11/28/2019 7:39:49 PM Thinking Of Technologies (0.0191s) 11/28/2019 7:39:49 PM Categorizing Starboard Sensors (0.0221s) 11/28/2019 7:39:49 PM Injecting Galactic Variables (0.0378s) 11/28/2019 7:39:50 PM Discharging Colored Ions (0.0440s) 11/28/2019 7:39:50 PM Replicating Ion Colors (0.0262s) 11/28/2019 7:39:53 PM Investigating Starfields (3.7530s) 11/28/2019 7:40:07 PM Destroying Distant Planets (13.5117s) 11/28/2019 7:40:07 PM Investigating Map Signatures (0.1311s) 11/28/2019 7:40:07 PM Collating Solar Systems (0.0200s) 11/28/2019 7:40:07 PM Categorizing All Planets (0.0090s) 11/28/2019 7:40:07 PM Organizing Commands (0.1127s) 11/28/2019 7:40:07 PM Calculating Firing Cones (0.0155s) 11/28/2019 7:40:12 PM Breaking In New Ship Parts (4.8411s) 11/28/2019 7:40:42 PM Transgressing Quanta (30.4413s) 11/28/2019 7:40:43 PM Issuing Orders (0.1359s) 11/28/2019 7:40:43 PM Augmenting Infusers (0.0260s) 11/28/2019 7:40:43 PM Infusing (0.1662s) 11/28/2019 7:40:43 PM Post-Proton Surge (0.0091s) 11/28/2019 7:40:43 PM Calibrate Weapons Arrays (0.0230s) 11/28/2019 7:40:43 PM Stimulate Modulation (0.0338s) 11/28/2019 7:40:43 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 7:40:44 PM Load Surrogates (1.6255s) 11/28/2019 7:40:45 PM Load Historical Documents (0.1009s) 11/28/2019 7:40:45 PM 67.7 seconds total load time. Boot up FleetOS (0.8s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (5.8s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Destroying Distant Planets (13.5s) Breaking In New Ship Parts (4.8s) Transgressing Quanta (30.4s) Load Surrogates (1.6s) 11/28/2019 7:40:58 PM Start Generate Partial Map with Simple and seed 102808855 and planet count 80 and 17 factions 11/28/2019 7:40:58 PM World Created, Launching Server 11/28/2019 7:40:59 PM Successfully opened host socket 11/28/2019 7:41:01 PM Start Generate Partial Map with Simple and seed 405587578 and planet count 80 and 17 factions 11/28/2019 7:41:01 PM Generate Partial Map Complete 11/28/2019 7:41:02 PM Start Generate Partial Map with Simple and seed 924023564 and planet count 80 and 17 factions 11/28/2019 7:41:02 PM Generate Partial Map Complete 11/28/2019 7:41:04 PM Start Generate Partial Map with Simple and seed 639478247 and planet count 80 and 17 factions 11/28/2019 7:41:04 PM Generate Partial Map Complete 11/28/2019 7:41:14 PM Start Generate Partial Map with Simple and seed 16730268 and planet count 80 and 17 factions 11/28/2019 7:41:14 PM Generate Partial Map Complete 11/28/2019 7:41:16 PM Start Generate Partial Map with Simple and seed 103370628 and planet count 80 and 17 factions 11/28/2019 7:41:16 PM Generate Partial Map Complete 11/28/2019 7:41:33 PM Start Generate Partial Map with Simple and seed 68259214 and planet count 80 and 17 factions 11/28/2019 7:41:33 PM Generate Partial Map Complete 11/28/2019 7:41:46 PM Start Generate Partial Map with Simple and seed 43274535 and planet count 80 and 17 factions 11/28/2019 7:41:46 PM Generate Partial Map Complete 11/28/2019 7:42:15 PM Start Generate Partial Map with Simple and seed 368500258 and planet count 80 and 17 factions 11/28/2019 7:42:15 PM Generate Partial Map Complete 11/28/2019 7:42:17 PM Start Generate Partial Map with Simple and seed 494648185 and planet count 80 and 17 factions 11/28/2019 7:42:17 PM Generate Partial Map Complete 11/28/2019 7:42:18 PM Start Generate Partial Map with Simple and seed 349532391 and planet count 80 and 17 factions 11/28/2019 7:42:18 PM Generate Partial Map Complete 11/28/2019 7:42:20 PM Start Generate Partial Map with Simple and seed 950988956 and planet count 80 and 17 factions 11/28/2019 7:42:20 PM Generate Partial Map Complete 11/28/2019 7:42:21 PM Start Generate Partial Map with Simple and seed 213362854 and planet count 80 and 17 factions 11/28/2019 7:42:21 PM Generate Partial Map Complete 11/28/2019 7:42:42 PM Start Generate Partial Map with Simple and seed 970231755 and planet count 80 and 17 factions 11/28/2019 7:42:42 PM Generate Partial Map Complete 11/28/2019 7:42:43 PM Start Generate Partial Map with Simple and seed 517040084 and planet count 80 and 17 factions 11/28/2019 7:42:43 PM Generate Partial Map Complete 11/28/2019 7:42:45 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:42:45 PM Generate Partial Map Complete 11/28/2019 7:44:27 PM Start Generate FULL Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:44:27 PM Generate FULL Map Complete 11/28/2019 7:44:53 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:44:54 PM World Created, Launching Server 11/28/2019 7:45:18 PM Start Generate FULL Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:45:19 PM Generate FULL Map Complete 11/28/2019 7:58:59 PM Start Generate Partial Map with Simple and seed 405804740 and planet count 80 and 17 factions 11/28/2019 7:58:59 PM World Created, Launching Server 11/28/2019 7:59:05 PM Start Generate Partial Map with Simple and seed 423402426 and planet count 80 and 17 factions 11/28/2019 7:59:05 PM Generate Partial Map Complete 11/28/2019 7:59:22 PM Start Generate Partial Map with Simple and seed 967337322 and planet count 80 and 17 factions 11/28/2019 7:59:22 PM Generate Partial Map Complete 11/28/2019 7:59:24 PM Start Generate Partial Map with Simple and seed 497217647 and planet count 80 and 17 factions 11/28/2019 7:59:24 PM Generate Partial Map Complete 11/28/2019 7:59:25 PM Start Generate Partial Map with Simple and seed 838116279 and planet count 80 and 17 factions 11/28/2019 7:59:25 PM Generate Partial Map Complete 11/28/2019 7:59:26 PM Start Generate Partial Map with Simple and seed 441929428 and planet count 80 and 17 factions 11/28/2019 7:59:26 PM Generate Partial Map Complete 11/28/2019 7:59:28 PM Start Generate Partial Map with Simple and seed 808401636 and planet count 80 and 17 factions 11/28/2019 7:59:28 PM Generate Partial Map Complete 11/28/2019 7:59:29 PM Start Generate Partial Map with Simple and seed 433868906 and planet count 80 and 17 factions 11/28/2019 7:59:29 PM Generate Partial Map Complete 11/28/2019 7:59:31 PM Start Generate Partial Map with Simple and seed 699465893 and planet count 80 and 17 factions 11/28/2019 7:59:31 PM Generate Partial Map Complete 11/28/2019 7:59:32 PM Start Generate Partial Map with Simple and seed 354683083 and planet count 80 and 17 factions 11/28/2019 7:59:32 PM Generate Partial Map Complete 11/28/2019 7:59:38 PM Start Generate Partial Map with Simple and seed 559781814 and planet count 80 and 17 factions 11/28/2019 7:59:38 PM Generate Partial Map Complete 11/28/2019 7:59:42 PM Start Generate Partial Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 7:59:43 PM Generate Partial Map Complete 11/28/2019 8:01:08 PM Start Generate FULL Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 8:01:08 PM Generate FULL Map Complete 11/28/2019 8:02:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/28/2019 8:25:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/28/2019 8:25:20 PM Boot up FleetOS (0.2686s) 11/28/2019 8:25:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2019 8:25:20 PM Check System Logs For Rogue Intelligence (0.0370s) 11/28/2019 8:25:20 PM Game Version: 1.010 11/28/2019 8:25:20 PM Eject Trash Into Hyperspace (0.0810s) 11/28/2019 8:25:20 PM Expansions: The Spire Rises (NOT INSTALLED) 11/28/2019 8:25:20 PM Check For Extra Modules (0.0190s) 11/28/2019 8:25:20 PM Bring Cloaking Systems Online (0.0220s) 11/28/2019 8:25:20 PM Remembering Alamo (0.0230s) 11/28/2019 8:25:20 PM Generating Framerates (0.0090s) 11/28/2019 8:25:20 PM Recalculate Speed Of Light (0.0240s) 11/28/2019 8:25:20 PM Check Nearby Stellar Masses (0.0230s) 11/28/2019 8:25:20 PM No resolution change was required. 11/28/2019 8:25:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2019 8:25:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/28/2019 8:25:20 PM Refresh Optical Lensing (0.0325s) 11/28/2019 8:25:20 PM Revise Fundamental Physical Laws (0.0210s) 11/28/2019 8:25:20 PM Boot Audio Comms (0.0140s) 11/28/2019 8:25:20 PM Establish Individual Audio Links (0.0150s) 11/28/2019 8:25:20 PM Prepare Explosions and Crackles (0.1519s) 11/28/2019 8:25:21 PM Optimize Comfort On Command Decks (0.1049s) 11/28/2019 8:25:21 PM Calculate Odds Of Success (0.0420s) 11/28/2019 8:25:21 PM Briefly Panic (0.1669s) 11/28/2019 8:25:21 PM Install Confidence Routines (0.2120s) 11/28/2019 8:25:21 PM Bring Commander Interface Online (0.3600s) 11/28/2019 8:25:21 PM Motivate All Crews (0.0290s) 11/28/2019 8:25:21 PM Externalizing Patterns (0.0150s) 11/28/2019 8:25:21 PM Disengaging Constants (0.0483s) 11/28/2019 8:25:21 PM Late Axionic Computations (0.0855s) 11/28/2019 8:25:21 PM Thinking Of Advice (0.0140s) 11/28/2019 8:25:22 PM Degaussing Advice (0.0552s) 11/28/2019 8:25:22 PM Naming All Known Planets (0.0210s) 11/28/2019 8:25:22 PM Remembering Speeds (0.0260s) 11/28/2019 8:25:22 PM Prioritizing Targets (0.0210s) 11/28/2019 8:25:22 PM Rebooting Sensor Arrays (0.0207s) 11/28/2019 8:25:22 PM Unloading Prismatic Grid (0.0210s) 11/28/2019 8:25:22 PM Thinking Of Objectives (0.0190s) 11/28/2019 8:25:22 PM Re-Aligning Objectives (0.0150s) 11/28/2019 8:25:22 PM Inhibiting Visual Scans (0.0150s) 11/28/2019 8:25:22 PM Synthesizing Vocals (0.0140s) 11/28/2019 8:25:22 PM Ventilating Scenarios (0.0120s) 11/28/2019 8:25:22 PM Decontaminating Targeting Systems (0.0130s) 11/28/2019 8:25:22 PM Ejecting Tactical Core (0.0140s) 11/28/2019 8:25:22 PM Calibrating Formations (0.0110s) 11/28/2019 8:25:22 PM Intercepting Galactic Maps (0.0120s) 11/28/2019 8:25:22 PM Sterilizing Test Chamber (0.0170s) 11/28/2019 8:25:22 PM Faction Diagnostics (0.0170s) 11/28/2019 8:25:22 PM Buffering Hackers (0.0182s) 11/28/2019 8:25:22 PM Inverting Death (0.0140s) 11/28/2019 8:25:22 PM Linear Field Variance (0.0670s) 11/28/2019 8:25:22 PM Charging Marks (0.0100s) 11/28/2019 8:25:22 PM Range Manifolds (0.0120s) 11/28/2019 8:25:22 PM Purging ROFs (0.0120s) 11/28/2019 8:25:22 PM Manipulating Speeds (0.0130s) 11/28/2019 8:25:22 PM Detecting Projectiles (0.0120s) 11/28/2019 8:25:22 PM Grouping Flow Fields (0.0110s) 11/28/2019 8:25:22 PM Modulating Flow Field Groups (0.0180s) 11/28/2019 8:25:22 PM Designing Fleets (0.0180s) 11/28/2019 8:25:22 PM Thinking Of Technologies (0.0130s) 11/28/2019 8:25:22 PM Categorizing Starboard Sensors (0.0130s) 11/28/2019 8:25:22 PM Injecting Galactic Variables (0.0150s) 11/28/2019 8:25:22 PM Discharging Colored Ions (0.0330s) 11/28/2019 8:25:22 PM Replicating Ion Colors (0.0110s) 11/28/2019 8:25:22 PM Investigating Starfields (0.2311s) 11/28/2019 8:25:23 PM Screening Distant Planets (0.8557s) 11/28/2019 8:25:23 PM Investigating Map Signatures (0.0250s) 11/28/2019 8:25:23 PM Collating Solar Systems (0.0130s) 11/28/2019 8:25:23 PM Categorizing All Planets (0.0108s) 11/28/2019 8:25:23 PM Organizing Commands (0.0222s) 11/28/2019 8:25:23 PM Calculating Firing Cones (0.0085s) 11/28/2019 8:25:24 PM Breaking In New Ship Parts (0.4799s) 11/28/2019 8:25:26 PM Balancing Thermals (1.8546s) 11/28/2019 8:25:26 PM Issuing Orders (0.0100s) 11/28/2019 8:25:26 PM Augmenting Infusers (0.0120s) 11/28/2019 8:25:26 PM Infusing (0.0220s) 11/28/2019 8:25:26 PM Post-Proton Surge (0.0080s) 11/28/2019 8:25:26 PM Calibrate Weapons Arrays (0.0250s) 11/28/2019 8:25:26 PM Stimulate Modulation (0.0190s) 11/28/2019 8:25:26 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/28/2019 8:25:27 PM Load Surrogates (1.1662s) 11/28/2019 8:25:27 PM Load Historical Documents (0.0120s) 11/28/2019 8:25:27 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Bring Commander Interface Online (0.4s) Screening Distant Planets (0.9s) Breaking In New Ship Parts (0.5s) Balancing Thermals (1.9s) Load Surrogates (1.2s) 11/28/2019 8:25:32 PM Start Generate Partial Map with Simple and seed 985437038 and planet count 80 and 17 factions 11/28/2019 8:25:32 PM World Created, Launching Server 11/28/2019 8:25:32 PM Successfully opened host socket 11/28/2019 8:25:34 PM Start Generate Partial Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:25:34 PM Generate Partial Map Complete 11/28/2019 8:26:36 PM Start Generate FULL Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:26:36 PM Generate FULL Map Complete 11/28/2019 8:30:52 PM Start Generate Partial Map with Simple and seed 508430544 and planet count 80 and 17 factions 11/28/2019 8:30:52 PM World Created, Launching Server 11/28/2019 8:30:55 PM Start Generate Partial Map with Simple and seed 37238740 and planet count 80 and 17 factions 11/28/2019 8:30:55 PM Generate Partial Map Complete 11/28/2019 8:30:56 PM Start Generate Partial Map with Simple and seed 408637509 and planet count 80 and 17 factions 11/28/2019 8:30:56 PM Generate Partial Map Complete 11/28/2019 8:30:57 PM Start Generate Partial Map with Simple and seed 654145000 and planet count 80 and 17 factions 11/28/2019 8:30:57 PM Generate Partial Map Complete 11/28/2019 8:30:58 PM Start Generate Partial Map with Simple and seed 161345351 and planet count 80 and 17 factions 11/28/2019 8:30:58 PM Generate Partial Map Complete 11/28/2019 8:30:59 PM Start Generate Partial Map with Simple and seed 370773967 and planet count 80 and 17 factions 11/28/2019 8:30:59 PM Generate Partial Map Complete 11/28/2019 8:31:00 PM Start Generate Partial Map with Simple and seed 569763511 and planet count 80 and 17 factions 11/28/2019 8:31:01 PM Generate Partial Map Complete 11/28/2019 8:31:02 PM Start Generate Partial Map with Simple and seed 459784080 and planet count 80 and 17 factions 11/28/2019 8:31:02 PM Generate Partial Map Complete 11/28/2019 8:31:03 PM Start Generate Partial Map with Simple and seed 705277117 and planet count 80 and 17 factions 11/28/2019 8:31:03 PM Generate Partial Map Complete 11/28/2019 8:31:04 PM Start Generate Partial Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/28/2019 8:31:04 PM Generate Partial Map Complete 11/28/2019 8:31:39 PM Start Generate FULL Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/28/2019 8:31:39 PM Generate FULL Map Complete 11/28/2019 8:43:17 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 11/28/2019 9:28:41 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 11/28/2019 9:48:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 4:11:44 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/29/2019 4:11:44 PM Boot up FleetOS (0.7484s) 11/29/2019 4:11:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2019 4:11:44 PM Check System Logs For Rogue Intelligence (0.0809s) 11/29/2019 4:11:44 PM Game Version: 1.010 11/29/2019 4:11:44 PM Eject Trash Into Hyperspace (0.4325s) 11/29/2019 4:11:45 PM Expansions: The Spire Rises (NOT INSTALLED) 11/29/2019 4:11:45 PM Check For Extra Modules (0.0403s) 11/29/2019 4:11:45 PM Bring Cloaking Systems Online (0.0468s) 11/29/2019 4:11:45 PM Remembering Alamo (0.1568s) 11/29/2019 4:11:45 PM Generating Framerates (0.0788s) 11/29/2019 4:11:45 PM Recalculate Speed Of Light (0.1309s) 11/29/2019 4:11:45 PM Check Nearby Stellar Masses (0.1064s) 11/29/2019 4:11:45 PM No resolution change was required. 11/29/2019 4:11:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2019 4:11:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/29/2019 4:11:45 PM Refresh Optical Lensing (0.0550s) 11/29/2019 4:11:45 PM Revise Fundamental Physical Laws (0.1877s) 11/29/2019 4:11:45 PM Boot Audio Comms (0.0376s) 11/29/2019 4:11:45 PM Establish Individual Audio Links (0.0494s) 11/29/2019 4:11:46 PM Prepare Explosions and Crackles (0.4781s) 11/29/2019 4:11:48 PM Optimize Comfort On Command Decks (1.7641s) 11/29/2019 4:11:48 PM Calculate Odds Of Success (0.1244s) 11/29/2019 4:11:53 PM Briefly Panic (4.8723s) 11/29/2019 4:11:53 PM Install Confidence Routines (0.2780s) 11/29/2019 4:11:53 PM Bring Commander Interface Online (0.3739s) 11/29/2019 4:11:53 PM Motivate All Crews (0.1426s) 11/29/2019 4:11:53 PM Externalizing Patterns (0.0357s) 11/29/2019 4:11:54 PM Disengaging Constants (0.2255s) 11/29/2019 4:11:54 PM Late Axionic Computations (0.5084s) 11/29/2019 4:11:54 PM Thinking Of Advice (0.0897s) 11/29/2019 4:11:54 PM Degaussing Advice (0.2273s) 11/29/2019 4:11:55 PM Naming All Known Planets (0.0503s) 11/29/2019 4:11:55 PM Remembering Speeds (0.0332s) 11/29/2019 4:11:55 PM Prioritizing Targets (0.0439s) 11/29/2019 4:11:55 PM Rebooting Sensor Arrays (0.0330s) 11/29/2019 4:11:55 PM Unloading Prismatic Grid (0.0355s) 11/29/2019 4:11:55 PM Thinking Of Objectives (0.0169s) 11/29/2019 4:11:55 PM Re-Aligning Objectives (0.0222s) 11/29/2019 4:11:55 PM Inhibiting Visual Scans (0.1166s) 11/29/2019 4:11:55 PM Synthesizing Vocals (0.0211s) 11/29/2019 4:11:55 PM Ventilating Scenarios (0.0140s) 11/29/2019 4:11:55 PM Decontaminating Targeting Systems (0.0364s) 11/29/2019 4:11:55 PM Ejecting Tactical Core (0.0141s) 11/29/2019 4:11:55 PM Calibrating Formations (0.0311s) 11/29/2019 4:11:55 PM Intercepting Galactic Maps (0.0390s) 11/29/2019 4:11:55 PM Sterilizing Test Chamber (0.0220s) 11/29/2019 4:11:55 PM Faction Diagnostics (0.0486s) 11/29/2019 4:11:55 PM Buffering Hackers (0.0547s) 11/29/2019 4:11:55 PM Inverting Death (0.0352s) 11/29/2019 4:11:55 PM Linear Field Variance (0.1857s) 11/29/2019 4:11:55 PM Charging Marks (0.0359s) 11/29/2019 4:11:55 PM Range Manifolds (0.0381s) 11/29/2019 4:11:55 PM Purging ROFs (0.0472s) 11/29/2019 4:11:55 PM Manipulating Speeds (0.0137s) 11/29/2019 4:11:55 PM Detecting Projectiles (0.0140s) 11/29/2019 4:11:56 PM Grouping Flow Fields (0.0239s) 11/29/2019 4:11:56 PM Modulating Flow Field Groups (0.0351s) 11/29/2019 4:11:56 PM Designing Fleets (0.1569s) 11/29/2019 4:11:56 PM Thinking Of Technologies (0.0171s) 11/29/2019 4:11:56 PM Categorizing Starboard Sensors (0.0231s) 11/29/2019 4:11:56 PM Injecting Galactic Variables (0.0841s) 11/29/2019 4:11:56 PM Discharging Colored Ions (0.0438s) 11/29/2019 4:11:56 PM Replicating Ion Colors (0.0252s) 11/29/2019 4:12:00 PM Investigating Starfields (3.7853s) 11/29/2019 4:12:13 PM Blowing Up Distant Planets (13.4678s) 11/29/2019 4:12:13 PM Investigating Map Signatures (0.1330s) 11/29/2019 4:12:13 PM Collating Solar Systems (0.0318s) 11/29/2019 4:12:13 PM Categorizing All Planets (0.0100s) 11/29/2019 4:12:13 PM Organizing Commands (0.0494s) 11/29/2019 4:12:13 PM Calculating Firing Cones (0.0376s) 11/29/2019 4:12:19 PM Kicking Ship Parts Down Elevator Shaft (5.1340s) 11/29/2019 4:12:49 PM Re-Route Anti-Matter (30.2091s) 11/29/2019 4:12:49 PM Issuing Orders (0.0290s) 11/29/2019 4:12:49 PM Augmenting Infusers (0.0421s) 11/29/2019 4:12:49 PM Infusing (0.1567s) 11/29/2019 4:12:49 PM Post-Proton Surge (0.0090s) 11/29/2019 4:12:49 PM Calibrate Weapons Arrays (0.0230s) 11/29/2019 4:12:49 PM Stimulate Modulation (0.0455s) 11/29/2019 4:12:49 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/29/2019 4:12:50 PM Load Surrogates (1.3085s) 11/29/2019 4:12:50 PM Load Historical Documents (0.0250s) 11/29/2019 4:12:50 PM 67.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.8s) Briefly Panic (4.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (3.8s) Blowing Up Distant Planets (13.5s) Kicking Ship Parts Down Elevator Shaft (5.1s) Re-Route Anti-Matter (30.2s) Load Surrogates (1.3s) 11/29/2019 4:12:57 PM Successfully opened host socket 11/29/2019 4:15:19 PM Start Generate Partial Map with Simple and seed 344527628 and planet count 80 and 17 factions 11/29/2019 4:15:19 PM World Created, Launching Server 11/29/2019 4:15:22 PM Start Generate Partial Map with Simple and seed 796917635 and planet count 80 and 17 factions 11/29/2019 4:15:22 PM Generate Partial Map Complete 11/29/2019 4:15:23 PM Start Generate Partial Map with Simple and seed 698331826 and planet count 80 and 17 factions 11/29/2019 4:15:23 PM Generate Partial Map Complete 11/29/2019 4:15:24 PM Start Generate Partial Map with Simple and seed 140065801 and planet count 80 and 17 factions 11/29/2019 4:15:24 PM Generate Partial Map Complete 11/29/2019 4:15:25 PM Start Generate Partial Map with Simple and seed 915642567 and planet count 80 and 17 factions 11/29/2019 4:15:25 PM Generate Partial Map Complete 11/29/2019 4:15:27 PM Start Generate Partial Map with Simple and seed 978461009 and planet count 80 and 17 factions 11/29/2019 4:15:27 PM Generate Partial Map Complete 11/29/2019 4:15:28 PM Start Generate Partial Map with Simple and seed 610799360 and planet count 80 and 17 factions 11/29/2019 4:15:28 PM Generate Partial Map Complete 11/29/2019 4:15:51 PM Start Generate Partial Map with Simple and seed 882402943 and planet count 80 and 17 factions 11/29/2019 4:15:51 PM Generate Partial Map Complete 11/29/2019 4:15:52 PM Start Generate Partial Map with Simple and seed 544132572 and planet count 80 and 17 factions 11/29/2019 4:15:52 PM Generate Partial Map Complete 11/29/2019 4:15:53 PM Start Generate Partial Map with Simple and seed 416965661 and planet count 80 and 17 factions 11/29/2019 4:15:53 PM Generate Partial Map Complete 11/29/2019 4:15:54 PM Start Generate Partial Map with Simple and seed 662524054 and planet count 80 and 17 factions 11/29/2019 4:15:54 PM Generate Partial Map Complete 11/29/2019 4:16:11 PM Start Generate Partial Map with Simple and seed 205602394 and planet count 80 and 17 factions 11/29/2019 4:16:11 PM Generate Partial Map Complete 11/29/2019 4:16:12 PM Start Generate Partial Map with Simple and seed 420245609 and planet count 80 and 17 factions 11/29/2019 4:16:12 PM Generate Partial Map Complete 11/29/2019 4:16:13 PM Start Generate Partial Map with Simple and seed 278896609 and planet count 80 and 17 factions 11/29/2019 4:16:13 PM Generate Partial Map Complete 11/29/2019 4:17:23 PM Start Generate FULL Map with Simple and seed 278896609 and planet count 80 and 17 factions 11/29/2019 4:17:24 PM Generate FULL Map Complete 11/29/2019 5:52:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 6:45:52 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 11/29/2019 6:45:52 PM Boot up FleetOS (0.5288s) 11/29/2019 6:45:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2019 6:45:52 PM Check System Logs For Rogue Intelligence (0.0656s) 11/29/2019 6:45:52 PM Game Version: 1.010 11/29/2019 6:45:52 PM Eject Trash Into Hyperspace (0.1449s) 11/29/2019 6:45:52 PM Expansions: The Spire Rises (NOT INSTALLED) 11/29/2019 6:45:52 PM Check For Extra Modules (0.0300s) 11/29/2019 6:45:52 PM Bring Cloaking Systems Online (0.0290s) 11/29/2019 6:45:52 PM Remembering Alamo (0.0300s) 11/29/2019 6:45:52 PM Generating Framerates (0.0160s) 11/29/2019 6:45:52 PM Recalculate Speed Of Light (0.0320s) 11/29/2019 6:45:52 PM Check Nearby Stellar Masses (0.0371s) 11/29/2019 6:45:52 PM No resolution change was required. 11/29/2019 6:45:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2019 6:45:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/29/2019 6:45:52 PM Refresh Optical Lensing (0.0460s) 11/29/2019 6:45:52 PM Revise Fundamental Physical Laws (0.0350s) 11/29/2019 6:45:53 PM Boot Audio Comms (0.0231s) 11/29/2019 6:45:53 PM Establish Individual Audio Links (0.0220s) 11/29/2019 6:45:53 PM Prepare Explosions and Crackles (0.1879s) 11/29/2019 6:45:53 PM Optimize Comfort On Command Decks (0.1419s) 11/29/2019 6:45:53 PM Calculate Odds Of Success (0.0570s) 11/29/2019 6:45:53 PM Briefly Panic (0.3149s) 11/29/2019 6:45:54 PM Install Confidence Routines (0.3768s) 11/29/2019 6:45:54 PM Bring Commander Interface Online (0.1609s) 11/29/2019 6:45:54 PM Motivate All Crews (0.0650s) 11/29/2019 6:45:54 PM Externalizing Patterns (0.0300s) 11/29/2019 6:45:54 PM Disengaging Constants (0.0460s) 11/29/2019 6:45:54 PM Late Axionic Computations (0.1160s) 11/29/2019 6:45:54 PM Thinking Of Advice (0.0180s) 11/29/2019 6:45:54 PM Degaussing Advice (0.0230s) 11/29/2019 6:45:54 PM Naming All Known Planets (0.0183s) 11/29/2019 6:45:54 PM Remembering Speeds (0.0180s) 11/29/2019 6:45:54 PM Prioritizing Targets (0.0170s) 11/29/2019 6:45:54 PM Rebooting Sensor Arrays (0.0170s) 11/29/2019 6:45:54 PM Unloading Prismatic Grid (0.0180s) 11/29/2019 6:45:54 PM Thinking Of Objectives (0.0170s) 11/29/2019 6:45:54 PM Re-Aligning Objectives (0.0180s) 11/29/2019 6:45:54 PM Inhibiting Visual Scans (0.0200s) 11/29/2019 6:45:54 PM Synthesizing Vocals (0.0180s) 11/29/2019 6:45:54 PM Ventilating Scenarios (0.0180s) 11/29/2019 6:45:54 PM Decontaminating Targeting Systems (0.0190s) 11/29/2019 6:45:54 PM Ejecting Tactical Core (0.0180s) 11/29/2019 6:45:54 PM Calibrating Formations (0.0175s) 11/29/2019 6:45:54 PM Intercepting Galactic Maps (0.0210s) 11/29/2019 6:45:54 PM Sterilizing Test Chamber (0.0209s) 11/29/2019 6:45:54 PM Faction Diagnostics (0.0260s) 11/29/2019 6:45:54 PM Buffering Hackers (0.0300s) 11/29/2019 6:45:54 PM Inverting Death (0.0180s) 11/29/2019 6:45:55 PM Linear Field Variance (0.1239s) 11/29/2019 6:45:55 PM Charging Marks (0.0170s) 11/29/2019 6:45:55 PM Range Manifolds (0.0190s) 11/29/2019 6:45:55 PM Purging ROFs (0.0170s) 11/29/2019 6:45:55 PM Manipulating Speeds (0.0180s) 11/29/2019 6:45:55 PM Detecting Projectiles (0.0170s) 11/29/2019 6:45:55 PM Grouping Flow Fields (0.0193s) 11/29/2019 6:45:55 PM Modulating Flow Field Groups (0.0250s) 11/29/2019 6:45:55 PM Designing Fleets (0.0310s) 11/29/2019 6:45:55 PM Thinking Of Technologies (0.0190s) 11/29/2019 6:45:55 PM Categorizing Starboard Sensors (0.0170s) 11/29/2019 6:45:55 PM Injecting Galactic Variables (0.0230s) 11/29/2019 6:45:55 PM Discharging Colored Ions (0.0500s) 11/29/2019 6:45:55 PM Replicating Ion Colors (0.0180s) 11/29/2019 6:45:55 PM Investigating Starfields (0.3770s) 11/29/2019 6:45:56 PM Browsing Distant Planets (1.0436s) 11/29/2019 6:45:56 PM Investigating Map Signatures (0.0290s) 11/29/2019 6:45:56 PM Collating Solar Systems (0.0200s) 11/29/2019 6:45:56 PM Categorizing All Planets (0.0150s) 11/29/2019 6:45:56 PM Organizing Commands (0.0330s) 11/29/2019 6:45:56 PM Calculating Firing Cones (0.0151s) 11/29/2019 6:45:57 PM Divulge Ship Part Schematics To Enemy (0.9264s) 11/29/2019 6:46:00 PM Discharging Static (3.1214s) 11/29/2019 6:46:00 PM Issuing Orders (0.0160s) 11/29/2019 6:46:00 PM Augmenting Infusers (0.0170s) 11/29/2019 6:46:00 PM Infusing (0.0370s) 11/29/2019 6:46:01 PM Post-Proton Surge (0.0150s) 11/29/2019 6:46:01 PM Calibrate Weapons Arrays (0.0392s) 11/29/2019 6:46:01 PM Stimulate Modulation (0.0360s) 11/29/2019 6:46:01 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/29/2019 6:46:02 PM Load Surrogates (1.8266s) 11/29/2019 6:46:02 PM Load Historical Documents (0.0120s) 11/29/2019 6:46:02 PM 10.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Investigating Starfields (0.4s) Browsing Distant Planets (1.0s) Divulge Ship Part Schematics To Enemy (0.9s) Discharging Static (3.1s) Load Surrogates (1.8s) 11/29/2019 6:46:07 PM Successfully opened host socket 11/29/2019 6:57:34 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/29/2019 6:57:34 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <6ebddb27f8bd41f9a456370d67879e9a>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/29/2019 7:10:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 7:10:48 PM Successfully opened host socket 11/29/2019 7:10:48 PM OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s). 11/29/2019 7:11:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/29/2019 7:11:15 PM Successfully opened host socket 11/30/2019 6:29:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/5/2019 7:53:18 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/5/2019 7:53:18 PM Boot up FleetOS (0.7174s) 12/5/2019 7:53:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/5/2019 7:53:18 PM Check System Logs For Rogue Intelligence (0.0610s) 12/5/2019 7:53:18 PM Game Version: 1.010 12/5/2019 7:53:18 PM Eject Trash Into Hyperspace (0.4178s) 12/5/2019 7:53:18 PM Expansions: The Spire Rises (NOT INSTALLED) 12/5/2019 7:53:18 PM Check For Extra Modules (0.0370s) 12/5/2019 7:53:18 PM Bring Cloaking Systems Online (0.0530s) 12/5/2019 7:53:18 PM Remembering Alamo (0.1149s) 12/5/2019 7:53:19 PM Generating Framerates (0.0490s) 12/5/2019 7:53:19 PM Recalculate Speed Of Light (0.0650s) 12/5/2019 7:53:19 PM Check Nearby Stellar Masses (0.0670s) 12/5/2019 7:53:19 PM No resolution change was required. 12/5/2019 7:53:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2019 7:53:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2019 7:53:19 PM Refresh Optical Lensing (0.0450s) 12/5/2019 7:53:19 PM Revise Fundamental Physical Laws (0.2400s) 12/5/2019 7:53:19 PM Boot Audio Comms (0.0420s) 12/5/2019 7:53:19 PM Establish Individual Audio Links (0.0560s) 12/5/2019 7:53:19 PM Prepare Explosions and Crackles (0.3708s) 12/5/2019 7:53:21 PM Optimize Comfort On Command Decks (1.8933s) 12/5/2019 7:53:21 PM Calculate Odds Of Success (0.1089s) 12/5/2019 7:53:26 PM Briefly Panic (5.1006s) 12/7/2019 2:11:34 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/7/2019 2:11:34 PM Boot up FleetOS (0.4977s) 12/7/2019 2:11:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 2:11:34 PM Check System Logs For Rogue Intelligence (0.0550s) 12/7/2019 2:11:34 PM Game Version: 1.011 12/7/2019 2:11:34 PM Eject Trash Into Hyperspace (0.1559s) 12/7/2019 2:11:34 PM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 2:11:34 PM Check For Extra Modules (0.0170s) 12/7/2019 2:11:34 PM Bring Cloaking Systems Online (0.0540s) 12/7/2019 2:11:34 PM Remembering Alamo (0.1009s) 12/7/2019 2:11:34 PM Generating Framerates (0.0340s) 12/7/2019 2:11:34 PM Recalculate Speed Of Light (0.0420s) 12/7/2019 2:11:34 PM Check Nearby Stellar Masses (0.0580s) 12/7/2019 2:11:35 PM No resolution change was required. 12/7/2019 2:11:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 2:11:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 2:11:35 PM Refresh Optical Lensing (0.0370s) 12/7/2019 2:11:35 PM Revise Fundamental Physical Laws (0.0280s) 12/7/2019 2:11:35 PM Boot Audio Comms (0.0280s) 12/7/2019 2:11:35 PM Establish Individual Audio Links (0.0290s) 12/7/2019 2:11:36 PM Prepare Explosions and Crackles (1.0004s) 12/7/2019 2:11:36 PM Optimize Comfort On Command Decks (0.1449s) 12/7/2019 2:11:36 PM Calculate Odds Of Success (0.0470s) 12/7/2019 2:11:36 PM Briefly Panic (0.2149s) 12/7/2019 2:11:36 PM Install Confidence Routines (0.2139s) 12/7/2019 2:11:37 PM Bring Commander Interface Online (0.6806s) 12/7/2019 2:11:37 PM Motivate All Crews (0.0570s) 12/7/2019 2:11:37 PM Externalizing Patterns (0.0260s) 12/7/2019 2:11:37 PM Disengaging Constants (0.1949s) 12/7/2019 2:11:37 PM Late Axionic Computations (0.0919s) 12/7/2019 2:11:37 PM Thinking Of Advice (0.0480s) 12/7/2019 2:11:38 PM Degaussing Advice (0.1669s) 12/7/2019 2:11:38 PM Naming All Known Planets (0.0500s) 12/7/2019 2:11:38 PM Remembering Speeds (0.1059s) 12/7/2019 2:11:38 PM Prioritizing Targets (0.0130s) 12/7/2019 2:11:38 PM Rebooting Sensor Arrays (0.0100s) 12/7/2019 2:11:38 PM Unloading Prismatic Grid (0.1509s) 12/7/2019 2:11:38 PM Thinking Of Objectives (0.0220s) 12/7/2019 2:11:38 PM Re-Aligning Objectives (0.0110s) 12/7/2019 2:11:38 PM Inhibiting Visual Scans (0.0360s) 12/7/2019 2:11:38 PM Synthesizing Vocals (0.0330s) 12/7/2019 2:11:38 PM Ventilating Scenarios (0.0520s) 12/7/2019 2:11:38 PM Decontaminating Targeting Systems (0.0320s) 12/7/2019 2:11:38 PM Ejecting Tactical Core (0.0420s) 12/7/2019 2:11:38 PM Calibrating Formations (0.0200s) 12/7/2019 2:11:38 PM Intercepting Galactic Maps (0.0499s) 12/7/2019 2:11:38 PM Sterilizing Test Chamber (0.0150s) 12/7/2019 2:11:38 PM Faction Diagnostics (0.0190s) 12/7/2019 2:11:38 PM Buffering Hackers (0.0460s) 12/7/2019 2:11:38 PM Inverting Death (0.0160s) 12/7/2019 2:11:38 PM Linear Field Variance (0.1050s) 12/7/2019 2:11:38 PM Charging Marks (0.0110s) 12/7/2019 2:11:38 PM Range Manifolds (0.0370s) 12/7/2019 2:11:38 PM Purging ROFs (0.0100s) 12/7/2019 2:11:38 PM Manipulating Speeds (0.0380s) 12/7/2019 2:11:38 PM Detecting Projectiles (0.0130s) 12/7/2019 2:11:38 PM Grouping Flow Fields (0.0130s) 12/7/2019 2:11:38 PM Modulating Flow Field Groups (0.0250s) 12/7/2019 2:11:39 PM Designing Fleets (0.1100s) 12/7/2019 2:11:39 PM Thinking Of Technologies (0.0120s) 12/7/2019 2:11:39 PM Categorizing Starboard Sensors (0.0340s) 12/7/2019 2:11:39 PM Injecting Galactic Variables (0.0150s) 12/7/2019 2:11:39 PM Discharging Colored Ions (0.0660s) 12/7/2019 2:11:39 PM Replicating Ion Colors (0.0140s) 12/7/2019 2:11:39 PM Investigating Starfields (0.3118s) 12/7/2019 2:11:40 PM Verifying Distant Planets (0.9644s) 12/7/2019 2:11:40 PM Investigating Map Signatures (0.0660s) 12/7/2019 2:11:40 PM Collating Solar Systems (0.0210s) 12/7/2019 2:11:40 PM Categorizing All Planets (0.0090s) 12/7/2019 2:11:40 PM Organizing Commands (0.0240s) 12/7/2019 2:11:40 PM Calculating Firing Cones (0.0110s) 12/7/2019 2:11:41 PM Breaking In New Ship Parts (0.7356s) 12/7/2019 2:11:43 PM Re-inverting All Vacuum Chambers (2.3457s) 12/7/2019 2:11:43 PM Issuing Orders (0.0720s) 12/7/2019 2:11:43 PM Augmenting Infusers (0.0170s) 12/7/2019 2:11:43 PM Infusing (0.1019s) 12/7/2019 2:11:43 PM Post-Proton Surge (0.0110s) 12/7/2019 2:11:43 PM Calibrate Weapons Arrays (0.0470s) 12/7/2019 2:11:44 PM Stimulate Modulation (0.0670s) 12/7/2019 2:11:44 PM ArcenAssetBundleCache.InstantiatedObjects: 805 12/7/2019 2:11:45 PM Load Surrogates (1.1826s) 12/7/2019 2:11:45 PM Load Historical Documents (0.0080s) 12/7/2019 2:11:45 PM 11.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (1.0s) Bring Commander Interface Online (0.7s) Investigating Starfields (0.3s) Verifying Distant Planets (1.0s) Breaking In New Ship Parts (0.7s) Re-inverting All Vacuum Chambers (2.3s) Load Surrogates (1.2s) 12/7/2019 2:14:36 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/7/2019 2:14:36 PM Boot up FleetOS (0.3238s) 12/7/2019 2:14:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 2:14:36 PM Check System Logs For Rogue Intelligence (0.0430s) 12/7/2019 2:14:36 PM Game Version: 1.013 12/7/2019 2:14:36 PM Eject Trash Into Hyperspace (0.0800s) 12/7/2019 2:14:36 PM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 2:14:36 PM Check For Extra Modules (0.0230s) 12/7/2019 2:14:36 PM Bring Cloaking Systems Online (0.0210s) 12/7/2019 2:14:36 PM Remembering Alamo (0.0200s) 12/7/2019 2:14:36 PM Generating Framerates (0.0100s) 12/7/2019 2:14:36 PM Recalculate Speed Of Light (0.0200s) 12/7/2019 2:14:36 PM Check Nearby Stellar Masses (0.0210s) 12/7/2019 2:14:36 PM No resolution change was required. 12/7/2019 2:14:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 2:14:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 2:14:36 PM Refresh Optical Lensing (0.0360s) 12/7/2019 2:14:36 PM Revise Fundamental Physical Laws (0.0240s) 12/7/2019 2:14:36 PM Boot Audio Comms (0.0140s) 12/7/2019 2:14:36 PM Establish Individual Audio Links (0.0150s) 12/7/2019 2:14:37 PM Prepare Explosions and Crackles (0.1969s) 12/7/2019 2:14:37 PM Optimize Comfort On Command Decks (0.0969s) 12/7/2019 2:14:37 PM Calculate Odds Of Success (0.0510s) 12/7/2019 2:14:37 PM Briefly Panic (0.1960s) 12/7/2019 2:14:37 PM Install Confidence Routines (0.2220s) 12/7/2019 2:14:37 PM Bring Commander Interface Online (0.1187s) 12/7/2019 2:14:37 PM Motivate All Crews (0.0330s) 12/7/2019 2:14:37 PM Externalizing Patterns (0.0170s) 12/7/2019 2:14:37 PM Disengaging Constants (0.0430s) 12/7/2019 2:14:38 PM Late Axionic Computations (0.0590s) 12/7/2019 2:14:38 PM Connecting to Fleet Command (0.0120s) 12/7/2019 2:14:38 PM Thinking Of Advice (0.0130s) 12/7/2019 2:14:38 PM Degaussing Advice (0.0190s) 12/7/2019 2:14:38 PM Naming All Known Planets (0.0100s) 12/7/2019 2:14:38 PM Remembering Speeds (0.0130s) 12/7/2019 2:14:38 PM Prioritizing Targets (0.0130s) 12/7/2019 2:14:38 PM Rebooting Sensor Arrays (0.0130s) 12/7/2019 2:14:38 PM Unloading Prismatic Grid (0.0120s) 12/7/2019 2:14:38 PM Thinking Of Objectives (0.0120s) 12/7/2019 2:14:38 PM Re-Aligning Objectives (0.0130s) 12/7/2019 2:14:38 PM Inhibiting Visual Scans (0.0150s) 12/7/2019 2:14:38 PM Synthesizing Vocals (0.0120s) 12/7/2019 2:14:38 PM Ventilating Scenarios (0.0130s) 12/7/2019 2:14:38 PM Decontaminating Targeting Systems (0.0120s) 12/7/2019 2:14:38 PM Ejecting Tactical Core (0.0120s) 12/7/2019 2:14:38 PM Calibrating Formations (0.0120s) 12/7/2019 2:14:38 PM Intercepting Galactic Maps (0.0150s) 12/7/2019 2:14:38 PM Sterilizing Test Chamber (0.0150s) 12/7/2019 2:14:38 PM Faction Diagnostics (0.0180s) 12/7/2019 2:14:38 PM Buffering Hackers (0.0290s) 12/7/2019 2:14:38 PM Inverting Death (0.0110s) 12/7/2019 2:14:38 PM Linear Field Variance (0.0789s) 12/7/2019 2:14:38 PM Charging Marks (0.0120s) 12/7/2019 2:14:38 PM Range Manifolds (0.0120s) 12/7/2019 2:14:38 PM Purging ROFs (0.0130s) 12/7/2019 2:14:38 PM Manipulating Speeds (0.0140s) 12/7/2019 2:14:38 PM Detecting Projectiles (0.0130s) 12/7/2019 2:14:38 PM Grouping Flow Fields (0.0130s) 12/7/2019 2:14:38 PM Modulating Flow Field Groups (0.0270s) 12/7/2019 2:14:38 PM Designing Fleets (0.0210s) 12/7/2019 2:14:38 PM Thinking Of Technologies (0.0120s) 12/7/2019 2:14:38 PM Categorizing Starboard Sensors (0.0130s) 12/7/2019 2:14:38 PM Injecting Galactic Variables (0.0150s) 12/7/2019 2:14:38 PM Discharging Colored Ions (0.0300s) 12/7/2019 2:14:38 PM Replicating Ion Colors (0.0120s) 12/7/2019 2:14:38 PM Investigating Starfields (0.2698s) 12/7/2019 2:14:39 PM Pinpointing Distant Planets (0.8590s) 12/7/2019 2:14:39 PM Investigating Map Signatures (0.0230s) 12/7/2019 2:14:39 PM Collating Solar Systems (0.0130s) 12/7/2019 2:14:39 PM Categorizing All Planets (0.0130s) 12/7/2019 2:14:39 PM Organizing Commands (0.0220s) 12/7/2019 2:14:39 PM Calculating Firing Cones (0.0100s) 12/7/2019 2:14:40 PM Scrapping Extra Ship Parts (0.6253s) 12/7/2019 2:14:42 PM Investigating Proton Farm (2.2441s) 12/7/2019 2:14:42 PM Issuing Orders (0.0150s) 12/7/2019 2:14:42 PM Augmenting Infusers (0.0130s) 12/7/2019 2:14:42 PM Infusing (0.0250s) 12/7/2019 2:14:42 PM Post-Proton Surge (0.0090s) 12/7/2019 2:14:42 PM Calibrate Weapons Arrays (0.0380s) 12/7/2019 2:14:42 PM Stimulate Modulation (0.0290s) 12/7/2019 2:14:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/7/2019 2:14:43 PM Load Surrogates (1.1203s) 12/7/2019 2:14:43 PM Load Historical Documents (0.0090s) 12/7/2019 2:14:43 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Pinpointing Distant Planets (0.9s) Scrapping Extra Ship Parts (0.6s) Investigating Proton Farm (2.2s) Load Surrogates (1.1s) 12/7/2019 2:15:10 PM Successfully opened host socket 12/7/2019 2:15:10 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 29 of those. 12/7/2019 2:24:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 2:24:17 PM Successfully opened host socket 12/7/2019 2:24:17 PM OnLoad: Fixed positions of 0 ship(s), 183 shot(s), 0 other/wormhole(s). 12/7/2019 2:24:17 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 29 of those. 12/7/2019 4:16:30 PM Start Generate Partial Map with Simple and seed 278896609 and planet count 80 and 17 factions 12/7/2019 4:16:30 PM World Created, Launching Server 12/7/2019 4:16:34 PM Start Generate Partial Map with Simple and seed 137967416 and planet count 80 and 17 factions 12/7/2019 4:16:34 PM Generate Partial Map Complete 12/7/2019 4:16:36 PM Start Generate Partial Map with Simple and seed 119251020 and planet count 80 and 17 factions 12/7/2019 4:16:36 PM Generate Partial Map Complete 12/7/2019 4:16:38 PM Start Generate Partial Map with Simple and seed 334507370 and planet count 80 and 17 factions 12/7/2019 4:16:38 PM Generate Partial Map Complete 12/7/2019 4:16:40 PM Start Generate Partial Map with Simple and seed 906927152 and planet count 80 and 17 factions 12/7/2019 4:16:40 PM Generate Partial Map Complete 12/7/2019 4:16:41 PM Start Generate Partial Map with Simple and seed 457216951 and planet count 80 and 17 factions 12/7/2019 4:16:41 PM Generate Partial Map Complete 12/7/2019 4:17:15 PM Start Generate Partial Map with Simple and seed 899945692 and planet count 80 and 17 factions 12/7/2019 4:17:15 PM Generate Partial Map Complete 12/7/2019 4:17:16 PM Start Generate Partial Map with Simple and seed 778004563 and planet count 80 and 17 factions 12/7/2019 4:17:16 PM Generate Partial Map Complete 12/7/2019 4:17:27 PM Start Generate Partial Map with Simple and seed 778004563 and planet count 80 and 17 factions 12/7/2019 4:17:27 PM Generate Partial Map Complete 12/7/2019 4:18:00 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:18:00 PM Generate Partial Map Complete 12/7/2019 4:18:04 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:18:04 PM Generate Partial Map Complete 12/7/2019 4:19:32 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:19:32 PM Generate Partial Map Complete 12/7/2019 4:19:55 PM Start Generate FULL Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 4:19:56 PM Generate FULL Map Complete 12/7/2019 4:22:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 4:22:42 PM Successfully opened host socket 12/7/2019 5:41:37 PM Start Generate Partial Map with Simple and seed 282493572 and planet count 80 and 17 factions 12/7/2019 5:41:37 PM World Created, Launching Server 12/7/2019 5:41:39 PM Start Generate Partial Map with Simple and seed 962204347 and planet count 80 and 17 factions 12/7/2019 5:41:40 PM Generate Partial Map Complete 12/7/2019 5:41:42 PM Start Generate Partial Map with Simple and seed 751779101 and planet count 80 and 17 factions 12/7/2019 5:41:42 PM Generate Partial Map Complete 12/7/2019 5:41:43 PM Start Generate Partial Map with Simple and seed 992149798 and planet count 80 and 17 factions 12/7/2019 5:41:43 PM Generate Partial Map Complete 12/7/2019 5:41:44 PM Start Generate 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Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:42:09 PM Generate Partial Map Complete 12/7/2019 5:42:16 PM Start Generate Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:42:16 PM Generate Partial Map Complete 12/7/2019 5:44:56 PM Start Generate FULL Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:44:57 PM Generate FULL Map Complete 12/7/2019 5:45:58 PM Start Generate Partial Map with Simple and seed 293806302 and planet count 80 and 17 factions 12/7/2019 5:45:58 PM World Created, Launching Server 12/7/2019 5:46:00 PM Start Generate Partial Map with Simple and seed 188201629 and planet count 80 and 17 factions 12/7/2019 5:46:00 PM Generate Partial Map Complete 12/7/2019 5:46:01 PM Start Generate Partial Map with Simple and seed 837862452 and planet count 80 and 17 factions 12/7/2019 5:46:01 PM Generate Partial Map Complete 12/7/2019 5:46:01 PM Start Generate Partial 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and seed 794617091 and planet count 80 and 17 factions 12/7/2019 5:51:35 PM Generate Partial Map Complete 12/7/2019 5:51:36 PM Start Generate Partial Map with Simple and seed 206828652 and planet count 80 and 17 factions 12/7/2019 5:51:36 PM Generate Partial Map Complete 12/7/2019 5:51:37 PM Start Generate Partial Map with Simple and seed 790157043 and planet count 80 and 17 factions 12/7/2019 5:51:37 PM Generate Partial Map Complete 12/7/2019 5:51:38 PM Start Generate Partial Map with Simple and seed 307836094 and planet count 80 and 17 factions 12/7/2019 5:51:38 PM Generate Partial Map Complete 12/7/2019 5:51:40 PM Start Generate Partial Map with Simple and seed 72015784 and planet count 80 and 17 factions 12/7/2019 5:51:40 PM Generate Partial Map Complete 12/7/2019 5:51:46 PM Start Generate Partial Map with Simple and seed 747880297 and planet count 80 and 17 factions 12/7/2019 5:51:47 PM Generate Partial Map Complete 12/7/2019 5:51:52 PM Start Generate Partial Map with Simple and seed 747880297 and planet count 80 and 17 factions 12/7/2019 5:51:52 PM Generate Partial Map Complete 12/7/2019 5:52:02 PM Start Generate Partial Map with Simple and seed 680644009 and planet count 80 and 17 factions 12/7/2019 5:52:02 PM Generate Partial Map Complete 12/7/2019 5:52:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:52:04 PM Generate Partial Map Complete 12/7/2019 5:52:10 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:52:10 PM Generate Partial Map Complete 12/7/2019 5:53:05 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:53:06 PM Generate FULL Map Complete 12/7/2019 5:54:19 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:19 PM World Created, Launching Server 12/7/2019 5:54:24 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:24 PM Generate Partial Map Complete 12/7/2019 5:54:25 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:25 PM Generate Partial Map Complete 12/7/2019 5:54:26 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:26 PM Generate Partial Map Complete 12/7/2019 5:54:27 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:27 PM Generate Partial Map Complete 12/7/2019 5:54:31 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:54:31 PM Generate FULL Map Complete 12/7/2019 5:55:13 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:13 PM World Created, Launching Server 12/7/2019 5:55:16 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:16 PM Generate Partial Map Complete 12/7/2019 5:55:17 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:17 PM Generate Partial Map Complete 12/7/2019 5:55:20 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:20 PM Generate Partial Map Complete 12/7/2019 5:55:22 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:22 PM Generate Partial Map Complete 12/7/2019 5:55:23 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:23 PM Generate Partial Map Complete 12/7/2019 5:55:24 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:55:24 PM Generate Partial Map Complete 12/7/2019 5:56:03 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:03 PM Generate FULL Map Complete 12/7/2019 5:56:54 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:54 PM World Created, Launching Server 12/7/2019 5:56:56 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:56 PM Generate Partial Map Complete 12/7/2019 5:56:59 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:56:59 PM Generate Partial Map Complete 12/7/2019 5:57:00 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:00 PM Generate Partial Map Complete 12/7/2019 5:57:01 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:01 PM Generate Partial Map Complete 12/7/2019 5:57:01 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:01 PM Generate Partial Map Complete 12/7/2019 5:57:02 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:02 PM Generate Partial Map Complete 12/7/2019 5:57:38 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:38 PM Generate Partial Map Complete 12/7/2019 5:57:39 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:39 PM Generate Partial Map Complete 12/7/2019 5:57:41 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:57:41 PM Generate FULL Map Complete 12/7/2019 5:58:15 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:15 PM World Created, Launching Server 12/7/2019 5:58:18 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:18 PM Generate Partial Map Complete 12/7/2019 5:58:30 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:30 PM Generate Partial Map Complete 12/7/2019 5:58:31 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:58:31 PM Generate Partial Map Complete 12/7/2019 5:59:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:04 PM Generate Partial Map Complete 12/7/2019 5:59:04 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:05 PM Generate Partial Map Complete 12/7/2019 5:59:05 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:05 PM Generate Partial Map Complete 12/7/2019 5:59:08 PM Start Generate FULL Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:08 PM Generate FULL Map Complete 12/7/2019 5:59:36 PM Start Generate Partial Map with Simple and seed 130024734 and planet count 80 and 17 factions 12/7/2019 5:59:36 PM World Created, Launching Server 12/7/2019 5:59:46 PM Start Generate Partial Map with Simple and seed 667084632 and planet count 80 and 17 factions 12/7/2019 5:59:46 PM Generate Partial Map Complete 12/7/2019 5:59:58 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 5:59:58 PM Generate Partial Map Complete 12/7/2019 6:00:01 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:00:01 PM Generate Partial Map Complete 12/7/2019 6:00:47 PM Start Generate FULL Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:00:47 PM Generate FULL Map Complete 12/7/2019 6:01:53 PM Start Generate Partial Map with Simple and seed 838612168 and planet count 80 and 17 factions 12/7/2019 6:01:53 PM World Created, Launching Server 12/7/2019 6:01:55 PM Start Generate Partial Map with Simple and seed 768172727 and planet count 80 and 17 factions 12/7/2019 6:01:55 PM Generate Partial Map Complete 12/7/2019 6:01:56 PM Start Generate Partial Map with Simple and seed 394971814 and planet count 80 and 17 factions 12/7/2019 6:01:56 PM Generate Partial Map Complete 12/7/2019 6:02:01 PM Start Generate Partial Map with Simple and seed 870422906 and planet count 80 and 17 factions 12/7/2019 6:02:01 PM Generate Partial Map Complete 12/7/2019 6:02:05 PM Start Generate Partial Map with Simple and seed 752790392 and planet count 80 and 17 factions 12/7/2019 6:02:05 PM Generate Partial Map Complete 12/7/2019 6:02:11 PM Start Generate Partial Map with Simple and seed 628758409 and planet count 80 and 17 factions 12/7/2019 6:02:11 PM Generate Partial Map Complete 12/7/2019 6:02:16 PM Start Generate Partial Map with Simple and seed 412532809 and planet count 80 and 17 factions 12/7/2019 6:02:16 PM Generate Partial Map Complete 12/7/2019 6:02:21 PM Start Generate Partial Map with Simple and seed 110044490 and planet count 80 and 17 factions 12/7/2019 6:02:21 PM Generate Partial Map Complete 12/7/2019 6:02:28 PM Start Generate Partial Map with Simple and seed 579253159 and planet count 80 and 17 factions 12/7/2019 6:02:28 PM Generate Partial Map Complete 12/7/2019 6:02:35 PM Start Generate Partial Map with Simple and seed 952270564 and planet count 80 and 17 factions 12/7/2019 6:02:35 PM Generate Partial Map Complete 12/7/2019 6:02:44 PM Start Generate Partial Map with Simple and seed 455691414 and planet count 80 and 17 factions 12/7/2019 6:02:44 PM Generate Partial Map Complete 12/7/2019 6:02:51 PM Start Generate Partial Map with Simple and seed 235685426 and planet count 80 and 17 factions 12/7/2019 6:02:51 PM Generate Partial Map Complete 12/7/2019 6:03:00 PM Start Generate Partial Map with Simple and seed 279634810 and planet count 80 and 17 factions 12/7/2019 6:03:00 PM Generate Partial Map Complete 12/7/2019 6:03:10 PM Start Generate Partial Map with Simple and seed 636451691 and planet count 80 and 17 factions 12/7/2019 6:03:10 PM Generate Partial Map Complete 12/7/2019 6:03:21 PM Start Generate Partial Map with Simple and seed 137357264 and planet count 80 and 17 factions 12/7/2019 6:03:21 PM Generate Partial Map Complete 12/7/2019 6:03:31 PM Start Generate Partial Map with Simple and seed 570810286 and planet count 80 and 17 factions 12/7/2019 6:03:31 PM Generate Partial Map Complete 12/7/2019 6:03:38 PM Start Generate Partial Map with Simple and seed 398899765 and planet count 80 and 17 factions 12/7/2019 6:03:38 PM Generate Partial Map Complete 12/7/2019 6:03:47 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:03:47 PM Generate Partial Map Complete 12/7/2019 6:03:54 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:03:54 PM Generate Partial Map Complete 12/7/2019 6:04:38 PM Start Generate FULL Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:04:38 PM Generate FULL Map Complete 12/7/2019 6:05:49 PM Start Generate Partial Map with Simple and seed 582270211 and planet count 80 and 17 factions 12/7/2019 6:05:49 PM World Created, Launching Server 12/7/2019 6:06:44 PM Start Generate Partial Map with Simple and seed 356498606 and planet count 80 and 17 factions 12/7/2019 6:06:44 PM Generate Partial Map Complete 12/7/2019 6:06:45 PM Start Generate Partial Map with Simple and seed 456617950 and planet count 80 and 17 factions 12/7/2019 6:06:45 PM Generate Partial Map Complete 12/7/2019 6:06:46 PM Start Generate Partial Map with Simple and seed 84366649 and planet count 80 and 17 factions 12/7/2019 6:06:46 PM Generate Partial Map Complete 12/7/2019 6:06:47 PM Start Generate Partial Map with Simple and seed 404746341 and planet count 80 and 17 factions 12/7/2019 6:06:47 PM Generate Partial Map Complete 12/7/2019 6:06:55 PM Start Generate Partial Map with Simple and seed 404746341 and planet count 80 and 17 factions 12/7/2019 6:06:55 PM Generate Partial Map Complete 12/7/2019 6:07:19 PM Start Generate Partial Map with Simple and seed 681925235 and planet count 80 and 17 factions 12/7/2019 6:07:19 PM Generate Partial Map Complete 12/7/2019 6:07:21 PM Start Generate Partial Map with Simple and seed 608334107 and planet count 80 and 17 factions 12/7/2019 6:07:21 PM Generate Partial Map Complete 12/7/2019 6:07:25 PM Start Generate Partial Map with Simple and seed 844632146 and planet count 80 and 17 factions 12/7/2019 6:07:25 PM Generate Partial Map Complete 12/7/2019 6:07:29 PM Start Generate Partial Map with Simple and seed 745992798 and planet count 80 and 17 factions 12/7/2019 6:07:29 PM Generate Partial Map Complete 12/7/2019 6:07:42 PM Start Generate Partial Map with Simple and seed 64504948 and planet count 80 and 17 factions 12/7/2019 6:07:42 PM Generate Partial Map Complete 12/7/2019 6:07:50 PM Start Generate Partial Map with Simple and seed 349170161 and planet count 80 and 17 factions 12/7/2019 6:07:51 PM Generate Partial Map Complete 12/7/2019 6:08:03 PM Start Generate Partial Map with Simple and seed 319131566 and planet count 80 and 17 factions 12/7/2019 6:08:03 PM Generate Partial Map Complete 12/7/2019 6:08:15 PM Start Generate Partial Map with Simple and seed 64560697 and planet count 80 and 17 factions 12/7/2019 6:08:15 PM Generate Partial Map Complete 12/7/2019 6:08:24 PM Start Generate Partial Map with Simple and seed 279915496 and planet count 80 and 17 factions 12/7/2019 6:08:24 PM Generate Partial Map Complete 12/7/2019 6:08:32 PM Start Generate Partial Map with Simple and seed 637921727 and planet count 80 and 17 factions 12/7/2019 6:08:32 PM Generate Partial Map Complete 12/7/2019 6:08:48 PM Start Generate Partial Map with Simple and seed 757434890 and planet count 80 and 17 factions 12/7/2019 6:08:49 PM Generate Partial Map Complete 12/7/2019 6:08:58 PM Start Generate Partial Map with Simple and seed 398610508 and planet count 80 and 17 factions 12/7/2019 6:08:58 PM Generate Partial Map Complete 12/7/2019 6:09:16 PM Start Generate Partial Map with Simple and seed 932361464 and planet count 80 and 17 factions 12/7/2019 6:09:16 PM Generate Partial Map Complete 12/7/2019 6:09:29 PM Start Generate Partial Map with Simple and seed 932361464 and planet count 80 and 17 factions 12/7/2019 6:09:29 PM Generate Partial Map Complete 12/7/2019 6:09:39 PM Start Generate Partial Map with Simple and seed 14424408 and planet count 80 and 17 factions 12/7/2019 6:09:39 PM Generate Partial Map Complete 12/7/2019 6:09:44 PM Start Generate Partial Map with Simple and seed 219982004 and planet count 80 and 17 factions 12/7/2019 6:09:44 PM Generate Partial Map Complete 12/7/2019 6:09:49 PM Start Generate Partial Map with Simple and seed 489625689 and planet count 80 and 17 factions 12/7/2019 6:09:49 PM Generate Partial Map Complete 12/7/2019 6:09:55 PM Start Generate Partial Map with Simple and seed 445741079 and planet count 80 and 17 factions 12/7/2019 6:09:55 PM Generate Partial Map Complete 12/7/2019 6:10:01 PM Start Generate Partial Map with Simple and seed 586947186 and planet count 80 and 17 factions 12/7/2019 6:10:01 PM Generate Partial Map Complete 12/7/2019 6:10:08 PM Start Generate Partial Map with Simple and seed 452495553 and planet count 80 and 17 factions 12/7/2019 6:10:08 PM Generate Partial Map Complete 12/7/2019 6:10:18 PM Start Generate Partial Map with Simple and seed 950369885 and planet count 80 and 17 factions 12/7/2019 6:10:19 PM Generate Partial Map Complete 12/7/2019 6:10:27 PM Start Generate Partial Map with Simple and seed 770537389 and planet count 80 and 17 factions 12/7/2019 6:10:27 PM Generate Partial Map Complete 12/7/2019 6:10:33 PM Start Generate Partial Map with Simple and seed 770537389 and planet count 80 and 17 factions 12/7/2019 6:10:33 PM Generate Partial Map Complete 12/7/2019 6:10:44 PM Start Generate Partial Map with Simple and seed 168329644 and planet count 80 and 17 factions 12/7/2019 6:10:44 PM Generate Partial Map Complete 12/7/2019 6:10:48 PM Start Generate Partial Map with Simple and seed 143670667 and planet count 80 and 17 factions 12/7/2019 6:10:48 PM Generate Partial Map Complete 12/7/2019 6:10:54 PM Start Generate Partial Map with Simple and seed 382838735 and planet count 80 and 17 factions 12/7/2019 6:10:54 PM Generate Partial Map Complete 12/7/2019 6:10:59 PM Start Generate Partial Map with Simple and seed 733620045 and planet count 80 and 17 factions 12/7/2019 6:10:59 PM Generate Partial Map Complete 12/7/2019 6:11:08 PM Start Generate Partial Map with Simple and seed 662098443 and planet count 80 and 17 factions 12/7/2019 6:11:08 PM Generate Partial Map Complete 12/7/2019 6:11:18 PM Start Generate Partial Map with Simple and seed 112946594 and planet count 80 and 17 factions 12/7/2019 6:11:18 PM Generate Partial Map Complete 12/7/2019 6:11:26 PM Start Generate Partial Map with Simple and seed 569222064 and planet count 80 and 17 factions 12/7/2019 6:11:26 PM Generate Partial Map Complete 12/7/2019 6:11:38 PM Start Generate Partial Map with Simple and seed 993694093 and planet count 80 and 17 factions 12/7/2019 6:11:38 PM Generate Partial Map Complete 12/7/2019 6:11:43 PM Start Generate Partial Map with Simple and seed 501864444 and planet count 80 and 17 factions 12/7/2019 6:11:43 PM Generate Partial Map Complete 12/7/2019 6:11:50 PM Start Generate Partial Map with Simple and seed 789523914 and planet count 80 and 17 factions 12/7/2019 6:11:50 PM Generate Partial Map Complete 12/7/2019 6:11:59 PM Start Generate Partial Map with Simple and seed 175954545 and planet count 80 and 17 factions 12/7/2019 6:11:59 PM Generate Partial Map Complete 12/7/2019 6:12:06 PM Start Generate Partial Map with Simple and seed 343556312 and planet count 80 and 17 factions 12/7/2019 6:12:06 PM Generate Partial Map Complete 12/7/2019 6:12:22 PM Start Generate Partial Map with Simple and seed 343556312 and planet count 80 and 17 factions 12/7/2019 6:12:22 PM Generate Partial Map Complete 12/7/2019 6:12:46 PM Start Generate Partial Map with Simple and seed 139965576 and planet count 80 and 17 factions 12/7/2019 6:12:46 PM Generate Partial Map Complete 12/7/2019 6:12:47 PM Start Generate Partial Map with Simple and seed 807704199 and planet count 80 and 17 factions 12/7/2019 6:12:47 PM Generate Partial Map Complete 12/7/2019 6:12:48 PM Start Generate Partial Map with Simple and seed 828826473 and planet count 80 and 17 factions 12/7/2019 6:12:48 PM Generate Partial Map Complete 12/7/2019 6:12:50 PM Start Generate Partial Map with Simple and seed 57937822 and planet count 80 and 17 factions 12/7/2019 6:12:50 PM Generate Partial Map Complete 12/7/2019 6:12:54 PM Start Generate Partial Map with Simple and seed 914410009 and planet count 80 and 17 factions 12/7/2019 6:12:54 PM Generate Partial Map Complete 12/7/2019 6:12:57 PM Start Generate Partial Map with Simple and seed 229622892 and planet count 80 and 17 factions 12/7/2019 6:12:57 PM Generate Partial Map Complete 12/7/2019 6:13:04 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:04 PM Generate Partial Map Complete 12/7/2019 6:13:12 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:12 PM Generate Partial Map Complete 12/7/2019 6:13:21 PM Start Generate FULL Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:13:22 PM Generate FULL Map Complete 12/7/2019 6:14:40 PM Start Generate Partial Map with Simple and seed 663662648 and planet count 80 and 17 factions 12/7/2019 6:14:40 PM World Created, Launching Server 12/7/2019 6:14:42 PM Start Generate Partial Map with Simple and seed 265285975 and planet count 80 and 17 factions 12/7/2019 6:14:42 PM Generate Partial Map Complete 12/7/2019 6:14:43 PM Start Generate Partial Map with Simple and seed 789950622 and planet count 80 and 17 factions 12/7/2019 6:14:43 PM Generate Partial Map Complete 12/7/2019 6:14:45 PM Start Generate Partial Map with Simple and seed 781781868 and planet count 80 and 17 factions 12/7/2019 6:14:45 PM Generate Partial Map Complete 12/7/2019 6:14:50 PM Start Generate Partial Map with Simple and seed 458417304 and planet count 80 and 17 factions 12/7/2019 6:14:50 PM Generate Partial Map Complete 12/7/2019 6:14:53 PM Start Generate Partial Map with Simple and seed 476884658 and planet count 80 and 17 factions 12/7/2019 6:14:53 PM Generate Partial Map Complete 12/7/2019 6:14:57 PM Start Generate Partial Map with Simple and seed 592547668 and planet count 80 and 17 factions 12/7/2019 6:14:57 PM Generate Partial Map Complete 12/7/2019 6:15:28 PM Start Generate Partial Map with Simple and seed 414296941 and planet count 80 and 17 factions 12/7/2019 6:15:28 PM Generate Partial Map Complete 12/7/2019 6:15:30 PM Start Generate Partial Map with Simple and seed 231760172 and planet count 80 and 17 factions 12/7/2019 6:15:30 PM Generate Partial Map Complete 12/7/2019 6:15:34 PM Start Generate Partial Map with Simple and seed 770956002 and planet count 80 and 17 factions 12/7/2019 6:15:34 PM Generate Partial Map Complete 12/7/2019 6:15:37 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:15:37 PM Generate Partial Map Complete 12/7/2019 6:15:41 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:15:41 PM Generate Partial Map Complete 12/7/2019 6:16:13 PM Start Generate FULL Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:16:13 PM Generate FULL Map Complete 12/7/2019 6:18:23 PM Start Generate Partial Map with Simple and seed 76811083 and planet count 80 and 17 factions 12/7/2019 6:18:23 PM World Created, Launching Server 12/7/2019 6:18:26 PM Start Generate Partial Map with Simple and seed 492612590 and planet count 80 and 17 factions 12/7/2019 6:18:26 PM Generate Partial Map Complete 12/7/2019 6:18:29 PM Start Generate Partial Map with Simple and seed 381453368 and planet count 80 and 17 factions 12/7/2019 6:18:29 PM Generate Partial Map Complete 12/7/2019 6:18:33 PM Start Generate Partial Map with Simple and seed 989321359 and planet count 80 and 17 factions 12/7/2019 6:18:33 PM Generate Partial Map Complete 12/7/2019 6:18:37 PM Start Generate Partial Map with Simple and seed 834279106 and planet count 80 and 17 factions 12/7/2019 6:18:37 PM Generate Partial Map Complete 12/7/2019 6:18:55 PM Start Generate Partial Map with Simple and seed 506795200 and planet count 80 and 17 factions 12/7/2019 6:18:55 PM Generate Partial Map Complete 12/7/2019 6:19:02 PM Start Generate Partial Map with Simple and seed 687402546 and planet count 80 and 17 factions 12/7/2019 6:19:02 PM Generate Partial Map Complete 12/7/2019 6:19:09 PM Start Generate Partial Map with Simple and seed 556950397 and planet count 80 and 17 factions 12/7/2019 6:19:09 PM Generate Partial Map Complete 12/7/2019 6:19:15 PM Start Generate Partial Map with Simple and seed 665296110 and planet count 80 and 17 factions 12/7/2019 6:19:15 PM Generate Partial Map Complete 12/7/2019 6:19:21 PM Start Generate Partial Map with Simple and seed 919771702 and planet count 80 and 17 factions 12/7/2019 6:19:21 PM Generate Partial Map Complete 12/7/2019 6:19:30 PM Start Generate Partial Map with Simple and seed 500969525 and planet count 80 and 17 factions 12/7/2019 6:19:30 PM Generate Partial Map Complete 12/7/2019 6:19:39 PM Start Generate Partial Map with Simple and seed 532486828 and planet count 80 and 17 factions 12/7/2019 6:19:39 PM Generate Partial Map Complete 12/7/2019 6:19:46 PM Start Generate Partial Map with Simple and seed 432557559 and planet count 80 and 17 factions 12/7/2019 6:19:46 PM Generate Partial Map Complete 12/7/2019 6:19:55 PM Start Generate Partial Map with Simple and seed 480802996 and planet count 80 and 17 factions 12/7/2019 6:19:55 PM Generate Partial Map Complete 12/7/2019 6:20:01 PM Start Generate Partial Map with Simple and seed 280207460 and planet count 80 and 17 factions 12/7/2019 6:20:01 PM Generate Partial Map Complete 12/7/2019 6:20:07 PM Start Generate Partial Map with Simple and seed 340985627 and planet count 80 and 17 factions 12/7/2019 6:20:07 PM Generate Partial Map Complete 12/7/2019 6:20:16 PM Start Generate Partial Map with Simple and seed 94665213 and planet count 80 and 17 factions 12/7/2019 6:20:16 PM Generate Partial Map Complete 12/7/2019 6:20:22 PM Start Generate Partial Map with Simple and seed 894995332 and planet count 80 and 17 factions 12/7/2019 6:20:22 PM Generate Partial Map Complete 12/7/2019 6:20:26 PM Start Generate Partial Map with Simple and seed 598150138 and planet count 80 and 17 factions 12/7/2019 6:20:26 PM Generate Partial Map Complete 12/7/2019 6:20:31 PM Start Generate Partial Map with Simple and seed 358138323 and planet count 80 and 17 factions 12/7/2019 6:20:31 PM Generate Partial Map Complete 12/7/2019 6:20:36 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:20:36 PM Generate Partial Map Complete 12/7/2019 6:20:40 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:20:41 PM Generate Partial Map Complete 12/7/2019 6:21:17 PM Start Generate FULL Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:21:18 PM Generate FULL Map Complete 12/7/2019 6:21:52 PM Start Generate Partial Map with Simple and seed 64216365 and planet count 80 and 17 factions 12/7/2019 6:21:52 PM World Created, Launching Server 12/7/2019 6:21:55 PM Start Generate Partial Map with Simple and seed 616698385 and planet count 80 and 17 factions 12/7/2019 6:21:55 PM Generate Partial Map Complete 12/7/2019 6:22:00 PM Start Generate Partial Map with Simple and seed 127382370 and planet count 80 and 17 factions 12/7/2019 6:22:00 PM Generate Partial Map Complete 12/7/2019 6:22:05 PM Start Generate Partial Map with Simple and seed 29244899 and planet count 80 and 17 factions 12/7/2019 6:22:05 PM Generate Partial Map Complete 12/7/2019 6:22:12 PM Start Generate Partial Map with Simple and seed 86221297 and planet count 80 and 17 factions 12/7/2019 6:22:12 PM Generate Partial Map Complete 12/7/2019 6:22:16 PM Start Generate Partial Map with Simple and seed 490665047 and planet count 80 and 17 factions 12/7/2019 6:22:16 PM Generate Partial Map Complete 12/7/2019 6:22:24 PM Start Generate Partial Map with Simple and seed 321682733 and planet count 80 and 17 factions 12/7/2019 6:22:24 PM Generate Partial Map Complete 12/7/2019 6:22:45 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:22:45 PM Generate Partial Map Complete 12/7/2019 6:23:03 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:23:03 PM Generate Partial Map Complete 12/7/2019 6:23:39 PM Start Generate FULL Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:23:39 PM Generate FULL Map Complete 12/7/2019 6:25:46 PM Start Generate Partial Map with Simple and seed 546711536 and planet count 80 and 17 factions 12/7/2019 6:25:46 PM World Created, Launching Server 12/7/2019 6:25:50 PM Start Generate Partial Map with Simple and seed 84929288 and planet count 80 and 17 factions 12/7/2019 6:25:50 PM Generate Partial Map Complete 12/7/2019 6:25:52 PM Start Generate Partial Map with Simple and seed 414058021 and planet count 80 and 17 factions 12/7/2019 6:25:52 PM Generate Partial Map Complete 12/7/2019 6:25:54 PM Start Generate Partial Map with Simple and seed 320001625 and planet count 80 and 17 factions 12/7/2019 6:25:54 PM Generate Partial Map Complete 12/7/2019 6:25:55 PM Start Generate Partial Map with Simple and seed 357885596 and planet count 80 and 17 factions 12/7/2019 6:25:55 PM Generate Partial Map Complete 12/7/2019 6:25:56 PM Start Generate Partial Map with Simple and seed 248533058 and planet count 80 and 17 factions 12/7/2019 6:25:56 PM Generate Partial Map Complete 12/7/2019 6:25:57 PM Start Generate Partial Map with Simple and seed 385357393 and planet count 80 and 17 factions 12/7/2019 6:25:57 PM Generate Partial Map Complete 12/7/2019 6:26:04 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:26:04 PM Generate Partial Map Complete 12/7/2019 6:26:22 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:26:22 PM Generate Partial Map Complete 12/7/2019 6:27:08 PM Start Generate FULL Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:27:08 PM Generate FULL Map Complete 12/7/2019 6:27:26 PM Start Generate Partial Map with Simple and seed 402173987 and planet count 80 and 17 factions 12/7/2019 6:27:26 PM World Created, Launching Server 12/7/2019 6:27:30 PM Start Generate Partial Map with Simple and seed 711860183 and planet count 80 and 17 factions 12/7/2019 6:27:30 PM Generate Partial Map Complete 12/7/2019 6:27:31 PM Start Generate Partial Map with Simple and seed 259666617 and planet count 80 and 17 factions 12/7/2019 6:27:31 PM Generate Partial Map Complete 12/7/2019 6:27:32 PM Start Generate Partial Map with Simple and seed 847683756 and planet count 80 and 17 factions 12/7/2019 6:27:32 PM Generate Partial Map Complete 12/7/2019 6:27:36 PM Start Generate Partial Map with Simple and seed 530973324 and planet count 80 and 17 factions 12/7/2019 6:27:36 PM Generate Partial Map Complete 12/7/2019 6:27:46 PM Start Generate Partial Map with Simple and seed 256039420 and planet count 80 and 17 factions 12/7/2019 6:27:46 PM Generate Partial Map Complete 12/7/2019 6:27:54 PM Start Generate Partial Map with Simple and seed 369232863 and planet count 80 and 17 factions 12/7/2019 6:27:54 PM Generate Partial Map Complete 12/7/2019 6:28:04 PM Start Generate Partial Map with Simple and seed 97821031 and planet count 80 and 17 factions 12/7/2019 6:28:04 PM Generate Partial Map Complete 12/7/2019 6:28:13 PM Start Generate Partial Map with Simple and seed 282729354 and planet count 80 and 17 factions 12/7/2019 6:28:13 PM Generate Partial Map Complete 12/7/2019 6:28:21 PM Start Generate Partial Map with Simple and seed 94100280 and planet count 80 and 17 factions 12/7/2019 6:28:21 PM Generate Partial Map Complete 12/7/2019 6:28:29 PM Start Generate Partial Map with Simple and seed 729302552 and planet count 80 and 17 factions 12/7/2019 6:28:29 PM Generate Partial Map Complete 12/7/2019 6:28:33 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:28:33 PM Generate Partial Map Complete 12/7/2019 6:28:42 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:28:42 PM Generate Partial Map Complete 12/7/2019 6:29:12 PM Start Generate FULL Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:29:13 PM Generate FULL Map Complete 12/7/2019 6:29:52 PM Start Generate Partial Map with Simple and seed 656305972 and planet count 80 and 17 factions 12/7/2019 6:29:52 PM World Created, Launching Server 12/7/2019 6:29:56 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:29:56 PM Generate Partial Map Complete 12/7/2019 6:30:03 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:30:03 PM Generate Partial Map Complete 12/7/2019 6:30:31 PM Start Generate FULL Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:30:32 PM Generate FULL Map Complete 12/7/2019 6:31:08 PM Start Generate Partial Map with Simple and seed 989689395 and planet count 80 and 17 factions 12/7/2019 6:31:08 PM World Created, Launching Server 12/7/2019 6:31:13 PM Start Generate Partial Map with Simple and seed 986320360 and planet count 80 and 17 factions 12/7/2019 6:31:13 PM Generate Partial Map Complete 12/7/2019 6:31:14 PM Start Generate Partial Map with Simple and seed 705600438 and planet count 80 and 17 factions 12/7/2019 6:31:14 PM Generate Partial Map Complete 12/7/2019 6:31:19 PM Start Generate Partial Map with Simple and seed 850407843 and planet count 80 and 17 factions 12/7/2019 6:31:19 PM Generate Partial Map Complete 12/7/2019 6:31:25 PM Start Generate Partial Map with Simple and seed 762108187 and planet count 80 and 17 factions 12/7/2019 6:31:25 PM Generate Partial Map Complete 12/7/2019 6:31:32 PM Start Generate Partial Map with Simple and seed 542935424 and planet count 80 and 17 factions 12/7/2019 6:31:32 PM Generate Partial Map Complete 12/7/2019 6:31:41 PM Start Generate Partial Map with Simple and seed 559742832 and planet count 80 and 17 factions 12/7/2019 6:31:41 PM Generate Partial Map Complete 12/7/2019 6:31:46 PM Start Generate Partial Map with Simple and seed 18881172 and planet count 80 and 17 factions 12/7/2019 6:31:46 PM Generate Partial Map Complete 12/7/2019 6:32:11 PM Start Generate Partial Map with Simple and seed 904455026 and planet count 80 and 17 factions 12/7/2019 6:32:11 PM Generate Partial Map Complete 12/7/2019 6:32:21 PM Start Generate Partial Map with Simple and seed 340078443 and planet count 80 and 17 factions 12/7/2019 6:32:21 PM Generate Partial Map Complete 12/7/2019 6:32:29 PM Start Generate Partial Map with Simple and seed 813858637 and planet count 80 and 17 factions 12/7/2019 6:32:29 PM Generate Partial Map Complete 12/7/2019 6:32:36 PM Start Generate Partial Map with Simple and seed 750051263 and planet count 80 and 17 factions 12/7/2019 6:32:36 PM Generate Partial Map Complete 12/7/2019 6:32:43 PM Start Generate Partial Map with Simple and seed 782357358 and planet count 80 and 17 factions 12/7/2019 6:32:43 PM Generate Partial Map Complete 12/7/2019 6:32:50 PM Start Generate Partial Map with Simple and seed 70525529 and planet count 80 and 17 factions 12/7/2019 6:32:50 PM Generate Partial Map Complete 12/7/2019 6:32:56 PM Start Generate Partial Map with Simple and seed 237876013 and planet count 80 and 17 factions 12/7/2019 6:32:56 PM Generate Partial Map Complete 12/7/2019 6:33:08 PM Start Generate Partial Map with Simple and seed 720159252 and planet count 80 and 17 factions 12/7/2019 6:33:08 PM Generate Partial Map Complete 12/7/2019 6:33:18 PM Start Generate Partial Map with Simple and seed 53377712 and planet count 80 and 17 factions 12/7/2019 6:33:18 PM Generate Partial Map Complete 12/7/2019 6:33:25 PM Start Generate Partial Map with Simple and seed 22814409 and planet count 80 and 17 factions 12/7/2019 6:33:25 PM Generate Partial Map Complete 12/7/2019 6:33:29 PM Start Generate Partial Map with Simple and seed 692594646 and planet count 80 and 17 factions 12/7/2019 6:33:29 PM Generate Partial Map Complete 12/7/2019 6:33:37 PM Start Generate Partial Map with Simple and seed 227654339 and planet count 80 and 17 factions 12/7/2019 6:33:37 PM Generate Partial Map Complete 12/7/2019 6:33:45 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:33:45 PM Generate Partial Map Complete 12/7/2019 6:33:51 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:33:51 PM Generate Partial Map Complete 12/7/2019 6:34:32 PM Start Generate FULL Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:34:32 PM Generate FULL Map Complete 12/7/2019 6:40:07 PM Start Generate Partial Map with Simple and seed 918092850 and planet count 80 and 17 factions 12/7/2019 6:40:07 PM World Created, Launching Server 12/7/2019 6:40:10 PM Start Generate Partial Map with Simple and seed 319704440 and planet count 80 and 17 factions 12/7/2019 6:40:10 PM Generate Partial Map Complete 12/7/2019 6:40:12 PM Start Generate Partial Map with Simple and seed 707977912 and planet count 80 and 17 factions 12/7/2019 6:40:12 PM Generate Partial Map Complete 12/7/2019 6:40:13 PM Start Generate Partial Map with Simple and seed 742631938 and planet count 80 and 17 factions 12/7/2019 6:40:13 PM Generate Partial Map Complete 12/7/2019 6:40:14 PM Start Generate Partial Map with Simple and seed 168427254 and planet count 80 and 17 factions 12/7/2019 6:40:14 PM Generate Partial Map Complete 12/7/2019 6:40:25 PM Start Generate Partial Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:40:25 PM Generate Partial Map Complete 12/7/2019 6:41:12 PM Start Generate FULL Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:41:13 PM Generate FULL Map Complete 12/7/2019 6:41:49 PM Start Generate Partial Map with Simple and seed 727776626 and planet count 80 and 17 factions 12/7/2019 6:41:49 PM World Created, Launching Server 12/7/2019 6:41:51 PM Start Generate Partial Map with Simple and seed 529971267 and planet count 80 and 17 factions 12/7/2019 6:41:51 PM Generate Partial Map Complete 12/7/2019 6:41:52 PM Start Generate Partial Map with Simple and seed 824285053 and planet count 80 and 17 factions 12/7/2019 6:41:52 PM Generate Partial Map Complete 12/7/2019 6:41:53 PM Start Generate Partial Map with Simple and seed 582615471 and planet count 80 and 17 factions 12/7/2019 6:41:53 PM Generate Partial Map Complete 12/7/2019 6:41:56 PM Start Generate Partial Map with Simple and seed 953622883 and planet count 80 and 17 factions 12/7/2019 6:41:56 PM Generate Partial Map Complete 12/7/2019 6:42:02 PM Start Generate Partial Map with Simple and seed 184076482 and planet count 80 and 17 factions 12/7/2019 6:42:02 PM Generate Partial Map Complete 12/7/2019 6:42:07 PM Start Generate Partial Map with Simple and seed 95482834 and planet count 80 and 17 factions 12/7/2019 6:42:07 PM Generate Partial Map Complete 12/7/2019 6:42:10 PM Start Generate Partial Map with Simple and seed 95482834 and planet count 80 and 17 factions 12/7/2019 6:42:10 PM Generate Partial Map Complete 12/7/2019 6:42:15 PM Start Generate Partial Map with Simple and seed 884253047 and planet count 80 and 17 factions 12/7/2019 6:42:16 PM Generate Partial Map Complete 12/7/2019 6:42:23 PM Start Generate Partial Map with Simple and seed 336264108 and planet count 80 and 17 factions 12/7/2019 6:42:23 PM Generate Partial Map Complete 12/7/2019 6:42:29 PM Start Generate Partial Map with Simple and seed 19655819 and planet count 80 and 17 factions 12/7/2019 6:42:29 PM Generate Partial Map Complete 12/7/2019 6:42:36 PM Start Generate Partial Map with Simple and seed 969613786 and planet count 80 and 17 factions 12/7/2019 6:42:36 PM Generate Partial Map Complete 12/7/2019 6:42:42 PM Start Generate Partial Map with Simple and seed 162240573 and planet count 80 and 17 factions 12/7/2019 6:42:42 PM Generate Partial Map Complete 12/7/2019 6:42:48 PM Start Generate Partial Map with Simple and seed 62391322 and planet count 80 and 17 factions 12/7/2019 6:42:48 PM Generate Partial Map Complete 12/7/2019 6:43:06 PM Start Generate Partial Map with Simple and seed 519502206 and planet count 80 and 17 factions 12/7/2019 6:43:06 PM Generate Partial Map Complete 12/7/2019 6:43:10 PM Start Generate Partial Map with Simple and seed 367987797 and planet count 80 and 17 factions 12/7/2019 6:43:10 PM Generate Partial Map Complete 12/7/2019 6:43:16 PM Start Generate Partial Map with Simple and seed 797543380 and planet count 80 and 17 factions 12/7/2019 6:43:16 PM Generate Partial Map Complete 12/7/2019 6:43:26 PM Start Generate Partial Map with Simple and seed 167536810 and planet count 80 and 17 factions 12/7/2019 6:43:26 PM Generate Partial Map Complete 12/7/2019 6:43:33 PM Start Generate Partial Map with Simple and seed 472659883 and planet count 80 and 17 factions 12/7/2019 6:43:34 PM Generate Partial Map Complete 12/7/2019 6:43:37 PM Start Generate Partial Map with Simple and seed 431000748 and planet count 80 and 17 factions 12/7/2019 6:43:37 PM Generate Partial Map Complete 12/7/2019 6:43:42 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:43:42 PM Generate Partial Map Complete 12/7/2019 6:43:47 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:43:47 PM Generate Partial Map Complete 12/7/2019 6:44:21 PM Start Generate FULL Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:44:21 PM Generate FULL Map Complete 12/7/2019 6:45:08 PM Start Generate Partial Map with Simple and seed 792925574 and planet count 80 and 17 factions 12/7/2019 6:45:08 PM World Created, Launching Server 12/7/2019 6:45:15 PM Start Generate Partial Map with Simple and seed 335433787 and planet count 80 and 17 factions 12/7/2019 6:45:15 PM Generate Partial Map Complete 12/7/2019 6:45:17 PM Start Generate Partial Map with Simple and seed 543126139 and planet count 80 and 17 factions 12/7/2019 6:45:17 PM Generate Partial Map Complete 12/7/2019 6:45:18 PM Start Generate Partial Map with Simple and seed 153892955 and planet count 80 and 17 factions 12/7/2019 6:45:18 PM Generate Partial Map Complete 12/7/2019 6:45:22 PM Start Generate Partial Map with Simple and seed 352261754 and planet count 80 and 17 factions 12/7/2019 6:45:22 PM Generate Partial Map Complete 12/7/2019 6:45:27 PM Start Generate Partial Map with Simple and seed 78200286 and planet count 80 and 17 factions 12/7/2019 6:45:27 PM Generate Partial Map Complete 12/7/2019 6:45:42 PM Start Generate Partial Map with Simple and seed 323065050 and planet count 80 and 17 factions 12/7/2019 6:45:42 PM Generate Partial Map Complete 12/7/2019 6:45:48 PM Start Generate Partial Map with Simple and seed 105515565 and planet count 80 and 17 factions 12/7/2019 6:45:48 PM Generate Partial Map Complete 12/7/2019 6:45:53 PM Start Generate Partial Map with Simple and seed 347786520 and planet count 80 and 17 factions 12/7/2019 6:45:53 PM Generate Partial Map Complete 12/7/2019 6:45:59 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:45:59 PM Generate Partial Map Complete 12/7/2019 6:46:07 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:46:07 PM Generate Partial Map Complete 12/7/2019 6:46:55 PM Start Generate FULL Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:46:55 PM Generate FULL Map Complete 12/7/2019 6:47:09 PM Start Generate Partial Map with Simple and seed 145930177 and planet count 80 and 17 factions 12/7/2019 6:47:09 PM World Created, Launching Server 12/7/2019 6:47:13 PM Start Generate Partial Map with Simple and seed 117877452 and planet count 80 and 17 factions 12/7/2019 6:47:13 PM Generate Partial Map Complete 12/7/2019 6:47:14 PM Start Generate Partial Map with Simple and seed 93417812 and planet count 80 and 17 factions 12/7/2019 6:47:14 PM Generate Partial Map Complete 12/7/2019 6:47:17 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:47:17 PM Generate Partial Map Complete 12/7/2019 6:47:30 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:47:30 PM Generate Partial Map Complete 12/7/2019 6:48:06 PM Start Generate FULL Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:48:06 PM Generate FULL Map Complete 12/7/2019 6:48:24 PM Start Generate Partial Map with Simple and seed 896512337 and planet count 80 and 17 factions 12/7/2019 6:48:24 PM World Created, Launching Server 12/7/2019 6:48:26 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:48:26 PM Generate Partial Map Complete 12/7/2019 6:48:29 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:48:29 PM Generate Partial Map Complete 12/7/2019 6:49:00 PM Start Generate FULL Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:49:00 PM Generate FULL Map Complete 12/7/2019 6:49:42 PM Start Generate Partial Map with Simple and seed 697384903 and planet count 80 and 17 factions 12/7/2019 6:49:42 PM World Created, Launching Server 12/7/2019 6:49:45 PM Start Generate Partial Map with Simple and seed 766066071 and planet count 80 and 17 factions 12/7/2019 6:49:45 PM Generate Partial Map Complete 12/7/2019 6:49:46 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:49:46 PM Generate Partial Map Complete 12/7/2019 6:49:49 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:49:49 PM Generate Partial Map Complete 12/7/2019 6:50:22 PM Start Generate FULL Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/7/2019 6:50:22 PM Generate FULL Map Complete 12/7/2019 6:52:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 6:52:27 PM Successfully opened host socket 12/7/2019 7:42:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 7:42:23 PM Successfully opened host socket 12/7/2019 7:53:04 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/7/2019 8:26:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 8:26:08 PM Successfully opened host socket 12/7/2019 9:13:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 9:13:58 PM Successfully opened host socket 12/7/2019 9:13:58 PM OnLoad: Fixed positions of 12 ship(s), 0 shot(s), 0 other/wormhole(s). 12/7/2019 11:21:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 11:21:54 PM Successfully opened host socket 12/7/2019 11:21:54 PM OnLoad: Fixed positions of 0 ship(s), 31 shot(s), 0 other/wormhole(s). 12/7/2019 11:33:45 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/7/2019 11:53:01 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 12:07:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 12:07:33 AM Successfully opened host socket 12/8/2019 12:07:33 AM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 12/8/2019 12:08:32 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 12:08:33 AM Boot up FleetOS (0.4534s) 12/8/2019 12:08:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 12:08:33 AM Check System Logs For Rogue Intelligence (0.0398s) 12/8/2019 12:08:33 AM Game Version: 1.013 12/8/2019 12:08:33 AM Eject Trash Into Hyperspace (0.2319s) 12/8/2019 12:08:33 AM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 12:08:33 AM Check For Extra Modules (0.0200s) 12/8/2019 12:08:33 AM Bring Cloaking Systems Online (0.0490s) 12/8/2019 12:08:33 AM Remembering Alamo (0.0720s) 12/8/2019 12:08:33 AM Generating Framerates (0.0510s) 12/8/2019 12:08:33 AM Recalculate Speed Of Light (0.0719s) 12/8/2019 12:08:33 AM Check Nearby Stellar Masses (0.1050s) 12/8/2019 12:08:33 AM No resolution change was required. 12/8/2019 12:08:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 12:08:33 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 12:08:33 AM Refresh Optical Lensing (0.0276s) 12/8/2019 12:08:33 AM Revise Fundamental Physical Laws (0.1209s) 12/8/2019 12:08:33 AM Boot Audio Comms (0.0190s) 12/8/2019 12:08:33 AM Establish Individual Audio Links (0.0210s) 12/8/2019 12:08:34 AM Prepare Explosions and Crackles (0.2219s) 12/8/2019 12:08:34 AM Optimize Comfort On Command Decks (0.1109s) 12/8/2019 12:08:34 AM Calculate Odds Of Success (0.0530s) 12/8/2019 12:08:34 AM Briefly Panic (0.2339s) 12/8/2019 12:08:34 AM Install Confidence Routines (0.2521s) 12/8/2019 12:08:35 AM Bring Commander Interface Online (0.1759s) 12/8/2019 12:08:35 AM Motivate All Crews (0.0370s) 12/8/2019 12:08:35 AM Externalizing Patterns (0.0230s) 12/8/2019 12:08:35 AM Disengaging Constants (0.1109s) 12/8/2019 12:08:35 AM Late Axionic Computations (0.1190s) 12/8/2019 12:08:35 AM Connecting to Fleet Command (0.0160s) 12/8/2019 12:08:35 AM Thinking Of Advice (0.0120s) 12/8/2019 12:08:35 AM Degaussing Advice (0.0550s) 12/8/2019 12:08:35 AM Naming All Known Planets (0.0140s) 12/8/2019 12:08:35 AM Remembering Speeds (0.0160s) 12/8/2019 12:08:35 AM Prioritizing Targets (0.0140s) 12/8/2019 12:08:35 AM Rebooting Sensor Arrays (0.0170s) 12/8/2019 12:08:35 AM Unloading Prismatic Grid (0.0150s) 12/8/2019 12:08:35 AM Thinking Of Objectives (0.0140s) 12/8/2019 12:08:35 AM Re-Aligning Objectives (0.0130s) 12/8/2019 12:08:35 AM Inhibiting Visual Scans (0.0360s) 12/8/2019 12:08:35 AM Synthesizing Vocals (0.0170s) 12/8/2019 12:08:35 AM Ventilating Scenarios (0.0170s) 12/8/2019 12:08:35 AM Decontaminating Targeting Systems (0.0170s) 12/8/2019 12:08:35 AM Ejecting Tactical Core (0.0150s) 12/8/2019 12:08:35 AM Calibrating Formations (0.0150s) 12/8/2019 12:08:35 AM Intercepting Galactic Maps (0.0210s) 12/8/2019 12:08:35 AM Sterilizing Test Chamber (0.0181s) 12/8/2019 12:08:35 AM Faction Diagnostics (0.0299s) 12/8/2019 12:08:35 AM Buffering Hackers (0.0280s) 12/8/2019 12:08:35 AM Inverting Death (0.0220s) 12/8/2019 12:08:35 AM Linear Field Variance (0.1459s) 12/8/2019 12:08:35 AM Charging Marks (0.0140s) 12/8/2019 12:08:35 AM Range Manifolds (0.0190s) 12/8/2019 12:08:35 AM Purging ROFs (0.0130s) 12/8/2019 12:08:35 AM Manipulating Speeds (0.0140s) 12/8/2019 12:08:35 AM Detecting Projectiles (0.0160s) 12/8/2019 12:08:35 AM Grouping Flow Fields (0.0190s) 12/8/2019 12:08:35 AM Modulating Flow Field Groups (0.0240s) 12/8/2019 12:08:36 AM Designing Fleets (0.0600s) 12/8/2019 12:08:36 AM Thinking Of Technologies (0.0180s) 12/8/2019 12:08:36 AM Categorizing Starboard Sensors (0.0210s) 12/8/2019 12:08:36 AM Injecting Galactic Variables (0.0250s) 12/8/2019 12:08:36 AM Discharging Colored Ions (0.0370s) 12/8/2019 12:08:36 AM Replicating Ion Colors (0.0130s) 12/8/2019 12:08:36 AM Investigating Starfields (0.2468s) 12/8/2019 12:08:37 AM Scouring Distant Planets (0.8379s) 12/8/2019 12:08:37 AM Investigating Map Signatures (0.0370s) 12/8/2019 12:08:37 AM Collating Solar Systems (0.0170s) 12/8/2019 12:08:37 AM Categorizing All Planets (0.0110s) 12/8/2019 12:08:37 AM Organizing Commands (0.0260s) 12/8/2019 12:08:37 AM Calculating Firing Cones (0.0090s) 12/8/2019 12:08:38 AM Collapsing Pile Of Ship Parts (0.7072s) 12/8/2019 12:08:40 AM Facility Burst Components (2.1921s) 12/8/2019 12:08:40 AM Issuing Orders (0.0120s) 12/8/2019 12:08:40 AM Augmenting Infusers (0.0180s) 12/8/2019 12:08:40 AM Infusing (0.0489s) 12/8/2019 12:08:40 AM Post-Proton Surge (0.0100s) 12/8/2019 12:08:40 AM Calibrate Weapons Arrays (0.0260s) 12/8/2019 12:08:40 AM Stimulate Modulation (0.0230s) 12/8/2019 12:08:40 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 12:08:41 AM Load Surrogates (1.0351s) 12/8/2019 12:08:41 AM Load Historical Documents (0.0080s) 12/8/2019 12:08:41 AM 8.8 seconds total load time. Boot up FleetOS (0.5s) Install Confidence Routines (0.3s) Scouring Distant Planets (0.8s) Collapsing Pile Of Ship Parts (0.7s) Facility Burst Components (2.2s) Load Surrogates (1.0s) 12/8/2019 12:08:45 AM Successfully opened host socket 12/8/2019 12:11:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 12:11:39 AM Successfully opened host socket 12/8/2019 12:11:39 AM OnLoad: Fixed positions of 0 ship(s), 6 shot(s), 0 other/wormhole(s). 12/8/2019 1:46:44 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:23:40 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:38:57 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:39:09 AM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 2:57:25 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:30:57 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:30:58 AM Boot up FleetOS (0.9266s) 12/8/2019 9:30:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:30:58 AM Check System Logs For Rogue Intelligence (0.0340s) 12/8/2019 9:30:58 AM Game Version: 1.013 12/8/2019 9:30:58 AM Eject Trash Into Hyperspace (0.3866s) 12/8/2019 9:30:58 AM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:30:58 AM Check For Extra Modules (0.0308s) 12/8/2019 9:30:58 AM Bring Cloaking Systems Online (0.0380s) 12/8/2019 9:30:58 AM Remembering Alamo (0.1403s) 12/8/2019 9:30:58 AM Generating Framerates (0.0210s) 12/8/2019 9:30:58 AM Recalculate Speed Of Light (0.0572s) 12/8/2019 9:30:58 AM Check Nearby Stellar Masses (0.0431s) 12/8/2019 9:30:58 AM No resolution change was required. 12/8/2019 9:30:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:30:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:30:58 AM Refresh Optical Lensing (0.0290s) 12/8/2019 9:30:59 AM Revise Fundamental Physical Laws (0.2036s) 12/8/2019 9:30:59 AM Boot Audio Comms (0.0376s) 12/8/2019 9:30:59 AM Establish Individual Audio Links (0.0341s) 12/8/2019 9:31:00 AM Prepare Explosions and Crackles (0.9655s) 12/8/2019 9:31:01 AM Optimize Comfort On Command Decks (1.4330s) 12/8/2019 9:31:01 AM Calculate Odds Of Success (0.0540s) 12/8/2019 9:31:08 AM Briefly Panic (6.4199s) 12/8/2019 9:31:08 AM Install Confidence Routines (0.4192s) 12/8/2019 9:31:08 AM Bring Commander Interface Online (0.2927s) 12/8/2019 9:31:08 AM Motivate All Crews (0.1121s) 12/8/2019 9:31:08 AM Externalizing Patterns (0.0405s) 12/8/2019 9:31:09 AM Disengaging Constants (0.2880s) 12/8/2019 9:31:09 AM Late Axionic Computations (0.7261s) 12/8/2019 9:31:09 AM Connecting to Fleet Command (0.0578s) 12/8/2019 9:31:10 AM Thinking Of Advice (0.0839s) 12/8/2019 9:31:10 AM Degaussing Advice (0.1790s) 12/8/2019 9:31:10 AM Naming All Known Planets (0.0341s) 12/8/2019 9:31:10 AM Remembering Speeds (0.0220s) 12/8/2019 9:31:10 AM Prioritizing Targets (0.0392s) 12/8/2019 9:31:10 AM Rebooting Sensor Arrays (0.0543s) 12/8/2019 9:31:10 AM Unloading Prismatic Grid (0.0708s) 12/8/2019 9:31:10 AM Thinking Of Objectives (0.0330s) 12/8/2019 9:31:10 AM Re-Aligning Objectives (0.0170s) 12/8/2019 9:31:10 AM Inhibiting Visual Scans (0.0975s) 12/8/2019 9:31:10 AM Synthesizing Vocals (0.0264s) 12/8/2019 9:31:10 AM Ventilating Scenarios (0.0191s) 12/8/2019 9:31:10 AM Decontaminating Targeting Systems (0.0215s) 12/8/2019 9:31:10 AM Ejecting Tactical Core (0.0197s) 12/8/2019 9:31:10 AM Calibrating Formations (0.0110s) 12/8/2019 9:31:10 AM Intercepting Galactic Maps (0.0250s) 12/8/2019 9:31:10 AM Sterilizing Test Chamber (0.0208s) 12/8/2019 9:31:10 AM Faction Diagnostics (0.0470s) 12/8/2019 9:31:10 AM Buffering Hackers (0.0490s) 12/8/2019 9:31:10 AM Inverting Death (0.0585s) 12/8/2019 9:31:11 AM Linear Field Variance (0.2145s) 12/8/2019 9:31:11 AM Charging Marks (0.0196s) 12/8/2019 9:31:11 AM Range Manifolds (0.0189s) 12/8/2019 9:31:11 AM Purging ROFs (0.0338s) 12/8/2019 9:31:11 AM Manipulating Speeds (0.0146s) 12/8/2019 9:31:11 AM Detecting Projectiles (0.0150s) 12/8/2019 9:31:11 AM Grouping Flow Fields (0.0337s) 12/8/2019 9:31:11 AM Modulating Flow Field Groups (0.0785s) 12/8/2019 9:31:11 AM Designing Fleets (0.1674s) 12/8/2019 9:31:11 AM Thinking Of Technologies (0.0395s) 12/8/2019 9:31:11 AM Categorizing Starboard Sensors (0.0377s) 12/8/2019 9:31:11 AM Injecting Galactic Variables (0.0761s) 12/8/2019 9:31:11 AM Discharging Colored Ions (0.0642s) 12/8/2019 9:31:11 AM Replicating Ion Colors (0.0280s) 12/8/2019 9:31:15 AM Investigating Starfields (3.7847s) 12/8/2019 9:31:27 AM Verifying Distant Planets (12.4084s) 12/8/2019 9:31:28 AM Investigating Map Signatures (0.1122s) 12/8/2019 9:31:28 AM Collating Solar Systems (0.0480s) 12/8/2019 9:31:28 AM Categorizing All Planets (0.0200s) 12/8/2019 9:31:28 AM Organizing Commands (0.0568s) 12/8/2019 9:31:28 AM Calculating Firing Cones (0.0200s) 12/8/2019 9:31:34 AM Splitting Ship Parts Into Smaller Parts (6.2675s) 12/8/2019 9:32:07 AM Irradiating Low-Ranking Crew (32.8898s) 12/8/2019 9:32:07 AM Issuing Orders (0.0370s) 12/8/2019 9:32:07 AM Augmenting Infusers (0.0290s) 12/8/2019 9:32:07 AM Infusing (0.1262s) 12/8/2019 9:32:07 AM Post-Proton Surge (0.0120s) 12/8/2019 9:32:07 AM Calibrate Weapons Arrays (0.0340s) 12/8/2019 9:32:07 AM Stimulate Modulation (0.0300s) 12/8/2019 9:32:08 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:32:09 AM Load Surrogates (1.5976s) 12/8/2019 9:32:09 AM Load Historical Documents (0.0234s) 12/8/2019 9:32:09 AM 72.1 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (6.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.7s) Investigating Starfields (3.8s) Verifying Distant Planets (12.4s) Splitting Ship Parts Into Smaller Parts (6.3s) Irradiating Low-Ranking Crew (32.9s) Load Surrogates (1.6s) 12/8/2019 9:32:15 AM Successfully opened host socket 12/8/2019 9:46:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:46:46 AM Successfully opened host socket 12/8/2019 11:29:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 3:40:35 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 3:40:35 PM Boot up FleetOS (0.2734s) 12/8/2019 3:40:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 3:40:35 PM Check System Logs For Rogue Intelligence (0.0359s) 12/8/2019 3:40:35 PM Game Version: 1.013 12/8/2019 3:40:35 PM Eject Trash Into Hyperspace (0.1519s) 12/8/2019 3:40:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 3:40:35 PM Check For Extra Modules (0.0240s) 12/8/2019 3:40:35 PM Bring Cloaking Systems Online (0.0295s) 12/8/2019 3:40:35 PM Remembering Alamo (0.0310s) 12/8/2019 3:40:35 PM Generating Framerates (0.0131s) 12/8/2019 3:40:36 PM Recalculate Speed Of Light (0.0326s) 12/8/2019 3:40:36 PM Check Nearby Stellar Masses (0.0250s) 12/8/2019 3:40:36 PM No resolution change was required. 12/8/2019 3:40:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 3:40:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 3:40:36 PM Refresh Optical Lensing (0.0310s) 12/8/2019 3:40:36 PM Revise Fundamental Physical Laws (0.1160s) 12/8/2019 3:40:36 PM Boot Audio Comms (0.0170s) 12/8/2019 3:40:36 PM Establish Individual Audio Links (0.0210s) 12/8/2019 3:40:36 PM Prepare Explosions and Crackles (0.2040s) 12/8/2019 3:40:36 PM Optimize Comfort On Command Decks (0.0999s) 12/8/2019 3:40:36 PM Calculate Odds Of Success (0.0450s) 12/8/2019 3:40:36 PM Briefly Panic (0.1694s) 12/8/2019 3:40:36 PM Install Confidence Routines (0.2029s) 12/8/2019 3:40:37 PM Bring Commander Interface Online (0.1102s) 12/8/2019 3:40:37 PM Motivate All Crews (0.0380s) 12/8/2019 3:40:37 PM Externalizing Patterns (0.0260s) 12/8/2019 3:40:37 PM Disengaging Constants (0.1121s) 12/8/2019 3:40:37 PM Late Axionic Computations (0.1107s) 12/8/2019 3:40:37 PM Connecting to Fleet Command (0.0140s) 12/8/2019 3:40:37 PM Thinking Of Advice (0.0170s) 12/8/2019 3:40:37 PM Degaussing Advice (0.0628s) 12/8/2019 3:40:37 PM Naming All Known Planets (0.0120s) 12/8/2019 3:40:37 PM Remembering Speeds (0.0160s) 12/8/2019 3:40:37 PM Prioritizing Targets (0.0160s) 12/8/2019 3:40:37 PM Rebooting Sensor Arrays (0.0170s) 12/8/2019 3:40:37 PM Unloading Prismatic Grid (0.0160s) 12/8/2019 3:40:37 PM Thinking Of Objectives (0.0160s) 12/8/2019 3:40:37 PM Re-Aligning Objectives (0.0190s) 12/8/2019 3:40:37 PM Inhibiting Visual Scans (0.0380s) 12/8/2019 3:40:37 PM Synthesizing Vocals (0.0140s) 12/8/2019 3:40:37 PM Ventilating Scenarios (0.0165s) 12/8/2019 3:40:37 PM Decontaminating Targeting Systems (0.0161s) 12/8/2019 3:40:37 PM Ejecting Tactical Core (0.0170s) 12/8/2019 3:40:37 PM Calibrating Formations (0.0160s) 12/8/2019 3:40:37 PM Intercepting Galactic Maps (0.0230s) 12/8/2019 3:40:37 PM Sterilizing Test Chamber (0.0190s) 12/8/2019 3:40:37 PM Faction Diagnostics (0.0276s) 12/8/2019 3:40:37 PM Buffering Hackers (0.0270s) 12/8/2019 3:40:37 PM Inverting Death (0.0210s) 12/8/2019 3:40:37 PM Linear Field Variance (0.0780s) 12/8/2019 3:40:37 PM Charging Marks (0.0150s) 12/8/2019 3:40:37 PM Range Manifolds (0.0180s) 12/8/2019 3:40:37 PM Purging ROFs (0.0160s) 12/8/2019 3:40:37 PM Manipulating Speeds (0.0185s) 12/8/2019 3:40:37 PM Detecting Projectiles (0.0170s) 12/8/2019 3:40:37 PM Grouping Flow Fields (0.0185s) 12/8/2019 3:40:37 PM Modulating Flow Field Groups (0.0270s) 12/8/2019 3:40:38 PM Designing Fleets (0.0612s) 12/8/2019 3:40:38 PM Thinking Of Technologies (0.0150s) 12/8/2019 3:40:38 PM Categorizing Starboard Sensors (0.0160s) 12/8/2019 3:40:38 PM Injecting Galactic Variables (0.0270s) 12/8/2019 3:40:38 PM Discharging Colored Ions (0.0342s) 12/8/2019 3:40:38 PM Replicating Ion Colors (0.0150s) 12/8/2019 3:40:38 PM Investigating Starfields (0.2449s) 12/8/2019 3:40:39 PM Pinpointing Distant Planets (0.7710s) 12/8/2019 3:40:39 PM Investigating Map Signatures (0.0350s) 12/8/2019 3:40:39 PM Collating Solar Systems (0.0160s) 12/8/2019 3:40:39 PM Categorizing All Planets (0.0110s) 12/8/2019 3:40:39 PM Organizing Commands (0.0280s) 12/8/2019 3:40:39 PM Calculating Firing Cones (0.0090s) 12/8/2019 3:40:39 PM Breaking In New Ship Parts (0.6237s) 12/8/2019 3:40:41 PM Obfuscating Hulls (1.9454s) 12/8/2019 3:40:41 PM Issuing Orders (0.0090s) 12/8/2019 3:40:41 PM Augmenting Infusers (0.0150s) 12/8/2019 3:40:41 PM Infusing (0.0480s) 12/8/2019 3:40:41 PM Post-Proton Surge (0.0090s) 12/8/2019 3:40:41 PM Calibrate Weapons Arrays (0.0270s) 12/8/2019 3:40:41 PM Stimulate Modulation (0.0220s) 12/8/2019 3:40:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 3:40:42 PM Load Surrogates (0.9088s) 12/8/2019 3:40:42 PM Load Historical Documents (0.0070s) 12/8/2019 3:40:42 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Pinpointing Distant Planets (0.8s) Breaking In New Ship Parts (0.6s) Obfuscating Hulls (1.9s) Load Surrogates (0.9s) 12/8/2019 3:40:59 PM Successfully opened host socket 12/8/2019 4:33:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 4:33:19 PM Successfully opened host socket 12/8/2019 5:24:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 7:58:47 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 7:58:47 PM Boot up FleetOS (0.2721s) 12/8/2019 7:58:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 7:58:47 PM Check System Logs For Rogue Intelligence (0.0398s) 12/8/2019 7:58:47 PM Game Version: 1.013 12/8/2019 7:58:47 PM Eject Trash Into Hyperspace (0.1503s) 12/8/2019 7:58:47 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 7:58:47 PM Check For Extra Modules (0.0220s) 12/8/2019 7:58:47 PM Bring Cloaking Systems Online (0.0440s) 12/8/2019 7:58:47 PM Remembering Alamo (0.0260s) 12/8/2019 7:58:47 PM Generating Framerates (0.0130s) 12/8/2019 7:58:47 PM Recalculate Speed Of Light (0.0290s) 12/8/2019 7:58:47 PM Check Nearby Stellar Masses (0.0220s) 12/8/2019 7:58:47 PM No resolution change was required. 12/8/2019 7:58:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 7:58:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 7:58:47 PM Refresh Optical Lensing (0.0310s) 12/8/2019 7:58:48 PM Revise Fundamental Physical Laws (0.1111s) 12/8/2019 7:58:48 PM Boot Audio Comms (0.0140s) 12/8/2019 7:58:48 PM Establish Individual Audio Links (0.0250s) 12/8/2019 7:58:48 PM Prepare Explosions and Crackles (0.2019s) 12/8/2019 7:58:48 PM Optimize Comfort On Command Decks (0.1060s) 12/8/2019 7:58:48 PM Calculate Odds Of Success (0.0440s) 12/8/2019 7:58:48 PM Briefly Panic (0.1784s) 12/8/2019 7:58:48 PM Install Confidence Routines (0.2483s) 12/8/2019 7:58:48 PM Bring Commander Interface Online (0.0999s) 12/8/2019 7:58:48 PM Motivate All Crews (0.0390s) 12/8/2019 7:58:48 PM Externalizing Patterns (0.0220s) 12/8/2019 7:58:49 PM Disengaging Constants (0.0725s) 12/8/2019 7:58:49 PM Late Axionic Computations (0.1049s) 12/8/2019 7:58:49 PM Connecting to Fleet Command (0.0110s) 12/8/2019 7:58:49 PM Thinking Of Advice (0.0130s) 12/8/2019 7:58:49 PM Degaussing Advice (0.0499s) 12/8/2019 7:58:49 PM Naming All Known Planets (0.0100s) 12/8/2019 7:58:49 PM Remembering Speeds (0.0140s) 12/8/2019 7:58:49 PM Prioritizing Targets (0.0140s) 12/8/2019 7:58:49 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 7:58:49 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 7:58:49 PM Thinking Of Objectives (0.0140s) 12/8/2019 7:58:49 PM Re-Aligning Objectives (0.0130s) 12/8/2019 7:58:49 PM Inhibiting Visual Scans (0.0340s) 12/8/2019 7:58:49 PM Synthesizing Vocals (0.0100s) 12/8/2019 7:58:49 PM Ventilating Scenarios (0.0140s) 12/8/2019 7:58:49 PM Decontaminating Targeting Systems (0.0140s) 12/8/2019 7:58:49 PM Ejecting Tactical Core (0.0144s) 12/8/2019 7:58:49 PM Calibrating Formations (0.0130s) 12/8/2019 7:58:49 PM Intercepting Galactic Maps (0.0230s) 12/8/2019 7:58:49 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 7:58:49 PM Faction Diagnostics (0.0290s) 12/8/2019 7:58:49 PM Buffering Hackers (0.0275s) 12/8/2019 7:58:49 PM Inverting Death (0.0120s) 12/8/2019 7:58:49 PM Linear Field Variance (0.0790s) 12/8/2019 7:58:49 PM Charging Marks (0.0170s) 12/8/2019 7:58:49 PM Range Manifolds (0.0220s) 12/8/2019 7:58:49 PM Purging ROFs (0.0120s) 12/8/2019 7:58:49 PM Manipulating Speeds (0.0159s) 12/8/2019 7:58:49 PM Detecting Projectiles (0.0170s) 12/8/2019 7:58:49 PM Grouping Flow Fields (0.0190s) 12/8/2019 7:58:49 PM Modulating Flow Field Groups (0.0340s) 12/8/2019 7:58:49 PM Designing Fleets (0.0420s) 12/8/2019 7:58:49 PM Thinking Of Technologies (0.0150s) 12/8/2019 7:58:49 PM Categorizing Starboard Sensors (0.0180s) 12/8/2019 7:58:49 PM Injecting Galactic Variables (0.0272s) 12/8/2019 7:58:49 PM Discharging Colored Ions (0.0348s) 12/8/2019 7:58:49 PM Replicating Ion Colors (0.0100s) 12/8/2019 7:58:50 PM Investigating Starfields (0.2465s) 12/8/2019 7:58:50 PM Ejecting Distant Planets (0.7662s) 12/8/2019 7:58:50 PM Investigating Map Signatures (0.0280s) 12/8/2019 7:58:50 PM Collating Solar Systems (0.0160s) 12/8/2019 7:58:50 PM Categorizing All Planets (0.0120s) 12/8/2019 7:58:50 PM Organizing Commands (0.0280s) 12/8/2019 7:58:50 PM Calculating Firing Cones (0.0110s) 12/8/2019 7:58:51 PM Holding Ship Parts For Comfort (0.5924s) 12/8/2019 7:58:53 PM Integrate Leading Edges (2.0740s) 12/8/2019 7:58:53 PM Issuing Orders (0.0090s) 12/8/2019 7:58:53 PM Augmenting Infusers (0.0160s) 12/8/2019 7:58:53 PM Infusing (0.0471s) 12/8/2019 7:58:53 PM Post-Proton Surge (0.0080s) 12/8/2019 7:58:53 PM Calibrate Weapons Arrays (0.0230s) 12/8/2019 7:58:53 PM Stimulate Modulation (0.0209s) 12/8/2019 7:58:53 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 7:58:54 PM Load Surrogates (0.8945s) 12/8/2019 7:58:54 PM Load Historical Documents (0.0070s) 12/8/2019 7:58:54 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Ejecting Distant Planets (0.8s) Holding Ship Parts For Comfort (0.6s) Integrate Leading Edges (2.1s) Load Surrogates (0.9s) 12/8/2019 7:59:02 PM Successfully opened host socket 12/8/2019 8:21:08 PM DoOnPlayerVictory enter 12/8/2019 8:21:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 8:37:09 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 8:37:09 PM Boot up FleetOS (0.3242s) 12/8/2019 8:37:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 8:37:09 PM Check System Logs For Rogue Intelligence (0.0680s) 12/8/2019 8:37:09 PM Game Version: 1.013 12/8/2019 8:37:09 PM Eject Trash Into Hyperspace (0.1917s) 12/8/2019 8:37:09 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 8:37:09 PM Check For Extra Modules (0.0216s) 12/8/2019 8:37:09 PM Bring Cloaking Systems Online (0.0650s) 12/8/2019 8:37:09 PM Remembering Alamo (0.0915s) 12/8/2019 8:37:09 PM Generating Framerates (0.0261s) 12/8/2019 8:37:09 PM Recalculate Speed Of Light (0.0330s) 12/8/2019 8:37:09 PM Check Nearby Stellar Masses (0.0796s) 12/8/2019 8:37:09 PM No resolution change was required. 12/8/2019 8:37:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 8:37:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 8:37:09 PM Refresh Optical Lensing (0.0470s) 12/8/2019 8:37:10 PM Revise Fundamental Physical Laws (0.1331s) 12/8/2019 8:37:10 PM Boot Audio Comms (0.0190s) 12/8/2019 8:37:10 PM Establish Individual Audio Links (0.0211s) 12/8/2019 8:37:10 PM Prepare Explosions and Crackles (0.1989s) 12/8/2019 8:37:10 PM Optimize Comfort On Command Decks (0.1169s) 12/8/2019 8:37:10 PM Calculate Odds Of Success (0.0310s) 12/8/2019 8:37:10 PM Briefly Panic (0.1886s) 12/8/2019 8:37:10 PM Install Confidence Routines (0.1929s) 12/8/2019 8:37:10 PM Bring Commander Interface Online (0.1444s) 12/8/2019 8:37:10 PM Motivate All Crews (0.0430s) 12/8/2019 8:37:11 PM Externalizing Patterns (0.0240s) 12/8/2019 8:37:11 PM Disengaging Constants (0.1179s) 12/8/2019 8:37:11 PM Late Axionic Computations (0.1374s) 12/8/2019 8:37:11 PM Connecting to Fleet Command (0.0190s) 12/8/2019 8:37:11 PM Thinking Of Advice (0.0190s) 12/8/2019 8:37:11 PM Degaussing Advice (0.0659s) 12/8/2019 8:37:11 PM Naming All Known Planets (0.0184s) 12/8/2019 8:37:11 PM Remembering Speeds (0.0140s) 12/8/2019 8:37:11 PM Prioritizing Targets (0.0170s) 12/8/2019 8:37:11 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 8:37:11 PM Unloading Prismatic Grid (0.0160s) 12/8/2019 8:37:11 PM Thinking Of Objectives (0.0140s) 12/8/2019 8:37:11 PM Re-Aligning Objectives (0.0200s) 12/8/2019 8:37:11 PM Inhibiting Visual Scans (0.0360s) 12/8/2019 8:37:11 PM Synthesizing Vocals (0.0140s) 12/8/2019 8:37:11 PM Ventilating Scenarios (0.0150s) 12/8/2019 8:37:11 PM Decontaminating Targeting Systems (0.0150s) 12/8/2019 8:37:11 PM Ejecting Tactical Core (0.0160s) 12/8/2019 8:37:11 PM Calibrating Formations (0.0160s) 12/8/2019 8:37:11 PM Intercepting Galactic Maps (0.0190s) 12/8/2019 8:37:11 PM Sterilizing Test Chamber (0.0160s) 12/8/2019 8:37:11 PM Faction Diagnostics (0.0260s) 12/8/2019 8:37:11 PM Buffering Hackers (0.0260s) 12/8/2019 8:37:11 PM Inverting Death (0.0200s) 12/8/2019 8:37:11 PM Linear Field Variance (0.0911s) 12/8/2019 8:37:11 PM Charging Marks (0.0150s) 12/8/2019 8:37:11 PM Range Manifolds (0.0140s) 12/8/2019 8:37:11 PM Purging ROFs (0.0150s) 12/8/2019 8:37:11 PM Manipulating Speeds (0.0160s) 12/8/2019 8:37:11 PM Detecting Projectiles (0.0152s) 12/8/2019 8:37:11 PM Grouping Flow Fields (0.0150s) 12/8/2019 8:37:11 PM Modulating Flow Field Groups (0.0210s) 12/8/2019 8:37:11 PM Designing Fleets (0.0608s) 12/8/2019 8:37:11 PM Thinking Of Technologies (0.0222s) 12/8/2019 8:37:12 PM Categorizing Starboard Sensors (0.0147s) 12/8/2019 8:37:12 PM Injecting Galactic Variables (0.0240s) 12/8/2019 8:37:12 PM Discharging Colored Ions (0.0340s) 12/8/2019 8:37:12 PM Replicating Ion Colors (0.0140s) 12/8/2019 8:37:12 PM Investigating Starfields (0.2476s) 12/8/2019 8:37:13 PM Mopping Up Distant Planets (0.8204s) 12/8/2019 8:37:13 PM Investigating Map Signatures (0.0320s) 12/8/2019 8:37:13 PM Collating Solar Systems (0.0150s) 12/8/2019 8:37:13 PM Categorizing All Planets (0.0110s) 12/8/2019 8:37:13 PM Organizing Commands (0.0270s) 12/8/2019 8:37:13 PM Calculating Firing Cones (0.0090s) 12/8/2019 8:37:13 PM Remembering Lost Ship Parts (0.7059s) 12/8/2019 8:37:16 PM Reversing Particle Flux (2.1848s) 12/8/2019 8:37:16 PM Issuing Orders (0.0520s) 12/8/2019 8:37:16 PM Augmenting Infusers (0.0350s) 12/8/2019 8:37:16 PM Infusing (0.0913s) 12/8/2019 8:37:16 PM Post-Proton Surge (0.0090s) 12/8/2019 8:37:16 PM Calibrate Weapons Arrays (0.0280s) 12/8/2019 8:37:16 PM Stimulate Modulation (0.0220s) 12/8/2019 8:37:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 8:37:17 PM Load Surrogates (0.9872s) 12/8/2019 8:37:17 PM Load Historical Documents (0.0070s) 12/8/2019 8:37:17 PM 8.4 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.7s) Reversing Particle Flux (2.2s) Load Surrogates (1.0s) 12/8/2019 8:37:20 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/8/2019 8:37:20 PM World Created, Launching Server 12/8/2019 8:37:21 PM Successfully opened host socket 12/8/2019 8:39:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:30:52 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:30:52 PM Boot up FleetOS (0.2888s) 12/8/2019 9:30:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:30:52 PM Check System Logs For Rogue Intelligence (0.0390s) 12/8/2019 9:30:52 PM Game Version: 1.013 12/8/2019 9:30:52 PM Eject Trash Into Hyperspace (0.0860s) 12/8/2019 9:30:52 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:30:52 PM Check For Extra Modules (0.0180s) 12/8/2019 9:30:52 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:30:52 PM Remembering Alamo (0.0210s) 12/8/2019 9:30:52 PM Generating Framerates (0.0100s) 12/8/2019 9:30:52 PM Recalculate Speed Of Light (0.0210s) 12/8/2019 9:30:52 PM Check Nearby Stellar Masses (0.0230s) 12/8/2019 9:30:52 PM No resolution change was required. 12/8/2019 9:30:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:30:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:30:52 PM Refresh Optical Lensing (0.0313s) 12/8/2019 9:30:52 PM Revise Fundamental Physical Laws (0.0230s) 12/8/2019 9:30:52 PM Boot Audio Comms (0.0120s) 12/8/2019 9:30:52 PM Establish Individual Audio Links (0.0166s) 12/8/2019 9:30:52 PM Prepare Explosions and Crackles (0.1990s) 12/8/2019 9:30:52 PM Optimize Comfort On Command Decks (0.1173s) 12/8/2019 9:30:52 PM Calculate Odds Of Success (0.0442s) 12/8/2019 9:30:53 PM Briefly Panic (0.1879s) 12/8/2019 9:30:53 PM Install Confidence Routines (0.2242s) 12/8/2019 9:30:53 PM Bring Commander Interface Online (0.1367s) 12/8/2019 9:30:53 PM Motivate All Crews (0.0515s) 12/8/2019 9:30:53 PM Externalizing Patterns (0.0140s) 12/8/2019 9:30:53 PM Disengaging Constants (0.0330s) 12/8/2019 9:30:53 PM Late Axionic Computations (0.0590s) 12/8/2019 9:30:53 PM Connecting to Fleet Command (0.0090s) 12/8/2019 9:30:53 PM Thinking Of Advice (0.0120s) 12/8/2019 9:30:53 PM Degaussing Advice (0.0150s) 12/8/2019 9:30:53 PM Naming All Known Planets (0.0100s) 12/8/2019 9:30:53 PM Remembering Speeds (0.0120s) 12/8/2019 9:30:53 PM Prioritizing Targets (0.0110s) 12/8/2019 9:30:53 PM Rebooting Sensor Arrays (0.0150s) 12/8/2019 9:30:53 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 9:30:53 PM Thinking Of Objectives (0.0120s) 12/8/2019 9:30:53 PM Re-Aligning Objectives (0.0110s) 12/8/2019 9:30:53 PM Inhibiting Visual Scans (0.0140s) 12/8/2019 9:30:53 PM Synthesizing Vocals (0.0130s) 12/8/2019 9:30:53 PM Ventilating Scenarios (0.0110s) 12/8/2019 9:30:53 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:30:53 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:30:53 PM Calibrating Formations (0.0110s) 12/8/2019 9:30:53 PM Intercepting Galactic Maps (0.0130s) 12/8/2019 9:30:53 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 9:30:53 PM Faction Diagnostics (0.0170s) 12/8/2019 9:30:53 PM Buffering Hackers (0.0180s) 12/8/2019 9:30:53 PM Inverting Death (0.0120s) 12/8/2019 9:30:53 PM Linear Field Variance (0.0762s) 12/8/2019 9:30:53 PM Charging Marks (0.0120s) 12/8/2019 9:30:53 PM Range Manifolds (0.0130s) 12/8/2019 9:30:53 PM Purging ROFs (0.0120s) 12/8/2019 9:30:53 PM Manipulating Speeds (0.0130s) 12/8/2019 9:30:53 PM Detecting Projectiles (0.0120s) 12/8/2019 9:30:53 PM Grouping Flow Fields (0.0150s) 12/8/2019 9:30:54 PM Modulating Flow Field Groups (0.0180s) 12/8/2019 9:30:54 PM Designing Fleets (0.0170s) 12/8/2019 9:30:54 PM Thinking Of Technologies (0.0110s) 12/8/2019 9:30:54 PM Categorizing Starboard Sensors (0.0110s) 12/8/2019 9:30:54 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:30:54 PM Discharging Colored Ions (0.0280s) 12/8/2019 9:30:54 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:30:54 PM Investigating Starfields (0.2671s) 12/8/2019 9:30:55 PM Crawling Distant Planets (0.8160s) 12/8/2019 9:30:55 PM Investigating Map Signatures (0.0436s) 12/8/2019 9:30:55 PM Collating Solar Systems (0.0200s) 12/8/2019 9:30:55 PM Categorizing All Planets (0.0170s) 12/8/2019 9:30:55 PM Organizing Commands (0.0250s) 12/8/2019 9:30:55 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:30:55 PM Fumbling With Ship Parts (0.4692s) 12/8/2019 9:30:57 PM Breaking Nuclear Bonds (2.1458s) 12/8/2019 9:30:57 PM Issuing Orders (0.0150s) 12/8/2019 9:30:57 PM Augmenting Infusers (0.0140s) 12/8/2019 9:30:57 PM Infusing (0.0230s) 12/8/2019 9:30:57 PM Post-Proton Surge (0.0090s) 12/8/2019 9:30:58 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:30:58 PM Stimulate Modulation (0.0220s) 12/8/2019 9:30:58 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:30:58 PM Load Surrogates (0.9695s) 12/8/2019 9:30:59 PM Load Historical Documents (0.0170s) 12/8/2019 9:30:59 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Crawling Distant Planets (0.8s) Fumbling With Ship Parts (0.5s) Breaking Nuclear Bonds (2.1s) Load Surrogates (1.0s) 12/8/2019 9:31:12 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:31:12 PM Boot up FleetOS (0.3142s) 12/8/2019 9:31:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:31:12 PM Check System Logs For Rogue Intelligence (0.0779s) 12/8/2019 9:31:12 PM Game Version: 1.013 12/8/2019 9:31:12 PM Eject Trash Into Hyperspace (0.0789s) 12/8/2019 9:31:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:31:12 PM Check For Extra Modules (0.0180s) 12/8/2019 9:31:12 PM Bring Cloaking Systems Online (0.0170s) 12/8/2019 9:31:12 PM Remembering Alamo (0.0180s) 12/8/2019 9:31:12 PM Generating Framerates (0.0120s) 12/8/2019 9:31:12 PM Recalculate Speed Of Light (0.0190s) 12/8/2019 9:31:12 PM Check Nearby Stellar Masses (0.0220s) 12/8/2019 9:31:12 PM No resolution change was required. 12/8/2019 9:31:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:31:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:31:12 PM Refresh Optical Lensing (0.0270s) 12/8/2019 9:31:13 PM Revise Fundamental Physical Laws (0.0220s) 12/8/2019 9:31:13 PM Boot Audio Comms (0.0125s) 12/8/2019 9:31:13 PM Establish Individual Audio Links (0.0139s) 12/8/2019 9:31:13 PM Prepare Explosions and Crackles (0.1929s) 12/8/2019 9:31:13 PM Optimize Comfort On Command Decks (0.0780s) 12/8/2019 9:31:13 PM Calculate Odds Of Success (0.0410s) 12/8/2019 9:31:13 PM Briefly Panic (0.1639s) 12/8/2019 9:31:13 PM Install Confidence Routines (0.2009s) 12/8/2019 9:31:13 PM Bring Commander Interface Online (0.1754s) 12/8/2019 9:31:13 PM Motivate All Crews (0.0770s) 12/8/2019 9:31:13 PM Externalizing Patterns (0.0173s) 12/8/2019 9:31:14 PM Disengaging Constants (0.0300s) 12/8/2019 9:31:14 PM Late Axionic Computations (0.0583s) 12/8/2019 9:31:14 PM Connecting to Fleet Command (0.0200s) 12/8/2019 9:31:14 PM Thinking Of Advice (0.0208s) 12/8/2019 9:31:14 PM Degaussing Advice (0.0278s) 12/8/2019 9:31:14 PM Naming All Known Planets (0.0190s) 12/8/2019 9:31:14 PM Remembering Speeds (0.0210s) 12/8/2019 9:31:14 PM Prioritizing Targets (0.0210s) 12/8/2019 9:31:14 PM Rebooting Sensor Arrays (0.0200s) 12/8/2019 9:31:14 PM Unloading Prismatic Grid (0.0168s) 12/8/2019 9:31:14 PM Thinking Of Objectives (0.0130s) 12/8/2019 9:31:14 PM Re-Aligning Objectives (0.0130s) 12/8/2019 9:31:14 PM Inhibiting Visual Scans (0.0150s) 12/8/2019 9:31:14 PM Synthesizing Vocals (0.0130s) 12/8/2019 9:31:14 PM Ventilating Scenarios (0.0130s) 12/8/2019 9:31:14 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:31:14 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:31:14 PM Calibrating Formations (0.0120s) 12/8/2019 9:31:14 PM Intercepting Galactic Maps (0.0120s) 12/8/2019 9:31:14 PM Sterilizing Test Chamber (0.0130s) 12/8/2019 9:31:14 PM Faction Diagnostics (0.0160s) 12/8/2019 9:31:14 PM Buffering Hackers (0.0180s) 12/8/2019 9:31:14 PM Inverting Death (0.0120s) 12/8/2019 9:31:14 PM Linear Field Variance (0.0730s) 12/8/2019 9:31:14 PM Charging Marks (0.0100s) 12/8/2019 9:31:14 PM Range Manifolds (0.0150s) 12/8/2019 9:31:14 PM Purging ROFs (0.0120s) 12/8/2019 9:31:14 PM Manipulating Speeds (0.0130s) 12/8/2019 9:31:14 PM Detecting Projectiles (0.0120s) 12/8/2019 9:31:14 PM Grouping Flow Fields (0.0120s) 12/8/2019 9:31:14 PM Modulating Flow Field Groups (0.0190s) 12/8/2019 9:31:14 PM Designing Fleets (0.0210s) 12/8/2019 9:31:14 PM Thinking Of Technologies (0.0130s) 12/8/2019 9:31:14 PM Categorizing Starboard Sensors (0.0120s) 12/8/2019 9:31:14 PM Injecting Galactic Variables (0.0170s) 12/8/2019 9:31:14 PM Discharging Colored Ions (0.0280s) 12/8/2019 9:31:14 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:31:14 PM Investigating Starfields (0.2309s) 12/8/2019 9:31:15 PM Mopping Up Distant Planets (0.8215s) 12/8/2019 9:31:15 PM Investigating Map Signatures (0.0200s) 12/8/2019 9:31:15 PM Collating Solar Systems (0.0150s) 12/8/2019 9:31:15 PM Categorizing All Planets (0.0100s) 12/8/2019 9:31:15 PM Organizing Commands (0.0198s) 12/8/2019 9:31:15 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:31:16 PM Remembering Lost Ship Parts (0.4449s) 12/8/2019 9:31:18 PM Upgrade Blast Capacity (1.9871s) 12/8/2019 9:31:18 PM Issuing Orders (0.0100s) 12/8/2019 9:31:18 PM Augmenting Infusers (0.0110s) 12/8/2019 9:31:18 PM Infusing (0.0220s) 12/8/2019 9:31:18 PM Post-Proton Surge (0.0090s) 12/8/2019 9:31:18 PM Calibrate Weapons Arrays (0.0240s) 12/8/2019 9:31:18 PM Stimulate Modulation (0.0200s) 12/8/2019 9:31:18 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:31:19 PM Load Surrogates (0.8705s) 12/8/2019 9:31:19 PM Load Historical Documents (0.0080s) 12/8/2019 9:31:19 PM 6.8 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Remembering Lost Ship Parts (0.4s) Upgrade Blast Capacity (2.0s) Load Surrogates (0.9s) 12/8/2019 9:31:21 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/8/2019 9:31:21 PM World Created, Launching Server 12/8/2019 9:31:22 PM Successfully opened host socket 12/8/2019 9:31:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:31:35 PM Successfully opened host socket 12/8/2019 9:32:35 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 9:32:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:32:51 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:32:51 PM Boot up FleetOS (0.2659s) 12/8/2019 9:32:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:32:51 PM Check System Logs For Rogue Intelligence (0.0380s) 12/8/2019 9:32:51 PM Game Version: 1.013 12/8/2019 9:32:51 PM Eject Trash Into Hyperspace (0.0730s) 12/8/2019 9:32:51 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:32:51 PM Check For Extra Modules (0.0169s) 12/8/2019 9:32:51 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:32:51 PM Remembering Alamo (0.0190s) 12/8/2019 9:32:51 PM Generating Framerates (0.0120s) 12/8/2019 9:32:51 PM Recalculate Speed Of Light (0.0180s) 12/8/2019 9:32:51 PM Check Nearby Stellar Masses (0.0230s) 12/8/2019 9:32:51 PM No resolution change was required. 12/8/2019 9:32:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:32:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:32:51 PM Refresh Optical Lensing (0.0290s) 12/8/2019 9:32:51 PM Revise Fundamental Physical Laws (0.0215s) 12/8/2019 9:32:51 PM Boot Audio Comms (0.0120s) 12/8/2019 9:32:51 PM Establish Individual Audio Links (0.0161s) 12/8/2019 9:32:51 PM Prepare Explosions and Crackles (0.1978s) 12/8/2019 9:32:51 PM Optimize Comfort On Command Decks (0.0810s) 12/8/2019 9:32:51 PM Calculate Odds Of Success (0.0460s) 12/8/2019 9:32:52 PM Briefly Panic (0.1758s) 12/8/2019 9:32:52 PM Install Confidence Routines (0.2059s) 12/8/2019 9:32:52 PM Bring Commander Interface Online (0.0790s) 12/8/2019 9:32:52 PM Motivate All Crews (0.0300s) 12/8/2019 9:32:52 PM Externalizing Patterns (0.0146s) 12/8/2019 9:32:52 PM Disengaging Constants (0.0667s) 12/8/2019 9:32:52 PM Late Axionic Computations (0.0540s) 12/8/2019 9:32:52 PM Connecting to Fleet Command (0.0100s) 12/8/2019 9:32:52 PM Thinking Of Advice (0.0110s) 12/8/2019 9:32:52 PM Degaussing Advice (0.0150s) 12/8/2019 9:32:52 PM Naming All Known Planets (0.0120s) 12/8/2019 9:32:52 PM Remembering Speeds (0.0120s) 12/8/2019 9:32:52 PM Prioritizing Targets (0.0110s) 12/8/2019 9:32:52 PM Rebooting Sensor Arrays (0.0120s) 12/8/2019 9:32:52 PM Unloading Prismatic Grid (0.0110s) 12/8/2019 9:32:52 PM Thinking Of Objectives (0.0110s) 12/8/2019 9:32:52 PM Re-Aligning Objectives (0.0120s) 12/8/2019 9:32:52 PM Inhibiting Visual Scans (0.0140s) 12/8/2019 9:32:52 PM Synthesizing Vocals (0.0120s) 12/8/2019 9:32:52 PM Ventilating Scenarios (0.0110s) 12/8/2019 9:32:52 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:32:52 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:32:52 PM Calibrating Formations (0.0110s) 12/8/2019 9:32:52 PM Intercepting Galactic Maps (0.0130s) 12/8/2019 9:32:52 PM Sterilizing Test Chamber (0.0150s) 12/8/2019 9:32:52 PM Faction Diagnostics (0.0160s) 12/8/2019 9:32:52 PM Buffering Hackers (0.0180s) 12/8/2019 9:32:52 PM Inverting Death (0.0120s) 12/8/2019 9:32:52 PM Linear Field Variance (0.0699s) 12/8/2019 9:32:52 PM Charging Marks (0.0120s) 12/8/2019 9:32:52 PM Range Manifolds (0.0120s) 12/8/2019 9:32:52 PM Purging ROFs (0.0120s) 12/8/2019 9:32:52 PM Manipulating Speeds (0.0120s) 12/8/2019 9:32:52 PM Detecting Projectiles (0.0120s) 12/8/2019 9:32:52 PM Grouping Flow Fields (0.0130s) 12/8/2019 9:32:52 PM Modulating Flow Field Groups (0.0210s) 12/8/2019 9:32:52 PM Designing Fleets (0.0205s) 12/8/2019 9:32:53 PM Thinking Of Technologies (0.0103s) 12/8/2019 9:32:53 PM Categorizing Starboard Sensors (0.0120s) 12/8/2019 9:32:53 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:32:53 PM Discharging Colored Ions (0.0290s) 12/8/2019 9:32:53 PM Replicating Ion Colors (0.0103s) 12/8/2019 9:32:53 PM Investigating Starfields (0.2259s) 12/8/2019 9:32:54 PM Screening Distant Planets (0.7936s) 12/8/2019 9:32:54 PM Investigating Map Signatures (0.0200s) 12/8/2019 9:32:54 PM Collating Solar Systems (0.0120s) 12/8/2019 9:32:54 PM Categorizing All Planets (0.0110s) 12/8/2019 9:32:54 PM Organizing Commands (0.0210s) 12/8/2019 9:32:54 PM Calculating Firing Cones (0.0110s) 12/8/2019 9:32:54 PM Declaring Ship Part Sovereignty (0.4615s) 12/8/2019 9:32:56 PM Transgressing Quanta (1.9157s) 12/8/2019 9:32:56 PM Issuing Orders (0.0090s) 12/8/2019 9:32:56 PM Augmenting Infusers (0.0120s) 12/8/2019 9:32:56 PM Infusing (0.0220s) 12/8/2019 9:32:56 PM Post-Proton Surge (0.0090s) 12/8/2019 9:32:56 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:32:56 PM Stimulate Modulation (0.0210s) 12/8/2019 9:32:56 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:32:57 PM Load Surrogates (0.8975s) 12/8/2019 9:32:57 PM Load Historical Documents (0.0070s) 12/8/2019 9:32:57 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Screening Distant Planets (0.8s) Declaring Ship Part Sovereignty (0.5s) Transgressing Quanta (1.9s) Load Surrogates (0.9s) 12/8/2019 9:33:00 PM Successfully opened host socket 12/8/2019 9:34:00 PM Hit exception in AI Reserves debugStage 500 --> System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AIReserves.GetResponseSize (Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x001d5] in :0 at Arcen.AIW2.External.SpecialFaction_AIReserves.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x003df] in :0 12/8/2019 9:34:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 9:40:38 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/8/2019 9:40:38 PM Boot up FleetOS (0.2631s) 12/8/2019 9:40:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 9:40:38 PM Check System Logs For Rogue Intelligence (0.0413s) 12/8/2019 9:40:38 PM Game Version: 1.013 12/8/2019 9:40:38 PM Eject Trash Into Hyperspace (0.0729s) 12/8/2019 9:40:38 PM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 9:40:38 PM Check For Extra Modules (0.0180s) 12/8/2019 9:40:38 PM Bring Cloaking Systems Online (0.0190s) 12/8/2019 9:40:38 PM Remembering Alamo (0.0190s) 12/8/2019 9:40:38 PM Generating Framerates (0.0110s) 12/8/2019 9:40:38 PM Recalculate Speed Of Light (0.0190s) 12/8/2019 9:40:38 PM Check Nearby Stellar Masses (0.0210s) 12/8/2019 9:40:38 PM No resolution change was required. 12/8/2019 9:40:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 9:40:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 9:40:38 PM Refresh Optical Lensing (0.0320s) 12/8/2019 9:40:38 PM Revise Fundamental Physical Laws (0.0210s) 12/8/2019 9:40:38 PM Boot Audio Comms (0.0130s) 12/8/2019 9:40:38 PM Establish Individual Audio Links (0.0150s) 12/8/2019 9:40:38 PM Prepare Explosions and Crackles (0.1979s) 12/8/2019 9:40:38 PM Optimize Comfort On Command Decks (0.0790s) 12/8/2019 9:40:39 PM Calculate Odds Of Success (0.0440s) 12/8/2019 9:40:39 PM Briefly Panic (0.1589s) 12/8/2019 9:40:39 PM Install Confidence Routines (0.1859s) 12/8/2019 9:40:39 PM Bring Commander Interface Online (0.0790s) 12/8/2019 9:40:39 PM Motivate All Crews (0.0340s) 12/8/2019 9:40:39 PM Externalizing Patterns (0.0190s) 12/8/2019 9:40:39 PM Disengaging Constants (0.0320s) 12/8/2019 9:40:39 PM Late Axionic Computations (0.0530s) 12/8/2019 9:40:39 PM Connecting to Fleet Command (0.0100s) 12/8/2019 9:40:39 PM Thinking Of Advice (0.0120s) 12/8/2019 9:40:39 PM Degaussing Advice (0.0150s) 12/8/2019 9:40:39 PM Naming All Known Planets (0.0100s) 12/8/2019 9:40:39 PM Remembering Speeds (0.0120s) 12/8/2019 9:40:39 PM Prioritizing Targets (0.0110s) 12/8/2019 9:40:39 PM Rebooting Sensor Arrays (0.0126s) 12/8/2019 9:40:39 PM Unloading Prismatic Grid (0.0120s) 12/8/2019 9:40:39 PM Thinking Of Objectives (0.0110s) 12/8/2019 9:40:39 PM Re-Aligning Objectives (0.0120s) 12/8/2019 9:40:39 PM Inhibiting Visual Scans (0.0130s) 12/8/2019 9:40:39 PM Synthesizing Vocals (0.0120s) 12/8/2019 9:40:39 PM Ventilating Scenarios (0.0120s) 12/8/2019 9:40:39 PM Decontaminating Targeting Systems (0.0130s) 12/8/2019 9:40:39 PM Ejecting Tactical Core (0.0120s) 12/8/2019 9:40:39 PM Calibrating Formations (0.0110s) 12/8/2019 9:40:39 PM Intercepting Galactic Maps (0.0120s) 12/8/2019 9:40:39 PM Sterilizing Test Chamber (0.0140s) 12/8/2019 9:40:39 PM Faction Diagnostics (0.0160s) 12/8/2019 9:40:39 PM Buffering Hackers (0.0170s) 12/8/2019 9:40:39 PM Inverting Death (0.0126s) 12/8/2019 9:40:39 PM Linear Field Variance (0.0690s) 12/8/2019 9:40:39 PM Charging Marks (0.0100s) 12/8/2019 9:40:39 PM Range Manifolds (0.0120s) 12/8/2019 9:40:39 PM Purging ROFs (0.0103s) 12/8/2019 9:40:39 PM Manipulating Speeds (0.0120s) 12/8/2019 9:40:39 PM Detecting Projectiles (0.0120s) 12/8/2019 9:40:39 PM Grouping Flow Fields (0.0120s) 12/8/2019 9:40:40 PM Modulating Flow Field Groups (0.0150s) 12/8/2019 9:40:40 PM Designing Fleets (0.0180s) 12/8/2019 9:40:40 PM Thinking Of Technologies (0.0120s) 12/8/2019 9:40:40 PM Categorizing Starboard Sensors (0.0110s) 12/8/2019 9:40:40 PM Injecting Galactic Variables (0.0140s) 12/8/2019 9:40:40 PM Discharging Colored Ions (0.0290s) 12/8/2019 9:40:40 PM Replicating Ion Colors (0.0100s) 12/8/2019 9:40:40 PM Investigating Starfields (0.2213s) 12/8/2019 9:40:41 PM Milking Distant Planets (0.9075s) 12/8/2019 9:40:41 PM Investigating Map Signatures (0.0290s) 12/8/2019 9:40:41 PM Collating Solar Systems (0.0210s) 12/8/2019 9:40:41 PM Categorizing All Planets (0.0180s) 12/8/2019 9:40:41 PM Organizing Commands (0.0340s) 12/8/2019 9:40:41 PM Calculating Firing Cones (0.0090s) 12/8/2019 9:40:41 PM Declaring Ship Parts At Customs (0.4886s) 12/8/2019 9:40:43 PM Detecting Antimatter (2.0879s) 12/8/2019 9:40:43 PM Issuing Orders (0.0110s) 12/8/2019 9:40:43 PM Augmenting Infusers (0.0110s) 12/8/2019 9:40:43 PM Infusing (0.0220s) 12/8/2019 9:40:43 PM Post-Proton Surge (0.0100s) 12/8/2019 9:40:43 PM Calibrate Weapons Arrays (0.0250s) 12/8/2019 9:40:44 PM Stimulate Modulation (0.0205s) 12/8/2019 9:40:44 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 9:40:44 PM Load Surrogates (0.8697s) 12/8/2019 9:40:44 PM Load Historical Documents (0.0080s) 12/8/2019 9:40:44 PM 6.8 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.9s) Declaring Ship Parts At Customs (0.5s) Detecting Antimatter (2.1s) Load Surrogates (0.9s) 12/8/2019 9:41:33 PM Successfully opened host socket 12/8/2019 9:43:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:05:24 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/10/2019 7:05:24 PM Boot up FleetOS (0.3508s) 12/10/2019 7:05:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/10/2019 7:05:24 PM Check System Logs For Rogue Intelligence (0.0480s) 12/10/2019 7:05:24 PM Game Version: 1.014 12/10/2019 7:05:24 PM Eject Trash Into Hyperspace (0.2079s) 12/10/2019 7:05:24 PM Expansions: The Spire Rises (NOT INSTALLED) 12/10/2019 7:05:24 PM Check For Extra Modules (0.0260s) 12/10/2019 7:05:24 PM Bring Cloaking Systems Online (0.0580s) 12/10/2019 7:05:25 PM Remembering Alamo (0.0720s) 12/10/2019 7:05:25 PM Generating Framerates (0.0490s) 12/10/2019 7:05:25 PM Recalculate Speed Of Light (0.0690s) 12/10/2019 7:05:25 PM Check Nearby Stellar Masses (0.0400s) 12/10/2019 7:05:25 PM No resolution change was required. 12/10/2019 7:05:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/10/2019 7:05:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/10/2019 7:05:25 PM Refresh Optical Lensing (0.0360s) 12/10/2019 7:05:25 PM Revise Fundamental Physical Laws (0.0310s) 12/10/2019 7:05:25 PM Boot Audio Comms (0.0220s) 12/10/2019 7:05:25 PM Establish Individual Audio Links (0.0180s) 12/10/2019 7:05:25 PM Prepare Explosions and Crackles (0.2218s) 12/10/2019 7:05:25 PM Optimize Comfort On Command Decks (0.1089s) 12/10/2019 7:05:25 PM Calculate Odds Of Success (0.0500s) 12/10/2019 7:05:25 PM Briefly Panic (0.2119s) 12/10/2019 7:05:26 PM Install Confidence Routines (0.2348s) 12/10/2019 7:05:26 PM Bring Commander Interface Online (0.1429s) 12/10/2019 7:05:26 PM Motivate All Crews (0.0370s) 12/10/2019 7:05:26 PM Externalizing Patterns (0.0210s) 12/10/2019 7:05:26 PM Disengaging Constants (0.1359s) 12/10/2019 7:05:26 PM Late Axionic Computations (0.0699s) 12/10/2019 7:05:26 PM Connecting to Fleet Command (0.0150s) 12/10/2019 7:05:26 PM Thinking Of Advice (0.0180s) 12/10/2019 7:05:26 PM Degaussing Advice (0.0660s) 12/10/2019 7:05:26 PM Naming All Known Planets (0.0150s) 12/10/2019 7:05:26 PM Remembering Speeds (0.0160s) 12/10/2019 7:05:26 PM Prioritizing Targets (0.0243s) 12/10/2019 7:05:26 PM Rebooting Sensor Arrays (0.0150s) 12/10/2019 7:05:26 PM Unloading Prismatic Grid (0.0180s) 12/10/2019 7:05:26 PM Thinking Of Objectives (0.0170s) 12/10/2019 7:05:26 PM Re-Aligning Objectives (0.0220s) 12/10/2019 7:05:26 PM Inhibiting Visual Scans (0.0180s) 12/10/2019 7:05:26 PM Synthesizing Vocals (0.0170s) 12/10/2019 7:05:26 PM Ventilating Scenarios (0.0170s) 12/10/2019 7:05:26 PM Decontaminating Targeting Systems (0.0200s) 12/10/2019 7:05:26 PM Ejecting Tactical Core (0.0190s) 12/10/2019 7:05:26 PM Calibrating Formations (0.0160s) 12/10/2019 7:05:26 PM Intercepting Galactic Maps (0.0250s) 12/10/2019 7:05:26 PM Sterilizing Test Chamber (0.0190s) 12/10/2019 7:05:26 PM Faction Diagnostics (0.0280s) 12/10/2019 7:05:26 PM Buffering Hackers (0.0290s) 12/10/2019 7:05:27 PM Inverting Death (0.0230s) 12/10/2019 7:05:27 PM Linear Field Variance (0.1079s) 12/10/2019 7:05:27 PM Charging Marks (0.0170s) 12/10/2019 7:05:27 PM Range Manifolds (0.0180s) 12/10/2019 7:05:27 PM Purging ROFs (0.0180s) 12/10/2019 7:05:27 PM Manipulating Speeds (0.0220s) 12/10/2019 7:05:27 PM Detecting Projectiles (0.0200s) 12/10/2019 7:05:27 PM Grouping Flow Fields (0.0220s) 12/10/2019 7:05:27 PM Modulating Flow Field Groups (0.0280s) 12/10/2019 7:05:27 PM Designing Fleets (0.0650s) 12/10/2019 7:05:27 PM Thinking Of Technologies (0.0110s) 12/10/2019 7:05:27 PM Categorizing Starboard Sensors (0.0240s) 12/10/2019 7:05:27 PM Injecting Galactic Variables (0.0260s) 12/10/2019 7:05:27 PM Discharging Colored Ions (0.0359s) 12/10/2019 7:05:27 PM Replicating Ion Colors (0.0150s) 12/10/2019 7:05:27 PM Investigating Starfields (0.2678s) 12/10/2019 7:05:28 PM Fondly Remembering Distant Planets (0.8762s) 12/10/2019 7:05:28 PM Investigating Map Signatures (0.0380s) 12/10/2019 7:05:28 PM Collating Solar Systems (0.0170s) 12/10/2019 7:05:28 PM Categorizing All Planets (0.0130s) 12/10/2019 7:05:28 PM Organizing Commands (0.0280s) 12/10/2019 7:05:28 PM Calculating Firing Cones (0.0100s) 12/10/2019 7:05:29 PM Fumbling With Ship Parts (0.6766s) 12/10/2019 7:05:31 PM Dreaming Of Quantum Computers (2.2304s) 12/10/2019 7:05:31 PM Issuing Orders (0.0220s) 12/10/2019 7:05:31 PM Augmenting Infusers (0.0190s) 12/10/2019 7:05:31 PM Infusing (0.0540s) 12/10/2019 7:05:31 PM Post-Proton Surge (0.0100s) 12/10/2019 7:05:31 PM Calibrate Weapons Arrays (0.0270s) 12/10/2019 7:05:31 PM Stimulate Modulation (0.0220s) 12/10/2019 7:05:31 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/10/2019 7:05:32 PM Load Surrogates (1.0614s) 12/10/2019 7:05:32 PM Load Historical Documents (0.0080s) 12/10/2019 7:05:32 PM 8.5 seconds total load time. Boot up FleetOS (0.4s) Investigating Starfields (0.3s) Fondly Remembering Distant Planets (0.9s) Fumbling With Ship Parts (0.7s) Dreaming Of Quantum Computers (2.2s) Load Surrogates (1.1s) 12/10/2019 7:05:42 PM Start Generate Partial Map with Simple and seed 370581728 and planet count 80 and 17 factions 12/10/2019 7:05:42 PM World Created, Launching Server 12/10/2019 7:05:42 PM Successfully opened host socket 12/10/2019 7:05:45 PM Start Generate Partial Map with Simple and seed 561030115 and planet count 80 and 17 factions 12/10/2019 7:05:45 PM Generate Partial Map Complete 12/10/2019 7:05:46 PM Start Generate Partial Map with Simple and seed 722832115 and planet count 80 and 17 factions 12/10/2019 7:05:46 PM Generate Partial Map Complete 12/10/2019 7:05:57 PM Start Generate Partial Map with Simple and seed 528285184 and planet count 80 and 17 factions 12/10/2019 7:05:57 PM Generate Partial Map Complete 12/10/2019 7:06:03 PM Start Generate Partial Map with Simple and seed 545673200 and planet count 80 and 17 factions 12/10/2019 7:06:03 PM Generate Partial Map Complete 12/10/2019 7:06:09 PM Start Generate Partial Map with Simple and seed 777421370 and planet count 80 and 17 factions 12/10/2019 7:06:09 PM Generate Partial Map Complete 12/10/2019 7:06:22 PM Start Generate Partial Map with Simple and seed 512495265 and planet count 80 and 17 factions 12/10/2019 7:06:22 PM Generate Partial Map Complete 12/10/2019 7:06:38 PM Start Generate Partial Map with Simple and seed 693660071 and planet count 80 and 17 factions 12/10/2019 7:06:38 PM Generate Partial Map Complete 12/10/2019 7:06:45 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:06:45 PM Generate Partial Map Complete 12/10/2019 7:06:54 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:06:54 PM Generate Partial Map Complete 12/10/2019 7:07:41 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:07:41 PM Generate Partial Map Complete 12/10/2019 7:08:53 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:08:53 PM Generate Partial Map Complete 12/10/2019 7:11:20 PM Start Generate FULL Map with Simple and seed 852251555 and planet count 80 and 21 factions 12/10/2019 7:11:21 PM Generate FULL Map Complete 12/10/2019 7:14:31 PM Start Generate Partial Map with Simple and seed 852251555 and planet count 80 and 17 factions 12/10/2019 7:14:31 PM World Created, Launching Server 12/10/2019 7:14:33 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:14:33 PM Generate Partial Map Complete 12/10/2019 7:14:44 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:14:44 PM Generate Partial Map Complete 12/10/2019 7:15:39 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:39 PM Generate Partial Map Complete 12/10/2019 7:15:51 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:51 PM Generate Partial Map Complete 12/10/2019 7:15:58 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:15:58 PM Generate Partial Map Complete 12/10/2019 7:16:23 PM Start Generate FULL Map with Simple and seed 938480104 and planet count 80 and 21 factions 12/10/2019 7:16:23 PM Generate FULL Map Complete 12/10/2019 7:18:58 PM Start Generate Partial Map with Simple and seed 938480104 and planet count 80 and 17 factions 12/10/2019 7:18:58 PM World Created, Launching Server 12/10/2019 7:19:01 PM Start Generate Partial Map with Simple and seed 251606119 and planet count 80 and 17 factions 12/10/2019 7:19:02 PM Generate Partial Map Complete 12/10/2019 7:19:02 PM Start Generate Partial Map with Simple and seed 919458688 and planet count 80 and 17 factions 12/10/2019 7:19:02 PM Generate Partial Map Complete 12/10/2019 7:19:09 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:19:09 PM Generate Partial Map Complete 12/10/2019 7:19:14 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:19:14 PM Generate Partial Map Complete 12/10/2019 7:19:51 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:19:51 PM Generate Partial Map Complete 12/10/2019 7:19:57 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:19:57 PM Generate Partial Map Complete 12/10/2019 7:20:39 PM Start Generate FULL Map with Simple and seed 388339283 and planet count 80 and 21 factions 12/10/2019 7:20:39 PM Generate FULL Map Complete 12/10/2019 7:23:24 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:23:24 PM World Created, Launching Server 12/10/2019 7:23:27 PM Start Generate Partial Map with Simple and seed 388339283 and planet count 80 and 17 factions 12/10/2019 7:23:27 PM Generate Partial Map Complete 12/10/2019 7:23:27 PM Start Generate Partial Map with Simple and seed 194118822 and planet count 80 and 17 factions 12/10/2019 7:23:27 PM Generate Partial Map Complete 12/10/2019 7:23:28 PM Start Generate Partial Map with Simple and seed 533782454 and planet count 80 and 17 factions 12/10/2019 7:23:28 PM Generate Partial Map Complete 12/10/2019 7:23:29 PM Start Generate Partial Map with Simple and seed 755770774 and planet count 80 and 17 factions 12/10/2019 7:23:29 PM Generate Partial Map Complete 12/10/2019 7:23:36 PM Start Generate Partial Map with Simple and seed 95264469 and planet count 80 and 17 factions 12/10/2019 7:23:36 PM Generate Partial Map Complete 12/10/2019 7:23:48 PM Start Generate Partial Map with Simple and seed 100197451 and planet count 80 and 17 factions 12/10/2019 7:23:48 PM Generate Partial Map Complete 12/10/2019 7:23:56 PM Start Generate Partial Map with Simple and seed 337716195 and planet count 80 and 17 factions 12/10/2019 7:23:56 PM Generate Partial Map Complete 12/10/2019 7:24:07 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:24:07 PM Generate Partial Map Complete 12/10/2019 7:24:16 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:24:16 PM Generate Partial Map Complete 12/10/2019 7:24:50 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:24:50 PM Generate Partial Map Complete 12/10/2019 7:25:04 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:25:04 PM Generate Partial Map Complete 12/10/2019 7:25:22 PM Start Generate FULL Map with Simple and seed 446515066 and planet count 80 and 21 factions 12/10/2019 7:25:23 PM Generate FULL Map Complete 12/10/2019 7:26:10 PM Start Generate Partial Map with Simple and seed 446515066 and planet count 80 and 17 factions 12/10/2019 7:26:10 PM World Created, Launching Server 12/10/2019 7:26:12 PM Start Generate Partial Map with Simple and seed 433492603 and planet count 80 and 17 factions 12/10/2019 7:26:12 PM Generate Partial Map Complete 12/10/2019 7:26:13 PM Start Generate Partial Map with Simple and seed 45571078 and planet count 80 and 17 factions 12/10/2019 7:26:13 PM Generate Partial Map Complete 12/10/2019 7:26:31 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:26:31 PM Generate Partial Map Complete 12/10/2019 7:26:36 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:26:36 PM Generate Partial Map Complete 12/10/2019 7:27:18 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:27:18 PM Generate Partial Map Complete 12/10/2019 7:27:38 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:27:38 PM Generate Partial Map Complete 12/10/2019 7:28:04 PM Start Generate FULL Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:28:04 PM Generate FULL Map Complete 12/10/2019 7:30:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:30:51 PM Successfully opened host socket 12/10/2019 7:34:50 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:34:50 PM World Created, Launching Server 12/10/2019 7:34:55 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:34:55 PM Generate Partial Map Complete 12/10/2019 7:35:11 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:35:12 PM Generate Partial Map Complete 12/10/2019 7:35:40 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:35:40 PM Generate Partial Map Complete 12/10/2019 7:36:17 PM Start Generate FULL Map with Simple and seed 963476152 and planet count 80 and 21 factions 12/10/2019 7:36:17 PM Generate FULL Map Complete 12/10/2019 7:37:38 PM Start Generate Partial Map with Simple and seed 963476152 and planet count 80 and 17 factions 12/10/2019 7:37:38 PM World Created, Launching Server 12/10/2019 7:37:40 PM Start Generate Partial Map with Simple and seed 378541584 and planet count 80 and 17 factions 12/10/2019 7:37:40 PM Generate Partial Map Complete 12/10/2019 7:37:41 PM Start Generate Partial Map with Simple and seed 172080080 and planet count 80 and 17 factions 12/10/2019 7:37:41 PM Generate Partial Map Complete 12/10/2019 7:37:42 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/10/2019 7:37:42 PM Generate Partial Map Complete 12/10/2019 7:37:48 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/10/2019 7:37:48 PM Generate Partial Map Complete 12/10/2019 7:38:09 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:38:09 PM Generate Partial Map Complete 12/10/2019 7:38:32 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:38:32 PM Generate Partial Map Complete 12/10/2019 7:39:04 PM Start Generate FULL Map with Simple and seed 676886988 and planet count 80 and 21 factions 12/10/2019 7:39:04 PM Generate FULL Map Complete 12/10/2019 7:41:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 7:41:12 PM Successfully opened host socket 12/10/2019 9:06:31 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/10/2019 9:08:38 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/10/2019 11:01:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:01:36 PM Successfully opened host socket 12/10/2019 11:01:36 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:03:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:03:02 PM Successfully opened host socket 12/10/2019 11:03:02 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:03:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:03:52 PM Successfully opened host socket 12/10/2019 11:03:52 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:04:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:04:18 PM Successfully opened host socket 12/10/2019 11:04:18 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:04:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:04:45 PM Successfully opened host socket 12/10/2019 11:04:45 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:05:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:05:10 PM Successfully opened host socket 12/10/2019 11:05:10 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:05:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:05:58 PM Successfully opened host socket 12/10/2019 11:05:58 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:07:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:07:01 PM Successfully opened host socket 12/10/2019 11:07:01 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:07:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:07:24 PM Successfully opened host socket 12/10/2019 11:07:24 PM OnLoad: Fixed positions of 0 ship(s), 24 shot(s), 0 other/wormhole(s). 12/10/2019 11:54:20 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/11/2019 12:06:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 12:06:28 AM Successfully opened host socket 12/11/2019 12:06:28 AM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 12/11/2019 12:10:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 12:10:43 AM Successfully opened host socket 12/11/2019 12:10:43 AM OnLoad: Fixed positions of 0 ship(s), 3 shot(s), 0 other/wormhole(s). 12/11/2019 12:47:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 9:56:14 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/12/2019 9:56:15 PM Boot up FleetOS (0.6536s) 12/12/2019 9:56:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 9:56:15 PM Check System Logs For Rogue Intelligence (0.0430s) 12/12/2019 9:56:15 PM Game Version: 1.014 12/12/2019 9:56:15 PM Eject Trash Into Hyperspace (0.3998s) 12/12/2019 9:56:15 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 9:56:15 PM Check For Extra Modules (0.0440s) 12/12/2019 9:56:15 PM Bring Cloaking Systems Online (0.0570s) 12/12/2019 9:56:15 PM Remembering Alamo (0.1069s) 12/12/2019 9:56:15 PM Generating Framerates (0.0540s) 12/12/2019 9:56:15 PM Recalculate Speed Of Light (0.0979s) 12/12/2019 9:56:15 PM Check Nearby Stellar Masses (0.0770s) 12/12/2019 9:56:15 PM No resolution change was required. 12/12/2019 9:56:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 9:56:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 9:56:15 PM Refresh Optical Lensing (0.0350s) 12/12/2019 9:56:16 PM Revise Fundamental Physical Laws (0.2599s) 12/12/2019 9:56:16 PM Boot Audio Comms (0.0400s) 12/12/2019 9:56:16 PM Establish Individual Audio Links (0.0672s) 12/12/2019 9:56:17 PM Prepare Explosions and Crackles (0.8105s) 12/12/2019 9:56:18 PM Optimize Comfort On Command Decks (1.5501s) 12/12/2019 9:56:18 PM Calculate Odds Of Success (0.0879s) 12/12/2019 9:56:25 PM Briefly Panic (7.1757s) 12/12/2019 9:56:26 PM Install Confidence Routines (0.3008s) 12/12/2019 9:56:26 PM Bring Commander Interface Online (0.3872s) 12/12/2019 9:56:26 PM Motivate All Crews (0.0780s) 12/12/2019 9:56:26 PM Externalizing Patterns (0.0640s) 12/12/2019 9:56:27 PM Disengaging Constants (0.3198s) 12/12/2019 9:56:27 PM Late Axionic Computations (0.4877s) 12/12/2019 9:56:27 PM Connecting to Fleet Command (0.0500s) 12/12/2019 9:56:27 PM Thinking Of Advice (0.0530s) 12/12/2019 9:56:27 PM Degaussing Advice (0.2332s) 12/12/2019 9:56:27 PM Naming All Known Planets (0.0280s) 12/12/2019 9:56:27 PM Remembering Speeds (0.0190s) 12/12/2019 9:56:28 PM Prioritizing Targets (0.0530s) 12/12/2019 9:56:28 PM Rebooting Sensor Arrays (0.0280s) 12/12/2019 9:56:28 PM Unloading Prismatic Grid (0.0350s) 12/12/2019 9:56:28 PM Thinking Of Objectives (0.0360s) 12/12/2019 9:56:28 PM Re-Aligning Objectives (0.0340s) 12/12/2019 9:56:28 PM Inhibiting Visual Scans (0.1279s) 12/12/2019 9:56:28 PM Synthesizing Vocals (0.0260s) 12/12/2019 9:56:28 PM Ventilating Scenarios (0.0210s) 12/12/2019 9:56:28 PM Decontaminating Targeting Systems (0.0520s) 12/12/2019 9:56:28 PM Ejecting Tactical Core (0.0207s) 12/12/2019 9:56:28 PM Calibrating Formations (0.0180s) 12/12/2019 9:56:28 PM Intercepting Galactic Maps (0.0280s) 12/12/2019 9:56:28 PM Sterilizing Test Chamber (0.0300s) 12/12/2019 9:56:28 PM Faction Diagnostics (0.0470s) 12/12/2019 9:56:28 PM Buffering Hackers (0.0729s) 12/12/2019 9:56:28 PM Inverting Death (0.0710s) 12/12/2019 9:56:28 PM Linear Field Variance (0.1279s) 12/12/2019 9:56:28 PM Charging Marks (0.0290s) 12/12/2019 9:56:28 PM Range Manifolds (0.0260s) 12/12/2019 9:56:28 PM Purging ROFs (0.0480s) 12/12/2019 9:56:28 PM Manipulating Speeds (0.0200s) 12/12/2019 9:56:28 PM Detecting Projectiles (0.0160s) 12/12/2019 9:56:28 PM Grouping Flow Fields (0.0360s) 12/12/2019 9:56:29 PM Modulating Flow Field Groups (0.0310s) 12/12/2019 9:56:29 PM Designing Fleets (0.1739s) 12/12/2019 9:56:29 PM Thinking Of Technologies (0.0550s) 12/12/2019 9:56:29 PM Categorizing Starboard Sensors (0.0220s) 12/12/2019 9:56:29 PM Injecting Galactic Variables (0.0840s) 12/12/2019 9:56:29 PM Discharging Colored Ions (0.0500s) 12/12/2019 9:56:29 PM Replicating Ion Colors (0.0230s) 12/12/2019 9:56:32 PM Investigating Starfields (3.1860s) 12/12/2019 9:56:44 PM Pinpointing Distant Planets (11.5141s) 12/12/2019 9:56:44 PM Investigating Map Signatures (0.0830s) 12/12/2019 9:56:44 PM Collating Solar Systems (0.0270s) 12/12/2019 9:56:44 PM Categorizing All Planets (0.0100s) 12/12/2019 9:56:44 PM Organizing Commands (0.0560s) 12/12/2019 9:56:44 PM Calculating Firing Cones (0.0380s) 12/12/2019 9:56:49 PM Jailbreaking Favorite Ship Parts (5.1339s) 12/12/2019 9:57:22 PM Flex All Capacitors (33.3707s) 12/12/2019 9:57:22 PM Issuing Orders (0.0260s) 12/12/2019 9:57:22 PM Augmenting Infusers (0.0480s) 12/12/2019 9:57:23 PM Infusing (0.1905s) 12/12/2019 9:57:23 PM Post-Proton Surge (0.0090s) 12/12/2019 9:57:23 PM Calibrate Weapons Arrays (0.0270s) 12/12/2019 9:57:23 PM Stimulate Modulation (0.0210s) 12/12/2019 9:57:23 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 9:57:24 PM Load Surrogates (1.6331s) 12/12/2019 9:57:24 PM Load Historical Documents (0.0120s) 12/12/2019 9:57:24 PM 70.4 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (7.2s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.2s) Pinpointing Distant Planets (11.5s) Jailbreaking Favorite Ship Parts (5.1s) Flex All Capacitors (33.4s) Load Surrogates (1.6s) 12/12/2019 9:57:35 PM Successfully opened host socket 12/12/2019 10:00:55 PM Start Generate Partial Map with Simple and seed 676886988 and planet count 80 and 17 factions 12/12/2019 10:00:55 PM World Created, Launching Server 12/12/2019 10:00:58 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:00:58 PM Generate Partial Map Complete 12/12/2019 10:01:19 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:01:19 PM Generate Partial Map Complete 12/12/2019 10:02:51 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/12/2019 10:02:52 PM Generate Partial Map Complete 12/12/2019 10:05:40 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 21 factions 12/12/2019 10:05:40 PM Generate Partial Map Complete 12/12/2019 10:07:33 PM Start Generate FULL Map with Simple and seed 497719445 and planet count 80 and 21 factions 12/12/2019 10:07:34 PM Generate FULL Map Complete 12/13/2019 12:05:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 3:33:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/13/2019 3:33:56 PM Boot up FleetOS (0.6502s) 12/13/2019 3:33:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 3:33:56 PM Check System Logs For Rogue Intelligence (0.0760s) 12/13/2019 3:33:56 PM Game Version: 1.014 12/13/2019 3:33:56 PM Eject Trash Into Hyperspace (0.4230s) 12/13/2019 3:33:56 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 3:33:56 PM Check For Extra Modules (0.0860s) 12/13/2019 3:33:56 PM Bring Cloaking Systems Online (0.0840s) 12/13/2019 3:33:56 PM Remembering Alamo (0.0810s) 12/13/2019 3:33:57 PM Generating Framerates (0.0680s) 12/13/2019 3:33:57 PM Recalculate Speed Of Light (0.1229s) 12/13/2019 3:33:57 PM Check Nearby Stellar Masses (0.0999s) 12/13/2019 3:33:57 PM No resolution change was required. 12/13/2019 3:33:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 3:33:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 3:33:57 PM Refresh Optical Lensing (0.0450s) 12/13/2019 3:33:57 PM Revise Fundamental Physical Laws (0.3298s) 12/13/2019 3:33:57 PM Boot Audio Comms (0.0340s) 12/13/2019 3:33:57 PM Establish Individual Audio Links (0.0610s) 12/13/2019 3:33:58 PM Prepare Explosions and Crackles (0.5555s) 12/13/2019 3:33:59 PM Optimize Comfort On Command Decks (1.4946s) 12/13/2019 3:33:59 PM Calculate Odds Of Success (0.0810s) 12/13/2019 3:34:08 PM Briefly Panic (8.6700s) 12/13/2019 3:34:08 PM Install Confidence Routines (0.2576s) 12/13/2019 3:34:09 PM Bring Commander Interface Online (0.3593s) 12/13/2019 3:34:09 PM Motivate All Crews (0.0725s) 12/13/2019 3:34:09 PM Externalizing Patterns (0.1072s) 12/13/2019 3:34:09 PM Disengaging Constants (0.4366s) 12/13/2019 3:34:10 PM Late Axionic Computations (0.5914s) 12/13/2019 3:34:10 PM Connecting to Fleet Command (0.0737s) 12/13/2019 3:34:10 PM Thinking Of Advice (0.0880s) 12/13/2019 3:34:10 PM Degaussing Advice (0.3025s) 12/13/2019 3:34:10 PM Naming All Known Planets (0.0288s) 12/13/2019 3:34:10 PM Remembering Speeds (0.0180s) 12/13/2019 3:34:10 PM Prioritizing Targets (0.0715s) 12/13/2019 3:34:11 PM Rebooting Sensor Arrays (0.0518s) 12/13/2019 3:34:11 PM Unloading Prismatic Grid (0.0512s) 12/13/2019 3:34:11 PM Thinking Of Objectives (0.0472s) 12/13/2019 3:34:11 PM Re-Aligning Objectives (0.0612s) 12/13/2019 3:34:11 PM Inhibiting Visual Scans (0.1763s) 12/13/2019 3:34:11 PM Synthesizing Vocals (0.0258s) 12/13/2019 3:34:11 PM Ventilating Scenarios (0.0189s) 12/13/2019 3:34:11 PM Decontaminating Targeting Systems (0.0749s) 12/13/2019 3:34:11 PM Ejecting Tactical Core (0.0369s) 12/13/2019 3:34:11 PM Calibrating Formations (0.0360s) 12/13/2019 3:34:11 PM Intercepting Galactic Maps (0.0784s) 12/13/2019 3:34:11 PM Sterilizing Test Chamber (0.0360s) 12/13/2019 3:34:11 PM Faction Diagnostics (0.0467s) 12/13/2019 3:34:11 PM Buffering Hackers (0.0721s) 12/13/2019 3:34:11 PM Inverting Death (0.0814s) 12/13/2019 3:34:11 PM Linear Field Variance (0.1398s) 12/13/2019 3:34:12 PM Charging Marks (0.0301s) 12/13/2019 3:34:12 PM Range Manifolds (0.0261s) 12/13/2019 3:34:12 PM Purging ROFs (0.0651s) 12/13/2019 3:34:12 PM Manipulating Speeds (0.0400s) 12/13/2019 3:34:12 PM Detecting Projectiles (0.0280s) 12/13/2019 3:34:12 PM Grouping Flow Fields (0.0451s) 12/13/2019 3:34:12 PM Modulating Flow Field Groups (0.0457s) 12/13/2019 3:34:12 PM Designing Fleets (0.2119s) 12/13/2019 3:34:12 PM Thinking Of Technologies (0.0778s) 12/13/2019 3:34:12 PM Categorizing Starboard Sensors (0.0467s) 12/13/2019 3:34:12 PM Injecting Galactic Variables (0.1090s) 12/13/2019 3:34:12 PM Discharging Colored Ions (0.0872s) 12/13/2019 3:34:12 PM Replicating Ion Colors (0.0250s) 12/13/2019 3:34:15 PM Investigating Starfields (3.0729s) 12/13/2019 3:34:28 PM Detecting Distant Planets (12.1719s) 12/13/2019 3:34:28 PM Investigating Map Signatures (0.1412s) 12/13/2019 3:34:28 PM Collating Solar Systems (0.0618s) 12/13/2019 3:34:28 PM Categorizing All Planets (0.0100s) 12/13/2019 3:34:28 PM Organizing Commands (0.0450s) 12/13/2019 3:34:28 PM Calculating Firing Cones (0.0260s) 12/13/2019 3:34:35 PM Scrapping Extra Ship Parts (7.3130s) 12/13/2019 3:35:09 PM Dreaming Of Quantum Computers (34.2279s) 12/13/2019 3:35:09 PM Issuing Orders (0.0593s) 12/13/2019 3:35:09 PM Augmenting Infusers (0.0411s) 12/13/2019 3:35:10 PM Infusing (0.2237s) 12/13/2019 3:35:10 PM Post-Proton Surge (0.0100s) 12/13/2019 3:35:10 PM Calibrate Weapons Arrays (0.0230s) 12/13/2019 3:35:10 PM Stimulate Modulation (0.0470s) 12/13/2019 3:35:10 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 3:35:12 PM Load Surrogates (1.7207s) 12/13/2019 3:35:12 PM Load Historical Documents (0.0300s) 12/13/2019 3:35:12 PM 76.5 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (8.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Investigating Starfields (3.1s) Detecting Distant Planets (12.2s) Scrapping Extra Ship Parts (7.3s) Dreaming Of Quantum Computers (34.2s) Load Surrogates (1.7s) 12/13/2019 3:35:23 PM Successfully opened host socket 12/13/2019 4:49:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 11:09:56 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/19/2019 11:09:56 PM Boot up FleetOS (0.2807s) 12/19/2019 11:09:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 11:09:56 PM Check System Logs For Rogue Intelligence (0.0550s) 12/19/2019 11:09:56 PM Game Version: 1.022 12/19/2019 11:09:56 PM Eject Trash Into Hyperspace (0.2541s) 12/19/2019 11:09:56 PM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 11:09:56 PM Check For Extra Modules (0.0210s) 12/19/2019 11:09:56 PM Bring Cloaking Systems Online (0.0260s) 12/19/2019 11:09:56 PM Remembering Alamo (0.0260s) 12/19/2019 11:09:56 PM Generating Framerates (0.0130s) 12/19/2019 11:09:56 PM Recalculate Speed Of Light (0.0240s) 12/19/2019 11:09:56 PM Check Nearby Stellar Masses (0.0565s) 12/19/2019 11:09:56 PM No resolution change was required. 12/19/2019 11:09:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 11:09:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 11:09:56 PM Refresh Optical Lensing (0.0380s) 12/19/2019 11:09:56 PM Revise Fundamental Physical Laws (0.0300s) 12/19/2019 11:09:56 PM Boot Audio Comms (0.0210s) 12/19/2019 11:09:56 PM Establish Individual Audio Links (0.0160s) 12/19/2019 11:09:56 PM Prepare Explosions and Crackles (0.2029s) 12/19/2019 11:09:57 PM Optimize Comfort On Command Decks (0.0959s) 12/19/2019 11:09:57 PM Calculate Odds Of Success (0.0400s) 12/19/2019 11:09:57 PM Briefly Panic (0.1649s) 12/19/2019 11:09:57 PM Install Confidence Routines (0.2015s) 12/19/2019 11:09:57 PM Bring Commander Interface Online (0.1837s) 12/19/2019 11:09:57 PM Motivate All Crews (0.1038s) 12/19/2019 11:09:57 PM Externalizing Patterns (0.0230s) 12/19/2019 11:09:57 PM Disengaging Constants (0.1014s) 12/19/2019 11:09:57 PM Late Axionic Computations (0.0620s) 12/19/2019 11:09:57 PM Connecting to Fleet Command (0.0123s) 12/19/2019 11:09:58 PM Thinking Of Advice (0.0153s) 12/19/2019 11:09:58 PM Degaussing Advice (0.0510s) 12/19/2019 11:09:58 PM Naming All Known Planets (0.0130s) 12/19/2019 11:09:58 PM Remembering Speeds (0.0150s) 12/19/2019 11:09:58 PM Prioritizing Targets (0.0150s) 12/19/2019 11:09:58 PM Rebooting Sensor Arrays (0.0150s) 12/19/2019 11:09:58 PM Unloading Prismatic Grid (0.0140s) 12/19/2019 11:09:58 PM Thinking Of Objectives (0.0140s) 12/19/2019 11:09:58 PM Re-Aligning Objectives (0.0180s) 12/19/2019 11:09:58 PM Inhibiting Visual Scans (0.0170s) 12/19/2019 11:09:58 PM Synthesizing Vocals (0.0155s) 12/19/2019 11:09:58 PM Ventilating Scenarios (0.0150s) 12/19/2019 11:09:58 PM Decontaminating Targeting Systems (0.0140s) 12/19/2019 11:09:58 PM Ejecting Tactical Core (0.0160s) 12/19/2019 11:09:58 PM Calibrating Formations (0.0150s) 12/19/2019 11:09:58 PM Intercepting Galactic Maps (0.0200s) 12/19/2019 11:09:58 PM Sterilizing Test Chamber (0.0180s) 12/19/2019 11:09:58 PM Faction Diagnostics (0.0250s) 12/19/2019 11:09:58 PM Buffering Hackers (0.0210s) 12/19/2019 11:09:58 PM Inverting Death (0.0200s) 12/19/2019 11:09:58 PM Linear Field Variance (0.1150s) 12/19/2019 11:09:58 PM Charging Marks (0.0155s) 12/19/2019 11:09:58 PM Range Manifolds (0.0170s) 12/19/2019 11:09:58 PM Purging ROFs (0.0120s) 12/19/2019 11:09:58 PM Manipulating Speeds (0.0160s) 12/19/2019 11:09:58 PM Detecting Projectiles (0.0160s) 12/19/2019 11:09:58 PM Grouping Flow Fields (0.0154s) 12/19/2019 11:09:58 PM Modulating Flow Field Groups (0.0190s) 12/19/2019 11:09:58 PM Designing Fleets (0.0480s) 12/19/2019 11:09:58 PM Thinking Of Technologies (0.0140s) 12/19/2019 11:09:58 PM Categorizing Starboard Sensors (0.0160s) 12/19/2019 11:09:58 PM Injecting Galactic Variables (0.0200s) 12/19/2019 11:09:58 PM Discharging Colored Ions (0.0330s) 12/19/2019 11:09:58 PM Replicating Ion Colors (0.0140s) 12/19/2019 11:09:58 PM Investigating Starfields (0.2362s) 12/19/2019 11:09:59 PM Verifying Distant Planets (0.8274s) 12/19/2019 11:09:59 PM Investigating Map Signatures (0.0310s) 12/19/2019 11:09:59 PM Collating Solar Systems (0.0154s) 12/19/2019 11:09:59 PM Categorizing All Planets (0.0100s) 12/19/2019 11:09:59 PM Organizing Commands (0.0260s) 12/19/2019 11:09:59 PM Calculating Firing Cones (0.0090s) 12/19/2019 11:10:00 PM Ruining Perfectly Good Ship Parts (0.5471s) 12/19/2019 11:10:02 PM Assimilate Technological Distinctiveness (2.0059s) 12/19/2019 11:10:02 PM Issuing Orders (0.0101s) 12/19/2019 11:10:02 PM Augmenting Infusers (0.0160s) 12/19/2019 11:10:02 PM Infusing (0.0490s) 12/19/2019 11:10:02 PM Post-Proton Surge (0.0080s) 12/19/2019 11:10:02 PM Calibrate Weapons Arrays (0.0280s) 12/19/2019 11:10:02 PM Stimulate Modulation (0.0214s) 12/19/2019 11:10:02 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 11:10:03 PM Load Surrogates (0.9464s) 12/19/2019 11:10:03 PM Load Historical Documents (0.0081s) 12/19/2019 11:10:03 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Verifying Distant Planets (0.8s) Ruining Perfectly Good Ship Parts (0.5s) Assimilate Technological Distinctiveness (2.0s) Load Surrogates (0.9s) 12/19/2019 11:10:12 PM Start Generate Partial Map with Simple and seed 497719445 and planet count 80 and 17 factions 12/19/2019 11:10:12 PM World Created, Launching Server 12/19/2019 11:10:12 PM Successfully opened host socket 12/19/2019 11:10:16 PM Start Generate Partial Map with Simple and seed 955408509 and planet count 80 and 17 factions 12/19/2019 11:10:16 PM Generate Partial Map Complete 12/19/2019 11:10:17 PM Start Generate Partial Map with Simple and seed 913733855 and planet count 80 and 17 factions 12/19/2019 11:10:17 PM Generate Partial Map Complete 12/19/2019 11:10:18 PM Start Generate Partial Map with Simple and seed 533799340 and planet count 80 and 17 factions 12/19/2019 11:10:18 PM Generate Partial Map Complete 12/19/2019 11:10:33 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/19/2019 11:10:33 PM Generate Partial Map Complete 12/19/2019 11:10:57 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/19/2019 11:10:57 PM Generate Partial Map Complete 12/19/2019 11:11:17 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:11:18 PM Generate Partial Map Complete 12/19/2019 11:12:04 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:12:04 PM Generate Partial Map Complete 12/19/2019 11:15:05 PM Start Generate FULL Map with Simple and seed 93142348 and planet count 80 and 21 factions 12/19/2019 11:15:06 PM Generate FULL Map Complete 12/19/2019 11:15:15 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/19/2019 11:17:49 PM Steamworks client not valid! 12/20/2019 12:19:23 AM Steamworks client not valid! 12/20/2019 12:25:13 AM Steamworks client not valid! 12/20/2019 12:51:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 11:05:18 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/20/2019 11:05:18 PM Boot up FleetOS (0.3198s) 12/20/2019 11:05:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 11:05:18 PM Check System Logs For Rogue Intelligence (0.0410s) 12/20/2019 11:05:18 PM Game Version: 1.023 12/20/2019 11:05:18 PM Eject Trash Into Hyperspace (0.1899s) 12/20/2019 11:05:18 PM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 11:05:18 PM Check For Extra Modules (0.0250s) 12/20/2019 11:05:18 PM Bring Cloaking Systems Online (0.0290s) 12/20/2019 11:05:18 PM Remembering Alamo (0.0320s) 12/20/2019 11:05:18 PM Generating Framerates (0.0140s) 12/20/2019 11:05:18 PM Recalculate Speed Of Light (0.0330s) 12/20/2019 11:05:18 PM Check Nearby Stellar Masses (0.0240s) 12/20/2019 11:05:18 PM No resolution change was required. 12/20/2019 11:05:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 11:05:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 11:05:18 PM Refresh Optical Lensing (0.0350s) 12/20/2019 11:05:19 PM Revise Fundamental Physical Laws (0.0280s) 12/20/2019 11:05:19 PM Boot Audio Comms (0.0240s) 12/20/2019 11:05:19 PM Establish Individual Audio Links (0.0210s) 12/20/2019 11:05:19 PM Prepare Explosions and Crackles (0.2029s) 12/20/2019 11:05:19 PM Optimize Comfort On Command Decks (0.1139s) 12/20/2019 11:05:19 PM Calculate Odds Of Success (0.0360s) 12/20/2019 11:05:19 PM Briefly Panic (0.1789s) 12/20/2019 11:05:19 PM Install Confidence Routines (0.2159s) 12/20/2019 11:05:20 PM Bring Commander Interface Online (0.2041s) 12/20/2019 11:05:20 PM Motivate All Crews (0.0600s) 12/20/2019 11:05:20 PM Externalizing Patterns (0.0280s) 12/20/2019 11:05:20 PM Disengaging Constants (0.1091s) 12/20/2019 11:05:20 PM Late Axionic Computations (0.0688s) 12/20/2019 11:05:20 PM Connecting to Fleet Command (0.0150s) 12/20/2019 11:05:20 PM Thinking Of Advice (0.0170s) 12/20/2019 11:05:20 PM Degaussing Advice (0.0653s) 12/20/2019 11:05:20 PM Naming All Known Planets (0.0130s) 12/20/2019 11:05:20 PM Remembering Speeds (0.0170s) 12/20/2019 11:05:20 PM Prioritizing Targets (0.0180s) 12/20/2019 11:05:20 PM Rebooting Sensor Arrays (0.0160s) 12/20/2019 11:05:20 PM Unloading Prismatic Grid (0.0170s) 12/20/2019 11:05:20 PM Thinking Of Objectives (0.0170s) 12/20/2019 11:05:20 PM Re-Aligning Objectives (0.0210s) 12/20/2019 11:05:20 PM Inhibiting Visual Scans (0.0180s) 12/20/2019 11:05:20 PM Synthesizing Vocals (0.0160s) 12/20/2019 11:05:20 PM Ventilating Scenarios (0.0170s) 12/20/2019 11:05:20 PM Decontaminating Targeting Systems (0.0170s) 12/20/2019 11:05:20 PM Ejecting Tactical Core (0.0220s) 12/20/2019 11:05:20 PM Calibrating Formations (0.0170s) 12/20/2019 11:05:20 PM Intercepting Galactic Maps (0.0260s) 12/20/2019 11:05:20 PM Sterilizing Test Chamber (0.0200s) 12/20/2019 11:05:20 PM Faction Diagnostics (0.0280s) 12/20/2019 11:05:20 PM Buffering Hackers (0.0325s) 12/20/2019 11:05:20 PM Inverting Death (0.0220s) 12/20/2019 11:05:20 PM Linear Field Variance (0.1779s) 12/20/2019 11:05:20 PM Charging Marks (0.0140s) 12/20/2019 11:05:20 PM Range Manifolds (0.0160s) 12/20/2019 11:05:20 PM Purging ROFs (0.0170s) 12/20/2019 11:05:20 PM Manipulating Speeds (0.0170s) 12/20/2019 11:05:20 PM Detecting Projectiles (0.0160s) 12/20/2019 11:05:21 PM Grouping Flow Fields (0.0523s) 12/20/2019 11:05:21 PM Modulating Flow Field Groups (0.0470s) 12/20/2019 11:05:21 PM Designing Fleets (0.0829s) 12/20/2019 11:05:21 PM Thinking Of Technologies (0.0160s) 12/20/2019 11:05:21 PM Categorizing Starboard Sensors (0.0160s) 12/20/2019 11:05:21 PM Injecting Galactic Variables (0.0271s) 12/20/2019 11:05:21 PM Discharging Colored Ions (0.0350s) 12/20/2019 11:05:21 PM Replicating Ion Colors (0.0150s) 12/20/2019 11:05:21 PM Investigating Starfields (0.2615s) 12/20/2019 11:05:22 PM Destroying Distant Planets (0.8763s) 12/20/2019 11:05:22 PM Investigating Map Signatures (0.0320s) 12/20/2019 11:05:22 PM Collating Solar Systems (0.0160s) 12/20/2019 11:05:22 PM Categorizing All Planets (0.0130s) 12/20/2019 11:05:22 PM Organizing Commands (0.0460s) 12/20/2019 11:05:22 PM Calculating Firing Cones (0.0150s) 12/20/2019 11:05:23 PM Scrapping Extra Ship Parts (0.7377s) 12/20/2019 11:05:25 PM Ensure Engines Can Take It (2.2312s) 12/20/2019 11:05:25 PM Issuing Orders (0.0100s) 12/20/2019 11:05:25 PM Augmenting Infusers (0.0210s) 12/20/2019 11:05:25 PM Infusing (0.0620s) 12/20/2019 11:05:25 PM Post-Proton Surge (0.0090s) 12/20/2019 11:05:25 PM Calibrate Weapons Arrays (0.0321s) 12/20/2019 11:05:25 PM Stimulate Modulation (0.0210s) 12/20/2019 11:05:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 11:05:26 PM Load Surrogates (1.0283s) 12/20/2019 11:05:26 PM Load Historical Documents (0.0080s) 12/20/2019 11:05:26 PM 8.5 seconds total load time. Boot up FleetOS (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (0.9s) Scrapping Extra Ship Parts (0.7s) Ensure Engines Can Take It (2.2s) Load Surrogates (1.0s) 12/20/2019 11:05:33 PM Start Generate Partial Map with Simple and seed 93142348 and planet count 80 and 17 factions 12/20/2019 11:05:33 PM World Created, Launching Server 12/20/2019 11:05:33 PM Successfully opened host socket 12/20/2019 11:05:36 PM Start Generate Partial Map with Simple and seed 237320681 and planet count 80 and 17 factions 12/20/2019 11:05:36 PM Generate Partial Map Complete 12/20/2019 11:05:37 PM Start Generate Partial Map with Simple and seed 33789259 and planet count 80 and 17 factions 12/20/2019 11:05:37 PM Generate Partial Map Complete 12/20/2019 11:05:38 PM Start Generate Partial Map with Simple and seed 869477421 and planet count 80 and 17 factions 12/20/2019 11:05:38 PM Generate Partial Map Complete 12/20/2019 11:05:41 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/20/2019 11:05:41 PM Generate Partial Map Complete 12/20/2019 11:06:13 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/20/2019 11:06:13 PM Generate Partial Map Complete 12/20/2019 11:08:45 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:08:45 PM Generate Partial Map Complete 12/20/2019 11:09:07 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:09:08 PM Generate Partial Map Complete 12/20/2019 11:10:16 PM Start Generate FULL Map with Simple and seed 308275956 and planet count 80 and 21 factions 12/20/2019 11:10:17 PM Generate FULL Map Complete 12/20/2019 11:10:23 PM Steamworks client not valid! 12/20/2019 11:56:12 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/21/2019 12:22:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 5:58:16 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/21/2019 5:58:16 PM Boot up FleetOS (0.3130s) 12/21/2019 5:58:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 5:58:16 PM Check System Logs For Rogue Intelligence (0.0580s) 12/21/2019 5:58:16 PM Game Version: 1.023 12/21/2019 5:58:16 PM Eject Trash Into Hyperspace (0.3658s) 12/21/2019 5:58:16 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 5:58:17 PM Check For Extra Modules (0.1553s) 12/21/2019 5:58:17 PM Bring Cloaking Systems Online (0.0600s) 12/21/2019 5:58:17 PM Remembering Alamo (0.0431s) 12/21/2019 5:58:17 PM Generating Framerates (0.0454s) 12/21/2019 5:58:17 PM Recalculate Speed Of Light (0.0743s) 12/21/2019 5:58:17 PM Check Nearby Stellar Masses (0.0763s) 12/21/2019 5:58:17 PM No resolution change was required. 12/21/2019 5:58:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 5:58:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 5:58:17 PM Refresh Optical Lensing (0.0379s) 12/21/2019 5:58:17 PM Revise Fundamental Physical Laws (0.1479s) 12/21/2019 5:58:17 PM Boot Audio Comms (0.0180s) 12/21/2019 5:58:17 PM Establish Individual Audio Links (0.0190s) 12/21/2019 5:58:17 PM Prepare Explosions and Crackles (0.1999s) 12/21/2019 5:58:17 PM Optimize Comfort On Command Decks (0.1049s) 12/21/2019 5:58:17 PM Calculate Odds Of Success (0.0500s) 12/21/2019 5:58:18 PM Briefly Panic (0.1829s) 12/21/2019 5:58:18 PM Install Confidence Routines (0.2289s) 12/21/2019 5:58:18 PM Bring Commander Interface Online (0.1579s) 12/21/2019 5:58:18 PM Motivate All Crews (0.0344s) 12/21/2019 5:58:18 PM Externalizing Patterns (0.0246s) 12/21/2019 5:58:18 PM Disengaging Constants (0.1149s) 12/21/2019 5:58:18 PM Late Axionic Computations (0.1189s) 12/21/2019 5:58:18 PM Connecting to Fleet Command (0.0153s) 12/21/2019 5:58:18 PM Thinking Of Advice (0.0160s) 12/21/2019 5:58:19 PM Degaussing Advice (0.8565s) 12/21/2019 5:58:19 PM Naming All Known Planets (0.0320s) 12/21/2019 5:58:19 PM Remembering Speeds (0.0204s) 12/21/2019 5:58:19 PM Prioritizing Targets (0.0300s) 12/21/2019 5:58:19 PM Rebooting Sensor Arrays (0.0752s) 12/21/2019 5:58:19 PM Unloading Prismatic Grid (0.0501s) 12/21/2019 5:58:19 PM Thinking Of Objectives (0.0320s) 12/21/2019 5:58:19 PM Re-Aligning Objectives (0.0190s) 12/21/2019 5:58:19 PM Inhibiting Visual Scans (0.0380s) 12/21/2019 5:58:20 PM Synthesizing Vocals (0.2571s) 12/21/2019 5:58:20 PM Ventilating Scenarios (0.0380s) 12/21/2019 5:58:20 PM Decontaminating Targeting Systems (0.0200s) 12/21/2019 5:58:20 PM Ejecting Tactical Core (0.0320s) 12/21/2019 5:58:20 PM Calibrating Formations (0.0570s) 12/21/2019 5:58:20 PM Intercepting Galactic Maps (0.0270s) 12/21/2019 5:58:20 PM Sterilizing Test Chamber (0.0190s) 12/21/2019 5:58:20 PM Faction Diagnostics (0.0250s) 12/21/2019 5:58:20 PM Buffering Hackers (0.0260s) 12/21/2019 5:58:20 PM Inverting Death (0.0210s) 12/21/2019 5:58:20 PM Linear Field Variance (0.1134s) 12/21/2019 5:58:20 PM Charging Marks (0.0180s) 12/21/2019 5:58:20 PM Range Manifolds (0.0170s) 12/21/2019 5:58:20 PM Purging ROFs (0.0160s) 12/21/2019 5:58:20 PM Manipulating Speeds (0.0190s) 12/21/2019 5:58:20 PM Detecting Projectiles (0.0150s) 12/21/2019 5:58:20 PM Grouping Flow Fields (0.0180s) 12/21/2019 5:58:20 PM Modulating Flow Field Groups (0.0250s) 12/21/2019 5:58:20 PM Designing Fleets (0.0580s) 12/21/2019 5:58:20 PM Thinking Of Technologies (0.0230s) 12/21/2019 5:58:20 PM Categorizing Starboard Sensors (0.0140s) 12/21/2019 5:58:20 PM Injecting Galactic Variables (0.0250s) 12/21/2019 5:58:20 PM Discharging Colored Ions (0.0330s) 12/21/2019 5:58:20 PM Replicating Ion Colors (0.0140s) 12/21/2019 5:58:21 PM Investigating Starfields (0.2508s) 12/21/2019 5:58:21 PM Resizing Distant Planets (0.8144s) 12/21/2019 5:58:22 PM Investigating Map Signatures (0.0490s) 12/21/2019 5:58:22 PM Collating Solar Systems (0.0182s) 12/21/2019 5:58:22 PM Categorizing All Planets (0.0110s) 12/21/2019 5:58:22 PM Organizing Commands (0.0260s) 12/21/2019 5:58:22 PM Calculating Firing Cones (0.0090s) 12/21/2019 5:58:22 PM Fumbling With Ship Parts (0.6536s) 12/21/2019 5:58:24 PM Notify Next Of Kin (1.9325s) 12/21/2019 5:58:24 PM Issuing Orders (0.0901s) 12/21/2019 5:58:24 PM Augmenting Infusers (0.0330s) 12/21/2019 5:58:24 PM Infusing (0.0889s) 12/21/2019 5:58:24 PM Post-Proton Surge (0.0095s) 12/21/2019 5:58:24 PM Calibrate Weapons Arrays (0.0285s) 12/21/2019 5:58:24 PM Stimulate Modulation (0.0210s) 12/21/2019 5:58:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 5:58:25 PM Load Surrogates (1.0558s) 12/21/2019 5:58:25 PM Load Historical Documents (0.0150s) 12/21/2019 5:58:26 PM 9.9 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.4s) Degaussing Advice (0.9s) Synthesizing Vocals (0.3s) Investigating Starfields (0.3s) Resizing Distant Planets (0.8s) Fumbling With Ship Parts (0.7s) Notify Next Of Kin (1.9s) Load Surrogates (1.1s) 12/21/2019 5:58:34 PM Successfully opened host socket 12/21/2019 6:08:14 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in :0 12/21/2019 6:27:04 PM Steamworks client not valid! 12/21/2019 6:28:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 7:20:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/21/2019 7:20:20 PM Boot up FleetOS (0.5183s) 12/21/2019 7:20:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 7:20:20 PM Check System Logs For Rogue Intelligence (0.0560s) 12/21/2019 7:20:20 PM Game Version: 1.023 12/21/2019 7:20:20 PM Eject Trash Into Hyperspace (0.2333s) 12/21/2019 7:20:20 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 7:20:20 PM Check For Extra Modules (0.0170s) 12/21/2019 7:20:20 PM Bring Cloaking Systems Online (0.0571s) 12/21/2019 7:20:20 PM Remembering Alamo (0.1451s) 12/21/2019 7:20:20 PM Generating Framerates (0.0315s) 12/21/2019 7:20:20 PM Recalculate Speed Of Light (0.0561s) 12/21/2019 7:20:20 PM Check Nearby Stellar Masses (0.0708s) 12/21/2019 7:20:20 PM No resolution change was required. 12/21/2019 7:20:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 7:20:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 7:20:21 PM Refresh Optical Lensing (0.0485s) 12/21/2019 7:20:21 PM Revise Fundamental Physical Laws (0.1820s) 12/21/2019 7:20:21 PM Boot Audio Comms (0.0704s) 12/21/2019 7:20:21 PM Establish Individual Audio Links (0.0722s) 12/21/2019 7:20:21 PM Prepare Explosions and Crackles (0.6472s) 12/21/2019 7:20:23 PM Optimize Comfort On Command Decks (1.3738s) 12/21/2019 7:20:23 PM Calculate Odds Of Success (0.1579s) 12/21/2019 7:20:31 PM Briefly Panic (7.9396s) 12/21/2019 7:20:31 PM Install Confidence Routines (0.3202s) 12/21/2019 7:20:32 PM Bring Commander Interface Online (0.2575s) 12/21/2019 7:20:32 PM Motivate All Crews (0.0919s) 12/21/2019 7:20:32 PM Externalizing Patterns (0.0321s) 12/21/2019 7:20:32 PM Disengaging Constants (0.3193s) 12/21/2019 7:20:32 PM Late Axionic Computations (0.4554s) 12/21/2019 7:20:33 PM Connecting to Fleet Command (0.0530s) 12/21/2019 7:20:33 PM Thinking Of Advice (0.0380s) 12/21/2019 7:20:33 PM Degaussing Advice (0.1826s) 12/21/2019 7:20:33 PM Naming All Known Planets (0.0411s) 12/21/2019 7:20:33 PM Remembering Speeds (0.0246s) 12/21/2019 7:20:33 PM Prioritizing Targets (0.0283s) 12/21/2019 7:20:33 PM Rebooting Sensor Arrays (0.0650s) 12/21/2019 7:20:33 PM Unloading Prismatic Grid (0.0564s) 12/21/2019 7:20:33 PM Thinking Of Objectives (0.0400s) 12/21/2019 7:20:33 PM Re-Aligning Objectives (0.0713s) 12/21/2019 7:20:33 PM Inhibiting Visual Scans (0.1419s) 12/21/2019 7:20:33 PM Synthesizing Vocals (0.0355s) 12/21/2019 7:20:33 PM Ventilating Scenarios (0.0240s) 12/21/2019 7:20:33 PM Decontaminating Targeting Systems (0.0272s) 12/21/2019 7:20:33 PM Ejecting Tactical Core (0.0200s) 12/21/2019 7:20:33 PM Calibrating Formations (0.0160s) 12/21/2019 7:20:33 PM Intercepting Galactic Maps (0.0304s) 12/21/2019 7:20:33 PM Sterilizing Test Chamber (0.0300s) 12/21/2019 7:20:33 PM Faction Diagnostics (0.0519s) 12/21/2019 7:20:34 PM Buffering Hackers (0.0882s) 12/21/2019 7:20:34 PM Inverting Death (0.0625s) 12/21/2019 7:20:34 PM Linear Field Variance (0.1905s) 12/21/2019 7:20:34 PM Charging Marks (0.0423s) 12/21/2019 7:20:34 PM Range Manifolds (0.0151s) 12/21/2019 7:20:34 PM Purging ROFs (0.0630s) 12/21/2019 7:20:34 PM Manipulating Speeds (0.0390s) 12/21/2019 7:20:34 PM Detecting Projectiles (0.0300s) 12/21/2019 7:20:34 PM Grouping Flow Fields (0.0401s) 12/21/2019 7:20:34 PM Modulating Flow Field Groups (0.0801s) 12/21/2019 7:20:34 PM Designing Fleets (0.2365s) 12/21/2019 7:20:34 PM Thinking Of Technologies (0.0612s) 12/21/2019 7:20:34 PM Categorizing Starboard Sensors (0.0407s) 12/21/2019 7:20:35 PM Injecting Galactic Variables (0.1040s) 12/21/2019 7:20:35 PM Discharging Colored Ions (0.1212s) 12/21/2019 7:20:35 PM Replicating Ion Colors (0.0270s) 12/21/2019 7:20:38 PM Investigating Starfields (3.2260s) 12/21/2019 7:20:50 PM Screening Distant Planets (12.3953s) 12/21/2019 7:20:50 PM Investigating Map Signatures (0.1022s) 12/21/2019 7:20:50 PM Collating Solar Systems (0.0404s) 12/21/2019 7:20:50 PM Categorizing All Planets (0.0190s) 12/21/2019 7:20:51 PM Organizing Commands (0.0639s) 12/21/2019 7:20:51 PM Calculating Firing Cones (0.0220s) 12/21/2019 7:20:56 PM Breaking In New Ship Parts (5.8951s) 12/21/2019 7:21:31 PM Feeding Random Generator Monkeys (34.4602s) 12/21/2019 7:21:31 PM Issuing Orders (0.0504s) 12/21/2019 7:21:31 PM Augmenting Infusers (0.0500s) 12/21/2019 7:21:31 PM Infusing (0.2343s) 12/21/2019 7:21:31 PM Post-Proton Surge (0.0320s) 12/21/2019 7:21:31 PM Calibrate Weapons Arrays (0.1123s) 12/21/2019 7:21:31 PM Stimulate Modulation (0.0710s) 12/21/2019 7:21:32 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 7:21:33 PM Load Surrogates (1.8109s) 12/21/2019 7:21:33 PM Load Historical Documents (0.0509s) 12/21/2019 7:21:33 PM 74.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.2s) Screening Distant Planets (12.4s) Breaking In New Ship Parts (5.9s) Feeding Random Generator Monkeys (34.5s) Load Surrogates (1.8s) 12/21/2019 7:21:39 PM Successfully opened host socket 12/21/2019 7:41:33 PM Steamworks client not valid! 12/21/2019 8:02:20 PM Steamworks client not valid! 12/21/2019 8:44:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 7:05:11 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/22/2019 7:05:11 PM Boot up FleetOS (0.7116s) 12/22/2019 7:05:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 7:05:11 PM Check System Logs For Rogue Intelligence (0.0679s) 12/22/2019 7:05:12 PM Game Version: 1.023 12/22/2019 7:05:12 PM Eject Trash Into Hyperspace (0.3807s) 12/22/2019 7:05:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 7:05:12 PM Check For Extra Modules (0.0210s) 12/22/2019 7:05:12 PM Bring Cloaking Systems Online (0.0472s) 12/22/2019 7:05:12 PM Remembering Alamo (0.1416s) 12/22/2019 7:05:12 PM Generating Framerates (0.0479s) 12/22/2019 7:05:12 PM Recalculate Speed Of Light (0.0585s) 12/22/2019 7:05:12 PM Check Nearby Stellar Masses (0.1065s) 12/22/2019 7:05:12 PM No resolution change was required. 12/22/2019 7:05:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 7:05:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 7:05:12 PM Refresh Optical Lensing (0.0448s) 12/22/2019 7:05:12 PM Revise Fundamental Physical Laws (0.1735s) 12/22/2019 7:05:12 PM Boot Audio Comms (0.0321s) 12/22/2019 7:05:12 PM Establish Individual Audio Links (0.0352s) 12/22/2019 7:05:13 PM Prepare Explosions and Crackles (0.8708s) 12/22/2019 7:05:15 PM Optimize Comfort On Command Decks (1.4067s) 12/22/2019 7:05:15 PM Calculate Odds Of Success (0.0757s) 12/22/2019 7:05:23 PM Briefly Panic (7.9258s) 12/22/2019 7:05:23 PM Install Confidence Routines (0.2754s) 12/22/2019 7:05:23 PM Bring Commander Interface Online (0.2880s) 12/22/2019 7:05:23 PM Motivate All Crews (0.0848s) 12/22/2019 7:05:23 PM Externalizing Patterns (0.0267s) 12/22/2019 7:05:24 PM Disengaging Constants (0.3171s) 12/22/2019 7:05:24 PM Late Axionic Computations (0.5284s) 12/22/2019 7:05:24 PM Connecting to Fleet Command (0.0483s) 12/22/2019 7:05:24 PM Thinking Of Advice (0.0619s) 12/22/2019 7:05:24 PM Degaussing Advice (0.2736s) 12/22/2019 7:05:25 PM Naming All Known Planets (0.0569s) 12/22/2019 7:05:25 PM Remembering Speeds (0.0601s) 12/22/2019 7:05:25 PM Prioritizing Targets (0.0755s) 12/22/2019 7:05:25 PM Rebooting Sensor Arrays (0.0430s) 12/22/2019 7:05:25 PM Unloading Prismatic Grid (0.0444s) 12/22/2019 7:05:25 PM Thinking Of Objectives (0.0240s) 12/22/2019 7:05:25 PM Re-Aligning Objectives (0.0259s) 12/22/2019 7:05:25 PM Inhibiting Visual Scans (0.0864s) 12/22/2019 7:05:25 PM Synthesizing Vocals (0.0502s) 12/22/2019 7:05:25 PM Ventilating Scenarios (0.0349s) 12/22/2019 7:05:25 PM Decontaminating Targeting Systems (0.0320s) 12/22/2019 7:05:25 PM Ejecting Tactical Core (0.0312s) 12/22/2019 7:05:25 PM Calibrating Formations (0.0230s) 12/22/2019 7:05:25 PM Intercepting Galactic Maps (0.0347s) 12/22/2019 7:05:25 PM Sterilizing Test Chamber (0.0283s) 12/22/2019 7:05:25 PM Faction Diagnostics (0.0565s) 12/22/2019 7:05:25 PM Buffering Hackers (0.0604s) 12/22/2019 7:05:25 PM Inverting Death (0.0659s) 12/22/2019 7:05:25 PM Linear Field Variance (0.1836s) 12/22/2019 7:05:26 PM Charging Marks (0.0374s) 12/22/2019 7:05:26 PM Range Manifolds (0.0420s) 12/22/2019 7:05:26 PM Purging ROFs (0.0364s) 12/22/2019 7:05:26 PM Manipulating Speeds (0.0200s) 12/22/2019 7:05:26 PM Detecting Projectiles (0.0190s) 12/22/2019 7:05:26 PM Grouping Flow Fields (0.0235s) 12/22/2019 7:05:26 PM Modulating Flow Field Groups (0.0389s) 12/22/2019 7:05:26 PM Designing Fleets (0.2050s) 12/22/2019 7:05:26 PM Thinking Of Technologies (0.0358s) 12/22/2019 7:05:26 PM Categorizing Starboard Sensors (0.0405s) 12/22/2019 7:05:26 PM Injecting Galactic Variables (0.0608s) 12/22/2019 7:05:26 PM Discharging Colored Ions (0.0618s) 12/22/2019 7:05:26 PM Replicating Ion Colors (0.0342s) 12/22/2019 7:05:30 PM Investigating Starfields (3.4114s) 12/22/2019 7:05:42 PM Verifying Distant Planets (12.4881s) 12/22/2019 7:05:42 PM Investigating Map Signatures (0.1042s) 12/22/2019 7:05:42 PM Collating Solar Systems (0.0450s) 12/22/2019 7:05:42 PM Categorizing All Planets (0.0200s) 12/22/2019 7:05:42 PM Organizing Commands (0.0571s) 12/22/2019 7:05:42 PM Calculating Firing Cones (0.0190s) 12/22/2019 7:05:48 PM Holding Ship Parts For Comfort (6.1361s) 12/22/2019 7:06:23 PM Rewire Lower Decks (34.3103s) 12/22/2019 7:06:23 PM Issuing Orders (0.0517s) 12/22/2019 7:06:23 PM Augmenting Infusers (0.0300s) 12/22/2019 7:06:23 PM Infusing (0.2220s) 12/22/2019 7:06:23 PM Post-Proton Surge (0.0310s) 12/22/2019 7:06:23 PM Calibrate Weapons Arrays (0.0790s) 12/22/2019 7:06:23 PM Stimulate Modulation (0.0971s) 12/22/2019 7:06:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 7:06:25 PM Load Surrogates (1.8002s) 12/22/2019 7:06:25 PM Load Historical Documents (0.0331s) 12/22/2019 7:06:25 PM 74.7 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Investigating Starfields (3.4s) Verifying Distant Planets (12.5s) Holding Ship Parts For Comfort (6.1s) Rewire Lower Decks (34.3s) Load Surrogates (1.8s) 12/22/2019 7:08:04 PM Successfully opened host socket 12/22/2019 7:09:10 PM Steamworks client not valid! 12/22/2019 8:08:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 8:08:23 PM Successfully opened host socket 12/22/2019 8:08:23 PM OnLoad: Fixed positions of 0 ship(s), 76 shot(s), 0 other/wormhole(s). 12/22/2019 8:50:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 8:00:34 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 8:00:34 PM Boot up FleetOS (0.6579s) 12/23/2019 8:00:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 8:00:34 PM Check System Logs For Rogue Intelligence (0.0621s) 12/23/2019 8:00:35 PM Game Version: 1.024 12/23/2019 8:00:35 PM Eject Trash Into Hyperspace (0.3950s) 12/23/2019 8:00:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 8:00:35 PM Check For Extra Modules (0.0270s) 12/23/2019 8:00:35 PM Bring Cloaking Systems Online (0.0471s) 12/23/2019 8:00:35 PM Remembering Alamo (0.1460s) 12/23/2019 8:00:35 PM Generating Framerates (0.0671s) 12/23/2019 8:00:35 PM Recalculate Speed Of Light (0.0940s) 12/23/2019 8:00:35 PM Check Nearby Stellar Masses (0.0679s) 12/23/2019 8:00:35 PM No resolution change was required. 12/23/2019 8:00:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 8:00:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 8:00:35 PM Refresh Optical Lensing (0.0350s) 12/23/2019 8:00:35 PM Revise Fundamental Physical Laws (0.1249s) 12/23/2019 8:00:35 PM Boot Audio Comms (0.0225s) 12/23/2019 8:00:35 PM Establish Individual Audio Links (0.0334s) 12/23/2019 8:00:36 PM Prepare Explosions and Crackles (0.7984s) 12/23/2019 8:00:38 PM Optimize Comfort On Command Decks (1.5117s) 12/23/2019 8:00:38 PM Calculate Odds Of Success (0.0736s) 12/23/2019 8:00:46 PM Briefly Panic (7.9001s) 12/23/2019 8:00:46 PM Install Confidence Routines (0.2843s) 12/23/2019 8:00:46 PM Bring Commander Interface Online (0.2260s) 12/23/2019 8:00:46 PM Motivate All Crews (0.0765s) 12/23/2019 8:00:46 PM Externalizing Patterns (0.0453s) 12/23/2019 8:00:46 PM Disengaging Constants (0.2102s) 12/23/2019 8:00:47 PM Late Axionic Computations (0.4950s) 12/23/2019 8:00:47 PM Connecting to Fleet Command (0.0659s) 12/23/2019 8:00:47 PM Thinking Of Advice (0.0607s) 12/23/2019 8:00:47 PM Degaussing Advice (0.2375s) 12/23/2019 8:00:47 PM Naming All Known Planets (0.0411s) 12/23/2019 8:00:47 PM Remembering Speeds (0.0288s) 12/23/2019 8:00:47 PM Prioritizing Targets (0.0527s) 12/23/2019 8:00:47 PM Rebooting Sensor Arrays (0.0446s) 12/23/2019 8:00:47 PM Unloading Prismatic Grid (0.0565s) 12/23/2019 8:00:47 PM Thinking Of Objectives (0.0260s) 12/23/2019 8:00:47 PM Re-Aligning Objectives (0.0290s) 12/23/2019 8:00:48 PM Inhibiting Visual Scans (0.0390s) 12/23/2019 8:00:48 PM Synthesizing Vocals (0.0258s) 12/23/2019 8:00:48 PM Ventilating Scenarios (0.0201s) 12/23/2019 8:00:48 PM Decontaminating Targeting Systems (0.0210s) 12/23/2019 8:00:48 PM Ejecting Tactical Core (0.0200s) 12/23/2019 8:00:48 PM Calibrating Formations (0.0130s) 12/23/2019 8:00:48 PM Intercepting Galactic Maps (0.0289s) 12/23/2019 8:00:48 PM Sterilizing Test Chamber (0.0221s) 12/23/2019 8:00:48 PM Faction Diagnostics (0.0465s) 12/23/2019 8:00:48 PM Buffering Hackers (0.1179s) 12/23/2019 8:00:48 PM Inverting Death (0.0742s) 12/23/2019 8:00:48 PM Linear Field Variance (0.1679s) 12/23/2019 8:00:48 PM Charging Marks (0.0300s) 12/23/2019 8:00:48 PM Range Manifolds (0.0301s) 12/23/2019 8:00:48 PM Purging ROFs (0.0462s) 12/23/2019 8:00:48 PM Manipulating Speeds (0.0300s) 12/23/2019 8:00:48 PM Detecting Projectiles (0.0200s) 12/23/2019 8:00:48 PM Grouping Flow Fields (0.0289s) 12/23/2019 8:00:48 PM Modulating Flow Field Groups (0.0300s) 12/23/2019 8:00:48 PM Designing Fleets (0.1680s) 12/23/2019 8:00:49 PM Thinking Of Technologies (0.0345s) 12/23/2019 8:00:49 PM Categorizing Starboard Sensors (0.0423s) 12/23/2019 8:00:49 PM Injecting Galactic Variables (0.0635s) 12/23/2019 8:00:49 PM Discharging Colored Ions (0.0718s) 12/23/2019 8:00:49 PM Replicating Ion Colors (0.0309s) 12/23/2019 8:00:52 PM Investigating Starfields (3.3357s) 12/23/2019 8:01:05 PM Resizing Distant Planets (12.6662s) 12/23/2019 8:01:05 PM Investigating Map Signatures (0.1291s) 12/23/2019 8:01:05 PM Collating Solar Systems (0.0517s) 12/23/2019 8:01:05 PM Categorizing All Planets (0.0180s) 12/23/2019 8:01:05 PM Organizing Commands (0.0571s) 12/23/2019 8:01:05 PM Calculating Firing Cones (0.0198s) 12/23/2019 8:01:11 PM Offending Sentient Ship Parts (5.8721s) 12/23/2019 8:01:45 PM Compensate for Neutrino Variance (34.3100s) 12/23/2019 8:01:45 PM Issuing Orders (0.0340s) 12/23/2019 8:01:45 PM Augmenting Infusers (0.0509s) 12/23/2019 8:01:45 PM Infusing (0.1642s) 12/23/2019 8:01:45 PM Post-Proton Surge (0.0170s) 12/23/2019 8:01:45 PM Calibrate Weapons Arrays (0.0330s) 12/23/2019 8:01:46 PM Stimulate Modulation (0.0392s) 12/23/2019 8:01:46 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 8:01:47 PM Load Surrogates (1.7778s) 12/23/2019 8:01:47 PM Load Historical Documents (0.0160s) 12/23/2019 8:01:47 PM 73.9 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.3s) Resizing Distant Planets (12.7s) Offending Sentient Ship Parts (5.9s) Compensate for Neutrino Variance (34.3s) Load Surrogates (1.8s) 12/23/2019 8:01:57 PM Successfully opened host socket 12/23/2019 8:04:39 PM Steamworks client not valid! 12/23/2019 8:40:31 PM Steamworks client not valid! 12/23/2019 9:31:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:38:25 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 9:38:25 PM Boot up FleetOS (0.3331s) 12/23/2019 9:38:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 9:38:25 PM Check System Logs For Rogue Intelligence (0.0400s) 12/23/2019 9:38:26 PM Game Version: 1.024 12/23/2019 9:38:26 PM Eject Trash Into Hyperspace (0.0809s) 12/23/2019 9:38:26 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 9:38:26 PM Check For Extra Modules (0.0250s) 12/23/2019 9:38:26 PM Bring Cloaking Systems Online (0.0230s) 12/23/2019 9:38:26 PM Remembering Alamo (0.0220s) 12/23/2019 9:38:26 PM Generating Framerates (0.0100s) 12/23/2019 9:38:26 PM Recalculate Speed Of Light (0.0200s) 12/23/2019 9:38:26 PM Check Nearby Stellar Masses (0.0452s) 12/23/2019 9:38:26 PM No resolution change was required. 12/23/2019 9:38:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 9:38:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 9:38:26 PM Refresh Optical Lensing (0.0460s) 12/23/2019 9:38:26 PM Revise Fundamental Physical Laws (0.0260s) 12/23/2019 9:38:26 PM Boot Audio Comms (0.0140s) 12/23/2019 9:38:26 PM Establish Individual Audio Links (0.0170s) 12/23/2019 9:38:26 PM Prepare Explosions and Crackles (0.2019s) 12/23/2019 9:38:26 PM Optimize Comfort On Command Decks (0.1019s) 12/23/2019 9:38:26 PM Calculate Odds Of Success (0.0500s) 12/23/2019 9:38:26 PM Briefly Panic (0.2059s) 12/23/2019 9:38:27 PM Install Confidence Routines (0.2449s) 12/23/2019 9:38:27 PM Bring Commander Interface Online (0.1161s) 12/23/2019 9:38:27 PM Motivate All Crews (0.0548s) 12/23/2019 9:38:27 PM Externalizing Patterns (0.0160s) 12/23/2019 9:38:27 PM Disengaging Constants (0.0490s) 12/23/2019 9:38:27 PM Late Axionic Computations (0.0790s) 12/23/2019 9:38:27 PM Connecting to Fleet Command (0.0145s) 12/23/2019 9:38:27 PM Thinking Of Advice (0.0140s) 12/23/2019 9:38:27 PM Degaussing Advice (0.0140s) 12/23/2019 9:38:27 PM Naming All Known Planets (0.0120s) 12/23/2019 9:38:27 PM Remembering Speeds (0.0120s) 12/23/2019 9:38:27 PM Prioritizing Targets (0.0110s) 12/23/2019 9:38:27 PM Rebooting Sensor Arrays (0.0110s) 12/23/2019 9:38:27 PM Unloading Prismatic Grid (0.0110s) 12/23/2019 9:38:27 PM Thinking Of Objectives (0.0120s) 12/23/2019 9:38:27 PM Re-Aligning Objectives (0.0110s) 12/23/2019 9:38:27 PM Inhibiting Visual Scans (0.0140s) 12/23/2019 9:38:27 PM Synthesizing Vocals (0.0140s) 12/23/2019 9:38:27 PM Ventilating Scenarios (0.0180s) 12/23/2019 9:38:27 PM Decontaminating Targeting Systems (0.0140s) 12/23/2019 9:38:27 PM Ejecting Tactical Core (0.0150s) 12/23/2019 9:38:27 PM Calibrating Formations (0.0120s) 12/23/2019 9:38:27 PM Intercepting Galactic Maps (0.0130s) 12/23/2019 9:38:27 PM Sterilizing Test Chamber (0.0140s) 12/23/2019 9:38:27 PM Faction Diagnostics (0.0160s) 12/23/2019 9:38:27 PM Buffering Hackers (0.0190s) 12/23/2019 9:38:27 PM Inverting Death (0.0110s) 12/23/2019 9:38:27 PM Linear Field Variance (0.0702s) 12/23/2019 9:38:27 PM Charging Marks (0.0120s) 12/23/2019 9:38:27 PM Range Manifolds (0.0130s) 12/23/2019 9:38:27 PM Purging ROFs (0.0120s) 12/23/2019 9:38:27 PM Manipulating Speeds (0.0160s) 12/23/2019 9:38:27 PM Detecting Projectiles (0.0160s) 12/23/2019 9:38:27 PM Grouping Flow Fields (0.0170s) 12/23/2019 9:38:27 PM Modulating Flow Field Groups (0.0210s) 12/23/2019 9:38:27 PM Designing Fleets (0.0170s) 12/23/2019 9:38:27 PM Thinking Of Technologies (0.0130s) 12/23/2019 9:38:27 PM Categorizing Starboard Sensors (0.0100s) 12/23/2019 9:38:27 PM Injecting Galactic Variables (0.0150s) 12/23/2019 9:38:27 PM Discharging Colored Ions (0.0290s) 12/23/2019 9:38:27 PM Replicating Ion Colors (0.0100s) 12/23/2019 9:38:28 PM Investigating Starfields (0.2455s) 12/23/2019 9:38:29 PM Combing Distant Planets (0.8995s) 12/23/2019 9:38:29 PM Investigating Map Signatures (0.0213s) 12/23/2019 9:38:29 PM Collating Solar Systems (0.0130s) 12/23/2019 9:38:29 PM Categorizing All Planets (0.0100s) 12/23/2019 9:38:29 PM Organizing Commands (0.0210s) 12/23/2019 9:38:29 PM Calculating Firing Cones (0.0090s) 12/23/2019 9:38:29 PM Discontinue Your Favorite Ship Parts (0.5387s) 12/23/2019 9:38:31 PM Toy With Natives On Nearby Planet (2.2331s) 12/23/2019 9:38:32 PM Issuing Orders (0.0110s) 12/23/2019 9:38:32 PM Augmenting Infusers (0.0120s) 12/23/2019 9:38:32 PM Infusing (0.0380s) 12/23/2019 9:38:32 PM Post-Proton Surge (0.0090s) 12/23/2019 9:38:32 PM Calibrate Weapons Arrays (0.0250s) 12/23/2019 9:38:32 PM Stimulate Modulation (0.0220s) 12/23/2019 9:38:32 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 9:38:33 PM Load Surrogates (0.9591s) 12/23/2019 9:38:33 PM Load Historical Documents (0.0087s) 12/23/2019 9:38:33 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.9s) Discontinue Your Favorite Ship Parts (0.5s) Toy With Natives On Nearby Planet (2.2s) Load Surrogates (1.0s) 12/23/2019 9:38:35 PM Start Generate Partial Map with Simple and seed 308275956 and planet count 80 and 17 factions 12/23/2019 9:38:35 PM World Created, Launching Server 12/23/2019 9:38:35 PM Successfully opened host socket 12/23/2019 9:38:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:38:43 PM Successfully opened host socket 12/23/2019 9:38:59 PM Steamworks client not valid! 12/23/2019 9:41:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:41:05 PM Successfully opened host socket 12/23/2019 9:41:05 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s). 12/23/2019 9:41:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:41:22 PM Successfully opened host socket 12/23/2019 9:41:22 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s). 12/23/2019 9:42:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/23/2019 9:44:35 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/23/2019 9:44:35 PM Boot up FleetOS (0.3058s) 12/23/2019 9:44:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/23/2019 9:44:35 PM Check System Logs For Rogue Intelligence (0.0370s) 12/23/2019 9:44:35 PM Game Version: 1.024 12/23/2019 9:44:35 PM Eject Trash Into Hyperspace (0.0770s) 12/23/2019 9:44:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/23/2019 9:44:35 PM Check For Extra Modules (0.0160s) 12/23/2019 9:44:35 PM Bring Cloaking Systems Online (0.0200s) 12/23/2019 9:44:35 PM Remembering Alamo (0.0240s) 12/23/2019 9:44:35 PM Generating Framerates (0.0090s) 12/23/2019 9:44:35 PM Recalculate Speed Of Light (0.0250s) 12/23/2019 9:44:35 PM Check Nearby Stellar Masses (0.0246s) 12/23/2019 9:44:35 PM No resolution change was required. 12/23/2019 9:44:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/23/2019 9:44:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/23/2019 9:44:35 PM Refresh Optical Lensing (0.0320s) 12/23/2019 9:44:35 PM Revise Fundamental Physical Laws (0.0210s) 12/23/2019 9:44:35 PM Boot Audio Comms (0.0140s) 12/23/2019 9:44:35 PM Establish Individual Audio Links (0.0150s) 12/23/2019 9:44:35 PM Prepare Explosions and Crackles (0.2029s) 12/23/2019 9:44:35 PM Optimize Comfort On Command Decks (0.0849s) 12/23/2019 9:44:35 PM Calculate Odds Of Success (0.0490s) 12/23/2019 9:44:35 PM Briefly Panic (0.1749s) 12/23/2019 9:44:36 PM Install Confidence Routines (0.1959s) 12/23/2019 9:44:36 PM Bring Commander Interface Online (0.1789s) 12/23/2019 9:44:36 PM Motivate All Crews (0.0489s) 12/23/2019 9:44:36 PM Externalizing Patterns (0.0190s) 12/23/2019 9:44:36 PM Disengaging Constants (0.0380s) 12/23/2019 9:44:36 PM Late Axionic Computations (0.0570s) 12/23/2019 9:44:36 PM Connecting to Fleet Command (0.0100s) 12/23/2019 9:44:36 PM Thinking Of Advice (0.0130s) 12/23/2019 9:44:36 PM Degaussing Advice (0.0160s) 12/23/2019 9:44:36 PM Naming All Known Planets (0.0120s) 12/23/2019 9:44:36 PM Remembering Speeds (0.0130s) 12/23/2019 9:44:36 PM Prioritizing Targets (0.0120s) 12/23/2019 9:44:36 PM Rebooting Sensor Arrays (0.0120s) 12/23/2019 9:44:36 PM Unloading Prismatic Grid (0.0130s) 12/23/2019 9:44:36 PM Thinking Of Objectives (0.0130s) 12/23/2019 9:44:36 PM Re-Aligning Objectives (0.0110s) 12/23/2019 9:44:36 PM Inhibiting Visual Scans (0.0150s) 12/23/2019 9:44:36 PM Synthesizing Vocals (0.0130s) 12/23/2019 9:44:36 PM Ventilating Scenarios (0.0150s) 12/23/2019 9:44:36 PM Decontaminating Targeting Systems (0.0120s) 12/23/2019 9:44:36 PM Ejecting Tactical Core (0.0120s) 12/23/2019 9:44:36 PM Calibrating Formations (0.0130s) 12/23/2019 9:44:36 PM Intercepting Galactic Maps (0.0140s) 12/23/2019 9:44:36 PM Sterilizing Test Chamber (0.0150s) 12/23/2019 9:44:36 PM Faction Diagnostics (0.0180s) 12/23/2019 9:44:36 PM Buffering Hackers (0.0180s) 12/23/2019 9:44:36 PM Inverting Death (0.0130s) 12/23/2019 9:44:36 PM Linear Field Variance (0.0710s) 12/23/2019 9:44:36 PM Charging Marks (0.0100s) 12/23/2019 9:44:36 PM Range Manifolds (0.0130s) 12/23/2019 9:44:36 PM Purging ROFs (0.0120s) 12/23/2019 9:44:36 PM Manipulating Speeds (0.0140s) 12/23/2019 9:44:36 PM Detecting Projectiles (0.0120s) 12/23/2019 9:44:36 PM Grouping Flow Fields (0.0140s) 12/23/2019 9:44:36 PM Modulating Flow Field Groups (0.0170s) 12/23/2019 9:44:36 PM Designing Fleets (0.0200s) 12/23/2019 9:44:36 PM Thinking Of Technologies (0.0140s) 12/23/2019 9:44:36 PM Categorizing Starboard Sensors (0.0120s) 12/23/2019 9:44:36 PM Injecting Galactic Variables (0.0160s) 12/23/2019 9:44:36 PM Discharging Colored Ions (0.0310s) 12/23/2019 9:44:36 PM Replicating Ion Colors (0.0100s) 12/23/2019 9:44:37 PM Investigating Starfields (0.2346s) 12/23/2019 9:44:38 PM Fondly Remembering Distant Planets (0.8185s) 12/23/2019 9:44:38 PM Investigating Map Signatures (0.0190s) 12/23/2019 9:44:38 PM Collating Solar Systems (0.0110s) 12/23/2019 9:44:38 PM Categorizing All Planets (0.0120s) 12/23/2019 9:44:38 PM Organizing Commands (0.0220s) 12/23/2019 9:44:38 PM Calculating Firing Cones (0.0090s) 12/23/2019 9:44:38 PM Jailbreaking Favorite Ship Parts (0.5086s) 12/23/2019 9:44:40 PM Investigate Tachyons (2.1440s) 12/23/2019 9:44:40 PM Issuing Orders (0.0100s) 12/23/2019 9:44:40 PM Augmenting Infusers (0.0110s) 12/23/2019 9:44:40 PM Infusing (0.0220s) 12/23/2019 9:44:40 PM Post-Proton Surge (0.0090s) 12/23/2019 9:44:40 PM Calibrate Weapons Arrays (0.0270s) 12/23/2019 9:44:40 PM Stimulate Modulation (0.0210s) 12/23/2019 9:44:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/23/2019 9:44:41 PM Load Surrogates (0.9466s) 12/23/2019 9:44:41 PM Load Historical Documents (0.0170s) 12/23/2019 9:44:41 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.8s) Jailbreaking Favorite Ship Parts (0.5s) Investigate Tachyons (2.1s) Load Surrogates (0.9s) 12/23/2019 9:44:53 PM Successfully opened host socket 12/23/2019 9:45:06 PM Steamworks client not valid! 12/23/2019 9:45:06 PM Steamworks client not valid! 12/23/2019 10:16:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/24/2019 4:36:29 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/24/2019 4:36:29 PM Boot up FleetOS (1.0078s) 12/24/2019 4:36:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/24/2019 4:36:29 PM Check System Logs For Rogue Intelligence (0.0730s) 12/24/2019 4:36:30 PM Game Version: 1.024 12/24/2019 4:36:30 PM Eject Trash Into Hyperspace (0.5096s) 12/24/2019 4:36:30 PM Expansions: The Spire Rises (NOT INSTALLED) 12/24/2019 4:36:30 PM Check For Extra Modules (0.0370s) 12/24/2019 4:36:30 PM Bring Cloaking Systems Online (0.0540s) 12/24/2019 4:36:30 PM Remembering Alamo (0.1190s) 12/24/2019 4:36:30 PM Generating Framerates (0.0351s) 12/24/2019 4:36:30 PM Recalculate Speed Of Light (0.0610s) 12/24/2019 4:36:30 PM Check Nearby Stellar Masses (0.0416s) 12/24/2019 4:36:30 PM No resolution change was required. 12/24/2019 4:36:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/24/2019 4:36:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/24/2019 4:36:30 PM Refresh Optical Lensing (0.0360s) 12/24/2019 4:36:30 PM Revise Fundamental Physical Laws (0.2531s) 12/24/2019 4:36:30 PM Boot Audio Comms (0.0762s) 12/24/2019 4:36:30 PM Establish Individual Audio Links (0.0435s) 12/24/2019 4:36:31 PM Prepare Explosions and Crackles (0.7175s) 12/24/2019 4:36:33 PM Optimize Comfort On Command Decks (1.4847s) 12/24/2019 4:36:33 PM Calculate Odds Of Success (0.0721s) 12/24/2019 4:36:41 PM Briefly Panic (8.1345s) 12/24/2019 4:36:41 PM Install Confidence Routines (0.2810s) 12/24/2019 4:36:41 PM Bring Commander Interface Online (0.2814s) 12/24/2019 4:36:41 PM Motivate All Crews (0.0697s) 12/24/2019 4:36:41 PM Externalizing Patterns (0.0371s) 12/24/2019 4:36:42 PM Disengaging Constants (0.2249s) 12/24/2019 4:36:42 PM Late Axionic Computations (0.4934s) 12/24/2019 4:36:42 PM Connecting to Fleet Command (0.0390s) 12/24/2019 4:36:42 PM Thinking Of Advice (0.0450s) 12/24/2019 4:36:42 PM Degaussing Advice (0.2334s) 12/24/2019 4:36:42 PM Naming All Known Planets (0.0330s) 12/24/2019 4:36:43 PM Remembering Speeds (0.0300s) 12/24/2019 4:36:43 PM Prioritizing Targets (0.0340s) 12/24/2019 4:36:43 PM Rebooting Sensor Arrays (0.0262s) 12/24/2019 4:36:43 PM Unloading Prismatic Grid (0.0350s) 12/24/2019 4:36:43 PM Thinking Of Objectives (0.0200s) 12/24/2019 4:36:43 PM Re-Aligning Objectives (0.0280s) 12/24/2019 4:36:43 PM Inhibiting Visual Scans (0.0910s) 12/24/2019 4:36:43 PM Synthesizing Vocals (0.0300s) 12/24/2019 4:36:43 PM Ventilating Scenarios (0.0300s) 12/24/2019 4:36:43 PM Decontaminating Targeting Systems (0.0230s) 12/24/2019 4:36:43 PM Ejecting Tactical Core (0.0290s) 12/24/2019 4:36:43 PM Calibrating Formations (0.0150s) 12/24/2019 4:36:43 PM Intercepting Galactic Maps (0.0300s) 12/24/2019 4:36:43 PM Sterilizing Test Chamber (0.0300s) 12/24/2019 4:36:43 PM Faction Diagnostics (0.0474s) 12/24/2019 4:36:43 PM Buffering Hackers (0.0491s) 12/24/2019 4:36:43 PM Inverting Death (0.0617s) 12/24/2019 4:36:43 PM Linear Field Variance (0.1312s) 12/24/2019 4:36:43 PM Charging Marks (0.0370s) 12/24/2019 4:36:43 PM Range Manifolds (0.0250s) 12/24/2019 4:36:43 PM Purging ROFs (0.0238s) 12/24/2019 4:36:43 PM Manipulating Speeds (0.0210s) 12/24/2019 4:36:43 PM Detecting Projectiles (0.0200s) 12/24/2019 4:36:43 PM Grouping Flow Fields (0.0300s) 12/24/2019 4:36:43 PM Modulating Flow Field Groups (0.0491s) 12/24/2019 4:36:44 PM Designing Fleets (0.1488s) 12/24/2019 4:36:44 PM Thinking Of Technologies (0.0360s) 12/24/2019 4:36:44 PM Categorizing Starboard Sensors (0.0288s) 12/24/2019 4:36:44 PM Injecting Galactic Variables (0.0515s) 12/24/2019 4:36:44 PM Discharging Colored Ions (0.0513s) 12/24/2019 4:36:44 PM Replicating Ion Colors (0.0220s) 12/24/2019 4:36:47 PM Investigating Starfields (3.2912s) 12/24/2019 4:36:59 PM Mopping Up Distant Planets (12.3975s) 12/24/2019 4:37:00 PM Investigating Map Signatures (0.0730s) 12/24/2019 4:37:00 PM Collating Solar Systems (0.0260s) 12/24/2019 4:37:00 PM Categorizing All Planets (0.0130s) 12/24/2019 4:37:00 PM Organizing Commands (0.0330s) 12/24/2019 4:37:00 PM Calculating Firing Cones (0.0100s) 12/24/2019 4:37:05 PM Declaring Ship Part Sovereignty (5.4835s) 12/24/2019 4:37:39 PM Install Replacement Weapons (33.4533s) 12/24/2019 4:37:39 PM Issuing Orders (0.0434s) 12/24/2019 4:37:39 PM Augmenting Infusers (0.0389s) 12/24/2019 4:37:39 PM Infusing (0.1688s) 12/24/2019 4:37:39 PM Post-Proton Surge (0.0333s) 12/24/2019 4:37:39 PM Calibrate Weapons Arrays (0.0340s) 12/24/2019 4:37:39 PM Stimulate Modulation (0.0300s) 12/24/2019 4:37:39 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/24/2019 4:37:41 PM Load Surrogates (1.9252s) 12/24/2019 4:37:41 PM Load Historical Documents (0.0150s) 12/24/2019 4:37:41 PM 72.9 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (8.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (3.3s) Mopping Up Distant Planets (12.4s) Declaring Ship Part Sovereignty (5.5s) Install Replacement Weapons (33.5s) Load Surrogates (1.9s) 12/24/2019 4:37:56 PM Successfully opened host socket 12/24/2019 4:38:33 PM Steamworks client not valid! 12/24/2019 4:38:33 PM Steamworks client not valid! 12/24/2019 5:25:38 PM Steamworks client not valid! 12/24/2019 5:29:14 PM Steamworks client not valid! 12/24/2019 5:32:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 5:24:47 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 12/25/2019 5:24:47 PM Boot up FleetOS (0.6957s) 12/25/2019 5:24:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/25/2019 5:24:47 PM Check System Logs For Rogue Intelligence (0.0520s) 12/25/2019 5:24:48 PM Game Version: 1.024 12/25/2019 5:24:48 PM Eject Trash Into Hyperspace (0.4338s) 12/25/2019 5:24:48 PM Expansions: The Spire Rises (NOT INSTALLED) 12/25/2019 5:24:48 PM Check For Extra Modules (0.0220s) 12/25/2019 5:24:48 PM Bring Cloaking Systems Online (0.0460s) 12/25/2019 5:24:48 PM Remembering Alamo (0.1416s) 12/25/2019 5:24:48 PM Generating Framerates (0.0492s) 12/25/2019 5:24:48 PM Recalculate Speed Of Light (0.0921s) 12/25/2019 5:24:48 PM Check Nearby Stellar Masses (0.0610s) 12/25/2019 5:24:48 PM No resolution change was required. 12/25/2019 5:24:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/25/2019 5:24:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/25/2019 5:24:48 PM Refresh Optical Lensing (0.0380s) 12/25/2019 5:24:48 PM Revise Fundamental Physical Laws (0.2242s) 12/25/2019 5:24:48 PM Boot Audio Comms (0.0342s) 12/25/2019 5:24:48 PM Establish Individual Audio Links (0.0462s) 12/25/2019 5:24:49 PM Prepare Explosions and Crackles (0.8004s) 12/25/2019 5:24:51 PM Optimize Comfort On Command Decks (1.4527s) 12/25/2019 5:24:51 PM Calculate Odds Of Success (0.0640s) 12/25/2019 5:24:58 PM Briefly Panic (7.6528s) 12/25/2019 5:24:59 PM Install Confidence Routines (0.2728s) 12/25/2019 5:24:59 PM Bring Commander Interface Online (0.2906s) 12/25/2019 5:24:59 PM Motivate All Crews (0.0785s) 12/25/2019 5:24:59 PM Externalizing Patterns (0.0350s) 12/25/2019 5:24:59 PM Disengaging Constants (0.2350s) 12/25/2019 5:25:00 PM Late Axionic Computations (0.5277s) 12/25/2019 5:25:00 PM Connecting to Fleet Command (0.0600s) 12/25/2019 5:25:00 PM Thinking Of Advice (0.0630s) 12/25/2019 5:25:00 PM Degaussing Advice (0.2610s) 12/25/2019 5:25:00 PM Naming All Known Planets (0.0332s) 12/25/2019 5:25:00 PM Remembering Speeds (0.0290s) 12/25/2019 5:25:00 PM Prioritizing Targets (0.0432s) 12/25/2019 5:25:00 PM Rebooting Sensor Arrays (0.0510s) 12/25/2019 5:25:00 PM Unloading Prismatic Grid (0.0767s) 12/25/2019 5:25:00 PM Thinking Of Objectives (0.0389s) 12/25/2019 5:25:00 PM Re-Aligning Objectives (0.0330s) 12/25/2019 5:25:01 PM Inhibiting Visual Scans (0.1131s) 12/25/2019 5:25:01 PM Synthesizing Vocals (0.0300s) 12/25/2019 5:25:01 PM Ventilating Scenarios (0.0301s) 12/25/2019 5:25:01 PM Decontaminating Targeting Systems (0.0220s) 12/25/2019 5:25:01 PM Ejecting Tactical Core (0.0300s) 12/25/2019 5:25:01 PM Calibrating Formations (0.0200s) 12/25/2019 5:25:01 PM Intercepting Galactic Maps (0.0330s) 12/25/2019 5:25:01 PM Sterilizing Test Chamber (0.0240s) 12/25/2019 5:25:01 PM Faction Diagnostics (0.0447s) 12/25/2019 5:25:01 PM Buffering Hackers (0.0491s) 12/25/2019 5:25:01 PM Inverting Death (0.0670s) 12/25/2019 5:25:01 PM Linear Field Variance (0.2099s) 12/25/2019 5:25:01 PM Charging Marks (0.0340s) 12/25/2019 5:25:01 PM Range Manifolds (0.0390s) 12/25/2019 5:25:01 PM Purging ROFs (0.0290s) 12/25/2019 5:25:01 PM Manipulating Speeds (0.0270s) 12/25/2019 5:25:01 PM Detecting Projectiles (0.0240s) 12/25/2019 5:25:01 PM Grouping Flow Fields (0.0360s) 12/25/2019 5:25:01 PM Modulating Flow Field Groups (0.0611s) 12/25/2019 5:25:02 PM Designing Fleets (0.2031s) 12/25/2019 5:25:02 PM Thinking Of Technologies (0.0480s) 12/25/2019 5:25:02 PM Categorizing Starboard Sensors (0.0581s) 12/25/2019 5:25:02 PM Injecting Galactic Variables (0.0795s) 12/25/2019 5:25:02 PM Discharging Colored Ions (0.0730s) 12/25/2019 5:25:02 PM Replicating Ion Colors (0.0260s) 12/25/2019 5:25:05 PM Investigating Starfields (3.2913s) 12/25/2019 5:25:18 PM Discovering Distant Planets (12.4217s) 12/25/2019 5:25:18 PM Investigating Map Signatures (0.0730s) 12/25/2019 5:25:18 PM Collating Solar Systems (0.0390s) 12/25/2019 5:25:18 PM Categorizing All Planets (0.0160s) 12/25/2019 5:25:18 PM Organizing Commands (0.0750s) 12/25/2019 5:25:18 PM Calculating Firing Cones (0.0170s) 12/25/2019 5:25:24 PM Jailbreaking Favorite Ship Parts (6.1041s) 12/25/2019 5:25:58 PM Gathering Nuclear Power (34.0897s) 12/25/2019 5:25:58 PM Issuing Orders (0.0380s) 12/25/2019 5:25:58 PM Augmenting Infusers (0.0440s) 12/25/2019 5:25:58 PM Infusing (0.1319s) 12/25/2019 5:25:58 PM Post-Proton Surge (0.0120s) 12/25/2019 5:25:58 PM Calibrate Weapons Arrays (0.0345s) 12/25/2019 5:25:58 PM Stimulate Modulation (0.0290s) 12/25/2019 5:25:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/25/2019 5:26:00 PM Load Surrogates (1.5982s) 12/25/2019 5:26:00 PM Load Historical Documents (0.0140s) 12/25/2019 5:26:00 PM 73.5 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (7.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Investigating Starfields (3.3s) Discovering Distant Planets (12.4s) Jailbreaking Favorite Ship Parts (6.1s) Gathering Nuclear Power (34.1s) Load Surrogates (1.6s) 12/25/2019 5:26:06 PM Successfully opened host socket 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:26:31 PM Steamworks client not valid! 12/25/2019 5:59:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 5:59:19 PM Successfully opened host socket 12/25/2019 5:59:19 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:00:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 6:00:31 PM Successfully opened host socket 12/25/2019 6:00:31 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:02:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/25/2019 6:02:58 PM Successfully opened host socket 12/25/2019 6:02:58 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 12/25/2019 6:30:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 5:19:46 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 5:19:46 AM Boot up FleetOS (0.6473s) 1/11/2020 5:19:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 5:19:46 AM Check System Logs For Rogue Intelligence (0.0380s) 1/11/2020 5:19:46 AM Game Version: 1.025 1/11/2020 5:19:46 AM Eject Trash Into Hyperspace (0.2963s) 1/11/2020 5:19:46 AM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 5:19:46 AM Check For Extra Modules (0.0200s) 1/11/2020 5:19:46 AM Bring Cloaking Systems Online (0.0510s) 1/11/2020 5:19:47 AM Remembering Alamo (0.0899s) 1/11/2020 5:19:47 AM Generating Framerates (0.0450s) 1/11/2020 5:19:47 AM Recalculate Speed Of Light (0.0600s) 1/11/2020 5:19:47 AM Check Nearby Stellar Masses (0.0400s) 1/11/2020 5:19:47 AM No resolution change was required. 1/11/2020 5:19:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 5:19:47 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 5:19:47 AM Refresh Optical Lensing (0.0370s) 1/11/2020 5:19:47 AM Revise Fundamental Physical Laws (0.0590s) 1/11/2020 5:19:47 AM Boot Audio Comms (0.0350s) 1/11/2020 5:19:47 AM Establish Individual Audio Links (0.0350s) 1/11/2020 5:19:48 AM Prepare Explosions and Crackles (0.7012s) 1/11/2020 5:19:49 AM Optimize Comfort On Command Decks (1.3699s) 1/11/2020 5:19:49 AM Calculate Odds Of Success (0.0629s) 1/11/2020 5:19:56 AM Briefly Panic (7.1330s) 1/11/2020 5:19:56 AM Install Confidence Routines (0.3108s) 1/11/2020 5:19:57 AM Bring Commander Interface Online (0.2279s) 1/11/2020 5:19:57 AM Motivate All Crews (0.0600s) 1/11/2020 5:19:57 AM Externalizing Patterns (0.0340s) 1/11/2020 5:19:57 AM Disengaging Constants (0.2161s) 1/11/2020 5:19:57 AM Late Axionic Computations (0.4232s) 1/11/2020 5:19:57 AM Connecting to Fleet Command (0.0250s) 1/11/2020 5:19:57 AM Thinking Of Advice (0.0340s) 1/11/2020 5:19:58 AM Degaussing Advice (0.1939s) 1/11/2020 5:19:58 AM Naming All Known Planets (0.0450s) 1/11/2020 5:19:58 AM Remembering Speeds (0.0290s) 1/11/2020 5:19:58 AM Prioritizing Targets (0.0320s) 1/11/2020 5:19:58 AM Rebooting Sensor Arrays (0.0289s) 1/11/2020 5:19:58 AM Unloading Prismatic Grid (0.0340s) 1/11/2020 5:19:58 AM Thinking Of Objectives (0.0140s) 1/11/2020 5:19:58 AM Re-Aligning Objectives (0.0230s) 1/11/2020 5:19:58 AM Inhibiting Visual Scans (0.0789s) 1/11/2020 5:19:58 AM Synthesizing Vocals (0.0220s) 1/11/2020 5:19:58 AM Ventilating Scenarios (0.0270s) 1/11/2020 5:19:58 AM Decontaminating Targeting Systems (0.0220s) 1/11/2020 5:19:58 AM Ejecting Tactical Core (0.0200s) 1/11/2020 5:19:58 AM Calibrating Formations (0.0150s) 1/11/2020 5:19:58 AM Intercepting Galactic Maps (0.0290s) 1/11/2020 5:19:58 AM Sterilizing Test Chamber (0.0210s) 1/11/2020 5:19:58 AM Faction Diagnostics (0.0350s) 1/11/2020 5:19:58 AM Buffering Hackers (0.0490s) 1/11/2020 5:19:58 AM Inverting Death (0.0620s) 1/11/2020 5:19:58 AM Linear Field Variance (0.1049s) 1/11/2020 5:19:58 AM Charging Marks (0.0330s) 1/11/2020 5:19:58 AM Range Manifolds (0.0238s) 1/11/2020 5:19:58 AM Purging ROFs (0.0300s) 1/11/2020 5:19:58 AM Manipulating Speeds (0.0170s) 1/11/2020 5:19:58 AM Detecting Projectiles (0.0160s) 1/11/2020 5:19:59 AM Grouping Flow Fields (0.0289s) 1/11/2020 5:19:59 AM Modulating Flow Field Groups (0.0360s) 1/11/2020 5:19:59 AM Designing Fleets (0.1399s) 1/11/2020 5:19:59 AM Thinking Of Technologies (0.0370s) 1/11/2020 5:19:59 AM Categorizing Starboard Sensors (0.0280s) 1/11/2020 5:19:59 AM Injecting Galactic Variables (0.0520s) 1/11/2020 5:19:59 AM Discharging Colored Ions (0.0480s) 1/11/2020 5:19:59 AM Replicating Ion Colors (0.0360s) 1/11/2020 5:20:02 AM Investigating Starfields (3.0188s) 1/11/2020 5:20:13 AM Crawling Distant Planets (11.5475s) 1/11/2020 5:20:14 AM Investigating Map Signatures (0.0620s) 1/11/2020 5:20:14 AM Collating Solar Systems (0.0260s) 1/11/2020 5:20:14 AM Categorizing All Planets (0.0120s) 1/11/2020 5:20:14 AM Organizing Commands (0.0550s) 1/11/2020 5:20:14 AM Calculating Firing Cones (0.0370s) 1/11/2020 5:20:19 AM Wearing Ship Parts On Head (4.9320s) 1/11/2020 5:20:51 AM Feeding Random Generator Monkeys (32.4162s) 1/11/2020 5:20:51 AM Issuing Orders (0.0130s) 1/11/2020 5:20:51 AM Augmenting Infusers (0.0280s) 1/11/2020 5:20:51 AM Infusing (0.1359s) 1/11/2020 5:20:51 AM Post-Proton Surge (0.0100s) 1/11/2020 5:20:51 AM Calibrate Weapons Arrays (0.0300s) 1/11/2020 5:20:51 AM Stimulate Modulation (0.0310s) 1/11/2020 5:20:52 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 5:20:53 AM Load Surrogates (1.5900s) 1/11/2020 5:20:53 AM Load Historical Documents (0.0100s) 1/11/2020 5:20:53 AM 67.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (7.1s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (3.0s) Crawling Distant Planets (11.5s) Wearing Ship Parts On Head (4.9s) Feeding Random Generator Monkeys (32.4s) Load Surrogates (1.6s) 1/11/2020 7:01:33 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 7:01:33 PM Boot up FleetOS (0.3753s) 1/11/2020 7:01:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 7:01:33 PM Check System Logs For Rogue Intelligence (0.0759s) 1/11/2020 7:01:33 PM Game Version: 1.300 1/11/2020 7:01:33 PM Eject Trash Into Hyperspace (0.1950s) 1/11/2020 7:01:33 PM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 7:01:33 PM Check For Extra Modules (0.0220s) 1/11/2020 7:01:33 PM Bring Cloaking Systems Online (0.0260s) 1/11/2020 7:01:33 PM Remembering Alamo (0.0283s) 1/11/2020 7:01:33 PM Generating Framerates (0.0140s) 1/11/2020 7:01:33 PM Recalculate Speed Of Light (0.0365s) 1/11/2020 7:01:33 PM Optimize Comfort On Command Decks (0.0580s) 1/11/2020 7:01:33 PM Check Nearby Stellar Masses (0.0720s) 1/11/2020 7:01:33 PM No resolution change was required. 1/11/2020 7:01:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 7:01:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 7:01:33 PM Refresh Optical Lensing (0.0420s) 1/11/2020 7:01:33 PM Revise Fundamental Physical Laws (0.1259s) 1/11/2020 7:01:33 PM Boot Audio Comms (0.0170s) 1/11/2020 7:01:33 PM Establish Individual Audio Links (0.0190s) 1/11/2020 7:01:34 PM Prepare Explosions and Crackles (0.2160s) 1/11/2020 7:01:34 PM Calculate Odds Of Success (0.1019s) 1/11/2020 7:01:34 PM Briefly Panic (0.2099s) 1/11/2020 7:01:34 PM Install Confidence Routines (0.2149s) 1/11/2020 7:01:34 PM Bring Commander Interface Online (0.1349s) 1/11/2020 7:01:34 PM Motivate All Crews (0.0370s) 1/11/2020 7:01:34 PM Externalizing Patterns (0.0230s) 1/11/2020 7:01:34 PM Disengaging Constants (0.1016s) 1/11/2020 7:01:34 PM Late Axionic Computations (0.1099s) 1/11/2020 7:01:35 PM Connecting to Fleet Command (0.0150s) 1/11/2020 7:01:35 PM Thinking Of Advice (0.0170s) 1/11/2020 7:01:35 PM Degaussing Advice (0.0558s) 1/11/2020 7:01:35 PM Naming All Known Planets (0.0150s) 1/11/2020 7:01:35 PM Remembering Speeds (0.0120s) 1/11/2020 7:01:35 PM Prioritizing Targets (0.0160s) 1/11/2020 7:01:35 PM Rebooting Sensor Arrays (0.0160s) 1/11/2020 7:01:35 PM Unloading Prismatic Grid (0.0141s) 1/11/2020 7:01:35 PM Thinking Of Objectives (0.0160s) 1/11/2020 7:01:35 PM Re-Aligning Objectives (0.0180s) 1/11/2020 7:01:35 PM Inhibiting Visual Scans (0.0350s) 1/11/2020 7:01:35 PM Synthesizing Vocals (0.0140s) 1/11/2020 7:01:35 PM Ventilating Scenarios (0.0140s) 1/11/2020 7:01:35 PM Decontaminating Targeting Systems (0.0150s) 1/11/2020 7:01:35 PM Ejecting Tactical Core (0.0160s) 1/11/2020 7:01:35 PM Calibrating Formations (0.0140s) 1/11/2020 7:01:35 PM Intercepting Galactic Maps (0.0210s) 1/11/2020 7:01:35 PM Sterilizing Test Chamber (0.0170s) 1/11/2020 7:01:35 PM Faction Diagnostics (0.0210s) 1/11/2020 7:01:35 PM Buffering Hackers (0.0270s) 1/11/2020 7:01:35 PM Inverting Death (0.0120s) 1/11/2020 7:01:35 PM Linear Field Variance (0.1001s) 1/11/2020 7:01:35 PM Charging Marks (0.0120s) 1/11/2020 7:01:35 PM Guarding The Posts (0.0180s) 1/11/2020 7:01:35 PM Range Manifolds (0.0100s) 1/11/2020 7:01:35 PM Purging ROFs (0.0150s) 1/11/2020 7:01:35 PM Manipulating Speeds (0.0150s) 1/11/2020 7:01:35 PM Detecting Projectiles (0.0150s) 1/11/2020 7:01:35 PM Grouping Flow Fields (0.0130s) 1/11/2020 7:01:35 PM Modulating Flow Field Groups (0.0240s) 1/11/2020 7:01:35 PM Designing Fleets (0.0520s) 1/11/2020 7:01:35 PM Thinking Of Technologies (0.0180s) 1/11/2020 7:01:35 PM Categorizing Starboard Sensors (0.0150s) 1/11/2020 7:01:35 PM Injecting Galactic Variables (0.0250s) 1/11/2020 7:01:35 PM Discharging Colored Ions (0.0383s) 1/11/2020 7:01:35 PM Replicating Ion Colors (0.0160s) 1/11/2020 7:01:36 PM Challenging Starfields (0.2458s) 1/11/2020 7:01:36 PM Crawling Distant Planets (0.9347s) 1/11/2020 7:01:36 PM Investigating Map Signatures (0.0300s) 1/11/2020 7:01:37 PM Collating Solar Systems (0.0150s) 1/11/2020 7:01:37 PM Categorizing All Planets (0.0100s) 1/11/2020 7:01:37 PM Organizing Commands (0.0260s) 1/11/2020 7:01:37 PM Calculating Firing Cones (0.0090s) 1/11/2020 7:01:37 PM Collapsing Pile Of Ship Parts (0.6797s) 1/11/2020 7:01:39 PM Draw Power From Black Holes (2.1562s) 1/11/2020 7:01:40 PM Issuing Orders (0.4849s) 1/11/2020 7:01:40 PM Augmenting Infusers (0.0236s) 1/11/2020 7:01:40 PM Infusing (0.0620s) 1/11/2020 7:01:40 PM Post-Proton Surge (0.0217s) 1/11/2020 7:01:40 PM Calibrate Weapons Arrays (0.1144s) 1/11/2020 7:01:40 PM Stimulate Modulation (0.0330s) 1/11/2020 7:01:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 7:01:41 PM Load Surrogates (0.9917s) 1/11/2020 7:01:41 PM Load Historical Documents (0.0080s) 1/11/2020 7:01:41 PM 8.9 seconds total load time. Boot up FleetOS (0.4s) Crawling Distant Planets (0.9s) Collapsing Pile Of Ship Parts (0.7s) Draw Power From Black Holes (2.2s) Issuing Orders (0.5s) Load Surrogates (1.0s) 1/11/2020 7:05:30 PM No resolution change was required. 1/11/2020 7:05:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 7:05:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 7:07:19 PM PlayerAccount Ryulong has now been put in control of faction 12. 1/11/2020 7:07:19 PM Exception occurred during world deserialization:FormatException Will now log details in WorldDeserializationErrors.txt System.FormatException: string length expected was: 1432654783 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in :0 at Arcen.Universal.ArcenDeserializationBuffer.Fill (System.String& Target) [0x00000] in :0 at Arcen.Universal.MessageLogEntry.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0000e] in :0 at Arcen.Universal.ArcenDeserializationBuffer.FillList[T] (System.Collections.Generic.List`1[T] Target) [0x00013] in :0 at Arcen.Universal.MessageLog.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.ArcenDeserializationBuffer.Fill[T] (T& Target) [0x0000c] in :0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x002b2] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in :0 at Arcen.Universal.World.LoadWorldFromDisk (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x000b5] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDisk (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGame (System.String SaveName, System.String CampaignName, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bQuickStart.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/11/2020 7:07:19 PM Successfully opened host socket 1/11/2020 7:07:19 PM Start Generate FULL Map with Realistic and seed 747685011 and planet count 80 and 18 factions 1/11/2020 7:07:20 PM Generate FULL Map Complete 1/11/2020 7:08:38 PM Start Generate Partial Map with Realistic and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:38 PM World Created, Launching Server 1/11/2020 7:08:57 PM Start Generate Partial Map with Simple and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:57 PM Generate Partial Map Complete 1/11/2020 7:08:59 PM Start Generate Partial Map with Simple and seed 747685011 and planet count 80 and 17 factions 1/11/2020 7:08:59 PM Generate Partial Map Complete 1/11/2020 7:09:08 PM Start Generate Partial Map with Simple and seed 214563973 and planet count 80 and 17 factions 1/11/2020 7:09:08 PM Generate Partial Map Complete 1/11/2020 7:09:08 PM Start Generate Partial Map with Simple and seed 966540937 and planet count 80 and 17 factions 1/11/2020 7:09:08 PM Generate Partial Map Complete 1/11/2020 7:09:09 PM Start Generate Partial Map with Simple and seed 321644661 and planet count 80 and 17 factions 1/11/2020 7:09:09 PM Generate Partial Map Complete 1/11/2020 7:10:12 PM Start Generate Partial Map with Simple and seed 46501995 and planet count 80 and 17 factions 1/11/2020 7:10:12 PM Generate Partial Map Complete 1/11/2020 7:10:13 PM Start Generate Partial Map with Simple and seed 971952796 and planet count 80 and 17 factions 1/11/2020 7:10:13 PM Generate Partial Map Complete 1/11/2020 7:10:15 PM Start Generate Partial Map with Simple and seed 138070424 and planet count 80 and 17 factions 1/11/2020 7:10:15 PM Generate Partial Map Complete 1/11/2020 7:12:35 PM Start Generate Partial Map with Simple and seed 979946480 and planet count 80 and 17 factions 1/11/2020 7:12:35 PM Generate Partial Map Complete 1/11/2020 7:12:46 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:12:46 PM Generate Partial Map Complete 1/11/2020 7:12:54 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:12:54 PM Generate Partial Map Complete 1/11/2020 7:15:05 PM Start Generate FULL Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 7:15:06 PM Generate FULL Map Complete 1/11/2020 7:15:42 PM Steamworks client not valid! 1/11/2020 7:25:22 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:25:30 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:27:29 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:33:20 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:35:37 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:38:29 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:41:10 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:46 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:48 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:42:52 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:43:10 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:46:27 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 7:48:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 7:48:11 PM Successfully opened host socket 1/11/2020 7:49:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 10:22:31 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/11/2020 10:22:31 PM Boot up FleetOS (0.2821s) 1/11/2020 10:22:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 10:22:31 PM Check System Logs For Rogue Intelligence (0.0430s) 1/11/2020 10:22:31 PM Game Version: 1.300 1/11/2020 10:22:31 PM Eject Trash Into Hyperspace (0.0790s) 1/11/2020 10:22:31 PM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 10:22:31 PM Check For Extra Modules (0.0170s) 1/11/2020 10:22:31 PM Bring Cloaking Systems Online (0.0200s) 1/11/2020 10:22:31 PM Remembering Alamo (0.0240s) 1/11/2020 10:22:31 PM Generating Framerates (0.0100s) 1/11/2020 10:22:31 PM Recalculate Speed Of Light (0.0200s) 1/11/2020 10:22:31 PM Optimize Comfort On Command Decks (0.0220s) 1/11/2020 10:22:31 PM Check Nearby Stellar Masses (0.0230s) 1/11/2020 10:22:31 PM No resolution change was required. 1/11/2020 10:22:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 10:22:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 10:22:31 PM Refresh Optical Lensing (0.0310s) 1/11/2020 10:22:31 PM Revise Fundamental Physical Laws (0.0230s) 1/11/2020 10:22:31 PM Boot Audio Comms (0.0120s) 1/11/2020 10:22:31 PM Establish Individual Audio Links (0.0170s) 1/11/2020 10:22:32 PM Prepare Explosions and Crackles (0.1979s) 1/11/2020 10:22:32 PM Calculate Odds Of Success (0.0899s) 1/11/2020 10:22:32 PM Briefly Panic (0.2091s) 1/11/2020 10:22:32 PM Install Confidence Routines (0.2141s) 1/11/2020 10:22:32 PM Bring Commander Interface Online (0.1471s) 1/11/2020 10:22:32 PM Motivate All Crews (0.0649s) 1/11/2020 10:22:32 PM Externalizing Patterns (0.0160s) 1/11/2020 10:22:32 PM Disengaging Constants (0.0290s) 1/11/2020 10:22:33 PM Late Axionic Computations (0.0587s) 1/11/2020 10:22:33 PM Connecting to Fleet Command (0.0100s) 1/11/2020 10:22:33 PM Thinking Of Advice (0.0120s) 1/11/2020 10:22:33 PM Degaussing Advice (0.0180s) 1/11/2020 10:22:33 PM Naming All Known Planets (0.0120s) 1/11/2020 10:22:33 PM Remembering Speeds (0.0140s) 1/11/2020 10:22:33 PM Prioritizing Targets (0.0120s) 1/11/2020 10:22:33 PM Rebooting Sensor Arrays (0.0130s) 1/11/2020 10:22:33 PM Unloading Prismatic Grid (0.0120s) 1/11/2020 10:22:33 PM Thinking Of Objectives (0.0130s) 1/11/2020 10:22:33 PM Re-Aligning Objectives (0.0130s) 1/11/2020 10:22:33 PM Inhibiting Visual Scans (0.0130s) 1/11/2020 10:22:33 PM Synthesizing Vocals (0.0130s) 1/11/2020 10:22:33 PM Ventilating Scenarios (0.0130s) 1/11/2020 10:22:33 PM Decontaminating Targeting Systems (0.0130s) 1/11/2020 10:22:33 PM Ejecting Tactical Core (0.0150s) 1/11/2020 10:22:33 PM Calibrating Formations (0.0110s) 1/11/2020 10:22:33 PM Intercepting Galactic Maps (0.0127s) 1/11/2020 10:22:33 PM Sterilizing Test Chamber (0.0150s) 1/11/2020 10:22:33 PM Faction Diagnostics (0.0180s) 1/11/2020 10:22:33 PM Buffering Hackers (0.0190s) 1/11/2020 10:22:33 PM Inverting Death (0.0130s) 1/11/2020 10:22:33 PM Linear Field Variance (0.0670s) 1/11/2020 10:22:33 PM Charging Marks (0.0109s) 1/11/2020 10:22:33 PM Guarding The Posts (0.0180s) 1/11/2020 10:22:33 PM Range Manifolds (0.0120s) 1/11/2020 10:22:33 PM Purging ROFs (0.0130s) 1/11/2020 10:22:33 PM Manipulating Speeds (0.0150s) 1/11/2020 10:22:33 PM Detecting Projectiles (0.0130s) 1/11/2020 10:22:33 PM Grouping Flow Fields (0.0150s) 1/11/2020 10:22:33 PM Modulating Flow Field Groups (0.0260s) 1/11/2020 10:22:33 PM Designing Fleets (0.0250s) 1/11/2020 10:22:33 PM Thinking Of Technologies (0.0120s) 1/11/2020 10:22:33 PM Categorizing Starboard Sensors (0.0150s) 1/11/2020 10:22:33 PM Injecting Galactic Variables (0.0160s) 1/11/2020 10:22:33 PM Discharging Colored Ions (0.0320s) 1/11/2020 10:22:33 PM Replicating Ion Colors (0.0110s) 1/11/2020 10:22:33 PM Gesticulating Starfields (0.2280s) 1/11/2020 10:22:34 PM Dissolving Distant Planets (0.8415s) 1/11/2020 10:22:34 PM Investigating Map Signatures (0.0240s) 1/11/2020 10:22:34 PM Collating Solar Systems (0.0140s) 1/11/2020 10:22:34 PM Categorizing All Planets (0.0120s) 1/11/2020 10:22:34 PM Organizing Commands (0.0240s) 1/11/2020 10:22:34 PM Calculating Firing Cones (0.0100s) 1/11/2020 10:22:35 PM Scrapping Extra Ship Parts (0.4911s) 1/11/2020 10:22:37 PM Download Extra RAM (2.1503s) 1/11/2020 10:22:37 PM Issuing Orders (0.0090s) 1/11/2020 10:22:37 PM Augmenting Infusers (0.0120s) 1/11/2020 10:22:37 PM Infusing (0.0230s) 1/11/2020 10:22:37 PM Post-Proton Surge (0.0100s) 1/11/2020 10:22:37 PM Calibrate Weapons Arrays (0.0250s) 1/11/2020 10:22:37 PM Stimulate Modulation (0.0220s) 1/11/2020 10:22:37 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 10:22:38 PM Load Surrogates (1.0351s) 1/11/2020 10:22:38 PM Load Historical Documents (0.0140s) 1/11/2020 10:22:38 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Dissolving Distant Planets (0.8s) Scrapping Extra Ship Parts (0.5s) Download Extra RAM (2.2s) Load Surrogates (1.0s) 1/11/2020 10:22:42 PM Start Generate Partial Map with Simple and seed 58977073 and planet count 80 and 17 factions 1/11/2020 10:22:42 PM World Created, Launching Server 1/11/2020 10:22:43 PM Successfully opened host socket 1/11/2020 10:22:58 PM Start Generate Partial Map with Simple and seed 22591958 and planet count 80 and 17 factions 1/11/2020 10:22:58 PM Generate Partial Map Complete 1/11/2020 10:23:08 PM Start Generate Partial Map with Simple and seed 1805048 and planet count 80 and 17 factions 1/11/2020 10:23:08 PM Generate Partial Map Complete 1/11/2020 10:23:14 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:23:14 PM Generate Partial Map Complete 1/11/2020 10:23:18 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:23:18 PM Generate Partial Map Complete 1/11/2020 10:25:40 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:25:40 PM Generate Partial Map Complete 1/11/2020 10:26:24 PM Start Generate FULL Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:26:25 PM Generate FULL Map Complete 1/11/2020 10:38:58 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:40:04 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:49:06 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 10:52:48 PM Start Generate Partial Map with Simple and seed 999356522 and planet count 80 and 17 factions 1/11/2020 10:52:48 PM World Created, Launching Server 1/11/2020 10:52:51 PM Start Generate Partial Map with Simple and seed 127266077 and planet count 80 and 17 factions 1/11/2020 10:52:51 PM Generate Partial Map Complete 1/11/2020 10:52:52 PM Start Generate Partial Map with Simple and seed 289045691 and planet count 80 and 17 factions 1/11/2020 10:52:52 PM Generate Partial Map Complete 1/11/2020 10:52:53 PM Start Generate Partial Map with Simple and seed 47350444 and planet count 80 and 17 factions 1/11/2020 10:52:53 PM Generate Partial Map Complete 1/11/2020 10:52:54 PM Start Generate Partial Map with Simple and seed 898257434 and planet count 80 and 17 factions 1/11/2020 10:52:54 PM Generate Partial Map Complete 1/11/2020 10:53:06 PM Start Generate Partial Map with Simple and seed 540955829 and planet count 80 and 17 factions 1/11/2020 10:53:06 PM Generate Partial Map Complete 1/11/2020 10:53:21 PM Start Generate Partial Map with Simple and seed 157443191 and planet count 80 and 17 factions 1/11/2020 10:53:21 PM Generate Partial Map Complete 1/11/2020 10:53:45 PM Start Generate Partial Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:53:45 PM Generate Partial Map Complete 1/11/2020 10:54:04 PM Start Generate Partial Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:54:04 PM Generate Partial Map Complete 1/11/2020 10:56:37 PM Start Generate FULL Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/11/2020 10:56:38 PM Generate FULL Map Complete 1/11/2020 11:08:39 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:08:40 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:08:43 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:13:43 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:13:45 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:00 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:02 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:05 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:07 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:15:12 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:32 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:35 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:16:37 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:20:47 PM debug code 1300 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00529] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:20:54 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:23:51 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:40:01 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:48:11 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/11/2020 11:48:13 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 12:00:48 AM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 12:08:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/12/2020 11:26:33 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/12/2020 11:26:33 PM Boot up FleetOS (0.7307s) 1/12/2020 11:26:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/12/2020 11:26:33 PM Check System Logs For Rogue Intelligence (0.0719s) 1/12/2020 11:26:34 PM Game Version: 1.300 1/12/2020 11:26:34 PM Eject Trash Into Hyperspace (0.3652s) 1/12/2020 11:26:34 PM Expansions: The Spire Rises (NOT INSTALLED) 1/12/2020 11:26:34 PM Check For Extra Modules (0.0209s) 1/12/2020 11:26:34 PM Bring Cloaking Systems Online (0.0500s) 1/12/2020 11:26:34 PM Remembering Alamo (0.1413s) 1/12/2020 11:26:34 PM Generating Framerates (0.0486s) 1/12/2020 11:26:34 PM Recalculate Speed Of Light (0.0841s) 1/12/2020 11:26:34 PM Optimize Comfort On Command Decks (0.0698s) 1/12/2020 11:26:34 PM Check Nearby Stellar Masses (0.0945s) 1/12/2020 11:26:34 PM No resolution change was required. 1/12/2020 11:26:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/12/2020 11:26:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/12/2020 11:26:34 PM Refresh Optical Lensing (0.0430s) 1/12/2020 11:26:34 PM Revise Fundamental Physical Laws (0.2184s) 1/12/2020 11:26:34 PM Boot Audio Comms (0.0284s) 1/12/2020 11:26:34 PM Establish Individual Audio Links (0.0350s) 1/12/2020 11:26:35 PM Prepare Explosions and Crackles (0.7510s) 1/12/2020 11:26:37 PM Calculate Odds Of Success (1.4616s) 1/12/2020 11:26:45 PM Briefly Panic (8.0034s) 1/12/2020 11:26:45 PM Install Confidence Routines (0.2719s) 1/12/2020 11:26:45 PM Bring Commander Interface Online (0.2598s) 1/12/2020 11:26:45 PM Motivate All Crews (0.0713s) 1/12/2020 11:26:45 PM Externalizing Patterns (0.0651s) 1/12/2020 11:26:46 PM Disengaging Constants (0.3206s) 1/12/2020 11:26:46 PM Late Axionic Computations (0.5943s) 1/12/2020 11:26:46 PM Connecting to Fleet Command (0.0601s) 1/12/2020 11:26:46 PM Thinking Of Advice (0.0682s) 1/12/2020 11:26:47 PM Degaussing Advice (0.3108s) 1/12/2020 11:26:47 PM Naming All Known Planets (0.0435s) 1/12/2020 11:26:47 PM Remembering Speeds (0.0332s) 1/12/2020 11:26:47 PM Prioritizing Targets (0.0400s) 1/12/2020 11:26:47 PM Rebooting Sensor Arrays (0.0382s) 1/12/2020 11:26:47 PM Unloading Prismatic Grid (0.0784s) 1/12/2020 11:26:47 PM Thinking Of Objectives (0.0354s) 1/12/2020 11:26:47 PM Re-Aligning Objectives (0.0419s) 1/12/2020 11:26:47 PM Inhibiting Visual Scans (0.1276s) 1/12/2020 11:26:47 PM Synthesizing Vocals (0.0302s) 1/12/2020 11:26:47 PM Ventilating Scenarios (0.0220s) 1/12/2020 11:26:47 PM Decontaminating Targeting Systems (0.0195s) 1/12/2020 11:26:47 PM Ejecting Tactical Core (0.0200s) 1/12/2020 11:26:47 PM Calibrating Formations (0.0150s) 1/12/2020 11:26:47 PM Intercepting Galactic Maps (0.0281s) 1/12/2020 11:26:47 PM Sterilizing Test Chamber (0.0200s) 1/12/2020 11:26:47 PM Faction Diagnostics (0.0405s) 1/12/2020 11:26:47 PM Buffering Hackers (0.0564s) 1/12/2020 11:26:47 PM Inverting Death (0.0612s) 1/12/2020 11:26:48 PM Linear Field Variance (0.1820s) 1/12/2020 11:26:48 PM Charging Marks (0.0311s) 1/12/2020 11:26:48 PM Guarding The Posts (0.0400s) 1/12/2020 11:26:48 PM Range Manifolds (0.0556s) 1/12/2020 11:26:48 PM Purging ROFs (0.0718s) 1/12/2020 11:26:48 PM Manipulating Speeds (0.0572s) 1/12/2020 11:26:48 PM Detecting Projectiles (0.0409s) 1/12/2020 11:26:48 PM Grouping Flow Fields (0.0437s) 1/12/2020 11:26:48 PM Modulating Flow Field Groups (0.0512s) 1/12/2020 11:26:48 PM Designing Fleets (0.1692s) 1/12/2020 11:26:48 PM Thinking Of Technologies (0.0348s) 1/12/2020 11:26:48 PM Categorizing Starboard Sensors (0.0429s) 1/12/2020 11:26:48 PM Injecting Galactic Variables (0.0919s) 1/12/2020 11:26:48 PM Discharging Colored Ions (0.0953s) 1/12/2020 11:26:48 PM Replicating Ion Colors (0.0242s) 1/12/2020 11:26:52 PM Stabbing Starfields (3.3884s) 1/12/2020 11:27:04 PM Detecting Distant Planets (12.6568s) 1/12/2020 11:27:05 PM Investigating Map Signatures (0.1208s) 1/12/2020 11:27:05 PM Collating Solar Systems (0.0390s) 1/12/2020 11:27:05 PM Categorizing All Planets (0.0190s) 1/12/2020 11:27:05 PM Organizing Commands (0.0687s) 1/12/2020 11:27:05 PM Calculating Firing Cones (0.0200s) 1/12/2020 11:27:11 PM Offending Sentient Ship Parts (6.2852s) 1/12/2020 11:27:45 PM Smooth All Plasma Cells (34.3385s) 1/12/2020 11:27:45 PM Issuing Orders (0.0360s) 1/12/2020 11:27:45 PM Augmenting Infusers (0.0500s) 1/12/2020 11:27:46 PM Infusing (0.2210s) 1/12/2020 11:27:46 PM Post-Proton Surge (0.0230s) 1/12/2020 11:27:46 PM Calibrate Weapons Arrays (0.0460s) 1/12/2020 11:27:46 PM Stimulate Modulation (0.0270s) 1/12/2020 11:27:46 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/12/2020 11:27:48 PM Load Surrogates (1.9462s) 1/12/2020 11:27:48 PM Load Historical Documents (0.0664s) 1/12/2020 11:27:48 PM 75.4 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.5s) Briefly Panic (8.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Stabbing Starfields (3.4s) Detecting Distant Planets (12.7s) Offending Sentient Ship Parts (6.3s) Smooth All Plasma Cells (34.3s) Load Surrogates (1.9s) 1/12/2020 11:27:53 PM Successfully opened host socket 1/12/2020 11:33:05 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:33:07 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:33:09 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:51 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:54 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:55 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:37:57 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:38:44 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:01 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:03 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:05 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:47:57 PM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/12/2020 11:51:35 PM debug code 3400 during update fireteam regiments System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00521] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/13/2020 12:03:22 AM Steamworks client not valid! 1/13/2020 12:28:16 AM debug code 1400 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.Disband () [0x0004e] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.Fireteam.DisbandAndRetreat (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad retreatDestination) [0x00063] in <46fa522b90e7422aad805338d8dc0dc3>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x008d3] in <46fa522b90e7422aad805338d8dc0dc3>:0 1/13/2020 12:29:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/13/2020 10:23:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/13/2020 10:23:20 PM Boot up FleetOS (0.2899s) 1/13/2020 10:23:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2020 10:23:20 PM Check System Logs For Rogue Intelligence (0.0360s) 1/13/2020 10:23:21 PM Game Version: 1.303 1/13/2020 10:23:21 PM Eject Trash Into Hyperspace (0.2370s) 1/13/2020 10:23:21 PM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 10:23:21 PM Check For Extra Modules (0.0230s) 1/13/2020 10:23:21 PM Bring Cloaking Systems Online (0.0270s) 1/13/2020 10:23:21 PM Remembering Alamo (0.0310s) 1/13/2020 10:23:21 PM Generating Framerates (0.0130s) 1/13/2020 10:23:21 PM Recalculate Speed Of Light (0.0330s) 1/13/2020 10:23:21 PM Optimize Comfort On Command Decks (0.0290s) 1/13/2020 10:23:21 PM Check Nearby Stellar Masses (0.0341s) 1/13/2020 10:23:21 PM No resolution change was required. 1/13/2020 10:23:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 10:23:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2020 10:23:21 PM Refresh Optical Lensing (0.0290s) 1/13/2020 10:23:21 PM Revise Fundamental Physical Laws (0.1206s) 1/13/2020 10:23:21 PM Boot Audio Comms (0.0260s) 1/13/2020 10:23:21 PM Establish Individual Audio Links (0.0442s) 1/13/2020 10:23:21 PM Prepare Explosions and Crackles (0.2259s) 1/13/2020 10:23:21 PM Calculate Odds Of Success (0.1039s) 1/13/2020 10:23:22 PM Briefly Panic (0.2139s) 1/13/2020 10:23:22 PM Install Confidence Routines (0.2119s) 1/13/2020 10:23:22 PM Bring Commander Interface Online (0.1572s) 1/13/2020 10:23:22 PM Motivate All Crews (0.0519s) 1/13/2020 10:23:22 PM Externalizing Patterns (0.0240s) 1/13/2020 10:23:22 PM Disengaging Constants (0.1149s) 1/13/2020 10:23:22 PM Late Axionic Computations (0.1299s) 1/13/2020 10:23:22 PM Connecting to Fleet Command (0.0140s) 1/13/2020 10:23:22 PM Thinking Of Advice (0.0160s) 1/13/2020 10:23:22 PM Degaussing Advice (0.0676s) 1/13/2020 10:23:22 PM Naming All Known Planets (0.0135s) 1/13/2020 10:23:22 PM Remembering Speeds (0.0170s) 1/13/2020 10:23:22 PM Prioritizing Targets (0.0160s) 1/13/2020 10:23:22 PM Rebooting Sensor Arrays (0.0162s) 1/13/2020 10:23:22 PM Unloading Prismatic Grid (0.0160s) 1/13/2020 10:23:22 PM Thinking Of Objectives (0.0150s) 1/13/2020 10:23:22 PM Re-Aligning Objectives (0.0200s) 1/13/2020 10:23:22 PM Inhibiting Visual Scans (0.0360s) 1/13/2020 10:23:22 PM Synthesizing Vocals (0.0140s) 1/13/2020 10:23:23 PM Ventilating Scenarios (0.0160s) 1/13/2020 10:23:23 PM Decontaminating Targeting Systems (0.0150s) 1/13/2020 10:23:23 PM Ejecting Tactical Core (0.0180s) 1/13/2020 10:23:23 PM Calibrating Formations (0.0150s) 1/13/2020 10:23:23 PM Intercepting Galactic Maps (0.0230s) 1/13/2020 10:23:23 PM Sterilizing Test Chamber (0.0160s) 1/13/2020 10:23:23 PM Faction Diagnostics (0.0270s) 1/13/2020 10:23:23 PM Buffering Hackers (0.0270s) 1/13/2020 10:23:23 PM Inverting Death (0.0210s) 1/13/2020 10:23:23 PM Linear Field Variance (0.1622s) 1/13/2020 10:23:23 PM Charging Marks (0.0150s) 1/13/2020 10:23:23 PM Guarding The Posts (0.0180s) 1/13/2020 10:23:23 PM Range Manifolds (0.0150s) 1/13/2020 10:23:23 PM Purging ROFs (0.0150s) 1/13/2020 10:23:23 PM Manipulating Speeds (0.0170s) 1/13/2020 10:23:23 PM Detecting Projectiles (0.0150s) 1/13/2020 10:23:23 PM Grouping Flow Fields (0.0180s) 1/13/2020 10:23:23 PM Modulating Flow Field Groups (0.0250s) 1/13/2020 10:23:23 PM Designing Fleets (0.0546s) 1/13/2020 10:23:23 PM Thinking Of Technologies (0.0159s) 1/13/2020 10:23:23 PM Categorizing Starboard Sensors (0.0160s) 1/13/2020 10:23:23 PM Injecting Galactic Variables (0.0258s) 1/13/2020 10:23:23 PM Discharging Colored Ions (0.0320s) 1/13/2020 10:23:23 PM Replicating Ion Colors (0.0140s) 1/13/2020 10:23:23 PM Scattering Starfields (0.2502s) 1/13/2020 10:23:24 PM Scanning Distant Planets (0.8539s) 1/13/2020 10:23:24 PM Investigating Map Signatures (0.0340s) 1/13/2020 10:23:24 PM Collating Solar Systems (0.0150s) 1/13/2020 10:23:24 PM Categorizing All Planets (0.0110s) 1/13/2020 10:23:24 PM Organizing Commands (0.0300s) 1/13/2020 10:23:24 PM Calculating Firing Cones (0.0090s) 1/13/2020 10:23:25 PM Splitting Ship Parts Into Smaller Parts (0.6906s) 1/13/2020 10:23:27 PM Broadcasting Peace Message (2.0475s) 1/13/2020 10:23:27 PM Issuing Orders (0.0457s) 1/13/2020 10:23:27 PM Augmenting Infusers (0.0150s) 1/13/2020 10:23:27 PM Infusing (0.0488s) 1/13/2020 10:23:27 PM Post-Proton Surge (0.0090s) 1/13/2020 10:23:27 PM Calibrate Weapons Arrays (0.0277s) 1/13/2020 10:23:27 PM Stimulate Modulation (0.0240s) 1/13/2020 10:23:27 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 10:23:29 PM Load Surrogates (1.3480s) 1/13/2020 10:23:29 PM Load Historical Documents (0.0124s) 1/13/2020 10:23:29 PM 8.6 seconds total load time. Boot up FleetOS (0.3s) Scattering Starfields (0.3s) Scanning Distant Planets (0.9s) Splitting Ship Parts Into Smaller Parts (0.7s) Broadcasting Peace Message (2.0s) Load Surrogates (1.3s) 1/13/2020 10:28:32 PM Successfully opened host socket 1/13/2020 11:07:12 PM DoShotMovement: Error at debug stage 3300 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Shot.ClearVisualObjIfExists (System.Boolean ForceRemoval, System.Boolean DoRemovalFlag, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00024] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00027] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.FlagForRemoval (System.Boolean ForceRemoval, Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00049] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToFinalLocation (System.Single DeltaTime, System.Boolean DrawDebugData) [0x002b0] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00383] in <795e05cc3b89428586dc21f342eba769>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <795e05cc3b89428586dc21f342eba769>:0 at ArcenMainGameVisuals.Update () [0x00000] in <093cc0b8ccff478a8d175d6df4283f48>:0 1/13/2020 11:11:02 PM Hit exception in PlaySFX_ShotHitting. Debug number 3 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.PlaySFX_ShotHitting () [0x00047] in <795e05cc3b89428586dc21f342eba769>:0 1/14/2020 12:03:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/14/2020 12:03:31 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/14/2020 12:03:31 AM Boot up FleetOS (0.2785s) 1/14/2020 12:03:31 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2020 12:03:31 AM Check System Logs For Rogue Intelligence (0.0420s) 1/14/2020 12:03:32 AM Game Version: 1.303 1/14/2020 12:03:32 AM Eject Trash Into Hyperspace (0.2266s) 1/14/2020 12:03:32 AM Expansions: The Spire Rises (NOT INSTALLED) 1/14/2020 12:03:32 AM Check For Extra Modules (0.0170s) 1/14/2020 12:03:32 AM Bring Cloaking Systems Online (0.0250s) 1/14/2020 12:03:32 AM Remembering Alamo (0.0280s) 1/14/2020 12:03:32 AM Generating Framerates (0.0130s) 1/14/2020 12:03:32 AM Recalculate Speed Of Light (0.0330s) 1/14/2020 12:03:32 AM Optimize Comfort On Command Decks (0.0300s) 1/14/2020 12:03:32 AM Check Nearby Stellar Masses (0.0220s) 1/14/2020 12:03:32 AM No resolution change was required. 1/14/2020 12:03:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2020 12:03:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2020 12:03:32 AM Refresh Optical Lensing (0.0320s) 1/14/2020 12:03:32 AM Revise Fundamental Physical Laws (0.1209s) 1/14/2020 12:03:32 AM Boot Audio Comms (0.0280s) 1/14/2020 12:03:32 AM Establish Individual Audio Links (0.0360s) 1/14/2020 12:03:32 AM Prepare Explosions and Crackles (0.2089s) 1/14/2020 12:03:32 AM Calculate Odds Of Success (0.1069s) 1/14/2020 12:03:33 AM Briefly Panic (0.2399s) 1/14/2020 12:03:33 AM Install Confidence Routines (0.2109s) 1/14/2020 12:03:33 AM Bring Commander Interface Online (0.1459s) 1/14/2020 12:03:33 AM Motivate All Crews (0.0769s) 1/14/2020 12:03:33 AM Externalizing Patterns (0.0230s) 1/14/2020 12:03:33 AM Disengaging Constants (0.0455s) 1/14/2020 12:03:33 AM Late Axionic Computations (0.0581s) 1/14/2020 12:03:33 AM Connecting to Fleet Command (0.0110s) 1/14/2020 12:03:33 AM Thinking Of Advice (0.0140s) 1/14/2020 12:03:33 AM Degaussing Advice (0.0170s) 1/14/2020 12:03:33 AM Naming All Known Planets (0.0130s) 1/14/2020 12:03:33 AM Remembering Speeds (0.0140s) 1/14/2020 12:03:33 AM Prioritizing Targets (0.0130s) 1/14/2020 12:03:33 AM Rebooting Sensor Arrays (0.0130s) 1/14/2020 12:03:33 AM Unloading Prismatic Grid (0.0130s) 1/14/2020 12:03:33 AM Thinking Of Objectives (0.0130s) 1/14/2020 12:03:33 AM Re-Aligning Objectives (0.0130s) 1/14/2020 12:03:33 AM Inhibiting Visual Scans (0.0140s) 1/14/2020 12:03:33 AM Synthesizing Vocals (0.0140s) 1/14/2020 12:03:33 AM Ventilating Scenarios (0.0130s) 1/14/2020 12:03:33 AM Decontaminating Targeting Systems (0.0150s) 1/14/2020 12:03:33 AM Ejecting Tactical Core (0.0140s) 1/14/2020 12:03:33 AM Calibrating Formations (0.0120s) 1/14/2020 12:03:33 AM Intercepting Galactic Maps (0.0140s) 1/14/2020 12:03:33 AM Sterilizing Test Chamber (0.0150s) 1/14/2020 12:03:33 AM Faction Diagnostics (0.0177s) 1/14/2020 12:03:33 AM Buffering Hackers (0.0210s) 1/14/2020 12:03:33 AM Inverting Death (0.0130s) 1/14/2020 12:03:34 AM Linear Field Variance (0.0750s) 1/14/2020 12:03:34 AM Charging Marks (0.0120s) 1/14/2020 12:03:34 AM Guarding The Posts (0.0150s) 1/14/2020 12:03:34 AM Range Manifolds (0.0131s) 1/14/2020 12:03:34 AM Purging ROFs (0.0140s) 1/14/2020 12:03:34 AM Manipulating Speeds (0.0150s) 1/14/2020 12:03:34 AM Detecting Projectiles (0.0130s) 1/14/2020 12:03:34 AM Grouping Flow Fields (0.0150s) 1/14/2020 12:03:34 AM Modulating Flow Field Groups (0.0260s) 1/14/2020 12:03:34 AM Designing Fleets (0.0260s) 1/14/2020 12:03:34 AM Thinking Of Technologies (0.0110s) 1/14/2020 12:03:34 AM Categorizing Starboard Sensors (0.0140s) 1/14/2020 12:03:34 AM Injecting Galactic Variables (0.0160s) 1/14/2020 12:03:34 AM Discharging Colored Ions (0.0290s) 1/14/2020 12:03:34 AM Replicating Ion Colors (0.0110s) 1/14/2020 12:03:34 AM Wiping Down Starfields (0.2495s) 1/14/2020 12:03:35 AM Fondly Remembering Distant Planets (0.8464s) 1/14/2020 12:03:35 AM Investigating Map Signatures (0.0210s) 1/14/2020 12:03:35 AM Collating Solar Systems (0.0140s) 1/14/2020 12:03:35 AM Categorizing All Planets (0.0120s) 1/14/2020 12:03:35 AM Organizing Commands (0.0230s) 1/14/2020 12:03:35 AM Calculating Firing Cones (0.0090s) 1/14/2020 12:03:35 AM Scrapping Extra Ship Parts (0.5364s) 1/14/2020 12:03:38 AM Checking Discrete Energy (2.0606s) 1/14/2020 12:03:38 AM Issuing Orders (0.0090s) 1/14/2020 12:03:38 AM Augmenting Infusers (0.0120s) 1/14/2020 12:03:38 AM Infusing (0.0230s) 1/14/2020 12:03:38 AM Post-Proton Surge (0.0100s) 1/14/2020 12:03:38 AM Calibrate Weapons Arrays (0.0260s) 1/14/2020 12:03:38 AM Stimulate Modulation (0.0230s) 1/14/2020 12:03:38 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/14/2020 12:03:39 AM Load Surrogates (1.0214s) 1/14/2020 12:03:39 AM Load Historical Documents (0.0078s) 1/14/2020 12:03:39 AM 7.6 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.8s) Scrapping Extra Ship Parts (0.5s) Checking Discrete Energy (2.1s) Load Surrogates (1.0s) 1/14/2020 12:03:44 AM Successfully opened host socket 1/14/2020 12:18:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/14/2020 9:23:26 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/14/2020 9:23:26 PM Boot up FleetOS (0.2834s) 1/14/2020 9:23:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2020 9:23:26 PM Check System Logs For Rogue Intelligence (0.0380s) 1/14/2020 9:23:26 PM Game Version: 1.304 1/14/2020 9:23:26 PM Eject Trash Into Hyperspace (0.2033s) 1/14/2020 9:23:26 PM Expansions: The Spire Rises (NOT INSTALLED) 1/14/2020 9:23:26 PM Check For Extra Modules (0.0215s) 1/14/2020 9:23:27 PM Bring Cloaking Systems Online (0.0260s) 1/14/2020 9:23:27 PM Remembering Alamo (0.0270s) 1/14/2020 9:23:27 PM Generating Framerates (0.0130s) 1/14/2020 9:23:27 PM Recalculate Speed Of Light (0.0300s) 1/14/2020 9:23:27 PM Optimize Comfort On Command Decks (0.0260s) 1/14/2020 9:23:27 PM Check Nearby Stellar Masses (0.0561s) 1/14/2020 9:23:27 PM No resolution change was required. 1/14/2020 9:23:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2020 9:23:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2020 9:23:27 PM Refresh Optical Lensing (0.0290s) 1/14/2020 9:23:27 PM Revise Fundamental Physical Laws (0.1339s) 1/14/2020 9:23:27 PM Boot Audio Comms (0.0190s) 1/14/2020 9:23:27 PM Establish Individual Audio Links (0.0190s) 1/14/2020 9:23:27 PM Prepare Explosions and Crackles (0.2009s) 1/14/2020 9:23:27 PM Calculate Odds Of Success (0.1039s) 1/14/2020 9:23:27 PM Briefly Panic (0.2389s) 1/14/2020 9:23:28 PM Install Confidence Routines (0.2232s) 1/14/2020 9:23:28 PM Bring Commander Interface Online (0.1657s) 1/14/2020 9:23:28 PM Motivate All Crews (0.0580s) 1/14/2020 9:23:28 PM Externalizing Patterns (0.0230s) 1/14/2020 9:23:28 PM Disengaging Constants (0.1065s) 1/14/2020 9:23:28 PM Late Axionic Computations (0.1135s) 1/14/2020 9:23:28 PM Connecting to Fleet Command (0.0140s) 1/14/2020 9:23:28 PM Thinking Of Advice (0.0160s) 1/14/2020 9:23:28 PM Degaussing Advice (0.0649s) 1/14/2020 9:23:28 PM Naming All Known Planets (0.0130s) 1/14/2020 9:23:28 PM Remembering Speeds (0.0140s) 1/14/2020 9:23:28 PM Prioritizing Targets (0.0150s) 1/14/2020 9:23:28 PM Rebooting Sensor Arrays (0.0160s) 1/14/2020 9:23:28 PM Unloading Prismatic Grid (0.0150s) 1/14/2020 9:23:28 PM Thinking Of Objectives (0.0140s) 1/14/2020 9:23:28 PM Re-Aligning Objectives (0.0180s) 1/14/2020 9:23:28 PM Inhibiting Visual Scans (0.0350s) 1/14/2020 9:23:28 PM Synthesizing Vocals (0.0150s) 1/14/2020 9:23:28 PM Ventilating Scenarios (0.0150s) 1/14/2020 9:23:28 PM Decontaminating Targeting Systems (0.0150s) 1/14/2020 9:23:28 PM Ejecting Tactical Core (0.0150s) 1/14/2020 9:23:28 PM Calibrating Formations (0.0150s) 1/14/2020 9:23:28 PM Intercepting Galactic Maps (0.0200s) 1/14/2020 9:23:28 PM Sterilizing Test Chamber (0.0160s) 1/14/2020 9:23:28 PM Faction Diagnostics (0.0240s) 1/14/2020 9:23:28 PM Buffering Hackers (0.0260s) 1/14/2020 9:23:29 PM Inverting Death (0.0210s) 1/14/2020 9:23:29 PM Linear Field Variance (0.1682s) 1/14/2020 9:23:29 PM Charging Marks (0.0240s) 1/14/2020 9:23:29 PM Guarding The Posts (0.0190s) 1/14/2020 9:23:29 PM Range Manifolds (0.0160s) 1/14/2020 9:23:29 PM Purging ROFs (0.0130s) 1/14/2020 9:23:29 PM Manipulating Speeds (0.0150s) 1/14/2020 9:23:29 PM Detecting Projectiles (0.0150s) 1/14/2020 9:23:29 PM Grouping Flow Fields (0.0150s) 1/14/2020 9:23:29 PM Modulating Flow Field Groups (0.0230s) 1/14/2020 9:23:29 PM Designing Fleets (0.0540s) 1/14/2020 9:23:29 PM Thinking Of Technologies (0.0150s) 1/14/2020 9:23:29 PM Categorizing Starboard Sensors (0.0150s) 1/14/2020 9:23:29 PM Injecting Galactic Variables (0.0240s) 1/14/2020 9:23:29 PM Discharging Colored Ions (0.0310s) 1/14/2020 9:23:29 PM Replicating Ion Colors (0.0140s) 1/14/2020 9:23:29 PM Scattering Starfields (0.2836s) 1/14/2020 9:23:30 PM Pillaging Distant Planets (1.0106s) 1/14/2020 9:23:30 PM Investigating Map Signatures (0.0309s) 1/14/2020 9:23:30 PM Collating Solar Systems (0.0160s) 1/14/2020 9:23:30 PM Categorizing All Planets (0.0100s) 1/14/2020 9:23:30 PM Organizing Commands (0.0270s) 1/14/2020 9:23:30 PM Calculating Firing Cones (0.0090s) 1/14/2020 9:23:31 PM Jailbreaking Favorite Ship Parts (0.7137s) 1/14/2020 9:23:33 PM EXTERMINATE! EXTERMINATE! (2.1877s) 1/14/2020 9:23:33 PM Issuing Orders (0.0100s) 1/14/2020 9:23:33 PM Augmenting Infusers (0.0160s) 1/14/2020 9:23:33 PM Infusing (0.0575s) 1/14/2020 9:23:33 PM Post-Proton Surge (0.0090s) 1/14/2020 9:23:33 PM Calibrate Weapons Arrays (0.0290s) 1/14/2020 9:23:33 PM Stimulate Modulation (0.0220s) 1/14/2020 9:23:34 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/14/2020 9:23:35 PM Load Surrogates (1.1608s) 1/14/2020 9:23:35 PM Load Historical Documents (0.0070s) 1/14/2020 9:23:35 PM 8.6 seconds total load time. Boot up FleetOS (0.3s) Scattering Starfields (0.3s) Pillaging Distant Planets (1.0s) Jailbreaking Favorite Ship Parts (0.7s) EXTERMINATE! EXTERMINATE! (2.2s) Load Surrogates (1.2s) 1/14/2020 9:23:39 PM Successfully opened host socket 1/14/2020 9:38:15 PM Steamworks client not valid! 1/14/2020 10:28:13 PM Steamworks client not valid! 1/14/2020 10:35:09 PM Reconquest Seeding for Bowen: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/14/2020 10:43:38 PM RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x004ae] in <4463f0bde0524fc8bd95b157472a351a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <4463f0bde0524fc8bd95b157472a351a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <4463f0bde0524fc8bd95b157472a351a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <4463f0bde0524fc8bd95b157472a351a>:0 at ArcenMainGameVisuals.Update () [0x00000] in :0 1/14/2020 11:21:15 PM Steamworks client not valid! 1/14/2020 11:34:43 PM Reconquest Seeding for Easley: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/14/2020 11:49:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/15/2020 11:45:19 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/15/2020 11:45:19 PM Boot up FleetOS (0.6943s) 1/15/2020 11:45:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/15/2020 11:45:19 PM Check System Logs For Rogue Intelligence (0.0770s) 1/15/2020 11:45:19 PM Game Version: 1.304 1/15/2020 11:45:19 PM Eject Trash Into Hyperspace (0.5255s) 1/15/2020 11:45:19 PM Expansions: The Spire Rises (NOT INSTALLED) 1/15/2020 11:45:20 PM Check For Extra Modules (0.0472s) 1/15/2020 11:45:20 PM Bring Cloaking Systems Online (0.0602s) 1/15/2020 11:45:20 PM Remembering Alamo (0.0934s) 1/15/2020 11:45:20 PM Generating Framerates (0.0567s) 1/15/2020 11:45:20 PM Recalculate Speed Of Light (0.1399s) 1/15/2020 11:45:20 PM Optimize Comfort On Command Decks (0.1043s) 1/15/2020 11:45:20 PM Check Nearby Stellar Masses (0.0674s) 1/15/2020 11:45:20 PM No resolution change was required. 1/15/2020 11:45:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/15/2020 11:45:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/15/2020 11:45:20 PM Refresh Optical Lensing (0.0285s) 1/15/2020 11:45:20 PM Revise Fundamental Physical Laws (0.2280s) 1/15/2020 11:45:20 PM Boot Audio Comms (0.0402s) 1/15/2020 11:45:20 PM Establish Individual Audio Links (0.0669s) 1/15/2020 11:45:21 PM Prepare Explosions and Crackles (0.8139s) 1/15/2020 11:45:23 PM Calculate Odds Of Success (1.5664s) 1/15/2020 11:45:31 PM Briefly Panic (7.9752s) 1/15/2020 11:45:31 PM Install Confidence Routines (0.3013s) 1/15/2020 11:45:31 PM Bring Commander Interface Online (0.2972s) 1/15/2020 11:45:31 PM Motivate All Crews (0.0587s) 1/15/2020 11:45:31 PM Externalizing Patterns (0.0621s) 1/15/2020 11:45:32 PM Disengaging Constants (0.3981s) 1/15/2020 11:45:32 PM Late Axionic Computations (0.5170s) 1/15/2020 11:45:32 PM Connecting to Fleet Command (0.0719s) 1/15/2020 11:45:33 PM Thinking Of Advice (0.0784s) 1/15/2020 11:45:33 PM Degaussing Advice (0.3939s) 1/15/2020 11:45:33 PM Naming All Known Planets (0.0404s) 1/15/2020 11:45:33 PM Remembering Speeds (0.0331s) 1/15/2020 11:45:33 PM Prioritizing Targets (0.0626s) 1/15/2020 11:45:33 PM Rebooting Sensor Arrays (0.0396s) 1/15/2020 11:45:33 PM Unloading Prismatic Grid (0.0494s) 1/15/2020 11:45:33 PM Thinking Of Objectives (0.0390s) 1/15/2020 11:45:33 PM Re-Aligning Objectives (0.0456s) 1/15/2020 11:45:33 PM Inhibiting Visual Scans (0.1761s) 1/15/2020 11:45:33 PM Synthesizing Vocals (0.0527s) 1/15/2020 11:45:34 PM Ventilating Scenarios (0.0514s) 1/15/2020 11:45:34 PM Decontaminating Targeting Systems (0.0727s) 1/15/2020 11:45:34 PM Ejecting Tactical Core (0.0473s) 1/15/2020 11:45:34 PM Calibrating Formations (0.0622s) 1/15/2020 11:45:34 PM Intercepting Galactic Maps (0.0655s) 1/15/2020 11:45:34 PM Sterilizing Test Chamber (0.0823s) 1/15/2020 11:45:34 PM Faction Diagnostics (0.1103s) 1/15/2020 11:45:34 PM Buffering Hackers (0.1275s) 1/15/2020 11:45:34 PM Inverting Death (0.0944s) 1/15/2020 11:45:34 PM Linear Field Variance (0.1859s) 1/15/2020 11:45:34 PM Charging Marks (0.0323s) 1/15/2020 11:45:34 PM Guarding The Posts (0.0602s) 1/15/2020 11:45:34 PM Range Manifolds (0.0271s) 1/15/2020 11:45:35 PM Purging ROFs (0.0554s) 1/15/2020 11:45:35 PM Manipulating Speeds (0.0564s) 1/15/2020 11:45:35 PM Detecting Projectiles (0.0230s) 1/15/2020 11:45:35 PM Grouping Flow Fields (0.0532s) 1/15/2020 11:45:35 PM Modulating Flow Field Groups (0.0450s) 1/15/2020 11:45:35 PM Designing Fleets (0.1742s) 1/15/2020 11:45:35 PM Thinking Of Technologies (0.0342s) 1/15/2020 11:45:35 PM Categorizing Starboard Sensors (0.0322s) 1/15/2020 11:45:35 PM Injecting Galactic Variables (0.0530s) 1/15/2020 11:45:35 PM Discharging Colored Ions (0.0509s) 1/15/2020 11:45:35 PM Replicating Ion Colors (0.0315s) 1/15/2020 11:45:39 PM Stabbing Starfields (3.4452s) 1/15/2020 11:45:51 PM Screening Distant Planets (12.6114s) 1/15/2020 11:45:51 PM Investigating Map Signatures (0.1737s) 1/15/2020 11:45:51 PM Collating Solar Systems (0.0411s) 1/15/2020 11:45:51 PM Categorizing All Planets (0.0190s) 1/15/2020 11:45:52 PM Organizing Commands (0.1220s) 1/15/2020 11:45:52 PM Calculating Firing Cones (0.0160s) 1/15/2020 11:45:57 PM Declaring Ship Part Sovereignty (5.8584s) 1/15/2020 11:46:31 PM Upgrade /dev/null (34.0840s) 1/15/2020 11:46:32 PM Issuing Orders (0.0576s) 1/15/2020 11:46:32 PM Augmenting Infusers (0.0421s) 1/15/2020 11:46:32 PM Infusing (0.1399s) 1/15/2020 11:46:32 PM Post-Proton Surge (0.0286s) 1/15/2020 11:46:32 PM Calibrate Weapons Arrays (0.0955s) 1/15/2020 11:46:32 PM Stimulate Modulation (0.0470s) 1/15/2020 11:46:32 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/15/2020 11:46:34 PM Load Surrogates (1.8324s) 1/15/2020 11:46:34 PM Load Historical Documents (0.0277s) 1/15/2020 11:46:34 PM 75.6 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.5s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.6s) Briefly Panic (8.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.4s) Stabbing Starfields (3.4s) Screening Distant Planets (12.6s) Declaring Ship Part Sovereignty (5.9s) Upgrade /dev/null (34.1s) Load Surrogates (1.8s) 1/15/2020 11:46:39 PM Successfully opened host socket 1/16/2020 12:00:31 AM Steamworks client not valid! 1/16/2020 1:56:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 1:56:38 AM Successfully opened host socket 1/16/2020 3:00:28 AM Reconquest Seeding for Easley: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/16/2020 3:11:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/23/2020 4:03:05 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/23/2020 4:03:05 AM Boot up FleetOS (0.6513s) 1/23/2020 4:03:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2020 4:03:05 AM Check System Logs For Rogue Intelligence (0.0865s) 1/23/2020 4:03:05 AM Game Version: 1.308 1/23/2020 4:03:05 AM Eject Trash Into Hyperspace (0.2907s) 1/23/2020 4:03:05 AM Expansions: The Spire Rises (NOT INSTALLED) 1/23/2020 4:03:05 AM Check For Extra Modules (0.0200s) 1/23/2020 4:03:05 AM Bring Cloaking Systems Online (0.0494s) 1/23/2020 4:03:05 AM Remembering Alamo (0.1092s) 1/23/2020 4:03:05 AM Generating Framerates (0.0310s) 1/23/2020 4:03:05 AM Recalculate Speed Of Light (0.1014s) 1/23/2020 4:03:06 AM Optimize Comfort On Command Decks (0.0845s) 1/23/2020 4:03:06 AM Check Nearby Stellar Masses (0.0560s) 1/23/2020 4:03:06 AM No resolution change was required. 1/23/2020 4:03:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2020 4:03:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2020 4:03:06 AM Refresh Optical Lensing (0.0470s) 1/23/2020 4:03:06 AM Revise Fundamental Physical Laws (0.0427s) 1/23/2020 4:03:06 AM Boot Audio Comms (0.0310s) 1/23/2020 4:03:06 AM Establish Individual Audio Links (0.0360s) 1/23/2020 4:03:06 AM Prepare Explosions and Crackles (0.6086s) 1/23/2020 4:03:08 AM Calculate Odds Of Success (1.3717s) 1/23/2020 4:03:16 AM Briefly Panic (8.6554s) 1/23/2020 4:03:17 AM Install Confidence Routines (0.2540s) 1/23/2020 4:03:17 AM Bring Commander Interface Online (0.2293s) 1/23/2020 4:03:17 AM Motivate All Crews (0.0471s) 1/23/2020 4:03:17 AM Externalizing Patterns (0.0363s) 1/23/2020 4:03:17 AM Disengaging Constants (0.2229s) 1/23/2020 4:03:18 AM Late Axionic Computations (0.3619s) 1/23/2020 4:03:18 AM Connecting to Fleet Command (0.0480s) 1/23/2020 4:03:18 AM Thinking Of Advice (0.0356s) 1/23/2020 4:03:18 AM Degaussing Advice (0.2262s) 1/23/2020 4:03:18 AM Naming All Known Planets (0.0393s) 1/23/2020 4:03:18 AM Remembering Speeds (0.0191s) 1/23/2020 4:03:18 AM Prioritizing Targets (0.0301s) 1/23/2020 4:03:18 AM Rebooting Sensor Arrays (0.0496s) 1/23/2020 4:03:18 AM Unloading Prismatic Grid (0.0793s) 1/23/2020 4:03:18 AM Thinking Of Objectives (0.0391s) 1/23/2020 4:03:18 AM Re-Aligning Objectives (0.0392s) 1/23/2020 4:03:18 AM Inhibiting Visual Scans (0.0380s) 1/23/2020 4:03:18 AM Synthesizing Vocals (0.0312s) 1/23/2020 4:03:18 AM Ventilating Scenarios (0.0172s) 1/23/2020 4:03:18 AM Decontaminating Targeting Systems (0.0240s) 1/23/2020 4:03:18 AM Ejecting Tactical Core (0.0187s) 1/23/2020 4:03:18 AM Calibrating Formations (0.0148s) 1/23/2020 4:03:18 AM Intercepting Galactic Maps (0.0279s) 1/23/2020 4:03:18 AM Sterilizing Test Chamber (0.0202s) 1/23/2020 4:03:18 AM Faction Diagnostics (0.0451s) 1/23/2020 4:03:18 AM Buffering Hackers (0.0637s) 1/23/2020 4:03:18 AM Inverting Death (0.0573s) 1/23/2020 4:03:19 AM Linear Field Variance (0.1073s) 1/23/2020 4:03:19 AM Charging Marks (0.0319s) 1/23/2020 4:03:19 AM Guarding The Posts (0.0267s) 1/23/2020 4:03:19 AM Range Manifolds (0.0392s) 1/23/2020 4:03:19 AM Purging ROFs (0.0351s) 1/23/2020 4:03:19 AM Manipulating Speeds (0.0150s) 1/23/2020 4:03:19 AM Detecting Projectiles (0.0150s) 1/23/2020 4:03:19 AM Grouping Flow Fields (0.0340s) 1/23/2020 4:03:19 AM Modulating Flow Field Groups (0.0439s) 1/23/2020 4:03:19 AM Designing Fleets (0.1138s) 1/23/2020 4:03:19 AM Thinking Of Technologies (0.0285s) 1/23/2020 4:03:19 AM Categorizing Starboard Sensors (0.0311s) 1/23/2020 4:03:19 AM Injecting Galactic Variables (0.0319s) 1/23/2020 4:03:19 AM Discharging Colored Ions (0.0451s) 1/23/2020 4:03:19 AM Replicating Ion Colors (0.0261s) 1/23/2020 4:03:22 AM Propping Up Starfields (3.2667s) 1/23/2020 4:03:35 AM Milking Distant Planets (12.4229s) 1/23/2020 4:03:35 AM Investigating Map Signatures (0.1044s) 1/23/2020 4:03:35 AM Collating Solar Systems (0.0265s) 1/23/2020 4:03:35 AM Categorizing All Planets (0.0110s) 1/23/2020 4:03:35 AM Organizing Commands (0.0398s) 1/23/2020 4:03:35 AM Calculating Firing Cones (0.0502s) 1/23/2020 4:03:40 AM Breaking In New Ship Parts (4.8370s) 1/23/2020 4:04:14 AM Realigning Flow (33.8995s) 1/23/2020 4:04:14 AM Issuing Orders (0.0160s) 1/23/2020 4:04:14 AM Augmenting Infusers (0.0530s) 1/23/2020 4:04:14 AM Infusing (0.3239s) 1/23/2020 4:04:14 AM Post-Proton Surge (0.0120s) 1/23/2020 4:04:14 AM Calibrate Weapons Arrays (0.0938s) 1/23/2020 4:04:14 AM Stimulate Modulation (0.0330s) 1/23/2020 4:04:15 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/23/2020 4:04:16 AM Load Surrogates (1.8809s) 1/23/2020 4:04:16 AM Load Historical Documents (0.0100s) 1/23/2020 4:04:16 AM 72.1 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (1.4s) Briefly Panic (8.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Propping Up Starfields (3.3s) Milking Distant Planets (12.4s) Breaking In New Ship Parts (4.8s) Realigning Flow (33.9s) Infusing (0.3s) Load Surrogates (1.9s) 1/23/2020 4:04:23 AM Start Generate Partial Map with Simple and seed 84360354 and planet count 80 and 17 factions 1/23/2020 4:04:23 AM World Created, Launching Server 1/23/2020 4:04:23 AM Successfully opened host socket 1/23/2020 4:04:33 AM Start Generate Partial Map with Simple and seed 659516372 and planet count 80 and 17 factions 1/23/2020 4:04:33 AM Generate Partial Map Complete 1/23/2020 4:04:38 AM Start Generate Partial Map with Simple and seed 659516372 and planet count 80 and 17 factions 1/23/2020 4:04:38 AM Generate Partial Map Complete 1/23/2020 4:07:36 AM Start Generate Partial Map with Simple and seed 659516372 and planet count 80 and 17 factions 1/23/2020 4:07:36 AM Generate Partial Map Complete 1/23/2020 4:09:03 AM Start Generate FULL Map with Simple and seed 659516372 and planet count 80 and 17 factions 1/23/2020 4:09:04 AM Generate FULL Map Complete 1/23/2020 4:42:19 AM Called Ryulong_maindir_435 pathfinder again before it finished finding the first path! This probably means it's being called by two threads! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPathInner (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1668cd49a78b42f09c999ada7904dabf>:0 at Arcen.AIW2.External.ArcenPathfinder`1[N].FindPath (N Origin, N Target, System.Int32 NeedToGetWithinXRangeOfTarget, System.Int32 RequiresNoMoreThanXRangeFromOrigin, System.Boolean DoDebugLog, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1668cd49a78b42f09c999ada7904dabf>:0 at Arcen.AIW2.External.BaseSpecialFaction.InnerFindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, System.Boolean UseLongTermData, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1668cd49a78b42f09c999ada7904dabf>:0 at Arcen.AIW2.External.BaseSpecialFaction.FindPath (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Planet Origin, Arcen.AIW2.Core.Planet Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1668cd49a78b42f09c999ada7904dabf>:0 at Arcen.AIW2.Core.Faction.FindPath (Arcen.AIW2.Core.Planet origin, Arcen.AIW2.Core.Planet destination, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <6080a15270e141cfa7bb3d79f51e7de2>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.BringRemoteShipsToPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad TargetSquadOrNull, System.Boolean ToBeQueued) [0x00000] in <2449beb0190d400e95b54dffa475739e>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleSecondaryClickOnEmptySpacePoint (Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor) [0x00000] in <2449beb0190d400e95b54dffa475739e>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <2449beb0190d400e95b54dffa475739e>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <2449beb0190d400e95b54dffa475739e>:0 at SelectionManager.Update () [0x00000] in <7731d325b2ce4fb2a6a80dd05d0340bf>:0 1/23/2020 7:25:23 AM Reconquest Seeding for Nadin: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/23/2020 7:52:24 AM Reconquest Seeding for Olle: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/23/2020 8:10:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/23/2020 11:04:08 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/23/2020 11:04:08 PM Boot up FleetOS (0.6090s) 1/23/2020 11:04:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2020 11:04:08 PM Check System Logs For Rogue Intelligence (0.0330s) 1/23/2020 11:04:08 PM Game Version: 1.308 1/23/2020 11:04:09 PM Eject Trash Into Hyperspace (0.4566s) 1/23/2020 11:04:09 PM Expansions: The Spire Rises (NOT INSTALLED) 1/23/2020 11:04:09 PM Check For Extra Modules (0.0390s) 1/23/2020 11:04:09 PM Bring Cloaking Systems Online (0.0470s) 1/23/2020 11:04:09 PM Remembering Alamo (0.1288s) 1/23/2020 11:04:09 PM Generating Framerates (0.0450s) 1/23/2020 11:04:09 PM Recalculate Speed Of Light (0.0962s) 1/23/2020 11:04:09 PM Optimize Comfort On Command Decks (0.0672s) 1/23/2020 11:04:09 PM Check Nearby Stellar Masses (0.0550s) 1/23/2020 11:04:09 PM No resolution change was required. 1/23/2020 11:04:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2020 11:04:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2020 11:04:09 PM Refresh Optical Lensing (0.0330s) 1/23/2020 11:04:09 PM Revise Fundamental Physical Laws (0.2672s) 1/23/2020 11:04:09 PM Boot Audio Comms (0.0410s) 1/23/2020 11:04:09 PM Establish Individual Audio Links (0.0750s) 1/23/2020 11:04:10 PM Prepare Explosions and Crackles (0.6928s) 1/23/2020 11:04:12 PM Calculate Odds Of Success (1.6838s) 1/23/2020 11:04:19 PM Briefly Panic (7.5763s) 1/23/2020 11:04:20 PM Install Confidence Routines (0.2875s) 1/23/2020 11:04:20 PM Bring Commander Interface Online (0.2607s) 1/23/2020 11:04:20 PM Motivate All Crews (0.0651s) 1/23/2020 11:04:20 PM Externalizing Patterns (0.0539s) 1/23/2020 11:04:20 PM Disengaging Constants (0.3602s) 1/23/2020 11:04:21 PM Late Axionic Computations (0.4904s) 1/23/2020 11:04:21 PM Connecting to Fleet Command (0.0370s) 1/23/2020 11:04:21 PM Thinking Of Advice (0.0496s) 1/23/2020 11:04:21 PM Degaussing Advice (0.3377s) 1/23/2020 11:04:21 PM Naming All Known Planets (0.0280s) 1/23/2020 11:04:21 PM Remembering Speeds (0.0200s) 1/23/2020 11:04:21 PM Prioritizing Targets (0.0525s) 1/23/2020 11:04:21 PM Rebooting Sensor Arrays (0.0400s) 1/23/2020 11:04:21 PM Unloading Prismatic Grid (0.0340s) 1/23/2020 11:04:22 PM Thinking Of Objectives (0.0365s) 1/23/2020 11:04:22 PM Re-Aligning Objectives (0.0330s) 1/23/2020 11:04:22 PM Inhibiting Visual Scans (0.0735s) 1/23/2020 11:04:22 PM Synthesizing Vocals (0.0378s) 1/23/2020 11:04:22 PM Ventilating Scenarios (0.0200s) 1/23/2020 11:04:22 PM Decontaminating Targeting Systems (0.0521s) 1/23/2020 11:04:22 PM Ejecting Tactical Core (0.0419s) 1/23/2020 11:04:22 PM Calibrating Formations (0.0152s) 1/23/2020 11:04:22 PM Intercepting Galactic Maps (0.0291s) 1/23/2020 11:04:22 PM Sterilizing Test Chamber (0.0517s) 1/23/2020 11:04:22 PM Faction Diagnostics (0.0460s) 1/23/2020 11:04:22 PM Buffering Hackers (0.0754s) 1/23/2020 11:04:22 PM Inverting Death (0.0568s) 1/23/2020 11:04:22 PM Linear Field Variance (0.1496s) 1/23/2020 11:04:22 PM Charging Marks (0.0344s) 1/23/2020 11:04:22 PM Guarding The Posts (0.0487s) 1/23/2020 11:04:22 PM Range Manifolds (0.0284s) 1/23/2020 11:04:22 PM Purging ROFs (0.0459s) 1/23/2020 11:04:22 PM Manipulating Speeds (0.0377s) 1/23/2020 11:04:22 PM Detecting Projectiles (0.0140s) 1/23/2020 11:04:22 PM Grouping Flow Fields (0.0241s) 1/23/2020 11:04:22 PM Modulating Flow Field Groups (0.0509s) 1/23/2020 11:04:23 PM Designing Fleets (0.2338s) 1/23/2020 11:04:23 PM Thinking Of Technologies (0.0234s) 1/23/2020 11:04:23 PM Categorizing Starboard Sensors (0.0311s) 1/23/2020 11:04:23 PM Injecting Galactic Variables (0.0653s) 1/23/2020 11:04:23 PM Discharging Colored Ions (0.0447s) 1/23/2020 11:04:23 PM Replicating Ion Colors (0.0380s) 1/23/2020 11:04:26 PM Medicating Starfields (3.1396s) 1/23/2020 11:04:38 PM Browsing Distant Planets (11.8139s) 1/23/2020 11:04:38 PM Investigating Map Signatures (0.0842s) 1/23/2020 11:04:38 PM Collating Solar Systems (0.0484s) 1/23/2020 11:04:38 PM Categorizing All Planets (0.0100s) 1/23/2020 11:04:38 PM Organizing Commands (0.0560s) 1/23/2020 11:04:38 PM Calculating Firing Cones (0.0110s) 1/23/2020 11:04:43 PM Violating Ship Part Bylaws (5.2470s) 1/23/2020 11:05:16 PM Detecting Power Spikes (32.6264s) 1/23/2020 11:05:16 PM Issuing Orders (0.0270s) 1/23/2020 11:05:16 PM Augmenting Infusers (0.0470s) 1/23/2020 11:05:16 PM Infusing (0.1598s) 1/23/2020 11:05:16 PM Post-Proton Surge (0.0100s) 1/23/2020 11:05:16 PM Calibrate Weapons Arrays (0.0240s) 1/23/2020 11:05:16 PM Stimulate Modulation (0.0470s) 1/23/2020 11:05:17 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/23/2020 11:05:18 PM Load Surrogates (1.7445s) 1/23/2020 11:05:18 PM Load Historical Documents (0.0160s) 1/23/2020 11:05:18 PM 70.6 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.7s) Calculate Odds Of Success (1.7s) Briefly Panic (7.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Medicating Starfields (3.1s) Browsing Distant Planets (11.8s) Violating Ship Part Bylaws (5.2s) Detecting Power Spikes (32.6s) Load Surrogates (1.7s) 1/23/2020 11:05:23 PM Successfully opened host socket 1/23/2020 11:27:00 PM Start Generate Partial Map with Simple and seed 659516372 and planet count 80 and 17 factions 1/23/2020 11:27:00 PM World Created, Launching Server 1/23/2020 11:27:03 PM Start Generate Partial Map with Simple and seed 896477147 and planet count 80 and 17 factions 1/23/2020 11:27:03 PM Generate Partial Map Complete 1/23/2020 11:27:04 PM Start Generate Partial Map with Simple and seed 756308798 and planet count 80 and 17 factions 1/23/2020 11:27:04 PM Generate Partial Map Complete 1/23/2020 11:27:05 PM Start Generate Partial Map with Simple and seed 369076552 and planet count 80 and 17 factions 1/23/2020 11:27:05 PM Generate Partial Map Complete 1/23/2020 11:27:14 PM Start Generate Partial Map with Simple and seed 422411565 and planet count 80 and 17 factions 1/23/2020 11:27:15 PM Generate Partial Map Complete 1/23/2020 11:27:27 PM Start Generate Partial Map with Simple and seed 277371641 and planet count 80 and 17 factions 1/23/2020 11:27:27 PM Generate Partial Map Complete 1/23/2020 11:27:41 PM Start Generate Partial Map with Simple and seed 111728767 and planet count 80 and 17 factions 1/23/2020 11:27:41 PM Generate Partial Map Complete 1/23/2020 11:27:46 PM Start Generate Partial Map with Simple and seed 778067223 and planet count 80 and 17 factions 1/23/2020 11:27:46 PM Generate Partial Map Complete 1/23/2020 11:27:57 PM Start Generate Partial Map with Simple and seed 359880774 and planet count 80 and 17 factions 1/23/2020 11:27:57 PM Generate Partial Map Complete 1/23/2020 11:28:05 PM Start Generate Partial Map with Simple and seed 359880774 and planet count 80 and 17 factions 1/23/2020 11:28:05 PM Generate Partial Map Complete 1/23/2020 11:30:03 PM Start Generate FULL Map with Simple and seed 359880774 and planet count 80 and 17 factions 1/23/2020 11:30:04 PM Generate FULL Map Complete 1/23/2020 11:30:30 PM Start Generate Partial Map with Simple and seed 359880774 and planet count 80 and 17 factions 1/23/2020 11:30:30 PM World Created, Launching Server 1/23/2020 11:30:33 PM Start Generate Partial Map with Simple and seed 8663706 and planet count 80 and 17 factions 1/23/2020 11:30:33 PM Generate Partial Map Complete 1/23/2020 11:30:34 PM Start Generate Partial Map with Simple and seed 319027687 and planet count 80 and 17 factions 1/23/2020 11:30:34 PM Generate Partial Map Complete 1/23/2020 11:30:35 PM Start Generate Partial Map with Simple and seed 113115053 and planet count 80 and 17 factions 1/23/2020 11:30:35 PM Generate Partial Map Complete 1/23/2020 11:30:38 PM Start Generate Partial Map with Simple and seed 441041723 and planet count 80 and 17 factions 1/23/2020 11:30:38 PM Generate Partial Map Complete 1/23/2020 11:30:47 PM Start Generate Partial Map with Simple and seed 441041723 and planet count 80 and 17 factions 1/23/2020 11:30:47 PM Generate Partial Map Complete 1/23/2020 11:31:35 PM Start Generate FULL Map with Simple and seed 441041723 and planet count 80 and 17 factions 1/23/2020 11:31:36 PM Generate FULL Map Complete 1/23/2020 11:32:25 PM Start Generate Partial Map with Simple and seed 441041723 and planet count 80 and 17 factions 1/23/2020 11:32:25 PM World Created, Launching Server 1/23/2020 11:32:29 PM Start Generate Partial Map with Simple and seed 149281712 and planet count 80 and 17 factions 1/23/2020 11:32:29 PM Generate Partial Map Complete 1/23/2020 11:32:29 PM Start Generate Partial Map with Simple and seed 988424602 and planet count 80 and 17 factions 1/23/2020 11:32:29 PM Generate Partial Map Complete 1/23/2020 11:32:30 PM Start Generate Partial Map with Simple and seed 533622806 and planet count 80 and 17 factions 1/23/2020 11:32:30 PM Generate Partial Map Complete 1/23/2020 11:32:31 PM Start Generate Partial Map with Simple and seed 171246979 and planet count 80 and 17 factions 1/23/2020 11:32:31 PM Generate Partial Map Complete 1/23/2020 11:32:32 PM Start Generate Partial Map with Simple and seed 116072216 and planet count 80 and 17 factions 1/23/2020 11:32:32 PM Generate Partial Map Complete 1/23/2020 11:32:35 PM Start Generate Partial Map with Simple and seed 116072216 and planet count 80 and 17 factions 1/23/2020 11:32:35 PM Generate Partial Map Complete 1/23/2020 11:32:39 PM Start Generate Partial Map with Simple and seed 713279525 and planet count 80 and 17 factions 1/23/2020 11:32:39 PM Generate Partial Map Complete 1/23/2020 11:32:43 PM Start Generate Partial Map with Simple and seed 713279525 and planet count 80 and 17 factions 1/23/2020 11:32:43 PM Generate Partial Map Complete 1/23/2020 11:33:19 PM Start Generate FULL Map with Simple and seed 713279525 and planet count 80 and 17 factions 1/23/2020 11:33:20 PM Generate FULL Map Complete 1/24/2020 12:03:11 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 1/24/2020 12:03:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 12:03:18 AM Successfully opened host socket 1/24/2020 12:04:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 12:04:14 AM Successfully opened host socket 1/24/2020 12:04:14 AM OnLoad: Fixed positions of 0 ship(s), 23 shot(s), 0 other/wormhole(s). 1/24/2020 12:06:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 4:35:17 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/24/2020 4:35:17 PM Boot up FleetOS (0.2768s) 1/24/2020 4:35:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2020 4:35:17 PM Check System Logs For Rogue Intelligence (0.0370s) 1/24/2020 4:35:17 PM Game Version: 1.309 1/24/2020 4:35:17 PM Eject Trash Into Hyperspace (0.1679s) 1/24/2020 4:35:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/24/2020 4:35:17 PM Check For Extra Modules (0.0210s) 1/24/2020 4:35:17 PM Bring Cloaking Systems Online (0.0619s) 1/24/2020 4:35:17 PM Remembering Alamo (0.0730s) 1/24/2020 4:35:17 PM Generating Framerates (0.0485s) 1/24/2020 4:35:17 PM Recalculate Speed Of Light (0.0620s) 1/24/2020 4:35:17 PM Optimize Comfort On Command Decks (0.0450s) 1/24/2020 4:35:17 PM Check Nearby Stellar Masses (0.0470s) 1/24/2020 4:35:18 PM No resolution change was required. 1/24/2020 4:35:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2020 4:35:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2020 4:35:18 PM Refresh Optical Lensing (0.0318s) 1/24/2020 4:35:18 PM Revise Fundamental Physical Laws (0.0277s) 1/24/2020 4:35:18 PM Boot Audio Comms (0.0223s) 1/24/2020 4:35:18 PM Establish Individual Audio Links (0.0313s) 1/24/2020 4:35:18 PM Prepare Explosions and Crackles (0.2329s) 1/24/2020 4:35:18 PM Calculate Odds Of Success (0.1199s) 1/24/2020 4:35:18 PM Briefly Panic (0.2598s) 1/24/2020 4:35:19 PM Install Confidence Routines (0.2958s) 1/24/2020 4:35:19 PM Bring Commander Interface Online (0.1639s) 1/24/2020 4:35:19 PM Motivate All Crews (0.0490s) 1/24/2020 4:35:19 PM Externalizing Patterns (0.0325s) 1/24/2020 4:35:19 PM Disengaging Constants (0.1918s) 1/24/2020 4:35:19 PM Late Axionic Computations (0.0829s) 1/24/2020 4:35:19 PM Connecting to Fleet Command (0.0180s) 1/24/2020 4:35:19 PM Thinking Of Advice (0.0195s) 1/24/2020 4:35:19 PM Degaussing Advice (0.0879s) 1/24/2020 4:35:19 PM Naming All Known Planets (0.0160s) 1/24/2020 4:35:19 PM Remembering Speeds (0.0192s) 1/24/2020 4:35:19 PM Prioritizing Targets (0.0200s) 1/24/2020 4:35:19 PM Rebooting Sensor Arrays (0.0210s) 1/24/2020 4:35:19 PM Unloading Prismatic Grid (0.0200s) 1/24/2020 4:35:19 PM Thinking Of Objectives (0.0190s) 1/24/2020 4:35:19 PM Re-Aligning Objectives (0.0240s) 1/24/2020 4:35:19 PM Inhibiting Visual Scans (0.0230s) 1/24/2020 4:35:19 PM Synthesizing Vocals (0.0190s) 1/24/2020 4:35:19 PM Ventilating Scenarios (0.0200s) 1/24/2020 4:35:19 PM Decontaminating Targeting Systems (0.0200s) 1/24/2020 4:35:19 PM Ejecting Tactical Core (0.0210s) 1/24/2020 4:35:19 PM Calibrating Formations (0.0220s) 1/24/2020 4:35:19 PM Intercepting Galactic Maps (0.0254s) 1/24/2020 4:35:19 PM Sterilizing Test Chamber (0.0222s) 1/24/2020 4:35:20 PM Faction Diagnostics (0.0350s) 1/24/2020 4:35:20 PM Buffering Hackers (0.0355s) 1/24/2020 4:35:20 PM Inverting Death (0.0260s) 1/24/2020 4:35:20 PM Linear Field Variance (0.1199s) 1/24/2020 4:35:20 PM Charging Marks (0.0320s) 1/24/2020 4:35:20 PM Guarding The Posts (0.0250s) 1/24/2020 4:35:20 PM Range Manifolds (0.0210s) 1/24/2020 4:35:20 PM Purging ROFs (0.0210s) 1/24/2020 4:35:20 PM Manipulating Speeds (0.0240s) 1/24/2020 4:35:20 PM Detecting Projectiles (0.0200s) 1/24/2020 4:35:20 PM Grouping Flow Fields (0.0230s) 1/24/2020 4:35:20 PM Modulating Flow Field Groups (0.0330s) 1/24/2020 4:35:20 PM Designing Fleets (0.0819s) 1/24/2020 4:35:20 PM Thinking Of Technologies (0.0170s) 1/24/2020 4:35:20 PM Categorizing Starboard Sensors (0.0170s) 1/24/2020 4:35:20 PM Injecting Galactic Variables (0.0311s) 1/24/2020 4:35:20 PM Discharging Colored Ions (0.0470s) 1/24/2020 4:35:20 PM Replicating Ion Colors (0.0150s) 1/24/2020 4:35:20 PM Initiating Starfields (0.2701s) 1/24/2020 4:35:21 PM Verifying Distant Planets (0.8305s) 1/24/2020 4:35:21 PM Investigating Map Signatures (0.0340s) 1/24/2020 4:35:21 PM Collating Solar Systems (0.0180s) 1/24/2020 4:35:21 PM Categorizing All Planets (0.0110s) 1/24/2020 4:35:21 PM Organizing Commands (0.0300s) 1/24/2020 4:35:21 PM Calculating Firing Cones (0.0090s) 1/24/2020 4:35:22 PM Maliciously Weakening Ship Parts (0.6965s) 1/24/2020 4:35:24 PM Check for Magnetic Feedback (1.9741s) 1/24/2020 4:35:24 PM Issuing Orders (0.0100s) 1/24/2020 4:35:24 PM Augmenting Infusers (0.0160s) 1/24/2020 4:35:24 PM Infusing (0.0478s) 1/24/2020 4:35:24 PM Post-Proton Surge (0.0080s) 1/24/2020 4:35:24 PM Calibrate Weapons Arrays (0.0265s) 1/24/2020 4:35:24 PM Stimulate Modulation (0.0220s) 1/24/2020 4:35:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/24/2020 4:35:25 PM Load Surrogates (1.1392s) 1/24/2020 4:35:25 PM Load Historical Documents (0.0110s) 1/24/2020 4:35:25 PM 8.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Initiating Starfields (0.3s) Verifying Distant Planets (0.8s) Maliciously Weakening Ship Parts (0.7s) Check for Magnetic Feedback (2.0s) Load Surrogates (1.1s) 1/24/2020 4:35:30 PM Successfully opened host socket 1/24/2020 4:35:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 4:35:50 PM Successfully opened host socket 1/24/2020 4:45:41 PM Steamworks client not valid! 1/24/2020 5:38:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 4:28:47 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/31/2020 4:28:48 AM Boot up FleetOS (0.5907s) 1/31/2020 4:28:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2020 4:28:48 AM Check System Logs For Rogue Intelligence (0.0360s) 1/31/2020 4:28:48 AM Game Version: 1.320 1/31/2020 4:28:48 AM Eject Trash Into Hyperspace (0.3238s) 1/31/2020 4:28:48 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/31/2020 4:28:48 AM Check For Extra Modules (0.0200s) 1/31/2020 4:28:48 AM Bring Cloaking Systems Online (0.0500s) 1/31/2020 4:28:48 AM Remembering Alamo (0.0919s) 1/31/2020 4:28:48 AM Generating Framerates (0.0340s) 1/31/2020 4:28:48 AM Recalculate Speed Of Light (0.0800s) 1/31/2020 4:28:48 AM Optimize Comfort On Command Decks (0.0280s) 1/31/2020 4:28:48 AM Check Nearby Stellar Masses (0.0470s) 1/31/2020 4:28:48 AM No resolution change was required. 1/31/2020 4:28:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 4:28:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 4:28:48 AM Refresh Optical Lensing (0.0290s) 1/31/2020 4:28:48 AM Revise Fundamental Physical Laws (0.1249s) 1/31/2020 4:28:48 AM Boot Audio Comms (0.0220s) 1/31/2020 4:28:49 AM Establish Individual Audio Links (0.0290s) 1/31/2020 4:28:49 AM Prepare Explosions and Crackles (0.7806s) 1/31/2020 4:28:51 AM Calculate Odds Of Success (1.3302s) 1/31/2020 4:28:59 AM Briefly Panic (7.9166s) 1/31/2020 4:28:59 AM Install Confidence Routines (0.2453s) 1/31/2020 4:28:59 AM Bring Commander Interface Online (0.2358s) 1/31/2020 4:28:59 AM Motivate All Crews (0.0550s) 1/31/2020 4:28:59 AM Externalizing Patterns (0.0320s) 1/31/2020 4:28:59 AM Disengaging Constants (0.2706s) 1/31/2020 4:29:00 AM Late Axionic Computations (0.4127s) 1/31/2020 4:29:00 AM Connecting to Fleet Command (0.0260s) 1/31/2020 4:29:00 AM Thinking Of Advice (0.0270s) 1/31/2020 4:29:00 AM Degaussing Advice (0.2049s) 1/31/2020 4:29:00 AM Naming All Known Planets (0.0278s) 1/31/2020 4:29:00 AM Remembering Speeds (0.0213s) 1/31/2020 4:29:00 AM Prioritizing Targets (0.0410s) 1/31/2020 4:29:00 AM Rebooting Sensor Arrays (0.0500s) 1/31/2020 4:29:00 AM Unloading Prismatic Grid (0.0700s) 1/31/2020 4:29:00 AM Thinking Of Objectives (0.0140s) 1/31/2020 4:29:00 AM Re-Aligning Objectives (0.0310s) 1/31/2020 4:29:00 AM Inhibiting Visual Scans (0.0470s) 1/31/2020 4:29:00 AM Synthesizing Vocals (0.0200s) 1/31/2020 4:29:00 AM Ventilating Scenarios (0.0220s) 1/31/2020 4:29:00 AM Decontaminating Targeting Systems (0.0180s) 1/31/2020 4:29:00 AM Ejecting Tactical Core (0.0200s) 1/31/2020 4:29:00 AM Calibrating Formations (0.0130s) 1/31/2020 4:29:00 AM Intercepting Galactic Maps (0.0290s) 1/31/2020 4:29:01 AM Sterilizing Test Chamber (0.0230s) 1/31/2020 4:29:01 AM Faction Diagnostics (0.0538s) 1/31/2020 4:29:01 AM Buffering Hackers (0.0526s) 1/31/2020 4:29:01 AM Inverting Death (0.0565s) 1/31/2020 4:29:01 AM Linear Field Variance (0.1400s) 1/31/2020 4:29:01 AM Charging Marks (0.0330s) 1/31/2020 4:29:01 AM Guarding The Posts (0.0275s) 1/31/2020 4:29:01 AM Range Manifolds (0.0280s) 1/31/2020 4:29:01 AM Purging ROFs (0.0362s) 1/31/2020 4:29:01 AM Manipulating Speeds (0.0170s) 1/31/2020 4:29:01 AM Detecting Projectiles (0.0180s) 1/31/2020 4:29:01 AM Grouping Flow Fields (0.0360s) 1/31/2020 4:29:01 AM Modulating Flow Field Groups (0.0330s) 1/31/2020 4:29:01 AM Designing Fleets (0.1548s) 1/31/2020 4:29:01 AM Thinking Of Technologies (0.0220s) 1/31/2020 4:29:01 AM Categorizing Starboard Sensors (0.0320s) 1/31/2020 4:29:01 AM Injecting Galactic Variables (0.0661s) 1/31/2020 4:29:01 AM Discharging Colored Ions (0.0616s) 1/31/2020 4:29:01 AM Replicating Ion Colors (0.0310s) 1/31/2020 4:29:05 AM Brandishing Starfields (3.2567s) 1/31/2020 4:29:17 AM Crawling Distant Planets (12.3095s) 1/31/2020 4:29:17 AM Investigating Map Signatures (0.0720s) 1/31/2020 4:29:17 AM Collating Solar Systems (0.0260s) 1/31/2020 4:29:17 AM Categorizing All Planets (0.0100s) 1/31/2020 4:29:17 AM Organizing Commands (0.0610s) 1/31/2020 4:29:17 AM Calculating Firing Cones (0.0420s) 1/31/2020 4:29:22 AM Declaring Ship Parts At Customs (5.0274s) 1/31/2020 4:29:58 AM Replicating Terminal (35.3767s) 1/31/2020 4:29:58 AM Issuing Orders (0.0290s) 1/31/2020 4:29:58 AM Augmenting Infusers (0.0310s) 1/31/2020 4:29:58 AM Infusing (0.1188s) 1/31/2020 4:29:58 AM Post-Proton Surge (0.0090s) 1/31/2020 4:29:58 AM Calibrate Weapons Arrays (0.0260s) 1/31/2020 4:29:58 AM Stimulate Modulation (0.0220s) 1/31/2020 4:29:58 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/31/2020 4:30:00 AM Load Surrogates (1.7165s) 1/31/2020 4:30:00 AM Load Historical Documents (0.0095s) 1/31/2020 4:30:00 AM 72.5 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.3s) Briefly Panic (7.9s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Brandishing Starfields (3.3s) Crawling Distant Planets (12.3s) Declaring Ship Parts At Customs (5.0s) Replicating Terminal (35.4s) Load Surrogates (1.7s) 1/31/2020 4:30:05 AM Start Generate Partial Map with Simple and seed 713279525 and planet count 80 and 17 factions 1/31/2020 4:30:05 AM World Created, Launching Server 1/31/2020 4:30:06 AM Successfully opened host socket 1/31/2020 4:30:14 AM Start Generate Partial Map with Simple and seed 937775328 and planet count 80 and 17 factions 1/31/2020 4:30:14 AM Generate Partial Map Complete 1/31/2020 4:30:15 AM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/31/2020 4:30:15 AM Generate Partial Map Complete 1/31/2020 4:30:19 AM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/31/2020 4:30:19 AM Generate Partial Map Complete 1/31/2020 4:30:24 AM Start Generate FULL Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/31/2020 4:30:24 AM Generate FULL Map Complete 1/31/2020 4:31:14 AM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/31/2020 4:31:14 AM World Created, Launching Server 1/31/2020 4:31:22 AM Start Generate FULL Map with Simple and seed 595750865 and planet count 80 and 21 factions 1/31/2020 4:31:22 AM Generate FULL Map Complete 1/31/2020 4:32:02 AM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/31/2020 4:32:02 AM World Created, Launching Server 1/31/2020 4:32:11 AM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 21 factions 1/31/2020 4:32:11 AM Generate Partial Map Complete 1/31/2020 4:32:12 AM Start Generate FULL Map with Simple and seed 595750865 and planet count 80 and 21 factions 1/31/2020 4:32:13 AM Generate FULL Map Complete 1/31/2020 4:33:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/30/2020 9:38:53 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/30/2020 9:38:53 PM Boot up FleetOS (0.2719s) 1/30/2020 9:38:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/30/2020 9:38:53 PM Check System Logs For Rogue Intelligence (0.0360s) 1/30/2020 9:38:53 PM Game Version: 1.320 1/30/2020 9:38:53 PM Eject Trash Into Hyperspace (0.1803s) 1/30/2020 9:38:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/30/2020 9:38:53 PM Check For Extra Modules (0.0190s) 1/30/2020 9:38:53 PM Bring Cloaking Systems Online (0.0575s) 1/30/2020 9:38:53 PM Remembering Alamo (0.0737s) 1/30/2020 9:38:53 PM Generating Framerates (0.0475s) 1/30/2020 9:38:53 PM Recalculate Speed Of Light (0.1145s) 1/30/2020 9:38:54 PM Optimize Comfort On Command Decks (0.0440s) 1/30/2020 9:38:54 PM Check Nearby Stellar Masses (0.0220s) 1/30/2020 9:38:54 PM No resolution change was required. 1/30/2020 9:38:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/30/2020 9:38:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/30/2020 9:38:54 PM Refresh Optical Lensing (0.0280s) 1/30/2020 9:38:54 PM Revise Fundamental Physical Laws (0.1287s) 1/30/2020 9:38:54 PM Boot Audio Comms (0.0180s) 1/30/2020 9:38:54 PM Establish Individual Audio Links (0.0190s) 1/30/2020 9:38:54 PM Prepare Explosions and Crackles (0.2219s) 1/30/2020 9:38:54 PM Calculate Odds Of Success (0.0959s) 1/30/2020 9:38:54 PM Briefly Panic (0.1999s) 1/30/2020 9:38:54 PM Install Confidence Routines (0.2219s) 1/30/2020 9:38:55 PM Bring Commander Interface Online (0.1135s) 1/30/2020 9:38:55 PM Motivate All Crews (0.0350s) 1/30/2020 9:38:55 PM Externalizing Patterns (0.0224s) 1/30/2020 9:38:55 PM Disengaging Constants (0.1205s) 1/30/2020 9:38:55 PM Late Axionic Computations (0.1114s) 1/30/2020 9:38:55 PM Connecting to Fleet Command (0.0128s) 1/30/2020 9:38:55 PM Thinking Of Advice (0.0150s) 1/30/2020 9:38:55 PM Degaussing Advice (0.0618s) 1/30/2020 9:38:55 PM Naming All Known Planets (0.0130s) 1/30/2020 9:38:55 PM Remembering Speeds (0.0150s) 1/30/2020 9:38:55 PM Prioritizing Targets (0.0150s) 1/30/2020 9:38:55 PM Rebooting Sensor Arrays (0.0140s) 1/30/2020 9:38:55 PM Unloading Prismatic Grid (0.0140s) 1/30/2020 9:38:55 PM Thinking Of Objectives (0.0144s) 1/30/2020 9:38:55 PM Re-Aligning Objectives (0.0170s) 1/30/2020 9:38:55 PM Inhibiting Visual Scans (0.0363s) 1/30/2020 9:38:55 PM Synthesizing Vocals (0.0141s) 1/30/2020 9:38:55 PM Ventilating Scenarios (0.0167s) 1/30/2020 9:38:55 PM Decontaminating Targeting Systems (0.0150s) 1/30/2020 9:38:55 PM Ejecting Tactical Core (0.0140s) 1/30/2020 9:38:55 PM Calibrating Formations (0.0140s) 1/30/2020 9:38:55 PM Intercepting Galactic Maps (0.0210s) 1/30/2020 9:38:55 PM Sterilizing Test Chamber (0.0150s) 1/30/2020 9:38:55 PM Faction Diagnostics (0.0260s) 1/30/2020 9:38:55 PM Buffering Hackers (0.0250s) 1/30/2020 9:38:55 PM Inverting Death (0.0190s) 1/30/2020 9:38:55 PM Linear Field Variance (0.0700s) 1/30/2020 9:38:55 PM Charging Marks (0.0140s) 1/30/2020 9:38:55 PM Guarding The Posts (0.0200s) 1/30/2020 9:38:55 PM Range Manifolds (0.0150s) 1/30/2020 9:38:55 PM Purging ROFs (0.0170s) 1/30/2020 9:38:55 PM Manipulating Speeds (0.0160s) 1/30/2020 9:38:55 PM Detecting Projectiles (0.0160s) 1/30/2020 9:38:55 PM Grouping Flow Fields (0.0160s) 1/30/2020 9:38:55 PM Modulating Flow Field Groups (0.0230s) 1/30/2020 9:38:56 PM Designing Fleets (0.0590s) 1/30/2020 9:38:56 PM Thinking Of Technologies (0.0150s) 1/30/2020 9:38:56 PM Categorizing Starboard Sensors (0.0140s) 1/30/2020 9:38:56 PM Injecting Galactic Variables (0.0240s) 1/30/2020 9:38:56 PM Discharging Colored Ions (0.0304s) 1/30/2020 9:38:56 PM Replicating Ion Colors (0.0140s) 1/30/2020 9:38:56 PM Exploding Starfields (0.2402s) 1/30/2020 9:38:57 PM Mopping Up Distant Planets (0.7643s) 1/30/2020 9:38:57 PM Investigating Map Signatures (0.0190s) 1/30/2020 9:38:57 PM Collating Solar Systems (0.0140s) 1/30/2020 9:38:57 PM Categorizing All Planets (0.0100s) 1/30/2020 9:38:57 PM Organizing Commands (0.0212s) 1/30/2020 9:38:57 PM Calculating Firing Cones (0.0090s) 1/30/2020 9:38:57 PM Scrapping Extra Ship Parts (0.5083s) 1/30/2020 9:38:59 PM Obfuscating Hulls (2.0221s) 1/30/2020 9:38:59 PM Issuing Orders (0.0110s) 1/30/2020 9:38:59 PM Augmenting Infusers (0.0110s) 1/30/2020 9:38:59 PM Infusing (0.0220s) 1/30/2020 9:38:59 PM Post-Proton Surge (0.0080s) 1/30/2020 9:38:59 PM Calibrate Weapons Arrays (0.0270s) 1/30/2020 9:38:59 PM Stimulate Modulation (0.0210s) 1/30/2020 9:38:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/30/2020 9:39:00 PM Load Surrogates (1.0794s) 1/30/2020 9:39:00 PM Load Historical Documents (0.0118s) 1/30/2020 9:39:00 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.8s) Scrapping Extra Ship Parts (0.5s) Obfuscating Hulls (2.0s) Load Surrogates (1.1s) 1/30/2020 9:39:03 PM Start Generate Partial Map with Simple and seed 595750865 and planet count 80 and 17 factions 1/30/2020 9:39:03 PM World Created, Launching Server 1/30/2020 9:39:04 PM Successfully opened host socket 1/30/2020 9:39:08 PM Start Generate Partial Map with Simple and seed 470928577 and planet count 80 and 17 factions 1/30/2020 9:39:08 PM Generate Partial Map Complete 1/30/2020 9:39:08 PM Start Generate Partial Map with Simple and seed 974399445 and planet count 80 and 17 factions 1/30/2020 9:39:08 PM Generate Partial Map Complete 1/30/2020 9:39:09 PM Start Generate Partial Map with Simple and seed 799948317 and planet count 80 and 17 factions 1/30/2020 9:39:09 PM Generate Partial Map Complete 1/30/2020 9:39:17 PM Start Generate Partial Map with Simple and seed 507454849 and planet count 80 and 17 factions 1/30/2020 9:39:17 PM Generate Partial Map Complete 1/30/2020 9:39:32 PM Start Generate Partial Map with Simple and seed 379915369 and planet count 80 and 17 factions 1/30/2020 9:39:32 PM Generate Partial Map Complete 1/30/2020 9:39:39 PM Start Generate Partial Map with Simple and seed 225890907 and planet count 80 and 17 factions 1/30/2020 9:39:39 PM Generate Partial Map Complete 1/30/2020 9:39:49 PM Start Generate Partial Map with Simple and seed 994595234 and planet count 80 and 17 factions 1/30/2020 9:39:49 PM Generate Partial Map Complete 1/30/2020 9:39:56 PM Start Generate Partial Map with Simple and seed 135696522 and planet count 80 and 17 factions 1/30/2020 9:39:56 PM Generate Partial Map Complete 1/30/2020 9:40:07 PM Start Generate Partial Map with Simple and seed 98972892 and planet count 80 and 17 factions 1/30/2020 9:40:07 PM Generate Partial Map Complete 1/30/2020 9:40:21 PM Start Generate Partial Map with Simple and seed 345617898 and planet count 80 and 17 factions 1/30/2020 9:40:21 PM Generate Partial Map Complete 1/30/2020 9:40:29 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 17 factions 1/30/2020 9:40:29 PM Generate Partial Map Complete 1/30/2020 9:40:34 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 17 factions 1/30/2020 9:40:34 PM Generate Partial Map Complete 1/30/2020 9:41:36 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 21 factions 1/30/2020 9:41:36 PM Generate Partial Map Complete 1/30/2020 9:41:49 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 21 factions 1/30/2020 9:41:50 PM Generate Partial Map Complete 1/30/2020 9:42:36 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 21 factions 1/30/2020 9:42:36 PM Generate Partial Map Complete 1/30/2020 9:42:54 PM Start Generate FULL Map with Simple and seed 170797697 and planet count 80 and 21 factions 1/30/2020 9:42:54 PM Generate FULL Map Complete 1/30/2020 9:45:11 PM Start Generate Partial Map with Simple and seed 170797697 and planet count 80 and 17 factions 1/30/2020 9:45:11 PM World Created, Launching Server 1/30/2020 9:45:20 PM Start Generate Partial Map with Simple and seed 976989589 and planet count 80 and 17 factions 1/30/2020 9:45:20 PM Generate Partial Map Complete 1/30/2020 9:45:21 PM Start Generate Partial Map with Simple and seed 8971675 and planet count 80 and 17 factions 1/30/2020 9:45:21 PM Generate Partial Map Complete 1/30/2020 9:45:22 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 17 factions 1/30/2020 9:45:22 PM Generate Partial Map Complete 1/30/2020 9:45:32 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 17 factions 1/30/2020 9:45:32 PM Generate Partial Map Complete 1/30/2020 9:46:16 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 17 factions 1/30/2020 9:46:16 PM Generate Partial Map Complete 1/30/2020 9:46:33 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 17 factions 1/30/2020 9:46:33 PM Generate Partial Map Complete 1/30/2020 9:47:01 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 21 factions 1/30/2020 9:47:01 PM Generate Partial Map Complete 1/30/2020 9:47:09 PM Start Generate FULL Map with Simple and seed 860058619 and planet count 80 and 21 factions 1/30/2020 9:47:09 PM Generate FULL Map Complete 1/30/2020 9:48:03 PM Start Generate Partial Map with Simple and seed 860058619 and planet count 80 and 17 factions 1/30/2020 9:48:03 PM World Created, Launching Server 1/30/2020 9:48:06 PM Start Generate Partial Map with Simple and seed 89155691 and planet count 80 and 17 factions 1/30/2020 9:48:06 PM Generate Partial Map Complete 1/30/2020 9:48:07 PM Start Generate Partial Map with Simple and seed 940960528 and planet count 80 and 17 factions 1/30/2020 9:48:07 PM Generate Partial Map Complete 1/30/2020 9:48:07 PM Start Generate Partial Map with Simple and seed 528157922 and planet count 80 and 17 factions 1/30/2020 9:48:07 PM Generate Partial Map Complete 1/30/2020 9:48:13 PM Start Generate Partial Map with Simple and seed 220123527 and planet count 80 and 17 factions 1/30/2020 9:48:13 PM Generate Partial Map Complete 1/30/2020 9:48:19 PM Start Generate Partial Map with Simple and seed 220123527 and planet count 80 and 17 factions 1/30/2020 9:48:19 PM Generate Partial Map Complete 1/30/2020 9:49:13 PM Start Generate Partial Map with Simple and seed 220123527 and planet count 80 and 21 factions 1/30/2020 9:49:13 PM Generate Partial Map Complete 1/30/2020 9:49:38 PM Start Generate Partial Map with Simple and seed 220123527 and planet count 80 and 21 factions 1/30/2020 9:49:39 PM Generate Partial Map Complete 1/30/2020 9:49:47 PM Start Generate FULL Map with Simple and seed 220123527 and planet count 80 and 21 factions 1/30/2020 9:49:47 PM Generate FULL Map Complete 1/30/2020 9:50:38 PM Start Generate Partial Map with Simple and seed 220123527 and planet count 80 and 17 factions 1/30/2020 9:50:38 PM World Created, Launching Server 1/30/2020 9:50:41 PM Start Generate Partial Map with Simple and seed 339877175 and planet count 80 and 17 factions 1/30/2020 9:50:42 PM Generate Partial Map Complete 1/30/2020 9:50:42 PM Start Generate Partial Map with Simple and seed 698611778 and planet count 80 and 17 factions 1/30/2020 9:50:42 PM Generate Partial Map Complete 1/30/2020 9:50:52 PM Start Generate Partial Map with Simple and seed 787472942 and planet count 80 and 17 factions 1/30/2020 9:50:52 PM Generate Partial Map Complete 1/30/2020 9:51:04 PM Start Generate Partial Map with Simple and seed 787472942 and planet count 80 and 17 factions 1/30/2020 9:51:04 PM Generate Partial Map Complete 1/30/2020 9:51:37 PM Start Generate Partial Map with Simple and seed 787472942 and planet count 80 and 17 factions 1/30/2020 9:51:37 PM Generate Partial Map Complete 1/30/2020 9:51:47 PM Start Generate Partial Map with Simple and seed 787472942 and planet count 80 and 21 factions 1/30/2020 9:51:48 PM Generate Partial Map Complete 1/30/2020 9:52:10 PM Start Generate FULL Map with Simple and seed 787472942 and planet count 80 and 21 factions 1/30/2020 9:52:10 PM Generate FULL Map Complete 1/30/2020 9:53:10 PM Start Generate Partial Map with Simple and seed 787472942 and planet count 80 and 17 factions 1/30/2020 9:53:10 PM World Created, Launching Server 1/30/2020 9:53:14 PM Start Generate Partial Map with Simple and seed 717159393 and planet count 80 and 17 factions 1/30/2020 9:53:14 PM Generate Partial Map Complete 1/30/2020 9:53:14 PM Start Generate Partial Map with Simple and seed 79452216 and planet count 80 and 17 factions 1/30/2020 9:53:14 PM Generate Partial Map Complete 1/30/2020 9:53:15 PM Start Generate Partial Map with Simple and seed 792723883 and planet count 80 and 17 factions 1/30/2020 9:53:15 PM Generate Partial Map Complete 1/30/2020 9:53:18 PM Start Generate Partial Map with Simple and seed 792723883 and planet count 80 and 17 factions 1/30/2020 9:53:18 PM Generate Partial Map Complete 1/30/2020 9:53:51 PM Start Generate Partial Map with Simple and seed 792723883 and planet count 80 and 17 factions 1/30/2020 9:53:51 PM Generate Partial Map Complete 1/30/2020 9:54:15 PM Start Generate Partial Map with Simple and seed 792723883 and planet count 80 and 21 factions 1/30/2020 9:54:15 PM Generate Partial Map Complete 1/30/2020 9:54:22 PM Start Generate FULL Map with Simple and seed 792723883 and planet count 80 and 21 factions 1/30/2020 9:54:22 PM Generate FULL Map Complete 1/30/2020 9:55:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/30/2020 9:55:10 PM Successfully opened host socket 1/30/2020 10:01:43 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 1 has 81 units with strength 3929. Status Assembling No target planet No lurk planet. Ships: Sholla: 80, Mesa: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in :0 1/30/2020 10:48:47 PM Donating team Fireteam 24 has 36 units with strength 1926. Status Assembling No target planet No lurk planet. Ships: Trenco: 36 to hunter, path A 1/30/2020 10:48:49 PM Donating team Fireteam 35 has 10 units with strength 1321. Status Assembling No target planet No lurk planet. Ships: Trenco: 10 to hunter, path A 1/30/2020 11:04:32 PM Donating team Fireteam 49 has 64 units with strength 2652. Status Assembling No target planet No lurk planet. Ships: Paulson: 59, Bouwman: 2, Shan: 3 to hunter, path A 1/30/2020 11:04:32 PM Donating team Fireteam 51 has 67 units with strength 2521. Status Assembling No target planet No lurk planet. Ships: Paulson: 40, Culler: 19, Shan: 8 to hunter, path A 1/30/2020 11:04:34 PM Donating team Fireteam 52 has 15 units with strength 784. Status Assembling No target planet No lurk planet. Ships: Paulson: 15 to hunter, path A 1/30/2020 11:04:34 PM Donating team Fireteam 48 has 79 units with strength 3265. Status Staging No target planet No lurk planet. Ships: Paulson: 35, Badaya: 3, Sortes: 8, Bouwman: 2, Thalia: 3, Culler: 12, Shan: 3, Prism: 1, Nygaard: 11, Pullien: 1 to hunter, path B 1/30/2020 11:04:36 PM Donating team Fireteam 54 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 1/30/2020 11:04:53 PM Donating team Fireteam 56 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Paulson: 1, Bouwman: 1 to hunter, path A 1/30/2020 11:05:16 PM Donating team Fireteam 58 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 1/31/2020 12:08:49 AM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 21 has 72 units with strength 3256. Status Assembling No target planet No lurk planet. Ships: Srihari: 71, Sortes: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in :0 1/31/2020 12:15:15 AM Reconquest Seeding for Paulson: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/31/2020 12:19:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 6:24:33 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/31/2020 6:24:33 PM Boot up FleetOS (0.2949s) 1/31/2020 6:24:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2020 6:24:33 PM Check System Logs For Rogue Intelligence (0.0360s) 1/31/2020 6:24:33 PM Game Version: 1.320 1/31/2020 6:24:33 PM Eject Trash Into Hyperspace (0.0774s) 1/31/2020 6:24:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/31/2020 6:24:33 PM Check For Extra Modules (0.0170s) 1/31/2020 6:24:33 PM Bring Cloaking Systems Online (0.0210s) 1/31/2020 6:24:33 PM Remembering Alamo (0.0220s) 1/31/2020 6:24:33 PM Generating Framerates (0.0090s) 1/31/2020 6:24:33 PM Recalculate Speed Of Light (0.0220s) 1/31/2020 6:24:33 PM Optimize Comfort On Command Decks (0.0200s) 1/31/2020 6:24:33 PM Check Nearby Stellar Masses (0.0497s) 1/31/2020 6:24:33 PM No resolution change was required. 1/31/2020 6:24:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 6:24:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 6:24:33 PM Refresh Optical Lensing (0.0275s) 1/31/2020 6:24:33 PM Revise Fundamental Physical Laws (0.0260s) 1/31/2020 6:24:33 PM Boot Audio Comms (0.0130s) 1/31/2020 6:24:33 PM Establish Individual Audio Links (0.0170s) 1/31/2020 6:24:33 PM Prepare Explosions and Crackles (0.1959s) 1/31/2020 6:24:33 PM Calculate Odds Of Success (0.0939s) 1/31/2020 6:24:33 PM Briefly Panic (0.2008s) 1/31/2020 6:24:34 PM Install Confidence Routines (0.2109s) 1/31/2020 6:24:34 PM Bring Commander Interface Online (0.1212s) 1/31/2020 6:24:34 PM Motivate All Crews (0.0330s) 1/31/2020 6:24:34 PM Externalizing Patterns (0.0150s) 1/31/2020 6:24:34 PM Disengaging Constants (0.0290s) 1/31/2020 6:24:34 PM Late Axionic Computations (0.0709s) 1/31/2020 6:24:34 PM Connecting to Fleet Command (0.0110s) 1/31/2020 6:24:34 PM Thinking Of Advice (0.0120s) 1/31/2020 6:24:34 PM Degaussing Advice (0.0180s) 1/31/2020 6:24:34 PM Naming All Known Planets (0.0100s) 1/31/2020 6:24:34 PM Remembering Speeds (0.0130s) 1/31/2020 6:24:34 PM Prioritizing Targets (0.0130s) 1/31/2020 6:24:34 PM Rebooting Sensor Arrays (0.0120s) 1/31/2020 6:24:34 PM Unloading Prismatic Grid (0.0116s) 1/31/2020 6:24:34 PM Thinking Of Objectives (0.0111s) 1/31/2020 6:24:34 PM Re-Aligning Objectives (0.0130s) 1/31/2020 6:24:34 PM Inhibiting Visual Scans (0.0150s) 1/31/2020 6:24:34 PM Synthesizing Vocals (0.0130s) 1/31/2020 6:24:34 PM Ventilating Scenarios (0.0130s) 1/31/2020 6:24:34 PM Decontaminating Targeting Systems (0.0120s) 1/31/2020 6:24:34 PM Ejecting Tactical Core (0.0130s) 1/31/2020 6:24:34 PM Calibrating Formations (0.0120s) 1/31/2020 6:24:34 PM Intercepting Galactic Maps (0.0140s) 1/31/2020 6:24:34 PM Sterilizing Test Chamber (0.0150s) 1/31/2020 6:24:34 PM Faction Diagnostics (0.0180s) 1/31/2020 6:24:34 PM Buffering Hackers (0.0190s) 1/31/2020 6:24:34 PM Inverting Death (0.0110s) 1/31/2020 6:24:34 PM Linear Field Variance (0.0670s) 1/31/2020 6:24:34 PM Charging Marks (0.0100s) 1/31/2020 6:24:34 PM Guarding The Posts (0.0150s) 1/31/2020 6:24:34 PM Range Manifolds (0.0120s) 1/31/2020 6:24:34 PM Purging ROFs (0.0150s) 1/31/2020 6:24:34 PM Manipulating Speeds (0.0130s) 1/31/2020 6:24:34 PM Detecting Projectiles (0.0130s) 1/31/2020 6:24:34 PM Grouping Flow Fields (0.0130s) 1/31/2020 6:24:34 PM Modulating Flow Field Groups (0.0170s) 1/31/2020 6:24:34 PM Designing Fleets (0.0250s) 1/31/2020 6:24:34 PM Thinking Of Technologies (0.0120s) 1/31/2020 6:24:34 PM Categorizing Starboard Sensors (0.0140s) 1/31/2020 6:24:34 PM Injecting Galactic Variables (0.0160s) 1/31/2020 6:24:34 PM Discharging Colored Ions (0.0300s) 1/31/2020 6:24:34 PM Replicating Ion Colors (0.0100s) 1/31/2020 6:24:35 PM Wishing On Starfields (0.2319s) 1/31/2020 6:24:36 PM Gazing At Distant Planets (0.8313s) 1/31/2020 6:24:36 PM Investigating Map Signatures (0.0205s) 1/31/2020 6:24:36 PM Collating Solar Systems (0.0124s) 1/31/2020 6:24:36 PM Categorizing All Planets (0.0130s) 1/31/2020 6:24:36 PM Organizing Commands (0.0264s) 1/31/2020 6:24:36 PM Calculating Firing Cones (0.0100s) 1/31/2020 6:24:36 PM Declaring Ship Part Sovereignty (0.5269s) 1/31/2020 6:24:38 PM Facility Burst Components (2.0583s) 1/31/2020 6:24:38 PM Issuing Orders (0.0130s) 1/31/2020 6:24:38 PM Augmenting Infusers (0.0120s) 1/31/2020 6:24:38 PM Infusing (0.0240s) 1/31/2020 6:24:38 PM Post-Proton Surge (0.0100s) 1/31/2020 6:24:38 PM Calibrate Weapons Arrays (0.0300s) 1/31/2020 6:24:38 PM Stimulate Modulation (0.0227s) 1/31/2020 6:24:38 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/31/2020 6:24:39 PM Load Surrogates (1.0613s) 1/31/2020 6:24:39 PM Load Historical Documents (0.0080s) 1/31/2020 6:24:39 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Gazing At Distant Planets (0.8s) Declaring Ship Part Sovereignty (0.5s) Facility Burst Components (2.1s) Load Surrogates (1.1s) 1/31/2020 6:24:43 PM Successfully opened host socket 1/31/2020 6:37:27 PM Donating team Fireteam 92 has 16 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Paulson: 15, Culler: 1 to hunter, path A 1/31/2020 6:37:27 PM Donating team Fireteam 88 has 32 units with strength 2415. Status Staging No target planet No lurk planet. Ships: Paulson: 31, Culler: 1 to hunter, path B 1/31/2020 6:37:27 PM Donating team Fireteam 102 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 1/31/2020 6:37:27 PM Donating team Fireteam 93 has 32 units with strength 2351. Status Staging No target planet No lurk planet. Ships: Paulson: 30, Bouwman: 2 to hunter, path B 1/31/2020 6:37:27 PM Donating team Fireteam 99 has 22 units with strength 2305. Status Staging No target planet No lurk planet. Ships: Paulson: 22 to hunter, path B 1/31/2020 6:37:27 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 79 has 42 units with strength 3103. Status Assembling No target planet No lurk planet. Ships: Paulson: 41, Brinkkemper: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in :0 1/31/2020 6:37:29 PM Donating team Fireteam 79 has 42 units with strength 3103. Status Staging No target planet No lurk planet. Ships: Paulson: 41, Brinkkemper: 1 to hunter, path B 1/31/2020 6:40:54 PM Donating team Fireteam 104 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Paulson: 3 to hunter, path A 1/31/2020 6:44:23 PM Donating team Fireteam 98 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Paulson: 3 to hunter, path A 1/31/2020 6:44:24 PM Donating team Fireteam 106 has 6 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Paulson: 6 to hunter, path A 1/31/2020 6:44:28 PM Donating team Fireteam 99 has 91 units with strength 2769. Status Assembling No target planet No lurk planet. Ships: Paulson: 91 to hunter, path A 1/31/2020 6:44:29 PM Donating team Fireteam 111 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 1/31/2020 6:44:40 PM Donating team Fireteam 124 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 1/31/2020 6:44:51 PM Donating team Fireteam 136 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 1/31/2020 6:44:55 PM Donating team Fireteam 111 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 1/31/2020 6:44:56 PM Donating team Fireteam 144 has 26 units with strength 1053. Status Assembling No target planet No lurk planet. Ships: Paulson: 26 to hunter, path A 1/31/2020 6:45:03 PM Donating team Fireteam 150 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 1/31/2020 6:45:07 PM Donating team Fireteam 152 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 1/31/2020 6:45:46 PM Donating team Fireteam 155 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 1/31/2020 6:45:49 PM Donating team Fireteam 156 has 53 units with strength 1766. Status Assembling No target planet No lurk planet. Ships: Paulson: 53 to hunter, path A 1/31/2020 7:01:32 PM Donating team Fireteam 116 has 33 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Prism: 33 to hunter, path A 1/31/2020 7:11:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 7:11:43 PM Successfully opened host socket 1/31/2020 7:11:43 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 1/31/2020 7:16:06 PM Reconquest Seeding for Srihari: guard post placer: OneSingleMasss scheduled: 8 actually seeded: 8 1/31/2020 7:19:27 PM Donating team Fireteam 142 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 1/31/2020 7:19:28 PM Donating team Fireteam 182 has 41 units with strength 1058. Status Assembling No target planet No lurk planet. Ships: Prism: 39, Badaya: 2 to hunter, path A 1/31/2020 7:19:30 PM Donating team Fireteam 144 has 4 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Prism: 4 to hunter, path A 1/31/2020 7:19:30 PM Donating team Fireteam 190 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:18 PM Donating team Fireteam 149 has 7 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Prism: 7 to hunter, path A 1/31/2020 7:20:19 PM Donating team Fireteam 194 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:22 PM Donating team Fireteam 196 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:27 PM Donating team Fireteam 198 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:36 PM Donating team Fireteam 156 has 71 units with strength 1846. Status Assembling No target planet No lurk planet. Ships: Prism: 71 to hunter, path A 1/31/2020 7:20:37 PM Donating team Fireteam 203 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Prism: 4 to hunter, path A 1/31/2020 7:20:39 PM Donating team Fireteam 160 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:40 PM Donating team Fireteam 205 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 1/31/2020 7:20:42 PM Donating team Fireteam 163 has 11 units with strength 286. Status Assembling No target planet No lurk planet. Ships: Prism: 11 to hunter, path A 1/31/2020 7:20:50 PM Donating team Fireteam 205 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:20:58 PM Donating team Fireteam 207 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:21:09 PM Donating team Fireteam 209 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 1/31/2020 7:33:44 PM No resolution change was required. 1/31/2020 7:33:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 7:33:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 7:34:10 PM No resolution change was required. 1/31/2020 7:34:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 7:34:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 7:44:36 PM Donating team Fireteam 186 has 9 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Prism: 9 to hunter, path A 1/31/2020 7:44:36 PM Donating team Fireteam 223 has 67 units with strength 1816. Status Assembling No target planet No lurk planet. Ships: Prism: 37, Badaya: 30 to hunter, path A 1/31/2020 8:08:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 8:08:56 PM Successfully opened host socket 1/31/2020 8:08:56 PM OnLoad: Fixed positions of 0 ship(s), 356 shot(s), 0 other/wormhole(s). 1/31/2020 8:17:40 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 1/31/2020 8:17:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 9:31:09 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 1/31/2020 9:31:09 PM Boot up FleetOS (0.2758s) 1/31/2020 9:31:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2020 9:31:09 PM Check System Logs For Rogue Intelligence (0.0400s) 1/31/2020 9:31:09 PM Game Version: 1.321 1/31/2020 9:31:09 PM Eject Trash Into Hyperspace (0.2665s) 1/31/2020 9:31:09 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/31/2020 9:31:09 PM Check For Extra Modules (0.0220s) 1/31/2020 9:31:09 PM Bring Cloaking Systems Online (0.0270s) 1/31/2020 9:31:09 PM Remembering Alamo (0.0270s) 1/31/2020 9:31:09 PM Generating Framerates (0.0130s) 1/31/2020 9:31:09 PM Recalculate Speed Of Light (0.0270s) 1/31/2020 9:31:09 PM Optimize Comfort On Command Decks (0.0290s) 1/31/2020 9:31:09 PM Check Nearby Stellar Masses (0.0363s) 1/31/2020 9:31:09 PM No resolution change was required. 1/31/2020 9:31:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 9:31:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 9:31:09 PM Refresh Optical Lensing (0.0270s) 1/31/2020 9:31:09 PM Revise Fundamental Physical Laws (0.0250s) 1/31/2020 9:31:09 PM Boot Audio Comms (0.0300s) 1/31/2020 9:31:09 PM Establish Individual Audio Links (0.0336s) 1/31/2020 9:31:09 PM Prepare Explosions and Crackles (0.2079s) 1/31/2020 9:31:09 PM Calculate Odds Of Success (0.0979s) 1/31/2020 9:31:10 PM Briefly Panic (0.2379s) 1/31/2020 9:31:10 PM Install Confidence Routines (0.2179s) 1/31/2020 9:31:10 PM Bring Commander Interface Online (0.1520s) 1/31/2020 9:31:10 PM Motivate All Crews (0.0380s) 1/31/2020 9:31:10 PM Externalizing Patterns (0.0250s) 1/31/2020 9:31:10 PM Disengaging Constants (0.1027s) 1/31/2020 9:31:10 PM Late Axionic Computations (0.0680s) 1/31/2020 9:31:10 PM Connecting to Fleet Command (0.0140s) 1/31/2020 9:31:10 PM Thinking Of Advice (0.0150s) 1/31/2020 9:31:10 PM Degaussing Advice (0.0610s) 1/31/2020 9:31:10 PM Naming All Known Planets (0.0090s) 1/31/2020 9:31:10 PM Remembering Speeds (0.0160s) 1/31/2020 9:31:10 PM Prioritizing Targets (0.0110s) 1/31/2020 9:31:10 PM Rebooting Sensor Arrays (0.0160s) 1/31/2020 9:31:10 PM Unloading Prismatic Grid (0.0170s) 1/31/2020 9:31:10 PM Thinking Of Objectives (0.0130s) 1/31/2020 9:31:10 PM Re-Aligning Objectives (0.0120s) 1/31/2020 9:31:11 PM Inhibiting Visual Scans (0.0140s) 1/31/2020 9:31:11 PM Synthesizing Vocals (0.0160s) 1/31/2020 9:31:11 PM Ventilating Scenarios (0.0110s) 1/31/2020 9:31:11 PM Decontaminating Targeting Systems (0.0160s) 1/31/2020 9:31:11 PM Ejecting Tactical Core (0.0170s) 1/31/2020 9:31:11 PM Calibrating Formations (0.0140s) 1/31/2020 9:31:11 PM Intercepting Galactic Maps (0.0210s) 1/31/2020 9:31:11 PM Sterilizing Test Chamber (0.0120s) 1/31/2020 9:31:11 PM Faction Diagnostics (0.0270s) 1/31/2020 9:31:11 PM Buffering Hackers (0.0230s) 1/31/2020 9:31:11 PM Inverting Death (0.0160s) 1/31/2020 9:31:11 PM Linear Field Variance (0.1579s) 1/31/2020 9:31:11 PM Charging Marks (0.0110s) 1/31/2020 9:31:11 PM Guarding The Posts (0.0170s) 1/31/2020 9:31:11 PM Range Manifolds (0.0150s) 1/31/2020 9:31:11 PM Purging ROFs (0.0160s) 1/31/2020 9:31:11 PM Manipulating Speeds (0.0150s) 1/31/2020 9:31:11 PM Detecting Projectiles (0.0150s) 1/31/2020 9:31:11 PM Grouping Flow Fields (0.0150s) 1/31/2020 9:31:11 PM Modulating Flow Field Groups (0.0210s) 1/31/2020 9:31:11 PM Designing Fleets (0.0510s) 1/31/2020 9:31:11 PM Thinking Of Technologies (0.0160s) 1/31/2020 9:31:11 PM Categorizing Starboard Sensors (0.0150s) 1/31/2020 9:31:11 PM Injecting Galactic Variables (0.0240s) 1/31/2020 9:31:11 PM Discharging Colored Ions (0.0380s) 1/31/2020 9:31:11 PM Replicating Ion Colors (0.0180s) 1/31/2020 9:31:11 PM Gazing Into Starfields (0.2833s) 1/31/2020 9:31:12 PM Resizing Distant Planets (0.8781s) 1/31/2020 9:31:12 PM Investigating Map Signatures (0.0530s) 1/31/2020 9:31:12 PM Collating Solar Systems (0.0120s) 1/31/2020 9:31:12 PM Categorizing All Planets (0.0100s) 1/31/2020 9:31:12 PM Organizing Commands (0.0270s) 1/31/2020 9:31:12 PM Calculating Firing Cones (0.0090s) 1/31/2020 9:31:13 PM Maliciously Weakening Ship Parts (0.7058s) 1/31/2020 9:31:15 PM Submitting Paperwork To High Command (2.0777s) 1/31/2020 9:31:15 PM Issuing Orders (0.0110s) 1/31/2020 9:31:15 PM Augmenting Infusers (0.0160s) 1/31/2020 9:31:15 PM Infusing (0.0480s) 1/31/2020 9:31:15 PM Post-Proton Surge (0.0100s) 1/31/2020 9:31:15 PM Calibrate Weapons Arrays (0.0250s) 1/31/2020 9:31:15 PM Stimulate Modulation (0.0213s) 1/31/2020 9:31:15 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/31/2020 9:31:16 PM Load Surrogates (1.0962s) 1/31/2020 9:31:16 PM Load Historical Documents (0.0086s) 1/31/2020 9:31:16 PM 8.1 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Gazing Into Starfields (0.3s) Resizing Distant Planets (0.9s) Maliciously Weakening Ship Parts (0.7s) Submitting Paperwork To High Command (2.1s) Load Surrogates (1.1s) 1/31/2020 9:31:19 PM Successfully opened host socket 1/31/2020 10:14:04 PM Donating team Fireteam 256 has 44 units with strength 1340. Status Assembling No target planet No lurk planet. Ships: Pauphus: 43, Mote: 1 to hunter, path A 1/31/2020 10:33:24 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 1/31/2020 10:33:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 10:33:35 PM Successfully opened host socket 1/31/2020 10:33:35 PM OnLoad: Fixed positions of 0 ship(s), 38 shot(s), 0 other/wormhole(s). 1/31/2020 11:01:00 PM Steamworks client not valid! 1/31/2020 11:59:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/1/2020 2:25:20 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 2/1/2020 2:25:20 PM Boot up FleetOS (0.3054s) 2/1/2020 2:25:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2020 2:25:20 PM Check System Logs For Rogue Intelligence (0.0370s) 2/1/2020 2:25:20 PM Game Version: 1.321 2/1/2020 2:25:20 PM Eject Trash Into Hyperspace (0.0742s) 2/1/2020 2:25:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/1/2020 2:25:20 PM Check For Extra Modules (0.0160s) 2/1/2020 2:25:20 PM Bring Cloaking Systems Online (0.0200s) 2/1/2020 2:25:20 PM Remembering Alamo (0.0250s) 2/1/2020 2:25:20 PM Generating Framerates (0.0090s) 2/1/2020 2:25:20 PM Recalculate Speed Of Light (0.0243s) 2/1/2020 2:25:20 PM Optimize Comfort On Command Decks (0.0220s) 2/1/2020 2:25:20 PM Check Nearby Stellar Masses (0.0260s) 2/1/2020 2:25:20 PM No resolution change was required. 2/1/2020 2:25:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 2:25:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 2:25:20 PM Refresh Optical Lensing (0.0340s) 2/1/2020 2:25:20 PM Revise Fundamental Physical Laws (0.0240s) 2/1/2020 2:25:20 PM Boot Audio Comms (0.0150s) 2/1/2020 2:25:20 PM Establish Individual Audio Links (0.0140s) 2/1/2020 2:25:21 PM Prepare Explosions and Crackles (0.1999s) 2/1/2020 2:25:21 PM Calculate Odds Of Success (0.0820s) 2/1/2020 2:25:21 PM Briefly Panic (0.1939s) 2/1/2020 2:25:21 PM Install Confidence Routines (0.2189s) 2/1/2020 2:25:21 PM Bring Commander Interface Online (0.1375s) 2/1/2020 2:25:21 PM Motivate All Crews (0.0310s) 2/1/2020 2:25:21 PM Externalizing Patterns (0.0150s) 2/1/2020 2:25:21 PM Disengaging Constants (0.0300s) 2/1/2020 2:25:21 PM Late Axionic Computations (0.0610s) 2/1/2020 2:25:21 PM Connecting to Fleet Command (0.0120s) 2/1/2020 2:25:21 PM Thinking Of Advice (0.0110s) 2/1/2020 2:25:21 PM Degaussing Advice (0.0190s) 2/1/2020 2:25:21 PM Naming All Known Planets (0.0110s) 2/1/2020 2:25:21 PM Remembering Speeds (0.0150s) 2/1/2020 2:25:21 PM Prioritizing Targets (0.0110s) 2/1/2020 2:25:21 PM Rebooting Sensor Arrays (0.0130s) 2/1/2020 2:25:21 PM Unloading Prismatic Grid (0.0110s) 2/1/2020 2:25:21 PM Thinking Of Objectives (0.0120s) 2/1/2020 2:25:21 PM Re-Aligning Objectives (0.0150s) 2/1/2020 2:25:21 PM Inhibiting Visual Scans (0.0150s) 2/1/2020 2:25:21 PM Synthesizing Vocals (0.0110s) 2/1/2020 2:25:21 PM Ventilating Scenarios (0.0120s) 2/1/2020 2:25:21 PM Decontaminating Targeting Systems (0.0130s) 2/1/2020 2:25:21 PM Ejecting Tactical Core (0.0140s) 2/1/2020 2:25:21 PM Calibrating Formations (0.0105s) 2/1/2020 2:25:22 PM Intercepting Galactic Maps (0.0140s) 2/1/2020 2:25:22 PM Sterilizing Test Chamber (0.0150s) 2/1/2020 2:25:22 PM Faction Diagnostics (0.0180s) 2/1/2020 2:25:22 PM Buffering Hackers (0.0180s) 2/1/2020 2:25:22 PM Inverting Death (0.0130s) 2/1/2020 2:25:22 PM Linear Field Variance (0.0640s) 2/1/2020 2:25:22 PM Charging Marks (0.0100s) 2/1/2020 2:25:22 PM Guarding The Posts (0.0130s) 2/1/2020 2:25:22 PM Range Manifolds (0.0130s) 2/1/2020 2:25:22 PM Purging ROFs (0.0140s) 2/1/2020 2:25:22 PM Manipulating Speeds (0.0122s) 2/1/2020 2:25:22 PM Detecting Projectiles (0.0130s) 2/1/2020 2:25:22 PM Grouping Flow Fields (0.0126s) 2/1/2020 2:25:22 PM Modulating Flow Field Groups (0.0180s) 2/1/2020 2:25:22 PM Designing Fleets (0.0190s) 2/1/2020 2:25:22 PM Thinking Of Technologies (0.0130s) 2/1/2020 2:25:22 PM Categorizing Starboard Sensors (0.0120s) 2/1/2020 2:25:22 PM Injecting Galactic Variables (0.0150s) 2/1/2020 2:25:22 PM Discharging Colored Ions (0.0280s) 2/1/2020 2:25:22 PM Replicating Ion Colors (0.0120s) 2/1/2020 2:25:22 PM Burying Starfields (0.2256s) 2/1/2020 2:25:23 PM Milking Distant Planets (0.7876s) 2/1/2020 2:25:23 PM Investigating Map Signatures (0.0190s) 2/1/2020 2:25:23 PM Collating Solar Systems (0.0110s) 2/1/2020 2:25:23 PM Categorizing All Planets (0.0120s) 2/1/2020 2:25:23 PM Organizing Commands (0.0280s) 2/1/2020 2:25:23 PM Calculating Firing Cones (0.0100s) 2/1/2020 2:25:23 PM Maliciously Weakening Ship Parts (0.5181s) 2/1/2020 2:25:26 PM Flex All Capacitors (2.1116s) 2/1/2020 2:25:26 PM Issuing Orders (0.0120s) 2/1/2020 2:25:26 PM Augmenting Infusers (0.0130s) 2/1/2020 2:25:26 PM Infusing (0.0220s) 2/1/2020 2:25:26 PM Post-Proton Surge (0.0100s) 2/1/2020 2:25:26 PM Calibrate Weapons Arrays (0.0260s) 2/1/2020 2:25:26 PM Stimulate Modulation (0.0235s) 2/1/2020 2:25:26 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/1/2020 2:25:27 PM Load Surrogates (1.0284s) 2/1/2020 2:25:27 PM Load Historical Documents (0.0080s) 2/1/2020 2:25:27 PM 7.0 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.8s) Maliciously Weakening Ship Parts (0.5s) Flex All Capacitors (2.1s) Load Surrogates (1.0s) 2/1/2020 2:25:30 PM Successfully opened host socket 2/1/2020 2:34:59 PM Donating team Fireteam 249 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Shan: 90 to hunter, path A 2/1/2020 2:35:06 PM Donating team Fireteam 252 has 30 units with strength 2232. Status Assembling No target planet No lurk planet. Ships: Shan: 30 to hunter, path A 2/1/2020 2:35:06 PM Donating team Fireteam 257 has 10 units with strength 1291. Status Assembling No target planet No lurk planet. Ships: Shan: 10 to hunter, path A 2/1/2020 2:35:06 PM Donating team Fireteam 256 has 22 units with strength 2324. Status Staging No target planet No lurk planet. Ships: Shan: 20, Culler: 2 to hunter, path B 2/1/2020 2:35:07 PM Donating team Fireteam 298 has 24 units with strength 2337. Status Assembling No target planet No lurk planet. Ships: Shan: 16, Culler: 8 to hunter, path A 2/1/2020 2:35:09 PM Donating team Fireteam 260 has 5 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Shan: 5 to hunter, path A 2/1/2020 2:35:43 PM Donating team Fireteam 302 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:36:05 PM Donating team Fireteam 262 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:36:05 PM Donating team Fireteam 304 has 6 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 2:36:08 PM Donating team Fireteam 264 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:36:35 PM Donating team Fireteam 264 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:36:36 PM Donating team Fireteam 305 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:37:29 PM Donating team Fireteam 264 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:38:05 PM Donating team Fireteam 265 has 2 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 2/1/2020 2:38:06 PM Donating team Fireteam 305 has 6 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 2:38:08 PM Donating team Fireteam 266 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:38:11 PM Donating team Fireteam 267 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:43:37 PM Donating team Fireteam 322 has 84 units with strength 2602. Status Assembling No target planet No lurk planet. Ships: Shan: 51, Culler: 33 to hunter, path A 2/1/2020 2:43:37 PM Donating team Fireteam 325 has 52 units with strength 1987. Status Assembling No target planet No lurk planet. Ships: Shan: 49, Culler: 3 to hunter, path A 2/1/2020 2:43:37 PM Donating team Fireteam 326 has 49 units with strength 2214. Status Staging No target planet No lurk planet. Ships: Shan: 47, Culler: 2 to hunter, path B 2/1/2020 2:43:40 PM Donating team Fireteam 330 has 28 units with strength 1973. Status Assembling No target planet No lurk planet. Ships: Shan: 25, Culler: 3 to hunter, path A 2/1/2020 2:43:40 PM Donating team Fireteam 332 has 15 units with strength 887. Status Assembling No target planet No lurk planet. Ships: Shan: 10, Culler: 5 to hunter, path A 2/1/2020 2:43:40 PM Donating team Fireteam 327 has 28 units with strength 3141. Status Staging No target planet No lurk planet. Ships: Shan: 27, Culler: 1 to hunter, path B 2/1/2020 2:44:07 PM Steamworks client not valid! 2/1/2020 2:44:27 PM Donating team Fireteam 332 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:45:41 PM Donating team Fireteam 293 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Shan: 90 to hunter, path A 2/1/2020 2:50:43 PM Donating team Fireteam 303 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Shan: 90 to hunter, path A 2/1/2020 2:51:02 PM Donating team Fireteam 306 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:51:06 PM Donating team Fireteam 307 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:51:09 PM Donating team Fireteam 308 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:51:12 PM Donating team Fireteam 310 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:51:13 PM Donating team Fireteam 344 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:51:16 PM Donating team Fireteam 317 has 68 units with strength 3074. Status Staging No target planet No lurk planet. Ships: Shan: 62, Culler: 6 to hunter, path B 2/1/2020 2:51:16 PM Donating team Fireteam 312 has 70 units with strength 3636. Status Staging No target planet No lurk planet. Ships: Shan: 56, Culler: 14 to hunter, path B 2/1/2020 2:51:19 PM Donating team Fireteam 323 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 2:51:31 PM Donating team Fireteam 324 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 2/1/2020 2:51:39 PM Donating team Fireteam 349 has 2 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 2/1/2020 2:51:41 PM Donating team Fireteam 326 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:52:16 PM Donating team Fireteam 329 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 2:52:38 PM Donating team Fireteam 329 has 27 units with strength 2017. Status Assembling No target planet No lurk planet. Ships: Shan: 27 to hunter, path A 2/1/2020 2:56:31 PM Donating team Fireteam 341 has 18 units with strength 1650. Status Assembling No target planet No lurk planet. Ships: Culler: 17, Congo: 1 to hunter, path A 2/1/2020 2:56:31 PM Donating team Fireteam 334 has 42 units with strength 3251. Status Staging No target planet No lurk planet. Ships: Culler: 42 to hunter, path B 2/1/2020 2:56:32 PM Donating team Fireteam 366 has 50 units with strength 1962. Status Assembling No target planet No lurk planet. Ships: Culler: 48, Congo: 2 to hunter, path A 2/1/2020 2:56:32 PM Donating team Fireteam 362 has 81 units with strength 2932. Status Staging No target planet No lurk planet. Ships: Culler: 74, Congo: 7 to hunter, path B 2/1/2020 2:56:32 PM Donating team Fireteam 365 has 55 units with strength 2327. Status Staging No target planet No lurk planet. Ships: Culler: 52, Congo: 3 to hunter, path B 2/1/2020 2:56:35 PM Donating team Fireteam 343 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Culler: 3 to hunter, path A 2/1/2020 2:56:51 PM Donating team Fireteam 346 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 2:58:17 PM Donating team Fireteam 348 has 37 units with strength 1533. Status Assembling No target planet No lurk planet. Ships: Culler: 37 to hunter, path A 2/1/2020 2:58:17 PM Donating team Fireteam 349 has 29 units with strength 1868. Status Assembling No target planet No lurk planet. Ships: Culler: 29 to hunter, path A 2/1/2020 2:58:27 PM Donating team Fireteam 369 has 31 units with strength 1624. Status Assembling No target planet No lurk planet. Ships: Culler: 31 to hunter, path A 2/1/2020 2:58:30 PM Donating team Fireteam 371 has 8 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Culler: 8 to hunter, path A 2/1/2020 2:58:42 PM Donating team Fireteam 354 has 1 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 2:58:53 PM Donating team Fireteam 356 has 34 units with strength 964. Status Assembling No target planet No lurk planet. Ships: Culler: 34 to hunter, path A 2/1/2020 2:59:05 PM Donating team Fireteam 356 has 31 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Culler: 31 to hunter, path A 2/1/2020 2:59:30 PM Donating team Fireteam 358 has 21 units with strength 1513. Status Assembling No target planet No lurk planet. Ships: Culler: 21 to hunter, path A 2/1/2020 3:07:48 PM Donating team Fireteam 368 has 32 units with strength 842. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 14, Bouwman: 18 to hunter, path A 2/1/2020 3:07:49 PM Donating team Fireteam 380 has 4 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 3:07:58 PM Donating team Fireteam 381 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 3:08:40 PM Donating team Fireteam 372 has 2 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Culler: 2 to hunter, path A 2/1/2020 3:08:41 PM Donating team Fireteam 382 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 3:09:31 PM Reconquest Seeding for Pauphus: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 2/1/2020 3:16:11 PM Donating team Fireteam 382 has 2 units with strength 482. Status Assembling No target planet No lurk planet. Ships: Ritchie: 2 to hunter, path A 2/1/2020 3:21:35 PM Donating team Fireteam 384 has 13 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Bouwman: 13 to hunter, path A 2/1/2020 3:21:38 PM Donating team Fireteam 385 has 10 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 3:21:41 PM Donating team Fireteam 386 has 9 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Bouwman: 9 to hunter, path A 2/1/2020 3:21:44 PM Donating team Fireteam 387 has 88 units with strength 1832. Status Assembling No target planet No lurk planet. Ships: Bouwman: 83, Sleator: 5 to hunter, path A 2/1/2020 3:21:44 PM Donating team Fireteam 392 has 40 units with strength 1378. Status Assembling No target planet No lurk planet. Ships: Bouwman: 36, Sleator: 4 to hunter, path A 2/1/2020 3:21:44 PM Donating team Fireteam 391 has 42 units with strength 2024. Status Assembling No target planet No lurk planet. Ships: Bouwman: 42 to hunter, path A 2/1/2020 3:21:44 PM Donating team Fireteam 392 has 35 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Bouwman: 35 to hunter, path A 2/1/2020 3:21:47 PM Donating team Fireteam 395 has 11 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Bouwman: 11 to hunter, path A 2/1/2020 3:21:50 PM Donating team Fireteam 403 has 80 units with strength 7003. Status Staging No target planet No lurk planet. Ships: Bouwman: 80 to hunter, path B 2/1/2020 3:21:50 PM Donating team Fireteam 404 has 93 units with strength 6621. Status Staging No target planet No lurk planet. Ships: Bouwman: 93 to hunter, path B 2/1/2020 3:21:50 PM Donating team Fireteam 396 has 99 units with strength 6804. Status Staging No target planet No lurk planet. Ships: Bouwman: 99 to hunter, path B 2/1/2020 3:21:50 PM Donating team Fireteam 401 has 95 units with strength 6322. Status Staging No target planet No lurk planet. Ships: Bouwman: 95 to hunter, path B 2/1/2020 3:21:50 PM Donating team Fireteam 394 has 18 units with strength 2023. Status Assembling No target planet No lurk planet. Ships: Bouwman: 18 to hunter, path A 2/1/2020 3:21:53 PM Donating team Fireteam 406 has 10 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 3:21:56 PM Donating team Fireteam 407 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:21:59 PM Donating team Fireteam 408 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:00 PM Donating team Fireteam 398 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:22:02 PM Donating team Fireteam 409 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:05 PM Donating team Fireteam 411 has 5 units with strength 193. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 3:22:08 PM Donating team Fireteam 415 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:11 PM Donating team Fireteam 416 has 5 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 3:22:14 PM Donating team Fireteam 419 has 5 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 3:22:17 PM Donating team Fireteam 420 has 4 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 3:22:18 PM Donating team Fireteam 398 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 3:22:20 PM Donating team Fireteam 423 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:23 PM Donating team Fireteam 424 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:26 PM Donating team Fireteam 425 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:29 PM Donating team Fireteam 426 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:29 PM Donating team Fireteam 404 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:22:32 PM Donating team Fireteam 427 has 4 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 3:22:35 PM Donating team Fireteam 428 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:38 PM Donating team Fireteam 429 has 5 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 3:22:41 PM Donating team Fireteam 430 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:44 PM Donating team Fireteam 431 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:47 PM Donating team Fireteam 432 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:50 PM Donating team Fireteam 433 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:53 PM Donating team Fireteam 434 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:56 PM Donating team Fireteam 435 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:22:59 PM Donating team Fireteam 436 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:23:02 PM Donating team Fireteam 437 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:23:05 PM Donating team Fireteam 438 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:23:08 PM Donating team Fireteam 439 has 4 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 3:23:12 PM Donating team Fireteam 405 has 2 units with strength 826. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 3:23:23 PM Donating team Fireteam 423 has 6 units with strength 531. Status Assembling No target planet No lurk planet. Ships: Bouwman: 6 to hunter, path A 2/1/2020 3:23:34 PM Donating team Fireteam 410 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:24:05 PM Donating team Fireteam 414 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:24:24 PM Donating team Fireteam 415 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 3:24:27 PM Donating team Fireteam 417 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 3:26:07 PM Donating team Fireteam 428 has 40 units with strength 1385. Status Assembling No target planet No lurk planet. Ships: Bouwman: 40 to hunter, path A 2/1/2020 3:26:07 PM Donating team Fireteam 425 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 3:26:26 PM Donating team Fireteam 441 has 31 units with strength 818. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 31 to hunter, path A 2/1/2020 3:26:26 PM Donating team Fireteam 445 has 12 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Bouwman: 12 to hunter, path A 2/1/2020 3:26:27 PM Donating team Fireteam 437 has 12 units with strength 505. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 12 to hunter, path A 2/1/2020 3:26:27 PM Donating team Fireteam 440 has 5 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 3:26:44 PM Donating team Fireteam 446 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:26:50 PM Donating team Fireteam 449 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 3:27:03 PM Donating team Fireteam 451 has 10 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 3:28:32 PM Donating team Fireteam 452 has 3 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 3:30:18 PM Donating team Fireteam 471 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 2/1/2020 3:32:37 PM Donating team Fireteam 482 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 3:42:08 PM Donating team Fireteam 495 has 44 units with strength 2938. Status Staging No target planet No lurk planet. Ships: Lipton: 40, Tanith: 4 to hunter, path B 2/1/2020 3:42:08 PM Donating team Fireteam 498 has 60 units with strength 3490. Status Staging No target planet No lurk planet. Ships: Tanith: 13, Lipton: 47 to hunter, path B 2/1/2020 3:42:08 PM Donating team Fireteam 496 has 89 units with strength 3773. Status Staging No target planet No lurk planet. Ships: Lipton: 68, Tanith: 21 to hunter, path B 2/1/2020 3:42:08 PM Donating team Fireteam 494 has 87 units with strength 3186. Status Staging No target planet No lurk planet. Ships: Lipton: 74, Tanith: 13 to hunter, path B 2/1/2020 3:42:11 PM Donating team Fireteam 500 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 2/1/2020 3:43:41 PM Donating team Fireteam 485 has 4 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 3:46:13 PM Donating team Fireteam 491 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:46:47 PM Donating team Fireteam 511 has 13 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 13 to hunter, path A 2/1/2020 3:46:47 PM Donating team Fireteam 497 has 11 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 11 to hunter, path A 2/1/2020 3:47:08 PM Donating team Fireteam 500 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:47:23 PM Donating team Fireteam 501 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:47:43 PM Donating team Fireteam 501 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 3 to hunter, path A 2/1/2020 3:47:46 PM Donating team Fireteam 503 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 3:48:16 PM Donating team Fireteam 516 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:48:17 PM Donating team Fireteam 506 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:48:30 PM Donating team Fireteam 506 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 3:49:01 PM Donating team Fireteam 509 has 3 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 3 to hunter, path A 2/1/2020 3:50:10 PM Donating team Fireteam 512 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:51:00 PM Donating team Fireteam 519 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 3:51:01 PM Donating team Fireteam 514 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:52:27 PM Donating team Fireteam 514 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 3:53:11 PM Donating team Fireteam 523 has 3 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Ekrhi: 1, Prism: 2 to hunter, path A 2/1/2020 3:53:49 PM Donating team Fireteam 532 has 2 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 2/1/2020 3:54:01 PM Donating team Fireteam 543 has 14 units with strength 667. Status Assembling No target planet No lurk planet. Ships: Prism: 14 to hunter, path A 2/1/2020 3:54:01 PM Donating team Fireteam 540 has 43 units with strength 2163. Status Staging No target planet No lurk planet. Ships: Prism: 40, Badaya: 3 to hunter, path B 2/1/2020 3:54:01 PM Donating team Fireteam 533 has 37 units with strength 2476. Status Staging No target planet No lurk planet. Ships: Prism: 36, Badaya: 1 to hunter, path B 2/1/2020 3:54:02 PM Donating team Fireteam 528 has 50 units with strength 2598. Status Staging No target planet No lurk planet. Ships: Prism: 49, Badaya: 1 to hunter, path B 2/1/2020 3:54:02 PM Donating team Fireteam 525 has 55 units with strength 3502. Status Staging No target planet No lurk planet. Ships: Prism: 54, Badaya: 1 to hunter, path B 2/1/2020 3:54:02 PM Donating team Fireteam 530 has 57 units with strength 2585. Status Staging No target planet No lurk planet. Ships: Prism: 57 to hunter, path B 2/1/2020 3:54:18 PM Donating team Fireteam 536 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 2/1/2020 3:54:23 PM Donating team Fireteam 543 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 2/1/2020 3:54:37 PM Donating team Fireteam 539 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 2/1/2020 3:54:46 PM Donating team Fireteam 539 has 10 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Prism: 10 to hunter, path A 2/1/2020 4:24:14 PM Donating team Fireteam 548 has 8 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Bouwman: 8 to hunter, path A 2/1/2020 4:24:14 PM Donating team Fireteam 550 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 4:26:38 PM Donating team Fireteam 653 has 4 units with strength 507. Status Assembling No target planet No lurk planet. Ships: Culler: 4 to hunter, path A 2/1/2020 4:27:42 PM Donating team Fireteam 648 has 10 units with strength 400. Status Assembling No target planet No lurk planet. Ships: Bouwman: 9, Sleator: 1 to hunter, path A 2/1/2020 4:27:42 PM Donating team Fireteam 649 has 4 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 4:27:44 PM Donating team Fireteam 701 has 5 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Sleator: 1, Bouwman: 4 to hunter, path A 2/1/2020 4:27:44 PM Donating team Fireteam 705 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 4:28:17 PM Donating team Fireteam 710 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 4:28:17 PM Donating team Fireteam 711 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 4:28:36 PM Donating team Fireteam 711 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 4:33:13 PM Donating team Fireteam 721 has 60 units with strength 2665. Status Assembling No target planet No lurk planet. Ships: Yuon: 59, Aldebaran: 1 to hunter, path A 2/1/2020 4:33:13 PM Donating team Fireteam 717 has 65 units with strength 2980. Status Staging No target planet No lurk planet. Ships: Yuon: 65 to hunter, path B 2/1/2020 4:33:15 PM Donating team Fireteam 665 has 5 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Yuon: 5 to hunter, path A 2/1/2020 4:33:15 PM Donating team Fireteam 663 has 64 units with strength 2919. Status Staging No target planet No lurk planet. Ships: Yuon: 64 to hunter, path B 2/1/2020 4:33:15 PM Donating team Fireteam 662 has 50 units with strength 2359. Status Staging No target planet No lurk planet. Ships: Yuon: 50 to hunter, path B 2/1/2020 4:33:31 PM Donating team Fireteam 668 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Yuon: 1 to hunter, path A 2/1/2020 4:34:37 PM Donating team Fireteam 677 has 19 units with strength 1553. Status Assembling No target planet No lurk planet. Ships: Bouwman: 19 to hunter, path A 2/1/2020 4:34:37 PM Donating team Fireteam 679 has 86 units with strength 2217. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 66, Croft: 20 to hunter, path A 2/1/2020 4:34:37 PM Donating team Fireteam 680 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Gamma: 2 to hunter, path A 2/1/2020 4:34:37 PM Donating team Fireteam 669 has 98 units with strength 2613. Status Staging No target planet No lurk planet. Ships: Aldebaran: 81, Croft: 17 to hunter, path B 2/1/2020 4:34:37 PM Donating team Fireteam 675 has 94 units with strength 2682. Status Staging No target planet No lurk planet. Ships: Aldebaran: 73, Croft: 21 to hunter, path B 2/1/2020 4:34:39 PM Donating team Fireteam 728 has 15 units with strength 845. Status Assembling No target planet No lurk planet. Ships: Bouwman: 14, Sleator: 1 to hunter, path A 2/1/2020 4:34:39 PM Donating team Fireteam 730 has 36 units with strength 1560. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 34, Bouwman: 2 to hunter, path A 2/1/2020 4:34:39 PM Donating team Fireteam 723 has 80 units with strength 4162. Status Staging No target planet No lurk planet. Ships: Aldebaran: 79, Bouwman: 1 to hunter, path B 2/1/2020 4:34:39 PM Donating team Fireteam 727 has 54 units with strength 2828. Status Staging No target planet No lurk planet. Ships: Aldebaran: 53, Bouwman: 1 to hunter, path B 2/1/2020 4:34:44 PM Donating team Fireteam 683 has 8 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 8 to hunter, path A 2/1/2020 4:34:54 PM Donating team Fireteam 689 has 2 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 4:34:54 PM Donating team Fireteam 690 has 9 units with strength 1052. Status Assembling No target planet No lurk planet. Ships: Bouwman: 8, Sleator: 1 to hunter, path A 2/1/2020 4:34:55 PM Donating team Fireteam 735 has 1 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 4:35:07 PM Donating team Fireteam 689 has 2 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1, Bouwman: 1 to hunter, path A 2/1/2020 4:35:35 PM Donating team Fireteam 700 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Byer: 90 to hunter, path A 2/1/2020 4:35:43 PM Donating team Fireteam 741 has 31 units with strength 2521. Status Assembling No target planet No lurk planet. Ships: Bouwman: 31 to hunter, path A 2/1/2020 4:35:45 PM Donating team Fireteam 700 has 75 units with strength 1905. Status Assembling No target planet No lurk planet. Ships: Congo: 75 to hunter, path A 2/1/2020 4:36:13 PM Donating team Fireteam 741 has 31 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Prism: 31 to hunter, path A 2/1/2020 4:36:15 PM Donating team Fireteam 706 has 19 units with strength 500. Status Assembling No target planet No lurk planet. Ships: Prism: 17, Badaya: 2 to hunter, path A 2/1/2020 4:36:15 PM Donating team Fireteam 708 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 4:36:28 PM Donating team Fireteam 744 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 2/1/2020 4:36:44 PM Donating team Fireteam 697 has 52 units with strength 3522. Status Staging No target planet No lurk planet. Ships: Prism: 51, Badaya: 1 to hunter, path B 2/1/2020 4:37:43 PM Donating team Fireteam 711 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 4:37:43 PM Donating team Fireteam 713 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 4:38:13 PM Donating team Fireteam 712 has 16 units with strength 771. Status Assembling No target planet No lurk planet. Ships: Ritchie: 13, Thalia: 3 to hunter, path A 2/1/2020 4:38:13 PM Donating team Fireteam 713 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 4:38:59 PM Donating team Fireteam 754 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 4:39:00 PM Donating team Fireteam 719 has 9 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Shan: 9 to hunter, path A 2/1/2020 4:39:00 PM Donating team Fireteam 721 has 15 units with strength 979. Status Assembling No target planet No lurk planet. Ships: Mauchly: 2, Shan: 6, Naur: 3, Pullien: 1, Noether: 2, Mesa: 1 to hunter, path A 2/1/2020 4:39:00 PM Donating team Fireteam 722 has 10 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Culler: 6, Congo: 4 to hunter, path A 2/1/2020 4:42:10 PM Donating team Fireteam 733 has 13 units with strength 270. Status Assembling No target planet No lurk planet. Ships: Bouwman: 13 to hunter, path A 2/1/2020 4:53:53 PM Donating team Fireteam 749 has 50 units with strength 2083. Status Assembling No target planet No lurk planet. Ships: Lipton: 50 to hunter, path A 2/1/2020 4:53:53 PM Donating team Fireteam 743 has 87 units with strength 2799. Status Staging No target planet No lurk planet. Ships: Lipton: 87 to hunter, path B 2/1/2020 4:53:55 PM Donating team Fireteam 783 has 47 units with strength 1964. Status Assembling No target planet No lurk planet. Ships: Lipton: 47 to hunter, path A 2/1/2020 4:55:11 PM Donating team Fireteam 756 has 2 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Lipton: 2 to hunter, path A 2/1/2020 4:58:14 PM Donating team Fireteam 760 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Ritchie: 3 to hunter, path A 2/1/2020 4:58:17 PM Donating team Fireteam 761 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Ritchie: 3 to hunter, path A 2/1/2020 4:58:57 PM Donating team Fireteam 770 has 71 units with strength 1652. Status Assembling No target planet No lurk planet. Ships: Ritchie: 71 to hunter, path A 2/1/2020 4:58:58 PM Donating team Fireteam 814 has 26 units with strength 2804. Status Staging No target planet No lurk planet. Ships: Ritchie: 26 to hunter, path B 2/1/2020 4:59:00 PM Donating team Fireteam 778 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Ritchie: 1 to hunter, path A 2/1/2020 4:59:00 PM Donating team Fireteam 773 has 34 units with strength 2816. Status Staging No target planet No lurk planet. Ships: Ritchie: 34 to hunter, path B 2/1/2020 4:59:03 PM Donating team Fireteam 779 has 6 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Ritchie: 6 to hunter, path A 2/1/2020 4:59:06 PM Donating team Fireteam 780 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Ritchie: 3 to hunter, path A 2/1/2020 4:59:19 PM Donating team Fireteam 774 has 48 units with strength 3416. Status Staging No target planet No lurk planet. Ships: Sholla: 40, Lipton: 5, Tanith: 1, Wendaya: 1, Ritchie: 1 to hunter, path B 2/1/2020 4:59:27 PM Donating team Fireteam 825 has 43 units with strength 2056. Status Assembling No target planet No lurk planet. Ships: Sholla: 22, Ritchie: 14, Pullien: 4, Mesa: 3 to hunter, path A 2/1/2020 4:59:27 PM Donating team Fireteam 827 has 2 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Sholla: 1, Lipton: 1 to hunter, path A 2/1/2020 4:59:27 PM Donating team Fireteam 824 has 46 units with strength 2385. Status Staging No target planet No lurk planet. Ships: Sholla: 19, Srihari: 10, Ritchie: 5, Brinkkemper: 8, Yannaka: 3, Mesa: 1 to hunter, path B 2/1/2020 4:59:29 PM Donating team Fireteam 785 has 34 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Sholla: 4, Lipton: 29, Hatton: 1 to hunter, path A 2/1/2020 4:59:29 PM Donating team Fireteam 786 has 47 units with strength 2350. Status Assembling No target planet No lurk planet. Ships: Sholla: 46, Hatton: 1 to hunter, path A 2/1/2020 5:00:44 PM Donating team Fireteam 831 has 4 units with strength 455. Status Assembling No target planet No lurk planet. Ships: Sholla: 1, Mesa: 1, Lipton: 1, Tanith: 1 to hunter, path A 2/1/2020 5:00:45 PM Donating team Fireteam 787 has 3 units with strength 179. Status Assembling No target planet No lurk planet. Ships: Lipton: 2, Tanith: 1 to hunter, path A 2/1/2020 5:02:43 PM Donating team Fireteam 850 has 74 units with strength 2670. Status Staging No target planet No lurk planet. Ships: Culler: 72, Congo: 2 to hunter, path B 2/1/2020 5:02:43 PM Donating team Fireteam 846 has 86 units with strength 2873. Status Staging No target planet No lurk planet. Ships: Culler: 86 to hunter, path B 2/1/2020 5:02:43 PM Donating team Fireteam 839 has 73 units with strength 3552. Status Staging No target planet No lurk planet. Ships: Culler: 70, Congo: 3 to hunter, path B 2/1/2020 5:02:43 PM Donating team Fireteam 843 has 85 units with strength 2897. Status Staging No target planet No lurk planet. Ships: Culler: 85 to hunter, path B 2/1/2020 5:02:45 PM Donating team Fireteam 802 has 7 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Culler: 7 to hunter, path A 2/1/2020 5:02:45 PM Donating team Fireteam 799 has 40 units with strength 2027. Status Staging No target planet No lurk planet. Ships: Culler: 40 to hunter, path B 2/1/2020 5:02:45 PM Donating team Fireteam 798 has 44 units with strength 2556. Status Staging No target planet No lurk planet. Ships: Culler: 43, Congo: 1 to hunter, path B 2/1/2020 5:03:00 PM Donating team Fireteam 853 has 36 units with strength 1400. Status Assembling No target planet No lurk planet. Ships: Shan: 36 to hunter, path A 2/1/2020 5:03:00 PM Donating team Fireteam 852 has 38 units with strength 2689. Status Staging No target planet No lurk planet. Ships: Shan: 38 to hunter, path B 2/1/2020 5:03:02 PM Donating team Fireteam 810 has 62 units with strength 2348. Status Staging No target planet No lurk planet. Ships: Shan: 59, Culler: 3 to hunter, path B 2/1/2020 5:03:02 PM Donating team Fireteam 807 has 49 units with strength 2180. Status Staging No target planet No lurk planet. Ships: Shan: 49 to hunter, path B 2/1/2020 5:03:02 PM Donating team Fireteam 803 has 60 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Shan: 59, Culler: 1 to hunter, path B 2/1/2020 5:03:02 PM Donating team Fireteam 809 has 63 units with strength 2639. Status Staging No target planet No lurk planet. Ships: Shan: 62, Culler: 1 to hunter, path B 2/1/2020 5:03:05 PM Donating team Fireteam 814 has 8 units with strength 290. Status Assembling No target planet No lurk planet. Ships: Shan: 7, Culler: 1 to hunter, path A 2/1/2020 5:03:23 PM Donating team Fireteam 850 has 11 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Culler: 1, Shan: 10 to hunter, path A 2/1/2020 5:04:09 PM Donating team Fireteam 814 has 6 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Culler: 6 to hunter, path A 2/1/2020 5:05:46 PM Donating team Fireteam 855 has 42 units with strength 1141. Status Assembling No target planet No lurk planet. Ships: Shan: 42 to hunter, path A 2/1/2020 5:05:47 PM Donating team Fireteam 825 has 28 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Shan: 28 to hunter, path A 2/1/2020 5:05:47 PM Donating team Fireteam 819 has 114 units with strength 2847. Status Staging No target planet No lurk planet. Ships: Shan: 114 to hunter, path B 2/1/2020 5:08:51 PM Donating team Fireteam 832 has 23 units with strength 587. Status Assembling No target planet No lurk planet. Ships: Shan: 23 to hunter, path A 2/1/2020 5:08:52 PM Donating team Fireteam 864 has 25 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Shan: 22, Culler: 3 to hunter, path A 2/1/2020 5:08:52 PM Donating team Fireteam 867 has 9 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Shan: 4, Newton: 2, Wendaya: 3 to hunter, path A 2/1/2020 5:09:35 PM Donating team Fireteam 874 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 5:09:40 PM Donating team Fireteam 876 has 61 units with strength 2079. Status Assembling No target planet No lurk planet. Ships: Lipton: 50, Tanith: 11 to hunter, path A 2/1/2020 5:09:40 PM Donating team Fireteam 877 has 51 units with strength 2305. Status Assembling No target planet No lurk planet. Ships: Lipton: 48, Tanith: 3 to hunter, path A 2/1/2020 5:09:40 PM Donating team Fireteam 874 has 73 units with strength 2220. Status Staging No target planet No lurk planet. Ships: Lipton: 66, Tanith: 7 to hunter, path B 2/1/2020 5:09:41 PM Donating team Fireteam 838 has 55 units with strength 2212. Status Assembling No target planet No lurk planet. Ships: Lipton: 55 to hunter, path A 2/1/2020 5:09:41 PM Donating team Fireteam 839 has 62 units with strength 2055. Status Assembling No target planet No lurk planet. Ships: Lipton: 56, Tanith: 6 to hunter, path A 2/1/2020 5:09:41 PM Donating team Fireteam 840 has 57 units with strength 2331. Status Assembling No target planet No lurk planet. Ships: Lipton: 49, Tanith: 8 to hunter, path A 2/1/2020 5:09:41 PM Donating team Fireteam 842 has 5 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Lipton: 5 to hunter, path A 2/1/2020 5:13:33 PM Donating team Fireteam 885 has 6 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Bouwman: 6 to hunter, path A 2/1/2020 5:16:33 PM Donating team Fireteam 846 has 38 units with strength 2351. Status Assembling No target planet No lurk planet. Ships: Shan: 38 to hunter, path A 2/1/2020 5:16:34 PM Donating team Fireteam 891 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Shan: 4 to hunter, path A 2/1/2020 5:17:23 PM Donating team Fireteam 848 has 26 units with strength 1002. Status Assembling No target planet No lurk planet. Ships: Tanith: 25, Mauchly: 1 to hunter, path A 2/1/2020 5:17:23 PM Donating team Fireteam 845 has 47 units with strength 2470. Status Staging No target planet No lurk planet. Ships: Tanith: 42, Mauchly: 5 to hunter, path B 2/1/2020 5:17:24 PM Donating team Fireteam 897 has 37 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Tanith: 22, Mauchly: 15 to hunter, path A 2/1/2020 5:17:24 PM Donating team Fireteam 894 has 49 units with strength 2781. Status Staging No target planet No lurk planet. Ships: Tanith: 38, Mauchly: 11 to hunter, path B 2/1/2020 5:18:12 PM Donating team Fireteam 852 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Tanith: 90 to hunter, path A 2/1/2020 5:18:19 PM Donating team Fireteam 853 has 4 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Tanith: 4 to hunter, path A 2/1/2020 5:18:21 PM Donating team Fireteam 854 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:18:24 PM Donating team Fireteam 855 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:18:26 PM Donating team Fireteam 856 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:18:29 PM Donating team Fireteam 857 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:18:31 PM Donating team Fireteam 858 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 5:18:39 PM Donating team Fireteam 853 has 4 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Tanith: 4 to hunter, path A 2/1/2020 5:18:41 PM Donating team Fireteam 854 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:22:04 PM Donating team Fireteam 906 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:22:10 PM Donating team Fireteam 851 has 59 units with strength 2503. Status Assembling No target planet No lurk planet. Ships: Tanith: 58, Mauchly: 1 to hunter, path A 2/1/2020 5:22:11 PM Donating team Fireteam 888 has 55 units with strength 2325. Status Assembling No target planet No lurk planet. Ships: Tanith: 46, Mauchly: 6, Salton: 3 to hunter, path A 2/1/2020 5:22:11 PM Donating team Fireteam 895 has 57 units with strength 2376. Status Assembling No target planet No lurk planet. Ships: Tanith: 56, Salton: 1 to hunter, path A 2/1/2020 5:25:19 PM Donating team Fireteam 867 has 39 units with strength 2008. Status Assembling No target planet No lurk planet. Ships: Tanith: 39 to hunter, path A 2/1/2020 5:25:50 PM Donating team Fireteam 915 has 1 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 5:25:51 PM Donating team Fireteam 871 has 13 units with strength 1210. Status Assembling No target planet No lurk planet. Ships: Tanith: 13 to hunter, path A 2/1/2020 5:25:51 PM Donating team Fireteam 870 has 44 units with strength 2229. Status Staging No target planet No lurk planet. Ships: Tanith: 44 to hunter, path B 2/1/2020 5:27:42 PM Donating team Fireteam 874 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 5:29:29 PM Donating team Fireteam 918 has 12 units with strength 329. Status Assembling No target planet No lurk planet. Ships: Tanith: 10, Mauchly: 2 to hunter, path A 2/1/2020 5:37:26 PM Donating team Fireteam 924 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 5:38:04 PM Donating team Fireteam 884 has 62 units with strength 2180. Status Assembling No target planet No lurk planet. Ships: Culler: 61, Shan: 1 to hunter, path A 2/1/2020 5:38:04 PM Donating team Fireteam 885 has 7 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Congo: 4, Murdoch: 3 to hunter, path A 2/1/2020 5:38:05 PM Donating team Fireteam 929 has 1 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Croft: 1 to hunter, path A 2/1/2020 5:38:05 PM Donating team Fireteam 930 has 25 units with strength 735. Status Assembling No target planet No lurk planet. Ships: Culler: 18, Congo: 1, Shan: 6 to hunter, path A 2/1/2020 5:38:06 PM Donating team Fireteam 888 has 20 units with strength 482. Status Assembling No target planet No lurk planet. Ships: Congo: 13, Murdoch: 7 to hunter, path A 2/1/2020 5:38:06 PM Donating team Fireteam 892 has 21 units with strength 757. Status Assembling No target planet No lurk planet. Ships: Culler: 20, Shan: 1 to hunter, path A 2/1/2020 5:38:17 PM Donating team Fireteam 860 has 98 units with strength 3026. Status Staging No target planet No lurk planet. Ships: Congo: 68, Culler: 28, Shan: 1, Mesa: 1 to hunter, path B 2/1/2020 5:38:17 PM Donating team Fireteam 879 has 81 units with strength 3000. Status Staging No target planet No lurk planet. Ships: Culler: 74, Shan: 7 to hunter, path B 2/1/2020 5:38:17 PM Donating team Fireteam 881 has 96 units with strength 2262. Status Staging No target planet No lurk planet. Ships: Congo: 96 to hunter, path B 2/1/2020 5:38:17 PM Donating team Fireteam 887 has 46 units with strength 2874. Status Staging No target planet No lurk planet. Ships: Culler: 44, Congo: 1, Shan: 1 to hunter, path B 2/1/2020 5:39:21 PM Donating team Fireteam 934 has 36 units with strength 1173. Status Assembling No target planet No lurk planet. Ships: Salton: 6, Tanith: 25, Mauchly: 5 to hunter, path A 2/1/2020 5:39:28 PM Donating team Fireteam 895 has 31 units with strength 976. Status Assembling No target planet No lurk planet. Ships: Tanith: 29, Salton: 2 to hunter, path A 2/1/2020 5:39:32 PM Donating team Fireteam 938 has 9 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Tanith: 8, Salton: 1 to hunter, path A 2/1/2020 5:39:36 PM Donating team Fireteam 898 has 21 units with strength 1251. Status Assembling No target planet No lurk planet. Ships: Tanith: 17, Salton: 4 to hunter, path A 2/1/2020 5:39:36 PM Donating team Fireteam 900 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Gamma: 2 to hunter, path A 2/1/2020 5:39:38 PM Donating team Fireteam 902 has 9 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Tanith: 6, Salton: 3 to hunter, path A 2/1/2020 5:39:55 PM Donating team Fireteam 905 has 16 units with strength 608. Status Assembling No target planet No lurk planet. Ships: Tanith: 11, Salton: 5 to hunter, path A 2/1/2020 5:39:56 PM Donating team Fireteam 939 has 3 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 5:39:58 PM Donating team Fireteam 910 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 5:41:02 PM Donating team Fireteam 912 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Salton: 3 to hunter, path A 2/1/2020 5:41:03 PM Donating team Fireteam 947 has 10 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 8, Croft: 2 to hunter, path A 2/1/2020 5:41:04 PM Donating team Fireteam 913 has 58 units with strength 4340. Status Staging No target planet No lurk planet. Ships: Salton: 55, Nygaard: 3 to hunter, path B 2/1/2020 5:41:04 PM Donating team Fireteam 917 has 55 units with strength 3442. Status Staging No target planet No lurk planet. Ships: Salton: 52, Nygaard: 3 to hunter, path B 2/1/2020 5:41:04 PM Donating team Fireteam 920 has 52 units with strength 3383. Status Staging No target planet No lurk planet. Ships: Salton: 50, Nygaard: 2 to hunter, path B 2/1/2020 5:41:04 PM Donating team Fireteam 921 has 80 units with strength 4426. Status Staging No target planet No lurk planet. Ships: Salton: 78, Nygaard: 2 to hunter, path B 2/1/2020 5:41:06 PM Donating team Fireteam 951 has 8 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 8 to hunter, path A 2/1/2020 5:41:06 PM Donating team Fireteam 958 has 44 units with strength 3507. Status Staging No target planet No lurk planet. Ships: Salton: 43, Nygaard: 1 to hunter, path B 2/1/2020 5:41:06 PM Donating team Fireteam 953 has 55 units with strength 3683. Status Staging No target planet No lurk planet. Ships: Salton: 49, Nygaard: 6 to hunter, path B 2/1/2020 5:41:06 PM Donating team Fireteam 949 has 46 units with strength 3247. Status Staging No target planet No lurk planet. Ships: Nygaard: 6, Salton: 40 to hunter, path B 2/1/2020 5:41:06 PM Donating team Fireteam 956 has 55 units with strength 3442. Status Staging No target planet No lurk planet. Ships: Salton: 50, Nygaard: 5 to hunter, path B 2/1/2020 5:41:07 PM Donating team Fireteam 924 has 22 units with strength 1182. Status Assembling No target planet No lurk planet. Ships: Salton: 20, Nygaard: 2 to hunter, path A 2/1/2020 5:41:18 PM Donating team Fireteam 927 has 7 units with strength 857. Status Assembling No target planet No lurk planet. Ships: Salton: 7 to hunter, path A 2/1/2020 5:41:18 PM Donating team Fireteam 928 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Gamma: 3 to hunter, path A 2/1/2020 5:41:19 PM Donating team Fireteam 961 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 5:45:31 PM Donating team Fireteam 976 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 5:45:40 PM Donating team Fireteam 929 has 5 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Culler: 5 to hunter, path A 2/1/2020 6:05:06 PM Donating team Fireteam 995 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Naur: 3 to hunter, path A 2/1/2020 6:05:07 PM Donating team Fireteam 944 has 2 units with strength 361. Status Assembling No target planet No lurk planet. Ships: Naur: 2 to hunter, path A 2/1/2020 6:05:44 PM Donating team Fireteam 995 has 13 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Tanith: 13 to hunter, path A 2/1/2020 6:08:35 PM Donating team Fireteam 1004 has 7 units with strength 1133. Status Assembling No target planet No lurk planet. Ships: Culler: 7 to hunter, path A 2/1/2020 6:08:38 PM Donating team Fireteam 1006 has 14 units with strength 756. Status Assembling No target planet No lurk planet. Ships: Culler: 14 to hunter, path A 2/1/2020 6:10:24 PM Donating team Fireteam 1018 has 5 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 6:10:24 PM Donating team Fireteam 1015 has 56 units with strength 2475. Status Staging No target planet No lurk planet. Ships: Bouwman: 56 to hunter, path B 2/1/2020 6:10:24 PM Donating team Fireteam 1009 has 45 units with strength 2344. Status Staging No target planet No lurk planet. Ships: Bouwman: 45 to hunter, path B 2/1/2020 6:10:24 PM Donating team Fireteam 1011 has 66 units with strength 2855. Status Staging No target planet No lurk planet. Ships: Bouwman: 66 to hunter, path B 2/1/2020 6:10:26 PM Donating team Fireteam 954 has 8 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Bouwman: 8 to hunter, path A 2/1/2020 6:10:33 PM Donating team Fireteam 965 has 3 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 6:10:35 PM Donating team Fireteam 1018 has 10 units with strength 620. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 6:10:43 PM Donating team Fireteam 968 has 2 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 6:12:08 PM Donating team Fireteam 1031 has 8 units with strength 173. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 8 to hunter, path A 2/1/2020 6:12:40 PM Donating team Fireteam 977 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 6:13:28 PM Donating team Fireteam 1035 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 6:16:33 PM Donating team Fireteam 1050 has 1 units with strength 18. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 6:16:53 PM Donating team Fireteam 996 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 2/1/2020 6:17:01 PM Donating team Fireteam 996 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 6:17:04 PM Donating team Fireteam 999 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 6:17:41 PM Donating team Fireteam 1002 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 2/1/2020 6:17:44 PM Donating team Fireteam 1004 has 4 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Prism: 4 to hunter, path A 2/1/2020 6:17:48 PM Donating team Fireteam 1005 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 2/1/2020 6:17:52 PM Donating team Fireteam 1006 has 41 units with strength 1646. Status Assembling No target planet No lurk planet. Ships: Prism: 41 to hunter, path A 2/1/2020 6:17:55 PM Donating team Fireteam 1009 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 2/1/2020 6:18:10 PM Donating team Fireteam 1010 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 2/1/2020 6:18:20 PM Donating team Fireteam 1010 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 6:19:10 PM Donating team Fireteam 1059 has 42 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Wendaya: 4, Shan: 38 to hunter, path A 2/1/2020 6:25:55 PM Donating team Fireteam 1016 has 3 units with strength 103. Status Assembling No target planet No lurk planet. Ships: Lipton: 2, Tanith: 1 to hunter, path A 2/1/2020 6:25:55 PM Donating team Fireteam 1017 has 31 units with strength 941. Status Assembling No target planet No lurk planet. Ships: Tanith: 31 to hunter, path A 2/1/2020 6:27:03 PM Donating team Fireteam 1018 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 6:27:05 PM Donating team Fireteam 1073 has 8 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Culler: 8 to hunter, path A 2/1/2020 6:27:07 PM Donating team Fireteam 1019 has 23 units with strength 608. Status Assembling No target planet No lurk planet. Ships: Culler: 21, Congo: 2 to hunter, path A 2/1/2020 6:27:45 PM Donating team Fireteam 1021 has 30 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Bouwman: 30 to hunter, path A 2/1/2020 6:27:48 PM Donating team Fireteam 1025 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 6:27:51 PM Donating team Fireteam 1026 has 28 units with strength 1078. Status Assembling No target planet No lurk planet. Ships: Bouwman: 28 to hunter, path A 2/1/2020 6:27:53 PM Donating team Fireteam 1077 has 18 units with strength 2184. Status Assembling No target planet No lurk planet. Ships: Bouwman: 18 to hunter, path A 2/1/2020 6:28:17 PM Donating team Fireteam 1030 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 6:28:53 PM Donating team Fireteam 1082 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 6:28:55 PM Donating team Fireteam 1033 has 14 units with strength 1586. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 14 to hunter, path A 2/1/2020 6:30:50 PM Donating team Fireteam 1036 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Yuon: 1 to hunter, path A 2/1/2020 6:30:52 PM Donating team Fireteam 1084 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Yuon: 1 to hunter, path A 2/1/2020 6:31:12 PM Donating team Fireteam 1038 has 66 units with strength 1761. Status Assembling No target planet No lurk planet. Ships: Sleator: 15, Bouwman: 51 to hunter, path A 2/1/2020 6:31:12 PM Donating team Fireteam 1040 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 6:31:14 PM Donating team Fireteam 1085 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 6:32:00 PM Donating team Fireteam 1049 has 24 units with strength 2041. Status Assembling No target planet No lurk planet. Ships: Bouwman: 24 to hunter, path A 2/1/2020 6:32:35 PM Donating team Fireteam 1087 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 6:32:35 PM Donating team Fireteam 1088 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 6:32:55 PM Donating team Fireteam 1053 has 19 units with strength 501. Status Assembling No target planet No lurk planet. Ships: Croft: 19 to hunter, path A 2/1/2020 6:33:07 PM Donating team Fireteam 1053 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 6:34:43 PM Donating team Fireteam 1097 has 7 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Tanith: 4, Mauchly: 3 to hunter, path A 2/1/2020 6:34:44 PM Donating team Fireteam 1066 has 3 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 6:34:47 PM Donating team Fireteam 1068 has 4 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Salton: 4 to hunter, path A 2/1/2020 6:34:58 PM Donating team Fireteam 1099 has 7 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Salton: 6, Nygaard: 1 to hunter, path A 2/1/2020 6:35:29 PM Donating team Fireteam 1069 has 1 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 6:35:30 PM Donating team Fireteam 1102 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Salton: 3 to hunter, path A 2/1/2020 6:35:30 PM Donating team Fireteam 1103 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 2/1/2020 6:35:40 PM Donating team Fireteam 1105 has 52 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Naur: 44, Noether: 8 to hunter, path A 2/1/2020 6:35:40 PM Donating team Fireteam 1106 has 3 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Salton: 3 to hunter, path A 2/1/2020 6:35:41 PM Donating team Fireteam 1073 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 6:35:46 PM Donating team Fireteam 1106 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Naur: 2 to hunter, path A 2/1/2020 6:35:59 PM Donating team Fireteam 1074 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Naur: 2 to hunter, path A 2/1/2020 6:37:55 PM Donating team Fireteam 1078 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:39:56 PM Donating team Fireteam 1083 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Naur: 90 to hunter, path A 2/1/2020 6:40:05 PM Donating team Fireteam 1083 has 4 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Naur: 4 to hunter, path A 2/1/2020 6:40:20 PM Donating team Fireteam 1086 has 3 units with strength 127. Status Assembling No target planet No lurk planet. Ships: Naur: 3 to hunter, path A 2/1/2020 6:42:23 PM Donating team Fireteam 1088 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Lattner: 8 to hunter, path A 2/1/2020 6:42:30 PM Donating team Fireteam 1110 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:42:32 PM Donating team Fireteam 1111 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:43:29 PM Donating team Fireteam 1090 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:43:55 PM Donating team Fireteam 1112 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Salton: 5 to hunter, path A 2/1/2020 6:44:00 PM Donating team Fireteam 1086 has 3 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Naur: 3 to hunter, path A 2/1/2020 6:44:00 PM Donating team Fireteam 1089 has 10 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Salton: 10 to hunter, path A 2/1/2020 6:44:03 PM Donating team Fireteam 1095 has 24 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Salton: 24 to hunter, path A 2/1/2020 6:44:03 PM Donating team Fireteam 1096 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Naur: 6 to hunter, path A 2/1/2020 6:44:03 PM Donating team Fireteam 1097 has 1 units with strength 322. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 6:44:37 PM Donating team Fireteam 1120 has 2 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Naur: 2 to hunter, path A 2/1/2020 6:45:10 PM Donating team Fireteam 1102 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:45:13 PM Donating team Fireteam 1103 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:45:16 PM Donating team Fireteam 1104 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Lattner: 1 to hunter, path A 2/1/2020 6:45:21 PM Donating team Fireteam 1108 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:45:41 PM Donating team Fireteam 1108 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Lattner: 1 to hunter, path A 2/1/2020 6:46:23 PM Donating team Fireteam 1121 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:46:26 PM Donating team Fireteam 1122 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lattner: 3 to hunter, path A 2/1/2020 6:47:18 PM Donating team Fireteam 1121 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 6:52:48 PM Donating team Fireteam 1127 has 3 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 3 to hunter, path A 2/1/2020 6:52:48 PM Donating team Fireteam 1128 has 6 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Bouwman: 6 to hunter, path A 2/1/2020 7:20:40 PM Donating team Fireteam 1117 has 69 units with strength 2552. Status Assembling No target planet No lurk planet. Ships: Gamma: 67, Congo: 1, Yuon: 1 to hunter, path A 2/1/2020 7:20:40 PM Donating team Fireteam 1121 has 66 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Gamma: 65, Croft: 1 to hunter, path A 2/1/2020 7:20:41 PM Donating team Fireteam 1118 has 27 units with strength 2128. Status Assembling No target planet No lurk planet. Ships: Culler: 27 to hunter, path A 2/1/2020 7:20:41 PM Donating team Fireteam 1119 has 33 units with strength 876. Status Assembling No target planet No lurk planet. Ships: Congo: 33 to hunter, path A 2/1/2020 7:20:44 PM Donating team Fireteam 1123 has 17 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Congo: 17 to hunter, path A 2/1/2020 7:20:44 PM Donating team Fireteam 1125 has 19 units with strength 753. Status Assembling No target planet No lurk planet. Ships: Culler: 19 to hunter, path A 2/1/2020 7:22:21 PM Donating team Fireteam 1130 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Yuon: 1 to hunter, path A 2/1/2020 7:22:40 PM Donating team Fireteam 1131 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Rossak: 1 to hunter, path A 2/1/2020 7:22:44 PM Donating team Fireteam 1127 has 18 units with strength 2338. Status Staging No target planet No lurk planet. Ships: Rossak: 10, Dietz: 8 to hunter, path B 2/1/2020 7:22:51 PM Donating team Fireteam 1134 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Rossak: 1 to hunter, path A 2/1/2020 7:22:53 PM Donating team Fireteam 1135 has 58 units with strength 1823. Status Assembling No target planet No lurk planet. Ships: Murdoch: 24, Congo: 34 to hunter, path A 2/1/2020 7:22:53 PM Donating team Fireteam 1136 has 19 units with strength 1818. Status Assembling No target planet No lurk planet. Ships: Culler: 19 to hunter, path A 2/1/2020 7:23:07 PM Donating team Fireteam 1139 has 1 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 7:26:13 PM Donating team Fireteam 1142 has 2 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 7:27:41 PM Donating team Fireteam 1146 has 12 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 12 to hunter, path A 2/1/2020 7:28:15 PM Donating team Fireteam 1154 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 7:28:15 PM Donating team Fireteam 1157 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 7:28:15 PM Donating team Fireteam 1158 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 7:28:39 PM Donating team Fireteam 1160 has 3 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 3 to hunter, path A 2/1/2020 7:30:05 PM Donating team Fireteam 1172 has 6 units with strength 160. Status Assembling No target planet No lurk planet. Ships: Tanith: 6 to hunter, path A 2/1/2020 7:30:06 PM Donating team Fireteam 1166 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 7:39:16 PM Donating team Fireteam 1185 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 7:39:30 PM Donating team Fireteam 1189 has 30 units with strength 840. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 30 to hunter, path A 2/1/2020 7:39:34 PM Donating team Fireteam 1173 has 38 units with strength 1862. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 38 to hunter, path A 2/1/2020 7:39:34 PM Donating team Fireteam 1174 has 50 units with strength 2000. Status Assembling No target planet No lurk planet. Ships: Gamma: 50 to hunter, path A 2/1/2020 7:39:35 PM Donating team Fireteam 1193 has 27 units with strength 1534. Status Assembling No target planet No lurk planet. Ships: Gamma: 24, Congo: 3 to hunter, path A 2/1/2020 7:39:35 PM Donating team Fireteam 1197 has 27 units with strength 1353. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 27 to hunter, path A 2/1/2020 7:39:36 PM Donating team Fireteam 1192 has 57 units with strength 3005. Status Staging No target planet No lurk planet. Ships: Aldebaran: 57 to hunter, path B 2/1/2020 7:39:49 PM Donating team Fireteam 1197 has 8 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Gamma: 8 to hunter, path A 2/1/2020 7:40:13 PM Donating team Fireteam 1177 has 5 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Yuon: 5 to hunter, path A 2/1/2020 7:40:14 PM Donating team Fireteam 1200 has 31 units with strength 1207. Status Assembling No target planet No lurk planet. Ships: Yuon: 31 to hunter, path A 2/1/2020 7:45:10 PM Donating team Fireteam 1189 has 11 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 11 to hunter, path A 2/1/2020 7:45:21 PM Donating team Fireteam 1193 has 4 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 7:45:50 PM Donating team Fireteam 1212 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 7:49:12 PM Donating team Fireteam 1223 has 7 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Bouwman: 7 to hunter, path A 2/1/2020 7:51:12 PM Donating team Fireteam 1225 has 56 units with strength 1330. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 55, Bouwman: 1 to hunter, path A 2/1/2020 7:52:15 PM Donating team Fireteam 1219 has 31 units with strength 1176. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 31 to hunter, path A 2/1/2020 7:54:09 PM Donating team Fireteam 1230 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Yuon: 9 to hunter, path A 2/1/2020 7:54:16 PM Donating team Fireteam 1232 has 10 units with strength 740. Status Assembling No target planet No lurk planet. Ships: Yuon: 10 to hunter, path A 2/1/2020 7:54:17 PM Donating team Fireteam 1234 has 4 units with strength 736. Status Assembling No target planet No lurk planet. Ships: Yuon: 4 to hunter, path A 2/1/2020 7:54:45 PM Donating team Fireteam 1236 has 4 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 7:54:45 PM Donating team Fireteam 1237 has 23 units with strength 1177. Status Assembling No target planet No lurk planet. Ships: Bouwman: 23 to hunter, path A 2/1/2020 7:54:46 PM Donating team Fireteam 1238 has 34 units with strength 907. Status Assembling No target planet No lurk planet. Ships: Bouwman: 32, Aldebaran: 2 to hunter, path A 2/1/2020 7:54:51 PM Donating team Fireteam 1242 has 3 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Bouwman: 3 to hunter, path A 2/1/2020 7:55:01 PM Donating team Fireteam 1240 has 18 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Bouwman: 16, Sleator: 2 to hunter, path A 2/1/2020 7:55:11 PM Donating team Fireteam 1244 has 17 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Bouwman: 17 to hunter, path A 2/1/2020 7:55:17 PM Donating team Fireteam 1246 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 7:55:21 PM Donating team Fireteam 1240 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 9:20:42 PM No resolution change was required. 2/1/2020 9:20:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 9:20:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 9:20:51 PM Donating team Fireteam 1254 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Lipton: 90 to hunter, path A 2/1/2020 9:20:59 PM Donating team Fireteam 1254 has 4 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Lipton: 4 to hunter, path A 2/1/2020 9:21:02 PM Donating team Fireteam 1255 has 5 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Lipton: 5 to hunter, path A 2/1/2020 9:21:05 PM Donating team Fireteam 1256 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:08 PM Donating team Fireteam 1257 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:10 PM Donating team Fireteam 1258 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:13 PM Donating team Fireteam 1259 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:16 PM Donating team Fireteam 1260 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:19 PM Donating team Fireteam 1261 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:22 PM Donating team Fireteam 1262 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:25 PM Donating team Fireteam 1263 has 6 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Lipton: 6 to hunter, path A 2/1/2020 9:21:27 PM Donating team Fireteam 1264 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Lipton: 6 to hunter, path A 2/1/2020 9:21:28 PM Donating team Fireteam 1251 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:30 PM Donating team Fireteam 1265 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:33 PM Donating team Fireteam 1266 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:35 PM Donating team Fireteam 1267 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:38 PM Donating team Fireteam 1268 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:41 PM Donating team Fireteam 1269 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:43 PM Donating team Fireteam 1270 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:46 PM Donating team Fireteam 1271 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:49 PM Donating team Fireteam 1272 has 6 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Lipton: 6 to hunter, path A 2/1/2020 9:21:51 PM Donating team Fireteam 1273 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:54 PM Donating team Fireteam 1274 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:21:57 PM Donating team Fireteam 1275 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:00 PM Donating team Fireteam 1276 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:02 PM Donating team Fireteam 1277 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:05 PM Donating team Fireteam 1278 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:08 PM Donating team Fireteam 1279 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:11 PM Donating team Fireteam 1280 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:14 PM Donating team Fireteam 1281 has 5 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Lipton: 5 to hunter, path A 2/1/2020 9:22:17 PM Donating team Fireteam 1282 has 4 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Lipton: 4 to hunter, path A 2/1/2020 9:22:19 PM Donating team Fireteam 1283 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:22 PM Donating team Fireteam 1284 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Lipton: 6 to hunter, path A 2/1/2020 9:22:25 PM Steamworks client not valid! 2/1/2020 9:22:25 PM Donating team Fireteam 1285 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:28 PM Donating team Fireteam 1286 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Lipton: 6 to hunter, path A 2/1/2020 9:22:31 PM Donating team Fireteam 1287 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:22:34 PM Donating team Fireteam 1288 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 2/1/2020 9:23:55 PM Donating team Fireteam 1253 has 5 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Lipton: 4, Tanith: 1 to hunter, path A 2/1/2020 9:23:55 PM Donating team Fireteam 1254 has 47 units with strength 1963. Status Assembling No target planet No lurk planet. Ships: Tanith: 47 to hunter, path A 2/1/2020 9:24:02 PM Donating team Fireteam 1256 has 7 units with strength 1983. Status Assembling No target planet No lurk planet. Ships: Lipton: 5, Tanith: 2 to hunter, path A 2/1/2020 9:24:02 PM Donating team Fireteam 1260 has 3 units with strength 331. Status Assembling No target planet No lurk planet. Ships: Tanith: 2, Lipton: 1 to hunter, path A 2/1/2020 9:24:49 PM Donating team Fireteam 1260 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Salton: 3 to hunter, path A 2/1/2020 9:24:49 PM Donating team Fireteam 1261 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 9:25:36 PM Donating team Fireteam 1094 has 60 units with strength 3040. Status Staging No target planet No lurk planet. Ships: Nygaard: 4, Salton: 55, Brinkkemper: 1 to hunter, path B 2/1/2020 9:25:46 PM Donating team Fireteam 1261 has 34 units with strength 1523. Status Assembling No target planet No lurk planet. Ships: Naur: 34 to hunter, path A 2/1/2020 9:25:46 PM Donating team Fireteam 1262 has 7 units with strength 453. Status Assembling No target planet No lurk planet. Ships: Salton: 7 to hunter, path A 2/1/2020 9:26:02 PM Donating team Fireteam 1262 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 9:38:49 PM Reconquest Seeding for Sholla: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 2/1/2020 9:41:15 PM Donating team Fireteam 1284 has 4 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Sholla: 4 to hunter, path A 2/1/2020 9:41:15 PM Donating team Fireteam 1286 has 1 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 2/1/2020 9:44:12 PM Donating team Fireteam 1288 has 34 units with strength 1966. Status Assembling No target planet No lurk planet. Ships: Bouwman: 34 to hunter, path A 2/1/2020 9:44:12 PM Donating team Fireteam 1289 has 4 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Bouwman: 4 to hunter, path A 2/1/2020 9:44:13 PM Donating team Fireteam 1276 has 66 units with strength 2640. Status Assembling No target planet No lurk planet. Ships: Bouwman: 46, Sleator: 20 to hunter, path A 2/1/2020 9:45:35 PM Donating team Fireteam 1289 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Sholla: 90 to hunter, path A 2/1/2020 9:47:24 PM Donating team Fireteam 1292 has 7 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Lipton: 7 to hunter, path A 2/1/2020 9:47:47 PM Donating team Fireteam 1295 has 23 units with strength 674. Status Assembling No target planet No lurk planet. Ships: Lipton: 23 to hunter, path A 2/1/2020 9:48:02 PM Donating team Fireteam 1299 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 9:48:07 PM Donating team Fireteam 1283 has 9 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Thalia: 1, Ritchie: 8 to hunter, path A 2/1/2020 9:48:50 PM Donating team Fireteam 1284 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Sholla: 3 to hunter, path A 2/1/2020 9:50:43 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 1262 has 19 units with strength 2375. Status Assembling No target planet No lurk planet. Ships: Sholla: 19 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in <792f8cfdd6564f12bf6d11be839db59a>:0 2/1/2020 9:51:13 PM Donating team Fireteam 1286 has 56 units with strength 3213. Status Staging No target planet No lurk planet. Ships: Sholla: 54, Ritchie: 2 to hunter, path B 2/1/2020 9:51:20 PM Donating team Fireteam 1291 has 9 units with strength 379. Status Assembling No target planet No lurk planet. Ships: Sholla: 8, Gatrea: 1 to hunter, path A 2/1/2020 9:51:21 PM Donating team Fireteam 1304 has 46 units with strength 2919. Status Assembling No target planet No lurk planet. Ships: Sholla: 46 to hunter, path A 2/1/2020 9:51:21 PM Donating team Fireteam 1305 has 45 units with strength 1835. Status Assembling No target planet No lurk planet. Ships: Sholla: 45 to hunter, path A 2/1/2020 9:51:21 PM Donating team Fireteam 1307 has 39 units with strength 2111. Status Assembling No target planet No lurk planet. Ships: Sholla: 39 to hunter, path A 2/1/2020 9:51:21 PM Donating team Fireteam 1306 has 51 units with strength 2500. Status Staging No target planet No lurk planet. Ships: Sholla: 51 to hunter, path B 2/1/2020 9:52:29 PM Donating team Fireteam 1293 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 9:52:29 PM Donating team Fireteam 1294 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 2/1/2020 9:53:01 PM Donating team Fireteam 1296 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 9:53:02 PM Donating team Fireteam 1306 has 22 units with strength 1337. Status Assembling No target planet No lurk planet. Ships: Tanith: 21, Mauchly: 1 to hunter, path A 2/1/2020 9:53:02 PM Donating team Fireteam 1308 has 8 units with strength 451. Status Assembling No target planet No lurk planet. Ships: Salton: 8 to hunter, path A 2/1/2020 9:53:09 PM Donating team Fireteam 1298 has 5 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Salton: 5 to hunter, path A 2/1/2020 9:53:09 PM Donating team Fireteam 1300 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 2/1/2020 9:53:10 PM Donating team Fireteam 1310 has 24 units with strength 1718. Status Assembling No target planet No lurk planet. Ships: Naur: 15, Noether: 9 to hunter, path A 2/1/2020 9:53:10 PM Donating team Fireteam 1315 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 9:54:05 PM Donating team Fireteam 1301 has 21 units with strength 1470. Status Assembling No target planet No lurk planet. Ships: Jain: 21 to hunter, path A 2/1/2020 9:54:09 PM Donating team Fireteam 1321 has 39 units with strength 2139. Status Assembling No target planet No lurk planet. Ships: Jain: 39 to hunter, path A 2/1/2020 9:54:09 PM Donating team Fireteam 1319 has 33 units with strength 2869. Status Staging No target planet No lurk planet. Ships: Jain: 33 to hunter, path B 2/1/2020 9:54:34 PM Donating team Fireteam 1302 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 2/1/2020 9:54:37 PM Donating team Fireteam 1303 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 2/1/2020 9:54:40 PM Donating team Fireteam 1304 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 2/1/2020 9:57:13 PM Donating team Fireteam 1322 has 57 units with strength 1796. Status Assembling No target planet No lurk planet. Ships: Salton: 57 to hunter, path A 2/1/2020 9:57:13 PM Donating team Fireteam 1325 has 4 units with strength 827. Status Assembling No target planet No lurk planet. Ships: Naur: 4 to hunter, path A 2/1/2020 9:58:52 PM Donating team Fireteam 1328 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 2/1/2020 9:59:18 PM Donating team Fireteam 1307 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 9:59:30 PM Donating team Fireteam 1307 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 10:01:51 PM Donating team Fireteam 1335 has 7 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Naur: 7 to hunter, path A 2/1/2020 10:03:19 PM Reconquest Seeding for Jain: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 2/1/2020 10:03:34 PM Donating team Fireteam 1339 has 90 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Naur: 90 to hunter, path A 2/1/2020 10:03:40 PM Donating team Fireteam 1339 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Naur: 3 to hunter, path A 2/1/2020 10:03:43 PM Donating team Fireteam 1341 has 14 units with strength 476. Status Assembling No target planet No lurk planet. Ships: Paulson: 14 to hunter, path A 2/1/2020 10:03:52 PM Donating team Fireteam 1311 has 1 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 10:03:52 PM Donating team Fireteam 1312 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 2/1/2020 10:04:25 PM Donating team Fireteam 1344 has 40 units with strength 1766. Status Assembling No target planet No lurk planet. Ships: Paulson: 40 to hunter, path A 2/1/2020 10:04:26 PM Donating team Fireteam 1312 has 8 units with strength 963. Status Assembling No target planet No lurk planet. Ships: Paulson: 5, Culler: 3 to hunter, path A 2/1/2020 10:04:36 PM Donating team Fireteam 1347 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 2/1/2020 10:04:38 PM Donating team Fireteam 1315 has 9 units with strength 293. Status Assembling No target planet No lurk planet. Ships: Bouwman: 9 to hunter, path A 2/1/2020 10:04:38 PM Donating team Fireteam 1316 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:05:27 PM Donating team Fireteam 1350 has 37 units with strength 3031. Status Staging No target planet No lurk planet. Ships: Culler: 37 to hunter, path B 2/1/2020 10:05:29 PM Donating team Fireteam 1321 has 9 units with strength 1074. Status Assembling No target planet No lurk planet. Ships: Culler: 9 to hunter, path A 2/1/2020 10:05:42 PM Donating team Fireteam 1324 has 13 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Culler: 13 to hunter, path A 2/1/2020 10:05:43 PM Donating team Fireteam 1354 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 10:06:20 PM Donating team Fireteam 1326 has 6 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Culler: 6 to hunter, path A 2/1/2020 10:06:21 PM Donating team Fireteam 1356 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 10:06:25 PM Donating team Fireteam 1329 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 10:06:36 PM Donating team Fireteam 1332 has 2 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Culler: 2 to hunter, path A 2/1/2020 10:06:39 PM Donating team Fireteam 1333 has 4 units with strength 1506. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 10:06:40 PM Donating team Fireteam 1356 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 10:06:40 PM Donating team Fireteam 1357 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 10:07:28 PM Donating team Fireteam 1368 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 10:09:49 PM Donating team Fireteam 1374 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Tanith: 2 to hunter, path A 2/1/2020 10:15:21 PM Donating team Fireteam 1380 has 4 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Prism: 4 to hunter, path A 2/1/2020 10:17:57 PM Donating team Fireteam 1388 has 32 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Tanith: 32 to hunter, path A 2/1/2020 10:18:40 PM Donating team Fireteam 1391 has 8 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Tanith: 8 to hunter, path A 2/1/2020 10:18:40 PM Donating team Fireteam 1392 has 9 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Salton: 9 to hunter, path A 2/1/2020 10:18:48 PM Donating team Fireteam 1398 has 7 units with strength 731. Status Assembling No target planet No lurk planet. Ships: Nygaard: 1, Salton: 6 to hunter, path A 2/1/2020 10:18:48 PM Donating team Fireteam 1396 has 11 units with strength 2893. Status Staging No target planet No lurk planet. Ships: Salton: 9, Nygaard: 2 to hunter, path B 2/1/2020 10:18:50 PM Donating team Fireteam 1356 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 10:21:06 PM Donating team Fireteam 1359 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 2/1/2020 10:24:38 PM Donating team Fireteam 1410 has 15 units with strength 512. Status Assembling No target planet No lurk planet. Ships: Culler: 15 to hunter, path A 2/1/2020 10:24:38 PM Donating team Fireteam 1413 has 9 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Shan: 8, Sparta: 1 to hunter, path A 2/1/2020 10:24:38 PM Donating team Fireteam 1414 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 10:24:38 PM Donating team Fireteam 1416 has 10 units with strength 1286. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 10:24:38 PM Donating team Fireteam 1417 has 2 units with strength 57. Status Assembling No target planet No lurk planet. Ships: Congo: 2 to hunter, path A 2/1/2020 10:24:39 PM Donating team Fireteam 1365 has 6 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Culler: 6 to hunter, path A 2/1/2020 10:24:39 PM Donating team Fireteam 1366 has 35 units with strength 1743. Status Assembling No target planet No lurk planet. Ships: Bouwman: 35 to hunter, path A 2/1/2020 10:24:39 PM Donating team Fireteam 1367 has 6 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Congo: 6 to hunter, path A 2/1/2020 10:24:41 PM Donating team Fireteam 1418 has 6 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 10:24:41 PM Donating team Fireteam 1420 has 9 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Congo: 9 to hunter, path A 2/1/2020 10:24:41 PM Donating team Fireteam 1421 has 5 units with strength 154. Status Assembling No target planet No lurk planet. Ships: Culler: 5 to hunter, path A 2/1/2020 10:24:42 PM Donating team Fireteam 1368 has 30 units with strength 2042. Status Assembling No target planet No lurk planet. Ships: Congo: 30 to hunter, path A 2/1/2020 10:24:42 PM Donating team Fireteam 1369 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 10:24:43 PM Donating team Fireteam 1423 has 5 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Culler: 4, Shan: 1 to hunter, path A 2/1/2020 10:24:43 PM Donating team Fireteam 1424 has 17 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Shan: 10, Wendaya: 5, Meiji: 1, Sparta: 1 to hunter, path A 2/1/2020 10:26:26 PM Steamworks client not valid! 2/1/2020 10:26:33 PM Donating team Fireteam 1349 has 50 units with strength 3025. Status Staging No target planet No lurk planet. Ships: Culler: 1, Mauchly: 45, Shan: 4 to hunter, path B 2/1/2020 10:26:38 PM Donating team Fireteam 1369 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Congo: 1 to hunter, path A 2/1/2020 10:26:48 PM Donating team Fireteam 1428 has 87 units with strength 1308. Status Assembling No target planet No lurk planet. Ships: Gamma: 87 to hunter, path A 2/1/2020 10:27:15 PM Donating team Fireteam 1378 has 4 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Gamma: 4 to hunter, path A 2/1/2020 10:27:20 PM Donating team Fireteam 1378 has 12 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Congo: 5, Gamma: 7 to hunter, path A 2/1/2020 10:27:20 PM Donating team Fireteam 1379 has 24 units with strength 764. Status Assembling No target planet No lurk planet. Ships: Congo: 24 to hunter, path A 2/1/2020 10:27:20 PM Donating team Fireteam 1382 has 5 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Naur: 4, Noether: 1 to hunter, path A 2/1/2020 10:27:41 PM Donating team Fireteam 1432 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 2/1/2020 10:27:57 PM Donating team Fireteam 1433 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Salton: 3 to hunter, path A 2/1/2020 10:28:15 PM Donating team Fireteam 1385 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:28:22 PM Donating team Fireteam 1443 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Salton: 1 to hunter, path A 2/1/2020 10:28:48 PM Donating team Fireteam 1448 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 2/1/2020 10:29:32 PM Donating team Fireteam 1389 has 21 units with strength 1505. Status Assembling No target planet No lurk planet. Ships: Culler: 20, Shan: 1 to hunter, path A 2/1/2020 10:29:33 PM Donating team Fireteam 1452 has 35 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Culler: 30, Shan: 2, Congo: 3 to hunter, path A 2/1/2020 10:29:33 PM Donating team Fireteam 1454 has 33 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Congo: 33 to hunter, path A 2/1/2020 10:29:33 PM Donating team Fireteam 1455 has 3 units with strength 222. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 10:29:36 PM Donating team Fireteam 1456 has 43 units with strength 2639. Status Assembling No target planet No lurk planet. Ships: Culler: 43 to hunter, path A 2/1/2020 10:29:36 PM Donating team Fireteam 1457 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Gamma: 2 to hunter, path A 2/1/2020 10:29:36 PM Donating team Fireteam 1459 has 8 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Congo: 8 to hunter, path A 2/1/2020 10:29:37 PM Donating team Fireteam 1391 has 8 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Culler: 7, Shan: 1 to hunter, path A 2/1/2020 10:29:38 PM Donating team Fireteam 1462 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 10:29:43 PM Donating team Fireteam 1394 has 20 units with strength 959. Status Assembling No target planet No lurk planet. Ships: Gamma: 20 to hunter, path A 2/1/2020 10:29:43 PM Donating team Fireteam 1395 has 22 units with strength 1482. Status Assembling No target planet No lurk planet. Ships: Culler: 22 to hunter, path A 2/1/2020 10:29:43 PM Donating team Fireteam 1396 has 3 units with strength 548. Status Assembling No target planet No lurk planet. Ships: Congo: 3 to hunter, path A 2/1/2020 10:29:47 PM Donating team Fireteam 1462 has 28 units with strength 1232. Status Assembling No target planet No lurk planet. Ships: Bouwman: 28 to hunter, path A 2/1/2020 10:29:48 PM Donating team Fireteam 1400 has 7 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Gamma: 7 to hunter, path A 2/1/2020 10:29:48 PM Donating team Fireteam 1401 has 10 units with strength 1039. Status Assembling No target planet No lurk planet. Ships: Congo: 10 to hunter, path A 2/1/2020 10:29:48 PM Donating team Fireteam 1402 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Culler: 1 to hunter, path A 2/1/2020 10:29:50 PM Donating team Fireteam 1464 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 10:30:14 PM Donating team Fireteam 1403 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 2/1/2020 10:31:20 PM Donating team Fireteam 1407 has 5 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Prism: 5 to hunter, path A 2/1/2020 10:32:21 PM Donating team Fireteam 1480 has 3 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Shan: 3 to hunter, path A 2/1/2020 10:32:24 PM Donating team Fireteam 1481 has 6 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 10:32:27 PM Donating team Fireteam 1482 has 6 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 10:32:30 PM Donating team Fireteam 1483 has 6 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 10:32:33 PM Donating team Fireteam 1484 has 5 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Shan: 5 to hunter, path A 2/1/2020 10:32:36 PM Donating team Fireteam 1487 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 2/1/2020 10:32:39 PM Donating team Fireteam 1488 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 10:33:19 PM Donating team Fireteam 1411 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Culler: 3 to hunter, path A 2/1/2020 10:33:33 PM Donating team Fireteam 1413 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Culler: 2 to hunter, path A 2/1/2020 10:33:49 PM Donating team Fireteam 1489 has 4 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Congo: 4 to hunter, path A 2/1/2020 10:33:49 PM Donating team Fireteam 1491 has 18 units with strength 740. Status Assembling No target planet No lurk planet. Ships: Congo: 18 to hunter, path A 2/1/2020 10:33:49 PM Donating team Fireteam 1492 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 10:33:51 PM Donating team Fireteam 1415 has 58 units with strength 2448. Status Assembling No target planet No lurk planet. Ships: Bouwman: 58 to hunter, path A 2/1/2020 10:33:51 PM Donating team Fireteam 1416 has 70 units with strength 1977. Status Assembling No target planet No lurk planet. Ships: Congo: 37, Luxerion: 1, Murdoch: 5, Croft: 20, Yuon: 1, Aldebaran: 4, Bouwman: 2 to hunter, path A 2/1/2020 10:33:51 PM Donating team Fireteam 1417 has 1 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 10:33:54 PM Donating team Fireteam 1420 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 10:34:00 PM Donating team Fireteam 1422 has 10 units with strength 617. Status Assembling No target planet No lurk planet. Ships: Bouwman: 10 to hunter, path A 2/1/2020 10:34:00 PM Donating team Fireteam 1423 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 2/1/2020 10:34:00 PM Donating team Fireteam 1425 has 9 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Congo: 9 to hunter, path A 2/1/2020 10:34:11 PM Donating team Fireteam 1430 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 2/1/2020 10:34:22 PM Donating team Fireteam 1493 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Gamma: 2 to hunter, path A 2/1/2020 10:36:38 PM Donating team Fireteam 1440 has 19 units with strength 1207. Status Assembling No target planet No lurk planet. Ships: Yuon: 19 to hunter, path A 2/1/2020 10:36:38 PM Donating team Fireteam 1441 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:37:02 PM Donating team Fireteam 1446 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:38:18 PM Donating team Fireteam 1457 has 7 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Bouwman: 7 to hunter, path A 2/1/2020 10:39:45 PM Donating team Fireteam 1502 has 2 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Culler: 2 to hunter, path A 2/1/2020 10:39:45 PM Donating team Fireteam 1503 has 36 units with strength 1694. Status Assembling No target planet No lurk planet. Ships: Shan: 31, Mauchly: 5 to hunter, path A 2/1/2020 10:39:51 PM Donating team Fireteam 1502 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 2/1/2020 10:40:05 PM Donating team Fireteam 1469 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 2 to hunter, path A 2/1/2020 10:40:12 PM Donating team Fireteam 1476 has 5 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Bouwman: 5 to hunter, path A 2/1/2020 10:40:12 PM Donating team Fireteam 1478 has 4 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 4 to hunter, path A 2/1/2020 10:40:58 PM Donating team Fireteam 1517 has 6 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Shan: 6 to hunter, path A 2/1/2020 10:41:26 PM Donating team Fireteam 1481 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Bouwman: 2 to hunter, path A 2/1/2020 10:41:26 PM Donating team Fireteam 1482 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1, Yuon: 1 to hunter, path A 2/1/2020 10:42:00 PM Donating team Fireteam 1485 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:42:06 PM Donating team Fireteam 1489 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 2/1/2020 10:42:45 PM Reconquest Seeding for Jain: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 2/1/2020 10:44:16 PM No resolution change was required. 2/1/2020 10:44:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 10:44:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 10:44:24 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffNPCs RelatedIntegers(1): 100 2/1/2020 10:44:24 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 45 2/1/2020 10:45:41 PM Donating team Fireteam 1493 has 26 units with strength 1543. Status Assembling No target planet No lurk planet. Ships: Prism: 26 to hunter, path A 2/1/2020 10:48:42 PM Donating team Fireteam 1493 has 20 units with strength 1638. Status Assembling No target planet No lurk planet. Ships: Prism: 20 to hunter, path A 2/1/2020 10:50:04 PM No resolution change was required. 2/1/2020 10:50:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 10:50:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 10:50:07 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:CoarseProcessBackgroundPlanets RelatedIntegers(1): 1 2/1/2020 10:51:20 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/1/2020 10:51:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/1/2020 11:06:39 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 2/1/2020 11:06:39 PM Boot up FleetOS (0.3066s) 2/1/2020 11:06:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2020 11:06:39 PM Check System Logs For Rogue Intelligence (0.0350s) 2/1/2020 11:06:39 PM Game Version: 1.321 2/1/2020 11:06:39 PM Eject Trash Into Hyperspace (0.2140s) 2/1/2020 11:06:39 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/1/2020 11:06:39 PM Check For Extra Modules (0.0223s) 2/1/2020 11:06:39 PM Bring Cloaking Systems Online (0.0280s) 2/1/2020 11:06:39 PM Remembering Alamo (0.0290s) 2/1/2020 11:06:39 PM Generating Framerates (0.0120s) 2/1/2020 11:06:39 PM Recalculate Speed Of Light (0.0310s) 2/1/2020 11:06:39 PM Optimize Comfort On Command Decks (0.0260s) 2/1/2020 11:06:40 PM Check Nearby Stellar Masses (0.0250s) 2/1/2020 11:06:40 PM No resolution change was required. 2/1/2020 11:06:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 11:06:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 11:06:40 PM Refresh Optical Lensing (0.0300s) 2/1/2020 11:06:40 PM Revise Fundamental Physical Laws (0.1249s) 2/1/2020 11:06:40 PM Boot Audio Comms (0.0180s) 2/1/2020 11:06:40 PM Establish Individual Audio Links (0.0180s) 2/1/2020 11:06:40 PM Prepare Explosions and Crackles (0.1979s) 2/1/2020 11:06:40 PM Calculate Odds Of Success (0.1099s) 2/1/2020 11:06:40 PM Briefly Panic (0.2139s) 2/1/2020 11:06:40 PM Install Confidence Routines (0.2119s) 2/1/2020 11:06:41 PM Bring Commander Interface Online (0.1677s) 2/1/2020 11:06:41 PM Motivate All Crews (0.0636s) 2/1/2020 11:06:41 PM Externalizing Patterns (0.0248s) 2/1/2020 11:06:41 PM Disengaging Constants (0.1120s) 2/1/2020 11:06:41 PM Late Axionic Computations (0.1111s) 2/1/2020 11:06:41 PM Connecting to Fleet Command (0.0140s) 2/1/2020 11:06:41 PM Thinking Of Advice (0.0150s) 2/1/2020 11:06:41 PM Degaussing Advice (0.0620s) 2/1/2020 11:06:41 PM Naming All Known Planets (0.0130s) 2/1/2020 11:06:41 PM Remembering Speeds (0.0150s) 2/1/2020 11:06:41 PM Prioritizing Targets (0.0160s) 2/1/2020 11:06:41 PM Rebooting Sensor Arrays (0.0150s) 2/1/2020 11:06:41 PM Unloading Prismatic Grid (0.0183s) 2/1/2020 11:06:41 PM Thinking Of Objectives (0.0130s) 2/1/2020 11:06:41 PM Re-Aligning Objectives (0.0180s) 2/1/2020 11:06:41 PM Inhibiting Visual Scans (0.0340s) 2/1/2020 11:06:41 PM Synthesizing Vocals (0.0140s) 2/1/2020 11:06:41 PM Ventilating Scenarios (0.0150s) 2/1/2020 11:06:41 PM Decontaminating Targeting Systems (0.0160s) 2/1/2020 11:06:41 PM Ejecting Tactical Core (0.0160s) 2/1/2020 11:06:41 PM Calibrating Formations (0.0149s) 2/1/2020 11:06:41 PM Intercepting Galactic Maps (0.0220s) 2/1/2020 11:06:41 PM Sterilizing Test Chamber (0.0140s) 2/1/2020 11:06:41 PM Faction Diagnostics (0.0290s) 2/1/2020 11:06:41 PM Buffering Hackers (0.0270s) 2/1/2020 11:06:41 PM Inverting Death (0.0210s) 2/1/2020 11:06:41 PM Linear Field Variance (0.1614s) 2/1/2020 11:06:42 PM Charging Marks (0.0130s) 2/1/2020 11:06:42 PM Guarding The Posts (0.0160s) 2/1/2020 11:06:42 PM Range Manifolds (0.0160s) 2/1/2020 11:06:42 PM Purging ROFs (0.0160s) 2/1/2020 11:06:42 PM Manipulating Speeds (0.0160s) 2/1/2020 11:06:42 PM Detecting Projectiles (0.0150s) 2/1/2020 11:06:42 PM Grouping Flow Fields (0.0160s) 2/1/2020 11:06:42 PM Modulating Flow Field Groups (0.0210s) 2/1/2020 11:06:42 PM Designing Fleets (0.0540s) 2/1/2020 11:06:42 PM Thinking Of Technologies (0.0130s) 2/1/2020 11:06:42 PM Categorizing Starboard Sensors (0.0160s) 2/1/2020 11:06:42 PM Injecting Galactic Variables (0.0250s) 2/1/2020 11:06:42 PM Discharging Colored Ions (0.0300s) 2/1/2020 11:06:42 PM Replicating Ion Colors (0.0140s) 2/1/2020 11:06:42 PM Viewing Starfields (0.2379s) 2/1/2020 11:06:43 PM Cleaning Distant Planets (0.8645s) 2/1/2020 11:06:43 PM Investigating Map Signatures (0.0320s) 2/1/2020 11:06:43 PM Collating Solar Systems (0.0150s) 2/1/2020 11:06:43 PM Categorizing All Planets (0.0110s) 2/1/2020 11:06:43 PM Organizing Commands (0.0373s) 2/1/2020 11:06:43 PM Calculating Firing Cones (0.0080s) 2/1/2020 11:06:44 PM Kicking Ship Parts Down Elevator Shaft (0.6676s) 2/1/2020 11:06:46 PM Recording Result: 42 (1.9696s) 2/1/2020 11:06:46 PM Issuing Orders (0.0446s) 2/1/2020 11:06:46 PM Augmenting Infusers (0.0260s) 2/1/2020 11:06:46 PM Infusing (0.0583s) 2/1/2020 11:06:46 PM Post-Proton Surge (0.0100s) 2/1/2020 11:06:46 PM Calibrate Weapons Arrays (0.0290s) 2/1/2020 11:06:46 PM Stimulate Modulation (0.0250s) 2/1/2020 11:06:46 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/1/2020 11:06:47 PM Load Surrogates (1.1163s) 2/1/2020 11:06:47 PM Load Historical Documents (0.0429s) 2/1/2020 11:06:47 PM 8.2 seconds total load time. Boot up FleetOS (0.3s) Cleaning Distant Planets (0.9s) Kicking Ship Parts Down Elevator Shaft (0.7s) Recording Result: 42 (2.0s) Load Surrogates (1.1s) 2/1/2020 11:06:50 PM Successfully opened host socket 2/1/2020 11:07:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/1/2020 11:07:12 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 RemoveEntity 84 266 0 0 InternalRemove 1 50 0 0 RemoveEntity 22 90 0 0 OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim 1 50 0 0 CheckForActuallyGettingRidOfRemovedEntities 17 135 0 0 DoWorldStepLogic_FromSimBGThread 1291 4010 0 0 Execute 186 487 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.EntityCollection.RemoveEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00054] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.InternalRemove (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00001] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.RemoveEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00016] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00001] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.CheckForActuallyGettingRidOfRemovedEntities () [0x00011] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0050b] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <792f8cfdd6564f12bf6d11be839db59a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/1/2020 11:07:12 PM There were still 1 (usedcap 14084) (nom 1) squads left after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.OnPreQuit () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at ArcenGameController.OnApplicationQuit () [0x00000] in :0 2/1/2020 11:07:12 PM There were still 16 squads in rollups after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.OnPreQuit () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at ArcenGameController.OnApplicationQuit () [0x00000] in :0 2/1/2020 11:07:12 PM There were still 4 squads in rollups after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.ReturnToPool () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Planet.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.OnPreQuit () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at ArcenGameController.OnApplicationQuit () [0x00000] in :0 2/1/2020 11:28:53 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 2/1/2020 11:28:53 PM Boot up FleetOS (0.2814s) 2/1/2020 11:28:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2020 11:28:53 PM Check System Logs For Rogue Intelligence (0.0330s) 2/1/2020 11:28:53 PM Game Version: 1.321 2/1/2020 11:28:53 PM Eject Trash Into Hyperspace (0.0799s) 2/1/2020 11:28:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/1/2020 11:28:53 PM Check For Extra Modules (0.0150s) 2/1/2020 11:28:53 PM Bring Cloaking Systems Online (0.0160s) 2/1/2020 11:28:53 PM Remembering Alamo (0.0200s) 2/1/2020 11:28:53 PM Generating Framerates (0.0090s) 2/1/2020 11:28:53 PM Recalculate Speed Of Light (0.0170s) 2/1/2020 11:28:53 PM Optimize Comfort On Command Decks (0.0190s) 2/1/2020 11:28:54 PM Check Nearby Stellar Masses (0.0210s) 2/1/2020 11:28:54 PM No resolution change was required. 2/1/2020 11:28:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 11:28:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 11:28:54 PM Refresh Optical Lensing (0.0280s) 2/1/2020 11:28:54 PM Revise Fundamental Physical Laws (0.0230s) 2/1/2020 11:28:54 PM Boot Audio Comms (0.0110s) 2/1/2020 11:28:54 PM Establish Individual Audio Links (0.0140s) 2/1/2020 11:28:54 PM Prepare Explosions and Crackles (0.1938s) 2/1/2020 11:28:54 PM Calculate Odds Of Success (0.0810s) 2/1/2020 11:28:54 PM Briefly Panic (0.1909s) 2/1/2020 11:28:54 PM Install Confidence Routines (0.1929s) 2/1/2020 11:28:54 PM Bring Commander Interface Online (0.1151s) 2/1/2020 11:28:54 PM Motivate All Crews (0.0450s) 2/1/2020 11:28:54 PM Externalizing Patterns (0.0150s) 2/1/2020 11:28:54 PM Disengaging Constants (0.0260s) 2/1/2020 11:28:55 PM Late Axionic Computations (0.0740s) 2/1/2020 11:28:55 PM Connecting to Fleet Command (0.0100s) 2/1/2020 11:28:55 PM Thinking Of Advice (0.0120s) 2/1/2020 11:28:55 PM Degaussing Advice (0.0150s) 2/1/2020 11:28:55 PM Naming All Known Planets (0.0110s) 2/1/2020 11:28:55 PM Remembering Speeds (0.0120s) 2/1/2020 11:28:55 PM Prioritizing Targets (0.0100s) 2/1/2020 11:28:55 PM Rebooting Sensor Arrays (0.0100s) 2/1/2020 11:28:55 PM Unloading Prismatic Grid (0.0100s) 2/1/2020 11:28:55 PM Thinking Of Objectives (0.0100s) 2/1/2020 11:28:55 PM Re-Aligning Objectives (0.0110s) 2/1/2020 11:28:55 PM Inhibiting Visual Scans (0.0120s) 2/1/2020 11:28:55 PM Synthesizing Vocals (0.0110s) 2/1/2020 11:28:55 PM Ventilating Scenarios (0.0107s) 2/1/2020 11:28:55 PM Decontaminating Targeting Systems (0.0120s) 2/1/2020 11:28:55 PM Ejecting Tactical Core (0.0110s) 2/1/2020 11:28:55 PM Calibrating Formations (0.0100s) 2/1/2020 11:28:55 PM Intercepting Galactic Maps (0.0110s) 2/1/2020 11:28:55 PM Sterilizing Test Chamber (0.0130s) 2/1/2020 11:28:55 PM Faction Diagnostics (0.0146s) 2/1/2020 11:28:55 PM Buffering Hackers (0.0170s) 2/1/2020 11:28:55 PM Inverting Death (0.0110s) 2/1/2020 11:28:55 PM Linear Field Variance (0.0640s) 2/1/2020 11:28:55 PM Charging Marks (0.0090s) 2/1/2020 11:28:55 PM Guarding The Posts (0.0120s) 2/1/2020 11:28:55 PM Range Manifolds (0.0100s) 2/1/2020 11:28:55 PM Purging ROFs (0.0110s) 2/1/2020 11:28:55 PM Manipulating Speeds (0.0110s) 2/1/2020 11:28:55 PM Detecting Projectiles (0.0100s) 2/1/2020 11:28:55 PM Grouping Flow Fields (0.0110s) 2/1/2020 11:28:55 PM Modulating Flow Field Groups (0.0140s) 2/1/2020 11:28:55 PM Designing Fleets (0.0180s) 2/1/2020 11:28:55 PM Thinking Of Technologies (0.0100s) 2/1/2020 11:28:55 PM Categorizing Starboard Sensors (0.0170s) 2/1/2020 11:28:55 PM Injecting Galactic Variables (0.0120s) 2/1/2020 11:28:55 PM Discharging Colored Ions (0.0260s) 2/1/2020 11:28:55 PM Replicating Ion Colors (0.0100s) 2/1/2020 11:28:55 PM Wishing On Starfields (0.2247s) 2/1/2020 11:28:56 PM Breaking Distant Planets (0.7486s) 2/1/2020 11:28:56 PM Investigating Map Signatures (0.0160s) 2/1/2020 11:28:56 PM Collating Solar Systems (0.0100s) 2/1/2020 11:28:56 PM Categorizing All Planets (0.0090s) 2/1/2020 11:28:56 PM Organizing Commands (0.0200s) 2/1/2020 11:28:56 PM Calculating Firing Cones (0.0080s) 2/1/2020 11:28:57 PM Finding Old Ship Parts (0.5075s) 2/1/2020 11:28:58 PM Remembering Singularity (1.9084s) 2/1/2020 11:28:58 PM Issuing Orders (0.0100s) 2/1/2020 11:28:58 PM Augmenting Infusers (0.0120s) 2/1/2020 11:28:59 PM Infusing (0.0220s) 2/1/2020 11:28:59 PM Post-Proton Surge (0.0080s) 2/1/2020 11:28:59 PM Calibrate Weapons Arrays (0.0280s) 2/1/2020 11:28:59 PM Stimulate Modulation (0.0200s) 2/1/2020 11:28:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/1/2020 11:29:00 PM Load Surrogates (1.0384s) 2/1/2020 11:29:00 PM Load Historical Documents (0.0070s) 2/1/2020 11:29:00 PM 6.6 seconds total load time. Boot up FleetOS (0.3s) Breaking Distant Planets (0.7s) Finding Old Ship Parts (0.5s) Remembering Singularity (1.9s) Load Surrogates (1.0s) 2/1/2020 11:29:05 PM Start Generate Partial Map with Simple and seed 792723883 and planet count 80 and 17 factions 2/1/2020 11:29:05 PM World Created, Launching Server 2/1/2020 11:29:05 PM Successfully opened host socket 2/1/2020 11:29:09 PM Start Generate Partial Map with Simple and seed 273617018 and planet count 80 and 17 factions 2/1/2020 11:29:09 PM Generate Partial Map Complete 2/1/2020 11:29:10 PM Start Generate Partial Map with Simple and seed 231573132 and planet count 80 and 17 factions 2/1/2020 11:29:10 PM Generate Partial Map Complete 2/1/2020 11:29:11 PM Start Generate Partial Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:29:11 PM Generate Partial Map Complete 2/1/2020 11:29:14 PM Start Generate Partial Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:29:14 PM Generate Partial Map Complete 2/1/2020 11:29:49 PM Start Generate Partial Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:29:49 PM Generate Partial Map Complete 2/1/2020 11:30:25 PM Start Generate Partial Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:30:25 PM Generate Partial Map Complete 2/1/2020 11:31:44 PM Start Generate FULL Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:31:45 PM Generate FULL Map Complete 2/1/2020 11:32:34 PM Start Generate Partial Map with Simple and seed 699114293 and planet count 80 and 17 factions 2/1/2020 11:32:34 PM World Created, Launching Server 2/1/2020 11:32:36 PM Start Generate Partial Map with Simple and seed 343903608 and planet count 80 and 17 factions 2/1/2020 11:32:36 PM Generate Partial Map Complete 2/1/2020 11:32:38 PM Start Generate Partial Map with Simple and seed 220513460 and planet count 80 and 17 factions 2/1/2020 11:32:38 PM Generate Partial Map Complete 2/1/2020 11:32:39 PM Start Generate Partial Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:32:39 PM Generate Partial Map Complete 2/1/2020 11:32:46 PM Start Generate Partial Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:32:47 PM Generate Partial Map Complete 2/1/2020 11:32:53 PM Start Generate Partial Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:32:53 PM Generate Partial Map Complete 2/1/2020 11:33:38 PM Start Generate Partial Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:33:38 PM Generate Partial Map Complete 2/1/2020 11:33:43 PM Start Generate FULL Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:33:44 PM Generate FULL Map Complete 2/1/2020 11:35:05 PM Start Generate Partial Map with Simple and seed 314076464 and planet count 80 and 17 factions 2/1/2020 11:35:05 PM World Created, Launching Server 2/1/2020 11:35:08 PM Start Generate Partial Map with Simple and seed 267212186 and planet count 80 and 17 factions 2/1/2020 11:35:08 PM Generate Partial Map Complete 2/1/2020 11:35:08 PM Start Generate Partial Map with Simple and seed 450770497 and planet count 80 and 17 factions 2/1/2020 11:35:08 PM Generate Partial Map Complete 2/1/2020 11:35:09 PM Start Generate Partial Map with Simple and seed 542941244 and planet count 80 and 17 factions 2/1/2020 11:35:09 PM Generate Partial Map Complete 2/1/2020 11:35:27 PM Start Generate Partial Map with Simple and seed 542941244 and planet count 80 and 17 factions 2/1/2020 11:35:27 PM Generate Partial Map Complete 2/1/2020 11:35:35 PM Start Generate Partial Map with Simple and seed 702070239 and planet count 80 and 17 factions 2/1/2020 11:35:35 PM Generate Partial Map Complete 2/1/2020 11:35:38 PM Start Generate Partial Map with Simple and seed 702070239 and planet count 80 and 17 factions 2/1/2020 11:35:38 PM Generate Partial Map Complete 2/1/2020 11:35:48 PM Start Generate Partial Map with Simple and seed 482475106 and planet count 80 and 17 factions 2/1/2020 11:35:48 PM Generate Partial Map Complete 2/1/2020 11:35:59 PM Start Generate Partial Map with Simple and seed 951421173 and planet count 80 and 17 factions 2/1/2020 11:35:59 PM Generate Partial Map Complete 2/1/2020 11:36:06 PM Start Generate Partial Map with Simple and seed 951421173 and planet count 80 and 17 factions 2/1/2020 11:36:06 PM Generate Partial Map Complete 2/1/2020 11:36:12 PM Start Generate Partial Map with Simple and seed 3298578 and planet count 80 and 17 factions 2/1/2020 11:36:12 PM Generate Partial Map Complete 2/1/2020 11:36:19 PM Start Generate Partial Map with Simple and seed 323997640 and planet count 80 and 17 factions 2/1/2020 11:36:19 PM Generate Partial Map Complete 2/1/2020 11:36:25 PM Start Generate Partial Map with Simple and seed 323997640 and planet count 80 and 17 factions 2/1/2020 11:36:25 PM Generate Partial Map Complete 2/1/2020 11:36:37 PM Start Generate Partial Map with Simple and seed 926281060 and planet count 80 and 17 factions 2/1/2020 11:36:37 PM Generate Partial Map Complete 2/1/2020 11:36:41 PM Start Generate Partial Map with Simple and seed 926281060 and planet count 80 and 17 factions 2/1/2020 11:36:41 PM Generate Partial Map Complete 2/1/2020 11:37:21 PM Start Generate Partial Map with Simple and seed 926281060 and planet count 80 and 17 factions 2/1/2020 11:37:21 PM Generate Partial Map Complete 2/1/2020 11:37:28 PM Start Generate FULL Map with Simple and seed 926281060 and planet count 80 and 17 factions 2/1/2020 11:37:29 PM Generate FULL Map Complete 2/1/2020 11:38:03 PM Start Generate Partial Map with Simple and seed 926281060 and planet count 80 and 17 factions 2/1/2020 11:38:03 PM World Created, Launching Server 2/1/2020 11:38:05 PM Start Generate Partial Map with Simple and seed 202640703 and planet count 80 and 17 factions 2/1/2020 11:38:05 PM Generate Partial Map Complete 2/1/2020 11:38:06 PM Start Generate Partial Map with Simple and seed 526825609 and planet count 80 and 17 factions 2/1/2020 11:38:06 PM Generate Partial Map Complete 2/1/2020 11:38:08 PM Start Generate Partial Map with Simple and seed 497937317 and planet count 80 and 17 factions 2/1/2020 11:38:08 PM Generate Partial Map Complete 2/1/2020 11:38:12 PM Start Generate Partial Map with Simple and seed 497937317 and planet count 80 and 17 factions 2/1/2020 11:38:12 PM Generate Partial Map Complete 2/1/2020 11:38:52 PM Start Generate Partial Map with Simple and seed 497937317 and planet count 80 and 17 factions 2/1/2020 11:38:52 PM Generate Partial Map Complete 2/1/2020 11:39:00 PM Start Generate FULL Map with Simple and seed 497937317 and planet count 80 and 17 factions 2/1/2020 11:39:01 PM Generate FULL Map Complete 2/1/2020 11:39:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/1/2020 11:39:47 PM Successfully opened host socket 2/2/2020 12:21:45 AM Donating team Fireteam 17 has 12 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Mistral: 12 to hunter, path A 2/2/2020 12:21:49 AM Donating team Fireteam 23 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Mistral: 4 to hunter, path A 2/2/2020 12:21:57 AM Donating team Fireteam 26 has 7 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Mistral: 7 to hunter, path A 2/2/2020 12:22:09 AM Donating team Fireteam 30 has 18 units with strength 494. Status Assembling No target planet No lurk planet. Ships: Mistral: 18 to hunter, path A 2/2/2020 12:22:11 AM Donating team Fireteam 33 has 14 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Mistral: 14 to hunter, path A 2/2/2020 12:22:31 AM Donating team Fireteam 36 has 24 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Mistral: 24 to hunter, path A 2/2/2020 12:23:13 AM Donating team Fireteam 42 has 37 units with strength 1474. Status Assembling No target planet No lurk planet. Ships: Narshe: 6, Dourish: 10, Humphrey: 2, Boehm: 3, Jifeng: 12, Tanenba: 2, Rulif: 2 to hunter, path A 2/2/2020 12:23:13 AM Donating team Fireteam 44 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Mistral: 2 to hunter, path A 2/2/2020 12:51:54 AM Donating team Fireteam 52 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:54:24 AM Donating team Fireteam 54 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:06:31 AM Donating team Fireteam 76 has 8 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Mistral: 8 to hunter, path A 2/2/2020 1:11:20 AM Donating team Fireteam 79 has 7 units with strength 646. Status Assembling No target planet No lurk planet. Ships: Elban: 7 to hunter, path A 2/2/2020 1:25:41 AM Donating team Fireteam 81 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:27:09 AM Donating team Fireteam 84 has 3 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 1:27:15 AM Donating team Fireteam 86 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 1:27:17 AM Donating team Fireteam 88 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:27:19 AM Donating team Fireteam 90 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:40:03 AM Donating team Fireteam 98 has 24 units with strength 1357. Status Assembling No target planet No lurk planet. Ships: Sammut: 24 to hunter, path A 2/2/2020 1:55:37 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/2/2020 1:55:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/2/2020 1:55:39 AM Successfully opened host socket 2/2/2020 1:55:39 AM OnLoad: Fixed positions of 0 ship(s), 7 shot(s), 0 other/wormhole(s). 2/2/2020 2:07:49 AM Donating team Fireteam 118 has 5 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Demaine: 1, Jifeng: 4 to hunter, path A 2/2/2020 2:07:55 AM Donating team Fireteam 118 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 2:08:39 AM Donating team Fireteam 118 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 2:08:53 AM Donating team Fireteam 119 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 2:12:39 AM Donating team Fireteam 122 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sammut: 4 to hunter, path A 2/2/2020 2:12:43 AM Donating team Fireteam 124 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 2:14:34 AM Donating team Fireteam 91 has 45 units with strength 2101. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1, Reenskaug: 44 to hunter, path A 2/2/2020 2:14:34 AM Donating team Fireteam 97 has 37 units with strength 2314. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 37 to hunter, path A 2/2/2020 2:14:34 AM Donating team Fireteam 101 has 48 units with strength 2230. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 48 to hunter, path A 2/2/2020 2:14:34 AM Donating team Fireteam 119 has 42 units with strength 2026. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 42 to hunter, path A 2/2/2020 2:14:40 AM Donating team Fireteam 126 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3 to hunter, path A 2/2/2020 2:15:22 AM Donating team Fireteam 125 has 11 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 11 to hunter, path A 2/2/2020 2:26:05 AM Donating team Fireteam 137 has 4 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Mistral: 4 to hunter, path A 2/2/2020 2:26:05 AM Donating team Fireteam 138 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 2/2/2020 2:29:58 AM Donating team Fireteam 139 has 48 units with strength 1984. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 39, Lyrae: 9 to hunter, path A 2/2/2020 2:29:58 AM Donating team Fireteam 140 has 7 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Lyrae: 7 to hunter, path A 2/2/2020 2:31:11 AM Donating team Fireteam 144 has 6 units with strength 864. Status Assembling No target planet No lurk planet. Ships: Sammut: 6 to hunter, path A 2/2/2020 2:35:17 AM Donating team Fireteam 150 has 4 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Garis: 4 to hunter, path A 2/2/2020 2:49:41 AM Donating team Fireteam 173 has 9 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Sammut: 7, Lyrae: 2 to hunter, path A 2/2/2020 2:50:23 AM Donating team Fireteam 177 has 22 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Sammut: 22 to hunter, path A 2/2/2020 2:50:23 AM Donating team Fireteam 178 has 18 units with strength 983. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 4, Lyrae: 14 to hunter, path A 2/2/2020 2:50:33 AM Donating team Fireteam 181 has 12 units with strength 1293. Status Assembling No target planet No lurk planet. Ships: Sammut: 12 to hunter, path A 2/2/2020 2:50:51 AM Donating team Fireteam 185 has 34 units with strength 1558. Status Assembling No target planet No lurk planet. Ships: Mistral: 34 to hunter, path A 2/2/2020 2:54:26 AM Donating team Fireteam 190 has 61 units with strength 2576. Status Assembling No target planet No lurk planet. Ships: Sammut: 61 to hunter, path A 2/2/2020 2:54:26 AM Donating team Fireteam 192 has 5 units with strength 670. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 2/2/2020 2:54:52 AM Donating team Fireteam 192 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 2/2/2020 2:55:00 AM Donating team Fireteam 194 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1 to hunter, path A 2/2/2020 2:57:00 AM Donating team Fireteam 198 has 8 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Sammut: 8 to hunter, path A 2/2/2020 2:57:00 AM Donating team Fireteam 199 has 6 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2, Tanenba: 2, Lyrae: 2 to hunter, path A 2/2/2020 3:08:52 AM Donating team Fireteam 211 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3 to hunter, path A 2/2/2020 3:24:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/2/2020 9:50:38 AM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 2/2/2020 9:50:38 AM Boot up FleetOS (0.2659s) 2/2/2020 9:50:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/2/2020 9:50:38 AM Check System Logs For Rogue Intelligence (0.0360s) 2/2/2020 9:50:38 AM Game Version: 1.321 2/2/2020 9:50:38 AM Eject Trash Into Hyperspace (0.2561s) 2/2/2020 9:50:38 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/2/2020 9:50:38 AM Check For Extra Modules (0.0270s) 2/2/2020 9:50:38 AM Bring Cloaking Systems Online (0.0244s) 2/2/2020 9:50:38 AM Remembering Alamo (0.0230s) 2/2/2020 9:50:38 AM Generating Framerates (0.0090s) 2/2/2020 9:50:38 AM Recalculate Speed Of Light (0.0300s) 2/2/2020 9:50:38 AM Optimize Comfort On Command Decks (0.0250s) 2/2/2020 9:50:38 AM Check Nearby Stellar Masses (0.0287s) 2/2/2020 9:50:38 AM No resolution change was required. 2/2/2020 9:50:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/2/2020 9:50:38 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/2/2020 9:50:38 AM Refresh Optical Lensing (0.0270s) 2/2/2020 9:50:38 AM Revise Fundamental Physical Laws (0.1250s) 2/2/2020 9:50:38 AM Boot Audio Comms (0.0170s) 2/2/2020 9:50:38 AM Establish Individual Audio Links (0.0190s) 2/2/2020 9:50:39 AM Prepare Explosions and Crackles (0.1942s) 2/2/2020 9:50:39 AM Calculate Odds Of Success (0.0919s) 2/2/2020 9:50:39 AM Briefly Panic (0.2169s) 2/2/2020 9:50:39 AM Install Confidence Routines (0.2099s) 2/2/2020 9:50:39 AM Bring Commander Interface Online (0.1381s) 2/2/2020 9:50:39 AM Motivate All Crews (0.0350s) 2/2/2020 9:50:39 AM Externalizing Patterns (0.0210s) 2/2/2020 9:50:39 AM Disengaging Constants (0.0899s) 2/2/2020 9:50:39 AM Late Axionic Computations (0.1136s) 2/2/2020 9:50:39 AM Connecting to Fleet Command (0.0140s) 2/2/2020 9:50:39 AM Thinking Of Advice (0.0110s) 2/2/2020 9:50:40 AM Degaussing Advice (0.0508s) 2/2/2020 9:50:40 AM Naming All Known Planets (0.0090s) 2/2/2020 9:50:40 AM Remembering Speeds (0.0120s) 2/2/2020 9:50:40 AM Prioritizing Targets (0.0120s) 2/2/2020 9:50:40 AM Rebooting Sensor Arrays (0.0115s) 2/2/2020 9:50:40 AM Unloading Prismatic Grid (0.0140s) 2/2/2020 9:50:40 AM Thinking Of Objectives (0.0100s) 2/2/2020 9:50:40 AM Re-Aligning Objectives (0.0120s) 2/2/2020 9:50:40 AM Inhibiting Visual Scans (0.0320s) 2/2/2020 9:50:40 AM Synthesizing Vocals (0.0130s) 2/2/2020 9:50:40 AM Ventilating Scenarios (0.0140s) 2/2/2020 9:50:40 AM Decontaminating Targeting Systems (0.0110s) 2/2/2020 9:50:40 AM Ejecting Tactical Core (0.0180s) 2/2/2020 9:50:40 AM Calibrating Formations (0.0120s) 2/2/2020 9:50:40 AM Intercepting Galactic Maps (0.0160s) 2/2/2020 9:50:40 AM Sterilizing Test Chamber (0.0160s) 2/2/2020 9:50:40 AM Faction Diagnostics (0.0220s) 2/2/2020 9:50:40 AM Buffering Hackers (0.0250s) 2/2/2020 9:50:40 AM Inverting Death (0.0150s) 2/2/2020 9:50:40 AM Linear Field Variance (0.1819s) 2/2/2020 9:50:40 AM Charging Marks (0.0140s) 2/2/2020 9:50:40 AM Guarding The Posts (0.0140s) 2/2/2020 9:50:40 AM Range Manifolds (0.0120s) 2/2/2020 9:50:40 AM Purging ROFs (0.0150s) 2/2/2020 9:50:40 AM Manipulating Speeds (0.0120s) 2/2/2020 9:50:40 AM Detecting Projectiles (0.0152s) 2/2/2020 9:50:40 AM Grouping Flow Fields (0.0120s) 2/2/2020 9:50:40 AM Modulating Flow Field Groups (0.0350s) 2/2/2020 9:50:40 AM Designing Fleets (0.0450s) 2/2/2020 9:50:40 AM Thinking Of Technologies (0.0150s) 2/2/2020 9:50:40 AM Categorizing Starboard Sensors (0.0150s) 2/2/2020 9:50:40 AM Injecting Galactic Variables (0.0200s) 2/2/2020 9:50:40 AM Discharging Colored Ions (0.0300s) 2/2/2020 9:50:40 AM Replicating Ion Colors (0.0140s) 2/2/2020 9:50:40 AM Wiping Down Starfields (0.2419s) 2/2/2020 9:50:41 AM Gazing At Distant Planets (0.8095s) 2/2/2020 9:50:41 AM Investigating Map Signatures (0.0230s) 2/2/2020 9:50:41 AM Collating Solar Systems (0.0150s) 2/2/2020 9:50:41 AM Categorizing All Planets (0.0090s) 2/2/2020 9:50:41 AM Organizing Commands (0.0270s) 2/2/2020 9:50:41 AM Calculating Firing Cones (0.0080s) 2/2/2020 9:50:42 AM Scrapping Extra Ship Parts (0.6920s) 2/2/2020 9:50:44 AM Reactivate Cold Fusion Reactor (2.1495s) 2/2/2020 9:50:44 AM Issuing Orders (0.0770s) 2/2/2020 9:50:44 AM Augmenting Infusers (0.0110s) 2/2/2020 9:50:44 AM Infusing (0.0478s) 2/2/2020 9:50:44 AM Post-Proton Surge (0.0080s) 2/2/2020 9:50:44 AM Calibrate Weapons Arrays (0.0240s) 2/2/2020 9:50:44 AM Stimulate Modulation (0.0220s) 2/2/2020 9:50:45 AM ArcenAssetBundleCache.InstantiatedObjects: 856 2/2/2020 9:50:46 AM Load Surrogates (1.2661s) 2/2/2020 9:50:46 AM Load Historical Documents (0.0151s) 2/2/2020 9:50:46 AM 8.3 seconds total load time. Boot up FleetOS (0.3s) Eject Trash Into Hyperspace (0.3s) Gazing At Distant Planets (0.8s) Scrapping Extra Ship Parts (0.7s) Reactivate Cold Fusion Reactor (2.1s) Load Surrogates (1.3s) 2/2/2020 9:50:50 AM Start Generate Partial Map with Simple and seed 497937317 and planet count 80 and 17 factions 2/2/2020 9:50:50 AM World Created, Launching Server 2/2/2020 9:50:50 AM Successfully opened host socket 2/2/2020 9:55:43 AM No resolution change was required. 2/2/2020 9:55:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/2/2020 9:55:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/2/2020 9:56:01 AM No resolution change was required. 2/2/2020 9:56:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/2/2020 9:56:01 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/2/2020 9:58:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/2/2020 9:58:29 AM Successfully opened host socket 2/2/2020 10:09:13 AM ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/2/2020 10:09:13 AM ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <0eeff1479cec42ce9ffca4c4ba2944c3>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/2/2020 10:25:31 AM Donating team Fireteam 254 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Helior: 3 to hunter, path A 2/2/2020 10:26:49 AM Donating team Fireteam 257 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Helior: 3 to hunter, path A 2/2/2020 10:27:57 AM Donating team Fireteam 260 has 5 units with strength 1090. Status Assembling No target planet No lurk planet. Ships: Iss: 1, Bastille: 2, Rivest: 2 to hunter, path A 2/2/2020 10:27:57 AM Donating team Fireteam 261 has 10 units with strength 437. Status Assembling No target planet No lurk planet. Ships: Helior: 10 to hunter, path A 2/2/2020 10:29:05 AM Donating team Fireteam 261 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 2/2/2020 10:34:14 AM Donating team Fireteam 274 has 1 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Jifeng: 1 to hunter, path A 2/2/2020 10:34:16 AM Donating team Fireteam 277 has 3 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Jifeng: 3 to hunter, path A 2/2/2020 10:34:16 AM Donating team Fireteam 282 has 7 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Rivest: 5, Bastille: 2 to hunter, path A 2/2/2020 10:34:26 AM Donating team Fireteam 286 has 27 units with strength 782. Status Assembling No target planet No lurk planet. Ships: Bastille: 17, Hesperus: 4, Rivest: 3, Narshe: 3 to hunter, path A 2/2/2020 10:34:26 AM Donating team Fireteam 287 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Jifeng: 4 to hunter, path A 2/2/2020 10:34:48 AM Donating team Fireteam 287 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Narshe: 2 to hunter, path A 2/2/2020 10:34:48 AM Donating team Fireteam 288 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Dourish: 2 to hunter, path A 2/2/2020 10:39:40 AM Donating team Fireteam 292 has 3 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Elysia: 1, Lyrae: 2 to hunter, path A 2/2/2020 10:45:40 AM Donating team Fireteam 302 has 21 units with strength 666. Status Assembling No target planet No lurk planet. Ships: Sammut: 21 to hunter, path A 2/2/2020 10:47:16 AM Donating team Fireteam 312 has 8 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2, Elysia: 3, Lyrae: 3 to hunter, path A 2/2/2020 10:47:16 AM Donating team Fireteam 314 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Jifeng: 3 to hunter, path A 2/2/2020 10:47:20 AM Donating team Fireteam 314 has 6 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Jifeng: 6 to hunter, path A 2/2/2020 10:47:24 AM Donating team Fireteam 314 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Jifeng: 3 to hunter, path A 2/2/2020 10:47:30 AM Donating team Fireteam 315 has 6 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Jifeng: 6 to hunter, path A 2/2/2020 10:48:06 AM Donating team Fireteam 320 has 42 units with strength 2464. Status Assembling No target planet No lurk planet. Ships: Jifeng: 42 to hunter, path A 2/2/2020 10:48:06 AM Donating team Fireteam 321 has 33 units with strength 2267. Status Assembling No target planet No lurk planet. Ships: Jifeng: 33 to hunter, path A 2/2/2020 10:48:06 AM Donating team Fireteam 322 has 24 units with strength 1034. Status Assembling No target planet No lurk planet. Ships: Jifeng: 24 to hunter, path A 2/2/2020 10:48:06 AM Donating team Fireteam 319 has 55 units with strength 2563. Status Staging No target planet No lurk planet. Ships: Jifeng: 55 to hunter, path B 2/2/2020 10:51:21 AM Donating team Fireteam 323 has 14 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Hesperus: 5, Bastille: 9 to hunter, path A 2/2/2020 10:52:55 AM Donating team Fireteam 324 has 1 units with strength 18. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 10:56:57 AM Donating team Fireteam 345 has 14 units with strength 779. Status Assembling No target planet No lurk planet. Ships: Roh: 14 to hunter, path A 2/2/2020 10:56:57 AM Donating team Fireteam 339 has 41 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Roh: 39, Quillion: 2 to hunter, path B 2/2/2020 10:57:07 AM Donating team Fireteam 346 has 6 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Roh: 6 to hunter, path A 2/2/2020 10:57:23 AM Donating team Fireteam 349 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Roh: 3 to hunter, path A 2/2/2020 11:03:12 AM Donating team Fireteam 357 has 50 units with strength 1273. Status Assembling No target planet No lurk planet. Ships: Roh: 41, Quillion: 9 to hunter, path A 2/2/2020 11:03:24 AM Donating team Fireteam 366 has 10 units with strength 501. Status Assembling No target planet No lurk planet. Ships: Jifeng: 5, Humphrey: 1, Hesperus: 2, Demaine: 2 to hunter, path A 2/2/2020 11:03:54 AM Donating team Fireteam 366 has 9 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Camail: 9 to hunter, path A 2/2/2020 11:04:08 AM Donating team Fireteam 373 has 14 units with strength 639. Status Assembling No target planet No lurk planet. Ships: Quillion: 11, Esthar: 2, Indras: 1 to hunter, path A 2/2/2020 11:04:08 AM Donating team Fireteam 374 has 7 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1, Demaine: 2, Jifeng: 4 to hunter, path A 2/2/2020 11:05:12 AM Donating team Fireteam 376 has 6 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Forbus: 1, Tulev: 1, Mauchly: 3, Boehm: 1 to hunter, path A 2/2/2020 11:05:40 AM Donating team Fireteam 379 has 18 units with strength 679. Status Assembling No target planet No lurk planet. Ships: Humphrey: 5, Boehm: 12, Ix: 1 to hunter, path A 2/2/2020 11:05:41 AM Donating team Fireteam 380 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Roh: 2 to hunter, path A 2/2/2020 11:05:44 AM Donating team Fireteam 379 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Camail: 3 to hunter, path A 2/2/2020 11:05:46 AM Donating team Fireteam 380 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Camail: 3 to hunter, path A 2/2/2020 11:05:50 AM Donating team Fireteam 379 has 2 units with strength 154. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 2/2/2020 11:08:49 AM Donating team Fireteam 382 has 5 units with strength 385. Status Assembling No target planet No lurk planet. Ships: Roh: 5 to hunter, path A 2/2/2020 11:09:19 AM Donating team Fireteam 345 has 53 units with strength 2425. Status Assembling No target planet No lurk planet. Ships: Glass: 53 to hunter, path A 2/2/2020 11:09:19 AM Donating team Fireteam 375 has 49 units with strength 2491. Status Assembling No target planet No lurk planet. Ships: Glass: 44, Mauchly: 1, Wirth: 4 to hunter, path A 2/2/2020 11:11:11 AM Donating team Fireteam 382 has 20 units with strength 986. Status Assembling No target planet No lurk planet. Ships: DeMarco: 20 to hunter, path A 2/2/2020 11:11:35 AM Donating team Fireteam 387 has 7 units with strength 392. Status Assembling No target planet No lurk planet. Ships: Wirth: 5, Tulev: 2 to hunter, path A 2/2/2020 11:11:37 AM Donating team Fireteam 389 has 11 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Roh: 7, Quillion: 4 to hunter, path A 2/2/2020 11:11:37 AM Donating team Fireteam 390 has 4 units with strength 359. Status Assembling No target planet No lurk planet. Ships: Tulev: 2, Quillion: 2 to hunter, path A 2/2/2020 11:11:39 AM Donating team Fireteam 392 has 9 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Quillion: 9 to hunter, path A 2/2/2020 11:11:39 AM Donating team Fireteam 394 has 35 units with strength 1425. Status Assembling No target planet No lurk planet. Ships: Wirth: 17, Quillion: 10, Forbus: 3, Indras: 3, Tulev: 2 to hunter, path A 2/2/2020 11:16:11 AM Donating team Fireteam 402 has 19 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Camail: 19 to hunter, path A 2/2/2020 11:16:19 AM Donating team Fireteam 407 has 2 units with strength 57. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 2/2/2020 11:16:59 AM Donating team Fireteam 412 has 41 units with strength 2453. Status Assembling No target planet No lurk planet. Ships: DeMarco: 37, Mote: 4 to hunter, path A 2/2/2020 11:16:59 AM Donating team Fireteam 413 has 7 units with strength 1250. Status Assembling No target planet No lurk planet. Ships: Camail: 7 to hunter, path A 2/2/2020 11:16:59 AM Donating team Fireteam 414 has 30 units with strength 1392. Status Assembling No target planet No lurk planet. Ships: DeMarco: 28, Mote: 2 to hunter, path A 2/2/2020 11:17:14 AM Donating team Fireteam 417 has 55 units with strength 2447. Status Assembling No target planet No lurk planet. Ships: Roh: 55 to hunter, path A 2/2/2020 11:17:14 AM Donating team Fireteam 423 has 7 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Camail: 7 to hunter, path A 2/2/2020 11:17:14 AM Donating team Fireteam 424 has 34 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Ix: 31, Wirth: 2, Mauchly: 1 to hunter, path A 2/2/2020 11:17:16 AM Donating team Fireteam 425 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Mauchly: 1, Forbus: 1 to hunter, path A 2/2/2020 11:17:18 AM Donating team Fireteam 426 has 34 units with strength 2368. Status Assembling No target planet No lurk planet. Ships: Quillion: 14, Tulev: 6, Mauchly: 14 to hunter, path A 2/2/2020 11:17:18 AM Donating team Fireteam 427 has 20 units with strength 676. Status Assembling No target planet No lurk planet. Ships: Ix: 20 to hunter, path A 2/2/2020 11:17:32 AM Donating team Fireteam 425 has 6 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Roh: 6 to hunter, path A 2/2/2020 11:17:38 AM Donating team Fireteam 430 has 22 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Roh: 22 to hunter, path A 2/2/2020 11:17:50 AM Donating team Fireteam 437 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Roh: 1 to hunter, path A 2/2/2020 11:18:38 AM Donating team Fireteam 439 has 35 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Sammut: 33, Reenskaug: 2 to hunter, path A 2/2/2020 11:18:38 AM Donating team Fireteam 440 has 16 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 16 to hunter, path A 2/2/2020 11:18:38 AM Donating team Fireteam 441 has 19 units with strength 431. Status Assembling No target planet No lurk planet. Ships: Hesperos: 19 to hunter, path A 2/2/2020 11:18:40 AM Donating team Fireteam 447 has 8 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Mauchly: 2, Boehm: 4, Ix: 2 to hunter, path A 2/2/2020 11:18:50 AM Donating team Fireteam 449 has 25 units with strength 693. Status Assembling No target planet No lurk planet. Ships: Ix: 3, Mauchly: 3, Aho: 8, Boehm: 6, Mistral: 5 to hunter, path A 2/2/2020 11:19:00 AM Donating team Fireteam 448 has 37 units with strength 2040. Status Assembling No target planet No lurk planet. Ships: Aho: 37 to hunter, path A 2/2/2020 11:19:00 AM Donating team Fireteam 449 has 16 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Dourish: 5, Mistral: 11 to hunter, path A 2/2/2020 11:19:00 AM Donating team Fireteam 450 has 7 units with strength 1156. Status Assembling No target planet No lurk planet. Ships: Dourish: 3, Rulif: 4 to hunter, path A 2/2/2020 11:19:06 AM Donating team Fireteam 449 has 42 units with strength 1706. Status Assembling No target planet No lurk planet. Ships: Dourish: 39, Rulif: 3 to hunter, path A 2/2/2020 11:19:06 AM Donating team Fireteam 450 has 6 units with strength 671. Status Assembling No target planet No lurk planet. Ships: Mistral: 4, Dourish: 2 to hunter, path A 2/2/2020 11:19:21 AM Donating team Fireteam 451 has 9 units with strength 1022. Status Assembling No target planet No lurk planet. Ships: Rulif: 1, Dourish: 8 to hunter, path A 2/2/2020 11:19:21 AM Donating team Fireteam 453 has 14 units with strength 2031. Status Assembling No target planet No lurk planet. Ships: Mistral: 14 to hunter, path A 2/2/2020 11:19:21 AM Donating team Fireteam 454 has 38 units with strength 1221. Status Assembling No target planet No lurk planet. Ships: Rulif: 30, Mores: 8 to hunter, path A 2/2/2020 11:19:21 AM Donating team Fireteam 450 has 17 units with strength 2030. Status Staging No target planet No lurk planet. Ships: Mistral: 16, Dourish: 1 to hunter, path B 2/2/2020 11:20:03 AM Donating team Fireteam 453 has 14 units with strength 359. Status Assembling No target planet No lurk planet. Ships: Mores: 7, Nordholm: 4, Santanni: 3 to hunter, path A 2/2/2020 11:20:09 AM Donating team Fireteam 453 has 25 units with strength 1390. Status Assembling No target planet No lurk planet. Ships: Mores: 15, Rigel: 10 to hunter, path A 2/2/2020 11:20:09 AM Donating team Fireteam 456 has 28 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Rulif: 28 to hunter, path A 2/2/2020 11:20:09 AM Donating team Fireteam 454 has 62 units with strength 2893. Status Staging No target planet No lurk planet. Ships: Rulif: 61, Mores: 1 to hunter, path B 2/2/2020 11:20:15 AM Donating team Fireteam 456 has 43 units with strength 2049. Status Assembling No target planet No lurk planet. Ships: Rulif: 41, Mores: 2 to hunter, path A 2/2/2020 11:20:15 AM Donating team Fireteam 457 has 42 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Rigel: 6, Mores: 36 to hunter, path A 2/2/2020 11:20:15 AM Donating team Fireteam 458 has 18 units with strength 1168. Status Assembling No target planet No lurk planet. Ships: Rigel: 18 to hunter, path A 2/2/2020 11:20:31 AM Reconquest Seeding for Mores: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 2/2/2020 11:23:23 AM Donating team Fireteam 469 has 5 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Jifeng: 3, Demaine: 2 to hunter, path A 2/2/2020 11:23:23 AM Donating team Fireteam 470 has 7 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Nipkow: 7 to hunter, path A 2/2/2020 11:23:49 AM Donating team Fireteam 473 has 8 units with strength 381. Status Assembling No target planet No lurk planet. Ships: Pullien: 8 to hunter, path A 2/2/2020 11:31:08 AM Donating team Fireteam 482 has 10 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Waltz: 10 to hunter, path A 2/2/2020 11:31:08 AM Donating team Fireteam 484 has 13 units with strength 338. Status Assembling No target planet No lurk planet. Ships: Murdoch: 13 to hunter, path A 2/2/2020 11:31:18 AM Donating team Fireteam 490 has 45 units with strength 1588. Status Assembling No target planet No lurk planet. Ships: Jifeng: 45 to hunter, path A 2/2/2020 11:31:18 AM Donating team Fireteam 492 has 9 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Narshe: 9 to hunter, path A 2/2/2020 11:32:10 AM Donating team Fireteam 505 has 19 units with strength 2115. Status Assembling No target planet No lurk planet. Ships: Dourish: 19 to hunter, path A 2/2/2020 11:32:10 AM Donating team Fireteam 507 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Narshe: 1 to hunter, path A 2/2/2020 11:32:10 AM Donating team Fireteam 506 has 83 units with strength 2952. Status Staging No target planet No lurk planet. Ships: Jifeng: 83 to hunter, path B 2/2/2020 11:32:16 AM Donating team Fireteam 514 has 2 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Pullien: 2 to hunter, path A 2/2/2020 11:34:42 AM Donating team Fireteam 528 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 11:34:46 AM Donating team Fireteam 528 has 5 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 2/2/2020 11:34:52 AM Donating team Fireteam 530 has 3 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 11:35:04 AM Donating team Fireteam 532 has 17 units with strength 707. Status Assembling No target planet No lurk planet. Ships: Sammut: 17 to hunter, path A 2/2/2020 11:37:35 AM Donating team Fireteam 544 has 2 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Mistral: 2 to hunter, path A 2/2/2020 11:37:35 AM Donating team Fireteam 545 has 19 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Lyrae: 19 to hunter, path A 2/2/2020 11:37:45 AM Donating team Fireteam 545 has 5 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 5 to hunter, path A 2/2/2020 11:37:45 AM Donating team Fireteam 546 has 65 units with strength 1724. Status Assembling No target planet No lurk planet. Ships: Lyrae: 65 to hunter, path A 2/2/2020 11:37:45 AM Donating team Fireteam 548 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Santanni: 1 to hunter, path A 2/2/2020 11:37:45 AM Donating team Fireteam 550 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 2/2/2020 11:39:57 AM Donating team Fireteam 552 has 2 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2 to hunter, path A 2/2/2020 11:39:57 AM Donating team Fireteam 553 has 20 units with strength 488. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 20 to hunter, path A 2/2/2020 11:42:42 AM Steamworks client not valid! 2/2/2020 11:45:53 AM Donating team Fireteam 599 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 11:46:29 AM Donating team Fireteam 610 has 50 units with strength 1542. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 46, Lyrae: 4 to hunter, path A 2/2/2020 11:46:29 AM Donating team Fireteam 611 has 22 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Lyrae: 22 to hunter, path A 2/2/2020 11:46:32 AM Donating team Fireteam 580 has 69 units with strength 2893. Status Assembling No target planet No lurk planet. Ships: Nordholm: 64, Reenskaug: 1, Lyrae: 3, Hesperos: 1 to hunter, path A 2/2/2020 11:46:37 AM Donating team Fireteam 613 has 10 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2, Nordholm: 8 to hunter, path A 2/2/2020 11:46:37 AM Donating team Fireteam 614 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 11:46:41 AM Donating team Fireteam 614 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 11:46:59 AM Donating team Fireteam 617 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 2/2/2020 11:47:02 AM Donating team Fireteam 618 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 11:48:27 AM Donating team Fireteam 621 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 11:48:27 AM Donating team Fireteam 623 has 6 units with strength 651. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 6 to hunter, path A 2/2/2020 11:48:27 AM Donating team Fireteam 625 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Tanenba: 1 to hunter, path A 2/2/2020 11:48:37 AM Donating team Fireteam 627 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1, Nordholm: 1 to hunter, path A 2/2/2020 11:48:39 AM Donating team Fireteam 629 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 11:49:07 AM Donating team Fireteam 637 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 2/2/2020 11:49:21 AM Donating team Fireteam 639 has 18 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Garis: 18 to hunter, path A 2/2/2020 11:49:23 AM Donating team Fireteam 646 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Jifeng: 3 to hunter, path A 2/2/2020 11:49:35 AM Donating team Fireteam 647 has 12 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Sammut: 12 to hunter, path A 2/2/2020 11:49:35 AM Donating team Fireteam 649 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Nordholm: 2 to hunter, path A 2/2/2020 11:49:41 AM Donating team Fireteam 654 has 4 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3, Santanni: 1 to hunter, path A 2/2/2020 11:49:53 AM Donating team Fireteam 655 has 2 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2 to hunter, path A 2/2/2020 11:49:55 AM Donating team Fireteam 657 has 4 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 4 to hunter, path A 2/2/2020 11:49:55 AM Donating team Fireteam 658 has 21 units with strength 1199. Status Assembling No target planet No lurk planet. Ships: Santanni: 5, Hesperos: 9, Colmerauer: 3, Covenant: 4 to hunter, path A 2/2/2020 11:49:57 AM Donating team Fireteam 660 has 6 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 6 to hunter, path A 2/2/2020 11:49:57 AM Donating team Fireteam 662 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Hesperos: 2, Santanni: 2 to hunter, path A 2/2/2020 11:50:04 AM Donating team Fireteam 609 has 51 units with strength 2811. Status Staging No target planet No lurk planet. Ships: Intagliata: 51 to hunter, path B 2/2/2020 11:50:04 AM Donating team Fireteam 619 has 65 units with strength 2597. Status Staging No target planet No lurk planet. Ships: Nipkow: 15, Intagliata: 47, Iss: 2, Dourish: 1 to hunter, path B 2/2/2020 11:50:26 AM Donating team Fireteam 664 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Rigel: 3 to hunter, path A 2/2/2020 11:51:20 AM Donating team Fireteam 665 has 3 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 11:51:22 AM Donating team Fireteam 667 has 2 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 11:51:22 AM Donating team Fireteam 668 has 19 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Lyrae: 19 to hunter, path A 2/2/2020 11:53:24 AM Donating team Fireteam 663 has 54 units with strength 2933. Status Staging No target planet No lurk planet. Ships: Bastille: 40, Hesperus: 13, Narshe: 1 to hunter, path B 2/2/2020 11:53:37 AM Donating team Fireteam 679 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Garis: 4 to hunter, path A 2/2/2020 11:53:41 AM Donating team Fireteam 682 has 4 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Garis: 4 to hunter, path A 2/2/2020 11:54:24 AM Donating team Fireteam 693 has 11 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Jifeng: 11 to hunter, path A 2/2/2020 11:54:38 AM Donating team Fireteam 697 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Dourish: 2 to hunter, path A 2/2/2020 11:54:38 AM Donating team Fireteam 698 has 3 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2, Tanenba: 1 to hunter, path A 2/2/2020 11:54:38 AM Donating team Fireteam 699 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 11:54:50 AM Donating team Fireteam 704 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 11:55:14 AM Donating team Fireteam 704 has 4 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1, Sammut: 3 to hunter, path A 2/2/2020 11:55:16 AM Donating team Fireteam 705 has 4 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 4 to hunter, path A 2/2/2020 11:55:16 AM Donating team Fireteam 706 has 2 units with strength 112. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 11:55:24 AM Donating team Fireteam 711 has 36 units with strength 1767. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 35, Lyrae: 1 to hunter, path A 2/2/2020 11:55:24 AM Donating team Fireteam 712 has 12 units with strength 387. Status Assembling No target planet No lurk planet. Ships: Sammut: 12 to hunter, path A 2/2/2020 11:55:50 AM Donating team Fireteam 711 has 2 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Pullien: 2 to hunter, path A 2/2/2020 11:56:20 AM Donating team Fireteam 716 has 19 units with strength 778. Status Assembling No target planet No lurk planet. Ships: Roh: 19 to hunter, path A 2/2/2020 11:56:20 AM Donating team Fireteam 713 has 57 units with strength 3042. Status Staging No target planet No lurk planet. Ships: Roh: 57 to hunter, path B 2/2/2020 11:56:26 AM Donating team Fireteam 719 has 25 units with strength 1245. Status Assembling No target planet No lurk planet. Ships: Roh: 25 to hunter, path A 2/2/2020 12:01:01 PM Donating team Fireteam 743 has 18 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Roh: 18 to hunter, path A 2/2/2020 12:01:01 PM Donating team Fireteam 744 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Mistral: 2 to hunter, path A 2/2/2020 12:01:01 PM Donating team Fireteam 746 has 19 units with strength 434. Status Assembling No target planet No lurk planet. Ships: Wirth: 5, Forbus: 11, Tulev: 2, Quillion: 1 to hunter, path A 2/2/2020 12:03:51 PM Donating team Fireteam 750 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Rigel: 1 to hunter, path A 2/2/2020 12:14:54 PM Donating team Fireteam 771 has 1 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Tanenba: 1 to hunter, path A 2/2/2020 12:14:54 PM Donating team Fireteam 772 has 1 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 12:14:56 PM Donating team Fireteam 774 has 16 units with strength 1939. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 15, Lyrae: 1 to hunter, path A 2/2/2020 12:14:56 PM Donating team Fireteam 783 has 27 units with strength 1439. Status Assembling No target planet No lurk planet. Ships: Tanenba: 21, Lyrae: 5, Elysia: 1 to hunter, path A 2/2/2020 12:14:56 PM Donating team Fireteam 773 has 52 units with strength 2895. Status Staging No target planet No lurk planet. Ships: Tanenba: 44, Lyrae: 6, Elysia: 2 to hunter, path B 2/2/2020 12:14:56 PM Donating team Fireteam 781 has 50 units with strength 2942. Status Staging No target planet No lurk planet. Ships: Lyrae: 10, Tanenba: 40 to hunter, path B 2/2/2020 12:14:56 PM Donating team Fireteam 782 has 36 units with strength 2145. Status Staging No target planet No lurk planet. Ships: Tanenba: 27, Elysia: 3, Lyrae: 6 to hunter, path B 2/2/2020 12:15:48 PM Donating team Fireteam 785 has 32 units with strength 1501. Status Assembling No target planet No lurk planet. Ships: Sammut: 32 to hunter, path A 2/2/2020 12:15:48 PM Donating team Fireteam 788 has 18 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 17, Lyrae: 1 to hunter, path A 2/2/2020 12:16:07 PM Donating team Fireteam 792 has 5 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 2/2/2020 12:16:17 PM Donating team Fireteam 795 has 20 units with strength 1056. Status Assembling No target planet No lurk planet. Ships: Sammut: 20 to hunter, path A 2/2/2020 12:16:42 PM Donating team Fireteam 798 has 2 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:17:26 PM Donating team Fireteam 800 has 2 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:17:47 PM Donating team Fireteam 820 has 8 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Tanenba: 8 to hunter, path A 2/2/2020 12:18:49 PM Donating team Fireteam 829 has 19 units with strength 1409. Status Assembling No target planet No lurk planet. Ships: Jifeng: 17, Rivest: 2 to hunter, path A 2/2/2020 12:18:49 PM Donating team Fireteam 836 has 17 units with strength 846. Status Assembling No target planet No lurk planet. Ships: Rivest: 16, Iss: 1 to hunter, path A 2/2/2020 12:21:50 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 836 has 48 units with strength 2297. Status Assembling No target planet No lurk planet. Ships: Mores: 48 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in <792f8cfdd6564f12bf6d11be839db59a>:0 2/2/2020 12:22:09 PM Donating team Fireteam 856 has 20 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Narshe: 19, Humphrey: 1 to hunter, path A 2/2/2020 12:22:52 PM Donating team Fireteam 864 has 35 units with strength 2230. Status Assembling No target planet No lurk planet. Ships: Boehm: 11, Aho: 24 to hunter, path A 2/2/2020 12:22:52 PM Donating team Fireteam 868 has 3 units with strength 86. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 12:23:04 PM Donating team Fireteam 879 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 2/2/2020 12:23:13 PM Donating team Fireteam 889 has 25 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Mores: 21, Iss: 3, Bastille: 1 to hunter, path A 2/2/2020 12:23:13 PM Donating team Fireteam 891 has 4 units with strength 958. Status Assembling No target planet No lurk planet. Ships: Tanenba: 4 to hunter, path A 2/2/2020 12:23:13 PM Donating team Fireteam 892 has 9 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Rulif: 7, Mores: 2 to hunter, path A 2/2/2020 12:23:17 PM Donating team Fireteam 901 has 16 units with strength 727. Status Assembling No target planet No lurk planet. Ships: Nordholm: 16 to hunter, path A 2/2/2020 12:23:17 PM Donating team Fireteam 902 has 12 units with strength 510. Status Assembling No target planet No lurk planet. Ships: Tanenba: 12 to hunter, path A 2/2/2020 12:23:17 PM Donating team Fireteam 903 has 7 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Rulif: 6, Nordholm: 1 to hunter, path A 2/2/2020 12:23:17 PM Donating team Fireteam 904 has 4 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Mores: 4 to hunter, path A 2/2/2020 12:23:17 PM Donating team Fireteam 905 has 3 units with strength 112. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 910 has 17 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Mores: 16, Iss: 1 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 912 has 8 units with strength 833. Status Assembling No target planet No lurk planet. Ships: Nordholm: 8 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 914 has 10 units with strength 663. Status Assembling No target planet No lurk planet. Ships: Rulif: 10 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 917 has 24 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Iss: 20, Jifeng: 3, Rivest: 1 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 918 has 70 units with strength 2601. Status Assembling No target planet No lurk planet. Ships: Tanenba: 70 to hunter, path A 2/2/2020 12:23:27 PM Donating team Fireteam 919 has 6 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Mauchly: 2, Ix: 1, Humphrey: 2, Boehm: 1 to hunter, path A 2/2/2020 12:23:33 PM Donating team Fireteam 919 has 9 units with strength 1179. Status Assembling No target planet No lurk planet. Ships: Roh: 9 to hunter, path A 2/2/2020 12:23:33 PM Donating team Fireteam 920 has 14 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Forbus: 7, Tulev: 3, Quillion: 2, Mauchly: 2 to hunter, path A 2/2/2020 12:24:00 PM Donating team Fireteam 928 has 5 units with strength 1030. Status Assembling No target planet No lurk planet. Ships: Quillion: 1, Roh: 4 to hunter, path A 2/2/2020 12:24:00 PM Donating team Fireteam 922 has 18 units with strength 2126. Status Staging No target planet No lurk planet. Ships: Roh: 17, Quillion: 1 to hunter, path B 2/2/2020 12:24:08 PM Donating team Fireteam 932 has 17 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Mores: 17 to hunter, path A 2/2/2020 12:24:08 PM Donating team Fireteam 933 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Roh: 1 to hunter, path A 2/2/2020 12:24:08 PM Donating team Fireteam 930 has 68 units with strength 2634. Status Staging No target planet No lurk planet. Ships: Mores: 68 to hunter, path B 2/2/2020 12:26:22 PM Donating team Fireteam 958 has 4 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Demaine: 1, Humphrey: 3 to hunter, path A 2/2/2020 12:26:44 PM Donating team Fireteam 959 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 2/2/2020 12:29:20 PM Donating team Fireteam 979 has 28 units with strength 1659. Status Assembling No target planet No lurk planet. Ships: Sammut: 28 to hunter, path A 2/2/2020 12:29:30 PM Donating team Fireteam 983 has 33 units with strength 2296. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2, Sammut: 31 to hunter, path A 2/2/2020 12:29:32 PM Donating team Fireteam 985 has 6 units with strength 399. Status Assembling No target planet No lurk planet. Ships: Sammut: 6 to hunter, path A 2/2/2020 12:29:42 PM Donating team Fireteam 988 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 12:29:50 PM Donating team Fireteam 991 has 10 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 10 to hunter, path A 2/2/2020 12:29:52 PM Donating team Fireteam 992 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 12:30:02 PM Donating team Fireteam 999 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:30:04 PM Donating team Fireteam 1001 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:30:31 PM Donating team Fireteam 1010 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 12:32:20 PM Donating team Fireteam 1029 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Tanenba: 1 to hunter, path A 2/2/2020 12:33:00 PM Donating team Fireteam 1039 has 34 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Werel: 34 to hunter, path A 2/2/2020 12:33:10 PM Donating team Fireteam 1042 has 19 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Sammut: 19 to hunter, path A 2/2/2020 12:33:10 PM Donating team Fireteam 1044 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1, Lyrae: 1 to hunter, path A 2/2/2020 12:34:42 PM Donating team Fireteam 1054 has 40 units with strength 2104. Status Assembling No target planet No lurk planet. Ships: Tanenba: 33, Lyrae: 3, Nordholm: 4 to hunter, path A 2/2/2020 12:49:28 PM Donating team Fireteam 1013 has 139 units with strength 8636. Status Staging No target planet No lurk planet. Ships: Rigel: 116, Mores: 18, Iss: 5 to hunter, path B 2/2/2020 12:49:32 PM Donating team Fireteam 1012 has 122 units with strength 7679. Status Staging No target planet No lurk planet. Ships: Mores: 21, Rigel: 96, Iss: 5 to hunter, path B 2/2/2020 12:50:19 PM Donating team Fireteam 1016 has 128 units with strength 7330. Status Staging No target planet No lurk planet. Ships: Rigel: 108, Mores: 16, Iss: 4 to hunter, path B 2/2/2020 12:50:44 PM Donating team Fireteam 1086 has 24 units with strength 948. Status Assembling No target planet No lurk planet. Ships: Mores: 24 to hunter, path A 2/2/2020 12:50:47 PM Donating team Fireteam 1015 has 137 units with strength 6731. Status Staging No target planet No lurk planet. Ships: Rigel: 125, Iss: 4, Mores: 8 to hunter, path B 2/2/2020 12:52:44 PM Donating team Fireteam 1088 has 4 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Rigel: 4 to hunter, path A 2/2/2020 12:52:44 PM Donating team Fireteam 1023 has 39 units with strength 2835. Status Staging No target planet No lurk planet. Ships: Rigel: 36, Mores: 2, Thalheim: 1 to hunter, path B 2/2/2020 12:52:58 PM Donating team Fireteam 1088 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 12:53:24 PM Donating team Fireteam 1096 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Garis: 2 to hunter, path A 2/2/2020 12:53:28 PM Donating team Fireteam 1096 has 23 units with strength 2008. Status Assembling No target planet No lurk planet. Ships: Rulif: 2, Santanni: 13, Lyrae: 4, Covenant: 2, Tanenba: 2 to hunter, path A 2/2/2020 12:53:28 PM Donating team Fireteam 1097 has 7 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Mistral: 7 to hunter, path A 2/2/2020 12:54:25 PM Donating team Fireteam 1097 has 10 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Voreg: 5, Anacreon: 4, Kennedy: 1 to hunter, path A 2/2/2020 12:54:40 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 1031 has 33 units with strength 2473. Status Assembling No target planet No lurk planet. Ships: Intagliata: 28, Mores: 2, Rulif: 1, Nordholm: 1, Rigel: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in <792f8cfdd6564f12bf6d11be839db59a>:0 2/2/2020 12:54:42 PM Donating team Fireteam 1100 has 45 units with strength 1356. Status Assembling No target planet No lurk planet. Ships: Rulif: 8, Dourish: 37 to hunter, path A 2/2/2020 12:54:42 PM Donating team Fireteam 1101 has 6 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Aho: 6 to hunter, path A 2/2/2020 12:54:42 PM Donating team Fireteam 1102 has 41 units with strength 1518. Status Assembling No target planet No lurk planet. Ships: Mistral: 40, Dourish: 1 to hunter, path A 2/2/2020 12:54:48 PM Donating team Fireteam 1104 has 20 units with strength 1299. Status Assembling No target planet No lurk planet. Ships: Intagliata: 17, Rigel: 1, Mores: 2 to hunter, path A 2/2/2020 12:54:52 PM Donating team Fireteam 1105 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 12:54:52 PM Donating team Fireteam 1106 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 2/2/2020 12:55:21 PM Donating team Fireteam 1107 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1 to hunter, path A 2/2/2020 12:55:38 PM Donating team Fireteam 1122 has 1 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 12:55:38 PM Donating team Fireteam 1119 has 68 units with strength 6506. Status Staging No target planet No lurk planet. Ships: Rulif: 65, Tanenba: 3 to hunter, path B 2/2/2020 12:55:38 PM Donating team Fireteam 1117 has 66 units with strength 5649. Status Staging No target planet No lurk planet. Ships: Rulif: 61, Tanenba: 5 to hunter, path B 2/2/2020 12:55:38 PM Donating team Fireteam 1115 has 47 units with strength 4401. Status Staging No target planet No lurk planet. Ships: Rulif: 43, Tanenba: 4 to hunter, path B 2/2/2020 12:55:38 PM Donating team Fireteam 1111 has 55 units with strength 5454. Status Staging No target planet No lurk planet. Ships: Rulif: 52, Tanenba: 3 to hunter, path B 2/2/2020 12:56:11 PM Donating team Fireteam 1126 has 30 units with strength 2020. Status Assembling No target planet No lurk planet. Ships: Rigel: 30 to hunter, path A 2/2/2020 12:56:11 PM Donating team Fireteam 1128 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Intagliata: 2 to hunter, path A 2/2/2020 12:56:11 PM Donating team Fireteam 1129 has 15 units with strength 1277. Status Assembling No target planet No lurk planet. Ships: Mores: 15 to hunter, path A 2/2/2020 12:56:11 PM Donating team Fireteam 1125 has 17 units with strength 2253. Status Staging No target planet No lurk planet. Ships: Mores: 16, Rigel: 1 to hunter, path B 2/2/2020 12:56:11 PM Donating team Fireteam 1127 has 33 units with strength 2399. Status Staging No target planet No lurk planet. Ships: Mores: 33 to hunter, path B 2/2/2020 12:56:14 PM Donating team Fireteam 1131 has 62 units with strength 2527. Status Assembling No target planet No lurk planet. Ships: Rigel: 61, Mores: 1 to hunter, path A 2/2/2020 12:56:14 PM Donating team Fireteam 1134 has 37 units with strength 3164. Status Staging No target planet No lurk planet. Ships: Rigel: 3, Mores: 34 to hunter, path B 2/2/2020 12:56:14 PM Donating team Fireteam 1132 has 29 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Mores: 29 to hunter, path B 2/2/2020 12:56:14 PM Donating team Fireteam 1133 has 38 units with strength 2872. Status Staging No target planet No lurk planet. Ships: Mores: 37, Rigel: 1 to hunter, path B 2/2/2020 12:56:14 PM Donating team Fireteam 1130 has 35 units with strength 3126. Status Staging No target planet No lurk planet. Ships: Mores: 35 to hunter, path B 2/2/2020 12:56:22 PM Donating team Fireteam 1125 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Rigel: 1 to hunter, path A 2/2/2020 12:57:05 PM Donating team Fireteam 1129 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Intagliata: 1 to hunter, path A 2/2/2020 12:58:15 PM Donating team Fireteam 1134 has 10 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Ix: 10 to hunter, path A 2/2/2020 12:58:30 PM Donating team Fireteam 1114 has 102 units with strength 6621. Status Staging No target planet No lurk planet. Ships: Tanenba: 65, Mistral: 28, Elysia: 9 to hunter, path B 2/2/2020 12:58:30 PM Donating team Fireteam 1118 has 81 units with strength 5607. Status Staging No target planet No lurk planet. Ships: Tanenba: 49, Elysia: 14, Mistral: 18 to hunter, path B 2/2/2020 12:58:36 PM Donating team Fireteam 1142 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 2/2/2020 12:58:36 PM Donating team Fireteam 1145 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 2/2/2020 12:58:36 PM Donating team Fireteam 1139 has 70 units with strength 2607. Status Staging No target planet No lurk planet. Ships: Humphrey: 36, Boehm: 28, Narshe: 1, Demaine: 4, Mistral: 1 to hunter, path B 2/2/2020 1:01:00 PM Donating team Fireteam 1149 has 23 units with strength 920. Status Assembling No target planet No lurk planet. Ships: Sammut: 23 to hunter, path A 2/2/2020 1:01:06 PM Donating team Fireteam 1149 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 1:01:10 PM Donating team Fireteam 1149 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 1:01:12 PM Donating team Fireteam 1150 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:01:24 PM Donating team Fireteam 1152 has 6 units with strength 718. Status Assembling No target planet No lurk planet. Ships: Sammut: 2, Reenskaug: 4 to hunter, path A 2/2/2020 1:02:30 PM Donating team Fireteam 1159 has 44 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Rivest: 28, Jifeng: 3, Humphrey: 10, Demaine: 3 to hunter, path A 2/2/2020 1:04:23 PM Donating team Fireteam 1169 has 19 units with strength 1300. Status Assembling No target planet No lurk planet. Ships: Voreg: 19 to hunter, path A 2/2/2020 1:04:37 PM Donating team Fireteam 1172 has 46 units with strength 1553. Status Assembling No target planet No lurk planet. Ships: Tanenba: 44, Elysia: 2 to hunter, path A 2/2/2020 1:04:37 PM Donating team Fireteam 1173 has 12 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 12 to hunter, path A 2/2/2020 1:04:53 PM Donating team Fireteam 1181 has 7 units with strength 659. Status Assembling No target planet No lurk planet. Ships: Sammut: 7 to hunter, path A 2/2/2020 1:05:01 PM Donating team Fireteam 1186 has 13 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Sammut: 13 to hunter, path A 2/2/2020 1:05:03 PM Donating team Fireteam 1189 has 26 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Sammut: 26 to hunter, path A 2/2/2020 1:05:47 PM Donating team Fireteam 1195 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Appel: 25 to hunter, path A 2/2/2020 1:05:53 PM Donating team Fireteam 1195 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 2/2/2020 1:05:55 PM Donating team Fireteam 1196 has 3 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Appel: 3 to hunter, path A 2/2/2020 1:05:57 PM Donating team Fireteam 1198 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 2/2/2020 1:05:59 PM Donating team Fireteam 1199 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Appel: 2 to hunter, path A 2/2/2020 1:06:01 PM Donating team Fireteam 1200 has 3 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Appel: 3 to hunter, path A 2/2/2020 1:06:03 PM Donating team Fireteam 1201 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 2/2/2020 1:06:05 PM Donating team Fireteam 1202 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 1:06:17 PM Donating team Fireteam 1205 has 17 units with strength 1109. Status Assembling No target planet No lurk planet. Ships: Haven: 16, Appel: 1 to hunter, path A 2/2/2020 1:06:17 PM Donating team Fireteam 1207 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 2/2/2020 1:06:27 PM Donating team Fireteam 1209 has 37 units with strength 2328. Status Assembling No target planet No lurk planet. Ships: Voreg: 35, Haven: 2 to hunter, path A 2/2/2020 1:06:27 PM Donating team Fireteam 1210 has 17 units with strength 948. Status Assembling No target planet No lurk planet. Ships: Haven: 17 to hunter, path A 2/2/2020 1:06:43 PM Donating team Fireteam 1212 has 25 units with strength 2147. Status Assembling No target planet No lurk planet. Ships: Haven: 24, Appel: 1 to hunter, path A 2/2/2020 1:06:43 PM Donating team Fireteam 1213 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Haven: 1 to hunter, path A 2/2/2020 1:06:43 PM Donating team Fireteam 1214 has 12 units with strength 966. Status Assembling No target planet No lurk planet. Ships: Appel: 12 to hunter, path A 2/2/2020 1:06:45 PM Donating team Fireteam 1215 has 24 units with strength 1862. Status Assembling No target planet No lurk planet. Ships: Appel: 6, Haven: 18 to hunter, path A 2/2/2020 1:06:45 PM Donating team Fireteam 1216 has 39 units with strength 1878. Status Assembling No target planet No lurk planet. Ships: Appel: 39 to hunter, path A 2/2/2020 1:06:45 PM Donating team Fireteam 1217 has 17 units with strength 1483. Status Assembling No target planet No lurk planet. Ships: Haven: 13, Appel: 4 to hunter, path A 2/2/2020 1:06:46 PM Donating team Fireteam 1218 has 7 units with strength 613. Status Assembling No target planet No lurk planet. Ships: Haven: 4, Appel: 3 to hunter, path A 2/2/2020 1:09:22 PM Donating team Fireteam 1158 has 46 units with strength 3087. Status Staging No target planet No lurk planet. Ships: Iss: 44, Jifeng: 2 to hunter, path B 2/2/2020 1:09:22 PM Donating team Fireteam 1164 has 32 units with strength 2807. Status Staging No target planet No lurk planet. Ships: Iss: 27, Bastille: 3, Jifeng: 2 to hunter, path B 2/2/2020 1:11:03 PM Donating team Fireteam 1177 has 19 units with strength 3253. Status Staging No target planet No lurk planet. Ships: Tulev: 1, Tanenba: 10, Reenskaug: 8 to hunter, path B 2/2/2020 1:11:05 PM Donating team Fireteam 1179 has 24 units with strength 3194. Status Staging No target planet No lurk planet. Ships: Tanenba: 12, Reenskaug: 12 to hunter, path B 2/2/2020 1:15:23 PM Donating team Fireteam 1189 has 24 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Sammut: 24 to hunter, path A 2/2/2020 1:16:43 PM Donating team Fireteam 1156 has 26 units with strength 3290. Status Staging No target planet No lurk planet. Ships: Santanni: 22, Reenskaug: 3, Sammut: 1 to hunter, path B 2/2/2020 1:17:01 PM Donating team Fireteam 1147 has 50 units with strength 3005. Status Staging No target planet No lurk planet. Ships: Santanni: 49, Sammut: 1 to hunter, path B 2/2/2020 1:17:01 PM Donating team Fireteam 1153 has 48 units with strength 4715. Status Staging No target planet No lurk planet. Ships: Santanni: 47, Sammut: 1 to hunter, path B 2/2/2020 1:17:05 PM Donating team Fireteam 1046 has 54 units with strength 6083. Status Staging No target planet No lurk planet. Ships: Santanni: 46, Reenskaug: 6, Orilia: 2 to hunter, path B 2/2/2020 1:17:07 PM Donating team Fireteam 1154 has 34 units with strength 4430. Status Staging No target planet No lurk planet. Ships: Santanni: 34 to hunter, path B 2/2/2020 1:17:07 PM Donating team Fireteam 1141 has 33 units with strength 3018. Status Staging No target planet No lurk planet. Ships: Reenskaug: 2, Santanni: 31 to hunter, path B 2/2/2020 1:17:09 PM Donating team Fireteam 1145 has 47 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Santanni: 45, Reenskaug: 2 to hunter, path B 2/2/2020 1:18:08 PM Donating team Fireteam 1166 has 50 units with strength 3184. Status Staging No target planet No lurk planet. Ships: Reenskaug: 2, Santanni: 48 to hunter, path B 2/2/2020 1:19:25 PM Donating team Fireteam 1191 has 2 units with strength 521. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 1:20:35 PM Donating team Fireteam 1199 has 15 units with strength 2073. Status Assembling No target planet No lurk planet. Ships: Dourish: 15 to hunter, path A 2/2/2020 1:20:35 PM Donating team Fireteam 1200 has 10 units with strength 559. Status Assembling No target planet No lurk planet. Ships: Hesperus: 10 to hunter, path A 2/2/2020 1:20:35 PM Donating team Fireteam 1201 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 1:21:22 PM Steamworks client not valid! 2/2/2020 1:23:08 PM Donating team Fireteam 1220 has 3 units with strength 1408. Status Assembling No target planet No lurk planet. Ships: Haven: 3 to hunter, path A 2/2/2020 1:23:08 PM Donating team Fireteam 1221 has 33 units with strength 681. Status Assembling No target planet No lurk planet. Ships: Covenant: 26, Santanni: 6, Colmerauer: 1 to hunter, path A 2/2/2020 1:23:08 PM Donating team Fireteam 1223 has 13 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Rulif: 1, Rigel: 11, Mores: 1 to hunter, path A 2/2/2020 1:23:20 PM Donating team Fireteam 1228 has 1 units with strength 458. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 1:23:22 PM Donating team Fireteam 1233 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 1:23:24 PM Donating team Fireteam 1236 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 1:23:56 PM Donating team Fireteam 1238 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Garis: 2 to hunter, path A 2/2/2020 1:24:16 PM Donating team Fireteam 1248 has 43 units with strength 1689. Status Assembling No target planet No lurk planet. Ships: Sammut: 43 to hunter, path A 2/2/2020 1:24:16 PM Donating team Fireteam 1241 has 74 units with strength 2876. Status Staging No target planet No lurk planet. Ships: Sammut: 74 to hunter, path B 2/2/2020 1:24:26 PM Donating team Fireteam 1255 has 5 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Sammut: 3, Reenskaug: 2 to hunter, path A 2/2/2020 1:24:31 PM Donating team Fireteam 1258 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 1:24:40 PM debug code 3300 during update fireteam regiments System.Exception: This fireteam Fireteam 1178 has 68 units with strength 3121. Status Assembling No target planet No lurk planet. Ships: Mores: 67, Iss: 1 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x00339] in <792f8cfdd6564f12bf6d11be839db59a>:0 2/2/2020 1:24:55 PM Donating team Fireteam 1261 has 5 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 4, Santanni: 1 to hunter, path A 2/2/2020 1:25:18 PM Donating team Fireteam 1265 has 8 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 7, Santanni: 1 to hunter, path A 2/2/2020 1:25:18 PM Donating team Fireteam 1266 has 17 units with strength 893. Status Assembling No target planet No lurk planet. Ships: Nordholm: 17 to hunter, path A 2/2/2020 1:25:18 PM Donating team Fireteam 1267 has 22 units with strength 2054. Status Assembling No target planet No lurk planet. Ships: Lyrae: 21, Aho: 1 to hunter, path A 2/2/2020 1:25:37 PM Donating team Fireteam 1274 has 59 units with strength 2291. Status Assembling No target planet No lurk planet. Ships: Narshe: 48, Hesperus: 11 to hunter, path A 2/2/2020 1:25:37 PM Donating team Fireteam 1275 has 22 units with strength 1112. Status Assembling No target planet No lurk planet. Ships: Dourish: 22 to hunter, path A 2/2/2020 1:25:37 PM Donating team Fireteam 1276 has 54 units with strength 2532. Status Assembling No target planet No lurk planet. Ships: Hesperus: 25, Iss: 24, Bastille: 5 to hunter, path A 2/2/2020 1:25:37 PM Donating team Fireteam 1278 has 10 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Rulif: 9, Tanenba: 1 to hunter, path A 2/2/2020 1:25:48 PM Donating team Fireteam 1274 has 37 units with strength 1407. Status Assembling No target planet No lurk planet. Ships: Dourish: 37 to hunter, path A 2/2/2020 1:25:48 PM Donating team Fireteam 1277 has 26 units with strength 1042. Status Assembling No target planet No lurk planet. Ships: Rulif: 12, Nordholm: 11, Santanni: 3 to hunter, path A 2/2/2020 1:25:59 PM Donating team Fireteam 1288 has 31 units with strength 1128. Status Assembling No target planet No lurk planet. Ships: Mores: 30, Lyrae: 1 to hunter, path A 2/2/2020 1:25:59 PM Donating team Fireteam 1289 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 1:28:21 PM Donating team Fireteam 1302 has 5 units with strength 145. Status Assembling No target planet No lurk planet. Ships: Iss: 5 to hunter, path A 2/2/2020 1:31:41 PM Donating team Fireteam 1326 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Bastille: 1 to hunter, path A 2/2/2020 1:32:09 PM Donating team Fireteam 1332 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 1:32:09 PM Donating team Fireteam 1334 has 11 units with strength 365. Status Assembling No target planet No lurk planet. Ships: Rivest: 11 to hunter, path A 2/2/2020 1:32:24 PM Donating team Fireteam 1338 has 3 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 1:32:24 PM Donating team Fireteam 1340 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 2/2/2020 1:32:40 PM Reconquest Seeding for Appel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 2/2/2020 1:32:40 PM Donating team Fireteam 1343 has 3 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 1:33:58 PM Donating team Fireteam 1364 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 1:34:09 PM Donating team Fireteam 1368 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Jifeng: 1 to hunter, path A 2/2/2020 1:34:43 PM Donating team Fireteam 1369 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 2/2/2020 1:34:56 PM Donating team Fireteam 1370 has 14 units with strength 617. Status Assembling No target planet No lurk planet. Ships: Pullien: 14 to hunter, path A 2/2/2020 1:35:06 PM Donating team Fireteam 1374 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 2/2/2020 1:35:06 PM Donating team Fireteam 1375 has 4 units with strength 381. Status Assembling No target planet No lurk planet. Ships: Glass: 4 to hunter, path A 2/2/2020 1:35:56 PM Donating team Fireteam 1376 has 23 units with strength 1372. Status Assembling No target planet No lurk planet. Ships: Wirth: 17, Quillion: 6 to hunter, path A 2/2/2020 1:35:58 PM Donating team Fireteam 1378 has 19 units with strength 1266. Status Assembling No target planet No lurk planet. Ships: Wirth: 18, Quillion: 1 to hunter, path A 2/2/2020 1:36:04 PM Donating team Fireteam 1378 has 2 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Wirth: 2 to hunter, path A 2/2/2020 1:36:06 PM Donating team Fireteam 1381 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 2/2/2020 1:36:06 PM Donating team Fireteam 1382 has 18 units with strength 552. Status Assembling No target planet No lurk planet. Ships: Tanenba: 11, Reenskaug: 4, Lyrae: 3 to hunter, path A 2/2/2020 1:36:23 PM Donating team Fireteam 1387 has 21 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Glass: 21 to hunter, path A 2/2/2020 1:36:46 PM Donating team Fireteam 1396 has 5 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Emerald: 1, Glass: 4 to hunter, path A 2/2/2020 1:36:46 PM Donating team Fireteam 1397 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Emerald: 2 to hunter, path A 2/2/2020 1:36:48 PM Donating team Fireteam 1398 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Emerald: 1 to hunter, path A 2/2/2020 1:36:52 PM Donating team Fireteam 1402 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Emerald: 1 to hunter, path A 2/2/2020 1:36:54 PM Donating team Fireteam 1403 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Emerald: 1 to hunter, path A 2/2/2020 1:37:29 PM Donating team Fireteam 1410 has 2 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 2/2/2020 1:37:35 PM Donating team Fireteam 1412 has 37 units with strength 1822. Status Assembling No target planet No lurk planet. Ships: Emerald: 37 to hunter, path A 2/2/2020 1:37:35 PM Donating team Fireteam 1413 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Glass: 1 to hunter, path A 2/2/2020 1:37:37 PM Donating team Fireteam 1415 has 4 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Ix: 2, Mauchly: 2 to hunter, path A 2/2/2020 1:37:37 PM Donating team Fireteam 1416 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 1:37:39 PM Donating team Fireteam 1420 has 9 units with strength 830. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 8, Lyrae: 1 to hunter, path A 2/2/2020 1:37:49 PM Donating team Fireteam 1420 has 40 units with strength 2311. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 40 to hunter, path A 2/2/2020 1:37:56 PM Donating team Fireteam 1425 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3 to hunter, path A 2/2/2020 1:38:00 PM Donating team Fireteam 1425 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 1:38:10 PM Donating team Fireteam 1427 has 9 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Ix: 9 to hunter, path A 2/2/2020 1:38:10 PM Donating team Fireteam 1429 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 2/2/2020 1:38:12 PM Donating team Fireteam 1430 has 24 units with strength 1307. Status Assembling No target planet No lurk planet. Ships: Ix: 24 to hunter, path A 2/2/2020 1:38:12 PM Donating team Fireteam 1431 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 1:38:18 PM Donating team Fireteam 1434 has 17 units with strength 1203. Status Assembling No target planet No lurk planet. Ships: Ix: 17 to hunter, path A 2/2/2020 1:38:20 PM Donating team Fireteam 1436 has 20 units with strength 1606. Status Assembling No target planet No lurk planet. Ships: Sammut: 20 to hunter, path A 2/2/2020 1:39:17 PM Donating team Fireteam 1438 has 33 units with strength 1699. Status Assembling No target planet No lurk planet. Ships: Glass: 33 to hunter, path A 2/2/2020 1:39:17 PM Donating team Fireteam 1454 has 4 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Iss: 4 to hunter, path A 2/2/2020 1:40:07 PM Donating team Fireteam 1460 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Garis: 2 to hunter, path A 2/2/2020 1:44:23 PM Donating team Fireteam 1452 has 29 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Iss: 29 to hunter, path B 2/2/2020 1:44:23 PM Donating team Fireteam 1275 has 66 units with strength 7070. Status Staging No target planet No lurk planet. Ships: Iss: 54, Bastille: 4, Rivest: 3, Jifeng: 4, Demaine: 1 to hunter, path B 2/2/2020 1:44:23 PM Donating team Fireteam 1441 has 35 units with strength 2251. Status Staging No target planet No lurk planet. Ships: Iss: 34, Rivest: 1 to hunter, path B 2/2/2020 1:44:23 PM Donating team Fireteam 1447 has 107 units with strength 7113. Status Staging No target planet No lurk planet. Ships: Iss: 92, Bastille: 11, Hesperus: 3, Dourish: 1 to hunter, path B 2/2/2020 1:44:34 PM Donating team Fireteam 1439 has 76 units with strength 7643. Status Staging No target planet No lurk planet. Ships: Iss: 70, Bastille: 5, Hesperus: 1 to hunter, path B 2/2/2020 1:44:34 PM Donating team Fireteam 1418 has 96 units with strength 8996. Status Staging No target planet No lurk planet. Ships: Iss: 80, Bastille: 9, Hesperus: 7 to hunter, path B 2/2/2020 1:44:38 PM Donating team Fireteam 1444 has 80 units with strength 9453. Status Staging No target planet No lurk planet. Ships: Iss: 70, Bastille: 4, Hesperus: 6 to hunter, path B 2/2/2020 1:44:46 PM Donating team Fireteam 1470 has 3 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Iss: 3 to hunter, path A 2/2/2020 1:44:56 PM Donating team Fireteam 1482 has 13 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Rivest: 6, Iss: 1, Bastille: 3, Demaine: 1, Humphrey: 1, Jifeng: 1 to hunter, path A 2/2/2020 1:44:56 PM Donating team Fireteam 1483 has 19 units with strength 1143. Status Assembling No target planet No lurk planet. Ships: Ix: 19 to hunter, path A 2/2/2020 1:45:07 PM Donating team Fireteam 1485 has 16 units with strength 1985. Status Assembling No target planet No lurk planet. Ships: Ix: 15, Boehm: 1 to hunter, path A 2/2/2020 1:45:07 PM Donating team Fireteam 1486 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 2/2/2020 1:45:17 PM Donating team Fireteam 1489 has 4 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Ix: 4 to hunter, path A 2/2/2020 1:45:27 PM Donating team Fireteam 1493 has 13 units with strength 373. Status Assembling No target planet No lurk planet. Ships: Ix: 13 to hunter, path A 2/2/2020 1:45:29 PM Donating team Fireteam 1495 has 7 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Ix: 7 to hunter, path A 2/2/2020 1:45:31 PM Donating team Fireteam 1497 has 8 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Ix: 8 to hunter, path A 2/2/2020 1:45:33 PM Donating team Fireteam 1498 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Ix: 2 to hunter, path A 2/2/2020 1:45:37 PM Donating team Fireteam 1497 has 9 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Ix: 9 to hunter, path A 2/2/2020 1:45:39 PM Donating team Fireteam 1499 has 7 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Ix: 7 to hunter, path A 2/2/2020 1:45:45 PM Donating team Fireteam 1504 has 15 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Boehm: 15 to hunter, path A 2/2/2020 1:45:45 PM Donating team Fireteam 1514 has 33 units with strength 2022. Status Assembling No target planet No lurk planet. Ships: Demaine: 18, Humphrey: 15 to hunter, path A 2/2/2020 1:45:55 PM Donating team Fireteam 1521 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 2:13:27 PM Donating team Fireteam 1529 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 2:13:29 PM Donating team Fireteam 1531 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Ix: 3 to hunter, path A 2/2/2020 2:13:38 PM Donating team Fireteam 1450 has 55 units with strength 3014. Status Staging No target planet No lurk planet. Ships: Iss: 41, Bastille: 7, Jifeng: 3, Rivest: 4 to hunter, path B 2/2/2020 2:14:36 PM Donating team Fireteam 1537 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 2:14:38 PM Donating team Fireteam 1539 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Garis: 2 to hunter, path A 2/2/2020 2:14:44 PM Donating team Fireteam 1540 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 2:23:21 PM Donating team Fireteam 1543 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 2:23:23 PM Donating team Fireteam 1446 has 43 units with strength 3104. Status Staging No target planet No lurk planet. Ships: Iss: 39, Bastille: 1, Rivest: 3 to hunter, path B 2/2/2020 2:23:23 PM Donating team Fireteam 1502 has 67 units with strength 3596. Status Staging No target planet No lurk planet. Ships: Iss: 64, Bastille: 1, Demaine: 1, Rivest: 1 to hunter, path B 2/2/2020 2:23:23 PM Donating team Fireteam 1442 has 45 units with strength 4047. Status Staging No target planet No lurk planet. Ships: Iss: 42, Bastille: 1, Rivest: 2 to hunter, path B 2/2/2020 2:23:23 PM Donating team Fireteam 1508 has 63 units with strength 3644. Status Staging No target planet No lurk planet. Ships: Iss: 52, Bastille: 7, Rivest: 3, Jifeng: 1 to hunter, path B 2/2/2020 2:23:44 PM Donating team Fireteam 1543 has 10 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Boehm: 10 to hunter, path A 2/2/2020 2:23:44 PM Donating team Fireteam 1546 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 2:23:44 PM Donating team Fireteam 1553 has 17 units with strength 777. Status Assembling No target planet No lurk planet. Ships: Iss: 17 to hunter, path A 2/2/2020 2:27:51 PM Donating team Fireteam 1574 has 5 units with strength 425. Status Assembling No target planet No lurk planet. Ships: Mores: 2, Rulif: 3 to hunter, path A 2/2/2020 2:27:51 PM Donating team Fireteam 1575 has 16 units with strength 1297. Status Assembling No target planet No lurk planet. Ships: Bastille: 6, Mores: 5, Iss: 5 to hunter, path A 2/2/2020 2:27:53 PM Donating team Fireteam 1588 has 11 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Mores: 11 to hunter, path A 2/2/2020 2:28:25 PM Donating team Fireteam 1590 has 9 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Mores: 9 to hunter, path A 2/2/2020 2:33:39 PM Donating team Fireteam 1608 has 18 units with strength 1712. Status Assembling No target planet No lurk planet. Ships: Garis: 15, Werel: 3 to hunter, path A 2/2/2020 2:33:39 PM Donating team Fireteam 1605 has 56 units with strength 3505. Status Staging No target planet No lurk planet. Ships: Garis: 49, Werel: 7 to hunter, path B 2/2/2020 2:33:41 PM Donating team Fireteam 1610 has 13 units with strength 1665. Status Assembling No target planet No lurk planet. Ships: Garis: 13 to hunter, path A 2/2/2020 2:33:41 PM Donating team Fireteam 1611 has 7 units with strength 508. Status Assembling No target planet No lurk planet. Ships: Garis: 4, Thalheim: 3 to hunter, path A 2/2/2020 2:33:43 PM Donating team Fireteam 1618 has 22 units with strength 1834. Status Assembling No target planet No lurk planet. Ships: Garis: 22 to hunter, path A 2/2/2020 2:33:43 PM Donating team Fireteam 1613 has 23 units with strength 2660. Status Staging No target planet No lurk planet. Ships: Garis: 23 to hunter, path B 2/2/2020 2:33:52 PM Donating team Fireteam 1622 has 7 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Garis: 7 to hunter, path A 2/2/2020 2:34:32 PM Donating team Fireteam 1633 has 32 units with strength 2165. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 27, Santanni: 3, Lyrae: 2 to hunter, path A 2/2/2020 2:34:32 PM Donating team Fireteam 1634 has 33 units with strength 2395. Status Assembling No target planet No lurk planet. Ships: Sammut: 33 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1640 has 22 units with strength 780. Status Assembling No target planet No lurk planet. Ships: Iss: 21, Hesperus: 1 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1643 has 31 units with strength 1830. Status Assembling No target planet No lurk planet. Ships: Mistral: 31 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1645 has 21 units with strength 2078. Status Assembling No target planet No lurk planet. Ships: Dourish: 8, Tanenba: 5, Nordholm: 3, Rulif: 3, Mores: 2 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1646 has 20 units with strength 1281. Status Assembling No target planet No lurk planet. Ships: Lyrae: 20 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1647 has 11 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Mores: 11 to hunter, path A 2/2/2020 2:34:58 PM Donating team Fireteam 1641 has 43 units with strength 2961. Status Staging No target planet No lurk planet. Ships: Mores: 43 to hunter, path B 2/2/2020 2:35:00 PM Donating team Fireteam 1651 has 11 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Ix: 11 to hunter, path A 2/2/2020 2:35:06 PM Donating team Fireteam 1655 has 15 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Ix: 14, Mauchly: 1 to hunter, path A 2/2/2020 2:35:06 PM Donating team Fireteam 1657 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 2/2/2020 2:35:06 PM Donating team Fireteam 1660 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Mistral: 2 to hunter, path A 2/2/2020 2:35:08 PM Donating team Fireteam 1662 has 12 units with strength 503. Status Assembling No target planet No lurk planet. Ships: Mores: 12 to hunter, path A 2/2/2020 2:35:08 PM Donating team Fireteam 1663 has 6 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Sammut: 5, Reenskaug: 1 to hunter, path A 2/2/2020 2:35:08 PM Donating team Fireteam 1664 has 49 units with strength 2118. Status Assembling No target planet No lurk planet. Ships: Dourish: 3, Rulif: 8, Tanenba: 10, Lyrae: 17, Nordholm: 11 to hunter, path A 2/2/2020 2:35:08 PM Donating team Fireteam 1665 has 6 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Lyrae: 6 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1684 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1685 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Nordholm: 2 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1686 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1688 has 42 units with strength 2917. Status Assembling No target planet No lurk planet. Ships: Mores: 42 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1689 has 13 units with strength 906. Status Assembling No target planet No lurk planet. Ships: Mores: 13 to hunter, path A 2/2/2020 2:36:36 PM Donating team Fireteam 1683 has 45 units with strength 3246. Status Staging No target planet No lurk planet. Ships: Mores: 45 to hunter, path B 2/2/2020 2:37:08 PM Donating team Fireteam 1690 has 50 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Bastille: 45, Narshe: 2, Hesperus: 3 to hunter, path A 2/2/2020 2:37:20 PM Donating team Fireteam 1693 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 2:38:15 PM Donating team Fireteam 1689 has 40 units with strength 2386. Status Staging No target planet No lurk planet. Ships: Iss: 9, Bastille: 26, Hesperus: 5 to hunter, path B 2/2/2020 2:40:31 PM Donating team Fireteam 1707 has 14 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Garis: 14 to hunter, path A 2/2/2020 3:01:07 PM Donating team Fireteam 1741 has 15 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Rulif: 15 to hunter, path A 2/2/2020 3:06:07 PM Donating team Fireteam 1757 has 4 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Hebron: 3, Dalarna: 1 to hunter, path A 2/2/2020 3:06:07 PM Donating team Fireteam 1760 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 3:06:11 PM Donating team Fireteam 1765 has 16 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Bastille: 4, Dourish: 1, Iss: 11 to hunter, path A 2/2/2020 3:06:19 PM Donating team Fireteam 1770 has 33 units with strength 2075. Status Assembling No target planet No lurk planet. Ships: Narshe: 3, Hesperus: 3, Iss: 12, Bastille: 13, Dourish: 2 to hunter, path A 2/2/2020 3:06:19 PM Donating team Fireteam 1776 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 3:06:49 PM Donating team Fireteam 1776 has 14 units with strength 1345. Status Assembling No target planet No lurk planet. Ships: Narshe: 2, Hesperus: 3, Iss: 7, Rulif: 2 to hunter, path A 2/2/2020 3:07:41 PM Donating team Fireteam 1779 has 30 units with strength 1263. Status Assembling No target planet No lurk planet. Ships: Mistral: 30 to hunter, path A 2/2/2020 3:07:52 PM Donating team Fireteam 1783 has 17 units with strength 1579. Status Assembling No target planet No lurk planet. Ships: Iss: 5, Bastille: 8, Dourish: 4 to hunter, path A 2/2/2020 3:07:52 PM Donating team Fireteam 1784 has 9 units with strength 349. Status Assembling No target planet No lurk planet. Ships: Dourish: 6, Rulif: 3 to hunter, path A 2/2/2020 3:08:07 PM Donating team Fireteam 1784 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Mistral: 1, Elysia: 1 to hunter, path A 2/2/2020 3:08:24 PM Donating team Fireteam 1788 has 28 units with strength 1099. Status Assembling No target planet No lurk planet. Ships: Mistral: 28 to hunter, path A 2/2/2020 3:08:26 PM Donating team Fireteam 1791 has 8 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Mistral: 8 to hunter, path A 2/2/2020 3:08:28 PM Donating team Fireteam 1792 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Mistral: 2 to hunter, path A 2/2/2020 3:09:11 PM Donating team Fireteam 1798 has 1 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 3:09:40 PM Donating team Fireteam 1800 has 25 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: Mistral: 25 to hunter, path A 2/2/2020 3:09:46 PM Donating team Fireteam 1802 has 1 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 3:09:46 PM Donating team Fireteam 1804 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Iss: 1 to hunter, path A 2/2/2020 3:09:48 PM Donating team Fireteam 1805 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Mistral: 1 to hunter, path A 2/2/2020 3:14:19 PM Donating team Fireteam 1820 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 3:14:30 PM Donating team Fireteam 1819 has 28 units with strength 2270. Status Assembling No target planet No lurk planet. Ships: Vitali: 28 to hunter, path A 2/2/2020 3:17:57 PM Donating team Fireteam 1830 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 3:20:44 PM Donating team Fireteam 1838 has 13 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Vitali: 13 to hunter, path A 2/2/2020 3:20:44 PM Donating team Fireteam 1840 has 61 units with strength 2599. Status Assembling No target planet No lurk planet. Ships: Dalarna: 26, Garis: 11, Werel: 13, Thalheim: 7, Hebron: 4 to hunter, path A 2/2/2020 3:20:51 PM Steamworks client not valid! 2/2/2020 3:21:25 PM Donating team Fireteam 1847 has 4 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Dalarna: 4 to hunter, path A 2/2/2020 3:30:33 PM Donating team Fireteam 1865 has 24 units with strength 1068. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3, Lyrae: 8, Werel: 1, Garis: 1, Narshe: 10, Hesperus: 1 to hunter, path A 2/2/2020 3:30:33 PM Donating team Fireteam 1866 has 7 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Narshe: 1, Hesperus: 6 to hunter, path A 2/2/2020 3:30:33 PM Donating team Fireteam 1867 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 3:30:36 PM Donating team Fireteam 1869 has 18 units with strength 612. Status Assembling No target planet No lurk planet. Ships: Rulif: 18 to hunter, path A 2/2/2020 3:30:36 PM Donating team Fireteam 1871 has 3 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Camail: 3 to hunter, path A 2/2/2020 3:30:42 PM Donating team Fireteam 1875 has 27 units with strength 1273. Status Assembling No target planet No lurk planet. Ships: Nordholm: 27 to hunter, path A 2/2/2020 3:30:42 PM Donating team Fireteam 1876 has 30 units with strength 1085. Status Assembling No target planet No lurk planet. Ships: Narshe: 5, Hesperus: 14, Iss: 9, Bastille: 2 to hunter, path A 2/2/2020 3:30:42 PM Donating team Fireteam 1879 has 9 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Rulif: 9 to hunter, path A 2/2/2020 3:30:42 PM Donating team Fireteam 1885 has 17 units with strength 647. Status Assembling No target planet No lurk planet. Ships: Dourish: 17 to hunter, path A 2/2/2020 3:30:57 PM Donating team Fireteam 1889 has 6 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Rulif: 6 to hunter, path A 2/2/2020 3:30:57 PM Donating team Fireteam 1893 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 3:34:54 PM Donating team Fireteam 1918 has 11 units with strength 571. Status Assembling No target planet No lurk planet. Ships: Nordholm: 11 to hunter, path A 2/2/2020 3:35:03 PM Donating team Fireteam 1928 has 62 units with strength 2232. Status Assembling No target planet No lurk planet. Ships: Vitali: 62 to hunter, path A 2/2/2020 3:35:12 PM Donating team Fireteam 1932 has 2 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Vitali: 2 to hunter, path A 2/2/2020 3:35:15 PM Donating team Fireteam 1934 has 3 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 3:35:19 PM Donating team Fireteam 1942 has 5 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Hebron: 5 to hunter, path A 2/2/2020 3:35:33 PM Donating team Fireteam 1946 has 2 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Nordholm: 2 to hunter, path A 2/2/2020 3:36:28 PM Donating team Fireteam 1954 has 12 units with strength 732. Status Assembling No target planet No lurk planet. Ships: Nordholm: 12 to hunter, path A 2/2/2020 3:36:28 PM Donating team Fireteam 1958 has 1 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 3:36:58 PM Steamworks client not valid! 2/2/2020 3:37:35 PM Donating team Fireteam 1968 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Rulif: 2 to hunter, path A 2/2/2020 3:37:35 PM Donating team Fireteam 1970 has 1 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1 to hunter, path A 2/2/2020 3:38:12 PM Donating team Fireteam 1970 has 6 units with strength 684. Status Assembling No target planet No lurk planet. Ships: Hesperos: 6 to hunter, path A 2/2/2020 3:39:27 PM Donating team Fireteam 1985 has 17 units with strength 886. Status Assembling No target planet No lurk planet. Ships: Hesperos: 17 to hunter, path A 2/2/2020 3:39:46 PM Donating team Fireteam 1988 has 39 units with strength 1624. Status Assembling No target planet No lurk planet. Ships: Dourish: 39 to hunter, path A 2/2/2020 3:39:53 PM Donating team Fireteam 1994 has 18 units with strength 617. Status Assembling No target planet No lurk planet. Ships: Dourish: 18 to hunter, path A 2/2/2020 3:39:55 PM Donating team Fireteam 1995 has 5 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Jifeng: 5 to hunter, path A 2/2/2020 3:39:55 PM Donating team Fireteam 1997 has 43 units with strength 1302. Status Assembling No target planet No lurk planet. Ships: Vitali: 43 to hunter, path A 2/2/2020 3:39:55 PM Donating team Fireteam 1998 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Hebron: 3 to hunter, path A 2/2/2020 3:40:06 PM Donating team Fireteam 2002 has 24 units with strength 2489. Status Assembling No target planet No lurk planet. Ships: Hesperus: 24 to hunter, path A 2/2/2020 3:40:06 PM Donating team Fireteam 2003 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 3:40:13 PM Donating team Fireteam 2005 has 5 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Vitali: 5 to hunter, path A 2/2/2020 3:40:13 PM Donating team Fireteam 2006 has 4 units with strength 580. Status Assembling No target planet No lurk planet. Ships: Widom: 1, Vitali: 2, Orilia: 1 to hunter, path A 2/2/2020 3:40:17 PM Donating team Fireteam 2005 has 9 units with strength 834. Status Assembling No target planet No lurk planet. Ships: Vitali: 9 to hunter, path A 2/2/2020 3:40:24 PM Donating team Fireteam 2008 has 39 units with strength 1534. Status Assembling No target planet No lurk planet. Ships: Dourish: 39 to hunter, path A 2/2/2020 3:40:24 PM Donating team Fireteam 2009 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Narshe: 2 to hunter, path A 2/2/2020 3:40:24 PM Donating team Fireteam 2014 has 20 units with strength 779. Status Assembling No target planet No lurk planet. Ships: Mistral: 20 to hunter, path A 2/2/2020 3:40:24 PM Donating team Fireteam 2015 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Vitali: 2 to hunter, path A 2/2/2020 3:40:24 PM Donating team Fireteam 2016 has 11 units with strength 669. Status Assembling No target planet No lurk planet. Ships: Iss: 11 to hunter, path A 2/2/2020 3:40:28 PM Donating team Fireteam 2014 has 12 units with strength 1407. Status Assembling No target planet No lurk planet. Ships: Vitali: 12 to hunter, path A 2/2/2020 3:40:39 PM Donating team Fireteam 2016 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 3:41:23 PM Donating team Fireteam 2022 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 2/2/2020 3:43:58 PM Donating team Fireteam 2029 has 2 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Vitali: 2 to hunter, path A 2/2/2020 3:44:02 PM Donating team Fireteam 2032 has 10 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Vitali: 10 to hunter, path A 2/2/2020 3:44:21 PM Donating team Fireteam 2035 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 3:44:21 PM Donating team Fireteam 2038 has 11 units with strength 410. Status Assembling No target planet No lurk planet. Ships: Thalheim: 11 to hunter, path A 2/2/2020 3:44:41 PM Donating team Fireteam 2043 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 3:44:44 PM Donating team Fireteam 2047 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 3:44:44 PM Donating team Fireteam 2049 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 3:44:54 PM Donating team Fireteam 2048 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 3:44:54 PM Donating team Fireteam 2050 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1, Hebron: 1 to hunter, path A 2/2/2020 3:45:03 PM Donating team Fireteam 2052 has 22 units with strength 2021. Status Assembling No target planet No lurk planet. Ships: Hebron: 20, Dalarna: 2 to hunter, path A 2/2/2020 3:45:03 PM Donating team Fireteam 2053 has 4 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Vitali: 4 to hunter, path A 2/2/2020 3:45:05 PM Donating team Fireteam 2055 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 3:45:05 PM Donating team Fireteam 2056 has 3 units with strength 290. Status Assembling No target planet No lurk planet. Ships: Hebron: 1, Dalarna: 2 to hunter, path A 2/2/2020 3:46:12 PM Donating team Fireteam 2062 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Daribow: 1 to hunter, path A 2/2/2020 3:46:44 PM Donating team Fireteam 2071 has 19 units with strength 1050. Status Assembling No target planet No lurk planet. Ships: Vitali: 19 to hunter, path A 2/2/2020 3:46:48 PM Donating team Fireteam 2071 has 4 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Vitali: 4 to hunter, path A 2/2/2020 3:46:55 PM Donating team Fireteam 2071 has 39 units with strength 1927. Status Assembling No target planet No lurk planet. Ships: Vitali: 39 to hunter, path A 2/2/2020 3:46:55 PM Donating team Fireteam 2073 has 5 units with strength 266. Status Assembling No target planet No lurk planet. Ships: Vitali: 5 to hunter, path A 2/2/2020 3:47:05 PM Donating team Fireteam 2071 has 4 units with strength 558. Status Assembling No target planet No lurk planet. Ships: Vitali: 4 to hunter, path A 2/2/2020 3:48:27 PM Donating team Fireteam 2076 has 2 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 2/2/2020 3:57:57 PM Donating team Fireteam 2097 has 13 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Garis: 13 to hunter, path A 2/2/2020 3:58:35 PM Donating team Fireteam 2112 has 12 units with strength 908. Status Assembling No target planet No lurk planet. Ships: Ifni: 6, Anacreon: 2, Werel: 4 to hunter, path A 2/2/2020 3:58:47 PM Donating team Fireteam 2113 has 17 units with strength 2012. Status Assembling No target planet No lurk planet. Ships: Curry: 17 to hunter, path A 2/2/2020 3:58:54 PM Donating team Fireteam 2115 has 10 units with strength 817. Status Assembling No target planet No lurk planet. Ships: Curry: 10 to hunter, path A 2/2/2020 3:58:56 PM Donating team Fireteam 2117 has 37 units with strength 1652. Status Assembling No target planet No lurk planet. Ships: Zilber: 37 to hunter, path A 2/2/2020 3:58:56 PM Donating team Fireteam 2120 has 17 units with strength 1105. Status Assembling No target planet No lurk planet. Ships: Ifni: 9, Werel: 6, Ghahramani: 1, Anacreon: 1 to hunter, path A 2/2/2020 3:59:05 PM Donating team Fireteam 2121 has 4 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Curry: 4 to hunter, path A 2/2/2020 3:59:26 PM Donating team Fireteam 2123 has 2 units with strength 448. Status Assembling No target planet No lurk planet. Ships: Curry: 2 to hunter, path A 2/2/2020 4:00:16 PM Donating team Fireteam 2124 has 16 units with strength 727. Status Assembling No target planet No lurk planet. Ships: Sammut: 16 to hunter, path A 2/2/2020 4:00:16 PM Donating team Fireteam 2125 has 6 units with strength 344. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 5, Santanni: 1 to hunter, path A 2/2/2020 4:00:16 PM Donating team Fireteam 2127 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Santanni: 1 to hunter, path A 2/2/2020 4:00:16 PM Donating team Fireteam 2128 has 39 units with strength 1989. Status Assembling No target planet No lurk planet. Ships: Hori: 11, Covenant: 4, Ifni: 12, Zilber: 12 to hunter, path A 2/2/2020 4:01:13 PM Donating team Fireteam 2130 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Curry: 2 to hunter, path A 2/2/2020 4:01:35 PM Donating team Fireteam 2131 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Werel: 1 to hunter, path A 2/2/2020 4:01:37 PM Donating team Fireteam 2133 has 15 units with strength 520. Status Assembling No target planet No lurk planet. Ships: Lyrae: 15 to hunter, path A 2/2/2020 4:01:37 PM Donating team Fireteam 2134 has 22 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Werel: 22 to hunter, path A 2/2/2020 4:01:37 PM Donating team Fireteam 2136 has 27 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Werel: 27 to hunter, path A 2/2/2020 4:11:41 PM Donating team Fireteam 2153 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 4:14:59 PM Donating team Fireteam 2159 has 39 units with strength 2764. Status Assembling No target planet No lurk planet. Ships: Glass: 39 to hunter, path A 2/2/2020 4:14:59 PM Donating team Fireteam 2160 has 27 units with strength 1968. Status Assembling No target planet No lurk planet. Ships: Glass: 27 to hunter, path A 2/2/2020 4:14:59 PM Donating team Fireteam 2161 has 4 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Glass: 4 to hunter, path A 2/2/2020 4:15:06 PM Donating team Fireteam 2157 has 31 units with strength 2465. Status Assembling No target planet No lurk planet. Ships: Glass: 31 to hunter, path A 2/2/2020 4:15:06 PM Donating team Fireteam 2158 has 35 units with strength 2538. Status Assembling No target planet No lurk planet. Ships: Glass: 35 to hunter, path A 2/2/2020 4:15:41 PM Donating team Fireteam 2159 has 5 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Hebron: 5 to hunter, path A 2/2/2020 4:15:41 PM Donating team Fireteam 2161 has 8 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Vitali: 8 to hunter, path A 2/2/2020 4:15:53 PM Donating team Fireteam 2162 has 10 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Hebron: 10 to hunter, path A 2/2/2020 4:15:53 PM Donating team Fireteam 2163 has 27 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Vitali: 26, Hebron: 1 to hunter, path A 2/2/2020 4:15:55 PM Donating team Fireteam 2166 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Hebron: 1 to hunter, path A 2/2/2020 4:21:58 PM Donating team Fireteam 2177 has 4 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Narshe: 4 to hunter, path A 2/2/2020 4:23:43 PM Donating team Fireteam 2199 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1 to hunter, path A 2/2/2020 4:24:37 PM Donating team Fireteam 2223 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Quillion: 1 to hunter, path A 2/2/2020 4:24:40 PM Donating team Fireteam 2224 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:24:54 PM Donating team Fireteam 2235 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:25:28 PM Donating team Fireteam 2244 has 3 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 4:25:56 PM Donating team Fireteam 2264 has 1 units with strength 378. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:26:13 PM Donating team Fireteam 2277 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:26:13 PM Donating team Fireteam 2278 has 14 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Quillion: 1, DeMarco: 5, Camail: 8 to hunter, path A 2/2/2020 4:27:17 PM Donating team Fireteam 2283 has 29 units with strength 1629. Status Assembling No target planet No lurk planet. Ships: Quillion: 9, Roh: 10, Dalarna: 1, Hebron: 8, Vitali: 1 to hunter, path A 2/2/2020 4:27:17 PM Donating team Fireteam 2284 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:27:17 PM Donating team Fireteam 2285 has 23 units with strength 1818. Status Assembling No target planet No lurk planet. Ships: Ix: 15, Mauchly: 7, Humphrey: 1 to hunter, path A 2/2/2020 4:27:20 PM Donating team Fireteam 2286 has 27 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Vitali: 27 to hunter, path A 2/2/2020 4:27:37 PM Donating team Fireteam 2285 has 12 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Mistral: 12 to hunter, path A 2/2/2020 4:27:37 PM Donating team Fireteam 2287 has 9 units with strength 482. Status Assembling No target planet No lurk planet. Ships: Elysia: 2, Hesperos: 3, Lyrae: 4 to hunter, path A 2/2/2020 4:27:54 PM Donating team Fireteam 2284 has 6 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Mistral: 6 to hunter, path A 2/2/2020 4:27:54 PM Donating team Fireteam 2285 has 25 units with strength 2623. Status Assembling No target planet No lurk planet. Ships: Hesperos: 6, Lyrae: 6, Elysia: 12, Hori: 1 to hunter, path A 2/2/2020 4:27:57 PM Donating team Fireteam 2287 has 9 units with strength 444. Status Assembling No target planet No lurk planet. Ships: Mistral: 9 to hunter, path A 2/2/2020 4:27:57 PM Donating team Fireteam 2288 has 34 units with strength 1876. Status Assembling No target planet No lurk planet. Ships: Hori: 3, Lyrae: 6, Elysia: 13, Hesperos: 12 to hunter, path A 2/2/2020 4:29:12 PM Donating team Fireteam 2288 has 30 units with strength 1356. Status Assembling No target planet No lurk planet. Ships: Jifeng: 5, Hesperus: 13, Bastille: 6, Narshe: 4, Demaine: 2 to hunter, path A 2/2/2020 4:32:22 PM Donating team Fireteam 2297 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Hebron: 2 to hunter, path A 2/2/2020 4:32:22 PM Donating team Fireteam 2299 has 24 units with strength 2089. Status Assembling No target planet No lurk planet. Ships: Humphrey: 10, Boehm: 8, Demaine: 2, Ix: 4 to hunter, path A 2/2/2020 4:32:22 PM Donating team Fireteam 2300 has 7 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Forbus: 1, Roh: 1, Quillion: 3, Dalarna: 2 to hunter, path A 2/2/2020 4:32:45 PM Donating team Fireteam 2300 has 34 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Roh: 2, Quillion: 16, Dalarna: 14, Tulev: 2 to hunter, path A 2/2/2020 4:32:45 PM Donating team Fireteam 2303 has 7 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Vitali: 7 to hunter, path A 2/2/2020 4:32:45 PM Donating team Fireteam 2305 has 24 units with strength 1470. Status Assembling No target planet No lurk planet. Ships: Boehm: 19, Humphrey: 2, Ix: 2, Mauchly: 1 to hunter, path A 2/2/2020 4:33:28 PM Donating team Fireteam 2307 has 8 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Roh: 3, Hebron: 3, Quillion: 2 to hunter, path A 2/2/2020 4:33:28 PM Donating team Fireteam 2308 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:33:59 PM Donating team Fireteam 2306 has 9 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Vitali: 9 to hunter, path A 2/2/2020 4:33:59 PM Donating team Fireteam 2310 has 21 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Sammut: 21 to hunter, path A 2/2/2020 4:33:59 PM Donating team Fireteam 2311 has 5 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Santanni: 5 to hunter, path A 2/2/2020 4:34:13 PM Donating team Fireteam 2313 has 26 units with strength 2303. Status Assembling No target planet No lurk planet. Ships: Dalarna: 22, Roh: 4 to hunter, path A 2/2/2020 4:34:18 PM Donating team Fireteam 2313 has 16 units with strength 574. Status Assembling No target planet No lurk planet. Ships: Sammut: 16 to hunter, path A 2/2/2020 4:34:18 PM Donating team Fireteam 2316 has 4 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Iss: 3, Hesperus: 1 to hunter, path A 2/2/2020 4:36:06 PM Donating team Fireteam 2331 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Lyrae: 3 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2342 has 17 units with strength 1967. Status Assembling No target planet No lurk planet. Ships: Vitali: 17 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2349 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Rivest: 1 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2350 has 27 units with strength 2960. Status Assembling No target planet No lurk planet. Ships: Vitali: 26, Hebron: 1 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2351 has 48 units with strength 1624. Status Assembling No target planet No lurk planet. Ships: Forbus: 3, Boehm: 22, Mauchly: 13, Ix: 10 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2353 has 26 units with strength 2302. Status Assembling No target planet No lurk planet. Ships: Vitali: 26 to hunter, path A 2/2/2020 4:39:23 PM Donating team Fireteam 2354 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:39:40 PM Donating team Fireteam 2356 has 3 units with strength 845. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 4:40:20 PM Donating team Fireteam 2365 has 6 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Ix: 6 to hunter, path A 2/2/2020 4:40:47 PM Donating team Fireteam 2374 has 51 units with strength 2537. Status Assembling No target planet No lurk planet. Ships: Ix: 51 to hunter, path A 2/2/2020 4:41:02 PM Donating team Fireteam 2381 has 22 units with strength 1227. Status Assembling No target planet No lurk planet. Ships: Ix: 22 to hunter, path A 2/2/2020 4:41:04 PM Donating team Fireteam 2384 has 5 units with strength 114. Status Assembling No target planet No lurk planet. Ships: Ix: 5 to hunter, path A 2/2/2020 4:41:07 PM Donating team Fireteam 2389 has 4 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Ix: 4 to hunter, path A 2/2/2020 4:41:10 PM Donating team Fireteam 2397 has 8 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Ix: 8 to hunter, path A 2/2/2020 4:41:13 PM Donating team Fireteam 2407 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:41:19 PM Donating team Fireteam 2411 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:41:36 PM Donating team Fireteam 2421 has 3 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Ix: 3 to hunter, path A 2/2/2020 4:41:39 PM Donating team Fireteam 2423 has 14 units with strength 1975. Status Assembling No target planet No lurk planet. Ships: Ix: 14 to hunter, path A 2/2/2020 4:41:51 PM Donating team Fireteam 2435 has 1 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:42:03 PM Donating team Fireteam 2440 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:42:06 PM Donating team Fireteam 2444 has 17 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Ix: 17 to hunter, path A 2/2/2020 4:42:09 PM Donating team Fireteam 2448 has 5 units with strength 697. Status Assembling No target planet No lurk planet. Ships: Ix: 5 to hunter, path A 2/2/2020 4:42:12 PM Donating team Fireteam 2455 has 7 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Ix: 7 to hunter, path A 2/2/2020 4:42:15 PM Donating team Fireteam 2462 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Ix: 3 to hunter, path A 2/2/2020 4:42:21 PM Donating team Fireteam 2462 has 6 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Ix: 4, Boehm: 2 to hunter, path A 2/2/2020 4:42:50 PM Donating team Fireteam 2464 has 4 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Ix: 4 to hunter, path A 2/2/2020 4:42:53 PM Donating team Fireteam 2473 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Ix: 2, Mauchly: 1 to hunter, path A 2/2/2020 4:42:53 PM Donating team Fireteam 2474 has 1 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:42:56 PM Donating team Fireteam 2477 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Ix: 4 to hunter, path A 2/2/2020 4:42:59 PM Donating team Fireteam 2480 has 3 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Ix: 3 to hunter, path A 2/2/2020 4:43:02 PM Donating team Fireteam 2481 has 9 units with strength 1026. Status Assembling No target planet No lurk planet. Ships: Ix: 9 to hunter, path A 2/2/2020 4:43:05 PM Donating team Fireteam 2483 has 7 units with strength 758. Status Assembling No target planet No lurk planet. Ships: Ix: 7 to hunter, path A 2/2/2020 4:43:07 PM Donating team Fireteam 2489 has 24 units with strength 2485. Status Assembling No target planet No lurk planet. Ships: Ix: 24 to hunter, path A 2/2/2020 4:43:07 PM Donating team Fireteam 2490 has 8 units with strength 965. Status Assembling No target planet No lurk planet. Ships: Ix: 8 to hunter, path A 2/2/2020 4:43:22 PM Donating team Fireteam 2497 has 26 units with strength 2035. Status Assembling No target planet No lurk planet. Ships: Ix: 26 to hunter, path A 2/2/2020 4:43:27 PM Donating team Fireteam 2497 has 23 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Vitali: 23 to hunter, path A 2/2/2020 4:43:28 PM Donating team Fireteam 2504 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Mauchly: 3 to hunter, path A 2/2/2020 4:43:28 PM Donating team Fireteam 2505 has 5 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Hebron: 5 to hunter, path A 2/2/2020 4:43:30 PM Donating team Fireteam 2510 has 22 units with strength 814. Status Assembling No target planet No lurk planet. Ships: Ix: 22 to hunter, path A 2/2/2020 4:43:30 PM Donating team Fireteam 2512 has 45 units with strength 1787. Status Assembling No target planet No lurk planet. Ships: Hebron: 45 to hunter, path A 2/2/2020 4:43:30 PM Donating team Fireteam 2513 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:43:33 PM Donating team Fireteam 2516 has 5 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Hebron: 2, Roh: 1, Dalarna: 2 to hunter, path A 2/2/2020 4:43:39 PM Donating team Fireteam 2517 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 4:43:39 PM Donating team Fireteam 2518 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Hebron: 1, Quillion: 1 to hunter, path A 2/2/2020 4:43:44 PM Donating team Fireteam 2522 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Ix: 3 to hunter, path A 2/2/2020 4:43:50 PM Donating team Fireteam 2527 has 20 units with strength 1978. Status Assembling No target planet No lurk planet. Ships: Dalarna: 8, Quillion: 3, Hebron: 2, Roh: 6, Forbus: 1 to hunter, path A 2/2/2020 4:43:50 PM Donating team Fireteam 2528 has 16 units with strength 2061. Status Assembling No target planet No lurk planet. Ships: Forbus: 15, Wirth: 1 to hunter, path A 2/2/2020 4:44:17 PM Donating team Fireteam 2528 has 2 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1, Roh: 1 to hunter, path A 2/2/2020 4:44:36 PM Donating team Fireteam 2539 has 17 units with strength 1501. Status Assembling No target planet No lurk planet. Ships: Mauchly: 11, Tulev: 4, Quillion: 1, Forbus: 1 to hunter, path A 2/2/2020 4:44:36 PM Donating team Fireteam 2540 has 4 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Hebron: 1, Roh: 3 to hunter, path A 2/2/2020 4:44:58 PM Donating team Fireteam 2542 has 12 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 5, Sammut: 7 to hunter, path A 2/2/2020 4:44:58 PM Donating team Fireteam 2544 has 14 units with strength 1164. Status Assembling No target planet No lurk planet. Ships: Garis: 14 to hunter, path A 2/2/2020 4:44:58 PM Donating team Fireteam 2545 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 2/2/2020 4:44:58 PM Donating team Fireteam 2547 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Werel: 1, Curry: 1 to hunter, path A 2/2/2020 4:44:58 PM Donating team Fireteam 2549 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Werel: 2 to hunter, path A 2/2/2020 4:45:06 PM Donating team Fireteam 2553 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 4:45:06 PM Donating team Fireteam 2556 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Curry: 1 to hunter, path A 2/2/2020 4:45:08 PM Donating team Fireteam 2558 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 4:45:08 PM Donating team Fireteam 2559 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 4:45:27 PM Donating team Fireteam 2564 has 11 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Sammut: 11 to hunter, path A 2/2/2020 4:45:27 PM Donating team Fireteam 2568 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Werel: 4 to hunter, path A 2/2/2020 4:45:27 PM Donating team Fireteam 2569 has 13 units with strength 1216. Status Assembling No target planet No lurk planet. Ships: Garis: 12, Werel: 1 to hunter, path A 2/2/2020 4:45:33 PM Donating team Fireteam 2569 has 7 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Garis: 5, Werel: 2 to hunter, path A 2/2/2020 4:45:33 PM Donating team Fireteam 2572 has 2 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Werel: 2 to hunter, path A 2/2/2020 4:45:33 PM Donating team Fireteam 2574 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 2/2/2020 4:45:42 PM Donating team Fireteam 2574 has 20 units with strength 786. Status Assembling No target planet No lurk planet. Ships: Garis: 20 to hunter, path A 2/2/2020 4:45:45 PM Donating team Fireteam 2576 has 16 units with strength 459. Status Assembling No target planet No lurk planet. Ships: Curry: 14, Werel: 2 to hunter, path A 2/2/2020 4:45:45 PM Donating team Fireteam 2578 has 10 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Roh: 7, Thalheim: 1, Pullien: 2 to hunter, path A 2/2/2020 4:45:45 PM Donating team Fireteam 2579 has 3 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Garis: 3 to hunter, path A 2/2/2020 4:45:51 PM Donating team Fireteam 2578 has 4 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Curry: 4 to hunter, path A 2/2/2020 4:45:51 PM Donating team Fireteam 2580 has 4 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Werel: 4 to hunter, path A 2/2/2020 4:45:56 PM Donating team Fireteam 2586 has 39 units with strength 1867. Status Assembling No target planet No lurk planet. Ships: Garis: 39 to hunter, path A 2/2/2020 4:45:56 PM Donating team Fireteam 2588 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Werel: 2 to hunter, path A 2/2/2020 4:46:08 PM Donating team Fireteam 2584 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Garis: 2 to hunter, path A 2/2/2020 4:46:10 PM Donating team Fireteam 2587 has 16 units with strength 862. Status Assembling No target planet No lurk planet. Ships: Garis: 16 to hunter, path A 2/2/2020 4:46:24 PM Donating team Fireteam 2594 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 4:46:54 PM Donating team Fireteam 2596 has 18 units with strength 2464. Status Assembling No target planet No lurk planet. Ships: Thalheim: 7, Roh: 6, Dalarna: 1, Pullien: 4 to hunter, path A 2/2/2020 4:46:54 PM Donating team Fireteam 2594 has 25 units with strength 2471. Status Staging No target planet No lurk planet. Ships: Pullien: 3, Roh: 15, Thalheim: 7 to hunter, path B 2/2/2020 4:46:54 PM Donating team Fireteam 2595 has 19 units with strength 2200. Status Staging No target planet No lurk planet. Ships: Roh: 10, Thalheim: 7, Pullien: 2 to hunter, path B 2/2/2020 4:46:57 PM Donating team Fireteam 2600 has 14 units with strength 2512. Status Staging No target planet No lurk planet. Ships: Thalheim: 5, Roh: 9 to hunter, path B 2/2/2020 4:46:57 PM Donating team Fireteam 2597 has 32 units with strength 4322. Status Staging No target planet No lurk planet. Ships: Pullien: 4, Roh: 21, Thalheim: 7 to hunter, path B 2/2/2020 4:46:57 PM Donating team Fireteam 2598 has 26 units with strength 3656. Status Staging No target planet No lurk planet. Ships: Roh: 15, Thalheim: 7, Pullien: 4 to hunter, path B 2/2/2020 4:46:57 PM Donating team Fireteam 2599 has 28 units with strength 3387. Status Staging No target planet No lurk planet. Ships: Roh: 18, Pullien: 4, Thalheim: 6 to hunter, path B 2/2/2020 4:49:26 PM Donating team Fireteam 2606 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Vitali: 2 to hunter, path A 2/2/2020 4:49:38 PM Donating team Fireteam 2609 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:49:41 PM Donating team Fireteam 2615 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 4:49:55 PM Donating team Fireteam 2615 has 4 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Vitali: 4 to hunter, path A 2/2/2020 5:03:24 PM Donating team Fireteam 2644 has 36 units with strength 1935. Status Assembling No target planet No lurk planet. Ships: Widom: 32, Appel: 4 to hunter, path A 2/2/2020 5:03:24 PM Donating team Fireteam 2647 has 4 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Appel: 4 to hunter, path A 2/2/2020 5:03:36 PM Donating team Fireteam 2649 has 13 units with strength 882. Status Assembling No target planet No lurk planet. Ships: Appel: 13 to hunter, path A 2/2/2020 5:03:36 PM Donating team Fireteam 2650 has 23 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Appel: 9, Widom: 14 to hunter, path A 2/2/2020 5:03:50 PM Donating team Fireteam 2654 has 4 units with strength 671. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 2/2/2020 5:05:36 PM Donating team Fireteam 2659 has 36 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Garis: 36 to hunter, path A 2/2/2020 5:05:36 PM Donating team Fireteam 2660 has 23 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Quillion: 11, Wirth: 10, Tulev: 2 to hunter, path A 2/2/2020 5:05:36 PM Donating team Fireteam 2661 has 44 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Appel: 43, Voreg: 1 to hunter, path A 2/2/2020 5:06:01 PM Donating team Fireteam 2660 has 31 units with strength 1540. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1, Elysia: 30 to hunter, path A 2/2/2020 5:06:01 PM Donating team Fireteam 2661 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Sammut: 1 to hunter, path A 2/2/2020 5:18:34 PM Donating team Fireteam 2681 has 3 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Mistral: 3 to hunter, path A 2/2/2020 7:20:07 PM Donating team Fireteam 2695 has 9 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Vitali: 9 to hunter, path A 2/2/2020 7:20:18 PM Donating team Fireteam 2698 has 10 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Vitali: 10 to hunter, path A 2/2/2020 7:20:18 PM Donating team Fireteam 2699 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Widom: 2, Vitali: 1 to hunter, path A 2/2/2020 7:20:30 PM Donating team Fireteam 2698 has 3 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 7:20:42 PM Donating team Fireteam 2700 has 8 units with strength 886. Status Assembling No target planet No lurk planet. Ships: Widom: 3, Vitali: 5 to hunter, path A 2/2/2020 7:20:42 PM Donating team Fireteam 2701 has 16 units with strength 1186. Status Assembling No target planet No lurk planet. Ships: Vitali: 16 to hunter, path A 2/2/2020 7:21:06 PM Donating team Fireteam 2705 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 7:29:16 PM Donating team Fireteam 2082 has 10 units with strength 1144. Status Assembling No target planet No lurk planet. Ships: Widom: 10 to hunter, path A 2/2/2020 7:29:16 PM Donating team Fireteam 2093 has 2 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Tulev: 2 to hunter, path A 2/2/2020 7:29:19 PM Donating team Fireteam 2094 has 3 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2, Elysia: 1 to hunter, path A 2/2/2020 7:38:57 PM Donating team Fireteam 2117 has 9 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Roh: 9 to hunter, path A 2/2/2020 7:38:57 PM Donating team Fireteam 2119 has 7 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Quillion: 7 to hunter, path A 2/2/2020 7:38:57 PM Donating team Fireteam 2121 has 4 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Boehm: 4 to hunter, path A 2/2/2020 7:41:04 PM Donating team Fireteam 2131 has 6 units with strength 1690. Status Assembling No target planet No lurk planet. Ships: Ix: 6 to hunter, path A 2/2/2020 7:41:04 PM Donating team Fireteam 2132 has 3 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Mauchly: 3 to hunter, path A 2/2/2020 7:56:51 PM Donating team Fireteam 2128 has 17 units with strength 860. Status Assembling No target planet No lurk planet. Ships: Wirth: 17 to hunter, path A 2/2/2020 7:59:39 PM Donating team Fireteam 2166 has 8 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Quillion: 5, Indras: 3 to hunter, path A 2/2/2020 8:01:09 PM Donating team Fireteam 2175 has 4 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Vitali: 4 to hunter, path A 2/2/2020 8:01:10 PM Donating team Fireteam 2178 has 6 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Thalheim: 6 to hunter, path A 2/2/2020 8:01:20 PM Donating team Fireteam 2178 has 1 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Vitali: 1 to hunter, path A 2/2/2020 8:01:46 PM Donating team Fireteam 2186 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Ix: 1 to hunter, path A 2/2/2020 8:01:54 PM Donating team Fireteam 2187 has 11 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Sammut: 11 to hunter, path A 2/2/2020 8:04:48 PM Donating team Fireteam 2193 has 5 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Camail: 5 to hunter, path A 2/2/2020 8:05:09 PM Donating team Fireteam 2202 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 2/2/2020 8:05:09 PM Donating team Fireteam 2203 has 13 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Tanenba: 6, Jifeng: 5, Narshe: 1, Demaine: 1 to hunter, path A 2/2/2020 8:05:09 PM Donating team Fireteam 2204 has 17 units with strength 1019. Status Assembling No target planet No lurk planet. Ships: Boehm: 11, Demaine: 1, Humphrey: 5 to hunter, path A 2/2/2020 8:05:09 PM Donating team Fireteam 2205 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 8:05:09 PM Donating team Fireteam 2206 has 1 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Roh: 1 to hunter, path A 2/2/2020 8:05:14 PM Donating team Fireteam 2202 has 21 units with strength 1763. Status Assembling No target planet No lurk planet. Ships: Santanni: 5, Ifni: 1, Hesperos: 5, Rulif: 6, Nordholm: 1, Lyrae: 1, Mores: 2 to hunter, path A 2/2/2020 8:06:38 PM Donating team Fireteam 2206 has 26 units with strength 1784. Status Assembling No target planet No lurk planet. Ships: Mores: 1, Rigel: 25 to hunter, path A 2/2/2020 8:06:38 PM Donating team Fireteam 2207 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Hebron: 1 to hunter, path A 2/2/2020 8:08:31 PM Donating team Fireteam 2212 has 25 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Quillion: 20, Roh: 5 to hunter, path A 2/2/2020 8:09:58 PM Donating team Fireteam 2217 has 3 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Daribow: 3 to hunter, path A 2/2/2020 8:10:35 PM Donating team Fireteam 2221 has 94 units with strength 11174. Status Staging No target planet No lurk planet. Ships: Daribow: 93, Mote: 1 to hunter, path B 2/2/2020 8:10:35 PM Donating team Fireteam 2220 has 99 units with strength 11145. Status Staging No target planet No lurk planet. Ships: Daribow: 97, Mote: 2 to hunter, path B 2/2/2020 8:10:35 PM Donating team Fireteam 2217 has 81 units with strength 9155. Status Staging No target planet No lurk planet. Ships: Daribow: 79, Mote: 2 to hunter, path B 2/2/2020 8:10:35 PM Donating team Fireteam 2218 has 82 units with strength 10972. Status Staging No target planet No lurk planet. Ships: Daribow: 80, Mote: 2 to hunter, path B 2/2/2020 8:12:03 PM Donating team Fireteam 2231 has 7 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Widom: 5, Appel: 2 to hunter, path A 2/2/2020 8:12:03 PM Donating team Fireteam 2232 has 5 units with strength 924. Status Assembling No target planet No lurk planet. Ships: Appel: 4, Voreg: 1 to hunter, path A 2/2/2020 8:12:11 PM Donating team Fireteam 2231 has 6 units with strength 223. Status Assembling No target planet No lurk planet. Ships: Widom: 3, Appel: 3 to hunter, path A 2/2/2020 8:12:11 PM Donating team Fireteam 2232 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Appel: 3 to hunter, path A 2/2/2020 8:12:18 PM Donating team Fireteam 2231 has 8 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Widom: 3, Appel: 5 to hunter, path A 2/2/2020 8:12:18 PM Donating team Fireteam 2232 has 14 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: Appel: 14 to hunter, path A 2/2/2020 8:13:30 PM Donating team Fireteam 2230 has 10 units with strength 453. Status Assembling No target planet No lurk planet. Ships: Lyrae: 6, Sammut: 3, Werel: 1 to hunter, path A 2/2/2020 8:13:30 PM Donating team Fireteam 2231 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Hebron: 1 to hunter, path A 2/2/2020 8:13:30 PM Donating team Fireteam 2232 has 3 units with strength 899. Status Assembling No target planet No lurk planet. Ships: Roh: 3 to hunter, path A 2/2/2020 8:13:30 PM Donating team Fireteam 2233 has 35 units with strength 1718. Status Assembling No target planet No lurk planet. Ships: Voreg: 8, Garis: 2, Thalheim: 24, Curry: 1 to hunter, path A 2/2/2020 8:13:30 PM Donating team Fireteam 2234 has 4 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3, Thalheim: 1 to hunter, path A 2/2/2020 8:13:32 PM Donating team Fireteam 2235 has 36 units with strength 2112. Status Assembling No target planet No lurk planet. Ships: Werel: 1, Voreg: 18, Reenskaug: 1, Haven: 1, Sammut: 8, Curry: 7 to hunter, path A 2/2/2020 8:13:32 PM Donating team Fireteam 2236 has 17 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Lyrae: 6, Reenskaug: 9, Nordholm: 2 to hunter, path A 2/2/2020 8:14:22 PM Donating team Fireteam 2240 has 11 units with strength 319. Status Assembling No target planet No lurk planet. Ships: Sammut: 4, Lyrae: 6, Voreg: 1 to hunter, path A 2/2/2020 8:14:22 PM Donating team Fireteam 2241 has 13 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Rigel: 8, Mores: 5 to hunter, path A 2/2/2020 8:14:25 PM Donating team Fireteam 2242 has 14 units with strength 517. Status Assembling No target planet No lurk planet. Ships: Curry: 5, Werel: 8, Lyrae: 1 to hunter, path A 2/2/2020 8:14:27 PM Donating team Fireteam 2244 has 4 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Widom: 3, Appel: 1 to hunter, path A 2/2/2020 8:14:27 PM Donating team Fireteam 2245 has 11 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Tyrosian: 6, Appel: 2, Septimus: 3 to hunter, path A 2/2/2020 8:14:27 PM Donating team Fireteam 2246 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Vitali: 3 to hunter, path A 2/2/2020 8:18:05 PM Donating team Fireteam 2250 has 52 units with strength 1838. Status Assembling No target planet No lurk planet. Ships: Widom: 40, Appel: 12 to hunter, path A 2/2/2020 8:18:05 PM Donating team Fireteam 2251 has 11 units with strength 1249. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3, Sammut: 4, Mores: 1, Werel: 1, Voreg: 2 to hunter, path A 2/2/2020 8:18:05 PM Donating team Fireteam 2252 has 46 units with strength 2064. Status Assembling No target planet No lurk planet. Ships: Appel: 29, Septimus: 14, Voreg: 2, Haven: 1 to hunter, path A 2/2/2020 8:19:34 PM Donating team Fireteam 2262 has 19 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Demaine: 7, Humphrey: 12 to hunter, path A 2/2/2020 8:19:34 PM Donating team Fireteam 2263 has 7 units with strength 971. Status Assembling No target planet No lurk planet. Ships: Garis: 7 to hunter, path A 2/2/2020 8:20:11 PM Donating team Fireteam 2275 has 15 units with strength 2778. Status Assembling No target planet No lurk planet. Ships: Camail: 15 to hunter, path A 2/2/2020 8:20:18 PM Donating team Fireteam 2281 has 20 units with strength 1409. Status Assembling No target planet No lurk planet. Ships: Thalheim: 20 to hunter, path A 2/2/2020 8:20:18 PM Donating team Fireteam 2286 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 2/2/2020 8:20:33 PM Donating team Fireteam 2286 has 37 units with strength 1495. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 37 to hunter, path A 2/2/2020 8:20:33 PM Donating team Fireteam 2287 has 10 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Sammut: 2, Reenskaug: 8 to hunter, path A 2/2/2020 8:20:33 PM Donating team Fireteam 2288 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Rulif: 1 to hunter, path A 2/2/2020 8:20:46 PM Donating team Fireteam 2289 has 4 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Roh: 2, Pullien: 1, Thalheim: 1 to hunter, path A 2/2/2020 8:20:46 PM Donating team Fireteam 2296 has 6 units with strength 1266. Status Assembling No target planet No lurk planet. Ships: Thalheim: 6 to hunter, path A 2/2/2020 8:20:49 PM Donating team Fireteam 2306 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 2/2/2020 8:20:49 PM Donating team Fireteam 2311 has 2 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Roh: 2 to hunter, path A 2/2/2020 8:21:01 PM Donating team Fireteam 2315 has 6 units with strength 917. Status Assembling No target planet No lurk planet. Ships: Forbus: 3, Quillion: 3 to hunter, path A 2/2/2020 8:21:09 PM Donating team Fireteam 2320 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Mauchly: 1 to hunter, path A 2/2/2020 8:21:32 PM Donating team Fireteam 2323 has 25 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Mote: 24, Daribow: 1 to hunter, path A 2/2/2020 8:23:05 PM Donating team Fireteam 2327 has 4 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Pullien: 4 to hunter, path A 2/2/2020 8:23:05 PM Donating team Fireteam 2331 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Curry: 1 to hunter, path A 2/2/2020 8:23:45 PM Donating team Fireteam 2338 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Garis: 1 to hunter, path A 2/2/2020 8:23:45 PM Donating team Fireteam 2339 has 17 units with strength 861. Status Assembling No target planet No lurk planet. Ships: Esthar: 7, Karp: 1, Terel: 6, Daribow: 3 to hunter, path A 2/2/2020 8:24:41 PM Donating team Fireteam 2346 has 14 units with strength 399. Status Assembling No target planet No lurk planet. Ships: Curry: 6, Anacreon: 8 to hunter, path A 2/2/2020 8:24:41 PM Donating team Fireteam 2353 has 25 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Curry: 25 to hunter, path A 2/2/2020 8:24:55 PM Donating team Fireteam 2362 has 10 units with strength 306. Status Assembling No target planet No lurk planet. Ships: Camail: 10 to hunter, path A 2/2/2020 8:25:47 PM Donating team Fireteam 2288 has 104 units with strength 9389. Status Staging No target planet No lurk planet. Ships: Thalheim: 95, Pullien: 5, Dalarna: 4 to hunter, path B 2/2/2020 8:25:47 PM Donating team Fireteam 2291 has 129 units with strength 11508. Status Staging No target planet No lurk planet. Ships: Thalheim: 108, Pullien: 16, Dalarna: 5 to hunter, path B 2/2/2020 8:25:47 PM Donating team Fireteam 2294 has 89 units with strength 7838. Status Staging No target planet No lurk planet. Ships: Thalheim: 76, Dalarna: 5, Pullien: 8 to hunter, path B 2/2/2020 8:25:47 PM Donating team Fireteam 2292 has 102 units with strength 8926. Status Staging No target planet No lurk planet. Ships: Thalheim: 92, Dalarna: 7, Pullien: 3 to hunter, path B 2/2/2020 8:25:47 PM Donating team Fireteam 2286 has 98 units with strength 10154. Status Staging No target planet No lurk planet. Ships: Dalarna: 6, Thalheim: 82, Pullien: 10 to hunter, path B 2/2/2020 8:25:57 PM Donating team Fireteam 2368 has 14 units with strength 602. Status Assembling No target planet No lurk planet. Ships: Vitali: 14 to hunter, path A 2/2/2020 8:25:59 PM Donating team Fireteam 2273 has 52 units with strength 5043. Status Staging No target planet No lurk planet. Ships: Indras: 51, Esthar: 1 to hunter, path B 2/2/2020 8:25:59 PM Donating team Fireteam 2277 has 67 units with strength 5977. Status Staging No target planet No lurk planet. Ships: Indras: 67 to hunter, path B 2/2/2020 8:25:59 PM Donating team Fireteam 2301 has 48 units with strength 3009. Status Staging No target planet No lurk planet. Ships: Thalheim: 36, Pullien: 12 to hunter, path B 2/2/2020 8:26:05 PM Donating team Fireteam 2287 has 111 units with strength 10761. Status Staging No target planet No lurk planet. Ships: Dalarna: 107, Roh: 4 to hunter, path B 2/2/2020 8:26:18 PM Donating team Fireteam 2369 has 25 units with strength 1659. Status Assembling No target planet No lurk planet. Ships: Dalarna: 12, Hebron: 4, Vitali: 7, Thalheim: 1, Widom: 1 to hunter, path A 2/2/2020 8:26:18 PM Donating team Fireteam 2370 has 11 units with strength 827. Status Assembling No target planet No lurk planet. Ships: Pullien: 11 to hunter, path A 2/2/2020 8:26:18 PM Donating team Fireteam 2372 has 7 units with strength 352. Status Assembling No target planet No lurk planet. Ships: DeMarco: 7 to hunter, path A 2/2/2020 8:26:18 PM Donating team Fireteam 2373 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 2/2/2020 8:26:20 PM Donating team Fireteam 2376 has 14 units with strength 653. Status Assembling No target planet No lurk planet. Ships: Camail: 14 to hunter, path A 2/2/2020 8:26:20 PM Donating team Fireteam 2379 has 2 units with strength 741. Status Assembling No target planet No lurk planet. Ships: Roh: 2 to hunter, path A 2/2/2020 8:26:20 PM Donating team Fireteam 2383 has 1 units with strength 378. Status Assembling No target planet No lurk planet. Ships: Tulev: 1 to hunter, path A 2/2/2020 8:26:20 PM Donating team Fireteam 2384 has 30 units with strength 2333. Status Assembling No target planet No lurk planet. Ships: Pullien: 29, Thalheim: 1 to hunter, path A 2/2/2020 8:26:20 PM Donating team Fireteam 2381 has 25 units with strength 4550. Status Staging No target planet No lurk planet. Ships: Pullien: 24, Thalheim: 1 to hunter, path B 2/2/2020 8:26:20 PM Donating team Fireteam 2375 has 29 units with strength 2678. Status Staging No target planet No lurk planet. Ships: Pullien: 29 to hunter, path B 2/2/2020 8:26:20 PM Donating team Fireteam 2382 has 16 units with strength 2695. Status Staging No target planet No lurk planet. Ships: Pullien: 16 to hunter, path B 2/2/2020 8:26:23 PM Donating team Fireteam 2385 has 6 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Pullien: 6 to hunter, path A 2/2/2020 8:26:23 PM Donating team Fireteam 2386 has 40 units with strength 2606. Status Assembling No target planet No lurk planet. Ships: Dalarna: 37, Thalheim: 3 to hunter, path A 2/2/2020 8:26:25 PM Donating team Fireteam 2388 has 25 units with strength 847. Status Assembling No target planet No lurk planet. Ships: Roh: 25 to hunter, path A 2/2/2020 8:26:25 PM Donating team Fireteam 2389 has 7 units with strength 425. Status Assembling No target planet No lurk planet. Ships: Dalarna: 7 to hunter, path A 2/2/2020 8:26:25 PM Donating team Fireteam 2392 has 15 units with strength 1026. Status Assembling No target planet No lurk planet. Ships: Quillion: 15 to hunter, path A 2/2/2020 8:26:42 PM Donating team Fireteam 2397 has 8 units with strength 380. Status Assembling No target planet No lurk planet. Ships: Camail: 8 to hunter, path A 2/2/2020 8:27:06 PM Donating team Fireteam 2411 has 13 units with strength 1098. Status Assembling No target planet No lurk planet. Ships: Hebron: 13 to hunter, path A 2/2/2020 8:27:12 PM Donating team Fireteam 2419 has 16 units with strength 1165. Status Assembling No target planet No lurk planet. Ships: Dalarna: 15, Hebron: 1 to hunter, path A 2/2/2020 8:27:12 PM Donating team Fireteam 2421 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Hebron: 1 to hunter, path A 2/2/2020 8:27:14 PM Donating team Fireteam 2423 has 27 units with strength 1155. Status Assembling No target planet No lurk planet. Ships: Dalarna: 24, Hebron: 3 to hunter, path A 2/2/2020 8:27:14 PM Donating team Fireteam 2425 has 12 units with strength 421. Status Assembling No target planet No lurk planet. Ships: Hebron: 12 to hunter, path A 2/2/2020 8:27:17 PM Donating team Fireteam 2405 has 35 units with strength 3723. Status Staging No target planet No lurk planet. Ships: Hebron: 35 to hunter, path B 2/2/2020 8:27:25 PM Donating team Fireteam 2435 has 49 units with strength 2002. Status Assembling No target planet No lurk planet. Ships: Thalheim: 49 to hunter, path A 2/2/2020 8:27:25 PM Donating team Fireteam 2439 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Pullien: 1 to hunter, path A 2/2/2020 8:27:25 PM Donating team Fireteam 2440 has 5 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Hebron: 5 to hunter, path A 2/2/2020 8:27:25 PM Donating team Fireteam 2427 has 40 units with strength 2472. Status Staging No target planet No lurk planet. Ships: Hebron: 36, Dalarna: 3, Vitali: 1 to hunter, path B 2/2/2020 8:27:25 PM Donating team Fireteam 2436 has 58 units with strength 2878. Status Staging No target planet No lurk planet. Ships: Hebron: 57, Dalarna: 1 to hunter, path B 2/2/2020 8:27:28 PM Donating team Fireteam 2442 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Thalheim: 2, Dalarna: 1 to hunter, path A 2/2/2020 8:27:28 PM Donating team Fireteam 2443 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Hebron: 1 to hunter, path A 2/2/2020 8:27:28 PM Donating team Fireteam 2445 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Roh: 1 to hunter, path A 2/2/2020 8:27:31 PM Donating team Fireteam 2447 has 45 units with strength 2460. Status Assembling No target planet No lurk planet. Ships: Camail: 45 to hunter, path A 2/2/2020 8:27:31 PM Donating team Fireteam 2453 has 25 units with strength 1402. Status Assembling No target planet No lurk planet. Ships: Hebron: 25 to hunter, path A 2/2/2020 8:27:31 PM Donating team Fireteam 2446 has 48 units with strength 3326. Status Staging No target planet No lurk planet. Ships: Hebron: 48 to hunter, path B 2/2/2020 8:27:33 PM Donating team Fireteam 2456 has 12 units with strength 696. Status Assembling No target planet No lurk planet. Ships: Camail: 12 to hunter, path A 2/2/2020 8:27:33 PM Donating team Fireteam 2457 has 4 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Camail: 3, Roh: 1 to hunter, path A 2/2/2020 8:27:36 PM Donating team Fireteam 2458 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 2/2/2020 8:27:42 PM Donating team Fireteam 2457 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Hebron: 2 to hunter, path A 2/2/2020 8:27:56 PM Donating team Fireteam 2407 has 59 units with strength 5563. Status Staging No target planet No lurk planet. Ships: Hebron: 56, Dalarna: 3 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2428 has 78 units with strength 6777. Status Staging No target planet No lurk planet. Ships: Hebron: 13, Dalarna: 65 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2450 has 171 units with strength 13397. Status Staging No target planet No lurk planet. Ships: Dalarna: 52, Hebron: 105, Roh: 14 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2432 has 86 units with strength 7397. Status Staging No target planet No lurk planet. Ships: Dalarna: 74, Hebron: 12 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2451 has 127 units with strength 13133. Status Staging No target planet No lurk planet. Ships: Dalarna: 49, Hebron: 69, Roh: 9 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2449 has 152 units with strength 13603. Status Staging No target planet No lurk planet. Ships: Dalarna: 68, Hebron: 72, Roh: 12 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2452 has 132 units with strength 12068. Status Staging No target planet No lurk planet. Ships: Dalarna: 57, Hebron: 64, Roh: 11 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2254 has 45 units with strength 4000. Status Staging No target planet No lurk planet. Ships: Quillion: 41, Karp: 4 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2322 has 50 units with strength 3228. Status Staging No target planet No lurk planet. Ships: Quillion: 41, Roh: 6, Karp: 3 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2249 has 61 units with strength 4266. Status Staging No target planet No lurk planet. Ships: Quillion: 56, Karp: 4, Roh: 1 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2429 has 59 units with strength 4953. Status Staging No target planet No lurk planet. Ships: Dalarna: 50, Hebron: 9 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2454 has 17 units with strength 2312. Status Staging No target planet No lurk planet. Ships: Dalarna: 2, Hebron: 15 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2430 has 83 units with strength 6212. Status Staging No target planet No lurk planet. Ships: Thalheim: 1, Dalarna: 68, Hebron: 14 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2406 has 75 units with strength 7686. Status Staging No target planet No lurk planet. Ships: Hebron: 69, Dalarna: 6 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2455 has 33 units with strength 2319. Status Staging No target planet No lurk planet. Ships: Hebron: 33 to hunter, path B 2/2/2020 8:27:56 PM Donating team Fireteam 2433 has 68 units with strength 5464. Status Staging No target planet No lurk planet. Ships: Dalarna: 60, Hebron: 8 to hunter, path B 2/2/2020 8:28:46 PM Donating team Fireteam 2391 has 48 units with strength 3017. Status Staging No target planet No lurk planet. Ships: Dalarna: 42, Roh: 6 to hunter, path B 2/2/2020 8:28:46 PM Donating team Fireteam 2367 has 72 units with strength 3785. Status Staging No target planet No lurk planet. Ships: Werel: 69, Curry: 3 to hunter, path B 2/2/2020 8:29:03 PM Donating team Fireteam 2366 has 52 units with strength 3356. Status Staging No target planet No lurk planet. Ships: Werel: 51, Voreg: 1 to hunter, path B 2/2/2020 8:29:11 PM Donating team Fireteam 2462 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 8:29:11 PM Donating team Fireteam 2463 has 9 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Roh: 9 to hunter, path A 2/2/2020 8:29:52 PM Steamworks client not valid! 2/2/2020 8:30:17 PM Donating team Fireteam 2466 has 12 units with strength 1196. Status Assembling No target planet No lurk planet. Ships: Voreg: 3, Haven: 5, Werel: 3, Widom: 1 to hunter, path A 2/2/2020 8:30:41 PM Donating team Fireteam 2474 has 14 units with strength 983. Status Assembling No target planet No lurk planet. Ships: Esthar: 6, Terel: 4, Karp: 4 to hunter, path A 2/2/2020 8:31:01 PM Donating team Fireteam 2474 has 10 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Terel: 5, Mote: 3, Karp: 1, DeMarco: 1 to hunter, path A 2/2/2020 8:31:01 PM Donating team Fireteam 2476 has 48 units with strength 1969. Status Assembling No target planet No lurk planet. Ships: Daribow: 26, Mote: 22 to hunter, path A 2/2/2020 8:31:01 PM Donating team Fireteam 2477 has 22 units with strength 879. Status Assembling No target planet No lurk planet. Ships: Vitali: 6, Widom: 16 to hunter, path A 2/2/2020 8:31:01 PM Donating team Fireteam 2481 has 64 units with strength 1985. Status Assembling No target planet No lurk planet. Ships: Appel: 30, Septimus: 25, Tyrosian: 3, Haven: 5, Widom: 1 to hunter, path A 2/2/2020 8:31:01 PM Donating team Fireteam 2483 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 2/2/2020 8:31:07 PM Donating team Fireteam 2484 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Roh: 1 to hunter, path A 2/2/2020 8:31:15 PM Donating team Fireteam 2486 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 2/2/2020 8:31:15 PM Donating team Fireteam 2487 has 3 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Ifni: 3 to hunter, path A 2/2/2020 8:31:15 PM Donating team Fireteam 2489 has 9 units with strength 817. Status Assembling No target planet No lurk planet. Ships: Voreg: 5, Appel: 4 to hunter, path A 2/2/2020 8:31:24 PM Donating team Fireteam 2492 has 50 units with strength 2036. Status Assembling No target planet No lurk planet. Ships: DeMarco: 25, Karp: 15, Esthar: 9, Indras: 1 to hunter, path A 2/2/2020 8:31:24 PM Donating team Fireteam 2493 has 4 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Ix: 2, Boehm: 2 to hunter, path A 2/2/2020 8:31:24 PM Donating team Fireteam 2495 has 22 units with strength 1707. Status Assembling No target planet No lurk planet. Ships: Tulev: 14, Quillion: 7, Forbus: 1 to hunter, path A 2/2/2020 8:31:24 PM Donating team Fireteam 2496 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Mauchly: 2 to hunter, path A 2/2/2020 8:31:27 PM Donating team Fireteam 2499 has 12 units with strength 910. Status Assembling No target planet No lurk planet. Ships: Vitali: 12 to hunter, path A 2/2/2020 8:31:36 PM DoOnPlayerVictory enter 2/2/2020 8:31:36 PM Steamworks client not valid! 2/2/2020 8:31:36 PM Steamworks client not valid! 2/2/2020 8:31:36 PM Steamworks client not valid! 2/2/2020 8:31:36 PM Steamworks client not valid! 2/2/2020 8:57:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/3/2020 7:37:42 PM Current directory used: D:/GOG Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/GOG Games/AI War 2/PlayerData/ 2/3/2020 7:37:42 PM Boot up FleetOS (0.3099s) 2/3/2020 7:37:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 870M graphicsDeviceID: 4505 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz processorCount: 8 processorFrequency: 2794 systemMemorySize: 8108 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/3/2020 7:37:42 PM Check System Logs For Rogue Intelligence (0.0380s) 2/3/2020 7:37:42 PM Game Version: 1.321 2/3/2020 7:37:42 PM Eject Trash Into Hyperspace (0.1908s) 2/3/2020 7:37:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/3/2020 7:37:42 PM Check For Extra Modules (0.0230s) 2/3/2020 7:37:42 PM Bring Cloaking Systems Online (0.0270s) 2/3/2020 7:37:42 PM Remembering Alamo (0.0310s) 2/3/2020 7:37:42 PM Generating Framerates (0.0160s) 2/3/2020 7:37:42 PM Recalculate Speed Of Light (0.0300s) 2/3/2020 7:37:42 PM Optimize Comfort On Command Decks (0.0320s) 2/3/2020 7:37:42 PM Check Nearby Stellar Masses (0.0260s) 2/3/2020 7:37:42 PM No resolution change was required. 2/3/2020 7:37:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2020 7:37:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/3/2020 7:37:42 PM Refresh Optical Lensing (0.0290s) 2/3/2020 7:37:42 PM Revise Fundamental Physical Laws (0.1782s) 2/3/2020 7:37:42 PM Boot Audio Comms (0.0160s) 2/3/2020 7:37:42 PM Establish Individual Audio Links (0.0190s) 2/3/2020 7:37:43 PM Prepare Explosions and Crackles (0.3787s) 2/3/2020 7:37:44 PM Calculate Odds Of Success (1.3159s) 2/3/2020 7:37:48 PM Briefly Panic (3.7321s) 2/3/2020 7:37:48 PM Install Confidence Routines (0.2209s) 2/3/2020 7:37:48 PM Bring Commander Interface Online (0.1479s) 2/3/2020 7:37:48 PM Motivate All Crews (0.0375s) 2/3/2020 7:37:48 PM Externalizing Patterns (0.0230s) 2/3/2020 7:37:48 PM Disengaging Constants (0.1192s) 2/3/2020 7:37:49 PM Late Axionic Computations (0.4752s) 2/3/2020 7:37:49 PM Connecting to Fleet Command (0.0150s) 2/3/2020 7:37:49 PM Thinking Of Advice (0.0150s) 2/3/2020 7:37:49 PM Degaussing Advice (0.0763s) 2/3/2020 7:37:49 PM Naming All Known Planets (0.0150s) 2/3/2020 7:37:49 PM Remembering Speeds (0.0180s) 2/3/2020 7:37:49 PM Prioritizing Targets (0.0160s) 2/3/2020 7:37:49 PM Rebooting Sensor Arrays (0.0160s) 2/3/2020 7:37:49 PM Unloading Prismatic Grid (0.0175s) 2/3/2020 7:37:49 PM Thinking Of Objectives (0.0150s) 2/3/2020 7:37:49 PM Re-Aligning Objectives (0.0210s) 2/3/2020 7:37:49 PM Inhibiting Visual Scans (0.0360s) 2/3/2020 7:37:49 PM Synthesizing Vocals (0.0140s) 2/3/2020 7:37:49 PM Ventilating Scenarios (0.0160s) 2/3/2020 7:37:49 PM Decontaminating Targeting Systems (0.0220s) 2/3/2020 7:37:49 PM Ejecting Tactical Core (0.0200s) 2/3/2020 7:37:49 PM Calibrating Formations (0.0150s) 2/3/2020 7:37:49 PM Intercepting Galactic Maps (0.0212s) 2/3/2020 7:37:49 PM Sterilizing Test Chamber (0.0160s) 2/3/2020 7:37:49 PM Faction Diagnostics (0.0250s) 2/3/2020 7:37:49 PM Buffering Hackers (0.0260s) 2/3/2020 7:37:49 PM Inverting Death (0.0205s) 2/3/2020 7:37:49 PM Linear Field Variance (0.0899s) 2/3/2020 7:37:49 PM Charging Marks (0.0130s) 2/3/2020 7:37:49 PM Guarding The Posts (0.0160s) 2/3/2020 7:37:49 PM Range Manifolds (0.0150s) 2/3/2020 7:37:50 PM Purging ROFs (0.0165s) 2/3/2020 7:37:50 PM Manipulating Speeds (0.0150s) 2/3/2020 7:37:50 PM Detecting Projectiles (0.0141s) 2/3/2020 7:37:50 PM Grouping Flow Fields (0.0150s) 2/3/2020 7:37:50 PM Modulating Flow Field Groups (0.0208s) 2/3/2020 7:37:50 PM Designing Fleets (0.0591s) 2/3/2020 7:37:50 PM Thinking Of Technologies (0.0190s) 2/3/2020 7:37:50 PM Categorizing Starboard Sensors (0.0150s) 2/3/2020 7:37:50 PM Injecting Galactic Variables (0.0250s) 2/3/2020 7:37:50 PM Discharging Colored Ions (0.0350s) 2/3/2020 7:37:50 PM Replicating Ion Colors (0.0180s) 2/3/2020 7:37:53 PM Propping Up Starfields (2.8795s) 2/3/2020 7:37:59 PM Digitising Distant Planets (6.6455s) 2/3/2020 7:37:59 PM Investigating Map Signatures (0.0310s) 2/3/2020 7:37:59 PM Collating Solar Systems (0.0150s) 2/3/2020 7:37:59 PM Categorizing All Planets (0.0090s) 2/3/2020 7:37:59 PM Organizing Commands (0.0260s) 2/3/2020 7:37:59 PM Calculating Firing Cones (0.0090s) 2/3/2020 7:38:00 PM Wearing Ship Parts On Head (0.7190s) 2/3/2020 7:38:02 PM Flex All Capacitors (2.0265s) 2/3/2020 7:38:02 PM Issuing Orders (0.0100s) 2/3/2020 7:38:02 PM Augmenting Infusers (0.0160s) 2/3/2020 7:38:02 PM Infusing (0.0480s) 2/3/2020 7:38:02 PM Post-Proton Surge (0.0110s) 2/3/2020 7:38:02 PM Calibrate Weapons Arrays (0.0280s) 2/3/2020 7:38:02 PM Stimulate Modulation (0.0220s) 2/3/2020 7:38:02 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/3/2020 7:38:03 PM Load Surrogates (1.1295s) 2/3/2020 7:38:03 PM Load Historical Documents (0.0070s) 2/3/2020 7:38:03 PM 21.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.3s) Briefly Panic (3.7s) Late Axionic Computations (0.5s) Propping Up Starfields (2.9s) Digitising Distant Planets (6.6s) Wearing Ship Parts On Head (0.7s) Flex All Capacitors (2.0s) Load Surrogates (1.1s) 2/3/2020 7:38:32 PM Successfully opened host socket 2/3/2020 7:40:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/3/2020 7:40:26 PM Successfully opened host socket 2/3/2020 7:40:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/3/2020 7:40:43 PM Successfully opened host socket 2/3/2020 7:47:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/3/2020 7:47:12 PM Successfully opened host socket 2/3/2020 7:51:53 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 RemoveEntity 84 266 0 0 InternalRemove 1 50 0 0 RemoveEntity 22 90 0 0 OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim 1 50 0 0 CheckForActuallyGettingRidOfRemovedEntities 17 135 0 0 DoWorldStepLogic_FromSimBGThread 1291 4010 0 0 Execute 186 487 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.EntityCollection.RemoveEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00054] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.InternalRemove (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00001] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.RemoveEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00016] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00001] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.CheckForActuallyGettingRidOfRemovedEntities () [0x00011] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x0050b] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <792f8cfdd6564f12bf6d11be839db59a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/3/2020 7:51:53 PM There were still 1 (usedcap 14084) (nom 1) squads left after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bQuit+<>c.b__0_0 () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/3/2020 7:51:53 PM There were still 16 squads in rollups after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bQuit+<>c.b__0_0 () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/3/2020 7:51:53 PM There were still 4 squads in rollups after dismantling! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.PlanetFaction.ReturnToPool () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Planet.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Galaxy.Dismantle () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00000] in <1b40fc44c696462896947c577309b0de>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bQuit+<>c.b__0_0 () [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <792f8cfdd6564f12bf6d11be839db59a>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/3/2020 7:56:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/3/2020 7:56:54 PM Successfully opened host socket 2/3/2020 7:56:54 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 2/3/2020 7:59:04 PM No resolution change was required. 2/3/2020 7:59:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/3/2020 7:59:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/3/2020 8:02:49 PM PLAYER DISCONNECTED 0.0.0.0=>0