2/7/2020 12:42:35 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 12:42:35 AM Boot up FleetOS (0.4620s) 2/7/2020 12:42:35 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 12:42:35 AM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 12:42:35 AM Game Version: 1.323 2/7/2020 12:42:35 AM Eject Trash Into Hyperspace (0.1000s) 2/7/2020 12:42:35 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 12:42:35 AM Check For Extra Modules (0.0110s) 2/7/2020 12:42:35 AM Installed Mods: GalacticConquest (10000) 2/7/2020 12:42:35 AM Bring Cloaking Systems Online (0.0160s) 2/7/2020 12:42:35 AM Remembering Alamo (0.0220s) 2/7/2020 12:42:35 AM Generating Framerates (0.0060s) 2/7/2020 12:42:35 AM Recalculate Speed Of Light (0.0190s) 2/7/2020 12:42:35 AM Optimize Comfort On Command Decks (0.0240s) 2/7/2020 12:42:35 AM Check Nearby Stellar Masses (0.0290s) 2/7/2020 12:42:35 AM No resolution change was required. 2/7/2020 12:42:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 12:42:35 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 12:42:35 AM Refresh Optical Lensing (0.0120s) 2/7/2020 12:42:35 AM Revise Fundamental Physical Laws (0.0310s) 2/7/2020 12:42:35 AM Boot Audio Comms (0.0130s) 2/7/2020 12:42:35 AM Establish Individual Audio Links (0.0150s) 2/7/2020 12:42:35 AM Prepare Explosions and Crackles (0.3000s) 2/7/2020 12:42:35 AM Calculate Odds Of Success (0.1330s) 2/7/2020 12:42:36 AM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/7/2020 12:42:36 AM Briefly Panic (0.4190s) 2/7/2020 12:42:36 AM Install Confidence Routines (0.3610s) 2/7/2020 12:42:36 AM Bring Commander Interface Online (0.1220s) 2/7/2020 12:42:36 AM Motivate All Crews (0.0410s) 2/7/2020 12:42:36 AM Externalizing Patterns (0.0150s) 2/7/2020 12:42:36 AM Disengaging Constants (0.0370s) 2/7/2020 12:42:36 AM Late Axionic Computations (0.0770s) 2/7/2020 12:42:36 AM Connecting to Fleet Command (0.0090s) 2/7/2020 12:42:37 AM Thinking Of Advice (0.0110s) 2/7/2020 12:42:37 AM Degaussing Advice (0.0200s) 2/7/2020 12:42:37 AM Naming All Known Planets (0.0060s) 2/7/2020 12:42:37 AM Remembering Speeds (0.0150s) 2/7/2020 12:42:37 AM Prioritizing Targets (0.0130s) 2/7/2020 12:42:37 AM Rebooting Sensor Arrays (0.0130s) 2/7/2020 12:42:37 AM Unloading Prismatic Grid (0.0140s) 2/7/2020 12:42:37 AM Thinking Of Objectives (0.0130s) 2/7/2020 12:42:37 AM Re-Aligning Objectives (0.0140s) 2/7/2020 12:42:37 AM Inhibiting Visual Scans (0.0180s) 2/7/2020 12:42:37 AM Synthesizing Vocals (0.0080s) 2/7/2020 12:42:37 AM Ventilating Scenarios (0.0140s) 2/7/2020 12:42:37 AM Decontaminating Targeting Systems (0.0130s) 2/7/2020 12:42:37 AM Ejecting Tactical Core (0.0140s) 2/7/2020 12:42:37 AM Calibrating Formations (0.0120s) 2/7/2020 12:42:37 AM Intercepting Galactic Maps (0.0140s) 2/7/2020 12:42:37 AM Sterilizing Test Chamber (0.0170s) 2/7/2020 12:42:37 AM Faction Diagnostics (0.0180s) 2/7/2020 12:42:37 AM Buffering Hackers (0.0220s) 2/7/2020 12:42:37 AM Inverting Death (0.0100s) 2/7/2020 12:42:37 AM Linear Field Variance (0.1000s) 2/7/2020 12:42:37 AM Charging Marks (0.0100s) 2/7/2020 12:42:37 AM Guarding The Posts (0.0150s) 2/7/2020 12:42:37 AM Range Manifolds (0.0090s) 2/7/2020 12:42:37 AM Purging ROFs (0.0130s) 2/7/2020 12:42:37 AM Manipulating Speeds (0.0170s) 2/7/2020 12:42:37 AM Detecting Projectiles (0.0100s) 2/7/2020 12:42:37 AM Grouping Flow Fields (0.0150s) 2/7/2020 12:42:37 AM Modulating Flow Field Groups (0.0210s) 2/7/2020 12:42:37 AM Designing Fleets (0.0230s) 2/7/2020 12:42:37 AM Thinking Of Technologies (0.0100s) 2/7/2020 12:42:37 AM Categorizing Starboard Sensors (0.0100s) 2/7/2020 12:42:37 AM Injecting Galactic Variables (0.0200s) 2/7/2020 12:42:37 AM Discharging Colored Ions (0.0370s) 2/7/2020 12:42:37 AM Replicating Ion Colors (0.0080s) 2/7/2020 12:42:37 AM Brandishing Starfields (0.3210s) 2/7/2020 12:42:39 AM Reconstituting Distant Planets (1.2291s) 2/7/2020 12:42:39 AM Investigating Map Signatures (0.0270s) 2/7/2020 12:42:39 AM Collating Solar Systems (0.0130s) 2/7/2020 12:42:39 AM Categorizing All Planets (0.0080s) 2/7/2020 12:42:39 AM Organizing Commands (0.0290s) 2/7/2020 12:42:39 AM Calculating Firing Cones (0.0080s) 2/7/2020 12:42:40 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 12:42:40 AM Holding Ship Parts For Comfort (1.1061s) 2/7/2020 12:42:41 AM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:41 AM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:42 AM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:42 AM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:43 AM Errors on ReinforcementWarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:42:43 AM Collecting Solar Wind (3.2442s) 2/7/2020 12:42:43 AM Issuing Orders (0.0130s) 2/7/2020 12:42:43 AM Augmenting Infusers (0.0140s) 2/7/2020 12:42:43 AM Infusing (0.0350s) 2/7/2020 12:42:43 AM Post-Proton Surge (0.0090s) 2/7/2020 12:42:43 AM Calibrate Weapons Arrays (0.0260s) 2/7/2020 12:42:43 AM Stimulate Modulation (0.0380s) 2/7/2020 12:42:43 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 12:42:43 AM ArcenAssetBundleCache.InstantiatedObjects: 866 2/7/2020 12:42:45 AM Load Surrogates (1.6601s) 2/7/2020 12:42:45 AM Load Historical Documents (0.0170s) 2/7/2020 12:42:45 AM 10.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Brandishing Starfields (0.3s) Reconstituting Distant Planets (1.2s) Holding Ship Parts For Comfort (1.1s) Collecting Solar Wind (3.2s) Load Surrogates (1.7s) 2/7/2020 12:42:45 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 12:42:52 AM Start Generate Partial Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 12:42:52 AM World Created, Launching Server 2/7/2020 12:42:52 AM Successfully opened host socket 2/7/2020 12:42:54 AM Start Generate FULL Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 12:42:54 AM Generate FULL Map Complete 2/7/2020 12:43:20 AM ----------- ArgumentNullException: Value cannot be null. Parameter name: material Stack Trace: UnityEngine.Graphics.DrawMeshInstanced (UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume) (at :0) UnityEngine.Graphics.DrawMeshInstanced (UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage) (at :0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer+RenderStatusRenderer.Render () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.Render () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.RenderAll () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/7/2020 12:43:20 AM ErrorsReportedByEngine: ----------- ArgumentNullException: Value cannot be null. Parameter name: material Stack Trace: UnityEngine.Graphics.DrawMeshInstanced (UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage, UnityEngine.LightProbeProxyVolume lightProbeProxyVolume) (at :0) UnityEngine.Graphics.DrawMeshInstanced (UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Material material, UnityEngine.Matrix4x4[] matrices, System.Int32 count, UnityEngine.MaterialPropertyBlock properties, UnityEngine.Rendering.ShadowCastingMode castShadows, System.Boolean receiveShadows, System.Int32 layer, UnityEngine.Camera camera, UnityEngine.Rendering.LightProbeUsage lightProbeUsage) (at :0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer+RenderStatusRenderer.Render () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.Render () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.RenderAll () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6523429d4ca54ea1a34ee5d5e01a7114>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/7/2020 12:43:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 12:43:46 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 12:43:46 AM Boot up FleetOS (0.4890s) 2/7/2020 12:43:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 12:43:46 AM Check System Logs For Rogue Intelligence (0.0420s) 2/7/2020 12:43:46 AM Game Version: 1.323 2/7/2020 12:43:46 AM Eject Trash Into Hyperspace (0.1220s) 2/7/2020 12:43:46 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 12:43:46 AM Check For Extra Modules (0.0090s) 2/7/2020 12:43:46 AM Bring Cloaking Systems Online (0.0160s) 2/7/2020 12:43:46 AM Remembering Alamo (0.0190s) 2/7/2020 12:43:46 AM Generating Framerates (0.0070s) 2/7/2020 12:43:46 AM Recalculate Speed Of Light (0.0220s) 2/7/2020 12:43:46 AM Optimize Comfort On Command Decks (0.0290s) 2/7/2020 12:43:46 AM Check Nearby Stellar Masses (0.0310s) 2/7/2020 12:43:46 AM No resolution change was required. 2/7/2020 12:43:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 12:43:46 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 12:43:46 AM Refresh Optical Lensing (0.0130s) 2/7/2020 12:43:46 AM Revise Fundamental Physical Laws (0.0280s) 2/7/2020 12:43:46 AM Boot Audio Comms (0.0120s) 2/7/2020 12:43:46 AM Establish Individual Audio Links (0.0210s) 2/7/2020 12:43:46 AM Prepare Explosions and Crackles (0.3040s) 2/7/2020 12:43:46 AM Calculate Odds Of Success (0.1510s) 2/7/2020 12:43:47 AM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/7/2020 12:43:47 AM Briefly Panic (0.3670s) 2/7/2020 12:43:47 AM Install Confidence Routines (0.3440s) 2/7/2020 12:43:47 AM Bring Commander Interface Online (0.1370s) 2/7/2020 12:43:47 AM Motivate All Crews (0.0440s) 2/7/2020 12:43:47 AM Externalizing Patterns (0.0150s) 2/7/2020 12:43:47 AM Disengaging Constants (0.0350s) 2/7/2020 12:43:47 AM Late Axionic Computations (0.0850s) 2/7/2020 12:43:47 AM Connecting to Fleet Command (0.0080s) 2/7/2020 12:43:47 AM Thinking Of Advice (0.0120s) 2/7/2020 12:43:47 AM Degaussing Advice (0.0200s) 2/7/2020 12:43:47 AM Naming All Known Planets (0.0070s) 2/7/2020 12:43:48 AM Remembering Speeds (0.0140s) 2/7/2020 12:43:48 AM Prioritizing Targets (0.0130s) 2/7/2020 12:43:48 AM Rebooting Sensor Arrays (0.0140s) 2/7/2020 12:43:48 AM Unloading Prismatic Grid (0.0130s) 2/7/2020 12:43:48 AM Thinking Of Objectives (0.0130s) 2/7/2020 12:43:48 AM Re-Aligning Objectives (0.0140s) 2/7/2020 12:43:48 AM Inhibiting Visual Scans (0.0180s) 2/7/2020 12:43:48 AM Synthesizing Vocals (0.0090s) 2/7/2020 12:43:48 AM Ventilating Scenarios (0.0130s) 2/7/2020 12:43:48 AM Decontaminating Targeting Systems (0.0130s) 2/7/2020 12:43:48 AM Ejecting Tactical Core (0.0150s) 2/7/2020 12:43:48 AM Calibrating Formations (0.0130s) 2/7/2020 12:43:48 AM Intercepting Galactic Maps (0.0130s) 2/7/2020 12:43:48 AM Sterilizing Test Chamber (0.0160s) 2/7/2020 12:43:48 AM Faction Diagnostics (0.0210s) 2/7/2020 12:43:48 AM Buffering Hackers (0.0190s) 2/7/2020 12:43:48 AM Inverting Death (0.0110s) 2/7/2020 12:43:48 AM Linear Field Variance (0.0970s) 2/7/2020 12:43:48 AM Charging Marks (0.0100s) 2/7/2020 12:43:48 AM Guarding The Posts (0.0150s) 2/7/2020 12:43:48 AM Range Manifolds (0.0090s) 2/7/2020 12:43:48 AM Purging ROFs (0.0140s) 2/7/2020 12:43:48 AM Manipulating Speeds (0.0140s) 2/7/2020 12:43:48 AM Detecting Projectiles (0.0130s) 2/7/2020 12:43:48 AM Grouping Flow Fields (0.0140s) 2/7/2020 12:43:48 AM Modulating Flow Field Groups (0.0220s) 2/7/2020 12:43:48 AM Designing Fleets (0.0220s) 2/7/2020 12:43:48 AM Thinking Of Technologies (0.0090s) 2/7/2020 12:43:48 AM Categorizing Starboard Sensors (0.0110s) 2/7/2020 12:43:48 AM Injecting Galactic Variables (0.0180s) 2/7/2020 12:43:48 AM Discharging Colored Ions (0.0390s) 2/7/2020 12:43:48 AM Replicating Ion Colors (0.0090s) 2/7/2020 12:43:48 AM Underestimating Starfields (0.3340s) 2/7/2020 12:43:50 AM Resizing Distant Planets (1.2431s) 2/7/2020 12:43:50 AM Investigating Map Signatures (0.0220s) 2/7/2020 12:43:50 AM Collating Solar Systems (0.0090s) 2/7/2020 12:43:50 AM Categorizing All Planets (0.0120s) 2/7/2020 12:43:50 AM Organizing Commands (0.0310s) 2/7/2020 12:43:50 AM Calculating Firing Cones (0.0060s) 2/7/2020 12:43:51 AM Finding Old Ship Parts (1.0161s) 2/7/2020 12:43:52 AM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:52 AM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:43:54 AM Gathering Nuclear Power (3.0932s) 2/7/2020 12:43:54 AM Issuing Orders (0.0060s) 2/7/2020 12:43:54 AM Augmenting Infusers (0.0140s) 2/7/2020 12:43:54 AM Infusing (0.0310s) 2/7/2020 12:43:54 AM Post-Proton Surge (0.0070s) 2/7/2020 12:43:54 AM Calibrate Weapons Arrays (0.0250s) 2/7/2020 12:43:54 AM Stimulate Modulation (0.0340s) 2/7/2020 12:43:54 AM ArcenAssetBundleCache.InstantiatedObjects: 861 2/7/2020 12:43:55 AM Load Surrogates (1.5611s) 2/7/2020 12:43:56 AM Load Historical Documents (0.0170s) 2/7/2020 12:43:56 AM 10.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Resizing Distant Planets (1.2s) Finding Old Ship Parts (1.0s) Gathering Nuclear Power (3.1s) Load Surrogates (1.6s) 2/7/2020 12:43:56 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 12:46:05 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 12:46:05 AM Boot up FleetOS (0.4710s) 2/7/2020 12:46:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 12:46:05 AM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 12:46:05 AM Game Version: 1.323 2/7/2020 12:46:05 AM Eject Trash Into Hyperspace (0.1000s) 2/7/2020 12:46:05 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 12:46:05 AM Check For Extra Modules (0.0110s) 2/7/2020 12:46:05 AM Bring Cloaking Systems Online (0.0150s) 2/7/2020 12:46:05 AM Remembering Alamo (0.0200s) 2/7/2020 12:46:05 AM Generating Framerates (0.0060s) 2/7/2020 12:46:05 AM Recalculate Speed Of Light (0.0250s) 2/7/2020 12:46:05 AM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 12:46:05 AM Check Nearby Stellar Masses (0.0300s) 2/7/2020 12:46:05 AM No resolution change was required. 2/7/2020 12:46:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 12:46:05 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 12:46:05 AM Refresh Optical Lensing (0.0150s) 2/7/2020 12:46:05 AM Revise Fundamental Physical Laws (0.0360s) 2/7/2020 12:46:05 AM Boot Audio Comms (0.0140s) 2/7/2020 12:46:05 AM Establish Individual Audio Links (0.0160s) 2/7/2020 12:46:05 AM Prepare Explosions and Crackles (0.3010s) 2/7/2020 12:46:06 AM Calculate Odds Of Success (0.3910s) 2/7/2020 12:46:06 AM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/7/2020 12:46:06 AM Briefly Panic (0.6210s) 2/7/2020 12:46:07 AM Install Confidence Routines (0.3230s) 2/7/2020 12:46:07 AM Bring Commander Interface Online (0.1240s) 2/7/2020 12:46:07 AM Motivate All Crews (0.0410s) 2/7/2020 12:46:07 AM Externalizing Patterns (0.0180s) 2/7/2020 12:46:07 AM Disengaging Constants (0.0410s) 2/7/2020 12:46:07 AM Late Axionic Computations (0.1590s) 2/7/2020 12:46:07 AM Connecting to Fleet Command (0.0090s) 2/7/2020 12:46:07 AM Thinking Of Advice (0.0110s) 2/7/2020 12:46:07 AM Degaussing Advice (0.0220s) 2/7/2020 12:46:07 AM Naming All Known Planets (0.0060s) 2/7/2020 12:46:07 AM Remembering Speeds (0.0150s) 2/7/2020 12:46:07 AM Prioritizing Targets (0.0120s) 2/7/2020 12:46:07 AM Rebooting Sensor Arrays (0.0140s) 2/7/2020 12:46:07 AM Unloading Prismatic Grid (0.0130s) 2/7/2020 12:46:07 AM Thinking Of Objectives (0.0130s) 2/7/2020 12:46:07 AM Re-Aligning Objectives (0.0140s) 2/7/2020 12:46:07 AM Inhibiting Visual Scans (0.0180s) 2/7/2020 12:46:07 AM Synthesizing Vocals (0.0100s) 2/7/2020 12:46:07 AM Ventilating Scenarios (0.0130s) 2/7/2020 12:46:07 AM Decontaminating Targeting Systems (0.0120s) 2/7/2020 12:46:07 AM Ejecting Tactical Core (0.0140s) 2/7/2020 12:46:07 AM Calibrating Formations (0.0130s) 2/7/2020 12:46:07 AM Intercepting Galactic Maps (0.0160s) 2/7/2020 12:46:07 AM Sterilizing Test Chamber (0.0150s) 2/7/2020 12:46:07 AM Faction Diagnostics (0.0170s) 2/7/2020 12:46:07 AM Buffering Hackers (0.0160s) 2/7/2020 12:46:07 AM Inverting Death (0.0080s) 2/7/2020 12:46:07 AM Linear Field Variance (0.1020s) 2/7/2020 12:46:08 AM Charging Marks (0.0150s) 2/7/2020 12:46:08 AM Guarding The Posts (0.0180s) 2/7/2020 12:46:08 AM Range Manifolds (0.0090s) 2/7/2020 12:46:08 AM Purging ROFs (0.0150s) 2/7/2020 12:46:08 AM Manipulating Speeds (0.0150s) 2/7/2020 12:46:08 AM Detecting Projectiles (0.0120s) 2/7/2020 12:46:08 AM Grouping Flow Fields (0.0140s) 2/7/2020 12:46:08 AM Modulating Flow Field Groups (0.0290s) 2/7/2020 12:46:08 AM Designing Fleets (0.0380s) 2/7/2020 12:46:08 AM Thinking Of Technologies (0.0150s) 2/7/2020 12:46:08 AM Categorizing Starboard Sensors (0.0140s) 2/7/2020 12:46:08 AM Injecting Galactic Variables (0.0170s) 2/7/2020 12:46:08 AM Discharging Colored Ions (0.0380s) 2/7/2020 12:46:08 AM Replicating Ion Colors (0.0100s) 2/7/2020 12:46:09 AM Fearing Starfields (0.9551s) 2/7/2020 12:46:12 AM Crawling Distant Planets (3.2552s) 2/7/2020 12:46:12 AM Investigating Map Signatures (0.0440s) 2/7/2020 12:46:12 AM Collating Solar Systems (0.0180s) 2/7/2020 12:46:12 AM Categorizing All Planets (0.0050s) 2/7/2020 12:46:12 AM Organizing Commands (0.0350s) 2/7/2020 12:46:12 AM Calculating Firing Cones (0.0070s) 2/7/2020 12:46:13 AM Ejecting Ship Parts Into Space (1.2041s) 2/7/2020 12:46:15 AM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:15 AM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:15 AM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:15 AM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:15 AM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:16 AM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 12:46:20 AM Restrain Self From Stating The Odds (6.4704s) 2/7/2020 12:46:20 AM Issuing Orders (0.0090s) 2/7/2020 12:46:20 AM Augmenting Infusers (0.0150s) 2/7/2020 12:46:20 AM Infusing (0.0300s) 2/7/2020 12:46:20 AM Post-Proton Surge (0.0090s) 2/7/2020 12:46:20 AM Calibrate Weapons Arrays (0.0250s) 2/7/2020 12:46:20 AM Stimulate Modulation (0.0340s) 2/7/2020 12:46:20 AM ArcenAssetBundleCache.InstantiatedObjects: 861 2/7/2020 12:46:21 AM Load Surrogates (1.5821s) 2/7/2020 12:46:21 AM Load Historical Documents (0.0080s) 2/7/2020 12:46:21 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Fearing Starfields (1.0s) Crawling Distant Planets (3.3s) Ejecting Ship Parts Into Space (1.2s) Restrain Self From Stating The Odds (6.5s) Load Surrogates (1.6s) 2/7/2020 12:46:22 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 12:46:29 AM Start Generate Partial Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 12:46:29 AM World Created, Launching Server 2/7/2020 12:46:30 AM Successfully opened host socket 2/7/2020 12:46:32 AM Start Generate FULL Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 12:46:32 AM Generate FULL Map Complete 2/7/2020 12:46:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 3:43:25 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 3:43:25 AM Boot up FleetOS (0.5030s) 2/7/2020 3:43:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 3:43:25 AM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 3:43:25 AM Game Version: 1.323 2/7/2020 3:43:25 AM Eject Trash Into Hyperspace (0.1470s) 2/7/2020 3:43:25 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 3:43:25 AM Check For Extra Modules (0.0110s) 2/7/2020 3:43:25 AM Bring Cloaking Systems Online (0.0150s) 2/7/2020 3:43:25 AM Remembering Alamo (0.0230s) 2/7/2020 3:43:25 AM Generating Framerates (0.0090s) 2/7/2020 3:43:25 AM Recalculate Speed Of Light (0.0290s) 2/7/2020 3:43:25 AM Optimize Comfort On Command Decks (0.0230s) 2/7/2020 3:43:25 AM Check Nearby Stellar Masses (0.0310s) 2/7/2020 3:43:25 AM No resolution change was required. 2/7/2020 3:43:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 3:43:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 3:43:25 AM Refresh Optical Lensing (0.0120s) 2/7/2020 3:43:25 AM Revise Fundamental Physical Laws (0.0940s) 2/7/2020 3:43:25 AM Boot Audio Comms (0.0130s) 2/7/2020 3:43:25 AM Establish Individual Audio Links (0.0200s) 2/7/2020 3:43:26 AM Prepare Explosions and Crackles (0.3190s) 2/7/2020 3:43:26 AM Calculate Odds Of Success (0.4990s) 2/7/2020 3:43:27 AM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/7/2020 3:43:27 AM Briefly Panic (0.5730s) 2/7/2020 3:43:27 AM Install Confidence Routines (0.3410s) 2/7/2020 3:43:27 AM Bring Commander Interface Online (0.1340s) 2/7/2020 3:43:27 AM Motivate All Crews (0.0450s) 2/7/2020 3:43:27 AM Externalizing Patterns (0.0190s) 2/7/2020 3:43:27 AM Disengaging Constants (0.0910s) 2/7/2020 3:43:28 AM Late Axionic Computations (0.1790s) 2/7/2020 3:43:28 AM Connecting to Fleet Command (0.0090s) 2/7/2020 3:43:28 AM Thinking Of Advice (0.0130s) 2/7/2020 3:43:28 AM Degaussing Advice (0.0500s) 2/7/2020 3:43:28 AM Naming All Known Planets (0.0070s) 2/7/2020 3:43:28 AM Remembering Speeds (0.0150s) 2/7/2020 3:43:28 AM Prioritizing Targets (0.0140s) 2/7/2020 3:43:28 AM Rebooting Sensor Arrays (0.0140s) 2/7/2020 3:43:28 AM Unloading Prismatic Grid (0.0110s) 2/7/2020 3:43:28 AM Thinking Of Objectives (0.0130s) 2/7/2020 3:43:28 AM Re-Aligning Objectives (0.0150s) 2/7/2020 3:43:28 AM Inhibiting Visual Scans (0.0480s) 2/7/2020 3:43:28 AM Synthesizing Vocals (0.0090s) 2/7/2020 3:43:28 AM Ventilating Scenarios (0.0130s) 2/7/2020 3:43:28 AM Decontaminating Targeting Systems (0.0130s) 2/7/2020 3:43:28 AM Ejecting Tactical Core (0.0140s) 2/7/2020 3:43:28 AM Calibrating Formations (0.0120s) 2/7/2020 3:43:28 AM Intercepting Galactic Maps (0.0160s) 2/7/2020 3:43:28 AM Sterilizing Test Chamber (0.0150s) 2/7/2020 3:43:28 AM Faction Diagnostics (0.0210s) 2/7/2020 3:43:28 AM Buffering Hackers (0.0260s) 2/7/2020 3:43:28 AM Inverting Death (0.0110s) 2/7/2020 3:43:28 AM Linear Field Variance (0.1010s) 2/7/2020 3:43:28 AM Charging Marks (0.0120s) 2/7/2020 3:43:28 AM Guarding The Posts (0.0230s) 2/7/2020 3:43:28 AM Range Manifolds (0.0100s) 2/7/2020 3:43:28 AM Purging ROFs (0.0130s) 2/7/2020 3:43:28 AM Manipulating Speeds (0.0150s) 2/7/2020 3:43:28 AM Detecting Projectiles (0.0110s) 2/7/2020 3:43:28 AM Grouping Flow Fields (0.0150s) 2/7/2020 3:43:28 AM Modulating Flow Field Groups (0.0240s) 2/7/2020 3:43:28 AM Designing Fleets (0.0600s) 2/7/2020 3:43:28 AM Thinking Of Technologies (0.0120s) 2/7/2020 3:43:28 AM Categorizing Starboard Sensors (0.0100s) 2/7/2020 3:43:28 AM Injecting Galactic Variables (0.0210s) 2/7/2020 3:43:28 AM Discharging Colored Ions (0.0370s) 2/7/2020 3:43:28 AM Replicating Ion Colors (0.0110s) 2/7/2020 3:43:29 AM Miming Starfields (0.9351s) 2/7/2020 3:43:33 AM Screening Distant Planets (3.4382s) 2/7/2020 3:43:33 AM Investigating Map Signatures (0.0350s) 2/7/2020 3:43:33 AM Collating Solar Systems (0.0520s) 2/7/2020 3:43:33 AM Categorizing All Planets (0.0060s) 2/7/2020 3:43:33 AM Organizing Commands (0.0330s) 2/7/2020 3:43:33 AM Calculating Firing Cones (0.0060s) 2/7/2020 3:43:34 AM Fumbling With Ship Parts (1.2951s) 2/7/2020 3:43:36 AM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:36 AM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:36 AM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:36 AM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:36 AM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:37 AM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:43:41 AM Flex All Capacitors (6.6594s) 2/7/2020 3:43:41 AM Issuing Orders (0.0070s) 2/7/2020 3:43:41 AM Augmenting Infusers (0.0290s) 2/7/2020 3:43:41 AM Infusing (0.0900s) 2/7/2020 3:43:41 AM Post-Proton Surge (0.0070s) 2/7/2020 3:43:41 AM Calibrate Weapons Arrays (0.0260s) 2/7/2020 3:43:41 AM Stimulate Modulation (0.0310s) 2/7/2020 3:43:41 AM ArcenAssetBundleCache.InstantiatedObjects: 861 2/7/2020 3:43:43 AM Load Surrogates (1.7661s) 2/7/2020 3:43:43 AM Load Historical Documents (0.0070s) 2/7/2020 3:43:43 AM 18.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Miming Starfields (0.9s) Screening Distant Planets (3.4s) Fumbling With Ship Parts (1.3s) Flex All Capacitors (6.7s) Load Surrogates (1.8s) 2/7/2020 3:43:44 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 3:43:50 AM Start Generate Partial Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 3:43:50 AM World Created, Launching Server 2/7/2020 3:43:51 AM Successfully opened host socket 2/7/2020 3:43:52 AM Start Generate FULL Map with Clusters and seed 30672443 and planet count 200 and 17 factions 2/7/2020 3:43:53 AM Generate FULL Map Complete 2/7/2020 3:44:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 3:44:16 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 3:44:16 AM Boot up FleetOS (0.4610s) 2/7/2020 3:44:16 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 3:44:16 AM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 3:44:16 AM Game Version: 1.323 2/7/2020 3:44:16 AM Eject Trash Into Hyperspace (0.1010s) 2/7/2020 3:44:16 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 3:44:16 AM Check For Extra Modules (0.0110s) 2/7/2020 3:44:16 AM Installed Mods: GalacticConquest (10000) 2/7/2020 3:44:16 AM Bring Cloaking Systems Online (0.0170s) 2/7/2020 3:44:16 AM Remembering Alamo (0.0240s) 2/7/2020 3:44:16 AM Generating Framerates (0.0100s) 2/7/2020 3:44:16 AM Recalculate Speed Of Light (0.0230s) 2/7/2020 3:44:16 AM Optimize Comfort On Command Decks (0.0320s) 2/7/2020 3:44:16 AM Check Nearby Stellar Masses (0.0310s) 2/7/2020 3:44:16 AM No resolution change was required. 2/7/2020 3:44:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 3:44:16 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 3:44:16 AM Refresh Optical Lensing (0.0120s) 2/7/2020 3:44:17 AM Revise Fundamental Physical Laws (0.0380s) 2/7/2020 3:44:17 AM Boot Audio Comms (0.0130s) 2/7/2020 3:44:17 AM Establish Individual Audio Links (0.0160s) 2/7/2020 3:44:17 AM Prepare Explosions and Crackles (0.3000s) 2/7/2020 3:44:17 AM Calculate Odds Of Success (0.4260s) 2/7/2020 3:44:18 AM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/7/2020 3:44:18 AM Briefly Panic (0.4830s) 2/7/2020 3:44:18 AM Install Confidence Routines (0.3290s) 2/7/2020 3:44:18 AM Bring Commander Interface Online (0.1230s) 2/7/2020 3:44:18 AM Motivate All Crews (0.0440s) 2/7/2020 3:44:18 AM Externalizing Patterns (0.0170s) 2/7/2020 3:44:18 AM Disengaging Constants (0.0500s) 2/7/2020 3:44:18 AM Late Axionic Computations (0.1480s) 2/7/2020 3:44:18 AM Connecting to Fleet Command (0.0110s) 2/7/2020 3:44:18 AM Thinking Of Advice (0.0090s) 2/7/2020 3:44:19 AM Degaussing Advice (0.0240s) 2/7/2020 3:44:19 AM Naming All Known Planets (0.0070s) 2/7/2020 3:44:19 AM Remembering Speeds (0.0140s) 2/7/2020 3:44:19 AM Prioritizing Targets (0.0150s) 2/7/2020 3:44:19 AM Rebooting Sensor Arrays (0.0110s) 2/7/2020 3:44:19 AM Unloading Prismatic Grid (0.0140s) 2/7/2020 3:44:19 AM Thinking Of Objectives (0.0130s) 2/7/2020 3:44:19 AM Re-Aligning Objectives (0.0140s) 2/7/2020 3:44:19 AM Inhibiting Visual Scans (0.0190s) 2/7/2020 3:44:19 AM Synthesizing Vocals (0.0080s) 2/7/2020 3:44:19 AM Ventilating Scenarios (0.0130s) 2/7/2020 3:44:19 AM Decontaminating Targeting Systems (0.0140s) 2/7/2020 3:44:19 AM Ejecting Tactical Core (0.0140s) 2/7/2020 3:44:19 AM Calibrating Formations (0.0120s) 2/7/2020 3:44:19 AM Intercepting Galactic Maps (0.0160s) 2/7/2020 3:44:19 AM Sterilizing Test Chamber (0.0170s) 2/7/2020 3:44:19 AM Faction Diagnostics (0.0160s) 2/7/2020 3:44:19 AM Buffering Hackers (0.0220s) 2/7/2020 3:44:19 AM Inverting Death (0.0100s) 2/7/2020 3:44:19 AM Linear Field Variance (0.0940s) 2/7/2020 3:44:19 AM Charging Marks (0.0130s) 2/7/2020 3:44:19 AM Guarding The Posts (0.0140s) 2/7/2020 3:44:19 AM Range Manifolds (0.0100s) 2/7/2020 3:44:19 AM Purging ROFs (0.0120s) 2/7/2020 3:44:19 AM Manipulating Speeds (0.0150s) 2/7/2020 3:44:19 AM Detecting Projectiles (0.0110s) 2/7/2020 3:44:19 AM Grouping Flow Fields (0.0150s) 2/7/2020 3:44:19 AM Modulating Flow Field Groups (0.0220s) 2/7/2020 3:44:19 AM Errors in reading FleetDesignTemplateTable NewMix: Unknown Arcen.AIW2.Core.FleetDesignLogic 'design_logic'' (TestNewMobilesA) NewMix: has invalid 'FleetDesignLogic' in attribute design_logic NewMix: has missing, invalid, or default 'FleetDesignLogic' in attribute design_logic HasAttribute: True Node-Text: 2/7/2020 3:44:19 AM Designing Fleets (0.0400s) 2/7/2020 3:44:19 AM Thinking Of Technologies (0.0120s) 2/7/2020 3:44:19 AM Categorizing Starboard Sensors (0.0100s) 2/7/2020 3:44:19 AM Injecting Galactic Variables (0.0280s) 2/7/2020 3:44:19 AM Discharging Colored Ions (0.0340s) 2/7/2020 3:44:19 AM Replicating Ion Colors (0.0090s) 2/7/2020 3:44:20 AM Medicating Starfields (0.8550s) 2/7/2020 3:44:23 AM Fondly Remembering Distant Planets (3.2002s) 2/7/2020 3:44:23 AM Investigating Map Signatures (0.0350s) 2/7/2020 3:44:23 AM Collating Solar Systems (0.0130s) 2/7/2020 3:44:23 AM Categorizing All Planets (0.0160s) 2/7/2020 3:44:23 AM Organizing Commands (0.0370s) 2/7/2020 3:44:23 AM Calculating Firing Cones (0.0060s) 2/7/2020 3:44:24 AM Found null FleetDesignTemplate for VWing: fleet_membership TestNewMobilesA 2/7/2020 3:44:24 AM Found null FleetDesignTemplate for FusionBomber: fleet_membership TestNewMobilesA 2/7/2020 3:44:24 AM Found null FleetDesignTemplate for ConcussionCorvette: fleet_membership TestNewMobilesA 2/7/2020 3:44:25 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 3:44:25 AM Errors in reading GameEntityTypeDataTable NewFleetTransportFlagship: Unknown Arcen.AIW2.Core.FleetDesignLogic 'fleet_design_logic_i_grant_one_from'' (TestNewMobilesA) NewFleetTransportFlagship: has invalid 'FleetDesignLogic' in attribute fleet_design_logic_i_grant_one_from 2/7/2020 3:44:25 AM Declaring Ship Parts At Customs (1.4201s) 2/7/2020 3:44:26 AM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:26 AM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:26 AM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:26 AM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:26 AM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:27 AM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:31 AM Errors on ReinforcementWarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 3:44:31 AM Computing Last Digit of PI (6.2854s) 2/7/2020 3:44:31 AM Issuing Orders (0.0110s) 2/7/2020 3:44:31 AM Augmenting Infusers (0.0140s) 2/7/2020 3:44:31 AM Infusing (0.0330s) 2/7/2020 3:44:31 AM Post-Proton Surge (0.0060s) 2/7/2020 3:44:31 AM Calibrate Weapons Arrays (0.0280s) 2/7/2020 3:44:31 AM Stimulate Modulation (0.0360s) 2/7/2020 3:44:31 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 3:44:31 AM ArcenAssetBundleCache.InstantiatedObjects: 866 2/7/2020 3:44:33 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/7/2020 3:44:33 AM Load Surrogates (1.8721s) 2/7/2020 3:44:33 AM Load Historical Documents (0.0060s) 2/7/2020 3:44:33 AM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Medicating Starfields (0.9s) Fondly Remembering Distant Planets (3.2s) Declaring Ship Parts At Customs (1.4s) Computing Last Digit of PI (6.3s) Load Surrogates (1.9s) 2/7/2020 3:44:34 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:03:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:03:54 AM Boot up FleetOS (0.4580s) 2/7/2020 11:03:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:03:54 AM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 11:03:54 AM Game Version: 1.324 2/7/2020 11:03:54 AM Eject Trash Into Hyperspace (0.1090s) 2/7/2020 11:03:54 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:03:54 AM Check For Extra Modules (0.0120s) 2/7/2020 11:03:55 AM Installed Mods: GalacticConquest (10000) 2/7/2020 11:03:55 AM Bring Cloaking Systems Online (0.0210s) 2/7/2020 11:03:55 AM Remembering Alamo (0.0220s) 2/7/2020 11:03:55 AM Generating Framerates (0.0070s) 2/7/2020 11:03:55 AM Recalculate Speed Of Light (0.0220s) 2/7/2020 11:03:55 AM Optimize Comfort On Command Decks (0.0200s) 2/7/2020 11:03:55 AM Check Nearby Stellar Masses (0.0250s) 2/7/2020 11:03:55 AM No resolution change was required. 2/7/2020 11:03:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:03:55 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:03:55 AM Refresh Optical Lensing (0.0090s) 2/7/2020 11:03:55 AM Revise Fundamental Physical Laws (0.0280s) 2/7/2020 11:03:55 AM Boot Audio Comms (0.0130s) 2/7/2020 11:03:55 AM Establish Individual Audio Links (0.0140s) 2/7/2020 11:03:55 AM Prepare Explosions and Crackles (0.2980s) 2/7/2020 11:03:55 AM Calculate Odds Of Success (0.3880s) 2/7/2020 11:03:56 AM Briefly Panic (0.4120s) 2/7/2020 11:03:56 AM Install Confidence Routines (0.3670s) 2/7/2020 11:03:56 AM Bring Commander Interface Online (0.1210s) 2/7/2020 11:03:56 AM Motivate All Crews (0.0430s) 2/7/2020 11:03:56 AM Externalizing Patterns (0.0160s) 2/7/2020 11:03:56 AM Disengaging Constants (0.0440s) 2/7/2020 11:03:56 AM Late Axionic Computations (0.0860s) 2/7/2020 11:03:56 AM Connecting to Fleet Command (0.0110s) 2/7/2020 11:03:56 AM Thinking Of Advice (0.0110s) 2/7/2020 11:03:56 AM Degaussing Advice (0.0230s) 2/7/2020 11:03:56 AM Naming All Known Planets (0.0050s) 2/7/2020 11:03:57 AM Remembering Speeds (0.0150s) 2/7/2020 11:03:57 AM Prioritizing Targets (0.0130s) 2/7/2020 11:03:57 AM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:03:57 AM Unloading Prismatic Grid (0.0120s) 2/7/2020 11:03:57 AM Thinking Of Objectives (0.0130s) 2/7/2020 11:03:57 AM Re-Aligning Objectives (0.0150s) 2/7/2020 11:03:57 AM Inhibiting Visual Scans (0.0180s) 2/7/2020 11:03:57 AM Synthesizing Vocals (0.0090s) 2/7/2020 11:03:57 AM Ventilating Scenarios (0.0130s) 2/7/2020 11:03:57 AM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:03:57 AM Ejecting Tactical Core (0.0140s) 2/7/2020 11:03:57 AM Calibrating Formations (0.0140s) 2/7/2020 11:03:57 AM Intercepting Galactic Maps (0.0130s) 2/7/2020 11:03:57 AM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:03:57 AM Faction Diagnostics (0.0170s) 2/7/2020 11:03:57 AM Buffering Hackers (0.0190s) 2/7/2020 11:03:57 AM Inverting Death (0.0090s) 2/7/2020 11:03:57 AM Linear Field Variance (0.0980s) 2/7/2020 11:03:57 AM Charging Marks (0.0120s) 2/7/2020 11:03:57 AM Guarding The Posts (0.0110s) 2/7/2020 11:03:57 AM Range Manifolds (0.0110s) 2/7/2020 11:03:57 AM Purging ROFs (0.0130s) 2/7/2020 11:03:57 AM Manipulating Speeds (0.0150s) 2/7/2020 11:03:57 AM Detecting Projectiles (0.0120s) 2/7/2020 11:03:57 AM Grouping Flow Fields (0.0150s) 2/7/2020 11:03:57 AM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:03:57 AM Designing Fleets (0.0280s) 2/7/2020 11:03:57 AM Thinking Of Technologies (0.0100s) 2/7/2020 11:03:57 AM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:03:57 AM Injecting Galactic Variables (0.0180s) 2/7/2020 11:03:57 AM Discharging Colored Ions (0.0370s) 2/7/2020 11:03:57 AM Replicating Ion Colors (0.0080s) 2/7/2020 11:03:58 AM Listening To Starfields (0.9191s) 2/7/2020 11:04:01 AM Milking Distant Planets (3.5062s) 2/7/2020 11:04:02 AM Investigating Map Signatures (0.2170s) 2/7/2020 11:04:02 AM Collating Solar Systems (0.0360s) 2/7/2020 11:04:02 AM Categorizing All Planets (0.0080s) 2/7/2020 11:04:02 AM Organizing Commands (0.0630s) 2/7/2020 11:04:02 AM Calculating Firing Cones (0.0190s) 2/7/2020 11:04:03 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:04:03 AM Developing New Ship Parts (1.1071s) 2/7/2020 11:04:08 AM Fiddle With Inertial Dampers (5.1303s) 2/7/2020 11:04:08 AM Issuing Orders (0.0140s) 2/7/2020 11:04:08 AM Augmenting Infusers (0.0150s) 2/7/2020 11:04:08 AM Infusing (0.0310s) 2/7/2020 11:04:08 AM Post-Proton Surge (0.0090s) 2/7/2020 11:04:08 AM Calibrate Weapons Arrays (0.0260s) 2/7/2020 11:04:08 AM Stimulate Modulation (0.0360s) 2/7/2020 11:04:08 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:04:08 AM ArcenAssetBundleCache.InstantiatedObjects: 866 2/7/2020 11:04:10 AM Load Surrogates (1.7001s) 2/7/2020 11:04:10 AM Load Historical Documents (0.0040s) 2/7/2020 11:04:10 AM 16.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Listening To Starfields (0.9s) Milking Distant Planets (3.5s) Developing New Ship Parts (1.1s) Fiddle With Inertial Dampers (5.1s) Load Surrogates (1.7s) 2/7/2020 11:04:11 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:04:13 AM Start Generate Partial Map with Clusters and seed 30672443 and planet count 200 and 19 factions 2/7/2020 11:04:13 AM World Created, Launching Server 2/7/2020 11:04:13 AM Successfully opened host socket 2/7/2020 11:04:54 AM Start Generate FULL Map with Clusters and seed 30672443 and planet count 200 and 19 factions 2/7/2020 11:04:56 AM Generate FULL Map Complete 2/7/2020 11:07:11 AM Start Generate Partial Map with Clusters and seed 30672443 and planet count 200 and 19 factions 2/7/2020 11:07:11 AM World Created, Launching Server 2/7/2020 11:07:19 AM Start Generate Partial Map with Clusters and seed 252150433 and planet count 200 and 19 factions 2/7/2020 11:07:19 AM Generate Partial Map Complete 2/7/2020 11:07:21 AM Start Generate FULL Map with Clusters and seed 252150433 and planet count 200 and 19 factions 2/7/2020 11:07:21 AM Generate FULL Map Complete 2/7/2020 11:08:30 AM Start Generate Partial Map with Clusters and seed 252150433 and planet count 200 and 19 factions 2/7/2020 11:08:30 AM World Created, Launching Server 2/7/2020 11:08:42 AM Start Generate Partial Map with Clusters and seed 252150433 and planet count 200 and 19 factions 2/7/2020 11:08:42 AM World Created, Launching Server 2/7/2020 11:08:46 AM Start Generate Partial Map with Clusters and seed 252150433 and planet count 200 and 19 factions 2/7/2020 11:08:46 AM Generate Partial Map Complete 2/7/2020 11:08:47 AM Start Generate Partial Map with Clusters and seed 352221225 and planet count 200 and 19 factions 2/7/2020 11:08:47 AM Generate Partial Map Complete 2/7/2020 11:08:49 AM Start Generate FULL Map with Clusters and seed 352221225 and planet count 200 and 19 factions 2/7/2020 11:08:49 AM Generate FULL Map Complete 2/7/2020 11:09:56 AM Start Generate Partial Map with Clusters and seed 352221225 and planet count 200 and 19 factions 2/7/2020 11:09:56 AM World Created, Launching Server 2/7/2020 11:09:59 AM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:09:59 AM Generate Partial Map Complete 2/7/2020 11:10:00 AM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:10:01 AM Generate FULL Map Complete 2/7/2020 11:12:12 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:14:17 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:14:17 AM Boot up FleetOS (0.4480s) 2/7/2020 11:14:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:14:17 AM Check System Logs For Rogue Intelligence (0.0430s) 2/7/2020 11:14:17 AM Game Version: 1.324 2/7/2020 11:14:17 AM Eject Trash Into Hyperspace (0.1000s) 2/7/2020 11:14:17 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:14:17 AM Check For Extra Modules (0.0090s) 2/7/2020 11:14:17 AM Installed Mods: GalacticConquest (10000) 2/7/2020 11:14:17 AM Bring Cloaking Systems Online (0.0180s) 2/7/2020 11:14:17 AM Remembering Alamo (0.0220s) 2/7/2020 11:14:17 AM Generating Framerates (0.0080s) 2/7/2020 11:14:17 AM Recalculate Speed Of Light (0.0230s) 2/7/2020 11:14:17 AM Optimize Comfort On Command Decks (0.0230s) 2/7/2020 11:14:17 AM Check Nearby Stellar Masses (0.0240s) 2/7/2020 11:14:17 AM No resolution change was required. 2/7/2020 11:14:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:14:17 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:14:17 AM Refresh Optical Lensing (0.0100s) 2/7/2020 11:14:17 AM Revise Fundamental Physical Laws (0.0430s) 2/7/2020 11:14:17 AM Boot Audio Comms (0.0150s) 2/7/2020 11:14:17 AM Establish Individual Audio Links (0.0180s) 2/7/2020 11:14:18 AM Prepare Explosions and Crackles (0.3000s) 2/7/2020 11:14:18 AM Calculate Odds Of Success (0.4290s) 2/7/2020 11:14:18 AM Briefly Panic (0.4770s) 2/7/2020 11:14:19 AM Install Confidence Routines (0.3420s) 2/7/2020 11:14:19 AM Bring Commander Interface Online (0.1240s) 2/7/2020 11:14:19 AM Motivate All Crews (0.0410s) 2/7/2020 11:14:19 AM Externalizing Patterns (0.0160s) 2/7/2020 11:14:19 AM Disengaging Constants (0.0420s) 2/7/2020 11:14:19 AM Late Axionic Computations (0.1450s) 2/7/2020 11:14:19 AM Connecting to Fleet Command (0.0090s) 2/7/2020 11:14:19 AM Thinking Of Advice (0.0120s) 2/7/2020 11:14:19 AM Degaussing Advice (0.0220s) 2/7/2020 11:14:19 AM Naming All Known Planets (0.0060s) 2/7/2020 11:14:19 AM Remembering Speeds (0.0170s) 2/7/2020 11:14:19 AM Prioritizing Targets (0.0110s) 2/7/2020 11:14:19 AM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:14:19 AM Unloading Prismatic Grid (0.0140s) 2/7/2020 11:14:19 AM Thinking Of Objectives (0.0120s) 2/7/2020 11:14:19 AM Re-Aligning Objectives (0.0150s) 2/7/2020 11:14:19 AM Inhibiting Visual Scans (0.0180s) 2/7/2020 11:14:19 AM Synthesizing Vocals (0.0100s) 2/7/2020 11:14:19 AM Ventilating Scenarios (0.0110s) 2/7/2020 11:14:19 AM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:14:19 AM Ejecting Tactical Core (0.0130s) 2/7/2020 11:14:19 AM Calibrating Formations (0.0120s) 2/7/2020 11:14:19 AM Intercepting Galactic Maps (0.0150s) 2/7/2020 11:14:19 AM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:14:19 AM Faction Diagnostics (0.0180s) 2/7/2020 11:14:19 AM Buffering Hackers (0.0210s) 2/7/2020 11:14:19 AM Inverting Death (0.0090s) 2/7/2020 11:14:20 AM Linear Field Variance (0.0930s) 2/7/2020 11:14:20 AM Charging Marks (0.0120s) 2/7/2020 11:14:20 AM Guarding The Posts (0.0100s) 2/7/2020 11:14:20 AM Range Manifolds (0.0120s) 2/7/2020 11:14:20 AM Purging ROFs (0.0130s) 2/7/2020 11:14:20 AM Manipulating Speeds (0.0140s) 2/7/2020 11:14:20 AM Detecting Projectiles (0.0140s) 2/7/2020 11:14:20 AM Grouping Flow Fields (0.0130s) 2/7/2020 11:14:20 AM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:14:20 AM Designing Fleets (0.0300s) 2/7/2020 11:14:20 AM Thinking Of Technologies (0.0100s) 2/7/2020 11:14:20 AM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:14:20 AM Injecting Galactic Variables (0.0180s) 2/7/2020 11:14:20 AM Discharging Colored Ions (0.0410s) 2/7/2020 11:14:20 AM Replicating Ion Colors (0.0090s) 2/7/2020 11:14:21 AM Taunting Starfields (0.8640s) 2/7/2020 11:14:24 AM Resizing Distant Planets (3.1992s) 2/7/2020 11:14:24 AM Investigating Map Signatures (0.0210s) 2/7/2020 11:14:24 AM Collating Solar Systems (0.0090s) 2/7/2020 11:14:24 AM Categorizing All Planets (0.0110s) 2/7/2020 11:14:24 AM Organizing Commands (0.0290s) 2/7/2020 11:14:24 AM Calculating Firing Cones (0.0060s) 2/7/2020 11:14:25 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:14:25 AM Breaking In New Ship Parts (1.3041s) 2/7/2020 11:14:31 AM Feeding Random Generator Monkeys (6.0733s) 2/7/2020 11:14:31 AM Issuing Orders (0.0130s) 2/7/2020 11:14:31 AM Augmenting Infusers (0.0140s) 2/7/2020 11:14:31 AM Infusing (0.0340s) 2/7/2020 11:14:31 AM Post-Proton Surge (0.0060s) 2/7/2020 11:14:31 AM Calibrate Weapons Arrays (0.0430s) 2/7/2020 11:14:31 AM Stimulate Modulation (0.0350s) 2/7/2020 11:14:32 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:14:32 AM ArcenAssetBundleCache.InstantiatedObjects: 866 2/7/2020 11:14:33 AM Load Surrogates (1.7261s) 2/7/2020 11:14:33 AM Load Historical Documents (0.0040s) 2/7/2020 11:14:33 AM 16.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Taunting Starfields (0.9s) Resizing Distant Planets (3.2s) Breaking In New Ship Parts (1.3s) Feeding Random Generator Monkeys (6.1s) Load Surrogates (1.7s) 2/7/2020 11:14:34 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:14:38 AM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:14:38 AM World Created, Launching Server 2/7/2020 11:14:39 AM Successfully opened host socket 2/7/2020 11:14:40 AM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:14:41 AM Generate FULL Map Complete 2/7/2020 11:15:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 7:53:09 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 7:53:09 PM Boot up FleetOS (0.5070s) 2/7/2020 7:53:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 7:53:09 PM Check System Logs For Rogue Intelligence (0.0530s) 2/7/2020 7:53:09 PM Game Version: 1.324 2/7/2020 7:53:09 PM Eject Trash Into Hyperspace (0.1180s) 2/7/2020 7:53:09 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 7:53:09 PM Check For Extra Modules (0.0100s) 2/7/2020 7:53:09 PM Installed Mods: GalacticConquest (10000) 2/7/2020 7:53:09 PM Bring Cloaking Systems Online (0.0180s) 2/7/2020 7:53:09 PM Remembering Alamo (0.0250s) 2/7/2020 7:53:09 PM Generating Framerates (0.0060s) 2/7/2020 7:53:09 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 7:53:09 PM Optimize Comfort On Command Decks (0.0220s) 2/7/2020 7:53:09 PM Check Nearby Stellar Masses (0.0270s) 2/7/2020 7:53:09 PM No resolution change was required. 2/7/2020 7:53:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 7:53:09 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 7:53:09 PM Refresh Optical Lensing (0.0130s) 2/7/2020 7:53:09 PM Revise Fundamental Physical Laws (0.0470s) 2/7/2020 7:53:09 PM Boot Audio Comms (0.0650s) 2/7/2020 7:53:09 PM Establish Individual Audio Links (0.0150s) 2/7/2020 7:53:09 PM Prepare Explosions and Crackles (0.2980s) 2/7/2020 7:53:10 PM Calculate Odds Of Success (0.4290s) 2/7/2020 7:53:10 PM Briefly Panic (0.5760s) 2/7/2020 7:53:11 PM Install Confidence Routines (0.3510s) 2/7/2020 7:53:11 PM Bring Commander Interface Online (0.1250s) 2/7/2020 7:53:11 PM Motivate All Crews (0.0400s) 2/7/2020 7:53:11 PM Externalizing Patterns (0.0170s) 2/7/2020 7:53:11 PM Disengaging Constants (0.0430s) 2/7/2020 7:53:11 PM Late Axionic Computations (0.1600s) 2/7/2020 7:53:11 PM Connecting to Fleet Command (0.0090s) 2/7/2020 7:53:11 PM Thinking Of Advice (0.0110s) 2/7/2020 7:53:11 PM Degaussing Advice (0.0240s) 2/7/2020 7:53:11 PM Naming All Known Planets (0.0060s) 2/7/2020 7:53:11 PM Remembering Speeds (0.0150s) 2/7/2020 7:53:11 PM Prioritizing Targets (0.0130s) 2/7/2020 7:53:11 PM Rebooting Sensor Arrays (0.0150s) 2/7/2020 7:53:11 PM Unloading Prismatic Grid (0.0170s) 2/7/2020 7:53:11 PM Thinking Of Objectives (0.0100s) 2/7/2020 7:53:11 PM Re-Aligning Objectives (0.0150s) 2/7/2020 7:53:11 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 7:53:11 PM Synthesizing Vocals (0.0100s) 2/7/2020 7:53:11 PM Ventilating Scenarios (0.0110s) 2/7/2020 7:53:11 PM Decontaminating Targeting Systems (0.0150s) 2/7/2020 7:53:11 PM Ejecting Tactical Core (0.0130s) 2/7/2020 7:53:11 PM Calibrating Formations (0.0130s) 2/7/2020 7:53:11 PM Intercepting Galactic Maps (0.0130s) 2/7/2020 7:53:11 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 7:53:11 PM Faction Diagnostics (0.0180s) 2/7/2020 7:53:11 PM Buffering Hackers (0.0210s) 2/7/2020 7:53:11 PM Inverting Death (0.0120s) 2/7/2020 7:53:11 PM Linear Field Variance (0.1080s) 2/7/2020 7:53:12 PM Charging Marks (0.0170s) 2/7/2020 7:53:12 PM Guarding The Posts (0.0130s) 2/7/2020 7:53:12 PM Range Manifolds (0.0110s) 2/7/2020 7:53:12 PM Purging ROFs (0.0140s) 2/7/2020 7:53:12 PM Manipulating Speeds (0.0130s) 2/7/2020 7:53:12 PM Detecting Projectiles (0.0120s) 2/7/2020 7:53:12 PM Grouping Flow Fields (0.0150s) 2/7/2020 7:53:12 PM Modulating Flow Field Groups (0.0250s) 2/7/2020 7:53:12 PM Designing Fleets (0.0270s) 2/7/2020 7:53:12 PM Thinking Of Technologies (0.0120s) 2/7/2020 7:53:12 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 7:53:12 PM Injecting Galactic Variables (0.0180s) 2/7/2020 7:53:12 PM Discharging Colored Ions (0.0370s) 2/7/2020 7:53:12 PM Replicating Ion Colors (0.0090s) 2/7/2020 7:53:13 PM Surrounding Starfields (0.8841s) 2/7/2020 7:53:16 PM Resizing Distant Planets (3.3552s) 2/7/2020 7:53:16 PM Investigating Map Signatures (0.0250s) 2/7/2020 7:53:16 PM Collating Solar Systems (0.0110s) 2/7/2020 7:53:16 PM Categorizing All Planets (0.0100s) 2/7/2020 7:53:16 PM Organizing Commands (0.0310s) 2/7/2020 7:53:16 PM Calculating Firing Cones (0.0080s) 2/7/2020 7:53:17 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 7:53:17 PM Errors in reading GameEntityTypeDataTable ConstructorCheat: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: ConstructorCheat: has missing FInt in attribute size_scale MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/7/2020 7:53:17 PM Splitting Ship Parts Into Smaller Parts (1.3201s) 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:53:24 PM Collecting Solar Wind (6.4514s) 2/7/2020 7:53:24 PM Issuing Orders (0.0140s) 2/7/2020 7:53:24 PM Augmenting Infusers (0.0140s) 2/7/2020 7:53:24 PM Infusing (0.0330s) 2/7/2020 7:53:24 PM Post-Proton Surge (0.0070s) 2/7/2020 7:53:24 PM Calibrate Weapons Arrays (0.0470s) 2/7/2020 7:53:24 PM Stimulate Modulation (0.0350s) 2/7/2020 7:53:24 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 7:53:24 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 7:53:26 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/7/2020 7:53:26 PM Load Surrogates (1.7291s) 2/7/2020 7:53:26 PM Load Historical Documents (0.0050s) 2/7/2020 7:53:26 PM 17.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Surrounding Starfields (0.9s) Resizing Distant Planets (3.4s) Splitting Ship Parts Into Smaller Parts (1.3s) Collecting Solar Wind (6.5s) Load Surrogates (1.7s) 2/7/2020 7:53:26 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 7:57:28 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 7:57:28 PM Boot up FleetOS (0.4760s) 2/7/2020 7:57:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 7:57:28 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 7:57:28 PM Game Version: 1.324 2/7/2020 7:57:28 PM Eject Trash Into Hyperspace (0.1010s) 2/7/2020 7:57:28 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 7:57:28 PM Check For Extra Modules (0.0120s) 2/7/2020 7:57:28 PM Installed Mods: GalacticConquest (10000) 2/7/2020 7:57:28 PM Bring Cloaking Systems Online (0.0210s) 2/7/2020 7:57:28 PM Remembering Alamo (0.0190s) 2/7/2020 7:57:28 PM Generating Framerates (0.0070s) 2/7/2020 7:57:28 PM Recalculate Speed Of Light (0.0200s) 2/7/2020 7:57:28 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 7:57:28 PM Check Nearby Stellar Masses (0.0280s) 2/7/2020 7:57:28 PM No resolution change was required. 2/7/2020 7:57:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 7:57:28 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 7:57:28 PM Refresh Optical Lensing (0.0100s) 2/7/2020 7:57:28 PM Revise Fundamental Physical Laws (0.0290s) 2/7/2020 7:57:28 PM Boot Audio Comms (0.0120s) 2/7/2020 7:57:28 PM Establish Individual Audio Links (0.0140s) 2/7/2020 7:57:29 PM Prepare Explosions and Crackles (0.3000s) 2/7/2020 7:57:29 PM Calculate Odds Of Success (0.1360s) 2/7/2020 7:57:29 PM Briefly Panic (0.3890s) 2/7/2020 7:57:29 PM Install Confidence Routines (0.3320s) 2/7/2020 7:57:30 PM Bring Commander Interface Online (0.1350s) 2/7/2020 7:57:30 PM Motivate All Crews (0.0400s) 2/7/2020 7:57:30 PM Externalizing Patterns (0.0150s) 2/7/2020 7:57:30 PM Disengaging Constants (0.0400s) 2/7/2020 7:57:30 PM Late Axionic Computations (0.0830s) 2/7/2020 7:57:30 PM Connecting to Fleet Command (0.0140s) 2/7/2020 7:57:30 PM Thinking Of Advice (0.0100s) 2/7/2020 7:57:30 PM Degaussing Advice (0.0210s) 2/7/2020 7:57:30 PM Naming All Known Planets (0.0090s) 2/7/2020 7:57:30 PM Remembering Speeds (0.0150s) 2/7/2020 7:57:30 PM Prioritizing Targets (0.0150s) 2/7/2020 7:57:30 PM Rebooting Sensor Arrays (0.0100s) 2/7/2020 7:57:30 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 7:57:30 PM Thinking Of Objectives (0.0130s) 2/7/2020 7:57:30 PM Re-Aligning Objectives (0.0140s) 2/7/2020 7:57:30 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 7:57:30 PM Synthesizing Vocals (0.0080s) 2/7/2020 7:57:30 PM Ventilating Scenarios (0.0150s) 2/7/2020 7:57:30 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 7:57:30 PM Ejecting Tactical Core (0.0130s) 2/7/2020 7:57:30 PM Calibrating Formations (0.0130s) 2/7/2020 7:57:30 PM Intercepting Galactic Maps (0.0160s) 2/7/2020 7:57:30 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 7:57:30 PM Faction Diagnostics (0.0160s) 2/7/2020 7:57:30 PM Buffering Hackers (0.0200s) 2/7/2020 7:57:30 PM Inverting Death (0.0110s) 2/7/2020 7:57:30 PM Linear Field Variance (0.0980s) 2/7/2020 7:57:30 PM Charging Marks (0.0130s) 2/7/2020 7:57:30 PM Guarding The Posts (0.0130s) 2/7/2020 7:57:30 PM Range Manifolds (0.0130s) 2/7/2020 7:57:30 PM Purging ROFs (0.0110s) 2/7/2020 7:57:30 PM Manipulating Speeds (0.0140s) 2/7/2020 7:57:30 PM Detecting Projectiles (0.0110s) 2/7/2020 7:57:30 PM Grouping Flow Fields (0.0160s) 2/7/2020 7:57:30 PM Modulating Flow Field Groups (0.0200s) 2/7/2020 7:57:30 PM Designing Fleets (0.0240s) 2/7/2020 7:57:30 PM Thinking Of Technologies (0.0100s) 2/7/2020 7:57:30 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 7:57:30 PM Injecting Galactic Variables (0.0180s) 2/7/2020 7:57:30 PM Discharging Colored Ions (0.0340s) 2/7/2020 7:57:30 PM Replicating Ion Colors (0.0080s) 2/7/2020 7:57:31 PM Viewing Starfields (0.3170s) 2/7/2020 7:57:32 PM Digitising Distant Planets (1.2211s) 2/7/2020 7:57:32 PM Investigating Map Signatures (0.0220s) 2/7/2020 7:57:32 PM Collating Solar Systems (0.0100s) 2/7/2020 7:57:32 PM Categorizing All Planets (0.0100s) 2/7/2020 7:57:32 PM Organizing Commands (0.0290s) 2/7/2020 7:57:32 PM Calculating Firing Cones (0.0070s) 2/7/2020 7:57:33 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 7:57:33 PM Errors in reading GameEntityTypeDataTable ConstructorCheat: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: ConstructorCheat: has missing FInt in attribute size_scale 2/7/2020 7:57:33 PM Kicking Ship Parts Down Elevator Shaft (1.1171s) 2/7/2020 7:57:36 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM PrototypeObject failed to load for 'ConstructorCheat' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 7:57:36 PM Upgrade /dev/null (3.1142s) 2/7/2020 7:57:36 PM Issuing Orders (0.0140s) 2/7/2020 7:57:36 PM Augmenting Infusers (0.0150s) 2/7/2020 7:57:36 PM Infusing (0.0290s) 2/7/2020 7:57:36 PM Post-Proton Surge (0.0090s) 2/7/2020 7:57:36 PM Calibrate Weapons Arrays (0.0380s) 2/7/2020 7:57:36 PM Stimulate Modulation (0.0370s) 2/7/2020 7:57:36 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 7:57:36 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 7:57:38 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/7/2020 7:57:38 PM Load Surrogates (1.6881s) 2/7/2020 7:57:38 PM Load Historical Documents (0.0170s) 2/7/2020 7:57:38 PM 10.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Viewing Starfields (0.3s) Digitising Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (1.1s) Upgrade /dev/null (3.1s) Load Surrogates (1.7s) 2/7/2020 7:57:38 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:01:38 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:01:38 PM Boot up FleetOS (0.4860s) 2/7/2020 8:01:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:01:38 PM Check System Logs For Rogue Intelligence (0.0360s) 2/7/2020 8:01:38 PM Game Version: 1.324 2/7/2020 8:01:38 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 8:01:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:01:38 PM Check For Extra Modules (0.0140s) 2/7/2020 8:01:38 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:01:38 PM Bring Cloaking Systems Online (0.0220s) 2/7/2020 8:01:38 PM Remembering Alamo (0.0210s) 2/7/2020 8:01:38 PM Generating Framerates (0.0080s) 2/7/2020 8:01:38 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 8:01:38 PM Optimize Comfort On Command Decks (0.0200s) 2/7/2020 8:01:38 PM Check Nearby Stellar Masses (0.0280s) 2/7/2020 8:01:38 PM No resolution change was required. 2/7/2020 8:01:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:01:38 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:01:38 PM Refresh Optical Lensing (0.0100s) 2/7/2020 8:01:38 PM Revise Fundamental Physical Laws (0.0300s) 2/7/2020 8:01:38 PM Boot Audio Comms (0.0130s) 2/7/2020 8:01:38 PM Establish Individual Audio Links (0.0160s) 2/7/2020 8:01:39 PM Prepare Explosions and Crackles (0.3030s) 2/7/2020 8:01:39 PM Calculate Odds Of Success (0.1250s) 2/7/2020 8:01:39 PM Briefly Panic (0.3520s) 2/7/2020 8:01:39 PM Install Confidence Routines (0.3390s) 2/7/2020 8:01:40 PM Bring Commander Interface Online (0.1280s) 2/7/2020 8:01:40 PM Motivate All Crews (0.0460s) 2/7/2020 8:01:40 PM Externalizing Patterns (0.0150s) 2/7/2020 8:01:40 PM Disengaging Constants (0.0370s) 2/7/2020 8:01:40 PM Late Axionic Computations (0.0760s) 2/7/2020 8:01:40 PM Connecting to Fleet Command (0.0090s) 2/7/2020 8:01:40 PM Thinking Of Advice (0.0110s) 2/7/2020 8:01:40 PM Degaussing Advice (0.0200s) 2/7/2020 8:01:40 PM Naming All Known Planets (0.0080s) 2/7/2020 8:01:40 PM Remembering Speeds (0.0130s) 2/7/2020 8:01:40 PM Prioritizing Targets (0.0130s) 2/7/2020 8:01:40 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 8:01:40 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 8:01:40 PM Thinking Of Objectives (0.0130s) 2/7/2020 8:01:40 PM Re-Aligning Objectives (0.0140s) 2/7/2020 8:01:40 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 8:01:40 PM Synthesizing Vocals (0.0100s) 2/7/2020 8:01:40 PM Ventilating Scenarios (0.0120s) 2/7/2020 8:01:40 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 8:01:40 PM Ejecting Tactical Core (0.0130s) 2/7/2020 8:01:40 PM Calibrating Formations (0.0150s) 2/7/2020 8:01:40 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 8:01:40 PM Sterilizing Test Chamber (0.0170s) 2/7/2020 8:01:40 PM Faction Diagnostics (0.0170s) 2/7/2020 8:01:40 PM Buffering Hackers (0.0210s) 2/7/2020 8:01:40 PM Inverting Death (0.0090s) 2/7/2020 8:01:40 PM Linear Field Variance (0.0920s) 2/7/2020 8:01:40 PM Charging Marks (0.0130s) 2/7/2020 8:01:40 PM Guarding The Posts (0.0110s) 2/7/2020 8:01:40 PM Range Manifolds (0.0120s) 2/7/2020 8:01:40 PM Purging ROFs (0.0130s) 2/7/2020 8:01:40 PM Manipulating Speeds (0.0140s) 2/7/2020 8:01:40 PM Detecting Projectiles (0.0130s) 2/7/2020 8:01:40 PM Grouping Flow Fields (0.0140s) 2/7/2020 8:01:40 PM Modulating Flow Field Groups (0.0230s) 2/7/2020 8:01:40 PM Designing Fleets (0.0250s) 2/7/2020 8:01:40 PM Thinking Of Technologies (0.0100s) 2/7/2020 8:01:40 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 8:01:40 PM Injecting Galactic Variables (0.0180s) 2/7/2020 8:01:40 PM Discharging Colored Ions (0.0420s) 2/7/2020 8:01:40 PM Replicating Ion Colors (0.0110s) 2/7/2020 8:01:41 PM Weepinig Over Starfields (0.3180s) 2/7/2020 8:01:42 PM Destroying Distant Planets (1.2141s) 2/7/2020 8:01:42 PM Investigating Map Signatures (0.0220s) 2/7/2020 8:01:42 PM Collating Solar Systems (0.0090s) 2/7/2020 8:01:42 PM Categorizing All Planets (0.0110s) 2/7/2020 8:01:42 PM Organizing Commands (0.0290s) 2/7/2020 8:01:42 PM Calculating Firing Cones (0.0080s) 2/7/2020 8:01:43 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:01:43 PM Developing New Ship Parts (1.0691s) 2/7/2020 8:01:46 PM Breaking Nuclear Bonds (3.1132s) 2/7/2020 8:01:46 PM Issuing Orders (0.0140s) 2/7/2020 8:01:46 PM Augmenting Infusers (0.0140s) 2/7/2020 8:01:46 PM Infusing (0.0310s) 2/7/2020 8:01:46 PM Post-Proton Surge (0.0090s) 2/7/2020 8:01:46 PM Calibrate Weapons Arrays (0.0360s) 2/7/2020 8:01:46 PM Stimulate Modulation (0.0380s) 2/7/2020 8:01:46 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:01:46 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:01:48 PM Load Surrogates (1.6811s) 2/7/2020 8:01:48 PM Load Historical Documents (0.0170s) 2/7/2020 8:01:48 PM 10.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Weepinig Over Starfields (0.3s) Destroying Distant Planets (1.2s) Developing New Ship Parts (1.1s) Breaking Nuclear Bonds (3.1s) Load Surrogates (1.7s) 2/7/2020 8:01:48 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:01:52 PM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 8:01:52 PM World Created, Launching Server 2/7/2020 8:01:53 PM Successfully opened host socket 2/7/2020 8:01:56 PM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 8:01:56 PM Generate FULL Map Complete 2/7/2020 8:10:11 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/7/2020 8:10:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 8:10:19 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:10:19 PM Boot up FleetOS (0.4620s) 2/7/2020 8:10:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:10:19 PM Check System Logs For Rogue Intelligence (0.0410s) 2/7/2020 8:10:19 PM Game Version: 1.324 2/7/2020 8:10:19 PM Eject Trash Into Hyperspace (0.0980s) 2/7/2020 8:10:19 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:10:19 PM Check For Extra Modules (0.0110s) 2/7/2020 8:10:19 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:10:19 PM Bring Cloaking Systems Online (0.0170s) 2/7/2020 8:10:19 PM Remembering Alamo (0.0190s) 2/7/2020 8:10:19 PM Generating Framerates (0.0070s) 2/7/2020 8:10:19 PM Recalculate Speed Of Light (0.0190s) 2/7/2020 8:10:19 PM Optimize Comfort On Command Decks (0.0230s) 2/7/2020 8:10:19 PM Check Nearby Stellar Masses (0.0270s) 2/7/2020 8:10:19 PM No resolution change was required. 2/7/2020 8:10:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:10:19 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:10:19 PM Refresh Optical Lensing (0.0100s) 2/7/2020 8:10:19 PM Revise Fundamental Physical Laws (0.0350s) 2/7/2020 8:10:19 PM Boot Audio Comms (0.0120s) 2/7/2020 8:10:19 PM Establish Individual Audio Links (0.0160s) 2/7/2020 8:10:19 PM Prepare Explosions and Crackles (0.2990s) 2/7/2020 8:10:20 PM Calculate Odds Of Success (0.1330s) 2/7/2020 8:10:20 PM Briefly Panic (0.4180s) 2/7/2020 8:10:20 PM Install Confidence Routines (0.3780s) 2/7/2020 8:10:21 PM Bring Commander Interface Online (0.1250s) 2/7/2020 8:10:21 PM Motivate All Crews (0.0450s) 2/7/2020 8:10:21 PM Externalizing Patterns (0.0170s) 2/7/2020 8:10:21 PM Disengaging Constants (0.0370s) 2/7/2020 8:10:21 PM Late Axionic Computations (0.0800s) 2/7/2020 8:10:21 PM Connecting to Fleet Command (0.0090s) 2/7/2020 8:10:21 PM Thinking Of Advice (0.0110s) 2/7/2020 8:10:21 PM Degaussing Advice (0.0210s) 2/7/2020 8:10:21 PM Naming All Known Planets (0.0060s) 2/7/2020 8:10:21 PM Remembering Speeds (0.0140s) 2/7/2020 8:10:21 PM Prioritizing Targets (0.0130s) 2/7/2020 8:10:21 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 8:10:21 PM Unloading Prismatic Grid (0.0140s) 2/7/2020 8:10:21 PM Thinking Of Objectives (0.0120s) 2/7/2020 8:10:21 PM Re-Aligning Objectives (0.0170s) 2/7/2020 8:10:21 PM Inhibiting Visual Scans (0.0150s) 2/7/2020 8:10:21 PM Synthesizing Vocals (0.0090s) 2/7/2020 8:10:21 PM Ventilating Scenarios (0.0130s) 2/7/2020 8:10:21 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 8:10:21 PM Ejecting Tactical Core (0.0130s) 2/7/2020 8:10:21 PM Calibrating Formations (0.0130s) 2/7/2020 8:10:21 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 8:10:21 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 8:10:21 PM Faction Diagnostics (0.0230s) 2/7/2020 8:10:21 PM Buffering Hackers (0.0190s) 2/7/2020 8:10:21 PM Inverting Death (0.0110s) 2/7/2020 8:10:21 PM Linear Field Variance (0.0930s) 2/7/2020 8:10:21 PM Charging Marks (0.0130s) 2/7/2020 8:10:21 PM Guarding The Posts (0.0110s) 2/7/2020 8:10:21 PM Range Manifolds (0.0110s) 2/7/2020 8:10:21 PM Purging ROFs (0.0130s) 2/7/2020 8:10:21 PM Manipulating Speeds (0.0170s) 2/7/2020 8:10:21 PM Detecting Projectiles (0.0100s) 2/7/2020 8:10:21 PM Grouping Flow Fields (0.0140s) 2/7/2020 8:10:21 PM Modulating Flow Field Groups (0.0240s) 2/7/2020 8:10:21 PM Designing Fleets (0.0250s) 2/7/2020 8:10:21 PM Thinking Of Technologies (0.0120s) 2/7/2020 8:10:21 PM Categorizing Starboard Sensors (0.0090s) 2/7/2020 8:10:21 PM Injecting Galactic Variables (0.0180s) 2/7/2020 8:10:21 PM Discharging Colored Ions (0.0370s) 2/7/2020 8:10:21 PM Replicating Ion Colors (0.0100s) 2/7/2020 8:10:22 PM Burying Starfields (0.3200s) 2/7/2020 8:10:23 PM Ejecting Distant Planets (1.2491s) 2/7/2020 8:10:23 PM Investigating Map Signatures (0.0320s) 2/7/2020 8:10:23 PM Collating Solar Systems (0.0090s) 2/7/2020 8:10:23 PM Categorizing All Planets (0.0100s) 2/7/2020 8:10:23 PM Organizing Commands (0.0300s) 2/7/2020 8:10:23 PM Calculating Firing Cones (0.0060s) 2/7/2020 8:10:24 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:10:24 PM Remembering Lost Ship Parts (1.1101s) 2/7/2020 8:10:27 PM Discharging Static (3.0132s) 2/7/2020 8:10:27 PM Issuing Orders (0.0140s) 2/7/2020 8:10:27 PM Augmenting Infusers (0.0150s) 2/7/2020 8:10:27 PM Infusing (0.0300s) 2/7/2020 8:10:27 PM Post-Proton Surge (0.0060s) 2/7/2020 8:10:27 PM Calibrate Weapons Arrays (0.0260s) 2/7/2020 8:10:27 PM Stimulate Modulation (0.0340s) 2/7/2020 8:10:27 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:10:27 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:10:29 PM Load Surrogates (1.7371s) 2/7/2020 8:10:29 PM Load Historical Documents (0.0160s) 2/7/2020 8:10:29 PM 10.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Ejecting Distant Planets (1.2s) Remembering Lost Ship Parts (1.1s) Discharging Static (3.0s) Load Surrogates (1.7s) 2/7/2020 8:10:29 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:10:33 PM Successfully opened host socket 2/7/2020 8:12:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 8:12:55 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:12:55 PM Boot up FleetOS (0.4510s) 2/7/2020 8:12:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:12:55 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 8:12:55 PM Game Version: 1.324 2/7/2020 8:12:55 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 8:12:55 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:12:55 PM Check For Extra Modules (0.0100s) 2/7/2020 8:12:55 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:12:55 PM Bring Cloaking Systems Online (0.0150s) 2/7/2020 8:12:55 PM Remembering Alamo (0.0190s) 2/7/2020 8:12:55 PM Generating Framerates (0.0090s) 2/7/2020 8:12:55 PM Recalculate Speed Of Light (0.0230s) 2/7/2020 8:12:55 PM Optimize Comfort On Command Decks (0.0200s) 2/7/2020 8:12:55 PM Check Nearby Stellar Masses (0.0270s) 2/7/2020 8:12:55 PM No resolution change was required. 2/7/2020 8:12:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:12:55 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:12:55 PM Refresh Optical Lensing (0.0100s) 2/7/2020 8:12:55 PM Revise Fundamental Physical Laws (0.0280s) 2/7/2020 8:12:55 PM Boot Audio Comms (0.0110s) 2/7/2020 8:12:55 PM Establish Individual Audio Links (0.0150s) 2/7/2020 8:12:55 PM Prepare Explosions and Crackles (0.2980s) 2/7/2020 8:12:55 PM Calculate Odds Of Success (0.1350s) 2/7/2020 8:12:56 PM Briefly Panic (0.4110s) 2/7/2020 8:12:56 PM Install Confidence Routines (0.3660s) 2/7/2020 8:12:56 PM Bring Commander Interface Online (0.1370s) 2/7/2020 8:12:56 PM Motivate All Crews (0.0400s) 2/7/2020 8:12:56 PM Externalizing Patterns (0.0150s) 2/7/2020 8:12:56 PM Disengaging Constants (0.0380s) 2/7/2020 8:12:56 PM Late Axionic Computations (0.0800s) 2/7/2020 8:12:56 PM Connecting to Fleet Command (0.0090s) 2/7/2020 8:12:56 PM Thinking Of Advice (0.0110s) 2/7/2020 8:12:57 PM Degaussing Advice (0.0200s) 2/7/2020 8:12:57 PM Naming All Known Planets (0.0060s) 2/7/2020 8:12:57 PM Remembering Speeds (0.0150s) 2/7/2020 8:12:57 PM Prioritizing Targets (0.0130s) 2/7/2020 8:12:57 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 8:12:57 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 8:12:57 PM Thinking Of Objectives (0.0140s) 2/7/2020 8:12:57 PM Re-Aligning Objectives (0.0140s) 2/7/2020 8:12:57 PM Inhibiting Visual Scans (0.0190s) 2/7/2020 8:12:57 PM Synthesizing Vocals (0.0080s) 2/7/2020 8:12:57 PM Ventilating Scenarios (0.0130s) 2/7/2020 8:12:57 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 8:12:57 PM Ejecting Tactical Core (0.0140s) 2/7/2020 8:12:57 PM Calibrating Formations (0.0120s) 2/7/2020 8:12:57 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 8:12:57 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 8:12:57 PM Faction Diagnostics (0.0190s) 2/7/2020 8:12:57 PM Buffering Hackers (0.0220s) 2/7/2020 8:12:57 PM Inverting Death (0.0120s) 2/7/2020 8:12:57 PM Linear Field Variance (0.0940s) 2/7/2020 8:12:57 PM Charging Marks (0.0130s) 2/7/2020 8:12:57 PM Guarding The Posts (0.0110s) 2/7/2020 8:12:57 PM Range Manifolds (0.0110s) 2/7/2020 8:12:57 PM Purging ROFs (0.0130s) 2/7/2020 8:12:57 PM Manipulating Speeds (0.0150s) 2/7/2020 8:12:57 PM Detecting Projectiles (0.0110s) 2/7/2020 8:12:57 PM Grouping Flow Fields (0.0160s) 2/7/2020 8:12:57 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 8:12:57 PM Designing Fleets (0.0250s) 2/7/2020 8:12:57 PM Thinking Of Technologies (0.0100s) 2/7/2020 8:12:57 PM Categorizing Starboard Sensors (0.0120s) 2/7/2020 8:12:57 PM Injecting Galactic Variables (0.0170s) 2/7/2020 8:12:57 PM Discharging Colored Ions (0.0360s) 2/7/2020 8:12:57 PM Replicating Ion Colors (0.0100s) 2/7/2020 8:12:57 PM Medicating Starfields (0.3410s) 2/7/2020 8:12:59 PM Verifying Distant Planets (1.2371s) 2/7/2020 8:12:59 PM Investigating Map Signatures (0.0230s) 2/7/2020 8:12:59 PM Collating Solar Systems (0.0090s) 2/7/2020 8:12:59 PM Categorizing All Planets (0.0110s) 2/7/2020 8:12:59 PM Organizing Commands (0.0290s) 2/7/2020 8:12:59 PM Calculating Firing Cones (0.0050s) 2/7/2020 8:13:00 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:13:00 PM Kicking Ship Parts Down Elevator Shaft (1.1481s) 2/7/2020 8:13:03 PM Discharging Static (2.9902s) 2/7/2020 8:13:03 PM Issuing Orders (0.0140s) 2/7/2020 8:13:03 PM Augmenting Infusers (0.0140s) 2/7/2020 8:13:03 PM Infusing (0.0310s) 2/7/2020 8:13:03 PM Post-Proton Surge (0.0060s) 2/7/2020 8:13:03 PM Calibrate Weapons Arrays (0.0280s) 2/7/2020 8:13:03 PM Stimulate Modulation (0.0380s) 2/7/2020 8:13:03 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:13:03 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:13:05 PM Load Surrogates (1.7221s) 2/7/2020 8:13:05 PM Load Historical Documents (0.0170s) 2/7/2020 8:13:05 PM 10.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Medicating Starfields (0.3s) Verifying Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (1.1s) Discharging Static (3.0s) Load Surrogates (1.7s) 2/7/2020 8:13:05 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:13:09 PM Successfully opened host socket 2/7/2020 8:13:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 8:14:02 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:14:02 PM Boot up FleetOS (0.4370s) 2/7/2020 8:14:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:14:02 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 8:14:02 PM Game Version: 1.324 2/7/2020 8:14:02 PM Eject Trash Into Hyperspace (0.1010s) 2/7/2020 8:14:02 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:14:02 PM Check For Extra Modules (0.0110s) 2/7/2020 8:14:02 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:14:02 PM Bring Cloaking Systems Online (0.0170s) 2/7/2020 8:14:02 PM Remembering Alamo (0.0180s) 2/7/2020 8:14:02 PM Generating Framerates (0.0060s) 2/7/2020 8:14:02 PM Recalculate Speed Of Light (0.0250s) 2/7/2020 8:14:02 PM Optimize Comfort On Command Decks (0.0220s) 2/7/2020 8:14:02 PM Check Nearby Stellar Masses (0.0310s) 2/7/2020 8:14:02 PM No resolution change was required. 2/7/2020 8:14:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:14:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:14:02 PM Refresh Optical Lensing (0.0100s) 2/7/2020 8:14:02 PM Revise Fundamental Physical Laws (0.0310s) 2/7/2020 8:14:02 PM Boot Audio Comms (0.0120s) 2/7/2020 8:14:02 PM Establish Individual Audio Links (0.0150s) 2/7/2020 8:14:02 PM Prepare Explosions and Crackles (0.3020s) 2/7/2020 8:14:02 PM Calculate Odds Of Success (0.1310s) 2/7/2020 8:14:03 PM Briefly Panic (0.4050s) 2/7/2020 8:14:03 PM Install Confidence Routines (0.3920s) 2/7/2020 8:14:03 PM Bring Commander Interface Online (0.1290s) 2/7/2020 8:14:03 PM Motivate All Crews (0.0430s) 2/7/2020 8:14:03 PM Externalizing Patterns (0.0190s) 2/7/2020 8:14:03 PM Disengaging Constants (0.0430s) 2/7/2020 8:14:03 PM Late Axionic Computations (0.0960s) 2/7/2020 8:14:03 PM Connecting to Fleet Command (0.0100s) 2/7/2020 8:14:03 PM Thinking Of Advice (0.0110s) 2/7/2020 8:14:03 PM Degaussing Advice (0.0190s) 2/7/2020 8:14:03 PM Naming All Known Planets (0.0070s) 2/7/2020 8:14:04 PM Remembering Speeds (0.0140s) 2/7/2020 8:14:04 PM Prioritizing Targets (0.0130s) 2/7/2020 8:14:04 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 8:14:04 PM Unloading Prismatic Grid (0.0140s) 2/7/2020 8:14:04 PM Thinking Of Objectives (0.0130s) 2/7/2020 8:14:04 PM Re-Aligning Objectives (0.0140s) 2/7/2020 8:14:04 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 8:14:04 PM Synthesizing Vocals (0.0090s) 2/7/2020 8:14:04 PM Ventilating Scenarios (0.0130s) 2/7/2020 8:14:04 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 8:14:04 PM Ejecting Tactical Core (0.0140s) 2/7/2020 8:14:04 PM Calibrating Formations (0.0120s) 2/7/2020 8:14:04 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 8:14:04 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 8:14:04 PM Faction Diagnostics (0.0170s) 2/7/2020 8:14:04 PM Buffering Hackers (0.0200s) 2/7/2020 8:14:04 PM Inverting Death (0.0090s) 2/7/2020 8:14:04 PM Linear Field Variance (0.1000s) 2/7/2020 8:14:04 PM Charging Marks (0.0160s) 2/7/2020 8:14:04 PM Guarding The Posts (0.0120s) 2/7/2020 8:14:04 PM Range Manifolds (0.0120s) 2/7/2020 8:14:04 PM Purging ROFs (0.0130s) 2/7/2020 8:14:04 PM Manipulating Speeds (0.0170s) 2/7/2020 8:14:04 PM Detecting Projectiles (0.0110s) 2/7/2020 8:14:04 PM Grouping Flow Fields (0.0140s) 2/7/2020 8:14:04 PM Modulating Flow Field Groups (0.0270s) 2/7/2020 8:14:04 PM Designing Fleets (0.0260s) 2/7/2020 8:14:04 PM Thinking Of Technologies (0.0110s) 2/7/2020 8:14:04 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 8:14:04 PM Injecting Galactic Variables (0.0170s) 2/7/2020 8:14:04 PM Discharging Colored Ions (0.0350s) 2/7/2020 8:14:04 PM Replicating Ion Colors (0.0090s) 2/7/2020 8:14:04 PM Viewing Starfields (0.3280s) 2/7/2020 8:14:06 PM Milking Distant Planets (1.2541s) 2/7/2020 8:14:06 PM Investigating Map Signatures (0.0260s) 2/7/2020 8:14:06 PM Collating Solar Systems (0.0120s) 2/7/2020 8:14:06 PM Categorizing All Planets (0.0100s) 2/7/2020 8:14:06 PM Organizing Commands (0.0300s) 2/7/2020 8:14:06 PM Calculating Firing Cones (0.0090s) 2/7/2020 8:14:07 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:14:07 PM Demoting Insubordinate Ship Parts (1.1661s) 2/7/2020 8:14:10 PM Destroying Nanotech Chamber (3.0162s) 2/7/2020 8:14:10 PM Issuing Orders (0.0140s) 2/7/2020 8:14:10 PM Augmenting Infusers (0.0140s) 2/7/2020 8:14:10 PM Infusing (0.0310s) 2/7/2020 8:14:10 PM Post-Proton Surge (0.0070s) 2/7/2020 8:14:10 PM Calibrate Weapons Arrays (0.0280s) 2/7/2020 8:14:10 PM Stimulate Modulation (0.0370s) 2/7/2020 8:14:10 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:14:10 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:14:12 PM Load Surrogates (1.7321s) 2/7/2020 8:14:12 PM Load Historical Documents (0.0170s) 2/7/2020 8:14:12 PM 10.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Viewing Starfields (0.3s) Milking Distant Planets (1.3s) Demoting Insubordinate Ship Parts (1.2s) Destroying Nanotech Chamber (3.0s) Load Surrogates (1.7s) 2/7/2020 8:14:12 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:14:16 PM Successfully opened host socket 2/7/2020 8:15:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 8:15:22 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:15:22 PM Boot up FleetOS (0.4780s) 2/7/2020 8:15:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:15:22 PM Check System Logs For Rogue Intelligence (0.0520s) 2/7/2020 8:15:22 PM Game Version: 1.324 2/7/2020 8:15:22 PM Eject Trash Into Hyperspace (0.0980s) 2/7/2020 8:15:22 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:15:22 PM Check For Extra Modules (0.0090s) 2/7/2020 8:15:22 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:15:22 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 8:15:22 PM Remembering Alamo (0.0190s) 2/7/2020 8:15:22 PM Generating Framerates (0.0060s) 2/7/2020 8:15:22 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 8:15:22 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 8:15:22 PM Check Nearby Stellar Masses (0.0260s) 2/7/2020 8:15:22 PM No resolution change was required. 2/7/2020 8:15:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:15:22 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:15:22 PM Refresh Optical Lensing (0.0140s) 2/7/2020 8:15:22 PM Revise Fundamental Physical Laws (0.0280s) 2/7/2020 8:15:22 PM Boot Audio Comms (0.0120s) 2/7/2020 8:15:22 PM Establish Individual Audio Links (0.0150s) 2/7/2020 8:15:22 PM Prepare Explosions and Crackles (0.3020s) 2/7/2020 8:15:22 PM Calculate Odds Of Success (0.1410s) 2/7/2020 8:15:23 PM Briefly Panic (0.3890s) 2/7/2020 8:15:23 PM Install Confidence Routines (0.3740s) 2/7/2020 8:15:23 PM Bring Commander Interface Online (0.1330s) 2/7/2020 8:15:23 PM Motivate All Crews (0.0420s) 2/7/2020 8:15:23 PM Externalizing Patterns (0.0160s) 2/7/2020 8:15:23 PM Disengaging Constants (0.0400s) 2/7/2020 8:15:23 PM Late Axionic Computations (0.1000s) 2/7/2020 8:15:23 PM Connecting to Fleet Command (0.0090s) 2/7/2020 8:15:23 PM Thinking Of Advice (0.0110s) 2/7/2020 8:15:24 PM Degaussing Advice (0.0200s) 2/7/2020 8:15:24 PM Naming All Known Planets (0.0060s) 2/7/2020 8:15:24 PM Remembering Speeds (0.0150s) 2/7/2020 8:15:24 PM Prioritizing Targets (0.0120s) 2/7/2020 8:15:24 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 8:15:24 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 8:15:24 PM Thinking Of Objectives (0.0140s) 2/7/2020 8:15:24 PM Re-Aligning Objectives (0.0140s) 2/7/2020 8:15:24 PM Inhibiting Visual Scans (0.0170s) 2/7/2020 8:15:24 PM Synthesizing Vocals (0.0090s) 2/7/2020 8:15:24 PM Ventilating Scenarios (0.0140s) 2/7/2020 8:15:24 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 8:15:24 PM Ejecting Tactical Core (0.0140s) 2/7/2020 8:15:24 PM Calibrating Formations (0.0120s) 2/7/2020 8:15:24 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 8:15:24 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 8:15:24 PM Faction Diagnostics (0.0180s) 2/7/2020 8:15:24 PM Buffering Hackers (0.0200s) 2/7/2020 8:15:24 PM Inverting Death (0.0090s) 2/7/2020 8:15:24 PM Linear Field Variance (0.1000s) 2/7/2020 8:15:24 PM Charging Marks (0.0130s) 2/7/2020 8:15:24 PM Guarding The Posts (0.0110s) 2/7/2020 8:15:24 PM Range Manifolds (0.0120s) 2/7/2020 8:15:24 PM Purging ROFs (0.0120s) 2/7/2020 8:15:24 PM Manipulating Speeds (0.0180s) 2/7/2020 8:15:24 PM Detecting Projectiles (0.0110s) 2/7/2020 8:15:24 PM Grouping Flow Fields (0.0120s) 2/7/2020 8:15:24 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 8:15:24 PM Designing Fleets (0.0230s) 2/7/2020 8:15:24 PM Thinking Of Technologies (0.0100s) 2/7/2020 8:15:24 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 8:15:24 PM Injecting Galactic Variables (0.0180s) 2/7/2020 8:15:24 PM Discharging Colored Ions (0.0370s) 2/7/2020 8:15:24 PM Replicating Ion Colors (0.0100s) 2/7/2020 8:15:24 PM Cooking Starfields (0.3270s) 2/7/2020 8:15:26 PM Scouring Distant Planets (1.2581s) 2/7/2020 8:15:26 PM Investigating Map Signatures (0.0240s) 2/7/2020 8:15:26 PM Collating Solar Systems (0.0090s) 2/7/2020 8:15:26 PM Categorizing All Planets (0.0120s) 2/7/2020 8:15:26 PM Organizing Commands (0.0290s) 2/7/2020 8:15:26 PM Calculating Firing Cones (0.0050s) 2/7/2020 8:15:27 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:15:27 PM Violating Ship Part Bylaws (1.1411s) 2/7/2020 8:15:30 PM Detecting Power Spikes (3.0312s) 2/7/2020 8:15:30 PM Issuing Orders (0.0150s) 2/7/2020 8:15:30 PM Augmenting Infusers (0.0150s) 2/7/2020 8:15:30 PM Infusing (0.0310s) 2/7/2020 8:15:30 PM Post-Proton Surge (0.0080s) 2/7/2020 8:15:30 PM Calibrate Weapons Arrays (0.0270s) 2/7/2020 8:15:30 PM Stimulate Modulation (0.0360s) 2/7/2020 8:15:30 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:15:30 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:15:32 PM Load Surrogates (1.7221s) 2/7/2020 8:15:32 PM Load Historical Documents (0.0160s) 2/7/2020 8:15:32 PM 10.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Cooking Starfields (0.3s) Scouring Distant Planets (1.3s) Violating Ship Part Bylaws (1.1s) Detecting Power Spikes (3.0s) Load Surrogates (1.7s) 2/7/2020 8:15:32 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:15:55 PM Successfully opened host socket 2/7/2020 8:16:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 8:17:38 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 8:17:38 PM Boot up FleetOS (0.4710s) 2/7/2020 8:17:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 8:17:38 PM Check System Logs For Rogue Intelligence (0.0410s) 2/7/2020 8:17:38 PM Game Version: 1.324 2/7/2020 8:17:38 PM Eject Trash Into Hyperspace (0.1020s) 2/7/2020 8:17:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 8:17:38 PM Check For Extra Modules (0.0130s) 2/7/2020 8:17:38 PM Installed Mods: GalacticConquest (10000) 2/7/2020 8:17:38 PM Bring Cloaking Systems Online (0.0200s) 2/7/2020 8:17:38 PM Remembering Alamo (0.0220s) 2/7/2020 8:17:38 PM Generating Framerates (0.0080s) 2/7/2020 8:17:38 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 8:17:38 PM Optimize Comfort On Command Decks (0.0220s) 2/7/2020 8:17:38 PM Check Nearby Stellar Masses (0.0270s) 2/7/2020 8:17:38 PM No resolution change was required. 2/7/2020 8:17:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 8:17:38 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 8:17:38 PM Refresh Optical Lensing (0.0130s) 2/7/2020 8:17:38 PM Revise Fundamental Physical Laws (0.0330s) 2/7/2020 8:17:38 PM Boot Audio Comms (0.0120s) 2/7/2020 8:17:38 PM Establish Individual Audio Links (0.0150s) 2/7/2020 8:17:38 PM Prepare Explosions and Crackles (0.3090s) 2/7/2020 8:17:38 PM Calculate Odds Of Success (0.1600s) 2/7/2020 8:17:39 PM Briefly Panic (0.3940s) 2/7/2020 8:17:39 PM Install Confidence Routines (0.3700s) 2/7/2020 8:17:39 PM Bring Commander Interface Online (0.1230s) 2/7/2020 8:17:39 PM Motivate All Crews (0.0400s) 2/7/2020 8:17:39 PM Externalizing Patterns (0.0170s) 2/7/2020 8:17:39 PM Disengaging Constants (0.0380s) 2/7/2020 8:17:39 PM Late Axionic Computations (0.0780s) 2/7/2020 8:17:39 PM Connecting to Fleet Command (0.0080s) 2/7/2020 8:17:39 PM Thinking Of Advice (0.0120s) 2/7/2020 8:17:39 PM Degaussing Advice (0.0200s) 2/7/2020 8:17:39 PM Naming All Known Planets (0.0060s) 2/7/2020 8:17:39 PM Remembering Speeds (0.0150s) 2/7/2020 8:17:40 PM Prioritizing Targets (0.0120s) 2/7/2020 8:17:40 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 8:17:40 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 8:17:40 PM Thinking Of Objectives (0.0140s) 2/7/2020 8:17:40 PM Re-Aligning Objectives (0.0140s) 2/7/2020 8:17:40 PM Inhibiting Visual Scans (0.0200s) 2/7/2020 8:17:40 PM Synthesizing Vocals (0.0170s) 2/7/2020 8:17:40 PM Ventilating Scenarios (0.0100s) 2/7/2020 8:17:40 PM Decontaminating Targeting Systems (0.0120s) 2/7/2020 8:17:40 PM Ejecting Tactical Core (0.0130s) 2/7/2020 8:17:40 PM Calibrating Formations (0.0140s) 2/7/2020 8:17:40 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 8:17:40 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 8:17:40 PM Faction Diagnostics (0.0180s) 2/7/2020 8:17:40 PM Buffering Hackers (0.0210s) 2/7/2020 8:17:40 PM Inverting Death (0.0100s) 2/7/2020 8:17:40 PM Linear Field Variance (0.0960s) 2/7/2020 8:17:40 PM Charging Marks (0.0130s) 2/7/2020 8:17:40 PM Guarding The Posts (0.0120s) 2/7/2020 8:17:40 PM Range Manifolds (0.0110s) 2/7/2020 8:17:40 PM Purging ROFs (0.0120s) 2/7/2020 8:17:40 PM Manipulating Speeds (0.0150s) 2/7/2020 8:17:40 PM Detecting Projectiles (0.0120s) 2/7/2020 8:17:40 PM Grouping Flow Fields (0.0140s) 2/7/2020 8:17:40 PM Modulating Flow Field Groups (0.0230s) 2/7/2020 8:17:40 PM Designing Fleets (0.0240s) 2/7/2020 8:17:40 PM Thinking Of Technologies (0.0120s) 2/7/2020 8:17:40 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 8:17:40 PM Injecting Galactic Variables (0.0180s) 2/7/2020 8:17:40 PM Discharging Colored Ions (0.0370s) 2/7/2020 8:17:40 PM Replicating Ion Colors (0.0100s) 2/7/2020 8:17:40 PM Propping Up Starfields (0.3290s) 2/7/2020 8:17:42 PM Screening Distant Planets (1.2681s) 2/7/2020 8:17:42 PM Investigating Map Signatures (0.0210s) 2/7/2020 8:17:42 PM Collating Solar Systems (0.0090s) 2/7/2020 8:17:42 PM Categorizing All Planets (0.0120s) 2/7/2020 8:17:42 PM Organizing Commands (0.0280s) 2/7/2020 8:17:42 PM Calculating Firing Cones (0.0080s) 2/7/2020 8:17:43 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 8:17:43 PM Discontinue Your Favorite Ship Parts (1.1191s) 2/7/2020 8:17:46 PM Submitting Paperwork To High Command (3.0632s) 2/7/2020 8:17:46 PM Issuing Orders (0.0150s) 2/7/2020 8:17:46 PM Augmenting Infusers (0.0130s) 2/7/2020 8:17:46 PM Infusing (0.0310s) 2/7/2020 8:17:46 PM Post-Proton Surge (0.0060s) 2/7/2020 8:17:46 PM Calibrate Weapons Arrays (0.0280s) 2/7/2020 8:17:46 PM Stimulate Modulation (0.0350s) 2/7/2020 8:17:46 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 8:17:46 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 8:17:48 PM Load Surrogates (1.7161s) 2/7/2020 8:17:48 PM Load Historical Documents (0.0160s) 2/7/2020 8:17:48 PM 10.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Propping Up Starfields (0.3s) Screening Distant Planets (1.3s) Discontinue Your Favorite Ship Parts (1.1s) Submitting Paperwork To High Command (3.1s) Load Surrogates (1.7s) 2/7/2020 8:17:48 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 8:17:51 PM Successfully opened host socket 2/7/2020 8:18:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:01:19 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:01:19 PM Boot up FleetOS (0.4800s) 2/7/2020 11:01:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:01:19 PM Check System Logs For Rogue Intelligence (0.0360s) 2/7/2020 11:01:19 PM Game Version: 1.324 2/7/2020 11:01:19 PM Eject Trash Into Hyperspace (0.1100s) 2/7/2020 11:01:19 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:01:19 PM Check For Extra Modules (0.0140s) 2/7/2020 11:01:19 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:01:19 PM Bring Cloaking Systems Online (0.0230s) 2/7/2020 11:01:19 PM Remembering Alamo (0.0220s) 2/7/2020 11:01:19 PM Generating Framerates (0.0100s) 2/7/2020 11:01:19 PM Recalculate Speed Of Light (0.0240s) 2/7/2020 11:01:19 PM Optimize Comfort On Command Decks (0.0220s) 2/7/2020 11:01:19 PM Check Nearby Stellar Masses (0.0270s) 2/7/2020 11:01:19 PM No resolution change was required. 2/7/2020 11:01:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:01:19 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:01:19 PM Refresh Optical Lensing (0.0110s) 2/7/2020 11:01:19 PM Revise Fundamental Physical Laws (0.0440s) 2/7/2020 11:01:19 PM Boot Audio Comms (0.0130s) 2/7/2020 11:01:19 PM Establish Individual Audio Links (0.0140s) 2/7/2020 11:01:19 PM Prepare Explosions and Crackles (0.3070s) 2/7/2020 11:01:20 PM Calculate Odds Of Success (0.4400s) 2/7/2020 11:01:20 PM Briefly Panic (0.5620s) 2/7/2020 11:01:21 PM Install Confidence Routines (0.3280s) 2/7/2020 11:01:21 PM Bring Commander Interface Online (0.1230s) 2/7/2020 11:01:21 PM Motivate All Crews (0.0440s) 2/7/2020 11:01:21 PM Externalizing Patterns (0.0160s) 2/7/2020 11:01:21 PM Disengaging Constants (0.0440s) 2/7/2020 11:01:21 PM Late Axionic Computations (0.1700s) 2/7/2020 11:01:21 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:01:21 PM Thinking Of Advice (0.0100s) 2/7/2020 11:01:21 PM Degaussing Advice (0.0230s) 2/7/2020 11:01:21 PM Naming All Known Planets (0.0070s) 2/7/2020 11:01:21 PM Remembering Speeds (0.0150s) 2/7/2020 11:01:21 PM Prioritizing Targets (0.0120s) 2/7/2020 11:01:21 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:01:21 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:01:21 PM Thinking Of Objectives (0.0140s) 2/7/2020 11:01:21 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:01:21 PM Inhibiting Visual Scans (0.0200s) 2/7/2020 11:01:21 PM Synthesizing Vocals (0.0080s) 2/7/2020 11:01:21 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:01:21 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:01:21 PM Ejecting Tactical Core (0.0130s) 2/7/2020 11:01:21 PM Calibrating Formations (0.0120s) 2/7/2020 11:01:21 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 11:01:21 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:01:21 PM Faction Diagnostics (0.0180s) 2/7/2020 11:01:21 PM Buffering Hackers (0.0190s) 2/7/2020 11:01:21 PM Inverting Death (0.0080s) 2/7/2020 11:01:22 PM Linear Field Variance (0.0980s) 2/7/2020 11:01:22 PM Charging Marks (0.0120s) 2/7/2020 11:01:22 PM Guarding The Posts (0.0120s) 2/7/2020 11:01:22 PM Range Manifolds (0.0120s) 2/7/2020 11:01:22 PM Purging ROFs (0.0120s) 2/7/2020 11:01:22 PM Manipulating Speeds (0.0150s) 2/7/2020 11:01:22 PM Detecting Projectiles (0.0110s) 2/7/2020 11:01:22 PM Grouping Flow Fields (0.0160s) 2/7/2020 11:01:22 PM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:01:22 PM Designing Fleets (0.0290s) 2/7/2020 11:01:22 PM Thinking Of Technologies (0.0110s) 2/7/2020 11:01:22 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:01:22 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:01:22 PM Discharging Colored Ions (0.0390s) 2/7/2020 11:01:22 PM Replicating Ion Colors (0.0090s) 2/7/2020 11:01:23 PM Challenging Starfields (0.9131s) 2/7/2020 11:01:26 PM Destroying Distant Planets (3.2792s) 2/7/2020 11:01:26 PM Investigating Map Signatures (0.0330s) 2/7/2020 11:01:26 PM Collating Solar Systems (0.0100s) 2/7/2020 11:01:26 PM Categorizing All Planets (0.0150s) 2/7/2020 11:01:26 PM Organizing Commands (0.0260s) 2/7/2020 11:01:26 PM Calculating Firing Cones (0.0090s) 2/7/2020 11:01:27 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:01:27 PM Errors in reading GameEntityTypeDataTable MetabolizingSuppressor.MetabolizingSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSuppressor.MetabolizingSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingIonDisruptor.MetabolizingIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingIonDisruptor.MetabolizingIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/7/2020 11:01:27 PM Kicking Ship Parts Down Elevator Shaft (1.2641s) 2/7/2020 11:01:34 PM Remote Probe Programmed To Replicate (6.5314s) 2/7/2020 11:01:34 PM Issuing Orders (0.0140s) 2/7/2020 11:01:34 PM Augmenting Infusers (0.0150s) 2/7/2020 11:01:34 PM Infusing (0.0320s) 2/7/2020 11:01:34 PM Post-Proton Surge (0.0080s) 2/7/2020 11:01:34 PM Calibrate Weapons Arrays (0.0560s) 2/7/2020 11:01:34 PM Stimulate Modulation (0.0410s) 2/7/2020 11:01:34 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:01:34 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:01:36 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/7/2020 11:01:36 PM Load Surrogates (1.7601s) 2/7/2020 11:01:36 PM Load Historical Documents (0.0040s) 2/7/2020 11:01:36 PM 17.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Challenging Starfields (0.9s) Destroying Distant Planets (3.3s) Kicking Ship Parts Down Elevator Shaft (1.3s) Remote Probe Programmed To Replicate (6.5s) Load Surrogates (1.8s) 2/7/2020 11:01:37 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:03:15 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:03:15 PM Boot up FleetOS (0.5030s) 2/7/2020 11:03:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:03:15 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 11:03:15 PM Game Version: 1.324 2/7/2020 11:03:15 PM Eject Trash Into Hyperspace (0.1030s) 2/7/2020 11:03:15 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:03:15 PM Check For Extra Modules (0.0100s) 2/7/2020 11:03:15 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:03:15 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:03:15 PM Remembering Alamo (0.0180s) 2/7/2020 11:03:15 PM Generating Framerates (0.0090s) 2/7/2020 11:03:15 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 11:03:16 PM Optimize Comfort On Command Decks (0.0220s) 2/7/2020 11:03:16 PM Check Nearby Stellar Masses (0.0340s) 2/7/2020 11:03:16 PM No resolution change was required. 2/7/2020 11:03:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:03:16 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:03:16 PM Refresh Optical Lensing (0.0130s) 2/7/2020 11:03:16 PM Revise Fundamental Physical Laws (0.0480s) 2/7/2020 11:03:16 PM Boot Audio Comms (0.0120s) 2/7/2020 11:03:16 PM Establish Individual Audio Links (0.0160s) 2/7/2020 11:03:16 PM Prepare Explosions and Crackles (0.3000s) 2/7/2020 11:03:16 PM Calculate Odds Of Success (0.3850s) 2/7/2020 11:03:17 PM Briefly Panic (0.5100s) 2/7/2020 11:03:17 PM Install Confidence Routines (0.3390s) 2/7/2020 11:03:17 PM Bring Commander Interface Online (0.1250s) 2/7/2020 11:03:17 PM Motivate All Crews (0.0430s) 2/7/2020 11:03:17 PM Externalizing Patterns (0.0180s) 2/7/2020 11:03:17 PM Disengaging Constants (0.0450s) 2/7/2020 11:03:18 PM Late Axionic Computations (0.1460s) 2/7/2020 11:03:18 PM Connecting to Fleet Command (0.0150s) 2/7/2020 11:03:18 PM Thinking Of Advice (0.0120s) 2/7/2020 11:03:18 PM Degaussing Advice (0.0200s) 2/7/2020 11:03:18 PM Naming All Known Planets (0.0090s) 2/7/2020 11:03:18 PM Remembering Speeds (0.0130s) 2/7/2020 11:03:18 PM Prioritizing Targets (0.0130s) 2/7/2020 11:03:18 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:03:18 PM Unloading Prismatic Grid (0.0150s) 2/7/2020 11:03:18 PM Thinking Of Objectives (0.0110s) 2/7/2020 11:03:18 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:03:18 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 11:03:18 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:03:18 PM Ventilating Scenarios (0.0120s) 2/7/2020 11:03:18 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:03:18 PM Ejecting Tactical Core (0.0140s) 2/7/2020 11:03:18 PM Calibrating Formations (0.0130s) 2/7/2020 11:03:18 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 11:03:18 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 11:03:18 PM Faction Diagnostics (0.0180s) 2/7/2020 11:03:18 PM Buffering Hackers (0.0240s) 2/7/2020 11:03:18 PM Inverting Death (0.0090s) 2/7/2020 11:03:18 PM Linear Field Variance (0.0970s) 2/7/2020 11:03:18 PM Charging Marks (0.0110s) 2/7/2020 11:03:18 PM Guarding The Posts (0.0120s) 2/7/2020 11:03:18 PM Range Manifolds (0.0110s) 2/7/2020 11:03:18 PM Purging ROFs (0.0130s) 2/7/2020 11:03:18 PM Manipulating Speeds (0.0160s) 2/7/2020 11:03:18 PM Detecting Projectiles (0.0110s) 2/7/2020 11:03:18 PM Grouping Flow Fields (0.0150s) 2/7/2020 11:03:18 PM Modulating Flow Field Groups (0.0240s) 2/7/2020 11:03:18 PM Designing Fleets (0.0290s) 2/7/2020 11:03:18 PM Thinking Of Technologies (0.0110s) 2/7/2020 11:03:18 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:03:18 PM Injecting Galactic Variables (0.0200s) 2/7/2020 11:03:18 PM Discharging Colored Ions (0.0430s) 2/7/2020 11:03:18 PM Replicating Ion Colors (0.0090s) 2/7/2020 11:03:19 PM Hoping Starfields Are Nice (0.4700s) 2/7/2020 11:03:21 PM Combing Distant Planets (2.6592s) 2/7/2020 11:03:21 PM Investigating Map Signatures (0.0230s) 2/7/2020 11:03:21 PM Collating Solar Systems (0.0090s) 2/7/2020 11:03:21 PM Categorizing All Planets (0.0110s) 2/7/2020 11:03:21 PM Organizing Commands (0.0320s) 2/7/2020 11:03:21 PM Calculating Firing Cones (0.0080s) 2/7/2020 11:03:23 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:03:23 PM Errors in reading GameEntityTypeDataTable MetabolizingSuppressor.MetabolizingSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSuppressor.MetabolizingSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingIonDisruptor.MetabolizingIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingIonDisruptor.MetabolizingIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/7/2020 11:03:23 PM Scrapping Extra Ship Parts (1.2921s) 2/7/2020 11:03:29 PM Inhibiting Isotope Emitters (6.3414s) 2/7/2020 11:03:29 PM Issuing Orders (0.0130s) 2/7/2020 11:03:29 PM Augmenting Infusers (0.0140s) 2/7/2020 11:03:29 PM Infusing (0.0330s) 2/7/2020 11:03:29 PM Post-Proton Surge (0.0070s) 2/7/2020 11:03:29 PM Calibrate Weapons Arrays (0.0290s) 2/7/2020 11:03:29 PM Stimulate Modulation (0.0360s) 2/7/2020 11:03:29 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:03:29 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:03:31 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/7/2020 11:03:31 PM Load Surrogates (1.7711s) 2/7/2020 11:03:31 PM Load Historical Documents (0.0080s) 2/7/2020 11:03:31 PM 16.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.5s) Combing Distant Planets (2.7s) Scrapping Extra Ship Parts (1.3s) Inhibiting Isotope Emitters (6.3s) Load Surrogates (1.8s) 2/7/2020 11:03:32 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:10:40 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:10:40 PM Boot up FleetOS (0.4510s) 2/7/2020 11:10:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:10:40 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 11:10:40 PM Game Version: 1.324 2/7/2020 11:10:40 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 11:10:40 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:10:40 PM Check For Extra Modules (0.0080s) 2/7/2020 11:10:40 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:10:40 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:10:40 PM Remembering Alamo (0.0180s) 2/7/2020 11:10:40 PM Generating Framerates (0.0060s) 2/7/2020 11:10:40 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 11:10:40 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:10:40 PM Check Nearby Stellar Masses (0.0280s) 2/7/2020 11:10:40 PM No resolution change was required. 2/7/2020 11:10:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:10:40 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:10:40 PM Refresh Optical Lensing (0.0090s) 2/7/2020 11:10:40 PM Revise Fundamental Physical Laws (0.0380s) 2/7/2020 11:10:40 PM Boot Audio Comms (0.0140s) 2/7/2020 11:10:40 PM Establish Individual Audio Links (0.0130s) 2/7/2020 11:10:41 PM Prepare Explosions and Crackles (0.2990s) 2/7/2020 11:10:41 PM Calculate Odds Of Success (0.3840s) 2/7/2020 11:10:41 PM Briefly Panic (0.5300s) 2/7/2020 11:10:42 PM Install Confidence Routines (0.3600s) 2/7/2020 11:10:42 PM Bring Commander Interface Online (0.1240s) 2/7/2020 11:10:42 PM Motivate All Crews (0.0420s) 2/7/2020 11:10:42 PM Externalizing Patterns (0.0180s) 2/7/2020 11:10:42 PM Disengaging Constants (0.0380s) 2/7/2020 11:10:42 PM Late Axionic Computations (0.1550s) 2/7/2020 11:10:42 PM Connecting to Fleet Command (0.0080s) 2/7/2020 11:10:42 PM Thinking Of Advice (0.0120s) 2/7/2020 11:10:42 PM Degaussing Advice (0.0200s) 2/7/2020 11:10:42 PM Naming All Known Planets (0.0060s) 2/7/2020 11:10:42 PM Remembering Speeds (0.0140s) 2/7/2020 11:10:42 PM Prioritizing Targets (0.0130s) 2/7/2020 11:10:42 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:10:42 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:10:42 PM Thinking Of Objectives (0.0150s) 2/7/2020 11:10:42 PM Re-Aligning Objectives (0.0150s) 2/7/2020 11:10:42 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 11:10:42 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:10:42 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:10:42 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:10:42 PM Ejecting Tactical Core (0.0130s) 2/7/2020 11:10:42 PM Calibrating Formations (0.0110s) 2/7/2020 11:10:42 PM Intercepting Galactic Maps (0.0160s) 2/7/2020 11:10:42 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:10:42 PM Faction Diagnostics (0.0180s) 2/7/2020 11:10:42 PM Buffering Hackers (0.0200s) 2/7/2020 11:10:42 PM Inverting Death (0.0090s) 2/7/2020 11:10:43 PM Linear Field Variance (0.0970s) 2/7/2020 11:10:43 PM Charging Marks (0.0110s) 2/7/2020 11:10:43 PM Guarding The Posts (0.0110s) 2/7/2020 11:10:43 PM Range Manifolds (0.0120s) 2/7/2020 11:10:43 PM Purging ROFs (0.0120s) 2/7/2020 11:10:43 PM Manipulating Speeds (0.0150s) 2/7/2020 11:10:43 PM Detecting Projectiles (0.0120s) 2/7/2020 11:10:43 PM Grouping Flow Fields (0.0150s) 2/7/2020 11:10:43 PM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:10:43 PM Designing Fleets (0.0260s) 2/7/2020 11:10:43 PM Thinking Of Technologies (0.0110s) 2/7/2020 11:10:43 PM Categorizing Starboard Sensors (0.0120s) 2/7/2020 11:10:43 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:10:43 PM Discharging Colored Ions (0.0490s) 2/7/2020 11:10:43 PM Replicating Ion Colors (0.0140s) 2/7/2020 11:10:43 PM Fearing Starfields (0.4370s) 2/7/2020 11:10:46 PM Pillaging Distant Planets (3.0572s) 2/7/2020 11:10:46 PM Investigating Map Signatures (0.0220s) 2/7/2020 11:10:46 PM Collating Solar Systems (0.0110s) 2/7/2020 11:10:46 PM Categorizing All Planets (0.0110s) 2/7/2020 11:10:46 PM Organizing Commands (0.0290s) 2/7/2020 11:10:46 PM Calculating Firing Cones (0.0070s) 2/7/2020 11:10:48 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:10:48 PM Declaring Ship Part Sovereignty (1.2671s) 2/7/2020 11:10:54 PM Re-Scan For Hostile Intelligences (6.1674s) 2/7/2020 11:10:54 PM Issuing Orders (0.0140s) 2/7/2020 11:10:54 PM Augmenting Infusers (0.0150s) 2/7/2020 11:10:54 PM Infusing (0.0320s) 2/7/2020 11:10:54 PM Post-Proton Surge (0.0060s) 2/7/2020 11:10:54 PM Calibrate Weapons Arrays (0.0390s) 2/7/2020 11:10:54 PM Stimulate Modulation (0.0350s) 2/7/2020 11:10:54 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:10:54 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:10:56 PM Load Surrogates (1.7241s) 2/7/2020 11:10:56 PM Load Historical Documents (0.0040s) 2/7/2020 11:10:56 PM 16.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Fearing Starfields (0.4s) Pillaging Distant Planets (3.1s) Declaring Ship Part Sovereignty (1.3s) Re-Scan For Hostile Intelligences (6.2s) Load Surrogates (1.7s) 2/7/2020 11:10:56 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:10:59 PM Successfully opened host socket 2/7/2020 11:13:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:16:33 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:16:33 PM Boot up FleetOS (0.4510s) 2/7/2020 11:16:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:16:33 PM Check System Logs For Rogue Intelligence (0.0370s) 2/7/2020 11:16:33 PM Game Version: 1.324 2/7/2020 11:16:33 PM Eject Trash Into Hyperspace (0.0960s) 2/7/2020 11:16:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:16:33 PM Check For Extra Modules (0.0110s) 2/7/2020 11:16:33 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:16:33 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:16:33 PM Remembering Alamo (0.0180s) 2/7/2020 11:16:33 PM Generating Framerates (0.0060s) 2/7/2020 11:16:33 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 11:16:33 PM Optimize Comfort On Command Decks (0.0330s) 2/7/2020 11:16:33 PM Check Nearby Stellar Masses (0.0240s) 2/7/2020 11:16:33 PM No resolution change was required. 2/7/2020 11:16:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:16:33 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:16:33 PM Refresh Optical Lensing (0.0100s) 2/7/2020 11:16:33 PM Revise Fundamental Physical Laws (0.0380s) 2/7/2020 11:16:33 PM Boot Audio Comms (0.0120s) 2/7/2020 11:16:33 PM Establish Individual Audio Links (0.0150s) 2/7/2020 11:16:34 PM Prepare Explosions and Crackles (0.2980s) 2/7/2020 11:16:34 PM Calculate Odds Of Success (0.3870s) 2/7/2020 11:16:35 PM Briefly Panic (0.4570s) 2/7/2020 11:16:35 PM Install Confidence Routines (0.3370s) 2/7/2020 11:16:35 PM Bring Commander Interface Online (0.1350s) 2/7/2020 11:16:35 PM Motivate All Crews (0.0480s) 2/7/2020 11:16:35 PM Externalizing Patterns (0.0180s) 2/7/2020 11:16:35 PM Disengaging Constants (0.0500s) 2/7/2020 11:16:35 PM Late Axionic Computations (0.1540s) 2/7/2020 11:16:35 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:16:35 PM Thinking Of Advice (0.0110s) 2/7/2020 11:16:35 PM Degaussing Advice (0.0230s) 2/7/2020 11:16:35 PM Naming All Known Planets (0.0080s) 2/7/2020 11:16:35 PM Remembering Speeds (0.0130s) 2/7/2020 11:16:35 PM Prioritizing Targets (0.0130s) 2/7/2020 11:16:35 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:16:35 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:16:35 PM Thinking Of Objectives (0.0130s) 2/7/2020 11:16:35 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:16:36 PM Inhibiting Visual Scans (0.0190s) 2/7/2020 11:16:36 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:16:36 PM Ventilating Scenarios (0.0120s) 2/7/2020 11:16:36 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 11:16:36 PM Ejecting Tactical Core (0.0160s) 2/7/2020 11:16:36 PM Calibrating Formations (0.0100s) 2/7/2020 11:16:36 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 11:16:36 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:16:36 PM Faction Diagnostics (0.0200s) 2/7/2020 11:16:36 PM Buffering Hackers (0.0230s) 2/7/2020 11:16:36 PM Inverting Death (0.0100s) 2/7/2020 11:16:36 PM Linear Field Variance (0.1000s) 2/7/2020 11:16:36 PM Charging Marks (0.0110s) 2/7/2020 11:16:36 PM Guarding The Posts (0.0110s) 2/7/2020 11:16:36 PM Range Manifolds (0.0120s) 2/7/2020 11:16:36 PM Purging ROFs (0.0130s) 2/7/2020 11:16:36 PM Manipulating Speeds (0.0140s) 2/7/2020 11:16:36 PM Detecting Projectiles (0.0120s) 2/7/2020 11:16:36 PM Grouping Flow Fields (0.0140s) 2/7/2020 11:16:36 PM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:16:36 PM Designing Fleets (0.0280s) 2/7/2020 11:16:36 PM Thinking Of Technologies (0.0110s) 2/7/2020 11:16:36 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 11:16:36 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:16:36 PM Discharging Colored Ions (0.0400s) 2/7/2020 11:16:36 PM Replicating Ion Colors (0.0100s) 2/7/2020 11:16:37 PM Sucking In Starfields (0.8550s) 2/7/2020 11:16:40 PM Reconstituting Distant Planets (3.2292s) 2/7/2020 11:16:40 PM Investigating Map Signatures (0.0230s) 2/7/2020 11:16:40 PM Collating Solar Systems (0.0100s) 2/7/2020 11:16:40 PM Categorizing All Planets (0.0100s) 2/7/2020 11:16:40 PM Organizing Commands (0.0300s) 2/7/2020 11:16:40 PM Calculating Firing Cones (0.0060s) 2/7/2020 11:16:41 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:16:41 PM Finding Old Ship Parts (1.2591s) 2/7/2020 11:16:48 PM Accounting For Decay (6.4014s) 2/7/2020 11:16:48 PM Issuing Orders (0.0130s) 2/7/2020 11:16:48 PM Augmenting Infusers (0.0150s) 2/7/2020 11:16:48 PM Infusing (0.0350s) 2/7/2020 11:16:48 PM Post-Proton Surge (0.0070s) 2/7/2020 11:16:48 PM Calibrate Weapons Arrays (0.4840s) 2/7/2020 11:16:48 PM Stimulate Modulation (0.0380s) 2/7/2020 11:16:49 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:16:49 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:16:50 PM Load Surrogates (1.8021s) 2/7/2020 11:16:50 PM Load Historical Documents (0.0060s) 2/7/2020 11:16:50 PM 17.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Sucking In Starfields (0.9s) Reconstituting Distant Planets (3.2s) Finding Old Ship Parts (1.3s) Accounting For Decay (6.4s) Calibrate Weapons Arrays (0.5s) Load Surrogates (1.8s) 2/7/2020 11:16:51 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:16:57 PM Successfully opened host socket 2/7/2020 11:33:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:33:20 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:33:20 PM Boot up FleetOS (0.4580s) 2/7/2020 11:33:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:33:20 PM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 11:33:20 PM Game Version: 1.324 2/7/2020 11:33:20 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 11:33:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:33:20 PM Check For Extra Modules (0.0110s) 2/7/2020 11:33:20 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:33:20 PM Bring Cloaking Systems Online (0.0150s) 2/7/2020 11:33:20 PM Remembering Alamo (0.0210s) 2/7/2020 11:33:20 PM Generating Framerates (0.0080s) 2/7/2020 11:33:20 PM Recalculate Speed Of Light (0.0240s) 2/7/2020 11:33:20 PM Optimize Comfort On Command Decks (0.0240s) 2/7/2020 11:33:20 PM Check Nearby Stellar Masses (0.0260s) 2/7/2020 11:33:20 PM No resolution change was required. 2/7/2020 11:33:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:33:20 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:33:20 PM Refresh Optical Lensing (0.0090s) 2/7/2020 11:33:20 PM Revise Fundamental Physical Laws (0.0410s) 2/7/2020 11:33:20 PM Boot Audio Comms (0.0120s) 2/7/2020 11:33:20 PM Establish Individual Audio Links (0.0170s) 2/7/2020 11:33:21 PM Prepare Explosions and Crackles (0.2980s) 2/7/2020 11:33:21 PM Calculate Odds Of Success (0.4010s) 2/7/2020 11:33:22 PM Briefly Panic (0.4920s) 2/7/2020 11:33:22 PM Install Confidence Routines (0.3360s) 2/7/2020 11:33:22 PM Bring Commander Interface Online (0.1200s) 2/7/2020 11:33:22 PM Motivate All Crews (0.0460s) 2/7/2020 11:33:22 PM Externalizing Patterns (0.0180s) 2/7/2020 11:33:22 PM Disengaging Constants (0.0470s) 2/7/2020 11:33:22 PM Late Axionic Computations (0.1510s) 2/7/2020 11:33:22 PM Connecting to Fleet Command (0.0090s) 2/7/2020 11:33:22 PM Thinking Of Advice (0.0120s) 2/7/2020 11:33:22 PM Degaussing Advice (0.0220s) 2/7/2020 11:33:22 PM Naming All Known Planets (0.0060s) 2/7/2020 11:33:22 PM Remembering Speeds (0.0150s) 2/7/2020 11:33:22 PM Prioritizing Targets (0.0120s) 2/7/2020 11:33:22 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:33:22 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:33:23 PM Thinking Of Objectives (0.0140s) 2/7/2020 11:33:23 PM Re-Aligning Objectives (0.0130s) 2/7/2020 11:33:23 PM Inhibiting Visual Scans (0.0190s) 2/7/2020 11:33:23 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:33:23 PM Ventilating Scenarios (0.0140s) 2/7/2020 11:33:23 PM Decontaminating Targeting Systems (0.0120s) 2/7/2020 11:33:23 PM Ejecting Tactical Core (0.0140s) 2/7/2020 11:33:23 PM Calibrating Formations (0.0120s) 2/7/2020 11:33:23 PM Intercepting Galactic Maps (0.0160s) 2/7/2020 11:33:23 PM Sterilizing Test Chamber (0.0140s) 2/7/2020 11:33:23 PM Faction Diagnostics (0.0180s) 2/7/2020 11:33:23 PM Buffering Hackers (0.0200s) 2/7/2020 11:33:23 PM Inverting Death (0.0090s) 2/7/2020 11:33:23 PM Linear Field Variance (0.0950s) 2/7/2020 11:33:23 PM Charging Marks (0.0130s) 2/7/2020 11:33:23 PM Guarding The Posts (0.0110s) 2/7/2020 11:33:23 PM Range Manifolds (0.0120s) 2/7/2020 11:33:23 PM Purging ROFs (0.0120s) 2/7/2020 11:33:23 PM Manipulating Speeds (0.0160s) 2/7/2020 11:33:23 PM Detecting Projectiles (0.0110s) 2/7/2020 11:33:23 PM Grouping Flow Fields (0.0140s) 2/7/2020 11:33:23 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:33:23 PM Designing Fleets (0.0270s) 2/7/2020 11:33:23 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:33:23 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:33:23 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:33:23 PM Discharging Colored Ions (0.0340s) 2/7/2020 11:33:23 PM Replicating Ion Colors (0.0100s) 2/7/2020 11:33:24 PM Investigating Starfields (0.8510s) 2/7/2020 11:33:27 PM Pinpointing Distant Planets (3.2202s) 2/7/2020 11:33:27 PM Investigating Map Signatures (0.0320s) 2/7/2020 11:33:27 PM Collating Solar Systems (0.0090s) 2/7/2020 11:33:27 PM Categorizing All Planets (0.0120s) 2/7/2020 11:33:27 PM Organizing Commands (0.0280s) 2/7/2020 11:33:27 PM Calculating Firing Cones (0.0060s) 2/7/2020 11:33:28 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_PlayerStructures.xml:System.Xml.XmlException: 'destroys_self_until_not_over_ship_cap_if_planetary_command' is a duplicate attribute name. Line 344, position 59. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/7/2020 11:33:28 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:33:28 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest//GameEntity/KDL_Ships_PlayerStructures.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/7/2020 11:33:28 PM Demoting Insubordinate Ship Parts (1.2801s) 2/7/2020 11:33:35 PM Accounting For Decay (6.1634s) 2/7/2020 11:33:35 PM Issuing Orders (0.0140s) 2/7/2020 11:33:35 PM Augmenting Infusers (0.0140s) 2/7/2020 11:33:35 PM Infusing (0.0330s) 2/7/2020 11:33:35 PM Post-Proton Surge (0.0060s) 2/7/2020 11:33:35 PM Calibrate Weapons Arrays (0.0300s) 2/7/2020 11:33:35 PM Stimulate Modulation (0.0350s) 2/7/2020 11:33:35 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:33:35 PM ArcenAssetBundleCache.InstantiatedObjects: 864 2/7/2020 11:33:36 PM Load Surrogates (1.7121s) 2/7/2020 11:33:36 PM Load Historical Documents (0.0030s) 2/7/2020 11:33:36 PM 16.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Investigating Starfields (0.9s) Pinpointing Distant Planets (3.2s) Demoting Insubordinate Ship Parts (1.3s) Accounting For Decay (6.2s) Load Surrogates (1.7s) 2/7/2020 11:33:37 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:35:01 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:35:01 PM Boot up FleetOS (0.4460s) 2/7/2020 11:35:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:35:01 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 11:35:02 PM Game Version: 1.324 2/7/2020 11:35:02 PM Eject Trash Into Hyperspace (0.1000s) 2/7/2020 11:35:02 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:35:02 PM Check For Extra Modules (0.0110s) 2/7/2020 11:35:02 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:35:02 PM Bring Cloaking Systems Online (0.0170s) 2/7/2020 11:35:02 PM Remembering Alamo (0.0190s) 2/7/2020 11:35:02 PM Generating Framerates (0.0060s) 2/7/2020 11:35:02 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 11:35:02 PM Optimize Comfort On Command Decks (0.0230s) 2/7/2020 11:35:02 PM Check Nearby Stellar Masses (0.0320s) 2/7/2020 11:35:02 PM No resolution change was required. 2/7/2020 11:35:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:35:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:35:02 PM Refresh Optical Lensing (0.0120s) 2/7/2020 11:35:02 PM Revise Fundamental Physical Laws (0.0400s) 2/7/2020 11:35:02 PM Boot Audio Comms (0.0130s) 2/7/2020 11:35:02 PM Establish Individual Audio Links (0.0140s) 2/7/2020 11:35:02 PM Prepare Explosions and Crackles (0.2990s) 2/7/2020 11:35:02 PM Calculate Odds Of Success (0.3880s) 2/7/2020 11:35:03 PM Briefly Panic (0.5150s) 2/7/2020 11:35:03 PM Install Confidence Routines (0.3510s) 2/7/2020 11:35:03 PM Bring Commander Interface Online (0.1410s) 2/7/2020 11:35:04 PM Motivate All Crews (0.0440s) 2/7/2020 11:35:04 PM Externalizing Patterns (0.0160s) 2/7/2020 11:35:04 PM Disengaging Constants (0.0420s) 2/7/2020 11:35:04 PM Late Axionic Computations (0.1530s) 2/7/2020 11:35:04 PM Connecting to Fleet Command (0.0110s) 2/7/2020 11:35:04 PM Thinking Of Advice (0.0100s) 2/7/2020 11:35:04 PM Degaussing Advice (0.0220s) 2/7/2020 11:35:04 PM Naming All Known Planets (0.0070s) 2/7/2020 11:35:04 PM Remembering Speeds (0.0130s) 2/7/2020 11:35:04 PM Prioritizing Targets (0.0130s) 2/7/2020 11:35:04 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:35:04 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:35:04 PM Thinking Of Objectives (0.0130s) 2/7/2020 11:35:04 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:35:04 PM Inhibiting Visual Scans (0.0180s) 2/7/2020 11:35:04 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:35:04 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:35:04 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:35:04 PM Ejecting Tactical Core (0.0130s) 2/7/2020 11:35:04 PM Calibrating Formations (0.0130s) 2/7/2020 11:35:04 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 11:35:04 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 11:35:04 PM Faction Diagnostics (0.0220s) 2/7/2020 11:35:04 PM Buffering Hackers (0.0230s) 2/7/2020 11:35:04 PM Inverting Death (0.0130s) 2/7/2020 11:35:04 PM Linear Field Variance (0.0960s) 2/7/2020 11:35:04 PM Charging Marks (0.0130s) 2/7/2020 11:35:04 PM Guarding The Posts (0.0110s) 2/7/2020 11:35:04 PM Range Manifolds (0.0120s) 2/7/2020 11:35:04 PM Purging ROFs (0.0130s) 2/7/2020 11:35:04 PM Manipulating Speeds (0.0140s) 2/7/2020 11:35:04 PM Detecting Projectiles (0.0110s) 2/7/2020 11:35:04 PM Grouping Flow Fields (0.0150s) 2/7/2020 11:35:04 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:35:04 PM Designing Fleets (0.0240s) 2/7/2020 11:35:04 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:35:04 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:35:04 PM Injecting Galactic Variables (0.0170s) 2/7/2020 11:35:04 PM Discharging Colored Ions (0.0380s) 2/7/2020 11:35:04 PM Replicating Ion Colors (0.0090s) 2/7/2020 11:35:05 PM Miming Starfields (0.5990s) 2/7/2020 11:35:08 PM Gazing At Distant Planets (2.8952s) 2/7/2020 11:35:08 PM Investigating Map Signatures (0.0250s) 2/7/2020 11:35:08 PM Collating Solar Systems (0.0100s) 2/7/2020 11:35:08 PM Categorizing All Planets (0.0130s) 2/7/2020 11:35:08 PM Organizing Commands (0.0270s) 2/7/2020 11:35:08 PM Calculating Firing Cones (0.0050s) 2/7/2020 11:35:09 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:35:09 PM Fumbling With Ship Parts (1.2931s) 2/7/2020 11:35:15 PM Detecting Microfractures (6.1834s) 2/7/2020 11:35:15 PM Issuing Orders (0.0150s) 2/7/2020 11:35:15 PM Augmenting Infusers (0.0140s) 2/7/2020 11:35:15 PM Infusing (0.0320s) 2/7/2020 11:35:15 PM Post-Proton Surge (0.0090s) 2/7/2020 11:35:16 PM Calibrate Weapons Arrays (0.0270s) 2/7/2020 11:35:16 PM Stimulate Modulation (0.0360s) 2/7/2020 11:35:16 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:35:16 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:35:17 PM Load Surrogates (1.7621s) 2/7/2020 11:35:17 PM Load Historical Documents (0.0050s) 2/7/2020 11:35:17 PM 16.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Miming Starfields (0.6s) Gazing At Distant Planets (2.9s) Fumbling With Ship Parts (1.3s) Detecting Microfractures (6.2s) Load Surrogates (1.8s) 2/7/2020 11:35:18 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:35:24 PM Successfully opened host socket 2/7/2020 11:35:24 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:35:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:39:18 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:39:18 PM Boot up FleetOS (0.4660s) 2/7/2020 11:39:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:39:18 PM Check System Logs For Rogue Intelligence (0.0370s) 2/7/2020 11:39:18 PM Game Version: 1.324 2/7/2020 11:39:18 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 11:39:18 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:39:18 PM Check For Extra Modules (0.0110s) 2/7/2020 11:39:18 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:39:18 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:39:18 PM Remembering Alamo (0.0190s) 2/7/2020 11:39:18 PM Generating Framerates (0.0060s) 2/7/2020 11:39:18 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 11:39:18 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:39:18 PM Check Nearby Stellar Masses (0.0250s) 2/7/2020 11:39:18 PM No resolution change was required. 2/7/2020 11:39:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:39:18 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:39:18 PM Refresh Optical Lensing (0.0090s) 2/7/2020 11:39:18 PM Revise Fundamental Physical Laws (0.0420s) 2/7/2020 11:39:18 PM Boot Audio Comms (0.0110s) 2/7/2020 11:39:18 PM Establish Individual Audio Links (0.0150s) 2/7/2020 11:39:18 PM Prepare Explosions and Crackles (0.3010s) 2/7/2020 11:39:19 PM Calculate Odds Of Success (0.3900s) 2/7/2020 11:39:19 PM Briefly Panic (0.4680s) 2/7/2020 11:39:19 PM Install Confidence Routines (0.3880s) 2/7/2020 11:39:20 PM Bring Commander Interface Online (0.1400s) 2/7/2020 11:39:20 PM Motivate All Crews (0.0450s) 2/7/2020 11:39:20 PM Externalizing Patterns (0.0180s) 2/7/2020 11:39:20 PM Disengaging Constants (0.0440s) 2/7/2020 11:39:20 PM Late Axionic Computations (0.1440s) 2/7/2020 11:39:20 PM Connecting to Fleet Command (0.0090s) 2/7/2020 11:39:20 PM Thinking Of Advice (0.0110s) 2/7/2020 11:39:20 PM Degaussing Advice (0.0230s) 2/7/2020 11:39:20 PM Naming All Known Planets (0.0060s) 2/7/2020 11:39:20 PM Remembering Speeds (0.0150s) 2/7/2020 11:39:20 PM Prioritizing Targets (0.0120s) 2/7/2020 11:39:20 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:39:20 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:39:20 PM Thinking Of Objectives (0.0140s) 2/7/2020 11:39:20 PM Re-Aligning Objectives (0.0130s) 2/7/2020 11:39:20 PM Inhibiting Visual Scans (0.0200s) 2/7/2020 11:39:20 PM Synthesizing Vocals (0.0080s) 2/7/2020 11:39:20 PM Ventilating Scenarios (0.0120s) 2/7/2020 11:39:20 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:39:20 PM Ejecting Tactical Core (0.0140s) 2/7/2020 11:39:20 PM Calibrating Formations (0.0120s) 2/7/2020 11:39:20 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 11:39:20 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 11:39:20 PM Faction Diagnostics (0.0180s) 2/7/2020 11:39:20 PM Buffering Hackers (0.0190s) 2/7/2020 11:39:20 PM Inverting Death (0.0100s) 2/7/2020 11:39:20 PM Linear Field Variance (0.0900s) 2/7/2020 11:39:20 PM Charging Marks (0.0110s) 2/7/2020 11:39:20 PM Guarding The Posts (0.0120s) 2/7/2020 11:39:20 PM Range Manifolds (0.0110s) 2/7/2020 11:39:20 PM Purging ROFs (0.0130s) 2/7/2020 11:39:20 PM Manipulating Speeds (0.0150s) 2/7/2020 11:39:20 PM Detecting Projectiles (0.0110s) 2/7/2020 11:39:20 PM Grouping Flow Fields (0.0150s) 2/7/2020 11:39:20 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:39:20 PM Designing Fleets (0.0260s) 2/7/2020 11:39:20 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:39:20 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:39:20 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:39:20 PM Discharging Colored Ions (0.0400s) 2/7/2020 11:39:20 PM Replicating Ion Colors (0.0090s) 2/7/2020 11:39:21 PM Digging Up Starfields (0.8610s) 2/7/2020 11:39:25 PM Scanning Distant Planets (3.2502s) 2/7/2020 11:39:25 PM Investigating Map Signatures (0.0220s) 2/7/2020 11:39:25 PM Collating Solar Systems (0.0100s) 2/7/2020 11:39:25 PM Categorizing All Planets (0.0090s) 2/7/2020 11:39:25 PM Organizing Commands (0.0350s) 2/7/2020 11:39:25 PM Calculating Firing Cones (0.0060s) 2/7/2020 11:39:26 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:39:26 PM Fumbling With Ship Parts (1.3111s) 2/7/2020 11:39:32 PM Designing Antimatter Grid (6.2914s) 2/7/2020 11:39:32 PM Issuing Orders (0.0150s) 2/7/2020 11:39:32 PM Augmenting Infusers (0.0140s) 2/7/2020 11:39:32 PM Infusing (0.0340s) 2/7/2020 11:39:32 PM Post-Proton Surge (0.0090s) 2/7/2020 11:39:32 PM Calibrate Weapons Arrays (0.0280s) 2/7/2020 11:39:32 PM Stimulate Modulation (0.0370s) 2/7/2020 11:39:33 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:39:33 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:39:34 PM Load Surrogates (1.7951s) 2/7/2020 11:39:34 PM Load Historical Documents (0.0050s) 2/7/2020 11:39:34 PM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Digging Up Starfields (0.9s) Scanning Distant Planets (3.3s) Fumbling With Ship Parts (1.3s) Designing Antimatter Grid (6.3s) Load Surrogates (1.8s) 2/7/2020 11:39:35 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:39:39 PM Successfully opened host socket 2/7/2020 11:39:39 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:40:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:40:32 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:40:32 PM Boot up FleetOS (0.4440s) 2/7/2020 11:40:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:40:32 PM Check System Logs For Rogue Intelligence (0.0390s) 2/7/2020 11:40:32 PM Game Version: 1.324 2/7/2020 11:40:32 PM Eject Trash Into Hyperspace (0.0990s) 2/7/2020 11:40:32 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:40:32 PM Check For Extra Modules (0.0100s) 2/7/2020 11:40:32 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:40:32 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:40:32 PM Remembering Alamo (0.0190s) 2/7/2020 11:40:32 PM Generating Framerates (0.0080s) 2/7/2020 11:40:32 PM Recalculate Speed Of Light (0.0220s) 2/7/2020 11:40:32 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:40:32 PM Check Nearby Stellar Masses (0.0320s) 2/7/2020 11:40:32 PM No resolution change was required. 2/7/2020 11:40:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:40:32 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:40:32 PM Refresh Optical Lensing (0.0130s) 2/7/2020 11:40:32 PM Revise Fundamental Physical Laws (0.0400s) 2/7/2020 11:40:32 PM Boot Audio Comms (0.0110s) 2/7/2020 11:40:32 PM Establish Individual Audio Links (0.0150s) 2/7/2020 11:40:32 PM Prepare Explosions and Crackles (0.2990s) 2/7/2020 11:40:33 PM Calculate Odds Of Success (0.3840s) 2/7/2020 11:40:33 PM Briefly Panic (0.4850s) 2/7/2020 11:40:34 PM Install Confidence Routines (0.3620s) 2/7/2020 11:40:34 PM Bring Commander Interface Online (0.1250s) 2/7/2020 11:40:34 PM Motivate All Crews (0.0420s) 2/7/2020 11:40:34 PM Externalizing Patterns (0.0160s) 2/7/2020 11:40:34 PM Disengaging Constants (0.0450s) 2/7/2020 11:40:34 PM Late Axionic Computations (0.1460s) 2/7/2020 11:40:34 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:40:34 PM Thinking Of Advice (0.0100s) 2/7/2020 11:40:34 PM Degaussing Advice (0.0240s) 2/7/2020 11:40:34 PM Naming All Known Planets (0.0070s) 2/7/2020 11:40:34 PM Remembering Speeds (0.0140s) 2/7/2020 11:40:34 PM Prioritizing Targets (0.0160s) 2/7/2020 11:40:34 PM Rebooting Sensor Arrays (0.0100s) 2/7/2020 11:40:34 PM Unloading Prismatic Grid (0.0140s) 2/7/2020 11:40:34 PM Thinking Of Objectives (0.0130s) 2/7/2020 11:40:34 PM Re-Aligning Objectives (0.0150s) 2/7/2020 11:40:34 PM Inhibiting Visual Scans (0.0170s) 2/7/2020 11:40:34 PM Synthesizing Vocals (0.0090s) 2/7/2020 11:40:34 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:40:34 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 11:40:34 PM Ejecting Tactical Core (0.0150s) 2/7/2020 11:40:34 PM Calibrating Formations (0.0110s) 2/7/2020 11:40:34 PM Intercepting Galactic Maps (0.0220s) 2/7/2020 11:40:34 PM Sterilizing Test Chamber (0.0120s) 2/7/2020 11:40:34 PM Faction Diagnostics (0.0190s) 2/7/2020 11:40:34 PM Buffering Hackers (0.0210s) 2/7/2020 11:40:34 PM Inverting Death (0.0100s) 2/7/2020 11:40:34 PM Linear Field Variance (0.1000s) 2/7/2020 11:40:34 PM Charging Marks (0.0120s) 2/7/2020 11:40:34 PM Guarding The Posts (0.0110s) 2/7/2020 11:40:34 PM Range Manifolds (0.0120s) 2/7/2020 11:40:34 PM Purging ROFs (0.0120s) 2/7/2020 11:40:35 PM Manipulating Speeds (0.0150s) 2/7/2020 11:40:35 PM Detecting Projectiles (0.0110s) 2/7/2020 11:40:35 PM Grouping Flow Fields (0.0150s) 2/7/2020 11:40:35 PM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:40:35 PM Designing Fleets (0.0270s) 2/7/2020 11:40:35 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:40:35 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:40:35 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:40:35 PM Discharging Colored Ions (0.0400s) 2/7/2020 11:40:35 PM Replicating Ion Colors (0.0110s) 2/7/2020 11:40:36 PM Grappling Starfields (0.8550s) 2/7/2020 11:40:39 PM Browsing Distant Planets (3.2372s) 2/7/2020 11:40:39 PM Investigating Map Signatures (0.0220s) 2/7/2020 11:40:39 PM Collating Solar Systems (0.0090s) 2/7/2020 11:40:39 PM Categorizing All Planets (0.0110s) 2/7/2020 11:40:39 PM Organizing Commands (0.0280s) 2/7/2020 11:40:39 PM Calculating Firing Cones (0.0060s) 2/7/2020 11:40:40 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:40:40 PM Declaring Ship Parts At Customs (1.2751s) 2/7/2020 11:40:46 PM Recording Result: 42 (6.2494s) 2/7/2020 11:40:46 PM Issuing Orders (0.0140s) 2/7/2020 11:40:46 PM Augmenting Infusers (0.0150s) 2/7/2020 11:40:46 PM Infusing (0.0340s) 2/7/2020 11:40:46 PM Post-Proton Surge (0.0070s) 2/7/2020 11:40:46 PM Calibrate Weapons Arrays (0.0430s) 2/7/2020 11:40:47 PM Stimulate Modulation (0.0400s) 2/7/2020 11:40:47 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:40:47 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:40:48 PM Load Surrogates (1.7741s) 2/7/2020 11:40:48 PM Load Historical Documents (0.0060s) 2/7/2020 11:40:48 PM 17.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Grappling Starfields (0.9s) Browsing Distant Planets (3.2s) Declaring Ship Parts At Customs (1.3s) Recording Result: 42 (6.2s) Load Surrogates (1.8s) 2/7/2020 11:40:49 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:40:51 PM Successfully opened host socket 2/7/2020 11:40:51 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:41:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:42:26 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:42:26 PM Boot up FleetOS (0.4820s) 2/7/2020 11:42:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:42:26 PM Check System Logs For Rogue Intelligence (0.0730s) 2/7/2020 11:42:26 PM Game Version: 1.324 2/7/2020 11:42:26 PM Eject Trash Into Hyperspace (0.1110s) 2/7/2020 11:42:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:42:26 PM Check For Extra Modules (0.0090s) 2/7/2020 11:42:26 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:42:26 PM Bring Cloaking Systems Online (0.0180s) 2/7/2020 11:42:26 PM Remembering Alamo (0.0220s) 2/7/2020 11:42:26 PM Generating Framerates (0.0070s) 2/7/2020 11:42:26 PM Recalculate Speed Of Light (0.0260s) 2/7/2020 11:42:26 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:42:26 PM Check Nearby Stellar Masses (0.0260s) 2/7/2020 11:42:26 PM No resolution change was required. 2/7/2020 11:42:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:42:26 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:42:26 PM Refresh Optical Lensing (0.0110s) 2/7/2020 11:42:26 PM Revise Fundamental Physical Laws (0.0460s) 2/7/2020 11:42:26 PM Boot Audio Comms (0.0120s) 2/7/2020 11:42:26 PM Establish Individual Audio Links (0.0160s) 2/7/2020 11:42:27 PM Prepare Explosions and Crackles (0.2980s) 2/7/2020 11:42:27 PM Calculate Odds Of Success (0.3980s) 2/7/2020 11:42:28 PM Briefly Panic (0.5050s) 2/7/2020 11:42:28 PM Install Confidence Routines (0.3340s) 2/7/2020 11:42:28 PM Bring Commander Interface Online (0.1680s) 2/7/2020 11:42:28 PM Motivate All Crews (0.0410s) 2/7/2020 11:42:28 PM Externalizing Patterns (0.0160s) 2/7/2020 11:42:28 PM Disengaging Constants (0.0440s) 2/7/2020 11:42:28 PM Late Axionic Computations (0.1480s) 2/7/2020 11:42:28 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:42:28 PM Thinking Of Advice (0.0110s) 2/7/2020 11:42:28 PM Degaussing Advice (0.0230s) 2/7/2020 11:42:28 PM Naming All Known Planets (0.0060s) 2/7/2020 11:42:28 PM Remembering Speeds (0.0140s) 2/7/2020 11:42:28 PM Prioritizing Targets (0.0150s) 2/7/2020 11:42:28 PM Rebooting Sensor Arrays (0.0120s) 2/7/2020 11:42:28 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:42:28 PM Thinking Of Objectives (0.0130s) 2/7/2020 11:42:28 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:42:28 PM Inhibiting Visual Scans (0.0220s) 2/7/2020 11:42:28 PM Synthesizing Vocals (0.0080s) 2/7/2020 11:42:28 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:42:28 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:42:28 PM Ejecting Tactical Core (0.0130s) 2/7/2020 11:42:28 PM Calibrating Formations (0.0130s) 2/7/2020 11:42:29 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 11:42:29 PM Sterilizing Test Chamber (0.0150s) 2/7/2020 11:42:29 PM Faction Diagnostics (0.0190s) 2/7/2020 11:42:29 PM Buffering Hackers (0.0190s) 2/7/2020 11:42:29 PM Inverting Death (0.0090s) 2/7/2020 11:42:29 PM Linear Field Variance (0.0930s) 2/7/2020 11:42:29 PM Charging Marks (0.0110s) 2/7/2020 11:42:29 PM Guarding The Posts (0.0110s) 2/7/2020 11:42:29 PM Range Manifolds (0.0140s) 2/7/2020 11:42:29 PM Purging ROFs (0.0100s) 2/7/2020 11:42:29 PM Manipulating Speeds (0.0150s) 2/7/2020 11:42:29 PM Detecting Projectiles (0.0130s) 2/7/2020 11:42:29 PM Grouping Flow Fields (0.0130s) 2/7/2020 11:42:29 PM Modulating Flow Field Groups (0.0220s) 2/7/2020 11:42:29 PM Designing Fleets (0.0290s) 2/7/2020 11:42:29 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:42:29 PM Categorizing Starboard Sensors (0.0130s) 2/7/2020 11:42:29 PM Injecting Galactic Variables (0.0160s) 2/7/2020 11:42:29 PM Discharging Colored Ions (0.0450s) 2/7/2020 11:42:29 PM Replicating Ion Colors (0.0110s) 2/7/2020 11:42:30 PM Cooking Starfields (0.8670s) 2/7/2020 11:42:33 PM Resizing Distant Planets (3.2822s) 2/7/2020 11:42:33 PM Investigating Map Signatures (0.0280s) 2/7/2020 11:42:33 PM Collating Solar Systems (0.0090s) 2/7/2020 11:42:33 PM Categorizing All Planets (0.0100s) 2/7/2020 11:42:33 PM Organizing Commands (0.0320s) 2/7/2020 11:42:33 PM Calculating Firing Cones (0.0080s) 2/7/2020 11:42:34 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:42:34 PM Maliciously Weakening Ship Parts (1.2931s) 2/7/2020 11:42:41 PM Reassembling All Ships (6.2714s) 2/7/2020 11:42:41 PM Issuing Orders (0.0140s) 2/7/2020 11:42:41 PM Augmenting Infusers (0.0150s) 2/7/2020 11:42:41 PM Infusing (0.0330s) 2/7/2020 11:42:41 PM Post-Proton Surge (0.0070s) 2/7/2020 11:42:41 PM Calibrate Weapons Arrays (0.0280s) 2/7/2020 11:42:41 PM Stimulate Modulation (0.0370s) 2/7/2020 11:42:41 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:42:41 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:42:43 PM Load Surrogates (1.7481s) 2/7/2020 11:42:43 PM Load Historical Documents (0.0040s) 2/7/2020 11:42:43 PM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Cooking Starfields (0.9s) Resizing Distant Planets (3.3s) Maliciously Weakening Ship Parts (1.3s) Reassembling All Ships (6.3s) Load Surrogates (1.7s) 2/7/2020 11:42:43 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:42:47 PM Successfully opened host socket 2/7/2020 11:42:47 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:43:48 PM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:43:48 PM World Created, Launching Server 2/7/2020 11:43:52 PM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/7/2020 11:43:52 PM Generate FULL Map Complete 2/7/2020 11:46:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:47:34 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:47:34 PM Boot up FleetOS (0.4650s) 2/7/2020 11:47:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:47:34 PM Check System Logs For Rogue Intelligence (0.0400s) 2/7/2020 11:47:34 PM Game Version: 1.324 2/7/2020 11:47:34 PM Eject Trash Into Hyperspace (0.1020s) 2/7/2020 11:47:34 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:47:34 PM Check For Extra Modules (0.0100s) 2/7/2020 11:47:34 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:47:34 PM Bring Cloaking Systems Online (0.0170s) 2/7/2020 11:47:34 PM Remembering Alamo (0.0210s) 2/7/2020 11:47:34 PM Generating Framerates (0.0070s) 2/7/2020 11:47:34 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 11:47:34 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:47:34 PM Check Nearby Stellar Masses (0.0260s) 2/7/2020 11:47:34 PM No resolution change was required. 2/7/2020 11:47:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:47:34 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:47:34 PM Refresh Optical Lensing (0.0100s) 2/7/2020 11:47:34 PM Revise Fundamental Physical Laws (0.0440s) 2/7/2020 11:47:34 PM Boot Audio Comms (0.0110s) 2/7/2020 11:47:34 PM Establish Individual Audio Links (0.0160s) 2/7/2020 11:47:34 PM Prepare Explosions and Crackles (0.3070s) 2/7/2020 11:47:35 PM Calculate Odds Of Success (0.4210s) 2/7/2020 11:47:35 PM Briefly Panic (0.4880s) 2/7/2020 11:47:35 PM Install Confidence Routines (0.3740s) 2/7/2020 11:47:36 PM Bring Commander Interface Online (0.1240s) 2/7/2020 11:47:36 PM Motivate All Crews (0.0410s) 2/7/2020 11:47:36 PM Externalizing Patterns (0.0160s) 2/7/2020 11:47:36 PM Disengaging Constants (0.0420s) 2/7/2020 11:47:36 PM Late Axionic Computations (0.1450s) 2/7/2020 11:47:36 PM Connecting to Fleet Command (0.0130s) 2/7/2020 11:47:36 PM Thinking Of Advice (0.0090s) 2/7/2020 11:47:36 PM Degaussing Advice (0.0230s) 2/7/2020 11:47:36 PM Naming All Known Planets (0.0070s) 2/7/2020 11:47:36 PM Remembering Speeds (0.0140s) 2/7/2020 11:47:36 PM Prioritizing Targets (0.0130s) 2/7/2020 11:47:36 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:47:36 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:47:36 PM Thinking Of Objectives (0.0130s) 2/7/2020 11:47:36 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:47:36 PM Inhibiting Visual Scans (0.0200s) 2/7/2020 11:47:36 PM Synthesizing Vocals (0.0080s) 2/7/2020 11:47:36 PM Ventilating Scenarios (0.0120s) 2/7/2020 11:47:36 PM Decontaminating Targeting Systems (0.0150s) 2/7/2020 11:47:36 PM Ejecting Tactical Core (0.0130s) 2/7/2020 11:47:36 PM Calibrating Formations (0.0120s) 2/7/2020 11:47:36 PM Intercepting Galactic Maps (0.0150s) 2/7/2020 11:47:36 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:47:36 PM Faction Diagnostics (0.0190s) 2/7/2020 11:47:36 PM Buffering Hackers (0.0190s) 2/7/2020 11:47:36 PM Inverting Death (0.0110s) 2/7/2020 11:47:36 PM Linear Field Variance (0.0920s) 2/7/2020 11:47:36 PM Charging Marks (0.0130s) 2/7/2020 11:47:36 PM Guarding The Posts (0.0100s) 2/7/2020 11:47:36 PM Range Manifolds (0.0110s) 2/7/2020 11:47:36 PM Purging ROFs (0.0130s) 2/7/2020 11:47:36 PM Manipulating Speeds (0.0140s) 2/7/2020 11:47:36 PM Detecting Projectiles (0.0110s) 2/7/2020 11:47:36 PM Grouping Flow Fields (0.0160s) 2/7/2020 11:47:36 PM Modulating Flow Field Groups (0.0250s) 2/7/2020 11:47:36 PM Designing Fleets (0.0270s) 2/7/2020 11:47:36 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:47:36 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:47:36 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:47:36 PM Discharging Colored Ions (0.0370s) 2/7/2020 11:47:36 PM Replicating Ion Colors (0.0100s) 2/7/2020 11:47:37 PM Investigating Starfields (0.8600s) 2/7/2020 11:47:41 PM Gazing At Distant Planets (3.2582s) 2/7/2020 11:47:41 PM Investigating Map Signatures (0.0300s) 2/7/2020 11:47:41 PM Collating Solar Systems (0.0120s) 2/7/2020 11:47:41 PM Categorizing All Planets (0.0100s) 2/7/2020 11:47:41 PM Organizing Commands (0.0350s) 2/7/2020 11:47:41 PM Calculating Firing Cones (0.0070s) 2/7/2020 11:47:42 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:47:42 PM Fumbling With Ship Parts (1.3311s) 2/7/2020 11:47:48 PM Investigating Meaning Of Life (6.3444s) 2/7/2020 11:47:48 PM Issuing Orders (0.0150s) 2/7/2020 11:47:48 PM Augmenting Infusers (0.0160s) 2/7/2020 11:47:48 PM Infusing (0.0360s) 2/7/2020 11:47:48 PM Post-Proton Surge (0.0070s) 2/7/2020 11:47:49 PM Calibrate Weapons Arrays (0.0810s) 2/7/2020 11:47:49 PM Stimulate Modulation (0.0380s) 2/7/2020 11:47:49 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:47:49 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:47:50 PM Load Surrogates (1.7781s) 2/7/2020 11:47:50 PM Load Historical Documents (0.0040s) 2/7/2020 11:47:50 PM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Investigating Starfields (0.9s) Gazing At Distant Planets (3.3s) Fumbling With Ship Parts (1.3s) Investigating Meaning Of Life (6.3s) Load Surrogates (1.8s) 2/7/2020 11:47:51 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:47:58 PM Successfully opened host socket 2/7/2020 11:47:58 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:48:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:50:34 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:50:34 PM Boot up FleetOS (0.4830s) 2/7/2020 11:50:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:50:34 PM Check System Logs For Rogue Intelligence (0.0380s) 2/7/2020 11:50:34 PM Game Version: 1.324 2/7/2020 11:50:34 PM Eject Trash Into Hyperspace (0.0970s) 2/7/2020 11:50:34 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:50:34 PM Check For Extra Modules (0.0090s) 2/7/2020 11:50:34 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:50:34 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:50:34 PM Remembering Alamo (0.0200s) 2/7/2020 11:50:34 PM Generating Framerates (0.0080s) 2/7/2020 11:50:34 PM Recalculate Speed Of Light (0.0230s) 2/7/2020 11:50:34 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:50:34 PM Check Nearby Stellar Masses (0.0260s) 2/7/2020 11:50:34 PM No resolution change was required. 2/7/2020 11:50:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:50:34 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:50:34 PM Refresh Optical Lensing (0.0100s) 2/7/2020 11:50:34 PM Revise Fundamental Physical Laws (0.0410s) 2/7/2020 11:50:34 PM Boot Audio Comms (0.0110s) 2/7/2020 11:50:34 PM Establish Individual Audio Links (0.0150s) 2/7/2020 11:50:34 PM Prepare Explosions and Crackles (0.3020s) 2/7/2020 11:50:35 PM Calculate Odds Of Success (0.3900s) 2/7/2020 11:50:35 PM Briefly Panic (0.4710s) 2/7/2020 11:50:35 PM Install Confidence Routines (0.3330s) 2/7/2020 11:50:36 PM Bring Commander Interface Online (0.1190s) 2/7/2020 11:50:36 PM Motivate All Crews (0.0400s) 2/7/2020 11:50:36 PM Externalizing Patterns (0.0150s) 2/7/2020 11:50:36 PM Disengaging Constants (0.0420s) 2/7/2020 11:50:36 PM Late Axionic Computations (0.1430s) 2/7/2020 11:50:36 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:50:36 PM Thinking Of Advice (0.0100s) 2/7/2020 11:50:36 PM Degaussing Advice (0.0230s) 2/7/2020 11:50:36 PM Naming All Known Planets (0.0060s) 2/7/2020 11:50:36 PM Remembering Speeds (0.0140s) 2/7/2020 11:50:36 PM Prioritizing Targets (0.0130s) 2/7/2020 11:50:36 PM Rebooting Sensor Arrays (0.0130s) 2/7/2020 11:50:36 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:50:36 PM Thinking Of Objectives (0.0140s) 2/7/2020 11:50:36 PM Re-Aligning Objectives (0.0160s) 2/7/2020 11:50:36 PM Inhibiting Visual Scans (0.0170s) 2/7/2020 11:50:36 PM Synthesizing Vocals (0.0080s) 2/7/2020 11:50:36 PM Ventilating Scenarios (0.0130s) 2/7/2020 11:50:36 PM Decontaminating Targeting Systems (0.0130s) 2/7/2020 11:50:36 PM Ejecting Tactical Core (0.0140s) 2/7/2020 11:50:36 PM Calibrating Formations (0.0130s) 2/7/2020 11:50:36 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 11:50:36 PM Sterilizing Test Chamber (0.0160s) 2/7/2020 11:50:36 PM Faction Diagnostics (0.0180s) 2/7/2020 11:50:36 PM Buffering Hackers (0.0250s) 2/7/2020 11:50:36 PM Inverting Death (0.0100s) 2/7/2020 11:50:36 PM Linear Field Variance (0.0930s) 2/7/2020 11:50:36 PM Charging Marks (0.0130s) 2/7/2020 11:50:36 PM Guarding The Posts (0.0120s) 2/7/2020 11:50:36 PM Range Manifolds (0.0110s) 2/7/2020 11:50:36 PM Purging ROFs (0.0120s) 2/7/2020 11:50:36 PM Manipulating Speeds (0.0150s) 2/7/2020 11:50:36 PM Detecting Projectiles (0.0120s) 2/7/2020 11:50:36 PM Grouping Flow Fields (0.0140s) 2/7/2020 11:50:36 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:50:36 PM Designing Fleets (0.0270s) 2/7/2020 11:50:36 PM Thinking Of Technologies (0.0100s) 2/7/2020 11:50:36 PM Categorizing Starboard Sensors (0.0110s) 2/7/2020 11:50:36 PM Injecting Galactic Variables (0.0170s) 2/7/2020 11:50:36 PM Discharging Colored Ions (0.0350s) 2/7/2020 11:50:36 PM Replicating Ion Colors (0.0100s) 2/7/2020 11:50:37 PM Digging Up Starfields (0.8500s) 2/7/2020 11:50:40 PM Digitising Distant Planets (3.2052s) 2/7/2020 11:50:41 PM Investigating Map Signatures (0.0250s) 2/7/2020 11:50:41 PM Collating Solar Systems (0.0100s) 2/7/2020 11:50:41 PM Categorizing All Planets (0.0090s) 2/7/2020 11:50:41 PM Organizing Commands (0.0310s) 2/7/2020 11:50:41 PM Calculating Firing Cones (0.0050s) 2/7/2020 11:50:42 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:50:42 PM Fumbling With Ship Parts (1.2901s) 2/7/2020 11:50:48 PM Download Extra RAM (6.2184s) 2/7/2020 11:50:48 PM Issuing Orders (0.0140s) 2/7/2020 11:50:48 PM Augmenting Infusers (0.0140s) 2/7/2020 11:50:48 PM Infusing (0.0330s) 2/7/2020 11:50:48 PM Post-Proton Surge (0.0050s) 2/7/2020 11:50:48 PM Calibrate Weapons Arrays (0.0390s) 2/7/2020 11:50:48 PM Stimulate Modulation (0.0350s) 2/7/2020 11:50:48 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:50:48 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:50:50 PM Load Surrogates (1.7381s) 2/7/2020 11:50:50 PM Load Historical Documents (0.0050s) 2/7/2020 11:50:50 PM 16.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Digging Up Starfields (0.9s) Digitising Distant Planets (3.2s) Fumbling With Ship Parts (1.3s) Download Extra RAM (6.2s) Load Surrogates (1.7s) 2/7/2020 11:50:51 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:50:53 PM Successfully opened host socket 2/7/2020 11:50:53 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/7/2020 11:51:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/7/2020 11:54:53 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/7/2020 11:54:53 PM Boot up FleetOS (0.4550s) 2/7/2020 11:54:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/7/2020 11:54:53 PM Check System Logs For Rogue Intelligence (0.0370s) 2/7/2020 11:54:53 PM Game Version: 1.324 2/7/2020 11:54:53 PM Eject Trash Into Hyperspace (0.0970s) 2/7/2020 11:54:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/7/2020 11:54:53 PM Check For Extra Modules (0.0110s) 2/7/2020 11:54:53 PM Installed Mods: GalacticConquest (10000) 2/7/2020 11:54:53 PM Bring Cloaking Systems Online (0.0160s) 2/7/2020 11:54:53 PM Remembering Alamo (0.0180s) 2/7/2020 11:54:53 PM Generating Framerates (0.0070s) 2/7/2020 11:54:53 PM Recalculate Speed Of Light (0.0210s) 2/7/2020 11:54:53 PM Optimize Comfort On Command Decks (0.0210s) 2/7/2020 11:54:53 PM Check Nearby Stellar Masses (0.0250s) 2/7/2020 11:54:53 PM No resolution change was required. 2/7/2020 11:54:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/7/2020 11:54:53 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/7/2020 11:54:53 PM Refresh Optical Lensing (0.0120s) 2/7/2020 11:54:53 PM Revise Fundamental Physical Laws (0.0430s) 2/7/2020 11:54:53 PM Boot Audio Comms (0.0120s) 2/7/2020 11:54:53 PM Establish Individual Audio Links (0.0150s) 2/7/2020 11:54:54 PM Prepare Explosions and Crackles (0.3000s) 2/7/2020 11:54:54 PM Calculate Odds Of Success (0.3840s) 2/7/2020 11:54:55 PM Briefly Panic (0.4800s) 2/7/2020 11:54:55 PM Install Confidence Routines (0.3610s) 2/7/2020 11:54:55 PM Bring Commander Interface Online (0.1210s) 2/7/2020 11:54:55 PM Motivate All Crews (0.0400s) 2/7/2020 11:54:55 PM Externalizing Patterns (0.0160s) 2/7/2020 11:54:55 PM Disengaging Constants (0.0430s) 2/7/2020 11:54:55 PM Late Axionic Computations (0.1440s) 2/7/2020 11:54:55 PM Connecting to Fleet Command (0.0100s) 2/7/2020 11:54:55 PM Thinking Of Advice (0.0110s) 2/7/2020 11:54:55 PM Degaussing Advice (0.0220s) 2/7/2020 11:54:55 PM Naming All Known Planets (0.0060s) 2/7/2020 11:54:55 PM Remembering Speeds (0.0150s) 2/7/2020 11:54:55 PM Prioritizing Targets (0.0120s) 2/7/2020 11:54:55 PM Rebooting Sensor Arrays (0.0140s) 2/7/2020 11:54:55 PM Unloading Prismatic Grid (0.0130s) 2/7/2020 11:54:55 PM Thinking Of Objectives (0.0150s) 2/7/2020 11:54:55 PM Re-Aligning Objectives (0.0140s) 2/7/2020 11:54:55 PM Inhibiting Visual Scans (0.0170s) 2/7/2020 11:54:55 PM Synthesizing Vocals (0.0100s) 2/7/2020 11:54:55 PM Ventilating Scenarios (0.0110s) 2/7/2020 11:54:55 PM Decontaminating Targeting Systems (0.0140s) 2/7/2020 11:54:55 PM Ejecting Tactical Core (0.0140s) 2/7/2020 11:54:56 PM Calibrating Formations (0.0140s) 2/7/2020 11:54:56 PM Intercepting Galactic Maps (0.0140s) 2/7/2020 11:54:56 PM Sterilizing Test Chamber (0.0140s) 2/7/2020 11:54:56 PM Faction Diagnostics (0.0180s) 2/7/2020 11:54:56 PM Buffering Hackers (0.0190s) 2/7/2020 11:54:56 PM Inverting Death (0.0090s) 2/7/2020 11:54:56 PM Linear Field Variance (0.0950s) 2/7/2020 11:54:56 PM Charging Marks (0.0110s) 2/7/2020 11:54:56 PM Guarding The Posts (0.0120s) 2/7/2020 11:54:56 PM Range Manifolds (0.0100s) 2/7/2020 11:54:56 PM Purging ROFs (0.0140s) 2/7/2020 11:54:56 PM Manipulating Speeds (0.0140s) 2/7/2020 11:54:56 PM Detecting Projectiles (0.0130s) 2/7/2020 11:54:56 PM Grouping Flow Fields (0.0140s) 2/7/2020 11:54:56 PM Modulating Flow Field Groups (0.0210s) 2/7/2020 11:54:56 PM Designing Fleets (0.0270s) 2/7/2020 11:54:56 PM Thinking Of Technologies (0.0120s) 2/7/2020 11:54:56 PM Categorizing Starboard Sensors (0.0100s) 2/7/2020 11:54:56 PM Injecting Galactic Variables (0.0180s) 2/7/2020 11:54:56 PM Discharging Colored Ions (0.0390s) 2/7/2020 11:54:56 PM Replicating Ion Colors (0.0100s) 2/7/2020 11:54:57 PM Miming Starfields (0.8700s) 2/7/2020 11:55:00 PM Browsing Distant Planets (3.2952s) 2/7/2020 11:55:00 PM Investigating Map Signatures (0.0260s) 2/7/2020 11:55:00 PM Collating Solar Systems (0.0100s) 2/7/2020 11:55:00 PM Categorizing All Planets (0.0090s) 2/7/2020 11:55:00 PM Organizing Commands (0.0330s) 2/7/2020 11:55:00 PM Calculating Firing Cones (0.0050s) 2/7/2020 11:55:01 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/7/2020 11:55:01 PM Developing New Ship Parts (1.3041s) 2/7/2020 11:55:08 PM Install Replacement Weapons (6.3524s) 2/7/2020 11:55:08 PM Issuing Orders (0.0120s) 2/7/2020 11:55:08 PM Augmenting Infusers (0.0140s) 2/7/2020 11:55:08 PM Infusing (0.0330s) 2/7/2020 11:55:08 PM Post-Proton Surge (0.0070s) 2/7/2020 11:55:08 PM Calibrate Weapons Arrays (0.0720s) 2/7/2020 11:55:08 PM Stimulate Modulation (0.0350s) 2/7/2020 11:55:08 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/7/2020 11:55:08 PM ArcenAssetBundleCache.InstantiatedObjects: 868 2/7/2020 11:55:10 PM Load Surrogates (1.7761s) 2/7/2020 11:55:10 PM Load Historical Documents (0.0040s) 2/7/2020 11:55:10 PM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Miming Starfields (0.9s) Browsing Distant Planets (3.3s) Developing New Ship Parts (1.3s) Install Replacement Weapons (6.4s) Load Surrogates (1.8s) 2/7/2020 11:55:10 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/7/2020 11:55:31 PM Successfully opened host socket 2/7/2020 11:55:31 PM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/8/2020 12:00:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:02:59 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:02:59 AM Boot up FleetOS (0.4740s) 2/8/2020 12:02:59 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:02:59 AM Check System Logs For Rogue Intelligence (0.0420s) 2/8/2020 12:02:59 AM Game Version: 1.324 2/8/2020 12:02:59 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 12:02:59 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:02:59 AM Check For Extra Modules (0.0120s) 2/8/2020 12:02:59 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:02:59 AM Bring Cloaking Systems Online (0.0180s) 2/8/2020 12:02:59 AM Remembering Alamo (0.0180s) 2/8/2020 12:02:59 AM Generating Framerates (0.0060s) 2/8/2020 12:02:59 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 12:02:59 AM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 12:02:59 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 12:02:59 AM No resolution change was required. 2/8/2020 12:02:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:02:59 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:02:59 AM Refresh Optical Lensing (0.0120s) 2/8/2020 12:02:59 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 12:02:59 AM Boot Audio Comms (0.0120s) 2/8/2020 12:02:59 AM Establish Individual Audio Links (0.0150s) 2/8/2020 12:02:59 AM Prepare Explosions and Crackles (0.2980s) 2/8/2020 12:03:00 AM Calculate Odds Of Success (0.4070s) 2/8/2020 12:03:00 AM Briefly Panic (0.4570s) 2/8/2020 12:03:01 AM Install Confidence Routines (0.3520s) 2/8/2020 12:03:01 AM Bring Commander Interface Online (0.1390s) 2/8/2020 12:03:01 AM Motivate All Crews (0.0440s) 2/8/2020 12:03:01 AM Externalizing Patterns (0.0250s) 2/8/2020 12:03:01 AM Disengaging Constants (0.0520s) 2/8/2020 12:03:01 AM Late Axionic Computations (0.1470s) 2/8/2020 12:03:01 AM Connecting to Fleet Command (0.0120s) 2/8/2020 12:03:01 AM Thinking Of Advice (0.0110s) 2/8/2020 12:03:01 AM Degaussing Advice (0.0240s) 2/8/2020 12:03:01 AM Naming All Known Planets (0.0070s) 2/8/2020 12:03:01 AM Remembering Speeds (0.0140s) 2/8/2020 12:03:01 AM Prioritizing Targets (0.0130s) 2/8/2020 12:03:01 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:03:01 AM Unloading Prismatic Grid (0.0120s) 2/8/2020 12:03:01 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:03:01 AM Re-Aligning Objectives (0.0140s) 2/8/2020 12:03:01 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 12:03:01 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:03:01 AM Ventilating Scenarios (0.0150s) 2/8/2020 12:03:01 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:03:01 AM Ejecting Tactical Core (0.0120s) 2/8/2020 12:03:01 AM Calibrating Formations (0.0130s) 2/8/2020 12:03:01 AM Intercepting Galactic Maps (0.0160s) 2/8/2020 12:03:01 AM Sterilizing Test Chamber (0.0140s) 2/8/2020 12:03:01 AM Faction Diagnostics (0.0180s) 2/8/2020 12:03:01 AM Buffering Hackers (0.0200s) 2/8/2020 12:03:01 AM Inverting Death (0.0100s) 2/8/2020 12:03:02 AM Linear Field Variance (0.1060s) 2/8/2020 12:03:02 AM Charging Marks (0.0140s) 2/8/2020 12:03:02 AM Guarding The Posts (0.0100s) 2/8/2020 12:03:02 AM Range Manifolds (0.0120s) 2/8/2020 12:03:02 AM Purging ROFs (0.0140s) 2/8/2020 12:03:02 AM Manipulating Speeds (0.0130s) 2/8/2020 12:03:02 AM Detecting Projectiles (0.0160s) 2/8/2020 12:03:02 AM Grouping Flow Fields (0.0110s) 2/8/2020 12:03:02 AM Modulating Flow Field Groups (0.0200s) 2/8/2020 12:03:02 AM Designing Fleets (0.0310s) 2/8/2020 12:03:02 AM Thinking Of Technologies (0.0110s) 2/8/2020 12:03:02 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:03:02 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:03:02 AM Discharging Colored Ions (0.0370s) 2/8/2020 12:03:02 AM Replicating Ion Colors (0.0100s) 2/8/2020 12:03:03 AM Gesticulating Starfields (0.8680s) 2/8/2020 12:03:06 AM Combing Distant Planets (3.3322s) 2/8/2020 12:03:06 AM Investigating Map Signatures (0.0250s) 2/8/2020 12:03:06 AM Collating Solar Systems (0.0110s) 2/8/2020 12:03:06 AM Categorizing All Planets (0.0110s) 2/8/2020 12:03:06 AM Organizing Commands (0.0340s) 2/8/2020 12:03:06 AM Calculating Firing Cones (0.0080s) 2/8/2020 12:03:08 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:03:08 AM Demoting Insubordinate Ship Parts (1.6061s) 2/8/2020 12:03:14 AM Submitting Paperwork To High Command (6.4754s) 2/8/2020 12:03:14 AM Issuing Orders (0.0140s) 2/8/2020 12:03:14 AM Augmenting Infusers (0.0150s) 2/8/2020 12:03:14 AM Infusing (0.0320s) 2/8/2020 12:03:14 AM Post-Proton Surge (0.0070s) 2/8/2020 12:03:14 AM Calibrate Weapons Arrays (0.0300s) 2/8/2020 12:03:14 AM Stimulate Modulation (0.0350s) 2/8/2020 12:03:14 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:03:14 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:03:16 AM Load Surrogates (1.7511s) 2/8/2020 12:03:16 AM Load Historical Documents (0.0040s) 2/8/2020 12:03:16 AM 17.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Gesticulating Starfields (0.9s) Combing Distant Planets (3.3s) Demoting Insubordinate Ship Parts (1.6s) Submitting Paperwork To High Command (6.5s) Load Surrogates (1.8s) 2/8/2020 12:03:17 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:03:38 AM Successfully opened host socket 2/8/2020 12:03:38 AM OnLoad: Detected 350 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 350 shipsNotFixedByType: Drone VWing x50 DroneFusionBomber x50 Drone Vanguard x50 DroneAblativeGatling x50 Drone MLRS x50 Drone Raider x50 DroneStingray x50 2/8/2020 12:25:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:26:05 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:26:05 AM Boot up FleetOS (0.4550s) 2/8/2020 12:26:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:26:05 AM Check System Logs For Rogue Intelligence (0.0410s) 2/8/2020 12:26:05 AM Game Version: 1.324 2/8/2020 12:26:05 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 12:26:05 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:26:05 AM Check For Extra Modules (0.0120s) 2/8/2020 12:26:05 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:26:05 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 12:26:05 AM Remembering Alamo (0.0180s) 2/8/2020 12:26:05 AM Generating Framerates (0.0090s) 2/8/2020 12:26:05 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 12:26:05 AM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 12:26:05 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 12:26:05 AM No resolution change was required. 2/8/2020 12:26:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:26:05 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:26:05 AM Refresh Optical Lensing (0.0110s) 2/8/2020 12:26:05 AM Revise Fundamental Physical Laws (0.0430s) 2/8/2020 12:26:05 AM Boot Audio Comms (0.0110s) 2/8/2020 12:26:05 AM Establish Individual Audio Links (0.0170s) 2/8/2020 12:26:05 AM Prepare Explosions and Crackles (0.3000s) 2/8/2020 12:26:06 AM Calculate Odds Of Success (0.4230s) 2/8/2020 12:26:06 AM Briefly Panic (0.4760s) 2/8/2020 12:26:07 AM Install Confidence Routines (0.3280s) 2/8/2020 12:26:07 AM Bring Commander Interface Online (0.1320s) 2/8/2020 12:26:07 AM Motivate All Crews (0.0460s) 2/8/2020 12:26:07 AM Externalizing Patterns (0.0180s) 2/8/2020 12:26:07 AM Disengaging Constants (0.0420s) 2/8/2020 12:26:07 AM Late Axionic Computations (0.1470s) 2/8/2020 12:26:07 AM Connecting to Fleet Command (0.0090s) 2/8/2020 12:26:07 AM Thinking Of Advice (0.0120s) 2/8/2020 12:26:07 AM Degaussing Advice (0.0230s) 2/8/2020 12:26:07 AM Naming All Known Planets (0.0060s) 2/8/2020 12:26:07 AM Remembering Speeds (0.0150s) 2/8/2020 12:26:07 AM Prioritizing Targets (0.0120s) 2/8/2020 12:26:07 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:26:07 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:26:07 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:26:07 AM Re-Aligning Objectives (0.0140s) 2/8/2020 12:26:07 AM Inhibiting Visual Scans (0.0200s) 2/8/2020 12:26:07 AM Synthesizing Vocals (0.0070s) 2/8/2020 12:26:07 AM Ventilating Scenarios (0.0130s) 2/8/2020 12:26:07 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:26:07 AM Ejecting Tactical Core (0.0150s) 2/8/2020 12:26:07 AM Calibrating Formations (0.0120s) 2/8/2020 12:26:07 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:26:07 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:26:07 AM Faction Diagnostics (0.0200s) 2/8/2020 12:26:07 AM Buffering Hackers (0.0190s) 2/8/2020 12:26:07 AM Inverting Death (0.0090s) 2/8/2020 12:26:07 AM Linear Field Variance (0.0930s) 2/8/2020 12:26:07 AM Charging Marks (0.0190s) 2/8/2020 12:26:07 AM Guarding The Posts (0.0090s) 2/8/2020 12:26:07 AM Range Manifolds (0.0110s) 2/8/2020 12:26:08 AM Purging ROFs (0.0130s) 2/8/2020 12:26:08 AM Manipulating Speeds (0.0150s) 2/8/2020 12:26:08 AM Detecting Projectiles (0.0110s) 2/8/2020 12:26:08 AM Grouping Flow Fields (0.0160s) 2/8/2020 12:26:08 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:26:08 AM Designing Fleets (0.0270s) 2/8/2020 12:26:08 AM Thinking Of Technologies (0.0100s) 2/8/2020 12:26:08 AM Categorizing Starboard Sensors (0.0130s) 2/8/2020 12:26:08 AM Injecting Galactic Variables (0.0170s) 2/8/2020 12:26:08 AM Discharging Colored Ions (0.0400s) 2/8/2020 12:26:08 AM Replicating Ion Colors (0.0090s) 2/8/2020 12:26:09 AM Wishing On Starfields (0.8650s) 2/8/2020 12:26:12 AM Scouring Distant Planets (3.2222s) 2/8/2020 12:26:12 AM Investigating Map Signatures (0.0330s) 2/8/2020 12:26:12 AM Collating Solar Systems (0.0120s) 2/8/2020 12:26:12 AM Categorizing All Planets (0.0090s) 2/8/2020 12:26:12 AM Organizing Commands (0.0320s) 2/8/2020 12:26:12 AM Calculating Firing Cones (0.0080s) 2/8/2020 12:26:13 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:26:13 AM Declaring Ship Parts At Customs (1.2991s) 2/8/2020 12:26:20 AM Irradiating Low-Ranking Crew (6.3864s) 2/8/2020 12:26:20 AM Issuing Orders (0.0140s) 2/8/2020 12:26:20 AM Augmenting Infusers (0.0150s) 2/8/2020 12:26:20 AM Infusing (0.0310s) 2/8/2020 12:26:20 AM Post-Proton Surge (0.0070s) 2/8/2020 12:26:20 AM Calibrate Weapons Arrays (0.0260s) 2/8/2020 12:26:20 AM Stimulate Modulation (0.0370s) 2/8/2020 12:26:20 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:26:20 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:26:21 AM Load Surrogates (1.7661s) 2/8/2020 12:26:21 AM Load Historical Documents (0.0040s) 2/8/2020 12:26:21 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Wishing On Starfields (0.9s) Scouring Distant Planets (3.2s) Declaring Ship Parts At Customs (1.3s) Irradiating Low-Ranking Crew (6.4s) Load Surrogates (1.8s) 2/8/2020 12:26:22 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:26:25 AM Successfully opened host socket 2/8/2020 12:28:56 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/8/2020 12:28:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:29:05 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:29:05 AM Boot up FleetOS (0.4500s) 2/8/2020 12:29:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:29:05 AM Check System Logs For Rogue Intelligence (0.0400s) 2/8/2020 12:29:05 AM Game Version: 1.324 2/8/2020 12:29:05 AM Eject Trash Into Hyperspace (0.1020s) 2/8/2020 12:29:05 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:29:05 AM Check For Extra Modules (0.0110s) 2/8/2020 12:29:05 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:29:05 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 12:29:06 AM Remembering Alamo (0.0180s) 2/8/2020 12:29:06 AM Generating Framerates (0.0060s) 2/8/2020 12:29:06 AM Recalculate Speed Of Light (0.1120s) 2/8/2020 12:29:06 AM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 12:29:06 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 12:29:06 AM No resolution change was required. 2/8/2020 12:29:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:29:06 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:29:06 AM Refresh Optical Lensing (0.0100s) 2/8/2020 12:29:06 AM Revise Fundamental Physical Laws (0.0410s) 2/8/2020 12:29:06 AM Boot Audio Comms (0.0120s) 2/8/2020 12:29:06 AM Establish Individual Audio Links (0.0150s) 2/8/2020 12:29:06 AM Prepare Explosions and Crackles (0.2980s) 2/8/2020 12:29:06 AM Calculate Odds Of Success (0.4340s) 2/8/2020 12:29:07 AM Briefly Panic (0.4680s) 2/8/2020 12:29:07 AM Install Confidence Routines (0.3150s) 2/8/2020 12:29:07 AM Bring Commander Interface Online (0.1490s) 2/8/2020 12:29:07 AM Motivate All Crews (0.0400s) 2/8/2020 12:29:07 AM Externalizing Patterns (0.0150s) 2/8/2020 12:29:08 AM Disengaging Constants (0.0470s) 2/8/2020 12:29:08 AM Late Axionic Computations (0.1440s) 2/8/2020 12:29:08 AM Connecting to Fleet Command (0.0090s) 2/8/2020 12:29:08 AM Thinking Of Advice (0.0110s) 2/8/2020 12:29:08 AM Degaussing Advice (0.0220s) 2/8/2020 12:29:08 AM Naming All Known Planets (0.0060s) 2/8/2020 12:29:08 AM Remembering Speeds (0.0150s) 2/8/2020 12:29:08 AM Prioritizing Targets (0.0130s) 2/8/2020 12:29:08 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 12:29:08 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:29:08 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:29:08 AM Re-Aligning Objectives (0.0150s) 2/8/2020 12:29:08 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 12:29:08 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:29:08 AM Ventilating Scenarios (0.0120s) 2/8/2020 12:29:08 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 12:29:08 AM Ejecting Tactical Core (0.0130s) 2/8/2020 12:29:08 AM Calibrating Formations (0.0130s) 2/8/2020 12:29:08 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:29:08 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:29:08 AM Faction Diagnostics (0.0180s) 2/8/2020 12:29:08 AM Buffering Hackers (0.0210s) 2/8/2020 12:29:08 AM Inverting Death (0.0090s) 2/8/2020 12:29:08 AM Linear Field Variance (0.0940s) 2/8/2020 12:29:08 AM Charging Marks (0.0100s) 2/8/2020 12:29:08 AM Guarding The Posts (0.0120s) 2/8/2020 12:29:08 AM Range Manifolds (0.0110s) 2/8/2020 12:29:08 AM Purging ROFs (0.0130s) 2/8/2020 12:29:08 AM Manipulating Speeds (0.0150s) 2/8/2020 12:29:08 AM Detecting Projectiles (0.0110s) 2/8/2020 12:29:08 AM Grouping Flow Fields (0.0150s) 2/8/2020 12:29:08 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 12:29:08 AM Designing Fleets (0.0280s) 2/8/2020 12:29:08 AM Thinking Of Technologies (0.0100s) 2/8/2020 12:29:08 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:29:08 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:29:08 AM Discharging Colored Ions (0.0410s) 2/8/2020 12:29:08 AM Replicating Ion Colors (0.0100s) 2/8/2020 12:29:09 AM Weepinig Over Starfields (0.8530s) 2/8/2020 12:29:12 AM Digitising Distant Planets (3.2402s) 2/8/2020 12:29:12 AM Investigating Map Signatures (0.0230s) 2/8/2020 12:29:12 AM Collating Solar Systems (0.0090s) 2/8/2020 12:29:12 AM Categorizing All Planets (0.0100s) 2/8/2020 12:29:12 AM Organizing Commands (0.0300s) 2/8/2020 12:29:12 AM Calculating Firing Cones (0.0060s) 2/8/2020 12:29:14 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:29:14 AM Finding Old Ship Parts (1.2641s) 2/8/2020 12:29:20 AM Fiddle With Inertial Dampers (6.2744s) 2/8/2020 12:29:20 AM Issuing Orders (0.0140s) 2/8/2020 12:29:20 AM Augmenting Infusers (0.0150s) 2/8/2020 12:29:20 AM Infusing (0.0320s) 2/8/2020 12:29:20 AM Post-Proton Surge (0.0080s) 2/8/2020 12:29:20 AM Calibrate Weapons Arrays (0.0430s) 2/8/2020 12:29:20 AM Stimulate Modulation (0.0370s) 2/8/2020 12:29:20 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:29:20 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:29:22 AM Load Surrogates (1.7381s) 2/8/2020 12:29:22 AM Load Historical Documents (0.0050s) 2/8/2020 12:29:22 AM 17.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Weepinig Over Starfields (0.9s) Digitising Distant Planets (3.2s) Finding Old Ship Parts (1.3s) Fiddle With Inertial Dampers (6.3s) Load Surrogates (1.7s) 2/8/2020 12:29:23 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:29:25 AM Successfully opened host socket 2/8/2020 12:30:09 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/8/2020 12:30:09 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:30:16 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:30:16 AM Boot up FleetOS (0.4590s) 2/8/2020 12:30:16 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:30:16 AM Check System Logs For Rogue Intelligence (0.0380s) 2/8/2020 12:30:16 AM Game Version: 1.324 2/8/2020 12:30:16 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 12:30:16 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:30:16 AM Check For Extra Modules (0.0120s) 2/8/2020 12:30:16 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:30:16 AM Bring Cloaking Systems Online (0.0200s) 2/8/2020 12:30:16 AM Remembering Alamo (0.0230s) 2/8/2020 12:30:16 AM Generating Framerates (0.0060s) 2/8/2020 12:30:16 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:30:16 AM Optimize Comfort On Command Decks (0.0280s) 2/8/2020 12:30:16 AM Check Nearby Stellar Masses (0.0330s) 2/8/2020 12:30:16 AM No resolution change was required. 2/8/2020 12:30:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:30:16 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:30:16 AM Refresh Optical Lensing (0.0100s) 2/8/2020 12:30:17 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 12:30:17 AM Boot Audio Comms (0.0130s) 2/8/2020 12:30:17 AM Establish Individual Audio Links (0.0150s) 2/8/2020 12:30:17 AM Prepare Explosions and Crackles (0.2980s) 2/8/2020 12:30:17 AM Calculate Odds Of Success (0.4350s) 2/8/2020 12:30:18 AM Briefly Panic (0.5450s) 2/8/2020 12:30:18 AM Install Confidence Routines (0.3260s) 2/8/2020 12:30:18 AM Bring Commander Interface Online (0.1240s) 2/8/2020 12:30:18 AM Motivate All Crews (0.0400s) 2/8/2020 12:30:18 AM Externalizing Patterns (0.0170s) 2/8/2020 12:30:18 AM Disengaging Constants (0.0420s) 2/8/2020 12:30:19 AM Late Axionic Computations (0.1450s) 2/8/2020 12:30:19 AM Connecting to Fleet Command (0.0100s) 2/8/2020 12:30:19 AM Thinking Of Advice (0.0110s) 2/8/2020 12:30:19 AM Degaussing Advice (0.0240s) 2/8/2020 12:30:19 AM Naming All Known Planets (0.0060s) 2/8/2020 12:30:19 AM Remembering Speeds (0.0150s) 2/8/2020 12:30:19 AM Prioritizing Targets (0.0130s) 2/8/2020 12:30:19 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 12:30:19 AM Unloading Prismatic Grid (0.0140s) 2/8/2020 12:30:19 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:30:19 AM Re-Aligning Objectives (0.0130s) 2/8/2020 12:30:19 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 12:30:19 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:30:19 AM Ventilating Scenarios (0.0120s) 2/8/2020 12:30:19 AM Decontaminating Targeting Systems (0.0150s) 2/8/2020 12:30:19 AM Ejecting Tactical Core (0.0160s) 2/8/2020 12:30:19 AM Calibrating Formations (0.0090s) 2/8/2020 12:30:19 AM Intercepting Galactic Maps (0.0150s) 2/8/2020 12:30:19 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 12:30:19 AM Faction Diagnostics (0.0190s) 2/8/2020 12:30:19 AM Buffering Hackers (0.0200s) 2/8/2020 12:30:19 AM Inverting Death (0.0090s) 2/8/2020 12:30:19 AM Linear Field Variance (0.0960s) 2/8/2020 12:30:19 AM Charging Marks (0.0150s) 2/8/2020 12:30:19 AM Guarding The Posts (0.0110s) 2/8/2020 12:30:19 AM Range Manifolds (0.0110s) 2/8/2020 12:30:19 AM Purging ROFs (0.0130s) 2/8/2020 12:30:19 AM Manipulating Speeds (0.0150s) 2/8/2020 12:30:19 AM Detecting Projectiles (0.0120s) 2/8/2020 12:30:19 AM Grouping Flow Fields (0.0140s) 2/8/2020 12:30:19 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:30:19 AM Designing Fleets (0.0270s) 2/8/2020 12:30:19 AM Thinking Of Technologies (0.0100s) 2/8/2020 12:30:19 AM Categorizing Starboard Sensors (0.0120s) 2/8/2020 12:30:19 AM Injecting Galactic Variables (0.0170s) 2/8/2020 12:30:19 AM Discharging Colored Ions (0.0350s) 2/8/2020 12:30:19 AM Replicating Ion Colors (0.0070s) 2/8/2020 12:30:20 AM Ignoring Starfields (0.8620s) 2/8/2020 12:30:23 AM Reconstituting Distant Planets (3.2682s) 2/8/2020 12:30:23 AM Investigating Map Signatures (0.0280s) 2/8/2020 12:30:23 AM Collating Solar Systems (0.0350s) 2/8/2020 12:30:23 AM Categorizing All Planets (0.0060s) 2/8/2020 12:30:23 AM Organizing Commands (0.0290s) 2/8/2020 12:30:23 AM Calculating Firing Cones (0.0070s) 2/8/2020 12:30:25 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:30:25 AM Declaring Ship Part Sovereignty (1.3211s) 2/8/2020 12:30:31 AM Gathering Nuclear Power (6.3364s) 2/8/2020 12:30:31 AM Issuing Orders (0.0140s) 2/8/2020 12:30:31 AM Augmenting Infusers (0.0140s) 2/8/2020 12:30:31 AM Infusing (0.0350s) 2/8/2020 12:30:31 AM Post-Proton Surge (0.0080s) 2/8/2020 12:30:31 AM Calibrate Weapons Arrays (0.0290s) 2/8/2020 12:30:31 AM Stimulate Modulation (0.0360s) 2/8/2020 12:30:31 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:30:31 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:30:33 AM Load Surrogates (1.7391s) 2/8/2020 12:30:33 AM Load Historical Documents (0.0040s) 2/8/2020 12:30:33 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Ignoring Starfields (0.9s) Reconstituting Distant Planets (3.3s) Declaring Ship Part Sovereignty (1.3s) Gathering Nuclear Power (6.3s) Load Surrogates (1.7s) 2/8/2020 12:30:34 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:30:36 AM Successfully opened host socket 2/8/2020 12:31:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:32:17 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:32:17 AM Boot up FleetOS (0.4550s) 2/8/2020 12:32:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:32:17 AM Check System Logs For Rogue Intelligence (0.0450s) 2/8/2020 12:32:17 AM Game Version: 1.324 2/8/2020 12:32:17 AM Eject Trash Into Hyperspace (0.1030s) 2/8/2020 12:32:17 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:32:17 AM Check For Extra Modules (0.0090s) 2/8/2020 12:32:17 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:32:17 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 12:32:17 AM Remembering Alamo (0.0190s) 2/8/2020 12:32:17 AM Generating Framerates (0.0070s) 2/8/2020 12:32:17 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:32:17 AM Optimize Comfort On Command Decks (0.0390s) 2/8/2020 12:32:17 AM Check Nearby Stellar Masses (0.0260s) 2/8/2020 12:32:17 AM No resolution change was required. 2/8/2020 12:32:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:32:17 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:32:17 AM Refresh Optical Lensing (0.0100s) 2/8/2020 12:32:17 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 12:32:17 AM Boot Audio Comms (0.0110s) 2/8/2020 12:32:17 AM Establish Individual Audio Links (0.0150s) 2/8/2020 12:32:18 AM Prepare Explosions and Crackles (0.3000s) 2/8/2020 12:32:18 AM Calculate Odds Of Success (0.4220s) 2/8/2020 12:32:19 AM Briefly Panic (0.4700s) 2/8/2020 12:32:19 AM Install Confidence Routines (0.3470s) 2/8/2020 12:32:19 AM Bring Commander Interface Online (0.1290s) 2/8/2020 12:32:19 AM Motivate All Crews (0.0480s) 2/8/2020 12:32:19 AM Externalizing Patterns (0.0190s) 2/8/2020 12:32:19 AM Disengaging Constants (0.0450s) 2/8/2020 12:32:19 AM Late Axionic Computations (0.1450s) 2/8/2020 12:32:19 AM Connecting to Fleet Command (0.0100s) 2/8/2020 12:32:19 AM Thinking Of Advice (0.0110s) 2/8/2020 12:32:19 AM Degaussing Advice (0.0240s) 2/8/2020 12:32:19 AM Naming All Known Planets (0.0070s) 2/8/2020 12:32:19 AM Remembering Speeds (0.0130s) 2/8/2020 12:32:19 AM Prioritizing Targets (0.0130s) 2/8/2020 12:32:19 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:32:19 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:32:19 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:32:20 AM Re-Aligning Objectives (0.0150s) 2/8/2020 12:32:20 AM Inhibiting Visual Scans (0.0170s) 2/8/2020 12:32:20 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:32:20 AM Ventilating Scenarios (0.0130s) 2/8/2020 12:32:20 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 12:32:20 AM Ejecting Tactical Core (0.0130s) 2/8/2020 12:32:20 AM Calibrating Formations (0.0130s) 2/8/2020 12:32:20 AM Intercepting Galactic Maps (0.0170s) 2/8/2020 12:32:20 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:32:20 AM Faction Diagnostics (0.0180s) 2/8/2020 12:32:20 AM Buffering Hackers (0.0220s) 2/8/2020 12:32:20 AM Inverting Death (0.0100s) 2/8/2020 12:32:20 AM Linear Field Variance (0.0960s) 2/8/2020 12:32:20 AM Charging Marks (0.0120s) 2/8/2020 12:32:20 AM Guarding The Posts (0.0110s) 2/8/2020 12:32:20 AM Range Manifolds (0.0110s) 2/8/2020 12:32:20 AM Purging ROFs (0.0140s) 2/8/2020 12:32:20 AM Manipulating Speeds (0.0160s) 2/8/2020 12:32:20 AM Detecting Projectiles (0.0110s) 2/8/2020 12:32:20 AM Grouping Flow Fields (0.0160s) 2/8/2020 12:32:20 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:32:20 AM Designing Fleets (0.0310s) 2/8/2020 12:32:20 AM Thinking Of Technologies (0.0120s) 2/8/2020 12:32:20 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:32:20 AM Injecting Galactic Variables (0.0160s) 2/8/2020 12:32:20 AM Discharging Colored Ions (0.0410s) 2/8/2020 12:32:20 AM Replicating Ion Colors (0.0100s) 2/8/2020 12:32:21 AM Blowing Out Starfields (0.8580s) 2/8/2020 12:32:24 AM Discovering Distant Planets (3.2412s) 2/8/2020 12:32:24 AM Investigating Map Signatures (0.0220s) 2/8/2020 12:32:24 AM Collating Solar Systems (0.0100s) 2/8/2020 12:32:24 AM Categorizing All Planets (0.0100s) 2/8/2020 12:32:24 AM Organizing Commands (0.0290s) 2/8/2020 12:32:24 AM Calculating Firing Cones (0.0080s) 2/8/2020 12:32:25 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:32:25 AM Ruining Perfectly Good Ship Parts (1.2721s) 2/8/2020 12:32:32 AM Investigate Tachyons (6.3444s) 2/8/2020 12:32:32 AM Issuing Orders (0.0140s) 2/8/2020 12:32:32 AM Augmenting Infusers (0.0160s) 2/8/2020 12:32:32 AM Infusing (0.0330s) 2/8/2020 12:32:32 AM Post-Proton Surge (0.0090s) 2/8/2020 12:32:32 AM Calibrate Weapons Arrays (0.0430s) 2/8/2020 12:32:32 AM Stimulate Modulation (0.0370s) 2/8/2020 12:32:32 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:32:32 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:32:34 AM Load Surrogates (1.7511s) 2/8/2020 12:32:34 AM Load Historical Documents (0.0040s) 2/8/2020 12:32:34 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Blowing Out Starfields (0.9s) Discovering Distant Planets (3.2s) Ruining Perfectly Good Ship Parts (1.3s) Investigate Tachyons (6.3s) Load Surrogates (1.8s) 2/8/2020 12:32:34 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:32:37 AM Successfully opened host socket 2/8/2020 12:33:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:33:52 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:33:52 AM Boot up FleetOS (0.4520s) 2/8/2020 12:33:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:33:52 AM Check System Logs For Rogue Intelligence (0.0370s) 2/8/2020 12:33:52 AM Game Version: 1.324 2/8/2020 12:33:52 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 12:33:52 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:33:52 AM Check For Extra Modules (0.0120s) 2/8/2020 12:33:52 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:33:52 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 12:33:52 AM Remembering Alamo (0.0200s) 2/8/2020 12:33:52 AM Generating Framerates (0.0090s) 2/8/2020 12:33:52 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 12:33:52 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 12:33:52 AM Check Nearby Stellar Masses (0.0340s) 2/8/2020 12:33:52 AM No resolution change was required. 2/8/2020 12:33:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:33:52 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:33:52 AM Refresh Optical Lensing (0.0130s) 2/8/2020 12:33:52 AM Revise Fundamental Physical Laws (0.0410s) 2/8/2020 12:33:52 AM Boot Audio Comms (0.0120s) 2/8/2020 12:33:52 AM Establish Individual Audio Links (0.0150s) 2/8/2020 12:33:53 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 12:33:53 AM Calculate Odds Of Success (0.4120s) 2/8/2020 12:33:53 AM Briefly Panic (0.4810s) 2/8/2020 12:33:54 AM Install Confidence Routines (0.3320s) 2/8/2020 12:33:54 AM Bring Commander Interface Online (0.1230s) 2/8/2020 12:33:54 AM Motivate All Crews (0.0430s) 2/8/2020 12:33:54 AM Externalizing Patterns (0.0190s) 2/8/2020 12:33:54 AM Disengaging Constants (0.0420s) 2/8/2020 12:33:54 AM Late Axionic Computations (0.1420s) 2/8/2020 12:33:54 AM Connecting to Fleet Command (0.0090s) 2/8/2020 12:33:54 AM Thinking Of Advice (0.0110s) 2/8/2020 12:33:54 AM Degaussing Advice (0.0240s) 2/8/2020 12:33:54 AM Naming All Known Planets (0.0060s) 2/8/2020 12:33:54 AM Remembering Speeds (0.0150s) 2/8/2020 12:33:54 AM Prioritizing Targets (0.0120s) 2/8/2020 12:33:54 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:33:54 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:33:54 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:33:54 AM Re-Aligning Objectives (0.0140s) 2/8/2020 12:33:54 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 12:33:54 AM Synthesizing Vocals (0.0100s) 2/8/2020 12:33:54 AM Ventilating Scenarios (0.0110s) 2/8/2020 12:33:54 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:33:54 AM Ejecting Tactical Core (0.0140s) 2/8/2020 12:33:54 AM Calibrating Formations (0.0130s) 2/8/2020 12:33:54 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:33:54 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:33:54 AM Faction Diagnostics (0.0180s) 2/8/2020 12:33:54 AM Buffering Hackers (0.0230s) 2/8/2020 12:33:54 AM Inverting Death (0.0150s) 2/8/2020 12:33:55 AM Linear Field Variance (0.0920s) 2/8/2020 12:33:55 AM Charging Marks (0.0130s) 2/8/2020 12:33:55 AM Guarding The Posts (0.0110s) 2/8/2020 12:33:55 AM Range Manifolds (0.0120s) 2/8/2020 12:33:55 AM Purging ROFs (0.0120s) 2/8/2020 12:33:55 AM Manipulating Speeds (0.0150s) 2/8/2020 12:33:55 AM Detecting Projectiles (0.0120s) 2/8/2020 12:33:55 AM Grouping Flow Fields (0.0150s) 2/8/2020 12:33:55 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:33:55 AM Designing Fleets (0.0270s) 2/8/2020 12:33:55 AM Thinking Of Technologies (0.0110s) 2/8/2020 12:33:55 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:33:55 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:33:55 AM Discharging Colored Ions (0.0350s) 2/8/2020 12:33:55 AM Replicating Ion Colors (0.0110s) 2/8/2020 12:33:56 AM Sucking In Starfields (0.8490s) 2/8/2020 12:33:59 AM Mapping Distant Planets (3.2372s) 2/8/2020 12:33:59 AM Investigating Map Signatures (0.0230s) 2/8/2020 12:33:59 AM Collating Solar Systems (0.0090s) 2/8/2020 12:33:59 AM Categorizing All Planets (0.0100s) 2/8/2020 12:33:59 AM Organizing Commands (0.0330s) 2/8/2020 12:33:59 AM Calculating Firing Cones (0.0080s) 2/8/2020 12:34:00 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:34:00 AM Fumbling With Ship Parts (1.2881s) 2/8/2020 12:34:07 AM Replicating Terminal (6.2704s) 2/8/2020 12:34:07 AM Issuing Orders (0.0150s) 2/8/2020 12:34:07 AM Augmenting Infusers (0.0140s) 2/8/2020 12:34:07 AM Infusing (0.0330s) 2/8/2020 12:34:07 AM Post-Proton Surge (0.0060s) 2/8/2020 12:34:07 AM Calibrate Weapons Arrays (0.0310s) 2/8/2020 12:34:07 AM Stimulate Modulation (0.0390s) 2/8/2020 12:34:07 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:34:07 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:34:08 AM Load Surrogates (1.7421s) 2/8/2020 12:34:08 AM Load Historical Documents (0.0060s) 2/8/2020 12:34:08 AM 16.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Sucking In Starfields (0.8s) Mapping Distant Planets (3.2s) Fumbling With Ship Parts (1.3s) Replicating Terminal (6.3s) Load Surrogates (1.7s) 2/8/2020 12:34:09 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:34:12 AM Successfully opened host socket 2/8/2020 12:34:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:36:00 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:36:00 AM Boot up FleetOS (0.4820s) 2/8/2020 12:36:00 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:36:00 AM Check System Logs For Rogue Intelligence (0.0400s) 2/8/2020 12:36:00 AM Game Version: 1.324 2/8/2020 12:36:00 AM Eject Trash Into Hyperspace (0.1050s) 2/8/2020 12:36:00 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:36:00 AM Check For Extra Modules (0.0130s) 2/8/2020 12:36:00 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:36:00 AM Bring Cloaking Systems Online (0.0190s) 2/8/2020 12:36:00 AM Remembering Alamo (0.0260s) 2/8/2020 12:36:00 AM Generating Framerates (0.0820s) 2/8/2020 12:36:01 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:36:01 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 12:36:01 AM Check Nearby Stellar Masses (0.0270s) 2/8/2020 12:36:01 AM No resolution change was required. 2/8/2020 12:36:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:36:01 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:36:01 AM Refresh Optical Lensing (0.0110s) 2/8/2020 12:36:01 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 12:36:01 AM Boot Audio Comms (0.0120s) 2/8/2020 12:36:01 AM Establish Individual Audio Links (0.0140s) 2/8/2020 12:36:01 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 12:36:01 AM Calculate Odds Of Success (0.4090s) 2/8/2020 12:36:02 AM Briefly Panic (0.4470s) 2/8/2020 12:36:02 AM Install Confidence Routines (0.3510s) 2/8/2020 12:36:02 AM Bring Commander Interface Online (0.1260s) 2/8/2020 12:36:02 AM Motivate All Crews (0.0560s) 2/8/2020 12:36:02 AM Externalizing Patterns (0.0160s) 2/8/2020 12:36:02 AM Disengaging Constants (0.0470s) 2/8/2020 12:36:03 AM Late Axionic Computations (0.1440s) 2/8/2020 12:36:03 AM Connecting to Fleet Command (0.0080s) 2/8/2020 12:36:03 AM Thinking Of Advice (0.0120s) 2/8/2020 12:36:03 AM Degaussing Advice (0.0230s) 2/8/2020 12:36:03 AM Naming All Known Planets (0.0060s) 2/8/2020 12:36:03 AM Remembering Speeds (0.0190s) 2/8/2020 12:36:03 AM Prioritizing Targets (0.0150s) 2/8/2020 12:36:03 AM Rebooting Sensor Arrays (0.0080s) 2/8/2020 12:36:03 AM Unloading Prismatic Grid (0.0120s) 2/8/2020 12:36:03 AM Thinking Of Objectives (0.0140s) 2/8/2020 12:36:03 AM Re-Aligning Objectives (0.0160s) 2/8/2020 12:36:03 AM Inhibiting Visual Scans (0.0160s) 2/8/2020 12:36:03 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:36:03 AM Ventilating Scenarios (0.0140s) 2/8/2020 12:36:03 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 12:36:03 AM Ejecting Tactical Core (0.0120s) 2/8/2020 12:36:03 AM Calibrating Formations (0.0120s) 2/8/2020 12:36:03 AM Intercepting Galactic Maps (0.0160s) 2/8/2020 12:36:03 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 12:36:03 AM Faction Diagnostics (0.0200s) 2/8/2020 12:36:03 AM Buffering Hackers (0.0190s) 2/8/2020 12:36:03 AM Inverting Death (0.0090s) 2/8/2020 12:36:03 AM Linear Field Variance (0.0930s) 2/8/2020 12:36:03 AM Charging Marks (0.0110s) 2/8/2020 12:36:03 AM Guarding The Posts (0.0110s) 2/8/2020 12:36:03 AM Range Manifolds (0.0120s) 2/8/2020 12:36:03 AM Purging ROFs (0.0120s) 2/8/2020 12:36:03 AM Manipulating Speeds (0.0150s) 2/8/2020 12:36:03 AM Detecting Projectiles (0.0120s) 2/8/2020 12:36:03 AM Grouping Flow Fields (0.0150s) 2/8/2020 12:36:03 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:36:03 AM Designing Fleets (0.0290s) 2/8/2020 12:36:03 AM Thinking Of Technologies (0.0110s) 2/8/2020 12:36:03 AM Categorizing Starboard Sensors (0.0100s) 2/8/2020 12:36:03 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:36:03 AM Discharging Colored Ions (0.0410s) 2/8/2020 12:36:03 AM Replicating Ion Colors (0.0110s) 2/8/2020 12:36:04 AM Hoping Starfields Are Nice (0.8610s) 2/8/2020 12:36:07 AM Gazing At Distant Planets (3.2742s) 2/8/2020 12:36:07 AM Investigating Map Signatures (0.0220s) 2/8/2020 12:36:07 AM Collating Solar Systems (0.0090s) 2/8/2020 12:36:07 AM Categorizing All Planets (0.0100s) 2/8/2020 12:36:07 AM Organizing Commands (0.0320s) 2/8/2020 12:36:07 AM Calculating Firing Cones (0.0060s) 2/8/2020 12:36:09 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:36:09 AM Divulge Ship Part Schematics To Enemy (1.2661s) 2/8/2020 12:36:15 AM Ejecting Data Cores (6.3104s) 2/8/2020 12:36:15 AM Issuing Orders (0.0140s) 2/8/2020 12:36:15 AM Augmenting Infusers (0.0150s) 2/8/2020 12:36:15 AM Infusing (0.0310s) 2/8/2020 12:36:15 AM Post-Proton Surge (0.0070s) 2/8/2020 12:36:15 AM Calibrate Weapons Arrays (0.0420s) 2/8/2020 12:36:15 AM Stimulate Modulation (0.0360s) 2/8/2020 12:36:15 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:36:15 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:36:17 AM Load Surrogates (1.7621s) 2/8/2020 12:36:17 AM Load Historical Documents (0.0100s) 2/8/2020 12:36:17 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Hoping Starfields Are Nice (0.9s) Gazing At Distant Planets (3.3s) Divulge Ship Part Schematics To Enemy (1.3s) Ejecting Data Cores (6.3s) Load Surrogates (1.8s) 2/8/2020 12:36:17 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:36:20 AM Successfully opened host socket 2/8/2020 12:36:45 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:39:07 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:39:07 AM Boot up FleetOS (0.4600s) 2/8/2020 12:39:07 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:39:07 AM Check System Logs For Rogue Intelligence (0.0390s) 2/8/2020 12:39:07 AM Game Version: 1.324 2/8/2020 12:39:07 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 12:39:07 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:39:07 AM Check For Extra Modules (0.0100s) 2/8/2020 12:39:07 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:39:07 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 12:39:07 AM Remembering Alamo (0.0190s) 2/8/2020 12:39:07 AM Generating Framerates (0.0080s) 2/8/2020 12:39:07 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 12:39:08 AM Optimize Comfort On Command Decks (0.1030s) 2/8/2020 12:39:08 AM Check Nearby Stellar Masses (0.0260s) 2/8/2020 12:39:08 AM No resolution change was required. 2/8/2020 12:39:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:39:08 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:39:08 AM Refresh Optical Lensing (0.0090s) 2/8/2020 12:39:08 AM Revise Fundamental Physical Laws (0.0430s) 2/8/2020 12:39:08 AM Boot Audio Comms (0.0120s) 2/8/2020 12:39:08 AM Establish Individual Audio Links (0.0160s) 2/8/2020 12:39:08 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 12:39:08 AM Calculate Odds Of Success (0.3940s) 2/8/2020 12:39:09 AM Briefly Panic (0.4720s) 2/8/2020 12:39:09 AM Install Confidence Routines (0.3730s) 2/8/2020 12:39:09 AM Bring Commander Interface Online (0.1300s) 2/8/2020 12:39:09 AM Motivate All Crews (0.0430s) 2/8/2020 12:39:09 AM Externalizing Patterns (0.0150s) 2/8/2020 12:39:09 AM Disengaging Constants (0.0470s) 2/8/2020 12:39:10 AM Late Axionic Computations (0.1430s) 2/8/2020 12:39:10 AM Connecting to Fleet Command (0.0090s) 2/8/2020 12:39:10 AM Thinking Of Advice (0.0110s) 2/8/2020 12:39:10 AM Degaussing Advice (0.0260s) 2/8/2020 12:39:10 AM Naming All Known Planets (0.0060s) 2/8/2020 12:39:10 AM Remembering Speeds (0.0140s) 2/8/2020 12:39:10 AM Prioritizing Targets (0.0150s) 2/8/2020 12:39:10 AM Rebooting Sensor Arrays (0.0120s) 2/8/2020 12:39:10 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:39:10 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:39:10 AM Re-Aligning Objectives (0.0150s) 2/8/2020 12:39:10 AM Inhibiting Visual Scans (0.0170s) 2/8/2020 12:39:10 AM Synthesizing Vocals (0.0090s) 2/8/2020 12:39:10 AM Ventilating Scenarios (0.0130s) 2/8/2020 12:39:10 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 12:39:10 AM Ejecting Tactical Core (0.0140s) 2/8/2020 12:39:10 AM Calibrating Formations (0.0120s) 2/8/2020 12:39:10 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:39:10 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:39:10 AM Faction Diagnostics (0.0190s) 2/8/2020 12:39:10 AM Buffering Hackers (0.0220s) 2/8/2020 12:39:10 AM Inverting Death (0.0110s) 2/8/2020 12:39:10 AM Linear Field Variance (0.1360s) 2/8/2020 12:39:10 AM Charging Marks (0.0150s) 2/8/2020 12:39:10 AM Guarding The Posts (0.0130s) 2/8/2020 12:39:10 AM Range Manifolds (0.0100s) 2/8/2020 12:39:10 AM Purging ROFs (0.0140s) 2/8/2020 12:39:10 AM Manipulating Speeds (0.0150s) 2/8/2020 12:39:10 AM Detecting Projectiles (0.0100s) 2/8/2020 12:39:10 AM Grouping Flow Fields (0.0160s) 2/8/2020 12:39:10 AM Modulating Flow Field Groups (0.0200s) 2/8/2020 12:39:10 AM Designing Fleets (0.0280s) 2/8/2020 12:39:10 AM Thinking Of Technologies (0.0110s) 2/8/2020 12:39:10 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:39:10 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:39:10 AM Discharging Colored Ions (0.0350s) 2/8/2020 12:39:10 AM Replicating Ion Colors (0.0080s) 2/8/2020 12:39:11 AM Sweet-Talking Starfields (0.8580s) 2/8/2020 12:39:15 AM Scanning Distant Planets (3.4362s) 2/8/2020 12:39:15 AM Investigating Map Signatures (0.0370s) 2/8/2020 12:39:15 AM Collating Solar Systems (0.0110s) 2/8/2020 12:39:15 AM Categorizing All Planets (0.0080s) 2/8/2020 12:39:15 AM Organizing Commands (0.0300s) 2/8/2020 12:39:15 AM Calculating Firing Cones (0.0060s) 2/8/2020 12:39:16 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:39:16 AM Disassembling And Reassembling Ship Parts (1.3051s) 2/8/2020 12:39:22 AM Detecting Antimatter (6.2854s) 2/8/2020 12:39:22 AM Issuing Orders (0.0150s) 2/8/2020 12:39:22 AM Augmenting Infusers (0.0140s) 2/8/2020 12:39:22 AM Infusing (0.0320s) 2/8/2020 12:39:22 AM Post-Proton Surge (0.0080s) 2/8/2020 12:39:22 AM Calibrate Weapons Arrays (0.0260s) 2/8/2020 12:39:22 AM Stimulate Modulation (0.0340s) 2/8/2020 12:39:22 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:39:22 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:39:24 AM Load Surrogates (1.7341s) 2/8/2020 12:39:24 AM Load Historical Documents (0.0040s) 2/8/2020 12:39:24 AM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Sweet-Talking Starfields (0.9s) Scanning Distant Planets (3.4s) Disassembling And Reassembling Ship Parts (1.3s) Detecting Antimatter (6.3s) Load Surrogates (1.7s) 2/8/2020 12:39:25 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:39:28 AM Successfully opened host socket 2/8/2020 12:40:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:49:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:49:13 AM Boot up FleetOS (0.4680s) 2/8/2020 12:49:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:49:13 AM Check System Logs For Rogue Intelligence (0.0360s) 2/8/2020 12:49:13 AM Game Version: 1.324 2/8/2020 12:49:13 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 12:49:13 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:49:13 AM Check For Extra Modules (0.0090s) 2/8/2020 12:49:13 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:49:13 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 12:49:13 AM Remembering Alamo (0.0200s) 2/8/2020 12:49:13 AM Generating Framerates (0.0080s) 2/8/2020 12:49:13 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:49:13 AM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 12:49:13 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 12:49:13 AM No resolution change was required. 2/8/2020 12:49:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:49:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:49:13 AM Refresh Optical Lensing (0.0100s) 2/8/2020 12:49:13 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 12:49:13 AM Boot Audio Comms (0.0110s) 2/8/2020 12:49:13 AM Establish Individual Audio Links (0.0160s) 2/8/2020 12:49:13 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 12:49:14 AM Calculate Odds Of Success (0.3980s) 2/8/2020 12:49:14 AM Briefly Panic (0.5240s) 2/8/2020 12:49:15 AM Install Confidence Routines (0.3820s) 2/8/2020 12:49:15 AM Bring Commander Interface Online (0.1230s) 2/8/2020 12:49:15 AM Motivate All Crews (0.0430s) 2/8/2020 12:49:15 AM Externalizing Patterns (0.0170s) 2/8/2020 12:49:15 AM Disengaging Constants (0.0470s) 2/8/2020 12:49:15 AM Late Axionic Computations (0.1450s) 2/8/2020 12:49:15 AM Connecting to Fleet Command (0.0110s) 2/8/2020 12:49:15 AM Thinking Of Advice (0.0110s) 2/8/2020 12:49:15 AM Degaussing Advice (0.0240s) 2/8/2020 12:49:15 AM Naming All Known Planets (0.0060s) 2/8/2020 12:49:15 AM Remembering Speeds (0.0150s) 2/8/2020 12:49:15 AM Prioritizing Targets (0.0130s) 2/8/2020 12:49:15 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:49:15 AM Unloading Prismatic Grid (0.0120s) 2/8/2020 12:49:15 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:49:15 AM Re-Aligning Objectives (0.0140s) 2/8/2020 12:49:15 AM Inhibiting Visual Scans (0.0210s) 2/8/2020 12:49:15 AM Synthesizing Vocals (0.0070s) 2/8/2020 12:49:15 AM Ventilating Scenarios (0.0130s) 2/8/2020 12:49:15 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:49:15 AM Ejecting Tactical Core (0.0170s) 2/8/2020 12:49:15 AM Calibrating Formations (0.0100s) 2/8/2020 12:49:15 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:49:15 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 12:49:15 AM Faction Diagnostics (0.0200s) 2/8/2020 12:49:15 AM Buffering Hackers (0.0190s) 2/8/2020 12:49:15 AM Inverting Death (0.0090s) 2/8/2020 12:49:16 AM Linear Field Variance (0.1000s) 2/8/2020 12:49:16 AM Charging Marks (0.0160s) 2/8/2020 12:49:16 AM Guarding The Posts (0.0130s) 2/8/2020 12:49:16 AM Range Manifolds (0.0100s) 2/8/2020 12:49:16 AM Purging ROFs (0.0130s) 2/8/2020 12:49:16 AM Manipulating Speeds (0.0140s) 2/8/2020 12:49:16 AM Detecting Projectiles (0.0120s) 2/8/2020 12:49:16 AM Grouping Flow Fields (0.0150s) 2/8/2020 12:49:16 AM Modulating Flow Field Groups (0.0260s) 2/8/2020 12:49:16 AM Designing Fleets (0.0280s) 2/8/2020 12:49:16 AM Thinking Of Technologies (0.0120s) 2/8/2020 12:49:16 AM Categorizing Starboard Sensors (0.0100s) 2/8/2020 12:49:16 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:49:16 AM Discharging Colored Ions (0.0360s) 2/8/2020 12:49:16 AM Replicating Ion Colors (0.0080s) 2/8/2020 12:49:17 AM Cleansing Starfields (0.8620s) 2/8/2020 12:49:20 AM Destroying Distant Planets (3.3292s) 2/8/2020 12:49:20 AM Investigating Map Signatures (0.0300s) 2/8/2020 12:49:20 AM Collating Solar Systems (0.0140s) 2/8/2020 12:49:20 AM Categorizing All Planets (0.0110s) 2/8/2020 12:49:20 AM Organizing Commands (0.0300s) 2/8/2020 12:49:20 AM Calculating Firing Cones (0.0060s) 2/8/2020 12:49:21 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:49:21 AM Jailbreaking Favorite Ship Parts (1.3001s) 2/8/2020 12:49:28 AM Break Target Into Component Compounds (6.3084s) 2/8/2020 12:49:28 AM Issuing Orders (0.0120s) 2/8/2020 12:49:28 AM Augmenting Infusers (0.0150s) 2/8/2020 12:49:28 AM Infusing (0.0340s) 2/8/2020 12:49:28 AM Post-Proton Surge (0.0080s) 2/8/2020 12:49:28 AM Calibrate Weapons Arrays (0.0280s) 2/8/2020 12:49:28 AM Stimulate Modulation (0.0350s) 2/8/2020 12:49:28 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:49:28 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:49:30 AM Load Surrogates (1.7581s) 2/8/2020 12:49:30 AM Load Historical Documents (0.0050s) 2/8/2020 12:49:30 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Cleansing Starfields (0.9s) Destroying Distant Planets (3.3s) Jailbreaking Favorite Ship Parts (1.3s) Break Target Into Component Compounds (6.3s) Load Surrogates (1.8s) 2/8/2020 12:49:30 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:49:33 AM Successfully opened host socket 2/8/2020 12:50:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:50:23 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:50:23 AM Boot up FleetOS (0.4540s) 2/8/2020 12:50:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:50:23 AM Check System Logs For Rogue Intelligence (0.0470s) 2/8/2020 12:50:24 AM Game Version: 1.324 2/8/2020 12:50:24 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 12:50:24 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:50:24 AM Check For Extra Modules (0.0090s) 2/8/2020 12:50:24 AM Installed Mods: GalacticConquest (10000) 2/8/2020 12:50:24 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 12:50:24 AM Remembering Alamo (0.0190s) 2/8/2020 12:50:24 AM Generating Framerates (0.0070s) 2/8/2020 12:50:24 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:50:24 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 12:50:24 AM Check Nearby Stellar Masses (0.0320s) 2/8/2020 12:50:24 AM No resolution change was required. 2/8/2020 12:50:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:50:24 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:50:24 AM Refresh Optical Lensing (0.0140s) 2/8/2020 12:50:24 AM Revise Fundamental Physical Laws (0.0400s) 2/8/2020 12:50:24 AM Boot Audio Comms (0.0120s) 2/8/2020 12:50:24 AM Establish Individual Audio Links (0.0140s) 2/8/2020 12:50:24 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 12:50:25 AM Calculate Odds Of Success (0.4320s) 2/8/2020 12:50:25 AM Briefly Panic (0.5200s) 2/8/2020 12:50:25 AM Install Confidence Routines (0.3250s) 2/8/2020 12:50:26 AM Bring Commander Interface Online (0.1280s) 2/8/2020 12:50:26 AM Motivate All Crews (0.0430s) 2/8/2020 12:50:26 AM Externalizing Patterns (0.0160s) 2/8/2020 12:50:26 AM Disengaging Constants (0.0460s) 2/8/2020 12:50:26 AM Late Axionic Computations (0.1480s) 2/8/2020 12:50:26 AM Connecting to Fleet Command (0.0100s) 2/8/2020 12:50:26 AM Thinking Of Advice (0.0100s) 2/8/2020 12:50:26 AM Degaussing Advice (0.0230s) 2/8/2020 12:50:26 AM Naming All Known Planets (0.0060s) 2/8/2020 12:50:26 AM Remembering Speeds (0.0150s) 2/8/2020 12:50:26 AM Prioritizing Targets (0.0120s) 2/8/2020 12:50:26 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:50:26 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:50:26 AM Thinking Of Objectives (0.0130s) 2/8/2020 12:50:26 AM Re-Aligning Objectives (0.0140s) 2/8/2020 12:50:26 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 12:50:26 AM Synthesizing Vocals (0.0100s) 2/8/2020 12:50:26 AM Ventilating Scenarios (0.0120s) 2/8/2020 12:50:26 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:50:26 AM Ejecting Tactical Core (0.0140s) 2/8/2020 12:50:26 AM Calibrating Formations (0.0130s) 2/8/2020 12:50:26 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 12:50:26 AM Sterilizing Test Chamber (0.0170s) 2/8/2020 12:50:26 AM Faction Diagnostics (0.0180s) 2/8/2020 12:50:26 AM Buffering Hackers (0.0210s) 2/8/2020 12:50:26 AM Inverting Death (0.0090s) 2/8/2020 12:50:26 AM Linear Field Variance (0.0940s) 2/8/2020 12:50:26 AM Charging Marks (0.0110s) 2/8/2020 12:50:26 AM Guarding The Posts (0.0110s) 2/8/2020 12:50:26 AM Range Manifolds (0.0110s) 2/8/2020 12:50:26 AM Purging ROFs (0.0130s) 2/8/2020 12:50:26 AM Manipulating Speeds (0.0150s) 2/8/2020 12:50:26 AM Detecting Projectiles (0.0120s) 2/8/2020 12:50:26 AM Grouping Flow Fields (0.0140s) 2/8/2020 12:50:26 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 12:50:26 AM Designing Fleets (0.0280s) 2/8/2020 12:50:26 AM Thinking Of Technologies (0.0100s) 2/8/2020 12:50:26 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:50:26 AM Injecting Galactic Variables (0.0180s) 2/8/2020 12:50:26 AM Discharging Colored Ions (0.0400s) 2/8/2020 12:50:26 AM Replicating Ion Colors (0.0090s) 2/8/2020 12:50:27 AM Brandishing Starfields (0.8700s) 2/8/2020 12:50:30 AM Pinpointing Distant Planets (3.2342s) 2/8/2020 12:50:30 AM Investigating Map Signatures (0.0230s) 2/8/2020 12:50:31 AM Collating Solar Systems (0.0090s) 2/8/2020 12:50:31 AM Categorizing All Planets (0.0100s) 2/8/2020 12:50:31 AM Organizing Commands (0.0320s) 2/8/2020 12:50:31 AM Calculating Firing Cones (0.0060s) 2/8/2020 12:50:32 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:50:32 AM Remembering Lost Ship Parts (1.2681s) 2/8/2020 12:50:38 AM EXTERMINATE! EXTERMINATE! (6.4024s) 2/8/2020 12:50:38 AM Issuing Orders (0.0140s) 2/8/2020 12:50:38 AM Augmenting Infusers (0.0140s) 2/8/2020 12:50:38 AM Infusing (0.0320s) 2/8/2020 12:50:38 AM Post-Proton Surge (0.0070s) 2/8/2020 12:50:38 AM Calibrate Weapons Arrays (0.0280s) 2/8/2020 12:50:38 AM Stimulate Modulation (0.0380s) 2/8/2020 12:50:38 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:50:38 AM ArcenAssetBundleCache.InstantiatedObjects: 868 2/8/2020 12:50:40 AM Load Surrogates (1.7391s) 2/8/2020 12:50:40 AM Load Historical Documents (0.0040s) 2/8/2020 12:50:40 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Brandishing Starfields (0.9s) Pinpointing Distant Planets (3.2s) Remembering Lost Ship Parts (1.3s) EXTERMINATE! EXTERMINATE! (6.4s) Load Surrogates (1.7s) 2/8/2020 12:50:41 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:50:44 AM Successfully opened host socket 2/8/2020 12:52:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:07:34 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:07:34 AM Boot up FleetOS (0.4400s) 2/8/2020 1:07:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:07:34 AM Check System Logs For Rogue Intelligence (0.0410s) 2/8/2020 1:07:35 AM Game Version: 1.324 2/8/2020 1:07:35 AM Eject Trash Into Hyperspace (0.1000s) 2/8/2020 1:07:35 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:07:35 AM Check For Extra Modules (0.0110s) 2/8/2020 1:07:35 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:07:35 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 1:07:35 AM Remembering Alamo (0.0190s) 2/8/2020 1:07:35 AM Generating Framerates (0.0060s) 2/8/2020 1:07:35 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 1:07:35 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 1:07:35 AM Check Nearby Stellar Masses (0.0240s) 2/8/2020 1:07:35 AM No resolution change was required. 2/8/2020 1:07:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:07:35 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:07:35 AM Refresh Optical Lensing (0.0100s) 2/8/2020 1:07:35 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 1:07:35 AM Boot Audio Comms (0.0120s) 2/8/2020 1:07:35 AM Establish Individual Audio Links (0.0140s) 2/8/2020 1:07:35 AM Prepare Explosions and Crackles (0.3000s) 2/8/2020 1:07:35 AM Calculate Odds Of Success (0.3890s) 2/8/2020 1:07:36 AM Briefly Panic (0.5070s) 2/8/2020 1:07:36 AM Install Confidence Routines (0.3340s) 2/8/2020 1:07:36 AM Bring Commander Interface Online (0.1370s) 2/8/2020 1:07:37 AM Motivate All Crews (0.0450s) 2/8/2020 1:07:37 AM Externalizing Patterns (0.0170s) 2/8/2020 1:07:37 AM Disengaging Constants (0.0450s) 2/8/2020 1:07:37 AM Late Axionic Computations (0.1460s) 2/8/2020 1:07:37 AM Connecting to Fleet Command (0.0100s) 2/8/2020 1:07:37 AM Thinking Of Advice (0.0110s) 2/8/2020 1:07:37 AM Degaussing Advice (0.0230s) 2/8/2020 1:07:37 AM Naming All Known Planets (0.0070s) 2/8/2020 1:07:37 AM Remembering Speeds (0.0150s) 2/8/2020 1:07:37 AM Prioritizing Targets (0.0130s) 2/8/2020 1:07:37 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:07:37 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 1:07:37 AM Thinking Of Objectives (0.0130s) 2/8/2020 1:07:37 AM Re-Aligning Objectives (0.0140s) 2/8/2020 1:07:37 AM Inhibiting Visual Scans (0.0200s) 2/8/2020 1:07:37 AM Synthesizing Vocals (0.0080s) 2/8/2020 1:07:37 AM Ventilating Scenarios (0.0130s) 2/8/2020 1:07:37 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 1:07:37 AM Ejecting Tactical Core (0.0140s) 2/8/2020 1:07:37 AM Calibrating Formations (0.0120s) 2/8/2020 1:07:37 AM Intercepting Galactic Maps (0.0170s) 2/8/2020 1:07:37 AM Sterilizing Test Chamber (0.0130s) 2/8/2020 1:07:37 AM Faction Diagnostics (0.0190s) 2/8/2020 1:07:37 AM Buffering Hackers (0.0240s) 2/8/2020 1:07:37 AM Inverting Death (0.0110s) 2/8/2020 1:07:37 AM Linear Field Variance (0.0950s) 2/8/2020 1:07:37 AM Charging Marks (0.0120s) 2/8/2020 1:07:37 AM Guarding The Posts (0.0110s) 2/8/2020 1:07:37 AM Range Manifolds (0.0130s) 2/8/2020 1:07:37 AM Purging ROFs (0.0120s) 2/8/2020 1:07:37 AM Manipulating Speeds (0.0150s) 2/8/2020 1:07:37 AM Detecting Projectiles (0.0110s) 2/8/2020 1:07:37 AM Grouping Flow Fields (0.0140s) 2/8/2020 1:07:37 AM Modulating Flow Field Groups (0.0240s) 2/8/2020 1:07:37 AM Designing Fleets (0.0270s) 2/8/2020 1:07:37 AM Thinking Of Technologies (0.0110s) 2/8/2020 1:07:37 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 1:07:37 AM Injecting Galactic Variables (0.0190s) 2/8/2020 1:07:37 AM Discharging Colored Ions (0.0400s) 2/8/2020 1:07:37 AM Replicating Ion Colors (0.0100s) 2/8/2020 1:07:38 AM Cleansing Starfields (0.8771s) 2/8/2020 1:07:42 AM Pinpointing Distant Planets (3.3362s) 2/8/2020 1:07:42 AM Investigating Map Signatures (0.0270s) 2/8/2020 1:07:42 AM Collating Solar Systems (0.0090s) 2/8/2020 1:07:42 AM Categorizing All Planets (0.0120s) 2/8/2020 1:07:42 AM Organizing Commands (0.0280s) 2/8/2020 1:07:42 AM Calculating Firing Cones (0.0080s) 2/8/2020 1:07:43 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:07:43 AM Breaking In New Ship Parts (1.3671s) 2/8/2020 1:07:50 AM Flex All Capacitors (6.6294s) 2/8/2020 1:07:50 AM Issuing Orders (0.0150s) 2/8/2020 1:07:50 AM Augmenting Infusers (0.0140s) 2/8/2020 1:07:50 AM Infusing (0.0330s) 2/8/2020 1:07:50 AM Post-Proton Surge (0.0070s) 2/8/2020 1:07:50 AM Calibrate Weapons Arrays (0.0300s) 2/8/2020 1:07:50 AM Stimulate Modulation (0.0350s) 2/8/2020 1:07:50 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:07:50 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:07:52 AM Load Surrogates (1.7541s) 2/8/2020 1:07:52 AM Load Historical Documents (0.0050s) 2/8/2020 1:07:52 AM 17.5 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Cleansing Starfields (0.9s) Pinpointing Distant Planets (3.3s) Breaking In New Ship Parts (1.4s) Flex All Capacitors (6.6s) Load Surrogates (1.8s) 2/8/2020 1:07:52 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:08:17 AM Successfully opened host socket 2/8/2020 1:12:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:12:09 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:12:09 AM Boot up FleetOS (0.4520s) 2/8/2020 1:12:09 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:12:09 AM Check System Logs For Rogue Intelligence (0.0390s) 2/8/2020 1:12:10 AM Game Version: 1.324 2/8/2020 1:12:10 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 1:12:10 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:12:10 AM Check For Extra Modules (0.0090s) 2/8/2020 1:12:10 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:12:10 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 1:12:10 AM Remembering Alamo (0.0180s) 2/8/2020 1:12:10 AM Generating Framerates (0.0060s) 2/8/2020 1:12:10 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 1:12:10 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 1:12:10 AM Check Nearby Stellar Masses (0.0300s) 2/8/2020 1:12:10 AM No resolution change was required. 2/8/2020 1:12:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:12:10 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:12:10 AM Refresh Optical Lensing (0.0090s) 2/8/2020 1:12:10 AM Revise Fundamental Physical Laws (0.0390s) 2/8/2020 1:12:10 AM Boot Audio Comms (0.0120s) 2/8/2020 1:12:10 AM Establish Individual Audio Links (0.0140s) 2/8/2020 1:12:10 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 1:12:10 AM Calculate Odds Of Success (0.4310s) 2/8/2020 1:12:11 AM Briefly Panic (0.5020s) 2/8/2020 1:12:11 AM Install Confidence Routines (0.3360s) 2/8/2020 1:12:11 AM Bring Commander Interface Online (0.1230s) 2/8/2020 1:12:11 AM Motivate All Crews (0.0430s) 2/8/2020 1:12:12 AM Externalizing Patterns (0.0160s) 2/8/2020 1:12:12 AM Disengaging Constants (0.0450s) 2/8/2020 1:12:12 AM Late Axionic Computations (0.1420s) 2/8/2020 1:12:12 AM Connecting to Fleet Command (0.0100s) 2/8/2020 1:12:12 AM Thinking Of Advice (0.0100s) 2/8/2020 1:12:12 AM Degaussing Advice (0.0230s) 2/8/2020 1:12:12 AM Naming All Known Planets (0.0060s) 2/8/2020 1:12:12 AM Remembering Speeds (0.0150s) 2/8/2020 1:12:12 AM Prioritizing Targets (0.0130s) 2/8/2020 1:12:12 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:12:12 AM Unloading Prismatic Grid (0.0140s) 2/8/2020 1:12:12 AM Thinking Of Objectives (0.0120s) 2/8/2020 1:12:12 AM Re-Aligning Objectives (0.0150s) 2/8/2020 1:12:12 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 1:12:12 AM Synthesizing Vocals (0.0090s) 2/8/2020 1:12:12 AM Ventilating Scenarios (0.0130s) 2/8/2020 1:12:12 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 1:12:12 AM Ejecting Tactical Core (0.0140s) 2/8/2020 1:12:12 AM Calibrating Formations (0.0120s) 2/8/2020 1:12:12 AM Intercepting Galactic Maps (0.0150s) 2/8/2020 1:12:12 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 1:12:12 AM Faction Diagnostics (0.0210s) 2/8/2020 1:12:12 AM Buffering Hackers (0.0240s) 2/8/2020 1:12:12 AM Inverting Death (0.0100s) 2/8/2020 1:12:12 AM Linear Field Variance (0.0990s) 2/8/2020 1:12:12 AM Charging Marks (0.0130s) 2/8/2020 1:12:12 AM Guarding The Posts (0.0110s) 2/8/2020 1:12:12 AM Range Manifolds (0.0110s) 2/8/2020 1:12:12 AM Purging ROFs (0.0130s) 2/8/2020 1:12:12 AM Manipulating Speeds (0.0150s) 2/8/2020 1:12:12 AM Detecting Projectiles (0.0110s) 2/8/2020 1:12:12 AM Grouping Flow Fields (0.0150s) 2/8/2020 1:12:12 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 1:12:12 AM Designing Fleets (0.0270s) 2/8/2020 1:12:12 AM Thinking Of Technologies (0.0100s) 2/8/2020 1:12:12 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 1:12:12 AM Injecting Galactic Variables (0.0180s) 2/8/2020 1:12:12 AM Discharging Colored Ions (0.0330s) 2/8/2020 1:12:12 AM Replicating Ion Colors (0.0080s) 2/8/2020 1:12:13 AM Ignoring Starfields (0.8530s) 2/8/2020 1:12:16 AM Resizing Distant Planets (3.2542s) 2/8/2020 1:12:16 AM Investigating Map Signatures (0.0240s) 2/8/2020 1:12:16 AM Collating Solar Systems (0.0090s) 2/8/2020 1:12:16 AM Categorizing All Planets (0.0110s) 2/8/2020 1:12:16 AM Organizing Commands (0.0290s) 2/8/2020 1:12:16 AM Calculating Firing Cones (0.0070s) 2/8/2020 1:12:18 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:12:18 AM Remembering Lost Ship Parts (1.2891s) 2/8/2020 1:12:24 AM Routing Emergency Power (6.3844s) 2/8/2020 1:12:24 AM Issuing Orders (0.0150s) 2/8/2020 1:12:24 AM Augmenting Infusers (0.0150s) 2/8/2020 1:12:24 AM Infusing (0.0330s) 2/8/2020 1:12:24 AM Post-Proton Surge (0.0070s) 2/8/2020 1:12:24 AM Calibrate Weapons Arrays (0.0420s) 2/8/2020 1:12:24 AM Stimulate Modulation (0.0350s) 2/8/2020 1:12:24 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:12:24 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:12:26 AM Load Surrogates (1.8061s) 2/8/2020 1:12:26 AM Load Historical Documents (0.0040s) 2/8/2020 1:12:26 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Ignoring Starfields (0.9s) Resizing Distant Planets (3.3s) Remembering Lost Ship Parts (1.3s) Routing Emergency Power (6.4s) Load Surrogates (1.8s) 2/8/2020 1:12:27 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:12:30 AM Successfully opened host socket 2/8/2020 1:13:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:13:25 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:13:25 AM Boot up FleetOS (0.4530s) 2/8/2020 1:13:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:13:25 AM Check System Logs For Rogue Intelligence (0.0400s) 2/8/2020 1:13:25 AM Game Version: 1.324 2/8/2020 1:13:25 AM Eject Trash Into Hyperspace (0.1030s) 2/8/2020 1:13:25 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:13:25 AM Check For Extra Modules (0.0120s) 2/8/2020 1:13:25 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:13:25 AM Bring Cloaking Systems Online (0.0200s) 2/8/2020 1:13:25 AM Remembering Alamo (0.0210s) 2/8/2020 1:13:25 AM Generating Framerates (0.0070s) 2/8/2020 1:13:25 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 1:13:25 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 1:13:25 AM Check Nearby Stellar Masses (0.0330s) 2/8/2020 1:13:25 AM No resolution change was required. 2/8/2020 1:13:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:13:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:13:25 AM Refresh Optical Lensing (0.0110s) 2/8/2020 1:13:25 AM Revise Fundamental Physical Laws (0.0400s) 2/8/2020 1:13:25 AM Boot Audio Comms (0.0140s) 2/8/2020 1:13:25 AM Establish Individual Audio Links (0.0150s) 2/8/2020 1:13:25 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 1:13:26 AM Calculate Odds Of Success (0.4260s) 2/8/2020 1:13:26 AM Briefly Panic (0.4790s) 2/8/2020 1:13:26 AM Install Confidence Routines (0.3390s) 2/8/2020 1:13:27 AM Bring Commander Interface Online (0.1210s) 2/8/2020 1:13:27 AM Motivate All Crews (0.0410s) 2/8/2020 1:13:27 AM Externalizing Patterns (0.0160s) 2/8/2020 1:13:27 AM Disengaging Constants (0.0420s) 2/8/2020 1:13:27 AM Late Axionic Computations (0.1450s) 2/8/2020 1:13:27 AM Connecting to Fleet Command (0.0110s) 2/8/2020 1:13:27 AM Thinking Of Advice (0.0110s) 2/8/2020 1:13:27 AM Degaussing Advice (0.0230s) 2/8/2020 1:13:27 AM Naming All Known Planets (0.0060s) 2/8/2020 1:13:27 AM Remembering Speeds (0.0150s) 2/8/2020 1:13:27 AM Prioritizing Targets (0.0130s) 2/8/2020 1:13:27 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:13:27 AM Unloading Prismatic Grid (0.0150s) 2/8/2020 1:13:27 AM Thinking Of Objectives (0.0130s) 2/8/2020 1:13:27 AM Re-Aligning Objectives (0.0120s) 2/8/2020 1:13:27 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 1:13:27 AM Synthesizing Vocals (0.0090s) 2/8/2020 1:13:27 AM Ventilating Scenarios (0.0110s) 2/8/2020 1:13:27 AM Decontaminating Targeting Systems (0.0160s) 2/8/2020 1:13:27 AM Ejecting Tactical Core (0.0140s) 2/8/2020 1:13:27 AM Calibrating Formations (0.0110s) 2/8/2020 1:13:27 AM Intercepting Galactic Maps (0.0170s) 2/8/2020 1:13:27 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 1:13:27 AM Faction Diagnostics (0.0180s) 2/8/2020 1:13:27 AM Buffering Hackers (0.0220s) 2/8/2020 1:13:27 AM Inverting Death (0.0100s) 2/8/2020 1:13:27 AM Linear Field Variance (0.1010s) 2/8/2020 1:13:27 AM Charging Marks (0.0130s) 2/8/2020 1:13:27 AM Guarding The Posts (0.0120s) 2/8/2020 1:13:27 AM Range Manifolds (0.0110s) 2/8/2020 1:13:27 AM Purging ROFs (0.0140s) 2/8/2020 1:13:27 AM Manipulating Speeds (0.0140s) 2/8/2020 1:13:27 AM Detecting Projectiles (0.0110s) 2/8/2020 1:13:27 AM Grouping Flow Fields (0.0160s) 2/8/2020 1:13:27 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 1:13:27 AM Designing Fleets (0.0260s) 2/8/2020 1:13:27 AM Thinking Of Technologies (0.0120s) 2/8/2020 1:13:27 AM Categorizing Starboard Sensors (0.0100s) 2/8/2020 1:13:27 AM Injecting Galactic Variables (0.0190s) 2/8/2020 1:13:27 AM Discharging Colored Ions (0.0390s) 2/8/2020 1:13:27 AM Replicating Ion Colors (0.0100s) 2/8/2020 1:13:28 AM Wishing On Starfields (0.8751s) 2/8/2020 1:13:32 AM Browsing Distant Planets (3.2482s) 2/8/2020 1:13:32 AM Investigating Map Signatures (0.0290s) 2/8/2020 1:13:32 AM Collating Solar Systems (0.0090s) 2/8/2020 1:13:32 AM Categorizing All Planets (0.0100s) 2/8/2020 1:13:32 AM Organizing Commands (0.0310s) 2/8/2020 1:13:32 AM Calculating Firing Cones (0.0050s) 2/8/2020 1:13:33 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:13:33 AM Discontinue Your Favorite Ship Parts (1.2591s) 2/8/2020 1:13:39 AM Download Extra RAM (6.3584s) 2/8/2020 1:13:39 AM Issuing Orders (0.0140s) 2/8/2020 1:13:39 AM Augmenting Infusers (0.0150s) 2/8/2020 1:13:39 AM Infusing (0.0320s) 2/8/2020 1:13:39 AM Post-Proton Surge (0.0070s) 2/8/2020 1:13:39 AM Calibrate Weapons Arrays (0.0370s) 2/8/2020 1:13:39 AM Stimulate Modulation (0.0380s) 2/8/2020 1:13:40 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:13:40 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:13:41 AM Load Surrogates (1.7621s) 2/8/2020 1:13:41 AM Load Historical Documents (0.0100s) 2/8/2020 1:13:41 AM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Wishing On Starfields (0.9s) Browsing Distant Planets (3.2s) Discontinue Your Favorite Ship Parts (1.3s) Download Extra RAM (6.4s) Load Surrogates (1.8s) 2/8/2020 1:13:42 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:13:44 AM Successfully opened host socket 2/8/2020 1:14:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:14:47 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:14:47 AM Boot up FleetOS (0.4470s) 2/8/2020 1:14:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:14:47 AM Check System Logs For Rogue Intelligence (0.0370s) 2/8/2020 1:14:47 AM Game Version: 1.324 2/8/2020 1:14:47 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 1:14:47 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:14:47 AM Check For Extra Modules (0.0110s) 2/8/2020 1:14:47 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:14:47 AM Bring Cloaking Systems Online (0.0200s) 2/8/2020 1:14:48 AM Remembering Alamo (0.0200s) 2/8/2020 1:14:48 AM Generating Framerates (0.0060s) 2/8/2020 1:14:48 AM Recalculate Speed Of Light (0.0230s) 2/8/2020 1:14:48 AM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 1:14:48 AM Check Nearby Stellar Masses (0.0360s) 2/8/2020 1:14:48 AM No resolution change was required. 2/8/2020 1:14:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:14:48 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:14:48 AM Refresh Optical Lensing (0.0100s) 2/8/2020 1:14:48 AM Revise Fundamental Physical Laws (0.0830s) 2/8/2020 1:14:48 AM Boot Audio Comms (0.0130s) 2/8/2020 1:14:48 AM Establish Individual Audio Links (0.0160s) 2/8/2020 1:14:48 AM Prepare Explosions and Crackles (0.2980s) 2/8/2020 1:14:48 AM Calculate Odds Of Success (0.4330s) 2/8/2020 1:14:49 AM Briefly Panic (0.4460s) 2/8/2020 1:14:49 AM Install Confidence Routines (0.3690s) 2/8/2020 1:14:49 AM Bring Commander Interface Online (0.1230s) 2/8/2020 1:14:49 AM Motivate All Crews (0.0410s) 2/8/2020 1:14:49 AM Externalizing Patterns (0.0160s) 2/8/2020 1:14:49 AM Disengaging Constants (0.0440s) 2/8/2020 1:14:50 AM Late Axionic Computations (0.1590s) 2/8/2020 1:14:50 AM Connecting to Fleet Command (0.0100s) 2/8/2020 1:14:50 AM Thinking Of Advice (0.0110s) 2/8/2020 1:14:50 AM Degaussing Advice (0.0240s) 2/8/2020 1:14:50 AM Naming All Known Planets (0.0080s) 2/8/2020 1:14:50 AM Remembering Speeds (0.0130s) 2/8/2020 1:14:50 AM Prioritizing Targets (0.0140s) 2/8/2020 1:14:50 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:14:50 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 1:14:50 AM Thinking Of Objectives (0.0140s) 2/8/2020 1:14:50 AM Re-Aligning Objectives (0.0140s) 2/8/2020 1:14:50 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 1:14:50 AM Synthesizing Vocals (0.0100s) 2/8/2020 1:14:50 AM Ventilating Scenarios (0.0120s) 2/8/2020 1:14:50 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 1:14:50 AM Ejecting Tactical Core (0.0140s) 2/8/2020 1:14:50 AM Calibrating Formations (0.0130s) 2/8/2020 1:14:50 AM Intercepting Galactic Maps (0.0130s) 2/8/2020 1:14:50 AM Sterilizing Test Chamber (0.0170s) 2/8/2020 1:14:50 AM Faction Diagnostics (0.0190s) 2/8/2020 1:14:50 AM Buffering Hackers (0.0200s) 2/8/2020 1:14:50 AM Inverting Death (0.0110s) 2/8/2020 1:14:50 AM Linear Field Variance (0.0900s) 2/8/2020 1:14:50 AM Charging Marks (0.0110s) 2/8/2020 1:14:50 AM Guarding The Posts (0.0140s) 2/8/2020 1:14:50 AM Range Manifolds (0.0110s) 2/8/2020 1:14:50 AM Purging ROFs (0.0130s) 2/8/2020 1:14:50 AM Manipulating Speeds (0.0140s) 2/8/2020 1:14:50 AM Detecting Projectiles (0.0120s) 2/8/2020 1:14:50 AM Grouping Flow Fields (0.0150s) 2/8/2020 1:14:50 AM Modulating Flow Field Groups (0.0200s) 2/8/2020 1:14:50 AM Designing Fleets (0.0290s) 2/8/2020 1:14:50 AM Thinking Of Technologies (0.0140s) 2/8/2020 1:14:50 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 1:14:50 AM Injecting Galactic Variables (0.0170s) 2/8/2020 1:14:50 AM Discharging Colored Ions (0.0450s) 2/8/2020 1:14:50 AM Replicating Ion Colors (0.0130s) 2/8/2020 1:14:51 AM Pining For Starfields (0.8620s) 2/8/2020 1:14:54 AM Crawling Distant Planets (3.2812s) 2/8/2020 1:14:54 AM Investigating Map Signatures (0.0280s) 2/8/2020 1:14:54 AM Collating Solar Systems (0.0100s) 2/8/2020 1:14:54 AM Categorizing All Planets (0.0110s) 2/8/2020 1:14:55 AM Organizing Commands (0.0300s) 2/8/2020 1:14:55 AM Calculating Firing Cones (0.0070s) 2/8/2020 1:14:56 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:14:56 AM Finding Old Ship Parts (1.2901s) 2/8/2020 1:15:02 AM Discharging Static (6.3804s) 2/8/2020 1:15:02 AM Issuing Orders (0.0140s) 2/8/2020 1:15:02 AM Augmenting Infusers (0.0150s) 2/8/2020 1:15:02 AM Infusing (0.0320s) 2/8/2020 1:15:02 AM Post-Proton Surge (0.0070s) 2/8/2020 1:15:02 AM Calibrate Weapons Arrays (0.0490s) 2/8/2020 1:15:02 AM Stimulate Modulation (0.0360s) 2/8/2020 1:15:02 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:15:02 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:15:04 AM Load Surrogates (1.8301s) 2/8/2020 1:15:04 AM Load Historical Documents (0.0060s) 2/8/2020 1:15:04 AM 17.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Pining For Starfields (0.9s) Crawling Distant Planets (3.3s) Finding Old Ship Parts (1.3s) Discharging Static (6.4s) Load Surrogates (1.8s) 2/8/2020 1:15:10 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:15:13 AM Successfully opened host socket 2/8/2020 1:15:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:15:58 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:15:58 AM Boot up FleetOS (0.4540s) 2/8/2020 1:15:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:15:58 AM Check System Logs For Rogue Intelligence (0.0390s) 2/8/2020 1:15:58 AM Game Version: 1.324 2/8/2020 1:15:58 AM Eject Trash Into Hyperspace (0.0950s) 2/8/2020 1:15:58 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:15:58 AM Check For Extra Modules (0.0100s) 2/8/2020 1:15:58 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:15:58 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 1:15:58 AM Remembering Alamo (0.0180s) 2/8/2020 1:15:58 AM Generating Framerates (0.0090s) 2/8/2020 1:15:58 AM Recalculate Speed Of Light (0.0210s) 2/8/2020 1:15:58 AM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 1:15:58 AM Check Nearby Stellar Masses (0.0290s) 2/8/2020 1:15:58 AM No resolution change was required. 2/8/2020 1:15:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:15:58 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:15:58 AM Refresh Optical Lensing (0.0110s) 2/8/2020 1:15:58 AM Revise Fundamental Physical Laws (0.0450s) 2/8/2020 1:15:58 AM Boot Audio Comms (0.0150s) 2/8/2020 1:15:58 AM Establish Individual Audio Links (0.0150s) 2/8/2020 1:15:59 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 1:15:59 AM Calculate Odds Of Success (0.4200s) 2/8/2020 1:16:00 AM Briefly Panic (0.5250s) 2/8/2020 1:16:00 AM Install Confidence Routines (0.3330s) 2/8/2020 1:16:00 AM Bring Commander Interface Online (0.1290s) 2/8/2020 1:16:00 AM Motivate All Crews (0.0410s) 2/8/2020 1:16:00 AM Externalizing Patterns (0.0170s) 2/8/2020 1:16:00 AM Disengaging Constants (0.0420s) 2/8/2020 1:16:00 AM Late Axionic Computations (0.1480s) 2/8/2020 1:16:00 AM Connecting to Fleet Command (0.0100s) 2/8/2020 1:16:00 AM Thinking Of Advice (0.0140s) 2/8/2020 1:16:00 AM Degaussing Advice (0.0210s) 2/8/2020 1:16:00 AM Naming All Known Planets (0.0080s) 2/8/2020 1:16:00 AM Remembering Speeds (0.0140s) 2/8/2020 1:16:00 AM Prioritizing Targets (0.0130s) 2/8/2020 1:16:00 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:16:00 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 1:16:00 AM Thinking Of Objectives (0.0140s) 2/8/2020 1:16:00 AM Re-Aligning Objectives (0.0130s) 2/8/2020 1:16:00 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 1:16:00 AM Synthesizing Vocals (0.0090s) 2/8/2020 1:16:00 AM Ventilating Scenarios (0.0120s) 2/8/2020 1:16:00 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 1:16:00 AM Ejecting Tactical Core (0.0140s) 2/8/2020 1:16:00 AM Calibrating Formations (0.0120s) 2/8/2020 1:16:00 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 1:16:00 AM Sterilizing Test Chamber (0.0180s) 2/8/2020 1:16:01 AM Faction Diagnostics (0.0170s) 2/8/2020 1:16:01 AM Buffering Hackers (0.0210s) 2/8/2020 1:16:01 AM Inverting Death (0.0110s) 2/8/2020 1:16:01 AM Linear Field Variance (0.0920s) 2/8/2020 1:16:01 AM Charging Marks (0.0100s) 2/8/2020 1:16:01 AM Guarding The Posts (0.0150s) 2/8/2020 1:16:01 AM Range Manifolds (0.0090s) 2/8/2020 1:16:01 AM Purging ROFs (0.0140s) 2/8/2020 1:16:01 AM Manipulating Speeds (0.0140s) 2/8/2020 1:16:01 AM Detecting Projectiles (0.0120s) 2/8/2020 1:16:01 AM Grouping Flow Fields (0.0140s) 2/8/2020 1:16:01 AM Modulating Flow Field Groups (0.0230s) 2/8/2020 1:16:01 AM Designing Fleets (0.0290s) 2/8/2020 1:16:01 AM Thinking Of Technologies (0.0120s) 2/8/2020 1:16:01 AM Categorizing Starboard Sensors (0.0090s) 2/8/2020 1:16:01 AM Injecting Galactic Variables (0.0190s) 2/8/2020 1:16:01 AM Discharging Colored Ions (0.0410s) 2/8/2020 1:16:01 AM Replicating Ion Colors (0.0110s) 2/8/2020 1:16:02 AM Sucking In Starfields (0.8540s) 2/8/2020 1:16:05 AM Pinpointing Distant Planets (3.2962s) 2/8/2020 1:16:05 AM Investigating Map Signatures (0.0280s) 2/8/2020 1:16:05 AM Collating Solar Systems (0.0090s) 2/8/2020 1:16:05 AM Categorizing All Planets (0.0120s) 2/8/2020 1:16:05 AM Organizing Commands (0.0280s) 2/8/2020 1:16:05 AM Calculating Firing Cones (0.0070s) 2/8/2020 1:16:06 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:16:06 AM Holding Ship Parts For Comfort (1.2861s) 2/8/2020 1:16:13 AM Feeding Random Generator Monkeys (6.4214s) 2/8/2020 1:16:13 AM Issuing Orders (0.0160s) 2/8/2020 1:16:13 AM Augmenting Infusers (0.0150s) 2/8/2020 1:16:13 AM Infusing (0.0300s) 2/8/2020 1:16:13 AM Post-Proton Surge (0.0080s) 2/8/2020 1:16:13 AM Calibrate Weapons Arrays (0.0420s) 2/8/2020 1:16:13 AM Stimulate Modulation (0.0350s) 2/8/2020 1:16:13 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:16:13 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:16:15 AM Load Surrogates (1.7341s) 2/8/2020 1:16:15 AM Load Historical Documents (0.0040s) 2/8/2020 1:16:15 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Sucking In Starfields (0.9s) Pinpointing Distant Planets (3.3s) Holding Ship Parts For Comfort (1.3s) Feeding Random Generator Monkeys (6.4s) Load Surrogates (1.7s) 2/8/2020 1:16:15 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:16:18 AM Successfully opened host socket 2/8/2020 1:17:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:17:17 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:17:17 AM Boot up FleetOS (0.4560s) 2/8/2020 1:17:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:17:17 AM Check System Logs For Rogue Intelligence (0.0430s) 2/8/2020 1:17:17 AM Game Version: 1.324 2/8/2020 1:17:17 AM Eject Trash Into Hyperspace (0.0970s) 2/8/2020 1:17:17 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:17:17 AM Check For Extra Modules (0.0090s) 2/8/2020 1:17:17 AM Installed Mods: GalacticConquest (10000) 2/8/2020 1:17:17 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 1:17:18 AM Remembering Alamo (0.0190s) 2/8/2020 1:17:18 AM Generating Framerates (0.0070s) 2/8/2020 1:17:18 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 1:17:18 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 1:17:18 AM Check Nearby Stellar Masses (0.0270s) 2/8/2020 1:17:18 AM No resolution change was required. 2/8/2020 1:17:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:17:18 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:17:18 AM Refresh Optical Lensing (0.0110s) 2/8/2020 1:17:18 AM Revise Fundamental Physical Laws (0.0470s) 2/8/2020 1:17:18 AM Boot Audio Comms (0.0120s) 2/8/2020 1:17:18 AM Establish Individual Audio Links (0.0140s) 2/8/2020 1:17:18 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 1:17:18 AM Calculate Odds Of Success (0.4310s) 2/8/2020 1:17:19 AM Briefly Panic (0.4670s) 2/8/2020 1:17:19 AM Install Confidence Routines (0.3290s) 2/8/2020 1:17:19 AM Bring Commander Interface Online (0.1310s) 2/8/2020 1:17:19 AM Motivate All Crews (0.0520s) 2/8/2020 1:17:19 AM Externalizing Patterns (0.0200s) 2/8/2020 1:17:19 AM Disengaging Constants (0.0530s) 2/8/2020 1:17:20 AM Late Axionic Computations (0.1490s) 2/8/2020 1:17:20 AM Connecting to Fleet Command (0.0090s) 2/8/2020 1:17:20 AM Thinking Of Advice (0.0110s) 2/8/2020 1:17:20 AM Degaussing Advice (0.0240s) 2/8/2020 1:17:20 AM Naming All Known Planets (0.0070s) 2/8/2020 1:17:20 AM Remembering Speeds (0.0140s) 2/8/2020 1:17:20 AM Prioritizing Targets (0.0130s) 2/8/2020 1:17:20 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 1:17:20 AM Unloading Prismatic Grid (0.0120s) 2/8/2020 1:17:20 AM Thinking Of Objectives (0.0140s) 2/8/2020 1:17:20 AM Re-Aligning Objectives (0.0130s) 2/8/2020 1:17:20 AM Inhibiting Visual Scans (0.0210s) 2/8/2020 1:17:20 AM Synthesizing Vocals (0.0080s) 2/8/2020 1:17:20 AM Ventilating Scenarios (0.0130s) 2/8/2020 1:17:20 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 1:17:20 AM Ejecting Tactical Core (0.0130s) 2/8/2020 1:17:20 AM Calibrating Formations (0.0120s) 2/8/2020 1:17:20 AM Intercepting Galactic Maps (0.0150s) 2/8/2020 1:17:20 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 1:17:20 AM Faction Diagnostics (0.0190s) 2/8/2020 1:17:20 AM Buffering Hackers (0.0190s) 2/8/2020 1:17:20 AM Inverting Death (0.0090s) 2/8/2020 1:17:20 AM Linear Field Variance (0.1090s) 2/8/2020 1:17:20 AM Charging Marks (0.0110s) 2/8/2020 1:17:20 AM Guarding The Posts (0.0110s) 2/8/2020 1:17:20 AM Range Manifolds (0.0120s) 2/8/2020 1:17:20 AM Purging ROFs (0.0130s) 2/8/2020 1:17:20 AM Manipulating Speeds (0.0140s) 2/8/2020 1:17:20 AM Detecting Projectiles (0.0120s) 2/8/2020 1:17:20 AM Grouping Flow Fields (0.0150s) 2/8/2020 1:17:20 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 1:17:20 AM Designing Fleets (0.0280s) 2/8/2020 1:17:20 AM Thinking Of Technologies (0.0100s) 2/8/2020 1:17:20 AM Categorizing Starboard Sensors (0.0120s) 2/8/2020 1:17:20 AM Injecting Galactic Variables (0.0180s) 2/8/2020 1:17:20 AM Discharging Colored Ions (0.0400s) 2/8/2020 1:17:20 AM Replicating Ion Colors (0.0100s) 2/8/2020 1:17:21 AM Viewing Starfields (0.8690s) 2/8/2020 1:17:24 AM Milking Distant Planets (3.2362s) 2/8/2020 1:17:24 AM Investigating Map Signatures (0.0230s) 2/8/2020 1:17:24 AM Collating Solar Systems (0.0120s) 2/8/2020 1:17:24 AM Categorizing All Planets (0.0090s) 2/8/2020 1:17:24 AM Organizing Commands (0.0300s) 2/8/2020 1:17:24 AM Calculating Firing Cones (0.0070s) 2/8/2020 1:17:26 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:17:26 AM Breaking In New Ship Parts (1.2851s) 2/8/2020 1:17:32 AM Breaking Nuclear Bonds (6.4114s) 2/8/2020 1:17:32 AM Issuing Orders (0.0140s) 2/8/2020 1:17:32 AM Augmenting Infusers (0.0140s) 2/8/2020 1:17:32 AM Infusing (0.0330s) 2/8/2020 1:17:32 AM Post-Proton Surge (0.0070s) 2/8/2020 1:17:32 AM Calibrate Weapons Arrays (0.0420s) 2/8/2020 1:17:32 AM Stimulate Modulation (0.0350s) 2/8/2020 1:17:32 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:17:32 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:17:34 AM Load Surrogates (1.7741s) 2/8/2020 1:17:34 AM Load Historical Documents (0.0050s) 2/8/2020 1:17:34 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Viewing Starfields (0.9s) Milking Distant Planets (3.2s) Breaking In New Ship Parts (1.3s) Breaking Nuclear Bonds (6.4s) Load Surrogates (1.8s) 2/8/2020 1:17:35 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:17:37 AM Successfully opened host socket 2/8/2020 1:30:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 3:28:23 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 3:28:23 AM Boot up FleetOS (0.4820s) 2/8/2020 3:28:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 3:28:23 AM Check System Logs For Rogue Intelligence (0.0360s) 2/8/2020 3:28:23 AM Game Version: 1.324 2/8/2020 3:28:23 AM Eject Trash Into Hyperspace (0.1010s) 2/8/2020 3:28:23 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 3:28:23 AM Check For Extra Modules (0.0100s) 2/8/2020 3:28:24 AM Installed Mods: GalacticConquest (10000) 2/8/2020 3:28:24 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 3:28:24 AM Remembering Alamo (0.0190s) 2/8/2020 3:28:24 AM Generating Framerates (0.0070s) 2/8/2020 3:28:24 AM Recalculate Speed Of Light (0.0230s) 2/8/2020 3:28:24 AM Optimize Comfort On Command Decks (0.0240s) 2/8/2020 3:28:24 AM Check Nearby Stellar Masses (0.0260s) 2/8/2020 3:28:24 AM No resolution change was required. 2/8/2020 3:28:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 3:28:24 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 3:28:24 AM Refresh Optical Lensing (0.0120s) 2/8/2020 3:28:24 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 3:28:24 AM Boot Audio Comms (0.0110s) 2/8/2020 3:28:24 AM Establish Individual Audio Links (0.0160s) 2/8/2020 3:28:24 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 3:28:24 AM Calculate Odds Of Success (0.4320s) 2/8/2020 3:28:25 AM Briefly Panic (0.5860s) 2/8/2020 3:28:25 AM Install Confidence Routines (0.3430s) 2/8/2020 3:28:26 AM Bring Commander Interface Online (0.1710s) 2/8/2020 3:28:26 AM Motivate All Crews (0.0430s) 2/8/2020 3:28:26 AM Externalizing Patterns (0.0150s) 2/8/2020 3:28:26 AM Disengaging Constants (0.0540s) 2/8/2020 3:28:26 AM Late Axionic Computations (0.1570s) 2/8/2020 3:28:26 AM Connecting to Fleet Command (0.0090s) 2/8/2020 3:28:26 AM Thinking Of Advice (0.0120s) 2/8/2020 3:28:26 AM Degaussing Advice (0.0190s) 2/8/2020 3:28:26 AM Naming All Known Planets (0.0070s) 2/8/2020 3:28:26 AM Remembering Speeds (0.0150s) 2/8/2020 3:28:26 AM Prioritizing Targets (0.0140s) 2/8/2020 3:28:26 AM Rebooting Sensor Arrays (0.0120s) 2/8/2020 3:28:26 AM Unloading Prismatic Grid (0.0140s) 2/8/2020 3:28:26 AM Thinking Of Objectives (0.0140s) 2/8/2020 3:28:26 AM Re-Aligning Objectives (0.0120s) 2/8/2020 3:28:26 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 3:28:26 AM Synthesizing Vocals (0.0080s) 2/8/2020 3:28:26 AM Ventilating Scenarios (0.0140s) 2/8/2020 3:28:26 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 3:28:26 AM Ejecting Tactical Core (0.0140s) 2/8/2020 3:28:26 AM Calibrating Formations (0.0120s) 2/8/2020 3:28:26 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 3:28:26 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 3:28:26 AM Faction Diagnostics (0.0190s) 2/8/2020 3:28:26 AM Buffering Hackers (0.0190s) 2/8/2020 3:28:26 AM Inverting Death (0.0090s) 2/8/2020 3:28:26 AM Linear Field Variance (0.0940s) 2/8/2020 3:28:26 AM Charging Marks (0.0130s) 2/8/2020 3:28:26 AM Guarding The Posts (0.0120s) 2/8/2020 3:28:26 AM Range Manifolds (0.0120s) 2/8/2020 3:28:26 AM Purging ROFs (0.0120s) 2/8/2020 3:28:26 AM Manipulating Speeds (0.0140s) 2/8/2020 3:28:26 AM Detecting Projectiles (0.0120s) 2/8/2020 3:28:26 AM Grouping Flow Fields (0.0150s) 2/8/2020 3:28:26 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 3:28:26 AM Designing Fleets (0.0240s) 2/8/2020 3:28:26 AM Thinking Of Technologies (0.0100s) 2/8/2020 3:28:26 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 3:28:26 AM Injecting Galactic Variables (0.0180s) 2/8/2020 3:28:26 AM Discharging Colored Ions (0.0350s) 2/8/2020 3:28:26 AM Replicating Ion Colors (0.0080s) 2/8/2020 3:28:27 AM Hoping Starfields Are Nice (0.9011s) 2/8/2020 3:28:31 AM Detecting Distant Planets (3.4232s) 2/8/2020 3:28:31 AM Investigating Map Signatures (0.0350s) 2/8/2020 3:28:31 AM Collating Solar Systems (0.0130s) 2/8/2020 3:28:31 AM Categorizing All Planets (0.0060s) 2/8/2020 3:28:31 AM Organizing Commands (0.0300s) 2/8/2020 3:28:31 AM Calculating Firing Cones (0.0060s) 2/8/2020 3:28:32 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 3:28:32 AM Ruining Perfectly Good Ship Parts (1.3791s) 2/8/2020 3:28:39 AM Download Extra RAM (6.6304s) 2/8/2020 3:28:39 AM Issuing Orders (0.0140s) 2/8/2020 3:28:39 AM Augmenting Infusers (0.0140s) 2/8/2020 3:28:39 AM Infusing (0.0330s) 2/8/2020 3:28:39 AM Post-Proton Surge (0.0070s) 2/8/2020 3:28:39 AM Calibrate Weapons Arrays (0.0290s) 2/8/2020 3:28:39 AM Stimulate Modulation (0.0370s) 2/8/2020 3:28:39 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 3:28:39 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 3:28:41 AM Load Surrogates (1.7911s) 2/8/2020 3:28:41 AM Load Historical Documents (0.0060s) 2/8/2020 3:28:41 AM 17.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.9s) Detecting Distant Planets (3.4s) Ruining Perfectly Good Ship Parts (1.4s) Download Extra RAM (6.6s) Load Surrogates (1.8s) 2/8/2020 3:28:41 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 3:28:48 AM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 3:28:48 AM World Created, Launching Server 2/8/2020 3:28:48 AM Successfully opened host socket 2/8/2020 3:28:50 AM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 3:28:50 AM Generate FULL Map Complete 2/8/2020 3:44:27 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/8/2020 3:44:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 3:44:36 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 3:44:36 AM Boot up FleetOS (0.4530s) 2/8/2020 3:44:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 3:44:36 AM Check System Logs For Rogue Intelligence (0.0370s) 2/8/2020 3:44:36 AM Game Version: 1.324 2/8/2020 3:44:36 AM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 3:44:36 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 3:44:36 AM Check For Extra Modules (0.0110s) 2/8/2020 3:44:36 AM Installed Mods: GalacticConquest (10000) 2/8/2020 3:44:36 AM Bring Cloaking Systems Online (0.0180s) 2/8/2020 3:44:36 AM Remembering Alamo (0.0190s) 2/8/2020 3:44:36 AM Generating Framerates (0.0070s) 2/8/2020 3:44:36 AM Recalculate Speed Of Light (0.0230s) 2/8/2020 3:44:36 AM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 3:44:36 AM Check Nearby Stellar Masses (0.0270s) 2/8/2020 3:44:36 AM No resolution change was required. 2/8/2020 3:44:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 3:44:36 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 3:44:36 AM Refresh Optical Lensing (0.0130s) 2/8/2020 3:44:36 AM Revise Fundamental Physical Laws (0.0440s) 2/8/2020 3:44:36 AM Boot Audio Comms (0.0130s) 2/8/2020 3:44:36 AM Establish Individual Audio Links (0.0150s) 2/8/2020 3:44:36 AM Prepare Explosions and Crackles (0.2980s) 2/8/2020 3:44:37 AM Calculate Odds Of Success (0.4080s) 2/8/2020 3:44:37 AM Briefly Panic (0.5520s) 2/8/2020 3:44:38 AM Install Confidence Routines (0.3490s) 2/8/2020 3:44:38 AM Bring Commander Interface Online (0.1300s) 2/8/2020 3:44:38 AM Motivate All Crews (0.0420s) 2/8/2020 3:44:38 AM Externalizing Patterns (0.0160s) 2/8/2020 3:44:38 AM Disengaging Constants (0.0440s) 2/8/2020 3:44:38 AM Late Axionic Computations (0.1510s) 2/8/2020 3:44:38 AM Connecting to Fleet Command (0.0090s) 2/8/2020 3:44:38 AM Thinking Of Advice (0.0120s) 2/8/2020 3:44:38 AM Degaussing Advice (0.0240s) 2/8/2020 3:44:38 AM Naming All Known Planets (0.0070s) 2/8/2020 3:44:38 AM Remembering Speeds (0.0140s) 2/8/2020 3:44:38 AM Prioritizing Targets (0.0120s) 2/8/2020 3:44:38 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 3:44:38 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 3:44:38 AM Thinking Of Objectives (0.0130s) 2/8/2020 3:44:38 AM Re-Aligning Objectives (0.0140s) 2/8/2020 3:44:38 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 3:44:38 AM Synthesizing Vocals (0.0090s) 2/8/2020 3:44:38 AM Ventilating Scenarios (0.0120s) 2/8/2020 3:44:38 AM Decontaminating Targeting Systems (0.0180s) 2/8/2020 3:44:38 AM Ejecting Tactical Core (0.0120s) 2/8/2020 3:44:38 AM Calibrating Formations (0.0100s) 2/8/2020 3:44:38 AM Intercepting Galactic Maps (0.0150s) 2/8/2020 3:44:38 AM Sterilizing Test Chamber (0.0170s) 2/8/2020 3:44:38 AM Faction Diagnostics (0.0180s) 2/8/2020 3:44:38 AM Buffering Hackers (0.0200s) 2/8/2020 3:44:38 AM Inverting Death (0.0100s) 2/8/2020 3:44:39 AM Linear Field Variance (0.0960s) 2/8/2020 3:44:39 AM Charging Marks (0.0130s) 2/8/2020 3:44:39 AM Guarding The Posts (0.0110s) 2/8/2020 3:44:39 AM Range Manifolds (0.0120s) 2/8/2020 3:44:39 AM Purging ROFs (0.0120s) 2/8/2020 3:44:39 AM Manipulating Speeds (0.0150s) 2/8/2020 3:44:39 AM Detecting Projectiles (0.0130s) 2/8/2020 3:44:39 AM Grouping Flow Fields (0.0130s) 2/8/2020 3:44:39 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 3:44:39 AM Designing Fleets (0.0270s) 2/8/2020 3:44:39 AM Thinking Of Technologies (0.0120s) 2/8/2020 3:44:39 AM Categorizing Starboard Sensors (0.0090s) 2/8/2020 3:44:39 AM Injecting Galactic Variables (0.0180s) 2/8/2020 3:44:39 AM Discharging Colored Ions (0.0340s) 2/8/2020 3:44:39 AM Replicating Ion Colors (0.0100s) 2/8/2020 3:44:40 AM Wiping Down Starfields (0.8781s) 2/8/2020 3:44:43 AM Milking Distant Planets (3.2142s) 2/8/2020 3:44:43 AM Investigating Map Signatures (0.0300s) 2/8/2020 3:44:43 AM Collating Solar Systems (0.0110s) 2/8/2020 3:44:43 AM Categorizing All Planets (0.0090s) 2/8/2020 3:44:43 AM Organizing Commands (0.0320s) 2/8/2020 3:44:43 AM Calculating Firing Cones (0.0060s) 2/8/2020 3:44:44 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 3:44:44 AM Remembering Lost Ship Parts (1.2891s) 2/8/2020 3:44:51 AM Collecting Solar Wind (6.4894s) 2/8/2020 3:44:51 AM Issuing Orders (0.0140s) 2/8/2020 3:44:51 AM Augmenting Infusers (0.0140s) 2/8/2020 3:44:51 AM Infusing (0.0350s) 2/8/2020 3:44:51 AM Post-Proton Surge (0.0060s) 2/8/2020 3:44:51 AM Calibrate Weapons Arrays (0.0340s) 2/8/2020 3:44:51 AM Stimulate Modulation (0.0370s) 2/8/2020 3:44:51 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 3:44:51 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 3:44:53 AM Load Surrogates (1.8171s) 2/8/2020 3:44:53 AM Load Historical Documents (0.0070s) 2/8/2020 3:44:53 AM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Wiping Down Starfields (0.9s) Milking Distant Planets (3.2s) Remembering Lost Ship Parts (1.3s) Collecting Solar Wind (6.5s) Load Surrogates (1.8s) 2/8/2020 3:44:53 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 3:45:17 AM Successfully opened host socket 2/8/2020 3:47:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 3:47:56 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 3:47:56 AM Boot up FleetOS (0.4500s) 2/8/2020 3:47:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 3:47:56 AM Check System Logs For Rogue Intelligence (0.0380s) 2/8/2020 3:47:56 AM Game Version: 1.324 2/8/2020 3:47:56 AM Eject Trash Into Hyperspace (0.1060s) 2/8/2020 3:47:56 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 3:47:56 AM Check For Extra Modules (0.0110s) 2/8/2020 3:47:56 AM Installed Mods: GalacticConquest (10000) 2/8/2020 3:47:56 AM Bring Cloaking Systems Online (0.0160s) 2/8/2020 3:47:56 AM Remembering Alamo (0.0180s) 2/8/2020 3:47:56 AM Generating Framerates (0.0090s) 2/8/2020 3:47:56 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 3:47:56 AM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 3:47:56 AM Check Nearby Stellar Masses (0.0290s) 2/8/2020 3:47:56 AM No resolution change was required. 2/8/2020 3:47:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 3:47:56 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 3:47:56 AM Refresh Optical Lensing (0.0110s) 2/8/2020 3:47:56 AM Revise Fundamental Physical Laws (0.1050s) 2/8/2020 3:47:56 AM Boot Audio Comms (0.0130s) 2/8/2020 3:47:56 AM Establish Individual Audio Links (0.0140s) 2/8/2020 3:47:57 AM Prepare Explosions and Crackles (0.3010s) 2/8/2020 3:47:57 AM Calculate Odds Of Success (0.4290s) 2/8/2020 3:47:58 AM Briefly Panic (0.5230s) 2/8/2020 3:47:58 AM Install Confidence Routines (0.3370s) 2/8/2020 3:47:58 AM Bring Commander Interface Online (0.1450s) 2/8/2020 3:47:58 AM Motivate All Crews (0.0450s) 2/8/2020 3:47:58 AM Externalizing Patterns (0.0230s) 2/8/2020 3:47:58 AM Disengaging Constants (0.0610s) 2/8/2020 3:47:58 AM Late Axionic Computations (0.1660s) 2/8/2020 3:47:58 AM Connecting to Fleet Command (0.0100s) 2/8/2020 3:47:58 AM Thinking Of Advice (0.0110s) 2/8/2020 3:47:58 AM Degaussing Advice (0.0240s) 2/8/2020 3:47:58 AM Naming All Known Planets (0.0070s) 2/8/2020 3:47:58 AM Remembering Speeds (0.0150s) 2/8/2020 3:47:58 AM Prioritizing Targets (0.0120s) 2/8/2020 3:47:58 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 3:47:58 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 3:47:58 AM Thinking Of Objectives (0.0140s) 2/8/2020 3:47:58 AM Re-Aligning Objectives (0.0140s) 2/8/2020 3:47:58 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 3:47:58 AM Synthesizing Vocals (0.0090s) 2/8/2020 3:47:58 AM Ventilating Scenarios (0.0120s) 2/8/2020 3:47:58 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 3:47:59 AM Ejecting Tactical Core (0.0140s) 2/8/2020 3:47:59 AM Calibrating Formations (0.0130s) 2/8/2020 3:47:59 AM Intercepting Galactic Maps (0.0140s) 2/8/2020 3:47:59 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 3:47:59 AM Faction Diagnostics (0.0200s) 2/8/2020 3:47:59 AM Buffering Hackers (0.0200s) 2/8/2020 3:47:59 AM Inverting Death (0.0090s) 2/8/2020 3:47:59 AM Linear Field Variance (0.0950s) 2/8/2020 3:47:59 AM Charging Marks (0.0130s) 2/8/2020 3:47:59 AM Guarding The Posts (0.0110s) 2/8/2020 3:47:59 AM Range Manifolds (0.0120s) 2/8/2020 3:47:59 AM Purging ROFs (0.0120s) 2/8/2020 3:47:59 AM Manipulating Speeds (0.0150s) 2/8/2020 3:47:59 AM Detecting Projectiles (0.0120s) 2/8/2020 3:47:59 AM Grouping Flow Fields (0.0140s) 2/8/2020 3:47:59 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 3:47:59 AM Designing Fleets (0.0280s) 2/8/2020 3:47:59 AM Thinking Of Technologies (0.0100s) 2/8/2020 3:47:59 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 3:47:59 AM Injecting Galactic Variables (0.0180s) 2/8/2020 3:47:59 AM Discharging Colored Ions (0.0490s) 2/8/2020 3:47:59 AM Replicating Ion Colors (0.0080s) 2/8/2020 3:48:00 AM Wishing On Starfields (0.8600s) 2/8/2020 3:48:03 AM Mapping Distant Planets (3.3012s) 2/8/2020 3:48:03 AM Investigating Map Signatures (0.0290s) 2/8/2020 3:48:03 AM Collating Solar Systems (0.0100s) 2/8/2020 3:48:03 AM Categorizing All Planets (0.0100s) 2/8/2020 3:48:03 AM Organizing Commands (0.0320s) 2/8/2020 3:48:03 AM Calculating Firing Cones (0.0070s) 2/8/2020 3:48:04 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 3:48:05 AM Splitting Ship Parts Into Smaller Parts (1.3281s) 2/8/2020 3:48:11 AM Engaging Dorsal Circuits (6.4194s) 2/8/2020 3:48:11 AM Issuing Orders (0.0140s) 2/8/2020 3:48:11 AM Augmenting Infusers (0.0150s) 2/8/2020 3:48:11 AM Infusing (0.0330s) 2/8/2020 3:48:11 AM Post-Proton Surge (0.0090s) 2/8/2020 3:48:11 AM Calibrate Weapons Arrays (0.0290s) 2/8/2020 3:48:11 AM Stimulate Modulation (0.0370s) 2/8/2020 3:48:11 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 3:48:11 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 3:48:13 AM Load Surrogates (1.7781s) 2/8/2020 3:48:13 AM Load Historical Documents (0.0140s) 2/8/2020 3:48:13 AM 17.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Wishing On Starfields (0.9s) Mapping Distant Planets (3.3s) Splitting Ship Parts Into Smaller Parts (1.3s) Engaging Dorsal Circuits (6.4s) Load Surrogates (1.8s) 2/8/2020 3:48:14 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 3:48:16 AM Successfully opened host socket 2/8/2020 3:53:49 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7720e3a712df4146bac27a6d50902a76>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7720e3a712df4146bac27a6d50902a76>:0) SelectionManager.Update () (at <9c20bd64e1e740dc814a2572c102c065>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/8/2020 3:53:49 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7720e3a712df4146bac27a6d50902a76>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7720e3a712df4146bac27a6d50902a76>:0) SelectionManager.Update () (at <9c20bd64e1e740dc814a2572c102c065>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/8/2020 4:04:31 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 4:09:44 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 4:09:44 AM Boot up FleetOS (0.4580s) 2/8/2020 4:09:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 4:09:44 AM Check System Logs For Rogue Intelligence (0.0360s) 2/8/2020 4:09:44 AM Game Version: 1.324 2/8/2020 4:09:44 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 4:09:44 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 4:09:44 AM Check For Extra Modules (0.0110s) 2/8/2020 4:09:44 AM Installed Mods: GalacticConquest (10000) 2/8/2020 4:09:44 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 4:09:44 AM Remembering Alamo (0.0190s) 2/8/2020 4:09:44 AM Generating Framerates (0.0050s) 2/8/2020 4:09:44 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 4:09:44 AM Optimize Comfort On Command Decks (0.0730s) 2/8/2020 4:09:44 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 4:09:44 AM No resolution change was required. 2/8/2020 4:09:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 4:09:44 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 4:09:44 AM Refresh Optical Lensing (0.0120s) 2/8/2020 4:09:44 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 4:09:45 AM Boot Audio Comms (0.0120s) 2/8/2020 4:09:45 AM Establish Individual Audio Links (0.0160s) 2/8/2020 4:09:45 AM Prepare Explosions and Crackles (0.3020s) 2/8/2020 4:09:45 AM Calculate Odds Of Success (0.4190s) 2/8/2020 4:09:46 AM Briefly Panic (0.5130s) 2/8/2020 4:09:46 AM Install Confidence Routines (0.3460s) 2/8/2020 4:09:46 AM Bring Commander Interface Online (0.1280s) 2/8/2020 4:09:46 AM Motivate All Crews (0.0450s) 2/8/2020 4:09:46 AM Externalizing Patterns (0.0170s) 2/8/2020 4:09:46 AM Disengaging Constants (0.0460s) 2/8/2020 4:09:47 AM Late Axionic Computations (0.1690s) 2/8/2020 4:09:47 AM Connecting to Fleet Command (0.0090s) 2/8/2020 4:09:47 AM Thinking Of Advice (0.0120s) 2/8/2020 4:09:47 AM Degaussing Advice (0.0230s) 2/8/2020 4:09:47 AM Naming All Known Planets (0.0060s) 2/8/2020 4:09:47 AM Remembering Speeds (0.0150s) 2/8/2020 4:09:47 AM Prioritizing Targets (0.0120s) 2/8/2020 4:09:47 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 4:09:47 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 4:09:47 AM Thinking Of Objectives (0.0130s) 2/8/2020 4:09:47 AM Re-Aligning Objectives (0.0140s) 2/8/2020 4:09:47 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 4:09:47 AM Synthesizing Vocals (0.0080s) 2/8/2020 4:09:47 AM Ventilating Scenarios (0.0130s) 2/8/2020 4:09:47 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 4:09:47 AM Ejecting Tactical Core (0.0140s) 2/8/2020 4:09:47 AM Calibrating Formations (0.0120s) 2/8/2020 4:09:47 AM Intercepting Galactic Maps (0.0160s) 2/8/2020 4:09:47 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 4:09:47 AM Faction Diagnostics (0.0180s) 2/8/2020 4:09:47 AM Buffering Hackers (0.0200s) 2/8/2020 4:09:47 AM Inverting Death (0.0100s) 2/8/2020 4:09:47 AM Linear Field Variance (0.1120s) 2/8/2020 4:09:47 AM Charging Marks (0.0110s) 2/8/2020 4:09:47 AM Guarding The Posts (0.0110s) 2/8/2020 4:09:47 AM Range Manifolds (0.0140s) 2/8/2020 4:09:47 AM Purging ROFs (0.0100s) 2/8/2020 4:09:47 AM Manipulating Speeds (0.0150s) 2/8/2020 4:09:47 AM Detecting Projectiles (0.0120s) 2/8/2020 4:09:47 AM Grouping Flow Fields (0.0160s) 2/8/2020 4:09:47 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 4:09:47 AM Designing Fleets (0.0290s) 2/8/2020 4:09:47 AM Thinking Of Technologies (0.0100s) 2/8/2020 4:09:47 AM Categorizing Starboard Sensors (0.0140s) 2/8/2020 4:09:47 AM Injecting Galactic Variables (0.0150s) 2/8/2020 4:09:47 AM Discharging Colored Ions (0.0410s) 2/8/2020 4:09:47 AM Replicating Ion Colors (0.0100s) 2/8/2020 4:09:48 AM Hugging Starfields (0.9051s) 2/8/2020 4:09:51 AM Pinpointing Distant Planets (3.3432s) 2/8/2020 4:09:51 AM Investigating Map Signatures (0.0270s) 2/8/2020 4:09:51 AM Collating Solar Systems (0.0090s) 2/8/2020 4:09:51 AM Categorizing All Planets (0.0130s) 2/8/2020 4:09:51 AM Organizing Commands (0.0270s) 2/8/2020 4:09:51 AM Calculating Firing Cones (0.0060s) 2/8/2020 4:09:53 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 4:09:53 AM Declaring Ship Part Sovereignty (1.2761s) 2/8/2020 4:09:59 AM Upgrade Blast Capacity (6.5234s) 2/8/2020 4:09:59 AM Issuing Orders (0.0150s) 2/8/2020 4:09:59 AM Augmenting Infusers (0.0140s) 2/8/2020 4:09:59 AM Infusing (0.0330s) 2/8/2020 4:09:59 AM Post-Proton Surge (0.0080s) 2/8/2020 4:09:59 AM Calibrate Weapons Arrays (0.1060s) 2/8/2020 4:09:59 AM Stimulate Modulation (0.0380s) 2/8/2020 4:10:00 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 4:10:00 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 4:10:01 AM Load Surrogates (1.7561s) 2/8/2020 4:10:01 AM Load Historical Documents (0.0050s) 2/8/2020 4:10:01 AM 17.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Hugging Starfields (0.9s) Pinpointing Distant Planets (3.3s) Declaring Ship Part Sovereignty (1.3s) Upgrade Blast Capacity (6.5s) Load Surrogates (1.8s) 2/8/2020 4:10:02 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:10:05 AM Successfully opened host socket 2/8/2020 4:12:44 AM Donating team Fireteam 23 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Liddle: 1 to hunter, path A 2/8/2020 4:16:44 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 4:24:11 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 4:24:11 AM Boot up FleetOS (0.4540s) 2/8/2020 4:24:11 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 4:24:11 AM Check System Logs For Rogue Intelligence (0.0390s) 2/8/2020 4:24:11 AM Game Version: 1.324 2/8/2020 4:24:11 AM Eject Trash Into Hyperspace (0.1050s) 2/8/2020 4:24:11 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 4:24:11 AM Check For Extra Modules (0.0100s) 2/8/2020 4:24:11 AM Installed Mods: GalacticConquest (10000) 2/8/2020 4:24:11 AM Bring Cloaking Systems Online (0.0170s) 2/8/2020 4:24:11 AM Remembering Alamo (0.0230s) 2/8/2020 4:24:11 AM Generating Framerates (0.0090s) 2/8/2020 4:24:11 AM Recalculate Speed Of Light (0.0230s) 2/8/2020 4:24:11 AM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 4:24:11 AM Check Nearby Stellar Masses (0.0250s) 2/8/2020 4:24:11 AM No resolution change was required. 2/8/2020 4:24:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 4:24:11 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 4:24:11 AM Refresh Optical Lensing (0.0100s) 2/8/2020 4:24:11 AM Revise Fundamental Physical Laws (0.0410s) 2/8/2020 4:24:11 AM Boot Audio Comms (0.0120s) 2/8/2020 4:24:11 AM Establish Individual Audio Links (0.0160s) 2/8/2020 4:24:11 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 4:24:12 AM Calculate Odds Of Success (0.3850s) 2/8/2020 4:24:12 AM Briefly Panic (0.5210s) 2/8/2020 4:24:13 AM Install Confidence Routines (0.3520s) 2/8/2020 4:24:13 AM Bring Commander Interface Online (0.1270s) 2/8/2020 4:24:13 AM Motivate All Crews (0.0470s) 2/8/2020 4:24:13 AM Externalizing Patterns (0.0170s) 2/8/2020 4:24:13 AM Disengaging Constants (0.0500s) 2/8/2020 4:24:13 AM Late Axionic Computations (0.1550s) 2/8/2020 4:24:13 AM Connecting to Fleet Command (0.0100s) 2/8/2020 4:24:13 AM Thinking Of Advice (0.0110s) 2/8/2020 4:24:13 AM Degaussing Advice (0.0240s) 2/8/2020 4:24:13 AM Naming All Known Planets (0.0070s) 2/8/2020 4:24:13 AM Remembering Speeds (0.0140s) 2/8/2020 4:24:13 AM Prioritizing Targets (0.0130s) 2/8/2020 4:24:13 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 4:24:13 AM Unloading Prismatic Grid (0.0160s) 2/8/2020 4:24:13 AM Thinking Of Objectives (0.0100s) 2/8/2020 4:24:13 AM Re-Aligning Objectives (0.0150s) 2/8/2020 4:24:13 AM Inhibiting Visual Scans (0.0190s) 2/8/2020 4:24:13 AM Synthesizing Vocals (0.0080s) 2/8/2020 4:24:13 AM Ventilating Scenarios (0.0120s) 2/8/2020 4:24:13 AM Decontaminating Targeting Systems (0.0150s) 2/8/2020 4:24:13 AM Ejecting Tactical Core (0.0130s) 2/8/2020 4:24:13 AM Calibrating Formations (0.0120s) 2/8/2020 4:24:13 AM Intercepting Galactic Maps (0.0160s) 2/8/2020 4:24:13 AM Sterilizing Test Chamber (0.0150s) 2/8/2020 4:24:13 AM Faction Diagnostics (0.0200s) 2/8/2020 4:24:13 AM Buffering Hackers (0.0210s) 2/8/2020 4:24:13 AM Inverting Death (0.0100s) 2/8/2020 4:24:14 AM Linear Field Variance (0.1050s) 2/8/2020 4:24:14 AM Charging Marks (0.0120s) 2/8/2020 4:24:14 AM Guarding The Posts (0.0110s) 2/8/2020 4:24:14 AM Range Manifolds (0.0110s) 2/8/2020 4:24:14 AM Purging ROFs (0.0130s) 2/8/2020 4:24:14 AM Manipulating Speeds (0.0150s) 2/8/2020 4:24:14 AM Detecting Projectiles (0.0120s) 2/8/2020 4:24:14 AM Grouping Flow Fields (0.0150s) 2/8/2020 4:24:14 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 4:24:14 AM Designing Fleets (0.0270s) 2/8/2020 4:24:14 AM Thinking Of Technologies (0.0130s) 2/8/2020 4:24:14 AM Categorizing Starboard Sensors (0.0090s) 2/8/2020 4:24:14 AM Injecting Galactic Variables (0.0180s) 2/8/2020 4:24:14 AM Discharging Colored Ions (0.0400s) 2/8/2020 4:24:14 AM Replicating Ion Colors (0.0100s) 2/8/2020 4:24:15 AM Miming Starfields (0.8650s) 2/8/2020 4:24:18 AM Dissolving Distant Planets (3.3182s) 2/8/2020 4:24:18 AM Investigating Map Signatures (0.0290s) 2/8/2020 4:24:18 AM Collating Solar Systems (0.0090s) 2/8/2020 4:24:18 AM Categorizing All Planets (0.0120s) 2/8/2020 4:24:18 AM Organizing Commands (0.0290s) 2/8/2020 4:24:18 AM Calculating Firing Cones (0.0100s) 2/8/2020 4:24:19 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingClaw: blank assistance range but has metal flow RepairingHullsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingBomber: blank assistance range but has metal flow RepairingShieldsOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingSiegeFrigate: blank assistance range but has metal flow RepairingEnginesOfFriendlies at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM MetabolizingTritiumSniperFrigate: blank assistance range but has metal flow AssistConstruction at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PreSystemRecalculate () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/8/2020 4:24:19 AM Violating Ship Part Bylaws (1.3191s) 2/8/2020 4:24:26 AM Breaking Nuclear Bonds (6.4794s) 2/8/2020 4:24:26 AM Issuing Orders (0.0140s) 2/8/2020 4:24:26 AM Augmenting Infusers (0.0150s) 2/8/2020 4:24:26 AM Infusing (0.0330s) 2/8/2020 4:24:26 AM Post-Proton Surge (0.0060s) 2/8/2020 4:24:26 AM Calibrate Weapons Arrays (0.1040s) 2/8/2020 4:24:26 AM Stimulate Modulation (0.0390s) 2/8/2020 4:24:26 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 4:24:26 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 4:24:28 AM Load Surrogates (1.7581s) 2/8/2020 4:24:28 AM Load Historical Documents (0.0060s) 2/8/2020 4:24:28 AM 17.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Miming Starfields (0.9s) Dissolving Distant Planets (3.3s) Violating Ship Part Bylaws (1.3s) Breaking Nuclear Bonds (6.5s) Load Surrogates (1.8s) 2/8/2020 4:24:28 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:25:20 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 4:25:20 AM Boot up FleetOS (0.4620s) 2/8/2020 4:25:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 4:25:20 AM Check System Logs For Rogue Intelligence (0.0360s) 2/8/2020 4:25:20 AM Game Version: 1.324 2/8/2020 4:25:20 AM Eject Trash Into Hyperspace (0.1020s) 2/8/2020 4:25:20 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 4:25:20 AM Check For Extra Modules (0.0120s) 2/8/2020 4:25:20 AM Installed Mods: GalacticConquest (10000) 2/8/2020 4:25:20 AM Bring Cloaking Systems Online (0.0180s) 2/8/2020 4:25:20 AM Remembering Alamo (0.0190s) 2/8/2020 4:25:20 AM Generating Framerates (0.0070s) 2/8/2020 4:25:20 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 4:25:20 AM Optimize Comfort On Command Decks (0.0240s) 2/8/2020 4:25:20 AM Check Nearby Stellar Masses (0.0300s) 2/8/2020 4:25:20 AM No resolution change was required. 2/8/2020 4:25:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 4:25:20 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 4:25:20 AM Refresh Optical Lensing (0.0100s) 2/8/2020 4:25:20 AM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 4:25:20 AM Boot Audio Comms (0.0120s) 2/8/2020 4:25:20 AM Establish Individual Audio Links (0.0170s) 2/8/2020 4:25:21 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 4:25:21 AM Calculate Odds Of Success (0.3930s) 2/8/2020 4:25:22 AM Briefly Panic (0.5090s) 2/8/2020 4:25:22 AM Install Confidence Routines (0.3590s) 2/8/2020 4:25:22 AM Bring Commander Interface Online (0.1220s) 2/8/2020 4:25:22 AM Motivate All Crews (0.0410s) 2/8/2020 4:25:22 AM Externalizing Patterns (0.0160s) 2/8/2020 4:25:22 AM Disengaging Constants (0.0460s) 2/8/2020 4:25:22 AM Late Axionic Computations (0.1420s) 2/8/2020 4:25:22 AM Connecting to Fleet Command (0.0090s) 2/8/2020 4:25:22 AM Thinking Of Advice (0.0130s) 2/8/2020 4:25:22 AM Degaussing Advice (0.0220s) 2/8/2020 4:25:22 AM Naming All Known Planets (0.0060s) 2/8/2020 4:25:22 AM Remembering Speeds (0.0150s) 2/8/2020 4:25:22 AM Prioritizing Targets (0.0130s) 2/8/2020 4:25:22 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 4:25:22 AM Unloading Prismatic Grid (0.0140s) 2/8/2020 4:25:22 AM Thinking Of Objectives (0.0130s) 2/8/2020 4:25:22 AM Re-Aligning Objectives (0.0140s) 2/8/2020 4:25:22 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 4:25:22 AM Synthesizing Vocals (0.0090s) 2/8/2020 4:25:22 AM Ventilating Scenarios (0.0130s) 2/8/2020 4:25:22 AM Decontaminating Targeting Systems (0.0140s) 2/8/2020 4:25:22 AM Ejecting Tactical Core (0.0130s) 2/8/2020 4:25:22 AM Calibrating Formations (0.0130s) 2/8/2020 4:25:22 AM Intercepting Galactic Maps (0.0150s) 2/8/2020 4:25:23 AM Sterilizing Test Chamber (0.0140s) 2/8/2020 4:25:23 AM Faction Diagnostics (0.0190s) 2/8/2020 4:25:23 AM Buffering Hackers (0.0210s) 2/8/2020 4:25:23 AM Inverting Death (0.0100s) 2/8/2020 4:25:23 AM Linear Field Variance (0.0960s) 2/8/2020 4:25:23 AM Charging Marks (0.0130s) 2/8/2020 4:25:23 AM Guarding The Posts (0.0110s) 2/8/2020 4:25:23 AM Range Manifolds (0.0130s) 2/8/2020 4:25:23 AM Purging ROFs (0.0120s) 2/8/2020 4:25:23 AM Manipulating Speeds (0.0150s) 2/8/2020 4:25:23 AM Detecting Projectiles (0.0120s) 2/8/2020 4:25:23 AM Grouping Flow Fields (0.0140s) 2/8/2020 4:25:23 AM Modulating Flow Field Groups (0.0210s) 2/8/2020 4:25:23 AM Designing Fleets (0.0290s) 2/8/2020 4:25:23 AM Thinking Of Technologies (0.0100s) 2/8/2020 4:25:23 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 4:25:23 AM Injecting Galactic Variables (0.0180s) 2/8/2020 4:25:23 AM Discharging Colored Ions (0.0350s) 2/8/2020 4:25:23 AM Replicating Ion Colors (0.0080s) 2/8/2020 4:25:24 AM Viewing Starfields (0.8650s) 2/8/2020 4:25:27 AM Fondly Remembering Distant Planets (3.3532s) 2/8/2020 4:25:27 AM Investigating Map Signatures (0.0300s) 2/8/2020 4:25:27 AM Collating Solar Systems (0.0120s) 2/8/2020 4:25:27 AM Categorizing All Planets (0.0070s) 2/8/2020 4:25:27 AM Organizing Commands (0.0340s) 2/8/2020 4:25:27 AM Calculating Firing Cones (0.0080s) 2/8/2020 4:25:28 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 4:25:29 AM Disassembling And Reassembling Ship Parts (1.3471s) 2/8/2020 4:25:35 AM Printing Paper Copies Of All Data Banks (6.3914s) 2/8/2020 4:25:35 AM Issuing Orders (0.0140s) 2/8/2020 4:25:35 AM Augmenting Infusers (0.0140s) 2/8/2020 4:25:35 AM Infusing (0.0370s) 2/8/2020 4:25:35 AM Post-Proton Surge (0.0060s) 2/8/2020 4:25:35 AM Calibrate Weapons Arrays (0.0310s) 2/8/2020 4:25:35 AM Stimulate Modulation (0.0360s) 2/8/2020 4:25:35 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 4:25:35 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 4:25:37 AM Load Surrogates (1.7541s) 2/8/2020 4:25:37 AM Load Historical Documents (0.0060s) 2/8/2020 4:25:37 AM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Viewing Starfields (0.9s) Fondly Remembering Distant Planets (3.4s) Disassembling And Reassembling Ship Parts (1.3s) Printing Paper Copies Of All Data Banks (6.4s) Load Surrogates (1.8s) 2/8/2020 4:25:37 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:25:47 AM Successfully opened host socket 2/8/2020 4:28:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 4:46:04 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 4:46:04 AM Boot up FleetOS (0.4640s) 2/8/2020 4:46:04 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 4:46:04 AM Check System Logs For Rogue Intelligence (0.0380s) 2/8/2020 4:46:04 AM Game Version: 1.324 2/8/2020 4:46:04 AM Eject Trash Into Hyperspace (0.0990s) 2/8/2020 4:46:04 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 4:46:04 AM Check For Extra Modules (0.0120s) 2/8/2020 4:46:04 AM Installed Mods: GalacticConquest (10000) 2/8/2020 4:46:04 AM Bring Cloaking Systems Online (0.0190s) 2/8/2020 4:46:04 AM Remembering Alamo (0.0220s) 2/8/2020 4:46:04 AM Generating Framerates (0.0070s) 2/8/2020 4:46:04 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 4:46:04 AM Optimize Comfort On Command Decks (0.0230s) 2/8/2020 4:46:04 AM Check Nearby Stellar Masses (0.0280s) 2/8/2020 4:46:04 AM No resolution change was required. 2/8/2020 4:46:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 4:46:04 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 4:46:04 AM Refresh Optical Lensing (0.0100s) 2/8/2020 4:46:04 AM Revise Fundamental Physical Laws (0.0410s) 2/8/2020 4:46:04 AM Boot Audio Comms (0.0120s) 2/8/2020 4:46:04 AM Establish Individual Audio Links (0.0140s) 2/8/2020 4:46:04 AM Prepare Explosions and Crackles (0.3000s) 2/8/2020 4:46:05 AM Calculate Odds Of Success (0.3940s) 2/8/2020 4:46:05 AM Briefly Panic (0.4880s) 2/8/2020 4:46:06 AM Install Confidence Routines (0.3290s) 2/8/2020 4:46:06 AM Bring Commander Interface Online (0.1490s) 2/8/2020 4:46:06 AM Motivate All Crews (0.0500s) 2/8/2020 4:46:06 AM Externalizing Patterns (0.0180s) 2/8/2020 4:46:06 AM Disengaging Constants (0.0490s) 2/8/2020 4:46:06 AM Late Axionic Computations (0.1480s) 2/8/2020 4:46:06 AM Connecting to Fleet Command (0.0090s) 2/8/2020 4:46:06 AM Thinking Of Advice (0.0120s) 2/8/2020 4:46:06 AM Degaussing Advice (0.0230s) 2/8/2020 4:46:06 AM Naming All Known Planets (0.0080s) 2/8/2020 4:46:06 AM Remembering Speeds (0.0130s) 2/8/2020 4:46:06 AM Prioritizing Targets (0.0130s) 2/8/2020 4:46:06 AM Rebooting Sensor Arrays (0.0130s) 2/8/2020 4:46:06 AM Unloading Prismatic Grid (0.0130s) 2/8/2020 4:46:06 AM Thinking Of Objectives (0.0130s) 2/8/2020 4:46:06 AM Re-Aligning Objectives (0.0150s) 2/8/2020 4:46:06 AM Inhibiting Visual Scans (0.0180s) 2/8/2020 4:46:06 AM Synthesizing Vocals (0.0280s) 2/8/2020 4:46:06 AM Ventilating Scenarios (0.0140s) 2/8/2020 4:46:06 AM Decontaminating Targeting Systems (0.0180s) 2/8/2020 4:46:06 AM Ejecting Tactical Core (0.0090s) 2/8/2020 4:46:06 AM Calibrating Formations (0.0120s) 2/8/2020 4:46:06 AM Intercepting Galactic Maps (0.0130s) 2/8/2020 4:46:06 AM Sterilizing Test Chamber (0.0160s) 2/8/2020 4:46:06 AM Faction Diagnostics (0.0190s) 2/8/2020 4:46:06 AM Buffering Hackers (0.0190s) 2/8/2020 4:46:06 AM Inverting Death (0.0110s) 2/8/2020 4:46:06 AM Linear Field Variance (0.0910s) 2/8/2020 4:46:06 AM Charging Marks (0.0110s) 2/8/2020 4:46:06 AM Guarding The Posts (0.0110s) 2/8/2020 4:46:06 AM Range Manifolds (0.0120s) 2/8/2020 4:46:06 AM Purging ROFs (0.0140s) 2/8/2020 4:46:06 AM Manipulating Speeds (0.0130s) 2/8/2020 4:46:06 AM Detecting Projectiles (0.0120s) 2/8/2020 4:46:06 AM Grouping Flow Fields (0.0150s) 2/8/2020 4:46:06 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 4:46:06 AM Designing Fleets (0.0290s) 2/8/2020 4:46:06 AM Errors in reading TechUpgradeTable EnergyGeneration: is missing int attribute sort_group EnergyGeneration: is missing int attribute sort_index 2/8/2020 4:46:06 AM Thinking Of Technologies (0.0140s) 2/8/2020 4:46:06 AM Categorizing Starboard Sensors (0.0080s) 2/8/2020 4:46:07 AM Injecting Galactic Variables (0.0180s) 2/8/2020 4:46:07 AM Discharging Colored Ions (0.0430s) 2/8/2020 4:46:07 AM Replicating Ion Colors (0.0110s) 2/8/2020 4:46:07 AM Pining For Starfields (0.8590s) 2/8/2020 4:46:11 AM Scouring Distant Planets (3.3412s) 2/8/2020 4:46:11 AM Investigating Map Signatures (0.0310s) 2/8/2020 4:46:11 AM Collating Solar Systems (0.0100s) 2/8/2020 4:46:11 AM Categorizing All Planets (0.0100s) 2/8/2020 4:46:11 AM Organizing Commands (0.0300s) 2/8/2020 4:46:11 AM Calculating Firing Cones (0.0060s) 2/8/2020 4:46:12 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 4:46:12 AM Fumbling With Ship Parts (1.2931s) 2/8/2020 4:46:19 AM Destroying Nanotech Chamber (6.4834s) 2/8/2020 4:46:19 AM Issuing Orders (0.0140s) 2/8/2020 4:46:19 AM Augmenting Infusers (0.0130s) 2/8/2020 4:46:19 AM Infusing (0.0360s) 2/8/2020 4:46:19 AM Post-Proton Surge (0.0080s) 2/8/2020 4:46:19 AM Calibrate Weapons Arrays (0.0370s) 2/8/2020 4:46:19 AM Stimulate Modulation (0.0400s) 2/8/2020 4:46:19 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 4:46:19 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 4:46:21 AM Load Surrogates (1.7411s) 2/8/2020 4:46:21 AM Load Historical Documents (0.0050s) 2/8/2020 4:46:21 AM 17.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Pining For Starfields (0.9s) Scouring Distant Planets (3.3s) Fumbling With Ship Parts (1.3s) Destroying Nanotech Chamber (6.5s) Load Surrogates (1.7s) 2/8/2020 4:46:21 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:47:10 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 4:47:10 AM Boot up FleetOS (0.4500s) 2/8/2020 4:47:10 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 4:47:10 AM Check System Logs For Rogue Intelligence (0.0410s) 2/8/2020 4:47:10 AM Game Version: 1.324 2/8/2020 4:47:10 AM Eject Trash Into Hyperspace (0.1000s) 2/8/2020 4:47:10 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 4:47:10 AM Check For Extra Modules (0.0110s) 2/8/2020 4:47:10 AM Installed Mods: GalacticConquest (10000) 2/8/2020 4:47:10 AM Bring Cloaking Systems Online (0.0180s) 2/8/2020 4:47:10 AM Remembering Alamo (0.0200s) 2/8/2020 4:47:10 AM Generating Framerates (0.0060s) 2/8/2020 4:47:10 AM Recalculate Speed Of Light (0.0220s) 2/8/2020 4:47:10 AM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 4:47:10 AM Check Nearby Stellar Masses (0.0340s) 2/8/2020 4:47:10 AM No resolution change was required. 2/8/2020 4:47:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 4:47:10 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 4:47:10 AM Refresh Optical Lensing (0.0110s) 2/8/2020 4:47:10 AM Revise Fundamental Physical Laws (0.0390s) 2/8/2020 4:47:10 AM Boot Audio Comms (0.0120s) 2/8/2020 4:47:10 AM Establish Individual Audio Links (0.0150s) 2/8/2020 4:47:11 AM Prepare Explosions and Crackles (0.2990s) 2/8/2020 4:47:11 AM Calculate Odds Of Success (0.4080s) 2/8/2020 4:47:12 AM Briefly Panic (0.5220s) 2/8/2020 4:47:12 AM Install Confidence Routines (0.3310s) 2/8/2020 4:47:12 AM Bring Commander Interface Online (0.1220s) 2/8/2020 4:47:12 AM Motivate All Crews (0.0410s) 2/8/2020 4:47:12 AM Externalizing Patterns (0.0160s) 2/8/2020 4:47:12 AM Disengaging Constants (0.0420s) 2/8/2020 4:47:12 AM Late Axionic Computations (0.1430s) 2/8/2020 4:47:12 AM Connecting to Fleet Command (0.0100s) 2/8/2020 4:47:12 AM Thinking Of Advice (0.0100s) 2/8/2020 4:47:12 AM Degaussing Advice (0.0270s) 2/8/2020 4:47:12 AM Naming All Known Planets (0.0060s) 2/8/2020 4:47:12 AM Remembering Speeds (0.0140s) 2/8/2020 4:47:12 AM Prioritizing Targets (0.0140s) 2/8/2020 4:47:12 AM Rebooting Sensor Arrays (0.0140s) 2/8/2020 4:47:12 AM Unloading Prismatic Grid (0.0120s) 2/8/2020 4:47:12 AM Thinking Of Objectives (0.0130s) 2/8/2020 4:47:12 AM Re-Aligning Objectives (0.0150s) 2/8/2020 4:47:12 AM Inhibiting Visual Scans (0.0170s) 2/8/2020 4:47:12 AM Synthesizing Vocals (0.0090s) 2/8/2020 4:47:12 AM Ventilating Scenarios (0.0130s) 2/8/2020 4:47:12 AM Decontaminating Targeting Systems (0.0130s) 2/8/2020 4:47:12 AM Ejecting Tactical Core (0.0140s) 2/8/2020 4:47:12 AM Calibrating Formations (0.0120s) 2/8/2020 4:47:12 AM Intercepting Galactic Maps (0.0160s) 2/8/2020 4:47:12 AM Sterilizing Test Chamber (0.0170s) 2/8/2020 4:47:12 AM Faction Diagnostics (0.0160s) 2/8/2020 4:47:12 AM Buffering Hackers (0.0200s) 2/8/2020 4:47:13 AM Inverting Death (0.0130s) 2/8/2020 4:47:13 AM Linear Field Variance (0.0950s) 2/8/2020 4:47:13 AM Charging Marks (0.0110s) 2/8/2020 4:47:13 AM Guarding The Posts (0.0130s) 2/8/2020 4:47:13 AM Range Manifolds (0.0130s) 2/8/2020 4:47:13 AM Purging ROFs (0.0110s) 2/8/2020 4:47:13 AM Manipulating Speeds (0.0160s) 2/8/2020 4:47:13 AM Detecting Projectiles (0.0110s) 2/8/2020 4:47:13 AM Grouping Flow Fields (0.0150s) 2/8/2020 4:47:13 AM Modulating Flow Field Groups (0.0220s) 2/8/2020 4:47:13 AM Designing Fleets (0.0270s) 2/8/2020 4:47:13 AM Thinking Of Technologies (0.0110s) 2/8/2020 4:47:13 AM Categorizing Starboard Sensors (0.0110s) 2/8/2020 4:47:13 AM Injecting Galactic Variables (0.0190s) 2/8/2020 4:47:13 AM Discharging Colored Ions (0.0330s) 2/8/2020 4:47:13 AM Replicating Ion Colors (0.0090s) 2/8/2020 4:47:14 AM Eating Starfields (0.8751s) 2/8/2020 4:47:17 AM Mopping Up Distant Planets (3.3542s) 2/8/2020 4:47:17 AM Investigating Map Signatures (0.0220s) 2/8/2020 4:47:17 AM Collating Solar Systems (0.0100s) 2/8/2020 4:47:17 AM Categorizing All Planets (0.0160s) 2/8/2020 4:47:17 AM Organizing Commands (0.0230s) 2/8/2020 4:47:17 AM Calculating Firing Cones (0.0070s) 2/8/2020 4:47:18 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 4:47:18 AM Kicking Ship Parts Down Elevator Shaft (1.3131s) 2/8/2020 4:47:25 AM Eject And Reinsert Warp Cores (6.3554s) 2/8/2020 4:47:25 AM Issuing Orders (0.0140s) 2/8/2020 4:47:25 AM Augmenting Infusers (0.0150s) 2/8/2020 4:47:25 AM Infusing (0.0330s) 2/8/2020 4:47:25 AM Post-Proton Surge (0.0070s) 2/8/2020 4:47:25 AM Calibrate Weapons Arrays (0.0510s) 2/8/2020 4:47:25 AM Stimulate Modulation (0.0410s) 2/8/2020 4:47:25 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 4:47:25 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 4:47:27 AM Load Surrogates (1.7421s) 2/8/2020 4:47:27 AM Load Historical Documents (0.0070s) 2/8/2020 4:47:27 AM 17.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Eating Starfields (0.9s) Mopping Up Distant Planets (3.4s) Kicking Ship Parts Down Elevator Shaft (1.3s) Eject And Reinsert Warp Cores (6.4s) Load Surrogates (1.7s) 2/8/2020 4:47:27 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:47:32 AM Successfully opened host socket 2/8/2020 4:47:43 AM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 4:47:43 AM World Created, Launching Server 2/8/2020 4:47:45 AM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 4:47:45 AM Generate FULL Map Complete 2/8/2020 4:50:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:04:47 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:04:47 PM Boot up FleetOS (0.5210s) 2/8/2020 12:04:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:04:47 PM Check System Logs For Rogue Intelligence (0.0440s) 2/8/2020 12:04:47 PM Game Version: 1.324 2/8/2020 12:04:47 PM Eject Trash Into Hyperspace (0.1050s) 2/8/2020 12:04:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:04:47 PM Check For Extra Modules (0.0110s) 2/8/2020 12:04:47 PM Installed Mods: GalacticConquest (10000) 2/8/2020 12:04:47 PM Bring Cloaking Systems Online (0.0220s) 2/8/2020 12:04:47 PM Remembering Alamo (0.0210s) 2/8/2020 12:04:47 PM Generating Framerates (0.0080s) 2/8/2020 12:04:47 PM Recalculate Speed Of Light (0.0230s) 2/8/2020 12:04:47 PM Optimize Comfort On Command Decks (0.0240s) 2/8/2020 12:04:47 PM Check Nearby Stellar Masses (0.0280s) 2/8/2020 12:04:47 PM No resolution change was required. 2/8/2020 12:04:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:04:47 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:04:47 PM Refresh Optical Lensing (0.0110s) 2/8/2020 12:04:47 PM Revise Fundamental Physical Laws (0.0500s) 2/8/2020 12:04:47 PM Boot Audio Comms (0.0140s) 2/8/2020 12:04:47 PM Establish Individual Audio Links (0.0150s) 2/8/2020 12:04:48 PM Prepare Explosions and Crackles (0.3000s) 2/8/2020 12:04:48 PM Calculate Odds Of Success (0.4770s) 2/8/2020 12:04:49 PM Briefly Panic (0.5460s) 2/8/2020 12:04:49 PM Install Confidence Routines (0.4720s) 2/8/2020 12:04:49 PM Bring Commander Interface Online (0.1590s) 2/8/2020 12:04:49 PM Motivate All Crews (0.0440s) 2/8/2020 12:04:49 PM Externalizing Patterns (0.0170s) 2/8/2020 12:04:49 PM Disengaging Constants (0.0430s) 2/8/2020 12:04:50 PM Late Axionic Computations (0.1760s) 2/8/2020 12:04:50 PM Connecting to Fleet Command (0.0120s) 2/8/2020 12:04:50 PM Thinking Of Advice (0.0090s) 2/8/2020 12:04:50 PM Degaussing Advice (0.0210s) 2/8/2020 12:04:50 PM Naming All Known Planets (0.0110s) 2/8/2020 12:04:50 PM Remembering Speeds (0.0130s) 2/8/2020 12:04:50 PM Prioritizing Targets (0.0120s) 2/8/2020 12:04:50 PM Rebooting Sensor Arrays (0.0130s) 2/8/2020 12:04:50 PM Unloading Prismatic Grid (0.0140s) 2/8/2020 12:04:50 PM Thinking Of Objectives (0.0120s) 2/8/2020 12:04:50 PM Re-Aligning Objectives (0.0140s) 2/8/2020 12:04:50 PM Inhibiting Visual Scans (0.0170s) 2/8/2020 12:04:50 PM Synthesizing Vocals (0.0110s) 2/8/2020 12:04:50 PM Ventilating Scenarios (0.0120s) 2/8/2020 12:04:50 PM Decontaminating Targeting Systems (0.0130s) 2/8/2020 12:04:50 PM Ejecting Tactical Core (0.0140s) 2/8/2020 12:04:50 PM Calibrating Formations (0.0130s) 2/8/2020 12:04:50 PM Intercepting Galactic Maps (0.0160s) 2/8/2020 12:04:50 PM Sterilizing Test Chamber (0.0150s) 2/8/2020 12:04:50 PM Faction Diagnostics (0.0240s) 2/8/2020 12:04:50 PM Buffering Hackers (0.0250s) 2/8/2020 12:04:50 PM Inverting Death (0.0130s) 2/8/2020 12:04:50 PM Linear Field Variance (0.1170s) 2/8/2020 12:04:50 PM Charging Marks (0.0110s) 2/8/2020 12:04:50 PM Guarding The Posts (0.0140s) 2/8/2020 12:04:50 PM Range Manifolds (0.0100s) 2/8/2020 12:04:50 PM Purging ROFs (0.0130s) 2/8/2020 12:04:50 PM Manipulating Speeds (0.0160s) 2/8/2020 12:04:50 PM Detecting Projectiles (0.0120s) 2/8/2020 12:04:50 PM Grouping Flow Fields (0.0140s) 2/8/2020 12:04:50 PM Modulating Flow Field Groups (0.0220s) 2/8/2020 12:04:50 PM Designing Fleets (0.0260s) 2/8/2020 12:04:50 PM Thinking Of Technologies (0.0100s) 2/8/2020 12:04:50 PM Categorizing Starboard Sensors (0.0120s) 2/8/2020 12:04:50 PM Injecting Galactic Variables (0.0170s) 2/8/2020 12:04:50 PM Discharging Colored Ions (0.0430s) 2/8/2020 12:04:50 PM Replicating Ion Colors (0.0110s) 2/8/2020 12:04:51 PM Digging Up Starfields (0.9181s) 2/8/2020 12:04:55 PM Rejecting Distant Planets (3.6482s) 2/8/2020 12:04:55 PM Investigating Map Signatures (0.0280s) 2/8/2020 12:04:55 PM Collating Solar Systems (0.0120s) 2/8/2020 12:04:55 PM Categorizing All Planets (0.0520s) 2/8/2020 12:04:55 PM Organizing Commands (0.0280s) 2/8/2020 12:04:55 PM Calculating Firing Cones (0.0080s) 2/8/2020 12:04:56 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:04:56 PM Finding Old Ship Parts (1.3721s) 2/8/2020 12:05:03 PM Notify Next Of Kin (6.9424s) 2/8/2020 12:05:03 PM Issuing Orders (0.0140s) 2/8/2020 12:05:03 PM Augmenting Infusers (0.0170s) 2/8/2020 12:05:03 PM Infusing (0.0320s) 2/8/2020 12:05:03 PM Post-Proton Surge (0.0100s) 2/8/2020 12:05:03 PM Calibrate Weapons Arrays (0.0250s) 2/8/2020 12:05:03 PM Stimulate Modulation (0.0370s) 2/8/2020 12:05:03 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:05:03 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 12:05:05 PM Load Surrogates (1.7681s) 2/8/2020 12:05:05 PM Load Historical Documents (0.0050s) 2/8/2020 12:05:05 PM 18.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Digging Up Starfields (0.9s) Rejecting Distant Planets (3.6s) Finding Old Ship Parts (1.4s) Notify Next Of Kin (6.9s) Load Surrogates (1.8s) 2/8/2020 12:05:10 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:06:10 PM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 12:06:10 PM World Created, Launching Server 2/8/2020 12:06:11 PM Successfully opened host socket 2/8/2020 12:07:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:14:48 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:14:48 PM Boot up FleetOS (0.4640s) 2/8/2020 12:14:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:14:48 PM Check System Logs For Rogue Intelligence (0.0430s) 2/8/2020 12:14:48 PM Game Version: 1.324 2/8/2020 12:14:48 PM Eject Trash Into Hyperspace (0.1000s) 2/8/2020 12:14:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:14:48 PM Check For Extra Modules (0.0120s) 2/8/2020 12:14:48 PM Installed Mods: GalacticConquest (10000) 2/8/2020 12:14:48 PM Bring Cloaking Systems Online (0.0190s) 2/8/2020 12:14:48 PM Remembering Alamo (0.0210s) 2/8/2020 12:14:48 PM Generating Framerates (0.0060s) 2/8/2020 12:14:48 PM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:14:48 PM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 12:14:48 PM Check Nearby Stellar Masses (0.0270s) 2/8/2020 12:14:48 PM No resolution change was required. 2/8/2020 12:14:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:14:48 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:14:48 PM Refresh Optical Lensing (0.0110s) 2/8/2020 12:14:48 PM Revise Fundamental Physical Laws (0.0440s) 2/8/2020 12:14:48 PM Boot Audio Comms (0.0120s) 2/8/2020 12:14:48 PM Establish Individual Audio Links (0.0150s) 2/8/2020 12:14:48 PM Prepare Explosions and Crackles (0.2990s) 2/8/2020 12:14:49 PM Calculate Odds Of Success (0.4190s) 2/8/2020 12:14:49 PM Briefly Panic (0.7010s) 2/8/2020 12:14:50 PM Install Confidence Routines (0.4140s) 2/8/2020 12:14:50 PM Bring Commander Interface Online (0.2360s) 2/8/2020 12:14:50 PM Motivate All Crews (0.0480s) 2/8/2020 12:14:50 PM Externalizing Patterns (0.0170s) 2/8/2020 12:14:50 PM Disengaging Constants (0.0440s) 2/8/2020 12:14:50 PM Late Axionic Computations (0.1510s) 2/8/2020 12:14:50 PM Connecting to Fleet Command (0.0120s) 2/8/2020 12:14:50 PM Thinking Of Advice (0.0100s) 2/8/2020 12:14:50 PM Degaussing Advice (0.0250s) 2/8/2020 12:14:50 PM Naming All Known Planets (0.0070s) 2/8/2020 12:14:50 PM Remembering Speeds (0.0140s) 2/8/2020 12:14:50 PM Prioritizing Targets (0.0130s) 2/8/2020 12:14:50 PM Rebooting Sensor Arrays (0.0140s) 2/8/2020 12:14:50 PM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:14:50 PM Thinking Of Objectives (0.0130s) 2/8/2020 12:14:50 PM Re-Aligning Objectives (0.0140s) 2/8/2020 12:14:50 PM Inhibiting Visual Scans (0.0200s) 2/8/2020 12:14:50 PM Synthesizing Vocals (0.0100s) 2/8/2020 12:14:50 PM Ventilating Scenarios (0.0110s) 2/8/2020 12:14:50 PM Decontaminating Targeting Systems (0.0140s) 2/8/2020 12:14:51 PM Ejecting Tactical Core (0.0150s) 2/8/2020 12:14:51 PM Calibrating Formations (0.0110s) 2/8/2020 12:14:51 PM Intercepting Galactic Maps (0.0150s) 2/8/2020 12:14:51 PM Sterilizing Test Chamber (0.0170s) 2/8/2020 12:14:51 PM Faction Diagnostics (0.0190s) 2/8/2020 12:14:51 PM Buffering Hackers (0.0210s) 2/8/2020 12:14:51 PM Inverting Death (0.0090s) 2/8/2020 12:14:51 PM Linear Field Variance (0.1270s) 2/8/2020 12:14:51 PM Charging Marks (0.0160s) 2/8/2020 12:14:51 PM Guarding The Posts (0.0120s) 2/8/2020 12:14:51 PM Range Manifolds (0.0100s) 2/8/2020 12:14:51 PM Purging ROFs (0.0130s) 2/8/2020 12:14:51 PM Manipulating Speeds (0.0150s) 2/8/2020 12:14:51 PM Detecting Projectiles (0.0110s) 2/8/2020 12:14:51 PM Grouping Flow Fields (0.0150s) 2/8/2020 12:14:51 PM Modulating Flow Field Groups (0.0210s) 2/8/2020 12:14:51 PM Designing Fleets (0.0320s) 2/8/2020 12:14:51 PM Thinking Of Technologies (0.0110s) 2/8/2020 12:14:51 PM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:14:51 PM Injecting Galactic Variables (0.0190s) 2/8/2020 12:14:51 PM Discharging Colored Ions (0.0360s) 2/8/2020 12:14:51 PM Replicating Ion Colors (0.0100s) 2/8/2020 12:14:52 PM Surrounding Starfields (0.8891s) 2/8/2020 12:14:55 PM Cleaning Distant Planets (3.4682s) 2/8/2020 12:14:55 PM Investigating Map Signatures (0.0320s) 2/8/2020 12:14:55 PM Collating Solar Systems (0.0100s) 2/8/2020 12:14:55 PM Categorizing All Planets (0.0090s) 2/8/2020 12:14:55 PM Organizing Commands (0.0290s) 2/8/2020 12:14:55 PM Calculating Firing Cones (0.0060s) 2/8/2020 12:14:57 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:14:57 PM Divulge Ship Part Schematics To Enemy (1.3151s) 2/8/2020 12:15:03 PM Reactivate Cold Fusion Reactor (6.5194s) 2/8/2020 12:15:03 PM Issuing Orders (0.0150s) 2/8/2020 12:15:03 PM Augmenting Infusers (0.0150s) 2/8/2020 12:15:03 PM Infusing (0.0320s) 2/8/2020 12:15:03 PM Post-Proton Surge (0.0090s) 2/8/2020 12:15:03 PM Calibrate Weapons Arrays (0.0260s) 2/8/2020 12:15:03 PM Stimulate Modulation (0.0370s) 2/8/2020 12:15:03 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:15:03 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 12:15:05 PM Load Surrogates (1.7621s) 2/8/2020 12:15:05 PM Load Historical Documents (0.0050s) 2/8/2020 12:15:05 PM 18.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Surrounding Starfields (0.9s) Cleaning Distant Planets (3.5s) Divulge Ship Part Schematics To Enemy (1.3s) Reactivate Cold Fusion Reactor (6.5s) Load Surrogates (1.8s) 2/8/2020 12:15:06 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:15:13 PM Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: Could not find GameEntityTypeData with name (InternalName) of 'EnergyCheat' at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging) [0x00039] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction Faction, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0007f] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00012] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e8] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x0026e] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00035] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet (System.String FullSaveGameName, System.Boolean LoadAsTemplate) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/8/2020 12:15:14 PM Successfully opened host socket 2/8/2020 12:15:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:15:26 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:15:27 PM Boot up FleetOS (0.4740s) 2/8/2020 12:15:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:15:27 PM Check System Logs For Rogue Intelligence (0.0410s) 2/8/2020 12:15:27 PM Game Version: 1.324 2/8/2020 12:15:27 PM Eject Trash Into Hyperspace (0.0970s) 2/8/2020 12:15:27 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:15:27 PM Check For Extra Modules (0.0110s) 2/8/2020 12:15:27 PM Installed Mods: GalacticConquest (10000) 2/8/2020 12:15:27 PM Bring Cloaking Systems Online (0.0150s) 2/8/2020 12:15:27 PM Remembering Alamo (0.0190s) 2/8/2020 12:15:27 PM Generating Framerates (0.0060s) 2/8/2020 12:15:27 PM Recalculate Speed Of Light (0.0210s) 2/8/2020 12:15:27 PM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 12:15:27 PM Check Nearby Stellar Masses (0.0330s) 2/8/2020 12:15:27 PM No resolution change was required. 2/8/2020 12:15:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:15:27 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:15:27 PM Refresh Optical Lensing (0.0120s) 2/8/2020 12:15:27 PM Revise Fundamental Physical Laws (0.0390s) 2/8/2020 12:15:27 PM Boot Audio Comms (0.0120s) 2/8/2020 12:15:27 PM Establish Individual Audio Links (0.0150s) 2/8/2020 12:15:27 PM Prepare Explosions and Crackles (0.2990s) 2/8/2020 12:15:28 PM Calculate Odds Of Success (0.4300s) 2/8/2020 12:15:28 PM Briefly Panic (0.4570s) 2/8/2020 12:15:28 PM Install Confidence Routines (0.3470s) 2/8/2020 12:15:29 PM Bring Commander Interface Online (0.1220s) 2/8/2020 12:15:29 PM Motivate All Crews (0.0440s) 2/8/2020 12:15:29 PM Externalizing Patterns (0.0180s) 2/8/2020 12:15:29 PM Disengaging Constants (0.0440s) 2/8/2020 12:15:29 PM Late Axionic Computations (0.1410s) 2/8/2020 12:15:29 PM Connecting to Fleet Command (0.0120s) 2/8/2020 12:15:29 PM Thinking Of Advice (0.0090s) 2/8/2020 12:15:29 PM Degaussing Advice (0.0230s) 2/8/2020 12:15:29 PM Naming All Known Planets (0.0090s) 2/8/2020 12:15:29 PM Remembering Speeds (0.0120s) 2/8/2020 12:15:29 PM Prioritizing Targets (0.0140s) 2/8/2020 12:15:29 PM Rebooting Sensor Arrays (0.0130s) 2/8/2020 12:15:29 PM Unloading Prismatic Grid (0.0140s) 2/8/2020 12:15:29 PM Thinking Of Objectives (0.0120s) 2/8/2020 12:15:29 PM Re-Aligning Objectives (0.0140s) 2/8/2020 12:15:29 PM Inhibiting Visual Scans (0.0180s) 2/8/2020 12:15:29 PM Synthesizing Vocals (0.0080s) 2/8/2020 12:15:29 PM Ventilating Scenarios (0.0160s) 2/8/2020 12:15:29 PM Decontaminating Targeting Systems (0.0110s) 2/8/2020 12:15:29 PM Ejecting Tactical Core (0.0170s) 2/8/2020 12:15:29 PM Calibrating Formations (0.0090s) 2/8/2020 12:15:29 PM Intercepting Galactic Maps (0.0150s) 2/8/2020 12:15:29 PM Sterilizing Test Chamber (0.0150s) 2/8/2020 12:15:29 PM Faction Diagnostics (0.0180s) 2/8/2020 12:15:29 PM Buffering Hackers (0.0190s) 2/8/2020 12:15:29 PM Inverting Death (0.0110s) 2/8/2020 12:15:29 PM Linear Field Variance (0.0950s) 2/8/2020 12:15:29 PM Charging Marks (0.0110s) 2/8/2020 12:15:29 PM Guarding The Posts (0.0130s) 2/8/2020 12:15:29 PM Range Manifolds (0.0130s) 2/8/2020 12:15:29 PM Purging ROFs (0.0110s) 2/8/2020 12:15:29 PM Manipulating Speeds (0.0150s) 2/8/2020 12:15:29 PM Detecting Projectiles (0.0130s) 2/8/2020 12:15:29 PM Grouping Flow Fields (0.0120s) 2/8/2020 12:15:29 PM Modulating Flow Field Groups (0.0220s) 2/8/2020 12:15:29 PM Designing Fleets (0.0300s) 2/8/2020 12:15:29 PM Thinking Of Technologies (0.0100s) 2/8/2020 12:15:29 PM Categorizing Starboard Sensors (0.0110s) 2/8/2020 12:15:29 PM Injecting Galactic Variables (0.0190s) 2/8/2020 12:15:29 PM Discharging Colored Ions (0.0350s) 2/8/2020 12:15:29 PM Replicating Ion Colors (0.0100s) 2/8/2020 12:15:30 PM Sucking In Starfields (0.8600s) 2/8/2020 12:15:34 PM Scouring Distant Planets (3.3452s) 2/8/2020 12:15:34 PM Investigating Map Signatures (0.0290s) 2/8/2020 12:15:34 PM Collating Solar Systems (0.0100s) 2/8/2020 12:15:34 PM Categorizing All Planets (0.0090s) 2/8/2020 12:15:34 PM Organizing Commands (0.0310s) 2/8/2020 12:15:34 PM Calculating Firing Cones (0.0070s) 2/8/2020 12:15:35 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:15:35 PM Wearing Ship Parts On Head (1.3471s) 2/8/2020 12:15:41 PM Broadcasting Peace Message (6.2874s) 2/8/2020 12:15:41 PM Issuing Orders (0.0140s) 2/8/2020 12:15:41 PM Augmenting Infusers (0.0140s) 2/8/2020 12:15:41 PM Infusing (0.0320s) 2/8/2020 12:15:41 PM Post-Proton Surge (0.0060s) 2/8/2020 12:15:41 PM Calibrate Weapons Arrays (0.0390s) 2/8/2020 12:15:41 PM Stimulate Modulation (0.0360s) 2/8/2020 12:15:42 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:15:42 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 12:15:43 PM Load Surrogates (1.7251s) 2/8/2020 12:15:43 PM Load Historical Documents (0.0040s) 2/8/2020 12:15:43 PM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Sucking In Starfields (0.9s) Scouring Distant Planets (3.3s) Wearing Ship Parts On Head (1.3s) Broadcasting Peace Message (6.3s) Load Surrogates (1.7s) 2/8/2020 12:15:44 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:15:51 PM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 12:15:51 PM World Created, Launching Server 2/8/2020 12:15:51 PM Successfully opened host socket 2/8/2020 12:15:53 PM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 12:15:54 PM Generate FULL Map Complete 2/8/2020 12:16:12 PM Start Generate Partial Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 12:16:12 PM World Created, Launching Server 2/8/2020 12:16:40 PM Start Generate FULL Map with Clusters and seed 86393175 and planet count 200 and 19 factions 2/8/2020 12:16:41 PM Generate FULL Map Complete 2/8/2020 12:18:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 12:39:58 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 12:39:58 PM Boot up FleetOS (0.4490s) 2/8/2020 12:39:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 12:39:58 PM Check System Logs For Rogue Intelligence (0.0370s) 2/8/2020 12:39:58 PM Game Version: 1.324 2/8/2020 12:39:58 PM Eject Trash Into Hyperspace (0.1010s) 2/8/2020 12:39:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 12:39:58 PM Check For Extra Modules (0.0090s) 2/8/2020 12:39:58 PM Installed Mods: GalacticConquest (10000) 2/8/2020 12:39:58 PM Bring Cloaking Systems Online (0.0160s) 2/8/2020 12:39:58 PM Remembering Alamo (0.0180s) 2/8/2020 12:39:58 PM Generating Framerates (0.0060s) 2/8/2020 12:39:58 PM Recalculate Speed Of Light (0.0220s) 2/8/2020 12:39:58 PM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 12:39:58 PM Check Nearby Stellar Masses (0.0280s) 2/8/2020 12:39:58 PM No resolution change was required. 2/8/2020 12:39:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 12:39:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 12:39:58 PM Refresh Optical Lensing (0.0100s) 2/8/2020 12:39:58 PM Revise Fundamental Physical Laws (0.0390s) 2/8/2020 12:39:58 PM Boot Audio Comms (0.0110s) 2/8/2020 12:39:58 PM Establish Individual Audio Links (0.0150s) 2/8/2020 12:39:58 PM Prepare Explosions and Crackles (0.2990s) 2/8/2020 12:39:59 PM Calculate Odds Of Success (0.3990s) 2/8/2020 12:39:59 PM Briefly Panic (0.4940s) 2/8/2020 12:40:00 PM Install Confidence Routines (0.3310s) 2/8/2020 12:40:00 PM Bring Commander Interface Online (0.1280s) 2/8/2020 12:40:00 PM Motivate All Crews (0.0520s) 2/8/2020 12:40:00 PM Externalizing Patterns (0.0190s) 2/8/2020 12:40:00 PM Disengaging Constants (0.0510s) 2/8/2020 12:40:00 PM Late Axionic Computations (0.1510s) 2/8/2020 12:40:00 PM Connecting to Fleet Command (0.0080s) 2/8/2020 12:40:00 PM Thinking Of Advice (0.0110s) 2/8/2020 12:40:00 PM Degaussing Advice (0.0240s) 2/8/2020 12:40:00 PM Naming All Known Planets (0.0070s) 2/8/2020 12:40:00 PM Remembering Speeds (0.0140s) 2/8/2020 12:40:00 PM Prioritizing Targets (0.0140s) 2/8/2020 12:40:00 PM Rebooting Sensor Arrays (0.0130s) 2/8/2020 12:40:00 PM Unloading Prismatic Grid (0.0130s) 2/8/2020 12:40:00 PM Thinking Of Objectives (0.0130s) 2/8/2020 12:40:00 PM Re-Aligning Objectives (0.0140s) 2/8/2020 12:40:00 PM Inhibiting Visual Scans (0.0180s) 2/8/2020 12:40:00 PM Synthesizing Vocals (0.0100s) 2/8/2020 12:40:00 PM Ventilating Scenarios (0.0120s) 2/8/2020 12:40:00 PM Decontaminating Targeting Systems (0.0150s) 2/8/2020 12:40:00 PM Ejecting Tactical Core (0.0140s) 2/8/2020 12:40:00 PM Calibrating Formations (0.0110s) 2/8/2020 12:40:00 PM Intercepting Galactic Maps (0.0150s) 2/8/2020 12:40:00 PM Sterilizing Test Chamber (0.0140s) 2/8/2020 12:40:00 PM Faction Diagnostics (0.0200s) 2/8/2020 12:40:00 PM Buffering Hackers (0.0200s) 2/8/2020 12:40:00 PM Inverting Death (0.0100s) 2/8/2020 12:40:00 PM Linear Field Variance (0.0970s) 2/8/2020 12:40:00 PM Charging Marks (0.0130s) 2/8/2020 12:40:00 PM Guarding The Posts (0.0110s) 2/8/2020 12:40:00 PM Range Manifolds (0.0120s) 2/8/2020 12:40:00 PM Purging ROFs (0.0120s) 2/8/2020 12:40:01 PM Manipulating Speeds (0.0150s) 2/8/2020 12:40:01 PM Detecting Projectiles (0.0120s) 2/8/2020 12:40:01 PM Grouping Flow Fields (0.0130s) 2/8/2020 12:40:01 PM Modulating Flow Field Groups (0.0220s) 2/8/2020 12:40:01 PM Designing Fleets (0.0260s) 2/8/2020 12:40:01 PM Thinking Of Technologies (0.0090s) 2/8/2020 12:40:01 PM Categorizing Starboard Sensors (0.0120s) 2/8/2020 12:40:01 PM Injecting Galactic Variables (0.0180s) 2/8/2020 12:40:01 PM Discharging Colored Ions (0.0340s) 2/8/2020 12:40:01 PM Replicating Ion Colors (0.0070s) 2/8/2020 12:40:02 PM Listening To Starfields (0.8650s) 2/8/2020 12:40:05 PM Verifying Distant Planets (3.3312s) 2/8/2020 12:40:05 PM Investigating Map Signatures (0.0310s) 2/8/2020 12:40:05 PM Collating Solar Systems (0.0100s) 2/8/2020 12:40:05 PM Categorizing All Planets (0.0090s) 2/8/2020 12:40:05 PM Organizing Commands (0.0300s) 2/8/2020 12:40:05 PM Calculating Firing Cones (0.0080s) 2/8/2020 12:40:06 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 12:40:06 PM Developing New Ship Parts (1.2721s) 2/8/2020 12:40:12 PM Destroying Nanotech Chamber (6.2324s) 2/8/2020 12:40:12 PM Issuing Orders (0.0140s) 2/8/2020 12:40:12 PM Augmenting Infusers (0.0150s) 2/8/2020 12:40:13 PM Infusing (0.0340s) 2/8/2020 12:40:13 PM Post-Proton Surge (0.0060s) 2/8/2020 12:40:13 PM Calibrate Weapons Arrays (0.0500s) 2/8/2020 12:40:13 PM Stimulate Modulation (0.0370s) 2/8/2020 12:40:13 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 12:40:13 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 12:40:14 PM Load Surrogates (1.7231s) 2/8/2020 12:40:14 PM Load Historical Documents (0.0040s) 2/8/2020 12:40:14 PM 17.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Listening To Starfields (0.9s) Verifying Distant Planets (3.3s) Developing New Ship Parts (1.3s) Destroying Nanotech Chamber (6.2s) Load Surrogates (1.7s) 2/8/2020 12:40:15 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 12:40:23 PM Added the faction AIReserves. 2/8/2020 12:40:23 PM PlayerAccount Arex has now been put in control of faction 11. 2/8/2020 12:40:23 PM PlayerAccount Arex has now been put in control of faction 11. 2/8/2020 12:40:23 PM Successfully opened host socket 2/8/2020 12:40:24 PM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 17 factions 2/8/2020 12:40:24 PM Generate FULL Map Complete 2/8/2020 12:40:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:06:17 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:06:17 PM Boot up FleetOS (0.4580s) 2/8/2020 1:06:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:06:17 PM Check System Logs For Rogue Intelligence (0.0380s) 2/8/2020 1:06:17 PM Game Version: 1.324 2/8/2020 1:06:17 PM Eject Trash Into Hyperspace (0.0980s) 2/8/2020 1:06:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:06:17 PM Check For Extra Modules (0.0120s) 2/8/2020 1:06:17 PM Installed Mods: GalacticConquest (10000) 2/8/2020 1:06:17 PM Bring Cloaking Systems Online (0.0170s) 2/8/2020 1:06:17 PM Remembering Alamo (0.0180s) 2/8/2020 1:06:17 PM Generating Framerates (0.0070s) 2/8/2020 1:06:17 PM Recalculate Speed Of Light (0.0220s) 2/8/2020 1:06:17 PM Optimize Comfort On Command Decks (0.0200s) 2/8/2020 1:06:17 PM Check Nearby Stellar Masses (0.0270s) 2/8/2020 1:06:17 PM No resolution change was required. 2/8/2020 1:06:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:06:17 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:06:17 PM Refresh Optical Lensing (0.0130s) 2/8/2020 1:06:17 PM Revise Fundamental Physical Laws (0.0340s) 2/8/2020 1:06:17 PM Boot Audio Comms (0.0120s) 2/8/2020 1:06:17 PM Establish Individual Audio Links (0.0150s) 2/8/2020 1:06:18 PM Prepare Explosions and Crackles (0.2990s) 2/8/2020 1:06:18 PM Calculate Odds Of Success (0.3870s) 2/8/2020 1:06:19 PM Briefly Panic (0.4750s) 2/8/2020 1:06:19 PM Install Confidence Routines (0.3250s) 2/8/2020 1:06:19 PM Bring Commander Interface Online (0.1220s) 2/8/2020 1:06:19 PM Motivate All Crews (0.0410s) 2/8/2020 1:06:19 PM Externalizing Patterns (0.0160s) 2/8/2020 1:06:19 PM Disengaging Constants (0.0390s) 2/8/2020 1:06:19 PM Late Axionic Computations (0.1560s) 2/8/2020 1:06:19 PM Connecting to Fleet Command (0.0090s) 2/8/2020 1:06:19 PM Thinking Of Advice (0.0130s) 2/8/2020 1:06:19 PM Degaussing Advice (0.0180s) 2/8/2020 1:06:19 PM Naming All Known Planets (0.0090s) 2/8/2020 1:06:19 PM Remembering Speeds (0.0130s) 2/8/2020 1:06:19 PM Prioritizing Targets (0.0110s) 2/8/2020 1:06:19 PM Rebooting Sensor Arrays (0.0140s) 2/8/2020 1:06:19 PM Unloading Prismatic Grid (0.0150s) 2/8/2020 1:06:19 PM Thinking Of Objectives (0.0110s) 2/8/2020 1:06:19 PM Re-Aligning Objectives (0.0140s) 2/8/2020 1:06:19 PM Inhibiting Visual Scans (0.0190s) 2/8/2020 1:06:19 PM Synthesizing Vocals (0.0100s) 2/8/2020 1:06:19 PM Ventilating Scenarios (0.0110s) 2/8/2020 1:06:19 PM Decontaminating Targeting Systems (0.0140s) 2/8/2020 1:06:20 PM Ejecting Tactical Core (0.0140s) 2/8/2020 1:06:20 PM Calibrating Formations (0.0120s) 2/8/2020 1:06:20 PM Intercepting Galactic Maps (0.0140s) 2/8/2020 1:06:20 PM Sterilizing Test Chamber (0.0160s) 2/8/2020 1:06:20 PM Faction Diagnostics (0.0200s) 2/8/2020 1:06:20 PM Buffering Hackers (0.0190s) 2/8/2020 1:06:20 PM Inverting Death (0.0090s) 2/8/2020 1:06:20 PM Linear Field Variance (0.0950s) 2/8/2020 1:06:20 PM Charging Marks (0.0120s) 2/8/2020 1:06:20 PM Guarding The Posts (0.0100s) 2/8/2020 1:06:20 PM Range Manifolds (0.0120s) 2/8/2020 1:06:20 PM Purging ROFs (0.0120s) 2/8/2020 1:06:20 PM Manipulating Speeds (0.0150s) 2/8/2020 1:06:20 PM Detecting Projectiles (0.0120s) 2/8/2020 1:06:20 PM Grouping Flow Fields (0.0160s) 2/8/2020 1:06:20 PM Modulating Flow Field Groups (0.0200s) 2/8/2020 1:06:20 PM Designing Fleets (0.0250s) 2/8/2020 1:06:20 PM Thinking Of Technologies (0.0120s) 2/8/2020 1:06:20 PM Categorizing Starboard Sensors (0.0110s) 2/8/2020 1:06:20 PM Injecting Galactic Variables (0.0190s) 2/8/2020 1:06:20 PM Discharging Colored Ions (0.0410s) 2/8/2020 1:06:20 PM Replicating Ion Colors (0.0090s) 2/8/2020 1:06:21 PM Fearing Starfields (0.9091s) 2/8/2020 1:06:23 PM Pinpointing Distant Planets (1.8591s) 2/8/2020 1:06:23 PM Investigating Map Signatures (0.0210s) 2/8/2020 1:06:23 PM Collating Solar Systems (0.0090s) 2/8/2020 1:06:23 PM Categorizing All Planets (0.0110s) 2/8/2020 1:06:23 PM Organizing Commands (0.0280s) 2/8/2020 1:06:23 PM Calculating Firing Cones (0.0060s) 2/8/2020 1:06:24 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:06:24 PM Violating Ship Part Bylaws (1.1071s) 2/8/2020 1:06:30 PM Re-Route Anti-Matter (6.5854s) 2/8/2020 1:06:30 PM Issuing Orders (0.0140s) 2/8/2020 1:06:30 PM Augmenting Infusers (0.0150s) 2/8/2020 1:06:31 PM Infusing (0.0330s) 2/8/2020 1:06:31 PM Post-Proton Surge (0.0080s) 2/8/2020 1:06:31 PM Calibrate Weapons Arrays (0.0290s) 2/8/2020 1:06:31 PM Stimulate Modulation (0.0420s) 2/8/2020 1:06:31 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:06:31 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:06:32 PM Load Surrogates (1.8861s) 2/8/2020 1:06:32 PM Load Historical Documents (0.0080s) 2/8/2020 1:06:33 PM 15.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Fearing Starfields (0.9s) Pinpointing Distant Planets (1.9s) Violating Ship Part Bylaws (1.1s) Re-Route Anti-Matter (6.6s) Load Surrogates (1.9s) 2/8/2020 1:06:34 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:07:49 PM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 19 factions 2/8/2020 1:07:49 PM World Created, Launching Server 2/8/2020 1:07:50 PM Successfully opened host socket 2/8/2020 1:08:08 PM Start Generate Partial Map with ClustersMicrocosm and seed 941168337 and planet count 80 and 19 factions 2/8/2020 1:08:08 PM Generate Partial Map Complete 2/8/2020 1:08:11 PM Start Generate Partial Map with Clusters and seed 941168337 and planet count 80 and 19 factions 2/8/2020 1:08:11 PM Generate Partial Map Complete 2/8/2020 1:08:13 PM Start Generate Partial Map with Clusters and seed 941168337 and planet count 80 and 19 factions 2/8/2020 1:08:13 PM Generate Partial Map Complete 2/8/2020 1:08:15 PM Start Generate Partial Map with Clusters and seed 761894370 and planet count 200 and 19 factions 2/8/2020 1:08:16 PM Generate Partial Map Complete 2/8/2020 1:11:16 PM Start Generate Partial Map with Clusters and seed 761894370 and planet count 200 and 33 factions 2/8/2020 1:11:17 PM Generate Partial Map Complete 2/8/2020 1:11:25 PM Start Generate FULL Map with Clusters and seed 761894370 and planet count 200 and 33 factions 2/8/2020 1:11:26 PM Generate FULL Map Complete 2/8/2020 1:12:28 PM Box one contents: Galactic Conquest BETA 0.02 Box Two Contents: For internal testing: 3 AIs, all adaptive, all different warden and hunter styles. All factions enabled at intensity 7. All hostile to all. 2/8/2020 1:19:58 PM Donating team Fireteam 28 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Boehm: 9 to hunter, path A 2/8/2020 1:34:38 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/8/2020 1:34:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 1:57:40 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 1:57:40 PM Boot up FleetOS (0.4950s) 2/8/2020 1:57:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 1:57:40 PM Check System Logs For Rogue Intelligence (0.0520s) 2/8/2020 1:57:40 PM Game Version: 1.324 2/8/2020 1:57:40 PM Eject Trash Into Hyperspace (0.1260s) 2/8/2020 1:57:40 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 1:57:40 PM Check For Extra Modules (0.0090s) 2/8/2020 1:57:40 PM Installed Mods: GalacticConquest (10000) 2/8/2020 1:57:40 PM Bring Cloaking Systems Online (0.0200s) 2/8/2020 1:57:40 PM Remembering Alamo (0.0190s) 2/8/2020 1:57:40 PM Generating Framerates (0.0070s) 2/8/2020 1:57:40 PM Recalculate Speed Of Light (0.0220s) 2/8/2020 1:57:40 PM Optimize Comfort On Command Decks (0.0210s) 2/8/2020 1:57:40 PM Check Nearby Stellar Masses (0.0280s) 2/8/2020 1:57:40 PM No resolution change was required. 2/8/2020 1:57:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 1:57:40 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 1:57:40 PM Refresh Optical Lensing (0.0150s) 2/8/2020 1:57:40 PM Revise Fundamental Physical Laws (0.0420s) 2/8/2020 1:57:40 PM Boot Audio Comms (0.0130s) 2/8/2020 1:57:40 PM Establish Individual Audio Links (0.0160s) 2/8/2020 1:57:40 PM Prepare Explosions and Crackles (0.3010s) 2/8/2020 1:57:41 PM Calculate Odds Of Success (0.3870s) 2/8/2020 1:57:41 PM Briefly Panic (0.5090s) 2/8/2020 1:57:42 PM Install Confidence Routines (0.3630s) 2/8/2020 1:57:42 PM Bring Commander Interface Online (0.1290s) 2/8/2020 1:57:42 PM Motivate All Crews (0.0420s) 2/8/2020 1:57:42 PM Externalizing Patterns (0.0190s) 2/8/2020 1:57:42 PM Disengaging Constants (0.0450s) 2/8/2020 1:57:42 PM Late Axionic Computations (0.1460s) 2/8/2020 1:57:42 PM Connecting to Fleet Command (0.0100s) 2/8/2020 1:57:42 PM Thinking Of Advice (0.0110s) 2/8/2020 1:57:42 PM Degaussing Advice (0.0240s) 2/8/2020 1:57:42 PM Naming All Known Planets (0.0070s) 2/8/2020 1:57:42 PM Remembering Speeds (0.0140s) 2/8/2020 1:57:42 PM Prioritizing Targets (0.0130s) 2/8/2020 1:57:42 PM Rebooting Sensor Arrays (0.0130s) 2/8/2020 1:57:42 PM Unloading Prismatic Grid (0.0140s) 2/8/2020 1:57:42 PM Thinking Of Objectives (0.0120s) 2/8/2020 1:57:42 PM Re-Aligning Objectives (0.0150s) 2/8/2020 1:57:42 PM Inhibiting Visual Scans (0.0190s) 2/8/2020 1:57:42 PM Synthesizing Vocals (0.0080s) 2/8/2020 1:57:42 PM Ventilating Scenarios (0.0120s) 2/8/2020 1:57:42 PM Decontaminating Targeting Systems (0.0140s) 2/8/2020 1:57:42 PM Ejecting Tactical Core (0.0140s) 2/8/2020 1:57:42 PM Calibrating Formations (0.0130s) 2/8/2020 1:57:42 PM Intercepting Galactic Maps (0.0140s) 2/8/2020 1:57:42 PM Sterilizing Test Chamber (0.0160s) 2/8/2020 1:57:42 PM Faction Diagnostics (0.0220s) 2/8/2020 1:57:42 PM Buffering Hackers (0.0260s) 2/8/2020 1:57:42 PM Inverting Death (0.0110s) 2/8/2020 1:57:42 PM Linear Field Variance (0.1180s) 2/8/2020 1:57:42 PM Charging Marks (0.0170s) 2/8/2020 1:57:42 PM Guarding The Posts (0.0130s) 2/8/2020 1:57:43 PM Range Manifolds (0.0100s) 2/8/2020 1:57:43 PM Purging ROFs (0.0130s) 2/8/2020 1:57:43 PM Manipulating Speeds (0.0150s) 2/8/2020 1:57:43 PM Detecting Projectiles (0.0110s) 2/8/2020 1:57:43 PM Grouping Flow Fields (0.0150s) 2/8/2020 1:57:43 PM Modulating Flow Field Groups (0.0210s) 2/8/2020 1:57:43 PM Designing Fleets (0.0280s) 2/8/2020 1:57:43 PM Thinking Of Technologies (0.0100s) 2/8/2020 1:57:43 PM Categorizing Starboard Sensors (0.0120s) 2/8/2020 1:57:43 PM Injecting Galactic Variables (0.0180s) 2/8/2020 1:57:43 PM Discharging Colored Ions (0.0350s) 2/8/2020 1:57:43 PM Replicating Ion Colors (0.0090s) 2/8/2020 1:57:44 PM Blowing Out Starfields (0.8710s) 2/8/2020 1:57:47 PM Mopping Up Distant Planets (3.4222s) 2/8/2020 1:57:47 PM Investigating Map Signatures (0.0380s) 2/8/2020 1:57:47 PM Collating Solar Systems (0.0100s) 2/8/2020 1:57:47 PM Categorizing All Planets (0.0120s) 2/8/2020 1:57:47 PM Organizing Commands (0.0270s) 2/8/2020 1:57:47 PM Calculating Firing Cones (0.0070s) 2/8/2020 1:57:48 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 1:57:48 PM Collapsing Pile Of Ship Parts (1.3791s) 2/8/2020 1:57:55 PM Resynchronize Auxiliary Primaries (6.8674s) 2/8/2020 1:57:55 PM Issuing Orders (0.0150s) 2/8/2020 1:57:55 PM Augmenting Infusers (0.0140s) 2/8/2020 1:57:55 PM Infusing (0.0320s) 2/8/2020 1:57:55 PM Post-Proton Surge (0.0060s) 2/8/2020 1:57:55 PM Calibrate Weapons Arrays (0.0640s) 2/8/2020 1:57:55 PM Stimulate Modulation (0.0420s) 2/8/2020 1:57:56 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 1:57:56 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 1:57:57 PM Load Surrogates (1.7571s) 2/8/2020 1:57:57 PM Load Historical Documents (0.0040s) 2/8/2020 1:57:57 PM 18.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Blowing Out Starfields (0.9s) Mopping Up Distant Planets (3.4s) Collapsing Pile Of Ship Parts (1.4s) Resynchronize Auxiliary Primaries (6.9s) Load Surrogates (1.8s) 2/8/2020 1:57:59 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 1:58:16 PM Successfully opened host socket 2/8/2020 2:14:55 PM Skipped log Achievement To Steam Knowledge is Power because we think it's already there. 2/8/2020 2:25:51 PM Reconquest Seeding for Hollerith: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 2/8/2020 2:35:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 2:35:16 PM Successfully opened host socket 2/8/2020 2:50:37 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/8/2020 2:50:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/8/2020 3:35:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/8/2020 3:35:57 PM Boot up FleetOS (0.4660s) 2/8/2020 3:35:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/8/2020 3:35:57 PM Check System Logs For Rogue Intelligence (0.0470s) 2/8/2020 3:35:57 PM Game Version: 1.324 2/8/2020 3:35:57 PM Eject Trash Into Hyperspace (0.1140s) 2/8/2020 3:35:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/8/2020 3:35:57 PM Check For Extra Modules (0.0100s) 2/8/2020 3:35:57 PM Installed Mods: GalacticConquest (10000) 2/8/2020 3:35:57 PM Bring Cloaking Systems Online (0.0240s) 2/8/2020 3:35:57 PM Remembering Alamo (0.0230s) 2/8/2020 3:35:57 PM Generating Framerates (0.0080s) 2/8/2020 3:35:57 PM Recalculate Speed Of Light (0.0270s) 2/8/2020 3:35:58 PM Optimize Comfort On Command Decks (0.0220s) 2/8/2020 3:35:58 PM Check Nearby Stellar Masses (0.0260s) 2/8/2020 3:35:58 PM No resolution change was required. 2/8/2020 3:35:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/8/2020 3:35:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/8/2020 3:35:58 PM Refresh Optical Lensing (0.0110s) 2/8/2020 3:35:58 PM Revise Fundamental Physical Laws (0.0430s) 2/8/2020 3:35:58 PM Boot Audio Comms (0.0120s) 2/8/2020 3:35:58 PM Establish Individual Audio Links (0.0160s) 2/8/2020 3:35:58 PM Prepare Explosions and Crackles (0.2990s) 2/8/2020 3:35:58 PM Calculate Odds Of Success (0.4470s) 2/8/2020 3:35:59 PM Briefly Panic (0.5910s) 2/8/2020 3:35:59 PM Install Confidence Routines (0.3620s) 2/8/2020 3:35:59 PM Bring Commander Interface Online (0.1540s) 2/8/2020 3:36:00 PM Motivate All Crews (0.0470s) 2/8/2020 3:36:00 PM Externalizing Patterns (0.0160s) 2/8/2020 3:36:00 PM Disengaging Constants (0.0440s) 2/8/2020 3:36:00 PM Late Axionic Computations (0.1490s) 2/8/2020 3:36:00 PM Connecting to Fleet Command (0.0090s) 2/8/2020 3:36:00 PM Thinking Of Advice (0.0120s) 2/8/2020 3:36:00 PM Degaussing Advice (0.0230s) 2/8/2020 3:36:00 PM Naming All Known Planets (0.0080s) 2/8/2020 3:36:00 PM Remembering Speeds (0.0130s) 2/8/2020 3:36:00 PM Prioritizing Targets (0.0130s) 2/8/2020 3:36:00 PM Rebooting Sensor Arrays (0.0140s) 2/8/2020 3:36:00 PM Unloading Prismatic Grid (0.0120s) 2/8/2020 3:36:00 PM Thinking Of Objectives (0.0130s) 2/8/2020 3:36:00 PM Re-Aligning Objectives (0.0150s) 2/8/2020 3:36:00 PM Inhibiting Visual Scans (0.0180s) 2/8/2020 3:36:00 PM Synthesizing Vocals (0.0090s) 2/8/2020 3:36:00 PM Ventilating Scenarios (0.0120s) 2/8/2020 3:36:00 PM Decontaminating Targeting Systems (0.0140s) 2/8/2020 3:36:00 PM Ejecting Tactical Core (0.0190s) 2/8/2020 3:36:00 PM Calibrating Formations (0.0090s) 2/8/2020 3:36:00 PM Intercepting Galactic Maps (0.0130s) 2/8/2020 3:36:00 PM Sterilizing Test Chamber (0.0150s) 2/8/2020 3:36:00 PM Faction Diagnostics (0.0190s) 2/8/2020 3:36:00 PM Buffering Hackers (0.0210s) 2/8/2020 3:36:00 PM Inverting Death (0.0110s) 2/8/2020 3:36:00 PM Linear Field Variance (0.0950s) 2/8/2020 3:36:00 PM Charging Marks (0.0140s) 2/8/2020 3:36:00 PM Guarding The Posts (0.0100s) 2/8/2020 3:36:00 PM Range Manifolds (0.0120s) 2/8/2020 3:36:00 PM Purging ROFs (0.0120s) 2/8/2020 3:36:00 PM Manipulating Speeds (0.0170s) 2/8/2020 3:36:00 PM Detecting Projectiles (0.0100s) 2/8/2020 3:36:00 PM Grouping Flow Fields (0.0150s) 2/8/2020 3:36:00 PM Modulating Flow Field Groups (0.0230s) 2/8/2020 3:36:00 PM Designing Fleets (0.0270s) 2/8/2020 3:36:00 PM Thinking Of Technologies (0.0110s) 2/8/2020 3:36:00 PM Categorizing Starboard Sensors (0.0110s) 2/8/2020 3:36:00 PM Injecting Galactic Variables (0.0190s) 2/8/2020 3:36:00 PM Discharging Colored Ions (0.0980s) 2/8/2020 3:36:00 PM Replicating Ion Colors (0.0120s) 2/8/2020 3:36:01 PM Dropping Starfields (0.8761s) 2/8/2020 3:36:05 PM Ejecting Distant Planets (3.3002s) 2/8/2020 3:36:05 PM Investigating Map Signatures (0.0290s) 2/8/2020 3:36:05 PM Collating Solar Systems (0.0120s) 2/8/2020 3:36:05 PM Categorizing All Planets (0.0090s) 2/8/2020 3:36:05 PM Organizing Commands (0.0310s) 2/8/2020 3:36:05 PM Calculating Firing Cones (0.0060s) 2/8/2020 3:36:06 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/8/2020 3:36:06 PM Demoting Insubordinate Ship Parts (1.3441s) 2/8/2020 3:36:13 PM Printing Paper Copies Of All Data Banks (6.5634s) 2/8/2020 3:36:13 PM Issuing Orders (0.0140s) 2/8/2020 3:36:13 PM Augmenting Infusers (0.0150s) 2/8/2020 3:36:13 PM Infusing (0.0340s) 2/8/2020 3:36:13 PM Post-Proton Surge (0.0080s) 2/8/2020 3:36:13 PM Calibrate Weapons Arrays (0.0260s) 2/8/2020 3:36:13 PM Stimulate Modulation (0.0350s) 2/8/2020 3:36:13 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/8/2020 3:36:13 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/8/2020 3:36:14 PM Load Surrogates (1.7431s) 2/8/2020 3:36:14 PM Load Historical Documents (0.0040s) 2/8/2020 3:36:14 PM 17.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Dropping Starfields (0.9s) Ejecting Distant Planets (3.3s) Demoting Insubordinate Ship Parts (1.3s) Printing Paper Copies Of All Data Banks (6.6s) Load Surrogates (1.7s) 2/8/2020 3:36:15 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 3:36:19 PM Successfully opened host socket 2/8/2020 3:36:39 PM Donating team Fireteam 55 has 1 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 2/8/2020 3:41:35 PM Reconquest Seeding for Vitanyi: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 2/8/2020 3:51:37 PM Donating team Fireteam 68 has 3 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 3 to hunter, path A 2/8/2020 3:51:37 PM Donating team Fireteam 71 has 62 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Koenig: 62 to hunter, path A 2/8/2020 4:09:33 PM Reconquest Seeding for Vitanyi: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 2/8/2020 4:21:31 PM Reconquest Seeding for Vitanyi: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 2/8/2020 4:21:58 PM Reconquest Seeding for Arden: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 2/8/2020 4:26:03 PM Donating team Fireteam 99 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Desjani: 1 to hunter, path A 2/8/2020 4:26:08 PM Donating team Fireteam 99 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Desjani: 1 to hunter, path A 2/8/2020 4:26:15 PM Donating team Fireteam 101 has 15 units with strength 1324. Status Assembling No target planet No lurk planet. Ships: Desjani: 11, Arden: 4 to hunter, path A 2/8/2020 4:26:15 PM Donating team Fireteam 99 has 34 units with strength 2537. Status Staging No target planet No lurk planet. Ships: Desjani: 26, Arden: 8 to hunter, path B 2/8/2020 4:27:42 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7720e3a712df4146bac27a6d50902a76>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7720e3a712df4146bac27a6d50902a76>:0) SelectionManager.Update () (at <9c20bd64e1e740dc814a2572c102c065>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/8/2020 4:27:42 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <50c7abe8b35c4a87900478887b80c3f6>:0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <2c80f229fef3415b9f81670b1a54c703>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <7720e3a712df4146bac27a6d50902a76>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <7720e3a712df4146bac27a6d50902a76>:0) SelectionManager.Update () (at <9c20bd64e1e740dc814a2572c102c065>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/8/2020 4:33:14 PM Donating team Fireteam 105 has 2 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Matsumoto: 2 to hunter, path A 2/8/2020 4:33:37 PM Donating team Fireteam 109 has 7 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Matsumoto: 7 to hunter, path A 2/8/2020 4:33:38 PM Donating team Fireteam 112 has 10 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Matsumoto: 10 to hunter, path A 2/8/2020 4:41:06 PM ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in :0 at Arcen.AIW2.Core.Fleet+Membership.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00047] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Fleet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00174] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e4] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0018f] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in :0 at Arcen.AIW2.Core.Fleet+Membership.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00047] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Fleet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00174] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e4] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0018f] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:41:06 PM : ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in :0 at Arcen.AIW2.Core.Fleet+Membership.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00047] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Fleet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00174] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e4] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0018f] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in :0 at Arcen.AIW2.Core.Fleet+Membership.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00047] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.Fleet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00174] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e4] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0018f] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:42:22 PM ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x0002c] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00289] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x0002c] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00289] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:42:22 PM : ----------- Exception when checking for sim step: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x0002c] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00289] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 Stack Trace: at Arcen.AIW2.Core.EntityOrder.Create_Wormhole (Arcen.AIW2.Core.GameEntity_Squad ForSquad, System.Int32 RelatedIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x0002c] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.GameCommand_SetWormholePath.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00289] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000d9] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00662] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022d] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0034f] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:42:22 PM command.RelatedPoints.Count < 1 in GameCommand_MoveManyToOnePoint! GameCommand Details:MoveManyToOnePoint RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/8/2020 4:42:22 PM command.RelatedPoints.Count < 1 in GameCommand_MoveManyToOnePoint! GameCommand Details:MoveManyToOnePoint RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_MoveManyToOnePoint.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <2c80f229fef3415b9f81670b1a54c703>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <50c7abe8b35c4a87900478887b80c3f6>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0