11/3/2018 10:39:49 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/3/2018 10:39:50 AM Resolution changed to windowed 1000x600 11/3/2018 10:39:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:39:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:40:02 AM Failed to load GameObject 'assets/arcenui/_customuis/sidebarclosed.prefab' from bundle 'arcenui' 11/3/2018 10:40:25 AM ArcenAssetBundleCache.InstantiatedObjects: 771 11/3/2018 10:40:26 AM Game Version: 0.805 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 32698 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2018 10:40:26 AM 37.5 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.3s) Language.Initialize (0.3s) ExternalCoreConstants (0.4s) LoadFinalSFXStuff (9.9s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.6s) ArcenCameraTypeTable (0.3s) SpaceboxDefinitionTable (0.8s) PlanetDefinitionTable (2.7s) GameEntityTypeDataTable.Initialize (2.8s) GameEntityTypeDataTable.InitVisualBits (13.2s) SurrogateTableTable (0.9s) 11/3/2018 10:40:26 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 11/3/2018 10:45:15 AM Resolution changed to windowed 1000x600 11/3/2018 10:45:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:45:15 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:45:26 AM Resolution changed to windowed 1000x600 11/3/2018 10:45:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:45:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:45:36 AM Resolution changed to windowed 1000x600 11/3/2018 10:45:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:45:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:45:43 AM Resolution changed to windowed 1000x600 11/3/2018 10:45:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:45:43 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:46:30 AM Resolution changed to fullscreen 1080x1920 11/3/2018 10:46:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:46:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:47:50 AM No resolution change was required. 11/3/2018 10:47:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2018 10:47:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/3/2018 10:47:59 AM Generate Map with type Realistic and seed 323299045 11/3/2018 10:47:59 AM World Created, Launching Server 11/3/2018 10:47:59 AM Successfully opened host socket 11/3/2018 10:48:31 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:48:31 AM Generate Map Complete 11/3/2018 10:48:41 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:48:41 AM Generate Map Complete 11/3/2018 10:48:47 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:48:47 AM Generate Map Complete 11/3/2018 10:48:51 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:48:51 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:48:51 AM Generate Map Complete 11/3/2018 10:49:27 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:49:27 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:49:27 AM Generate Map Complete 11/3/2018 10:49:38 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:49:38 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:49:38 AM Generate Map Complete 11/3/2018 10:49:57 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:49:57 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:49:57 AM Generate Map Complete 11/3/2018 10:50:08 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:50:08 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:50:08 AM Generate Map Complete 11/3/2018 10:50:11 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:50:11 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:50:11 AM Generate Map Complete 11/3/2018 10:50:16 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:50:16 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:50:16 AM Generate Map Complete 11/3/2018 10:50:18 AM Generate Map with type Encapsulated and seed 323299045 11/3/2018 10:50:18 AM Post == null on planet Leonis (11). menu count: 2 menu:BasicGuardianDrawBag drawbag.16 availitems.16 menu:BasicWaveDisallowedGuardianDrawBag drawbag.2 availitems.2 11/3/2018 10:50:18 AM Generate Map Complete 11/3/2018 10:50:25 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 7:26:56 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/5/2019 7:26:56 PM Boot up FleetOS (0.4779s) 11/5/2019 7:26:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 7:26:56 PM Check System Logs For Rogue Intelligence (0.0370s) 11/5/2019 7:26:57 PM Organizing Alien Translation Routines (0.4048s) 11/5/2019 7:26:57 PM Remembering Alamo (0.1040s) 11/5/2019 7:26:57 PM Generating Framerates (0.0350s) 11/5/2019 7:26:57 PM Bring Cloaking Systems Online (0.0120s) 11/5/2019 7:26:57 PM Game Version: 1.003 11/5/2019 7:26:57 PM Eject Trash Into Hyperspace (0.0330s) 11/5/2019 7:26:57 PM Recalculate Speed Of Light (0.0510s) 11/5/2019 7:26:57 PM Check Nearby Stellar Masses (0.0250s) 11/5/2019 7:26:57 PM Resolution changed to fullscreen 1080x1920 11/5/2019 7:26:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 7:26:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 7:26:57 PM Refresh Optical Lensing (0.0160s) 11/5/2019 7:26:57 PM Revise Fundamental Physical Laws (0.3949s) 11/5/2019 7:26:57 PM Boot Audio Comms (0.0360s) 11/5/2019 7:26:58 PM Establish Individual Audio Links (0.0230s) 11/5/2019 7:26:58 PM Prepare Explosions and Crackles (0.4392s) 11/5/2019 7:26:59 PM Optimize Comfort On Command Decks (0.9131s) 11/5/2019 7:26:59 PM Check For Extra Modules (0.0150s) 11/5/2019 7:26:59 PM Calculate Odds Of Success (0.0280s) 11/5/2019 7:27:05 PM Briefly Panic (5.8886s) 11/5/2019 7:27:05 PM Install Confidence Routines (0.4080s) 11/5/2019 7:27:05 PM Bring Commander Interface Online (0.1970s) 11/5/2019 7:27:05 PM Motivate All Crews (0.0510s) 11/5/2019 7:27:05 PM Externalizing Patterns (0.0310s) 11/5/2019 7:27:06 PM Disengaging Constants (0.5219s) 11/5/2019 7:27:07 PM Late Axionic Computations (0.6438s) 11/5/2019 7:27:07 PM Thinking Of Advice (0.0230s) 11/5/2019 7:27:07 PM Degaussing Advice (0.1629s) 11/5/2019 7:27:07 PM Naming All Known Planets (0.0160s) 11/5/2019 7:27:07 PM Remembering Speeds (0.0220s) 11/5/2019 7:27:07 PM Prioritizing Targets (0.0260s) 11/5/2019 7:27:07 PM Rebooting Sensor Arrays (0.0240s) 11/5/2019 7:27:07 PM Unloading Prismatic Grid (0.0100s) 11/5/2019 7:27:07 PM Thinking Of Objectives (0.0090s) 11/5/2019 7:27:07 PM Re-Aligning Objectives (0.0230s) 11/5/2019 7:27:07 PM Inhibiting Visual Scans (0.3280s) 11/5/2019 7:27:07 PM Synthesizing Vocals (0.0100s) 11/5/2019 7:27:07 PM Ventilating Scenarios (0.0250s) 11/5/2019 7:27:07 PM Decontaminating Targeting Systems (0.0260s) 11/5/2019 7:27:07 PM Ejecting Tactical Core (0.0150s) 11/5/2019 7:27:07 PM Calibrating Formations (0.0090s) 11/5/2019 7:27:07 PM Intercepting Galactic Maps (0.0280s) 11/5/2019 7:27:07 PM Sterilizing Test Chamber (0.0230s) 11/5/2019 7:27:07 PM Faction Diagnostics (0.0340s) 11/5/2019 7:27:07 PM Buffering Hackers (0.0420s) 11/5/2019 7:27:08 PM Inverting Death (0.0187s) 11/5/2019 7:27:08 PM Linear Field Variance (0.1490s) 11/5/2019 7:27:08 PM Charging Marks (0.0220s) 11/5/2019 7:27:08 PM Range Manifolds (0.0220s) 11/5/2019 7:27:08 PM Purging ROFs (0.0100s) 11/5/2019 7:27:08 PM Manipulating Speeds (0.0260s) 11/5/2019 7:27:08 PM Detecting Projectiles (0.0100s) 11/5/2019 7:27:08 PM Grouping Flow Fields (0.0170s) 11/5/2019 7:27:08 PM Modulating Flow Field Groups (0.0320s) 11/5/2019 7:27:08 PM Designing Fleets (0.1130s) 11/5/2019 7:27:08 PM Thinking Of Technologies (0.0140s) 11/5/2019 7:27:08 PM Categorizing Starboard Sensors (0.0250s) 11/5/2019 7:27:08 PM Injecting Galactic Variables (0.0390s) 11/5/2019 7:27:08 PM Discharging Colored Ions (0.0420s) 11/5/2019 7:27:08 PM Replicating Ion Colors (0.0170s) 11/5/2019 7:27:10 PM Investigating Starfields (1.8356s) 11/5/2019 7:27:16 PM Discovering Distant Planets (6.2703s) 11/5/2019 7:27:16 PM Investigating Map Signatures (0.0560s) 11/5/2019 7:27:16 PM Collating Solar Systems (0.0240s) 11/5/2019 7:27:16 PM Categorizing All Planets (0.0060s) 11/5/2019 7:27:16 PM Organizing Commands (0.0280s) 11/5/2019 7:27:16 PM Calculating Firing Cones (0.0060s) 11/5/2019 7:27:19 PM Holding Ship Parts For Comfort (3.0592s) 11/5/2019 7:27:35 PM Ensure Engines Can Take It (15.7325s) 11/5/2019 7:27:35 PM Issuing Orders (0.0070s) 11/5/2019 7:27:35 PM Augmenting Infusers (0.0500s) 11/5/2019 7:27:35 PM Infusing (0.1740s) 11/5/2019 7:27:35 PM Post-Proton Surge (0.0070s) 11/5/2019 7:27:35 PM Calibrate Weapons Arrays (0.0200s) 11/5/2019 7:27:35 PM Stimulate Modulation (0.0190s) 11/5/2019 7:27:36 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/5/2019 7:27:37 PM Load Surrogates (1.3548s) 11/5/2019 7:27:37 PM Load Historical Documents (0.0060s) 11/5/2019 7:27:37 PM 40.9 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.4s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (5.9s) Install Confidence Routines (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.6s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.8s) Discovering Distant Planets (6.3s) Holding Ship Parts For Comfort (3.1s) Ensure Engines Can Take It (15.7s) Load Surrogates (1.4s) 11/5/2019 7:27:37 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 7:32:08 PM No resolution change was required. 11/5/2019 7:32:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 7:32:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 7:32:14 PM No resolution change was required. 11/5/2019 7:32:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 7:32:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 7:35:11 PM No resolution change was required. 11/5/2019 7:35:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 7:35:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 7:02:29 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 7:02:29 AM Boot up FleetOS (0.5259s) 11/6/2019 7:02:29 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 7:02:29 AM Check System Logs For Rogue Intelligence (0.0390s) 11/6/2019 7:02:29 AM Organizing Alien Translation Routines (0.2559s) 11/6/2019 7:02:29 AM Remembering Alamo (0.0810s) 11/6/2019 7:02:29 AM Generating Framerates (0.0500s) 11/6/2019 7:02:29 AM Bring Cloaking Systems Online (0.0160s) 11/6/2019 7:02:30 AM Game Version: 1.005 11/6/2019 7:02:30 AM Eject Trash Into Hyperspace (0.0450s) 11/6/2019 7:02:30 AM Recalculate Speed Of Light (0.0470s) 11/6/2019 7:02:30 AM Check Nearby Stellar Masses (0.0510s) 11/6/2019 7:02:30 AM No resolution change was required. 11/6/2019 7:02:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 7:02:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 7:02:30 AM Refresh Optical Lensing (0.0300s) 11/6/2019 7:02:30 AM Revise Fundamental Physical Laws (0.0830s) 11/6/2019 7:02:30 AM Boot Audio Comms (0.0400s) 11/6/2019 7:02:30 AM Establish Individual Audio Links (0.0220s) 11/6/2019 7:02:30 AM Prepare Explosions and Crackles (0.4135s) 11/6/2019 7:02:31 AM Optimize Comfort On Command Decks (1.0380s) 11/6/2019 7:02:31 AM Check For Extra Modules (0.0330s) 11/6/2019 7:02:31 AM Calculate Odds Of Success (0.0260s) 11/6/2019 7:02:38 AM Briefly Panic (6.3733s) 11/6/2019 7:02:38 AM Install Confidence Routines (0.3771s) 11/6/2019 7:02:38 AM Bring Commander Interface Online (0.2710s) 11/6/2019 7:02:38 AM Motivate All Crews (0.0580s) 11/6/2019 7:02:38 AM Externalizing Patterns (0.0390s) 11/6/2019 7:02:39 AM Disengaging Constants (0.1981s) 11/6/2019 7:02:39 AM Late Axionic Computations (0.6764s) 11/6/2019 7:02:39 AM Thinking Of Advice (0.0230s) 11/6/2019 7:02:39 AM Degaussing Advice (0.1460s) 11/6/2019 7:02:39 AM Naming All Known Planets (0.0321s) 11/6/2019 7:02:40 AM Remembering Speeds (0.0230s) 11/6/2019 7:02:40 AM Prioritizing Targets (0.0170s) 11/6/2019 7:02:40 AM Rebooting Sensor Arrays (0.0210s) 11/6/2019 7:02:40 AM Unloading Prismatic Grid (0.0140s) 11/6/2019 7:02:40 AM Thinking Of Objectives (0.0080s) 11/6/2019 7:02:40 AM Re-Aligning Objectives (0.0232s) 11/6/2019 7:02:40 AM Inhibiting Visual Scans (0.3481s) 11/6/2019 7:02:40 AM Synthesizing Vocals (0.0090s) 11/6/2019 7:02:40 AM Ventilating Scenarios (0.0310s) 11/6/2019 7:02:40 AM Decontaminating Targeting Systems (0.0260s) 11/6/2019 7:02:40 AM Ejecting Tactical Core (0.0150s) 11/6/2019 7:02:40 AM Calibrating Formations (0.0080s) 11/6/2019 7:02:40 AM Intercepting Galactic Maps (0.0290s) 11/6/2019 7:02:40 AM Sterilizing Test Chamber (0.0230s) 11/6/2019 7:02:40 AM Faction Diagnostics (0.0420s) 11/6/2019 7:02:40 AM Buffering Hackers (0.0500s) 11/6/2019 7:02:40 AM Inverting Death (0.0630s) 11/6/2019 7:02:40 AM Linear Field Variance (0.1380s) 11/6/2019 7:02:40 AM Charging Marks (0.0180s) 11/6/2019 7:02:40 AM Range Manifolds (0.0182s) 11/6/2019 7:02:40 AM Purging ROFs (0.0090s) 11/6/2019 7:02:40 AM Manipulating Speeds (0.0190s) 11/6/2019 7:02:40 AM Detecting Projectiles (0.0090s) 11/6/2019 7:02:40 AM Grouping Flow Fields (0.0320s) 11/6/2019 7:02:41 AM Modulating Flow Field Groups (0.0440s) 11/6/2019 7:02:41 AM Designing Fleets (0.1450s) 11/6/2019 7:02:41 AM Thinking Of Technologies (0.0220s) 11/6/2019 7:02:41 AM Categorizing Starboard Sensors (0.0170s) 11/6/2019 7:02:41 AM Injecting Galactic Variables (0.0550s) 11/6/2019 7:02:41 AM Discharging Colored Ions (0.0510s) 11/6/2019 7:02:41 AM Replicating Ion Colors (0.0170s) 11/6/2019 7:02:43 AM Investigating Starfields (1.8356s) 11/6/2019 7:02:49 AM Scouring Distant Planets (6.4044s) 11/6/2019 7:02:49 AM Investigating Map Signatures (0.0810s) 11/6/2019 7:02:49 AM Collating Solar Systems (0.0220s) 11/6/2019 7:02:49 AM Categorizing All Planets (0.0080s) 11/6/2019 7:02:49 AM Organizing Commands (0.0270s) 11/6/2019 7:02:49 AM Calculating Firing Cones (0.0060s) 11/6/2019 7:02:52 AM Ejecting Ship Parts Into Space (3.1245s) 11/6/2019 7:03:08 AM Recording Result: 42 (15.6101s) 11/6/2019 7:03:08 AM Issuing Orders (0.0070s) 11/6/2019 7:03:08 AM Augmenting Infusers (0.0330s) 11/6/2019 7:03:08 AM Infusing (0.0980s) 11/6/2019 7:03:08 AM Post-Proton Surge (0.0070s) 11/6/2019 7:03:08 AM Calibrate Weapons Arrays (0.0380s) 11/6/2019 7:03:08 AM Stimulate Modulation (0.0200s) 11/6/2019 7:03:08 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 7:03:10 AM Load Surrogates (1.4117s) 11/6/2019 7:03:10 AM Load Historical Documents (0.0050s) 11/6/2019 7:03:10 AM 41.1 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (6.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.8s) Scouring Distant Planets (6.4s) Ejecting Ship Parts Into Space (3.1s) Recording Result: 42 (15.6s) Load Surrogates (1.4s) 11/6/2019 7:03:10 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 7:08:13 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/6/2019 7:08:13 AM World Created, Launching Server 11/6/2019 7:08:13 AM PlayerAccount ParadoxSon has now been put in control of faction 1. 11/6/2019 7:08:13 AM Successfully opened host socket 11/6/2019 7:11:07 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/6/2019 7:11:07 AM World Created, Launching Server 11/6/2019 7:11:07 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/6/2019 7:11:07 AM PlayerAccount ParadoxSon has now been put in control of faction 1. 11/6/2019 7:15:06 AM No resolution change was required. 11/6/2019 7:15:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 7:15:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 7:16:50 AM No resolution change was required. 11/6/2019 7:16:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 7:16:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 7:21:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 11:51:45 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 11:51:45 AM Boot up FleetOS (0.3414s) 11/6/2019 11:51:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 11:51:45 AM Check System Logs For Rogue Intelligence (0.0333s) 11/6/2019 11:51:45 AM Organizing Alien Translation Routines (0.0880s) 11/6/2019 11:51:45 AM Remembering Alamo (0.0350s) 11/6/2019 11:51:45 AM Generating Framerates (0.0210s) 11/6/2019 11:51:45 AM Bring Cloaking Systems Online (0.0070s) 11/6/2019 11:51:46 AM Game Version: 1.005 11/6/2019 11:51:46 AM Eject Trash Into Hyperspace (0.0160s) 11/6/2019 11:51:46 AM Recalculate Speed Of Light (0.0180s) 11/6/2019 11:51:46 AM Check Nearby Stellar Masses (0.0200s) 11/6/2019 11:51:46 AM No resolution change was required. 11/6/2019 11:51:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 11:51:46 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 11:51:46 AM Refresh Optical Lensing (0.0150s) 11/6/2019 11:51:46 AM Revise Fundamental Physical Laws (0.0270s) 11/6/2019 11:51:46 AM Boot Audio Comms (0.0120s) 11/6/2019 11:51:46 AM Establish Individual Audio Links (0.0120s) 11/6/2019 11:51:46 AM Prepare Explosions and Crackles (0.1360s) 11/6/2019 11:51:46 AM Optimize Comfort On Command Decks (0.0730s) 11/6/2019 11:51:46 AM Check For Extra Modules (0.0300s) 11/6/2019 11:51:46 AM Calculate Odds Of Success (0.0170s) 11/6/2019 11:51:46 AM Briefly Panic (0.2849s) 11/6/2019 11:51:46 AM Install Confidence Routines (0.2968s) 11/6/2019 11:51:47 AM Bring Commander Interface Online (0.1140s) 11/6/2019 11:51:47 AM Motivate All Crews (0.0440s) 11/6/2019 11:51:47 AM Externalizing Patterns (0.0200s) 11/6/2019 11:51:47 AM Disengaging Constants (0.0440s) 11/6/2019 11:51:47 AM Late Axionic Computations (0.0540s) 11/6/2019 11:51:47 AM Thinking Of Advice (0.0080s) 11/6/2019 11:51:47 AM Degaussing Advice (0.0160s) 11/6/2019 11:51:47 AM Naming All Known Planets (0.0070s) 11/6/2019 11:51:47 AM Remembering Speeds (0.0080s) 11/6/2019 11:51:47 AM Prioritizing Targets (0.0080s) 11/6/2019 11:51:47 AM Rebooting Sensor Arrays (0.0080s) 11/6/2019 11:51:47 AM Unloading Prismatic Grid (0.0070s) 11/6/2019 11:51:47 AM Thinking Of Objectives (0.0080s) 11/6/2019 11:51:47 AM Re-Aligning Objectives (0.0085s) 11/6/2019 11:51:47 AM Inhibiting Visual Scans (0.0130s) 11/6/2019 11:51:47 AM Synthesizing Vocals (0.0080s) 11/6/2019 11:51:47 AM Ventilating Scenarios (0.0080s) 11/6/2019 11:51:47 AM Decontaminating Targeting Systems (0.0090s) 11/6/2019 11:51:47 AM Ejecting Tactical Core (0.0090s) 11/6/2019 11:51:47 AM Calibrating Formations (0.0080s) 11/6/2019 11:51:47 AM Intercepting Galactic Maps (0.0090s) 11/6/2019 11:51:47 AM Sterilizing Test Chamber (0.0110s) 11/6/2019 11:51:47 AM Faction Diagnostics (0.0150s) 11/6/2019 11:51:47 AM Buffering Hackers (0.0170s) 11/6/2019 11:51:47 AM Inverting Death (0.0110s) 11/6/2019 11:51:47 AM Linear Field Variance (0.0920s) 11/6/2019 11:51:47 AM Charging Marks (0.0090s) 11/6/2019 11:51:47 AM Range Manifolds (0.0100s) 11/6/2019 11:51:47 AM Purging ROFs (0.0090s) 11/6/2019 11:51:47 AM Manipulating Speeds (0.0100s) 11/6/2019 11:51:47 AM Detecting Projectiles (0.0090s) 11/6/2019 11:51:47 AM Grouping Flow Fields (0.0100s) 11/6/2019 11:51:47 AM Modulating Flow Field Groups (0.0160s) 11/6/2019 11:51:47 AM Designing Fleets (0.0179s) 11/6/2019 11:51:47 AM Thinking Of Technologies (0.0090s) 11/6/2019 11:51:47 AM Categorizing Starboard Sensors (0.0090s) 11/6/2019 11:51:47 AM Injecting Galactic Variables (0.0110s) 11/6/2019 11:51:47 AM Discharging Colored Ions (0.0290s) 11/6/2019 11:51:47 AM Replicating Ion Colors (0.0080s) 11/6/2019 11:51:47 AM Investigating Starfields (0.2048s) 11/6/2019 11:51:48 AM Screening Distant Planets (0.6198s) 11/6/2019 11:51:48 AM Investigating Map Signatures (0.0150s) 11/6/2019 11:51:48 AM Collating Solar Systems (0.0110s) 11/6/2019 11:51:48 AM Categorizing All Planets (0.0070s) 11/6/2019 11:51:48 AM Organizing Commands (0.0200s) 11/6/2019 11:51:48 AM Calculating Firing Cones (0.0060s) 11/6/2019 11:51:49 AM Holding Ship Parts For Comfort (0.5158s) 11/6/2019 11:51:50 AM Planetary Collision Avoidance (1.7935s) 11/6/2019 11:51:50 AM Issuing Orders (0.0060s) 11/6/2019 11:51:50 AM Augmenting Infusers (0.0090s) 11/6/2019 11:51:50 AM Infusing (0.0228s) 11/6/2019 11:51:50 AM Post-Proton Surge (0.0074s) 11/6/2019 11:51:50 AM Calibrate Weapons Arrays (0.0325s) 11/6/2019 11:51:50 AM Stimulate Modulation (0.0189s) 11/6/2019 11:51:51 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 11:51:51 AM Load Surrogates (0.9767s) 11/6/2019 11:51:51 AM Load Historical Documents (0.0190s) 11/6/2019 11:51:51 AM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Screening Distant Planets (0.6s) Holding Ship Parts For Comfort (0.5s) Planetary Collision Avoidance (1.8s) Load Surrogates (1.0s) 11/6/2019 11:51:52 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 11:51:59 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/6/2019 11:51:59 AM World Created, Launching Server 11/6/2019 11:51:59 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/6/2019 11:51:59 AM PlayerAccount ParadoxSon has now been put in control of faction 1. 11/6/2019 11:51:59 AM Successfully opened host socket 11/6/2019 1:12:20 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/6/2019 1:12:20 PM World Created, Launching Server 11/6/2019 1:12:20 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/6/2019 1:12:20 PM PlayerAccount ParadoxSon has now been put in control of faction 1. 11/6/2019 1:21:10 PM No resolution change was required. 11/6/2019 1:21:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:21:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:24:25 PM No resolution change was required. 11/6/2019 1:24:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:24:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:24:32 PM No resolution change was required. 11/6/2019 1:24:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:24:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:24:37 PM No resolution change was required. 11/6/2019 1:24:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:24:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:24:42 PM No resolution change was required. 11/6/2019 1:24:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:24:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:31:32 PM No resolution change was required. 11/6/2019 1:31:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 1:31:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 1:34:11 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/6/2019 1:34:11 PM World Created, Launching Server 11/6/2019 1:34:11 PM PlayerAccount ParadoxSon has now been put in control of faction 1. 11/6/2019 1:54:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 8:10:02 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/6/2019 8:10:03 PM Boot up FleetOS (0.3249s) 11/6/2019 8:10:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 8:10:03 PM Check System Logs For Rogue Intelligence (0.0390s) 11/6/2019 8:10:03 PM Organizing Alien Translation Routines (0.1380s) 11/6/2019 8:10:03 PM Remembering Alamo (0.0350s) 11/6/2019 8:10:03 PM Generating Framerates (0.0190s) 11/6/2019 8:10:03 PM Bring Cloaking Systems Online (0.0080s) 11/6/2019 8:10:03 PM Game Version: 1.005 11/6/2019 8:10:03 PM Eject Trash Into Hyperspace (0.0160s) 11/6/2019 8:10:03 PM Recalculate Speed Of Light (0.0180s) 11/6/2019 8:10:03 PM Check Nearby Stellar Masses (0.0220s) 11/6/2019 8:10:03 PM No resolution change was required. 11/6/2019 8:10:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 8:10:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 8:10:03 PM Refresh Optical Lensing (0.0170s) 11/6/2019 8:10:03 PM Revise Fundamental Physical Laws (0.0290s) 11/6/2019 8:10:03 PM Boot Audio Comms (0.0120s) 11/6/2019 8:10:03 PM Establish Individual Audio Links (0.0110s) 11/6/2019 8:10:03 PM Prepare Explosions and Crackles (0.1330s) 11/6/2019 8:10:03 PM Optimize Comfort On Command Decks (0.0710s) 11/6/2019 8:10:03 PM Check For Extra Modules (0.0370s) 11/6/2019 8:10:03 PM Calculate Odds Of Success (0.0250s) 11/6/2019 8:10:03 PM Briefly Panic (0.2759s) 11/6/2019 8:10:04 PM Install Confidence Routines (0.2919s) 11/6/2019 8:10:04 PM Bring Commander Interface Online (0.1044s) 11/6/2019 8:10:04 PM Motivate All Crews (0.0430s) 11/6/2019 8:10:04 PM Externalizing Patterns (0.0180s) 11/6/2019 8:10:04 PM Disengaging Constants (0.0400s) 11/6/2019 8:10:04 PM Late Axionic Computations (0.0570s) 11/6/2019 8:10:04 PM Thinking Of Advice (0.0080s) 11/6/2019 8:10:04 PM Degaussing Advice (0.0140s) 11/6/2019 8:10:04 PM Naming All Known Planets (0.0080s) 11/6/2019 8:10:04 PM Remembering Speeds (0.0090s) 11/6/2019 8:10:04 PM Prioritizing Targets (0.0080s) 11/6/2019 8:10:04 PM Rebooting Sensor Arrays (0.0080s) 11/6/2019 8:10:04 PM Unloading Prismatic Grid (0.0070s) 11/6/2019 8:10:04 PM Thinking Of Objectives (0.0080s) 11/6/2019 8:10:04 PM Re-Aligning Objectives (0.0090s) 11/6/2019 8:10:04 PM Inhibiting Visual Scans (0.0130s) 11/6/2019 8:10:04 PM Synthesizing Vocals (0.0090s) 11/6/2019 8:10:04 PM Ventilating Scenarios (0.0080s) 11/6/2019 8:10:04 PM Decontaminating Targeting Systems (0.0090s) 11/6/2019 8:10:04 PM Ejecting Tactical Core (0.0090s) 11/6/2019 8:10:04 PM Calibrating Formations (0.0080s) 11/6/2019 8:10:04 PM Intercepting Galactic Maps (0.0100s) 11/6/2019 8:10:04 PM Sterilizing Test Chamber (0.0120s) 11/6/2019 8:10:04 PM Faction Diagnostics (0.0150s) 11/6/2019 8:10:04 PM Buffering Hackers (0.0170s) 11/6/2019 8:10:04 PM Inverting Death (0.0100s) 11/6/2019 8:10:04 PM Linear Field Variance (0.0840s) 11/6/2019 8:10:04 PM Charging Marks (0.0090s) 11/6/2019 8:10:04 PM Range Manifolds (0.0080s) 11/6/2019 8:10:04 PM Purging ROFs (0.0090s) 11/6/2019 8:10:04 PM Manipulating Speeds (0.0090s) 11/6/2019 8:10:04 PM Detecting Projectiles (0.0080s) 11/6/2019 8:10:04 PM Grouping Flow Fields (0.0080s) 11/6/2019 8:10:04 PM Modulating Flow Field Groups (0.0130s) 11/6/2019 8:10:04 PM Designing Fleets (0.0190s) 11/6/2019 8:10:04 PM Thinking Of Technologies (0.0090s) 11/6/2019 8:10:04 PM Categorizing Starboard Sensors (0.0090s) 11/6/2019 8:10:04 PM Injecting Galactic Variables (0.0120s) 11/6/2019 8:10:04 PM Discharging Colored Ions (0.0330s) 11/6/2019 8:10:04 PM Replicating Ion Colors (0.0090s) 11/6/2019 8:10:05 PM Investigating Starfields (0.2079s) 11/6/2019 8:10:05 PM Reconstituting Distant Planets (0.6138s) 11/6/2019 8:10:05 PM Investigating Map Signatures (0.0170s) 11/6/2019 8:10:05 PM Collating Solar Systems (0.0100s) 11/6/2019 8:10:05 PM Categorizing All Planets (0.0070s) 11/6/2019 8:10:05 PM Organizing Commands (0.0200s) 11/6/2019 8:10:05 PM Calculating Firing Cones (0.0070s) 11/6/2019 8:10:06 PM Discontinue Your Favorite Ship Parts (0.5360s) 11/6/2019 8:10:08 PM Jiggling All Adapters (1.8023s) 11/6/2019 8:10:08 PM Issuing Orders (0.0070s) 11/6/2019 8:10:08 PM Augmenting Infusers (0.0090s) 11/6/2019 8:10:08 PM Infusing (0.0230s) 11/6/2019 8:10:08 PM Post-Proton Surge (0.0070s) 11/6/2019 8:10:08 PM Calibrate Weapons Arrays (0.0190s) 11/6/2019 8:10:08 PM Stimulate Modulation (0.0200s) 11/6/2019 8:10:08 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 8:10:09 PM Load Surrogates (0.9553s) 11/6/2019 8:10:09 PM Load Historical Documents (0.0190s) 11/6/2019 8:10:09 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Reconstituting Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.5s) Jiggling All Adapters (1.8s) Load Surrogates (1.0s) 11/6/2019 8:10:09 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 8:10:39 PM Start Generate Partial Map with Realistic and seed 276744496 and planet count 80 and 16 factions 11/6/2019 8:10:39 PM World Created, Launching Server 11/6/2019 8:10:39 PM Successfully opened host socket 11/6/2019 8:11:07 PM Start Generate Partial Map with Encapsulated and seed 276744496 and planet count 80 and 16 factions 11/6/2019 8:11:07 PM Generate Partial Map Complete 11/6/2019 8:11:49 PM Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions 11/6/2019 8:11:49 PM Generate Partial Map Complete 11/6/2019 8:11:56 PM Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions 11/6/2019 8:11:56 PM Generate Partial Map Complete 11/6/2019 8:12:06 PM Start Generate Partial Map with Clusters and seed 276744496 and planet count 80 and 16 factions 11/6/2019 8:12:06 PM Generate Partial Map Complete 11/6/2019 8:12:12 PM Start Generate Partial Map with Clusters and seed 30456657 and planet count 80 and 16 factions 11/6/2019 8:12:12 PM Generate Partial Map Complete 11/6/2019 8:12:15 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:12:15 PM Generate Partial Map Complete 11/6/2019 8:13:20 PM Start Generate Partial Map with ClustersMicrocosm and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:13:20 PM Generate Partial Map Complete 11/6/2019 8:13:31 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:13:31 PM Generate Partial Map Complete 11/6/2019 8:18:24 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:18:24 PM Generate Partial Map Complete 11/6/2019 8:18:31 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:18:31 PM Generate Partial Map Complete 11/6/2019 8:18:42 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:18:42 PM Generate Partial Map Complete 11/6/2019 8:18:57 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:18:57 PM Generate Partial Map Complete 11/6/2019 8:19:23 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:19:23 PM Generate Partial Map Complete 11/6/2019 8:19:36 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:19:36 PM Generate Partial Map Complete 11/6/2019 8:19:46 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:19:46 PM Generate Partial Map Complete 11/6/2019 8:19:54 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 80 and 16 factions 11/6/2019 8:19:54 PM Generate Partial Map Complete 11/6/2019 8:20:21 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:20:21 PM Generate Partial Map Complete 11/6/2019 8:20:27 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:20:27 PM Generate Partial Map Complete 11/6/2019 8:20:32 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:20:32 PM Generate Partial Map Complete 11/6/2019 8:20:48 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:20:48 PM Generate Partial Map Complete 11/6/2019 8:21:10 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:21:10 PM Generate Partial Map Complete 11/6/2019 8:21:25 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:21:25 PM Generate Partial Map Complete 11/6/2019 8:21:31 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:21:31 PM Generate Partial Map Complete 11/6/2019 8:21:33 PM Start Generate Partial Map with Clusters and seed 953822596 and planet count 83 and 16 factions 11/6/2019 8:21:33 PM Generate Partial Map Complete 11/6/2019 8:21:37 PM Start Generate Partial Map with Clusters and seed 531812040 and planet count 83 and 16 factions 11/6/2019 8:21:37 PM Generate Partial Map Complete 11/6/2019 8:21:43 PM Start Generate Partial Map with Clusters and seed 531812040 and planet count 83 and 16 factions 11/6/2019 8:21:43 PM Generate Partial Map Complete 11/6/2019 8:34:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 8:39:12 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/7/2019 8:39:12 AM Boot up FleetOS (0.7060s) 11/7/2019 8:39:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 8:39:12 AM Check System Logs For Rogue Intelligence (0.0340s) 11/7/2019 8:39:12 AM Organizing Alien Translation Routines (0.2639s) 11/7/2019 8:39:12 AM Remembering Alamo (0.1010s) 11/7/2019 8:39:12 AM Generating Framerates (0.0380s) 11/7/2019 8:39:12 AM Bring Cloaking Systems Online (0.0070s) 11/7/2019 8:39:12 AM Game Version: 1.005 11/7/2019 8:39:12 AM Eject Trash Into Hyperspace (0.0325s) 11/7/2019 8:39:13 AM Recalculate Speed Of Light (0.0380s) 11/7/2019 8:39:13 AM Check Nearby Stellar Masses (0.0350s) 11/7/2019 8:39:13 AM No resolution change was required. 11/7/2019 8:39:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 8:39:13 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 8:39:13 AM Refresh Optical Lensing (0.0410s) 11/7/2019 8:39:13 AM Revise Fundamental Physical Laws (0.0820s) 11/7/2019 8:39:13 AM Boot Audio Comms (0.0550s) 11/7/2019 8:39:13 AM Establish Individual Audio Links (0.0210s) 11/7/2019 8:39:13 AM Prepare Explosions and Crackles (0.3282s) 11/7/2019 8:39:14 AM Optimize Comfort On Command Decks (0.8489s) 11/7/2019 8:39:14 AM Check For Extra Modules (0.0150s) 11/7/2019 8:39:14 AM Calculate Odds Of Success (0.0270s) 11/7/2019 8:39:20 AM Briefly Panic (6.4829s) 11/7/2019 8:39:21 AM Install Confidence Routines (0.3149s) 11/7/2019 8:39:21 AM Bring Commander Interface Online (0.2310s) 11/7/2019 8:39:21 AM Motivate All Crews (0.0580s) 11/7/2019 8:39:21 AM Externalizing Patterns (0.0230s) 11/7/2019 8:39:21 AM Disengaging Constants (0.1984s) 11/7/2019 8:39:22 AM Late Axionic Computations (0.4350s) 11/7/2019 8:39:22 AM Thinking Of Advice (0.0230s) 11/7/2019 8:39:22 AM Degaussing Advice (0.1380s) 11/7/2019 8:39:22 AM Naming All Known Planets (0.0150s) 11/7/2019 8:39:22 AM Remembering Speeds (0.0230s) 11/7/2019 8:39:22 AM Prioritizing Targets (0.0170s) 11/7/2019 8:39:22 AM Rebooting Sensor Arrays (0.0210s) 11/7/2019 8:39:22 AM Unloading Prismatic Grid (0.0140s) 11/7/2019 8:39:22 AM Thinking Of Objectives (0.0080s) 11/7/2019 8:39:22 AM Re-Aligning Objectives (0.0240s) 11/7/2019 8:39:22 AM Inhibiting Visual Scans (0.0460s) 11/7/2019 8:39:22 AM Synthesizing Vocals (0.0090s) 11/7/2019 8:39:22 AM Ventilating Scenarios (0.0160s) 11/7/2019 8:39:22 AM Decontaminating Targeting Systems (0.0250s) 11/7/2019 8:39:22 AM Ejecting Tactical Core (0.0160s) 11/7/2019 8:39:22 AM Calibrating Formations (0.0080s) 11/7/2019 8:39:22 AM Intercepting Galactic Maps (0.0290s) 11/7/2019 8:39:22 AM Sterilizing Test Chamber (0.0230s) 11/7/2019 8:39:22 AM Faction Diagnostics (0.0410s) 11/7/2019 8:39:22 AM Buffering Hackers (0.0510s) 11/7/2019 8:39:22 AM Inverting Death (0.0430s) 11/7/2019 8:39:22 AM Linear Field Variance (0.1729s) 11/7/2019 8:39:23 AM Charging Marks (0.0180s) 11/7/2019 8:39:23 AM Range Manifolds (0.0200s) 11/7/2019 8:39:23 AM Purging ROFs (0.0090s) 11/7/2019 8:39:23 AM Manipulating Speeds (0.0180s) 11/7/2019 8:39:23 AM Detecting Projectiles (0.0090s) 11/7/2019 8:39:23 AM Grouping Flow Fields (0.0230s) 11/7/2019 8:39:23 AM Modulating Flow Field Groups (0.0270s) 11/7/2019 8:39:23 AM Designing Fleets (0.1719s) 11/7/2019 8:39:23 AM Thinking Of Technologies (0.0211s) 11/7/2019 8:39:23 AM Categorizing Starboard Sensors (0.0170s) 11/7/2019 8:39:23 AM Injecting Galactic Variables (0.0470s) 11/7/2019 8:39:23 AM Discharging Colored Ions (0.0430s) 11/7/2019 8:39:23 AM Replicating Ion Colors (0.0250s) 11/7/2019 8:39:25 AM Investigating Starfields (1.7023s) 11/7/2019 8:39:31 AM Reconstituting Distant Planets (6.3128s) 11/7/2019 8:39:31 AM Investigating Map Signatures (0.0390s) 11/7/2019 8:39:31 AM Collating Solar Systems (0.0220s) 11/7/2019 8:39:31 AM Categorizing All Planets (0.0080s) 11/7/2019 8:39:31 AM Organizing Commands (0.0520s) 11/7/2019 8:39:31 AM Calculating Firing Cones (0.0070s) 11/7/2019 8:39:34 AM Splitting Ship Parts Into Smaller Parts (2.9298s) 11/7/2019 8:39:50 AM Reassembling All Ships (15.6458s) 11/7/2019 8:39:50 AM Issuing Orders (0.0070s) 11/7/2019 8:39:50 AM Augmenting Infusers (0.0080s) 11/7/2019 8:39:50 AM Infusing (0.0820s) 11/7/2019 8:39:50 AM Post-Proton Surge (0.0070s) 11/7/2019 8:39:50 AM Calibrate Weapons Arrays (0.0190s) 11/7/2019 8:39:50 AM Stimulate Modulation (0.0190s) 11/7/2019 8:39:50 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 8:39:51 AM Load Surrogates (1.3289s) 11/7/2019 8:39:51 AM Load Historical Documents (0.0050s) 11/7/2019 8:39:51 AM 39.8 seconds total load time. Boot up FleetOS (0.7s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (6.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (1.7s) Reconstituting Distant Planets (6.3s) Splitting Ship Parts Into Smaller Parts (2.9s) Reassembling All Ships (15.6s) Load Surrogates (1.3s) 11/7/2019 8:39:52 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 8:58:34 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 8:58:34 AM PlayerAccount Puffin has now been put in control of faction 11. 11/7/2019 8:58:34 AM Successfully opened host socket 11/7/2019 8:58:35 AM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/7/2019 8:58:35 AM Generate FULL Map Complete 11/7/2019 9:22:23 AM No resolution change was required. 11/7/2019 9:22:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 9:22:23 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 9:32:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 9:32:56 AM Successfully opened host socket 11/7/2019 10:23:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 4:25:29 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/7/2019 4:25:29 PM Boot up FleetOS (0.3445s) 11/7/2019 4:25:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 4:25:29 PM Check System Logs For Rogue Intelligence (0.0340s) 11/7/2019 4:25:29 PM Organizing Alien Translation Routines (0.0880s) 11/7/2019 4:25:29 PM Remembering Alamo (0.0340s) 11/7/2019 4:25:29 PM Generating Framerates (0.0200s) 11/7/2019 4:25:29 PM Bring Cloaking Systems Online (0.0070s) 11/7/2019 4:25:29 PM Game Version: 1.005 11/7/2019 4:25:29 PM Eject Trash Into Hyperspace (0.0160s) 11/7/2019 4:25:29 PM Recalculate Speed Of Light (0.0180s) 11/7/2019 4:25:29 PM Check Nearby Stellar Masses (0.0210s) 11/7/2019 4:25:29 PM No resolution change was required. 11/7/2019 4:25:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 4:25:29 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 4:25:29 PM Refresh Optical Lensing (0.0190s) 11/7/2019 4:25:29 PM Revise Fundamental Physical Laws (0.0290s) 11/7/2019 4:25:29 PM Boot Audio Comms (0.0130s) 11/7/2019 4:25:29 PM Establish Individual Audio Links (0.0110s) 11/7/2019 4:25:29 PM Prepare Explosions and Crackles (0.1320s) 11/7/2019 4:25:29 PM Optimize Comfort On Command Decks (0.0710s) 11/7/2019 4:25:29 PM Check For Extra Modules (0.0330s) 11/7/2019 4:25:29 PM Calculate Odds Of Success (0.0300s) 11/7/2019 4:25:29 PM Briefly Panic (0.2649s) 11/7/2019 4:25:30 PM Install Confidence Routines (0.2889s) 11/7/2019 4:25:30 PM Bring Commander Interface Online (0.1040s) 11/7/2019 4:25:30 PM Motivate All Crews (0.0420s) 11/7/2019 4:25:30 PM Externalizing Patterns (0.0170s) 11/7/2019 4:25:30 PM Disengaging Constants (0.0470s) 11/7/2019 4:25:30 PM Late Axionic Computations (0.0570s) 11/7/2019 4:25:30 PM Thinking Of Advice (0.0080s) 11/7/2019 4:25:30 PM Degaussing Advice (0.0150s) 11/7/2019 4:25:30 PM Naming All Known Planets (0.0070s) 11/7/2019 4:25:30 PM Remembering Speeds (0.0090s) 11/7/2019 4:25:30 PM Prioritizing Targets (0.0070s) 11/7/2019 4:25:30 PM Rebooting Sensor Arrays (0.0080s) 11/7/2019 4:25:30 PM Unloading Prismatic Grid (0.0072s) 11/7/2019 4:25:30 PM Thinking Of Objectives (0.0081s) 11/7/2019 4:25:30 PM Re-Aligning Objectives (0.0073s) 11/7/2019 4:25:30 PM Inhibiting Visual Scans (0.0130s) 11/7/2019 4:25:30 PM Synthesizing Vocals (0.0090s) 11/7/2019 4:25:30 PM Ventilating Scenarios (0.0080s) 11/7/2019 4:25:30 PM Decontaminating Targeting Systems (0.0080s) 11/7/2019 4:25:30 PM Ejecting Tactical Core (0.0090s) 11/7/2019 4:25:30 PM Calibrating Formations (0.0080s) 11/7/2019 4:25:30 PM Intercepting Galactic Maps (0.0090s) 11/7/2019 4:25:30 PM Sterilizing Test Chamber (0.0110s) 11/7/2019 4:25:30 PM Faction Diagnostics (0.0150s) 11/7/2019 4:25:30 PM Buffering Hackers (0.0170s) 11/7/2019 4:25:30 PM Inverting Death (0.0090s) 11/7/2019 4:25:30 PM Linear Field Variance (0.0900s) 11/7/2019 4:25:30 PM Charging Marks (0.0100s) 11/7/2019 4:25:30 PM Range Manifolds (0.0090s) 11/7/2019 4:25:30 PM Purging ROFs (0.0090s) 11/7/2019 4:25:30 PM Manipulating Speeds (0.0130s) 11/7/2019 4:25:30 PM Detecting Projectiles (0.0090s) 11/7/2019 4:25:30 PM Grouping Flow Fields (0.0080s) 11/7/2019 4:25:30 PM Modulating Flow Field Groups (0.0130s) 11/7/2019 4:25:30 PM Designing Fleets (0.0170s) 11/7/2019 4:25:30 PM Thinking Of Technologies (0.0090s) 11/7/2019 4:25:30 PM Categorizing Starboard Sensors (0.0090s) 11/7/2019 4:25:30 PM Injecting Galactic Variables (0.0120s) 11/7/2019 4:25:30 PM Discharging Colored Ions (0.0270s) 11/7/2019 4:25:30 PM Replicating Ion Colors (0.0080s) 11/7/2019 4:25:31 PM Investigating Starfields (0.2049s) 11/7/2019 4:25:31 PM Breaking Distant Planets (0.6258s) 11/7/2019 4:25:31 PM Investigating Map Signatures (0.0160s) 11/7/2019 4:25:31 PM Collating Solar Systems (0.0100s) 11/7/2019 4:25:31 PM Categorizing All Planets (0.0080s) 11/7/2019 4:25:31 PM Organizing Commands (0.0200s) 11/7/2019 4:25:31 PM Calculating Firing Cones (0.0060s) 11/7/2019 4:25:32 PM Splitting Ship Parts Into Smaller Parts (0.5208s) 11/7/2019 4:25:34 PM Facility Burst Components (1.8370s) 11/7/2019 4:25:34 PM Issuing Orders (0.0060s) 11/7/2019 4:25:34 PM Augmenting Infusers (0.0090s) 11/7/2019 4:25:34 PM Infusing (0.0230s) 11/7/2019 4:25:34 PM Post-Proton Surge (0.0070s) 11/7/2019 4:25:34 PM Calibrate Weapons Arrays (0.0180s) 11/7/2019 4:25:34 PM Stimulate Modulation (0.0200s) 11/7/2019 4:25:34 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 4:25:35 PM Load Surrogates (0.9712s) 11/7/2019 4:25:35 PM Load Historical Documents (0.0050s) 11/7/2019 4:25:35 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Breaking Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.5s) Facility Burst Components (1.8s) Load Surrogates (1.0s) 11/7/2019 4:25:35 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 4:38:57 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/7/2019 4:38:57 PM World Created, Launching Server 11/7/2019 4:38:57 PM Successfully opened host socket 11/7/2019 4:44:10 PM Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:44:10 PM Generate Partial Map Complete 11/7/2019 4:44:23 PM Start Generate Partial Map with Octopus and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:44:23 PM Generate Partial Map Complete 11/7/2019 4:44:29 PM Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:44:29 PM Generate Partial Map Complete 11/7/2019 4:44:34 PM Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:44:34 PM Generate Partial Map Complete 11/7/2019 4:44:40 PM Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:44:40 PM Generate Partial Map Complete 11/7/2019 4:45:02 PM Start Generate Partial Map with ClustersMicrocosm and seed 190321007 and planet count 100 and 16 factions 11/7/2019 4:45:02 PM Generate Partial Map Complete 11/7/2019 4:45:07 PM Start Generate Partial Map with ClustersMicrocosm and seed 80899555 and planet count 100 and 16 factions 11/7/2019 4:45:07 PM Generate Partial Map Complete 11/7/2019 4:45:30 PM Start Generate Partial Map with ClustersMicrocosm and seed 80899555 and planet count 100 and 16 factions 11/7/2019 4:45:30 PM Generate Partial Map Complete 11/7/2019 5:11:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 7:12:35 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/7/2019 7:12:35 PM Boot up FleetOS (0.3479s) 11/7/2019 7:12:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 7:12:35 PM Check System Logs For Rogue Intelligence (0.0360s) 11/7/2019 7:12:35 PM Organizing Alien Translation Routines (0.0900s) 11/7/2019 7:12:35 PM Remembering Alamo (0.0360s) 11/7/2019 7:12:35 PM Generating Framerates (0.0200s) 11/7/2019 7:12:35 PM Bring Cloaking Systems Online (0.0070s) 11/7/2019 7:12:35 PM Game Version: 1.006 11/7/2019 7:12:35 PM Eject Trash Into Hyperspace (0.0160s) 11/7/2019 7:12:35 PM Recalculate Speed Of Light (0.0170s) 11/7/2019 7:12:35 PM Check Nearby Stellar Masses (0.0210s) 11/7/2019 7:12:35 PM No resolution change was required. 11/7/2019 7:12:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 7:12:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 7:12:35 PM Refresh Optical Lensing (0.0180s) 11/7/2019 7:12:35 PM Revise Fundamental Physical Laws (0.0280s) 11/7/2019 7:12:35 PM Boot Audio Comms (0.0130s) 11/7/2019 7:12:35 PM Establish Individual Audio Links (0.0120s) 11/7/2019 7:12:36 PM Prepare Explosions and Crackles (0.1529s) 11/7/2019 7:12:36 PM Optimize Comfort On Command Decks (0.0850s) 11/7/2019 7:12:36 PM Check For Extra Modules (0.0320s) 11/7/2019 7:12:36 PM Calculate Odds Of Success (0.0310s) 11/7/2019 7:12:36 PM Briefly Panic (0.2819s) 11/7/2019 7:12:36 PM Install Confidence Routines (0.2885s) 11/7/2019 7:12:36 PM Bring Commander Interface Online (0.1140s) 11/7/2019 7:12:36 PM Motivate All Crews (0.0450s) 11/7/2019 7:12:36 PM Externalizing Patterns (0.0170s) 11/7/2019 7:12:37 PM Disengaging Constants (0.0500s) 11/7/2019 7:12:37 PM Late Axionic Computations (0.0760s) 11/7/2019 7:12:37 PM Thinking Of Advice (0.0090s) 11/7/2019 7:12:37 PM Degaussing Advice (0.0130s) 11/7/2019 7:12:37 PM Naming All Known Planets (0.0070s) 11/7/2019 7:12:37 PM Remembering Speeds (0.0090s) 11/7/2019 7:12:37 PM Prioritizing Targets (0.0070s) 11/7/2019 7:12:37 PM Rebooting Sensor Arrays (0.0080s) 11/7/2019 7:12:37 PM Unloading Prismatic Grid (0.0080s) 11/7/2019 7:12:37 PM Thinking Of Objectives (0.0080s) 11/7/2019 7:12:37 PM Re-Aligning Objectives (0.0080s) 11/7/2019 7:12:37 PM Inhibiting Visual Scans (0.0130s) 11/7/2019 7:12:37 PM Synthesizing Vocals (0.0080s) 11/7/2019 7:12:37 PM Ventilating Scenarios (0.0090s) 11/7/2019 7:12:37 PM Decontaminating Targeting Systems (0.0080s) 11/7/2019 7:12:37 PM Ejecting Tactical Core (0.0090s) 11/7/2019 7:12:37 PM Calibrating Formations (0.0080s) 11/7/2019 7:12:37 PM Intercepting Galactic Maps (0.0090s) 11/7/2019 7:12:37 PM Sterilizing Test Chamber (0.0120s) 11/7/2019 7:12:37 PM Faction Diagnostics (0.0150s) 11/7/2019 7:12:37 PM Buffering Hackers (0.0170s) 11/7/2019 7:12:37 PM Inverting Death (0.0140s) 11/7/2019 7:12:37 PM Linear Field Variance (0.1140s) 11/7/2019 7:12:37 PM Charging Marks (0.0100s) 11/7/2019 7:12:37 PM Range Manifolds (0.0090s) 11/7/2019 7:12:37 PM Purging ROFs (0.0090s) 11/7/2019 7:12:37 PM Manipulating Speeds (0.0100s) 11/7/2019 7:12:37 PM Detecting Projectiles (0.0100s) 11/7/2019 7:12:37 PM Grouping Flow Fields (0.0100s) 11/7/2019 7:12:37 PM Modulating Flow Field Groups (0.0150s) 11/7/2019 7:12:37 PM Designing Fleets (0.0190s) 11/7/2019 7:12:37 PM Thinking Of Technologies (0.0100s) 11/7/2019 7:12:37 PM Categorizing Starboard Sensors (0.0080s) 11/7/2019 7:12:37 PM Injecting Galactic Variables (0.0120s) 11/7/2019 7:12:37 PM Discharging Colored Ions (0.0294s) 11/7/2019 7:12:37 PM Replicating Ion Colors (0.0100s) 11/7/2019 7:12:37 PM Investigating Starfields (0.2259s) 11/7/2019 7:12:38 PM Resizing Distant Planets (0.6248s) 11/7/2019 7:12:38 PM Investigating Map Signatures (0.0160s) 11/7/2019 7:12:38 PM Collating Solar Systems (0.0100s) 11/7/2019 7:12:38 PM Categorizing All Planets (0.0070s) 11/7/2019 7:12:38 PM Organizing Commands (0.0220s) 11/7/2019 7:12:38 PM Calculating Firing Cones (0.0060s) 11/7/2019 7:12:39 PM Breaking In New Ship Parts (0.5341s) 11/7/2019 7:12:40 PM Re-attaching Front Part (1.8920s) 11/7/2019 7:12:40 PM Issuing Orders (0.0080s) 11/7/2019 7:12:40 PM Augmenting Infusers (0.0070s) 11/7/2019 7:12:40 PM Infusing (0.0240s) 11/7/2019 7:12:40 PM Post-Proton Surge (0.0060s) 11/7/2019 7:12:40 PM Calibrate Weapons Arrays (0.0190s) 11/7/2019 7:12:40 PM Stimulate Modulation (0.0190s) 11/7/2019 7:12:41 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 7:12:41 PM Load Surrogates (0.9486s) 11/7/2019 7:12:41 PM Load Historical Documents (0.0220s) 11/7/2019 7:12:41 PM 6.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Resizing Distant Planets (0.6s) Breaking In New Ship Parts (0.5s) Re-attaching Front Part (1.9s) Load Surrogates (0.9s) 11/7/2019 7:12:42 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 7:18:52 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/7/2019 7:18:52 PM World Created, Launching Server 11/7/2019 7:18:52 PM Successfully opened host socket 11/7/2019 7:37:38 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 21 factions 11/7/2019 7:37:38 PM Generate FULL Map Complete 11/7/2019 7:53:47 PM No resolution change was required. 11/7/2019 7:53:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 7:53:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 8:24:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 8:24:30 PM Successfully opened host socket 11/7/2019 8:26:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 8:26:04 PM Successfully opened host socket 11/7/2019 8:26:04 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 11/7/2019 8:58:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 6:55:49 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/8/2019 6:55:50 AM Boot up FleetOS (0.9063s) 11/8/2019 6:55:50 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 6:55:50 AM Check System Logs For Rogue Intelligence (0.0570s) 11/8/2019 6:55:50 AM Organizing Alien Translation Routines (0.2799s) 11/8/2019 6:55:50 AM Remembering Alamo (0.1150s) 11/8/2019 6:55:50 AM Generating Framerates (0.0460s) 11/8/2019 6:55:50 AM Bring Cloaking Systems Online (0.0100s) 11/8/2019 6:55:50 AM Game Version: 1.006 11/8/2019 6:55:50 AM Eject Trash Into Hyperspace (0.0460s) 11/8/2019 6:55:50 AM Recalculate Speed Of Light (0.0630s) 11/8/2019 6:55:50 AM Check Nearby Stellar Masses (0.0610s) 11/8/2019 6:55:50 AM No resolution change was required. 11/8/2019 6:55:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 6:55:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 6:55:50 AM Refresh Optical Lensing (0.0170s) 11/8/2019 6:55:50 AM Revise Fundamental Physical Laws (0.0800s) 11/8/2019 6:55:50 AM Boot Audio Comms (0.0550s) 11/8/2019 6:55:50 AM Establish Individual Audio Links (0.0220s) 11/8/2019 6:55:51 AM Prepare Explosions and Crackles (0.3049s) 11/8/2019 6:55:52 AM Optimize Comfort On Command Decks (0.8223s) 11/8/2019 6:55:52 AM Check For Extra Modules (0.0180s) 11/8/2019 6:55:52 AM Calculate Odds Of Success (0.0321s) 11/8/2019 6:55:59 AM Briefly Panic (6.9905s) 11/8/2019 6:55:59 AM Install Confidence Routines (0.3339s) 11/8/2019 6:55:59 AM Bring Commander Interface Online (0.2656s) 11/8/2019 6:55:59 AM Motivate All Crews (0.0560s) 11/8/2019 6:55:59 AM Externalizing Patterns (0.0250s) 11/8/2019 6:56:00 AM Disengaging Constants (0.2199s) 11/8/2019 6:56:00 AM Late Axionic Computations (0.3859s) 11/8/2019 6:56:00 AM Thinking Of Advice (0.0230s) 11/8/2019 6:56:00 AM Degaussing Advice (0.1380s) 11/8/2019 6:56:00 AM Naming All Known Planets (0.0140s) 11/8/2019 6:56:00 AM Remembering Speeds (0.0240s) 11/8/2019 6:56:00 AM Prioritizing Targets (0.0170s) 11/8/2019 6:56:00 AM Rebooting Sensor Arrays (0.0210s) 11/8/2019 6:56:00 AM Unloading Prismatic Grid (0.0140s) 11/8/2019 6:56:00 AM Thinking Of Objectives (0.0080s) 11/8/2019 6:56:00 AM Re-Aligning Objectives (0.0230s) 11/8/2019 6:56:00 AM Inhibiting Visual Scans (0.0480s) 11/8/2019 6:56:00 AM Synthesizing Vocals (0.0100s) 11/8/2019 6:56:00 AM Ventilating Scenarios (0.0090s) 11/8/2019 6:56:00 AM Decontaminating Targeting Systems (0.0140s) 11/8/2019 6:56:00 AM Ejecting Tactical Core (0.0150s) 11/8/2019 6:56:00 AM Calibrating Formations (0.0090s) 11/8/2019 6:56:00 AM Intercepting Galactic Maps (0.0280s) 11/8/2019 6:56:00 AM Sterilizing Test Chamber (0.0230s) 11/8/2019 6:56:00 AM Faction Diagnostics (0.0410s) 11/8/2019 6:56:00 AM Buffering Hackers (0.0430s) 11/8/2019 6:56:00 AM Inverting Death (0.0350s) 11/8/2019 6:56:01 AM Linear Field Variance (0.1809s) 11/8/2019 6:56:01 AM Charging Marks (0.0180s) 11/8/2019 6:56:01 AM Range Manifolds (0.0190s) 11/8/2019 6:56:01 AM Purging ROFs (0.0100s) 11/8/2019 6:56:01 AM Manipulating Speeds (0.0270s) 11/8/2019 6:56:01 AM Detecting Projectiles (0.0100s) 11/8/2019 6:56:01 AM Grouping Flow Fields (0.0300s) 11/8/2019 6:56:01 AM Modulating Flow Field Groups (0.0260s) 11/8/2019 6:56:01 AM Designing Fleets (0.1385s) 11/8/2019 6:56:01 AM Thinking Of Technologies (0.0220s) 11/8/2019 6:56:01 AM Categorizing Starboard Sensors (0.0250s) 11/8/2019 6:56:01 AM Injecting Galactic Variables (0.0480s) 11/8/2019 6:56:01 AM Discharging Colored Ions (0.0500s) 11/8/2019 6:56:01 AM Replicating Ion Colors (0.0170s) 11/8/2019 6:56:03 AM Investigating Starfields (1.7285s) 11/8/2019 6:56:09 AM Breaking Distant Planets (6.1450s) 11/8/2019 6:56:09 AM Investigating Map Signatures (0.0490s) 11/8/2019 6:56:09 AM Collating Solar Systems (0.0220s) 11/8/2019 6:56:09 AM Categorizing All Planets (0.0090s) 11/8/2019 6:56:09 AM Organizing Commands (0.0340s) 11/8/2019 6:56:09 AM Calculating Firing Cones (0.0080s) 11/8/2019 6:56:12 AM Declaring Ship Part Sovereignty (3.0522s) 11/8/2019 6:56:28 AM EXTERMINATE! EXTERMINATE! (15.6959s) 11/8/2019 6:56:28 AM Issuing Orders (0.0070s) 11/8/2019 6:56:28 AM Augmenting Infusers (0.0310s) 11/8/2019 6:56:28 AM Infusing (0.0840s) 11/8/2019 6:56:28 AM Post-Proton Surge (0.0070s) 11/8/2019 6:56:28 AM Calibrate Weapons Arrays (0.0200s) 11/8/2019 6:56:28 AM Stimulate Modulation (0.0190s) 11/8/2019 6:56:28 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 6:56:29 AM Load Surrogates (1.4396s) 11/8/2019 6:56:29 AM Load Historical Documents (0.0080s) 11/8/2019 6:56:29 AM 40.8 seconds total load time. Boot up FleetOS (0.9s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (7.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (1.7s) Breaking Distant Planets (6.1s) Declaring Ship Part Sovereignty (3.1s) EXTERMINATE! EXTERMINATE! (15.7s) Load Surrogates (1.4s) 11/8/2019 6:56:30 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 7:42:24 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/8/2019 7:42:24 AM Boot up FleetOS (0.3309s) 11/8/2019 7:42:24 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 7:42:24 AM Check System Logs For Rogue Intelligence (0.0370s) 11/8/2019 7:42:25 AM Organizing Alien Translation Routines (0.0880s) 11/8/2019 7:42:25 AM Remembering Alamo (0.0330s) 11/8/2019 7:42:25 AM Generating Framerates (0.0200s) 11/8/2019 7:42:25 AM Bring Cloaking Systems Online (0.0070s) 11/8/2019 7:42:25 AM Game Version: 1.006 11/8/2019 7:42:25 AM Eject Trash Into Hyperspace (0.0170s) 11/8/2019 7:42:25 AM Recalculate Speed Of Light (0.0200s) 11/8/2019 7:42:25 AM Check Nearby Stellar Masses (0.0220s) 11/8/2019 7:42:25 AM No resolution change was required. 11/8/2019 7:42:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 7:42:25 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 7:42:25 AM Refresh Optical Lensing (0.0190s) 11/8/2019 7:42:25 AM Revise Fundamental Physical Laws (0.0270s) 11/8/2019 7:42:25 AM Boot Audio Comms (0.0120s) 11/8/2019 7:42:25 AM Establish Individual Audio Links (0.0110s) 11/8/2019 7:42:25 AM Prepare Explosions and Crackles (0.1739s) 11/8/2019 7:42:25 AM Optimize Comfort On Command Decks (0.0700s) 11/8/2019 7:42:25 AM Check For Extra Modules (0.0310s) 11/8/2019 7:42:25 AM Calculate Odds Of Success (0.0270s) 11/8/2019 7:42:25 AM Briefly Panic (0.2684s) 11/8/2019 7:42:26 AM Install Confidence Routines (0.2869s) 11/8/2019 7:42:26 AM Bring Commander Interface Online (0.1070s) 11/8/2019 7:42:26 AM Motivate All Crews (0.0430s) 11/8/2019 7:42:26 AM Externalizing Patterns (0.0170s) 11/8/2019 7:42:26 AM Disengaging Constants (0.0440s) 11/8/2019 7:42:26 AM Late Axionic Computations (0.0560s) 11/8/2019 7:42:26 AM Thinking Of Advice (0.0090s) 11/8/2019 7:42:26 AM Degaussing Advice (0.0130s) 11/8/2019 7:42:26 AM Naming All Known Planets (0.0070s) 11/8/2019 7:42:26 AM Remembering Speeds (0.0090s) 11/8/2019 7:42:26 AM Prioritizing Targets (0.0080s) 11/8/2019 7:42:26 AM Rebooting Sensor Arrays (0.0070s) 11/8/2019 7:42:26 AM Unloading Prismatic Grid (0.0082s) 11/8/2019 7:42:26 AM Thinking Of Objectives (0.0080s) 11/8/2019 7:42:26 AM Re-Aligning Objectives (0.0084s) 11/8/2019 7:42:26 AM Inhibiting Visual Scans (0.0129s) 11/8/2019 7:42:26 AM Synthesizing Vocals (0.0082s) 11/8/2019 7:42:26 AM Ventilating Scenarios (0.0082s) 11/8/2019 7:42:26 AM Decontaminating Targeting Systems (0.0091s) 11/8/2019 7:42:26 AM Ejecting Tactical Core (0.0081s) 11/8/2019 7:42:26 AM Calibrating Formations (0.0083s) 11/8/2019 7:42:26 AM Intercepting Galactic Maps (0.0090s) 11/8/2019 7:42:26 AM Sterilizing Test Chamber (0.0120s) 11/8/2019 7:42:26 AM Faction Diagnostics (0.0140s) 11/8/2019 7:42:26 AM Buffering Hackers (0.0170s) 11/8/2019 7:42:26 AM Inverting Death (0.0100s) 11/8/2019 7:42:26 AM Linear Field Variance (0.0890s) 11/8/2019 7:42:26 AM Charging Marks (0.0090s) 11/8/2019 7:42:26 AM Range Manifolds (0.0090s) 11/8/2019 7:42:26 AM Purging ROFs (0.0090s) 11/8/2019 7:42:26 AM Manipulating Speeds (0.0140s) 11/8/2019 7:42:26 AM Detecting Projectiles (0.0090s) 11/8/2019 7:42:26 AM Grouping Flow Fields (0.0080s) 11/8/2019 7:42:26 AM Modulating Flow Field Groups (0.0130s) 11/8/2019 7:42:26 AM Designing Fleets (0.0182s) 11/8/2019 7:42:26 AM Thinking Of Technologies (0.0090s) 11/8/2019 7:42:26 AM Categorizing Starboard Sensors (0.0080s) 11/8/2019 7:42:26 AM Injecting Galactic Variables (0.0120s) 11/8/2019 7:42:26 AM Discharging Colored Ions (0.0270s) 11/8/2019 7:42:26 AM Replicating Ion Colors (0.0080s) 11/8/2019 7:42:27 AM Investigating Starfields (0.2839s) 11/8/2019 7:42:27 AM Gazing At Distant Planets (0.5788s) 11/8/2019 7:42:27 AM Investigating Map Signatures (0.0170s) 11/8/2019 7:42:27 AM Collating Solar Systems (0.0130s) 11/8/2019 7:42:27 AM Categorizing All Planets (0.0070s) 11/8/2019 7:42:27 AM Organizing Commands (0.0190s) 11/8/2019 7:42:27 AM Calculating Firing Cones (0.0070s) 11/8/2019 7:42:28 AM Ruining Perfectly Good Ship Parts (0.5508s) 11/8/2019 7:42:30 AM Detecting Antimatter (1.8040s) 11/8/2019 7:42:30 AM Issuing Orders (0.0060s) 11/8/2019 7:42:30 AM Augmenting Infusers (0.0090s) 11/8/2019 7:42:30 AM Infusing (0.0240s) 11/8/2019 7:42:30 AM Post-Proton Surge (0.0070s) 11/8/2019 7:42:30 AM Calibrate Weapons Arrays (0.0190s) 11/8/2019 7:42:30 AM Stimulate Modulation (0.0200s) 11/8/2019 7:42:30 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 7:42:31 AM Load Surrogates (0.9702s) 11/8/2019 7:42:31 AM Load Historical Documents (0.0060s) 11/8/2019 7:42:31 AM 6.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Investigating Starfields (0.3s) Gazing At Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.6s) Detecting Antimatter (1.8s) Load Surrogates (1.0s) 11/8/2019 7:42:31 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 7:43:02 AM Successfully opened host socket 11/8/2019 7:54:20 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 7:55:48 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/8/2019 7:55:48 AM Boot up FleetOS (0.4778s) 11/8/2019 7:55:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 7:55:48 AM Check System Logs For Rogue Intelligence (0.0430s) 11/8/2019 7:55:48 AM Organizing Alien Translation Routines (0.1070s) 11/8/2019 7:55:48 AM Remembering Alamo (0.0530s) 11/8/2019 7:55:48 AM Generating Framerates (0.0240s) 11/8/2019 7:55:48 AM Bring Cloaking Systems Online (0.0120s) 11/8/2019 7:55:48 AM Game Version: 1.006 11/8/2019 7:55:48 AM Eject Trash Into Hyperspace (0.0177s) 11/8/2019 7:55:48 AM Recalculate Speed Of Light (0.0200s) 11/8/2019 7:55:48 AM Check Nearby Stellar Masses (0.0230s) 11/8/2019 7:55:48 AM No resolution change was required. 11/8/2019 7:55:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 7:55:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 7:55:48 AM Refresh Optical Lensing (0.0930s) 11/8/2019 7:55:48 AM Revise Fundamental Physical Laws (0.0510s) 11/8/2019 7:55:48 AM Boot Audio Comms (0.0210s) 11/8/2019 7:55:48 AM Establish Individual Audio Links (0.0200s) 11/8/2019 7:55:49 AM Prepare Explosions and Crackles (0.4748s) 11/8/2019 7:55:49 AM Optimize Comfort On Command Decks (0.1250s) 11/8/2019 7:55:49 AM Check For Extra Modules (0.1060s) 11/8/2019 7:55:49 AM Calculate Odds Of Success (0.0260s) 11/8/2019 7:55:50 AM Briefly Panic (0.3920s) 11/8/2019 7:55:50 AM Install Confidence Routines (0.4269s) 11/8/2019 7:55:50 AM Bring Commander Interface Online (0.1165s) 11/8/2019 7:55:50 AM Motivate All Crews (0.0480s) 11/8/2019 7:55:50 AM Externalizing Patterns (0.0190s) 11/8/2019 7:55:50 AM Disengaging Constants (0.0460s) 11/8/2019 7:55:50 AM Late Axionic Computations (0.0590s) 11/8/2019 7:55:50 AM Thinking Of Advice (0.0080s) 11/8/2019 7:55:50 AM Degaussing Advice (0.0140s) 11/8/2019 7:55:50 AM Naming All Known Planets (0.0080s) 11/8/2019 7:55:50 AM Remembering Speeds (0.0100s) 11/8/2019 7:55:50 AM Prioritizing Targets (0.0080s) 11/8/2019 7:55:50 AM Rebooting Sensor Arrays (0.0080s) 11/8/2019 7:55:50 AM Unloading Prismatic Grid (0.0075s) 11/8/2019 7:55:50 AM Thinking Of Objectives (0.0080s) 11/8/2019 7:55:50 AM Re-Aligning Objectives (0.0080s) 11/8/2019 7:55:50 AM Inhibiting Visual Scans (0.0290s) 11/8/2019 7:55:50 AM Synthesizing Vocals (0.0110s) 11/8/2019 7:55:50 AM Ventilating Scenarios (0.0100s) 11/8/2019 7:55:50 AM Decontaminating Targeting Systems (0.0130s) 11/8/2019 7:55:50 AM Ejecting Tactical Core (0.0130s) 11/8/2019 7:55:50 AM Calibrating Formations (0.0160s) 11/8/2019 7:55:50 AM Intercepting Galactic Maps (0.0110s) 11/8/2019 7:55:51 AM Sterilizing Test Chamber (0.0130s) 11/8/2019 7:55:51 AM Faction Diagnostics (0.0150s) 11/8/2019 7:55:51 AM Buffering Hackers (0.0170s) 11/8/2019 7:55:51 AM Inverting Death (0.0120s) 11/8/2019 7:55:51 AM Linear Field Variance (0.0961s) 11/8/2019 7:55:51 AM Charging Marks (0.0100s) 11/8/2019 7:55:51 AM Range Manifolds (0.0090s) 11/8/2019 7:55:51 AM Purging ROFs (0.0089s) 11/8/2019 7:55:51 AM Manipulating Speeds (0.0140s) 11/8/2019 7:55:51 AM Detecting Projectiles (0.0080s) 11/8/2019 7:55:51 AM Grouping Flow Fields (0.0080s) 11/8/2019 7:55:51 AM Modulating Flow Field Groups (0.0130s) 11/8/2019 7:55:51 AM Designing Fleets (0.0180s) 11/8/2019 7:55:51 AM Thinking Of Technologies (0.0100s) 11/8/2019 7:55:51 AM Categorizing Starboard Sensors (0.0080s) 11/8/2019 7:55:51 AM Injecting Galactic Variables (0.0130s) 11/8/2019 7:55:51 AM Discharging Colored Ions (0.0329s) 11/8/2019 7:55:51 AM Replicating Ion Colors (0.0160s) 11/8/2019 7:55:51 AM Investigating Starfields (0.2864s) 11/8/2019 7:55:52 AM Pinpointing Distant Planets (0.7857s) 11/8/2019 7:55:52 AM Investigating Map Signatures (0.0190s) 11/8/2019 7:55:52 AM Collating Solar Systems (0.0140s) 11/8/2019 7:55:52 AM Categorizing All Planets (0.0070s) 11/8/2019 7:55:52 AM Organizing Commands (0.0270s) 11/8/2019 7:55:52 AM Calculating Firing Cones (0.0170s) 11/8/2019 7:55:53 AM Fumbling With Ship Parts (0.7431s) 11/8/2019 7:55:55 AM Jettisoning VIPs (2.0341s) 11/8/2019 7:55:55 AM Issuing Orders (0.0060s) 11/8/2019 7:55:55 AM Augmenting Infusers (0.0080s) 11/8/2019 7:55:55 AM Infusing (0.0240s) 11/8/2019 7:55:55 AM Post-Proton Surge (0.0060s) 11/8/2019 7:55:55 AM Calibrate Weapons Arrays (0.0220s) 11/8/2019 7:55:55 AM Stimulate Modulation (0.0200s) 11/8/2019 7:55:55 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 7:55:56 AM Load Surrogates (1.0147s) 11/8/2019 7:55:56 AM Load Historical Documents (0.0190s) 11/8/2019 7:55:56 AM 8.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.3s) Pinpointing Distant Planets (0.8s) Fumbling With Ship Parts (0.7s) Jettisoning VIPs (2.0s) Load Surrogates (1.0s) 11/8/2019 7:55:56 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 7:56:06 AM Successfully opened host socket 11/8/2019 8:01:23 AM No resolution change was required. 11/8/2019 8:01:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 8:01:23 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 8:02:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 6:28:45 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/8/2019 6:28:45 PM Boot up FleetOS (0.3413s) 11/8/2019 6:28:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 6:28:45 PM Check System Logs For Rogue Intelligence (0.0340s) 11/8/2019 6:28:45 PM Organizing Alien Translation Routines (0.0890s) 11/8/2019 6:28:45 PM Remembering Alamo (0.0340s) 11/8/2019 6:28:45 PM Generating Framerates (0.0200s) 11/8/2019 6:28:45 PM Bring Cloaking Systems Online (0.0070s) 11/8/2019 6:28:45 PM Game Version: 1.006 11/8/2019 6:28:45 PM Eject Trash Into Hyperspace (0.0160s) 11/8/2019 6:28:45 PM Recalculate Speed Of Light (0.0180s) 11/8/2019 6:28:45 PM Check Nearby Stellar Masses (0.0230s) 11/8/2019 6:28:45 PM No resolution change was required. 11/8/2019 6:28:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 6:28:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 6:28:45 PM Refresh Optical Lensing (0.0190s) 11/8/2019 6:28:45 PM Revise Fundamental Physical Laws (0.0280s) 11/8/2019 6:28:45 PM Boot Audio Comms (0.0130s) 11/8/2019 6:28:45 PM Establish Individual Audio Links (0.0110s) 11/8/2019 6:28:46 PM Prepare Explosions and Crackles (0.1320s) 11/8/2019 6:28:46 PM Optimize Comfort On Command Decks (0.0680s) 11/8/2019 6:28:46 PM Check For Extra Modules (0.0320s) 11/8/2019 6:28:46 PM Calculate Odds Of Success (0.0190s) 11/8/2019 6:28:46 PM Briefly Panic (0.2639s) 11/8/2019 6:28:46 PM Install Confidence Routines (0.2859s) 11/8/2019 6:28:46 PM Bring Commander Interface Online (0.1060s) 11/8/2019 6:28:46 PM Motivate All Crews (0.0420s) 11/8/2019 6:28:46 PM Externalizing Patterns (0.0170s) 11/8/2019 6:28:46 PM Disengaging Constants (0.0440s) 11/8/2019 6:28:46 PM Late Axionic Computations (0.0570s) 11/8/2019 6:28:46 PM Thinking Of Advice (0.0080s) 11/8/2019 6:28:46 PM Degaussing Advice (0.0140s) 11/8/2019 6:28:46 PM Naming All Known Planets (0.0060s) 11/8/2019 6:28:47 PM Remembering Speeds (0.0090s) 11/8/2019 6:28:47 PM Prioritizing Targets (0.0080s) 11/8/2019 6:28:47 PM Rebooting Sensor Arrays (0.0071s) 11/8/2019 6:28:47 PM Unloading Prismatic Grid (0.0083s) 11/8/2019 6:28:47 PM Thinking Of Objectives (0.0081s) 11/8/2019 6:28:47 PM Re-Aligning Objectives (0.0080s) 11/8/2019 6:28:47 PM Inhibiting Visual Scans (0.0122s) 11/8/2019 6:28:47 PM Synthesizing Vocals (0.0091s) 11/8/2019 6:28:47 PM Ventilating Scenarios (0.0082s) 11/8/2019 6:28:47 PM Decontaminating Targeting Systems (0.0083s) 11/8/2019 6:28:47 PM Ejecting Tactical Core (0.0090s) 11/8/2019 6:28:47 PM Calibrating Formations (0.0080s) 11/8/2019 6:28:47 PM Intercepting Galactic Maps (0.0096s) 11/8/2019 6:28:47 PM Sterilizing Test Chamber (0.0114s) 11/8/2019 6:28:47 PM Faction Diagnostics (0.0146s) 11/8/2019 6:28:47 PM Buffering Hackers (0.0170s) 11/8/2019 6:28:47 PM Inverting Death (0.0090s) 11/8/2019 6:28:47 PM Linear Field Variance (0.0900s) 11/8/2019 6:28:47 PM Charging Marks (0.0100s) 11/8/2019 6:28:47 PM Range Manifolds (0.0090s) 11/8/2019 6:28:47 PM Purging ROFs (0.0090s) 11/8/2019 6:28:47 PM Manipulating Speeds (0.0100s) 11/8/2019 6:28:47 PM Detecting Projectiles (0.0090s) 11/8/2019 6:28:47 PM Grouping Flow Fields (0.0100s) 11/8/2019 6:28:47 PM Modulating Flow Field Groups (0.0150s) 11/8/2019 6:28:47 PM Designing Fleets (0.0180s) 11/8/2019 6:28:47 PM Thinking Of Technologies (0.0090s) 11/8/2019 6:28:47 PM Categorizing Starboard Sensors (0.0080s) 11/8/2019 6:28:47 PM Injecting Galactic Variables (0.0120s) 11/8/2019 6:28:47 PM Discharging Colored Ions (0.0270s) 11/8/2019 6:28:47 PM Replicating Ion Colors (0.0080s) 11/8/2019 6:28:47 PM Investigating Starfields (0.2109s) 11/8/2019 6:28:48 PM Cleaning Distant Planets (0.6248s) 11/8/2019 6:28:48 PM Investigating Map Signatures (0.0150s) 11/8/2019 6:28:48 PM Collating Solar Systems (0.0100s) 11/8/2019 6:28:48 PM Categorizing All Planets (0.0060s) 11/8/2019 6:28:48 PM Organizing Commands (0.0223s) 11/8/2019 6:28:48 PM Calculating Firing Cones (0.0062s) 11/8/2019 6:28:48 PM Scrapping Extra Ship Parts (0.5145s) 11/8/2019 6:28:50 PM Inhibiting Isotope Emitters (1.8323s) 11/8/2019 6:28:50 PM Issuing Orders (0.0060s) 11/8/2019 6:28:50 PM Augmenting Infusers (0.0090s) 11/8/2019 6:28:50 PM Infusing (0.0230s) 11/8/2019 6:28:50 PM Post-Proton Surge (0.0060s) 11/8/2019 6:28:50 PM Calibrate Weapons Arrays (0.0200s) 11/8/2019 6:28:50 PM Stimulate Modulation (0.0200s) 11/8/2019 6:28:50 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 6:28:51 PM Load Surrogates (0.9747s) 11/8/2019 6:28:51 PM Load Historical Documents (0.0050s) 11/8/2019 6:28:51 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Cleaning Distant Planets (0.6s) Scrapping Extra Ship Parts (0.5s) Inhibiting Isotope Emitters (1.8s) Load Surrogates (1.0s) 11/8/2019 6:28:51 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 6:29:06 PM Successfully opened host socket 11/8/2019 6:41:15 PM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/8/2019 6:41:15 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6ac6832c6fb246cbbc0b840c38ec082c>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/8/2019 7:10:24 PM Error in targeting logic System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'System.Comparison`1[Arcen.AIW2.Core.GameEntity_Squad]'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Comparison`1[T] comparer) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Sort (System.Comparison`1[T] comparison) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessShortlistIntoTargetRanking (Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Boolean IsStuffWithinANearRange, System.Boolean MustBeInRangeForFRD) [0x00056] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.TargetListPlanning.ProcessWorkingLists (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem) [0x00134] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x0037d] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00009] in <39708cb148e648e689be40405efacc74>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <0d3945fbe3084d5491b940d6934a91a3>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <39708cb148e648e689be40405efacc74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <39708cb148e648e689be40405efacc74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/8/2019 7:11:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 7:11:17 PM Successfully opened host socket 11/8/2019 7:11:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 6:45:50 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/9/2019 6:45:50 AM Boot up FleetOS (0.3469s) 11/9/2019 6:45:50 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 6:45:50 AM Check System Logs For Rogue Intelligence (0.0350s) 11/9/2019 6:45:51 AM Organizing Alien Translation Routines (0.1300s) 11/9/2019 6:45:51 AM Remembering Alamo (0.0340s) 11/9/2019 6:45:51 AM Generating Framerates (0.0190s) 11/9/2019 6:45:51 AM Bring Cloaking Systems Online (0.0070s) 11/9/2019 6:45:51 AM Game Version: 1.007 11/9/2019 6:45:51 AM Eject Trash Into Hyperspace (0.0270s) 11/9/2019 6:45:51 AM Recalculate Speed Of Light (0.0190s) 11/9/2019 6:45:51 AM Check Nearby Stellar Masses (0.0220s) 11/9/2019 6:45:51 AM No resolution change was required. 11/9/2019 6:45:51 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 6:45:51 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 6:45:51 AM Refresh Optical Lensing (0.0180s) 11/9/2019 6:45:51 AM Revise Fundamental Physical Laws (0.0270s) 11/9/2019 6:45:51 AM Boot Audio Comms (0.0120s) 11/9/2019 6:45:51 AM Establish Individual Audio Links (0.0110s) 11/9/2019 6:45:51 AM Prepare Explosions and Crackles (0.1599s) 11/9/2019 6:45:51 AM Optimize Comfort On Command Decks (0.0845s) 11/9/2019 6:45:51 AM Check For Extra Modules (0.0310s) 11/9/2019 6:45:51 AM Calculate Odds Of Success (0.0160s) 11/9/2019 6:45:51 AM Briefly Panic (0.2399s) 11/9/2019 6:45:52 AM Install Confidence Routines (0.2859s) 11/9/2019 6:45:52 AM Bring Commander Interface Online (0.1050s) 11/9/2019 6:45:52 AM Motivate All Crews (0.0440s) 11/9/2019 6:45:52 AM Externalizing Patterns (0.0200s) 11/9/2019 6:45:52 AM Disengaging Constants (0.0560s) 11/9/2019 6:45:52 AM Late Axionic Computations (0.0760s) 11/9/2019 6:45:52 AM Thinking Of Advice (0.0080s) 11/9/2019 6:45:52 AM Degaussing Advice (0.0140s) 11/9/2019 6:45:52 AM Naming All Known Planets (0.0070s) 11/9/2019 6:45:52 AM Remembering Speeds (0.0080s) 11/9/2019 6:45:52 AM Prioritizing Targets (0.0080s) 11/9/2019 6:45:52 AM Rebooting Sensor Arrays (0.0080s) 11/9/2019 6:45:52 AM Unloading Prismatic Grid (0.0070s) 11/9/2019 6:45:52 AM Thinking Of Objectives (0.0080s) 11/9/2019 6:45:52 AM Re-Aligning Objectives (0.0080s) 11/9/2019 6:45:52 AM Inhibiting Visual Scans (0.0130s) 11/9/2019 6:45:52 AM Synthesizing Vocals (0.0080s) 11/9/2019 6:45:52 AM Ventilating Scenarios (0.0080s) 11/9/2019 6:45:52 AM Decontaminating Targeting Systems (0.0090s) 11/9/2019 6:45:52 AM Ejecting Tactical Core (0.0090s) 11/9/2019 6:45:52 AM Calibrating Formations (0.0070s) 11/9/2019 6:45:52 AM Intercepting Galactic Maps (0.0100s) 11/9/2019 6:45:52 AM Sterilizing Test Chamber (0.0120s) 11/9/2019 6:45:52 AM Faction Diagnostics (0.0290s) 11/9/2019 6:45:52 AM Buffering Hackers (0.0220s) 11/9/2019 6:45:52 AM Inverting Death (0.0090s) 11/9/2019 6:45:52 AM Linear Field Variance (0.0880s) 11/9/2019 6:45:52 AM Charging Marks (0.0090s) 11/9/2019 6:45:52 AM Range Manifolds (0.0100s) 11/9/2019 6:45:52 AM Purging ROFs (0.0090s) 11/9/2019 6:45:52 AM Manipulating Speeds (0.0100s) 11/9/2019 6:45:52 AM Detecting Projectiles (0.0090s) 11/9/2019 6:45:52 AM Grouping Flow Fields (0.0090s) 11/9/2019 6:45:52 AM Modulating Flow Field Groups (0.0180s) 11/9/2019 6:45:52 AM Designing Fleets (0.0170s) 11/9/2019 6:45:52 AM Thinking Of Technologies (0.0100s) 11/9/2019 6:45:52 AM Categorizing Starboard Sensors (0.0080s) 11/9/2019 6:45:52 AM Injecting Galactic Variables (0.0120s) 11/9/2019 6:45:52 AM Discharging Colored Ions (0.0280s) 11/9/2019 6:45:52 AM Replicating Ion Colors (0.0070s) 11/9/2019 6:45:53 AM Investigating Starfields (0.2019s) 11/9/2019 6:45:53 AM Fondly Remembering Distant Planets (0.6108s) 11/9/2019 6:45:53 AM Investigating Map Signatures (0.0170s) 11/9/2019 6:45:53 AM Collating Solar Systems (0.0120s) 11/9/2019 6:45:53 AM Categorizing All Planets (0.0060s) 11/9/2019 6:45:53 AM Organizing Commands (0.0200s) 11/9/2019 6:45:53 AM Calculating Firing Cones (0.0060s) 11/9/2019 6:45:54 AM Splitting Ship Parts Into Smaller Parts (0.5280s) 11/9/2019 6:45:56 AM Computing Last Digit of PI (1.8030s) 11/9/2019 6:45:56 AM Issuing Orders (0.0060s) 11/9/2019 6:45:56 AM Augmenting Infusers (0.0080s) 11/9/2019 6:45:56 AM Infusing (0.0240s) 11/9/2019 6:45:56 AM Post-Proton Surge (0.0070s) 11/9/2019 6:45:56 AM Calibrate Weapons Arrays (0.0180s) 11/9/2019 6:45:56 AM Stimulate Modulation (0.0190s) 11/9/2019 6:45:56 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 6:45:57 AM Load Surrogates (0.9752s) 11/9/2019 6:45:57 AM Load Historical Documents (0.0040s) 11/9/2019 6:45:57 AM 6.6 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Fondly Remembering Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.5s) Computing Last Digit of PI (1.8s) Load Surrogates (1.0s) 11/9/2019 6:45:57 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 6:50:29 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 11/9/2019 6:50:29 AM World Created, Launching Server 11/9/2019 6:50:29 AM Successfully opened host socket 11/9/2019 7:07:01 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 23 factions 11/9/2019 7:07:01 AM Generate Partial Map Complete 11/9/2019 7:07:08 AM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 23 factions 11/9/2019 7:07:08 AM Generate FULL Map Complete 11/9/2019 7:13:35 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:13:35 AM World Created, Launching Server 11/9/2019 7:13:45 AM Start Generate Partial Map with ClustersMicrocosm and seed 972132107 and planet count 100 and 17 factions 11/9/2019 7:13:45 AM Generate Partial Map Complete 11/9/2019 7:13:51 AM Start Generate Partial Map with ClustersMicrocosm and seed 74092840 and planet count 100 and 17 factions 11/9/2019 7:13:52 AM Generate Partial Map Complete 11/9/2019 7:18:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 7:20:30 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/9/2019 7:20:30 AM Boot up FleetOS (0.3689s) 11/9/2019 7:20:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 7:20:30 AM Check System Logs For Rogue Intelligence (0.0360s) 11/9/2019 7:20:30 AM Organizing Alien Translation Routines (0.0960s) 11/9/2019 7:20:30 AM Remembering Alamo (0.0340s) 11/9/2019 7:20:30 AM Generating Framerates (0.0210s) 11/9/2019 7:20:30 AM Bring Cloaking Systems Online (0.0080s) 11/9/2019 7:20:30 AM Game Version: 1.007 11/9/2019 7:20:30 AM Eject Trash Into Hyperspace (0.0160s) 11/9/2019 7:20:30 AM Recalculate Speed Of Light (0.0190s) 11/9/2019 7:20:30 AM Check Nearby Stellar Masses (0.0210s) 11/9/2019 7:20:30 AM No resolution change was required. 11/9/2019 7:20:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 7:20:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 7:20:31 AM Refresh Optical Lensing (0.0190s) 11/9/2019 7:20:31 AM Revise Fundamental Physical Laws (0.0260s) 11/9/2019 7:20:31 AM Boot Audio Comms (0.0110s) 11/9/2019 7:20:31 AM Establish Individual Audio Links (0.0150s) 11/9/2019 7:20:31 AM Prepare Explosions and Crackles (0.1723s) 11/9/2019 7:20:31 AM Optimize Comfort On Command Decks (0.0670s) 11/9/2019 7:20:31 AM Check For Extra Modules (0.0300s) 11/9/2019 7:20:31 AM Calculate Odds Of Success (0.0160s) 11/9/2019 7:20:31 AM Briefly Panic (0.2699s) 11/9/2019 7:20:31 AM Install Confidence Routines (0.2939s) 11/9/2019 7:20:32 AM Bring Commander Interface Online (0.1150s) 11/9/2019 7:20:32 AM Motivate All Crews (0.0440s) 11/9/2019 7:20:32 AM Externalizing Patterns (0.0200s) 11/9/2019 7:20:32 AM Disengaging Constants (0.0440s) 11/9/2019 7:20:32 AM Late Axionic Computations (0.0560s) 11/9/2019 7:20:32 AM Thinking Of Advice (0.0090s) 11/9/2019 7:20:32 AM Degaussing Advice (0.0130s) 11/9/2019 7:20:32 AM Naming All Known Planets (0.0070s) 11/9/2019 7:20:32 AM Remembering Speeds (0.0090s) 11/9/2019 7:20:32 AM Prioritizing Targets (0.0070s) 11/9/2019 7:20:32 AM Rebooting Sensor Arrays (0.0080s) 11/9/2019 7:20:32 AM Unloading Prismatic Grid (0.0080s) 11/9/2019 7:20:32 AM Thinking Of Objectives (0.0080s) 11/9/2019 7:20:32 AM Re-Aligning Objectives (0.0090s) 11/9/2019 7:20:32 AM Inhibiting Visual Scans (0.0130s) 11/9/2019 7:20:32 AM Synthesizing Vocals (0.0080s) 11/9/2019 7:20:32 AM Ventilating Scenarios (0.0090s) 11/9/2019 7:20:32 AM Decontaminating Targeting Systems (0.0090s) 11/9/2019 7:20:32 AM Ejecting Tactical Core (0.0080s) 11/9/2019 7:20:32 AM Calibrating Formations (0.0080s) 11/9/2019 7:20:32 AM Intercepting Galactic Maps (0.0100s) 11/9/2019 7:20:32 AM Sterilizing Test Chamber (0.0113s) 11/9/2019 7:20:32 AM Faction Diagnostics (0.0140s) 11/9/2019 7:20:32 AM Buffering Hackers (0.0170s) 11/9/2019 7:20:32 AM Inverting Death (0.0090s) 11/9/2019 7:20:32 AM Linear Field Variance (0.0880s) 11/9/2019 7:20:32 AM Charging Marks (0.0100s) 11/9/2019 7:20:32 AM Range Manifolds (0.0090s) 11/9/2019 7:20:32 AM Purging ROFs (0.0090s) 11/9/2019 7:20:32 AM Manipulating Speeds (0.0100s) 11/9/2019 7:20:32 AM Detecting Projectiles (0.0090s) 11/9/2019 7:20:32 AM Grouping Flow Fields (0.0100s) 11/9/2019 7:20:32 AM Modulating Flow Field Groups (0.0170s) 11/9/2019 7:20:32 AM Designing Fleets (0.0180s) 11/9/2019 7:20:32 AM Thinking Of Technologies (0.0100s) 11/9/2019 7:20:32 AM Categorizing Starboard Sensors (0.0080s) 11/9/2019 7:20:32 AM Injecting Galactic Variables (0.0110s) 11/9/2019 7:20:32 AM Discharging Colored Ions (0.0290s) 11/9/2019 7:20:32 AM Replicating Ion Colors (0.0090s) 11/9/2019 7:20:32 AM Investigating Starfields (0.2050s) 11/9/2019 7:20:33 AM Mopping Up Distant Planets (0.6218s) 11/9/2019 7:20:33 AM Investigating Map Signatures (0.0180s) 11/9/2019 7:20:33 AM Collating Solar Systems (0.0120s) 11/9/2019 7:20:33 AM Categorizing All Planets (0.0060s) 11/9/2019 7:20:33 AM Organizing Commands (0.0200s) 11/9/2019 7:20:33 AM Calculating Firing Cones (0.0070s) 11/9/2019 7:20:34 AM Wearing Ship Parts On Head (0.5198s) 11/9/2019 7:20:35 AM Ejecting Data Cores (1.7987s) 11/9/2019 7:20:35 AM Issuing Orders (0.0070s) 11/9/2019 7:20:35 AM Augmenting Infusers (0.0080s) 11/9/2019 7:20:35 AM Infusing (0.0230s) 11/9/2019 7:20:35 AM Post-Proton Surge (0.0070s) 11/9/2019 7:20:35 AM Calibrate Weapons Arrays (0.0190s) 11/9/2019 7:20:35 AM Stimulate Modulation (0.0220s) 11/9/2019 7:20:36 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 7:20:36 AM Load Surrogates (0.9826s) 11/9/2019 7:20:36 AM Load Historical Documents (0.0200s) 11/9/2019 7:20:36 AM 6.6 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Mopping Up Distant Planets (0.6s) Wearing Ship Parts On Head (0.5s) Ejecting Data Cores (1.8s) Load Surrogates (1.0s) 11/9/2019 7:20:37 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 7:25:22 AM Could not find saves directory path: 'D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Bar Fighter/' 11/9/2019 7:26:44 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:26:44 AM World Created, Launching Server 11/9/2019 7:26:44 AM Successfully opened host socket 11/9/2019 7:26:57 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:26:57 AM Generate Partial Map Complete 11/9/2019 7:27:11 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:27:11 AM Generate Partial Map Complete 11/9/2019 7:27:16 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:27:17 AM Generate Partial Map Complete 11/9/2019 7:27:26 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:27:26 AM Generate Partial Map Complete 11/9/2019 7:27:30 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:27:30 AM Generate Partial Map Complete 11/9/2019 7:27:34 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:27:34 AM Generate Partial Map Complete 11/9/2019 7:28:24 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:28:24 AM Generate Partial Map Complete 11/9/2019 7:28:37 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:28:38 AM Generate Partial Map Complete 11/9/2019 7:28:51 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:28:51 AM Generate Partial Map Complete 11/9/2019 7:28:57 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:28:57 AM Generate Partial Map Complete 11/9/2019 7:29:11 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:29:11 AM Generate Partial Map Complete 11/9/2019 7:30:39 AM Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:30:39 AM Generate FULL Map Complete 11/9/2019 7:31:04 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:31:04 AM World Created, Launching Server 11/9/2019 7:31:31 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:31:32 AM Generate Partial Map Complete 11/9/2019 7:31:35 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:31:35 AM Generate Partial Map Complete 11/9/2019 7:34:23 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 19 factions 11/9/2019 7:34:23 AM Generate Partial Map Complete 11/9/2019 7:34:56 AM Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 20 factions 11/9/2019 7:34:56 AM Generate FULL Map Complete 11/9/2019 7:40:44 AM No resolution change was required. 11/9/2019 7:40:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 7:40:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 9:18:26 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 9:55:36 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/9/2019 9:55:36 AM Boot up FleetOS (0.3582s) 11/9/2019 9:55:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 9:55:36 AM Check System Logs For Rogue Intelligence (0.0365s) 11/9/2019 9:55:36 AM Organizing Alien Translation Routines (0.0910s) 11/9/2019 9:55:36 AM Remembering Alamo (0.0370s) 11/9/2019 9:55:36 AM Generating Framerates (0.0210s) 11/9/2019 9:55:36 AM Bring Cloaking Systems Online (0.0080s) 11/9/2019 9:55:36 AM Game Version: 1.007 11/9/2019 9:55:36 AM Eject Trash Into Hyperspace (0.0160s) 11/9/2019 9:55:36 AM Recalculate Speed Of Light (0.0200s) 11/9/2019 9:55:36 AM Check Nearby Stellar Masses (0.0240s) 11/9/2019 9:55:36 AM No resolution change was required. 11/9/2019 9:55:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 9:55:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 9:55:36 AM Refresh Optical Lensing (0.0179s) 11/9/2019 9:55:36 AM Revise Fundamental Physical Laws (0.0290s) 11/9/2019 9:55:36 AM Boot Audio Comms (0.0120s) 11/9/2019 9:55:36 AM Establish Individual Audio Links (0.0110s) 11/9/2019 9:55:36 AM Prepare Explosions and Crackles (0.1530s) 11/9/2019 9:55:37 AM Optimize Comfort On Command Decks (0.0950s) 11/9/2019 9:55:37 AM Check For Extra Modules (0.0350s) 11/9/2019 9:55:37 AM Calculate Odds Of Success (0.0280s) 11/9/2019 9:55:37 AM Briefly Panic (0.2912s) 11/9/2019 9:55:37 AM Install Confidence Routines (0.3084s) 11/9/2019 9:55:37 AM Bring Commander Interface Online (0.1140s) 11/9/2019 9:55:37 AM Motivate All Crews (0.0462s) 11/9/2019 9:55:37 AM Externalizing Patterns (0.0190s) 11/9/2019 9:55:37 AM Disengaging Constants (0.0476s) 11/9/2019 9:55:37 AM Late Axionic Computations (0.0660s) 11/9/2019 9:55:37 AM Thinking Of Advice (0.0110s) 11/9/2019 9:55:37 AM Degaussing Advice (0.0150s) 11/9/2019 9:55:37 AM Naming All Known Planets (0.0076s) 11/9/2019 9:55:38 AM Remembering Speeds (0.0080s) 11/9/2019 9:55:38 AM Prioritizing Targets (0.0090s) 11/9/2019 9:55:38 AM Rebooting Sensor Arrays (0.0070s) 11/9/2019 9:55:38 AM Unloading Prismatic Grid (0.0080s) 11/9/2019 9:55:38 AM Thinking Of Objectives (0.0080s) 11/9/2019 9:55:38 AM Re-Aligning Objectives (0.0080s) 11/9/2019 9:55:38 AM Inhibiting Visual Scans (0.0130s) 11/9/2019 9:55:38 AM Synthesizing Vocals (0.0091s) 11/9/2019 9:55:38 AM Ventilating Scenarios (0.0089s) 11/9/2019 9:55:38 AM Decontaminating Targeting Systems (0.0080s) 11/9/2019 9:55:38 AM Ejecting Tactical Core (0.0090s) 11/9/2019 9:55:38 AM Calibrating Formations (0.0090s) 11/9/2019 9:55:38 AM Intercepting Galactic Maps (0.0100s) 11/9/2019 9:55:38 AM Sterilizing Test Chamber (0.0130s) 11/9/2019 9:55:38 AM Faction Diagnostics (0.0160s) 11/9/2019 9:55:38 AM Buffering Hackers (0.0180s) 11/9/2019 9:55:38 AM Inverting Death (0.0110s) 11/9/2019 9:55:38 AM Linear Field Variance (0.0895s) 11/9/2019 9:55:38 AM Charging Marks (0.0090s) 11/9/2019 9:55:38 AM Range Manifolds (0.0080s) 11/9/2019 9:55:38 AM Purging ROFs (0.0070s) 11/9/2019 9:55:38 AM Manipulating Speeds (0.0100s) 11/9/2019 9:55:38 AM Detecting Projectiles (0.0080s) 11/9/2019 9:55:38 AM Grouping Flow Fields (0.0080s) 11/9/2019 9:55:38 AM Modulating Flow Field Groups (0.0130s) 11/9/2019 9:55:38 AM Designing Fleets (0.0190s) 11/9/2019 9:55:38 AM Thinking Of Technologies (0.0100s) 11/9/2019 9:55:38 AM Categorizing Starboard Sensors (0.0090s) 11/9/2019 9:55:38 AM Injecting Galactic Variables (0.0130s) 11/9/2019 9:55:38 AM Discharging Colored Ions (0.0300s) 11/9/2019 9:55:38 AM Replicating Ion Colors (0.0080s) 11/9/2019 9:55:38 AM Investigating Starfields (0.2218s) 11/9/2019 9:55:39 AM Breaking Distant Planets (0.6435s) 11/9/2019 9:55:39 AM Investigating Map Signatures (0.0150s) 11/9/2019 9:55:39 AM Collating Solar Systems (0.0120s) 11/9/2019 9:55:39 AM Categorizing All Planets (0.0070s) 11/9/2019 9:55:39 AM Organizing Commands (0.0210s) 11/9/2019 9:55:39 AM Calculating Firing Cones (0.0060s) 11/9/2019 9:55:39 AM Collapsing Pile Of Ship Parts (0.5761s) 11/9/2019 9:55:41 AM Re-Route Anti-Matter (1.9409s) 11/9/2019 9:55:41 AM Issuing Orders (0.0070s) 11/9/2019 9:55:41 AM Augmenting Infusers (0.0080s) 11/9/2019 9:55:41 AM Infusing (0.0240s) 11/9/2019 9:55:41 AM Post-Proton Surge (0.0078s) 11/9/2019 9:55:41 AM Calibrate Weapons Arrays (0.0190s) 11/9/2019 9:55:41 AM Stimulate Modulation (0.0200s) 11/9/2019 9:55:42 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 9:55:42 AM Load Surrogates (1.0063s) 11/9/2019 9:55:42 AM Load Historical Documents (0.0190s) 11/9/2019 9:55:42 AM 6.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Breaking Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.6s) Re-Route Anti-Matter (1.9s) Load Surrogates (1.0s) 11/9/2019 9:55:43 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 9:55:59 AM Successfully opened host socket 11/9/2019 10:45:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 10:45:12 AM Successfully opened host socket 11/9/2019 10:45:12 AM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 11/9/2019 10:54:40 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 10:54:40 AM World Created, Launching Server 11/9/2019 11:03:09 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 21 factions 11/9/2019 11:03:09 AM Generate Partial Map Complete 11/9/2019 11:07:02 AM Start Generate FULL Map with Encapsulated and seed 197769919 and planet count 100 and 21 factions 11/9/2019 11:07:03 AM Generate FULL Map Complete 11/9/2019 11:07:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 11:17:34 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/9/2019 11:17:34 AM Boot up FleetOS (0.3389s) 11/9/2019 11:17:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 11:17:34 AM Check System Logs For Rogue Intelligence (0.0350s) 11/9/2019 11:17:34 AM Organizing Alien Translation Routines (0.0880s) 11/9/2019 11:17:34 AM Remembering Alamo (0.0340s) 11/9/2019 11:17:34 AM Generating Framerates (0.0210s) 11/9/2019 11:17:34 AM Bring Cloaking Systems Online (0.0080s) 11/9/2019 11:17:34 AM Game Version: 1.007 11/9/2019 11:17:34 AM Eject Trash Into Hyperspace (0.0170s) 11/9/2019 11:17:34 AM Recalculate Speed Of Light (0.0180s) 11/9/2019 11:17:34 AM Check Nearby Stellar Masses (0.0210s) 11/9/2019 11:17:34 AM No resolution change was required. 11/9/2019 11:17:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 11:17:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 11:17:34 AM Refresh Optical Lensing (0.0190s) 11/9/2019 11:17:34 AM Revise Fundamental Physical Laws (0.0320s) 11/9/2019 11:17:34 AM Boot Audio Comms (0.0140s) 11/9/2019 11:17:34 AM Establish Individual Audio Links (0.0120s) 11/9/2019 11:17:34 AM Prepare Explosions and Crackles (0.1320s) 11/9/2019 11:17:34 AM Optimize Comfort On Command Decks (0.0710s) 11/9/2019 11:17:34 AM Check For Extra Modules (0.0370s) 11/9/2019 11:17:34 AM Calculate Odds Of Success (0.0380s) 11/9/2019 11:17:35 AM Briefly Panic (0.2867s) 11/9/2019 11:17:35 AM Install Confidence Routines (0.2839s) 11/9/2019 11:17:35 AM Bring Commander Interface Online (0.1050s) 11/9/2019 11:17:35 AM Motivate All Crews (0.0440s) 11/9/2019 11:17:35 AM Externalizing Patterns (0.0170s) 11/9/2019 11:17:35 AM Disengaging Constants (0.0560s) 11/9/2019 11:17:35 AM Late Axionic Computations (0.0530s) 11/9/2019 11:17:35 AM Thinking Of Advice (0.0080s) 11/9/2019 11:17:35 AM Degaussing Advice (0.0140s) 11/9/2019 11:17:35 AM Naming All Known Planets (0.0070s) 11/9/2019 11:17:35 AM Remembering Speeds (0.0080s) 11/9/2019 11:17:35 AM Prioritizing Targets (0.0080s) 11/9/2019 11:17:35 AM Rebooting Sensor Arrays (0.0080s) 11/9/2019 11:17:35 AM Unloading Prismatic Grid (0.0080s) 11/9/2019 11:17:35 AM Thinking Of Objectives (0.0080s) 11/9/2019 11:17:35 AM Re-Aligning Objectives (0.0080s) 11/9/2019 11:17:35 AM Inhibiting Visual Scans (0.0120s) 11/9/2019 11:17:35 AM Synthesizing Vocals (0.0090s) 11/9/2019 11:17:35 AM Ventilating Scenarios (0.0080s) 11/9/2019 11:17:35 AM Decontaminating Targeting Systems (0.0090s) 11/9/2019 11:17:35 AM Ejecting Tactical Core (0.0090s) 11/9/2019 11:17:35 AM Calibrating Formations (0.0080s) 11/9/2019 11:17:35 AM Intercepting Galactic Maps (0.0090s) 11/9/2019 11:17:35 AM Sterilizing Test Chamber (0.0120s) 11/9/2019 11:17:35 AM Faction Diagnostics (0.0140s) 11/9/2019 11:17:35 AM Buffering Hackers (0.0170s) 11/9/2019 11:17:35 AM Inverting Death (0.0090s) 11/9/2019 11:17:35 AM Linear Field Variance (0.0910s) 11/9/2019 11:17:35 AM Charging Marks (0.0090s) 11/9/2019 11:17:35 AM Range Manifolds (0.0090s) 11/9/2019 11:17:36 AM Purging ROFs (0.0090s) 11/9/2019 11:17:36 AM Manipulating Speeds (0.0130s) 11/9/2019 11:17:36 AM Detecting Projectiles (0.0100s) 11/9/2019 11:17:36 AM Grouping Flow Fields (0.0080s) 11/9/2019 11:17:36 AM Modulating Flow Field Groups (0.0130s) 11/9/2019 11:17:36 AM Designing Fleets (0.0180s) 11/9/2019 11:17:36 AM Thinking Of Technologies (0.0090s) 11/9/2019 11:17:36 AM Categorizing Starboard Sensors (0.0080s) 11/9/2019 11:17:36 AM Injecting Galactic Variables (0.0120s) 11/9/2019 11:17:36 AM Discharging Colored Ions (0.0270s) 11/9/2019 11:17:36 AM Replicating Ion Colors (0.0080s) 11/9/2019 11:17:36 AM Investigating Starfields (0.2159s) 11/9/2019 11:17:36 AM Destroying Distant Planets (0.6028s) 11/9/2019 11:17:36 AM Investigating Map Signatures (0.0150s) 11/9/2019 11:17:36 AM Collating Solar Systems (0.0120s) 11/9/2019 11:17:36 AM Categorizing All Planets (0.0060s) 11/9/2019 11:17:37 AM Organizing Commands (0.0210s) 11/9/2019 11:17:37 AM Calculating Firing Cones (0.0060s) 11/9/2019 11:17:37 AM Splitting Ship Parts Into Smaller Parts (0.5158s) 11/9/2019 11:17:39 AM Issue Sufficient Warnings (1.7780s) 11/9/2019 11:17:39 AM Issuing Orders (0.0060s) 11/9/2019 11:17:39 AM Augmenting Infusers (0.0090s) 11/9/2019 11:17:39 AM Infusing (0.0230s) 11/9/2019 11:17:39 AM Post-Proton Surge (0.0060s) 11/9/2019 11:17:39 AM Calibrate Weapons Arrays (0.0190s) 11/9/2019 11:17:39 AM Stimulate Modulation (0.0190s) 11/9/2019 11:17:39 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 11:17:40 AM Load Surrogates (0.9673s) 11/9/2019 11:17:40 AM Load Historical Documents (0.0200s) 11/9/2019 11:17:40 AM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Destroying Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.5s) Issue Sufficient Warnings (1.8s) Load Surrogates (1.0s) 11/9/2019 11:17:40 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 11:19:13 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 11:19:13 AM World Created, Launching Server 11/9/2019 11:19:13 AM Successfully opened host socket 11/9/2019 11:20:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 6:09:36 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/9/2019 6:09:36 PM Boot up FleetOS (0.3399s) 11/9/2019 6:09:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 6:09:36 PM Check System Logs For Rogue Intelligence (0.0330s) 11/9/2019 6:09:36 PM Organizing Alien Translation Routines (0.0890s) 11/9/2019 6:09:36 PM Remembering Alamo (0.0340s) 11/9/2019 6:09:36 PM Generating Framerates (0.0210s) 11/9/2019 6:09:36 PM Bring Cloaking Systems Online (0.0070s) 11/9/2019 6:09:36 PM Game Version: 1.007 11/9/2019 6:09:36 PM Eject Trash Into Hyperspace (0.0160s) 11/9/2019 6:09:36 PM Recalculate Speed Of Light (0.0180s) 11/9/2019 6:09:36 PM Check Nearby Stellar Masses (0.0200s) 11/9/2019 6:09:36 PM No resolution change was required. 11/9/2019 6:09:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 6:09:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 6:09:36 PM Refresh Optical Lensing (0.0170s) 11/9/2019 6:09:36 PM Revise Fundamental Physical Laws (0.0290s) 11/9/2019 6:09:37 PM Boot Audio Comms (0.0130s) 11/9/2019 6:09:37 PM Establish Individual Audio Links (0.0110s) 11/9/2019 6:09:37 PM Prepare Explosions and Crackles (0.1330s) 11/9/2019 6:09:37 PM Optimize Comfort On Command Decks (0.0740s) 11/9/2019 6:09:37 PM Check For Extra Modules (0.0310s) 11/9/2019 6:09:37 PM Calculate Odds Of Success (0.0170s) 11/9/2019 6:09:37 PM Briefly Panic (0.2839s) 11/9/2019 6:09:37 PM Install Confidence Routines (0.2987s) 11/9/2019 6:09:37 PM Bring Commander Interface Online (0.1040s) 11/9/2019 6:09:38 PM Motivate All Crews (0.0420s) 11/9/2019 6:09:38 PM Externalizing Patterns (0.0170s) 11/9/2019 6:09:38 PM Disengaging Constants (0.0470s) 11/9/2019 6:09:38 PM Late Axionic Computations (0.0550s) 11/9/2019 6:09:38 PM Thinking Of Advice (0.0080s) 11/9/2019 6:09:38 PM Degaussing Advice (0.0140s) 11/9/2019 6:09:38 PM Naming All Known Planets (0.0060s) 11/9/2019 6:09:38 PM Remembering Speeds (0.0090s) 11/9/2019 6:09:38 PM Prioritizing Targets (0.0080s) 11/9/2019 6:09:38 PM Rebooting Sensor Arrays (0.0070s) 11/9/2019 6:09:38 PM Unloading Prismatic Grid (0.0080s) 11/9/2019 6:09:38 PM Thinking Of Objectives (0.0080s) 11/9/2019 6:09:38 PM Re-Aligning Objectives (0.0090s) 11/9/2019 6:09:38 PM Inhibiting Visual Scans (0.0120s) 11/9/2019 6:09:38 PM Synthesizing Vocals (0.0090s) 11/9/2019 6:09:38 PM Ventilating Scenarios (0.0080s) 11/9/2019 6:09:38 PM Decontaminating Targeting Systems (0.0090s) 11/9/2019 6:09:38 PM Ejecting Tactical Core (0.0080s) 11/9/2019 6:09:38 PM Calibrating Formations (0.0080s) 11/9/2019 6:09:38 PM Intercepting Galactic Maps (0.0100s) 11/9/2019 6:09:38 PM Sterilizing Test Chamber (0.0110s) 11/9/2019 6:09:38 PM Faction Diagnostics (0.0150s) 11/9/2019 6:09:38 PM Buffering Hackers (0.0170s) 11/9/2019 6:09:38 PM Inverting Death (0.0090s) 11/9/2019 6:09:38 PM Linear Field Variance (0.0910s) 11/9/2019 6:09:38 PM Charging Marks (0.0090s) 11/9/2019 6:09:38 PM Range Manifolds (0.0100s) 11/9/2019 6:09:38 PM Purging ROFs (0.0090s) 11/9/2019 6:09:38 PM Manipulating Speeds (0.0100s) 11/9/2019 6:09:38 PM Detecting Projectiles (0.0080s) 11/9/2019 6:09:38 PM Grouping Flow Fields (0.0100s) 11/9/2019 6:09:38 PM Modulating Flow Field Groups (0.0150s) 11/9/2019 6:09:38 PM Designing Fleets (0.0180s) 11/9/2019 6:09:38 PM Thinking Of Technologies (0.0090s) 11/9/2019 6:09:38 PM Categorizing Starboard Sensors (0.0080s) 11/9/2019 6:09:38 PM Injecting Galactic Variables (0.0120s) 11/9/2019 6:09:38 PM Discharging Colored Ions (0.0280s) 11/9/2019 6:09:38 PM Replicating Ion Colors (0.0080s) 11/9/2019 6:09:38 PM Investigating Starfields (0.2029s) 11/9/2019 6:09:39 PM Screening Distant Planets (0.6168s) 11/9/2019 6:09:39 PM Investigating Map Signatures (0.0150s) 11/9/2019 6:09:39 PM Collating Solar Systems (0.0120s) 11/9/2019 6:09:39 PM Categorizing All Planets (0.0060s) 11/9/2019 6:09:39 PM Organizing Commands (0.0210s) 11/9/2019 6:09:39 PM Calculating Firing Cones (0.0060s) 11/9/2019 6:09:39 PM Violating Ship Part Bylaws (0.5235s) 11/9/2019 6:09:41 PM Collecting Solar Wind (1.7752s) 11/9/2019 6:09:41 PM Issuing Orders (0.0060s) 11/9/2019 6:09:41 PM Augmenting Infusers (0.0080s) 11/9/2019 6:09:41 PM Infusing (0.0240s) 11/9/2019 6:09:41 PM Post-Proton Surge (0.0060s) 11/9/2019 6:09:41 PM Calibrate Weapons Arrays (0.0190s) 11/9/2019 6:09:41 PM Stimulate Modulation (0.0200s) 11/9/2019 6:09:41 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 6:09:42 PM Load Surrogates (0.9737s) 11/9/2019 6:09:42 PM Load Historical Documents (0.0190s) 11/9/2019 6:09:42 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Screening Distant Planets (0.6s) Violating Ship Part Bylaws (0.5s) Collecting Solar Wind (1.8s) Load Surrogates (1.0s) 11/9/2019 6:09:43 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 6:22:30 PM Successfully opened host socket 11/9/2019 7:19:35 PM No resolution change was required. 11/9/2019 7:19:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 7:19:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 7:19:36 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 1 11/9/2019 7:37:04 PM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/9/2019 7:37:04 PM World Created, Launching Server 11/9/2019 7:37:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 8:14:36 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/10/2019 8:14:36 AM Boot up FleetOS (0.3439s) 11/10/2019 8:14:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 8:14:36 AM Check System Logs For Rogue Intelligence (0.0340s) 11/10/2019 8:14:36 AM Organizing Alien Translation Routines (0.1350s) 11/10/2019 8:14:36 AM Remembering Alamo (0.0350s) 11/10/2019 8:14:36 AM Generating Framerates (0.0200s) 11/10/2019 8:14:36 AM Bring Cloaking Systems Online (0.0070s) 11/10/2019 8:14:36 AM Game Version: 1.007 11/10/2019 8:14:36 AM Eject Trash Into Hyperspace (0.0160s) 11/10/2019 8:14:36 AM Recalculate Speed Of Light (0.0190s) 11/10/2019 8:14:36 AM Check Nearby Stellar Masses (0.0210s) 11/10/2019 8:14:36 AM No resolution change was required. 11/10/2019 8:14:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 8:14:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 8:14:36 AM Refresh Optical Lensing (0.0180s) 11/10/2019 8:14:36 AM Revise Fundamental Physical Laws (0.0280s) 11/10/2019 8:14:36 AM Boot Audio Comms (0.0110s) 11/10/2019 8:14:36 AM Establish Individual Audio Links (0.0110s) 11/10/2019 8:14:36 AM Prepare Explosions and Crackles (0.1320s) 11/10/2019 8:14:36 AM Optimize Comfort On Command Decks (0.0690s) 11/10/2019 8:14:36 AM Check For Extra Modules (0.0350s) 11/10/2019 8:14:36 AM Calculate Odds Of Success (0.0230s) 11/10/2019 8:14:36 AM Briefly Panic (0.2879s) 11/10/2019 8:14:37 AM Install Confidence Routines (0.2929s) 11/10/2019 8:14:37 AM Bring Commander Interface Online (0.1060s) 11/10/2019 8:14:37 AM Motivate All Crews (0.0440s) 11/10/2019 8:14:37 AM Externalizing Patterns (0.0180s) 11/10/2019 8:14:37 AM Disengaging Constants (0.0510s) 11/10/2019 8:14:37 AM Late Axionic Computations (0.0540s) 11/10/2019 8:14:37 AM Thinking Of Advice (0.0080s) 11/10/2019 8:14:37 AM Degaussing Advice (0.0130s) 11/10/2019 8:14:37 AM Naming All Known Planets (0.0081s) 11/10/2019 8:14:37 AM Remembering Speeds (0.0086s) 11/10/2019 8:14:37 AM Prioritizing Targets (0.0073s) 11/10/2019 8:14:37 AM Rebooting Sensor Arrays (0.0080s) 11/10/2019 8:14:37 AM Unloading Prismatic Grid (0.0070s) 11/10/2019 8:14:37 AM Thinking Of Objectives (0.0080s) 11/10/2019 8:14:37 AM Re-Aligning Objectives (0.0080s) 11/10/2019 8:14:37 AM Inhibiting Visual Scans (0.0130s) 11/10/2019 8:14:37 AM Synthesizing Vocals (0.0090s) 11/10/2019 8:14:37 AM Ventilating Scenarios (0.0080s) 11/10/2019 8:14:37 AM Decontaminating Targeting Systems (0.0090s) 11/10/2019 8:14:37 AM Ejecting Tactical Core (0.0090s) 11/10/2019 8:14:37 AM Calibrating Formations (0.0080s) 11/10/2019 8:14:37 AM Intercepting Galactic Maps (0.0090s) 11/10/2019 8:14:37 AM Sterilizing Test Chamber (0.0120s) 11/10/2019 8:14:37 AM Faction Diagnostics (0.0140s) 11/10/2019 8:14:37 AM Buffering Hackers (0.0170s) 11/10/2019 8:14:37 AM Inverting Death (0.0090s) 11/10/2019 8:14:37 AM Linear Field Variance (0.0910s) 11/10/2019 8:14:37 AM Charging Marks (0.0100s) 11/10/2019 8:14:37 AM Range Manifolds (0.0090s) 11/10/2019 8:14:37 AM Purging ROFs (0.0090s) 11/10/2019 8:14:37 AM Manipulating Speeds (0.0100s) 11/10/2019 8:14:37 AM Detecting Projectiles (0.0090s) 11/10/2019 8:14:37 AM Grouping Flow Fields (0.0102s) 11/10/2019 8:14:37 AM Modulating Flow Field Groups (0.0135s) 11/10/2019 8:14:37 AM Designing Fleets (0.0190s) 11/10/2019 8:14:37 AM Thinking Of Technologies (0.0090s) 11/10/2019 8:14:37 AM Categorizing Starboard Sensors (0.0090s) 11/10/2019 8:14:37 AM Injecting Galactic Variables (0.0110s) 11/10/2019 8:14:37 AM Discharging Colored Ions (0.0280s) 11/10/2019 8:14:37 AM Replicating Ion Colors (0.0070s) 11/10/2019 8:14:38 AM Investigating Starfields (0.2075s) 11/10/2019 8:14:38 AM Fondly Remembering Distant Planets (0.6289s) 11/10/2019 8:14:38 AM Investigating Map Signatures (0.0150s) 11/10/2019 8:14:38 AM Collating Solar Systems (0.0110s) 11/10/2019 8:14:38 AM Categorizing All Planets (0.0070s) 11/10/2019 8:14:38 AM Organizing Commands (0.0210s) 11/10/2019 8:14:38 AM Calculating Firing Cones (0.0060s) 11/10/2019 8:14:39 AM Finding Old Ship Parts (0.5318s) 11/10/2019 8:14:41 AM Facility Burst Components (1.7889s) 11/10/2019 8:14:41 AM Issuing Orders (0.0060s) 11/10/2019 8:14:41 AM Augmenting Infusers (0.0090s) 11/10/2019 8:14:41 AM Infusing (0.0230s) 11/10/2019 8:14:41 AM Post-Proton Surge (0.0070s) 11/10/2019 8:14:41 AM Calibrate Weapons Arrays (0.0180s) 11/10/2019 8:14:41 AM Stimulate Modulation (0.0200s) 11/10/2019 8:14:41 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 8:14:42 AM Load Surrogates (0.9997s) 11/10/2019 8:14:42 AM Load Historical Documents (0.0200s) 11/10/2019 8:14:42 AM 6.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Fondly Remembering Distant Planets (0.6s) Finding Old Ship Parts (0.5s) Facility Burst Components (1.8s) Load Surrogates (1.0s) 11/10/2019 8:14:42 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 8:15:13 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 11/10/2019 8:15:13 AM World Created, Launching Server 11/10/2019 8:15:13 AM Successfully opened host socket 11/10/2019 8:40:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 9:03:04 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/10/2019 9:03:04 AM Boot up FleetOS (0.3465s) 11/10/2019 9:03:04 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 9:03:04 AM Check System Logs For Rogue Intelligence (0.0340s) 11/10/2019 9:03:04 AM Organizing Alien Translation Routines (0.1300s) 11/10/2019 9:03:04 AM Remembering Alamo (0.0330s) 11/10/2019 9:03:05 AM Generating Framerates (0.0200s) 11/10/2019 9:03:05 AM Bring Cloaking Systems Online (0.0080s) 11/10/2019 9:03:05 AM Game Version: 1.007 11/10/2019 9:03:05 AM Eject Trash Into Hyperspace (0.0160s) 11/10/2019 9:03:05 AM Recalculate Speed Of Light (0.0190s) 11/10/2019 9:03:05 AM Check Nearby Stellar Masses (0.0210s) 11/10/2019 9:03:05 AM No resolution change was required. 11/10/2019 9:03:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 9:03:05 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 9:03:05 AM Refresh Optical Lensing (0.0180s) 11/10/2019 9:03:05 AM Revise Fundamental Physical Laws (0.0270s) 11/10/2019 9:03:05 AM Boot Audio Comms (0.0130s) 11/10/2019 9:03:05 AM Establish Individual Audio Links (0.0130s) 11/10/2019 9:03:05 AM Prepare Explosions and Crackles (0.1859s) 11/10/2019 9:03:05 AM Optimize Comfort On Command Decks (0.1120s) 11/10/2019 9:03:05 AM Check For Extra Modules (0.0300s) 11/10/2019 9:03:05 AM Calculate Odds Of Success (0.0170s) 11/10/2019 9:03:05 AM Briefly Panic (0.2449s) 11/10/2019 9:03:06 AM Install Confidence Routines (0.3139s) 11/10/2019 9:03:06 AM Bring Commander Interface Online (0.1130s) 11/10/2019 9:03:06 AM Motivate All Crews (0.0410s) 11/10/2019 9:03:06 AM Externalizing Patterns (0.0170s) 11/10/2019 9:03:06 AM Disengaging Constants (0.0460s) 11/10/2019 9:03:06 AM Late Axionic Computations (0.0547s) 11/10/2019 9:03:06 AM Thinking Of Advice (0.0090s) 11/10/2019 9:03:06 AM Degaussing Advice (0.0130s) 11/10/2019 9:03:06 AM Naming All Known Planets (0.0070s) 11/10/2019 9:03:06 AM Remembering Speeds (0.0080s) 11/10/2019 9:03:06 AM Prioritizing Targets (0.0080s) 11/10/2019 9:03:06 AM Rebooting Sensor Arrays (0.0070s) 11/10/2019 9:03:06 AM Unloading Prismatic Grid (0.0080s) 11/10/2019 9:03:06 AM Thinking Of Objectives (0.0080s) 11/10/2019 9:03:06 AM Re-Aligning Objectives (0.0080s) 11/10/2019 9:03:06 AM Inhibiting Visual Scans (0.0130s) 11/10/2019 9:03:06 AM Synthesizing Vocals (0.0080s) 11/10/2019 9:03:06 AM Ventilating Scenarios (0.0080s) 11/10/2019 9:03:06 AM Decontaminating Targeting Systems (0.0090s) 11/10/2019 9:03:06 AM Ejecting Tactical Core (0.0080s) 11/10/2019 9:03:06 AM Calibrating Formations (0.0080s) 11/10/2019 9:03:06 AM Intercepting Galactic Maps (0.0090s) 11/10/2019 9:03:06 AM Sterilizing Test Chamber (0.0120s) 11/10/2019 9:03:06 AM Faction Diagnostics (0.0140s) 11/10/2019 9:03:06 AM Buffering Hackers (0.0170s) 11/10/2019 9:03:06 AM Inverting Death (0.0100s) 11/10/2019 9:03:06 AM Linear Field Variance (0.0870s) 11/10/2019 9:03:06 AM Charging Marks (0.0100s) 11/10/2019 9:03:06 AM Range Manifolds (0.0090s) 11/10/2019 9:03:06 AM Purging ROFs (0.0090s) 11/10/2019 9:03:06 AM Manipulating Speeds (0.0100s) 11/10/2019 9:03:06 AM Detecting Projectiles (0.0080s) 11/10/2019 9:03:06 AM Grouping Flow Fields (0.0100s) 11/10/2019 9:03:06 AM Modulating Flow Field Groups (0.0160s) 11/10/2019 9:03:06 AM Designing Fleets (0.0190s) 11/10/2019 9:03:06 AM Thinking Of Technologies (0.0100s) 11/10/2019 9:03:06 AM Categorizing Starboard Sensors (0.0080s) 11/10/2019 9:03:06 AM Injecting Galactic Variables (0.0110s) 11/10/2019 9:03:06 AM Discharging Colored Ions (0.0280s) 11/10/2019 9:03:06 AM Replicating Ion Colors (0.0080s) 11/10/2019 9:03:06 AM Investigating Starfields (0.2019s) 11/10/2019 9:03:07 AM Ejecting Distant Planets (0.6098s) 11/10/2019 9:03:07 AM Investigating Map Signatures (0.0170s) 11/10/2019 9:03:07 AM Collating Solar Systems (0.0120s) 11/10/2019 9:03:07 AM Categorizing All Planets (0.0060s) 11/10/2019 9:03:07 AM Organizing Commands (0.0200s) 11/10/2019 9:03:07 AM Calculating Firing Cones (0.0060s) 11/10/2019 9:03:08 AM Holding Ship Parts For Comfort (0.5168s) 11/10/2019 9:03:09 AM Transgressing Quanta (1.7711s) 11/10/2019 9:03:09 AM Issuing Orders (0.0070s) 11/10/2019 9:03:09 AM Augmenting Infusers (0.0080s) 11/10/2019 9:03:09 AM Infusing (0.0230s) 11/10/2019 9:03:09 AM Post-Proton Surge (0.0060s) 11/10/2019 9:03:09 AM Calibrate Weapons Arrays (0.0210s) 11/10/2019 9:03:10 AM Stimulate Modulation (0.0200s) 11/10/2019 9:03:10 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 9:03:10 AM Load Surrogates (0.9784s) 11/10/2019 9:03:10 AM Load Historical Documents (0.0050s) 11/10/2019 9:03:10 AM 6.5 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Ejecting Distant Planets (0.6s) Holding Ship Parts For Comfort (0.5s) Transgressing Quanta (1.8s) Load Surrogates (1.0s) 11/10/2019 9:03:11 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 9:05:22 AM Added the faction AIReserves. 11/10/2019 9:05:22 AM PlayerAccount ParadoxSon has now been put in control of faction 11. 11/10/2019 9:05:22 AM PlayerAccount ParadoxSon has now been put in control of faction 11. 11/10/2019 9:05:22 AM Successfully opened host socket 11/10/2019 9:05:22 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 19 factions 11/10/2019 9:05:23 AM Generate FULL Map Complete 11/10/2019 9:08:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 9:08:19 AM Added the faction AIReserves. 11/10/2019 9:08:19 AM PlayerAccount ParadoxSon has now been put in control of faction 11. 11/10/2019 9:08:19 AM PlayerAccount ParadoxSon has now been put in control of faction 11. 11/10/2019 9:08:19 AM Successfully opened host socket 11/10/2019 9:08:19 AM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 19 factions 11/10/2019 9:08:19 AM Generate FULL Map Complete 11/10/2019 9:24:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/20/2019 5:24:58 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/20/2019 5:24:58 PM Boot up FleetOS (0.6584s) 11/20/2019 5:24:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/20/2019 5:24:58 PM Check System Logs For Rogue Intelligence (0.0440s) 11/20/2019 5:24:59 PM Game Version: 1.010 11/20/2019 5:24:59 PM Eject Trash Into Hyperspace (0.6037s) 11/20/2019 5:24:59 PM Expansions: The Spire Rises (NOT INSTALLED) 11/20/2019 5:24:59 PM Check For Extra Modules (0.0550s) 11/20/2019 5:24:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/20/2019 5:24:59 PM Bring Cloaking Systems Online (0.0820s) 11/20/2019 5:24:59 PM Remembering Alamo (0.1230s) 11/20/2019 5:24:59 PM Generating Framerates (0.0270s) 11/20/2019 5:24:59 PM Recalculate Speed Of Light (0.0433s) 11/20/2019 5:24:59 PM Check Nearby Stellar Masses (0.0230s) 11/20/2019 5:24:59 PM No resolution change was required. 11/20/2019 5:24:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/20/2019 5:24:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/20/2019 5:24:59 PM Refresh Optical Lensing (0.0170s) 11/20/2019 5:25:00 PM Revise Fundamental Physical Laws (0.4031s) 11/20/2019 5:25:00 PM Boot Audio Comms (0.0385s) 11/20/2019 5:25:00 PM Establish Individual Audio Links (0.0330s) 11/20/2019 5:25:01 PM Prepare Explosions and Crackles (0.8578s) 11/20/2019 5:25:02 PM Optimize Comfort On Command Decks (1.1711s) 11/20/2019 5:25:02 PM Calculate Odds Of Success (0.0950s) 11/20/2019 5:25:07 PM Briefly Panic (5.4100s) 11/20/2019 5:25:08 PM Install Confidence Routines (0.3859s) 11/20/2019 5:25:08 PM Bring Commander Interface Online (0.2714s) 11/20/2019 5:25:08 PM Motivate All Crews (0.0660s) 11/20/2019 5:25:08 PM Externalizing Patterns (0.0600s) 11/20/2019 5:25:10 PM Disengaging Constants (1.6173s) 11/20/2019 5:25:11 PM Late Axionic Computations (1.7104s) 11/20/2019 5:25:11 PM Thinking Of Advice (0.0320s) 11/20/2019 5:25:12 PM Degaussing Advice (0.2877s) 11/20/2019 5:25:12 PM Naming All Known Planets (0.0401s) 11/20/2019 5:25:12 PM Remembering Speeds (0.0390s) 11/20/2019 5:25:12 PM Prioritizing Targets (0.0445s) 11/20/2019 5:25:12 PM Rebooting Sensor Arrays (0.0180s) 11/20/2019 5:25:12 PM Unloading Prismatic Grid (0.0400s) 11/20/2019 5:25:12 PM Thinking Of Objectives (0.0170s) 11/20/2019 5:25:12 PM Re-Aligning Objectives (0.0560s) 11/20/2019 5:25:13 PM Inhibiting Visual Scans (1.4328s) 11/20/2019 5:25:13 PM Synthesizing Vocals (0.0110s) 11/20/2019 5:25:13 PM Ventilating Scenarios (0.0283s) 11/20/2019 5:25:14 PM Decontaminating Targeting Systems (0.0330s) 11/20/2019 5:25:14 PM Ejecting Tactical Core (0.0410s) 11/20/2019 5:25:14 PM Calibrating Formations (0.0210s) 11/20/2019 5:25:14 PM Intercepting Galactic Maps (0.0245s) 11/20/2019 5:25:14 PM Sterilizing Test Chamber (0.0370s) 11/20/2019 5:25:14 PM Faction Diagnostics (0.0480s) 11/20/2019 5:25:14 PM Buffering Hackers (0.0550s) 11/20/2019 5:25:14 PM Inverting Death (0.0430s) 11/20/2019 5:25:14 PM Linear Field Variance (0.1645s) 11/20/2019 5:25:14 PM Charging Marks (0.0344s) 11/20/2019 5:25:14 PM Range Manifolds (0.0200s) 11/20/2019 5:25:14 PM Purging ROFs (0.0230s) 11/20/2019 5:25:14 PM Manipulating Speeds (0.0458s) 11/20/2019 5:25:14 PM Detecting Projectiles (0.0270s) 11/20/2019 5:25:14 PM Grouping Flow Fields (0.0340s) 11/20/2019 5:25:14 PM Modulating Flow Field Groups (0.0480s) 11/20/2019 5:25:14 PM Designing Fleets (0.2631s) 11/20/2019 5:25:14 PM Thinking Of Technologies (0.0306s) 11/20/2019 5:25:14 PM Categorizing Starboard Sensors (0.0250s) 11/20/2019 5:25:15 PM Injecting Galactic Variables (0.0721s) 11/20/2019 5:25:15 PM Discharging Colored Ions (0.0510s) 11/20/2019 5:25:15 PM Replicating Ion Colors (0.0330s) 11/20/2019 5:25:16 PM Investigating Starfields (1.8271s) 11/20/2019 5:25:23 PM Gazing At Distant Planets (6.3295s) 11/20/2019 5:25:23 PM Investigating Map Signatures (0.0896s) 11/20/2019 5:25:23 PM Collating Solar Systems (0.0300s) 11/20/2019 5:25:23 PM Categorizing All Planets (0.0080s) 11/20/2019 5:25:23 PM Organizing Commands (0.0500s) 11/20/2019 5:25:23 PM Calculating Firing Cones (0.0070s) 11/20/2019 5:25:26 PM Collapsing Pile Of Ship Parts (3.1468s) 11/20/2019 5:25:42 PM Calculate Closest Relative Dimensions (15.7381s) 11/20/2019 5:25:42 PM Issuing Orders (0.0080s) 11/20/2019 5:25:42 PM Augmenting Infusers (0.0320s) 11/20/2019 5:25:42 PM Infusing (0.1841s) 11/20/2019 5:25:42 PM Post-Proton Surge (0.0080s) 11/20/2019 5:25:42 PM Calibrate Weapons Arrays (0.0370s) 11/20/2019 5:25:42 PM Stimulate Modulation (0.0210s) 11/20/2019 5:25:43 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/20/2019 5:25:44 PM Load Surrogates (1.4591s) 11/20/2019 5:25:44 PM Load Historical Documents (0.0080s) 11/20/2019 5:25:44 PM 46.0 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (5.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (1.6s) Late Axionic Computations (1.7s) Degaussing Advice (0.3s) Inhibiting Visual Scans (1.4s) Designing Fleets (0.3s) Investigating Starfields (1.8s) Gazing At Distant Planets (6.3s) Collapsing Pile Of Ship Parts (3.1s) Calculate Closest Relative Dimensions (15.7s) Load Surrogates (1.5s) 11/20/2019 5:25:44 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/20/2019 5:44:10 PM Successfully opened host socket 11/20/2019 5:44:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/8/2019 11:49:31 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/8/2019 11:49:32 AM Boot up FleetOS (0.6325s) 12/8/2019 11:49:32 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/8/2019 11:49:32 AM Check System Logs For Rogue Intelligence (0.0480s) 12/8/2019 11:49:32 AM Game Version: 1.013 12/8/2019 11:49:32 AM Eject Trash Into Hyperspace (0.5118s) 12/8/2019 11:49:32 AM Expansions: The Spire Rises (NOT INSTALLED) 12/8/2019 11:49:32 AM Check For Extra Modules (0.0460s) 12/8/2019 11:49:32 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/8/2019 11:49:32 AM Bring Cloaking Systems Online (0.0540s) 12/8/2019 11:49:32 AM Remembering Alamo (0.1080s) 12/8/2019 11:49:32 AM Generating Framerates (0.0420s) 12/8/2019 11:49:32 AM Recalculate Speed Of Light (0.0520s) 12/8/2019 11:49:32 AM Check Nearby Stellar Masses (0.0250s) 12/8/2019 11:49:32 AM No resolution change was required. 12/8/2019 11:49:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 11:49:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 11:49:32 AM Refresh Optical Lensing (0.0230s) 12/8/2019 11:49:33 AM Revise Fundamental Physical Laws (0.4129s) 12/8/2019 11:49:33 AM Boot Audio Comms (0.0480s) 12/8/2019 11:49:33 AM Establish Individual Audio Links (0.0280s) 12/8/2019 11:49:34 AM Prepare Explosions and Crackles (1.2223s) 12/8/2019 11:49:35 AM Optimize Comfort On Command Decks (1.0357s) 12/8/2019 11:49:35 AM Calculate Odds Of Success (0.0560s) 12/8/2019 11:49:41 AM Briefly Panic (5.5743s) 12/8/2019 11:49:41 AM Install Confidence Routines (0.3599s) 12/8/2019 11:49:41 AM Bring Commander Interface Online (0.2539s) 12/8/2019 11:49:41 AM Motivate All Crews (0.0680s) 12/8/2019 11:49:42 AM Externalizing Patterns (0.0500s) 12/8/2019 11:49:42 AM Disengaging Constants (0.5998s) 12/8/2019 11:49:43 AM Late Axionic Computations (0.6771s) 12/8/2019 11:49:43 AM Connecting to Fleet Command (0.0260s) 12/8/2019 11:49:43 AM Thinking Of Advice (0.0230s) 12/8/2019 11:49:43 AM Degaussing Advice (0.2299s) 12/8/2019 11:49:43 AM Naming All Known Planets (0.0140s) 12/8/2019 11:49:43 AM Remembering Speeds (0.0320s) 12/8/2019 11:49:43 AM Prioritizing Targets (0.0190s) 12/8/2019 11:49:43 AM Rebooting Sensor Arrays (0.0180s) 12/8/2019 11:49:43 AM Unloading Prismatic Grid (0.0320s) 12/8/2019 11:49:43 AM Thinking Of Objectives (0.0170s) 12/8/2019 11:49:43 AM Re-Aligning Objectives (0.0180s) 12/8/2019 11:49:44 AM Inhibiting Visual Scans (0.3325s) 12/8/2019 11:49:44 AM Synthesizing Vocals (0.0250s) 12/8/2019 11:49:44 AM Ventilating Scenarios (0.0350s) 12/8/2019 11:49:44 AM Decontaminating Targeting Systems (0.0250s) 12/8/2019 11:49:44 AM Ejecting Tactical Core (0.0410s) 12/8/2019 11:49:44 AM Calibrating Formations (0.0100s) 12/8/2019 11:49:44 AM Intercepting Galactic Maps (0.0270s) 12/8/2019 11:49:44 AM Sterilizing Test Chamber (0.0380s) 12/8/2019 11:49:44 AM Faction Diagnostics (0.0480s) 12/8/2019 11:49:44 AM Buffering Hackers (0.0630s) 12/8/2019 11:49:44 AM Inverting Death (0.0430s) 12/8/2019 11:49:44 AM Linear Field Variance (0.1909s) 12/8/2019 11:49:44 AM Charging Marks (0.0330s) 12/8/2019 11:49:44 AM Range Manifolds (0.0370s) 12/8/2019 11:49:44 AM Purging ROFs (0.0220s) 12/8/2019 11:49:44 AM Manipulating Speeds (0.0380s) 12/8/2019 11:49:44 AM Detecting Projectiles (0.0100s) 12/8/2019 11:49:44 AM Grouping Flow Fields (0.0340s) 12/8/2019 11:49:44 AM Modulating Flow Field Groups (0.0420s) 12/8/2019 11:49:45 AM Designing Fleets (0.1849s) 12/8/2019 11:49:45 AM Thinking Of Technologies (0.0120s) 12/8/2019 11:49:45 AM Categorizing Starboard Sensors (0.0190s) 12/8/2019 11:49:45 AM Injecting Galactic Variables (0.0380s) 12/8/2019 11:49:45 AM Discharging Colored Ions (0.0440s) 12/8/2019 11:49:45 AM Replicating Ion Colors (0.0600s) 12/8/2019 11:49:47 AM Investigating Starfields (1.9341s) 12/8/2019 11:49:53 AM Pinpointing Distant Planets (6.3200s) 12/8/2019 11:49:53 AM Investigating Map Signatures (0.0670s) 12/8/2019 11:49:53 AM Collating Solar Systems (0.0290s) 12/8/2019 11:49:53 AM Categorizing All Planets (0.0080s) 12/8/2019 11:49:53 AM Organizing Commands (0.0480s) 12/8/2019 11:49:53 AM Calculating Firing Cones (0.0080s) 12/8/2019 11:49:56 AM Disassembling And Reassembling Ship Parts (3.1341s) 12/8/2019 11:50:12 AM Deploying Portable Singularity (15.7518s) 12/8/2019 11:50:12 AM Issuing Orders (0.0070s) 12/8/2019 11:50:12 AM Augmenting Infusers (0.0240s) 12/8/2019 11:50:12 AM Infusing (0.1749s) 12/8/2019 11:50:12 AM Post-Proton Surge (0.0070s) 12/8/2019 11:50:12 AM Calibrate Weapons Arrays (0.0420s) 12/8/2019 11:50:12 AM Stimulate Modulation (0.0210s) 12/8/2019 11:50:13 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/8/2019 11:50:14 AM Load Surrogates (1.3831s) 12/8/2019 11:50:14 AM Load Historical Documents (0.0070s) 12/8/2019 11:50:14 AM 42.8 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.2s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (5.6s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.9s) Pinpointing Distant Planets (6.3s) Disassembling And Reassembling Ship Parts (3.1s) Deploying Portable Singularity (15.8s) Load Surrogates (1.4s) 12/8/2019 11:50:14 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/8/2019 12:05:31 PM Start Generate Partial Map with Honeycomb and seed 371816769 and planet count 50 and 17 factions 12/8/2019 12:05:31 PM World Created, Launching Server 12/8/2019 12:05:32 PM Successfully opened host socket 12/8/2019 12:15:15 PM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 24 factions 12/8/2019 12:15:16 PM Generate FULL Map Complete 12/8/2019 12:34:43 PM No resolution change was required. 12/8/2019 12:34:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 12:34:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 12:35:32 PM No resolution change was required. 12/8/2019 12:35:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/8/2019 12:35:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/8/2019 1:05:41 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 12/8/2019 1:08:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/9/2019 7:38:59 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/9/2019 7:38:59 PM Boot up FleetOS (0.6608s) 12/9/2019 7:38:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2019 7:38:59 PM Check System Logs For Rogue Intelligence (0.0640s) 12/9/2019 7:39:00 PM Game Version: 1.013 12/9/2019 7:39:00 PM Eject Trash Into Hyperspace (0.6068s) 12/9/2019 7:39:00 PM Expansions: The Spire Rises (NOT INSTALLED) 12/9/2019 7:39:00 PM Check For Extra Modules (0.1180s) 12/9/2019 7:39:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/9/2019 7:39:00 PM Bring Cloaking Systems Online (0.1719s) 12/9/2019 7:39:01 PM Remembering Alamo (0.1561s) 12/9/2019 7:39:01 PM Generating Framerates (0.0356s) 12/9/2019 7:39:01 PM Recalculate Speed Of Light (0.0950s) 12/9/2019 7:39:01 PM Check Nearby Stellar Masses (0.0290s) 12/9/2019 7:39:01 PM No resolution change was required. 12/9/2019 7:39:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2019 7:39:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2019 7:39:01 PM Refresh Optical Lensing (0.0210s) 12/9/2019 7:39:01 PM Revise Fundamental Physical Laws (0.4339s) 12/9/2019 7:39:01 PM Boot Audio Comms (0.0350s) 12/9/2019 7:39:01 PM Establish Individual Audio Links (0.0320s) 12/9/2019 7:39:02 PM Prepare Explosions and Crackles (1.2156s) 12/9/2019 7:39:04 PM Optimize Comfort On Command Decks (1.2010s) 12/9/2019 7:39:04 PM Calculate Odds Of Success (0.0490s) 12/9/2019 7:39:10 PM Briefly Panic (5.8653s) 12/9/2019 7:39:10 PM Install Confidence Routines (0.4009s) 12/9/2019 7:39:10 PM Bring Commander Interface Online (0.2869s) 12/9/2019 7:39:10 PM Motivate All Crews (0.0960s) 12/9/2019 7:39:10 PM Externalizing Patterns (0.0640s) 12/9/2019 7:39:11 PM Disengaging Constants (0.6834s) 12/9/2019 7:39:12 PM Late Axionic Computations (0.7937s) 12/9/2019 7:39:12 PM Connecting to Fleet Command (0.0500s) 12/9/2019 7:39:12 PM Thinking Of Advice (0.0320s) 12/9/2019 7:39:12 PM Degaussing Advice (0.2879s) 12/9/2019 7:39:12 PM Naming All Known Planets (0.0150s) 12/9/2019 7:39:12 PM Remembering Speeds (0.0440s) 12/9/2019 7:39:12 PM Prioritizing Targets (0.0390s) 12/9/2019 7:39:12 PM Rebooting Sensor Arrays (0.0200s) 12/9/2019 7:39:12 PM Unloading Prismatic Grid (0.0480s) 12/9/2019 7:39:12 PM Thinking Of Objectives (0.0160s) 12/9/2019 7:39:12 PM Re-Aligning Objectives (0.0330s) 12/9/2019 7:39:13 PM Inhibiting Visual Scans (0.3369s) 12/9/2019 7:39:13 PM Synthesizing Vocals (0.0230s) 12/9/2019 7:39:13 PM Ventilating Scenarios (0.0340s) 12/9/2019 7:39:13 PM Decontaminating Targeting Systems (0.0340s) 12/9/2019 7:39:13 PM Ejecting Tactical Core (0.0410s) 12/9/2019 7:39:13 PM Calibrating Formations (0.0280s) 12/9/2019 7:39:13 PM Intercepting Galactic Maps (0.0510s) 12/9/2019 7:39:13 PM Sterilizing Test Chamber (0.0380s) 12/9/2019 7:39:13 PM Faction Diagnostics (0.0500s) 12/9/2019 7:39:13 PM Buffering Hackers (0.0678s) 12/9/2019 7:39:13 PM Inverting Death (0.0520s) 12/9/2019 7:39:13 PM Linear Field Variance (0.1899s) 12/9/2019 7:39:13 PM Charging Marks (0.0360s) 12/9/2019 7:39:13 PM Range Manifolds (0.0350s) 12/9/2019 7:39:14 PM Purging ROFs (0.0230s) 12/9/2019 7:39:14 PM Manipulating Speeds (0.0460s) 12/9/2019 7:39:14 PM Detecting Projectiles (0.0100s) 12/9/2019 7:39:14 PM Grouping Flow Fields (0.0350s) 12/9/2019 7:39:14 PM Modulating Flow Field Groups (0.0500s) 12/9/2019 7:39:14 PM Designing Fleets (0.2070s) 12/9/2019 7:39:14 PM Thinking Of Technologies (0.0310s) 12/9/2019 7:39:14 PM Categorizing Starboard Sensors (0.0280s) 12/9/2019 7:39:14 PM Injecting Galactic Variables (0.0450s) 12/9/2019 7:39:14 PM Discharging Colored Ions (0.0560s) 12/9/2019 7:39:14 PM Replicating Ion Colors (0.0300s) 12/9/2019 7:39:16 PM Investigating Starfields (1.8858s) 12/9/2019 7:39:22 PM Discovering Distant Planets (6.2538s) 12/9/2019 7:39:22 PM Investigating Map Signatures (0.1020s) 12/9/2019 7:39:22 PM Collating Solar Systems (0.0350s) 12/9/2019 7:39:22 PM Categorizing All Planets (0.0090s) 12/9/2019 7:39:22 PM Organizing Commands (0.0560s) 12/9/2019 7:39:22 PM Calculating Firing Cones (0.0080s) 12/9/2019 7:39:26 PM Declaring Ship Part Sovereignty (3.2604s) 12/9/2019 7:39:41 PM Remote Probe Programmed To Replicate (15.4166s) 12/9/2019 7:39:41 PM Issuing Orders (0.0080s) 12/9/2019 7:39:41 PM Augmenting Infusers (0.0310s) 12/9/2019 7:39:41 PM Infusing (0.1749s) 12/9/2019 7:39:41 PM Post-Proton Surge (0.0080s) 12/9/2019 7:39:41 PM Calibrate Weapons Arrays (0.0520s) 12/9/2019 7:39:41 PM Stimulate Modulation (0.0230s) 12/9/2019 7:39:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/9/2019 7:39:43 PM Load Surrogates (1.5128s) 12/9/2019 7:39:43 PM Load Historical Documents (0.0070s) 12/9/2019 7:39:43 PM 44.1 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.2s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (5.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.9s) Discovering Distant Planets (6.3s) Declaring Ship Part Sovereignty (3.3s) Remote Probe Programmed To Replicate (15.4s) Load Surrogates (1.5s) 12/9/2019 7:39:43 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/9/2019 8:01:11 PM Successfully opened host socket 12/9/2019 8:17:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/9/2019 8:18:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/9/2019 8:18:16 PM Boot up FleetOS (0.4768s) 12/9/2019 8:18:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2019 8:18:16 PM Check System Logs For Rogue Intelligence (0.0540s) 12/9/2019 8:18:16 PM Game Version: 1.013 12/9/2019 8:18:16 PM Eject Trash Into Hyperspace (0.1210s) 12/9/2019 8:18:16 PM Expansions: The Spire Rises (NOT INSTALLED) 12/9/2019 8:18:16 PM Check For Extra Modules (0.0280s) 12/9/2019 8:18:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/9/2019 8:18:16 PM Bring Cloaking Systems Online (0.0440s) 12/9/2019 8:18:16 PM Remembering Alamo (0.0260s) 12/9/2019 8:18:16 PM Generating Framerates (0.0170s) 12/9/2019 8:18:16 PM Recalculate Speed Of Light (0.0440s) 12/9/2019 8:18:17 PM Check Nearby Stellar Masses (0.1150s) 12/9/2019 8:18:17 PM No resolution change was required. 12/9/2019 8:18:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2019 8:18:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2019 8:18:17 PM Refresh Optical Lensing (0.0490s) 12/9/2019 8:18:17 PM Revise Fundamental Physical Laws (0.0290s) 12/9/2019 8:18:17 PM Boot Audio Comms (0.0260s) 12/9/2019 8:18:17 PM Establish Individual Audio Links (0.0280s) 12/9/2019 8:18:17 PM Prepare Explosions and Crackles (0.3729s) 12/9/2019 8:18:17 PM Optimize Comfort On Command Decks (0.2189s) 12/9/2019 8:18:18 PM Calculate Odds Of Success (0.2390s) 12/9/2019 8:18:18 PM Briefly Panic (0.6798s) 12/9/2019 8:18:19 PM Install Confidence Routines (0.5848s) 12/9/2019 8:18:19 PM Bring Commander Interface Online (0.2139s) 12/9/2019 8:18:19 PM Motivate All Crews (0.0610s) 12/9/2019 8:18:19 PM Externalizing Patterns (0.0380s) 12/9/2019 8:18:19 PM Disengaging Constants (0.0590s) 12/9/2019 8:18:19 PM Late Axionic Computations (0.0890s) 12/9/2019 8:18:19 PM Connecting to Fleet Command (0.0110s) 12/9/2019 8:18:19 PM Thinking Of Advice (0.0120s) 12/9/2019 8:18:19 PM Degaussing Advice (0.0190s) 12/9/2019 8:18:19 PM Naming All Known Planets (0.0100s) 12/9/2019 8:18:19 PM Remembering Speeds (0.0080s) 12/9/2019 8:18:19 PM Prioritizing Targets (0.0100s) 12/9/2019 8:18:19 PM Rebooting Sensor Arrays (0.0180s) 12/9/2019 8:18:19 PM Unloading Prismatic Grid (0.0360s) 12/9/2019 8:18:19 PM Thinking Of Objectives (0.0160s) 12/9/2019 8:18:19 PM Re-Aligning Objectives (0.0160s) 12/9/2019 8:18:19 PM Inhibiting Visual Scans (0.0460s) 12/9/2019 8:18:19 PM Synthesizing Vocals (0.0360s) 12/9/2019 8:18:20 PM Ventilating Scenarios (0.0550s) 12/9/2019 8:18:20 PM Decontaminating Targeting Systems (0.0520s) 12/9/2019 8:18:20 PM Ejecting Tactical Core (0.0670s) 12/9/2019 8:18:20 PM Calibrating Formations (0.0220s) 12/9/2019 8:18:20 PM Intercepting Galactic Maps (0.0280s) 12/9/2019 8:18:20 PM Sterilizing Test Chamber (0.0340s) 12/9/2019 8:18:20 PM Faction Diagnostics (0.0380s) 12/9/2019 8:18:20 PM Buffering Hackers (0.0470s) 12/9/2019 8:18:20 PM Inverting Death (0.0240s) 12/9/2019 8:18:20 PM Linear Field Variance (0.1840s) 12/9/2019 8:18:20 PM Charging Marks (0.0190s) 12/9/2019 8:18:20 PM Range Manifolds (0.0190s) 12/9/2019 8:18:20 PM Purging ROFs (0.0190s) 12/9/2019 8:18:20 PM Manipulating Speeds (0.0220s) 12/9/2019 8:18:20 PM Detecting Projectiles (0.0160s) 12/9/2019 8:18:20 PM Grouping Flow Fields (0.0160s) 12/9/2019 8:18:20 PM Modulating Flow Field Groups (0.0350s) 12/9/2019 8:18:20 PM Designing Fleets (0.0500s) 12/9/2019 8:18:20 PM Thinking Of Technologies (0.0350s) 12/9/2019 8:18:20 PM Categorizing Starboard Sensors (0.0170s) 12/9/2019 8:18:20 PM Injecting Galactic Variables (0.0200s) 12/9/2019 8:18:20 PM Discharging Colored Ions (0.0600s) 12/9/2019 8:18:20 PM Replicating Ion Colors (0.0140s) 12/9/2019 8:18:21 PM Investigating Starfields (0.4161s) 12/9/2019 8:18:21 PM Scouring Distant Planets (0.6320s) 12/9/2019 8:18:21 PM Investigating Map Signatures (0.0190s) 12/9/2019 8:18:21 PM Collating Solar Systems (0.0110s) 12/9/2019 8:18:21 PM Categorizing All Planets (0.0070s) 12/9/2019 8:18:21 PM Organizing Commands (0.0200s) 12/9/2019 8:18:21 PM Calculating Firing Cones (0.0070s) 12/9/2019 8:18:22 PM Declaring Ship Parts At Customs (0.6359s) 12/9/2019 8:18:25 PM Jettisoning VIPs (2.4994s) 12/9/2019 8:18:25 PM Issuing Orders (0.0070s) 12/9/2019 8:18:25 PM Augmenting Infusers (0.0090s) 12/9/2019 8:18:25 PM Infusing (0.0289s) 12/9/2019 8:18:25 PM Post-Proton Surge (0.0090s) 12/9/2019 8:18:25 PM Calibrate Weapons Arrays (0.0450s) 12/9/2019 8:18:25 PM Stimulate Modulation (0.0230s) 12/9/2019 8:18:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/9/2019 8:18:26 PM Load Surrogates (1.0384s) 12/9/2019 8:18:26 PM Load Historical Documents (0.0100s) 12/9/2019 8:18:26 PM 10.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Investigating Starfields (0.4s) Scouring Distant Planets (0.6s) Declaring Ship Parts At Customs (0.6s) Jettisoning VIPs (2.5s) Load Surrogates (1.0s) 12/9/2019 8:18:26 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/9/2019 8:21:37 PM No resolution change was required. 12/9/2019 8:21:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2019 8:21:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2019 8:23:12 PM PlayerAccount ParadoxSon has now been put in control of faction 12. 12/9/2019 8:23:12 PM PlayerAccount ParadoxSon has now been put in control of faction 12. 12/9/2019 8:23:12 PM Successfully opened host socket 12/9/2019 8:23:12 PM Start Generate FULL Map with Realistic and seed 305233837 and planet count 80 and 30 factions 12/9/2019 8:23:13 PM Generate FULL Map Complete 12/9/2019 8:24:12 PM No resolution change was required. 12/9/2019 8:24:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2019 8:24:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2019 9:17:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 8:18:33 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/10/2019 8:18:33 AM Boot up FleetOS (0.3456s) 12/10/2019 8:18:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/10/2019 8:18:33 AM Check System Logs For Rogue Intelligence (0.0420s) 12/10/2019 8:18:33 AM Game Version: 1.013 12/10/2019 8:18:33 AM Eject Trash Into Hyperspace (0.2449s) 12/10/2019 8:18:33 AM Expansions: The Spire Rises (NOT INSTALLED) 12/10/2019 8:18:33 AM Check For Extra Modules (0.0140s) 12/10/2019 8:18:33 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/10/2019 8:18:33 AM Bring Cloaking Systems Online (0.0210s) 12/10/2019 8:18:33 AM Remembering Alamo (0.0200s) 12/10/2019 8:18:33 AM Generating Framerates (0.0080s) 12/10/2019 8:18:33 AM Recalculate Speed Of Light (0.0200s) 12/10/2019 8:18:33 AM Check Nearby Stellar Masses (0.0200s) 12/10/2019 8:18:33 AM No resolution change was required. 12/10/2019 8:18:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/10/2019 8:18:33 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/10/2019 8:18:33 AM Refresh Optical Lensing (0.0190s) 12/10/2019 8:18:34 AM Revise Fundamental Physical Laws (0.3199s) 12/10/2019 8:18:34 AM Boot Audio Comms (0.0120s) 12/10/2019 8:18:34 AM Establish Individual Audio Links (0.0150s) 12/10/2019 8:18:34 AM Prepare Explosions and Crackles (0.1849s) 12/10/2019 8:18:34 AM Optimize Comfort On Command Decks (0.0780s) 12/10/2019 8:18:34 AM Calculate Odds Of Success (0.0380s) 12/10/2019 8:18:34 AM Briefly Panic (0.2739s) 12/10/2019 8:18:35 AM Install Confidence Routines (0.4419s) 12/10/2019 8:18:35 AM Bring Commander Interface Online (0.1190s) 12/10/2019 8:18:35 AM Motivate All Crews (0.0400s) 12/10/2019 8:18:35 AM Externalizing Patterns (0.0210s) 12/10/2019 8:18:35 AM Disengaging Constants (0.3361s) 12/10/2019 8:18:35 AM Late Axionic Computations (0.3449s) 12/10/2019 8:18:35 AM Connecting to Fleet Command (0.0120s) 12/10/2019 8:18:35 AM Thinking Of Advice (0.0090s) 12/10/2019 8:18:35 AM Degaussing Advice (0.0230s) 12/10/2019 8:18:35 AM Naming All Known Planets (0.0090s) 12/10/2019 8:18:35 AM Remembering Speeds (0.0090s) 12/10/2019 8:18:35 AM Prioritizing Targets (0.0090s) 12/10/2019 8:18:35 AM Rebooting Sensor Arrays (0.0080s) 12/10/2019 8:18:36 AM Unloading Prismatic Grid (0.0090s) 12/10/2019 8:18:36 AM Thinking Of Objectives (0.0090s) 12/10/2019 8:18:36 AM Re-Aligning Objectives (0.0090s) 12/10/2019 8:18:36 AM Inhibiting Visual Scans (0.2910s) 12/10/2019 8:18:36 AM Synthesizing Vocals (0.0120s) 12/10/2019 8:18:36 AM Ventilating Scenarios (0.0080s) 12/10/2019 8:18:36 AM Decontaminating Targeting Systems (0.0100s) 12/10/2019 8:18:36 AM Ejecting Tactical Core (0.0100s) 12/10/2019 8:18:36 AM Calibrating Formations (0.0090s) 12/10/2019 8:18:36 AM Intercepting Galactic Maps (0.0130s) 12/10/2019 8:18:36 AM Sterilizing Test Chamber (0.0120s) 12/10/2019 8:18:36 AM Faction Diagnostics (0.0170s) 12/10/2019 8:18:36 AM Buffering Hackers (0.0190s) 12/10/2019 8:18:36 AM Inverting Death (0.0110s) 12/10/2019 8:18:36 AM Linear Field Variance (0.0920s) 12/10/2019 8:18:36 AM Charging Marks (0.0120s) 12/10/2019 8:18:36 AM Range Manifolds (0.0100s) 12/10/2019 8:18:36 AM Purging ROFs (0.0100s) 12/10/2019 8:18:36 AM Manipulating Speeds (0.0110s) 12/10/2019 8:18:36 AM Detecting Projectiles (0.0110s) 12/10/2019 8:18:36 AM Grouping Flow Fields (0.0110s) 12/10/2019 8:18:36 AM Modulating Flow Field Groups (0.0180s) 12/10/2019 8:18:36 AM Designing Fleets (0.0320s) 12/10/2019 8:18:36 AM Thinking Of Technologies (0.0100s) 12/10/2019 8:18:36 AM Categorizing Starboard Sensors (0.0110s) 12/10/2019 8:18:36 AM Injecting Galactic Variables (0.0160s) 12/10/2019 8:18:36 AM Discharging Colored Ions (0.0280s) 12/10/2019 8:18:36 AM Replicating Ion Colors (0.0090s) 12/10/2019 8:18:36 AM Investigating Starfields (0.2269s) 12/10/2019 8:18:37 AM Blowing Up Distant Planets (0.6832s) 12/10/2019 8:18:37 AM Investigating Map Signatures (0.0250s) 12/10/2019 8:18:37 AM Collating Solar Systems (0.0170s) 12/10/2019 8:18:37 AM Categorizing All Planets (0.0090s) 12/10/2019 8:18:37 AM Organizing Commands (0.0190s) 12/10/2019 8:18:37 AM Calculating Firing Cones (0.0070s) 12/10/2019 8:18:38 AM Splitting Ship Parts Into Smaller Parts (0.6357s) 12/10/2019 8:18:40 AM Feeding Random Generator Monkeys (2.0930s) 12/10/2019 8:18:40 AM Issuing Orders (0.0070s) 12/10/2019 8:18:40 AM Augmenting Infusers (0.0100s) 12/10/2019 8:18:40 AM Infusing (0.0290s) 12/10/2019 8:18:40 AM Post-Proton Surge (0.0070s) 12/10/2019 8:18:40 AM Calibrate Weapons Arrays (0.0260s) 12/10/2019 8:18:40 AM Stimulate Modulation (0.0200s) 12/10/2019 8:18:40 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/10/2019 8:18:41 AM Load Surrogates (1.2196s) 12/10/2019 8:18:41 AM Load Historical Documents (0.0050s) 12/10/2019 8:18:41 AM 8.8 seconds total load time. Boot up FleetOS (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Inhibiting Visual Scans (0.3s) Blowing Up Distant Planets (0.7s) Splitting Ship Parts Into Smaller Parts (0.6s) Feeding Random Generator Monkeys (2.1s) Load Surrogates (1.2s) 12/10/2019 8:18:41 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/10/2019 8:20:03 AM Successfully opened host socket 12/10/2019 8:36:00 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in :0 in StartReconquestDefenseSeeding 12/10/2019 8:44:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 1:59:03 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 12/11/2019 1:59:03 PM Boot up FleetOS (0.9852s) 12/11/2019 1:59:03 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.9.2 26.20.13003.1007 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.9.2 26.20.13003.1007 graphicsMemorySize: 3052 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/11/2019 1:59:03 PM Check System Logs For Rogue Intelligence (0.0770s) 12/11/2019 1:59:04 PM Game Version: 1.014 12/11/2019 1:59:04 PM Eject Trash Into Hyperspace (0.5398s) 12/11/2019 1:59:04 PM Expansions: The Spire Rises (NOT INSTALLED) 12/11/2019 1:59:04 PM Check For Extra Modules (0.0930s) 12/11/2019 1:59:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/11/2019 1:59:04 PM Bring Cloaking Systems Online (0.0760s) 12/11/2019 1:59:04 PM Remembering Alamo (0.0990s) 12/11/2019 1:59:04 PM Generating Framerates (0.0580s) 12/11/2019 1:59:04 PM Recalculate Speed Of Light (0.0620s) 12/11/2019 1:59:04 PM Check Nearby Stellar Masses (0.0270s) 12/11/2019 1:59:04 PM No resolution change was required. 12/11/2019 1:59:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2019 1:59:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/11/2019 1:59:04 PM Refresh Optical Lensing (0.0200s) 12/11/2019 1:59:05 PM Revise Fundamental Physical Laws (0.4874s) 12/11/2019 1:59:05 PM Boot Audio Comms (0.0570s) 12/11/2019 1:59:05 PM Establish Individual Audio Links (0.0340s) 12/11/2019 1:59:06 PM Prepare Explosions and Crackles (1.3582s) 12/11/2019 1:59:07 PM Optimize Comfort On Command Decks (1.1106s) 12/11/2019 1:59:07 PM Calculate Odds Of Success (0.0730s) 12/11/2019 1:59:14 PM Briefly Panic (6.0810s) 12/11/2019 1:59:14 PM Install Confidence Routines (0.3599s) 12/11/2019 1:59:14 PM Bring Commander Interface Online (0.2609s) 12/11/2019 1:59:14 PM Motivate All Crews (0.0750s) 12/11/2019 1:59:14 PM Externalizing Patterns (0.0620s) 12/11/2019 1:59:15 PM Disengaging Constants (0.7417s) 12/11/2019 1:59:16 PM Late Axionic Computations (0.8183s) 12/11/2019 1:59:16 PM Connecting to Fleet Command (0.0580s) 12/11/2019 1:59:16 PM Thinking Of Advice (0.0410s) 12/11/2019 1:59:16 PM Degaussing Advice (0.2904s) 12/11/2019 1:59:16 PM Naming All Known Planets (0.0370s) 12/11/2019 1:59:16 PM Remembering Speeds (0.0400s) 12/11/2019 1:59:16 PM Prioritizing Targets (0.0440s) 12/11/2019 1:59:16 PM Rebooting Sensor Arrays (0.0180s) 12/11/2019 1:59:16 PM Unloading Prismatic Grid (0.0400s) 12/11/2019 1:59:16 PM Thinking Of Objectives (0.0340s) 12/11/2019 1:59:16 PM Re-Aligning Objectives (0.0330s) 12/11/2019 1:59:17 PM Inhibiting Visual Scans (0.3469s) 12/11/2019 1:59:17 PM Synthesizing Vocals (0.0120s) 12/11/2019 1:59:17 PM Ventilating Scenarios (0.0350s) 12/11/2019 1:59:17 PM Decontaminating Targeting Systems (0.0340s) 12/11/2019 1:59:17 PM Ejecting Tactical Core (0.0410s) 12/11/2019 1:59:17 PM Calibrating Formations (0.0280s) 12/11/2019 1:59:17 PM Intercepting Galactic Maps (0.0250s) 12/11/2019 1:59:17 PM Sterilizing Test Chamber (0.0380s) 12/11/2019 1:59:17 PM Faction Diagnostics (0.0480s) 12/11/2019 1:59:17 PM Buffering Hackers (0.0550s) 12/11/2019 1:59:17 PM Inverting Death (0.0550s) 12/11/2019 1:59:17 PM Linear Field Variance (0.2187s) 12/11/2019 1:59:17 PM Charging Marks (0.0350s) 12/11/2019 1:59:17 PM Range Manifolds (0.0280s) 12/11/2019 1:59:17 PM Purging ROFs (0.0230s) 12/11/2019 1:59:18 PM Manipulating Speeds (0.0380s) 12/11/2019 1:59:18 PM Detecting Projectiles (0.0110s) 12/11/2019 1:59:18 PM Grouping Flow Fields (0.0410s) 12/11/2019 1:59:18 PM Modulating Flow Field Groups (0.0520s) 12/11/2019 1:59:18 PM Designing Fleets (0.2249s) 12/11/2019 1:59:18 PM Thinking Of Technologies (0.0970s) 12/11/2019 1:59:18 PM Categorizing Starboard Sensors (0.0360s) 12/11/2019 1:59:18 PM Injecting Galactic Variables (0.0440s) 12/11/2019 1:59:18 PM Discharging Colored Ions (0.0550s) 12/11/2019 1:59:18 PM Replicating Ion Colors (0.0320s) 12/11/2019 1:59:20 PM Investigating Starfields (1.8181s) 12/11/2019 1:59:27 PM Milking Distant Planets (7.0120s) 12/11/2019 1:59:27 PM Investigating Map Signatures (0.0900s) 12/11/2019 1:59:27 PM Collating Solar Systems (0.0300s) 12/11/2019 1:59:27 PM Categorizing All Planets (0.0080s) 12/11/2019 1:59:27 PM Organizing Commands (0.0500s) 12/11/2019 1:59:27 PM Calculating Firing Cones (0.0070s) 12/11/2019 1:59:31 PM Demoting Insubordinate Ship Parts (3.8526s) 12/11/2019 1:59:49 PM Obfuscating Hulls (18.1992s) 12/11/2019 1:59:49 PM Issuing Orders (0.0080s) 12/11/2019 1:59:49 PM Augmenting Infusers (0.0480s) 12/11/2019 1:59:49 PM Infusing (0.1749s) 12/11/2019 1:59:49 PM Post-Proton Surge (0.0080s) 12/11/2019 1:59:49 PM Calibrate Weapons Arrays (0.0550s) 12/11/2019 1:59:50 PM Stimulate Modulation (0.0210s) 12/11/2019 1:59:50 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/11/2019 1:59:51 PM Load Surrogates (1.4965s) 12/11/2019 1:59:51 PM Load Historical Documents (0.0110s) 12/11/2019 1:59:51 PM 48.7 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (1.4s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (6.1s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.8s) Milking Distant Planets (7.0s) Demoting Insubordinate Ship Parts (3.9s) Obfuscating Hulls (18.2s) Load Surrogates (1.5s) 12/11/2019 1:59:51 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/11/2019 2:01:27 PM Added the faction AIReserves. 12/11/2019 2:01:27 PM PlayerAccount ParadoxSon has now been put in control of faction 11. 12/11/2019 2:01:27 PM PlayerAccount ParadoxSon has now been put in control of faction 11. 12/11/2019 2:01:27 PM Successfully opened host socket 12/11/2019 2:01:27 PM Start Generate FULL Map with D18Bubbles and seed 507814831 and planet count 92 and 31 factions 12/11/2019 2:01:28 PM Generate FULL Map Complete 12/11/2019 2:01:43 PM No resolution change was required. 12/11/2019 2:01:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2019 2:01:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/11/2019 2:13:54 PM No resolution change was required. 12/11/2019 2:13:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2019 2:13:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/11/2019 2:23:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 2:17:41 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/4/2020 2:17:41 PM Boot up FleetOS (1.0108s) 3/4/2020 2:17:41 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003 graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 3/4/2020 2:17:41 PM Check System Logs For Rogue Intelligence (0.1660s) 3/4/2020 2:17:42 PM Game Version: 2.006 3/4/2020 2:17:42 PM Eject Trash Into Hyperspace (0.5308s) 3/4/2020 2:17:42 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 2:17:42 PM Check For Extra Modules (0.0960s) 3/4/2020 2:17:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 2:17:42 PM Bring Cloaking Systems Online (0.0920s) 3/4/2020 2:17:42 PM Remembering Alamo (0.1240s) 3/4/2020 2:17:42 PM Generating Framerates (0.0270s) 3/4/2020 2:17:42 PM Recalculate Speed Of Light (0.0930s) 3/4/2020 2:17:42 PM Optimize Comfort On Command Decks (0.0550s) 3/4/2020 2:17:42 PM Check Nearby Stellar Masses (0.0160s) 3/4/2020 2:17:42 PM No resolution change was required. 3/4/2020 2:17:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 2:17:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 2:17:42 PM Refresh Optical Lensing (0.0190s) 3/4/2020 2:17:43 PM Revise Fundamental Physical Laws (0.3866s) 3/4/2020 2:17:43 PM Boot Audio Comms (0.0570s) 3/4/2020 2:17:43 PM Establish Individual Audio Links (0.0290s) 3/4/2020 2:17:44 PM Prepare Explosions and Crackles (1.3548s) 3/4/2020 2:17:45 PM Calculate Odds Of Success (1.0601s) 3/4/2020 2:17:53 PM Briefly Panic (7.9228s) 3/4/2020 2:17:54 PM Install Confidence Routines (0.3461s) 3/4/2020 2:17:54 PM Bring Commander Interface Online (0.2642s) 3/4/2020 2:17:54 PM Motivate All Crews (0.1080s) 3/4/2020 2:17:54 PM Externalizing Patterns (0.0730s) 3/4/2020 2:17:55 PM Disengaging Constants (0.7460s) 3/4/2020 2:17:55 PM Late Axionic Computations (0.7120s) 3/4/2020 2:17:56 PM Connecting to Fleet Command (0.0460s) 3/4/2020 2:17:56 PM Thinking Of Advice (0.0330s) 3/4/2020 2:17:56 PM Degaussing Advice (0.3040s) 3/4/2020 2:17:56 PM Naming All Known Planets (0.0290s) 3/4/2020 2:17:56 PM Remembering Speeds (0.0480s) 3/4/2020 2:17:56 PM Prioritizing Targets (0.0428s) 3/4/2020 2:17:56 PM Rebooting Sensor Arrays (0.0180s) 3/4/2020 2:17:56 PM Unloading Prismatic Grid (0.0400s) 3/4/2020 2:17:56 PM Thinking Of Objectives (0.0170s) 3/4/2020 2:17:56 PM Re-Aligning Objectives (0.0250s) 3/4/2020 2:17:56 PM Inhibiting Visual Scans (0.3522s) 3/4/2020 2:17:56 PM Synthesizing Vocals (0.0260s) 3/4/2020 2:17:56 PM Ventilating Scenarios (0.0330s) 3/4/2020 2:17:57 PM Decontaminating Targeting Systems (0.0340s) 3/4/2020 2:17:57 PM Ejecting Tactical Core (0.3506s) 3/4/2020 2:17:57 PM Calibrating Formations (0.0350s) 3/4/2020 2:17:57 PM Intercepting Galactic Maps (0.0500s) 3/4/2020 2:17:57 PM Sterilizing Test Chamber (0.0521s) 3/4/2020 2:17:57 PM Faction Diagnostics (0.0821s) 3/4/2020 2:17:57 PM Buffering Hackers (0.0870s) 3/4/2020 2:17:57 PM Inverting Death (0.0620s) 3/4/2020 2:17:57 PM Linear Field Variance (0.1390s) 3/4/2020 2:17:57 PM Charging Marks (0.0290s) 3/4/2020 2:17:57 PM Guarding The Posts (0.0390s) 3/4/2020 2:17:57 PM Range Manifolds (0.0110s) 3/4/2020 2:17:57 PM Purging ROFs (0.0330s) 3/4/2020 2:17:58 PM Manipulating Speeds (0.0450s) 3/4/2020 2:17:58 PM Detecting Projectiles (0.0100s) 3/4/2020 2:17:58 PM Grouping Flow Fields (0.0350s) 3/4/2020 2:17:58 PM Modulating Flow Field Groups (0.0731s) 3/4/2020 2:17:58 PM Designing Fleets (0.2230s) 3/4/2020 2:17:58 PM Thinking Of Technologies (0.0460s) 3/4/2020 2:17:58 PM Categorizing Starboard Sensors (0.0940s) 3/4/2020 2:17:58 PM Injecting Galactic Variables (0.0720s) 3/4/2020 2:17:58 PM Discharging Colored Ions (0.0480s) 3/4/2020 2:17:58 PM Replicating Ion Colors (0.0340s) 3/4/2020 2:18:00 PM Blowing Out Starfields (1.9678s) 3/4/2020 2:18:07 PM Detecting Distant Planets (6.7040s) 3/4/2020 2:18:07 PM Investigating Map Signatures (0.1000s) 3/4/2020 2:18:07 PM Collating Solar Systems (0.0360s) 3/4/2020 2:18:07 PM Categorizing All Planets (0.0080s) 3/4/2020 2:18:07 PM Organizing Commands (0.0500s) 3/4/2020 2:18:07 PM Calculating Firing Cones (0.0080s) 3/4/2020 2:18:12 PM Violating Ship Part Bylaws (5.1967s) 3/4/2020 2:18:36 PM Install Replacement Weapons (23.3283s) 3/4/2020 2:18:36 PM Issuing Orders (0.0090s) 3/4/2020 2:18:36 PM Augmenting Infusers (0.0405s) 3/4/2020 2:18:36 PM Infusing (0.1781s) 3/4/2020 2:18:36 PM Post-Proton Surge (0.0070s) 3/4/2020 2:18:36 PM Calibrate Weapons Arrays (0.0530s) 3/4/2020 2:18:36 PM Stimulate Modulation (0.0310s) 3/4/2020 2:18:37 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 2:18:38 PM Load Surrogates (2.4250s) 3/4/2020 2:18:38 PM Load Historical Documents (0.0110s) 3/4/2020 2:18:38 PM 58.1 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (1.1s) Briefly Panic (7.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.7s) Degaussing Advice (0.3s) Inhibiting Visual Scans (0.4s) Ejecting Tactical Core (0.4s) Blowing Out Starfields (2.0s) Detecting Distant Planets (6.7s) Violating Ship Part Bylaws (5.2s) Install Replacement Weapons (23.3s) Load Surrogates (2.4s) 3/4/2020 2:18:39 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <33395bf9783d4ffb9fb8cf648a1d044f>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 2:21:38 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:21:38 PM World Created, Launching Server 3/4/2020 2:21:38 PM Successfully opened host socket 3/4/2020 2:23:01 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:23:01 PM Generate Partial Map Complete 3/4/2020 2:23:06 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:23:06 PM Generate Partial Map Complete 3/4/2020 2:23:13 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:23:13 PM Generate Partial Map Complete 3/4/2020 2:23:27 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:23:27 PM Generate Partial Map Complete 3/4/2020 2:23:40 PM Start Generate Partial Map with Realistic and seed 1000631114 and planet count 80 and 20 factions 3/4/2020 2:23:41 PM Generate Partial Map Complete 3/4/2020 2:28:21 PM No resolution change was required. 3/4/2020 2:28:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 2:28:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 2:28:36 PM Start Generate Partial Map with Realistic and seed 628639477 and planet count 80 and 20 factions 3/4/2020 2:28:36 PM World Created, Launching Server 3/4/2020 2:28:46 PM Start Generate Partial Map with Realistic and seed 644862302 and planet count 80 and 20 factions 3/4/2020 2:28:46 PM World Created, Launching Server 3/4/2020 2:29:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 2:29:39 PM Added the faction AIReserves. 3/4/2020 2:29:39 PM PlayerAccount ParadoxSon has now been put in control of faction 11. 3/4/2020 2:29:39 PM PlayerAccount ParadoxSon has now been put in control of faction 11. 3/4/2020 2:29:39 PM Successfully opened host socket 3/4/2020 2:31:44 PM Start Generate Partial Map with Realistic and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:31:44 PM World Created, Launching Server 3/4/2020 2:31:53 PM Start Generate Partial Map with D18Bubbles and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:31:53 PM Generate Partial Map Complete 3/4/2020 2:32:00 PM Start Generate Partial Map with Snake and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:32:00 PM Generate Partial Map Complete 3/4/2020 2:32:19 PM Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:32:19 PM Generate Partial Map Complete 3/4/2020 2:32:27 PM Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:32:27 PM Generate Partial Map Complete 3/4/2020 2:32:32 PM Start Generate Partial Map with Clusters and seed 500525841 and planet count 80 and 20 factions 3/4/2020 2:32:32 PM Generate Partial Map Complete 3/4/2020 2:32:43 PM Start Generate Partial Map with Clusters and seed 984858086 and planet count 80 and 20 factions 3/4/2020 2:32:43 PM Generate Partial Map Complete 3/4/2020 2:32:47 PM Start Generate Partial Map with Clusters and seed 505368522 and planet count 80 and 20 factions 3/4/2020 2:32:47 PM Generate Partial Map Complete 3/4/2020 2:32:55 PM Start Generate Partial Map with Clusters and seed 505368522 and planet count 80 and 20 factions 3/4/2020 2:32:55 PM Generate Partial Map Complete 3/4/2020 2:34:10 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions 3/4/2020 2:34:10 PM Generate Partial Map Complete 3/4/2020 2:34:18 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions 3/4/2020 2:34:18 PM Generate Partial Map Complete 3/4/2020 2:34:42 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions 3/4/2020 2:34:42 PM Generate Partial Map Complete 3/4/2020 2:34:47 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions 3/4/2020 2:34:47 PM Generate Partial Map Complete 3/4/2020 2:35:04 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 20 factions 3/4/2020 2:35:04 PM Generate Partial Map Complete 3/4/2020 2:42:12 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions 3/4/2020 2:42:12 PM Generate Partial Map Complete 3/4/2020 2:42:32 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions 3/4/2020 2:42:32 PM Generate Partial Map Complete 3/4/2020 2:42:50 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 23 factions 3/4/2020 2:42:50 PM Generate Partial Map Complete 3/4/2020 2:45:07 PM Start Generate Partial Map with Clusters and seed 326268138 and planet count 98 and 26 factions 3/4/2020 2:45:07 PM Generate Partial Map Complete 3/4/2020 2:51:31 PM Start Generate FULL Map with Clusters and seed 326268138 and planet count 98 and 26 factions 3/4/2020 2:51:31 PM Generate FULL Map Complete 3/4/2020 2:51:33 PM highest intensity dyson: -1 threshold 0 3/4/2020 2:51:34 PM highest intensity dyson: -1 threshold 0 3/4/2020 3:04:56 PM Box one contents: Worlds In Red Box Two Contents: Conflict threatens the machine. The humans have banded together, with extremely strong resistance fighters joining their High Command to snatch planets from the distracted AI, as the Dark Spire is fuelled by Macrophages nibbling away at the machine, their worlds drenched in red. Every battle, big or small, is flooded by the AI, but the Wardens can't be in two places at once. Human Marauders strike and distract, while worlds are reclaimed one by one, and beyond it all... the Fallen Spire looms. Will it be enough to save an encouraged humanity from the Scourge? -------------------------------------------------------------------- AI(7) Bar Fighter (Base Warden 7, Kitemaster 5) and 7 Scourge square off against: Player DoorKicker & Minelayer with maximum settlements and crypods. Human Resistance Fighters (10) Human Marauders, allied (6, Intelligent) Dark Spire (7) Fallen Spire (7) Macrophage (4, Intelligent) Nanocaust, Sealed (6, Brute Force) -------------------------------------------------------------------- Your main concern is absolutely the Scourge, but the Bar Fighter is going to make life difficult for everyone it's been hobbled a bit, making defense a bit easier. You can manipulate the various factions through careful strikes, and perhaps upgrade them to more directly contend with the AI. Your fleet is ideal for overcoming initial defenses, but is poorly suited to protracted engagements against the Bar Fighter. Luckily, the Nanocaust if you release them and the Macrophages are ideally suited to protracted engagements, and could greatly benefit if you soften up their opponent. Good luck! 3/4/2020 3:09:00 PM Box one contents: Crimson Cosmos Box Two Contents: The humans have banded together, with extremely strong resistance fighters joining their High Command to snatch planets from the distracted AI, as the Dark Spire is fuelled by Macrophages nibbling away at the machine, their worlds drenched in red. Every battle, big or small, is flooded by the AI, but the Wardens can't be in two places at once. Friendly Human Marauders strike and distract, while worlds are reclaimed one by one, and beyond it all... the Fallen Spire looms. Will it be enough to save an encouraged humanity from the Scourge? ///////////////////////////////////////////////////////////////////////////////// AI(7) Bar Fighter (Base Warden 7, Kitemaster 5) and 7 Scourge square off against: Player DoorKicker & Minelayer with maximum settlements and crypods. Human Resistance Fighters (10) Human Marauders, allied (6, Intelligent) Dark Spire (7) Fallen Spire (7) Macrophage (4, Intelligent) Nanocaust, Sealed (6, Brute Force) Additionally, Threat Fleets are enabled from the start, and scouting has been reduced to 6. ////////////////////////////////////////////////////////////////////////////////// Your main concern is absolutely the Scourge, but the Bar Fighter is going to make life difficult for everyone. It's been hobbled a bit, making defense a bit easier. You can manipulate the various factions through careful strikes, and perhaps upgrade them to more directly contend with the AI. Your fleet is ideal for overcoming initial defenses, but is poorly suited to protracted engagements against the Bar Fighter. Luckily, the Nanocaust if you release them and the Macrophages are ideally suited to protracted engagements, and could greatly benefit if you soften up their opponent. Good luck. 3/4/2020 3:21:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 7:02:47 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/4/2020 7:02:47 PM Boot up FleetOS (0.9536s) 3/4/2020 7:02:47 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.13587 Core Profile Forward-Compatible/Debug Context 20.2.1 26.20.15019.1003 graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 3/4/2020 7:02:47 PM Check System Logs For Rogue Intelligence (0.0920s) 3/4/2020 7:02:48 PM Game Version: 2.007 3/4/2020 7:02:48 PM Eject Trash Into Hyperspace (0.4531s) 3/4/2020 7:02:48 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 7:02:48 PM Check For Extra Modules (0.0800s) 3/4/2020 7:02:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 7:02:48 PM Bring Cloaking Systems Online (0.1235s) 3/4/2020 7:02:48 PM Remembering Alamo (0.0940s) 3/4/2020 7:02:48 PM Generating Framerates (0.0340s) 3/4/2020 7:02:48 PM Recalculate Speed Of Light (0.0935s) 3/4/2020 7:02:48 PM Optimize Comfort On Command Decks (0.0475s) 3/4/2020 7:02:48 PM Check Nearby Stellar Masses (0.0430s) 3/4/2020 7:02:48 PM No resolution change was required. 3/4/2020 7:02:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 7:02:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 7:02:48 PM Refresh Optical Lensing (0.0220s) 3/4/2020 7:02:48 PM Revise Fundamental Physical Laws (0.0390s) 3/4/2020 7:02:48 PM Boot Audio Comms (0.0475s) 3/4/2020 7:02:49 PM Establish Individual Audio Links (0.0305s) 3/4/2020 7:02:50 PM Prepare Explosions and Crackles (1.4470s) 3/4/2020 7:02:51 PM Calculate Odds Of Success (1.0137s) 3/4/2020 7:02:58 PM Briefly Panic (7.1944s) 3/4/2020 7:02:59 PM Install Confidence Routines (0.3921s) 3/4/2020 7:02:59 PM Bring Commander Interface Online (0.2550s) 3/4/2020 7:02:59 PM Motivate All Crews (0.0895s) 3/4/2020 7:02:59 PM Externalizing Patterns (0.0710s) 3/4/2020 7:03:00 PM Disengaging Constants (0.6114s) 3/4/2020 7:03:00 PM Late Axionic Computations (0.3754s) 3/4/2020 7:03:00 PM Connecting to Fleet Command (0.0320s) 3/4/2020 7:03:00 PM Thinking Of Advice (0.0268s) 3/4/2020 7:03:00 PM Degaussing Advice (0.2951s) 3/4/2020 7:03:00 PM Naming All Known Planets (0.0370s) 3/4/2020 7:03:00 PM Remembering Speeds (0.0323s) 3/4/2020 7:03:00 PM Prioritizing Targets (0.0252s) 3/4/2020 7:03:00 PM Rebooting Sensor Arrays (0.0180s) 3/4/2020 7:03:00 PM Unloading Prismatic Grid (0.0401s) 3/4/2020 7:03:00 PM Thinking Of Objectives (0.0169s) 3/4/2020 7:03:01 PM Re-Aligning Objectives (0.0420s) 3/4/2020 7:03:01 PM Inhibiting Visual Scans (0.0520s) 3/4/2020 7:03:01 PM Synthesizing Vocals (0.0499s) 3/4/2020 7:03:01 PM Ventilating Scenarios (0.0340s) 3/4/2020 7:03:01 PM Decontaminating Targeting Systems (0.0505s) 3/4/2020 7:03:01 PM Ejecting Tactical Core (0.0401s) 3/4/2020 7:03:01 PM Calibrating Formations (0.0100s) 3/4/2020 7:03:01 PM Intercepting Galactic Maps (0.0430s) 3/4/2020 7:03:01 PM Sterilizing Test Chamber (0.0520s) 3/4/2020 7:03:01 PM Faction Diagnostics (0.0690s) 3/4/2020 7:03:01 PM Buffering Hackers (0.0467s) 3/4/2020 7:03:01 PM Inverting Death (0.0585s) 3/4/2020 7:03:01 PM Linear Field Variance (0.1630s) 3/4/2020 7:03:01 PM Charging Marks (0.0286s) 3/4/2020 7:03:01 PM Guarding The Posts (0.0330s) 3/4/2020 7:03:01 PM Range Manifolds (0.0112s) 3/4/2020 7:03:01 PM Purging ROFs (0.0230s) 3/4/2020 7:03:01 PM Manipulating Speeds (0.0365s) 3/4/2020 7:03:01 PM Detecting Projectiles (0.0100s) 3/4/2020 7:03:01 PM Grouping Flow Fields (0.0177s) 3/4/2020 7:03:01 PM Modulating Flow Field Groups (0.0650s) 3/4/2020 7:03:02 PM Designing Fleets (0.1819s) 3/4/2020 7:03:02 PM Thinking Of Technologies (0.0120s) 3/4/2020 7:03:02 PM Categorizing Starboard Sensors (0.0450s) 3/4/2020 7:03:02 PM Injecting Galactic Variables (0.0550s) 3/4/2020 7:03:02 PM Discharging Colored Ions (0.0580s) 3/4/2020 7:03:02 PM Replicating Ion Colors (0.0320s) 3/4/2020 7:03:04 PM Miming Starfields (1.8855s) 3/4/2020 7:03:10 PM Destroying Distant Planets (6.4112s) 3/4/2020 7:03:10 PM Investigating Map Signatures (0.0920s) 3/4/2020 7:03:10 PM Collating Solar Systems (0.0280s) 3/4/2020 7:03:10 PM Categorizing All Planets (0.0070s) 3/4/2020 7:03:10 PM Organizing Commands (0.0537s) 3/4/2020 7:03:10 PM Calculating Firing Cones (0.0080s) 3/4/2020 7:03:15 PM Finding Old Ship Parts (4.6683s) 3/4/2020 7:03:39 PM Recording Result: 42 (23.8067s) 3/4/2020 7:03:39 PM Issuing Orders (0.0090s) 3/4/2020 7:03:39 PM Augmenting Infusers (0.0200s) 3/4/2020 7:03:39 PM Infusing (0.1762s) 3/4/2020 7:03:39 PM Post-Proton Surge (0.0072s) 3/4/2020 7:03:39 PM Calibrate Weapons Arrays (0.0300s) 3/4/2020 7:03:39 PM Stimulate Modulation (0.0320s) 3/4/2020 7:03:40 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 7:03:42 PM Load Surrogates (2.5663s) 3/4/2020 7:03:42 PM Load Historical Documents (0.0120s) 3/4/2020 7:03:42 PM 55.3 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (0.5s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (1.0s) Briefly Panic (7.2s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Miming Starfields (1.9s) Destroying Distant Planets (6.4s) Finding Old Ship Parts (4.7s) Recording Result: 42 (23.8s) Load Surrogates (2.6s) 3/4/2020 7:03:42 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 7:07:01 PM Successfully opened host socket 3/4/2020 7:50:28 PM Start Generate Partial Map with Realistic and seed 806252188 and planet count 80 and 21 factions 3/4/2020 7:50:28 PM World Created, Launching Server 3/4/2020 7:50:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 7:50:50 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 7:50:50 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 7:50:50 PM Successfully opened host socket 3/4/2020 7:50:50 PM Start Generate FULL Map with Clusters and seed 326268138 and planet count 98 and 27 factions 3/4/2020 7:50:51 PM Generate FULL Map Complete 3/4/2020 7:56:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 7:56:40 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 7:56:40 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 7:56:40 PM Successfully opened host socket 3/4/2020 7:59:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 7:59:52 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/4/2020 7:59:52 PM Boot up FleetOS (0.3934s) 3/4/2020 7:59:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/4/2020 7:59:52 PM Check System Logs For Rogue Intelligence (0.0510s) 3/4/2020 7:59:52 PM Game Version: 2.007 3/4/2020 7:59:52 PM Eject Trash Into Hyperspace (0.1490s) 3/4/2020 7:59:52 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 7:59:52 PM Check For Extra Modules (0.0180s) 3/4/2020 7:59:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 7:59:52 PM Bring Cloaking Systems Online (0.0210s) 3/4/2020 7:59:52 PM Remembering Alamo (0.0200s) 3/4/2020 7:59:52 PM Generating Framerates (0.0070s) 3/4/2020 7:59:52 PM Recalculate Speed Of Light (0.0200s) 3/4/2020 7:59:52 PM Optimize Comfort On Command Decks (0.0180s) 3/4/2020 7:59:52 PM Check Nearby Stellar Masses (0.0170s) 3/4/2020 7:59:52 PM No resolution change was required. 3/4/2020 7:59:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 7:59:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 7:59:52 PM Refresh Optical Lensing (0.0210s) 3/4/2020 7:59:52 PM Revise Fundamental Physical Laws (0.0270s) 3/4/2020 7:59:52 PM Boot Audio Comms (0.0110s) 3/4/2020 7:59:52 PM Establish Individual Audio Links (0.0120s) 3/4/2020 7:59:53 PM Prepare Explosions and Crackles (0.2379s) 3/4/2020 7:59:53 PM Calculate Odds Of Success (0.1170s) 3/4/2020 7:59:53 PM Briefly Panic (0.2924s) 3/4/2020 7:59:53 PM Install Confidence Routines (0.2919s) 3/4/2020 7:59:53 PM Bring Commander Interface Online (0.1075s) 3/4/2020 7:59:54 PM Motivate All Crews (0.2739s) 3/4/2020 7:59:54 PM Externalizing Patterns (0.0190s) 3/4/2020 7:59:54 PM Disengaging Constants (0.0390s) 3/4/2020 7:59:54 PM Late Axionic Computations (0.0580s) 3/4/2020 7:59:54 PM Connecting to Fleet Command (0.0080s) 3/4/2020 7:59:54 PM Thinking Of Advice (0.0080s) 3/4/2020 7:59:54 PM Degaussing Advice (0.0150s) 3/4/2020 7:59:54 PM Naming All Known Planets (0.0080s) 3/4/2020 7:59:54 PM Remembering Speeds (0.0080s) 3/4/2020 7:59:54 PM Prioritizing Targets (0.0080s) 3/4/2020 7:59:54 PM Rebooting Sensor Arrays (0.0080s) 3/4/2020 7:59:54 PM Unloading Prismatic Grid (0.0080s) 3/4/2020 7:59:54 PM Thinking Of Objectives (0.0080s) 3/4/2020 7:59:54 PM Re-Aligning Objectives (0.0090s) 3/4/2020 7:59:54 PM Inhibiting Visual Scans (0.0130s) 3/4/2020 7:59:54 PM Synthesizing Vocals (0.0090s) 3/4/2020 7:59:54 PM Ventilating Scenarios (0.0090s) 3/4/2020 7:59:54 PM Decontaminating Targeting Systems (0.0080s) 3/4/2020 7:59:54 PM Ejecting Tactical Core (0.0100s) 3/4/2020 7:59:54 PM Calibrating Formations (0.0090s) 3/4/2020 7:59:54 PM Intercepting Galactic Maps (0.0100s) 3/4/2020 7:59:54 PM Sterilizing Test Chamber (0.0150s) 3/4/2020 7:59:54 PM Faction Diagnostics (0.0170s) 3/4/2020 7:59:54 PM Buffering Hackers (0.0230s) 3/4/2020 7:59:54 PM Inverting Death (0.0110s) 3/4/2020 7:59:54 PM Linear Field Variance (0.0960s) 3/4/2020 7:59:54 PM Charging Marks (0.0120s) 3/4/2020 7:59:54 PM Guarding The Posts (0.0100s) 3/4/2020 7:59:54 PM Range Manifolds (0.0080s) 3/4/2020 7:59:54 PM Purging ROFs (0.0080s) 3/4/2020 7:59:54 PM Manipulating Speeds (0.0100s) 3/4/2020 7:59:54 PM Detecting Projectiles (0.0070s) 3/4/2020 7:59:54 PM Grouping Flow Fields (0.0090s) 3/4/2020 7:59:54 PM Modulating Flow Field Groups (0.0160s) 3/4/2020 7:59:54 PM Designing Fleets (0.0210s) 3/4/2020 7:59:54 PM Thinking Of Technologies (0.0090s) 3/4/2020 7:59:54 PM Categorizing Starboard Sensors (0.0090s) 3/4/2020 7:59:54 PM Injecting Galactic Variables (0.0120s) 3/4/2020 7:59:54 PM Discharging Colored Ions (0.0280s) 3/4/2020 7:59:54 PM Replicating Ion Colors (0.0100s) 3/4/2020 7:59:54 PM Fearing Starfields (0.2079s) 3/4/2020 7:59:55 PM Mapping Distant Planets (0.6268s) 3/4/2020 7:59:55 PM Investigating Map Signatures (0.0170s) 3/4/2020 7:59:55 PM Collating Solar Systems (0.0110s) 3/4/2020 7:59:55 PM Categorizing All Planets (0.0070s) 3/4/2020 7:59:55 PM Organizing Commands (0.0320s) 3/4/2020 7:59:55 PM Calculating Firing Cones (0.0080s) 3/4/2020 7:59:56 PM Ruining Perfectly Good Ship Parts (0.9477s) 3/4/2020 7:59:59 PM Transgressing Quanta (2.9945s) 3/4/2020 7:59:59 PM Issuing Orders (0.0080s) 3/4/2020 7:59:59 PM Augmenting Infusers (0.0090s) 3/4/2020 7:59:59 PM Infusing (0.0350s) 3/4/2020 7:59:59 PM Post-Proton Surge (0.0090s) 3/4/2020 7:59:59 PM Calibrate Weapons Arrays (0.0270s) 3/4/2020 7:59:59 PM Stimulate Modulation (0.0360s) 3/4/2020 7:59:59 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 8:00:01 PM Load Surrogates (1.7734s) 3/4/2020 8:00:01 PM Load Historical Documents (0.0070s) 3/4/2020 8:00:01 PM 9.5 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Motivate All Crews (0.3s) Mapping Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.9s) Transgressing Quanta (3.0s) Load Surrogates (1.8s) 3/4/2020 8:00:01 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 8:01:34 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 8:01:34 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/4/2020 8:01:34 PM Successfully opened host socket 3/4/2020 8:02:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 8:03:00 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/4/2020 8:03:00 PM Boot up FleetOS (0.3904s) 3/4/2020 8:03:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/4/2020 8:03:00 PM Check System Logs For Rogue Intelligence (0.0530s) 3/4/2020 8:03:00 PM Game Version: 2.007 3/4/2020 8:03:00 PM Eject Trash Into Hyperspace (0.1400s) 3/4/2020 8:03:00 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 8:03:00 PM Check For Extra Modules (0.0210s) 3/4/2020 8:03:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 8:03:00 PM Bring Cloaking Systems Online (0.0220s) 3/4/2020 8:03:00 PM Remembering Alamo (0.0240s) 3/4/2020 8:03:00 PM Generating Framerates (0.0080s) 3/4/2020 8:03:00 PM Recalculate Speed Of Light (0.0250s) 3/4/2020 8:03:00 PM Optimize Comfort On Command Decks (0.0300s) 3/4/2020 8:03:00 PM Check Nearby Stellar Masses (0.0470s) 3/4/2020 8:03:00 PM No resolution change was required. 3/4/2020 8:03:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 8:03:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 8:03:00 PM Refresh Optical Lensing (0.0710s) 3/4/2020 8:03:00 PM Revise Fundamental Physical Laws (0.0430s) 3/4/2020 8:03:00 PM Boot Audio Comms (0.0240s) 3/4/2020 8:03:01 PM Establish Individual Audio Links (0.0140s) 3/4/2020 8:03:01 PM Prepare Explosions and Crackles (0.3499s) 3/4/2020 8:03:01 PM Calculate Odds Of Success (0.1855s) 3/4/2020 8:03:01 PM Briefly Panic (0.3434s) 3/4/2020 8:03:02 PM Install Confidence Routines (0.3609s) 3/4/2020 8:03:02 PM Bring Commander Interface Online (0.1240s) 3/4/2020 8:03:02 PM Motivate All Crews (0.0540s) 3/4/2020 8:03:02 PM Externalizing Patterns (0.0210s) 3/4/2020 8:03:02 PM Disengaging Constants (0.0430s) 3/4/2020 8:03:02 PM Late Axionic Computations (0.0610s) 3/4/2020 8:03:02 PM Connecting to Fleet Command (0.0100s) 3/4/2020 8:03:02 PM Thinking Of Advice (0.0095s) 3/4/2020 8:03:02 PM Degaussing Advice (0.0160s) 3/4/2020 8:03:02 PM Naming All Known Planets (0.0090s) 3/4/2020 8:03:02 PM Remembering Speeds (0.0090s) 3/4/2020 8:03:02 PM Prioritizing Targets (0.0390s) 3/4/2020 8:03:02 PM Rebooting Sensor Arrays (0.0120s) 3/4/2020 8:03:02 PM Unloading Prismatic Grid (0.0100s) 3/4/2020 8:03:02 PM Thinking Of Objectives (0.0110s) 3/4/2020 8:03:02 PM Re-Aligning Objectives (0.0120s) 3/4/2020 8:03:02 PM Inhibiting Visual Scans (0.0270s) 3/4/2020 8:03:02 PM Synthesizing Vocals (0.0110s) 3/4/2020 8:03:02 PM Ventilating Scenarios (0.0120s) 3/4/2020 8:03:02 PM Decontaminating Targeting Systems (0.0090s) 3/4/2020 8:03:02 PM Ejecting Tactical Core (0.0120s) 3/4/2020 8:03:02 PM Calibrating Formations (0.0080s) 3/4/2020 8:03:02 PM Intercepting Galactic Maps (0.0100s) 3/4/2020 8:03:02 PM Sterilizing Test Chamber (0.0160s) 3/4/2020 8:03:02 PM Faction Diagnostics (0.0170s) 3/4/2020 8:03:02 PM Buffering Hackers (0.0230s) 3/4/2020 8:03:02 PM Inverting Death (0.0140s) 3/4/2020 8:03:02 PM Linear Field Variance (0.1000s) 3/4/2020 8:03:02 PM Charging Marks (0.0110s) 3/4/2020 8:03:02 PM Guarding The Posts (0.0150s) 3/4/2020 8:03:02 PM Range Manifolds (0.0080s) 3/4/2020 8:03:02 PM Purging ROFs (0.0090s) 3/4/2020 8:03:02 PM Manipulating Speeds (0.0090s) 3/4/2020 8:03:03 PM Detecting Projectiles (0.0100s) 3/4/2020 8:03:03 PM Grouping Flow Fields (0.0090s) 3/4/2020 8:03:03 PM Modulating Flow Field Groups (0.0190s) 3/4/2020 8:03:03 PM Designing Fleets (0.0250s) 3/4/2020 8:03:03 PM Thinking Of Technologies (0.0110s) 3/4/2020 8:03:03 PM Categorizing Starboard Sensors (0.0090s) 3/4/2020 8:03:03 PM Injecting Galactic Variables (0.0130s) 3/4/2020 8:03:03 PM Discharging Colored Ions (0.0290s) 3/4/2020 8:03:03 PM Replicating Ion Colors (0.0080s) 3/4/2020 8:03:03 PM Wiping Down Starfields (0.2159s) 3/4/2020 8:03:03 PM Crawling Distant Planets (0.6468s) 3/4/2020 8:03:04 PM Investigating Map Signatures (0.0160s) 3/4/2020 8:03:04 PM Collating Solar Systems (0.0120s) 3/4/2020 8:03:04 PM Categorizing All Planets (0.0070s) 3/4/2020 8:03:04 PM Organizing Commands (0.0250s) 3/4/2020 8:03:04 PM Calculating Firing Cones (0.0070s) 3/4/2020 8:03:04 PM Declaring Ship Parts At Customs (0.9255s) 3/4/2020 8:03:07 PM Compensate for Neutrino Variance (2.9605s) 3/4/2020 8:03:07 PM Issuing Orders (0.0100s) 3/4/2020 8:03:07 PM Augmenting Infusers (0.0096s) 3/4/2020 8:03:07 PM Infusing (0.0270s) 3/4/2020 8:03:07 PM Post-Proton Surge (0.0070s) 3/4/2020 8:03:08 PM Calibrate Weapons Arrays (0.0240s) 3/4/2020 8:03:08 PM Stimulate Modulation (0.0330s) 3/4/2020 8:03:08 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 8:03:09 PM Load Surrogates (1.8797s) 3/4/2020 8:03:09 PM Load Historical Documents (0.0200s) 3/4/2020 8:03:09 PM 9.9 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Crawling Distant Planets (0.6s) Declaring Ship Parts At Customs (0.9s) Compensate for Neutrino Variance (3.0s) Load Surrogates (1.9s) 3/4/2020 8:03:10 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 8:08:58 PM Start Generate Partial Map with Realistic and seed 1853278 and planet count 80 and 21 factions 3/4/2020 8:08:58 PM World Created, Launching Server 3/4/2020 8:08:58 PM Successfully opened host socket 3/4/2020 8:11:46 PM Start Generate FULL Map with Realistic and seed 1853278 and planet count 80 and 26 factions 3/4/2020 8:11:47 PM Generate FULL Map Complete 3/4/2020 8:21:21 PM No resolution change was required. 3/4/2020 8:21:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 8:21:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/4/2020 8:40:18 PM Logged Achievement To Steam Lots Of Energy 3/4/2020 8:45:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/6/2020 9:46:42 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/6/2020 9:46:42 AM Boot up FleetOS (0.5538s) 3/6/2020 9:46:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2020 9:46:42 AM Check System Logs For Rogue Intelligence (0.0490s) 3/6/2020 9:46:42 AM Game Version: 2.008 3/6/2020 9:46:42 AM Eject Trash Into Hyperspace (0.4459s) 3/6/2020 9:46:42 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/6/2020 9:46:42 AM Check For Extra Modules (0.0310s) 3/6/2020 9:46:42 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/6/2020 9:46:42 AM Bring Cloaking Systems Online (0.0370s) 3/6/2020 9:46:43 AM Remembering Alamo (0.0780s) 3/6/2020 9:46:43 AM Generating Framerates (0.0260s) 3/6/2020 9:46:43 AM Recalculate Speed Of Light (0.0770s) 3/6/2020 9:46:43 AM Optimize Comfort On Command Decks (0.0330s) 3/6/2020 9:46:43 AM Check Nearby Stellar Masses (0.0310s) 3/6/2020 9:46:43 AM No resolution change was required. 3/6/2020 9:46:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2020 9:46:43 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2020 9:46:43 AM Refresh Optical Lensing (0.0230s) 3/6/2020 9:46:43 AM Revise Fundamental Physical Laws (0.6383s) 3/6/2020 9:46:43 AM Boot Audio Comms (0.0410s) 3/6/2020 9:46:43 AM Establish Individual Audio Links (0.0310s) 3/6/2020 9:46:45 AM Prepare Explosions and Crackles (1.4029s) 3/6/2020 9:46:46 AM Calculate Odds Of Success (0.9562s) 3/6/2020 9:46:54 AM Briefly Panic (8.1682s) 3/6/2020 9:46:54 AM Install Confidence Routines (0.3389s) 3/6/2020 9:46:54 AM Bring Commander Interface Online (0.1830s) 3/6/2020 9:46:55 AM Motivate All Crews (0.0640s) 3/6/2020 9:46:55 AM Externalizing Patterns (0.0340s) 3/6/2020 9:46:55 AM Disengaging Constants (0.7257s) 3/6/2020 9:46:56 AM Late Axionic Computations (0.5961s) 3/6/2020 9:46:56 AM Connecting to Fleet Command (0.0200s) 3/6/2020 9:46:56 AM Thinking Of Advice (0.0250s) 3/6/2020 9:46:56 AM Degaussing Advice (0.1699s) 3/6/2020 9:46:56 AM Naming All Known Planets (0.0210s) 3/6/2020 9:46:56 AM Remembering Speeds (0.0160s) 3/6/2020 9:46:56 AM Prioritizing Targets (0.0250s) 3/6/2020 9:46:56 AM Rebooting Sensor Arrays (0.0190s) 3/6/2020 9:46:56 AM Unloading Prismatic Grid (0.0230s) 3/6/2020 9:46:56 AM Thinking Of Objectives (0.0090s) 3/6/2020 9:46:56 AM Re-Aligning Objectives (0.0250s) 3/6/2020 9:46:57 AM Inhibiting Visual Scans (0.3300s) 3/6/2020 9:46:57 AM Synthesizing Vocals (0.0220s) 3/6/2020 9:46:57 AM Ventilating Scenarios (0.0170s) 3/6/2020 9:46:57 AM Decontaminating Targeting Systems (0.0250s) 3/6/2020 9:46:57 AM Ejecting Tactical Core (0.0150s) 3/6/2020 9:46:57 AM Calibrating Formations (0.0100s) 3/6/2020 9:46:57 AM Intercepting Galactic Maps (0.0270s) 3/6/2020 9:46:57 AM Sterilizing Test Chamber (0.0360s) 3/6/2020 9:46:57 AM Faction Diagnostics (0.0460s) 3/6/2020 9:46:57 AM Buffering Hackers (0.0811s) 3/6/2020 9:46:57 AM Inverting Death (0.0220s) 3/6/2020 9:46:57 AM Linear Field Variance (0.2051s) 3/6/2020 9:46:57 AM Charging Marks (0.0360s) 3/6/2020 9:46:57 AM Guarding The Posts (0.0250s) 3/6/2020 9:46:57 AM Range Manifolds (0.0110s) 3/6/2020 9:46:57 AM Purging ROFs (0.0230s) 3/6/2020 9:46:57 AM Manipulating Speeds (0.0200s) 3/6/2020 9:46:57 AM Detecting Projectiles (0.0090s) 3/6/2020 9:46:57 AM Grouping Flow Fields (0.0190s) 3/6/2020 9:46:57 AM Modulating Flow Field Groups (0.0400s) 3/6/2020 9:46:57 AM Designing Fleets (0.1240s) 3/6/2020 9:46:57 AM Thinking Of Technologies (0.0380s) 3/6/2020 9:46:57 AM Categorizing Starboard Sensors (0.0350s) 3/6/2020 9:46:58 AM Injecting Galactic Variables (0.0380s) 3/6/2020 9:46:58 AM Discharging Colored Ions (0.0400s) 3/6/2020 9:46:58 AM Replicating Ion Colors (0.0261s) 3/6/2020 9:46:59 AM Investigating Starfields (1.8339s) 3/6/2020 9:47:05 AM Destroying Distant Planets (6.0786s) 3/6/2020 9:47:06 AM Investigating Map Signatures (0.0420s) 3/6/2020 9:47:06 AM Collating Solar Systems (0.0200s) 3/6/2020 9:47:06 AM Categorizing All Planets (0.0060s) 3/6/2020 9:47:06 AM Organizing Commands (0.0350s) 3/6/2020 9:47:06 AM Calculating Firing Cones (0.0070s) 3/6/2020 9:47:10 AM Ejecting Ship Parts Into Space (4.5955s) 3/6/2020 9:47:33 AM Recording Result: 42 (23.0170s) 3/6/2020 9:47:33 AM Issuing Orders (0.0080s) 3/6/2020 9:47:33 AM Augmenting Infusers (0.0090s) 3/6/2020 9:47:33 AM Infusing (0.0870s) 3/6/2020 9:47:33 AM Post-Proton Surge (0.0090s) 3/6/2020 9:47:33 AM Calibrate Weapons Arrays (0.0470s) 3/6/2020 9:47:33 AM Stimulate Modulation (0.0310s) 3/6/2020 9:47:34 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/6/2020 9:47:35 AM Load Surrogates (2.0797s) 3/6/2020 9:47:35 AM Load Historical Documents (0.0060s) 3/6/2020 9:47:35 AM 54.2 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (1.4s) Calculate Odds Of Success (1.0s) Briefly Panic (8.2s) Install Confidence Routines (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.6s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.8s) Destroying Distant Planets (6.1s) Ejecting Ship Parts Into Space (4.6s) Recording Result: 42 (23.0s) Load Surrogates (2.1s) 3/6/2020 9:47:36 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/6/2020 9:49:02 AM Start Generate Partial Map with Realistic and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:02 AM World Created, Launching Server 3/6/2020 9:49:02 AM Successfully opened host socket 3/6/2020 9:49:11 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:11 AM Generate Partial Map Complete 3/6/2020 9:49:14 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:14 AM Generate Partial Map Complete 3/6/2020 9:49:25 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:25 AM Generate Partial Map Complete 3/6/2020 9:49:48 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:48 AM Generate Partial Map Complete 3/6/2020 9:49:58 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:49:58 AM Generate Partial Map Complete 3/6/2020 9:50:03 AM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/6/2020 9:50:03 AM Generate Partial Map Complete 3/6/2020 9:58:18 AM Start Generate FULL Map with Clusters and seed 297748848 and planet count 80 and 26 factions 3/6/2020 9:58:18 AM Generate FULL Map Complete 3/6/2020 9:58:47 AM Box one contents: Crimson Tide attempt 2 Box Two Contents: description 3/6/2020 11:01:18 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/6/2020 11:01:20 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/6/2020 2:55:21 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/6/2020 2:55:21 PM Boot up FleetOS (0.4919s) 3/6/2020 2:55:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2020 2:55:21 PM Check System Logs For Rogue Intelligence (0.0640s) 3/6/2020 2:55:21 PM Game Version: 2.008 3/6/2020 2:55:21 PM Eject Trash Into Hyperspace (0.1313s) 3/6/2020 2:55:21 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/6/2020 2:55:21 PM Check For Extra Modules (0.0150s) 3/6/2020 2:55:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/6/2020 2:55:21 PM Bring Cloaking Systems Online (0.0200s) 3/6/2020 2:55:21 PM Remembering Alamo (0.0210s) 3/6/2020 2:55:21 PM Generating Framerates (0.0080s) 3/6/2020 2:55:21 PM Recalculate Speed Of Light (0.0230s) 3/6/2020 2:55:21 PM Optimize Comfort On Command Decks (0.0210s) 3/6/2020 2:55:21 PM Check Nearby Stellar Masses (0.0290s) 3/6/2020 2:55:21 PM No resolution change was required. 3/6/2020 2:55:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2020 2:55:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2020 2:55:21 PM Refresh Optical Lensing (0.0230s) 3/6/2020 2:55:21 PM Revise Fundamental Physical Laws (0.0290s) 3/6/2020 2:55:21 PM Boot Audio Comms (0.0130s) 3/6/2020 2:55:21 PM Establish Individual Audio Links (0.0130s) 3/6/2020 2:55:21 PM Prepare Explosions and Crackles (0.1999s) 3/6/2020 2:55:21 PM Calculate Odds Of Success (0.1140s) 3/6/2020 2:55:22 PM Briefly Panic (0.5104s) 3/6/2020 2:55:22 PM Install Confidence Routines (0.6044s) 3/6/2020 2:55:23 PM Bring Commander Interface Online (0.1605s) 3/6/2020 2:55:23 PM Motivate All Crews (0.0790s) 3/6/2020 2:55:23 PM Externalizing Patterns (0.0270s) 3/6/2020 2:55:23 PM Disengaging Constants (0.0380s) 3/6/2020 2:55:23 PM Late Axionic Computations (0.0690s) 3/6/2020 2:55:23 PM Connecting to Fleet Command (0.0120s) 3/6/2020 2:55:23 PM Thinking Of Advice (0.0080s) 3/6/2020 2:55:23 PM Degaussing Advice (0.0170s) 3/6/2020 2:55:23 PM Naming All Known Planets (0.0100s) 3/6/2020 2:55:23 PM Remembering Speeds (0.0090s) 3/6/2020 2:55:23 PM Prioritizing Targets (0.0090s) 3/6/2020 2:55:23 PM Rebooting Sensor Arrays (0.0090s) 3/6/2020 2:55:23 PM Unloading Prismatic Grid (0.0100s) 3/6/2020 2:55:23 PM Thinking Of Objectives (0.0120s) 3/6/2020 2:55:23 PM Re-Aligning Objectives (0.0100s) 3/6/2020 2:55:23 PM Inhibiting Visual Scans (0.0150s) 3/6/2020 2:55:23 PM Synthesizing Vocals (0.0200s) 3/6/2020 2:55:23 PM Ventilating Scenarios (0.0140s) 3/6/2020 2:55:23 PM Decontaminating Targeting Systems (0.0160s) 3/6/2020 2:55:23 PM Ejecting Tactical Core (0.0110s) 3/6/2020 2:55:23 PM Calibrating Formations (0.0080s) 3/6/2020 2:55:23 PM Intercepting Galactic Maps (0.0110s) 3/6/2020 2:55:23 PM Sterilizing Test Chamber (0.0160s) 3/6/2020 2:55:23 PM Faction Diagnostics (0.0190s) 3/6/2020 2:55:23 PM Buffering Hackers (0.0210s) 3/6/2020 2:55:23 PM Inverting Death (0.0110s) 3/6/2020 2:55:23 PM Linear Field Variance (0.0962s) 3/6/2020 2:55:23 PM Charging Marks (0.0110s) 3/6/2020 2:55:23 PM Guarding The Posts (0.0120s) 3/6/2020 2:55:23 PM Range Manifolds (0.0080s) 3/6/2020 2:55:23 PM Purging ROFs (0.0080s) 3/6/2020 2:55:23 PM Manipulating Speeds (0.0130s) 3/6/2020 2:55:23 PM Detecting Projectiles (0.0100s) 3/6/2020 2:55:23 PM Grouping Flow Fields (0.0100s) 3/6/2020 2:55:23 PM Modulating Flow Field Groups (0.0230s) 3/6/2020 2:55:23 PM Designing Fleets (0.0260s) 3/6/2020 2:55:23 PM Thinking Of Technologies (0.0140s) 3/6/2020 2:55:23 PM Categorizing Starboard Sensors (0.0090s) 3/6/2020 2:55:23 PM Injecting Galactic Variables (0.0250s) 3/6/2020 2:55:23 PM Discharging Colored Ions (0.0360s) 3/6/2020 2:55:23 PM Replicating Ion Colors (0.0140s) 3/6/2020 2:55:24 PM Weepinig Over Starfields (0.3009s) 3/6/2020 2:55:25 PM Reconstituting Distant Planets (0.8321s) 3/6/2020 2:55:25 PM Investigating Map Signatures (0.0256s) 3/6/2020 2:55:25 PM Collating Solar Systems (0.0170s) 3/6/2020 2:55:25 PM Categorizing All Planets (0.0125s) 3/6/2020 2:55:25 PM Organizing Commands (0.0241s) 3/6/2020 2:55:25 PM Calculating Firing Cones (0.0070s) 3/6/2020 2:55:26 PM Divulge Ship Part Schematics To Enemy (0.9777s) 3/6/2020 2:55:29 PM Draw Power From Black Holes (3.4054s) 3/6/2020 2:55:29 PM Issuing Orders (0.0090s) 3/6/2020 2:55:29 PM Augmenting Infusers (0.0100s) 3/6/2020 2:55:29 PM Infusing (0.0250s) 3/6/2020 2:55:29 PM Post-Proton Surge (0.0070s) 3/6/2020 2:55:29 PM Calibrate Weapons Arrays (0.0220s) 3/6/2020 2:55:29 PM Stimulate Modulation (0.0310s) 3/6/2020 2:55:29 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/6/2020 2:55:31 PM Load Surrogates (1.8749s) 3/6/2020 2:55:31 PM Load Historical Documents (0.0100s) 3/6/2020 2:55:31 PM 10.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Weepinig Over Starfields (0.3s) Reconstituting Distant Planets (0.8s) Divulge Ship Part Schematics To Enemy (1.0s) Draw Power From Black Holes (3.4s) Load Surrogates (1.9s) 3/6/2020 2:55:31 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/6/2020 2:59:06 PM Successfully opened host socket 3/6/2020 3:01:22 PM No resolution change was required. 3/6/2020 3:01:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2020 3:01:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2020 3:01:22 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MaxPlanetsToScoutAtOnce RelatedIntegers(1): 6 3/6/2020 3:27:17 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/6/2020 3:29:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/6/2020 4:11:13 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/6/2020 4:11:13 PM Boot up FleetOS (0.3509s) 3/6/2020 4:11:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/6/2020 4:11:13 PM Check System Logs For Rogue Intelligence (0.0470s) 3/6/2020 4:11:13 PM Game Version: 2.008 3/6/2020 4:11:13 PM Eject Trash Into Hyperspace (0.1480s) 3/6/2020 4:11:13 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/6/2020 4:11:13 PM Check For Extra Modules (0.0150s) 3/6/2020 4:11:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/6/2020 4:11:13 PM Bring Cloaking Systems Online (0.0200s) 3/6/2020 4:11:13 PM Remembering Alamo (0.0200s) 3/6/2020 4:11:13 PM Generating Framerates (0.0070s) 3/6/2020 4:11:13 PM Recalculate Speed Of Light (0.0210s) 3/6/2020 4:11:13 PM Optimize Comfort On Command Decks (0.0180s) 3/6/2020 4:11:13 PM Check Nearby Stellar Masses (0.0170s) 3/6/2020 4:11:13 PM No resolution change was required. 3/6/2020 4:11:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/6/2020 4:11:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/6/2020 4:11:13 PM Refresh Optical Lensing (0.0210s) 3/6/2020 4:11:13 PM Revise Fundamental Physical Laws (0.0280s) 3/6/2020 4:11:13 PM Boot Audio Comms (0.0130s) 3/6/2020 4:11:13 PM Establish Individual Audio Links (0.0120s) 3/6/2020 4:11:13 PM Prepare Explosions and Crackles (0.1749s) 3/6/2020 4:11:13 PM Calculate Odds Of Success (0.1060s) 3/6/2020 4:11:14 PM Briefly Panic (0.3280s) 3/6/2020 4:11:14 PM Install Confidence Routines (0.2997s) 3/6/2020 4:11:14 PM Bring Commander Interface Online (0.1240s) 3/6/2020 4:11:14 PM Motivate All Crews (0.0500s) 3/6/2020 4:11:14 PM Externalizing Patterns (0.0190s) 3/6/2020 4:11:14 PM Disengaging Constants (0.0400s) 3/6/2020 4:11:14 PM Late Axionic Computations (0.0550s) 3/6/2020 4:11:14 PM Connecting to Fleet Command (0.0090s) 3/6/2020 4:11:14 PM Thinking Of Advice (0.0080s) 3/6/2020 4:11:14 PM Degaussing Advice (0.0150s) 3/6/2020 4:11:14 PM Naming All Known Planets (0.0080s) 3/6/2020 4:11:14 PM Remembering Speeds (0.0090s) 3/6/2020 4:11:14 PM Prioritizing Targets (0.0070s) 3/6/2020 4:11:14 PM Rebooting Sensor Arrays (0.0080s) 3/6/2020 4:11:14 PM Unloading Prismatic Grid (0.0080s) 3/6/2020 4:11:14 PM Thinking Of Objectives (0.0080s) 3/6/2020 4:11:14 PM Re-Aligning Objectives (0.0080s) 3/6/2020 4:11:14 PM Inhibiting Visual Scans (0.0140s) 3/6/2020 4:11:14 PM Synthesizing Vocals (0.0080s) 3/6/2020 4:11:15 PM Ventilating Scenarios (0.0090s) 3/6/2020 4:11:15 PM Decontaminating Targeting Systems (0.0090s) 3/6/2020 4:11:15 PM Ejecting Tactical Core (0.0090s) 3/6/2020 4:11:15 PM Calibrating Formations (0.0080s) 3/6/2020 4:11:15 PM Intercepting Galactic Maps (0.0100s) 3/6/2020 4:11:15 PM Sterilizing Test Chamber (0.0150s) 3/6/2020 4:11:15 PM Faction Diagnostics (0.0160s) 3/6/2020 4:11:15 PM Buffering Hackers (0.0240s) 3/6/2020 4:11:15 PM Inverting Death (0.0110s) 3/6/2020 4:11:15 PM Linear Field Variance (0.1000s) 3/6/2020 4:11:15 PM Charging Marks (0.0110s) 3/6/2020 4:11:15 PM Guarding The Posts (0.0120s) 3/6/2020 4:11:15 PM Range Manifolds (0.0100s) 3/6/2020 4:11:15 PM Purging ROFs (0.0080s) 3/6/2020 4:11:15 PM Manipulating Speeds (0.0090s) 3/6/2020 4:11:15 PM Detecting Projectiles (0.0080s) 3/6/2020 4:11:15 PM Grouping Flow Fields (0.0080s) 3/6/2020 4:11:15 PM Modulating Flow Field Groups (0.0170s) 3/6/2020 4:11:15 PM Designing Fleets (0.0210s) 3/6/2020 4:11:15 PM Thinking Of Technologies (0.0100s) 3/6/2020 4:11:15 PM Categorizing Starboard Sensors (0.0090s) 3/6/2020 4:11:15 PM Injecting Galactic Variables (0.0120s) 3/6/2020 4:11:15 PM Discharging Colored Ions (0.0270s) 3/6/2020 4:11:15 PM Replicating Ion Colors (0.0090s) 3/6/2020 4:11:15 PM Pining For Starfields (0.2109s) 3/6/2020 4:11:16 PM Crawling Distant Planets (0.6693s) 3/6/2020 4:11:16 PM Investigating Map Signatures (0.0160s) 3/6/2020 4:11:16 PM Collating Solar Systems (0.0110s) 3/6/2020 4:11:16 PM Categorizing All Planets (0.0070s) 3/6/2020 4:11:16 PM Organizing Commands (0.0230s) 3/6/2020 4:11:16 PM Calculating Firing Cones (0.0070s) 3/6/2020 4:11:17 PM Fumbling With Ship Parts (0.8984s) 3/6/2020 4:11:20 PM Upgrade Blast Capacity (2.8606s) 3/6/2020 4:11:20 PM Issuing Orders (0.0080s) 3/6/2020 4:11:20 PM Augmenting Infusers (0.0090s) 3/6/2020 4:11:20 PM Infusing (0.0240s) 3/6/2020 4:11:20 PM Post-Proton Surge (0.0070s) 3/6/2020 4:11:20 PM Calibrate Weapons Arrays (0.0330s) 3/6/2020 4:11:20 PM Stimulate Modulation (0.0310s) 3/6/2020 4:11:20 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/6/2020 4:11:21 PM Load Surrogates (1.6720s) 3/6/2020 4:11:21 PM Load Historical Documents (0.0190s) 3/6/2020 4:11:21 PM 9.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Crawling Distant Planets (0.7s) Fumbling With Ship Parts (0.9s) Upgrade Blast Capacity (2.9s) Load Surrogates (1.7s) 3/6/2020 4:11:22 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/6/2020 4:17:36 PM Successfully opened host socket 3/6/2020 4:36:20 PM Logged Achievement To Steam Off to the Dire Graveyard 3/6/2020 4:55:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/6/2020 4:55:46 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/6/2020 4:55:46 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/6/2020 4:55:46 PM Successfully opened host socket 3/6/2020 4:56:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 9:30:33 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 9:30:33 AM Boot up FleetOS (0.5838s) 3/7/2020 9:30:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 9:30:34 AM Check System Logs For Rogue Intelligence (0.0480s) 3/7/2020 9:30:34 AM Game Version: 2.008 3/7/2020 9:30:34 AM Eject Trash Into Hyperspace (0.4690s) 3/7/2020 9:30:34 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 9:30:34 AM Check For Extra Modules (0.0260s) 3/7/2020 9:30:34 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 9:30:34 AM Bring Cloaking Systems Online (0.0370s) 3/7/2020 9:30:34 AM Remembering Alamo (0.0880s) 3/7/2020 9:30:34 AM Generating Framerates (0.0250s) 3/7/2020 9:30:34 AM Recalculate Speed Of Light (0.0600s) 3/7/2020 9:30:34 AM Optimize Comfort On Command Decks (0.0330s) 3/7/2020 9:30:34 AM Check Nearby Stellar Masses (0.0230s) 3/7/2020 9:30:34 AM No resolution change was required. 3/7/2020 9:30:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 9:30:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 9:30:34 AM Refresh Optical Lensing (0.0230s) 3/7/2020 9:30:35 AM Revise Fundamental Physical Laws (0.5308s) 3/7/2020 9:30:35 AM Boot Audio Comms (0.0490s) 3/7/2020 9:30:35 AM Establish Individual Audio Links (0.0300s) 3/7/2020 9:30:36 AM Prepare Explosions and Crackles (1.3316s) 3/7/2020 9:30:37 AM Calculate Odds Of Success (0.9854s) 3/7/2020 9:30:45 AM Briefly Panic (7.8199s) 3/7/2020 9:30:45 AM Install Confidence Routines (0.4169s) 3/7/2020 9:30:46 AM Bring Commander Interface Online (0.2039s) 3/7/2020 9:30:46 AM Motivate All Crews (0.0750s) 3/7/2020 9:30:46 AM Externalizing Patterns (0.0370s) 3/7/2020 9:30:46 AM Disengaging Constants (0.3870s) 3/7/2020 9:30:47 AM Late Axionic Computations (0.6541s) 3/7/2020 9:30:47 AM Connecting to Fleet Command (0.0210s) 3/7/2020 9:30:47 AM Thinking Of Advice (0.0250s) 3/7/2020 9:30:47 AM Degaussing Advice (0.1788s) 3/7/2020 9:30:47 AM Naming All Known Planets (0.0200s) 3/7/2020 9:30:47 AM Remembering Speeds (0.0150s) 3/7/2020 9:30:47 AM Prioritizing Targets (0.0260s) 3/7/2020 9:30:47 AM Rebooting Sensor Arrays (0.0190s) 3/7/2020 9:30:47 AM Unloading Prismatic Grid (0.0230s) 3/7/2020 9:30:47 AM Thinking Of Objectives (0.0100s) 3/7/2020 9:30:47 AM Re-Aligning Objectives (0.0230s) 3/7/2020 9:30:47 AM Inhibiting Visual Scans (0.2899s) 3/7/2020 9:30:47 AM Synthesizing Vocals (0.0210s) 3/7/2020 9:30:47 AM Ventilating Scenarios (0.0180s) 3/7/2020 9:30:48 AM Decontaminating Targeting Systems (0.0250s) 3/7/2020 9:30:48 AM Ejecting Tactical Core (0.0150s) 3/7/2020 9:30:48 AM Calibrating Formations (0.0100s) 3/7/2020 9:30:48 AM Intercepting Galactic Maps (0.0270s) 3/7/2020 9:30:48 AM Sterilizing Test Chamber (0.0360s) 3/7/2020 9:30:48 AM Faction Diagnostics (0.0790s) 3/7/2020 9:30:48 AM Buffering Hackers (0.0720s) 3/7/2020 9:30:48 AM Inverting Death (0.0400s) 3/7/2020 9:30:48 AM Linear Field Variance (0.1430s) 3/7/2020 9:30:48 AM Charging Marks (0.0220s) 3/7/2020 9:30:48 AM Guarding The Posts (0.0140s) 3/7/2020 9:30:48 AM Range Manifolds (0.0220s) 3/7/2020 9:30:48 AM Purging ROFs (0.0230s) 3/7/2020 9:30:48 AM Manipulating Speeds (0.0200s) 3/7/2020 9:30:48 AM Detecting Projectiles (0.0090s) 3/7/2020 9:30:48 AM Grouping Flow Fields (0.0201s) 3/7/2020 9:30:48 AM Modulating Flow Field Groups (0.0390s) 3/7/2020 9:30:48 AM Designing Fleets (0.1231s) 3/7/2020 9:30:48 AM Thinking Of Technologies (0.0200s) 3/7/2020 9:30:48 AM Categorizing Starboard Sensors (0.0285s) 3/7/2020 9:30:48 AM Injecting Galactic Variables (0.0390s) 3/7/2020 9:30:48 AM Discharging Colored Ions (0.0400s) 3/7/2020 9:30:48 AM Replicating Ion Colors (0.0250s) 3/7/2020 9:30:50 AM Miming Starfields (1.7753s) 3/7/2020 9:30:57 AM Ejecting Distant Planets (6.3876s) 3/7/2020 9:30:57 AM Investigating Map Signatures (0.0510s) 3/7/2020 9:30:57 AM Collating Solar Systems (0.0380s) 3/7/2020 9:30:57 AM Categorizing All Planets (0.0220s) 3/7/2020 9:30:57 AM Organizing Commands (0.0360s) 3/7/2020 9:30:57 AM Calculating Firing Cones (0.0080s) 3/7/2020 9:31:01 AM Finding Old Ship Parts (4.5178s) 3/7/2020 9:31:24 AM Reboot Warp Drives (23.2685s) 3/7/2020 9:31:25 AM Issuing Orders (0.0170s) 3/7/2020 9:31:25 AM Augmenting Infusers (0.0110s) 3/7/2020 9:31:25 AM Infusing (0.1260s) 3/7/2020 9:31:25 AM Post-Proton Surge (0.0100s) 3/7/2020 9:31:25 AM Calibrate Weapons Arrays (0.0270s) 3/7/2020 9:31:25 AM Stimulate Modulation (0.0340s) 3/7/2020 9:31:25 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 9:31:27 AM Load Surrogates (2.2667s) 3/7/2020 9:31:27 AM Load Historical Documents (0.0090s) 3/7/2020 9:31:27 AM 54.1 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.5s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.0s) Briefly Panic (7.8s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.3s) Miming Starfields (1.8s) Ejecting Distant Planets (6.4s) Finding Old Ship Parts (4.5s) Reboot Warp Drives (23.3s) Load Surrogates (2.3s) 3/7/2020 9:31:27 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 9:31:39 AM Successfully opened host socket 3/7/2020 9:32:01 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/7/2020 9:58:39 AM Logged Achievement To Steam Research Grant 3/7/2020 10:04:11 AM No resolution change was required. 3/7/2020 10:04:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 10:04:11 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 10:27:55 AM Reconquest Seeding for Angel Archer: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/7/2020 10:30:00 AM Logged Achievement To Steam Lots Of Energy 3/7/2020 10:52:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 1:16:57 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 1:16:57 PM Boot up FleetOS (0.3819s) 3/7/2020 1:16:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 1:16:58 PM Check System Logs For Rogue Intelligence (0.0440s) 3/7/2020 1:16:58 PM Game Version: 2.008 3/7/2020 1:16:58 PM Eject Trash Into Hyperspace (0.2045s) 3/7/2020 1:16:58 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 1:16:58 PM Check For Extra Modules (0.0220s) 3/7/2020 1:16:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 1:16:58 PM Bring Cloaking Systems Online (0.0400s) 3/7/2020 1:16:58 PM Remembering Alamo (0.0960s) 3/7/2020 1:16:58 PM Generating Framerates (0.0460s) 3/7/2020 1:16:58 PM Recalculate Speed Of Light (0.1110s) 3/7/2020 1:16:58 PM Optimize Comfort On Command Decks (0.0860s) 3/7/2020 1:16:58 PM Check Nearby Stellar Masses (0.0365s) 3/7/2020 1:16:58 PM No resolution change was required. 3/7/2020 1:16:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 1:16:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 1:16:58 PM Refresh Optical Lensing (0.0965s) 3/7/2020 1:16:58 PM Revise Fundamental Physical Laws (0.0925s) 3/7/2020 1:16:58 PM Boot Audio Comms (0.0675s) 3/7/2020 1:16:59 PM Establish Individual Audio Links (0.0950s) 3/7/2020 1:16:59 PM Prepare Explosions and Crackles (0.2780s) 3/7/2020 1:16:59 PM Calculate Odds Of Success (0.1560s) 3/7/2020 1:16:59 PM Briefly Panic (0.4025s) 3/7/2020 1:17:00 PM Install Confidence Routines (0.3309s) 3/7/2020 1:17:00 PM Bring Commander Interface Online (0.1250s) 3/7/2020 1:17:00 PM Motivate All Crews (0.0600s) 3/7/2020 1:17:00 PM Externalizing Patterns (0.0260s) 3/7/2020 1:17:00 PM Disengaging Constants (0.0390s) 3/7/2020 1:17:00 PM Late Axionic Computations (0.0970s) 3/7/2020 1:17:00 PM Connecting to Fleet Command (0.0090s) 3/7/2020 1:17:00 PM Thinking Of Advice (0.0110s) 3/7/2020 1:17:00 PM Degaussing Advice (0.0990s) 3/7/2020 1:17:00 PM Naming All Known Planets (0.0430s) 3/7/2020 1:17:00 PM Remembering Speeds (0.0150s) 3/7/2020 1:17:00 PM Prioritizing Targets (0.0120s) 3/7/2020 1:17:00 PM Rebooting Sensor Arrays (0.0130s) 3/7/2020 1:17:00 PM Unloading Prismatic Grid (0.0160s) 3/7/2020 1:17:00 PM Thinking Of Objectives (0.0110s) 3/7/2020 1:17:00 PM Re-Aligning Objectives (0.0100s) 3/7/2020 1:17:00 PM Inhibiting Visual Scans (0.0150s) 3/7/2020 1:17:00 PM Synthesizing Vocals (0.0110s) 3/7/2020 1:17:00 PM Ventilating Scenarios (0.0110s) 3/7/2020 1:17:00 PM Decontaminating Targeting Systems (0.0100s) 3/7/2020 1:17:00 PM Ejecting Tactical Core (0.0090s) 3/7/2020 1:17:00 PM Calibrating Formations (0.0090s) 3/7/2020 1:17:00 PM Intercepting Galactic Maps (0.0100s) 3/7/2020 1:17:00 PM Sterilizing Test Chamber (0.0160s) 3/7/2020 1:17:00 PM Faction Diagnostics (0.0190s) 3/7/2020 1:17:00 PM Buffering Hackers (0.0200s) 3/7/2020 1:17:00 PM Inverting Death (0.0110s) 3/7/2020 1:17:00 PM Linear Field Variance (0.0941s) 3/7/2020 1:17:01 PM Charging Marks (0.0120s) 3/7/2020 1:17:01 PM Guarding The Posts (0.0132s) 3/7/2020 1:17:01 PM Range Manifolds (0.0130s) 3/7/2020 1:17:01 PM Purging ROFs (0.0100s) 3/7/2020 1:17:01 PM Manipulating Speeds (0.0140s) 3/7/2020 1:17:01 PM Detecting Projectiles (0.0100s) 3/7/2020 1:17:01 PM Grouping Flow Fields (0.0110s) 3/7/2020 1:17:01 PM Modulating Flow Field Groups (0.0310s) 3/7/2020 1:17:01 PM Designing Fleets (0.0330s) 3/7/2020 1:17:01 PM Thinking Of Technologies (0.0100s) 3/7/2020 1:17:01 PM Categorizing Starboard Sensors (0.0090s) 3/7/2020 1:17:01 PM Injecting Galactic Variables (0.0250s) 3/7/2020 1:17:01 PM Discharging Colored Ions (0.0890s) 3/7/2020 1:17:01 PM Replicating Ion Colors (0.0170s) 3/7/2020 1:17:01 PM Pining For Starfields (0.2749s) 3/7/2020 1:17:02 PM Combing Distant Planets (0.7033s) 3/7/2020 1:17:02 PM Investigating Map Signatures (0.0200s) 3/7/2020 1:17:02 PM Collating Solar Systems (0.0150s) 3/7/2020 1:17:02 PM Categorizing All Planets (0.0070s) 3/7/2020 1:17:02 PM Organizing Commands (0.0246s) 3/7/2020 1:17:02 PM Calculating Firing Cones (0.0080s) 3/7/2020 1:17:03 PM Maliciously Weakening Ship Parts (1.0402s) 3/7/2020 1:17:06 PM Harmonizing Prisms (3.0281s) 3/7/2020 1:17:06 PM Issuing Orders (0.0080s) 3/7/2020 1:17:06 PM Augmenting Infusers (0.0100s) 3/7/2020 1:17:06 PM Infusing (0.0240s) 3/7/2020 1:17:06 PM Post-Proton Surge (0.0080s) 3/7/2020 1:17:06 PM Calibrate Weapons Arrays (0.0230s) 3/7/2020 1:17:06 PM Stimulate Modulation (0.0300s) 3/7/2020 1:17:06 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 1:17:08 PM Load Surrogates (1.7066s) 3/7/2020 1:17:08 PM Load Historical Documents (0.0050s) 3/7/2020 1:17:08 PM 10.6 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Pining For Starfields (0.3s) Combing Distant Planets (0.7s) Maliciously Weakening Ship Parts (1.0s) Harmonizing Prisms (3.0s) Load Surrogates (1.7s) 3/7/2020 1:17:08 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 1:18:21 PM Successfully opened host socket 3/7/2020 1:18:25 PM Logged Achievement To Steam Lots Of Energy 3/7/2020 1:18:25 PM Logged Achievement To Steam Off to the Dire Graveyard 3/7/2020 1:27:24 PM Reconquest Seeding for Angel Archer: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/7/2020 1:39:12 PM Logged Achievement To Steam Research Grant 3/7/2020 1:48:22 PM No resolution change was required. 3/7/2020 1:48:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 1:48:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 1:49:24 PM No resolution change was required. 3/7/2020 1:49:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 1:49:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 2:08:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 2:08:23 PM Successfully opened host socket 3/7/2020 2:08:23 PM OnLoad: Fixed positions of 0 ship(s), 9 shot(s), 0 other/wormhole(s). 3/7/2020 2:11:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 2:11:30 PM Successfully opened host socket 3/7/2020 2:13:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 2:13:58 PM Successfully opened host socket 3/7/2020 2:18:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 2:18:46 PM Successfully opened host socket 3/7/2020 2:19:42 PM Exception in entity tooltip text generation at stage 305:System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x053e2] in <992553c0086949bda1ecd4e1da472108>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+ShipIconImageBase.HandleMouseover () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 2:19:42 PM Exception in entity tooltip text generation at stage 305:System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x053e2] in <992553c0086949bda1ecd4e1da472108>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameSidebarShips+ShipIconImageBase.HandleMouseover () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 2:28:12 PM Reconquest Seeding for Cave Worm: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 3/7/2020 2:30:16 PM No resolution change was required. 3/7/2020 2:30:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 2:30:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 2:30:17 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 3/7/2020 2:30:44 PM Reconquest Seeding for Angel Archer: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/7/2020 3:10:56 PM Reconquest Seeding for Evil Orchid: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/7/2020 3:12:38 PM Logged Achievement To Steam Kills: Warrior 3/7/2020 3:15:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 3:33:21 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 3:33:21 PM Boot up FleetOS (0.4677s) 3/7/2020 3:33:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 3:33:21 PM Check System Logs For Rogue Intelligence (0.0625s) 3/7/2020 3:33:21 PM Game Version: 2.008 3/7/2020 3:33:21 PM Eject Trash Into Hyperspace (0.1484s) 3/7/2020 3:33:21 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 3:33:21 PM Check For Extra Modules (0.0185s) 3/7/2020 3:33:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 3:33:21 PM Bring Cloaking Systems Online (0.0210s) 3/7/2020 3:33:21 PM Remembering Alamo (0.0250s) 3/7/2020 3:33:21 PM Generating Framerates (0.0080s) 3/7/2020 3:33:21 PM Recalculate Speed Of Light (0.0220s) 3/7/2020 3:33:21 PM Optimize Comfort On Command Decks (0.0180s) 3/7/2020 3:33:21 PM Check Nearby Stellar Masses (0.0180s) 3/7/2020 3:33:21 PM No resolution change was required. 3/7/2020 3:33:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 3:33:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 3:33:21 PM Refresh Optical Lensing (0.0220s) 3/7/2020 3:33:21 PM Revise Fundamental Physical Laws (0.0295s) 3/7/2020 3:33:21 PM Boot Audio Comms (0.0250s) 3/7/2020 3:33:21 PM Establish Individual Audio Links (0.0170s) 3/7/2020 3:33:21 PM Prepare Explosions and Crackles (0.3394s) 3/7/2020 3:33:22 PM Calculate Odds Of Success (0.1840s) 3/7/2020 3:33:22 PM Briefly Panic (0.7745s) 3/7/2020 3:33:23 PM Install Confidence Routines (0.4740s) 3/7/2020 3:33:23 PM Bring Commander Interface Online (0.1266s) 3/7/2020 3:33:23 PM Motivate All Crews (0.0515s) 3/7/2020 3:33:23 PM Externalizing Patterns (0.0255s) 3/7/2020 3:33:23 PM Disengaging Constants (0.0420s) 3/7/2020 3:33:23 PM Late Axionic Computations (0.0785s) 3/7/2020 3:33:23 PM Connecting to Fleet Command (0.0100s) 3/7/2020 3:33:23 PM Thinking Of Advice (0.0080s) 3/7/2020 3:33:23 PM Degaussing Advice (0.0160s) 3/7/2020 3:33:23 PM Naming All Known Planets (0.0100s) 3/7/2020 3:33:23 PM Remembering Speeds (0.0100s) 3/7/2020 3:33:23 PM Prioritizing Targets (0.0080s) 3/7/2020 3:33:23 PM Rebooting Sensor Arrays (0.0080s) 3/7/2020 3:33:23 PM Unloading Prismatic Grid (0.0093s) 3/7/2020 3:33:23 PM Thinking Of Objectives (0.0080s) 3/7/2020 3:33:23 PM Re-Aligning Objectives (0.0090s) 3/7/2020 3:33:23 PM Inhibiting Visual Scans (0.0150s) 3/7/2020 3:33:23 PM Synthesizing Vocals (0.0160s) 3/7/2020 3:33:23 PM Ventilating Scenarios (0.0090s) 3/7/2020 3:33:23 PM Decontaminating Targeting Systems (0.0090s) 3/7/2020 3:33:23 PM Ejecting Tactical Core (0.0100s) 3/7/2020 3:33:23 PM Calibrating Formations (0.0090s) 3/7/2020 3:33:23 PM Intercepting Galactic Maps (0.0100s) 3/7/2020 3:33:23 PM Sterilizing Test Chamber (0.0150s) 3/7/2020 3:33:23 PM Faction Diagnostics (0.0170s) 3/7/2020 3:33:23 PM Buffering Hackers (0.0211s) 3/7/2020 3:33:23 PM Inverting Death (0.0100s) 3/7/2020 3:33:24 PM Linear Field Variance (0.1120s) 3/7/2020 3:33:24 PM Charging Marks (0.0110s) 3/7/2020 3:33:24 PM Guarding The Posts (0.0100s) 3/7/2020 3:33:24 PM Range Manifolds (0.0120s) 3/7/2020 3:33:24 PM Purging ROFs (0.0090s) 3/7/2020 3:33:24 PM Manipulating Speeds (0.0100s) 3/7/2020 3:33:24 PM Detecting Projectiles (0.0090s) 3/7/2020 3:33:24 PM Grouping Flow Fields (0.0081s) 3/7/2020 3:33:24 PM Modulating Flow Field Groups (0.0184s) 3/7/2020 3:33:24 PM Designing Fleets (0.0270s) 3/7/2020 3:33:24 PM Thinking Of Technologies (0.0110s) 3/7/2020 3:33:24 PM Categorizing Starboard Sensors (0.0090s) 3/7/2020 3:33:24 PM Injecting Galactic Variables (0.0130s) 3/7/2020 3:33:24 PM Discharging Colored Ions (0.0340s) 3/7/2020 3:33:24 PM Replicating Ion Colors (0.0110s) 3/7/2020 3:33:24 PM Miming Starfields (0.2257s) 3/7/2020 3:33:25 PM Pillaging Distant Planets (0.8017s) 3/7/2020 3:33:25 PM Investigating Map Signatures (0.0170s) 3/7/2020 3:33:25 PM Collating Solar Systems (0.0120s) 3/7/2020 3:33:25 PM Categorizing All Planets (0.0070s) 3/7/2020 3:33:25 PM Organizing Commands (0.0275s) 3/7/2020 3:33:25 PM Calculating Firing Cones (0.0080s) 3/7/2020 3:33:26 PM Remembering Lost Ship Parts (1.1178s) 3/7/2020 3:33:29 PM Fiddle With Inertial Dampers (3.1771s) 3/7/2020 3:33:29 PM Issuing Orders (0.0090s) 3/7/2020 3:33:29 PM Augmenting Infusers (0.0090s) 3/7/2020 3:33:29 PM Infusing (0.0282s) 3/7/2020 3:33:29 PM Post-Proton Surge (0.0070s) 3/7/2020 3:33:29 PM Calibrate Weapons Arrays (0.0280s) 3/7/2020 3:33:29 PM Stimulate Modulation (0.0330s) 3/7/2020 3:33:29 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 3:33:31 PM Load Surrogates (1.7762s) 3/7/2020 3:33:31 PM Load Historical Documents (0.0060s) 3/7/2020 3:33:31 PM 10.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Pillaging Distant Planets (0.8s) Remembering Lost Ship Parts (1.1s) Fiddle With Inertial Dampers (3.2s) Load Surrogates (1.8s) 3/7/2020 3:33:31 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 3:34:34 PM Start Generate Partial Map with Realistic and seed 108312038 and planet count 80 and 21 factions 3/7/2020 3:34:34 PM World Created, Launching Server 3/7/2020 3:34:35 PM Successfully opened host socket 3/7/2020 3:34:48 PM Start Generate Partial Map with Clusters and seed 108312038 and planet count 100 and 21 factions 3/7/2020 3:34:48 PM Generate Partial Map Complete 3/7/2020 3:34:51 PM Start Generate Partial Map with Clusters and seed 108312038 and planet count 100 and 21 factions 3/7/2020 3:34:51 PM Generate Partial Map Complete 3/7/2020 3:35:02 PM Start Generate Partial Map with Clusters and seed 303820449 and planet count 100 and 21 factions 3/7/2020 3:35:02 PM Generate Partial Map Complete 3/7/2020 3:35:30 PM Start Generate Partial Map with Clusters and seed 303820449 and planet count 100 and 21 factions 3/7/2020 3:35:30 PM Generate Partial Map Complete 3/7/2020 3:35:39 PM Start Generate Partial Map with Clusters and seed 303820449 and planet count 100 and 21 factions 3/7/2020 3:35:39 PM Generate Partial Map Complete 3/7/2020 3:35:43 PM Start Generate Partial Map with Clusters and seed 303820449 and planet count 100 and 21 factions 3/7/2020 3:35:43 PM Generate Partial Map Complete 3/7/2020 3:35:45 PM Start Generate Partial Map with Clusters and seed 538154626 and planet count 100 and 21 factions 3/7/2020 3:35:45 PM Generate Partial Map Complete 3/7/2020 3:36:18 PM Start Generate Partial Map with Clusters and seed 821374634 and planet count 100 and 21 factions 3/7/2020 3:36:18 PM Generate Partial Map Complete 3/7/2020 3:36:34 PM Start Generate Partial Map with Clusters and seed 937914641 and planet count 100 and 21 factions 3/7/2020 3:36:34 PM Generate Partial Map Complete 3/7/2020 3:36:37 PM Start Generate Partial Map with Clusters and seed 493719374 and planet count 100 and 21 factions 3/7/2020 3:36:37 PM Generate Partial Map Complete 3/7/2020 3:36:53 PM Start Generate Partial Map with Clusters and seed 493719374 and planet count 100 and 21 factions 3/7/2020 3:36:53 PM Generate Partial Map Complete 3/7/2020 3:37:32 PM Start Generate Partial Map with Clusters and seed 58560895 and planet count 100 and 21 factions 3/7/2020 3:37:32 PM Generate Partial Map Complete 3/7/2020 3:37:40 PM Start Generate Partial Map with Clusters and seed 684417380 and planet count 100 and 21 factions 3/7/2020 3:37:40 PM Generate Partial Map Complete 3/7/2020 3:38:00 PM Start Generate Partial Map with Clusters and seed 684417380 and planet count 100 and 21 factions 3/7/2020 3:38:00 PM Generate Partial Map Complete 3/7/2020 3:38:22 PM Start Generate Partial Map with Clusters and seed 226755332 and planet count 129 and 21 factions 3/7/2020 3:38:22 PM Generate Partial Map Complete 3/7/2020 3:38:28 PM Start Generate Partial Map with Clusters and seed 341484628 and planet count 129 and 21 factions 3/7/2020 3:38:28 PM Generate Partial Map Complete 3/7/2020 3:38:39 PM Start Generate Partial Map with Clusters and seed 642468905 and planet count 90 and 21 factions 3/7/2020 3:38:39 PM Generate Partial Map Complete 3/7/2020 3:38:44 PM Start Generate Partial Map with Clusters and seed 9822081 and planet count 90 and 21 factions 3/7/2020 3:38:44 PM Generate Partial Map Complete 3/7/2020 3:38:59 PM Start Generate Partial Map with Clusters and seed 577533396 and planet count 90 and 21 factions 3/7/2020 3:38:59 PM Generate Partial Map Complete 3/7/2020 3:39:09 PM Start Generate Partial Map with Clusters and seed 776480594 and planet count 100 and 21 factions 3/7/2020 3:39:09 PM Generate Partial Map Complete 3/7/2020 3:39:19 PM Start Generate Partial Map with Clusters and seed 776480594 and planet count 100 and 21 factions 3/7/2020 3:39:19 PM Generate Partial Map Complete 3/7/2020 3:39:29 PM Start Generate Partial Map with Clusters and seed 776480594 and planet count 100 and 21 factions 3/7/2020 3:39:29 PM Generate Partial Map Complete 3/7/2020 3:47:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:40:57 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 6:40:57 PM Boot up FleetOS (0.3366s) 3/7/2020 6:40:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 6:40:57 PM Check System Logs For Rogue Intelligence (0.0460s) 3/7/2020 6:40:57 PM Game Version: 2.008 3/7/2020 6:40:57 PM Eject Trash Into Hyperspace (0.1460s) 3/7/2020 6:40:57 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 6:40:57 PM Check For Extra Modules (0.0150s) 3/7/2020 6:40:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 6:40:57 PM Bring Cloaking Systems Online (0.0190s) 3/7/2020 6:40:57 PM Remembering Alamo (0.0200s) 3/7/2020 6:40:57 PM Generating Framerates (0.0070s) 3/7/2020 6:40:57 PM Recalculate Speed Of Light (0.0220s) 3/7/2020 6:40:57 PM Optimize Comfort On Command Decks (0.0180s) 3/7/2020 6:40:57 PM Check Nearby Stellar Masses (0.0170s) 3/7/2020 6:40:57 PM No resolution change was required. 3/7/2020 6:40:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 6:40:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 6:40:57 PM Refresh Optical Lensing (0.0190s) 3/7/2020 6:40:57 PM Revise Fundamental Physical Laws (0.0280s) 3/7/2020 6:40:57 PM Boot Audio Comms (0.0120s) 3/7/2020 6:40:57 PM Establish Individual Audio Links (0.0110s) 3/7/2020 6:40:57 PM Prepare Explosions and Crackles (0.1749s) 3/7/2020 6:40:57 PM Calculate Odds Of Success (0.0880s) 3/7/2020 6:40:58 PM Briefly Panic (0.3284s) 3/7/2020 6:40:58 PM Install Confidence Routines (0.3705s) 3/7/2020 6:40:58 PM Bring Commander Interface Online (0.1110s) 3/7/2020 6:40:58 PM Motivate All Crews (0.0500s) 3/7/2020 6:40:58 PM Externalizing Patterns (0.0210s) 3/7/2020 6:40:58 PM Disengaging Constants (0.0430s) 3/7/2020 6:40:58 PM Late Axionic Computations (0.0610s) 3/7/2020 6:40:58 PM Connecting to Fleet Command (0.0080s) 3/7/2020 6:40:58 PM Thinking Of Advice (0.0080s) 3/7/2020 6:40:58 PM Degaussing Advice (0.0150s) 3/7/2020 6:40:58 PM Naming All Known Planets (0.0070s) 3/7/2020 6:40:58 PM Remembering Speeds (0.0080s) 3/7/2020 6:40:58 PM Prioritizing Targets (0.0080s) 3/7/2020 6:40:58 PM Rebooting Sensor Arrays (0.0080s) 3/7/2020 6:40:59 PM Unloading Prismatic Grid (0.0090s) 3/7/2020 6:40:59 PM Thinking Of Objectives (0.0080s) 3/7/2020 6:40:59 PM Re-Aligning Objectives (0.0090s) 3/7/2020 6:40:59 PM Inhibiting Visual Scans (0.0130s) 3/7/2020 6:40:59 PM Synthesizing Vocals (0.0080s) 3/7/2020 6:40:59 PM Ventilating Scenarios (0.0090s) 3/7/2020 6:40:59 PM Decontaminating Targeting Systems (0.0080s) 3/7/2020 6:40:59 PM Ejecting Tactical Core (0.0090s) 3/7/2020 6:40:59 PM Calibrating Formations (0.0080s) 3/7/2020 6:40:59 PM Intercepting Galactic Maps (0.0090s) 3/7/2020 6:40:59 PM Sterilizing Test Chamber (0.0150s) 3/7/2020 6:40:59 PM Faction Diagnostics (0.0160s) 3/7/2020 6:40:59 PM Buffering Hackers (0.0241s) 3/7/2020 6:40:59 PM Inverting Death (0.0120s) 3/7/2020 6:40:59 PM Linear Field Variance (0.0930s) 3/7/2020 6:40:59 PM Charging Marks (0.0110s) 3/7/2020 6:40:59 PM Guarding The Posts (0.0120s) 3/7/2020 6:40:59 PM Range Manifolds (0.0090s) 3/7/2020 6:40:59 PM Purging ROFs (0.0100s) 3/7/2020 6:40:59 PM Manipulating Speeds (0.0100s) 3/7/2020 6:40:59 PM Detecting Projectiles (0.0080s) 3/7/2020 6:40:59 PM Grouping Flow Fields (0.0080s) 3/7/2020 6:40:59 PM Modulating Flow Field Groups (0.0160s) 3/7/2020 6:40:59 PM Designing Fleets (0.0210s) 3/7/2020 6:40:59 PM Thinking Of Technologies (0.0090s) 3/7/2020 6:40:59 PM Categorizing Starboard Sensors (0.0090s) 3/7/2020 6:40:59 PM Injecting Galactic Variables (0.0120s) 3/7/2020 6:40:59 PM Discharging Colored Ions (0.0280s) 3/7/2020 6:40:59 PM Replicating Ion Colors (0.0080s) 3/7/2020 6:40:59 PM Cleansing Starfields (0.2469s) 3/7/2020 6:41:00 PM Scouring Distant Planets (0.6718s) 3/7/2020 6:41:00 PM Investigating Map Signatures (0.0160s) 3/7/2020 6:41:00 PM Collating Solar Systems (0.0110s) 3/7/2020 6:41:00 PM Categorizing All Planets (0.0070s) 3/7/2020 6:41:00 PM Organizing Commands (0.0250s) 3/7/2020 6:41:00 PM Calculating Firing Cones (0.0070s) 3/7/2020 6:41:01 PM Developing New Ship Parts (0.8697s) 3/7/2020 6:41:04 PM Re-attaching Front Part (3.1365s) 3/7/2020 6:41:04 PM Issuing Orders (0.0080s) 3/7/2020 6:41:04 PM Augmenting Infusers (0.0090s) 3/7/2020 6:41:04 PM Infusing (0.0240s) 3/7/2020 6:41:04 PM Post-Proton Surge (0.0070s) 3/7/2020 6:41:04 PM Calibrate Weapons Arrays (0.0220s) 3/7/2020 6:41:04 PM Stimulate Modulation (0.0300s) 3/7/2020 6:41:04 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 6:41:06 PM Load Surrogates (1.7300s) 3/7/2020 6:41:06 PM Load Historical Documents (0.0110s) 3/7/2020 6:41:06 PM 9.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Scouring Distant Planets (0.7s) Developing New Ship Parts (0.9s) Re-attaching Front Part (3.1s) Load Surrogates (1.7s) 3/7/2020 6:41:06 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 6:42:37 PM Successfully opened host socket 3/7/2020 6:42:44 PM Logged Achievement To Steam Lots Of Energy 3/7/2020 6:42:44 PM Logged Achievement To Steam Off to the Dire Graveyard 3/7/2020 6:42:56 PM Reconquest Seeding for Evil Orchid: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/7/2020 6:45:03 PM Logged Achievement To Steam Kills: Warrior 3/7/2020 6:47:22 PM unit Warrior #191948 is in now-disbanded fireteam 3654. This indicates a bug, but it can be bandaid'd here 3/7/2020 6:49:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:49:09 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:49:09 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:49:09 PM Successfully opened host socket 3/7/2020 6:50:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:50:05 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:05 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:06 PM Successfully opened host socket 3/7/2020 6:50:06 PM Start Generate FULL Map with Clusters and seed 297748848 and planet count 80 and 27 factions 3/7/2020 6:50:06 PM Generate FULL Map Complete 3/7/2020 6:50:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:50:23 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:23 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:23 PM Successfully opened host socket 3/7/2020 6:50:23 PM Start Generate FULL Map with Clusters and seed 326268138 and planet count 98 and 27 factions 3/7/2020 6:50:23 PM Generate FULL Map Complete 3/7/2020 6:50:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:50:38 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:38 PM PlayerAccount ParadoxSon has now been put in control of faction 13. 3/7/2020 6:50:38 PM Successfully opened host socket 3/7/2020 6:52:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 6:53:04 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 6:53:04 PM Boot up FleetOS (0.3549s) 3/7/2020 6:53:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 6:53:04 PM Check System Logs For Rogue Intelligence (0.0430s) 3/7/2020 6:53:04 PM Game Version: 2.008 3/7/2020 6:53:04 PM Eject Trash Into Hyperspace (0.1440s) 3/7/2020 6:53:04 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 6:53:04 PM Check For Extra Modules (0.0150s) 3/7/2020 6:53:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 6:53:04 PM Bring Cloaking Systems Online (0.0200s) 3/7/2020 6:53:04 PM Remembering Alamo (0.0200s) 3/7/2020 6:53:04 PM Generating Framerates (0.0070s) 3/7/2020 6:53:04 PM Recalculate Speed Of Light (0.0220s) 3/7/2020 6:53:04 PM Optimize Comfort On Command Decks (0.0180s) 3/7/2020 6:53:04 PM Check Nearby Stellar Masses (0.0160s) 3/7/2020 6:53:04 PM No resolution change was required. 3/7/2020 6:53:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 6:53:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 6:53:04 PM Refresh Optical Lensing (0.0180s) 3/7/2020 6:53:04 PM Revise Fundamental Physical Laws (0.0280s) 3/7/2020 6:53:04 PM Boot Audio Comms (0.0130s) 3/7/2020 6:53:04 PM Establish Individual Audio Links (0.0130s) 3/7/2020 6:53:04 PM Prepare Explosions and Crackles (0.1739s) 3/7/2020 6:53:04 PM Calculate Odds Of Success (0.0920s) 3/7/2020 6:53:05 PM Briefly Panic (0.3549s) 3/7/2020 6:53:05 PM Install Confidence Routines (0.3635s) 3/7/2020 6:53:05 PM Bring Commander Interface Online (0.1130s) 3/7/2020 6:53:05 PM Motivate All Crews (0.0510s) 3/7/2020 6:53:05 PM Externalizing Patterns (0.0200s) 3/7/2020 6:53:05 PM Disengaging Constants (0.0410s) 3/7/2020 6:53:05 PM Late Axionic Computations (0.0640s) 3/7/2020 6:53:05 PM Connecting to Fleet Command (0.0110s) 3/7/2020 6:53:05 PM Thinking Of Advice (0.0080s) 3/7/2020 6:53:05 PM Degaussing Advice (0.0160s) 3/7/2020 6:53:05 PM Naming All Known Planets (0.0070s) 3/7/2020 6:53:05 PM Remembering Speeds (0.0090s) 3/7/2020 6:53:05 PM Prioritizing Targets (0.0080s) 3/7/2020 6:53:05 PM Rebooting Sensor Arrays (0.0080s) 3/7/2020 6:53:05 PM Unloading Prismatic Grid (0.0070s) 3/7/2020 6:53:05 PM Thinking Of Objectives (0.0080s) 3/7/2020 6:53:05 PM Re-Aligning Objectives (0.0090s) 3/7/2020 6:53:05 PM Inhibiting Visual Scans (0.0140s) 3/7/2020 6:53:05 PM Synthesizing Vocals (0.0090s) 3/7/2020 6:53:05 PM Ventilating Scenarios (0.0080s) 3/7/2020 6:53:05 PM Decontaminating Targeting Systems (0.0090s) 3/7/2020 6:53:05 PM Ejecting Tactical Core (0.0080s) 3/7/2020 6:53:05 PM Calibrating Formations (0.0080s) 3/7/2020 6:53:05 PM Intercepting Galactic Maps (0.0100s) 3/7/2020 6:53:05 PM Sterilizing Test Chamber (0.0160s) 3/7/2020 6:53:05 PM Faction Diagnostics (0.0160s) 3/7/2020 6:53:05 PM Buffering Hackers (0.0220s) 3/7/2020 6:53:05 PM Inverting Death (0.0090s) 3/7/2020 6:53:06 PM Linear Field Variance (0.0840s) 3/7/2020 6:53:06 PM Charging Marks (0.0100s) 3/7/2020 6:53:06 PM Guarding The Posts (0.0105s) 3/7/2020 6:53:06 PM Range Manifolds (0.0180s) 3/7/2020 6:53:06 PM Purging ROFs (0.0120s) 3/7/2020 6:53:06 PM Manipulating Speeds (0.0090s) 3/7/2020 6:53:06 PM Detecting Projectiles (0.0080s) 3/7/2020 6:53:06 PM Grouping Flow Fields (0.0080s) 3/7/2020 6:53:06 PM Modulating Flow Field Groups (0.0170s) 3/7/2020 6:53:06 PM Designing Fleets (0.0230s) 3/7/2020 6:53:06 PM Thinking Of Technologies (0.0090s) 3/7/2020 6:53:06 PM Categorizing Starboard Sensors (0.0100s) 3/7/2020 6:53:06 PM Injecting Galactic Variables (0.0140s) 3/7/2020 6:53:06 PM Discharging Colored Ions (0.0290s) 3/7/2020 6:53:06 PM Replicating Ion Colors (0.0080s) 3/7/2020 6:53:06 PM Sweet-Talking Starfields (0.2079s) 3/7/2020 6:53:07 PM Verifying Distant Planets (0.6663s) 3/7/2020 6:53:07 PM Investigating Map Signatures (0.0170s) 3/7/2020 6:53:07 PM Collating Solar Systems (0.0120s) 3/7/2020 6:53:07 PM Categorizing All Planets (0.0080s) 3/7/2020 6:53:07 PM Organizing Commands (0.0250s) 3/7/2020 6:53:07 PM Calculating Firing Cones (0.0070s) 3/7/2020 6:53:07 PM Divulge Ship Part Schematics To Enemy (0.8557s) 3/7/2020 6:53:10 PM Run Ground Wires To All Spacecraft (2.8234s) 3/7/2020 6:53:10 PM Issuing Orders (0.0090s) 3/7/2020 6:53:10 PM Augmenting Infusers (0.0090s) 3/7/2020 6:53:10 PM Infusing (0.0240s) 3/7/2020 6:53:10 PM Post-Proton Surge (0.0070s) 3/7/2020 6:53:10 PM Calibrate Weapons Arrays (0.0220s) 3/7/2020 6:53:10 PM Stimulate Modulation (0.0300s) 3/7/2020 6:53:11 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 6:53:12 PM Load Surrogates (1.6905s) 3/7/2020 6:53:12 PM Load Historical Documents (0.0190s) 3/7/2020 6:53:12 PM 8.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Verifying Distant Planets (0.7s) Divulge Ship Part Schematics To Enemy (0.9s) Run Ground Wires To All Spacecraft (2.8s) Load Surrogates (1.7s) 3/7/2020 6:53:12 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 6:55:06 PM Start Generate Partial Map with Realistic and seed 44569730 and planet count 80 and 21 factions 3/7/2020 6:55:06 PM World Created, Launching Server 3/7/2020 6:55:06 PM Successfully opened host socket 3/7/2020 6:55:19 PM Start Generate Partial Map with Realistic and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:55:19 PM Generate Partial Map Complete 3/7/2020 6:55:25 PM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:55:25 PM Generate Partial Map Complete 3/7/2020 6:55:27 PM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:55:27 PM Generate Partial Map Complete 3/7/2020 6:55:39 PM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:55:39 PM Generate Partial Map Complete 3/7/2020 6:55:47 PM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:55:47 PM Generate Partial Map Complete 3/7/2020 6:57:36 PM Start Generate Partial Map with Clusters and seed 297748848 and planet count 80 and 21 factions 3/7/2020 6:57:36 PM Generate Partial Map Complete 3/7/2020 7:16:37 PM Start Generate FULL Map with Clusters and seed 297748848 and planet count 80 and 27 factions 3/7/2020 7:16:37 PM Generate FULL Map Complete 3/7/2020 7:31:17 PM Logged Achievement To Steam Research Grant 3/7/2020 7:32:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 8:14:27 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/7/2020 8:14:27 PM Boot up FleetOS (0.6583s) 3/7/2020 8:14:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2020 8:14:27 PM Check System Logs For Rogue Intelligence (0.0510s) 3/7/2020 8:14:27 PM Game Version: 2.008 3/7/2020 8:14:27 PM Eject Trash Into Hyperspace (0.5977s) 3/7/2020 8:14:27 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/7/2020 8:14:27 PM Check For Extra Modules (0.0840s) 3/7/2020 8:14:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/7/2020 8:14:28 PM Bring Cloaking Systems Online (0.0930s) 3/7/2020 8:14:28 PM Remembering Alamo (0.1240s) 3/7/2020 8:14:28 PM Generating Framerates (0.0270s) 3/7/2020 8:14:28 PM Recalculate Speed Of Light (0.0850s) 3/7/2020 8:14:28 PM Optimize Comfort On Command Decks (0.0500s) 3/7/2020 8:14:28 PM Check Nearby Stellar Masses (0.0390s) 3/7/2020 8:14:28 PM No resolution change was required. 3/7/2020 8:14:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2020 8:14:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/7/2020 8:14:28 PM Refresh Optical Lensing (0.0200s) 3/7/2020 8:14:28 PM Revise Fundamental Physical Laws (0.4673s) 3/7/2020 8:14:28 PM Boot Audio Comms (0.0490s) 3/7/2020 8:14:28 PM Establish Individual Audio Links (0.0290s) 3/7/2020 8:14:30 PM Prepare Explosions and Crackles (1.3229s) 3/7/2020 8:14:31 PM Calculate Odds Of Success (1.0953s) 3/7/2020 8:14:39 PM Briefly Panic (8.1696s) 3/7/2020 8:14:39 PM Install Confidence Routines (0.3759s) 3/7/2020 8:14:40 PM Bring Commander Interface Online (0.2539s) 3/7/2020 8:14:40 PM Motivate All Crews (0.0890s) 3/7/2020 8:14:40 PM Externalizing Patterns (0.1150s) 3/7/2020 8:14:41 PM Disengaging Constants (0.7290s) 3/7/2020 8:14:41 PM Late Axionic Computations (0.8199s) 3/7/2020 8:14:41 PM Connecting to Fleet Command (0.0450s) 3/7/2020 8:14:42 PM Thinking Of Advice (0.0340s) 3/7/2020 8:14:42 PM Degaussing Advice (0.3120s) 3/7/2020 8:14:42 PM Naming All Known Planets (0.0450s) 3/7/2020 8:14:42 PM Remembering Speeds (0.0570s) 3/7/2020 8:14:42 PM Prioritizing Targets (0.0427s) 3/7/2020 8:14:42 PM Rebooting Sensor Arrays (0.0190s) 3/7/2020 8:14:42 PM Unloading Prismatic Grid (0.0480s) 3/7/2020 8:14:42 PM Thinking Of Objectives (0.0170s) 3/7/2020 8:14:42 PM Re-Aligning Objectives (0.0420s) 3/7/2020 8:14:42 PM Inhibiting Visual Scans (0.3550s) 3/7/2020 8:14:42 PM Synthesizing Vocals (0.0220s) 3/7/2020 8:14:43 PM Ventilating Scenarios (0.0340s) 3/7/2020 8:14:43 PM Decontaminating Targeting Systems (0.0250s) 3/7/2020 8:14:43 PM Ejecting Tactical Core (0.0481s) 3/7/2020 8:14:43 PM Calibrating Formations (0.0210s) 3/7/2020 8:14:43 PM Intercepting Galactic Maps (0.0410s) 3/7/2020 8:14:43 PM Sterilizing Test Chamber (0.0526s) 3/7/2020 8:14:43 PM Faction Diagnostics (0.0790s) 3/7/2020 8:14:43 PM Buffering Hackers (0.1060s) 3/7/2020 8:14:43 PM Inverting Death (0.0540s) 3/7/2020 8:14:43 PM Linear Field Variance (0.1480s) 3/7/2020 8:14:43 PM Charging Marks (0.0210s) 3/7/2020 8:14:43 PM Guarding The Posts (0.0320s) 3/7/2020 8:14:43 PM Range Manifolds (0.0190s) 3/7/2020 8:14:43 PM Purging ROFs (0.0240s) 3/7/2020 8:14:43 PM Manipulating Speeds (0.0450s) 3/7/2020 8:14:43 PM Detecting Projectiles (0.0090s) 3/7/2020 8:14:43 PM Grouping Flow Fields (0.0351s) 3/7/2020 8:14:43 PM Modulating Flow Field Groups (0.0741s) 3/7/2020 8:14:44 PM Designing Fleets (0.2227s) 3/7/2020 8:14:44 PM Thinking Of Technologies (0.0280s) 3/7/2020 8:14:44 PM Categorizing Starboard Sensors (0.0450s) 3/7/2020 8:14:44 PM Injecting Galactic Variables (0.0560s) 3/7/2020 8:14:44 PM Discharging Colored Ions (0.0470s) 3/7/2020 8:14:44 PM Replicating Ion Colors (0.0340s) 3/7/2020 8:14:46 PM Listening To Starfields (1.8674s) 3/7/2020 8:14:52 PM Detecting Distant Planets (6.1039s) 3/7/2020 8:14:52 PM Investigating Map Signatures (0.0920s) 3/7/2020 8:14:52 PM Collating Solar Systems (0.0280s) 3/7/2020 8:14:52 PM Categorizing All Planets (0.0080s) 3/7/2020 8:14:52 PM Organizing Commands (0.0500s) 3/7/2020 8:14:52 PM Calculating Firing Cones (0.0070s) 3/7/2020 8:14:58 PM Discontinue Your Favorite Ship Parts (5.5729s) 3/7/2020 8:15:20 PM Deploying Portable Singularity (22.5923s) 3/7/2020 8:15:20 PM Issuing Orders (0.0080s) 3/7/2020 8:15:20 PM Augmenting Infusers (0.0270s) 3/7/2020 8:15:20 PM Infusing (0.1839s) 3/7/2020 8:15:20 PM Post-Proton Surge (0.0070s) 3/7/2020 8:15:20 PM Calibrate Weapons Arrays (0.0340s) 3/7/2020 8:15:20 PM Stimulate Modulation (0.0300s) 3/7/2020 8:15:21 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/7/2020 8:15:23 PM Load Surrogates (2.3555s) 3/7/2020 8:15:23 PM Load Historical Documents (0.0070s) 3/7/2020 8:15:23 PM 56.7 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.1s) Briefly Panic (8.2s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Inhibiting Visual Scans (0.4s) Listening To Starfields (1.9s) Detecting Distant Planets (6.1s) Discontinue Your Favorite Ship Parts (5.6s) Deploying Portable Singularity (22.6s) Load Surrogates (2.4s) 3/7/2020 8:15:23 PM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/7/2020 8:15:46 PM Successfully opened host socket 3/7/2020 8:54:32 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/7/2020 9:00:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2020 9:00:14 PM Successfully opened host socket 3/7/2020 9:00:14 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 3/7/2020 9:06:07 PM Logged Achievement To Steam Off to the Dire Graveyard 3/7/2020 9:21:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 10:11:04 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/8/2020 10:11:04 AM Boot up FleetOS (0.3520s) 3/8/2020 10:11:04 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2020 10:11:04 AM Check System Logs For Rogue Intelligence (0.0440s) 3/8/2020 10:11:04 AM Game Version: 2.008 3/8/2020 10:11:04 AM Eject Trash Into Hyperspace (0.2769s) 3/8/2020 10:11:04 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/8/2020 10:11:04 AM Check For Extra Modules (0.0160s) 3/8/2020 10:11:04 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/8/2020 10:11:04 AM Bring Cloaking Systems Online (0.0210s) 3/8/2020 10:11:04 AM Remembering Alamo (0.0220s) 3/8/2020 10:11:04 AM Generating Framerates (0.0080s) 3/8/2020 10:11:04 AM Recalculate Speed Of Light (0.0235s) 3/8/2020 10:11:04 AM Optimize Comfort On Command Decks (0.0190s) 3/8/2020 10:11:04 AM Check Nearby Stellar Masses (0.0170s) 3/8/2020 10:11:04 AM No resolution change was required. 3/8/2020 10:11:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2020 10:11:04 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2020 10:11:04 AM Refresh Optical Lensing (0.0170s) 3/8/2020 10:11:05 AM Revise Fundamental Physical Laws (0.3154s) 3/8/2020 10:11:05 AM Boot Audio Comms (0.0130s) 3/8/2020 10:11:05 AM Establish Individual Audio Links (0.0150s) 3/8/2020 10:11:05 AM Prepare Explosions and Crackles (0.1789s) 3/8/2020 10:11:05 AM Calculate Odds Of Success (0.0820s) 3/8/2020 10:11:05 AM Briefly Panic (0.2839s) 3/8/2020 10:11:05 AM Install Confidence Routines (0.3564s) 3/8/2020 10:11:06 AM Bring Commander Interface Online (0.1769s) 3/8/2020 10:11:06 AM Motivate All Crews (0.0480s) 3/8/2020 10:11:06 AM Externalizing Patterns (0.0210s) 3/8/2020 10:11:06 AM Disengaging Constants (0.3262s) 3/8/2020 10:11:06 AM Late Axionic Computations (0.3368s) 3/8/2020 10:11:06 AM Connecting to Fleet Command (0.0100s) 3/8/2020 10:11:06 AM Thinking Of Advice (0.0090s) 3/8/2020 10:11:06 AM Degaussing Advice (0.0260s) 3/8/2020 10:11:06 AM Naming All Known Planets (0.0090s) 3/8/2020 10:11:06 AM Remembering Speeds (0.0100s) 3/8/2020 10:11:06 AM Prioritizing Targets (0.0090s) 3/8/2020 10:11:06 AM Rebooting Sensor Arrays (0.0090s) 3/8/2020 10:11:06 AM Unloading Prismatic Grid (0.0080s) 3/8/2020 10:11:06 AM Thinking Of Objectives (0.0090s) 3/8/2020 10:11:06 AM Re-Aligning Objectives (0.0090s) 3/8/2020 10:11:07 AM Inhibiting Visual Scans (0.2939s) 3/8/2020 10:11:07 AM Synthesizing Vocals (0.0100s) 3/8/2020 10:11:07 AM Ventilating Scenarios (0.0100s) 3/8/2020 10:11:07 AM Decontaminating Targeting Systems (0.0100s) 3/8/2020 10:11:07 AM Ejecting Tactical Core (0.0090s) 3/8/2020 10:11:07 AM Calibrating Formations (0.0100s) 3/8/2020 10:11:07 AM Intercepting Galactic Maps (0.0100s) 3/8/2020 10:11:07 AM Sterilizing Test Chamber (0.0200s) 3/8/2020 10:11:07 AM Faction Diagnostics (0.0230s) 3/8/2020 10:11:07 AM Buffering Hackers (0.0250s) 3/8/2020 10:11:07 AM Inverting Death (0.0130s) 3/8/2020 10:11:07 AM Linear Field Variance (0.0905s) 3/8/2020 10:11:07 AM Charging Marks (0.0110s) 3/8/2020 10:11:07 AM Guarding The Posts (0.0110s) 3/8/2020 10:11:07 AM Range Manifolds (0.0090s) 3/8/2020 10:11:07 AM Purging ROFs (0.0090s) 3/8/2020 10:11:07 AM Manipulating Speeds (0.0100s) 3/8/2020 10:11:07 AM Detecting Projectiles (0.0080s) 3/8/2020 10:11:07 AM Grouping Flow Fields (0.0090s) 3/8/2020 10:11:07 AM Modulating Flow Field Groups (0.0190s) 3/8/2020 10:11:07 AM Designing Fleets (0.0280s) 3/8/2020 10:11:07 AM Thinking Of Technologies (0.0110s) 3/8/2020 10:11:07 AM Categorizing Starboard Sensors (0.0110s) 3/8/2020 10:11:07 AM Injecting Galactic Variables (0.0140s) 3/8/2020 10:11:07 AM Discharging Colored Ions (0.0280s) 3/8/2020 10:11:07 AM Replicating Ion Colors (0.0110s) 3/8/2020 10:11:07 AM Sweet-Talking Starfields (0.2049s) 3/8/2020 10:11:08 AM Breaking Distant Planets (0.6543s) 3/8/2020 10:11:08 AM Investigating Map Signatures (0.0190s) 3/8/2020 10:11:08 AM Collating Solar Systems (0.0110s) 3/8/2020 10:11:08 AM Categorizing All Planets (0.0070s) 3/8/2020 10:11:08 AM Organizing Commands (0.0240s) 3/8/2020 10:11:08 AM Calculating Firing Cones (0.0070s) 3/8/2020 10:11:09 AM Fumbling With Ship Parts (0.9447s) 3/8/2020 10:11:12 AM Planetary Collision Avoidance (2.8353s) 3/8/2020 10:11:12 AM Issuing Orders (0.0080s) 3/8/2020 10:11:12 AM Augmenting Infusers (0.0100s) 3/8/2020 10:11:12 AM Infusing (0.0300s) 3/8/2020 10:11:12 AM Post-Proton Surge (0.0070s) 3/8/2020 10:11:12 AM Calibrate Weapons Arrays (0.0220s) 3/8/2020 10:11:12 AM Stimulate Modulation (0.0310s) 3/8/2020 10:11:12 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/8/2020 10:11:14 AM Load Surrogates (1.6805s) 3/8/2020 10:11:14 AM Load Historical Documents (0.0190s) 3/8/2020 10:11:14 AM 10.3 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Inhibiting Visual Scans (0.3s) Breaking Distant Planets (0.7s) Fumbling With Ship Parts (0.9s) Planetary Collision Avoidance (2.8s) Load Surrogates (1.7s) 3/8/2020 10:11:14 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 10:11:18 AM Successfully opened host socket 3/8/2020 10:12:04 AM Logged Achievement To Steam Lots Of Energy 3/8/2020 10:12:04 AM Logged Achievement To Steam Off to the Dire Graveyard 3/8/2020 10:46:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/8/2020 11:23:58 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/8/2020 11:23:58 AM Boot up FleetOS (0.3499s) 3/8/2020 11:23:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/8/2020 11:23:58 AM Check System Logs For Rogue Intelligence (0.0434s) 3/8/2020 11:23:58 AM Game Version: 2.008 3/8/2020 11:23:58 AM Eject Trash Into Hyperspace (0.1400s) 3/8/2020 11:23:58 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/8/2020 11:23:58 AM Check For Extra Modules (0.0190s) 3/8/2020 11:23:58 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/8/2020 11:23:58 AM Bring Cloaking Systems Online (0.0200s) 3/8/2020 11:23:58 AM Remembering Alamo (0.0190s) 3/8/2020 11:23:58 AM Generating Framerates (0.0080s) 3/8/2020 11:23:58 AM Recalculate Speed Of Light (0.0210s) 3/8/2020 11:23:58 AM Optimize Comfort On Command Decks (0.0180s) 3/8/2020 11:23:58 AM Check Nearby Stellar Masses (0.0170s) 3/8/2020 11:23:58 AM No resolution change was required. 3/8/2020 11:23:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/8/2020 11:23:58 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/8/2020 11:23:58 AM Refresh Optical Lensing (0.0180s) 3/8/2020 11:23:58 AM Revise Fundamental Physical Laws (0.0270s) 3/8/2020 11:23:58 AM Boot Audio Comms (0.0120s) 3/8/2020 11:23:58 AM Establish Individual Audio Links (0.0120s) 3/8/2020 11:23:59 AM Prepare Explosions and Crackles (0.1896s) 3/8/2020 11:23:59 AM Calculate Odds Of Success (0.0880s) 3/8/2020 11:23:59 AM Briefly Panic (0.3140s) 3/8/2020 11:23:59 AM Install Confidence Routines (0.2889s) 3/8/2020 11:23:59 AM Bring Commander Interface Online (0.1075s) 3/8/2020 11:23:59 AM Motivate All Crews (0.0460s) 3/8/2020 11:24:00 AM Externalizing Patterns (0.0200s) 3/8/2020 11:24:00 AM Disengaging Constants (0.0410s) 3/8/2020 11:24:00 AM Late Axionic Computations (0.0550s) 3/8/2020 11:24:00 AM Connecting to Fleet Command (0.0090s) 3/8/2020 11:24:00 AM Thinking Of Advice (0.0080s) 3/8/2020 11:24:00 AM Degaussing Advice (0.0150s) 3/8/2020 11:24:00 AM Naming All Known Planets (0.0080s) 3/8/2020 11:24:00 AM Remembering Speeds (0.0090s) 3/8/2020 11:24:00 AM Prioritizing Targets (0.0080s) 3/8/2020 11:24:00 AM Rebooting Sensor Arrays (0.0090s) 3/8/2020 11:24:00 AM Unloading Prismatic Grid (0.0070s) 3/8/2020 11:24:00 AM Thinking Of Objectives (0.0080s) 3/8/2020 11:24:00 AM Re-Aligning Objectives (0.0090s) 3/8/2020 11:24:00 AM Inhibiting Visual Scans (0.0130s) 3/8/2020 11:24:00 AM Synthesizing Vocals (0.0080s) 3/8/2020 11:24:00 AM Ventilating Scenarios (0.0080s) 3/8/2020 11:24:00 AM Decontaminating Targeting Systems (0.0090s) 3/8/2020 11:24:00 AM Ejecting Tactical Core (0.0090s) 3/8/2020 11:24:00 AM Calibrating Formations (0.0080s) 3/8/2020 11:24:00 AM Intercepting Galactic Maps (0.0092s) 3/8/2020 11:24:00 AM Sterilizing Test Chamber (0.0146s) 3/8/2020 11:24:00 AM Faction Diagnostics (0.0165s) 3/8/2020 11:24:00 AM Buffering Hackers (0.0230s) 3/8/2020 11:24:00 AM Inverting Death (0.0110s) 3/8/2020 11:24:00 AM Linear Field Variance (0.0900s) 3/8/2020 11:24:00 AM Charging Marks (0.0120s) 3/8/2020 11:24:00 AM Guarding The Posts (0.0120s) 3/8/2020 11:24:00 AM Range Manifolds (0.0080s) 3/8/2020 11:24:00 AM Purging ROFs (0.0080s) 3/8/2020 11:24:00 AM Manipulating Speeds (0.0090s) 3/8/2020 11:24:00 AM Detecting Projectiles (0.0080s) 3/8/2020 11:24:00 AM Grouping Flow Fields (0.0080s) 3/8/2020 11:24:00 AM Modulating Flow Field Groups (0.0172s) 3/8/2020 11:24:00 AM Designing Fleets (0.0194s) 3/8/2020 11:24:00 AM Thinking Of Technologies (0.0100s) 3/8/2020 11:24:00 AM Categorizing Starboard Sensors (0.0090s) 3/8/2020 11:24:00 AM Injecting Galactic Variables (0.0130s) 3/8/2020 11:24:00 AM Discharging Colored Ions (0.0270s) 3/8/2020 11:24:00 AM Replicating Ion Colors (0.0090s) 3/8/2020 11:24:00 AM Miming Starfields (0.2091s) 3/8/2020 11:24:01 AM Breaking Distant Planets (0.6208s) 3/8/2020 11:24:01 AM Investigating Map Signatures (0.0160s) 3/8/2020 11:24:01 AM Collating Solar Systems (0.0100s) 3/8/2020 11:24:01 AM Categorizing All Planets (0.0070s) 3/8/2020 11:24:01 AM Organizing Commands (0.0240s) 3/8/2020 11:24:01 AM Calculating Firing Cones (0.0070s) 3/8/2020 11:24:02 AM Wearing Ship Parts On Head (0.8867s) 3/8/2020 11:24:05 AM Accounting For Decay (2.8168s) 3/8/2020 11:24:05 AM Issuing Orders (0.0080s) 3/8/2020 11:24:05 AM Augmenting Infusers (0.0080s) 3/8/2020 11:24:05 AM Infusing (0.0240s) 3/8/2020 11:24:05 AM Post-Proton Surge (0.0070s) 3/8/2020 11:24:05 AM Calibrate Weapons Arrays (0.0210s) 3/8/2020 11:24:05 AM Stimulate Modulation (0.0300s) 3/8/2020 11:24:05 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/8/2020 11:24:06 AM Load Surrogates (1.6671s) 3/8/2020 11:24:06 AM Load Historical Documents (0.0190s) 3/8/2020 11:24:06 AM 8.8 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Breaking Distant Planets (0.6s) Wearing Ship Parts On Head (0.9s) Accounting For Decay (2.8s) Load Surrogates (1.7s) 3/8/2020 11:24:07 AM Hello Steam user 'Paradox Song' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 11:28:21 AM Successfully opened host socket 3/8/2020 11:28:24 AM Logged Achievement To Steam Lots Of Energy 3/8/2020 11:28:24 AM Logged Achievement To Steam Off to the Dire Graveyard 3/8/2020 11:51:11 AM Exception in entity tooltip text generation at stage 305:System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x053e2] in <992553c0086949bda1ecd4e1da472108>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/8/2020 11:51:59 AM Exception in entity tooltip text generation at stage 305:System.NullReferenceException: Object reference not set to an instance of an object. at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x053e2] in <992553c0086949bda1ecd4e1da472108>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0