Mono path[0] = 'D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'D:/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2019.1.7f1 (f3c4928e5742) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor: VRAM: 2007 MB Driver: 26.21.14.4274 Begin MonoManager ReloadAssembly - Completed reload, in 0.397 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 80.656410 ms Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F5743A7040.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F507CA97A0.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F5092997C0.dll Fallback handler could not load library D:/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F50651FA30.dll ArcenAssetBundleCache.InstantiatedObjects: 970 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Hello Steam user 'russal' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Successfully opened host socket (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) ----------- Couldn't extract exception string from exception of type OutOfMemoryException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) Stack Trace: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) ErrorsReportedByEngine: ----------- Couldn't extract exception string from exception of type OutOfMemoryException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) Stack Trace: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) Couldn't extract exception string from exception of type OutOfMemoryException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) ----------- Stack Trace: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) ErrorsReportedByEngine: ----------- Stack Trace: (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) (Filename: Line: 0) ----------- OutOfMemoryException: Out of memory Stack Trace: System.Reflection.MethodBase.GetMethodFromHandleNoGenericCheck (System.RuntimeMethodHandle handle, System.RuntimeTypeHandle reflectedType) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType reflectedType) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.GetFullNameForStackTrace (System.Text.StringBuilder sb, System.Reflection.MethodBase mi) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.AddFrames (System.Text.StringBuilder sb) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.ToString () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.ToString (System.Diagnostics.StackTrace+TraceFormat traceFormat) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Environment.GetStackTrace (System.Exception e, System.Boolean needFileInfo) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.GetStackTrace (System.Boolean needFileInfo) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.ToString (System.Boolean needFileLineInfo, System.Boolean needMessage) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.ToString () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) ErrorsReportedByEngine: ----------- OutOfMemoryException: Out of memory Stack Trace: System.Reflection.MethodBase.GetMethodFromHandleNoGenericCheck (System.RuntimeMethodHandle handle, System.RuntimeTypeHandle reflectedType) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType reflectedType) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.GetFullNameForStackTrace (System.Text.StringBuilder sb, System.Reflection.MethodBase mi) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.AddFrames (System.Text.StringBuilder sb) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.ToString () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Diagnostics.StackTrace.ToString (System.Diagnostics.StackTrace+TraceFormat traceFormat) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Environment.GetStackTrace (System.Exception e, System.Boolean needFileInfo) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.GetStackTrace (System.Boolean needFileInfo) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.ToString (System.Boolean needFileLineInfo, System.Boolean needMessage) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Exception.ToString () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Reflection.MethodBase.GetMethodFromHandleInternalType_native(intptr,intptr,bool) at System.Reflection.MethodBase.GetMethodFromHandleNoGenericCheck (System.RuntimeMethodHandle handle, System.RuntimeTypeHandle reflectedType) [0x0000e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetMethodsByName (System.String name, System.Reflection.BindingFlags bindingAttr, System.Boolean ignoreCase, System.RuntimeType reflectedType) [0x0004c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetMethodCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00010] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetMethods (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Diagnostics.StackTrace.GetFullNameForStackTrace (System.Text.StringBuilder sb, System.Reflection.MethodBase mi) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Diagnostics.StackTrace.AddFrames (System.Text.StringBuilder sb) [0x000cb] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Diagnostics.StackTrace.ToString () [0x00052] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Diagnostics.StackTrace.ToString (System.Diagnostics.StackTrace+TraceFormat traceFormat) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Environment.GetStackTrace (System.Exception e, System.Boolean needFileInfo) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Exception.GetStackTrace (System.Boolean needFileInfo) [0x00038] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Exception.ToString (System.Boolean needFileLineInfo, System.Boolean needMessage) [0x00081] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Exception.ToString () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x003a1] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenGameController.Update () [0x000cb] in <80cde60bcb86476d8170a967c4bbb6a6>:0 (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) Error during UpdateAllVisuals: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at WaveUtils.DoForKnownWavesAgainstHumanHomeworlds (System.Func`2[T,TResult] processorDelegate) [0x0000e] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetWaveLaunchTime (Arcen.AIW2.Core.Planet firstPlanet, Arcen.AIW2.Core.Planet secondPlanet) [0x00020] in <5b9bd74ff6974ee58bb2b90f20c15073>:0 at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x000fb] in <89c8bf63942642bca4234cd881905ca8>:0 at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00093] in <89c8bf63942642bca4234cd881905ca8>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00060] in <89c8bf63942642bca4234cd881905ca8>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at System.Threading.Timer+Scheduler.SchedulerThread () [0x0008a] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs) System.Object:__icall_wrapper_ves_icall_object_new_specific(IntPtr) System.Threading.Scheduler:SchedulerThread() System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart() (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.GalaxyMapLinkUtils.DetectAiAndWarpGateAdjacencyToPlayer (Arcen.AIW2.Core.Planet FirstPlanet, Arcen.AIW2.Core.Planet SecondPlanet, Arcen.AIW2.Core.Planet& aiPlanetOrNull, System.Boolean& hasGate) [0x00078] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.GetShouldPlanetLinkBeDottedStyle (Arcen.AIW2.Core.Planet FirstPlanet, Arcen.AIW2.Core.Planet SecondPlanet) [0x0003a] in <5b9bd74ff6974ee58bb2b90f20c15073>:0 at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x000c1] in <89c8bf63942642bca4234cd881905ca8>:0 at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00093] in <89c8bf63942642bca4234cd881905ca8>:0 at PresentationLayer_AIW2.UpdateGameController () [0x00453] in :0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x001ad] in <89c8bf63942642bca4234cd881905ca8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x0041e] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenGameController.Update () [0x000cb] in <80cde60bcb86476d8170a967c4bbb6a6>:0 (Filename: <0027097e4227460b8f3e9f5a51d77f37> Line: 0) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.ProtectionPlanning.Execute () [0x00150] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x000c3] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00001] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00036] in <0027097e4227460b8f3e9f5a51d77f37>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs) (Filename: <0027097e4227460b8f3e9f5a51d77f37> Line: 0) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.MetalFlowPlanning.Execute () [0x0004b] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x000c3] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00001] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00036] in <0027097e4227460b8f3e9f5a51d77f37>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs) (Filename: <0027097e4227460b8f3e9f5a51d77f37> Line: 0) OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_object_new_specific(intptr) at Arcen.AIW2.External.StrengthCounting.UnrolledDoFor_StrengthCounting (Arcen.AIW2.Core.PlanetFaction faction) [0x00001] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.StrengthCounting.DoPlanetFactionStepLogic_Phase1 (Arcen.AIW2.Core.PlanetFaction faction) [0x0003e] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.StrengthCounting.DoPlanetFactionStepLogic (System.Int32 strenthCountingStage, Arcen.AIW2.Core.PlanetFaction faction) [0x00019] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.StrengthCounting.Execute () [0x0009f] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x000c3] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00001] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00036] in <0027097e4227460b8f3e9f5a51d77f37>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.UnhandledExceptionHandler:m__0(Object, UnhandledExceptionEventArgs) (Filename: <0027097e4227460b8f3e9f5a51d77f37> Line: 0) Couldn't extract exception string from exception of type OutOfMemoryException (another exception of class 'OutOfMemoryException' was thrown while processing the stack trace) (Filename: Line: 0)