4/11/2020 3:47:02 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 3:47:02 PM Boot up FleetOS (0.9794s) 4/11/2020 3:47:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 3:47:02 PM Check System Logs For Rogue Intelligence (0.0450s) 4/11/2020 3:47:03 PM Game Version: 2.024 4/11/2020 3:47:03 PM Eject Trash Into Hyperspace (1.5153s) 4/11/2020 3:47:03 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 3:47:03 PM Check For Extra Modules (0.0290s) 4/11/2020 3:47:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 3:47:03 PM Bring Cloaking Systems Online (0.0581s) 4/11/2020 3:47:03 PM Remembering Alamo (0.0550s) 4/11/2020 3:47:03 PM Generating Framerates (0.0380s) 4/11/2020 3:47:04 PM Recalculate Speed Of Light (0.0821s) 4/11/2020 3:47:04 PM Optimize Comfort On Command Decks (0.0590s) 4/11/2020 3:47:04 PM Check Nearby Stellar Masses (0.0320s) 4/11/2020 3:47:04 PM No resolution change was required. 4/11/2020 3:47:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:47:04 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:47:04 PM Last Save File appears to have been deleted! 4/11/2020 3:47:04 PM Refresh Optical Lensing (0.0260s) 4/11/2020 3:47:04 PM Revise Fundamental Physical Laws (0.2862s) 4/11/2020 3:47:04 PM Boot Audio Comms (0.0360s) 4/11/2020 3:47:04 PM Establish Individual Audio Links (0.0390s) 4/11/2020 3:47:05 PM Prepare Explosions and Crackles (0.8984s) 4/11/2020 3:47:06 PM Calculate Odds Of Success (1.3935s) 4/11/2020 3:47:16 PM Briefly Panic (9.2129s) 4/11/2020 3:47:16 PM Install Confidence Routines (0.4704s) 4/11/2020 3:47:16 PM Bring Commander Interface Online (0.1837s) 4/11/2020 3:47:16 PM Motivate All Crews (0.0742s) 4/11/2020 3:47:16 PM Externalizing Patterns (0.0732s) 4/11/2020 3:47:17 PM Disengaging Constants (0.3171s) 4/11/2020 3:47:17 PM Late Axionic Computations (0.6207s) 4/11/2020 3:47:17 PM Connecting to Fleet Command (0.0320s) 4/11/2020 3:47:17 PM Thinking Of Advice (0.0310s) 4/11/2020 3:47:18 PM Degaussing Advice (0.2231s) 4/11/2020 3:47:18 PM Naming All Known Planets (0.0180s) 4/11/2020 3:47:18 PM Remembering Speeds (0.0190s) 4/11/2020 3:47:18 PM Prioritizing Targets (0.0270s) 4/11/2020 3:47:18 PM Rebooting Sensor Arrays (0.0220s) 4/11/2020 3:47:18 PM Unloading Prismatic Grid (0.0260s) 4/11/2020 3:47:18 PM Thinking Of Objectives (0.0260s) 4/11/2020 3:47:18 PM Re-Aligning Objectives (0.0440s) 4/11/2020 3:47:18 PM Inhibiting Visual Scans (0.1015s) 4/11/2020 3:47:18 PM Synthesizing Vocals (0.0300s) 4/11/2020 3:47:18 PM Ventilating Scenarios (0.0352s) 4/11/2020 3:47:18 PM Decontaminating Targeting Systems (0.0250s) 4/11/2020 3:47:18 PM Ejecting Tactical Core (0.0210s) 4/11/2020 3:47:18 PM Calibrating Formations (0.0180s) 4/11/2020 3:47:18 PM Intercepting Galactic Maps (0.0450s) 4/11/2020 3:47:18 PM Sterilizing Test Chamber (0.0587s) 4/11/2020 3:47:18 PM Faction Diagnostics (0.1069s) 4/11/2020 3:47:18 PM Buffering Hackers (0.1149s) 4/11/2020 3:47:18 PM Inverting Death (0.0464s) 4/11/2020 3:47:18 PM Linear Field Variance (0.1571s) 4/11/2020 3:47:19 PM Charging Marks (0.0321s) 4/11/2020 3:47:19 PM Guarding The Posts (0.0260s) 4/11/2020 3:47:19 PM Range Manifolds (0.0190s) 4/11/2020 3:47:19 PM Purging ROFs (0.0280s) 4/11/2020 3:47:19 PM Manipulating Speeds (0.0241s) 4/11/2020 3:47:19 PM Detecting Projectiles (0.0160s) 4/11/2020 3:47:19 PM Grouping Flow Fields (0.0341s) 4/11/2020 3:47:19 PM Modulating Flow Field Groups (0.1190s) 4/11/2020 3:47:19 PM Designing Fleets (0.1633s) 4/11/2020 3:47:19 PM Thinking Of Technologies (0.0303s) 4/11/2020 3:47:19 PM Categorizing Starboard Sensors (0.0524s) 4/11/2020 3:47:19 PM Injecting Galactic Variables (0.0600s) 4/11/2020 3:47:19 PM Discharging Colored Ions (0.0710s) 4/11/2020 3:47:19 PM Replicating Ion Colors (0.0210s) 4/11/2020 3:47:22 PM Investigating Starfields (3.1322s) 4/11/2020 3:47:33 PM Mapping Distant Planets (10.5659s) 4/11/2020 3:47:33 PM Investigating Map Signatures (0.0710s) 4/11/2020 3:47:33 PM Collating Solar Systems (0.0300s) 4/11/2020 3:47:33 PM Categorizing All Planets (0.0080s) 4/11/2020 3:47:33 PM Organizing Commands (0.0761s) 4/11/2020 3:47:33 PM Calculating Firing Cones (0.0120s) 4/11/2020 3:47:40 PM Declaring Ship Part Sovereignty (6.8412s) 4/11/2020 3:48:26 PM Download Extra RAM (46.1358s) 4/11/2020 3:48:26 PM Issuing Orders (0.0384s) 4/11/2020 3:48:26 PM Augmenting Infusers (0.0520s) 4/11/2020 3:48:26 PM Infusing (0.3264s) 4/11/2020 3:48:26 PM Post-Proton Surge (0.0080s) 4/11/2020 3:48:27 PM Calibrate Weapons Arrays (0.0310s) 4/11/2020 3:48:27 PM Stimulate Modulation (0.0460s) 4/11/2020 3:48:27 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 3:48:31 PM Load Surrogates (3.9899s) 4/11/2020 3:48:31 PM Load Historical Documents (0.0060s) 4/11/2020 3:48:31 PM 89.8 seconds total load time. Boot up FleetOS (1.0s) Eject Trash Into Hyperspace (1.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.9s) Calculate Odds Of Success (1.4s) Briefly Panic (9.2s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Investigating Starfields (3.1s) Mapping Distant Planets (10.6s) Declaring Ship Part Sovereignty (6.8s) Download Extra RAM (46.1s) Infusing (0.3s) Load Surrogates (4.0s) 4/11/2020 3:48:32 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 3:48:45 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:48:45 PM Successfully opened host socket 4/11/2020 3:48:45 PM Clear out factions that should not be in UI based on savegame: 8 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves 4/11/2020 3:48:45 PM Added the faction AIReserves. 4/11/2020 3:48:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 3:48:55 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:48:55 PM Successfully opened host socket 4/11/2020 3:48:55 PM Clear out factions that should not be in UI based on savegame: 2 AI Reserves Nanocaust 4/11/2020 3:48:55 PM Added the faction AIReserves. 4/11/2020 3:48:58 PM Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/11/2020 3:48:58 PM Generate Partial Map Complete 4/11/2020 3:48:58 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:49:08 PM Start Generate Partial Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/11/2020 3:49:08 PM Generate Partial Map Complete 4/11/2020 3:49:08 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 4/11/2020 3:49:09 PM Start Generate FULL Map with TestChamber and seed 805026594 and planet count 41 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 4/11/2020 3:49:09 PM Generate FULL Map Complete 4/11/2020 3:49:09 PM Failed to find planet to seed tag 'SpecialForcesSecretNinjaHideout' / SpecialEntityType 'None' Count=4 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'DevourerBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'HRFBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'MarauderBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'NanocaustBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'SpireBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate Failed to find planet to seed tag 'ScourgeBeacon' / SpecialEntityType 'None' Count=1 GalaxyPlanetCount=1 AIHomeworldCount=0 HumanHomeworldCount=0 OpenPlanetCount=0 BlockedPlanetCount=1 PlanetsBlockedBy:=Dyson Sphere Golem Warp Gate 4/11/2020 3:49:35 PM No resolution change was required. 4/11/2020 3:49:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:49:35 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:50:14 PM Resolution changed to windowed 1000x600 4/11/2020 3:50:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:50:14 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:50:24 PM Resolution changed to fullscreen 720x1280 4/11/2020 3:50:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:50:24 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:08 PM No resolution change was required. 4/11/2020 3:51:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:08 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:13 PM ----------- Exception: window: Window_SidebarHacking System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/11/2020 3:51:13 PM ErrorsReportedByEngine: ----------- Exception: window: Window_SidebarHacking System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdateHacking (System.Single& currentY) [0x001c2] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.AIW2.External.Window_InGameSidebarHacking+customParent.OnUpdate () [0x000a6] in <7252e2a8044e441ab4fafc22afbe21d1>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <54b49b66a7ef49f299a796b383f824c6>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <54b49b66a7ef49f299a796b383f824c6>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/11/2020 3:51:27 PM No resolution change was required. 4/11/2020 3:51:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:27 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:39 PM No resolution change was required. 4/11/2020 3:51:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 3:51:39 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 3:51:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 4:29:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 4:29:28 PM Boot up FleetOS (0.6903s) 4/11/2020 4:29:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 4:29:28 PM Check System Logs For Rogue Intelligence (0.0490s) 4/11/2020 4:29:29 PM Game Version: 2.024 4/11/2020 4:29:29 PM Eject Trash Into Hyperspace (0.9695s) 4/11/2020 4:29:29 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 4:29:29 PM Check For Extra Modules (0.0350s) 4/11/2020 4:29:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 4:29:29 PM Bring Cloaking Systems Online (0.0600s) 4/11/2020 4:29:29 PM Remembering Alamo (0.0610s) 4/11/2020 4:29:29 PM Generating Framerates (0.0330s) 4/11/2020 4:29:29 PM Recalculate Speed Of Light (0.1021s) 4/11/2020 4:29:29 PM Optimize Comfort On Command Decks (0.0530s) 4/11/2020 4:29:29 PM Check Nearby Stellar Masses (0.0360s) 4/11/2020 4:29:29 PM No resolution change was required. 4/11/2020 4:29:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 4:29:29 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 4:29:29 PM Last Save File appears to have been deleted! 4/11/2020 4:29:29 PM Refresh Optical Lensing (0.0220s) 4/11/2020 4:29:30 PM Revise Fundamental Physical Laws (0.2452s) 4/11/2020 4:29:30 PM Boot Audio Comms (0.0290s) 4/11/2020 4:29:30 PM Establish Individual Audio Links (0.0360s) 4/11/2020 4:29:31 PM Prepare Explosions and Crackles (0.8364s) 4/11/2020 4:29:32 PM Calculate Odds Of Success (1.3950s) 4/11/2020 4:29:41 PM Briefly Panic (9.1609s) 4/11/2020 4:29:42 PM Install Confidence Routines (0.4999s) 4/11/2020 4:29:42 PM Bring Commander Interface Online (0.2492s) 4/11/2020 4:29:42 PM Motivate All Crews (0.1024s) 4/11/2020 4:29:42 PM Externalizing Patterns (0.0769s) 4/11/2020 4:29:42 PM Disengaging Constants (0.3622s) 4/11/2020 4:29:43 PM Late Axionic Computations (0.4956s) 4/11/2020 4:29:43 PM Connecting to Fleet Command (0.0212s) 4/11/2020 4:29:43 PM Thinking Of Advice (0.0213s) 4/11/2020 4:29:43 PM Degaussing Advice (0.2450s) 4/11/2020 4:29:43 PM Naming All Known Planets (0.0183s) 4/11/2020 4:29:43 PM Remembering Speeds (0.0190s) 4/11/2020 4:29:43 PM Prioritizing Targets (0.0280s) 4/11/2020 4:29:43 PM Rebooting Sensor Arrays (0.0262s) 4/11/2020 4:29:43 PM Unloading Prismatic Grid (0.0213s) 4/11/2020 4:29:43 PM Thinking Of Objectives (0.0250s) 4/11/2020 4:29:43 PM Re-Aligning Objectives (0.0460s) 4/11/2020 4:29:43 PM Inhibiting Visual Scans (0.1226s) 4/11/2020 4:29:43 PM Synthesizing Vocals (0.0285s) 4/11/2020 4:29:43 PM Ventilating Scenarios (0.0250s) 4/11/2020 4:29:44 PM Decontaminating Targeting Systems (0.0253s) 4/11/2020 4:29:44 PM Ejecting Tactical Core (0.0261s) 4/11/2020 4:29:44 PM Calibrating Formations (0.0170s) 4/11/2020 4:29:44 PM Intercepting Galactic Maps (0.0293s) 4/11/2020 4:29:44 PM Sterilizing Test Chamber (0.0711s) 4/11/2020 4:29:44 PM Faction Diagnostics (0.0821s) 4/11/2020 4:29:44 PM Buffering Hackers (0.0841s) 4/11/2020 4:29:44 PM Inverting Death (0.0363s) 4/11/2020 4:29:44 PM Linear Field Variance (0.1615s) 4/11/2020 4:29:44 PM Charging Marks (0.0270s) 4/11/2020 4:29:44 PM Guarding The Posts (0.0372s) 4/11/2020 4:29:44 PM Range Manifolds (0.0273s) 4/11/2020 4:29:44 PM Purging ROFs (0.0240s) 4/11/2020 4:29:44 PM Manipulating Speeds (0.0301s) 4/11/2020 4:29:44 PM Detecting Projectiles (0.0150s) 4/11/2020 4:29:44 PM Grouping Flow Fields (0.0251s) 4/11/2020 4:29:44 PM Modulating Flow Field Groups (0.0909s) 4/11/2020 4:29:44 PM Designing Fleets (0.1579s) 4/11/2020 4:29:44 PM Thinking Of Technologies (0.0281s) 4/11/2020 4:29:45 PM Categorizing Starboard Sensors (0.0314s) 4/11/2020 4:29:45 PM Injecting Galactic Variables (0.0484s) 4/11/2020 4:29:45 PM Discharging Colored Ions (0.0581s) 4/11/2020 4:29:45 PM Replicating Ion Colors (0.0230s) 4/11/2020 4:29:48 PM Hugging Starfields (2.9974s) 4/11/2020 4:29:58 PM Screening Distant Planets (10.3686s) 4/11/2020 4:29:58 PM Investigating Map Signatures (0.0906s) 4/11/2020 4:29:58 PM Collating Solar Systems (0.0194s) 4/11/2020 4:29:58 PM Categorizing All Planets (0.0070s) 4/11/2020 4:29:58 PM Organizing Commands (0.0520s) 4/11/2020 4:29:58 PM Calculating Firing Cones (0.0090s) 4/11/2020 4:30:05 PM Wearing Ship Parts On Head (7.1199s) 4/11/2020 4:30:55 PM Gathering Nuclear Power (49.3436s) 4/11/2020 4:30:55 PM Issuing Orders (0.0534s) 4/11/2020 4:30:55 PM Augmenting Infusers (0.0822s) 4/11/2020 4:30:56 PM Infusing (1.6156s) 4/11/2020 4:30:56 PM Post-Proton Surge (0.0080s) 4/11/2020 4:30:56 PM Calibrate Weapons Arrays (0.0463s) 4/11/2020 4:30:57 PM Stimulate Modulation (0.0430s) 4/11/2020 4:30:58 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 4:31:00 PM Load Surrogates (3.7352s) 4/11/2020 4:31:00 PM Load Historical Documents (0.0060s) 4/11/2020 4:31:00 PM 93.0 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (1.0s) Prepare Explosions and Crackles (0.8s) Calculate Odds Of Success (1.4s) Briefly Panic (9.2s) Install Confidence Routines (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Hugging Starfields (3.0s) Screening Distant Planets (10.4s) Wearing Ship Parts On Head (7.1s) Gathering Nuclear Power (49.3s) Infusing (1.6s) Load Surrogates (3.7s) 4/11/2020 4:31:02 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 4:32:37 PM World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 4/11/2020 4:32:37 PM Successfully opened host socket 4/11/2020 4:32:37 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves AI Reserves AI Reserves 4/11/2020 4:32:37 PM Added the faction AIReserves. 4/11/2020 4:32:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 4:50:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 4:50:12 PM Boot up FleetOS (1.1103s) 4/11/2020 4:50:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 4:50:12 PM Check System Logs For Rogue Intelligence (0.0650s) 4/11/2020 4:50:15 PM Game Version: 2.024 4/11/2020 4:50:15 PM Eject Trash Into Hyperspace (2.9761s) 4/11/2020 4:50:15 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 4/11/2020 4:50:15 PM Check For Extra Modules (0.0440s) 4/11/2020 4:50:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/11/2020 4:50:15 PM Bring Cloaking Systems Online (0.0401s) 4/11/2020 4:50:16 PM Remembering Alamo (0.7069s) 4/11/2020 4:50:16 PM Generating Framerates (0.0548s) 4/11/2020 4:50:17 PM Recalculate Speed Of Light (1.0457s) 4/11/2020 4:50:17 PM Optimize Comfort On Command Decks (0.0873s) 4/11/2020 4:50:17 PM Check Nearby Stellar Masses (0.0611s) 4/11/2020 4:50:17 PM No resolution change was required. 4/11/2020 4:50:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 4:50:17 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 4/11/2020 4:50:17 PM Last Save File appears to have been deleted! 4/11/2020 4:50:17 PM Refresh Optical Lensing (0.1313s) 4/11/2020 4:50:18 PM Revise Fundamental Physical Laws (0.5935s) 4/11/2020 4:50:18 PM Boot Audio Comms (0.0507s) 4/11/2020 4:50:18 PM Establish Individual Audio Links (0.0483s) 4/11/2020 4:50:19 PM Prepare Explosions and Crackles (0.9788s) 4/11/2020 4:50:19 PM Calculate Odds Of Success (0.3122s) 4/11/2020 4:50:20 PM Briefly Panic (0.6546s) 4/11/2020 4:50:20 PM Install Confidence Routines (0.4505s) 4/11/2020 4:50:21 PM Bring Commander Interface Online (0.4212s) 4/11/2020 4:50:21 PM Motivate All Crews (0.1651s) 4/11/2020 4:50:21 PM Externalizing Patterns (0.0701s) 4/11/2020 4:50:22 PM Disengaging Constants (0.6076s) 4/11/2020 4:50:23 PM Late Axionic Computations (1.2984s) 4/11/2020 4:50:23 PM Connecting to Fleet Command (0.0465s) 4/11/2020 4:50:23 PM Thinking Of Advice (0.0348s) 4/11/2020 4:50:24 PM Degaussing Advice (0.5553s) 4/11/2020 4:50:24 PM Naming All Known Planets (0.0323s) 4/11/2020 4:50:24 PM Remembering Speeds (0.0335s) 4/11/2020 4:50:24 PM Prioritizing Targets (0.0310s) 4/11/2020 4:50:24 PM Rebooting Sensor Arrays (0.0358s) 4/11/2020 4:50:24 PM Unloading Prismatic Grid (0.1185s) 4/11/2020 4:50:24 PM Thinking Of Objectives (0.0120s) 4/11/2020 4:50:24 PM Re-Aligning Objectives (0.0301s) 4/11/2020 4:50:24 PM Inhibiting Visual Scans (0.1193s) 4/11/2020 4:50:24 PM Synthesizing Vocals (0.0396s) 4/11/2020 4:50:24 PM Ventilating Scenarios (0.0331s) 4/11/2020 4:50:24 PM Decontaminating Targeting Systems (0.0351s) 4/11/2020 4:50:24 PM Ejecting Tactical Core (0.0393s) 4/11/2020 4:50:24 PM Calibrating Formations (0.0423s) 4/11/2020 4:50:24 PM Intercepting Galactic Maps (0.0596s) 4/11/2020 4:50:24 PM Sterilizing Test Chamber (0.0821s) 4/11/2020 4:50:25 PM Faction Diagnostics (0.1905s) 4/11/2020 4:50:25 PM Buffering Hackers (0.1148s) 4/11/2020 4:50:25 PM Inverting Death (0.0834s) 4/11/2020 4:50:25 PM Linear Field Variance (0.1975s) 4/11/2020 4:50:25 PM Charging Marks (0.0255s) 4/11/2020 4:50:25 PM Guarding The Posts (0.0321s) 4/11/2020 4:50:25 PM Range Manifolds (0.0352s) 4/11/2020 4:50:25 PM Purging ROFs (0.0446s) 4/11/2020 4:50:25 PM Manipulating Speeds (0.0230s) 4/11/2020 4:50:25 PM Detecting Projectiles (0.0140s) 4/11/2020 4:50:25 PM Grouping Flow Fields (0.0301s) 4/11/2020 4:50:25 PM Modulating Flow Field Groups (0.1101s) 4/11/2020 4:50:25 PM Designing Fleets (0.1881s) 4/11/2020 4:50:25 PM Thinking Of Technologies (0.0444s) 4/11/2020 4:50:25 PM Categorizing Starboard Sensors (0.0343s) 4/11/2020 4:50:26 PM Injecting Galactic Variables (0.0921s) 4/11/2020 4:50:26 PM Discharging Colored Ions (0.0640s) 4/11/2020 4:50:26 PM Replicating Ion Colors (0.0320s) 4/11/2020 4:50:29 PM Burying Starfields (3.3343s) 4/11/2020 4:50:40 PM Discovering Distant Planets (10.7128s) 4/11/2020 4:50:40 PM Investigating Map Signatures (0.1056s) 4/11/2020 4:50:40 PM Collating Solar Systems (0.0258s) 4/11/2020 4:50:40 PM Categorizing All Planets (0.0080s) 4/11/2020 4:50:40 PM Organizing Commands (0.0971s) 4/11/2020 4:50:40 PM Calculating Firing Cones (0.0110s) 4/11/2020 4:50:47 PM Demoting Insubordinate Ship Parts (6.9848s) 4/11/2020 4:51:32 PM Re-inverting All Vacuum Chambers (45.2881s) 4/11/2020 4:51:32 PM Issuing Orders (0.0390s) 4/11/2020 4:51:32 PM Augmenting Infusers (0.0380s) 4/11/2020 4:51:33 PM Infusing (0.2515s) 4/11/2020 4:51:33 PM Post-Proton Surge (0.0100s) 4/11/2020 4:51:33 PM Calibrate Weapons Arrays (0.0482s) 4/11/2020 4:51:33 PM Stimulate Modulation (0.0470s) 4/11/2020 4:51:33 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 4:51:36 PM Load Surrogates (3.4277s) 4/11/2020 4:51:36 PM Load Historical Documents (0.0100s) 4/11/2020 4:51:36 PM 85.2 seconds total load time. Boot up FleetOS (1.1s) Eject Trash Into Hyperspace (3.0s) Remembering Alamo (0.7s) Recalculate Speed Of Light (1.0s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (1.0s) Calculate Odds Of Success (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (1.3s) Degaussing Advice (0.6s) Burying Starfields (3.3s) Discovering Distant Planets (10.7s) Demoting Insubordinate Ship Parts (7.0s) Re-inverting All Vacuum Chambers (45.3s) Infusing (0.3s) Load Surrogates (3.4s) 4/11/2020 4:51:39 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 4:51:43 PM World_AIW2 deserialization error at stage 13000, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.SetGuardPostAndCommandPlacerFromPlanetStats (System.Int32 HighestAIDifficultyIndex, Arcen.AIW2.Core.ArcenSimContext Context) [0x00034] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Planet.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x0004e] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.Galaxy.DoPostDeserializationLogic (System.Boolean IsFromNetworkInsteadOfDisk, Arcen.AIW2.Core.ArcenSimContext Context) [0x00011] in <522f66fe6e4a466ca2eda1240bc23c53>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x008e7] in <522f66fe6e4a466ca2eda1240bc23c53>:0 4/11/2020 4:51:44 PM Successfully opened host socket 4/11/2020 4:51:44 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves AI Reserves AI Reserves 4/11/2020 4:51:44 PM Added the faction AIReserves. 4/11/2020 4:51:50 PM PLAYER DISCONNECTED 0.0.0.0=>0