5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:58 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:10:59 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:6244
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:3935
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:2309
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:300
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:4584
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:15292
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:539
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:5051
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:10241
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Friendly
SecondsSinceHadAnyStrength:466
SecondsSinceHadAnyThreatProvokingStrength:-1
TurretStrength:0
NonTurretDefenseStrength:0
ShieldStrength:0
MobileStrength:0
NonGuardMobileStrength:0
StrengthInReinforcementPoints:0
TotalStrength:0
TotalStrengthVisible:0
TotalStrengthIncludingNonMilitary:0
TotalPlayerStrengthNotInTransports:0
TotalThreatProvokingStrength:0
CloakedStrength:0
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:0
UnengagedMobileStrengthByHopCount[1]:1053
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:0
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:0
ForcefieldAIToPurchaseCostPresent:0
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:00 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:0
UnengagedMobileStrengthByHopCount[2]:0
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 1
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 1
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 2
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 2
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 3
Faction index 1 Player Human
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Self
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:01 AM
================
Epps Stance Data Tracing Stage 3
Faction index 2 AI AI
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
Long Term Planning Data (should not normally access this froma non-ltp thread)
Hostile
SecondsSinceHadAnyStrength:0
SecondsSinceHadAnyThreatProvokingStrength:0
TurretStrength:40128
NonTurretDefenseStrength:0
ShieldStrength:2655
MobileStrength:31569
NonGuardMobileStrength:31569
StrengthInReinforcementPoints:0
TotalStrength:71697
TotalStrengthVisible:71697
TotalStrengthIncludingNonMilitary:75761
TotalPlayerStrengthNotInTransports:70382
TotalThreatProvokingStrength:71697
CloakedStrength:18249
GuardStrength:0
GuardStrengthVisible:0
ThreatStrength:0
ThreatStrengthVisible:0
RelativeToHumanTeam_ThreatStrength:0
RelativeToHumanTeam_ThreatStrengthVisible:0
HasKingUnitPresent:0
UnengagedMobileStrengthByHopCount[0]:31569
UnengagedMobileStrengthByHopCount[1]:35603
UnengagedMobileStrengthByHopCount[2]:5524
UnengagedMobileStrengthByHopCount[3]:0
TotalUnits:246
GuardAIToPurchaseCostPresent:0
TurretAIToPurchaseCostPresent:30650
ForcefieldAIToPurchaseCostPresent:6000
NonTurretDefenseAIToPurchaseCostPresent:0
TotalHunterStrength:0
TotalHunterStrengthVisible:0
TotalWardenStrength:0
TotalWardenStrengthVisible:0
NumGuardPosts:0
5/19/2020 12:11:02 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host
5/19/2020 12:11:02 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 1:01:26 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 1:01:26 AM Boot up FleetOS (0.6310s)
5/19/2020 1:01:26 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 1:01:26 AM Check System Logs For Rogue Intelligence (0.3240s)
5/19/2020 1:01:26 AM Game Version: 2.043
5/19/2020 1:01:26 AM Eject Trash Into Hyperspace (0.2050s)
5/19/2020 1:01:26 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 1:01:26 AM Check For Extra Modules (0.0260s)
5/19/2020 1:01:26 AM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 1:01:26 AM Bring Cloaking Systems Online (0.0430s)
5/19/2020 1:01:26 AM Remembering Alamo (0.0340s)
5/19/2020 1:01:26 AM Generating Framerates (0.0120s)
5/19/2020 1:01:26 AM Recalculate Speed Of Light (0.0300s)
5/19/2020 1:01:26 AM Optimize Comfort On Command Decks (0.0400s)
5/19/2020 1:01:26 AM Check Nearby Stellar Masses (0.0270s)
5/19/2020 1:01:26 AM No resolution change was required.
5/19/2020 1:01:26 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 1:01:26 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 1:01:26 AM Refresh Optical Lensing (0.0150s)
5/19/2020 1:01:26 AM Revise Fundamental Physical Laws (0.0570s)
5/19/2020 1:01:26 AM Boot Audio Comms (0.0180s)
5/19/2020 1:01:26 AM Establish Individual Audio Links (0.0290s)
5/19/2020 1:01:27 AM Prepare Explosions and Crackles (0.3350s)
5/19/2020 1:01:27 AM Calculate Odds Of Success (0.1650s)
5/19/2020 1:01:27 AM Briefly Panic (0.5280s)
5/19/2020 1:01:28 AM Install Confidence Routines (0.4440s)
5/19/2020 1:01:28 AM Bring Commander Interface Online (0.1680s)
5/19/2020 1:01:28 AM Motivate All Crews (0.0580s)
5/19/2020 1:01:28 AM Externalizing Patterns (0.0430s)
5/19/2020 1:01:28 AM Disengaging Constants (0.0570s)
5/19/2020 1:01:28 AM Late Axionic Computations (0.1150s)
5/19/2020 1:01:28 AM Connecting to Fleet Command (0.0120s)
5/19/2020 1:01:28 AM Thinking Of Advice (0.0120s)
5/19/2020 1:01:28 AM Degaussing Advice (0.0220s)
5/19/2020 1:01:28 AM Reading Alien Diaries (0.0140s)
5/19/2020 1:01:28 AM Naming All Known Planets (0.0130s)
5/19/2020 1:01:28 AM Remembering Speeds (0.0090s)
5/19/2020 1:01:28 AM Prioritizing Targets (0.0140s)
5/19/2020 1:01:28 AM Rebooting Sensor Arrays (0.0130s)
5/19/2020 1:01:29 AM Unloading Prismatic Grid (0.0150s)
5/19/2020 1:01:29 AM Thinking Of Objectives (0.0110s)
5/19/2020 1:01:29 AM Re-Aligning Objectives (0.0140s)
5/19/2020 1:01:29 AM Inhibiting Visual Scans (0.0200s)
5/19/2020 1:01:29 AM Synthesizing Vocals (0.0120s)
5/19/2020 1:01:29 AM Ventilating Scenarios (0.0110s)
5/19/2020 1:01:29 AM Decontaminating Targeting Systems (0.0140s)
5/19/2020 1:01:29 AM Ejecting Tactical Core (0.0140s)
5/19/2020 1:01:29 AM Calibrating Formations (0.0120s)
5/19/2020 1:01:29 AM Intercepting Galactic Maps (0.0190s)
5/19/2020 1:01:29 AM Sterilizing Test Chamber (0.0160s)
5/19/2020 1:01:29 AM Faction Diagnostics (0.0270s)
5/19/2020 1:01:29 AM Buffering Hackers (0.0350s)
5/19/2020 1:01:29 AM Inverting Death (0.0120s)
5/19/2020 1:01:29 AM Linear Field Variance (0.1080s)
5/19/2020 1:01:29 AM Charging Marks (0.0130s)
5/19/2020 1:01:29 AM Guarding The Posts (0.0140s)
5/19/2020 1:01:29 AM Range Manifolds (0.0120s)
5/19/2020 1:01:29 AM Purging ROFs (0.0110s)
5/19/2020 1:01:29 AM Manipulating Speeds (0.0160s)
5/19/2020 1:01:29 AM Detecting Projectiles (0.0110s)
5/19/2020 1:01:29 AM Grouping Flow Fields (0.0150s)
5/19/2020 1:01:29 AM Modulating Flow Field Groups (0.0400s)
5/19/2020 1:01:29 AM Designing Fleets (0.0570s)
5/19/2020 1:01:29 AM Thinking Of Technologies (0.0130s)
5/19/2020 1:01:29 AM Categorizing Starboard Sensors (0.0120s)
5/19/2020 1:01:29 AM Injecting Galactic Variables (0.0180s)
5/19/2020 1:01:29 AM Discharging Colored Ions (0.0510s)
5/19/2020 1:01:29 AM Replicating Ion Colors (0.0110s)
5/19/2020 1:01:30 AM Ignoring Starfields (0.4710s)
5/19/2020 1:01:31 AM Mopping Up Distant Planets (1.7421s)
5/19/2020 1:01:31 AM Investigating Map Signatures (0.0530s)
5/19/2020 1:01:31 AM Collating Solar Systems (0.0170s)
5/19/2020 1:01:31 AM Categorizing All Planets (0.0120s)
5/19/2020 1:01:32 AM Organizing Commands (0.1580s)
5/19/2020 1:01:32 AM Calculating Firing Cones (0.0490s)
5/19/2020 1:01:34 AM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:34 AM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 1:01:34 AM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 1:01:35 AM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 1:01:35 AM Fumbling With Ship Parts (3.5222s)
5/19/2020 1:01:41 AM Facility Burst Components (6.0133s)
5/19/2020 1:01:41 AM Issuing Orders (0.0140s)
5/19/2020 1:01:41 AM Augmenting Infusers (0.0150s)
5/19/2020 1:01:41 AM Infusing (0.0340s)
5/19/2020 1:01:41 AM Post-Proton Surge (0.0080s)
5/19/2020 1:01:41 AM Calibrate Weapons Arrays (0.0550s)
5/19/2020 1:01:41 AM Stimulate Modulation (0.1750s)
5/19/2020 1:01:42 AM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 1:01:46 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 1:01:46 AM Load Surrogates (4.3692s)
5/19/2020 1:01:46 AM Load Historical Documents (0.0110s)
5/19/2020 1:01:46 AM 20.9 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.4s)
Ignoring Starfields (0.5s)
Mopping Up Distant Planets (1.7s)
Fumbling With Ship Parts (3.5s)
Facility Burst Components (6.0s)
Load Surrogates (4.4s)
5/19/2020 1:01:46 AM Hello Steam user 'Sir Limbo'
5/19/2020 1:01:53 AM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 1:01:53 AM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 1:01:53 AM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 1:01:53 AM Successfully opened host socket
5/19/2020 2:16:13 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host
5/19/2020 2:16:14 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 9:52:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 9:52:08 PM Boot up FleetOS (0.5260s)
5/19/2020 9:52:09 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 9:52:09 PM Check System Logs For Rogue Intelligence (0.3300s)
5/19/2020 9:52:09 PM Game Version: 2.043
5/19/2020 9:52:09 PM Eject Trash Into Hyperspace (0.1240s)
5/19/2020 9:52:09 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 9:52:09 PM Check For Extra Modules (0.0110s)
5/19/2020 9:52:09 PM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 9:52:09 PM Bring Cloaking Systems Online (0.0250s)
5/19/2020 9:52:09 PM Remembering Alamo (0.0290s)
5/19/2020 9:52:09 PM Generating Framerates (0.0070s)
5/19/2020 9:52:09 PM Recalculate Speed Of Light (0.0360s)
5/19/2020 9:52:09 PM Optimize Comfort On Command Decks (0.0280s)
5/19/2020 9:52:09 PM Check Nearby Stellar Masses (0.0320s)
5/19/2020 9:52:09 PM No resolution change was required.
5/19/2020 9:52:09 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 9:52:09 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 9:52:09 PM Refresh Optical Lensing (0.0150s)
5/19/2020 9:52:09 PM Revise Fundamental Physical Laws (0.0800s)
5/19/2020 9:52:09 PM Boot Audio Comms (0.0150s)
5/19/2020 9:52:09 PM Establish Individual Audio Links (0.0310s)
5/19/2020 9:52:10 PM Prepare Explosions and Crackles (0.3090s)
5/19/2020 9:52:10 PM Calculate Odds Of Success (0.4130s)
5/19/2020 9:52:11 PM Briefly Panic (0.6100s)
5/19/2020 9:52:11 PM Install Confidence Routines (0.4360s)
5/19/2020 9:52:11 PM Bring Commander Interface Online (0.1550s)
5/19/2020 9:52:11 PM Motivate All Crews (0.0530s)
5/19/2020 9:52:11 PM Externalizing Patterns (0.0250s)
5/19/2020 9:52:11 PM Disengaging Constants (0.0770s)
5/19/2020 9:52:11 PM Late Axionic Computations (0.1670s)
5/19/2020 9:52:11 PM Connecting to Fleet Command (0.0120s)
5/19/2020 9:52:12 PM Thinking Of Advice (0.0110s)
5/19/2020 9:52:12 PM Degaussing Advice (0.0400s)
5/19/2020 9:52:12 PM Reading Alien Diaries (0.0150s)
5/19/2020 9:52:12 PM Naming All Known Planets (0.0080s)
5/19/2020 9:52:12 PM Remembering Speeds (0.0150s)
5/19/2020 9:52:12 PM Prioritizing Targets (0.0140s)
5/19/2020 9:52:12 PM Rebooting Sensor Arrays (0.0160s)
5/19/2020 9:52:12 PM Unloading Prismatic Grid (0.0250s)
5/19/2020 9:52:12 PM Thinking Of Objectives (0.0100s)
5/19/2020 9:52:12 PM Re-Aligning Objectives (0.0130s)
5/19/2020 9:52:12 PM Inhibiting Visual Scans (0.0250s)
5/19/2020 9:52:12 PM Synthesizing Vocals (0.0100s)
5/19/2020 9:52:12 PM Ventilating Scenarios (0.0120s)
5/19/2020 9:52:12 PM Decontaminating Targeting Systems (0.0150s)
5/19/2020 9:52:12 PM Ejecting Tactical Core (0.0120s)
5/19/2020 9:52:12 PM Calibrating Formations (0.0160s)
5/19/2020 9:52:12 PM Intercepting Galactic Maps (0.0130s)
5/19/2020 9:52:12 PM Sterilizing Test Chamber (0.0150s)
5/19/2020 9:52:12 PM Faction Diagnostics (0.0220s)
5/19/2020 9:52:12 PM Buffering Hackers (0.0690s)
5/19/2020 9:52:12 PM Inverting Death (0.0110s)
5/19/2020 9:52:12 PM Linear Field Variance (0.1080s)
5/19/2020 9:52:12 PM Charging Marks (0.0160s)
5/19/2020 9:52:12 PM Guarding The Posts (0.0140s)
5/19/2020 9:52:12 PM Range Manifolds (0.0110s)
5/19/2020 9:52:12 PM Purging ROFs (0.0140s)
5/19/2020 9:52:12 PM Manipulating Speeds (0.0210s)
5/19/2020 9:52:12 PM Detecting Projectiles (0.0130s)
5/19/2020 9:52:12 PM Grouping Flow Fields (0.0140s)
5/19/2020 9:52:12 PM Modulating Flow Field Groups (0.0510s)
5/19/2020 9:52:12 PM Designing Fleets (0.0900s)
5/19/2020 9:52:12 PM Thinking Of Technologies (0.0150s)
5/19/2020 9:52:12 PM Categorizing Starboard Sensors (0.0100s)
5/19/2020 9:52:12 PM Injecting Galactic Variables (0.0200s)
5/19/2020 9:52:12 PM Discharging Colored Ions (0.0390s)
5/19/2020 9:52:12 PM Replicating Ion Colors (0.0110s)
5/19/2020 9:52:13 PM Wiping Down Starfields (0.9471s)
5/19/2020 9:52:17 PM Ejecting Distant Planets (3.2262s)
5/19/2020 9:52:17 PM Investigating Map Signatures (0.0250s)
5/19/2020 9:52:17 PM Collating Solar Systems (0.0120s)
5/19/2020 9:52:17 PM Categorizing All Planets (0.0070s)
5/19/2020 9:52:17 PM Organizing Commands (0.0330s)
5/19/2020 9:52:17 PM Calculating Firing Cones (0.0170s)
5/19/2020 9:52:19 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:19 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 9:52:19 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 9:52:20 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 9:52:20 PM Divulge Ship Part Schematics To Enemy (3.1582s)
5/19/2020 9:52:28 PM Engaging Dorsal Circuits (8.1905s)
5/19/2020 9:52:28 PM Issuing Orders (0.0140s)
5/19/2020 9:52:28 PM Augmenting Infusers (0.0190s)
5/19/2020 9:52:28 PM Infusing (0.0420s)
5/19/2020 9:52:28 PM Post-Proton Surge (0.0090s)
5/19/2020 9:52:28 PM Calibrate Weapons Arrays (0.0470s)
5/19/2020 9:52:28 PM Stimulate Modulation (0.1290s)
5/19/2020 9:52:28 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 9:52:32 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 9:52:32 PM Load Surrogates (4.0882s)
5/19/2020 9:52:32 PM Load Historical Documents (0.0080s)
5/19/2020 9:52:32 PM 24.4 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.6s)
Install Confidence Routines (0.4s)
Wiping Down Starfields (0.9s)
Ejecting Distant Planets (3.2s)
Divulge Ship Part Schematics To Enemy (3.2s)
Engaging Dorsal Circuits (8.2s)
Load Surrogates (4.1s)
5/19/2020 9:52:33 PM Hello Steam user 'Sir Limbo'
5/19/2020 9:52:43 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 9:52:43 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 9:52:43 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 9:52:43 PM Successfully opened host socket
5/19/2020 10:02:50 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:02:52 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 10:02:52 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 10:02:52 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 10:02:52 PM Successfully opened host socket
5/19/2020 10:03:09 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:03:10 PM PlayerAccount Arex has now been put in control of faction 1.
5/19/2020 10:03:10 PM Successfully opened host socket
5/19/2020 10:03:10 PM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/19/2020 10:03:10 PM Added the faction AIReserves.
5/19/2020 10:03:10 PM Added the faction AntiAIZombie.
5/19/2020 10:03:10 PM Added the faction AntiPlayerZombie.
5/19/2020 10:03:10 PM Added the faction AntiEveryoneZombie.
5/19/2020 10:03:10 PM Added the faction Mercenary.
5/19/2020 10:03:19 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:03:21 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 10:03:21 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 10:03:21 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 10:03:21 PM Successfully opened host socket
5/19/2020 10:03:30 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:04:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 10:04:11 PM Boot up FleetOS (0.4630s)
5/19/2020 10:04:11 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 10:04:11 PM Check System Logs For Rogue Intelligence (0.2500s)
5/19/2020 10:04:11 PM Game Version: 2.043
5/19/2020 10:04:11 PM Eject Trash Into Hyperspace (0.1280s)
5/19/2020 10:04:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 10:04:11 PM Check For Extra Modules (0.0150s)
5/19/2020 10:04:11 PM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 10:04:11 PM Bring Cloaking Systems Online (0.0210s)
5/19/2020 10:04:11 PM Remembering Alamo (0.0230s)
5/19/2020 10:04:11 PM Generating Framerates (0.0080s)
5/19/2020 10:04:12 PM Recalculate Speed Of Light (0.0280s)
5/19/2020 10:04:12 PM Optimize Comfort On Command Decks (0.0260s)
5/19/2020 10:04:12 PM Check Nearby Stellar Masses (0.0240s)
5/19/2020 10:04:12 PM No resolution change was required.
5/19/2020 10:04:12 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 10:04:12 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 10:04:12 PM Refresh Optical Lensing (0.0140s)
5/19/2020 10:04:12 PM Revise Fundamental Physical Laws (0.0420s)
5/19/2020 10:04:12 PM Boot Audio Comms (0.0140s)
5/19/2020 10:04:12 PM Establish Individual Audio Links (0.0250s)
5/19/2020 10:04:12 PM Prepare Explosions and Crackles (0.3000s)
5/19/2020 10:04:12 PM Calculate Odds Of Success (0.1360s)
5/19/2020 10:04:13 PM Briefly Panic (0.4200s)
5/19/2020 10:04:13 PM Install Confidence Routines (0.3850s)
5/19/2020 10:04:13 PM Bring Commander Interface Online (0.1270s)
5/19/2020 10:04:13 PM Motivate All Crews (0.0460s)
5/19/2020 10:04:13 PM Externalizing Patterns (0.0210s)
5/19/2020 10:04:13 PM Disengaging Constants (0.0420s)
5/19/2020 10:04:13 PM Late Axionic Computations (0.0910s)
5/19/2020 10:04:13 PM Connecting to Fleet Command (0.0090s)
5/19/2020 10:04:13 PM Thinking Of Advice (0.0130s)
5/19/2020 10:04:13 PM Degaussing Advice (0.0220s)
5/19/2020 10:04:13 PM Reading Alien Diaries (0.0120s)
5/19/2020 10:04:13 PM Naming All Known Planets (0.0090s)
5/19/2020 10:04:13 PM Remembering Speeds (0.0140s)
5/19/2020 10:04:13 PM Prioritizing Targets (0.0140s)
5/19/2020 10:04:13 PM Rebooting Sensor Arrays (0.0130s)
5/19/2020 10:04:13 PM Unloading Prismatic Grid (0.0130s)
5/19/2020 10:04:13 PM Thinking Of Objectives (0.0130s)
5/19/2020 10:04:13 PM Re-Aligning Objectives (0.0150s)
5/19/2020 10:04:13 PM Inhibiting Visual Scans (0.0180s)
5/19/2020 10:04:13 PM Synthesizing Vocals (0.0080s)
5/19/2020 10:04:13 PM Ventilating Scenarios (0.0140s)
5/19/2020 10:04:13 PM Decontaminating Targeting Systems (0.0120s)
5/19/2020 10:04:13 PM Ejecting Tactical Core (0.0140s)
5/19/2020 10:04:13 PM Calibrating Formations (0.0160s)
5/19/2020 10:04:13 PM Intercepting Galactic Maps (0.0110s)
5/19/2020 10:04:13 PM Sterilizing Test Chamber (0.0170s)
5/19/2020 10:04:14 PM Faction Diagnostics (0.0170s)
5/19/2020 10:04:14 PM Buffering Hackers (0.0320s)
5/19/2020 10:04:14 PM Inverting Death (0.0100s)
5/19/2020 10:04:14 PM Linear Field Variance (0.1090s)
5/19/2020 10:04:14 PM Charging Marks (0.0120s)
5/19/2020 10:04:14 PM Guarding The Posts (0.0140s)
5/19/2020 10:04:14 PM Range Manifolds (0.0100s)
5/19/2020 10:04:14 PM Purging ROFs (0.0130s)
5/19/2020 10:04:14 PM Manipulating Speeds (0.0160s)
5/19/2020 10:04:14 PM Detecting Projectiles (0.0110s)
5/19/2020 10:04:14 PM Grouping Flow Fields (0.0150s)
5/19/2020 10:04:14 PM Modulating Flow Field Groups (0.0380s)
5/19/2020 10:04:14 PM Designing Fleets (0.0530s)
5/19/2020 10:04:14 PM Thinking Of Technologies (0.0120s)
5/19/2020 10:04:14 PM Categorizing Starboard Sensors (0.0100s)
5/19/2020 10:04:14 PM Injecting Galactic Variables (0.0180s)
5/19/2020 10:04:14 PM Discharging Colored Ions (0.0340s)
5/19/2020 10:04:14 PM Replicating Ion Colors (0.0080s)
5/19/2020 10:04:14 PM Sweet-Talking Starfields (0.3400s)
5/19/2020 10:04:16 PM Scanning Distant Planets (1.2921s)
5/19/2020 10:04:16 PM Investigating Map Signatures (0.0220s)
5/19/2020 10:04:16 PM Collating Solar Systems (0.0100s)
5/19/2020 10:04:16 PM Categorizing All Planets (0.0110s)
5/19/2020 10:04:16 PM Organizing Commands (0.0270s)
5/19/2020 10:04:16 PM Calculating Firing Cones (0.0070s)
5/19/2020 10:04:18 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 10:04:18 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:04:18 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 10:04:18 PM Breaking In New Ship Parts (2.8302s)
5/19/2020 10:04:23 PM Upgrade /dev/null (4.6003s)
5/19/2020 10:04:23 PM Issuing Orders (0.0150s)
5/19/2020 10:04:23 PM Augmenting Infusers (0.0160s)
5/19/2020 10:04:23 PM Infusing (0.0280s)
5/19/2020 10:04:23 PM Post-Proton Surge (0.0090s)
5/19/2020 10:04:23 PM Calibrate Weapons Arrays (0.0450s)
5/19/2020 10:04:23 PM Stimulate Modulation (0.1400s)
5/19/2020 10:04:23 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 10:04:27 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 10:04:27 PM Load Surrogates (3.9512s)
5/19/2020 10:04:27 PM Load Historical Documents (0.0250s)
5/19/2020 10:04:27 PM 16.7 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Sweet-Talking Starfields (0.3s)
Scanning Distant Planets (1.3s)
Breaking In New Ship Parts (2.8s)
Upgrade /dev/null (4.6s)
Load Surrogates (4.0s)
5/19/2020 10:04:28 PM Hello Steam user 'Sir Limbo'
5/19/2020 10:04:32 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 10:04:32 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 10:04:32 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 10:04:32 PM Successfully opened host socket
5/19/2020 10:31:21 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:32:28 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 10:32:28 PM Boot up FleetOS (0.4790s)
5/19/2020 10:32:28 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 10:32:28 PM Check System Logs For Rogue Intelligence (0.2550s)
5/19/2020 10:32:28 PM Game Version: 2.043
5/19/2020 10:32:28 PM Eject Trash Into Hyperspace (0.1110s)
5/19/2020 10:32:28 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 10:32:28 PM Check For Extra Modules (0.0120s)
5/19/2020 10:32:28 PM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 10:32:28 PM Bring Cloaking Systems Online (0.0290s)
5/19/2020 10:32:28 PM Remembering Alamo (0.0270s)
5/19/2020 10:32:28 PM Generating Framerates (0.0080s)
5/19/2020 10:32:28 PM Recalculate Speed Of Light (0.0270s)
5/19/2020 10:32:28 PM Optimize Comfort On Command Decks (0.0290s)
5/19/2020 10:32:28 PM Check Nearby Stellar Masses (0.0260s)
5/19/2020 10:32:28 PM No resolution change was required.
5/19/2020 10:32:28 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 10:32:28 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 10:32:29 PM Refresh Optical Lensing (0.0140s)
5/19/2020 10:32:29 PM Revise Fundamental Physical Laws (0.0460s)
5/19/2020 10:32:29 PM Boot Audio Comms (0.0140s)
5/19/2020 10:32:29 PM Establish Individual Audio Links (0.0280s)
5/19/2020 10:32:29 PM Prepare Explosions and Crackles (0.3010s)
5/19/2020 10:32:29 PM Calculate Odds Of Success (0.1460s)
5/19/2020 10:32:29 PM Briefly Panic (0.4080s)
5/19/2020 10:32:30 PM Install Confidence Routines (0.4140s)
5/19/2020 10:32:30 PM Bring Commander Interface Online (0.1320s)
5/19/2020 10:32:30 PM Motivate All Crews (0.0470s)
5/19/2020 10:32:30 PM Externalizing Patterns (0.0200s)
5/19/2020 10:32:30 PM Disengaging Constants (0.0420s)
5/19/2020 10:32:30 PM Late Axionic Computations (0.0850s)
5/19/2020 10:32:30 PM Connecting to Fleet Command (0.0100s)
5/19/2020 10:32:30 PM Thinking Of Advice (0.0120s)
5/19/2020 10:32:30 PM Degaussing Advice (0.0220s)
5/19/2020 10:32:30 PM Reading Alien Diaries (0.0100s)
5/19/2020 10:32:30 PM Naming All Known Planets (0.0120s)
5/19/2020 10:32:30 PM Remembering Speeds (0.0170s)
5/19/2020 10:32:30 PM Prioritizing Targets (0.0090s)
5/19/2020 10:32:30 PM Rebooting Sensor Arrays (0.0140s)
5/19/2020 10:32:30 PM Unloading Prismatic Grid (0.0120s)
5/19/2020 10:32:30 PM Thinking Of Objectives (0.0140s)
5/19/2020 10:32:30 PM Re-Aligning Objectives (0.0140s)
5/19/2020 10:32:30 PM Inhibiting Visual Scans (0.0210s)
5/19/2020 10:32:30 PM Synthesizing Vocals (0.0130s)
5/19/2020 10:32:30 PM Ventilating Scenarios (0.0220s)
5/19/2020 10:32:30 PM Decontaminating Targeting Systems (0.0130s)
5/19/2020 10:32:30 PM Ejecting Tactical Core (0.0120s)
5/19/2020 10:32:30 PM Calibrating Formations (0.0200s)
5/19/2020 10:32:30 PM Intercepting Galactic Maps (0.0130s)
5/19/2020 10:32:30 PM Sterilizing Test Chamber (0.0140s)
5/19/2020 10:32:30 PM Faction Diagnostics (0.0220s)
5/19/2020 10:32:31 PM Buffering Hackers (0.0390s)
5/19/2020 10:32:31 PM Inverting Death (0.0140s)
5/19/2020 10:32:31 PM Linear Field Variance (0.1340s)
5/19/2020 10:32:31 PM Charging Marks (0.0140s)
5/19/2020 10:32:31 PM Guarding The Posts (0.0150s)
5/19/2020 10:32:31 PM Range Manifolds (0.0100s)
5/19/2020 10:32:31 PM Purging ROFs (0.0130s)
5/19/2020 10:32:31 PM Manipulating Speeds (0.0150s)
5/19/2020 10:32:31 PM Detecting Projectiles (0.0150s)
5/19/2020 10:32:31 PM Grouping Flow Fields (0.0110s)
5/19/2020 10:32:31 PM Modulating Flow Field Groups (0.0470s)
5/19/2020 10:32:31 PM Designing Fleets (0.0570s)
5/19/2020 10:32:31 PM Thinking Of Technologies (0.0130s)
5/19/2020 10:32:31 PM Categorizing Starboard Sensors (0.0090s)
5/19/2020 10:32:31 PM Injecting Galactic Variables (0.0180s)
5/19/2020 10:32:31 PM Discharging Colored Ions (0.0400s)
5/19/2020 10:32:31 PM Replicating Ion Colors (0.0100s)
5/19/2020 10:32:31 PM Exploding Starfields (0.3450s)
5/19/2020 10:32:33 PM Gazing At Distant Planets (1.2751s)
5/19/2020 10:32:33 PM Investigating Map Signatures (0.0320s)
5/19/2020 10:32:33 PM Collating Solar Systems (0.0170s)
5/19/2020 10:32:33 PM Categorizing All Planets (0.0110s)
5/19/2020 10:32:33 PM Organizing Commands (0.0290s)
5/19/2020 10:32:33 PM Calculating Firing Cones (0.0070s)
5/19/2020 10:32:35 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:35 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 10:32:35 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:32:36 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 10:32:36 PM Ejecting Ship Parts Into Space (2.8452s)
5/19/2020 10:32:40 PM Investigating Proton Farm (4.5703s)
5/19/2020 10:32:40 PM Issuing Orders (0.0130s)
5/19/2020 10:32:40 PM Augmenting Infusers (0.0150s)
5/19/2020 10:32:40 PM Infusing (0.0320s)
5/19/2020 10:32:40 PM Post-Proton Surge (0.0100s)
5/19/2020 10:32:40 PM Calibrate Weapons Arrays (0.0460s)
5/19/2020 10:32:40 PM Stimulate Modulation (0.1300s)
5/19/2020 10:32:40 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 10:32:44 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 10:32:45 PM Load Surrogates (4.1732s)
5/19/2020 10:32:45 PM Load Historical Documents (0.0140s)
5/19/2020 10:32:45 PM 17.0 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Exploding Starfields (0.3s)
Gazing At Distant Planets (1.3s)
Ejecting Ship Parts Into Space (2.8s)
Investigating Proton Farm (4.6s)
Load Surrogates (4.2s)
5/19/2020 10:32:45 PM Hello Steam user 'Sir Limbo'
5/19/2020 10:32:50 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 10:32:50 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 10:32:50 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 10:32:50 PM Successfully opened host socket
5/19/2020 10:34:06 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:34:30 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 10:34:30 PM Boot up FleetOS (0.4770s)
5/19/2020 10:34:31 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 10:34:31 PM Check System Logs For Rogue Intelligence (0.2100s)
5/19/2020 10:34:31 PM Game Version: 2.043
5/19/2020 10:34:31 PM Eject Trash Into Hyperspace (0.1260s)
5/19/2020 10:34:31 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 10:34:31 PM Check For Extra Modules (0.0120s)
5/19/2020 10:34:31 PM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 10:34:31 PM Bring Cloaking Systems Online (0.0220s)
5/19/2020 10:34:31 PM Remembering Alamo (0.0230s)
5/19/2020 10:34:31 PM Generating Framerates (0.0090s)
5/19/2020 10:34:31 PM Recalculate Speed Of Light (0.0260s)
5/19/2020 10:34:31 PM Optimize Comfort On Command Decks (0.0260s)
5/19/2020 10:34:31 PM Check Nearby Stellar Masses (0.0300s)
5/19/2020 10:34:31 PM No resolution change was required.
5/19/2020 10:34:31 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 10:34:31 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 10:34:31 PM Refresh Optical Lensing (0.0120s)
5/19/2020 10:34:31 PM Revise Fundamental Physical Laws (0.0320s)
5/19/2020 10:34:31 PM Boot Audio Comms (0.0130s)
5/19/2020 10:34:31 PM Establish Individual Audio Links (0.0220s)
5/19/2020 10:34:31 PM Prepare Explosions and Crackles (0.3000s)
5/19/2020 10:34:31 PM Calculate Odds Of Success (0.1600s)
5/19/2020 10:34:32 PM Briefly Panic (0.4370s)
5/19/2020 10:34:32 PM Install Confidence Routines (0.4510s)
5/19/2020 10:34:33 PM Bring Commander Interface Online (0.1540s)
5/19/2020 10:34:33 PM Motivate All Crews (0.0470s)
5/19/2020 10:34:33 PM Externalizing Patterns (0.0200s)
5/19/2020 10:34:33 PM Disengaging Constants (0.0430s)
5/19/2020 10:34:33 PM Late Axionic Computations (0.0980s)
5/19/2020 10:34:33 PM Connecting to Fleet Command (0.0100s)
5/19/2020 10:34:33 PM Thinking Of Advice (0.0120s)
5/19/2020 10:34:33 PM Degaussing Advice (0.0200s)
5/19/2020 10:34:33 PM Reading Alien Diaries (0.0100s)
5/19/2020 10:34:33 PM Naming All Known Planets (0.0110s)
5/19/2020 10:34:33 PM Remembering Speeds (0.0140s)
5/19/2020 10:34:33 PM Prioritizing Targets (0.0130s)
5/19/2020 10:34:33 PM Rebooting Sensor Arrays (0.0130s)
5/19/2020 10:34:33 PM Unloading Prismatic Grid (0.0140s)
5/19/2020 10:34:33 PM Thinking Of Objectives (0.0140s)
5/19/2020 10:34:33 PM Re-Aligning Objectives (0.0130s)
5/19/2020 10:34:33 PM Inhibiting Visual Scans (0.0210s)
5/19/2020 10:34:33 PM Synthesizing Vocals (0.0080s)
5/19/2020 10:34:33 PM Ventilating Scenarios (0.0160s)
5/19/2020 10:34:33 PM Decontaminating Targeting Systems (0.0110s)
5/19/2020 10:34:33 PM Ejecting Tactical Core (0.0130s)
5/19/2020 10:34:33 PM Calibrating Formations (0.0150s)
5/19/2020 10:34:33 PM Intercepting Galactic Maps (0.0120s)
5/19/2020 10:34:33 PM Sterilizing Test Chamber (0.0160s)
5/19/2020 10:34:33 PM Faction Diagnostics (0.0190s)
5/19/2020 10:34:33 PM Buffering Hackers (0.0390s)
5/19/2020 10:34:33 PM Inverting Death (0.0100s)
5/19/2020 10:34:33 PM Linear Field Variance (0.0940s)
5/19/2020 10:34:33 PM Charging Marks (0.0130s)
5/19/2020 10:34:33 PM Guarding The Posts (0.0140s)
5/19/2020 10:34:33 PM Range Manifolds (0.0090s)
5/19/2020 10:34:33 PM Purging ROFs (0.0150s)
5/19/2020 10:34:33 PM Manipulating Speeds (0.0140s)
5/19/2020 10:34:33 PM Detecting Projectiles (0.0130s)
5/19/2020 10:34:33 PM Grouping Flow Fields (0.0130s)
5/19/2020 10:34:33 PM Modulating Flow Field Groups (0.0560s)
5/19/2020 10:34:33 PM Designing Fleets (0.0730s)
5/19/2020 10:34:33 PM Thinking Of Technologies (0.0150s)
5/19/2020 10:34:33 PM Categorizing Starboard Sensors (0.0100s)
5/19/2020 10:34:33 PM Injecting Galactic Variables (0.0210s)
5/19/2020 10:34:33 PM Discharging Colored Ions (0.0590s)
5/19/2020 10:34:33 PM Replicating Ion Colors (0.0170s)
5/19/2020 10:34:34 PM Initiating Starfields (0.4000s)
5/19/2020 10:34:35 PM Rejecting Distant Planets (1.3021s)
5/19/2020 10:34:35 PM Investigating Map Signatures (0.0260s)
5/19/2020 10:34:35 PM Collating Solar Systems (0.0120s)
5/19/2020 10:34:35 PM Categorizing All Planets (0.0110s)
5/19/2020 10:34:35 PM Organizing Commands (0.0560s)
5/19/2020 10:34:35 PM Calculating Firing Cones (0.0110s)
5/19/2020 10:34:37 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:37 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 10:34:37 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:34:38 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 10:34:38 PM Holding Ship Parts For Comfort (2.9312s)
5/19/2020 10:34:43 PM Download Memories To Dark Obelisk (4.4423s)
5/19/2020 10:34:43 PM Issuing Orders (0.0140s)
5/19/2020 10:34:43 PM Augmenting Infusers (0.0140s)
5/19/2020 10:34:43 PM Infusing (0.0310s)
5/19/2020 10:34:43 PM Post-Proton Surge (0.0070s)
5/19/2020 10:34:43 PM Calibrate Weapons Arrays (0.0450s)
5/19/2020 10:34:43 PM Stimulate Modulation (0.1250s)
5/19/2020 10:34:43 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 10:34:47 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 10:34:47 PM Load Surrogates (3.9292s)
5/19/2020 10:34:47 PM Load Historical Documents (0.0060s)
5/19/2020 10:34:47 PM 16.9 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.5s)
Initiating Starfields (0.4s)
Rejecting Distant Planets (1.3s)
Holding Ship Parts For Comfort (2.9s)
Download Memories To Dark Obelisk (4.4s)
Load Surrogates (3.9s)
5/19/2020 10:34:47 PM Hello Steam user 'Sir Limbo'
5/19/2020 10:35:10 PM PlayerAccount Arex has now been put in control of faction 1.
5/19/2020 10:35:10 PM Start Generate Partial Map with Realistic and seed 707509662 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything)
5/19/2020 10:35:10 PM Generate Partial Map Complete
5/19/2020 10:35:10 PM PlayerAccount Arex has now been put in control of faction 1.
5/19/2020 10:35:20 PM Start Generate FULL Map with Realistic and seed 707509662 and planet count 80 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/19/2020 10:35:20 PM Generate FULL Map Complete
5/19/2020 10:38:18 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/19/2020 10:38:18 PM Boot up FleetOS (0.4800s)
5/19/2020 10:38:18 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/19/2020 10:38:18 PM Check System Logs For Rogue Intelligence (0.2260s)
5/19/2020 10:38:18 PM Game Version: 2.043
5/19/2020 10:38:18 PM Eject Trash Into Hyperspace (0.1270s)
5/19/2020 10:38:18 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/19/2020 10:38:18 PM Check For Extra Modules (0.0130s)
5/19/2020 10:38:18 PM Installed Mods:
GalacticConquest_Current (10000)
5/19/2020 10:38:18 PM Bring Cloaking Systems Online (0.0240s)
5/19/2020 10:38:18 PM Remembering Alamo (0.0210s)
5/19/2020 10:38:18 PM Generating Framerates (0.0070s)
5/19/2020 10:38:18 PM Recalculate Speed Of Light (0.0230s)
5/19/2020 10:38:18 PM Optimize Comfort On Command Decks (0.0220s)
5/19/2020 10:38:19 PM Check Nearby Stellar Masses (0.0300s)
5/19/2020 10:38:19 PM No resolution change was required.
5/19/2020 10:38:19 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/19/2020 10:38:19 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/19/2020 10:38:19 PM Refresh Optical Lensing (0.0140s)
5/19/2020 10:38:19 PM Revise Fundamental Physical Laws (0.0390s)
5/19/2020 10:38:19 PM Boot Audio Comms (0.0160s)
5/19/2020 10:38:19 PM Establish Individual Audio Links (0.0290s)
5/19/2020 10:38:19 PM Prepare Explosions and Crackles (0.3020s)
5/19/2020 10:38:19 PM Calculate Odds Of Success (0.1640s)
5/19/2020 10:38:19 PM Briefly Panic (0.4110s)
5/19/2020 10:38:20 PM Install Confidence Routines (0.3760s)
5/19/2020 10:38:20 PM Bring Commander Interface Online (0.1340s)
5/19/2020 10:38:20 PM Motivate All Crews (0.0460s)
5/19/2020 10:38:20 PM Externalizing Patterns (0.0230s)
5/19/2020 10:38:20 PM Disengaging Constants (0.0430s)
5/19/2020 10:38:20 PM Late Axionic Computations (0.0870s)
5/19/2020 10:38:20 PM Connecting to Fleet Command (0.0130s)
5/19/2020 10:38:20 PM Thinking Of Advice (0.0120s)
5/19/2020 10:38:20 PM Degaussing Advice (0.0230s)
5/19/2020 10:38:20 PM Reading Alien Diaries (0.0110s)
5/19/2020 10:38:20 PM Naming All Known Planets (0.0110s)
5/19/2020 10:38:20 PM Remembering Speeds (0.0130s)
5/19/2020 10:38:20 PM Prioritizing Targets (0.0130s)
5/19/2020 10:38:20 PM Rebooting Sensor Arrays (0.0130s)
5/19/2020 10:38:20 PM Unloading Prismatic Grid (0.0130s)
5/19/2020 10:38:20 PM Thinking Of Objectives (0.0140s)
5/19/2020 10:38:20 PM Re-Aligning Objectives (0.0130s)
5/19/2020 10:38:20 PM Inhibiting Visual Scans (0.0190s)
5/19/2020 10:38:20 PM Synthesizing Vocals (0.0090s)
5/19/2020 10:38:20 PM Ventilating Scenarios (0.0120s)
5/19/2020 10:38:20 PM Decontaminating Targeting Systems (0.0140s)
5/19/2020 10:38:20 PM Ejecting Tactical Core (0.0130s)
5/19/2020 10:38:20 PM Calibrating Formations (0.0160s)
5/19/2020 10:38:20 PM Intercepting Galactic Maps (0.0120s)
5/19/2020 10:38:20 PM Sterilizing Test Chamber (0.0170s)
5/19/2020 10:38:20 PM Faction Diagnostics (0.0170s)
5/19/2020 10:38:20 PM Buffering Hackers (0.0260s)
5/19/2020 10:38:21 PM Inverting Death (0.0100s)
5/19/2020 10:38:21 PM Linear Field Variance (0.1210s)
5/19/2020 10:38:21 PM Charging Marks (0.0110s)
5/19/2020 10:38:21 PM Guarding The Posts (0.0140s)
5/19/2020 10:38:21 PM Range Manifolds (0.0110s)
5/19/2020 10:38:21 PM Purging ROFs (0.0130s)
5/19/2020 10:38:21 PM Manipulating Speeds (0.0140s)
5/19/2020 10:38:21 PM Detecting Projectiles (0.0130s)
5/19/2020 10:38:21 PM Grouping Flow Fields (0.0140s)
5/19/2020 10:38:21 PM Modulating Flow Field Groups (0.0370s)
5/19/2020 10:38:21 PM Designing Fleets (0.0600s)
5/19/2020 10:38:21 PM Thinking Of Technologies (0.0170s)
5/19/2020 10:38:21 PM Categorizing Starboard Sensors (0.0090s)
5/19/2020 10:38:21 PM Injecting Galactic Variables (0.0200s)
5/19/2020 10:38:21 PM Discharging Colored Ions (0.0460s)
5/19/2020 10:38:21 PM Replicating Ion Colors (0.0120s)
5/19/2020 10:38:21 PM Wiping Down Starfields (0.3790s)
5/19/2020 10:38:23 PM Breaking Distant Planets (1.3341s)
5/19/2020 10:38:23 PM Investigating Map Signatures (0.0250s)
5/19/2020 10:38:23 PM Collating Solar Systems (0.0100s)
5/19/2020 10:38:23 PM Categorizing All Planets (0.0110s)
5/19/2020 10:38:23 PM Organizing Commands (0.0290s)
5/19/2020 10:38:23 PM Calculating Firing Cones (0.0070s)
5/19/2020 10:38:25 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:25 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/19/2020 10:38:25 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/19/2020 10:38:26 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/19/2020 10:38:26 PM Finding Old Ship Parts (2.8742s)
5/19/2020 10:38:30 PM Isolating Thorium (4.4403s)
5/19/2020 10:38:30 PM Issuing Orders (0.0140s)
5/19/2020 10:38:30 PM Augmenting Infusers (0.0150s)
5/19/2020 10:38:30 PM Infusing (0.0300s)
5/19/2020 10:38:30 PM Post-Proton Surge (0.0080s)
5/19/2020 10:38:30 PM Calibrate Weapons Arrays (0.0480s)
5/19/2020 10:38:30 PM Stimulate Modulation (0.1300s)
5/19/2020 10:38:30 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/19/2020 10:38:34 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/19/2020 10:38:34 PM Load Surrogates (4.0012s)
5/19/2020 10:38:34 PM Load Historical Documents (0.0130s)
5/19/2020 10:38:34 PM 16.8 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Wiping Down Starfields (0.4s)
Breaking Distant Planets (1.3s)
Finding Old Ship Parts (2.9s)
Isolating Thorium (4.4s)
Load Surrogates (4.0s)
5/19/2020 10:38:35 PM Hello Steam user 'Sir Limbo'
5/19/2020 10:38:37 PM PlayerAccount Arex has now been put in control of faction 1.
5/19/2020 10:38:37 PM Successfully opened host socket
5/19/2020 10:38:37 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie
5/19/2020 10:38:37 PM Added the faction AIReserves.
5/19/2020 10:38:37 PM Added the faction AntiAIZombie.
5/19/2020 10:38:37 PM Added the faction AntiPlayerZombie.
5/19/2020 10:38:37 PM Added the faction AntiEveryoneZombie.
5/19/2020 10:38:37 PM Added the faction Mercenary.
5/19/2020 10:38:44 PM Start Generate FULL Map with Realistic and seed 279415202 and planet count 80 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/19/2020 10:38:45 PM Generate FULL Map Complete
5/19/2020 10:38:59 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:38:59 PM PlayerAccount Arex has now been put in control of faction 1.
5/19/2020 10:38:59 PM Successfully opened host socket
5/19/2020 10:39:00 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/19/2020 10:39:00 PM Added the faction AIReserves.
5/19/2020 10:39:00 PM Added the faction AntiAIZombie.
5/19/2020 10:39:00 PM Added the faction AntiPlayerZombie.
5/19/2020 10:39:00 PM Added the faction AntiEveryoneZombie.
5/19/2020 10:39:00 PM Added the faction Mercenary.
5/19/2020 10:39:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/19/2020 10:39:04 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 901 Drone ItemCategory.Category Strike
5/19/2020 10:39:04 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 905 Drone ItemCategory.Category Strike
5/19/2020 10:39:04 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 911 Drone ItemCategory.Category Strike
5/19/2020 10:39:04 PM Successfully opened host socket
5/19/2020 10:42:06 PM
Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.SpecialFaction_Human+PrivateAstroTrainNotifier.MouseoverHandler () [0x0005d] in <405b3c4254fa48d7827e633c075006cb>:0
at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <7f40cd94f072409595331d55160ad57a>:0
at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <405b3c4254fa48d7827e633c075006cb>:0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019b] in :0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in :0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in :0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in :0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at ArcenGameController.Update () [0x00000] in :0
5/19/2020 10:42:06 PM
Error trying to handle mouseover: System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.SpecialFaction_Human+PrivateAstroTrainNotifier.MouseoverHandler () [0x0005d] in <405b3c4254fa48d7827e633c075006cb>:0
at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <7f40cd94f072409595331d55160ad57a>:0
at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <405b3c4254fa48d7827e633c075006cb>:0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00124] in :0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in :0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in :0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in :0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0
at ArcenGameController.Update () [0x00000] in :0