7/12/2020 6:24:32 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/12/2020 6:24:32 PM Boot up FleetOS (0.3812s) 7/12/2020 6:24:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/12/2020 6:24:33 PM Check System Logs For Rogue Intelligence (0.8838s) 7/12/2020 6:24:33 PM Game Version: 2.096 7/12/2020 6:24:33 PM Eject Trash Into Hyperspace (0.1680s) 7/12/2020 6:24:33 PM Check For Extra Modules (0.0910s) 7/12/2020 6:24:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/12/2020 6:24:33 PM Bring Cloaking Systems Online (0.0480s) 7/12/2020 6:24:33 PM Recalculate Speed Of Light (0.0820s) 7/12/2020 6:24:33 PM Optimize Comfort On Command Decks (0.0230s) 7/12/2020 6:24:33 PM Generating Framerates (0.0150s) 7/12/2020 6:24:33 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/12/2020 6:24:33 PM Mods: SpireRailgunShop (Enabled!) 7/12/2020 6:24:33 PM Check Nearby Stellar Masses (0.0290s) 7/12/2020 6:24:33 PM Remembering Alamo (0.0960s) 7/12/2020 6:24:33 PM Boot Audio Comms (0.0090s) 7/12/2020 6:24:33 PM Establish Individual Audio Links (0.0310s) 7/12/2020 6:24:34 PM Prepare Explosions and Crackles (0.0740s) 7/12/2020 6:24:34 PM Resolution changed to fullscreen 1200x1600 7/12/2020 6:24:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/12/2020 6:24:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/12/2020 6:24:34 PM Refresh Optical Lensing (0.0110s) 7/12/2020 6:24:34 PM Revise Fundamental Physical Laws (0.0130s) 7/12/2020 6:24:34 PM Calculate Odds Of Success (0.1240s) 7/12/2020 6:24:36 PM Briefly Panic (2.4091s) 7/12/2020 6:24:36 PM Install Confidence Routines (0.2080s) 7/12/2020 6:24:36 PM Bring Commander Interface Online (0.1770s) 7/12/2020 6:24:37 PM Motivate All Crews (0.0440s) 7/12/2020 6:24:37 PM Locating Available Networks (0.0590s) 7/12/2020 6:24:37 PM Externalizing Patterns (0.0470s) 7/12/2020 6:24:37 PM Hooking Externals (0.0160s) 7/12/2020 6:24:37 PM Handlizing Hooks (0.0140s) 7/12/2020 6:24:37 PM Disengaging Constants (0.2070s) 7/12/2020 6:24:37 PM Late Axionic Computations (0.2581s) 7/12/2020 6:24:37 PM Connecting to Fleet Command (0.0370s) 7/12/2020 6:24:37 PM Thinking Of Advice (0.0280s) 7/12/2020 6:24:37 PM Degaussing Advice (0.1850s) 7/12/2020 6:24:37 PM Reading Alien Diaries (0.0410s) 7/12/2020 6:24:37 PM Naming All Known Planets (0.0120s) 7/12/2020 6:24:37 PM Remembering Speeds (0.0160s) 7/12/2020 6:24:37 PM Prioritizing Targets (0.0110s) 7/12/2020 6:24:38 PM Rebooting Sensor Arrays (0.0590s) 7/12/2020 6:24:38 PM Unloading Prismatic Grid (0.0130s) 7/12/2020 6:24:38 PM Thinking Of Objectives (0.0050s) 7/12/2020 6:24:38 PM Re-Aligning Objectives (0.0490s) 7/12/2020 6:24:38 PM Inhibiting Visual Scans (0.0320s) 7/12/2020 6:24:38 PM Synthesizing Vocals (0.0050s) 7/12/2020 6:24:38 PM Investigating Map Signatures (0.0430s) 7/12/2020 6:24:38 PM Ventilating Scenarios (0.0050s) 7/12/2020 6:24:38 PM Decontaminating Targeting Systems (0.0220s) 7/12/2020 6:24:38 PM Ejecting Tactical Core (0.0040s) 7/12/2020 6:24:38 PM Calibrating Formations (0.0070s) 7/12/2020 6:24:38 PM Intercepting Galactic Maps (0.0340s) 7/12/2020 6:24:38 PM Discharging Colored Ions (0.0250s) 7/12/2020 6:24:38 PM Replicating Ion Colors (0.0090s) 7/12/2020 6:24:38 PM Faction Diagnostics (0.0450s) 7/12/2020 6:24:38 PM Buffering Hackers (0.0510s) 7/12/2020 6:24:38 PM Inverting Death (0.0290s) 7/12/2020 6:24:38 PM Linear Field Variance (0.0160s) 7/12/2020 6:24:38 PM Charging Marks (0.0350s) 7/12/2020 6:24:38 PM Guarding The Posts (0.0180s) 7/12/2020 6:24:38 PM Range Manifolds (0.0450s) 7/12/2020 6:24:38 PM Purging ROFs (0.0040s) 7/12/2020 6:24:38 PM Manipulating Speeds (0.0250s) 7/12/2020 6:24:38 PM Detecting Projectiles (0.0040s) 7/12/2020 6:24:38 PM Grouping Flow Fields (0.0090s) 7/12/2020 6:24:38 PM Modulating Flow Field Groups (0.0530s) 7/12/2020 6:24:38 PM Designing Fleets (0.1560s) 7/12/2020 6:24:38 PM Thinking Of Technologies (0.0320s) 7/12/2020 6:24:38 PM Categorizing Starboard Sensors (0.0530s) 7/12/2020 6:24:38 PM Injecting Galactic Variables (0.0250s) 7/12/2020 6:24:38 PM Challenging Starfields (0.0520s) 7/12/2020 6:24:39 PM Ejecting Distant Planets (0.1250s) 7/12/2020 6:24:39 PM Categorizing All Planets (0.0170s) 7/12/2020 6:24:39 PM Organizing Commands (0.0220s) 7/12/2020 6:24:39 PM Calculating Firing Cones (0.0040s) 7/12/2020 6:24:40 PM Discontinue Your Favorite Ship Parts (1.0659s) 7/12/2020 6:24:40 PM Sterilizing Test Chamber (0.1000s) 7/12/2020 6:24:47 PM Smooth All Plasma Cells (7.5573s) 7/12/2020 6:24:47 PM Issuing Orders (0.0060s) 7/12/2020 6:24:47 PM Augmenting Infusers (0.0520s) 7/12/2020 6:24:48 PM Infusing (0.1590s) 7/12/2020 6:24:48 PM Post-Proton Surge (0.0040s) 7/12/2020 6:24:48 PM Stimulate Modulation (0.0240s) 7/12/2020 6:24:48 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/12/2020 6:24:48 PM Load Surrogates (0.9482s) 7/12/2020 6:24:50 PM Final Checks (1.9265s) 7/12/2020 6:24:50 PM Load Historical Documents (0.0050s) 7/12/2020 6:24:50 PM 18.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.9s) Briefly Panic (2.4s) Late Axionic Computations (0.3s) Discontinue Your Favorite Ship Parts (1.1s) Smooth All Plasma Cells (7.6s) Load Surrogates (0.9s) Final Checks (1.9s) 7/12/2020 6:24:51 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 11:28:14 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 11:28:14 AM Boot up FleetOS (0.4309s) 7/13/2020 11:28:14 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 11:28:14 AM Check System Logs For Rogue Intelligence (0.5673s) 7/13/2020 11:28:14 AM Game Version: 2.096 7/13/2020 11:28:14 AM Eject Trash Into Hyperspace (0.1350s) 7/13/2020 11:28:15 AM Check For Extra Modules (0.0660s) 7/13/2020 11:28:15 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 11:28:15 AM Bring Cloaking Systems Online (0.0490s) 7/13/2020 11:28:15 AM Recalculate Speed Of Light (0.1130s) 7/13/2020 11:28:15 AM Optimize Comfort On Command Decks (0.0310s) 7/13/2020 11:28:15 AM Generating Framerates (0.0160s) 7/13/2020 11:28:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 11:28:15 AM Mods: SpireRailgunShop (Enabled!) 7/13/2020 11:28:15 AM Check Nearby Stellar Masses (0.0650s) 7/13/2020 11:28:15 AM Remembering Alamo (0.0640s) 7/13/2020 11:28:15 AM Boot Audio Comms (0.0260s) 7/13/2020 11:28:15 AM Establish Individual Audio Links (0.0360s) 7/13/2020 11:28:15 AM Prepare Explosions and Crackles (0.0390s) 7/13/2020 11:28:15 AM Resolution changed to fullscreen 1200x1600 7/13/2020 11:28:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 11:28:15 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 11:28:15 AM Refresh Optical Lensing (0.0120s) 7/13/2020 11:28:15 AM Revise Fundamental Physical Laws (0.0110s) 7/13/2020 11:28:15 AM Calculate Odds Of Success (0.1100s) 7/13/2020 11:28:17 AM Briefly Panic (2.2334s) 7/13/2020 11:28:18 AM Install Confidence Routines (0.2331s) 7/13/2020 11:28:18 AM Bring Commander Interface Online (0.1430s) 7/13/2020 11:28:18 AM Motivate All Crews (0.0470s) 7/13/2020 11:28:18 AM Locating Available Networks (0.0320s) 7/13/2020 11:28:18 AM Externalizing Patterns (0.0390s) 7/13/2020 11:28:18 AM Hooking Externals (0.0570s) 7/13/2020 11:28:18 AM Handlizing Hooks (0.0140s) 7/13/2020 11:28:18 AM Disengaging Constants (0.2150s) 7/13/2020 11:28:18 AM Late Axionic Computations (0.1910s) 7/13/2020 11:28:18 AM Connecting to Fleet Command (0.0280s) 7/13/2020 11:28:18 AM Thinking Of Advice (0.0300s) 7/13/2020 11:28:19 AM Degaussing Advice (0.1840s) 7/13/2020 11:28:19 AM Reading Alien Diaries (0.0410s) 7/13/2020 11:28:19 AM Naming All Known Planets (0.0120s) 7/13/2020 11:28:19 AM Remembering Speeds (0.0160s) 7/13/2020 11:28:19 AM Prioritizing Targets (0.0110s) 7/13/2020 11:28:19 AM Rebooting Sensor Arrays (0.0260s) 7/13/2020 11:28:19 AM Unloading Prismatic Grid (0.0120s) 7/13/2020 11:28:19 AM Thinking Of Objectives (0.0050s) 7/13/2020 11:28:19 AM Re-Aligning Objectives (0.0250s) 7/13/2020 11:28:19 AM Inhibiting Visual Scans (0.0230s) 7/13/2020 11:28:19 AM Synthesizing Vocals (0.0140s) 7/13/2020 11:28:19 AM Investigating Map Signatures (0.0260s) 7/13/2020 11:28:19 AM Ventilating Scenarios (0.0040s) 7/13/2020 11:28:19 AM Decontaminating Targeting Systems (0.0230s) 7/13/2020 11:28:19 AM Ejecting Tactical Core (0.0050s) 7/13/2020 11:28:19 AM Calibrating Formations (0.0060s) 7/13/2020 11:28:19 AM Intercepting Galactic Maps (0.0180s) 7/13/2020 11:28:19 AM Discharging Colored Ions (0.0170s) 7/13/2020 11:28:19 AM Replicating Ion Colors (0.0080s) 7/13/2020 11:28:19 AM Faction Diagnostics (0.0370s) 7/13/2020 11:28:19 AM Buffering Hackers (0.3181s) 7/13/2020 11:28:19 AM Inverting Death (0.0370s) 7/13/2020 11:28:19 AM Linear Field Variance (0.0240s) 7/13/2020 11:28:19 AM Charging Marks (0.0520s) 7/13/2020 11:28:19 AM Guarding The Posts (0.0180s) 7/13/2020 11:28:19 AM Range Manifolds (0.0450s) 7/13/2020 11:28:19 AM Purging ROFs (0.0160s) 7/13/2020 11:28:19 AM Manipulating Speeds (0.0130s) 7/13/2020 11:28:19 AM Detecting Projectiles (0.0040s) 7/13/2020 11:28:19 AM Grouping Flow Fields (0.0090s) 7/13/2020 11:28:19 AM Modulating Flow Field Groups (0.0440s) 7/13/2020 11:28:20 AM Designing Fleets (0.1380s) 7/13/2020 11:28:20 AM Thinking Of Technologies (0.0360s) 7/13/2020 11:28:20 AM Categorizing Starboard Sensors (0.0450s) 7/13/2020 11:28:20 AM Injecting Galactic Variables (0.0465s) 7/13/2020 11:28:20 AM Sweet-Talking Starfields (0.0625s) 7/13/2020 11:28:20 AM Breaking Distant Planets (0.1200s) 7/13/2020 11:28:20 AM Categorizing All Planets (0.0200s) 7/13/2020 11:28:20 AM Organizing Commands (0.0220s) 7/13/2020 11:28:20 AM Calculating Firing Cones (0.0040s) 7/13/2020 11:28:21 AM Declaring Ship Parts At Customs (1.0915s) 7/13/2020 11:28:21 AM Sterilizing Test Chamber (0.0420s) 7/13/2020 11:28:28 AM Reformatting Navigation (6.9826s) 7/13/2020 11:28:28 AM Issuing Orders (0.0070s) 7/13/2020 11:28:28 AM Augmenting Infusers (0.0760s) 7/13/2020 11:28:28 AM Infusing (0.3091s) 7/13/2020 11:28:28 AM Post-Proton Surge (0.0040s) 7/13/2020 11:28:28 AM Stimulate Modulation (0.0250s) 7/13/2020 11:28:30 AM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 11:28:30 AM Load Surrogates (1.4030s) 7/13/2020 11:28:32 AM Final Checks (2.5532s) 7/13/2020 11:28:32 AM Load Historical Documents (0.0120s) 7/13/2020 11:28:32 AM 19.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (2.2s) Buffering Hackers (0.3s) Declaring Ship Parts At Customs (1.1s) Reformatting Navigation (7.0s) Infusing (0.3s) Load Surrogates (1.4s) Final Checks (2.6s) 7/13/2020 11:28:33 AM Hello Steam user 'Lord Of Nothing' 7/13/2020 1:12:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 1:12:55 PM Boot up FleetOS (0.3653s) 7/13/2020 1:12:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 1:12:56 PM Check System Logs For Rogue Intelligence (0.8125s) 7/13/2020 1:12:56 PM Game Version: 2.096 7/13/2020 1:12:56 PM Eject Trash Into Hyperspace (0.1540s) 7/13/2020 1:12:56 PM Check For Extra Modules (0.0500s) 7/13/2020 1:12:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 1:12:56 PM Bring Cloaking Systems Online (0.0650s) 7/13/2020 1:12:57 PM Recalculate Speed Of Light (0.1360s) 7/13/2020 1:12:57 PM Optimize Comfort On Command Decks (0.0250s) 7/13/2020 1:12:57 PM Generating Framerates (0.0160s) 7/13/2020 1:12:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 1:12:57 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 1:12:57 PM Check Nearby Stellar Masses (0.0570s) 7/13/2020 1:12:57 PM Remembering Alamo (0.0800s) 7/13/2020 1:12:57 PM Boot Audio Comms (0.0140s) 7/13/2020 1:12:57 PM Establish Individual Audio Links (0.0230s) 7/13/2020 1:12:57 PM Prepare Explosions and Crackles (0.0740s) 7/13/2020 1:12:57 PM Resolution changed to fullscreen 1200x1600 7/13/2020 1:12:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 1:12:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 1:12:57 PM Refresh Optical Lensing (0.0110s) 7/13/2020 1:12:57 PM Revise Fundamental Physical Laws (0.0130s) 7/13/2020 1:12:57 PM Calculate Odds Of Success (0.1660s) 7/13/2020 1:12:59 PM Briefly Panic (2.3677s) 7/13/2020 1:13:00 PM Install Confidence Routines (0.2010s) 7/13/2020 1:13:00 PM Bring Commander Interface Online (0.2461s) 7/13/2020 1:13:00 PM Motivate All Crews (0.0640s) 7/13/2020 1:13:00 PM Locating Available Networks (0.0430s) 7/13/2020 1:13:00 PM Externalizing Patterns (0.0480s) 7/13/2020 1:13:00 PM Hooking Externals (0.0150s) 7/13/2020 1:13:00 PM Handlizing Hooks (0.0140s) 7/13/2020 1:13:00 PM Disengaging Constants (0.2491s) 7/13/2020 1:13:01 PM Late Axionic Computations (0.3571s) 7/13/2020 1:13:01 PM Connecting to Fleet Command (0.0300s) 7/13/2020 1:13:01 PM Thinking Of Advice (0.0280s) 7/13/2020 1:13:01 PM Degaussing Advice (0.1760s) 7/13/2020 1:13:01 PM Reading Alien Diaries (0.1160s) 7/13/2020 1:13:01 PM Naming All Known Planets (0.0120s) 7/13/2020 1:13:01 PM Remembering Speeds (0.0160s) 7/13/2020 1:13:01 PM Prioritizing Targets (0.0050s) 7/13/2020 1:13:01 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 1:13:01 PM Unloading Prismatic Grid (0.0130s) 7/13/2020 1:13:01 PM Thinking Of Objectives (0.0040s) 7/13/2020 1:13:01 PM Re-Aligning Objectives (0.0260s) 7/13/2020 1:13:01 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 1:13:01 PM Synthesizing Vocals (0.0130s) 7/13/2020 1:13:01 PM Investigating Map Signatures (0.0330s) 7/13/2020 1:13:01 PM Ventilating Scenarios (0.0050s) 7/13/2020 1:13:01 PM Decontaminating Targeting Systems (0.0320s) 7/13/2020 1:13:01 PM Ejecting Tactical Core (0.0050s) 7/13/2020 1:13:01 PM Calibrating Formations (0.0060s) 7/13/2020 1:13:01 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 1:13:01 PM Discharging Colored Ions (0.0170s) 7/13/2020 1:13:01 PM Replicating Ion Colors (0.0090s) 7/13/2020 1:13:01 PM Faction Diagnostics (0.0700s) 7/13/2020 1:13:01 PM Buffering Hackers (0.0530s) 7/13/2020 1:13:01 PM Inverting Death (0.0270s) 7/13/2020 1:13:01 PM Linear Field Variance (0.0160s) 7/13/2020 1:13:01 PM Charging Marks (0.0430s) 7/13/2020 1:13:01 PM Guarding The Posts (0.0190s) 7/13/2020 1:13:02 PM Range Manifolds (0.0450s) 7/13/2020 1:13:02 PM Purging ROFs (0.0040s) 7/13/2020 1:13:02 PM Manipulating Speeds (0.0160s) 7/13/2020 1:13:02 PM Detecting Projectiles (0.0040s) 7/13/2020 1:13:02 PM Grouping Flow Fields (0.0100s) 7/13/2020 1:13:02 PM Modulating Flow Field Groups (0.0440s) 7/13/2020 1:13:02 PM Designing Fleets (0.1810s) 7/13/2020 1:13:02 PM Thinking Of Technologies (0.0170s) 7/13/2020 1:13:02 PM Categorizing Starboard Sensors (0.0290s) 7/13/2020 1:13:02 PM Injecting Galactic Variables (0.0300s) 7/13/2020 1:13:02 PM Challenging Starfields (0.0940s) 7/13/2020 1:13:04 PM Combing Distant Planets (2.0277s) 7/13/2020 1:13:04 PM Categorizing All Planets (0.0691s) 7/13/2020 1:13:04 PM Organizing Commands (0.0740s) 7/13/2020 1:13:04 PM Calculating Firing Cones (0.0070s) 7/13/2020 1:13:05 PM Offending Sentient Ship Parts (1.0914s) 7/13/2020 1:13:05 PM Sterilizing Test Chamber (0.0650s) 7/13/2020 1:13:11 PM Accounting For Decay (5.8729s) 7/13/2020 1:13:11 PM Issuing Orders (0.0070s) 7/13/2020 1:13:11 PM Augmenting Infusers (0.0607s) 7/13/2020 1:13:12 PM Infusing (0.3155s) 7/13/2020 1:13:12 PM Post-Proton Surge (0.0060s) 7/13/2020 1:13:12 PM Stimulate Modulation (0.0220s) 7/13/2020 1:13:13 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 1:13:13 PM Load Surrogates (1.0463s) 7/13/2020 1:13:14 PM Final Checks (1.7295s) 7/13/2020 1:13:14 PM Load Historical Documents (0.0060s) 7/13/2020 1:13:14 PM 19.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.8s) Briefly Panic (2.4s) Late Axionic Computations (0.4s) Combing Distant Planets (2.0s) Offending Sentient Ship Parts (1.1s) Accounting For Decay (5.9s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (1.7s) 7/13/2020 1:13:15 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 1:13:24 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 1:13:34 PM PrototypeObject apparently never loaded for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 1:18:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 1:18:55 PM Boot up FleetOS (0.2070s) 7/13/2020 1:18:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 1:18:55 PM Check System Logs For Rogue Intelligence (0.1633s) 7/13/2020 1:18:55 PM Game Version: 2.096 7/13/2020 1:18:55 PM Eject Trash Into Hyperspace (0.0570s) 7/13/2020 1:18:55 PM Check For Extra Modules (0.0170s) 7/13/2020 1:18:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 1:18:55 PM Bring Cloaking Systems Online (0.0210s) 7/13/2020 1:18:55 PM Recalculate Speed Of Light (0.0260s) 7/13/2020 1:18:55 PM Optimize Comfort On Command Decks (0.0170s) 7/13/2020 1:18:55 PM Generating Framerates (0.0090s) 7/13/2020 1:18:55 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 1:18:55 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 1:18:55 PM Check Nearby Stellar Masses (0.0160s) 7/13/2020 1:18:55 PM Remembering Alamo (0.0110s) 7/13/2020 1:18:55 PM Boot Audio Comms (0.0060s) 7/13/2020 1:18:55 PM Establish Individual Audio Links (0.0130s) 7/13/2020 1:18:55 PM Prepare Explosions and Crackles (0.0200s) 7/13/2020 1:18:55 PM Resolution changed to fullscreen 1200x1600 7/13/2020 1:18:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 1:18:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 1:18:55 PM Refresh Optical Lensing (0.0080s) 7/13/2020 1:18:55 PM Revise Fundamental Physical Laws (0.0080s) 7/13/2020 1:18:55 PM Calculate Odds Of Success (0.0160s) 7/13/2020 1:18:55 PM Briefly Panic (0.1880s) 7/13/2020 1:18:55 PM Install Confidence Routines (0.1595s) 7/13/2020 1:18:56 PM Bring Commander Interface Online (0.0730s) 7/13/2020 1:18:56 PM Motivate All Crews (0.0320s) 7/13/2020 1:18:56 PM Locating Available Networks (0.0110s) 7/13/2020 1:18:56 PM Externalizing Patterns (0.0120s) 7/13/2020 1:18:56 PM Hooking Externals (0.0040s) 7/13/2020 1:18:56 PM Handlizing Hooks (0.0080s) 7/13/2020 1:18:56 PM Disengaging Constants (0.0180s) 7/13/2020 1:18:56 PM Late Axionic Computations (0.0520s) 7/13/2020 1:18:56 PM Connecting to Fleet Command (0.0060s) 7/13/2020 1:18:56 PM Thinking Of Advice (0.0060s) 7/13/2020 1:18:56 PM Degaussing Advice (0.0120s) 7/13/2020 1:18:56 PM Reading Alien Diaries (0.0060s) 7/13/2020 1:18:56 PM Naming All Known Planets (0.0050s) 7/13/2020 1:18:56 PM Remembering Speeds (0.0070s) 7/13/2020 1:18:56 PM Prioritizing Targets (0.0070s) 7/13/2020 1:18:56 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 1:18:56 PM Unloading Prismatic Grid (0.0070s) 7/13/2020 1:18:56 PM Thinking Of Objectives (0.0070s) 7/13/2020 1:18:56 PM Re-Aligning Objectives (0.0070s) 7/13/2020 1:18:56 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 1:18:56 PM Synthesizing Vocals (0.0050s) 7/13/2020 1:18:56 PM Investigating Map Signatures (0.0090s) 7/13/2020 1:18:56 PM Ventilating Scenarios (0.0040s) 7/13/2020 1:18:56 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 1:18:56 PM Ejecting Tactical Core (0.0080s) 7/13/2020 1:18:56 PM Calibrating Formations (0.0060s) 7/13/2020 1:18:56 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 1:18:56 PM Discharging Colored Ions (0.0140s) 7/13/2020 1:18:56 PM Replicating Ion Colors (0.0040s) 7/13/2020 1:18:56 PM Faction Diagnostics (0.0110s) 7/13/2020 1:18:56 PM Buffering Hackers (0.0090s) 7/13/2020 1:18:56 PM Inverting Death (0.0050s) 7/13/2020 1:18:56 PM Linear Field Variance (0.0080s) 7/13/2020 1:18:56 PM Charging Marks (0.0050s) 7/13/2020 1:18:56 PM Guarding The Posts (0.0410s) 7/13/2020 1:18:56 PM Range Manifolds (0.0040s) 7/13/2020 1:18:56 PM Purging ROFs (0.0070s) 7/13/2020 1:18:56 PM Manipulating Speeds (0.0080s) 7/13/2020 1:18:56 PM Detecting Projectiles (0.0060s) 7/13/2020 1:18:56 PM Grouping Flow Fields (0.0090s) 7/13/2020 1:18:56 PM Modulating Flow Field Groups (0.0190s) 7/13/2020 1:18:56 PM Designing Fleets (0.0200s) 7/13/2020 1:18:56 PM Thinking Of Technologies (0.0070s) 7/13/2020 1:18:56 PM Categorizing Starboard Sensors (0.0040s) 7/13/2020 1:18:56 PM Injecting Galactic Variables (0.0100s) 7/13/2020 1:18:56 PM Wiping Down Starfields (0.0120s) 7/13/2020 1:18:56 PM Cleaning Distant Planets (0.1210s) 7/13/2020 1:18:56 PM Categorizing All Planets (0.0060s) 7/13/2020 1:18:56 PM Organizing Commands (0.0120s) 7/13/2020 1:18:56 PM Calculating Firing Cones (0.0050s) 7/13/2020 1:18:57 PM Remembering Lost Ship Parts (0.5221s) 7/13/2020 1:18:57 PM Sterilizing Test Chamber (0.0120s) 7/13/2020 1:18:58 PM Eject And Reinsert Warp Cores (1.4254s) 7/13/2020 1:18:58 PM Issuing Orders (0.0080s) 7/13/2020 1:18:58 PM Augmenting Infusers (0.0080s) 7/13/2020 1:18:58 PM Infusing (0.0200s) 7/13/2020 1:18:58 PM Post-Proton Surge (0.0090s) 7/13/2020 1:18:58 PM Stimulate Modulation (0.0320s) 7/13/2020 1:18:58 PM ArcenAssetBundleCache.InstantiatedObjects: 593 7/13/2020 1:18:58 PM Load Surrogates (0.0740s) 7/13/2020 1:18:59 PM Final Checks (0.5491s) 7/13/2020 1:18:59 PM Load Historical Documents (0.0060s) 7/13/2020 1:18:59 PM 4.3 seconds total load time. Remembering Lost Ship Parts (0.5s) Eject And Reinsert Warp Cores (1.4s) Final Checks (0.5s) 7/13/2020 1:18:59 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:24:59 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:24:59 PM Boot up FleetOS (0.3982s) 7/13/2020 5:25:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:25:00 PM Check System Logs For Rogue Intelligence (0.6922s) 7/13/2020 5:25:00 PM Game Version: 2.096 7/13/2020 5:25:00 PM Eject Trash Into Hyperspace (0.1310s) 7/13/2020 5:25:00 PM Check For Extra Modules (0.0380s) 7/13/2020 5:25:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:25:00 PM Bring Cloaking Systems Online (0.0730s) 7/13/2020 5:25:00 PM Recalculate Speed Of Light (0.0600s) 7/13/2020 5:25:00 PM Optimize Comfort On Command Decks (0.0230s) 7/13/2020 5:25:00 PM Generating Framerates (0.0160s) 7/13/2020 5:25:00 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:25:00 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:25:00 PM Check Nearby Stellar Masses (0.0560s) 7/13/2020 5:25:00 PM Remembering Alamo (0.0260s) 7/13/2020 5:25:00 PM Boot Audio Comms (0.0190s) 7/13/2020 5:25:00 PM Establish Individual Audio Links (0.0390s) 7/13/2020 5:25:00 PM Prepare Explosions and Crackles (0.0580s) 7/13/2020 5:25:00 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:25:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:25:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:25:00 PM Refresh Optical Lensing (0.0150s) 7/13/2020 5:25:00 PM Revise Fundamental Physical Laws (0.0180s) 7/13/2020 5:25:00 PM Calculate Odds Of Success (0.0910s) 7/13/2020 5:25:02 PM Briefly Panic (2.1185s) 7/13/2020 5:25:03 PM Install Confidence Routines (0.2180s) 7/13/2020 5:25:03 PM Bring Commander Interface Online (0.3321s) 7/13/2020 5:25:03 PM Motivate All Crews (0.0500s) 7/13/2020 5:25:03 PM Locating Available Networks (0.0270s) 7/13/2020 5:25:03 PM Externalizing Patterns (0.0560s) 7/13/2020 5:25:03 PM Hooking Externals (0.0240s) 7/13/2020 5:25:03 PM Handlizing Hooks (0.0130s) 7/13/2020 5:25:03 PM Disengaging Constants (0.2160s) 7/13/2020 5:25:04 PM Late Axionic Computations (0.2491s) 7/13/2020 5:25:04 PM Connecting to Fleet Command (0.0300s) 7/13/2020 5:25:04 PM Thinking Of Advice (0.0190s) 7/13/2020 5:25:04 PM Degaussing Advice (0.1600s) 7/13/2020 5:25:04 PM Reading Alien Diaries (0.0820s) 7/13/2020 5:25:04 PM Naming All Known Planets (0.0130s) 7/13/2020 5:25:04 PM Remembering Speeds (0.0160s) 7/13/2020 5:25:04 PM Prioritizing Targets (0.0050s) 7/13/2020 5:25:04 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 5:25:04 PM Unloading Prismatic Grid (0.0210s) 7/13/2020 5:25:04 PM Thinking Of Objectives (0.0050s) 7/13/2020 5:25:04 PM Re-Aligning Objectives (0.0660s) 7/13/2020 5:25:04 PM Inhibiting Visual Scans (0.0230s) 7/13/2020 5:25:04 PM Synthesizing Vocals (0.0140s) 7/13/2020 5:25:04 PM Investigating Map Signatures (0.0260s) 7/13/2020 5:25:04 PM Ventilating Scenarios (0.0040s) 7/13/2020 5:25:04 PM Decontaminating Targeting Systems (0.0390s) 7/13/2020 5:25:04 PM Ejecting Tactical Core (0.0060s) 7/13/2020 5:25:04 PM Calibrating Formations (0.0060s) 7/13/2020 5:25:04 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 5:25:04 PM Discharging Colored Ions (0.0340s) 7/13/2020 5:25:04 PM Replicating Ion Colors (0.0090s) 7/13/2020 5:25:04 PM Faction Diagnostics (0.0360s) 7/13/2020 5:25:04 PM Buffering Hackers (0.0510s) 7/13/2020 5:25:04 PM Inverting Death (0.0290s) 7/13/2020 5:25:04 PM Linear Field Variance (0.0160s) 7/13/2020 5:25:04 PM Charging Marks (0.0350s) 7/13/2020 5:25:04 PM Guarding The Posts (0.0190s) 7/13/2020 5:25:04 PM Range Manifolds (0.0440s) 7/13/2020 5:25:04 PM Purging ROFs (0.0050s) 7/13/2020 5:25:04 PM Manipulating Speeds (0.0160s) 7/13/2020 5:25:04 PM Detecting Projectiles (0.0040s) 7/13/2020 5:25:04 PM Grouping Flow Fields (0.0100s) 7/13/2020 5:25:04 PM Modulating Flow Field Groups (0.0410s) 7/13/2020 5:25:05 PM Designing Fleets (0.1670s) 7/13/2020 5:25:05 PM Thinking Of Technologies (0.0480s) 7/13/2020 5:25:05 PM Categorizing Starboard Sensors (0.0390s) 7/13/2020 5:25:05 PM Injecting Galactic Variables (0.0310s) 7/13/2020 5:25:05 PM Gazing Into Starfields (0.0690s) 7/13/2020 5:25:05 PM Ejecting Distant Planets (0.1510s) 7/13/2020 5:25:05 PM Categorizing All Planets (0.0150s) 7/13/2020 5:25:05 PM Organizing Commands (0.0230s) 7/13/2020 5:25:05 PM Calculating Firing Cones (0.0040s) 7/13/2020 5:25:06 PM Breaking In New Ship Parts (1.1611s) 7/13/2020 5:25:06 PM Sterilizing Test Chamber (0.0390s) 7/13/2020 5:25:14 PM Detecting Power Spikes (8.1079s) 7/13/2020 5:25:14 PM Issuing Orders (0.0070s) 7/13/2020 5:25:14 PM Augmenting Infusers (0.0080s) 7/13/2020 5:25:15 PM Infusing (0.1990s) 7/13/2020 5:25:15 PM Post-Proton Surge (0.0050s) 7/13/2020 5:25:15 PM Stimulate Modulation (0.0240s) 7/13/2020 5:25:15 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 5:25:15 PM Load Surrogates (0.9052s) 7/13/2020 5:25:18 PM Final Checks (2.9397s) 7/13/2020 5:25:18 PM Load Historical Documents (0.0070s) 7/13/2020 5:25:18 PM 19.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (2.1s) Bring Commander Interface Online (0.3s) Breaking In New Ship Parts (1.2s) Detecting Power Spikes (8.1s) Load Surrogates (0.9s) Final Checks (2.9s) 7/13/2020 5:25:19 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:25:30 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 5:25:38 PM PrototypeObject apparently never loaded for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 5:31:24 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:31:24 PM Boot up FleetOS (0.2120s) 7/13/2020 5:31:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:31:24 PM Check System Logs For Rogue Intelligence (0.1700s) 7/13/2020 5:31:24 PM Game Version: 2.096 7/13/2020 5:31:24 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 5:31:24 PM Check For Extra Modules (0.0160s) 7/13/2020 5:31:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:31:24 PM Bring Cloaking Systems Online (0.0200s) 7/13/2020 5:31:24 PM Recalculate Speed Of Light (0.0250s) 7/13/2020 5:31:24 PM Optimize Comfort On Command Decks (0.0150s) 7/13/2020 5:31:24 PM Generating Framerates (0.0090s) 7/13/2020 5:31:24 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:31:24 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:31:24 PM Check Nearby Stellar Masses (0.0160s) 7/13/2020 5:31:24 PM Remembering Alamo (0.0120s) 7/13/2020 5:31:24 PM Boot Audio Comms (0.0060s) 7/13/2020 5:31:24 PM Establish Individual Audio Links (0.0140s) 7/13/2020 5:31:24 PM Prepare Explosions and Crackles (0.0150s) 7/13/2020 5:31:24 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:31:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:31:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:31:24 PM Refresh Optical Lensing (0.0070s) 7/13/2020 5:31:24 PM Revise Fundamental Physical Laws (0.0060s) 7/13/2020 5:31:24 PM Calculate Odds Of Success (0.0170s) 7/13/2020 5:31:24 PM Briefly Panic (0.1830s) 7/13/2020 5:31:24 PM Install Confidence Routines (0.1700s) 7/13/2020 5:31:24 PM Bring Commander Interface Online (0.0680s) 7/13/2020 5:31:24 PM Motivate All Crews (0.0290s) 7/13/2020 5:31:24 PM Locating Available Networks (0.0115s) 7/13/2020 5:31:24 PM Externalizing Patterns (0.0130s) 7/13/2020 5:31:24 PM Hooking Externals (0.0040s) 7/13/2020 5:31:24 PM Handlizing Hooks (0.0081s) 7/13/2020 5:31:24 PM Disengaging Constants (0.0185s) 7/13/2020 5:31:25 PM Late Axionic Computations (0.0505s) 7/13/2020 5:31:25 PM Connecting to Fleet Command (0.0060s) 7/13/2020 5:31:25 PM Thinking Of Advice (0.0055s) 7/13/2020 5:31:25 PM Degaussing Advice (0.0100s) 7/13/2020 5:31:25 PM Reading Alien Diaries (0.0070s) 7/13/2020 5:31:25 PM Naming All Known Planets (0.0040s) 7/13/2020 5:31:25 PM Remembering Speeds (0.0075s) 7/13/2020 5:31:25 PM Prioritizing Targets (0.0070s) 7/13/2020 5:31:25 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 5:31:25 PM Unloading Prismatic Grid (0.0070s) 7/13/2020 5:31:25 PM Thinking Of Objectives (0.0060s) 7/13/2020 5:31:25 PM Re-Aligning Objectives (0.0080s) 7/13/2020 5:31:25 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 5:31:25 PM Synthesizing Vocals (0.0060s) 7/13/2020 5:31:25 PM Investigating Map Signatures (0.0100s) 7/13/2020 5:31:25 PM Ventilating Scenarios (0.0050s) 7/13/2020 5:31:25 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 5:31:25 PM Ejecting Tactical Core (0.0070s) 7/13/2020 5:31:25 PM Calibrating Formations (0.0060s) 7/13/2020 5:31:25 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 5:31:25 PM Discharging Colored Ions (0.0150s) 7/13/2020 5:31:25 PM Replicating Ion Colors (0.0050s) 7/13/2020 5:31:25 PM Faction Diagnostics (0.0110s) 7/13/2020 5:31:25 PM Buffering Hackers (0.0090s) 7/13/2020 5:31:25 PM Inverting Death (0.0050s) 7/13/2020 5:31:25 PM Linear Field Variance (0.0080s) 7/13/2020 5:31:25 PM Charging Marks (0.0050s) 7/13/2020 5:31:25 PM Guarding The Posts (0.0410s) 7/13/2020 5:31:25 PM Range Manifolds (0.0040s) 7/13/2020 5:31:25 PM Purging ROFs (0.0070s) 7/13/2020 5:31:25 PM Manipulating Speeds (0.0080s) 7/13/2020 5:31:25 PM Detecting Projectiles (0.0060s) 7/13/2020 5:31:25 PM Grouping Flow Fields (0.0090s) 7/13/2020 5:31:25 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 5:31:25 PM Designing Fleets (0.0140s) 7/13/2020 5:31:25 PM Thinking Of Technologies (0.0070s) 7/13/2020 5:31:25 PM Categorizing Starboard Sensors (0.0040s) 7/13/2020 5:31:25 PM Injecting Galactic Variables (0.0130s) 7/13/2020 5:31:25 PM Berating Starfields (0.0150s) 7/13/2020 5:31:25 PM Gazing At Distant Planets (0.1210s) 7/13/2020 5:31:25 PM Categorizing All Planets (0.0050s) 7/13/2020 5:31:25 PM Organizing Commands (0.0120s) 7/13/2020 5:31:25 PM Calculating Firing Cones (0.0050s) 7/13/2020 5:31:26 PM Breaking In New Ship Parts (0.5254s) 7/13/2020 5:31:26 PM Sterilizing Test Chamber (0.0120s) 7/13/2020 5:31:27 PM Harmonizing Prisms (1.2778s) 7/13/2020 5:31:27 PM Issuing Orders (0.0060s) 7/13/2020 5:31:27 PM Augmenting Infusers (0.0090s) 7/13/2020 5:31:27 PM Infusing (0.0160s) 7/13/2020 5:31:27 PM Post-Proton Surge (0.0080s) 7/13/2020 5:31:27 PM Stimulate Modulation (0.0270s) 7/13/2020 5:31:27 PM ArcenAssetBundleCache.InstantiatedObjects: 562 7/13/2020 5:31:27 PM Load Surrogates (0.0800s) 7/13/2020 5:31:28 PM Final Checks (0.6952s) 7/13/2020 5:31:28 PM Load Historical Documents (0.0070s) 7/13/2020 5:31:28 PM 4.3 seconds total load time. Breaking In New Ship Parts (0.5s) Harmonizing Prisms (1.3s) Final Checks (0.7s) 7/13/2020 5:31:28 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 5:46:21 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 5:46:21 PM Boot up FleetOS (0.2112s) 7/13/2020 5:46:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 5:46:21 PM Check System Logs For Rogue Intelligence (0.1640s) 7/13/2020 5:46:22 PM Game Version: 2.096 7/13/2020 5:46:22 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 5:46:22 PM Check For Extra Modules (0.0180s) 7/13/2020 5:46:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 5:46:22 PM Bring Cloaking Systems Online (0.0200s) 7/13/2020 5:46:22 PM Recalculate Speed Of Light (0.0240s) 7/13/2020 5:46:22 PM Optimize Comfort On Command Decks (0.0190s) 7/13/2020 5:46:22 PM Generating Framerates (0.0100s) 7/13/2020 5:46:22 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 5:46:22 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 5:46:22 PM Check Nearby Stellar Masses (0.0150s) 7/13/2020 5:46:22 PM Remembering Alamo (0.0110s) 7/13/2020 5:46:22 PM Boot Audio Comms (0.0070s) 7/13/2020 5:46:22 PM Establish Individual Audio Links (0.0130s) 7/13/2020 5:46:22 PM Prepare Explosions and Crackles (0.0170s) 7/13/2020 5:46:22 PM Resolution changed to fullscreen 1200x1600 7/13/2020 5:46:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 5:46:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 5:46:22 PM Refresh Optical Lensing (0.0080s) 7/13/2020 5:46:22 PM Revise Fundamental Physical Laws (0.0090s) 7/13/2020 5:46:22 PM Calculate Odds Of Success (0.0160s) 7/13/2020 5:46:22 PM Briefly Panic (0.1900s) 7/13/2020 5:46:22 PM Install Confidence Routines (0.1729s) 7/13/2020 5:46:22 PM Bring Commander Interface Online (0.0666s) 7/13/2020 5:46:22 PM Motivate All Crews (0.0290s) 7/13/2020 5:46:22 PM Locating Available Networks (0.0110s) 7/13/2020 5:46:22 PM Externalizing Patterns (0.0120s) 7/13/2020 5:46:22 PM Hooking Externals (0.0050s) 7/13/2020 5:46:22 PM Handlizing Hooks (0.0070s) 7/13/2020 5:46:22 PM Disengaging Constants (0.0190s) 7/13/2020 5:46:22 PM Late Axionic Computations (0.0530s) 7/13/2020 5:46:22 PM Connecting to Fleet Command (0.0070s) 7/13/2020 5:46:22 PM Thinking Of Advice (0.0040s) 7/13/2020 5:46:22 PM Degaussing Advice (0.0140s) 7/13/2020 5:46:22 PM Reading Alien Diaries (0.0070s) 7/13/2020 5:46:22 PM Naming All Known Planets (0.0050s) 7/13/2020 5:46:22 PM Remembering Speeds (0.0070s) 7/13/2020 5:46:22 PM Prioritizing Targets (0.0070s) 7/13/2020 5:46:22 PM Rebooting Sensor Arrays (0.0070s) 7/13/2020 5:46:22 PM Unloading Prismatic Grid (0.0060s) 7/13/2020 5:46:22 PM Thinking Of Objectives (0.0070s) 7/13/2020 5:46:22 PM Re-Aligning Objectives (0.0070s) 7/13/2020 5:46:22 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 5:46:22 PM Synthesizing Vocals (0.0050s) 7/13/2020 5:46:22 PM Investigating Map Signatures (0.0100s) 7/13/2020 5:46:22 PM Ventilating Scenarios (0.0050s) 7/13/2020 5:46:22 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 5:46:22 PM Ejecting Tactical Core (0.0070s) 7/13/2020 5:46:22 PM Calibrating Formations (0.0070s) 7/13/2020 5:46:22 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 5:46:22 PM Discharging Colored Ions (0.0150s) 7/13/2020 5:46:22 PM Replicating Ion Colors (0.0040s) 7/13/2020 5:46:22 PM Faction Diagnostics (0.0110s) 7/13/2020 5:46:22 PM Buffering Hackers (0.0090s) 7/13/2020 5:46:22 PM Inverting Death (0.0040s) 7/13/2020 5:46:22 PM Linear Field Variance (0.0090s) 7/13/2020 5:46:22 PM Charging Marks (0.0060s) 7/13/2020 5:46:23 PM Guarding The Posts (0.0400s) 7/13/2020 5:46:23 PM Range Manifolds (0.0050s) 7/13/2020 5:46:23 PM Purging ROFs (0.0060s) 7/13/2020 5:46:23 PM Manipulating Speeds (0.0070s) 7/13/2020 5:46:23 PM Detecting Projectiles (0.0070s) 7/13/2020 5:46:23 PM Grouping Flow Fields (0.0080s) 7/13/2020 5:46:23 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 5:46:23 PM Designing Fleets (0.0120s) 7/13/2020 5:46:23 PM Thinking Of Technologies (0.0070s) 7/13/2020 5:46:23 PM Categorizing Starboard Sensors (0.0050s) 7/13/2020 5:46:23 PM Injecting Galactic Variables (0.0130s) 7/13/2020 5:46:23 PM Hugging Starfields (0.0140s) 7/13/2020 5:46:23 PM Dissolving Distant Planets (0.1260s) 7/13/2020 5:46:23 PM Categorizing All Planets (0.0090s) 7/13/2020 5:46:23 PM Organizing Commands (0.0100s) 7/13/2020 5:46:23 PM Calculating Firing Cones (0.0060s) 7/13/2020 5:46:23 PM Ruining Perfectly Good Ship Parts (0.5361s) 7/13/2020 5:46:23 PM Sterilizing Test Chamber (0.0100s) 7/13/2020 5:46:25 PM Re-Route Anti-Matter (1.2286s) 7/13/2020 5:46:25 PM Issuing Orders (0.0100s) 7/13/2020 5:46:25 PM Augmenting Infusers (0.0050s) 7/13/2020 5:46:25 PM Infusing (0.0190s) 7/13/2020 5:46:25 PM Post-Proton Surge (0.0040s) 7/13/2020 5:46:25 PM Stimulate Modulation (0.0300s) 7/13/2020 5:46:25 PM ArcenAssetBundleCache.InstantiatedObjects: 545 7/13/2020 5:46:25 PM Load Surrogates (0.0750s) 7/13/2020 5:46:25 PM Final Checks (0.7242s) 7/13/2020 5:46:25 PM Load Historical Documents (0.0060s) 7/13/2020 5:46:25 PM 4.3 seconds total load time. Ruining Perfectly Good Ship Parts (0.5s) Re-Route Anti-Matter (1.2s) Final Checks (0.7s) 7/13/2020 5:46:26 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:26:56 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 9:26:56 PM Boot up FleetOS (0.3452s) 7/13/2020 9:26:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 9:26:57 PM Check System Logs For Rogue Intelligence (0.6512s) 7/13/2020 9:26:57 PM Game Version: 2.096 7/13/2020 9:26:57 PM Eject Trash Into Hyperspace (0.1900s) 7/13/2020 9:26:57 PM Check For Extra Modules (0.0760s) 7/13/2020 9:26:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 9:26:57 PM Bring Cloaking Systems Online (0.0845s) 7/13/2020 9:26:57 PM Recalculate Speed Of Light (0.0910s) 7/13/2020 9:26:57 PM Optimize Comfort On Command Decks (0.0260s) 7/13/2020 9:26:57 PM Generating Framerates (0.0160s) 7/13/2020 9:26:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 9:26:57 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 9:26:57 PM Check Nearby Stellar Masses (0.0570s) 7/13/2020 9:26:57 PM Remembering Alamo (0.0590s) 7/13/2020 9:26:57 PM Boot Audio Comms (0.0180s) 7/13/2020 9:26:57 PM Establish Individual Audio Links (0.0310s) 7/13/2020 9:26:57 PM Prepare Explosions and Crackles (0.0740s) 7/13/2020 9:26:57 PM Resolution changed to fullscreen 1200x1600 7/13/2020 9:26:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 9:26:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 9:26:57 PM Refresh Optical Lensing (0.0060s) 7/13/2020 9:26:57 PM Revise Fundamental Physical Laws (0.0110s) 7/13/2020 9:26:57 PM Calculate Odds Of Success (0.0900s) 7/13/2020 9:27:00 PM Briefly Panic (2.2284s) 7/13/2020 9:27:00 PM Install Confidence Routines (0.2000s) 7/13/2020 9:27:00 PM Bring Commander Interface Online (0.1700s) 7/13/2020 9:27:00 PM Motivate All Crews (0.0820s) 7/13/2020 9:27:00 PM Locating Available Networks (0.0410s) 7/13/2020 9:27:00 PM Externalizing Patterns (0.0478s) 7/13/2020 9:27:00 PM Hooking Externals (0.0160s) 7/13/2020 9:27:00 PM Handlizing Hooks (0.0130s) 7/13/2020 9:27:00 PM Disengaging Constants (0.2331s) 7/13/2020 9:27:01 PM Late Axionic Computations (0.2065s) 7/13/2020 9:27:01 PM Connecting to Fleet Command (0.0220s) 7/13/2020 9:27:01 PM Thinking Of Advice (0.0280s) 7/13/2020 9:27:01 PM Degaussing Advice (0.1670s) 7/13/2020 9:27:01 PM Reading Alien Diaries (0.3421s) 7/13/2020 9:27:01 PM Naming All Known Planets (0.0370s) 7/13/2020 9:27:01 PM Remembering Speeds (0.0240s) 7/13/2020 9:27:01 PM Prioritizing Targets (0.0050s) 7/13/2020 9:27:01 PM Rebooting Sensor Arrays (0.0230s) 7/13/2020 9:27:01 PM Unloading Prismatic Grid (0.0790s) 7/13/2020 9:27:01 PM Thinking Of Objectives (0.0050s) 7/13/2020 9:27:01 PM Re-Aligning Objectives (0.0500s) 7/13/2020 9:27:01 PM Inhibiting Visual Scans (0.0240s) 7/13/2020 9:27:02 PM Synthesizing Vocals (0.0130s) 7/13/2020 9:27:02 PM Investigating Map Signatures (0.0260s) 7/13/2020 9:27:02 PM Ventilating Scenarios (0.0040s) 7/13/2020 9:27:02 PM Decontaminating Targeting Systems (0.0230s) 7/13/2020 9:27:02 PM Ejecting Tactical Core (0.0040s) 7/13/2020 9:27:02 PM Calibrating Formations (0.0070s) 7/13/2020 9:27:02 PM Intercepting Galactic Maps (0.0170s) 7/13/2020 9:27:02 PM Discharging Colored Ions (0.0430s) 7/13/2020 9:27:02 PM Replicating Ion Colors (0.0080s) 7/13/2020 9:27:02 PM Faction Diagnostics (0.0370s) 7/13/2020 9:27:02 PM Buffering Hackers (0.0510s) 7/13/2020 9:27:02 PM Inverting Death (0.0290s) 7/13/2020 9:27:02 PM Linear Field Variance (0.0160s) 7/13/2020 9:27:02 PM Charging Marks (0.0350s) 7/13/2020 9:27:02 PM Guarding The Posts (0.0180s) 7/13/2020 9:27:02 PM Range Manifolds (0.0450s) 7/13/2020 9:27:02 PM Purging ROFs (0.0040s) 7/13/2020 9:27:02 PM Manipulating Speeds (0.0170s) 7/13/2020 9:27:02 PM Detecting Projectiles (0.0030s) 7/13/2020 9:27:02 PM Grouping Flow Fields (0.0090s) 7/13/2020 9:27:02 PM Modulating Flow Field Groups (0.0450s) 7/13/2020 9:27:02 PM Designing Fleets (0.1400s) 7/13/2020 9:27:02 PM Thinking Of Technologies (0.0420s) 7/13/2020 9:27:02 PM Categorizing Starboard Sensors (0.0350s) 7/13/2020 9:27:02 PM Injecting Galactic Variables (0.0490s) 7/13/2020 9:27:02 PM Listening To Starfields (0.0520s) 7/13/2020 9:27:02 PM Detecting Distant Planets (0.1470s) 7/13/2020 9:27:02 PM Categorizing All Planets (0.0190s) 7/13/2020 9:27:02 PM Organizing Commands (0.0230s) 7/13/2020 9:27:02 PM Calculating Firing Cones (0.0030s) 7/13/2020 9:27:04 PM Holding Ship Parts For Comfort (1.0882s) 7/13/2020 9:27:04 PM Sterilizing Test Chamber (0.1290s) 7/13/2020 9:27:11 PM Isolating Thorium (6.9230s) 7/13/2020 9:27:11 PM Issuing Orders (0.0070s) 7/13/2020 9:27:11 PM Augmenting Infusers (0.0850s) 7/13/2020 9:27:11 PM Infusing (0.1911s) 7/13/2020 9:27:11 PM Post-Proton Surge (0.0040s) 7/13/2020 9:27:11 PM Stimulate Modulation (0.0240s) 7/13/2020 9:27:12 PM ArcenAssetBundleCache.InstantiatedObjects: 520 7/13/2020 9:27:12 PM Load Surrogates (0.9468s) 7/13/2020 9:27:14 PM Final Checks (1.9300s) 7/13/2020 9:27:14 PM Load Historical Documents (0.0060s) 7/13/2020 9:27:14 PM 18.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (2.2s) Reading Alien Diaries (0.3s) Holding Ship Parts For Comfort (1.1s) Isolating Thorium (6.9s) Load Surrogates (0.9s) Final Checks (1.9s) 7/13/2020 9:27:15 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:27:26 PM Wormhole VisualObjectFail - no pool to spawn from! 7/13/2020 9:27:33 PM PrototypeObject apparently never loaded for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab AsyncIsDone: False AsyncProgress: 0 AsyncPriority: 0 HasInvokedFullyLoaded: False AsyncAssetNotNull: True Total Assets Loaded: 1260 out of 1260 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.DealWithNullSubInstanceRenderer (Arcen.AIW2.Core.EntityTypeFactionVisualData factionVisualData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.AddStartingShips () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedToBase, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass60_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <2d8ee81c7ebd48b285f1ae551cb9444c>:0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/13/2020 9:28:04 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/13/2020 9:28:04 PM Boot up FleetOS (0.2136s) 7/13/2020 9:28:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/13/2020 9:28:04 PM Check System Logs For Rogue Intelligence (0.1481s) 7/13/2020 9:28:04 PM Game Version: 2.096 7/13/2020 9:28:04 PM Eject Trash Into Hyperspace (0.0540s) 7/13/2020 9:28:04 PM Check For Extra Modules (0.0140s) 7/13/2020 9:28:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/13/2020 9:28:04 PM Bring Cloaking Systems Online (0.0130s) 7/13/2020 9:28:04 PM Recalculate Speed Of Light (0.0230s) 7/13/2020 9:28:04 PM Optimize Comfort On Command Decks (0.0150s) 7/13/2020 9:28:04 PM Generating Framerates (0.0080s) 7/13/2020 9:28:04 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/13/2020 9:28:04 PM Mods: SpireRailgunShop (Enabled!) 7/13/2020 9:28:04 PM Check Nearby Stellar Masses (0.0150s) 7/13/2020 9:28:04 PM Remembering Alamo (0.0100s) 7/13/2020 9:28:04 PM Boot Audio Comms (0.0060s) 7/13/2020 9:28:04 PM Establish Individual Audio Links (0.0120s) 7/13/2020 9:28:04 PM Prepare Explosions and Crackles (0.0160s) 7/13/2020 9:28:04 PM Resolution changed to fullscreen 1200x1600 7/13/2020 9:28:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/13/2020 9:28:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/13/2020 9:28:04 PM Refresh Optical Lensing (0.0050s) 7/13/2020 9:28:04 PM Revise Fundamental Physical Laws (0.0070s) 7/13/2020 9:28:04 PM Calculate Odds Of Success (0.0170s) 7/13/2020 9:28:04 PM Briefly Panic (0.1850s) 7/13/2020 9:28:04 PM Install Confidence Routines (0.1602s) 7/13/2020 9:28:04 PM Bring Commander Interface Online (0.0656s) 7/13/2020 9:28:04 PM Motivate All Crews (0.0298s) 7/13/2020 9:28:04 PM Locating Available Networks (0.0100s) 7/13/2020 9:28:04 PM Externalizing Patterns (0.0130s) 7/13/2020 9:28:04 PM Hooking Externals (0.0040s) 7/13/2020 9:28:04 PM Handlizing Hooks (0.0070s) 7/13/2020 9:28:04 PM Disengaging Constants (0.0240s) 7/13/2020 9:28:05 PM Late Axionic Computations (0.0500s) 7/13/2020 9:28:05 PM Connecting to Fleet Command (0.0060s) 7/13/2020 9:28:05 PM Thinking Of Advice (0.0060s) 7/13/2020 9:28:05 PM Degaussing Advice (0.0110s) 7/13/2020 9:28:05 PM Reading Alien Diaries (0.0050s) 7/13/2020 9:28:05 PM Naming All Known Planets (0.0060s) 7/13/2020 9:28:05 PM Remembering Speeds (0.0080s) 7/13/2020 9:28:05 PM Prioritizing Targets (0.0060s) 7/13/2020 9:28:05 PM Rebooting Sensor Arrays (0.0080s) 7/13/2020 9:28:05 PM Unloading Prismatic Grid (0.0060s) 7/13/2020 9:28:05 PM Thinking Of Objectives (0.0070s) 7/13/2020 9:28:05 PM Re-Aligning Objectives (0.0070s) 7/13/2020 9:28:05 PM Inhibiting Visual Scans (0.0100s) 7/13/2020 9:28:05 PM Synthesizing Vocals (0.0040s) 7/13/2020 9:28:05 PM Investigating Map Signatures (0.0100s) 7/13/2020 9:28:05 PM Ventilating Scenarios (0.0040s) 7/13/2020 9:28:05 PM Decontaminating Targeting Systems (0.0070s) 7/13/2020 9:28:05 PM Ejecting Tactical Core (0.0070s) 7/13/2020 9:28:05 PM Calibrating Formations (0.0060s) 7/13/2020 9:28:05 PM Intercepting Galactic Maps (0.0080s) 7/13/2020 9:28:05 PM Discharging Colored Ions (0.0150s) 7/13/2020 9:28:05 PM Replicating Ion Colors (0.0040s) 7/13/2020 9:28:05 PM Faction Diagnostics (0.0110s) 7/13/2020 9:28:05 PM Buffering Hackers (0.0080s) 7/13/2020 9:28:05 PM Inverting Death (0.0050s) 7/13/2020 9:28:05 PM Linear Field Variance (0.0070s) 7/13/2020 9:28:05 PM Charging Marks (0.0060s) 7/13/2020 9:28:05 PM Guarding The Posts (0.0400s) 7/13/2020 9:28:05 PM Range Manifolds (0.0040s) 7/13/2020 9:28:05 PM Purging ROFs (0.0060s) 7/13/2020 9:28:05 PM Manipulating Speeds (0.0080s) 7/13/2020 9:28:05 PM Detecting Projectiles (0.0070s) 7/13/2020 9:28:05 PM Grouping Flow Fields (0.0080s) 7/13/2020 9:28:05 PM Modulating Flow Field Groups (0.0170s) 7/13/2020 9:28:05 PM Designing Fleets (0.0130s) 7/13/2020 9:28:05 PM Thinking Of Technologies (0.0060s) 7/13/2020 9:28:05 PM Categorizing Starboard Sensors (0.0050s) 7/13/2020 9:28:05 PM Injecting Galactic Variables (0.0120s) 7/13/2020 9:28:05 PM Hoping Starfields Are Nice (0.0140s) 7/13/2020 9:28:05 PM Fondly Remembering Distant Planets (0.1200s) 7/13/2020 9:28:05 PM Categorizing All Planets (0.0040s) 7/13/2020 9:28:05 PM Organizing Commands (0.0130s) 7/13/2020 9:28:05 PM Calculating Firing Cones (0.0040s) 7/13/2020 9:28:06 PM Collapsing Pile Of Ship Parts (0.5211s) 7/13/2020 9:28:06 PM Sterilizing Test Chamber (0.0100s) 7/13/2020 9:28:07 PM Reticulate Splines (1.3909s) 7/13/2020 9:28:07 PM Issuing Orders (0.0060s) 7/13/2020 9:28:07 PM Augmenting Infusers (0.0070s) 7/13/2020 9:28:07 PM Infusing (0.0194s) 7/13/2020 9:28:07 PM Post-Proton Surge (0.0070s) 7/13/2020 9:28:07 PM Stimulate Modulation (0.0300s) 7/13/2020 9:28:07 PM ArcenAssetBundleCache.InstantiatedObjects: 593 7/13/2020 9:28:07 PM Load Surrogates (0.0790s) 7/13/2020 9:28:08 PM Final Checks (0.5411s) 7/13/2020 9:28:08 PM Load Historical Documents (0.0060s) 7/13/2020 9:28:08 PM 4.2 seconds total load time. Collapsing Pile Of Ship Parts (0.5s) Reticulate Splines (1.4s) Final Checks (0.5s) 7/13/2020 9:28:08 PM Hello Steam user 'Lord Of Nothing' 7/13/2020 9:40:26 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoRemovalChecks (System.Int32 CurrentSimFrameVisualOnly) (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <58b130c68675477680986bdea935d826>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/13/2020 9:40:26 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoRemovalChecks (System.Int32 CurrentSimFrameVisualOnly) (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <58b130c68675477680986bdea935d826>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/13/2020 9:44:37 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/14/2020 12:50:51 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2020 12:50:51 PM Boot up FleetOS (0.3978s) 7/14/2020 12:50:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2020 12:50:51 PM Check System Logs For Rogue Intelligence (0.5045s) 7/14/2020 12:50:51 PM Game Version: 2.097 7/14/2020 12:50:51 PM Eject Trash Into Hyperspace (0.1680s) 7/14/2020 12:50:51 PM Check For Extra Modules (0.0500s) 7/14/2020 12:50:51 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/14/2020 12:50:51 PM Bring Cloaking Systems Online (0.0630s) 7/14/2020 12:50:52 PM Recalculate Speed Of Light (0.1140s) 7/14/2020 12:50:52 PM Optimize Comfort On Command Decks (0.0240s) 7/14/2020 12:50:52 PM Generating Framerates (0.0210s) 7/14/2020 12:50:52 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/14/2020 12:50:52 PM Mods: SpireRailgunShop (Enabled!) 7/14/2020 12:50:52 PM Check Nearby Stellar Masses (0.0350s) 7/14/2020 12:50:52 PM Remembering Alamo (0.1050s) 7/14/2020 12:50:52 PM Boot Audio Comms (0.0130s) 7/14/2020 12:50:52 PM Establish Individual Audio Links (0.0330s) 7/14/2020 12:50:52 PM Prepare Explosions and Crackles (0.0750s) 7/14/2020 12:50:52 PM Resolution changed to fullscreen 1200x1600 7/14/2020 12:50:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2020 12:50:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/14/2020 12:50:52 PM Refresh Optical Lensing (0.0080s) 7/14/2020 12:50:52 PM Revise Fundamental Physical Laws (0.0260s) 7/14/2020 12:50:52 PM Calculate Odds Of Success (0.1360s) 7/14/2020 12:50:55 PM Briefly Panic (2.9348s) 7/14/2020 12:50:55 PM Install Confidence Routines (0.2166s) 7/14/2020 12:50:55 PM Bring Commander Interface Online (0.1720s) 7/14/2020 12:50:55 PM Motivate All Crews (0.0640s) 7/14/2020 12:50:56 PM Locating Available Networks (0.1050s) 7/14/2020 12:50:56 PM Externalizing Patterns (0.0600s) 7/14/2020 12:50:56 PM Hooking Externals (0.0160s) 7/14/2020 12:50:56 PM Handlizing Hooks (0.0140s) 7/14/2020 12:50:56 PM Disengaging Constants (0.2312s) 7/14/2020 12:50:56 PM Late Axionic Computations (0.2330s) 7/14/2020 12:50:56 PM Connecting to Fleet Command (0.0450s) 7/14/2020 12:50:56 PM Thinking Of Advice (0.0290s) 7/14/2020 12:50:56 PM Degaussing Advice (0.1930s) 7/14/2020 12:50:56 PM Reading Alien Diaries (0.0913s) 7/14/2020 12:50:56 PM Naming All Known Planets (0.0120s) 7/14/2020 12:50:56 PM Remembering Speeds (0.0160s) 7/14/2020 12:50:56 PM Prioritizing Targets (0.0110s) 7/14/2020 12:50:57 PM Rebooting Sensor Arrays (0.0670s) 7/14/2020 12:50:57 PM Unloading Prismatic Grid (0.0210s) 7/14/2020 12:50:57 PM Thinking Of Objectives (0.0150s) 7/14/2020 12:50:57 PM Re-Aligning Objectives (0.0230s) 7/14/2020 12:50:57 PM Inhibiting Visual Scans (0.0320s) 7/14/2020 12:50:57 PM Synthesizing Vocals (0.0300s) 7/14/2020 12:50:57 PM Investigating Map Signatures (0.0260s) 7/14/2020 12:50:57 PM Ventilating Scenarios (0.0040s) 7/14/2020 12:50:57 PM Decontaminating Targeting Systems (0.0230s) 7/14/2020 12:50:57 PM Ejecting Tactical Core (0.0110s) 7/14/2020 12:50:57 PM Calibrating Formations (0.0080s) 7/14/2020 12:50:57 PM Intercepting Galactic Maps (0.0350s) 7/14/2020 12:50:57 PM Discharging Colored Ions (0.0330s) 7/14/2020 12:50:57 PM Replicating Ion Colors (0.0090s) 7/14/2020 12:50:57 PM Faction Diagnostics (0.0500s) 7/14/2020 12:50:57 PM Buffering Hackers (0.0550s) 7/14/2020 12:50:57 PM Inverting Death (0.0280s) 7/14/2020 12:50:57 PM Linear Field Variance (0.0160s) 7/14/2020 12:50:57 PM Charging Marks (0.0350s) 7/14/2020 12:50:57 PM Guarding The Posts (0.0190s) 7/14/2020 12:50:57 PM Range Manifolds (0.0530s) 7/14/2020 12:50:57 PM Purging ROFs (0.0160s) 7/14/2020 12:50:57 PM Manipulating Speeds (0.0210s) 7/14/2020 12:50:57 PM Detecting Projectiles (0.0050s) 7/14/2020 12:50:57 PM Grouping Flow Fields (0.0110s) 7/14/2020 12:50:57 PM Modulating Flow Field Groups (0.0750s) 7/14/2020 12:50:57 PM Designing Fleets (0.1540s) 7/14/2020 12:50:57 PM Thinking Of Technologies (0.0280s) 7/14/2020 12:50:57 PM Categorizing Starboard Sensors (0.0170s) 7/14/2020 12:50:57 PM Injecting Galactic Variables (0.0250s) 7/14/2020 12:50:58 PM Initiating Starfields (0.1110s) 7/14/2020 12:50:58 PM Cleaning Distant Planets (0.1460s) 7/14/2020 12:50:58 PM Categorizing All Planets (0.0200s) 7/14/2020 12:50:58 PM Organizing Commands (0.0250s) 7/14/2020 12:50:58 PM Calculating Firing Cones (0.0050s) 7/14/2020 12:50:59 PM Violating Ship Part Bylaws (1.4026s) 7/14/2020 12:50:59 PM Sterilizing Test Chamber (0.0480s) 7/14/2020 12:51:07 PM Investigating Parabolic Thrust (7.9929s) 7/14/2020 12:51:07 PM Issuing Orders (0.0070s) 7/14/2020 12:51:07 PM Augmenting Infusers (0.0270s) 7/14/2020 12:51:07 PM Infusing (0.2908s) 7/14/2020 12:51:07 PM Post-Proton Surge (0.0060s) 7/14/2020 12:51:08 PM Stimulate Modulation (0.0250s) 7/14/2020 12:51:08 PM ArcenAssetBundleCache.InstantiatedObjects: 525 7/14/2020 12:51:08 PM Load Surrogates (0.9603s) 7/14/2020 12:51:11 PM Final Checks (2.5985s) 7/14/2020 12:51:11 PM Load Historical Documents (0.0070s) 7/14/2020 12:51:11 PM 20.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (2.9s) Violating Ship Part Bylaws (1.4s) Investigating Parabolic Thrust (8.0s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (2.6s) 7/14/2020 12:51:12 PM Hello Steam user 'Lord Of Nothing' 7/14/2020 12:51:29 PM PrototypeObject fixed and loaded late for 'AISubjugator' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSubjugator/ScourgeSubjugator.prefab (this is not a problem, but is odd) 7/14/2020 1:23:00 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/14/2020 4:49:23 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/14/2020 4:49:23 PM Boot up FleetOS (0.3505s) 7/14/2020 4:49:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2020 4:49:24 PM Check System Logs For Rogue Intelligence (0.6481s) 7/14/2020 4:49:24 PM Game Version: 2.097 7/14/2020 4:49:24 PM Eject Trash Into Hyperspace (0.2020s) 7/14/2020 4:49:24 PM Check For Extra Modules (0.0650s) 7/14/2020 4:49:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/14/2020 4:49:24 PM Bring Cloaking Systems Online (0.0710s) 7/14/2020 4:49:24 PM Recalculate Speed Of Light (0.0991s) 7/14/2020 4:49:24 PM Optimize Comfort On Command Decks (0.0230s) 7/14/2020 4:49:24 PM Generating Framerates (0.0240s) 7/14/2020 4:49:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/14/2020 4:49:25 PM Mods: SpireRailgunShop (Enabled!) 7/14/2020 4:49:25 PM Check Nearby Stellar Masses (0.0413s) 7/14/2020 4:49:25 PM Remembering Alamo (0.0739s) 7/14/2020 4:49:25 PM Boot Audio Comms (0.0200s) 7/14/2020 4:49:25 PM Establish Individual Audio Links (0.0315s) 7/14/2020 4:49:25 PM Prepare Explosions and Crackles (0.0550s) 7/14/2020 4:49:25 PM Resolution changed to fullscreen 1200x1600 7/14/2020 4:49:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2020 4:49:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/14/2020 4:49:25 PM Refresh Optical Lensing (0.0060s) 7/14/2020 4:49:25 PM Revise Fundamental Physical Laws (0.0245s) 7/14/2020 4:49:25 PM Calculate Odds Of Success (0.1320s) 7/14/2020 4:49:27 PM Briefly Panic (2.5111s) 7/14/2020 4:49:28 PM Install Confidence Routines (0.2090s) 7/14/2020 4:49:28 PM Bring Commander Interface Online (0.1870s) 7/14/2020 4:49:28 PM Motivate All Crews (0.0605s) 7/14/2020 4:49:28 PM Locating Available Networks (0.0377s) 7/14/2020 4:49:28 PM Externalizing Patterns (0.0436s) 7/14/2020 4:49:28 PM Hooking Externals (0.0322s) 7/14/2020 4:49:28 PM Handlizing Hooks (0.0131s) 7/14/2020 4:49:28 PM Disengaging Constants (0.2150s) 7/14/2020 4:49:28 PM Late Axionic Computations (0.2170s) 7/14/2020 4:49:28 PM Connecting to Fleet Command (0.0360s) 7/14/2020 4:49:29 PM Thinking Of Advice (0.0793s) 7/14/2020 4:49:29 PM Degaussing Advice (0.1520s) 7/14/2020 4:49:29 PM Reading Alien Diaries (0.0740s) 7/14/2020 4:49:29 PM Naming All Known Planets (0.0120s) 7/14/2020 4:49:29 PM Remembering Speeds (0.0160s) 7/14/2020 4:49:29 PM Prioritizing Targets (0.0112s) 7/14/2020 4:49:29 PM Rebooting Sensor Arrays (0.0416s) 7/14/2020 4:49:29 PM Unloading Prismatic Grid (0.0127s) 7/14/2020 4:49:29 PM Thinking Of Objectives (0.0150s) 7/14/2020 4:49:29 PM Re-Aligning Objectives (0.0233s) 7/14/2020 4:49:29 PM Inhibiting Visual Scans (0.0234s) 7/14/2020 4:49:29 PM Synthesizing Vocals (0.0140s) 7/14/2020 4:49:29 PM Investigating Map Signatures (0.0320s) 7/14/2020 4:49:29 PM Ventilating Scenarios (0.0050s) 7/14/2020 4:49:29 PM Decontaminating Targeting Systems (0.0236s) 7/14/2020 4:49:29 PM Ejecting Tactical Core (0.0051s) 7/14/2020 4:49:29 PM Calibrating Formations (0.0064s) 7/14/2020 4:49:29 PM Intercepting Galactic Maps (0.0172s) 7/14/2020 4:49:29 PM Discharging Colored Ions (0.0334s) 7/14/2020 4:49:29 PM Replicating Ion Colors (0.0096s) 7/14/2020 4:49:29 PM Faction Diagnostics (0.0370s) 7/14/2020 4:49:29 PM Buffering Hackers (0.0595s) 7/14/2020 4:49:29 PM Inverting Death (0.0280s) 7/14/2020 4:49:29 PM Linear Field Variance (0.0160s) 7/14/2020 4:49:29 PM Charging Marks (0.0350s) 7/14/2020 4:49:29 PM Guarding The Posts (0.0180s) 7/14/2020 4:49:29 PM Range Manifolds (0.0450s) 7/14/2020 4:49:29 PM Purging ROFs (0.0050s) 7/14/2020 4:49:29 PM Manipulating Speeds (0.0160s) 7/14/2020 4:49:29 PM Detecting Projectiles (0.0040s) 7/14/2020 4:49:29 PM Grouping Flow Fields (0.0090s) 7/14/2020 4:49:29 PM Modulating Flow Field Groups (0.0450s) 7/14/2020 4:49:30 PM Designing Fleets (0.1740s) 7/14/2020 4:49:30 PM Thinking Of Technologies (0.0150s) 7/14/2020 4:49:30 PM Categorizing Starboard Sensors (0.0260s) 7/14/2020 4:49:30 PM Injecting Galactic Variables (0.0250s) 7/14/2020 4:49:30 PM Stabbing Starfields (0.0610s) 7/14/2020 4:49:30 PM Browsing Distant Planets (0.1220s) 7/14/2020 4:49:30 PM Categorizing All Planets (0.0190s) 7/14/2020 4:49:30 PM Organizing Commands (0.0220s) 7/14/2020 4:49:30 PM Calculating Firing Cones (0.0040s) 7/14/2020 4:49:31 PM Holding Ship Parts For Comfort (1.3503s) 7/14/2020 4:49:31 PM Sterilizing Test Chamber (0.0330s) 7/14/2020 4:49:38 PM Dreaming Of Quantum Computers (7.0408s) 7/14/2020 4:49:38 PM Issuing Orders (0.0065s) 7/14/2020 4:49:38 PM Augmenting Infusers (0.0510s) 7/14/2020 4:49:39 PM Infusing (0.2331s) 7/14/2020 4:49:39 PM Post-Proton Surge (0.0040s) 7/14/2020 4:49:39 PM Stimulate Modulation (0.0250s) 7/14/2020 4:49:40 PM ArcenAssetBundleCache.InstantiatedObjects: 521 7/14/2020 4:49:40 PM Load Surrogates (1.0219s) 7/14/2020 4:49:41 PM Final Checks (1.6557s) 7/14/2020 4:49:41 PM Load Historical Documents (0.0070s) 7/14/2020 4:49:41 PM 18.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (2.5s) Holding Ship Parts For Comfort (1.4s) Dreaming Of Quantum Computers (7.0s) Load Surrogates (1.0s) Final Checks (1.7s) 7/14/2020 4:49:42 PM Hello Steam user 'Lord Of Nothing' 7/14/2020 4:50:01 PM PrototypeObject fixed and loaded late for 'AIPeltianThoraxianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/PeltianParts/PeltianThoraxian/PeltianThoraxianWarrior.prefab (this is not a problem, but is odd)