7/14/2020 6:51:03 PM Issuing Orders (0.0070s) 7/14/2020 6:51:03 PM Augmenting Infusers (0.0350s) 7/14/2020 6:51:03 PM Infusing (0.2741s) 7/14/2020 6:51:03 PM Post-Proton Surge (0.0050s) 7/14/2020 6:51:03 PM Stimulate Modulation (0.0240s) 7/14/2020 6:51:05 PM ArcenAssetBundleCache.InstantiatedObjects: 521 7/14/2020 6:51:05 PM Load Surrogates (1.0880s) 7/14/2020 6:51:07 PM Final Checks (2.3736s) 7/14/2020 6:51:07 PM Load Historical Documents (0.0060s) 7/14/2020 6:51:07 PM 19.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (2.4s) Cleaning Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (1.2s) Check Forcefield Integrity (7.2s) Infusing (0.3s) Load Surrogates (1.1s) Final Checks (2.4s) 7/14/2020 6:51:08 PM Hello Steam user 'Lord Of Nothing' 7/14/2020 6:51:26 PM PrototypeObject fixed and loaded late for 'AIScrapTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/ScrapTurret/ScrapTurret.prefab (this is not a problem, but is odd) 7/14/2020 6:53:03 PM Donating team Fireteam 958 has 29 units with strength 1141. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2, Joshi: 27 to hunter, path A 7/14/2020 6:53:04 PM Donating team Fireteam 565 has 3 units with strength 389. Status Assembling No target planet No lurk planet. Ships: Haglao: 3 to hunter, path A 7/14/2020 6:53:04 PM Donating team Fireteam 752 has 41 units with strength 987. Status Assembling No target planet No lurk planet. Ships: Kaliban: 13, Joshi: 28 to hunter, path A 7/14/2020 6:53:06 PM Donating team Fireteam 573 has 26 units with strength 1810. Status Assembling No target planet No lurk planet. Ships: Haglao: 26 to hunter, path A 7/14/2020 6:53:06 PM Donating team Fireteam 758 has 12 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Haglao: 12 to hunter, path A 7/14/2020 6:53:06 PM Donating team Fireteam 759 has 6 units with strength 818. Status Assembling No target planet No lurk planet. Ships: Kaliban: 6 to hunter, path A 7/14/2020 6:53:11 PM Donating team Fireteam 764 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2 to hunter, path A 7/14/2020 6:53:12 PM Donating team Fireteam 578 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2 to hunter, path A 7/14/2020 6:53:17 PM Donating team Fireteam 981 has 21 units with strength 1799. Status Assembling No target planet No lurk planet. Ships: Lamuella: 2, Yeltsin: 19 to hunter, path A 7/14/2020 6:53:17 PM Donating team Fireteam 978 has 45 units with strength 2535. Status Staging No target planet No lurk planet. Ships: Lamuella: 9, Yeltsin: 36 to hunter, path B 7/14/2020 6:53:17 PM Donating team Fireteam 979 has 65 units with strength 3002. Status Staging No target planet No lurk planet. Ships: Lamuella: 9, Yeltsin: 56 to hunter, path B 7/14/2020 6:53:17 PM Donating team Fireteam 980 has 49 units with strength 2508. Status Staging No target planet No lurk planet. Ships: Lamuella: 1, Yeltsin: 48 to hunter, path B 7/14/2020 6:53:18 PM Donating team Fireteam 585 has 14 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Lamuella: 1, Yeltsin: 13 to hunter, path A 7/14/2020 6:53:18 PM Donating team Fireteam 584 has 37 units with strength 2571. Status Staging No target planet No lurk planet. Ships: Lamuella: 7, Yeltsin: 30 to hunter, path B 7/14/2020 6:53:18 PM Donating team Fireteam 583 has 36 units with strength 3777. Status Staging No target planet No lurk planet. Ships: Lamuella: 1, Yeltsin: 35 to hunter, path B 7/14/2020 6:53:20 PM Donating team Fireteam 778 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/14/2020 6:53:24 PM Donating team Fireteam 778 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/14/2020 6:53:31 PM Donating team Fireteam 993 has 4 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 4 to hunter, path A 7/14/2020 6:53:37 PM Donating team Fireteam 995 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/14/2020 6:53:38 PM Donating team Fireteam 779 has 27 units with strength 2477. Status Staging No target planet No lurk planet. Ships: Joshi: 27 to hunter, path B 7/14/2020 6:53:39 PM Donating team Fireteam 996 has 41 units with strength 1163. Status Assembling No target planet No lurk planet. Ships: Hemry: 41 to hunter, path A 7/14/2020 6:53:39 PM Donating team Fireteam 997 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Joshi: 2 to hunter, path A 7/14/2020 6:53:40 PM Donating team Fireteam 780 has 27 units with strength 1946. Status Assembling No target planet No lurk planet. Ships: Joshi: 27 to hunter, path A 7/14/2020 6:53:42 PM Donating team Fireteam 780 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Joshi: 1 to hunter, path A 7/14/2020 6:54:02 PM Donating team Fireteam 1001 has 12 units with strength 438. Status Assembling No target planet No lurk planet. Ships: Gropp: 12 to hunter, path A 7/14/2020 6:54:24 PM Donating team Fireteam 1003 has 5 units with strength 1776. Status Assembling No target planet No lurk planet. Ships: Joshi: 5 to hunter, path A 7/14/2020 6:55:03 PM Donating team Fireteam 1006 has 12 units with strength 437. Status Assembling No target planet No lurk planet. Ships: Hemry: 12 to hunter, path A 7/14/2020 6:55:09 PM Donating team Fireteam 1008 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Gropp: 2 to hunter, path A 7/14/2020 6:55:15 PM Donating team Fireteam 1011 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Horvitz: 25 to hunter, path A 7/14/2020 6:55:16 PM Donating team Fireteam 786 has 14 units with strength 716. Status Assembling No target planet No lurk planet. Ships: Horvitz: 14 to hunter, path A 7/14/2020 6:55:16 PM Donating team Fireteam 785 has 32 units with strength 2248. Status Staging No target planet No lurk planet. Ships: Horvitz: 32 to hunter, path B 7/14/2020 6:55:16 PM Donating team Fireteam 784 has 38 units with strength 2576. Status Staging No target planet No lurk planet. Ships: Horvitz: 35, Caliban: 3 to hunter, path B 7/14/2020 6:55:17 PM Donating team Fireteam 1011 has 21 units with strength 884. Status Assembling No target planet No lurk planet. Ships: Lazowska: 21 to hunter, path A 7/14/2020 6:55:17 PM Donating team Fireteam 1014 has 25 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Horvitz: 16, Caliban: 9 to hunter, path A 7/14/2020 6:55:17 PM Donating team Fireteam 1012 has 38 units with strength 2308. Status Staging No target planet No lurk planet. Ships: Horvitz: 31, Caliban: 7 to hunter, path B 7/14/2020 6:55:17 PM Donating team Fireteam 1013 has 32 units with strength 2779. Status Staging No target planet No lurk planet. Ships: Horvitz: 28, Caliban: 4 to hunter, path B 7/14/2020 6:55:23 PM Donating team Fireteam 1022 has 44 units with strength 1753. Status Assembling No target planet No lurk planet. Ships: Lazowska: 44 to hunter, path A 7/14/2020 6:55:24 PM Reconquest Seeding for Karger: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/14/2020 6:55:32 PM Donating team Fireteam 788 has 8 units with strength 1822. Status Assembling No target planet No lurk planet. Ships: Lazowska: 8 to hunter, path A 7/14/2020 6:55:54 PM Donating team Fireteam 790 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Karger: 1, Murdoch: 1 to hunter, path A 7/14/2020 6:56:05 PM Donating team Fireteam 584 has 16 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Karger: 8, Murdoch: 8 to hunter, path A 7/14/2020 6:56:43 PM Donating team Fireteam 797 has 22 units with strength 1282. Status Assembling No target planet No lurk planet. Ships: Lazowska: 21, Hemry: 1 to hunter, path A 7/14/2020 6:57:02 PM Donating team Fireteam 799 has 6 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Trenco: 6 to hunter, path A 7/14/2020 6:57:03 PM Donating team Fireteam 586 has 43 units with strength 1795. Status Assembling No target planet No lurk planet. Ships: Arden: 2, Haglao: 41 to hunter, path A 7/14/2020 6:57:28 PM Donating team Fireteam 803 has 6 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Trenco: 6 to hunter, path A 7/14/2020 6:57:50 PM Donating team Fireteam 1041 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Horvitz: 1 to hunter, path A 7/14/2020 6:59:39 PM Donating team Fireteam 589 has 12 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 12 to hunter, path A 7/14/2020 6:59:48 PM Reconquest Seeding for Aalst: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/14/2020 6:59:51 PM Donating team Fireteam 1044 has 3 units with strength 1245. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 3 to hunter, path A 7/14/2020 6:59:51 PM Donating team Fireteam 806 has 6 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 6 to hunter, path A 7/14/2020 6:59:52 PM Donating team Fireteam 590 has 11 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 11 to hunter, path A 7/14/2020 6:59:56 PM Donating team Fireteam 806 has 6 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 6 to hunter, path A 7/14/2020 7:01:19 PM Donating team Fireteam 813 has 7 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Korell: 7 to hunter, path A 7/14/2020 7:01:34 PM Donating team Fireteam 594 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Korell: 1 to hunter, path A 7/14/2020 7:02:10 PM Reconquest Seeding for Aalst: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/14/2020 7:02:15 PM Donating team Fireteam 1044 has 3 units with strength 1245. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 3 to hunter, path A 7/14/2020 7:02:15 PM Donating team Fireteam 590 has 11 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 11 to hunter, path A 7/14/2020 7:02:16 PM Donating team Fireteam 806 has 6 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 6 to hunter, path A 7/14/2020 7:02:17 PM Donating team Fireteam 1045 has 49 units with strength 1766. Status Assembling No target planet No lurk planet. Ships: Haglao: 49 to hunter, path A 7/14/2020 7:02:27 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Aranna' 7/14/2020 7:02:28 PM Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'Aranna' 7/14/2020 7:05:05 PM Donating team Fireteam 594 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Korell: 1 to hunter, path A 7/14/2020 7:06:03 PM Donating team Fireteam 773 has 25 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Alexandria: 11, Bloch: 14 to hunter, path A 7/14/2020 7:06:03 PM Donating team Fireteam 806 has 25 units with strength 2636. Status Staging No target planet No lurk planet. Ships: Bloch: 24, Liskov: 1 to hunter, path B 7/14/2020 7:06:03 PM Donating team Fireteam 668 has 37 units with strength 3078. Status Staging No target planet No lurk planet. Ships: Alexandria: 1, Bloch: 35, Liskov: 1 to hunter, path B 7/14/2020 7:06:03 PM Donating team Fireteam 667 has 36 units with strength 3023. Status Staging No target planet No lurk planet. Ships: Alexandria: 10, Bloch: 26 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1047 has 26 units with strength 3067. Status Staging No target planet No lurk planet. Ships: Bloch: 25, Liskov: 1 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1046 has 50 units with strength 2744. Status Staging No target planet No lurk planet. Ships: Alexandria: 2, Bloch: 48 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1024 has 44 units with strength 3092. Status Staging No target planet No lurk planet. Ships: Alexandria: 4, Bloch: 39, Lamuella: 1 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1026 has 37 units with strength 3583. Status Staging No target planet No lurk planet. Ships: Alexandria: 8, Bloch: 29 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1029 has 56 units with strength 3357. Status Staging No target planet No lurk planet. Ships: Alexandria: 1, Bloch: 55 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1028 has 59 units with strength 3360. Status Staging No target planet No lurk planet. Ships: Alexandria: 4, Bloch: 55 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1027 has 32 units with strength 3476. Status Staging No target planet No lurk planet. Ships: Bloch: 32 to hunter, path B 7/14/2020 7:06:04 PM Donating team Fireteam 1045 has 40 units with strength 2600. Status Staging No target planet No lurk planet. Ships: Alexandria: 5, Bloch: 35 to hunter, path B 7/14/2020 7:06:05 PM Donating team Fireteam 598 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Korell: 2 to hunter, path A 7/14/2020 7:06:06 PM Donating team Fireteam 817 has 11 units with strength 934. Status Assembling No target planet No lurk planet. Ships: Bloch: 7, Liskov: 4 to hunter, path A 7/14/2020 7:06:07 PM Donating team Fireteam 1061 has 20 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Bloch: 20 to hunter, path A 7/14/2020 7:06:07 PM Donating team Fireteam 1059 has 77 units with strength 3283. Status Staging No target planet No lurk planet. Ships: Bloch: 77 to hunter, path B 7/14/2020 7:06:07 PM Donating team Fireteam 1060 has 43 units with strength 2670. Status Staging No target planet No lurk planet. Ships: Bloch: 43 to hunter, path B 7/14/2020 7:06:10 PM Donating team Fireteam 1070 has 13 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Bloch: 13 to hunter, path A 7/14/2020 7:06:10 PM Donating team Fireteam 1068 has 76 units with strength 3221. Status Staging No target planet No lurk planet. Ships: Bloch: 76 to hunter, path B 7/14/2020 7:06:10 PM Donating team Fireteam 1069 has 51 units with strength 2851. Status Staging No target planet No lurk planet. Ships: Bloch: 51 to hunter, path B 7/14/2020 7:07:19 PM Donating team Fireteam 825 has 12 units with strength 1950. Status Assembling No target planet No lurk planet. Ships: Lazowska: 12 to hunter, path A 7/14/2020 7:08:30 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/15/2020 6:34:30 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/15/2020 6:34:31 PM Boot up FleetOS (0.4356s) 7/15/2020 6:34:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/15/2020 6:34:31 PM Check System Logs For Rogue Intelligence (0.6002s) 7/15/2020 6:34:31 PM Game Version: 2.097 7/15/2020 6:34:31 PM Eject Trash Into Hyperspace (0.1400s) 7/15/2020 6:34:31 PM Check For Extra Modules (0.0420s) 7/15/2020 6:34:31 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/15/2020 6:34:31 PM Bring Cloaking Systems Online (0.0640s) 7/15/2020 6:34:31 PM Recalculate Speed Of Light (0.0790s) 7/15/2020 6:34:31 PM Optimize Comfort On Command Decks (0.0240s) 7/15/2020 6:34:32 PM Generating Framerates (0.0430s) 7/15/2020 6:34:32 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/15/2020 6:34:32 PM Mods: SpireRailgunShop (Enabled!) 7/15/2020 6:34:32 PM Check Nearby Stellar Masses (0.0380s) 7/15/2020 6:34:32 PM Remembering Alamo (0.3081s) 7/15/2020 6:34:32 PM Boot Audio Comms (0.0200s) 7/15/2020 6:34:32 PM Establish Individual Audio Links (0.0650s) 7/15/2020 6:34:32 PM Prepare Explosions and Crackles (0.0430s) 7/15/2020 6:34:32 PM Resolution changed to fullscreen 1200x1600 7/15/2020 6:34:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/15/2020 6:34:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/15/2020 6:34:32 PM Refresh Optical Lensing (0.0060s) 7/15/2020 6:34:32 PM Revise Fundamental Physical Laws (0.0311s) 7/15/2020 6:34:32 PM Calculate Odds Of Success (0.1088s) 7/15/2020 6:34:34 PM Briefly Panic (2.2390s) 7/15/2020 6:34:35 PM Install Confidence Routines (0.2181s) 7/15/2020 6:34:35 PM Bring Commander Interface Online (0.1440s) 7/15/2020 6:34:35 PM Motivate All Crews (0.0520s) 7/15/2020 6:34:35 PM Locating Available Networks (0.0540s) 7/15/2020 6:34:35 PM Externalizing Patterns (0.0280s) 7/15/2020 6:34:35 PM Hooking Externals (0.0150s) 7/15/2020 6:34:35 PM Handlizing Hooks (0.0140s) 7/15/2020 6:34:35 PM Disengaging Constants (0.2060s) 7/15/2020 6:34:35 PM Late Axionic Computations (0.2921s) 7/15/2020 6:34:35 PM Connecting to Fleet Command (0.0280s) 7/15/2020 6:34:35 PM Thinking Of Advice (0.0380s) 7/15/2020 6:34:36 PM Degaussing Advice (0.1510s) 7/15/2020 6:34:36 PM Reading Alien Diaries (0.2742s) 7/15/2020 6:34:36 PM Naming All Known Planets (0.0120s) 7/15/2020 6:34:36 PM Remembering Speeds (0.0160s) 7/15/2020 6:34:36 PM Prioritizing Targets (0.0050s) 7/15/2020 6:34:36 PM Rebooting Sensor Arrays (0.0230s) 7/15/2020 6:34:36 PM Unloading Prismatic Grid (0.0130s) 7/15/2020 6:34:36 PM Thinking Of Objectives (0.0040s) 7/15/2020 6:34:36 PM Re-Aligning Objectives (0.1010s) 7/15/2020 6:34:36 PM Inhibiting Visual Scans (0.0240s) 7/15/2020 6:34:36 PM Synthesizing Vocals (0.0120s) 7/15/2020 6:34:36 PM Investigating Map Signatures (0.0430s) 7/15/2020 6:34:36 PM Ventilating Scenarios (0.0040s) 7/15/2020 6:34:36 PM Decontaminating Targeting Systems (0.0230s) 7/15/2020 6:34:36 PM Ejecting Tactical Core (0.0060s) 7/15/2020 6:34:36 PM Calibrating Formations (0.0050s) 7/15/2020 6:34:36 PM Intercepting Galactic Maps (0.0430s) 7/15/2020 6:34:36 PM Discharging Colored Ions (0.0170s) 7/15/2020 6:34:36 PM Replicating Ion Colors (0.0330s) 7/15/2020 6:34:36 PM Faction Diagnostics (0.1210s) 7/15/2020 6:34:36 PM Buffering Hackers (0.1050s) 7/15/2020 6:34:37 PM Inverting Death (0.0330s) 7/15/2020 6:34:37 PM Linear Field Variance (0.0150s) 7/15/2020 6:34:37 PM Charging Marks (0.0270s) 7/15/2020 6:34:37 PM Guarding The Posts (0.0220s) 7/15/2020 6:34:37 PM Range Manifolds (0.0590s) 7/15/2020 6:34:37 PM Purging ROFs (0.0160s) 7/15/2020 6:34:37 PM Manipulating Speeds (0.0120s) 7/15/2020 6:34:37 PM Detecting Projectiles (0.0050s) 7/15/2020 6:34:37 PM Grouping Flow Fields (0.0090s) 7/15/2020 6:34:37 PM Modulating Flow Field Groups (0.0400s) 7/15/2020 6:34:37 PM Designing Fleets (0.2251s) 7/15/2020 6:34:37 PM Thinking Of Technologies (0.0190s) 7/15/2020 6:34:37 PM Categorizing Starboard Sensors (0.0250s) 7/15/2020 6:34:37 PM Injecting Galactic Variables (0.0181s) 7/15/2020 6:34:37 PM Scattering Starfields (0.0520s) 7/15/2020 6:34:38 PM Mapping Distant Planets (1.2264s) 7/15/2020 6:34:38 PM Categorizing All Planets (0.0240s) 7/15/2020 6:34:38 PM Organizing Commands (0.0991s) 7/15/2020 6:34:38 PM Calculating Firing Cones (0.0070s) 7/15/2020 6:34:39 PM Wearing Ship Parts On Head (1.0503s) 7/15/2020 6:34:40 PM Sterilizing Test Chamber (0.0430s) 7/15/2020 6:34:46 PM Broadcasting Peace Message (6.4734s) 7/15/2020 6:34:46 PM Issuing Orders (0.0070s) 7/15/2020 6:34:46 PM Augmenting Infusers (0.0180s) 7/15/2020 6:34:46 PM Infusing (0.2496s) 7/15/2020 6:34:46 PM Post-Proton Surge (0.0310s) 7/15/2020 6:34:46 PM Stimulate Modulation (0.0230s) 7/15/2020 6:34:47 PM ArcenAssetBundleCache.InstantiatedObjects: 525 7/15/2020 6:34:47 PM Load Surrogates (0.8466s) 7/15/2020 6:34:50 PM Final Checks (2.4146s) 7/15/2020 6:34:50 PM Load Historical Documents (0.0070s) 7/15/2020 6:34:50 PM 19.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Remembering Alamo (0.3s) Briefly Panic (2.2s) Late Axionic Computations (0.3s) Reading Alien Diaries (0.3s) Mapping Distant Planets (1.2s) Wearing Ship Parts On Head (1.1s) Broadcasting Peace Message (6.5s) Load Surrogates (0.8s) Final Checks (2.4s) 7/15/2020 6:34:50 PM Hello Steam user 'Lord Of Nothing' 7/15/2020 6:35:07 PM PrototypeObject fixed and loaded late for 'CommunicationNode' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/scout/scout.prefab (this is not a problem, but is odd) 7/15/2020 6:36:40 PM Donating team Fireteam 1089 has 23 units with strength 2756. Status Staging No target planet No lurk planet. Ships: Spewak: 23 to hunter, path B 7/15/2020 6:36:40 PM Donating team Fireteam 1090 has 39 units with strength 2570. Status Staging No target planet No lurk planet. Ships: Spewak: 38, Dunkels: 1 to hunter, path B 7/15/2020 6:36:40 PM Donating team Fireteam 1087 has 12 units with strength 3541. Status Staging No target planet No lurk planet. Ships: Spewak: 11, Dunkels: 1 to hunter, path B 7/15/2020 6:36:40 PM Donating team Fireteam 1088 has 6 units with strength 2990. Status Staging No target planet No lurk planet. Ships: Spewak: 5, Dunkels: 1 to hunter, path B 7/15/2020 6:36:52 PM Donating team Fireteam 1095 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Spewak: 3 to hunter, path A 7/15/2020 6:39:26 PM Donating team Fireteam 1096 has 4 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Spewak: 4 to hunter, path A 7/15/2020 6:39:26 PM Donating team Fireteam 1095 has 21 units with strength 2866. Status Staging No target planet No lurk planet. Ships: Spewak: 21 to hunter, path B 7/15/2020 6:40:16 PM Reconquest Seeding for Joshi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/15/2020 6:41:31 PM Donating team Fireteam 842 has 2 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/15/2020 6:41:32 PM Donating team Fireteam 1096 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/15/2020 6:41:33 PM Donating team Fireteam 609 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/15/2020 6:41:39 PM Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/15/2020 6:41:39 PM Donating team Fireteam 613 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/15/2020 6:41:41 PM Donating team Fireteam 615 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/15/2020 6:41:42 PM Donating team Fireteam 1101 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/15/2020 6:41:43 PM Donating team Fireteam 619 has 8 units with strength 428. Status Assembling No target planet No lurk planet. Ships: Karger: 8 to hunter, path A 7/15/2020 6:41:46 PM Donating team Fireteam 847 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/15/2020 6:42:28 PM Donating team Fireteam 853 has 1 units with strength 1299. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/15/2020 6:43:33 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00180] in <6345c05096644f1fa9d6c268e6070675>:0 7/15/2020 6:44:17 PM Donating team Fireteam 1117 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/15/2020 6:47:44 PM Donating team Fireteam 1132 has 2 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Halpern: 2 to hunter, path A 7/15/2020 6:47:44 PM Donating team Fireteam 863 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 7/15/2020 6:47:45 PM Donating team Fireteam 641 has 8 units with strength 723. Status Assembling No target planet No lurk planet. Ships: Halpern: 8 to hunter, path A 7/15/2020 6:47:52 PM Donating team Fireteam 1135 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/15/2020 6:48:10 PM Donating team Fireteam 1138 has 1 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 7/15/2020 6:48:35 PM Donating team Fireteam 1139 has 5 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Kaliban: 5 to hunter, path A 7/15/2020 6:48:47 PM Donating team Fireteam 1139 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 7/15/2020 6:48:48 PM Donating team Fireteam 866 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 7/15/2020 6:48:56 PM Donating team Fireteam 868 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 7/15/2020 6:48:58 PM Donating team Fireteam 868 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 7/15/2020 6:49:01 PM Donating team Fireteam 868 has 18 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Halpern: 18 to hunter, path A 7/15/2020 6:49:02 PM Donating team Fireteam 868 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 7/16/2020 6:44:00 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/16/2020 6:44:00 PM Boot up FleetOS (0.3635s) 7/16/2020 6:44:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2020 6:44:00 PM Check System Logs For Rogue Intelligence (0.6595s) 7/16/2020 6:44:01 PM Game Version: 2.099 7/16/2020 6:44:01 PM Eject Trash Into Hyperspace (0.1760s) 7/16/2020 6:44:01 PM Check For Extra Modules (0.0214s) 7/16/2020 6:44:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/16/2020 6:44:01 PM Bring Cloaking Systems Online (0.0830s) 7/16/2020 6:44:01 PM Recalculate Speed Of Light (0.0230s) 7/16/2020 6:44:01 PM Optimize Comfort On Command Decks (0.0390s) 7/16/2020 6:44:01 PM Generating Framerates (0.0210s) 7/16/2020 6:44:01 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/16/2020 6:44:01 PM Mods: SpireRailgunShop (Enabled!) 7/16/2020 6:44:01 PM Check Nearby Stellar Masses (0.0820s) 7/16/2020 6:44:01 PM Remembering Alamo (0.0720s) 7/16/2020 6:44:01 PM Boot Audio Comms (0.0260s) 7/16/2020 6:44:01 PM Establish Individual Audio Links (0.0180s) 7/16/2020 6:44:01 PM Prepare Explosions and Crackles (0.0410s) 7/16/2020 6:44:01 PM Resolution changed to fullscreen 1200x1600 7/16/2020 6:44:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 6:44:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/16/2020 6:44:01 PM Refresh Optical Lensing (0.0060s) 7/16/2020 6:44:01 PM Revise Fundamental Physical Laws (0.0100s) 7/16/2020 6:44:01 PM Calculate Odds Of Success (0.0290s) 7/16/2020 6:44:01 PM Briefly Panic (0.2140s) 7/16/2020 6:44:02 PM Install Confidence Routines (0.2015s) 7/16/2020 6:44:02 PM Bring Commander Interface Online (0.1750s) 7/16/2020 6:44:02 PM Motivate All Crews (0.0440s) 7/16/2020 6:44:02 PM Locating Available Networks (0.0200s) 7/16/2020 6:44:02 PM Externalizing Patterns (0.0280s) 7/16/2020 6:44:02 PM Hooking Externals (0.0070s) 7/16/2020 6:44:02 PM Handlizing Hooks (0.0140s) 7/16/2020 6:44:02 PM Disengaging Constants (0.1790s) 7/16/2020 6:44:02 PM Late Axionic Computations (0.1796s) 7/16/2020 6:44:02 PM Connecting to Fleet Command (0.0180s) 7/16/2020 6:44:02 PM Thinking Of Advice (0.0290s) 7/16/2020 6:44:02 PM Degaussing Advice (0.1340s) 7/16/2020 6:44:02 PM Reading Alien Diaries (0.0420s) 7/16/2020 6:44:02 PM Naming All Known Planets (0.0120s) 7/16/2020 6:44:02 PM Remembering Speeds (0.0160s) 7/16/2020 6:44:02 PM Prioritizing Targets (0.0070s) 7/16/2020 6:44:02 PM Rebooting Sensor Arrays (0.0460s) 7/16/2020 6:44:03 PM Unloading Prismatic Grid (0.0130s) 7/16/2020 6:44:03 PM Thinking Of Objectives (0.0040s) 7/16/2020 6:44:03 PM Re-Aligning Objectives (0.0250s) 7/16/2020 6:44:03 PM Inhibiting Visual Scans (0.0160s) 7/16/2020 6:44:03 PM Synthesizing Vocals (0.0050s) 7/16/2020 6:44:03 PM Investigating Map Signatures (0.0250s) 7/16/2020 6:44:03 PM Ventilating Scenarios (0.0040s) 7/16/2020 6:44:03 PM Decontaminating Targeting Systems (0.0230s) 7/16/2020 6:44:03 PM Ejecting Tactical Core (0.0050s) 7/16/2020 6:44:03 PM Calibrating Formations (0.0060s) 7/16/2020 6:44:03 PM Intercepting Galactic Maps (0.0180s) 7/16/2020 6:44:03 PM Discharging Colored Ions (0.0330s) 7/16/2020 6:44:03 PM Replicating Ion Colors (0.0090s) 7/16/2020 6:44:03 PM Faction Diagnostics (0.0380s) 7/16/2020 6:44:03 PM Buffering Hackers (0.0430s) 7/16/2020 6:44:03 PM Inverting Death (0.0270s) 7/16/2020 6:44:03 PM Linear Field Variance (0.0160s) 7/16/2020 6:44:03 PM Charging Marks (0.0190s) 7/16/2020 6:44:03 PM Guarding The Posts (0.0600s) 7/16/2020 6:44:03 PM Range Manifolds (0.0110s) 7/16/2020 6:44:03 PM Purging ROFs (0.0040s) 7/16/2020 6:44:03 PM Manipulating Speeds (0.0170s) 7/16/2020 6:44:03 PM Detecting Projectiles (0.0040s) 7/16/2020 6:44:03 PM Grouping Flow Fields (0.0193s) 7/16/2020 6:44:03 PM Modulating Flow Field Groups (0.0315s) 7/16/2020 6:44:03 PM Designing Fleets (0.1158s) 7/16/2020 6:44:03 PM Thinking Of Technologies (0.0240s) 7/16/2020 6:44:03 PM Categorizing Starboard Sensors (0.0230s) 7/16/2020 6:44:03 PM Injecting Galactic Variables (0.0160s) 7/16/2020 6:44:03 PM Wiping Down Starfields (0.0510s) 7/16/2020 6:44:03 PM Blowing Up Distant Planets (0.1370s) 7/16/2020 6:44:03 PM Categorizing All Planets (0.0040s) 7/16/2020 6:44:03 PM Organizing Commands (0.0220s) 7/16/2020 6:44:03 PM Calculating Firing Cones (0.0040s) 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet' for object SpireRailFrigateNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_Border' for object SpireRailFrigateNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_SpireFrigate' for object SpireRailFrigateNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet' for object SpireRailDestroyerNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_Border' for object SpireRailDestroyerNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_SpireDestroyer' for object SpireRailDestroyerNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet' for object SpireRiotCruiserNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_Border' for object SpireRiotCruiserNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_SpireFrigate' for object SpireRiotCruiserNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet' for object SpireLInterdictorNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_Border' for object SpireLInterdictorNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_SpireFrigate' for object SpireLInterdictorNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet' for object SpireInterdictorNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_Border' for object SpireInterdictorNeuralNet 7/16/2020 6:44:03 PM Could not find sprite in lookup with name 'Official/NeuralNet_SpireDestroyer' for object SpireInterdictorNeuralNet 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Frigate' for object SpireRailFrigate 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Frigate_Border' for object SpireRailFrigate 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Destroyer' for object SpireRailDestroyer 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Destroyer_Border' for object SpireRailDestroyer 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Cruiser' for object SpireRiotCruiser 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Cruiser_Border' for object SpireRiotCruiser 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Battleship' for object SpireLInterdictor 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Battleship_Border' for object SpireLInterdictor 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Dreadnought' for object SpireInterdictor 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Dreadnought_Border' for object SpireInterdictor 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Dreadnought' for object ImperialSpireSuperDreadnought 7/16/2020 6:44:04 PM Could not find sprite in lookup with name 'Official/Spire_Dreadnought_Border' for object ImperialSpireSuperDreadnought 7/16/2020 6:44:04 PM Ejecting Ship Parts Into Space (0.4921s) 7/16/2020 6:44:04 PM Sterilizing Test Chamber (0.3334s) 7/16/2020 6:44:12 PM Destroying Nanotech Chamber (7.3720s) 7/16/2020 6:44:12 PM Issuing Orders (0.0070s) 7/16/2020 6:44:12 PM Augmenting Infusers (0.0190s) 7/16/2020 6:44:12 PM Infusing (0.2816s) 7/16/2020 6:44:12 PM Post-Proton Surge (0.0050s) 7/16/2020 6:44:12 PM Stimulate Modulation (0.0230s) 7/16/2020 6:44:13 PM ArcenAssetBundleCache.InstantiatedObjects: 526 7/16/2020 6:44:13 PM Load Surrogates (0.8320s) 7/16/2020 6:44:15 PM Final Checks (2.5645s) 7/16/2020 6:44:15 PM Load Historical Documents (0.0080s) 7/16/2020 6:44:15 PM 15.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Ejecting Ship Parts Into Space (0.5s) Sterilizing Test Chamber (0.3s) Destroying Nanotech Chamber (7.4s) Infusing (0.3s) Load Surrogates (0.8s) Final Checks (2.6s) 7/16/2020 6:44:16 PM Hello Steam user 'Lord Of Nothing' 7/16/2020 6:56:51 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/16/2020 6:56:51 PM Boot up FleetOS (0.2081s) 7/16/2020 6:56:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2020 6:56:51 PM Check System Logs For Rogue Intelligence (0.1761s) 7/16/2020 6:56:51 PM Game Version: 2.099 7/16/2020 6:56:51 PM Eject Trash Into Hyperspace (0.0530s) 7/16/2020 6:56:51 PM Check For Extra Modules (0.0150s) 7/16/2020 6:56:51 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/16/2020 6:56:51 PM Bring Cloaking Systems Online (0.0130s) 7/16/2020 6:56:51 PM Recalculate Speed Of Light (0.0130s) 7/16/2020 6:56:51 PM Optimize Comfort On Command Decks (0.0180s) 7/16/2020 6:56:51 PM Generating Framerates (0.0050s) 7/16/2020 6:56:51 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/16/2020 6:56:51 PM Mods: SpireRailgunShop (Enabled!) 7/16/2020 6:56:51 PM Check Nearby Stellar Masses (0.0280s) 7/16/2020 6:56:51 PM Remembering Alamo (0.0100s) 7/16/2020 6:56:51 PM Boot Audio Comms (0.0080s) 7/16/2020 6:56:51 PM Establish Individual Audio Links (0.0120s) 7/16/2020 6:56:51 PM Prepare Explosions and Crackles (0.0150s) 7/16/2020 6:56:51 PM Resolution changed to fullscreen 1200x1600 7/16/2020 6:56:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 6:56:51 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/16/2020 6:56:51 PM Refresh Optical Lensing (0.0060s) 7/16/2020 6:56:51 PM Revise Fundamental Physical Laws (0.0060s) 7/16/2020 6:56:51 PM Calculate Odds Of Success (0.0320s) 7/16/2020 6:56:52 PM Briefly Panic (0.1680s) 7/16/2020 6:56:52 PM Install Confidence Routines (0.1585s) 7/16/2020 6:56:52 PM Bring Commander Interface Online (0.0660s) 7/16/2020 6:56:52 PM Motivate All Crews (0.0280s) 7/16/2020 6:56:52 PM Locating Available Networks (0.0120s) 7/16/2020 6:56:52 PM Externalizing Patterns (0.0120s) 7/16/2020 6:56:52 PM Hooking Externals (0.0040s) 7/16/2020 6:56:52 PM Handlizing Hooks (0.0070s) 7/16/2020 6:56:52 PM Disengaging Constants (0.0220s) 7/16/2020 6:56:52 PM Late Axionic Computations (0.0450s) 7/16/2020 6:56:52 PM Connecting to Fleet Command (0.0060s) 7/16/2020 6:56:52 PM Thinking Of Advice (0.0070s) 7/16/2020 6:56:52 PM Degaussing Advice (0.0150s) 7/16/2020 6:56:52 PM Reading Alien Diaries (0.0080s) 7/16/2020 6:56:52 PM Naming All Known Planets (0.0050s) 7/16/2020 6:56:52 PM Remembering Speeds (0.0070s) 7/16/2020 6:56:52 PM Prioritizing Targets (0.0070s) 7/16/2020 6:56:52 PM Rebooting Sensor Arrays (0.0070s) 7/16/2020 6:56:52 PM Unloading Prismatic Grid (0.0070s) 7/16/2020 6:56:52 PM Thinking Of Objectives (0.0070s) 7/16/2020 6:56:52 PM Re-Aligning Objectives (0.0070s) 7/16/2020 6:56:52 PM Inhibiting Visual Scans (0.0090s) 7/16/2020 6:56:52 PM Synthesizing Vocals (0.0050s) 7/16/2020 6:56:52 PM Investigating Map Signatures (0.0100s) 7/16/2020 6:56:52 PM Ventilating Scenarios (0.0040s) 7/16/2020 6:56:52 PM Decontaminating Targeting Systems (0.0070s) 7/16/2020 6:56:52 PM Ejecting Tactical Core (0.0080s) 7/16/2020 6:56:52 PM Calibrating Formations (0.0060s) 7/16/2020 6:56:52 PM Intercepting Galactic Maps (0.0070s) 7/16/2020 6:56:52 PM Discharging Colored Ions (0.0150s) 7/16/2020 6:56:52 PM Replicating Ion Colors (0.0040s) 7/16/2020 6:56:52 PM Faction Diagnostics (0.0110s) 7/16/2020 6:56:52 PM Buffering Hackers (0.0080s) 7/16/2020 6:56:52 PM Inverting Death (0.0050s) 7/16/2020 6:56:52 PM Linear Field Variance (0.0070s) 7/16/2020 6:56:52 PM Charging Marks (0.0060s) 7/16/2020 6:56:52 PM Guarding The Posts (0.0490s) 7/16/2020 6:56:52 PM Range Manifolds (0.0040s) 7/16/2020 6:56:52 PM Purging ROFs (0.0060s) 7/16/2020 6:56:52 PM Manipulating Speeds (0.0080s) 7/16/2020 6:56:52 PM Detecting Projectiles (0.0070s) 7/16/2020 6:56:52 PM Grouping Flow Fields (0.0080s) 7/16/2020 6:56:52 PM Modulating Flow Field Groups (0.0180s) 7/16/2020 6:56:52 PM Designing Fleets (0.0120s) 7/16/2020 6:56:52 PM Thinking Of Technologies (0.0060s) 7/16/2020 6:56:52 PM Categorizing Starboard Sensors (0.0050s) 7/16/2020 6:56:52 PM Injecting Galactic Variables (0.0090s) 7/16/2020 6:56:52 PM Digging Up Starfields (0.0110s) 7/16/2020 6:56:52 PM Screening Distant Planets (0.1250s) 7/16/2020 6:56:52 PM Categorizing All Planets (0.0065s) 7/16/2020 6:56:52 PM Organizing Commands (0.0110s) 7/16/2020 6:56:52 PM Calculating Firing Cones (0.0080s) 7/16/2020 6:56:53 PM Splitting Ship Parts Into Smaller Parts (0.4881s) 7/16/2020 6:56:53 PM Sterilizing Test Chamber (0.0110s) 7/16/2020 6:56:55 PM Upgrade /dev/null (1.6875s) 7/16/2020 6:56:55 PM Issuing Orders (0.0100s) 7/16/2020 6:56:55 PM Augmenting Infusers (0.0130s) 7/16/2020 6:56:55 PM Infusing (0.0210s) 7/16/2020 6:56:55 PM Post-Proton Surge (0.0040s) 7/16/2020 6:56:55 PM Stimulate Modulation (0.0260s) 7/16/2020 6:56:55 PM ArcenAssetBundleCache.InstantiatedObjects: 652 7/16/2020 6:56:55 PM Load Surrogates (0.0730s) 7/16/2020 6:56:56 PM Final Checks (0.9412s) 7/16/2020 6:56:56 PM Load Historical Documents (0.0060s) 7/16/2020 6:56:56 PM 4.9 seconds total load time. Splitting Ship Parts Into Smaller Parts (0.5s) Upgrade /dev/null (1.7s) Final Checks (0.9s) 7/16/2020 6:56:56 PM Hello Steam user 'Lord Of Nothing' 7/16/2020 6:57:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\14 Final Assault.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 6:57:07 PM Finish load save in 1,060.1ms 7/16/2020 7:02:08 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/16/2020 7:02:08 PM Boot up FleetOS (0.2093s) 7/16/2020 7:02:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2020 7:02:09 PM Check System Logs For Rogue Intelligence (0.1692s) 7/16/2020 7:02:09 PM Game Version: 2.099 7/16/2020 7:02:09 PM Eject Trash Into Hyperspace (0.0570s) 7/16/2020 7:02:09 PM Check For Extra Modules (0.0150s) 7/16/2020 7:02:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/16/2020 7:02:09 PM Bring Cloaking Systems Online (0.0140s) 7/16/2020 7:02:09 PM Recalculate Speed Of Light (0.0120s) 7/16/2020 7:02:09 PM Optimize Comfort On Command Decks (0.0160s) 7/16/2020 7:02:09 PM Generating Framerates (0.0060s) 7/16/2020 7:02:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/16/2020 7:02:09 PM Mods: SpireRailgunShop (Enabled!) 7/16/2020 7:02:09 PM Check Nearby Stellar Masses (0.0290s) 7/16/2020 7:02:09 PM Remembering Alamo (0.0100s) 7/16/2020 7:02:09 PM Boot Audio Comms (0.0080s) 7/16/2020 7:02:09 PM Establish Individual Audio Links (0.0120s) 7/16/2020 7:02:09 PM Prepare Explosions and Crackles (0.0190s) 7/16/2020 7:02:09 PM Resolution changed to fullscreen 1200x1600 7/16/2020 7:02:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 7:02:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/16/2020 7:02:09 PM Refresh Optical Lensing (0.0050s) 7/16/2020 7:02:09 PM Revise Fundamental Physical Laws (0.0070s) 7/16/2020 7:02:09 PM Calculate Odds Of Success (0.0310s) 7/16/2020 7:02:09 PM Briefly Panic (0.1524s) 7/16/2020 7:02:09 PM Install Confidence Routines (0.1657s) 7/16/2020 7:02:09 PM Bring Commander Interface Online (0.0681s) 7/16/2020 7:02:09 PM Motivate All Crews (0.0290s) 7/16/2020 7:02:09 PM Locating Available Networks (0.0110s) 7/16/2020 7:02:09 PM Externalizing Patterns (0.0130s) 7/16/2020 7:02:09 PM Hooking Externals (0.0040s) 7/16/2020 7:02:09 PM Handlizing Hooks (0.0070s) 7/16/2020 7:02:09 PM Disengaging Constants (0.0220s) 7/16/2020 7:02:09 PM Late Axionic Computations (0.0459s) 7/16/2020 7:02:09 PM Connecting to Fleet Command (0.0060s) 7/16/2020 7:02:09 PM Thinking Of Advice (0.0060s) 7/16/2020 7:02:09 PM Degaussing Advice (0.0165s) 7/16/2020 7:02:09 PM Reading Alien Diaries (0.0090s) 7/16/2020 7:02:09 PM Naming All Known Planets (0.0040s) 7/16/2020 7:02:09 PM Remembering Speeds (0.0070s) 7/16/2020 7:02:09 PM Prioritizing Targets (0.0070s) 7/16/2020 7:02:09 PM Rebooting Sensor Arrays (0.0070s) 7/16/2020 7:02:09 PM Unloading Prismatic Grid (0.0060s) 7/16/2020 7:02:09 PM Thinking Of Objectives (0.0070s) 7/16/2020 7:02:09 PM Re-Aligning Objectives (0.0080s) 7/16/2020 7:02:09 PM Inhibiting Visual Scans (0.0090s) 7/16/2020 7:02:09 PM Synthesizing Vocals (0.0060s) 7/16/2020 7:02:09 PM Investigating Map Signatures (0.0090s) 7/16/2020 7:02:09 PM Ventilating Scenarios (0.0050s) 7/16/2020 7:02:09 PM Decontaminating Targeting Systems (0.0060s) 7/16/2020 7:02:09 PM Ejecting Tactical Core (0.0080s) 7/16/2020 7:02:09 PM Calibrating Formations (0.0060s) 7/16/2020 7:02:09 PM Intercepting Galactic Maps (0.0080s) 7/16/2020 7:02:09 PM Discharging Colored Ions (0.0140s) 7/16/2020 7:02:10 PM Replicating Ion Colors (0.0040s) 7/16/2020 7:02:10 PM Faction Diagnostics (0.0120s) 7/16/2020 7:02:10 PM Buffering Hackers (0.0080s) 7/16/2020 7:02:10 PM Inverting Death (0.0050s) 7/16/2020 7:02:10 PM Linear Field Variance (0.0090s) 7/16/2020 7:02:10 PM Charging Marks (0.0050s) 7/16/2020 7:02:10 PM Guarding The Posts (0.0490s) 7/16/2020 7:02:10 PM Range Manifolds (0.0040s) 7/16/2020 7:02:10 PM Purging ROFs (0.0080s) 7/16/2020 7:02:10 PM Manipulating Speeds (0.0070s) 7/16/2020 7:02:10 PM Detecting Projectiles (0.0070s) 7/16/2020 7:02:10 PM Grouping Flow Fields (0.0080s) 7/16/2020 7:02:10 PM Modulating Flow Field Groups (0.0170s) 7/16/2020 7:02:10 PM Designing Fleets (0.0130s) 7/16/2020 7:02:10 PM Thinking Of Technologies (0.0070s) 7/16/2020 7:02:10 PM Categorizing Starboard Sensors (0.0050s) 7/16/2020 7:02:10 PM Injecting Galactic Variables (0.0090s) 7/16/2020 7:02:10 PM Hoping Starfields Are Nice (0.0110s) 7/16/2020 7:02:10 PM Rejecting Distant Planets (0.1260s) 7/16/2020 7:02:10 PM Categorizing All Planets (0.0060s) 7/16/2020 7:02:10 PM Organizing Commands (0.0120s) 7/16/2020 7:02:10 PM Calculating Firing Cones (0.0070s) 7/16/2020 7:02:10 PM Demoting Insubordinate Ship Parts (0.5131s) 7/16/2020 7:02:10 PM Sterilizing Test Chamber (0.0340s) 7/16/2020 7:02:12 PM Designing Antimatter Grid (1.5010s) 7/16/2020 7:02:12 PM Issuing Orders (0.0090s) 7/16/2020 7:02:12 PM Augmenting Infusers (0.0060s) 7/16/2020 7:02:12 PM Infusing (0.0190s) 7/16/2020 7:02:12 PM Post-Proton Surge (0.0100s) 7/16/2020 7:02:12 PM Stimulate Modulation (0.0280s) 7/16/2020 7:02:12 PM ArcenAssetBundleCache.InstantiatedObjects: 592 7/16/2020 7:02:12 PM Load Surrogates (0.0790s) 7/16/2020 7:02:13 PM Final Checks (0.5666s) 7/16/2020 7:02:13 PM Load Historical Documents (0.0060s) 7/16/2020 7:02:13 PM 4.4 seconds total load time. Demoting Insubordinate Ship Parts (0.5s) Designing Antimatter Grid (1.5s) Final Checks (0.6s) 7/16/2020 7:02:13 PM Hello Steam user 'Lord Of Nothing' 7/16/2020 7:02:19 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 7:02:20 PM Finish load save in 1,143.0ms 7/16/2020 7:02:32 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 7:02:33 PM Finish load save in 1,049.3ms 7/16/2020 10:36:46 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/16/2020 10:36:46 PM Boot up FleetOS (0.3779s) 7/16/2020 10:36:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2020 10:36:47 PM Check System Logs For Rogue Intelligence (0.5998s) 7/16/2020 10:36:47 PM Game Version: 2.099 7/16/2020 10:36:47 PM Eject Trash Into Hyperspace (0.1570s) 7/16/2020 10:36:47 PM Check For Extra Modules (0.0730s) 7/16/2020 10:36:47 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/16/2020 10:36:47 PM Bring Cloaking Systems Online (0.0480s) 7/16/2020 10:36:47 PM Recalculate Speed Of Light (0.0350s) 7/16/2020 10:36:47 PM Optimize Comfort On Command Decks (0.0370s) 7/16/2020 10:36:47 PM Generating Framerates (0.0210s) 7/16/2020 10:36:47 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/16/2020 10:36:47 PM Mods: SpireRailgunShop (Enabled!) 7/16/2020 10:36:47 PM Check Nearby Stellar Masses (0.1270s) 7/16/2020 10:36:48 PM Remembering Alamo (0.1041s) 7/16/2020 10:36:48 PM Boot Audio Comms (0.0130s) 7/16/2020 10:36:48 PM Establish Individual Audio Links (0.0300s) 7/16/2020 10:36:48 PM Prepare Explosions and Crackles (0.0580s) 7/16/2020 10:36:48 PM Resolution changed to fullscreen 1200x1600 7/16/2020 10:36:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 10:36:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/16/2020 10:36:48 PM Refresh Optical Lensing (0.0060s) 7/16/2020 10:36:48 PM Revise Fundamental Physical Laws (0.0150s) 7/16/2020 10:36:48 PM Calculate Odds Of Success (0.2591s) 7/16/2020 10:36:50 PM Briefly Panic (1.6284s) 7/16/2020 10:36:50 PM Install Confidence Routines (0.2120s) 7/16/2020 10:36:50 PM Bring Commander Interface Online (0.1870s) 7/16/2020 10:36:50 PM Motivate All Crews (0.0700s) 7/16/2020 10:36:50 PM Locating Available Networks (0.0390s) 7/16/2020 10:36:50 PM Externalizing Patterns (0.0440s) 7/16/2020 10:36:50 PM Hooking Externals (0.0150s) 7/16/2020 10:36:50 PM Handlizing Hooks (0.0130s) 7/16/2020 10:36:50 PM Disengaging Constants (0.2270s) 7/16/2020 10:36:51 PM Late Axionic Computations (0.1880s) 7/16/2020 10:36:51 PM Connecting to Fleet Command (0.0370s) 7/16/2020 10:36:51 PM Thinking Of Advice (0.0210s) 7/16/2020 10:36:51 PM Degaussing Advice (0.1710s) 7/16/2020 10:36:51 PM Reading Alien Diaries (0.0540s) 7/16/2020 10:36:51 PM Naming All Known Planets (0.0130s) 7/16/2020 10:36:51 PM Remembering Speeds (0.0070s) 7/16/2020 10:36:51 PM Prioritizing Targets (0.0050s) 7/16/2020 10:36:51 PM Rebooting Sensor Arrays (0.0320s) 7/16/2020 10:36:51 PM Unloading Prismatic Grid (0.0130s) 7/16/2020 10:36:51 PM Thinking Of Objectives (0.0040s) 7/16/2020 10:36:51 PM Re-Aligning Objectives (0.0250s) 7/16/2020 10:36:51 PM Inhibiting Visual Scans (0.0265s) 7/16/2020 10:36:51 PM Synthesizing Vocals (0.0190s) 7/16/2020 10:36:51 PM Investigating Map Signatures (0.0260s) 7/16/2020 10:36:51 PM Ventilating Scenarios (0.0050s) 7/16/2020 10:36:51 PM Decontaminating Targeting Systems (0.0220s) 7/16/2020 10:36:51 PM Ejecting Tactical Core (0.0050s) 7/16/2020 10:36:51 PM Calibrating Formations (0.0060s) 7/16/2020 10:36:51 PM Intercepting Galactic Maps (0.0170s) 7/16/2020 10:36:51 PM Discharging Colored Ions (0.0170s) 7/16/2020 10:36:51 PM Replicating Ion Colors (0.0260s) 7/16/2020 10:36:51 PM Faction Diagnostics (0.0530s) 7/16/2020 10:36:51 PM Buffering Hackers (0.0600s) 7/16/2020 10:36:51 PM Inverting Death (0.0280s) 7/16/2020 10:36:51 PM Linear Field Variance (0.0160s) 7/16/2020 10:36:51 PM Charging Marks (0.0350s) 7/16/2020 10:36:51 PM Guarding The Posts (0.0190s) 7/16/2020 10:36:51 PM Range Manifolds (0.0530s) 7/16/2020 10:36:51 PM Purging ROFs (0.0050s) 7/16/2020 10:36:51 PM Manipulating Speeds (0.0150s) 7/16/2020 10:36:51 PM Detecting Projectiles (0.0040s) 7/16/2020 10:36:51 PM Grouping Flow Fields (0.0100s) 7/16/2020 10:36:51 PM Modulating Flow Field Groups (0.0410s) 7/16/2020 10:36:52 PM Designing Fleets (0.1570s) 7/16/2020 10:36:52 PM Thinking Of Technologies (0.0250s) 7/16/2020 10:36:52 PM Categorizing Starboard Sensors (0.0380s) 7/16/2020 10:36:52 PM Injecting Galactic Variables (0.0370s) 7/16/2020 10:36:52 PM Hugging Starfields (0.0810s) 7/16/2020 10:36:52 PM Crawling Distant Planets (0.1310s) 7/16/2020 10:36:52 PM Categorizing All Planets (0.0050s) 7/16/2020 10:36:52 PM Organizing Commands (0.0360s) 7/16/2020 10:36:52 PM Calculating Firing Cones (0.0040s) 7/16/2020 10:36:53 PM Declaring Ship Parts At Customs (1.0319s) 7/16/2020 10:36:53 PM Sterilizing Test Chamber (0.0850s) 7/16/2020 10:37:00 PM Notify Next Of Kin (7.2805s) 7/16/2020 10:37:00 PM Issuing Orders (0.0060s) 7/16/2020 10:37:00 PM Augmenting Infusers (0.0660s) 7/16/2020 10:37:01 PM Infusing (0.2361s) 7/16/2020 10:37:01 PM Post-Proton Surge (0.0040s) 7/16/2020 10:37:01 PM Stimulate Modulation (0.0270s) 7/16/2020 10:37:01 PM ArcenAssetBundleCache.InstantiatedObjects: 521 7/16/2020 10:37:01 PM Load Surrogates (0.8034s) 7/16/2020 10:37:04 PM Final Checks (2.0561s) 7/16/2020 10:37:04 PM Load Historical Documents (0.0100s) 7/16/2020 10:37:04 PM 17.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (1.6s) Declaring Ship Parts At Customs (1.0s) Notify Next Of Kin (7.3s) Load Surrogates (0.8s) Final Checks (2.1s) 7/16/2020 10:37:04 PM Hello Steam user 'Lord Of Nothing' 7/16/2020 10:37:49 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 10:37:50 PM Finish load save in 1,292.4ms 7/16/2020 10:45:10 PM Donating team Fireteam 889 has 2 units with strength 3225. Status Staging No target planet No lurk planet. Ships: Spewak: 2 to hunter, path B 7/16/2020 10:45:11 PM Reconquest Seeding for Giedi: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/16/2020 10:45:16 PM Donating team Fireteam 890 has 2 units with strength 1800. Status Assembling No target planet No lurk planet. Ships: Bloch: 2 to hunter, path A 7/16/2020 10:45:16 PM Donating team Fireteam 891 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Spewak: 1 to hunter, path A 7/16/2020 10:45:40 PM Donating team Fireteam 1169 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Bloch: 1 to hunter, path A 7/16/2020 10:45:40 PM Donating team Fireteam 1171 has 8 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Spewak: 8 to hunter, path A 7/16/2020 10:46:11 PM Donating team Fireteam 648 has 30 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Gropp: 30 to hunter, path A 7/16/2020 10:46:11 PM Donating team Fireteam 649 has 8 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Radev: 8 to hunter, path A 7/16/2020 10:49:39 PM Resolution changed to fullscreen 1200x1600 7/16/2020 10:49:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 10:49:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/16/2020 10:49:48 PM Donating team Fireteam 916 has 32 units with strength 3411. Status Staging No target planet No lurk planet. Ships: Bloch: 32 to hunter, path B 7/16/2020 10:50:00 PM Reconquest Seeding for Haglao: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/16/2020 10:51:14 PM Donating team Fireteam 649 has 20 units with strength 1484. Status Assembling No target planet No lurk planet. Ships: Spewak: 20 to hunter, path A 7/16/2020 10:53:01 PM Donating team Fireteam 652 has 5 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Spewak: 5 to hunter, path A 7/16/2020 10:53:01 PM Donating team Fireteam 918 has 16 units with strength 1155. Status Assembling No target planet No lurk planet. Ships: Spewak: 16 to hunter, path A 7/16/2020 10:53:01 PM Donating team Fireteam 1210 has 17 units with strength 1110. Status Assembling No target planet No lurk planet. Ships: Spewak: 15, Dunkels: 2 to hunter, path A 7/16/2020 10:53:05 PM Donating team Fireteam 1210 has 8 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Spewak: 6, Dunkels: 2 to hunter, path A 7/16/2020 10:53:19 PM Donating team Fireteam 886 has 39 units with strength 2825. Status Assembling No target planet No lurk planet. Ships: Lamuella: 9, Spewak: 30 to hunter, path A 7/16/2020 10:55:20 PM Reconquest Seeding for Radev: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/16/2020 10:57:12 PM Donating team Fireteam 663 has 5 units with strength 3141. Status Staging No target planet No lurk planet. Ships: Hemry: 5 to hunter, path B 7/16/2020 10:59:32 PM Reconquest Seeding for Etzioni: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/16/2020 11:01:11 PM Donating team Fireteam 1246 has 45 units with strength 2064. Status Assembling No target planet No lurk planet. Ships: Karger: 44, Murdoch: 1 to hunter, path A 7/16/2020 11:01:11 PM Donating team Fireteam 1249 has 60 units with strength 3247. Status Staging No target planet No lurk planet. Ships: Karger: 60 to hunter, path B 7/16/2020 11:01:11 PM Donating team Fireteam 1248 has 71 units with strength 3109. Status Staging No target planet No lurk planet. Ships: Karger: 70, Murdoch: 1 to hunter, path B 7/16/2020 11:01:11 PM Donating team Fireteam 1247 has 50 units with strength 3467. Status Staging No target planet No lurk planet. Ships: Karger: 49, Murdoch: 1 to hunter, path B 7/16/2020 11:01:11 PM Donating team Fireteam 954 has 41 units with strength 2395. Status Assembling No target planet No lurk planet. Ships: Karger: 41 to hunter, path A 7/16/2020 11:01:11 PM Donating team Fireteam 956 has 28 units with strength 2153. Status Assembling No target planet No lurk planet. Ships: Karger: 28 to hunter, path A 7/16/2020 11:01:11 PM Donating team Fireteam 953 has 51 units with strength 2819. Status Staging No target planet No lurk planet. Ships: Karger: 40, Murdoch: 11 to hunter, path B 7/16/2020 11:01:11 PM Donating team Fireteam 955 has 47 units with strength 2502. Status Staging No target planet No lurk planet. Ships: Karger: 43, Murdoch: 4 to hunter, path B 7/16/2020 11:01:13 PM Donating team Fireteam 1262 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/16/2020 11:01:13 PM Donating team Fireteam 665 has 22 units with strength 1515. Status Assembling No target planet No lurk planet. Ships: Karger: 11, Murdoch: 11 to hunter, path A 7/16/2020 11:01:15 PM Donating team Fireteam 971 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/16/2020 11:02:41 PM Donating team Fireteam 675 has 27 units with strength 1076. Status Assembling No target planet No lurk planet. Ships: Karger: 27 to hunter, path A 7/16/2020 11:02:42 PM Donating team Fireteam 983 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/16/2020 11:02:42 PM Donating team Fireteam 982 has 43 units with strength 2788. Status Staging No target planet No lurk planet. Ships: Karger: 43 to hunter, path B 7/16/2020 11:02:48 PM Donating team Fireteam 1275 has 8 units with strength 1630. Status Assembling No target planet No lurk planet. Ships: Karger: 8 to hunter, path A 7/16/2020 11:02:48 PM Donating team Fireteam 1273 has 24 units with strength 3574. Status Staging No target planet No lurk planet. Ships: Karger: 24 to hunter, path B 7/16/2020 11:02:48 PM Donating team Fireteam 1274 has 18 units with strength 2416. Status Staging No target planet No lurk planet. Ships: Karger: 18 to hunter, path B 7/16/2020 11:02:52 PM Donating team Fireteam 1273 has 4 units with strength 563. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 7/16/2020 11:02:54 PM Donating team Fireteam 1273 has 9 units with strength 1448. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/16/2020 11:02:57 PM Donating team Fireteam 1273 has 10 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/16/2020 11:02:59 PM Donating team Fireteam 1273 has 20 units with strength 2679. Status Staging No target planet No lurk planet. Ships: Karger: 20 to hunter, path B 7/16/2020 11:02:59 PM Donating team Fireteam 1274 has 13 units with strength 2429. Status Staging No target planet No lurk planet. Ships: Karger: 13 to hunter, path B 7/16/2020 11:03:01 PM Donating team Fireteam 1273 has 11 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Karger: 11 to hunter, path A 7/16/2020 11:03:03 PM Donating team Fireteam 1273 has 12 units with strength 1861. Status Assembling No target planet No lurk planet. Ships: Karger: 12 to hunter, path A 7/16/2020 11:03:05 PM Donating team Fireteam 1273 has 14 units with strength 2247. Status Staging No target planet No lurk planet. Ships: Karger: 14 to hunter, path B 7/16/2020 11:03:07 PM Donating team Fireteam 1273 has 16 units with strength 2387. Status Assembling No target planet No lurk planet. Ships: Karger: 16 to hunter, path A 7/16/2020 11:03:09 PM Donating team Fireteam 1273 has 14 units with strength 2333. Status Assembling No target planet No lurk planet. Ships: Karger: 14 to hunter, path A 7/16/2020 11:03:12 PM Donating team Fireteam 1274 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/16/2020 11:03:12 PM Donating team Fireteam 1273 has 15 units with strength 2237. Status Staging No target planet No lurk planet. Ships: Karger: 15 to hunter, path B 7/16/2020 11:03:14 PM Donating team Fireteam 1273 has 13 units with strength 2097. Status Assembling No target planet No lurk planet. Ships: Karger: 13 to hunter, path A 7/16/2020 11:03:16 PM Donating team Fireteam 1273 has 14 units with strength 2124. Status Assembling No target planet No lurk planet. Ships: Karger: 14 to hunter, path A 7/16/2020 11:03:18 PM Donating team Fireteam 1273 has 18 units with strength 2480. Status Assembling No target planet No lurk planet. Ships: Karger: 18 to hunter, path A 7/16/2020 11:03:20 PM Donating team Fireteam 1273 has 15 units with strength 2360. Status Staging No target planet No lurk planet. Ships: Karger: 15 to hunter, path B 7/16/2020 11:03:22 PM Donating team Fireteam 1273 has 11 units with strength 1748. Status Assembling No target planet No lurk planet. Ships: Karger: 11 to hunter, path A 7/16/2020 11:03:25 PM Donating team Fireteam 1273 has 12 units with strength 1984. Status Assembling No target planet No lurk planet. Ships: Karger: 12 to hunter, path A 7/16/2020 11:03:30 PM Donating team Fireteam 1273 has 10 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/16/2020 11:03:32 PM Donating team Fireteam 1273 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Karger: 8 to hunter, path A 7/16/2020 11:03:34 PM Donating team Fireteam 1273 has 9 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/16/2020 11:03:36 PM Donating team Fireteam 1273 has 9 units with strength 1448. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/16/2020 11:03:38 PM Donating team Fireteam 1273 has 19 units with strength 2886. Status Staging No target planet No lurk planet. Ships: Karger: 19 to hunter, path B 7/16/2020 11:03:40 PM Donating team Fireteam 1273 has 9 units with strength 1448. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/16/2020 11:03:42 PM Donating team Fireteam 1273 has 10 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/16/2020 11:03:45 PM Donating team Fireteam 1273 has 12 units with strength 1532. Status Assembling No target planet No lurk planet. Ships: Karger: 12 to hunter, path A 7/16/2020 11:03:47 PM Donating team Fireteam 1273 has 18 units with strength 2859. Status Staging No target planet No lurk planet. Ships: Karger: 18 to hunter, path B 7/16/2020 11:03:49 PM Donating team Fireteam 1273 has 25 units with strength 3140. Status Staging No target planet No lurk planet. Ships: Karger: 25 to hunter, path B 7/16/2020 11:03:51 PM Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/16/2020 11:03:51 PM Donating team Fireteam 1273 has 7 units with strength 939. Status Assembling No target planet No lurk planet. Ships: Karger: 7 to hunter, path A 7/16/2020 11:03:53 PM Donating team Fireteam 1278 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/16/2020 11:03:55 PM Donating team Fireteam 1278 has 12 units with strength 1910. Status Assembling No target planet No lurk planet. Ships: Karger: 12 to hunter, path A 7/16/2020 11:03:57 PM Donating team Fireteam 1278 has 9 units with strength 1448. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/16/2020 11:05:12 PM Donating team Fireteam 995 has 8 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Kaliban: 8 to hunter, path A 7/16/2020 11:05:12 PM Donating team Fireteam 997 has 7 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Kaliban: 6, Joshi: 1 to hunter, path A 7/16/2020 11:06:47 PM Donating team Fireteam 1003 has 35 units with strength 1782. Status Assembling No target planet No lurk planet. Ships: Kaliban: 35 to hunter, path A 7/16/2020 11:06:47 PM Donating team Fireteam 1004 has 4 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Kaliban: 4 to hunter, path A 7/16/2020 11:06:48 PM Donating team Fireteam 1310 has 17 units with strength 1613. Status Assembling No target planet No lurk planet. Ships: Joshi: 2, Radev: 15 to hunter, path A 7/16/2020 11:06:48 PM Donating team Fireteam 1311 has 8 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Radev: 8 to hunter, path A 7/16/2020 11:07:23 PM Donating team Fireteam 686 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 7/16/2020 11:07:27 PM Donating team Fireteam 1315 has 1 units with strength 534. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 7/16/2020 11:08:33 PM Donating team Fireteam 686 has 1 units with strength 455. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 7/16/2020 11:10:00 PM Donating team Fireteam 1322 has 26 units with strength 3827. Status Staging No target planet No lurk planet. Ships: Tozus: 26 to hunter, path B 7/16/2020 11:10:00 PM Donating team Fireteam 1320 has 44 units with strength 7578. Status Staging No target planet No lurk planet. Ships: Tozus: 44 to hunter, path B 7/16/2020 11:10:00 PM Donating team Fireteam 1319 has 42 units with strength 7834. Status Staging No target planet No lurk planet. Ships: Tozus: 42 to hunter, path B 7/16/2020 11:10:00 PM Donating team Fireteam 1321 has 42 units with strength 5195. Status Staging No target planet No lurk planet. Ships: Tozus: 42 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 698 has 8 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Tozus: 8 to hunter, path A 7/16/2020 11:10:01 PM Donating team Fireteam 697 has 32 units with strength 2109. Status Staging No target planet No lurk planet. Ships: Tozus: 32 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 696 has 52 units with strength 2932. Status Staging No target planet No lurk planet. Ships: Tozus: 52 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 695 has 39 units with strength 3220. Status Staging No target planet No lurk planet. Ships: Tozus: 39 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 1017 has 18 units with strength 3830. Status Staging No target planet No lurk planet. Ships: Tozus: 18 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 1015 has 28 units with strength 2986. Status Staging No target planet No lurk planet. Ships: Tozus: 28 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 1016 has 42 units with strength 3919. Status Staging No target planet No lurk planet. Ships: Tozus: 42 to hunter, path B 7/16/2020 11:10:01 PM Donating team Fireteam 1014 has 34 units with strength 3608. Status Staging No target planet No lurk planet. Ships: Tozus: 34 to hunter, path B 7/16/2020 11:10:05 PM Donating team Fireteam 1015 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:10:14 PM Donating team Fireteam 1018 has 4 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Tozus: 4 to hunter, path A 7/16/2020 11:10:16 PM Donating team Fireteam 1019 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:10:19 PM Donating team Fireteam 1323 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:10:20 PM Donating team Fireteam 704 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:10:54 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick 3.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 11:10:55 PM Finish load save in 604.1ms 7/16/2020 11:11:05 PM Donating team Fireteam 1319 has 39 units with strength 10417. Status Staging No target planet No lurk planet. Ships: Tozus: 39 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1320 has 33 units with strength 5439. Status Staging No target planet No lurk planet. Ships: Tozus: 33 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1321 has 50 units with strength 3525. Status Staging No target planet No lurk planet. Ships: Tozus: 50 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1322 has 25 units with strength 4175. Status Staging No target planet No lurk planet. Ships: Tozus: 25 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 698 has 10 units with strength 516. Status Assembling No target planet No lurk planet. Ships: Tozus: 10 to hunter, path A 7/16/2020 11:11:05 PM Donating team Fireteam 695 has 41 units with strength 3274. Status Staging No target planet No lurk planet. Ships: Tozus: 41 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 696 has 45 units with strength 2843. Status Staging No target planet No lurk planet. Ships: Tozus: 45 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 697 has 44 units with strength 2857. Status Staging No target planet No lurk planet. Ships: Tozus: 44 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1018 has 23 units with strength 3125. Status Staging No target planet No lurk planet. Ships: Tozus: 23 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1017 has 38 units with strength 3855. Status Staging No target planet No lurk planet. Ships: Tozus: 38 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1016 has 36 units with strength 3392. Status Staging No target planet No lurk planet. Ships: Tozus: 36 to hunter, path B 7/16/2020 11:11:05 PM Donating team Fireteam 1015 has 25 units with strength 3971. Status Staging No target planet No lurk planet. Ships: Tozus: 25 to hunter, path B 7/16/2020 11:11:09 PM Donating team Fireteam 1015 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:11:16 PM Donating team Fireteam 1018 has 4 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Tozus: 4 to hunter, path A 7/16/2020 11:11:20 PM Donating team Fireteam 1020 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:11:21 PM Donating team Fireteam 1320 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:11:21 PM Donating team Fireteam 697 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:11:55 PM Donating team Fireteam 1023 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:13:04 PM Donating team Fireteam 1045 has 24 units with strength 2817. Status Staging No target planet No lurk planet. Ships: Gropp: 23, Radev: 1 to hunter, path B 7/16/2020 11:13:04 PM Donating team Fireteam 1043 has 53 units with strength 3223. Status Staging No target planet No lurk planet. Ships: Gropp: 53 to hunter, path B 7/16/2020 11:13:04 PM Donating team Fireteam 1044 has 28 units with strength 2457. Status Staging No target planet No lurk planet. Ships: Gropp: 28 to hunter, path B 7/16/2020 11:13:39 PM Donating team Fireteam 1047 has 18 units with strength 2462. Status Assembling No target planet No lurk planet. Ships: Gropp: 17, Radev: 1 to hunter, path A 7/16/2020 11:13:43 PM Donating team Fireteam 1053 has 2 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Gropp: 2 to hunter, path A 7/16/2020 11:13:43 PM Donating team Fireteam 1052 has 15 units with strength 2358. Status Staging No target planet No lurk planet. Ships: Gropp: 15 to hunter, path B 7/16/2020 11:14:03 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick 3.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 11:14:04 PM Finish load save in 934.7ms 7/16/2020 11:14:13 PM Donating team Fireteam 1319 has 35 units with strength 8634. Status Staging No target planet No lurk planet. Ships: Tozus: 35 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 1320 has 33 units with strength 5194. Status Staging No target planet No lurk planet. Ships: Tozus: 33 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 1321 has 19 units with strength 3914. Status Staging No target planet No lurk planet. Ships: Tozus: 19 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 1322 has 60 units with strength 5814. Status Staging No target planet No lurk planet. Ships: Tozus: 60 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 698 has 16 units with strength 789. Status Assembling No target planet No lurk planet. Ships: Tozus: 16 to hunter, path A 7/16/2020 11:14:13 PM Donating team Fireteam 695 has 39 units with strength 3247. Status Staging No target planet No lurk planet. Ships: Tozus: 39 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 696 has 47 units with strength 2657. Status Staging No target planet No lurk planet. Ships: Tozus: 47 to hunter, path B 7/16/2020 11:14:13 PM Donating team Fireteam 697 has 38 units with strength 2797. Status Staging No target planet No lurk planet. Ships: Tozus: 38 to hunter, path B 7/16/2020 11:14:14 PM Donating team Fireteam 1018 has 38 units with strength 4561. Status Staging No target planet No lurk planet. Ships: Tozus: 38 to hunter, path B 7/16/2020 11:14:14 PM Donating team Fireteam 1017 has 21 units with strength 3302. Status Staging No target planet No lurk planet. Ships: Tozus: 21 to hunter, path B 7/16/2020 11:14:14 PM Donating team Fireteam 1016 has 41 units with strength 2854. Status Staging No target planet No lurk planet. Ships: Tozus: 41 to hunter, path B 7/16/2020 11:14:14 PM Donating team Fireteam 1015 has 22 units with strength 3626. Status Staging No target planet No lurk planet. Ships: Tozus: 22 to hunter, path B 7/16/2020 11:14:17 PM Donating team Fireteam 1015 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:14:21 PM Donating team Fireteam 1017 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:14:22 PM Donating team Fireteam 1320 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:14:23 PM Donating team Fireteam 1023 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/16/2020 11:14:24 PM Donating team Fireteam 698 has 2 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Tozus: 2 to hunter, path A 7/16/2020 11:14:45 PM Donating team Fireteam 1039 has 6 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Tozus: 6 to hunter, path A 7/16/2020 11:15:26 PM Donating team Fireteam 1046 has 20 units with strength 1880. Status Assembling No target planet No lurk planet. Ships: Joshi: 20 to hunter, path A 7/16/2020 11:15:26 PM Donating team Fireteam 1047 has 33 units with strength 1626. Status Assembling No target planet No lurk planet. Ships: Joshi: 33 to hunter, path A 7/16/2020 11:15:26 PM Donating team Fireteam 1048 has 3 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Aalst: 1, Etzioni: 2 to hunter, path A 7/16/2020 11:15:26 PM Donating team Fireteam 1052 has 8 units with strength 567. Status Assembling No target planet No lurk planet. Ships: Radev: 8 to hunter, path A 7/16/2020 11:15:33 PM Donating team Fireteam 1058 has 24 units with strength 1984. Status Assembling No target planet No lurk planet. Ships: Radev: 24 to hunter, path A 7/16/2020 11:15:35 PM Donating team Fireteam 1057 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Joshi: 3 to hunter, path A 7/16/2020 11:15:39 PM Donating team Fireteam 1057 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Joshi: 3 to hunter, path A 7/16/2020 11:15:47 PM Donating team Fireteam 1057 has 19 units with strength 2738. Status Assembling No target planet No lurk planet. Ships: Gropp: 19 to hunter, path A 7/16/2020 11:16:39 PM Donating team Fireteam 1060 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/16/2020 11:16:39 PM Donating team Fireteam 1059 has 15 units with strength 2272. Status Staging No target planet No lurk planet. Ships: Lusitania: 15 to hunter, path B 7/16/2020 11:16:39 PM Donating team Fireteam 1058 has 25 units with strength 2553. Status Staging No target planet No lurk planet. Ships: Lusitania: 25 to hunter, path B 7/16/2020 11:16:46 PM Reconquest Seeding for Lazowska: guard post placer: OneSingleMasss scheduled: 6 actually seeded: 6 7/16/2020 11:17:07 PM Reconquest Seeding for Thrun: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 7/16/2020 11:18:04 PM Donating team Fireteam 1074 has 15 units with strength 1121. Status Assembling No target planet No lurk planet. Ships: Lazowska: 5, Radev: 10 to hunter, path A 7/16/2020 11:18:55 PM Reconquest Seeding for Joshi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/16/2020 11:19:13 PM Reconquest Seeding for Zhar: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/16/2020 11:20:02 PM Donating team Fireteam 1381 has 17 units with strength 972. Status Assembling No target planet No lurk planet. Ships: Rhodia: 9, Aalst: 8 to hunter, path A 7/16/2020 11:20:04 PM Donating team Fireteam 741 has 20 units with strength 1174. Status Assembling No target planet No lurk planet. Ships: Radole: 20 to hunter, path A 7/16/2020 11:20:04 PM Donating team Fireteam 1392 has 30 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Galdin: 4, Radole: 26 to hunter, path A 7/16/2020 11:20:05 PM Donating team Fireteam 1087 has 1 units with strength 1242. Status Assembling No target planet No lurk planet. Ships: Radole: 1 to hunter, path A 7/16/2020 11:20:06 PM Donating team Fireteam 1392 has 29 units with strength 1675. Status Assembling No target planet No lurk planet. Ships: Radole: 29 to hunter, path A 7/16/2020 11:20:41 PM Donating team Fireteam 749 has 1 units with strength 1299. Status Assembling No target planet No lurk planet. Ships: Radole: 1 to hunter, path A 7/16/2020 11:21:17 PM Donating team Fireteam 1100 has 2 units with strength 2215. Status Assembling No target planet No lurk planet. Ships: Etzioni: 2 to hunter, path A 7/16/2020 11:21:31 PM Donating team Fireteam 765 has 1 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Radole: 1 to hunter, path A 7/16/2020 11:21:48 PM Donating team Fireteam 1109 has 2 units with strength 1347. Status Assembling No target planet No lurk planet. Ships: Galdin: 2 to hunter, path A 7/16/2020 11:22:30 PM Donating team Fireteam 770 has 2 units with strength 1994. Status Assembling No target planet No lurk planet. Ships: Galdin: 2 to hunter, path A 7/16/2020 11:22:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\6 Nanohack End.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 11:22:54 PM Finish load save in 652.9ms 7/16/2020 11:23:09 PM Donating team Fireteam 749 has 1 units with strength 1299. Status Assembling No target planet No lurk planet. Ships: Radole: 1 to hunter, path A 7/16/2020 11:23:36 PM Donating team Fireteam 751 has 1 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Radole: 1 to hunter, path A 7/16/2020 11:23:49 PM Donating team Fireteam 1088 has 1 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Galdin: 1 to hunter, path A 7/16/2020 11:24:45 PM Donating team Fireteam 758 has 2 units with strength 1994. Status Assembling No target planet No lurk planet. Ships: Galdin: 2 to hunter, path A 7/16/2020 11:25:02 PM Donating team Fireteam 761 has 4 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Galdin: 4 to hunter, path A 7/16/2020 11:25:18 PM Donating team Fireteam 764 has 1 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Galdin: 1 to hunter, path A 7/16/2020 11:25:22 PM Donating team Fireteam 1399 has 34 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Toda: 34 to hunter, path A 7/16/2020 11:25:41 PM Donating team Fireteam 1092 has 30 units with strength 1735. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1, Toda: 29 to hunter, path A 7/16/2020 11:25:41 PM Donating team Fireteam 1091 has 2 units with strength 2214. Status Staging No target planet No lurk planet. Ships: Toda: 2 to hunter, path B 7/16/2020 11:25:43 PM Donating team Fireteam 766 has 23 units with strength 1061. Status Assembling No target planet No lurk planet. Ships: Toda: 23 to hunter, path A 7/16/2020 11:27:07 PM Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/16/2020 11:27:11 PM Donating team Fireteam 719 has 43 units with strength 3551. Status Staging No target planet No lurk planet. Ships: Maibaum: 31, Bollacker: 1, Tozus: 11 to hunter, path B 7/16/2020 11:27:19 PM Donating team Fireteam 771 has 23 units with strength 1552. Status Assembling No target planet No lurk planet. Ships: Maibaum: 19, Bollacker: 4 to hunter, path A 7/16/2020 11:27:19 PM Donating team Fireteam 1102 has 38 units with strength 3495. Status Staging No target planet No lurk planet. Ships: Maibaum: 38 to hunter, path B 7/16/2020 11:27:19 PM Donating team Fireteam 1100 has 62 units with strength 7924. Status Staging No target planet No lurk planet. Ships: Maibaum: 62 to hunter, path B 7/16/2020 11:27:19 PM Donating team Fireteam 1099 has 70 units with strength 5886. Status Staging No target planet No lurk planet. Ships: Maibaum: 70 to hunter, path B 7/16/2020 11:27:19 PM Donating team Fireteam 1101 has 42 units with strength 3743. Status Staging No target planet No lurk planet. Ships: Maibaum: 42 to hunter, path B 7/16/2020 11:27:20 PM Donating team Fireteam 1401 has 65 units with strength 3574. Status Staging No target planet No lurk planet. Ships: Maibaum: 65 to hunter, path B 7/16/2020 11:27:20 PM Donating team Fireteam 1403 has 71 units with strength 3891. Status Staging No target planet No lurk planet. Ships: Maibaum: 71 to hunter, path B 7/16/2020 11:27:20 PM Donating team Fireteam 1402 has 54 units with strength 5041. Status Staging No target planet No lurk planet. Ships: Maibaum: 54 to hunter, path B 7/16/2020 11:27:25 PM Donating team Fireteam 776 has 3 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Maibaum: 3 to hunter, path A 7/16/2020 11:27:27 PM Donating team Fireteam 779 has 11 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Maibaum: 11 to hunter, path A 7/16/2020 11:27:28 PM Donating team Fireteam 1416 has 15 units with strength 819. Status Assembling No target planet No lurk planet. Ships: Maibaum: 15 to hunter, path A 7/16/2020 11:27:29 PM Donating team Fireteam 781 has 9 units with strength 591. Status Assembling No target planet No lurk planet. Ships: Maibaum: 9 to hunter, path A 7/16/2020 11:27:33 PM Donating team Fireteam 1350 has 19 units with strength 5351. Status Staging No target planet No lurk planet. Ships: Maibaum: 17, Galdin: 2 to hunter, path B 7/16/2020 11:27:33 PM Donating team Fireteam 1362 has 9 units with strength 2802. Status Staging No target planet No lurk planet. Ships: Maibaum: 6, Galdin: 2, Tozus: 1 to hunter, path B 7/16/2020 11:27:35 PM Donating team Fireteam 1420 has 3 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Maibaum: 3 to hunter, path A 7/16/2020 11:27:36 PM Donating team Fireteam 784 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/16/2020 11:27:40 PM Donating team Fireteam 1422 has 12 units with strength 567. Status Assembling No target planet No lurk planet. Ships: Maibaum: 12 to hunter, path A 7/16/2020 11:27:42 PM Donating team Fireteam 1424 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/16/2020 11:27:49 PM Donating team Fireteam 1109 has 1 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/16/2020 11:27:59 PM Donating team Fireteam 1114 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/16/2020 11:28:04 PM Donating team Fireteam 1431 has 5 units with strength 1173. Status Assembling No target planet No lurk planet. Ships: Maibaum: 5 to hunter, path A 7/16/2020 11:28:05 PM Donating team Fireteam 790 has 1 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/16/2020 11:28:07 PM Donating team Fireteam 790 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/16/2020 11:28:34 PM Donating team Fireteam 794 has 1 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/16/2020 11:29:05 PM Donating team Fireteam 799 has 7 units with strength 336. Status Assembling No target planet No lurk planet. Ships: Maibaum: 7 to hunter, path A 7/16/2020 11:29:10 PM Donating team Fireteam 1438 has 42 units with strength 2401. Status Assembling No target planet No lurk planet. Ships: Rhodia: 42 to hunter, path A 7/16/2020 11:29:10 PM Donating team Fireteam 1439 has 5 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Rhodia: 5 to hunter, path A 7/16/2020 11:29:12 PM Donating team Fireteam 805 has 32 units with strength 1977. Status Assembling No target planet No lurk planet. Ships: Rhodia: 31, Aalst: 1 to hunter, path A 7/16/2020 11:29:12 PM Donating team Fireteam 1119 has 13 units with strength 2651. Status Staging No target planet No lurk planet. Ships: Rhodia: 9, Aalst: 4 to hunter, path B 7/16/2020 11:29:12 PM Donating team Fireteam 1118 has 38 units with strength 3153. Status Staging No target planet No lurk planet. Ships: Rhodia: 31, Aalst: 7 to hunter, path B 7/16/2020 11:29:12 PM Donating team Fireteam 1117 has 23 units with strength 3419. Status Staging No target planet No lurk planet. Ships: Rhodia: 15, Aalst: 8 to hunter, path B 7/16/2020 11:29:16 PM Donating team Fireteam 819 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Rhodia: 1 to hunter, path A 7/16/2020 11:29:16 PM Donating team Fireteam 822 has 12 units with strength 574. Status Assembling No target planet No lurk planet. Ships: Rhodia: 12 to hunter, path A 7/16/2020 11:29:16 PM Donating team Fireteam 818 has 24 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Rhodia: 24 to hunter, path B 7/16/2020 11:29:26 PM Donating team Fireteam 822 has 33 units with strength 1838. Status Assembling No target planet No lurk planet. Ships: Rhodia: 33 to hunter, path A 7/16/2020 11:29:32 PM Donating team Fireteam 827 has 27 units with strength 2094. Status Assembling No target planet No lurk planet. Ships: Maya: 27 to hunter, path A 7/16/2020 11:29:34 PM Donating team Fireteam 827 has 30 units with strength 2868. Status Assembling No target planet No lurk planet. Ships: Rhodia: 30 to hunter, path A 7/16/2020 11:29:38 PM Donating team Fireteam 1126 has 3 units with strength 1092. Status Assembling No target planet No lurk planet. Ships: Zhar: 3 to hunter, path A 7/16/2020 11:29:40 PM Donating team Fireteam 1127 has 7 units with strength 2410. Status Assembling No target planet No lurk planet. Ships: Zhar: 7 to hunter, path A 7/16/2020 11:29:42 PM Donating team Fireteam 828 has 31 units with strength 1729. Status Assembling No target planet No lurk planet. Ships: Rhodia: 31 to hunter, path A 7/16/2020 11:29:42 PM Donating team Fireteam 830 has 11 units with strength 673. Status Assembling No target planet No lurk planet. Ships: Lazowska: 3, Zhar: 8 to hunter, path A 7/16/2020 11:29:42 PM Donating team Fireteam 831 has 16 units with strength 926. Status Assembling No target planet No lurk planet. Ships: Rhodia: 14, Abiteboul: 2 to hunter, path A 7/16/2020 11:29:46 PM Donating team Fireteam 1127 has 6 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2, Zhar: 4 to hunter, path A 7/16/2020 11:29:46 PM Donating team Fireteam 1044 has 53 units with strength 3475. Status Staging No target planet No lurk planet. Ships: Rhodia: 49, Hemry: 1, Aalst: 3 to hunter, path B 7/16/2020 11:29:46 PM Donating team Fireteam 996 has 84 units with strength 5766. Status Staging No target planet No lurk planet. Ships: Rhodia: 80, Aalst: 2, Abiteboul: 2 to hunter, path B 7/16/2020 11:29:51 PM Donating team Fireteam 833 has 3 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Maibaum: 3 to hunter, path A 7/16/2020 11:29:52 PM Donating team Fireteam 1127 has 26 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Rhodia: 20, Aalst: 6 to hunter, path A 7/16/2020 11:29:54 PM Donating team Fireteam 834 has 41 units with strength 2368. Status Staging No target planet No lurk planet. Ships: Rhodia: 26, Aalst: 15 to hunter, path B 7/16/2020 11:29:54 PM Donating team Fireteam 833 has 17 units with strength 3289. Status Staging No target planet No lurk planet. Ships: Rhodia: 16, Aalst: 1 to hunter, path B 7/16/2020 11:29:55 PM Donating team Fireteam 1129 has 9 units with strength 2789. Status Assembling No target planet No lurk planet. Ships: Rhodia: 9 to hunter, path A 7/16/2020 11:29:58 PM Reconquest Seeding for Etzioni: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/16/2020 11:30:02 PM Donating team Fireteam 1446 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Rhodia: 3 to hunter, path A 7/16/2020 11:30:51 PM Donating team Fireteam 842 has 4 units with strength 458. Status Assembling No target planet No lurk planet. Ships: Trantor: 4 to hunter, path A 7/16/2020 11:31:45 PM Donating team Fireteam 845 has 1 units with strength 2736. Status Staging No target planet No lurk planet. Ships: Etzioni: 1 to hunter, path B 7/16/2020 11:31:46 PM Donating team Fireteam 1139 has 9 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Etzioni: 9 to hunter, path A 7/16/2020 11:31:46 PM Donating team Fireteam 1138 has 1 units with strength 2410. Status Staging No target planet No lurk planet. Ships: Etzioni: 1 to hunter, path B 7/16/2020 11:31:46 PM Donating team Fireteam 1456 has 10 units with strength 3878. Status Staging No target planet No lurk planet. Ships: Etzioni: 10 to hunter, path B 7/16/2020 11:32:00 PM Donating team Fireteam 1139 has 1 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Trantor: 1 to hunter, path A 7/16/2020 11:34:32 PM Donating team Fireteam 1144 has 12 units with strength 1044. Status Assembling No target planet No lurk planet. Ships: Maya: 12 to hunter, path A 7/16/2020 11:34:33 PM Donating team Fireteam 1460 has 19 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Maya: 19 to hunter, path A 7/16/2020 11:34:33 PM Donating team Fireteam 1462 has 15 units with strength 5080. Status Staging No target planet No lurk planet. Ships: Gropp: 5, Maya: 10 to hunter, path B 7/16/2020 11:34:33 PM Donating team Fireteam 1461 has 34 units with strength 2907. Status Staging No target planet No lurk planet. Ships: Maya: 34 to hunter, path B 7/16/2020 11:34:33 PM Donating team Fireteam 1459 has 53 units with strength 4848. Status Staging No target planet No lurk planet. Ships: Maya: 53 to hunter, path B 7/16/2020 11:34:38 PM Donating team Fireteam 1464 has 5 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Gropp: 2, Maya: 3 to hunter, path A 7/16/2020 11:34:38 PM Donating team Fireteam 1462 has 46 units with strength 2341. Status Staging No target planet No lurk planet. Ships: Gropp: 2, Maya: 44 to hunter, path B 7/16/2020 11:34:40 PM Donating team Fireteam 847 has 26 units with strength 1255. Status Assembling No target planet No lurk planet. Ships: Gropp: 5, Maya: 21 to hunter, path A 7/16/2020 11:34:40 PM Donating team Fireteam 846 has 42 units with strength 3105. Status Staging No target planet No lurk planet. Ships: Gropp: 15, Maya: 27 to hunter, path B 7/16/2020 11:34:40 PM Donating team Fireteam 1143 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Maya: 2 to hunter, path A 7/16/2020 11:34:46 PM Donating team Fireteam 1468 has 15 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Gropp: 2, Maya: 13 to hunter, path A 7/16/2020 11:34:57 PM Reconquest Seeding for Aalst: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/16/2020 11:35:05 PM Donating team Fireteam 851 has 4 units with strength 1079. Status Assembling No target planet No lurk planet. Ships: Maibaum: 4 to hunter, path A 7/16/2020 11:35:05 PM Donating team Fireteam 852 has 13 units with strength 903. Status Assembling No target planet No lurk planet. Ships: Bollacker: 13 to hunter, path A 7/16/2020 11:35:05 PM Donating team Fireteam 856 has 34 units with strength 1705. Status Assembling No target planet No lurk planet. Ships: Kopara: 10, Bollacker: 1, Honeyman: 23 to hunter, path A 7/16/2020 11:35:05 PM Donating team Fireteam 859 has 26 units with strength 1474. Status Assembling No target planet No lurk planet. Ships: Arora: 26 to hunter, path A 7/16/2020 11:35:06 PM Donating team Fireteam 1473 has 29 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Maibaum: 18, Lusitania: 11 to hunter, path A 7/16/2020 11:35:06 PM Donating team Fireteam 1478 has 2 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Bollacker: 2 to hunter, path A 7/16/2020 11:35:06 PM Donating team Fireteam 1481 has 8 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Honeyman: 8 to hunter, path A 7/16/2020 11:35:06 PM Donating team Fireteam 1484 has 24 units with strength 2389. Status Assembling No target planet No lurk planet. Ships: Murdoch: 10, Arora: 14 to hunter, path A 7/16/2020 11:35:08 PM Donating team Fireteam 1145 has 15 units with strength 696. Status Assembling No target planet No lurk planet. Ships: Maibaum: 15 to hunter, path A 7/16/2020 11:35:08 PM Donating team Fireteam 1149 has 1 units with strength 1242. Status Assembling No target planet No lurk planet. Ships: Bollacker: 1 to hunter, path A 7/16/2020 11:35:08 PM Donating team Fireteam 1150 has 32 units with strength 1516. Status Assembling No target planet No lurk planet. Ships: Kopara: 6, Bollacker: 11, Honeyman: 15 to hunter, path A 7/16/2020 11:35:08 PM Donating team Fireteam 1152 has 22 units with strength 2476. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6, Arora: 16 to hunter, path A 7/16/2020 11:35:16 PM Donating team Fireteam 1488 has 18 units with strength 1372. Status Assembling No target planet No lurk planet. Ships: Maibaum: 17, Lusitania: 1 to hunter, path A 7/16/2020 11:35:16 PM Donating team Fireteam 1490 has 6 units with strength 2412. Status Assembling No target planet No lurk planet. Ships: Arora: 6 to hunter, path A 7/16/2020 11:36:11 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/16/2020 11:36:12 PM Finish load save in 828.3ms 7/16/2020 11:36:39 PM Donating team Fireteam 847 has 7 units with strength 1156. Status Assembling No target planet No lurk planet. Ships: Gropp: 3, Maya: 4 to hunter, path A 7/16/2020 11:36:39 PM Donating team Fireteam 1143 has 19 units with strength 1496. Status Assembling No target planet No lurk planet. Ships: Gropp: 3, Maya: 16 to hunter, path A 7/16/2020 11:36:41 PM Donating team Fireteam 1463 has 44 units with strength 2576. Status Assembling No target planet No lurk planet. Ships: Maya: 44 to hunter, path A 7/16/2020 11:36:41 PM Donating team Fireteam 1466 has 13 units with strength 2374. Status Staging No target planet No lurk planet. Ships: Maya: 13 to hunter, path B 7/16/2020 11:36:41 PM Donating team Fireteam 1465 has 29 units with strength 4345. Status Staging No target planet No lurk planet. Ships: Maya: 29 to hunter, path B 7/16/2020 11:36:41 PM Donating team Fireteam 1464 has 24 units with strength 4816. Status Staging No target planet No lurk planet. Ships: Maya: 24 to hunter, path B 7/16/2020 11:36:54 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/17/2020 4:27:16 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/17/2020 4:27:16 PM Boot up FleetOS (0.3820s) 7/17/2020 4:27:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2020 4:27:16 PM Check System Logs For Rogue Intelligence (0.6132s) 7/17/2020 4:27:16 PM Game Version: 2.099 7/17/2020 4:27:16 PM Eject Trash Into Hyperspace (0.2191s) 7/17/2020 4:27:17 PM Check For Extra Modules (0.0730s) 7/17/2020 4:27:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/17/2020 4:27:17 PM Bring Cloaking Systems Online (0.0826s) 7/17/2020 4:27:17 PM Recalculate Speed Of Light (0.0340s) 7/17/2020 4:27:17 PM Optimize Comfort On Command Decks (0.0450s) 7/17/2020 4:27:17 PM Generating Framerates (0.0130s) 7/17/2020 4:27:17 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/17/2020 4:27:17 PM Mods: SpireRailgunShop (Enabled!) 7/17/2020 4:27:17 PM Check Nearby Stellar Masses (0.0990s) 7/17/2020 4:27:17 PM Remembering Alamo (0.1980s) 7/17/2020 4:27:17 PM Boot Audio Comms (0.0140s) 7/17/2020 4:27:17 PM Establish Individual Audio Links (0.0460s) 7/17/2020 4:27:17 PM Prepare Explosions and Crackles (0.0659s) 7/17/2020 4:27:17 PM Resolution changed to fullscreen 1200x1600 7/17/2020 4:27:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2020 4:27:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/17/2020 4:27:17 PM Refresh Optical Lensing (0.0070s) 7/17/2020 4:27:17 PM Revise Fundamental Physical Laws (0.0100s) 7/17/2020 4:27:17 PM Calculate Odds Of Success (0.1920s) 7/17/2020 4:27:19 PM Briefly Panic (1.6629s) 7/17/2020 4:27:19 PM Install Confidence Routines (0.2186s) 7/17/2020 4:27:19 PM Bring Commander Interface Online (0.2060s) 7/17/2020 4:27:20 PM Motivate All Crews (0.0640s) 7/17/2020 4:27:20 PM Locating Available Networks (0.0640s) 7/17/2020 4:27:20 PM Externalizing Patterns (0.0360s) 7/17/2020 4:27:20 PM Hooking Externals (0.0150s) 7/17/2020 4:27:20 PM Handlizing Hooks (0.0140s) 7/17/2020 4:27:20 PM Disengaging Constants (0.2010s) 7/17/2020 4:27:20 PM Late Axionic Computations (0.2050s) 7/17/2020 4:27:20 PM Connecting to Fleet Command (0.0290s) 7/17/2020 4:27:20 PM Thinking Of Advice (0.0370s) 7/17/2020 4:27:20 PM Degaussing Advice (0.2461s) 7/17/2020 4:27:20 PM Reading Alien Diaries (0.0713s) 7/17/2020 4:27:20 PM Naming All Known Planets (0.0120s) 7/17/2020 4:27:20 PM Remembering Speeds (0.0160s) 7/17/2020 4:27:20 PM Prioritizing Targets (0.0120s) 7/17/2020 4:27:21 PM Rebooting Sensor Arrays (0.0410s) 7/17/2020 4:27:21 PM Unloading Prismatic Grid (0.0130s) 7/17/2020 4:27:21 PM Thinking Of Objectives (0.0140s) 7/17/2020 4:27:21 PM Re-Aligning Objectives (0.0240s) 7/17/2020 4:27:21 PM Inhibiting Visual Scans (0.0430s) 7/17/2020 4:27:21 PM Synthesizing Vocals (0.0190s) 7/17/2020 4:27:21 PM Investigating Map Signatures (0.0930s) 7/17/2020 4:27:21 PM Ventilating Scenarios (0.0040s) 7/17/2020 4:27:21 PM Decontaminating Targeting Systems (0.0220s) 7/17/2020 4:27:21 PM Ejecting Tactical Core (0.0050s) 7/17/2020 4:27:21 PM Calibrating Formations (0.0070s) 7/17/2020 4:27:21 PM Intercepting Galactic Maps (0.0250s) 7/17/2020 4:27:21 PM Discharging Colored Ions (0.0170s) 7/17/2020 4:27:21 PM Replicating Ion Colors (0.0090s) 7/17/2020 4:27:21 PM Faction Diagnostics (0.0870s) 7/17/2020 4:27:21 PM Buffering Hackers (0.0510s) 7/17/2020 4:27:21 PM Inverting Death (0.0290s) 7/17/2020 4:27:21 PM Linear Field Variance (0.0240s) 7/17/2020 4:27:21 PM Charging Marks (0.0350s) 7/17/2020 4:27:21 PM Guarding The Posts (0.0180s) 7/17/2020 4:27:21 PM Range Manifolds (0.0540s) 7/17/2020 4:27:21 PM Purging ROFs (0.0040s) 7/17/2020 4:27:21 PM Manipulating Speeds (0.0160s) 7/17/2020 4:27:21 PM Detecting Projectiles (0.0040s) 7/17/2020 4:27:21 PM Grouping Flow Fields (0.0100s) 7/17/2020 4:27:21 PM Modulating Flow Field Groups (0.0410s) 7/17/2020 4:27:21 PM Designing Fleets (0.1576s) 7/17/2020 4:27:21 PM Thinking Of Technologies (0.0190s) 7/17/2020 4:27:21 PM Categorizing Starboard Sensors (0.0350s) 7/17/2020 4:27:21 PM Injecting Galactic Variables (0.0530s) 7/17/2020 4:27:22 PM Blowing Out Starfields (0.0900s) 7/17/2020 4:27:22 PM Gazing At Distant Planets (0.1300s) 7/17/2020 4:27:22 PM Categorizing All Planets (0.0040s) 7/17/2020 4:27:22 PM Organizing Commands (0.0210s) 7/17/2020 4:27:22 PM Calculating Firing Cones (0.0030s) 7/17/2020 4:27:23 PM Holding Ship Parts For Comfort (1.0322s) 7/17/2020 4:27:23 PM Sterilizing Test Chamber (0.0730s) 7/17/2020 4:27:30 PM Remote Probe Programmed To Replicate (7.2095s) 7/17/2020 4:27:30 PM Issuing Orders (0.0070s) 7/17/2020 4:27:30 PM Augmenting Infusers (0.0690s) 7/17/2020 4:27:31 PM Infusing (0.4239s) 7/17/2020 4:27:31 PM Post-Proton Surge (0.0050s) 7/17/2020 4:27:31 PM Stimulate Modulation (0.0250s) 7/17/2020 4:27:32 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/17/2020 4:27:32 PM Load Surrogates (1.1545s) 7/17/2020 4:27:34 PM Final Checks (2.6638s) 7/17/2020 4:27:34 PM Load Historical Documents (0.0080s) 7/17/2020 4:27:34 PM 19.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (1.7s) Holding Ship Parts For Comfort (1.0s) Remote Probe Programmed To Replicate (7.2s) Infusing (0.4s) Load Surrogates (1.2s) Final Checks (2.7s) 7/17/2020 4:27:35 PM Hello Steam user 'Lord Of Nothing' 7/17/2020 4:27:47 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\1.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:27:53 PM PrototypeObject fixed and loaded late for 'ExtragalacticThunderbird' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticCommandDeck/Tier3_ExtragalacticCommandDeck.prefab (this is not a problem, but is odd) 7/17/2020 4:27:53 PM Finish load save in 6,547.8ms 7/17/2020 4:28:03 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\2.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:28:04 PM Finish load save in 306.7ms 7/17/2020 4:29:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\3.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:29:08 PM Finish load save in 446.8ms 7/17/2020 4:29:20 PM Donating team Fireteam 797 has 6 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Ditzingen: 6 to hunter, path A 7/17/2020 4:29:20 PM Donating team Fireteam 802 has 8 units with strength 830. Status Assembling No target planet No lurk planet. Ships: Wolfach: 8 to hunter, path A 7/17/2020 4:29:20 PM Donating team Fireteam 804 has 5 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Wolfach: 5 to hunter, path A 7/17/2020 4:29:50 PM Donating team Fireteam 812 has 2 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Riedenburg: 1, Seesen: 1 to hunter, path A 7/17/2020 4:29:50 PM Donating team Fireteam 813 has 29 units with strength 4504. Status Staging No target planet No lurk planet. Ships: Riedenburg: 15, Neuffen: 4, Oberkochen: 1, Riedstadt: 9 to hunter, path B 7/17/2020 4:30:01 PM Reconquest Seeding for Neuenahr: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/17/2020 4:30:08 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/17/2020 4:30:25 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\4.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:30:26 PM GameEntity_Squad deserialization error at stage 27000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read Int32 PosExceptNeg1 from old style, data, but got: -16, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x00151] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0001a] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x010f8] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:26 PM PlanetFaction deserialization error at stage 3000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read byte from old style, data, but got: 98940, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (System.String FieldNameForErrors) [0x00135] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (Arcen.Universal.ReadStyleByte RStyle, System.String FieldNameForErrors) [0x00001] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x001df] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:26 PM Finish load save in 208.9ms 7/17/2020 4:30:34 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\5.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:30:34 PM GameEntity_Squad deserialization error at stage 27000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read Int32 PosExceptNeg1 from old style, data, but got: -7, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x00151] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0001a] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x010f8] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:34 PM PlanetFaction deserialization error at stage 3000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read byte from old style, data, but got: 197828, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (System.String FieldNameForErrors) [0x00135] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (Arcen.Universal.ReadStyleByte RStyle, System.String FieldNameForErrors) [0x00001] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x001df] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:34 PM Finish load save in 63.8ms 7/17/2020 4:30:46 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\6.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:30:46 PM GameEntity_Squad deserialization error at stage 27000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read Int32 PosExceptNeg1 from old style, data, but got: -19, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32 (Arcen.Universal.ReadStyle RStyle, System.String FieldNameForErrors) [0x00151] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData..ctor (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0001a] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00001] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.Universal.ArcenExternalData.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x001a2] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0001a] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x010f8] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:46 PM PlanetFaction deserialization error at stage 3000 from serialized version 2.048 loading into new version 2.099, error: System.Exception: Tried to read byte from old style, data, but got: 197824, which is out of range! FieldNameForErrors: at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (System.String FieldNameForErrors) [0x00135] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadByte (Arcen.Universal.ReadStyleByte RStyle, System.String FieldNameForErrors) [0x00001] in <8262cd3efbc74919974f50af2c249e8d>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x001df] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 4:30:46 PM Finish load save in 78.7ms 7/17/2020 4:30:57 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\7 Nanocaust Unleashed.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:30:57 PM Finish load save in 508.0ms 7/17/2020 4:31:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Teach a man to fish.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:31:32 PM Finish load save in 497.0ms 7/17/2020 4:31:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\8.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:31:40 PM Finish load save in 670.6ms 7/17/2020 4:31:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Quick2.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:31:53 PM Finish load save in 531.7ms 7/17/2020 4:32:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\9 Dyson Option.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:32:08 PM Finish load save in 677.4ms 7/17/2020 4:32:19 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\10 Homeworld 1 Maybe.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:32:20 PM Finish load save in 583.2ms 7/17/2020 4:33:05 PM Donating team Fireteam 3182 has 6 units with strength 1678. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 6 to hunter, path A 7/17/2020 4:33:07 PM Donating team Fireteam 3185 has 11 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 11 to hunter, path A 7/17/2020 4:33:10 PM Donating team Fireteam 3185 has 5 units with strength 956. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 5 to hunter, path A 7/17/2020 4:33:26 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Dyson Attempt.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:33:27 PM Finish load save in 598.0ms 7/17/2020 4:33:33 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Train Shove Maybe.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:33:33 PM Finish load save in 493.8ms 7/17/2020 4:34:04 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Railguns Ahoy\Train Shove Maybe.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:34:05 PM Finish load save in 440.1ms 7/17/2020 4:35:37 PM Donating team Fireteam 3182 has 6 units with strength 1678. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 5, Waldkirch: 1 to hunter, path A 7/17/2020 4:35:40 PM Donating team Fireteam 3185 has 12 units with strength 584. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 12 to hunter, path A 7/17/2020 4:35:43 PM Donating team Fireteam 3185 has 5 units with strength 956. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 5 to hunter, path A 7/17/2020 4:35:51 PM Donating team Fireteam 3188 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 1 to hunter, path A 7/17/2020 4:36:05 PM Donating team Fireteam 3191 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Salzuflen: 1 to hunter, path A 7/17/2020 4:40:44 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/17/2020 4:40:44 PM Boot up FleetOS (0.2080s) 7/17/2020 4:40:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2020 4:40:44 PM Check System Logs For Rogue Intelligence (0.1630s) 7/17/2020 4:40:44 PM Game Version: 2.099 7/17/2020 4:40:44 PM Eject Trash Into Hyperspace (0.0530s) 7/17/2020 4:40:44 PM Check For Extra Modules (0.0150s) 7/17/2020 4:40:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/17/2020 4:40:44 PM Bring Cloaking Systems Online (0.0190s) 7/17/2020 4:40:44 PM Recalculate Speed Of Light (0.0140s) 7/17/2020 4:40:44 PM Optimize Comfort On Command Decks (0.0170s) 7/17/2020 4:40:44 PM Generating Framerates (0.0050s) 7/17/2020 4:40:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/17/2020 4:40:44 PM Mods: SpireRailgunShop (Enabled!) 7/17/2020 4:40:44 PM Check Nearby Stellar Masses (0.0290s) 7/17/2020 4:40:44 PM Remembering Alamo (0.0110s) 7/17/2020 4:40:44 PM Boot Audio Comms (0.0090s) 7/17/2020 4:40:44 PM Establish Individual Audio Links (0.0110s) 7/17/2020 4:40:44 PM Prepare Explosions and Crackles (0.0160s) 7/17/2020 4:40:44 PM Resolution changed to fullscreen 1200x1600 7/17/2020 4:40:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2020 4:40:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/17/2020 4:40:44 PM Refresh Optical Lensing (0.0070s) 7/17/2020 4:40:44 PM Revise Fundamental Physical Laws (0.0070s) 7/17/2020 4:40:44 PM Calculate Odds Of Success (0.0320s) 7/17/2020 4:40:45 PM Briefly Panic (0.1544s) 7/17/2020 4:40:45 PM Install Confidence Routines (0.1643s) 7/17/2020 4:40:45 PM Bring Commander Interface Online (0.0670s) 7/17/2020 4:40:45 PM Motivate All Crews (0.0290s) 7/17/2020 4:40:45 PM Locating Available Networks (0.0110s) 7/17/2020 4:40:45 PM Externalizing Patterns (0.0130s) 7/17/2020 4:40:45 PM Hooking Externals (0.0040s) 7/17/2020 4:40:45 PM Handlizing Hooks (0.0070s) 7/17/2020 4:40:45 PM Disengaging Constants (0.0220s) 7/17/2020 4:40:45 PM Late Axionic Computations (0.0480s) 7/17/2020 4:40:45 PM Connecting to Fleet Command (0.0060s) 7/17/2020 4:40:45 PM Thinking Of Advice (0.0060s) 7/17/2020 4:40:45 PM Degaussing Advice (0.0150s) 7/17/2020 4:40:45 PM Reading Alien Diaries (0.0080s) 7/17/2020 4:40:45 PM Naming All Known Planets (0.0050s) 7/17/2020 4:40:45 PM Remembering Speeds (0.0070s) 7/17/2020 4:40:45 PM Prioritizing Targets (0.0070s) 7/17/2020 4:40:45 PM Rebooting Sensor Arrays (0.0070s) 7/17/2020 4:40:45 PM Unloading Prismatic Grid (0.0070s) 7/17/2020 4:40:45 PM Thinking Of Objectives (0.0070s) 7/17/2020 4:40:45 PM Re-Aligning Objectives (0.0070s) 7/17/2020 4:40:45 PM Inhibiting Visual Scans (0.0100s) 7/17/2020 4:40:45 PM Synthesizing Vocals (0.0040s) 7/17/2020 4:40:45 PM Investigating Map Signatures (0.0100s) 7/17/2020 4:40:45 PM Ventilating Scenarios (0.0040s) 7/17/2020 4:40:45 PM Decontaminating Targeting Systems (0.0070s) 7/17/2020 4:40:45 PM Ejecting Tactical Core (0.0080s) 7/17/2020 4:40:45 PM Calibrating Formations (0.0070s) 7/17/2020 4:40:45 PM Intercepting Galactic Maps (0.0070s) 7/17/2020 4:40:45 PM Discharging Colored Ions (0.0150s) 7/17/2020 4:40:45 PM Replicating Ion Colors (0.0040s) 7/17/2020 4:40:45 PM Faction Diagnostics (0.0110s) 7/17/2020 4:40:45 PM Buffering Hackers (0.0080s) 7/17/2020 4:40:45 PM Inverting Death (0.0040s) 7/17/2020 4:40:45 PM Linear Field Variance (0.0080s) 7/17/2020 4:40:45 PM Charging Marks (0.0060s) 7/17/2020 4:40:45 PM Guarding The Posts (0.0520s) 7/17/2020 4:40:45 PM Range Manifolds (0.0040s) 7/17/2020 4:40:45 PM Purging ROFs (0.0060s) 7/17/2020 4:40:45 PM Manipulating Speeds (0.0080s) 7/17/2020 4:40:45 PM Detecting Projectiles (0.0060s) 7/17/2020 4:40:45 PM Grouping Flow Fields (0.0090s) 7/17/2020 4:40:45 PM Modulating Flow Field Groups (0.0170s) 7/17/2020 4:40:45 PM Designing Fleets (0.0120s) 7/17/2020 4:40:45 PM Thinking Of Technologies (0.0060s) 7/17/2020 4:40:45 PM Categorizing Starboard Sensors (0.0050s) 7/17/2020 4:40:45 PM Injecting Galactic Variables (0.0090s) 7/17/2020 4:40:45 PM Blowing Out Starfields (0.0120s) 7/17/2020 4:40:45 PM Dissolving Distant Planets (0.1250s) 7/17/2020 4:40:45 PM Categorizing All Planets (0.0050s) 7/17/2020 4:40:45 PM Organizing Commands (0.0120s) 7/17/2020 4:40:45 PM Calculating Firing Cones (0.0030s) 7/17/2020 4:40:46 PM Splitting Ship Parts Into Smaller Parts (0.5021s) 7/17/2020 4:40:46 PM Sterilizing Test Chamber (0.0130s) 7/17/2020 4:40:47 PM Polarize Deflectors (1.3812s) 7/17/2020 4:40:47 PM Issuing Orders (0.0090s) 7/17/2020 4:40:47 PM Augmenting Infusers (0.0070s) 7/17/2020 4:40:47 PM Infusing (0.0250s) 7/17/2020 4:40:47 PM Post-Proton Surge (0.0090s) 7/17/2020 4:40:47 PM Stimulate Modulation (0.0260s) 7/17/2020 4:40:47 PM ArcenAssetBundleCache.InstantiatedObjects: 589 7/17/2020 4:40:47 PM Load Surrogates (0.0770s) 7/17/2020 4:40:48 PM Final Checks (0.5441s) 7/17/2020 4:40:48 PM Load Historical Documents (0.0070s) 7/17/2020 4:40:48 PM 4.2 seconds total load time. Splitting Ship Parts Into Smaller Parts (0.5s) Polarize Deflectors (1.4s) Final Checks (0.5s) 7/17/2020 4:40:48 PM Hello Steam user 'Lord Of Nothing' 7/17/2020 4:40:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 4:40:54 PM Finish load save in 1,448.2ms 7/17/2020 4:41:09 PM Reconquest Seeding for Aalst: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/17/2020 4:41:52 PM Donating team Fireteam 881 has 20 units with strength 1179. Status Assembling No target planet No lurk planet. Ships: Hemry: 20 to hunter, path A 7/17/2020 4:41:56 PM Donating team Fireteam 1505 has 6 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Gropp: 4, Radev: 2 to hunter, path A 7/17/2020 4:41:56 PM Donating team Fireteam 1506 has 2 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Radev: 2 to hunter, path A 7/17/2020 4:42:07 PM Donating team Fireteam 1510 has 3 units with strength 1379. Status Assembling No target planet No lurk planet. Ships: Gropp: 3 to hunter, path A 7/17/2020 4:42:07 PM Donating team Fireteam 1511 has 19 units with strength 819. Status Assembling No target planet No lurk planet. Ships: Radev: 19 to hunter, path A 7/17/2020 4:42:07 PM Donating team Fireteam 899 has 19 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Radev: 19 to hunter, path A 7/17/2020 4:43:51 PM Donating team Fireteam 1511 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Aalst: 1 to hunter, path A 7/17/2020 4:43:51 PM Donating team Fireteam 1513 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Etzioni: 1 to hunter, path A 7/17/2020 4:43:51 PM Donating team Fireteam 1512 has 1 units with strength 2736. Status Staging No target planet No lurk planet. Ships: Etzioni: 1 to hunter, path B 7/17/2020 4:43:51 PM Donating team Fireteam 913 has 7 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Hemry: 1, Aalst: 6 to hunter, path A 7/17/2020 4:43:51 PM Donating team Fireteam 914 has 6 units with strength 492. Status Assembling No target planet No lurk planet. Ships: Joshi: 6 to hunter, path A 7/17/2020 4:43:52 PM Donating team Fireteam 1177 has 6 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Aalst: 1, Etzioni: 5 to hunter, path A 7/17/2020 4:43:53 PM Donating team Fireteam 1513 has 8 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Hemry: 3, Joshi: 5 to hunter, path A 7/17/2020 4:43:53 PM Donating team Fireteam 1515 has 36 units with strength 1695. Status Assembling No target planet No lurk planet. Ships: Joshi: 36 to hunter, path A 7/17/2020 4:43:59 PM Donating team Fireteam 824 has 54 units with strength 2993. Status Staging No target planet No lurk planet. Ships: Abiteboul: 54 to hunter, path B 7/17/2020 4:43:59 PM Donating team Fireteam 826 has 20 units with strength 2640. Status Staging No target planet No lurk planet. Ships: Abiteboul: 20 to hunter, path B 7/17/2020 4:44:03 PM Donating team Fireteam 1514 has 6 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2, Joshi: 4 to hunter, path A 7/17/2020 4:45:01 PM Donating team Fireteam 920 has 15 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Arora: 15 to hunter, path A 7/17/2020 4:45:01 PM Donating team Fireteam 919 has 19 units with strength 2840. Status Staging No target planet No lurk planet. Ships: Arora: 19 to hunter, path B 7/17/2020 4:45:01 PM Donating team Fireteam 1185 has 9 units with strength 547. Status Assembling No target planet No lurk planet. Ships: Arora: 9 to hunter, path A 7/17/2020 4:45:01 PM Donating team Fireteam 1184 has 20 units with strength 3239. Status Staging No target planet No lurk planet. Ships: Arora: 20 to hunter, path B 7/17/2020 4:45:01 PM Donating team Fireteam 1182 has 39 units with strength 3585. Status Staging No target planet No lurk planet. Ships: Arora: 39 to hunter, path B 7/17/2020 4:45:01 PM Donating team Fireteam 1183 has 16 units with strength 2625. Status Staging No target planet No lurk planet. Ships: Arora: 16 to hunter, path B 7/17/2020 4:45:02 PM Donating team Fireteam 1518 has 20 units with strength 3425. Status Staging No target planet No lurk planet. Ships: Arora: 20 to hunter, path B 7/17/2020 4:45:02 PM Donating team Fireteam 1520 has 56 units with strength 3081. Status Staging No target planet No lurk planet. Ships: Arora: 56 to hunter, path B 7/17/2020 4:45:02 PM Donating team Fireteam 1519 has 26 units with strength 3333. Status Staging No target planet No lurk planet. Ships: Arora: 26 to hunter, path B 7/17/2020 4:45:02 PM Donating team Fireteam 1521 has 28 units with strength 2346. Status Staging No target planet No lurk planet. Ships: Arora: 28 to hunter, path B 7/17/2020 4:45:06 PM Donating team Fireteam 1524 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Arora: 1 to hunter, path A 7/17/2020 4:45:07 PM Donating team Fireteam 1190 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Arora: 2 to hunter, path A 7/17/2020 4:45:12 PM Donating team Fireteam 1190 has 19 units with strength 1276. Status Assembling No target planet No lurk planet. Ships: Arora: 19 to hunter, path A 7/17/2020 4:45:13 PM Donating team Fireteam 1525 has 4 units with strength 481. Status Assembling No target planet No lurk planet. Ships: Arora: 4 to hunter, path A 7/17/2020 4:45:18 PM Donating team Fireteam 1526 has 3 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 4:45:21 PM Donating team Fireteam 1529 has 13 units with strength 490. Status Assembling No target planet No lurk planet. Ships: Arora: 13 to hunter, path A 7/17/2020 4:45:22 PM Donating team Fireteam 1196 has 3 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 4:45:22 PM Donating team Fireteam 1200 has 4 units with strength 914. Status Assembling No target planet No lurk planet. Ships: Gropp: 4 to hunter, path A 7/17/2020 4:45:26 PM Donating team Fireteam 930 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Arora: 2 to hunter, path A 7/17/2020 4:45:45 PM Donating team Fireteam 1538 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Arora: 1 to hunter, path A 7/17/2020 4:45:47 PM Donating team Fireteam 1542 has 3 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 4:45:48 PM Donating team Fireteam 1203 has 1 units with strength 1760. Status Assembling No target planet No lurk planet. Ships: Arora: 1 to hunter, path A 7/17/2020 4:45:50 PM Donating team Fireteam 1204 has 3 units with strength 278. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 4:45:55 PM Donating team Fireteam 1545 has 8 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Arora: 8 to hunter, path A 7/17/2020 4:45:57 PM Donating team Fireteam 1549 has 4 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Arora: 4 to hunter, path A 7/17/2020 4:46:00 PM Donating team Fireteam 935 has 2 units with strength 472. Status Assembling No target planet No lurk planet. Ships: Arora: 2 to hunter, path A 7/17/2020 4:46:00 PM Donating team Fireteam 934 has 23 units with strength 3338. Status Staging No target planet No lurk planet. Ships: Arora: 23 to hunter, path B 7/17/2020 4:46:01 PM Donating team Fireteam 1211 has 3 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 4:46:07 PM Donating team Fireteam 935 has 35 units with strength 4704. Status Staging No target planet No lurk planet. Ships: Gropp: 35 to hunter, path B 7/17/2020 4:46:09 PM Donating team Fireteam 1553 has 36 units with strength 2040. Status Assembling No target planet No lurk planet. Ships: Gropp: 36 to hunter, path A 7/17/2020 4:46:09 PM Donating team Fireteam 1552 has 38 units with strength 2951. Status Staging No target planet No lurk planet. Ships: Gropp: 37, Radev: 1 to hunter, path B 7/17/2020 4:47:33 PM Donating team Fireteam 1220 has 4 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Aalst: 4 to hunter, path A 7/17/2020 4:48:05 PM Donating team Fireteam 1222 has 46 units with strength 1580. Status Assembling No target planet No lurk planet. Ships: Lazowska: 20, Zhar: 26 to hunter, path A 7/17/2020 4:48:05 PM Donating team Fireteam 1223 has 6 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Zhar: 6 to hunter, path A 7/17/2020 4:48:29 PM Donating team Fireteam 944 has 25 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Zhar: 25 to hunter, path A 7/17/2020 4:49:48 PM Donating team Fireteam 1570 has 28 units with strength 1800. Status Assembling No target planet No lurk planet. Ships: Lazowska: 22, Hemry: 6 to hunter, path A 7/17/2020 4:49:48 PM Donating team Fireteam 1573 has 19 units with strength 1104. Status Assembling No target planet No lurk planet. Ships: Hemry: 19 to hunter, path A 7/17/2020 4:49:49 PM Donating team Fireteam 948 has 13 units with strength 780. Status Assembling No target planet No lurk planet. Ships: Lazowska: 11, Hemry: 2 to hunter, path A 7/17/2020 4:49:49 PM Donating team Fireteam 949 has 6 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Hemry: 6 to hunter, path A 7/17/2020 4:49:49 PM Donating team Fireteam 1232 has 8 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Hemry: 8 to hunter, path A 7/17/2020 4:49:49 PM Donating team Fireteam 1233 has 7 units with strength 663. Status Assembling No target planet No lurk planet. Ships: Hemry: 7 to hunter, path A 7/17/2020 4:50:37 PM Donating team Fireteam 1245 has 4 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Hemry: 4 to hunter, path A 7/17/2020 4:50:37 PM Donating team Fireteam 1589 has 30 units with strength 1995. Status Assembling No target planet No lurk planet. Ships: Hemry: 30 to hunter, path A 7/17/2020 4:50:37 PM Donating team Fireteam 1588 has 20 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Hemry: 20 to hunter, path B 7/17/2020 4:50:38 PM Donating team Fireteam 965 has 24 units with strength 2177. Status Assembling No target planet No lurk planet. Ships: Lazowska: 24 to hunter, path A 7/17/2020 4:50:42 PM Donating team Fireteam 969 has 24 units with strength 2177. Status Assembling No target planet No lurk planet. Ships: Lazowska: 24 to hunter, path A 7/17/2020 4:50:42 PM Donating team Fireteam 971 has 15 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Joshi: 15 to hunter, path A 7/17/2020 4:50:43 PM Donating team Fireteam 1250 has 10 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Lazowska: 9, Radev: 1 to hunter, path A 7/17/2020 4:50:43 PM Donating team Fireteam 1251 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Kaliban: 1, Joshi: 2 to hunter, path A 7/17/2020 4:50:43 PM Donating team Fireteam 1597 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2 to hunter, path A 7/17/2020 4:50:43 PM Donating team Fireteam 1598 has 6 units with strength 332. Status Assembling No target planet No lurk planet. Ships: Joshi: 6 to hunter, path A 7/17/2020 4:50:43 PM Donating team Fireteam 1599 has 7 units with strength 293. Status Assembling No target planet No lurk planet. Ships: Radev: 7 to hunter, path A 7/17/2020 4:50:49 PM Donating team Fireteam 976 has 21 units with strength 1215. Status Assembling No target planet No lurk planet. Ships: Joshi: 21 to hunter, path A 7/17/2020 4:51:47 PM Donating team Fireteam 1263 has 7 units with strength 2290. Status Assembling No target planet No lurk planet. Ships: Lazowska: 7 to hunter, path A 7/17/2020 4:51:47 PM Donating team Fireteam 1264 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Radev: 1 to hunter, path A 7/17/2020 4:51:48 PM Donating team Fireteam 1602 has 5 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Radev: 5 to hunter, path A 7/17/2020 4:51:53 PM Donating team Fireteam 983 has 22 units with strength 2429. Status Assembling No target planet No lurk planet. Ships: Kaliban: 6, Joshi: 16 to hunter, path A 7/17/2020 4:51:53 PM Donating team Fireteam 984 has 3 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Joshi: 3 to hunter, path A 7/17/2020 4:51:53 PM Donating team Fireteam 982 has 6 units with strength 2130. Status Staging No target planet No lurk planet. Ships: Kaliban: 1, Joshi: 5 to hunter, path B 7/17/2020 4:51:54 PM Donating team Fireteam 1264 has 20 units with strength 2163. Status Assembling No target planet No lurk planet. Ships: Kaliban: 3, Joshi: 17 to hunter, path A 7/17/2020 4:51:54 PM Donating team Fireteam 1265 has 4 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Kaliban: 1, Joshi: 3 to hunter, path A 7/17/2020 4:52:05 PM Donating team Fireteam 983 has 11 units with strength 601. Status Assembling No target planet No lurk planet. Ships: Kaliban: 11 to hunter, path A 7/17/2020 4:52:06 PM Donating team Fireteam 1604 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Kaliban: 1 to hunter, path A 7/17/2020 4:52:46 PM Donating team Fireteam 1272 has 5 units with strength 469. Status Assembling No target planet No lurk planet. Ships: Lazowska: 4, Zhar: 1 to hunter, path A 7/17/2020 4:53:14 PM Donating team Fireteam 1609 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Joshi: 8 to hunter, path A 7/17/2020 4:54:13 PM Donating team Fireteam 1612 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Lestallo: 1 to hunter, path A 7/17/2020 4:54:13 PM Donating team Fireteam 1613 has 4 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Lestallo: 4 to hunter, path A 7/17/2020 4:54:16 PM Donating team Fireteam 1612 has 13 units with strength 1644. Status Assembling No target planet No lurk planet. Ships: Cil: 4, Lestallo: 9 to hunter, path A 7/17/2020 4:57:35 PM Donating team Fireteam 995 has 16 units with strength 2153. Status Assembling No target planet No lurk planet. Ships: Arden: 16 to hunter, path A 7/17/2020 5:02:25 PM Donating team Fireteam 1628 has 3 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Lazowska: 3 to hunter, path A 7/17/2020 5:02:25 PM Donating team Fireteam 1629 has 12 units with strength 1882. Status Assembling No target planet No lurk planet. Ships: Gropp: 12 to hunter, path A 7/17/2020 5:02:43 PM Donating team Fireteam 1292 has 10 units with strength 1221. Status Assembling No target planet No lurk planet. Ships: Lazowska: 10 to hunter, path A 7/17/2020 5:02:43 PM Donating team Fireteam 1293 has 16 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Radev: 16 to hunter, path A 7/17/2020 5:02:43 PM Donating team Fireteam 1291 has 19 units with strength 2891. Status Staging No target planet No lurk planet. Ships: Lazowska: 19 to hunter, path B 7/17/2020 5:02:44 PM Donating team Fireteam 1628 has 20 units with strength 1505. Status Assembling No target planet No lurk planet. Ships: Lazowska: 20 to hunter, path A 7/17/2020 5:06:51 PM Donating team Fireteam 1025 has 11 units with strength 1446. Status Assembling No target planet No lurk planet. Ships: Trenco: 11 to hunter, path A 7/17/2020 5:07:46 PM Donating team Fireteam 1031 has 2 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2 to hunter, path A 7/17/2020 5:07:48 PM Donating team Fireteam 1031 has 5 units with strength 922. Status Assembling No target planet No lurk planet. Ships: Kaliban: 5 to hunter, path A 7/17/2020 5:07:50 PM Donating team Fireteam 1031 has 5 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Kaliban: 5 to hunter, path A 7/17/2020 5:07:50 PM Donating team Fireteam 1312 has 3 units with strength 499. Status Assembling No target planet No lurk planet. Ships: Kaliban: 3 to hunter, path A 7/17/2020 5:07:52 PM Donating team Fireteam 1031 has 3 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Kaliban: 3 to hunter, path A 7/17/2020 5:07:52 PM Donating team Fireteam 1312 has 5 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Kaliban: 5 to hunter, path A 7/17/2020 5:07:54 PM Donating team Fireteam 1031 has 4 units with strength 649. Status Assembling No target planet No lurk planet. Ships: Kaliban: 4 to hunter, path A 7/17/2020 5:07:55 PM Donating team Fireteam 1312 has 2 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Kaliban: 2 to hunter, path A 7/17/2020 5:07:57 PM Donating team Fireteam 1031 has 4 units with strength 649. Status Assembling No target planet No lurk planet. Ships: Kaliban: 4 to hunter, path A 7/17/2020 5:07:57 PM Donating team Fireteam 1312 has 3 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Kaliban: 3 to hunter, path A 7/17/2020 5:41:42 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/17/2020 5:41:42 PM Boot up FleetOS (0.2095s) 7/17/2020 5:41:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2020 5:41:42 PM Check System Logs For Rogue Intelligence (0.1700s) 7/17/2020 5:41:42 PM Game Version: 2.099 7/17/2020 5:41:42 PM Eject Trash Into Hyperspace (0.0520s) 7/17/2020 5:41:42 PM Check For Extra Modules (0.0160s) 7/17/2020 5:41:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/17/2020 5:41:42 PM Bring Cloaking Systems Online (0.0140s) 7/17/2020 5:41:42 PM Recalculate Speed Of Light (0.0110s) 7/17/2020 5:41:42 PM Optimize Comfort On Command Decks (0.0160s) 7/17/2020 5:41:42 PM Generating Framerates (0.0050s) 7/17/2020 5:41:42 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/17/2020 5:41:42 PM Mods: SpireRailgunShop (Enabled!) 7/17/2020 5:41:42 PM Check Nearby Stellar Masses (0.0290s) 7/17/2020 5:41:42 PM Remembering Alamo (0.0120s) 7/17/2020 5:41:42 PM Boot Audio Comms (0.0100s) 7/17/2020 5:41:42 PM Establish Individual Audio Links (0.0130s) 7/17/2020 5:41:42 PM Prepare Explosions and Crackles (0.0170s) 7/17/2020 5:41:42 PM Resolution changed to fullscreen 1200x1600 7/17/2020 5:41:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2020 5:41:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/17/2020 5:41:42 PM Refresh Optical Lensing (0.0050s) 7/17/2020 5:41:42 PM Revise Fundamental Physical Laws (0.0070s) 7/17/2020 5:41:42 PM Calculate Odds Of Success (0.0280s) 7/17/2020 5:41:42 PM Briefly Panic (0.1550s) 7/17/2020 5:41:42 PM Install Confidence Routines (0.1701s) 7/17/2020 5:41:42 PM Bring Commander Interface Online (0.0717s) 7/17/2020 5:41:42 PM Motivate All Crews (0.0294s) 7/17/2020 5:41:42 PM Locating Available Networks (0.0116s) 7/17/2020 5:41:42 PM Externalizing Patterns (0.0120s) 7/17/2020 5:41:43 PM Hooking Externals (0.0040s) 7/17/2020 5:41:43 PM Handlizing Hooks (0.0070s) 7/17/2020 5:41:43 PM Disengaging Constants (0.0240s) 7/17/2020 5:41:43 PM Late Axionic Computations (0.0440s) 7/17/2020 5:41:43 PM Connecting to Fleet Command (0.0060s) 7/17/2020 5:41:43 PM Thinking Of Advice (0.0070s) 7/17/2020 5:41:43 PM Degaussing Advice (0.0125s) 7/17/2020 5:41:43 PM Reading Alien Diaries (0.0080s) 7/17/2020 5:41:43 PM Naming All Known Planets (0.0050s) 7/17/2020 5:41:43 PM Remembering Speeds (0.0075s) 7/17/2020 5:41:43 PM Prioritizing Targets (0.0070s) 7/17/2020 5:41:43 PM Rebooting Sensor Arrays (0.0070s) 7/17/2020 5:41:43 PM Unloading Prismatic Grid (0.0060s) 7/17/2020 5:41:43 PM Thinking Of Objectives (0.0070s) 7/17/2020 5:41:43 PM Re-Aligning Objectives (0.0080s) 7/17/2020 5:41:43 PM Inhibiting Visual Scans (0.0100s) 7/17/2020 5:41:43 PM Synthesizing Vocals (0.0050s) 7/17/2020 5:41:43 PM Investigating Map Signatures (0.0090s) 7/17/2020 5:41:43 PM Ventilating Scenarios (0.0040s) 7/17/2020 5:41:43 PM Decontaminating Targeting Systems (0.0070s) 7/17/2020 5:41:43 PM Ejecting Tactical Core (0.0070s) 7/17/2020 5:41:43 PM Calibrating Formations (0.0070s) 7/17/2020 5:41:43 PM Intercepting Galactic Maps (0.0070s) 7/17/2020 5:41:43 PM Discharging Colored Ions (0.0140s) 7/17/2020 5:41:43 PM Replicating Ion Colors (0.0040s) 7/17/2020 5:41:43 PM Faction Diagnostics (0.0120s) 7/17/2020 5:41:43 PM Buffering Hackers (0.0080s) 7/17/2020 5:41:43 PM Inverting Death (0.0040s) 7/17/2020 5:41:43 PM Linear Field Variance (0.0090s) 7/17/2020 5:41:43 PM Charging Marks (0.0050s) 7/17/2020 5:41:43 PM Guarding The Posts (0.0500s) 7/17/2020 5:41:43 PM Range Manifolds (0.0040s) 7/17/2020 5:41:43 PM Purging ROFs (0.0070s) 7/17/2020 5:41:43 PM Manipulating Speeds (0.0070s) 7/17/2020 5:41:43 PM Detecting Projectiles (0.0060s) 7/17/2020 5:41:43 PM Grouping Flow Fields (0.0080s) 7/17/2020 5:41:43 PM Modulating Flow Field Groups (0.0170s) 7/17/2020 5:41:43 PM Designing Fleets (0.0130s) 7/17/2020 5:41:43 PM Thinking Of Technologies (0.0060s) 7/17/2020 5:41:43 PM Categorizing Starboard Sensors (0.0050s) 7/17/2020 5:41:43 PM Injecting Galactic Variables (0.0090s) 7/17/2020 5:41:43 PM Wishing On Starfields (0.0120s) 7/17/2020 5:41:43 PM Verifying Distant Planets (0.1220s) 7/17/2020 5:41:43 PM Categorizing All Planets (0.0040s) 7/17/2020 5:41:43 PM Organizing Commands (0.0140s) 7/17/2020 5:41:43 PM Calculating Firing Cones (0.0040s) 7/17/2020 5:41:44 PM Collapsing Pile Of Ship Parts (0.4961s) 7/17/2020 5:41:44 PM Sterilizing Test Chamber (0.0140s) 7/17/2020 5:41:45 PM Collecting Solar Wind (1.4214s) 7/17/2020 5:41:45 PM Issuing Orders (0.0080s) 7/17/2020 5:41:45 PM Augmenting Infusers (0.0060s) 7/17/2020 5:41:45 PM Infusing (0.0260s) 7/17/2020 5:41:45 PM Post-Proton Surge (0.0090s) 7/17/2020 5:41:45 PM Stimulate Modulation (0.0270s) 7/17/2020 5:41:45 PM ArcenAssetBundleCache.InstantiatedObjects: 572 7/17/2020 5:41:45 PM Load Surrogates (0.0770s) 7/17/2020 5:41:46 PM Final Checks (0.5681s) 7/17/2020 5:41:46 PM Load Historical Documents (0.0060s) 7/17/2020 5:41:46 PM 4.3 seconds total load time. Collapsing Pile Of Ship Parts (0.5s) Collecting Solar Wind (1.4s) Final Checks (0.6s) 7/17/2020 5:41:46 PM Hello Steam user 'Lord Of Nothing' 7/17/2020 5:41:56 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\7.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 5:41:57 PM Finish load save in 1,414.0ms 7/17/2020 5:45:18 PM For Nanocaust, debug code 3100 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.GetControllingOrInfluencingFaction () [0x0002f] in <3a4f6166062f4495a859e79efae94b07>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass34_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00071] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3a4f6166062f4495a859e79efae94b07>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3a4f6166062f4495a859e79efae94b07>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetPreferredNanocaustTargets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0014f] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00036] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00009] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, System.Int32& targetsConsidered, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <03a45136a1ae49f88da9d3452bc3673e>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00252] in <03a45136a1ae49f88da9d3452bc3673e>:0 7/17/2020 5:45:21 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick 3.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 5:45:22 PM Finish load save in 973.1ms 7/17/2020 5:46:06 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Ehb' 7/17/2020 5:48:55 PM Donating team Fireteam 1034 has 2 units with strength 1039. Status Assembling No target planet No lurk planet. Ships: Haglao: 2 to hunter, path A 7/17/2020 5:52:36 PM Donating team Fireteam 1053 has 3 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Haglao: 3 to hunter, path A 7/17/2020 5:52:36 PM Donating team Fireteam 1052 has 19 units with strength 2640. Status Staging No target planet No lurk planet. Ships: Arden: 4, Haglao: 15 to hunter, path B 7/17/2020 5:53:29 PM Donating team Fireteam 1335 has 6 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Trenco: 6 to hunter, path A 7/17/2020 5:53:42 PM Donating team Fireteam 1679 has 4 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Trenco: 4 to hunter, path A 7/17/2020 5:54:26 PM Donating team Fireteam 1061 has 3 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Trenco: 3 to hunter, path A 7/17/2020 5:56:01 PM Donating team Fireteam 1341 has 15 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Lestallo: 15 to hunter, path A 7/17/2020 5:56:01 PM Donating team Fireteam 1338 has 25 units with strength 2102. Status Staging No target planet No lurk planet. Ships: Lestallo: 25 to hunter, path B 7/17/2020 5:56:01 PM Donating team Fireteam 1339 has 26 units with strength 3095. Status Staging No target planet No lurk planet. Ships: Lestallo: 26 to hunter, path B 7/17/2020 5:56:01 PM Donating team Fireteam 1340 has 22 units with strength 2019. Status Staging No target planet No lurk planet. Ships: Lestallo: 22 to hunter, path B 7/17/2020 5:56:02 PM Donating team Fireteam 1685 has 4 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Lestallo: 4 to hunter, path A 7/17/2020 5:56:02 PM Donating team Fireteam 1684 has 11 units with strength 3264. Status Staging No target planet No lurk planet. Ships: Lestallo: 11 to hunter, path B 7/17/2020 5:56:02 PM Donating team Fireteam 1683 has 5 units with strength 5179. Status Staging No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path B 7/17/2020 5:59:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 5:59:13 PM Finish load save in 981.5ms 7/17/2020 6:00:13 PM Resolution changed to fullscreen 1200x1600 7/17/2020 6:00:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2020 6:00:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/17/2020 6:00:13 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 7/17/2020 6:00:58 PM Donating team Fireteam 1692 has 14 units with strength 3164. Status Staging No target planet No lurk planet. Ships: Kaliban: 14 to hunter, path B 7/17/2020 6:01:16 PM Donating team Fireteam 1695 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 7/17/2020 6:02:11 PM Donating team Fireteam 1357 has 3 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Arden: 2, Sten: 1 to hunter, path A 7/17/2020 6:02:11 PM Donating team Fireteam 1358 has 24 units with strength 1633. Status Assembling No target planet No lurk planet. Ships: Haglao: 24 to hunter, path A 7/17/2020 6:02:11 PM Donating team Fireteam 1708 has 26 units with strength 2163. Status Staging No target planet No lurk planet. Ships: Haglao: 26 to hunter, path B 7/17/2020 6:02:11 PM Donating team Fireteam 1709 has 39 units with strength 2339. Status Staging No target planet No lurk planet. Ships: Haglao: 34, Beatty: 5 to hunter, path B 7/17/2020 6:02:12 PM Donating team Fireteam 1085 has 14 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Haglao: 14 to hunter, path A 7/17/2020 6:02:52 PM Donating team Fireteam 1716 has 6 units with strength 2048. Status Assembling No target planet No lurk planet. Ships: Kopara: 6 to hunter, path A 7/17/2020 6:02:52 PM Donating team Fireteam 1363 has 4 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Kopara: 4 to hunter, path A 7/17/2020 6:03:05 PM Donating team Fireteam 1095 has 6 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:03:10 PM Donating team Fireteam 1100 has 6 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:03:18 PM Donating team Fireteam 1737 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 7/17/2020 6:03:18 PM Donating team Fireteam 1736 has 37 units with strength 2542. Status Staging No target planet No lurk planet. Ships: Trenco: 31, Salinn: 4, Sten: 2 to hunter, path B 7/17/2020 6:03:18 PM Donating team Fireteam 1734 has 42 units with strength 3220. Status Staging No target planet No lurk planet. Ships: Trenco: 42 to hunter, path B 7/17/2020 6:03:18 PM Donating team Fireteam 1735 has 15 units with strength 2864. Status Staging No target planet No lurk planet. Ships: Trenco: 15 to hunter, path B 7/17/2020 6:03:19 PM Donating team Fireteam 1377 has 6 units with strength 501. Status Assembling No target planet No lurk planet. Ships: Trenco: 6 to hunter, path A 7/17/2020 6:03:19 PM Donating team Fireteam 1104 has 5 units with strength 631. Status Assembling No target planet No lurk planet. Ships: Trenco: 5 to hunter, path A 7/17/2020 6:03:19 PM Donating team Fireteam 1106 has 6 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:03:19 PM Donating team Fireteam 1103 has 22 units with strength 2925. Status Staging No target planet No lurk planet. Ships: Trenco: 21 to hunter, path B 7/17/2020 6:03:23 PM Donating team Fireteam 1734 has 4 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Kopara: 4 to hunter, path A 7/17/2020 6:03:27 PM Donating team Fireteam 1113 has 3 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Trenco: 3 to hunter, path A 7/17/2020 6:03:30 PM Donating team Fireteam 1753 has 2 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 7/17/2020 6:03:32 PM Donating team Fireteam 1115 has 3 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Trenco: 3 to hunter, path A 7/17/2020 6:03:34 PM Donating team Fireteam 1757 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Kopara: 1 to hunter, path A 7/17/2020 6:03:38 PM Donating team Fireteam 1382 has 5 units with strength 4097. Status Staging No target planet No lurk planet. Ships: Trenco: 5 to hunter, path B 7/17/2020 6:03:41 PM Donating team Fireteam 1760 has 4 units with strength 2304. Status Assembling No target planet No lurk planet. Ships: Kopara: 4 to hunter, path A 7/17/2020 6:03:41 PM Donating team Fireteam 1761 has 1 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 6:03:52 PM Donating team Fireteam 1769 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Kopara: 1 to hunter, path A 7/17/2020 6:04:02 PM Donating team Fireteam 1772 has 6 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Kopara: 6 to hunter, path A 7/17/2020 6:04:06 PM Donating team Fireteam 1386 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Kopara: 1 to hunter, path A 7/17/2020 6:04:12 PM Donating team Fireteam 1774 has 6 units with strength 329. Status Assembling No target planet No lurk planet. Ships: Kopara: 6 to hunter, path A 7/17/2020 6:04:27 PM Donating team Fireteam 1391 has 3 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Honeyman: 2, Trantor: 1 to hunter, path A 7/17/2020 6:04:27 PM Donating team Fireteam 1394 has 3 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3 to hunter, path A 7/17/2020 6:04:27 PM Donating team Fireteam 1390 has 42 units with strength 2901. Status Staging No target planet No lurk planet. Ships: Honeyman: 42 to hunter, path B 7/17/2020 6:04:27 PM Donating team Fireteam 1389 has 13 units with strength 2708. Status Staging No target planet No lurk planet. Ships: Honeyman: 13 to hunter, path B 7/17/2020 6:04:28 PM Donating team Fireteam 1783 has 27 units with strength 1292. Status Assembling No target planet No lurk planet. Ships: Bollacker: 9, Honeyman: 18 to hunter, path A 7/17/2020 6:04:29 PM Donating team Fireteam 1122 has 18 units with strength 3257. Status Staging No target planet No lurk planet. Ships: Honeyman: 18 to hunter, path B 7/17/2020 6:04:29 PM Donating team Fireteam 1124 has 17 units with strength 2488. Status Staging No target planet No lurk planet. Ships: Honeyman: 17 to hunter, path B 7/17/2020 6:04:29 PM Donating team Fireteam 1123 has 78 units with strength 4150. Status Staging No target planet No lurk planet. Ships: Honeyman: 78 to hunter, path B 7/17/2020 6:04:29 PM Donating team Fireteam 1125 has 44 units with strength 2969. Status Staging No target planet No lurk planet. Ships: Honeyman: 44 to hunter, path B 7/17/2020 6:05:39 PM Donating team Fireteam 1793 has 3 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path A 7/17/2020 6:05:39 PM Donating team Fireteam 1147 has 64 units with strength 8397. Status Staging No target planet No lurk planet. Ships: Lestallo: 64 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1146 has 54 units with strength 5581. Status Staging No target planet No lurk planet. Ships: Lestallo: 54 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1145 has 56 units with strength 9311. Status Staging No target planet No lurk planet. Ships: Lestallo: 56 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1418 has 3 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Ulindi: 1, Kalixa: 2 to hunter, path A 7/17/2020 6:05:40 PM Donating team Fireteam 1415 has 123 units with strength 15682. Status Staging No target planet No lurk planet. Ships: Lestallo: 123 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1416 has 131 units with strength 20844. Status Staging No target planet No lurk planet. Ships: Lestallo: 131 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1414 has 140 units with strength 14496. Status Staging No target planet No lurk planet. Ships: Lestallo: 140 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1799 has 187 units with strength 26654. Status Staging No target planet No lurk planet. Ships: Cil: 1, Lestallo: 186 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1798 has 187 units with strength 30264. Status Staging No target planet No lurk planet. Ships: Lestallo: 187 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1801 has 210 units with strength 31081. Status Staging No target planet No lurk planet. Ships: Lestallo: 210 to hunter, path B 7/17/2020 6:05:40 PM Donating team Fireteam 1800 has 189 units with strength 29742. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 187 to hunter, path B 7/17/2020 6:05:42 PM Donating team Fireteam 1154 has 7 units with strength 1899. Status Assembling No target planet No lurk planet. Ships: Lestallo: 7 to hunter, path A 7/17/2020 6:05:42 PM Donating team Fireteam 1418 has 4 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Lestallo: 4 to hunter, path A 7/17/2020 6:05:43 PM Donating team Fireteam 1806 has 14 units with strength 1581. Status Assembling No target planet No lurk planet. Ships: Lestallo: 14 to hunter, path A 7/17/2020 6:05:43 PM Donating team Fireteam 1804 has 25 units with strength 6679. Status Staging No target planet No lurk planet. Ships: Lestallo: 25 to hunter, path B 7/17/2020 6:05:43 PM Donating team Fireteam 1805 has 13 units with strength 3457. Status Staging No target planet No lurk planet. Ships: Lestallo: 13 to hunter, path B 7/17/2020 6:05:45 PM Donating team Fireteam 1418 has 4 units with strength 489. Status Assembling No target planet No lurk planet. Ships: Lestallo: 4 to hunter, path A 7/17/2020 6:05:47 PM Donating team Fireteam 1418 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Lestallo: 8 to hunter, path A 7/17/2020 6:05:48 PM Donating team Fireteam 1808 has 5 units with strength 205. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:05:49 PM Donating team Fireteam 1418 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:05:51 PM Donating team Fireteam 1418 has 5 units with strength 676. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:05:53 PM Donating team Fireteam 1418 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:05:56 PM Donating team Fireteam 1422 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:05:56 PM Donating team Fireteam 1421 has 31 units with strength 2933. Status Staging No target planet No lurk planet. Ships: Lestallo: 31 to hunter, path B 7/17/2020 6:05:59 PM Donating team Fireteam 1429 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:06:01 PM Donating team Fireteam 1429 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:06:03 PM Donating team Fireteam 1429 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:06:10 PM Donating team Fireteam 1433 has 23 units with strength 2502. Status Assembling No target planet No lurk planet. Ships: Cil: 5, Lestallo: 18 to hunter, path A 7/17/2020 6:06:10 PM Donating team Fireteam 1434 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Lestallo: 1 to hunter, path A 7/17/2020 6:06:10 PM Donating team Fireteam 1432 has 10 units with strength 3309. Status Staging No target planet No lurk planet. Ships: Cil: 1, Lestallo: 9 to hunter, path B 7/17/2020 6:06:12 PM Donating team Fireteam 1161 has 12 units with strength 2999. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 10 to hunter, path B 7/17/2020 6:06:19 PM Donating team Fireteam 1162 has 6 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:06:19 PM Donating team Fireteam 1163 has 11 units with strength 1399. Status Assembling No target planet No lurk planet. Ships: Kalixa: 11 to hunter, path A 7/17/2020 6:06:32 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Stonebridge' 7/17/2020 6:06:33 PM Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'Stonebridge' 7/17/2020 6:06:34 PM Donating team Fireteam 1176 has 11 units with strength 605. Status Assembling No target planet No lurk planet. Ships: Kaliban: 11 to hunter, path A 7/17/2020 6:09:11 PM Donating team Fireteam 1459 has 4 units with strength 1541. Status Assembling No target planet No lurk planet. Ships: Ulindi: 1, Kalixa: 3 to hunter, path A 7/17/2020 6:09:11 PM Donating team Fireteam 1462 has 30 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Kalixa: 30 to hunter, path A 7/17/2020 6:09:13 PM Donating team Fireteam 1189 has 4 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/17/2020 6:09:13 PM Donating team Fireteam 1193 has 6 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:09:17 PM Donating team Fireteam 1211 has 7 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Kalixa: 7 to hunter, path A 7/17/2020 6:09:22 PM Donating team Fireteam 1213 has 7 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Kalixa: 7 to hunter, path A 7/17/2020 6:10:00 PM Donating team Fireteam 1213 has 5 units with strength 872. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4, Sten: 1 to hunter, path A 7/17/2020 6:11:44 PM Donating team Fireteam 1218 has 20 units with strength 1050. Status Assembling No target planet No lurk planet. Ships: Lestallo: 20 to hunter, path A 7/17/2020 6:11:45 PM Donating team Fireteam 1491 has 34 units with strength 2084. Status Assembling No target planet No lurk planet. Ships: Lestallo: 34 to hunter, path A 7/17/2020 6:11:45 PM Donating team Fireteam 1490 has 53 units with strength 2914. Status Staging No target planet No lurk planet. Ships: Lestallo: 53 to hunter, path B 7/17/2020 6:11:45 PM Donating team Fireteam 1878 has 2 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Lestallo: 2 to hunter, path A 7/17/2020 6:12:30 PM Donating team Fireteam 1895 has 30 units with strength 1705. Status Assembling No target planet No lurk planet. Ships: Trantor: 30 to hunter, path A 7/17/2020 6:12:31 PM Donating team Fireteam 1512 has 5 units with strength 431. Status Assembling No target planet No lurk planet. Ships: Trantor: 5 to hunter, path A 7/17/2020 6:12:37 PM Donating team Fireteam 1234 has 24 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Arden: 10, Kaliban: 14 to hunter, path A 7/17/2020 6:12:54 PM Donating team Fireteam 1237 has 25 units with strength 1294. Status Assembling No target planet No lurk planet. Ships: Trantor: 25 to hunter, path A 7/17/2020 6:12:54 PM Donating team Fireteam 1515 has 21 units with strength 1153. Status Assembling No target planet No lurk planet. Ships: Trantor: 21 to hunter, path A 7/17/2020 6:12:56 PM Donating team Fireteam 1241 has 24 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Trantor: 24 to hunter, path A 7/17/2020 6:12:56 PM Donating team Fireteam 1520 has 24 units with strength 1768. Status Assembling No target planet No lurk planet. Ships: Trantor: 24 to hunter, path A 7/17/2020 6:13:45 PM Donating team Fireteam 1526 has 18 units with strength 711. Status Assembling No target planet No lurk planet. Ships: Haglao: 18 to hunter, path A 7/17/2020 6:13:45 PM Donating team Fireteam 1525 has 39 units with strength 2230. Status Staging No target planet No lurk planet. Ships: Arden: 1, Haglao: 38 to hunter, path B 7/17/2020 6:13:49 PM Donating team Fireteam 1896 has 20 units with strength 1844. Status Assembling No target planet No lurk planet. Ships: Arden: 2, Haglao: 18 to hunter, path A 7/17/2020 6:13:53 PM Donating team Fireteam 1244 has 6 units with strength 381. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:13:53 PM Donating team Fireteam 1536 has 8 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Haglao: 6, Beatty: 2 to hunter, path A 7/17/2020 6:13:53 PM Donating team Fireteam 1542 has 2 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/17/2020 6:13:54 PM Donating team Fireteam 1896 has 24 units with strength 3154. Status Staging No target planet No lurk planet. Ships: Kalixa: 24 to hunter, path B 7/17/2020 6:14:03 PM Donating team Fireteam 1552 has 13 units with strength 1581. Status Assembling No target planet No lurk planet. Ships: Kalixa: 13 to hunter, path A 7/17/2020 6:14:09 PM Donating team Fireteam 1903 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:14:11 PM Donating team Fireteam 1250 has 8 units with strength 596. Status Assembling No target planet No lurk planet. Ships: Kalixa: 8 to hunter, path A 7/17/2020 6:15:25 PM Donating team Fireteam 1556 has 1 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:15:28 PM Donating team Fireteam 1908 has 2 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/17/2020 6:15:32 PM Donating team Fireteam 1556 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:15:34 PM Donating team Fireteam 1557 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:16:01 PM Donating team Fireteam 1561 has 13 units with strength 1201. Status Assembling No target planet No lurk planet. Ships: Lestallo: 13 to hunter, path A 7/17/2020 6:16:06 PM Donating team Fireteam 1561 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:16:09 PM Donating team Fireteam 1544 has 35 units with strength 3234. Status Staging No target planet No lurk planet. Ships: Kalixa: 29, Sten: 4, Micali: 2 to hunter, path B 7/17/2020 6:16:09 PM Donating team Fireteam 1545 has 32 units with strength 3649. Status Staging No target planet No lurk planet. Ships: Kalixa: 20, Sten: 9, Micali: 3 to hunter, path B 7/17/2020 6:16:32 PM Donating team Fireteam 1912 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Lestallo: 1 to hunter, path A 7/17/2020 6:16:53 PM Donating team Fireteam 1566 has 10 units with strength 666. Status Assembling No target planet No lurk planet. Ships: Trantor: 10 to hunter, path A 7/17/2020 6:16:54 PM Donating team Fireteam 1913 has 9 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Trantor: 9 to hunter, path A 7/17/2020 6:16:54 PM Donating team Fireteam 1254 has 12 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Trantor: 12 to hunter, path A 7/17/2020 6:17:24 PM Donating team Fireteam 1918 has 19 units with strength 1441. Status Assembling No target planet No lurk planet. Ships: Arden: 1, Kaliban: 18 to hunter, path A 7/17/2020 6:17:27 PM Donating team Fireteam 1266 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Kaliban: 1 to hunter, path A 7/17/2020 6:17:47 PM Donating team Fireteam 1277 has 33 units with strength 2799. Status Staging No target planet No lurk planet. Ships: Haglao: 33 to hunter, path B 7/17/2020 6:17:48 PM Donating team Fireteam 1586 has 5 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Haglao: 5 to hunter, path A 7/17/2020 6:17:48 PM Donating team Fireteam 1926 has 2 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 6:17:48 PM Donating team Fireteam 1925 has 20 units with strength 2353. Status Staging No target planet No lurk planet. Ships: Arden: 20 to hunter, path B 7/17/2020 6:17:52 PM Donating team Fireteam 1277 has 2 units with strength 2516. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 6:17:52 PM Donating team Fireteam 1278 has 33 units with strength 1878. Status Assembling No target planet No lurk planet. Ships: Haglao: 33 to hunter, path A 7/17/2020 6:17:54 PM Donating team Fireteam 1280 has 2 units with strength 179. Status Assembling No target planet No lurk planet. Ships: Arden: 1, Haglao: 1 to hunter, path A 7/17/2020 6:17:58 PM Donating team Fireteam 1283 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:18:03 PM Donating team Fireteam 1590 has 1 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:18:03 PM Donating team Fireteam 1548 has 7 units with strength 3068. Status Staging No target planet No lurk planet. Ships: Kalixa: 1, Micali: 6 to hunter, path B 7/17/2020 6:18:05 PM Donating team Fireteam 1291 has 17 units with strength 1027. Status Assembling No target planet No lurk planet. Ships: Arden: 17 to hunter, path A 7/17/2020 6:18:05 PM Donating team Fireteam 1292 has 29 units with strength 1881. Status Assembling No target planet No lurk planet. Ships: Haglao: 29 to hunter, path A 7/17/2020 6:18:05 PM Donating team Fireteam 1590 has 7 units with strength 588. Status Assembling No target planet No lurk planet. Ships: Arden: 6, Sten: 1 to hunter, path A 7/17/2020 6:18:05 PM Donating team Fireteam 1591 has 5 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Arden: 4, Haglao: 1 to hunter, path A 7/17/2020 6:18:07 PM Donating team Fireteam 1296 has 5 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:18:07 PM Donating team Fireteam 1591 has 7 units with strength 1052. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 6:18:07 PM Donating team Fireteam 1590 has 35 units with strength 2659. Status Staging No target planet No lurk planet. Ships: Micali: 35 to hunter, path B 7/17/2020 6:18:09 PM Donating team Fireteam 1598 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 7/17/2020 6:18:12 PM Donating team Fireteam 1598 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:18:19 PM Donating team Fireteam 1934 has 5 units with strength 593. Status Assembling No target planet No lurk planet. Ships: Haglao: 5 to hunter, path A 7/17/2020 6:18:24 PM Donating team Fireteam 1934 has 1 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:18:25 PM Donating team Fireteam 1597 has 5 units with strength 585. Status Assembling No target planet No lurk planet. Ships: Haglao: 5 to hunter, path A 7/17/2020 6:18:29 PM Donating team Fireteam 1297 has 3 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Arden: 3 to hunter, path A 7/17/2020 6:18:30 PM Donating team Fireteam 1598 has 7 units with strength 1480. Status Assembling No target planet No lurk planet. Ships: Arden: 7 to hunter, path A 7/17/2020 6:18:33 PM Donating team Fireteam 1934 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:18:36 PM Donating team Fireteam 1598 has 15 units with strength 2311. Status Assembling No target planet No lurk planet. Ships: Arden: 15 to hunter, path A 7/17/2020 6:18:37 PM Donating team Fireteam 1934 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Haglao: 2 to hunter, path A 7/17/2020 6:18:40 PM Donating team Fireteam 1301 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 7/17/2020 6:18:40 PM Donating team Fireteam 1598 has 2 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 6:18:45 PM Donating team Fireteam 1603 has 1 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 7/17/2020 6:18:54 PM Donating team Fireteam 1605 has 2 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 6:18:59 PM Donating team Fireteam 1950 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:18:59 PM Donating team Fireteam 1952 has 10 units with strength 1691. Status Assembling No target planet No lurk planet. Ships: Micali: 10 to hunter, path A 7/17/2020 6:18:59 PM Donating team Fireteam 1953 has 14 units with strength 2482. Status Assembling No target planet No lurk planet. Ships: Micali: 14 to hunter, path A 7/17/2020 6:18:59 PM Donating team Fireteam 1954 has 25 units with strength 2033. Status Assembling No target planet No lurk planet. Ships: Micali: 25 to hunter, path A 7/17/2020 6:19:00 PM Donating team Fireteam 1304 has 3 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Ulindi: 1, Kalixa: 2 to hunter, path A 7/17/2020 6:19:01 PM Donating team Fireteam 1963 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:19:01 PM Donating team Fireteam 1608 has 19 units with strength 2606. Status Assembling No target planet No lurk planet. Ships: Micali: 19 to hunter, path A 7/17/2020 6:19:01 PM Donating team Fireteam 1609 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 6:19:05 PM Donating team Fireteam 1963 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:19:12 PM Donating team Fireteam 1609 has 2 units with strength 472. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 6:19:25 PM Donating team Fireteam 1315 has 6 units with strength 789. Status Assembling No target planet No lurk planet. Ships: Arden: 6 to hunter, path A 7/17/2020 6:19:25 PM Donating team Fireteam 1612 has 4 units with strength 698. Status Assembling No target planet No lurk planet. Ships: Arden: 4 to hunter, path A 7/17/2020 6:20:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:20:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:55 PM Donating team Fireteam 1618 has 5 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Beatty: 5 to hunter, path A 7/17/2020 6:24:55 PM Donating team Fireteam 1619 has 9 units with strength 1459. Status Assembling No target planet No lurk planet. Ships: Lestallo: 9 to hunter, path A 7/17/2020 6:24:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:56 PM Donating team Fireteam 1967 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Beatty: 2 to hunter, path A 7/17/2020 6:24:56 PM Donating team Fireteam 1969 has 2 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Lestallo: 2 to hunter, path A 7/17/2020 6:24:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:24:59 PM Donating team Fireteam 1319 has 26 units with strength 2498. Status Assembling No target planet No lurk planet. Ships: Arden: 26 to hunter, path A 7/17/2020 6:25:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:01 PM Donating team Fireteam 1619 has 17 units with strength 2079. Status Assembling No target planet No lurk planet. Ships: Arden: 17 to hunter, path A 7/17/2020 6:25:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:03 PM Donating team Fireteam 1621 has 13 units with strength 2085. Status Assembling No target planet No lurk planet. Ships: Arden: 13 to hunter, path A 7/17/2020 6:25:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:10 PM Donating team Fireteam 1972 has 3 units with strength 1882. Status Assembling No target planet No lurk planet. Ships: Beatty: 3 to hunter, path A 7/17/2020 6:25:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:25:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:26:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:27:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:41 PM Donating team Fireteam 1331 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 6:28:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:28:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:44 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Wesrin Cross' 7/17/2020 6:29:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:48 PM Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'Helios' 7/17/2020 6:29:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:50 PM Donating team Fireteam 1630 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 6:29:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:29:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:40 PM Donating team Fireteam 1986 has 2 units with strength 2208. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 7/17/2020 6:30:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:42 PM Donating team Fireteam 1993 has 41 units with strength 3903. Status Staging No target planet No lurk planet. Ships: Corrin: 39, Laubos: 2 to hunter, path B 7/17/2020 6:30:42 PM Donating team Fireteam 1994 has 30 units with strength 2736. Status Staging No target planet No lurk planet. Ships: Corrin: 28, Laubos: 2 to hunter, path B 7/17/2020 6:30:42 PM Donating team Fireteam 1996 has 18 units with strength 2261. Status Staging No target planet No lurk planet. Ships: Corrin: 17, Laubos: 1 to hunter, path B 7/17/2020 6:30:42 PM Donating team Fireteam 1995 has 30 units with strength 2964. Status Staging No target planet No lurk planet. Ships: Corrin: 29, Laubos: 1 to hunter, path B 7/17/2020 6:30:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:44 PM Donating team Fireteam 1341 has 8 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Corrin: 8 to hunter, path A 7/17/2020 6:30:45 PM Donating team Fireteam 1639 has 25 units with strength 2566. Status Assembling No target planet No lurk planet. Ships: Corrin: 24, Laubos: 1 to hunter, path A 7/17/2020 6:30:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:30:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:07 PM Donating team Fireteam 1349 has 21 units with strength 2884. Status Staging No target planet No lurk planet. Ships: Nordin: 21 to hunter, path B 7/17/2020 6:31:07 PM Donating team Fireteam 1348 has 36 units with strength 5773. Status Staging No target planet No lurk planet. Ships: Nordin: 35, Micali: 1 to hunter, path B 7/17/2020 6:31:07 PM Donating team Fireteam 1347 has 8 units with strength 3454. Status Staging No target planet No lurk planet. Ships: Nordin: 8 to hunter, path B 7/17/2020 6:31:07 PM Donating team Fireteam 1350 has 18 units with strength 4634. Status Staging No target planet No lurk planet. Ships: Nordin: 18 to hunter, path B 7/17/2020 6:31:07 PM Donating team Fireteam 1650 has 2 units with strength 370. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 7/17/2020 6:31:08 PM Donating team Fireteam 1649 has 3 units with strength 3413. Status Staging No target planet No lurk planet. Ships: Nordin: 3 to hunter, path B 7/17/2020 6:31:08 PM Donating team Fireteam 1648 has 3 units with strength 2880. Status Staging No target planet No lurk planet. Ships: Nordin: 3 to hunter, path B 7/17/2020 6:31:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:09 PM Donating team Fireteam 1996 has 42 units with strength 2787. Status Assembling No target planet No lurk planet. Ships: Corrin: 42 to hunter, path A 7/17/2020 6:31:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:31:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:44 PM Donating team Fireteam 1657 has 25 units with strength 1863. Status Assembling No target planet No lurk planet. Ships: Kalixa: 25 to hunter, path A 7/17/2020 6:32:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:45 PM Donating team Fireteam 2012 has 2 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1, Micali: 1 to hunter, path A 7/17/2020 6:32:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:46 PM Donating team Fireteam 1367 has 19 units with strength 1586. Status Assembling No target planet No lurk planet. Ships: Kalixa: 19 to hunter, path A 7/17/2020 6:32:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:52 PM Donating team Fireteam 1661 has 6 units with strength 846. Status Assembling No target planet No lurk planet. Ships: Kalixa: 6 to hunter, path A 7/17/2020 6:32:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:32:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:33:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:34:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:34:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:17 PM Donating team Fireteam 2007 has 23 units with strength 2706. Status Assembling No target planet No lurk planet. Ships: Micali: 23 to hunter, path A 7/17/2020 6:35:17 PM Donating team Fireteam 2008 has 33 units with strength 4809. Status Staging No target planet No lurk planet. Ships: Micali: 33 to hunter, path B 7/17/2020 6:35:17 PM Donating team Fireteam 2006 has 51 units with strength 3429. Status Staging No target planet No lurk planet. Ships: Micali: 51 to hunter, path B 7/17/2020 6:35:17 PM Donating team Fireteam 2009 has 34 units with strength 2469. Status Staging No target planet No lurk planet. Ships: Micali: 34 to hunter, path B 7/17/2020 6:35:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:19 PM Donating team Fireteam 2018 has 5 units with strength 571. Status Assembling No target planet No lurk planet. Ships: Cavalos: 1, Micali: 4 to hunter, path A 7/17/2020 6:35:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:21 PM Donating team Fireteam 1380 has 4 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/17/2020 6:35:21 PM Donating team Fireteam 1386 has 13 units with strength 1803. Status Assembling No target planet No lurk planet. Ships: Micali: 13 to hunter, path A 7/17/2020 6:35:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:23 PM Donating team Fireteam 1665 has 2 units with strength 407. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/17/2020 6:35:23 PM Donating team Fireteam 1670 has 5 units with strength 766. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:35:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:24 PM Donating team Fireteam 1388 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:35:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:25 PM Donating team Fireteam 2019 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3 to hunter, path A 7/17/2020 6:35:25 PM Donating team Fireteam 2022 has 7 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 6:35:25 PM Donating team Fireteam 1672 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:35:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:26 PM Donating team Fireteam 1389 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:35:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:30 PM Donating team Fireteam 1672 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:35:30 PM Donating team Fireteam 1674 has 1 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:35:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:34 PM Donating team Fireteam 2024 has 11 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Micali: 11 to hunter, path A 7/17/2020 6:35:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:35:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:00 PM Donating team Fireteam 1391 has 6 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:36:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:05 PM Donating team Fireteam 1674 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:36:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:19 PM Donating team Fireteam 1682 has 8 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Thrun: 8 to hunter, path A 7/17/2020 6:36:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:36:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:47 PM Donating team Fireteam 1329 has 17 units with strength 2716. Status Assembling No target planet No lurk planet. Ships: Cavalos: 17 to hunter, path A 7/17/2020 6:37:47 PM Donating team Fireteam 1322 has 24 units with strength 3556. Status Staging No target planet No lurk planet. Ships: Cavalos: 17 to hunter, path B 7/17/2020 6:37:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:37:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:38:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:39:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:01 PM Donating team Fireteam 2047 has 2 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Micali: 2 to hunter, path A 7/17/2020 6:40:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:02 PM Donating team Fireteam 1422 has 70 units with strength 7702. Status Staging No target planet No lurk planet. Ships: Kalixa: 9, Micali: 61 to hunter, path B 7/17/2020 6:40:02 PM Donating team Fireteam 1421 has 61 units with strength 8515. Status Staging No target planet No lurk planet. Ships: Kalixa: 10, Micali: 51 to hunter, path B 7/17/2020 6:40:02 PM Donating team Fireteam 1423 has 40 units with strength 3689. Status Staging No target planet No lurk planet. Ships: Kalixa: 3, Micali: 37 to hunter, path B 7/17/2020 6:40:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:04 PM Donating team Fireteam 1715 has 5 units with strength 1126. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:04 PM Donating team Fireteam 1713 has 19 units with strength 5051. Status Staging No target planet No lurk planet. Ships: Kalixa: 2, Micali: 17 to hunter, path B 7/17/2020 6:40:04 PM Donating team Fireteam 1714 has 32 units with strength 2917. Status Staging No target planet No lurk planet. Ships: Kalixa: 2, Micali: 30 to hunter, path B 7/17/2020 6:40:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:05 PM Donating team Fireteam 2065 has 4 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Micali: 4 to hunter, path A 7/17/2020 6:40:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:09 PM Donating team Fireteam 2072 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 6:40:09 PM Donating team Fireteam 2073 has 4 units with strength 686. Status Assembling No target planet No lurk planet. Ships: Micali: 4 to hunter, path A 7/17/2020 6:40:09 PM Donating team Fireteam 2071 has 9 units with strength 2583. Status Staging No target planet No lurk planet. Ships: Trenco: 9 to hunter, path B 7/17/2020 6:40:09 PM Donating team Fireteam 2070 has 14 units with strength 3205. Status Staging No target planet No lurk planet. Ships: Trenco: 14 to hunter, path B 7/17/2020 6:40:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:10 PM Donating team Fireteam 1342 has 56 units with strength 3370. Status Staging No target planet No lurk planet. Ships: Nordin: 14, Micali: 42 to hunter, path B 7/17/2020 6:40:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:11 PM Donating team Fireteam 2077 has 7 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 6:40:11 PM Donating team Fireteam 2074 has 16 units with strength 3136. Status Staging No target planet No lurk planet. Ships: Micali: 16 to hunter, path B 7/17/2020 6:40:11 PM Donating team Fireteam 2076 has 33 units with strength 2226. Status Staging No target planet No lurk planet. Ships: Micali: 33 to hunter, path B 7/17/2020 6:40:11 PM Donating team Fireteam 2075 has 9 units with strength 2358. Status Staging No target planet No lurk planet. Ships: Micali: 9 to hunter, path B 7/17/2020 6:40:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:12 PM Donating team Fireteam 1432 has 6 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2, Micali: 4 to hunter, path A 7/17/2020 6:40:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:13 PM Donating team Fireteam 2075 has 6 units with strength 826. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:40:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:15 PM Donating team Fireteam 2075 has 7 units with strength 1222. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 6:40:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:16 PM Donating team Fireteam 1434 has 4 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Micali: 4 to hunter, path A 7/17/2020 6:40:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:17 PM Donating team Fireteam 2078 has 5 units with strength 605. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:18 PM Donating team Fireteam 1723 has 1 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:40:18 PM Donating team Fireteam 1437 has 13 units with strength 546. Status Assembling No target planet No lurk planet. Ships: Micali: 13 to hunter, path A 7/17/2020 6:40:18 PM Donating team Fireteam 1435 has 12 units with strength 3477. Status Staging No target planet No lurk planet. Ships: Micali: 12 to hunter, path B 7/17/2020 6:40:19 PM Donating team Fireteam 1436 has 6 units with strength 5717. Status Staging No target planet No lurk planet. Ships: Micali: 6 to hunter, path B 7/17/2020 6:40:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:19 PM Donating team Fireteam 2078 has 6 units with strength 949. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:40:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:21 PM Donating team Fireteam 2080 has 7 units with strength 901. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2, Micali: 5 to hunter, path A 7/17/2020 6:40:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:23 PM Donating team Fireteam 2080 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:40:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:24 PM Donating team Fireteam 1724 has 3 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 6:40:24 PM Donating team Fireteam 1652 has 31 units with strength 4001. Status Staging No target planet No lurk planet. Ships: Kalixa: 11, Micali: 20 to hunter, path B 7/17/2020 6:40:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:25 PM Donating team Fireteam 2080 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:28 PM Donating team Fireteam 2080 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:30 PM Donating team Fireteam 2080 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:31 PM Donating team Fireteam 1725 has 3 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 6:40:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:32 PM Donating team Fireteam 2080 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:40:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:35 PM Donating team Fireteam 2080 has 6 units with strength 949. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 6:40:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:39 PM Donating team Fireteam 2080 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:42 PM Donating team Fireteam 1731 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 6:40:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:43 PM Donating team Fireteam 2080 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Micali: 10 to hunter, path A 7/17/2020 6:40:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:46 PM Donating team Fireteam 2080 has 4 units with strength 563. Status Assembling No target planet No lurk planet. Ships: Micali: 4 to hunter, path A 7/17/2020 6:40:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:49 PM Donating team Fireteam 2080 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:40:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:40:59 PM Donating team Fireteam 2084 has 11 units with strength 5872. Status Staging No target planet No lurk planet. Ships: Kalixa: 4, Micali: 7 to hunter, path B 7/17/2020 6:40:59 PM Donating team Fireteam 2086 has 15 units with strength 5525. Status Staging No target planet No lurk planet. Ships: Kalixa: 5, Micali: 10 to hunter, path B 7/17/2020 6:40:59 PM Donating team Fireteam 2085 has 24 units with strength 3402. Status Staging No target planet No lurk planet. Ships: Kalixa: 9, Micali: 15 to hunter, path B 7/17/2020 6:40:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:01 PM Donating team Fireteam 2089 has 7 units with strength 1449. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 6:41:01 PM Donating team Fireteam 2088 has 12 units with strength 3487. Status Staging No target planet No lurk planet. Ships: Kalixa: 4, Micali: 8 to hunter, path B 7/17/2020 6:41:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:06 PM Donating team Fireteam 2091 has 8 units with strength 2367. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1, Micali: 7 to hunter, path A 7/17/2020 6:41:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:09 PM Donating team Fireteam 2092 has 5 units with strength 639. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 6:41:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:41:58 PM Donating team Fireteam 2102 has 35 units with strength 3970. Status Staging No target planet No lurk planet. Ships: Lestallo: 35 to hunter, path B 7/17/2020 6:41:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:00 PM Donating team Fireteam 1446 has 65 units with strength 3035. Status Staging No target planet No lurk planet. Ships: Lestallo: 65 to hunter, path B 7/17/2020 6:42:00 PM Donating team Fireteam 1448 has 38 units with strength 3077. Status Staging No target planet No lurk planet. Ships: Lestallo: 38 to hunter, path B 7/17/2020 6:42:00 PM Donating team Fireteam 1445 has 33 units with strength 6882. Status Staging No target planet No lurk planet. Ships: Lestallo: 33 to hunter, path B 7/17/2020 6:42:00 PM Donating team Fireteam 1447 has 66 units with strength 3170. Status Staging No target planet No lurk planet. Ships: Lestallo: 66 to hunter, path B 7/17/2020 6:42:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:42:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:10 PM Donating team Fireteam 2058 has 16 units with strength 2286. Status Assembling No target planet No lurk planet. Ships: Kalixa: 9, Micali: 7 to hunter, path A 7/17/2020 6:43:10 PM Donating team Fireteam 1998 has 22 units with strength 3429. Status Staging No target planet No lurk planet. Ships: Ulindi: 4, Kalixa: 18 to hunter, path B 7/17/2020 6:43:10 PM Donating team Fireteam 2002 has 35 units with strength 7106. Status Staging No target planet No lurk planet. Ships: Kalixa: 34, Micali: 1 to hunter, path B 7/17/2020 6:43:10 PM Donating team Fireteam 1997 has 18 units with strength 3212. Status Staging No target planet No lurk planet. Ships: Ulindi: 3, Kalixa: 15 to hunter, path B 7/17/2020 6:43:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:12 PM Donating team Fireteam 1466 has 40 units with strength 2407. Status Assembling No target planet No lurk planet. Ships: Kalixa: 40 to hunter, path A 7/17/2020 6:43:12 PM Donating team Fireteam 1465 has 19 units with strength 2083. Status Staging No target planet No lurk planet. Ships: Kalixa: 19 to hunter, path B 7/17/2020 6:43:12 PM Donating team Fireteam 1749 has 18 units with strength 1058. Status Assembling No target planet No lurk planet. Ships: Kalixa: 18 to hunter, path A 7/17/2020 6:43:12 PM Donating team Fireteam 1747 has 7 units with strength 2409. Status Staging No target planet No lurk planet. Ships: Kalixa: 7 to hunter, path B 7/17/2020 6:43:12 PM Donating team Fireteam 1748 has 4 units with strength 2270. Status Staging No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path B 7/17/2020 6:43:12 PM Donating team Fireteam 1746 has 43 units with strength 6814. Status Staging No target planet No lurk planet. Ships: Kalixa: 43 to hunter, path B 7/17/2020 6:43:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:13 PM Donating team Fireteam 2120 has 25 units with strength 990. Status Assembling No target planet No lurk planet. Ships: Kalixa: 25 to hunter, path A 7/17/2020 6:43:13 PM Donating team Fireteam 2119 has 14 units with strength 2937. Status Staging No target planet No lurk planet. Ships: Kalixa: 14 to hunter, path B 7/17/2020 6:43:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:25 PM Donating team Fireteam 1474 has 1 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:43:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:43:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:01 PM Donating team Fireteam 1474 has 1 units with strength 1471. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 6:44:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:30 PM Donating team Fireteam 1479 has 11 units with strength 2080. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 11 to hunter, path A 7/17/2020 6:44:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:34 PM Donating team Fireteam 1482 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 1 to hunter, path A 7/17/2020 6:44:34 PM Donating team Fireteam 1485 has 35 units with strength 2190. Status Assembling No target planet No lurk planet. Ships: Haglao: 35 to hunter, path A 7/17/2020 6:44:34 PM Donating team Fireteam 1483 has 8 units with strength 3276. Status Staging No target planet No lurk planet. Ships: Haglao: 8 to hunter, path B 7/17/2020 6:44:34 PM Donating team Fireteam 1484 has 27 units with strength 2806. Status Staging No target planet No lurk planet. Ships: Haglao: 27 to hunter, path B 7/17/2020 6:44:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:35 PM Donating team Fireteam 1759 has 6 units with strength 860. Status Assembling No target planet No lurk planet. Ships: Arden: 2, Haglao: 3, Sten: 1 to hunter, path A 7/17/2020 6:44:35 PM Donating team Fireteam 1762 has 6 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Haglao: 6 to hunter, path A 7/17/2020 6:44:35 PM Donating team Fireteam 1761 has 22 units with strength 2356. Status Staging No target planet No lurk planet. Ships: Haglao: 22 to hunter, path B 7/17/2020 6:44:36 PM Donating team Fireteam 1760 has 5 units with strength 3218. Status Staging No target planet No lurk planet. Ships: Haglao: 5 to hunter, path B 7/17/2020 6:44:36 PM Donating team Fireteam 1758 has 5 units with strength 2586. Status Staging No target planet No lurk planet. Ships: Haglao: 5 to hunter, path B 7/17/2020 6:44:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:37 PM Donating team Fireteam 2145 has 26 units with strength 2232. Status Assembling No target planet No lurk planet. Ships: Haglao: 26 to hunter, path A 7/17/2020 6:44:37 PM Donating team Fireteam 2142 has 19 units with strength 4246. Status Staging No target planet No lurk planet. Ships: Haglao: 19 to hunter, path B 7/17/2020 6:44:37 PM Donating team Fireteam 2143 has 28 units with strength 2928. Status Staging No target planet No lurk planet. Ships: Haglao: 28 to hunter, path B 7/17/2020 6:44:37 PM Donating team Fireteam 2144 has 10 units with strength 2789. Status Staging No target planet No lurk planet. Ships: Haglao: 10 to hunter, path B 7/17/2020 6:44:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:43 PM Donating team Fireteam 1493 has 13 units with strength 2183. Status Assembling No target planet No lurk planet. Ships: Prasa: 13 to hunter, path A 7/17/2020 6:44:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:48 PM Donating team Fireteam 1495 has 4 units with strength 649. Status Assembling No target planet No lurk planet. Ships: Prasa: 4 to hunter, path A 7/17/2020 6:44:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:49 PM Donating team Fireteam 1759 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Prasa: 1 to hunter, path A 7/17/2020 6:44:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:53 PM Donating team Fireteam 1496 has 14 units with strength 2025. Status Assembling No target planet No lurk planet. Ships: Prasa: 14 to hunter, path A 7/17/2020 6:44:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:54 PM Donating team Fireteam 1759 has 5 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Prasa: 5 to hunter, path A 7/17/2020 6:44:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:58 PM Donating team Fireteam 1496 has 4 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Prasa: 4 to hunter, path A 7/17/2020 6:44:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:44:59 PM Donating team Fireteam 1759 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Prasa: 1 to hunter, path A 7/17/2020 6:45:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:04 PM Donating team Fireteam 1498 has 14 units with strength 2025. Status Assembling No target planet No lurk planet. Ships: Prasa: 14 to hunter, path A 7/17/2020 6:45:04 PM Donating team Fireteam 1496 has 3 units with strength 2633. Status Staging No target planet No lurk planet. Ships: Zeclite: 3 to hunter, path B 7/17/2020 6:45:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:05 PM Donating team Fireteam 1759 has 5 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Prasa: 5 to hunter, path A 7/17/2020 6:45:06 PM Donating team Fireteam 2144 has 18 units with strength 1480. Status Assembling No target planet No lurk planet. Ships: Zeclite: 17, Bresenham: 1 to hunter, path A 7/17/2020 6:45:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:08 PM Donating team Fireteam 1498 has 4 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Prasa: 4 to hunter, path A 7/17/2020 6:45:09 PM Donating team Fireteam 1759 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Prasa: 1 to hunter, path A 7/17/2020 6:45:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:11 PM Donating team Fireteam 1498 has 14 units with strength 2025. Status Assembling No target planet No lurk planet. Ships: Prasa: 14 to hunter, path A 7/17/2020 6:45:12 PM Donating team Fireteam 1759 has 4 units with strength 575. Status Assembling No target planet No lurk planet. Ships: Prasa: 4 to hunter, path A 7/17/2020 6:45:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:16 PM Donating team Fireteam 2033 has 40 units with strength 6229. Status Staging No target planet No lurk planet. Ships: Tichy: 2, Prasa: 38 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2030 has 15 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Giedi: 4, Prasa: 11 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2027 has 53 units with strength 6214. Status Staging No target planet No lurk planet. Ships: Prasa: 53 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2032 has 28 units with strength 3008. Status Staging No target planet No lurk planet. Ships: Cil: 1, Prasa: 27 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2028 has 44 units with strength 6031. Status Staging No target planet No lurk planet. Ships: Prasa: 44 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2042 has 24 units with strength 5120. Status Staging No target planet No lurk planet. Ships: Prasa: 24 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2026 has 58 units with strength 5725. Status Staging No target planet No lurk planet. Ships: Prasa: 58 to hunter, path B 7/17/2020 6:45:16 PM Donating team Fireteam 2029 has 55 units with strength 6471. Status Staging No target planet No lurk planet. Ships: Prasa: 55 to hunter, path B 7/17/2020 6:45:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:20 PM Donating team Fireteam 1381 has 142 units with strength 15480. Status Staging No target planet No lurk planet. Ships: Cil: 1, Prasa: 141 to hunter, path B 7/17/2020 6:45:20 PM Donating team Fireteam 1390 has 38 units with strength 3337. Status Staging No target planet No lurk planet. Ships: Aldebaran: 2, Prasa: 36 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1379 has 126 units with strength 10899. Status Staging No target planet No lurk planet. Ships: Prasa: 126 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1391 has 132 units with strength 10494. Status Staging No target planet No lurk planet. Ships: Zeclite: 2, Prasa: 130 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1397 has 23 units with strength 4308. Status Staging No target planet No lurk planet. Ships: Giedi: 1, Prasa: 22 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1392 has 145 units with strength 12526. Status Staging No target planet No lurk planet. Ships: Giedi: 2, Prasa: 143 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1294 has 4 units with strength 3539. Status Staging No target planet No lurk planet. Ships: Zeclite: 3, Damsascene: 1 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1365 has 24 units with strength 4308. Status Staging No target planet No lurk planet. Ships: Giedi: 1, Bresenham: 4, Prasa: 19 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1261 has 18 units with strength 3375. Status Staging No target planet No lurk planet. Ships: Aldebaran: 1, Prasa: 17 to hunter, path B 7/17/2020 6:45:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:21 PM Donating team Fireteam 1691 has 30 units with strength 3032. Status Staging No target planet No lurk planet. Ships: Tichy: 1, Prasa: 29 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1690 has 14 units with strength 3243. Status Staging No target planet No lurk planet. Ships: Prasa: 14 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1682 has 37 units with strength 3887. Status Staging No target planet No lurk planet. Ships: Prasa: 37 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1688 has 64 units with strength 8565. Status Staging No target planet No lurk planet. Ships: Giedi: 3, Tichy: 1, Prasa: 60 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1678 has 37 units with strength 2693. Status Staging No target planet No lurk planet. Ships: Prasa: 37 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1680 has 66 units with strength 3200. Status Staging No target planet No lurk planet. Ships: Aldebaran: 3, Prasa: 63 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1693 has 16 units with strength 3009. Status Staging No target planet No lurk planet. Ships: Zeclite: 2, Bresenham: 3, Prasa: 11 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1694 has 20 units with strength 3011. Status Staging No target planet No lurk planet. Ships: Cil: 1, Prasa: 19 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1689 has 22 units with strength 3036. Status Staging No target planet No lurk planet. Ships: Prasa: 22 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1681 has 29 units with strength 3065. Status Staging No target planet No lurk planet. Ships: Prasa: 29 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1683 has 14 units with strength 4188. Status Staging No target planet No lurk planet. Ships: Prasa: 14 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1695 has 51 units with strength 2923. Status Staging No target planet No lurk planet. Ships: Giedi: 1, Arora: 1, Prasa: 49 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1686 has 57 units with strength 10597. Status Staging No target planet No lurk planet. Ships: Prasa: 57 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1685 has 74 units with strength 9005. Status Staging No target planet No lurk planet. Ships: Cil: 1, Prasa: 73 to hunter, path B 7/17/2020 6:45:21 PM Donating team Fireteam 1684 has 22 units with strength 9541. Status Staging No target planet No lurk planet. Ships: Prasa: 22 to hunter, path B 7/17/2020 6:45:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:24 PM Donating team Fireteam 1764 has 6 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Korell: 6 to hunter, path A 7/17/2020 6:45:24 PM Donating team Fireteam 1767 has 1 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Prasa: 1 to hunter, path A 7/17/2020 6:45:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:35 PM Donating team Fireteam 2162 has 3 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Korell: 3 to hunter, path A 7/17/2020 6:45:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:49 PM Donating team Fireteam 1498 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Giedi: 3 to hunter, path A 7/17/2020 6:45:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:52 PM Donating team Fireteam 1776 has 2 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/17/2020 6:45:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:45:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:02 PM Donating team Fireteam 1504 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Korell: 1 to hunter, path A 7/17/2020 6:46:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:14 PM Donating team Fireteam 1508 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Korell: 1 to hunter, path A 7/17/2020 6:46:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:46:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:47:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:48:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:33 PM Donating team Fireteam 1809 has 8 units with strength 1101. Status Assembling No target planet No lurk planet. Ships: Beatty: 8 to hunter, path A 7/17/2020 6:49:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:35 PM Donating team Fireteam 1537 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Beatty: 2 to hunter, path A 7/17/2020 6:49:35 PM Donating team Fireteam 1540 has 8 units with strength 1868. Status Assembling No target planet No lurk planet. Ships: Lestallo: 8 to hunter, path A 7/17/2020 6:49:35 PM Donating team Fireteam 1536 has 17 units with strength 5470. Status Staging No target planet No lurk planet. Ships: Beatty: 17 to hunter, path B 7/17/2020 6:49:35 PM Donating team Fireteam 1535 has 32 units with strength 2589. Status Staging No target planet No lurk planet. Ships: Beatty: 31, Corrin: 1 to hunter, path B 7/17/2020 6:49:35 PM Donating team Fireteam 1539 has 15 units with strength 5210. Status Staging No target planet No lurk planet. Ships: Lestallo: 15 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1820 has 40 units with strength 4540. Status Staging No target planet No lurk planet. Ships: Lestallo: 40 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1814 has 40 units with strength 5682. Status Staging No target planet No lurk planet. Ships: Beatty: 40 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1813 has 48 units with strength 7289. Status Staging No target planet No lurk planet. Ships: Beatty: 48 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1819 has 51 units with strength 5869. Status Staging No target planet No lurk planet. Ships: Lestallo: 51 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1815 has 38 units with strength 6777. Status Staging No target planet No lurk planet. Ships: Beatty: 38 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1822 has 31 units with strength 4439. Status Staging No target planet No lurk planet. Ships: Lestallo: 31 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1816 has 44 units with strength 10089. Status Staging No target planet No lurk planet. Ships: Beatty: 44 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 1821 has 31 units with strength 6514. Status Staging No target planet No lurk planet. Ships: Lestallo: 31 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2234 has 24 units with strength 1781. Status Assembling No target planet No lurk planet. Ships: Lestallo: 24 to hunter, path A 7/17/2020 6:49:36 PM Donating team Fireteam 2232 has 4 units with strength 4322. Status Staging No target planet No lurk planet. Ships: Lestallo: 4 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2226 has 14 units with strength 5284. Status Staging No target planet No lurk planet. Ships: Beatty: 14 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2227 has 19 units with strength 6728. Status Staging No target planet No lurk planet. Ships: Beatty: 19 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2233 has 18 units with strength 2013. Status Staging No target planet No lurk planet. Ships: Lestallo: 18 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2228 has 24 units with strength 6937. Status Staging No target planet No lurk planet. Ships: Beatty: 24 to hunter, path B 7/17/2020 6:49:36 PM Donating team Fireteam 2229 has 18 units with strength 3329. Status Staging No target planet No lurk planet. Ships: Beatty: 18 to hunter, path B 7/17/2020 6:49:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:39 PM Donating team Fireteam 1826 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Beatty: 6 to hunter, path A 7/17/2020 6:49:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:49:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:00 PM Donating team Fireteam 2246 has 5 units with strength 1440. Status Assembling No target planet No lurk planet. Ships: Beatty: 4, Corrin: 1 to hunter, path A 7/17/2020 6:50:00 PM Donating team Fireteam 2244 has 14 units with strength 3229. Status Staging No target planet No lurk planet. Ships: Beatty: 14 to hunter, path B 7/17/2020 6:50:00 PM Donating team Fireteam 2245 has 9 units with strength 2160. Status Staging No target planet No lurk planet. Ships: Beatty: 9 to hunter, path B 7/17/2020 6:50:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:39 PM Donating team Fireteam 1835 has 5 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Korell: 5 to hunter, path A 7/17/2020 6:50:39 PM Donating team Fireteam 1834 has 35 units with strength 2291. Status Staging No target planet No lurk planet. Ships: Korell: 35 to hunter, path B 7/17/2020 6:50:39 PM Donating team Fireteam 2255 has 6 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Korell: 6 to hunter, path A 7/17/2020 6:50:39 PM Donating team Fireteam 2253 has 29 units with strength 2260. Status Staging No target planet No lurk planet. Ships: Korell: 29 to hunter, path B 7/17/2020 6:50:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:50:59 PM Donating team Fireteam 1849 has 2 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Bresenham: 2 to hunter, path A 7/17/2020 6:50:59 PM Donating team Fireteam 1846 has 11 units with strength 2228. Status Staging No target planet No lurk planet. Ships: Bresenham: 11 to hunter, path B 7/17/2020 6:50:59 PM Donating team Fireteam 1847 has 32 units with strength 2616. Status Staging No target planet No lurk planet. Ships: Varandal: 2, Bresenham: 30 to hunter, path B 7/17/2020 6:50:59 PM Donating team Fireteam 1848 has 17 units with strength 3738. Status Staging No target planet No lurk planet. Ships: Varandal: 2, Bresenham: 15 to hunter, path B 7/17/2020 6:50:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:11 PM Donating team Fireteam 1847 has 1 units with strength 1008. Status Assembling No target planet No lurk planet. Ships: Korell: 1 to hunter, path A 7/17/2020 6:51:11 PM Donating team Fireteam 1846 has 10 units with strength 3894. Status Staging No target planet No lurk planet. Ships: Giedi: 10 to hunter, path B 7/17/2020 6:51:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:19 PM Donating team Fireteam 2267 has 3 units with strength 410. Status Assembling No target planet No lurk planet. Ships: Korell: 3 to hunter, path A 7/17/2020 6:51:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:36 PM Donating team Fireteam 1745 has 41 units with strength 4717. Status Staging No target planet No lurk planet. Ships: Corrin: 3, Prasa: 38 to hunter, path B 7/17/2020 6:51:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:41 PM Donating team Fireteam 1574 has 20 units with strength 5529. Status Staging No target planet No lurk planet. Ships: Corrin: 13, Laubos: 7 to hunter, path B 7/17/2020 6:51:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:41 PM Donating team Fireteam 1573 has 25 units with strength 3537. Status Staging No target planet No lurk planet. Ships: Corrin: 22, Laubos: 3 to hunter, path B 7/17/2020 6:51:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:41 PM Donating team Fireteam 1862 has 9 units with strength 652. Status Assembling No target planet No lurk planet. Ships: Corrin: 8, Laubos: 1 to hunter, path A 7/17/2020 6:51:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:42 PM Donating team Fireteam 1861 has 16 units with strength 2396. Status Staging No target planet No lurk planet. Ships: Corrin: 8, Laubos: 8 to hunter, path B 7/17/2020 6:51:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:51:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:14 PM Donating team Fireteam 1587 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Giedi: 3 to hunter, path A 7/17/2020 6:52:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:15 PM Donating team Fireteam 2293 has 8 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Haglao: 8 to hunter, path A 7/17/2020 6:52:15 PM Donating team Fireteam 2296 has 22 units with strength 930. Status Assembling No target planet No lurk planet. Ships: Genizee: 6, Korell: 16 to hunter, path A 7/17/2020 6:52:15 PM Donating team Fireteam 2297 has 28 units with strength 2071. Status Assembling No target planet No lurk planet. Ships: Trenco: 28 to hunter, path A 7/17/2020 6:52:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:16 PM Donating team Fireteam 1594 has 16 units with strength 2099. Status Assembling No target planet No lurk planet. Ships: Trenco: 16 to hunter, path A 7/17/2020 6:52:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:17 PM Donating team Fireteam 2301 has 6 units with strength 447. Status Assembling No target planet No lurk planet. Ships: Korell: 6 to hunter, path A 7/17/2020 6:52:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:52:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:53:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:53 PM Donating team Fireteam 2317 has 23 units with strength 2272. Status Assembling No target planet No lurk planet. Ships: Korell: 23 to hunter, path A 7/17/2020 6:54:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:54:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:33 PM Donating team Fireteam 1617 has 3 units with strength 3202. Status Staging No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path B 7/17/2020 6:55:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:34 PM Donating team Fireteam 2327 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Korell: 2 to hunter, path A 7/17/2020 6:55:34 PM Donating team Fireteam 2329 has 5 units with strength 2013. Status Assembling No target planet No lurk planet. Ships: Trenco: 5 to hunter, path A 7/17/2020 6:55:34 PM Donating team Fireteam 2333 has 23 units with strength 2076. Status Staging No target planet No lurk planet. Ships: Cil: 3, Lestallo: 20 to hunter, path B 7/17/2020 6:55:34 PM Donating team Fireteam 2332 has 17 units with strength 2172. Status Staging No target planet No lurk planet. Ships: Lestallo: 17 to hunter, path B 7/17/2020 6:55:34 PM Donating team Fireteam 2330 has 22 units with strength 2986. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 20 to hunter, path B 7/17/2020 6:55:35 PM Donating team Fireteam 1903 has 3 units with strength 3105. Status Staging No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path B 7/17/2020 6:55:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:42 PM Donating team Fireteam 2344 has 3 units with strength 303. Status Assembling No target planet No lurk planet. Ships: Cil: 1, Lestallo: 2 to hunter, path A 7/17/2020 6:55:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:55:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:56:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:57:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:41 PM Donating team Fireteam 1627 has 3 units with strength 536. Status Assembling No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path A 7/17/2020 6:58:41 PM Donating team Fireteam 1626 has 22 units with strength 3274. Status Staging No target planet No lurk planet. Ships: Lestallo: 22 to hunter, path B 7/17/2020 6:58:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:44 PM Donating team Fireteam 1905 has 8 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Haglao: 8 to hunter, path A 7/17/2020 6:58:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:47 PM Donating team Fireteam 1629 has 5 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:58:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:50 PM Donating team Fireteam 1629 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:58:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:53 PM Donating team Fireteam 1629 has 7 units with strength 1062. Status Assembling No target planet No lurk planet. Ships: Lestallo: 7 to hunter, path A 7/17/2020 6:58:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:56 PM Donating team Fireteam 1629 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Lestallo: 8 to hunter, path A 7/17/2020 6:58:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:58:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:04 PM Donating team Fireteam 1629 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:59:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:07 PM Donating team Fireteam 1629 has 17 units with strength 2672. Status Staging No target planet No lurk planet. Ships: Lestallo: 17 to hunter, path B 7/17/2020 6:59:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:09 PM Donating team Fireteam 1629 has 6 units with strength 912. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 6:59:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:15 PM Donating team Fireteam 1629 has 5 units with strength 639. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 6:59:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:18 PM Donating team Fireteam 1629 has 15 units with strength 2409. Status Assembling No target planet No lurk planet. Ships: Lestallo: 15 to hunter, path A 7/17/2020 6:59:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:24 PM Donating team Fireteam 1631 has 9 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Lestallo: 9 to hunter, path A 7/17/2020 6:59:24 PM Donating team Fireteam 1633 has 20 units with strength 1457. Status Assembling No target planet No lurk planet. Ships: Lestallo: 20 to hunter, path A 7/17/2020 6:59:24 PM Donating team Fireteam 1632 has 17 units with strength 2974. Status Staging No target planet No lurk planet. Ships: Lestallo: 17 to hunter, path B 7/17/2020 6:59:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:28 PM Donating team Fireteam 1916 has 30 units with strength 3084. Status Staging No target planet No lurk planet. Ships: Haglao: 30 to hunter, path B 7/17/2020 6:59:28 PM Donating team Fireteam 1915 has 27 units with strength 2996. Status Staging No target planet No lurk planet. Ships: Haglao: 27 to hunter, path B 7/17/2020 6:59:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:31 PM Donating team Fireteam 1632 has 65 units with strength 10672. Status Staging No target planet No lurk planet. Ships: Haglao: 65 to hunter, path B 7/17/2020 6:59:31 PM Donating team Fireteam 1634 has 56 units with strength 5874. Status Staging No target planet No lurk planet. Ships: Haglao: 56 to hunter, path B 7/17/2020 6:59:31 PM Donating team Fireteam 1633 has 69 units with strength 6155. Status Staging No target planet No lurk planet. Ships: Haglao: 69 to hunter, path B 7/17/2020 6:59:31 PM Donating team Fireteam 1635 has 51 units with strength 7226. Status Staging No target planet No lurk planet. Ships: Haglao: 51 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 1921 has 35 units with strength 2690. Status Assembling No target planet No lurk planet. Ships: Lestallo: 35 to hunter, path A 7/17/2020 6:59:32 PM Donating team Fireteam 1922 has 23 units with strength 1645. Status Assembling No target planet No lurk planet. Ships: Lestallo: 23 to hunter, path A 7/17/2020 6:59:32 PM Donating team Fireteam 1916 has 47 units with strength 10134. Status Staging No target planet No lurk planet. Ships: Haglao: 47 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 1919 has 37 units with strength 7091. Status Staging No target planet No lurk planet. Ships: Haglao: 37 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 1918 has 33 units with strength 4380. Status Staging No target planet No lurk planet. Ships: Haglao: 33 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 1917 has 50 units with strength 6178. Status Staging No target planet No lurk planet. Ships: Haglao: 50 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 2368 has 17 units with strength 1919. Status Assembling No target planet No lurk planet. Ships: Lestallo: 17 to hunter, path A 7/17/2020 6:59:32 PM Donating team Fireteam 2367 has 37 units with strength 3036. Status Staging No target planet No lurk planet. Ships: Lestallo: 37 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 2362 has 16 units with strength 4871. Status Staging No target planet No lurk planet. Ships: Haglao: 16 to hunter, path B 7/17/2020 6:59:32 PM Donating team Fireteam 2363 has 19 units with strength 2637. Status Staging No target planet No lurk planet. Ships: Haglao: 19 to hunter, path B 7/17/2020 6:59:33 PM Donating team Fireteam 2370 has 37 units with strength 5040. Status Staging No target planet No lurk planet. Ships: Lestallo: 37 to hunter, path B 7/17/2020 6:59:33 PM Donating team Fireteam 2360 has 10 units with strength 2466. Status Staging No target planet No lurk planet. Ships: Haglao: 10 to hunter, path B 7/17/2020 6:59:33 PM Donating team Fireteam 2361 has 31 units with strength 3167. Status Staging No target planet No lurk planet. Ships: Haglao: 31 to hunter, path B 7/17/2020 6:59:33 PM Donating team Fireteam 2369 has 24 units with strength 3636. Status Staging No target planet No lurk planet. Ships: Lestallo: 24 to hunter, path B 7/17/2020 6:59:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:43 PM Donating team Fireteam 1925 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 6:59:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 6:59:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:00:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:13 PM Donating team Fireteam 1645 has 30 units with strength 2055. Status Assembling No target planet No lurk planet. Ships: Thrun: 30 to hunter, path A 7/17/2020 7:01:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:01:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:09 PM Donating team Fireteam 1655 has 12 units with strength 1959. Status Assembling No target planet No lurk planet. Ships: Thrun: 12 to hunter, path A 7/17/2020 7:02:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:24 PM Donating team Fireteam 1657 has 13 units with strength 2194. Status Assembling No target planet No lurk planet. Ships: Trenco: 11, Salinn: 2 to hunter, path A 7/17/2020 7:02:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:24 PM Donating team Fireteam 1939 has 8 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Corrin: 8 to hunter, path A 7/17/2020 7:02:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:02:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:12 PM Donating team Fireteam 1664 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 7:03:13 PM Donating team Fireteam 1947 has 33 units with strength 2821. Status Assembling No target planet No lurk planet. Ships: Corrin: 29, Laubos: 4 to hunter, path A 7/17/2020 7:03:13 PM Donating team Fireteam 1948 has 3 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Laubos: 3 to hunter, path A 7/17/2020 7:03:13 PM Donating team Fireteam 1946 has 12 units with strength 2780. Status Staging No target planet No lurk planet. Ships: Corrin: 4, Laubos: 8 to hunter, path B 7/17/2020 7:03:13 PM Donating team Fireteam 1950 has 45 units with strength 6434. Status Staging No target planet No lurk planet. Ships: Cil: 3, Laubos: 42 to hunter, path B 7/17/2020 7:03:13 PM Donating team Fireteam 1951 has 35 units with strength 6677. Status Staging No target planet No lurk planet. Ships: Laubos: 35 to hunter, path B 7/17/2020 7:03:13 PM Donating team Fireteam 1945 has 35 units with strength 5323. Status Staging No target planet No lurk planet. Ships: Tichy: 7, Cil: 3, Arora: 1, Laubos: 24 to hunter, path B 7/17/2020 7:03:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:14 PM Donating team Fireteam 2394 has 29 units with strength 1793. Status Assembling No target planet No lurk planet. Ships: Laubos: 29 to hunter, path A 7/17/2020 7:03:14 PM Donating team Fireteam 2393 has 13 units with strength 2717. Status Staging No target planet No lurk planet. Ships: Laubos: 13 to hunter, path B 7/17/2020 7:03:14 PM Donating team Fireteam 2392 has 38 units with strength 2938. Status Staging No target planet No lurk planet. Ships: Laubos: 38 to hunter, path B 7/17/2020 7:03:14 PM Donating team Fireteam 2391 has 18 units with strength 3017. Status Staging No target planet No lurk planet. Ships: Corrin: 3, Laubos: 15 to hunter, path B 7/17/2020 7:03:14 PM Donating team Fireteam 2389 has 30 units with strength 3009. Status Staging No target planet No lurk planet. Ships: Corrin: 20, Laubos: 10 to hunter, path B 7/17/2020 7:03:14 PM Donating team Fireteam 2390 has 21 units with strength 5429. Status Staging No target planet No lurk planet. Ships: Corrin: 13, Laubos: 8 to hunter, path B 7/17/2020 7:03:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:16 PM Donating team Fireteam 1672 has 16 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Corrin: 16 to hunter, path A 7/17/2020 7:03:16 PM Donating team Fireteam 1675 has 8 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Laubos: 8 to hunter, path A 7/17/2020 7:03:16 PM Donating team Fireteam 1674 has 18 units with strength 2330. Status Staging No target planet No lurk planet. Ships: Laubos: 18 to hunter, path B 7/17/2020 7:03:16 PM Donating team Fireteam 1673 has 16 units with strength 3871. Status Staging No target planet No lurk planet. Ships: Laubos: 16 to hunter, path B 7/17/2020 7:03:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <3a4f6166062f4495a859e79efae94b07>:0 7/17/2020 7:03:21 PM Donating team Fireteam 1672 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Trenco: 1 to hunter, path A 7/17/2020 9:44:29 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/17/2020 9:44:29 PM Boot up FleetOS (0.3782s) 7/17/2020 9:44:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/17/2020 9:44:29 PM Check System Logs For Rogue Intelligence (0.5488s) 7/17/2020 9:44:30 PM Game Version: 2.099 7/17/2020 9:44:30 PM Eject Trash Into Hyperspace (0.1860s) 7/17/2020 9:44:30 PM Check For Extra Modules (0.0640s) 7/17/2020 9:44:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/17/2020 9:44:30 PM Bring Cloaking Systems Online (0.0710s) 7/17/2020 9:44:30 PM Recalculate Speed Of Light (0.0290s) 7/17/2020 9:44:30 PM Optimize Comfort On Command Decks (0.0180s) 7/17/2020 9:44:30 PM Generating Framerates (0.0150s) 7/17/2020 9:44:30 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/17/2020 9:44:30 PM Mods: SpireRailgunShop (Enabled!) 7/17/2020 9:44:30 PM Check Nearby Stellar Masses (0.1180s) 7/17/2020 9:44:30 PM Remembering Alamo (0.0840s) 7/17/2020 9:44:30 PM Boot Audio Comms (0.0260s) 7/17/2020 9:44:30 PM Establish Individual Audio Links (0.0300s) 7/17/2020 9:44:30 PM Prepare Explosions and Crackles (0.0740s) 7/17/2020 9:44:30 PM Resolution changed to fullscreen 1200x1600 7/17/2020 9:44:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/17/2020 9:44:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/17/2020 9:44:30 PM Refresh Optical Lensing (0.0060s) 7/17/2020 9:44:30 PM Revise Fundamental Physical Laws (0.0110s) 7/17/2020 9:44:30 PM Calculate Odds Of Success (0.1730s) 7/17/2020 9:44:32 PM Briefly Panic (1.8803s) 7/17/2020 9:44:32 PM Install Confidence Routines (0.1970s) 7/17/2020 9:44:33 PM Bring Commander Interface Online (0.1580s) 7/17/2020 9:44:33 PM Motivate All Crews (0.0530s) 7/17/2020 9:44:33 PM Locating Available Networks (0.0460s) 7/17/2020 9:44:33 PM Externalizing Patterns (0.0530s) 7/17/2020 9:44:33 PM Hooking Externals (0.0270s) 7/17/2020 9:44:33 PM Handlizing Hooks (0.0100s) 7/17/2020 9:44:33 PM Disengaging Constants (0.1960s) 7/17/2020 9:44:33 PM Late Axionic Computations (0.2020s) 7/17/2020 9:44:33 PM Connecting to Fleet Command (0.0200s) 7/17/2020 9:44:33 PM Thinking Of Advice (0.0290s) 7/17/2020 9:44:33 PM Degaussing Advice (0.1880s) 7/17/2020 9:44:34 PM Reading Alien Diaries (0.0920s) 7/17/2020 9:44:34 PM Naming All Known Planets (0.0170s) 7/17/2020 9:44:34 PM Remembering Speeds (0.0160s) 7/17/2020 9:44:34 PM Prioritizing Targets (0.0040s) 7/17/2020 9:44:34 PM Rebooting Sensor Arrays (0.0490s) 7/17/2020 9:44:34 PM Unloading Prismatic Grid (0.0120s) 7/17/2020 9:44:34 PM Thinking Of Objectives (0.0200s) 7/17/2020 9:44:34 PM Re-Aligning Objectives (0.0600s) 7/17/2020 9:44:34 PM Inhibiting Visual Scans (0.0350s) 7/17/2020 9:44:34 PM Synthesizing Vocals (0.0180s) 7/17/2020 9:44:34 PM Investigating Map Signatures (0.0266s) 7/17/2020 9:44:34 PM Ventilating Scenarios (0.0040s) 7/17/2020 9:44:34 PM Decontaminating Targeting Systems (0.0230s) 7/17/2020 9:44:34 PM Ejecting Tactical Core (0.0050s) 7/17/2020 9:44:34 PM Calibrating Formations (0.0060s) 7/17/2020 9:44:34 PM Intercepting Galactic Maps (0.0170s) 7/17/2020 9:44:34 PM Discharging Colored Ions (0.0170s) 7/17/2020 9:44:34 PM Replicating Ion Colors (0.0090s) 7/17/2020 9:44:34 PM Faction Diagnostics (0.0370s) 7/17/2020 9:44:34 PM Buffering Hackers (0.0430s) 7/17/2020 9:44:34 PM Inverting Death (0.0280s) 7/17/2020 9:44:34 PM Linear Field Variance (0.0330s) 7/17/2020 9:44:34 PM Charging Marks (0.0180s) 7/17/2020 9:44:34 PM Guarding The Posts (0.0190s) 7/17/2020 9:44:34 PM Range Manifolds (0.0530s) 7/17/2020 9:44:34 PM Purging ROFs (0.0040s) 7/17/2020 9:44:34 PM Manipulating Speeds (0.0170s) 7/17/2020 9:44:34 PM Detecting Projectiles (0.0040s) 7/17/2020 9:44:34 PM Grouping Flow Fields (0.0110s) 7/17/2020 9:44:34 PM Modulating Flow Field Groups (0.0390s) 7/17/2020 9:44:34 PM Designing Fleets (0.1660s) 7/17/2020 9:44:34 PM Thinking Of Technologies (0.0190s) 7/17/2020 9:44:34 PM Categorizing Starboard Sensors (0.0430s) 7/17/2020 9:44:34 PM Injecting Galactic Variables (0.0380s) 7/17/2020 9:44:34 PM Taunting Starfields (0.0633s) 7/17/2020 9:44:35 PM Ejecting Distant Planets (0.5303s) 7/17/2020 9:44:35 PM Categorizing All Planets (0.0050s) 7/17/2020 9:44:35 PM Organizing Commands (0.0290s) 7/17/2020 9:44:35 PM Calculating Firing Cones (0.0040s) 7/17/2020 9:44:36 PM Fumbling With Ship Parts (1.2999s) 7/17/2020 9:44:36 PM Sterilizing Test Chamber (0.0580s) 7/17/2020 9:44:44 PM Replicating Terminal (7.1352s) 7/17/2020 9:44:44 PM Issuing Orders (0.0070s) 7/17/2020 9:44:44 PM Augmenting Infusers (0.0390s) 7/17/2020 9:44:44 PM Infusing (0.3071s) 7/17/2020 9:44:44 PM Post-Proton Surge (0.0060s) 7/17/2020 9:44:44 PM Stimulate Modulation (0.0240s) 7/17/2020 9:44:45 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/17/2020 9:44:45 PM Load Surrogates (0.9882s) 7/17/2020 9:44:48 PM Final Checks (3.0396s) 7/17/2020 9:44:48 PM Load Historical Documents (0.0150s) 7/17/2020 9:44:48 PM 19.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (1.9s) Ejecting Distant Planets (0.5s) Fumbling With Ship Parts (1.3s) Replicating Terminal (7.1s) Infusing (0.3s) Load Surrogates (1.0s) Final Checks (3.0s) 7/17/2020 9:44:48 PM Hello Steam user 'Lord Of Nothing' 7/17/2020 9:45:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick 3.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 9:45:14 PM Finish load save in 1,794.5ms 7/17/2020 9:45:52 PM Donating team Fireteam 1664 has 26 units with strength 2513. Status Staging No target planet No lurk planet. Ships: Corrin: 18, Laubos: 8 to hunter, path B 7/17/2020 9:45:52 PM Donating team Fireteam 1945 has 24 units with strength 2336. Status Staging No target planet No lurk planet. Ships: Corrin: 22, Laubos: 2 to hunter, path B 7/17/2020 9:45:52 PM Donating team Fireteam 1944 has 14 units with strength 2644. Status Staging No target planet No lurk planet. Ships: Corrin: 14 to hunter, path B 7/17/2020 9:45:53 PM Donating team Fireteam 2387 has 19 units with strength 3713. Status Staging No target planet No lurk planet. Ships: Corrin: 10, Laubos: 9 to hunter, path B 7/17/2020 9:45:53 PM Donating team Fireteam 2388 has 28 units with strength 3600. Status Staging No target planet No lurk planet. Ships: Corrin: 21, Laubos: 7 to hunter, path B 7/17/2020 9:45:53 PM Donating team Fireteam 2386 has 20 units with strength 3644. Status Staging No target planet No lurk planet. Ships: Corrin: 12, Laubos: 8 to hunter, path B 7/17/2020 9:47:01 PM Donating team Fireteam 2404 has 30 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Zeclite: 30 to hunter, path A 7/17/2020 9:47:02 PM Donating team Fireteam 1676 has 27 units with strength 2953. Status Assembling No target planet No lurk planet. Ships: Zeclite: 27 to hunter, path A 7/17/2020 9:47:52 PM Donating team Fireteam 2412 has 6 units with strength 570. Status Assembling No target planet No lurk planet. Ships: Korell: 6 to hunter, path A 7/17/2020 9:48:06 PM Donating team Fireteam 1688 has 12 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Giedi: 12 to hunter, path A 7/17/2020 9:49:41 PM Donating team Fireteam 1691 has 8 units with strength 1395. Status Assembling No target planet No lurk planet. Ships: Lestallo: 8 to hunter, path A 7/17/2020 9:49:43 PM Donating team Fireteam 1691 has 3 units with strength 951. Status Assembling No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path A 7/17/2020 9:49:46 PM Donating team Fireteam 1691 has 5 units with strength 1096. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 9:49:49 PM Donating team Fireteam 1691 has 3 units with strength 951. Status Assembling No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path A 7/17/2020 9:49:51 PM Donating team Fireteam 1698 has 3 units with strength 625. Status Assembling No target planet No lurk planet. Ships: Lestallo: 3 to hunter, path A 7/17/2020 9:49:54 PM Donating team Fireteam 1698 has 5 units with strength 1422. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 9:49:57 PM Donating team Fireteam 1698 has 5 units with strength 1029. Status Assembling No target planet No lurk planet. Ships: Lestallo: 5 to hunter, path A 7/17/2020 9:49:59 PM Donating team Fireteam 1698 has 10 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: Lestallo: 10 to hunter, path A 7/17/2020 9:50:17 PM Donating team Fireteam 2432 has 10 units with strength 2686. Status Staging No target planet No lurk planet. Ships: Lestallo: 10 to hunter, path B 7/17/2020 9:50:17 PM Donating team Fireteam 2434 has 25 units with strength 2519. Status Staging No target planet No lurk planet. Ships: Cil: 10, Lestallo: 15 to hunter, path B 7/17/2020 9:50:17 PM Donating team Fireteam 2433 has 16 units with strength 2691. Status Staging No target planet No lurk planet. Ships: Cil: 5, Lestallo: 11 to hunter, path B 7/17/2020 9:50:18 PM Donating team Fireteam 1700 has 15 units with strength 3467. Status Staging No target planet No lurk planet. Ships: Lestallo: 15 to hunter, path B 7/17/2020 9:50:27 PM Donating team Fireteam 1704 has 2 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Lestallo: 2 to hunter, path A 7/17/2020 9:51:58 PM Donating team Fireteam 1981 has 1 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Thrun: 1 to hunter, path A 7/17/2020 9:52:27 PM Donating team Fireteam 1985 has 2 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Thrun: 2 to hunter, path A 7/17/2020 9:52:58 PM Donating team Fireteam 1985 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Thrun: 3 to hunter, path A 7/17/2020 9:52:59 PM Donating team Fireteam 2454 has 3 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Thrun: 3 to hunter, path A 7/17/2020 9:56:14 PM Donating team Fireteam 2454 has 3 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Thrun: 3 to hunter, path A 7/17/2020 9:56:45 PM Donating team Fireteam 1730 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Giedi: 1 to hunter, path A 7/17/2020 9:56:46 PM Donating team Fireteam 1995 has 11 units with strength 1000. Status Assembling No target planet No lurk planet. Ships: Giedi: 9, Korell: 1, Bresenham: 1 to hunter, path A 7/17/2020 9:56:47 PM Donating team Fireteam 2464 has 10 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Trenco: 10 to hunter, path A 7/17/2020 9:56:47 PM Donating team Fireteam 2468 has 14 units with strength 952. Status Assembling No target planet No lurk planet. Ships: Giedi: 14 to hunter, path A 7/17/2020 9:56:47 PM Donating team Fireteam 2465 has 6 units with strength 3561. Status Staging No target planet No lurk planet. Ships: Trenco: 6 to hunter, path B 7/17/2020 9:56:47 PM Donating team Fireteam 2466 has 29 units with strength 2191. Status Staging No target planet No lurk planet. Ships: Trenco: 29 to hunter, path B 7/17/2020 9:56:47 PM Donating team Fireteam 2463 has 19 units with strength 3120. Status Staging No target planet No lurk planet. Ships: Trenco: 19 to hunter, path B 7/17/2020 9:56:48 PM Donating team Fireteam 2003 has 5 units with strength 5339. Status Staging No target planet No lurk planet. Ships: Trenco: 5 to hunter, path B 7/17/2020 9:56:48 PM Donating team Fireteam 2004 has 16 units with strength 2464. Status Staging No target planet No lurk planet. Ships: Trenco: 16 to hunter, path B 7/17/2020 9:56:48 PM Donating team Fireteam 2005 has 10 units with strength 2447. Status Staging No target planet No lurk planet. Ships: Trenco: 10 to hunter, path B 7/17/2020 9:56:51 PM Donating team Fireteam 2007 has 11 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Trenco: 11 to hunter, path A 7/17/2020 9:56:55 PM Donating team Fireteam 2468 has 1 units with strength 1854. Status Assembling No target planet No lurk planet. Ships: Giedi: 1 to hunter, path A 7/17/2020 9:57:00 PM Donating team Fireteam 2472 has 23 units with strength 1788. Status Assembling No target planet No lurk planet. Ships: Bresenham: 23 to hunter, path A 7/17/2020 9:57:00 PM Donating team Fireteam 2473 has 23 units with strength 1318. Status Assembling No target planet No lurk planet. Ships: Varandal: 10, Bresenham: 13 to hunter, path A 7/17/2020 9:57:02 PM Donating team Fireteam 2007 has 6 units with strength 410. Status Assembling No target planet No lurk planet. Ships: Giedi: 6 to hunter, path A 7/17/2020 9:57:02 PM Donating team Fireteam 2014 has 13 units with strength 1649. Status Assembling No target planet No lurk planet. Ships: Bresenham: 13 to hunter, path A 7/17/2020 9:57:02 PM Donating team Fireteam 2011 has 3 units with strength 3203. Status Staging No target planet No lurk planet. Ships: Varandal: 1, Bresenham: 2 to hunter, path B 7/17/2020 9:57:02 PM Donating team Fireteam 2012 has 6 units with strength 5066. Status Staging No target planet No lurk planet. Ships: Bresenham: 6 to hunter, path B 7/17/2020 9:57:02 PM Donating team Fireteam 2013 has 8 units with strength 6422. Status Staging No target planet No lurk planet. Ships: Varandal: 2, Bresenham: 6 to hunter, path B 7/17/2020 9:57:10 PM Donating team Fireteam 2017 has 4 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Bresenham: 4 to hunter, path A 7/17/2020 9:59:11 PM Reconquest Seeding for Joshi: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/17/2020 9:59:18 PM Donating team Fireteam 2498 has 12 units with strength 1000. Status Assembling No target planet No lurk planet. Ships: Lestallo: 12 to hunter, path A 7/17/2020 9:59:18 PM Donating team Fireteam 2496 has 12 units with strength 5140. Status Staging No target planet No lurk planet. Ships: Lestallo: 12 to hunter, path B 7/17/2020 9:59:18 PM Donating team Fireteam 2497 has 15 units with strength 8382. Status Staging No target planet No lurk planet. Ships: Cil: 1, Lestallo: 14 to hunter, path B 7/17/2020 9:59:18 PM Donating team Fireteam 2495 has 19 units with strength 2296. Status Staging No target planet No lurk planet. Ships: Cil: 1, Lestallo: 18 to hunter, path B 7/17/2020 9:59:19 PM Donating team Fireteam 1743 has 19 units with strength 3457. Status Staging No target planet No lurk planet. Ships: Cil: 6, Lestallo: 13 to hunter, path B 7/17/2020 9:59:19 PM Donating team Fireteam 1741 has 14 units with strength 5061. Status Staging No target planet No lurk planet. Ships: Cil: 3, Lestallo: 11 to hunter, path B 7/17/2020 9:59:19 PM Donating team Fireteam 1742 has 10 units with strength 3264. Status Staging No target planet No lurk planet. Ships: Cil: 4, Lestallo: 6 to hunter, path B 7/17/2020 9:59:20 PM Donating team Fireteam 2028 has 6 units with strength 2354. Status Assembling No target planet No lurk planet. Ships: Cil: 1, Lestallo: 5 to hunter, path A 7/17/2020 9:59:20 PM Donating team Fireteam 2027 has 25 units with strength 3562. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 23 to hunter, path B 7/17/2020 9:59:27 PM Donating team Fireteam 1742 has 3 units with strength 1969. Status Assembling No target planet No lurk planet. Ships: Cil: 1, Lestallo: 2 to hunter, path A 7/17/2020 10:00:32 PM Donating team Fireteam 2506 has 1 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 10:00:32 PM Donating team Fireteam 2505 has 25 units with strength 2880. Status Staging No target planet No lurk planet. Ships: Haglao: 25 to hunter, path B 7/17/2020 10:00:33 PM Donating team Fireteam 1748 has 28 units with strength 2554. Status Assembling No target planet No lurk planet. Ships: Haglao: 28 to hunter, path A 7/17/2020 10:00:33 PM Donating team Fireteam 1751 has 23 units with strength 1872. Status Assembling No target planet No lurk planet. Ships: Arden: 4, Haglao: 19 to hunter, path A 7/17/2020 10:00:33 PM Donating team Fireteam 1750 has 7 units with strength 2953. Status Staging No target planet No lurk planet. Ships: Haglao: 7 to hunter, path B 7/17/2020 10:00:33 PM Donating team Fireteam 1749 has 39 units with strength 2757. Status Staging No target planet No lurk planet. Ships: Haglao: 39 to hunter, path B 7/17/2020 10:00:33 PM Donating team Fireteam 2038 has 28 units with strength 2468. Status Assembling No target planet No lurk planet. Ships: Arden: 1, Haglao: 27 to hunter, path A 7/17/2020 10:00:35 PM Donating team Fireteam 2510 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/17/2020 10:00:36 PM Donating team Fireteam 1758 has 12 units with strength 2099. Status Assembling No target planet No lurk planet. Ships: Karger: 10, Murdoch: 2 to hunter, path A 7/17/2020 10:00:36 PM Donating team Fireteam 1757 has 25 units with strength 2272. Status Staging No target planet No lurk planet. Ships: Karger: 25 to hunter, path B 7/17/2020 10:00:36 PM Donating team Fireteam 2049 has 3 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 7/17/2020 10:00:37 PM Donating team Fireteam 2048 has 16 units with strength 4101. Status Staging No target planet No lurk planet. Ships: Karger: 14, Murdoch: 2 to hunter, path B 7/17/2020 10:00:37 PM Donating team Fireteam 2047 has 9 units with strength 2392. Status Staging No target planet No lurk planet. Ships: Karger: 9 to hunter, path B 7/17/2020 10:00:37 PM Donating team Fireteam 2518 has 17 units with strength 2472. Status Assembling No target planet No lurk planet. Ships: Karger: 17 to hunter, path A 7/17/2020 10:00:37 PM Donating team Fireteam 2520 has 8 units with strength 3971. Status Staging No target planet No lurk planet. Ships: Karger: 8 to hunter, path B 7/17/2020 10:00:37 PM Donating team Fireteam 2519 has 19 units with strength 3359. Status Staging No target planet No lurk planet. Ships: Karger: 19 to hunter, path B 7/17/2020 10:00:37 PM Donating team Fireteam 2521 has 51 units with strength 2883. Status Staging No target planet No lurk planet. Ships: Karger: 36, Murdoch: 15 to hunter, path B 7/17/2020 10:00:39 PM Donating team Fireteam 1762 has 2 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Haglao: 2 to hunter, path A 7/17/2020 10:00:42 PM Donating team Fireteam 2526 has 22 units with strength 2699. Status Assembling No target planet No lurk planet. Ships: Karger: 22 to hunter, path A 7/17/2020 10:00:42 PM Donating team Fireteam 2529 has 16 units with strength 1313. Status Assembling No target planet No lurk planet. Ships: Karger: 16 to hunter, path A 7/17/2020 10:00:43 PM Donating team Fireteam 2527 has 12 units with strength 3855. Status Staging No target planet No lurk planet. Ships: Karger: 8, Murdoch: 4 to hunter, path B 7/17/2020 10:00:43 PM Donating team Fireteam 2528 has 22 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Karger: 22 to hunter, path B 7/17/2020 10:00:44 PM Donating team Fireteam 2052 has 9 units with strength 1347. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 7/17/2020 10:00:45 PM Donating team Fireteam 2532 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 7/17/2020 10:00:48 PM Donating team Fireteam 2535 has 7 units with strength 1365. Status Assembling No target planet No lurk planet. Ships: Karger: 7 to hunter, path A 7/17/2020 10:00:50 PM Donating team Fireteam 1775 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/17/2020 10:00:59 PM Donating team Fireteam 2054 has 10 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/17/2020 10:01:01 PM Donating team Fireteam 1775 has 1 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/17/2020 10:01:02 PM Donating team Fireteam 2537 has 10 units with strength 1552. Status Assembling No target planet No lurk planet. Ships: Karger: 10 to hunter, path A 7/17/2020 10:01:06 PM Donating team Fireteam 2061 has 2 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/17/2020 10:01:08 PM Donating team Fireteam 1777 has 16 units with strength 2918. Status Staging No target planet No lurk planet. Ships: Aalst: 16 to hunter, path B 7/17/2020 10:01:08 PM Donating team Fireteam 1778 has 66 units with strength 3161. Status Staging No target planet No lurk planet. Ships: Hemry: 24, Aalst: 42 to hunter, path B 7/17/2020 10:01:08 PM Donating team Fireteam 2064 has 4 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 7/17/2020 10:01:09 PM Reconquest Seeding for Hemry: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/17/2020 10:01:09 PM Donating team Fireteam 2540 has 1 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 7/17/2020 10:01:09 PM Donating team Fireteam 2541 has 3 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Thrun: 3 to hunter, path A 7/17/2020 10:01:21 PM Donating team Fireteam 1780 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 10:01:33 PM Donating team Fireteam 2067 has 26 units with strength 2505. Status Assembling No target planet No lurk planet. Ships: Haglao: 26 to hunter, path A 7/17/2020 10:01:33 PM Donating team Fireteam 2548 has 1 units with strength 3057. Status Staging No target planet No lurk planet. Ships: Haglao: 1 to hunter, path B 7/17/2020 10:01:41 PM Donating team Fireteam 1787 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 10:02:01 PM Donating team Fireteam 1789 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Haglao: 1 to hunter, path A 7/17/2020 10:02:01 PM Donating team Fireteam 1791 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3 to hunter, path A 7/17/2020 10:02:13 PM Donating team Fireteam 2557 has 9 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Thrun: 9 to hunter, path A 7/17/2020 10:02:18 PM Donating team Fireteam 2084 has 15 units with strength 3155. Status Staging No target planet No lurk planet. Ships: Korell: 2, Leonis: 13 to hunter, path B 7/17/2020 10:02:18 PM Donating team Fireteam 2086 has 13 units with strength 3452. Status Staging No target planet No lurk planet. Ships: Leonis: 13 to hunter, path B 7/17/2020 10:02:18 PM Donating team Fireteam 2085 has 11 units with strength 4183. Status Staging No target planet No lurk planet. Ships: Leonis: 11 to hunter, path B 7/17/2020 10:02:18 PM Donating team Fireteam 2087 has 14 units with strength 5277. Status Staging No target planet No lurk planet. Ships: Leonis: 14 to hunter, path B 7/17/2020 10:02:19 PM Donating team Fireteam 2557 has 14 units with strength 1539. Status Assembling No target planet No lurk planet. Ships: Leonis: 14 to hunter, path A 7/17/2020 10:02:37 PM Donating team Fireteam 2560 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Leonis: 3 to hunter, path A 7/17/2020 10:02:40 PM Donating team Fireteam 2560 has 4 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Leonis: 4 to hunter, path A 7/17/2020 10:02:40 PM Donating team Fireteam 2096 has 17 units with strength 1054. Status Assembling No target planet No lurk planet. Ships: Leonis: 17 to hunter, path A 7/17/2020 10:02:58 PM Donating team Fireteam 2563 has 1 units with strength 1830. Status Assembling No target planet No lurk planet. Ships: Leonis: 1 to hunter, path A 7/17/2020 10:03:20 PM Donating team Fireteam 2571 has 15 units with strength 2318. Status Assembling No target planet No lurk planet. Ships: Mandalon: 15 to hunter, path A 7/17/2020 10:03:24 PM Donating team Fireteam 1799 has 27 units with strength 1971. Status Assembling No target planet No lurk planet. Ships: Mandalon: 27 to hunter, path A 7/17/2020 10:03:25 PM Donating team Fireteam 2103 has 1 units with strength 891. Status Assembling No target planet No lurk planet. Ships: Leonis: 1 to hunter, path A 7/17/2020 10:03:37 PM Donating team Fireteam 1803 has 2 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2 to hunter, path A 7/17/2020 10:03:37 PM Donating team Fireteam 1805 has 7 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Zhar: 7 to hunter, path A 7/17/2020 10:03:59 PM Donating team Fireteam 2121 has 10 units with strength 691. Status Assembling No target planet No lurk planet. Ships: Lamuella: 4, Yeltsin: 6 to hunter, path A 7/17/2020 10:03:59 PM Donating team Fireteam 2122 has 3 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2, Horvitz: 1 to hunter, path A 7/17/2020 10:04:01 PM Donating team Fireteam 1815 has 19 units with strength 2672. Status Assembling No target planet No lurk planet. Ships: Lestallo: 19 to hunter, path A 7/17/2020 10:04:02 PM Donating team Fireteam 2584 has 11 units with strength 2848. Status Staging No target planet No lurk planet. Ships: Lestallo: 11 to hunter, path B 7/17/2020 10:04:06 PM Donating team Fireteam 2129 has 2 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/17/2020 10:04:06 PM Donating team Fireteam 2130 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Thrun: 1 to hunter, path A 7/17/2020 10:04:06 PM Donating team Fireteam 2131 has 32 units with strength 2373. Status Assembling No target planet No lurk planet. Ships: Hemry: 27, Joshi: 5 to hunter, path A 7/17/2020 10:04:06 PM Donating team Fireteam 2132 has 5 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Joshi: 5 to hunter, path A 7/17/2020 10:04:08 PM Donating team Fireteam 2594 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:04:12 PM Donating team Fireteam 1818 has 7 units with strength 539. Status Assembling No target planet No lurk planet. Ships: Lazowska: 7 to hunter, path A 7/17/2020 10:04:12 PM Donating team Fireteam 1819 has 13 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Hemry: 13 to hunter, path A 7/17/2020 10:04:17 PM Donating team Fireteam 2135 has 3 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 3 to hunter, path A 7/17/2020 10:05:22 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Imperial Vision Failure.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 10:05:24 PM Finish load save in 1,689.4ms 7/17/2020 10:05:47 PM Reconquest Seeding for Lazowska: guard post placer: OneSingleMasss scheduled: 6 actually seeded: 6 7/17/2020 10:06:27 PM Donating team Fireteam 2145 has 1 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Zhar: 1 to hunter, path A 7/17/2020 10:06:28 PM Donating team Fireteam 2604 has 6 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Joshi: 6 to hunter, path A 7/17/2020 10:06:28 PM Donating team Fireteam 2605 has 13 units with strength 641. Status Assembling No target planet No lurk planet. Ships: Kaliban: 5, Joshi: 8 to hunter, path A 7/17/2020 10:06:37 PM Donating team Fireteam 1829 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1, Zhar: 1 to hunter, path A 7/17/2020 10:06:37 PM Donating team Fireteam 1830 has 10 units with strength 1640. Status Assembling No target planet No lurk planet. Ships: Joshi: 10 to hunter, path A 7/17/2020 10:06:37 PM Donating team Fireteam 2150 has 24 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1, Zhar: 23 to hunter, path A 7/17/2020 10:06:37 PM Donating team Fireteam 2151 has 10 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Joshi: 10 to hunter, path A 7/17/2020 10:06:53 PM Donating team Fireteam 2605 has 21 units with strength 2081. Status Assembling No target planet No lurk planet. Ships: Lazowska: 20, Hemry: 1 to hunter, path A 7/17/2020 10:06:53 PM Donating team Fireteam 2606 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Joshi: 1 to hunter, path A 7/17/2020 10:07:27 PM Donating team Fireteam 2153 has 4 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1, Hemry: 3 to hunter, path A 7/17/2020 10:07:51 PM Donating team Fireteam 2157 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:08:16 PM Donating team Fireteam 2157 has 25 units with strength 2432. Status Assembling No target planet No lurk planet. Ships: Zhar: 25 to hunter, path A 7/17/2020 10:08:20 PM Donating team Fireteam 2613 has 4 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 4 to hunter, path A 7/17/2020 10:09:38 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/17/2020 10:09:39 PM Finish load save in 1,306.1ms 7/17/2020 10:12:42 PM Donating team Fireteam 2157 has 8 units with strength 2028. Status Assembling No target planet No lurk planet. Ships: Lazowska: 8 to hunter, path A 7/17/2020 10:12:42 PM Donating team Fireteam 2159 has 7 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Lazowska: 3, Zhar: 4 to hunter, path A 7/17/2020 10:12:42 PM Donating team Fireteam 2158 has 3 units with strength 3193. Status Staging No target planet No lurk planet. Ships: Lazowska: 3 to hunter, path B 7/17/2020 10:12:45 PM Donating team Fireteam 1833 has 13 units with strength 906. Status Assembling No target planet No lurk planet. Ships: Lazowska: 5, Hemry: 8 to hunter, path A 7/17/2020 10:12:45 PM Donating team Fireteam 1835 has 13 units with strength 1138. Status Assembling No target planet No lurk planet. Ships: Hemry: 13 to hunter, path A 7/17/2020 10:12:45 PM Donating team Fireteam 1834 has 27 units with strength 3847. Status Staging No target planet No lurk planet. Ships: Hemry: 27 to hunter, path B 7/17/2020 10:12:45 PM Donating team Fireteam 2157 has 14 units with strength 2293. Status Assembling No target planet No lurk planet. Ships: Lazowska: 14 to hunter, path A 7/17/2020 10:12:45 PM Donating team Fireteam 2160 has 20 units with strength 1650. Status Assembling No target planet No lurk planet. Ships: Hemry: 1, Joshi: 19 to hunter, path A 7/17/2020 10:12:45 PM Donating team Fireteam 2159 has 41 units with strength 2704. Status Staging No target planet No lurk planet. Ships: Hemry: 41 to hunter, path B 7/17/2020 10:12:45 PM Donating team Fireteam 2158 has 16 units with strength 2377. Status Staging No target planet No lurk planet. Ships: Hemry: 16 to hunter, path B 7/17/2020 10:12:48 PM Donating team Fireteam 2159 has 3 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Lazowska: 3 to hunter, path A 7/17/2020 10:12:48 PM Donating team Fireteam 2160 has 4 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Zhar: 4 to hunter, path A 7/17/2020 10:12:55 PM Donating team Fireteam 1833 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Hemry: 1 to hunter, path A 7/17/2020 10:13:31 PM Donating team Fireteam 2622 has 41 units with strength 2725. Status Assembling No target planet No lurk planet. Ships: Lestallo: 41 to hunter, path A 7/17/2020 10:13:31 PM Donating team Fireteam 2626 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/17/2020 10:13:31 PM Donating team Fireteam 2623 has 9 units with strength 3153. Status Staging No target planet No lurk planet. Ships: Lestallo: 9 to hunter, path B 7/17/2020 10:13:31 PM Donating team Fireteam 2621 has 34 units with strength 2527. Status Staging No target planet No lurk planet. Ships: Lestallo: 34 to hunter, path B 7/17/2020 10:13:32 PM Donating team Fireteam 2167 has 20 units with strength 1992. Status Assembling No target planet No lurk planet. Ships: Lamuella: 6, Yeltsin: 14 to hunter, path A 7/17/2020 10:13:32 PM Donating team Fireteam 2166 has 85 units with strength 5788. Status Staging No target planet No lurk planet. Ships: Cil: 5, Lestallo: 80 to hunter, path B 7/17/2020 10:13:32 PM Donating team Fireteam 2165 has 51 units with strength 7487. Status Staging No target planet No lurk planet. Ships: Cil: 4, Lestallo: 47 to hunter, path B 7/17/2020 10:13:32 PM Donating team Fireteam 2164 has 47 units with strength 10155. Status Staging No target planet No lurk planet. Ships: Cil: 4, Lestallo: 43 to hunter, path B 7/17/2020 10:13:32 PM Donating team Fireteam 2163 has 61 units with strength 9855. Status Staging No target planet No lurk planet. Ships: Cil: 4, Lestallo: 57 to hunter, path B 7/17/2020 10:13:33 PM Donating team Fireteam 1842 has 36 units with strength 3158. Status Staging No target planet No lurk planet. Ships: Cil: 7, Lestallo: 29 to hunter, path B 7/17/2020 10:13:33 PM Donating team Fireteam 1839 has 21 units with strength 3470. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 19 to hunter, path B 7/17/2020 10:13:33 PM Donating team Fireteam 1840 has 28 units with strength 3421. Status Staging No target planet No lurk planet. Ships: Cil: 2, Lestallo: 26 to hunter, path B 7/17/2020 10:13:33 PM Donating team Fireteam 1841 has 49 units with strength 3139. Status Staging No target planet No lurk planet. Ships: Cil: 4, Lestallo: 45 to hunter, path B 7/17/2020 10:14:01 PM Donating team Fireteam 2184 has 6 units with strength 436. Status Assembling No target planet No lurk planet. Ships: Lestallo: 6 to hunter, path A 7/17/2020 10:14:06 PM Donating team Fireteam 2635 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:14:27 PM Donating team Fireteam 1856 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:14:28 PM Donating team Fireteam 2645 has 37 units with strength 2297. Status Assembling No target planet No lurk planet. Ships: Lestallo: 37 to hunter, path A 7/17/2020 10:14:28 PM Donating team Fireteam 2646 has 36 units with strength 3006. Status Staging No target planet No lurk planet. Ships: Cil: 1, Lestallo: 35 to hunter, path B 7/17/2020 10:14:28 PM Donating team Fireteam 2647 has 22 units with strength 3003. Status Staging No target planet No lurk planet. Ships: Lestallo: 22 to hunter, path B 7/17/2020 10:14:31 PM Donating team Fireteam 2195 has 32 units with strength 2844. Status Assembling No target planet No lurk planet. Ships: Lestallo: 32 to hunter, path A 7/17/2020 10:14:31 PM Donating team Fireteam 2197 has 44 units with strength 2343. Status Assembling No target planet No lurk planet. Ships: Cil: 19, Lestallo: 25 to hunter, path A 7/17/2020 10:14:31 PM Donating team Fireteam 2196 has 13 units with strength 3019. Status Staging No target planet No lurk planet. Ships: Lestallo: 13 to hunter, path B 7/17/2020 10:14:32 PM Donating team Fireteam 1864 has 9 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Arden: 1, Kaliban: 8 to hunter, path A 7/17/2020 10:14:32 PM Donating team Fireteam 1866 has 14 units with strength 1374. Status Assembling No target planet No lurk planet. Ships: Kaliban: 12, Joshi: 2 to hunter, path A 7/17/2020 10:14:32 PM Donating team Fireteam 1867 has 6 units with strength 709. Status Assembling No target planet No lurk planet. Ships: Joshi: 2, Radev: 4 to hunter, path A 7/17/2020 10:14:32 PM Donating team Fireteam 1865 has 15 units with strength 3870. Status Staging No target planet No lurk planet. Ships: Lazowska: 15 to hunter, path B 7/17/2020 10:14:32 PM Donating team Fireteam 1863 has 33 units with strength 2658. Status Staging No target planet No lurk planet. Ships: Lestallo: 33 to hunter, path B 7/17/2020 10:14:32 PM Donating team Fireteam 1861 has 32 units with strength 2614. Status Staging No target planet No lurk planet. Ships: Lestallo: 32 to hunter, path B 7/17/2020 10:14:32 PM Donating team Fireteam 1862 has 28 units with strength 2207. Status Staging No target planet No lurk planet. Ships: Lestallo: 28 to hunter, path B 7/17/2020 10:14:32 PM Donating team Fireteam 1860 has 22 units with strength 4819. Status Staging No target planet No lurk planet. Ships: Lestallo: 22 to hunter, path B 7/17/2020 10:14:36 PM Donating team Fireteam 2645 has 2 units with strength 2411. Status Staging No target planet No lurk planet. Ships: Lestallo: 2 to hunter, path B 7/17/2020 10:14:44 PM Donating team Fireteam 1865 has 5 units with strength 490. Status Assembling No target planet No lurk planet. Ships: Trenco: 5 to hunter, path A 7/17/2020 10:14:44 PM Donating team Fireteam 1866 has 2 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Lestallo: 2 to hunter, path A 7/17/2020 10:14:44 PM Donating team Fireteam 1864 has 10 units with strength 5019. Status Staging No target planet No lurk planet. Ships: Trenco: 10 to hunter, path B 7/17/2020 10:15:28 PM Donating team Fireteam 1868 has 2 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2 to hunter, path A 7/17/2020 10:15:28 PM Donating team Fireteam 1870 has 4 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Zhar: 4 to hunter, path A 7/17/2020 10:15:28 PM Donating team Fireteam 1869 has 28 units with strength 2183. Status Staging No target planet No lurk planet. Ships: Zhar: 28 to hunter, path B 7/17/2020 10:15:37 PM Donating team Fireteam 2200 has 1 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Bresenham: 1 to hunter, path A 7/17/2020 10:15:37 PM Donating team Fireteam 2201 has 11 units with strength 5221. Status Staging No target planet No lurk planet. Ships: Lazowska: 11 to hunter, path B 7/17/2020 10:15:42 PM Donating team Fireteam 1869 has 2 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Arden: 1, Sten: 1 to hunter, path A 7/17/2020 10:15:44 PM Donating team Fireteam 1872 has 7 units with strength 1167. Status Assembling No target planet No lurk planet. Ships: Arden: 6, Sten: 1 to hunter, path A 7/17/2020 10:15:44 PM Donating team Fireteam 1874 has 19 units with strength 1543. Status Assembling No target planet No lurk planet. Ships: Arden: 8, Haglao: 11 to hunter, path A 7/17/2020 10:15:45 PM Donating team Fireteam 2204 has 18 units with strength 1999. Status Assembling No target planet No lurk planet. Ships: Arden: 18 to hunter, path A 7/17/2020 10:15:45 PM Donating team Fireteam 2205 has 11 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Arden: 8, Haglao: 3 to hunter, path A 7/17/2020 10:15:46 PM Donating team Fireteam 2656 has 10 units with strength 955. Status Assembling No target planet No lurk planet. Ships: Arden: 10 to hunter, path A 7/17/2020 10:15:51 PM Donating team Fireteam 2342 has 10 units with strength 4630. Status Staging No target planet No lurk planet. Ships: Arden: 7, Sten: 3 to hunter, path B 7/17/2020 10:15:53 PM Donating team Fireteam 1871 has 13 units with strength 3006. Status Staging No target planet No lurk planet. Ships: Arden: 7, Sten: 6 to hunter, path B 7/17/2020 10:15:54 PM Donating team Fireteam 2660 has 13 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Arden: 6, Haglao: 7 to hunter, path A 7/17/2020 10:15:54 PM Donating team Fireteam 2657 has 12 units with strength 5135. Status Staging No target planet No lurk planet. Ships: Arden: 10, Sten: 2 to hunter, path B 7/17/2020 10:15:54 PM Donating team Fireteam 2656 has 38 units with strength 6762. Status Staging No target planet No lurk planet. Ships: Arden: 19, Sten: 19 to hunter, path B 7/17/2020 10:16:09 PM Donating team Fireteam 2207 has 8 units with strength 646. Status Assembling No target planet No lurk planet. Ships: Kalixa: 8 to hunter, path A 7/17/2020 10:16:12 PM Donating team Fireteam 2219 has 1 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:17:58 PM Donating team Fireteam 2668 has 2 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 7/17/2020 10:17:58 PM Donating team Fireteam 2667 has 24 units with strength 2462. Status Staging No target planet No lurk planet. Ships: Arden: 24 to hunter, path B 7/17/2020 10:18:11 PM Donating team Fireteam 1883 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:18:12 PM Donating team Fireteam 2679 has 15 units with strength 4873. Status Staging No target planet No lurk planet. Ships: Yeltsin: 15 to hunter, path B 7/17/2020 10:18:12 PM Donating team Fireteam 2678 has 22 units with strength 2381. Status Staging No target planet No lurk planet. Ships: Yeltsin: 22 to hunter, path B 7/17/2020 10:18:12 PM Donating team Fireteam 2676 has 6 units with strength 2390. Status Staging No target planet No lurk planet. Ships: Yeltsin: 6 to hunter, path B 7/17/2020 10:18:12 PM Donating team Fireteam 2677 has 29 units with strength 2909. Status Staging No target planet No lurk planet. Ships: Yeltsin: 29 to hunter, path B 7/17/2020 10:18:14 PM Donating team Fireteam 2232 has 10 units with strength 2157. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 6, Horvitz: 4 to hunter, path A 7/17/2020 10:18:14 PM Donating team Fireteam 2235 has 34 units with strength 2453. Status Assembling No target planet No lurk planet. Ships: Kalixa: 34 to hunter, path A 7/17/2020 10:18:14 PM Donating team Fireteam 2231 has 11 units with strength 4062. Status Staging No target planet No lurk planet. Ships: Yeltsin: 7, Horvitz: 4 to hunter, path B 7/17/2020 10:18:14 PM Donating team Fireteam 2233 has 21 units with strength 3857. Status Staging No target planet No lurk planet. Ships: Yeltsin: 21 to hunter, path B 7/17/2020 10:20:47 PM Donating team Fireteam 2689 has 2 units with strength 1349. Status Assembling No target planet No lurk planet. Ships: Salinn: 2 to hunter, path A 7/17/2020 10:20:49 PM Donating team Fireteam 2249 has 3 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Kopara: 3 to hunter, path A 7/17/2020 10:20:49 PM Donating team Fireteam 2251 has 5 units with strength 620. Status Assembling No target planet No lurk planet. Ships: Arora: 5 to hunter, path A 7/17/2020 10:20:49 PM Donating team Fireteam 2252 has 1 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 10:20:49 PM Donating team Fireteam 2254 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 7/17/2020 10:20:52 PM Donating team Fireteam 2694 has 24 units with strength 2595. Status Assembling No target planet No lurk planet. Ships: Arora: 24 to hunter, path A 7/17/2020 10:20:54 PM Donating team Fireteam 1888 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Cil: 1 to hunter, path A 7/17/2020 10:20:54 PM Donating team Fireteam 1889 has 33 units with strength 2238. Status Assembling No target planet No lurk planet. Ships: Arora: 33 to hunter, path A 7/17/2020 10:20:54 PM Donating team Fireteam 1890 has 8 units with strength 673. Status Assembling No target planet No lurk planet. Ships: Salinn: 8 to hunter, path A 7/17/2020 10:20:55 PM Donating team Fireteam 2694 has 3 units with strength 2562. Status Assembling No target planet No lurk planet. Ships: Kopara: 1, Salinn: 2 to hunter, path A 7/17/2020 10:21:15 PM Donating team Fireteam 1897 has 20 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Sten: 20 to hunter, path A 7/17/2020 10:21:15 PM Donating team Fireteam 1896 has 44 units with strength 11827. Status Staging No target planet No lurk planet. Ships: Arden: 40, Sten: 4 to hunter, path B 7/17/2020 10:21:15 PM Donating team Fireteam 1895 has 39 units with strength 4874. Status Staging No target planet No lurk planet. Ships: Arden: 38, Sten: 1 to hunter, path B 7/17/2020 10:21:15 PM Donating team Fireteam 1894 has 44 units with strength 5202. Status Staging No target planet No lurk planet. Ships: Arden: 38, Sten: 6 to hunter, path B 7/17/2020 10:21:15 PM Donating team Fireteam 1893 has 31 units with strength 3292. Status Staging No target planet No lurk planet. Ships: Arden: 27, Sten: 4 to hunter, path B 7/17/2020 10:21:16 PM Donating team Fireteam 2264 has 1 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 10:21:16 PM Donating team Fireteam 2265 has 4 units with strength 361. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 7/17/2020 10:21:16 PM Donating team Fireteam 2261 has 35 units with strength 2921. Status Staging No target planet No lurk planet. Ships: Arden: 19, Sten: 16 to hunter, path B 7/17/2020 10:21:16 PM Donating team Fireteam 2260 has 30 units with strength 3134. Status Staging No target planet No lurk planet. Ships: Arden: 20, Sten: 10 to hunter, path B 7/17/2020 10:21:16 PM Donating team Fireteam 2262 has 18 units with strength 4221. Status Staging No target planet No lurk planet. Ships: Arden: 15, Sten: 3 to hunter, path B 7/17/2020 10:21:16 PM Donating team Fireteam 2263 has 25 units with strength 4339. Status Staging No target planet No lurk planet. Ships: Arden: 21, Sten: 4 to hunter, path B 7/17/2020 10:21:17 PM Donating team Fireteam 2698 has 8 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Sten: 8 to hunter, path A 7/17/2020 10:21:17 PM Donating team Fireteam 2697 has 16 units with strength 3298. Status Staging No target planet No lurk planet. Ships: Arden: 15, Sten: 1 to hunter, path B 7/17/2020 10:21:17 PM Donating team Fireteam 2694 has 25 units with strength 2584. Status Staging No target planet No lurk planet. Ships: Arden: 23, Sten: 2 to hunter, path B 7/17/2020 10:21:17 PM Donating team Fireteam 2695 has 67 units with strength 11724. Status Staging No target planet No lurk planet. Ships: Arden: 62, Sten: 5 to hunter, path B 7/17/2020 10:21:17 PM Donating team Fireteam 2696 has 27 units with strength 4618. Status Staging No target planet No lurk planet. Ships: Arden: 27 to hunter, path B 7/17/2020 10:21:18 PM Donating team Fireteam 1893 has 3 units with strength 459. Status Assembling No target planet No lurk planet. Ships: Cil: 1, Arora: 2 to hunter, path A 7/17/2020 10:21:18 PM Donating team Fireteam 1894 has 32 units with strength 2322. Status Assembling No target planet No lurk planet. Ships: Arora: 32 to hunter, path A 7/17/2020 10:21:20 PM Donating team Fireteam 1893 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 7/17/2020 10:22:09 PM Donating team Fireteam 2702 has 5 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 7/17/2020 10:22:09 PM Donating team Fireteam 2703 has 15 units with strength 2265. Status Assembling No target planet No lurk planet. Ships: Cousot: 15 to hunter, path A 7/17/2020 10:22:10 PM Donating team Fireteam 1899 has 4 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/17/2020 10:22:10 PM Donating team Fireteam 1901 has 17 units with strength 1477. Status Assembling No target planet No lurk planet. Ships: Arora: 17 to hunter, path A 7/17/2020 10:22:10 PM Donating team Fireteam 1903 has 2 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Salinn: 2 to hunter, path A 7/17/2020 10:22:11 PM Donating team Fireteam 2264 has 10 units with strength 2399. Status Assembling No target planet No lurk planet. Ships: Cil: 6, Cousot: 4 to hunter, path A 7/17/2020 10:22:11 PM Donating team Fireteam 2265 has 21 units with strength 1775. Status Assembling No target planet No lurk planet. Ships: Cousot: 21 to hunter, path A 7/17/2020 10:22:11 PM Donating team Fireteam 2266 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Karger: 1, Arora: 1 to hunter, path A 7/17/2020 10:22:13 PM Donating team Fireteam 2265 has 4 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 7/17/2020 10:22:13 PM Donating team Fireteam 2266 has 1 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Cousot: 1 to hunter, path A 7/17/2020 10:22:41 PM Donating team Fireteam 1908 has 58 units with strength 11826. Status Staging No target planet No lurk planet. Ships: Cil: 57, Arora: 1 to hunter, path B 7/17/2020 10:22:41 PM Donating team Fireteam 1909 has 38 units with strength 7476. Status Staging No target planet No lurk planet. Ships: Cil: 38 to hunter, path B 7/17/2020 10:22:41 PM Donating team Fireteam 1910 has 51 units with strength 4591. Status Staging No target planet No lurk planet. Ships: Cil: 51 to hunter, path B 7/17/2020 10:22:41 PM Donating team Fireteam 1907 has 57 units with strength 4143. Status Staging No target planet No lurk planet. Ships: Cil: 57 to hunter, path B 7/17/2020 10:22:42 PM Donating team Fireteam 2706 has 48 units with strength 6484. Status Staging No target planet No lurk planet. Ships: Cil: 48 to hunter, path B 7/17/2020 10:22:42 PM Donating team Fireteam 2708 has 48 units with strength 6210. Status Staging No target planet No lurk planet. Ships: Cil: 48 to hunter, path B 7/17/2020 10:22:42 PM Donating team Fireteam 2709 has 70 units with strength 6148. Status Staging No target planet No lurk planet. Ships: Cil: 70 to hunter, path B 7/17/2020 10:22:42 PM Donating team Fireteam 2707 has 47 units with strength 5180. Status Staging No target planet No lurk planet. Ships: Cil: 46, Arora: 1 to hunter, path B 7/17/2020 10:22:42 PM Donating team Fireteam 2272 has 6 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Cil: 6 to hunter, path A 7/17/2020 10:22:42 PM Donating team Fireteam 2271 has 30 units with strength 2672. Status Staging No target planet No lurk planet. Ships: Cil: 30 to hunter, path B 7/17/2020 10:22:45 PM Donating team Fireteam 2715 has 12 units with strength 4114. Status Staging No target planet No lurk planet. Ships: Cil: 12 to hunter, path B 7/17/2020 10:23:13 PM Donating team Fireteam 1923 has 1 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Arora: 1 to hunter, path A 7/17/2020 10:23:14 PM Donating team Fireteam 2716 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Cousot: 1 to hunter, path A 7/17/2020 10:23:26 PM Donating team Fireteam 2282 has 17 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Laubos: 17 to hunter, path A 7/17/2020 10:24:50 PM Donating team Fireteam 2285 has 5 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 7/17/2020 10:24:50 PM Donating team Fireteam 2287 has 1 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 10:24:52 PM Donating team Fireteam 1941 has 3 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 7/17/2020 10:24:53 PM Donating team Fireteam 2292 has 2 units with strength 349. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 7/17/2020 10:25:03 PM Donating team Fireteam 2304 has 12 units with strength 969. Status Assembling No target planet No lurk planet. Ships: Korell: 4, Leonis: 8 to hunter, path A 7/17/2020 10:25:03 PM Donating team Fireteam 2303 has 30 units with strength 3995. Status Staging No target planet No lurk planet. Ships: Leonis: 30 to hunter, path B 7/17/2020 10:25:04 PM Donating team Fireteam 2742 has 11 units with strength 3147. Status Staging No target planet No lurk planet. Ships: Korell: 3, Leonis: 8 to hunter, path B 7/17/2020 10:25:04 PM Donating team Fireteam 2739 has 32 units with strength 2967. Status Staging No target planet No lurk planet. Ships: Leonis: 32 to hunter, path B 7/17/2020 10:25:04 PM Donating team Fireteam 2740 has 24 units with strength 3061. Status Staging No target planet No lurk planet. Ships: Leonis: 24 to hunter, path B 7/17/2020 10:25:04 PM Donating team Fireteam 2741 has 22 units with strength 2494. Status Staging No target planet No lurk planet. Ships: Leonis: 22 to hunter, path B 7/17/2020 10:25:18 PM Donating team Fireteam 1959 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 10:25:22 PM Donating team Fireteam 2306 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1, Micali: 1 to hunter, path A 7/17/2020 10:25:24 PM Donating team Fireteam 1967 has 7 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Leonis: 7 to hunter, path A 7/17/2020 10:25:32 PM Donating team Fireteam 1968 has 2 units with strength 2585. Status Assembling No target planet No lurk planet. Ships: Salinn: 2 to hunter, path A 7/17/2020 10:25:32 PM Donating team Fireteam 1967 has 18 units with strength 3004. Status Staging No target planet No lurk planet. Ships: Kopara: 5, Salinn: 13 to hunter, path B 7/17/2020 10:25:37 PM Donating team Fireteam 2317 has 10 units with strength 2418. Status Assembling No target planet No lurk planet. Ships: Salinn: 10 to hunter, path A 7/17/2020 10:26:10 PM Donating team Fireteam 2747 has 13 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 13 to hunter, path A 7/17/2020 10:26:26 PM Donating team Fireteam 2717 has 17 units with strength 2606. Status Assembling No target planet No lurk planet. Ships: Korell: 4, Leonis: 13 to hunter, path A 7/17/2020 10:27:17 PM Donating team Fireteam 2767 has 10 units with strength 780. Status Assembling No target planet No lurk planet. Ships: Giedi: 10 to hunter, path A 7/17/2020 10:27:17 PM Donating team Fireteam 2770 has 71 units with strength 9212. Status Staging No target planet No lurk planet. Ships: Genizee: 17, Korell: 54 to hunter, path B 7/17/2020 10:27:17 PM Donating team Fireteam 2771 has 37 units with strength 8787. Status Staging No target planet No lurk planet. Ships: Genizee: 1, Korell: 36 to hunter, path B 7/17/2020 10:27:17 PM Donating team Fireteam 2768 has 67 units with strength 8481. Status Staging No target planet No lurk planet. Ships: Genizee: 24, Korell: 43 to hunter, path B 7/17/2020 10:27:17 PM Donating team Fireteam 2769 has 34 units with strength 6919. Status Staging No target planet No lurk planet. Ships: Genizee: 4, Korell: 30 to hunter, path B 7/17/2020 10:27:18 PM Donating team Fireteam 1984 has 170 units with strength 24885. Status Staging No target planet No lurk planet. Ships: Genizee: 3, Korell: 167 to hunter, path B 7/17/2020 10:27:18 PM Donating team Fireteam 1982 has 139 units with strength 17746. Status Staging No target planet No lurk planet. Ships: Genizee: 6, Korell: 133 to hunter, path B 7/17/2020 10:27:18 PM Donating team Fireteam 1983 has 156 units with strength 30647. Status Staging No target planet No lurk planet. Ships: Genizee: 2, Korell: 154 to hunter, path B 7/17/2020 10:27:18 PM Donating team Fireteam 1981 has 176 units with strength 22233. Status Staging No target planet No lurk planet. Ships: Genizee: 9, Korell: 167 to hunter, path B 7/17/2020 10:27:19 PM Donating team Fireteam 2334 has 85 units with strength 12336. Status Staging No target planet No lurk planet. Ships: Genizee: 3, Alexandria: 3, Korell: 79 to hunter, path B 7/17/2020 10:27:19 PM Donating team Fireteam 2332 has 88 units with strength 13987. Status Staging No target planet No lurk planet. Ships: Genizee: 3, Alexandria: 2, Korell: 83 to hunter, path B 7/17/2020 10:27:19 PM Donating team Fireteam 2333 has 87 units with strength 11453. Status Staging No target planet No lurk planet. Ships: Genizee: 1, Alexandria: 1, Korell: 85 to hunter, path B 7/17/2020 10:27:20 PM Donating team Fireteam 2331 has 84 units with strength 11461. Status Staging No target planet No lurk planet. Ships: Genizee: 3, Alexandria: 2, Korell: 79 to hunter, path B 7/17/2020 10:27:28 PM Donating team Fireteam 2343 has 14 units with strength 1582. Status Assembling No target planet No lurk planet. Ships: Korell: 14 to hunter, path A 7/17/2020 10:27:28 PM Donating team Fireteam 2342 has 25 units with strength 2533. Status Staging No target planet No lurk planet. Ships: Korell: 25 to hunter, path B 7/17/2020 10:27:39 PM Donating team Fireteam 2789 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Cousot: 1 to hunter, path A 7/17/2020 10:27:39 PM Donating team Fireteam 2788 has 22 units with strength 3134. Status Staging No target planet No lurk planet. Ships: Cousot: 22 to hunter, path B 7/17/2020 10:28:05 PM Reconquest Seeding for Yeltsin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/17/2020 10:28:12 PM Donating team Fireteam 2355 has 28 units with strength 4223. Status Staging No target planet No lurk planet. Ships: Giedi: 28 to hunter, path B 7/17/2020 10:28:14 PM Donating team Fireteam 2813 has 2 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Giedi: 2 to hunter, path A 7/17/2020 10:28:30 PM Donating team Fireteam 2825 has 1 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 1 to hunter, path A 7/17/2020 10:30:49 PM Donating team Fireteam 2832 has 2 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/17/2020 10:30:53 PM Donating team Fireteam 2014 has 7 units with strength 1293. Status Assembling No target planet No lurk planet. Ships: Arora: 7 to hunter, path A 7/17/2020 10:30:55 PM Donating team Fireteam 2846 has 25 units with strength 1558. Status Assembling No target planet No lurk planet. Ships: Tichy: 1, Cousot: 24 to hunter, path A 7/17/2020 10:31:04 PM Donating team Fireteam 2849 has 1 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Arora: 1 to hunter, path A 7/17/2020 10:31:05 PM Donating team Fireteam 2025 has 3 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Arora: 3 to hunter, path A 7/17/2020 10:31:09 PM Donating team Fireteam 2375 has 1 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Bollacker: 1 to hunter, path A 7/17/2020 10:31:09 PM Donating team Fireteam 2376 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3 to hunter, path A 7/17/2020 10:31:09 PM Donating team Fireteam 2369 has 8 units with strength 2977. Status Staging No target planet No lurk planet. Ships: Hori: 8 to hunter, path B 7/17/2020 10:31:15 PM Donating team Fireteam 2376 has 9 units with strength 2393. Status Assembling No target planet No lurk planet. Ships: Alexandria: 9 to hunter, path A 7/17/2020 10:31:15 PM Donating team Fireteam 2375 has 16 units with strength 2752. Status Staging No target planet No lurk planet. Ships: Alexandria: 16 to hunter, path B 7/17/2020 10:31:17 PM Donating team Fireteam 2040 has 4 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Galdin: 4 to hunter, path A 7/17/2020 10:31:17 PM Donating team Fireteam 2039 has 24 units with strength 3764. Status Staging No target planet No lurk planet. Ships: Galdin: 24 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2853 has 8 units with strength 1023. Status Assembling No target planet No lurk planet. Ships: Alexandria: 7, Liskov: 1 to hunter, path A 7/17/2020 10:31:20 PM Donating team Fireteam 2859 has 14 units with strength 3285. Status Staging No target planet No lurk planet. Ships: Galdin: 14 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2851 has 9 units with strength 2575. Status Staging No target planet No lurk planet. Ships: Alexandria: 8, Liskov: 1 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2858 has 18 units with strength 2790. Status Staging No target planet No lurk planet. Ships: Galdin: 18 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2857 has 26 units with strength 2596. Status Staging No target planet No lurk planet. Ships: Galdin: 26 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2852 has 12 units with strength 4059. Status Staging No target planet No lurk planet. Ships: Alexandria: 12 to hunter, path B 7/17/2020 10:31:20 PM Donating team Fireteam 2860 has 7 units with strength 3827. Status Staging No target planet No lurk planet. Ships: Galdin: 7 to hunter, path B 7/17/2020 10:31:23 PM Donating team Fireteam 2395 has 10 units with strength 1609. Status Assembling No target planet No lurk planet. Ships: Alexandria: 7, Liskov: 3 to hunter, path A 7/17/2020 10:31:23 PM Donating team Fireteam 2393 has 24 units with strength 5800. Status Staging No target planet No lurk planet. Ships: Alexandria: 18, Liskov: 6 to hunter, path B 7/17/2020 10:31:23 PM Donating team Fireteam 2394 has 7 units with strength 6507. Status Staging No target planet No lurk planet. Ships: Alexandria: 7 to hunter, path B 7/17/2020 10:31:25 PM Donating team Fireteam 2869 has 152 units with strength 30778. Status Staging No target planet No lurk planet. Ships: Alexandria: 149, Bloch: 2, Liskov: 1 to hunter, path B 7/17/2020 10:31:25 PM Donating team Fireteam 2872 has 174 units with strength 34077. Status Staging No target planet No lurk planet. Ships: Alexandria: 170, Bloch: 3, Liskov: 1 to hunter, path B 7/17/2020 10:31:25 PM Donating team Fireteam 2871 has 153 units with strength 41266. Status Staging No target planet No lurk planet. Ships: Alexandria: 150, Bloch: 1, Liskov: 2 to hunter, path B 7/17/2020 10:31:25 PM Donating team Fireteam 2870 has 150 units with strength 35862. Status Staging No target planet No lurk planet. Ships: Alexandria: 149, Lamuella: 1 to hunter, path B 7/17/2020 10:31:26 PM Donating team Fireteam 2049 has 16 units with strength 2748. Status Staging No target planet No lurk planet. Ships: Alexandria: 15, Liskov: 1 to hunter, path B 7/17/2020 10:31:26 PM Donating team Fireteam 2051 has 17 units with strength 2692. Status Staging No target planet No lurk planet. Ships: Alexandria: 13, Liskov: 4 to hunter, path B 7/17/2020 10:31:26 PM Donating team Fireteam 2048 has 21 units with strength 6092. Status Staging No target planet No lurk planet. Ships: Alexandria: 20, Liskov: 1 to hunter, path B 7/17/2020 10:31:26 PM Donating team Fireteam 2050 has 33 units with strength 2630. Status Staging No target planet No lurk planet. Ships: Alexandria: 33 to hunter, path B 7/17/2020 10:31:27 PM Donating team Fireteam 2401 has 14 units with strength 2866. Status Assembling No target planet No lurk planet. Ships: Alexandria: 14 to hunter, path A 7/17/2020 10:31:27 PM Donating team Fireteam 2402 has 14 units with strength 987. Status Assembling No target planet No lurk planet. Ships: Tichy: 4, Cousot: 10 to hunter, path A 7/17/2020 10:31:27 PM Donating team Fireteam 2406 has 38 units with strength 2963. Status Staging No target planet No lurk planet. Ships: Cousot: 38 to hunter, path B 7/17/2020 10:31:27 PM Donating team Fireteam 2405 has 39 units with strength 3556. Status Staging No target planet No lurk planet. Ships: Cousot: 39 to hunter, path B 7/17/2020 10:31:27 PM Donating team Fireteam 2404 has 33 units with strength 3409. Status Staging No target planet No lurk planet. Ships: Cousot: 33 to hunter, path B 7/17/2020 10:31:27 PM Donating team Fireteam 2403 has 42 units with strength 3810. Status Staging No target planet No lurk planet. Ships: Cousot: 42 to hunter, path B 7/17/2020 10:31:32 PM Donating team Fireteam 2060 has 4 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Hori: 3, Ulindi: 1 to hunter, path A 7/17/2020 10:31:32 PM Donating team Fireteam 2066 has 10 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Bollacker: 10 to hunter, path A 7/17/2020 10:31:32 PM Donating team Fireteam 2058 has 3 units with strength 3445. Status Staging No target planet No lurk planet. Ships: Hori: 3 to hunter, path B 7/17/2020 10:31:32 PM Donating team Fireteam 2059 has 30 units with strength 2777. Status Staging No target planet No lurk planet. Ships: Hori: 30 to hunter, path B 7/17/2020 10:31:34 PM Donating team Fireteam 2401 has 2 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Alexandria: 2 to hunter, path A 7/17/2020 10:31:44 PM Donating team Fireteam 2896 has 3 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Galdin: 2, Radole: 1 to hunter, path A 7/17/2020 10:31:45 PM Donating team Fireteam 2074 has 1 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Galdin: 1 to hunter, path A 7/17/2020 10:31:48 PM Donating team Fireteam 2897 has 6 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Alexandria: 6 to hunter, path A 7/17/2020 10:31:48 PM Donating team Fireteam 2899 has 2 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Galdin: 2 to hunter, path A 7/17/2020 10:31:51 PM Donating team Fireteam 2901 has 2 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Alexandria: 2 to hunter, path A 7/17/2020 10:32:04 PM Donating team Fireteam 2908 has 11 units with strength 3484. Status Staging No target planet No lurk planet. Ships: Saif: 1, Tozus: 1, Radole: 8, Dunkels: 1 to hunter, path B 7/17/2020 10:32:05 PM Donating team Fireteam 2096 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Tozus: 2 to hunter, path A 7/17/2020 10:32:07 PM Donating team Fireteam 2415 has 3 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 10:32:07 PM Donating team Fireteam 2413 has 15 units with strength 3087. Status Staging No target planet No lurk planet. Ships: Micali: 15 to hunter, path B 7/17/2020 10:32:07 PM Donating team Fireteam 2412 has 9 units with strength 2865. Status Staging No target planet No lurk planet. Ships: Kalixa: 3, Micali: 6 to hunter, path B 7/17/2020 10:32:07 PM Donating team Fireteam 2414 has 16 units with strength 2850. Status Staging No target planet No lurk planet. Ships: Micali: 16 to hunter, path B 7/17/2020 10:32:10 PM Donating team Fireteam 2110 has 8 units with strength 1637. Status Assembling No target planet No lurk planet. Ships: Micali: 8 to hunter, path A 7/17/2020 10:32:10 PM Donating team Fireteam 2109 has 29 units with strength 2472. Status Staging No target planet No lurk planet. Ships: Kalixa: 3, Micali: 26 to hunter, path B 7/17/2020 10:32:13 PM Donating team Fireteam 2923 has 2 units with strength 1506. Status Assembling No target planet No lurk planet. Ships: Tozus: 2 to hunter, path A 7/17/2020 10:32:14 PM Donating team Fireteam 2111 has 9 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Tozus: 9 to hunter, path A 7/17/2020 10:32:15 PM Donating team Fireteam 2112 has 6 units with strength 1156. Status Assembling No target planet No lurk planet. Ships: Tozus: 4, Radole: 2 to hunter, path A 7/17/2020 10:32:18 PM Donating team Fireteam 2114 has 2 units with strength 410. Status Assembling No target planet No lurk planet. Ships: Radole: 1, Dunkels: 1 to hunter, path A 7/17/2020 10:32:25 PM Donating team Fireteam 2927 has 2 units with strength 1842. Status Assembling No target planet No lurk planet. Ships: Radole: 2 to hunter, path A 7/17/2020 10:32:39 PM Donating team Fireteam 2428 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/17/2020 10:32:39 PM Donating team Fireteam 2427 has 30 units with strength 2938. Status Staging No target planet No lurk planet. Ships: Kalixa: 30 to hunter, path B 7/17/2020 10:33:19 PM Donating team Fireteam 2131 has 3 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1, Lusitania: 2 to hunter, path A 7/17/2020 10:33:19 PM Donating team Fireteam 2134 has 2 units with strength 160. Status Assembling No target planet No lurk planet. Ships: Lusitania: 2 to hunter, path A 7/17/2020 10:33:19 PM Donating team Fireteam 2132 has 22 units with strength 2366. Status Staging No target planet No lurk planet. Ships: Lusitania: 22 to hunter, path B 7/17/2020 10:33:19 PM Donating team Fireteam 2133 has 13 units with strength 2979. Status Staging No target planet No lurk planet. Ships: Lusitania: 13 to hunter, path B 7/17/2020 10:33:29 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/17/2020 10:33:38 PM Donating team Fireteam 2954 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Saif: 2 to hunter, path A 7/17/2020 10:33:38 PM Donating team Fireteam 2955 has 4 units with strength 494. Status Assembling No target planet No lurk planet. Ships: Tozus: 4 to hunter, path A 7/17/2020 10:33:38 PM Donating team Fireteam 2945 has 6 units with strength 3367. Status Staging No target planet No lurk planet. Ships: Maibaum: 6 to hunter, path B 7/17/2020 10:33:38 PM Donating team Fireteam 2944 has 8 units with strength 2981. Status Staging No target planet No lurk planet. Ships: Maibaum: 8 to hunter, path B 7/17/2020 10:33:54 PM Donating team Fireteam 2967 has 19 units with strength 3367. Status Staging No target planet No lurk planet. Ships: Rhea: 13, Dunkels: 6 to hunter, path B 7/17/2020 10:33:54 PM Donating team Fireteam 2968 has 23 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Rhea: 15, Dunkels: 8 to hunter, path B 7/17/2020 10:33:57 PM Donating team Fireteam 2970 has 17 units with strength 1710. Status Assembling No target planet No lurk planet. Ships: Rhea: 17 to hunter, path A 7/17/2020 10:34:05 PM Donating team Fireteam 2975 has 10 units with strength 1036. Status Assembling No target planet No lurk planet. Ships: Rhea: 10 to hunter, path A 7/17/2020 10:34:06 PM Donating team Fireteam 2151 has 2 units with strength 2561. Status Assembling No target planet No lurk planet. Ships: Maibaum: 2 to hunter, path A 7/17/2020 10:34:06 PM Donating team Fireteam 2152 has 1 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/17/2020 10:34:06 PM Donating team Fireteam 2153 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Tozus: 1 to hunter, path A 7/17/2020 10:34:08 PM Donating team Fireteam 2983 has 1 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 7/17/2020 10:34:08 PM Donating team Fireteam 2984 has 2 units with strength 190. Status Assembling No target planet No lurk planet. Ships: Saif: 2 to hunter, path A 7/17/2020 10:34:08 PM Donating team Fireteam 2985 has 2 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Tozus: 2 to hunter, path A 7/17/2020 10:34:13 PM Donating team Fireteam 2990 has 7 units with strength 458. Status Assembling No target planet No lurk planet. Ships: Bloch: 7 to hunter, path A 7/17/2020 10:34:14 PM Donating team Fireteam 2153 has 4 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Lusitania: 4 to hunter, path A 7/17/2020 10:34:15 PM Donating team Fireteam 2447 has 1 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/17/2020 10:34:31 PM Donating team Fireteam 2997 has 21 units with strength 1871. Status Assembling No target planet No lurk planet. Ships: Bloch: 21 to hunter, path A 7/17/2020 10:34:31 PM Donating team Fireteam 2999 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Maibaum: 3 to hunter, path A 7/17/2020 10:34:31 PM Donating team Fireteam 3003 has 2 units with strength 154. Status Assembling No target planet No lurk planet. Ships: Maibaum: 2 to hunter, path A 7/17/2020 10:34:31 PM Donating team Fireteam 2998 has 7 units with strength 3526. Status Staging No target planet No lurk planet. Ships: Maibaum: 7 to hunter, path B 7/17/2020 10:34:31 PM Donating team Fireteam 2996 has 22 units with strength 2101. Status Staging No target planet No lurk planet. Ships: Bloch: 22 to hunter, path B 7/17/2020 10:34:31 PM Donating team Fireteam 2165 has 3 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Bloch: 3 to hunter, path A 7/17/2020 10:34:31 PM Donating team Fireteam 2169 has 5 units with strength 820. Status Assembling No target planet No lurk planet. Ships: Spewak: 5 to hunter, path A 7/17/2020 10:34:32 PM Donating team Fireteam 2454 has 2 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Bloch: 2 to hunter, path A 7/17/2020 10:34:32 PM Donating team Fireteam 2455 has 23 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Spewak: 23 to hunter, path A 7/17/2020 10:34:32 PM Donating team Fireteam 2456 has 2 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Spewak: 1, Dunkels: 1 to hunter, path A 7/17/2020 10:34:34 PM Donating team Fireteam 3012 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Bloch: 1 to hunter, path A 7/17/2020 10:34:34 PM Donating team Fireteam 3016 has 5 units with strength 834. Status Assembling No target planet No lurk planet. Ships: Spewak: 5 to hunter, path A 7/17/2020 10:34:34 PM Donating team Fireteam 3015 has 10 units with strength 2868. Status Staging No target planet No lurk planet. Ships: Lamuella: 1, Spewak: 9 to hunter, path B 7/17/2020 10:34:38 PM Donating team Fireteam 2454 has 2 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Bloch: 2 to hunter, path A 7/17/2020 10:34:38 PM Donating team Fireteam 2455 has 11 units with strength 1026. Status Assembling No target planet No lurk planet. Ships: Spewak: 11 to hunter, path A 7/17/2020 10:34:50 PM Donating team Fireteam 3022 has 2 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Spewak: 2 to hunter, path A 7/17/2020 10:34:50 PM Donating team Fireteam 3027 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 7/17/2020 10:34:50 PM Donating team Fireteam 3021 has 16 units with strength 4023. Status Staging No target planet No lurk planet. Ships: Spewak: 16 to hunter, path B 7/17/2020 10:35:11 PM Donating team Fireteam 2191 has 3 units with strength 2151. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 10:35:14 PM Donating team Fireteam 2470 has 2 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Micali: 2 to hunter, path A 7/17/2020 10:35:14 PM Donating team Fireteam 2469 has 17 units with strength 2892. Status Staging No target planet No lurk planet. Ships: Micali: 17 to hunter, path B 7/17/2020 10:35:14 PM Donating team Fireteam 2468 has 14 units with strength 2890. Status Staging No target planet No lurk planet. Ships: Micali: 14 to hunter, path B 7/17/2020 10:35:16 PM Donating team Fireteam 2476 has 10 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Micali: 10 to hunter, path A 7/17/2020 10:35:21 PM Donating team Fireteam 3057 has 15 units with strength 1538. Status Assembling No target planet No lurk planet. Ships: Maibaum: 15 to hunter, path A 7/17/2020 10:35:21 PM Donating team Fireteam 3061 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/17/2020 10:35:21 PM Donating team Fireteam 3060 has 25 units with strength 2859. Status Staging No target planet No lurk planet. Ships: Lusitania: 25 to hunter, path B 7/17/2020 10:35:35 PM Donating team Fireteam 3079 has 7 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Spewak: 4, Dunkels: 3 to hunter, path A 7/17/2020 10:35:36 PM Donating team Fireteam 2201 has 14 units with strength 4259. Status Staging No target planet No lurk planet. Ships: Lusitania: 14 to hunter, path B 7/17/2020 10:35:36 PM Donating team Fireteam 2200 has 24 units with strength 3281. Status Staging No target planet No lurk planet. Ships: Lusitania: 24 to hunter, path B 7/17/2020 10:35:37 PM Donating team Fireteam 2491 has 9 units with strength 938. Status Assembling No target planet No lurk planet. Ships: Lusitania: 9 to hunter, path A 7/17/2020 10:35:38 PM Donating team Fireteam 3082 has 1 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Maibaum: 1 to hunter, path A 7/17/2020 10:35:38 PM Donating team Fireteam 3083 has 3 units with strength 229. Status Assembling No target planet No lurk planet. Ships: Lusitania: 3 to hunter, path A 7/17/2020 10:35:42 PM Donating team Fireteam 3082 has 6 units with strength 465. Status Assembling No target planet No lurk planet. Ships: Genizee: 6 to hunter, path A 7/17/2020 10:35:42 PM Donating team Fireteam 3087 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Lusitania: 2 to hunter, path A 7/17/2020 10:35:42 PM Donating team Fireteam 3083 has 10 units with strength 3688. Status Staging No target planet No lurk planet. Ships: Lamuella: 3, Spewak: 7 to hunter, path B 7/17/2020 10:35:48 PM Donating team Fireteam 2495 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Genizee: 1 to hunter, path A 7/17/2020 10:35:48 PM Donating team Fireteam 2496 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/17/2020 10:35:48 PM Donating team Fireteam 2505 has 5 units with strength 1010. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 10:35:48 PM Donating team Fireteam 2506 has 5 units with strength 1010. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 10:35:48 PM Donating team Fireteam 2499 has 66 units with strength 7282. Status Staging No target planet No lurk planet. Ships: Lamuella: 27, Yeltsin: 39 to hunter, path B 7/17/2020 10:35:48 PM Donating team Fireteam 2502 has 63 units with strength 5288. Status Staging No target planet No lurk planet. Ships: Lamuella: 18, Yeltsin: 45 to hunter, path B 7/17/2020 10:35:48 PM Donating team Fireteam 2501 has 66 units with strength 8041. Status Staging No target planet No lurk planet. Ships: Lamuella: 19, Yeltsin: 47 to hunter, path B 7/17/2020 10:36:00 PM Donating team Fireteam 2212 has 8 units with strength 331. Status Assembling No target planet No lurk planet. Ships: Trantor: 8 to hunter, path A 7/17/2020 10:36:00 PM Donating team Fireteam 2208 has 90 units with strength 13380. Status Staging No target planet No lurk planet. Ships: Maibaum: 90 to hunter, path B 7/17/2020 10:36:00 PM Donating team Fireteam 2209 has 88 units with strength 8821. Status Staging No target planet No lurk planet. Ships: Maibaum: 88 to hunter, path B 7/17/2020 10:36:00 PM Donating team Fireteam 2207 has 66 units with strength 9867. Status Staging No target planet No lurk planet. Ships: Maibaum: 66 to hunter, path B 7/17/2020 10:36:00 PM Donating team Fireteam 2210 has 82 units with strength 15027. Status Staging No target planet No lurk planet. Ships: Maibaum: 82 to hunter, path B 7/17/2020 10:36:01 PM Donating team Fireteam 2522 has 11 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Trantor: 11 to hunter, path A 7/17/2020 10:36:01 PM Donating team Fireteam 2515 has 38 units with strength 12303. Status Staging No target planet No lurk planet. Ships: Maibaum: 27, Trantor: 11 to hunter, path B 7/17/2020 10:36:01 PM Donating team Fireteam 2516 has 34 units with strength 8910. Status Staging No target planet No lurk planet. Ships: Maibaum: 34 to hunter, path B 7/17/2020 10:36:01 PM Donating team Fireteam 2519 has 8 units with strength 2794. Status Staging No target planet No lurk planet. Ships: Yeltsin: 6, Horvitz: 2 to hunter, path B 7/17/2020 10:36:01 PM Donating team Fireteam 2518 has 30 units with strength 3167. Status Staging No target planet No lurk planet. Ships: Maibaum: 27, Tozus: 2, Trantor: 1 to hunter, path B 7/17/2020 10:36:01 PM Donating team Fireteam 2517 has 35 units with strength 5064. Status Staging No target planet No lurk planet. Ships: Maibaum: 33, Tozus: 2 to hunter, path B 7/17/2020 10:36:03 PM Donating team Fireteam 3094 has 23 units with strength 2035. Status Assembling No target planet No lurk planet. Ships: Genizee: 22, Lusitania: 1 to hunter, path A 7/17/2020 10:36:03 PM Donating team Fireteam 3099 has 33 units with strength 2311. Status Assembling No target planet No lurk planet. Ships: Trantor: 33 to hunter, path A 7/17/2020 10:36:03 PM Donating team Fireteam 3096 has 47 units with strength 3971. Status Staging No target planet No lurk planet. Ships: Maibaum: 44, Trantor: 3 to hunter, path B 7/17/2020 10:36:03 PM Donating team Fireteam 3098 has 45 units with strength 7623. Status Staging No target planet No lurk planet. Ships: Maibaum: 43, Trantor: 2 to hunter, path B 7/17/2020 10:36:03 PM Donating team Fireteam 3097 has 32 units with strength 6179. Status Staging No target planet No lurk planet. Ships: Maibaum: 30, Trantor: 2 to hunter, path B 7/17/2020 10:36:03 PM Donating team Fireteam 3095 has 39 units with strength 5894. Status Staging No target planet No lurk planet. Ships: Maibaum: 37, Trantor: 2 to hunter, path B 7/17/2020 10:36:04 PM Donating team Fireteam 2212 has 8 units with strength 2035. Status Assembling No target planet No lurk planet. Ships: Spewak: 8 to hunter, path A 7/17/2020 10:36:04 PM Donating team Fireteam 2214 has 9 units with strength 2393. Status Assembling No target planet No lurk planet. Ships: Micali: 9 to hunter, path A 7/17/2020 10:36:04 PM Donating team Fireteam 2216 has 5 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Micali: 5 to hunter, path A 7/17/2020 10:36:04 PM Donating team Fireteam 2213 has 16 units with strength 2752. Status Staging No target planet No lurk planet. Ships: Micali: 16 to hunter, path B 7/17/2020 10:36:06 PM Donating team Fireteam 2526 has 9 units with strength 2297. Status Assembling No target planet No lurk planet. Ships: Micali: 9 to hunter, path A 7/17/2020 10:36:06 PM Donating team Fireteam 2527 has 11 units with strength 2145. Status Assembling No target planet No lurk planet. Ships: Micali: 11 to hunter, path A 7/17/2020 10:36:06 PM Donating team Fireteam 2528 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Micali: 1 to hunter, path A 7/17/2020 10:36:06 PM Donating team Fireteam 2525 has 17 units with strength 2906. Status Staging No target planet No lurk planet. Ships: Micali: 17 to hunter, path B 7/17/2020 10:36:08 PM Donating team Fireteam 3100 has 1 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Spewak: 1 to hunter, path A 7/17/2020 10:36:08 PM Donating team Fireteam 3099 has 23 units with strength 2867. Status Staging No target planet No lurk planet. Ships: Spewak: 23 to hunter, path B 7/17/2020 10:36:08 PM Donating team Fireteam 3097 has 19 units with strength 2731. Status Staging No target planet No lurk planet. Ships: Spewak: 19 to hunter, path B 7/17/2020 10:36:08 PM Donating team Fireteam 3098 has 23 units with strength 2396. Status Staging No target planet No lurk planet. Ships: Spewak: 23 to hunter, path B 7/17/2020 10:36:12 PM Donating team Fireteam 3059 has 38 units with strength 5668. Status Staging No target planet No lurk planet. Ships: Spewak: 38 to hunter, path B 7/17/2020 10:36:24 PM Donating team Fireteam 2227 has 15 units with strength 1745. Status Assembling No target planet No lurk planet. Ships: Spewak: 15 to hunter, path A 7/17/2020 10:36:27 PM Donating team Fireteam 3114 has 16 units with strength 1912. Status Assembling No target planet No lurk planet. Ships: Rhea: 11, Dunkels: 5 to hunter, path A 7/17/2020 10:36:27 PM Donating team Fireteam 3117 has 21 units with strength 5110. Status Staging No target planet No lurk planet. Ships: Spewak: 21 to hunter, path B 7/17/2020 10:36:27 PM Donating team Fireteam 3112 has 20 units with strength 2770. Status Staging No target planet No lurk planet. Ships: Lamuella: 4, Spewak: 16 to hunter, path B 7/17/2020 10:36:27 PM Donating team Fireteam 3116 has 39 units with strength 4342. Status Staging No target planet No lurk planet. Ships: Spewak: 39 to hunter, path B 7/17/2020 10:36:27 PM Donating team Fireteam 3118 has 20 units with strength 2224. Status Staging No target planet No lurk planet. Ships: Spewak: 20 to hunter, path B 7/17/2020 10:36:27 PM Donating team Fireteam 3115 has 19 units with strength 5156. Status Staging No target planet No lurk planet. Ships: Spewak: 19 to hunter, path B 7/17/2020 10:36:35 PM Donating team Fireteam 3117 has 82 units with strength 11070. Status Staging No target planet No lurk planet. Ships: Rhea: 77, Dunkels: 5 to hunter, path B 7/17/2020 10:36:35 PM Donating team Fireteam 3115 has 75 units with strength 15451. Status Staging No target planet No lurk planet. Ships: Rhea: 72, Dunkels: 3 to hunter, path B 7/17/2020 10:36:35 PM Donating team Fireteam 3116 has 71 units with strength 15961. Status Staging No target planet No lurk planet. Ships: Rhea: 67, Dunkels: 4 to hunter, path B 7/17/2020 10:36:35 PM Donating team Fireteam 3114 has 67 units with strength 12832. Status Staging No target planet No lurk planet. Ships: Rhea: 65, Dunkels: 2 to hunter, path B 7/17/2020 10:37:16 PM Donating team Fireteam 2545 has 93 units with strength 23202. Status Staging No target planet No lurk planet. Ships: Horvitz: 90, Caliban: 3 to hunter, path B 7/17/2020 10:37:16 PM Donating team Fireteam 2543 has 72 units with strength 14089. Status Staging No target planet No lurk planet. Ships: Horvitz: 72 to hunter, path B 7/17/2020 10:37:16 PM Donating team Fireteam 2544 has 78 units with strength 18314. Status Staging No target planet No lurk planet. Ships: Horvitz: 78 to hunter, path B 7/17/2020 10:37:16 PM Donating team Fireteam 2546 has 99 units with strength 21278. Status Staging No target planet No lurk planet. Ships: Horvitz: 92 to hunter, path B 7/17/2020 10:37:17 PM Donating team Fireteam 3132 has 32 units with strength 2150. Status Assembling No target planet No lurk planet. Ships: Horvitz: 25, Caliban: 7 to hunter, path A 7/17/2020 10:37:17 PM Donating team Fireteam 3134 has 9 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Horvitz: 9 to hunter, path A 7/17/2020 10:37:17 PM Donating team Fireteam 3133 has 20 units with strength 3637. Status Staging No target planet No lurk planet. Ships: Horvitz: 16, Caliban: 4 to hunter, path B 7/17/2020 10:37:18 PM Donating team Fireteam 2240 has 1 units with strength 1830. Status Assembling No target planet No lurk planet. Ships: Sancere: 1 to hunter, path A 7/17/2020 10:37:19 PM Donating team Fireteam 2551 has 4 units with strength 808. Status Assembling No target planet No lurk planet. Ships: Horvitz: 4 to hunter, path A 7/17/2020 10:37:28 PM Donating team Fireteam 2551 has 11 units with strength 1930. Status Assembling No target planet No lurk planet. Ships: Micali: 11 to hunter, path A 7/17/2020 10:37:28 PM Donating team Fireteam 2554 has 6 units with strength 1787. Status Assembling No target planet No lurk planet. Ships: Micali: 6 to hunter, path A 7/17/2020 10:37:28 PM Donating team Fireteam 2553 has 16 units with strength 2896. Status Staging No target planet No lurk planet. Ships: Micali: 16 to hunter, path B 7/17/2020 10:37:28 PM Donating team Fireteam 2552 has 9 units with strength 2297. Status Staging No target planet No lurk planet. Ships: Micali: 9 to hunter, path B 7/17/2020 10:37:30 PM Donating team Fireteam 3145 has 3 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Spewak: 3 to hunter, path A 7/17/2020 10:37:31 PM Donating team Fireteam 2249 has 7 units with strength 1989. Status Assembling No target planet No lurk planet. Ships: Micali: 7 to hunter, path A 7/17/2020 10:37:31 PM Donating team Fireteam 2248 has 18 units with strength 3156. Status Staging No target planet No lurk planet. Ships: Micali: 18 to hunter, path B 7/17/2020 10:37:35 PM Donating team Fireteam 2258 has 99 units with strength 15004. Status Staging No target planet No lurk planet. Ships: Micali: 99 to hunter, path B 7/17/2020 10:37:35 PM Donating team Fireteam 2260 has 93 units with strength 17469. Status Staging No target planet No lurk planet. Ships: Micali: 93 to hunter, path B 7/17/2020 10:37:35 PM Donating team Fireteam 2259 has 104 units with strength 19920. Status Staging No target planet No lurk planet. Ships: Micali: 104 to hunter, path B 7/17/2020 10:37:35 PM Donating team Fireteam 2257 has 88 units with strength 16673. Status Staging No target planet No lurk planet. Ships: Micali: 88 to hunter, path B 7/17/2020 10:37:36 PM Donating team Fireteam 2555 has 146 units with strength 29917. Status Staging No target planet No lurk planet. Ships: Nordin: 1, Micali: 145 to hunter, path B 7/17/2020 10:37:36 PM Donating team Fireteam 2556 has 127 units with strength 23045. Status Staging No target planet No lurk planet. Ships: Micali: 127 to hunter, path B 7/17/2020 10:37:36 PM Donating team Fireteam 2557 has 131 units with strength 19786. Status Staging No target planet No lurk planet. Ships: Micali: 131 to hunter, path B 7/17/2020 10:37:36 PM Donating team Fireteam 2558 has 136 units with strength 25127. Status Staging No target planet No lurk planet. Ships: Micali: 136 to hunter, path B 7/17/2020 10:37:39 PM Donating team Fireteam 2257 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Micali: 10 to hunter, path A 7/17/2020 10:37:40 PM Donating team Fireteam 2566 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Micali: 9 to hunter, path A 7/17/2020 10:37:40 PM Donating team Fireteam 2570 has 16 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Horvitz: 16 to hunter, path A 7/17/2020 10:37:46 PM Donating team Fireteam 2573 has 3 units with strength 625. Status Assembling No target planet No lurk planet. Ships: Micali: 3 to hunter, path A 7/17/2020 10:38:08 PM Donating team Fireteam 2577 has 7 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Topira: 7 to hunter, path A 7/17/2020 10:38:08 PM Donating team Fireteam 2573 has 7 units with strength 2408. Status Staging No target planet No lurk planet. Ships: Rigel: 7 to hunter, path B 7/17/2020 10:38:08 PM Donating team Fireteam 2576 has 22 units with strength 2442. Status Staging No target planet No lurk planet. Ships: Topira: 22 to hunter, path B 7/17/2020 10:38:30 PM Donating team Fireteam 2261 has 4 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/17/2020 10:38:30 PM Donating team Fireteam 2262 has 22 units with strength 1646. Status Assembling No target planet No lurk planet. Ships: Murdoch: 12, Trantor: 10 to hunter, path A 7/17/2020 10:39:04 PM Donating team Fireteam 2586 has 7 units with strength 3097. Status Staging No target planet No lurk planet. Ships: Nordin: 2, Tzen: 5 to hunter, path B 7/17/2020 10:39:04 PM Donating team Fireteam 2467 has 28 units with strength 4345. Status Staging No target planet No lurk planet. Ships: Nordin: 1, Tzen: 27 to hunter, path B 7/17/2020 10:39:04 PM Donating team Fireteam 2554 has 19 units with strength 4773. Status Staging No target planet No lurk planet. Ships: Nordin: 3, Tzen: 16 to hunter, path B 7/17/2020 10:39:21 PM Donating team Fireteam 2611 has 11 units with strength 1705. Status Assembling No target planet No lurk planet. Ships: Flowers: 11 to hunter, path A 7/17/2020 10:39:26 PM Donating team Fireteam 2292 has 4 units with strength 521. Status Assembling No target planet No lurk planet. Ships: Flowers: 3, Thalia: 1 to hunter, path A 7/17/2020 10:39:38 PM Donating team Fireteam 2305 has 12 units with strength 2884. Status Staging No target planet No lurk planet. Ships: Hatton: 12 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2314 has 13 units with strength 1806. Status Assembling No target planet No lurk planet. Ships: Hatton: 2, Numos: 11 to hunter, path A 7/17/2020 10:39:53 PM Donating team Fireteam 2315 has 26 units with strength 2315. Status Assembling No target planet No lurk planet. Ships: Cantrill: 3, Blei: 23 to hunter, path A 7/17/2020 10:39:53 PM Donating team Fireteam 2313 has 112 units with strength 21015. Status Staging No target planet No lurk planet. Ships: Elee: 2, Hatton: 110 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2306 has 38 units with strength 4282. Status Staging No target planet No lurk planet. Ships: Cantrill: 19, Elee: 19 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2307 has 22 units with strength 4442. Status Staging No target planet No lurk planet. Ships: Elee: 22 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2312 has 113 units with strength 23008. Status Staging No target planet No lurk planet. Ships: Elee: 5, Hatton: 108 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2311 has 109 units with strength 19384. Status Staging No target planet No lurk planet. Ships: Elee: 5, Hatton: 104 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2310 has 122 units with strength 31531. Status Staging No target planet No lurk planet. Ships: Elee: 7, Hatton: 115 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2308 has 34 units with strength 5705. Status Staging No target planet No lurk planet. Ships: Elee: 34 to hunter, path B 7/17/2020 10:39:53 PM Donating team Fireteam 2309 has 27 units with strength 3794. Status Staging No target planet No lurk planet. Ships: Cantrill: 1, Elee: 26 to hunter, path B 7/17/2020 10:39:59 PM Donating team Fireteam 2308 has 9 units with strength 1885. Status Assembling No target planet No lurk planet. Ships: Hatton: 9 to hunter, path A 7/17/2020 10:40:08 PM Donating team Fireteam 2626 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2 to hunter, path A 7/17/2020 10:40:08 PM Donating team Fireteam 2628 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Flowers: 3 to hunter, path A 7/17/2020 10:40:10 PM Donating team Fireteam 3194 has 15 units with strength 3180. Status Staging No target planet No lurk planet. Ships: Lamuella: 5, Yeltsin: 10 to hunter, path B 7/17/2020 10:40:10 PM Donating team Fireteam 3191 has 19 units with strength 4503. Status Staging No target planet No lurk planet. Ships: Lamuella: 9, Yeltsin: 10 to hunter, path B 7/17/2020 10:41:12 PM Donating team Fireteam 2647 has 1 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Flowers: 1 to hunter, path A 7/17/2020 10:41:12 PM Donating team Fireteam 2649 has 16 units with strength 1842. Status Assembling No target planet No lurk planet. Ships: Nordin: 12, Thalia: 4 to hunter, path A 7/17/2020 10:41:12 PM Donating team Fireteam 2650 has 8 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Nordin: 6, Thalia: 2 to hunter, path A 7/17/2020 10:41:12 PM Donating team Fireteam 2651 has 7 units with strength 541. Status Assembling No target planet No lurk planet. Ships: Nordin: 7 to hunter, path A 7/17/2020 10:41:16 PM Donating team Fireteam 2331 has 1 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Flowers: 1 to hunter, path A 7/17/2020 10:41:16 PM Donating team Fireteam 2335 has 38 units with strength 4771. Status Staging No target planet No lurk planet. Ships: Nordin: 28, Thalia: 10 to hunter, path B 7/17/2020 10:41:16 PM Donating team Fireteam 2333 has 23 units with strength 3341. Status Staging No target planet No lurk planet. Ships: Nordin: 20, Thalia: 3 to hunter, path B 7/17/2020 10:41:16 PM Donating team Fireteam 2334 has 31 units with strength 4963. Status Staging No target planet No lurk planet. Ships: Nordin: 28, Thalia: 3 to hunter, path B 7/17/2020 10:41:16 PM Donating team Fireteam 2332 has 22 units with strength 6599. Status Staging No target planet No lurk planet. Ships: Nordin: 18, Thalia: 4 to hunter, path B 7/17/2020 10:41:16 PM Donating team Fireteam 2330 has 3 units with strength 3294. Status Staging No target planet No lurk planet. Ships: Flowers: 2, Thalia: 1 to hunter, path B 7/17/2020 10:41:18 PM Donating team Fireteam 2659 has 7 units with strength 476. Status Assembling No target planet No lurk planet. Ships: Nordin: 7 to hunter, path A 7/17/2020 10:41:18 PM Donating team Fireteam 2661 has 6 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Grove: 6 to hunter, path A 7/17/2020 10:41:25 PM Donating team Fireteam 2661 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Topira: 3 to hunter, path A 7/17/2020 10:41:41 PM Donating team Fireteam 2665 has 12 units with strength 2125. Status Assembling No target planet No lurk planet. Ships: Flowers: 12 to hunter, path A 7/17/2020 10:41:59 PM Donating team Fireteam 2675 has 11 units with strength 2797. Status Assembling No target planet No lurk planet. Ships: Vostea: 11 to hunter, path A 7/17/2020 10:41:59 PM Donating team Fireteam 2674 has 14 units with strength 2348. Status Staging No target planet No lurk planet. Ships: Vostea: 14 to hunter, path B 7/17/2020 10:42:02 PM Donating team Fireteam 3224 has 44 units with strength 7573. Status Staging No target planet No lurk planet. Ships: Vostea: 35, Gyarm: 9 to hunter, path B 7/17/2020 10:42:02 PM Donating team Fireteam 3223 has 49 units with strength 5425. Status Staging No target planet No lurk planet. Ships: Vostea: 45, Gyarm: 4 to hunter, path B 7/17/2020 10:42:02 PM Donating team Fireteam 3225 has 34 units with strength 3557. Status Staging No target planet No lurk planet. Ships: Vostea: 34 to hunter, path B 7/17/2020 10:42:02 PM Donating team Fireteam 3226 has 33 units with strength 7513. Status Staging No target planet No lurk planet. Ships: Vostea: 29, Gyarm: 4 to hunter, path B 7/17/2020 10:42:05 PM Donating team Fireteam 2674 has 136 units with strength 22556. Status Staging No target planet No lurk planet. Ships: Vostea: 102, Gyarm: 34 to hunter, path B 7/17/2020 10:42:05 PM Donating team Fireteam 2677 has 115 units with strength 25464. Status Staging No target planet No lurk planet. Ships: Vostea: 91, Gyarm: 24 to hunter, path B 7/17/2020 10:42:05 PM Donating team Fireteam 2676 has 118 units with strength 25632. Status Staging No target planet No lurk planet. Ships: Vostea: 94, Gyarm: 24 to hunter, path B 7/17/2020 10:42:05 PM Donating team Fireteam 2675 has 122 units with strength 29792. Status Staging No target planet No lurk planet. Ships: Vostea: 98, Gyarm: 24 to hunter, path B 7/17/2020 10:42:11 PM Donating team Fireteam 2687 has 5 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 7/17/2020 10:42:11 PM Donating team Fireteam 2690 has 6 units with strength 1413. Status Assembling No target planet No lurk planet. Ships: Vostea: 6 to hunter, path A 7/17/2020 10:42:11 PM Donating team Fireteam 2689 has 17 units with strength 3424. Status Staging No target planet No lurk planet. Ships: Vostea: 17 to hunter, path B 7/17/2020 10:42:16 PM Donating team Fireteam 3244 has 1 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Vostea: 1 to hunter, path A 7/17/2020 10:42:18 PM Donating team Fireteam 2356 has 13 units with strength 2343. Status Staging No target planet No lurk planet. Ships: Cavalos: 10, Thalia: 3 to hunter, path B 7/17/2020 10:42:38 PM Donating team Fireteam 2360 has 5 units with strength 847. Status Assembling No target planet No lurk planet. Ships: Cantrill: 3, Blei: 1, Dumais: 1 to hunter, path A 7/17/2020 10:43:38 PM Donating team Fireteam 2729 has 7 units with strength 798. Status Assembling No target planet No lurk planet. Ships: Felicity: 7 to hunter, path A 7/17/2020 10:43:39 PM Donating team Fireteam 2728 has 2 units with strength 3049. Status Staging No target planet No lurk planet. Ships: Felicity: 2 to hunter, path B 7/17/2020 10:43:49 PM Donating team Fireteam 2405 has 23 units with strength 8602. Status Staging No target planet No lurk planet. Ships: Hopper: 8, Teufel: 15 to hunter, path B 7/17/2020 10:43:49 PM Donating team Fireteam 2403 has 25 units with strength 5647. Status Staging No target planet No lurk planet. Ships: Hopper: 5, Teufel: 20 to hunter, path B 7/17/2020 10:43:49 PM Donating team Fireteam 2406 has 32 units with strength 5914. Status Staging No target planet No lurk planet. Ships: Hopper: 11, Teufel: 21 to hunter, path B 7/17/2020 10:43:49 PM Donating team Fireteam 2404 has 34 units with strength 7124. Status Staging No target planet No lurk planet. Ships: Hopper: 9, Teufel: 25 to hunter, path B 7/17/2020 10:44:00 PM Donating team Fireteam 2739 has 13 units with strength 1482. Status Assembling No target planet No lurk planet. Ships: Nordin: 13 to hunter, path A 7/17/2020 10:44:00 PM Donating team Fireteam 2742 has 3 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 7/17/2020 10:44:06 PM Donating team Fireteam 2750 has 1 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Teufel: 1 to hunter, path A 7/17/2020 10:44:11 PM Donating team Fireteam 2418 has 4 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Tzen: 4 to hunter, path A 7/17/2020 10:44:11 PM Donating team Fireteam 2420 has 8 units with strength 1048. Status Assembling No target planet No lurk planet. Ships: Felicity: 8 to hunter, path A 7/17/2020 10:44:11 PM Donating team Fireteam 2419 has 19 units with strength 5477. Status Staging No target planet No lurk planet. Ships: Felicity: 19 to hunter, path B 7/17/2020 10:44:32 PM Donating team Fireteam 2995 has 18 units with strength 2037. Status Assembling No target planet No lurk planet. Ships: Lusitania: 18 to hunter, path A 7/17/2020 10:44:32 PM Donating team Fireteam 2994 has 21 units with strength 4433. Status Staging No target planet No lurk planet. Ships: Lusitania: 21 to hunter, path B 7/17/2020 10:44:32 PM Donating team Fireteam 2992 has 28 units with strength 3008. Status Staging No target planet No lurk planet. Ships: Lusitania: 28 to hunter, path B 7/17/2020 10:44:33 PM Donating team Fireteam 2431 has 5 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Nordin: 4, Teufel: 1 to hunter, path A 7/17/2020 10:44:33 PM Donating team Fireteam 2432 has 21 units with strength 1053. Status Assembling No target planet No lurk planet. Ships: Nordin: 20, Teufel: 1 to hunter, path A 7/17/2020 10:44:33 PM Donating team Fireteam 2433 has 2 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 7/17/2020 10:44:33 PM Donating team Fireteam 2275 has 97 units with strength 16961. Status Staging No target planet No lurk planet. Ships: Nordin: 51, Hopper: 46 to hunter, path B 7/17/2020 10:44:35 PM Donating team Fireteam 2444 has 35 units with strength 2500. Status Assembling No target planet No lurk planet. Ships: Lusitania: 35 to hunter, path A 7/17/2020 10:44:39 PM Donating team Fireteam 3260 has 17 units with strength 1276. Status Assembling No target planet No lurk planet. Ships: Lusitania: 17 to hunter, path A 7/17/2020 10:44:39 PM Donating team Fireteam 2431 has 4 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Lusitania: 4 to hunter, path A 7/17/2020 10:44:42 PM Donating team Fireteam 2762 has 1 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 7/17/2020 10:44:42 PM Donating team Fireteam 2764 has 8 units with strength 1507. Status Assembling No target planet No lurk planet. Ships: Lusitania: 8 to hunter, path A 7/17/2020 10:44:42 PM Donating team Fireteam 2763 has 39 units with strength 3095. Status Staging No target planet No lurk planet. Ships: Lusitania: 39 to hunter, path B 7/17/2020 10:44:47 PM Donating team Fireteam 2431 has 5 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Ommog: 5 to hunter, path A 7/17/2020 10:44:55 PM Donating team Fireteam 2427 has 11 units with strength 1595. Status Assembling No target planet No lurk planet. Ships: Ommog: 6, Rossem: 5 to hunter, path A 7/17/2020 10:44:55 PM Donating team Fireteam 2429 has 8 units with strength 1876. Status Assembling No target planet No lurk planet. Ships: Ommog: 6, Rossem: 2 to hunter, path A 7/17/2020 10:44:55 PM Donating team Fireteam 2428 has 18 units with strength 3169. Status Staging No target planet No lurk planet. Ships: Ommog: 15, Rossem: 3 to hunter, path B 7/17/2020 10:44:59 PM Donating team Fireteam 2762 has 1 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Flowers: 1 to hunter, path A 7/17/2020 10:44:59 PM Donating team Fireteam 2763 has 7 units with strength 2559. Status Assembling No target planet No lurk planet. Ships: Nordin: 6, Hopper: 1 to hunter, path A 7/17/2020 10:45:04 PM Donating team Fireteam 2434 has 4 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Covenant: 4 to hunter, path A 7/17/2020 10:45:04 PM Donating team Fireteam 2435 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 7/17/2020 10:45:04 PM Donating team Fireteam 2439 has 45 units with strength 6582. Status Staging No target planet No lurk planet. Ships: Nordin: 5, Hopper: 40 to hunter, path B 7/17/2020 10:45:04 PM Donating team Fireteam 2437 has 38 units with strength 17085. Status Staging No target planet No lurk planet. Ships: Nordin: 1, Hopper: 37 to hunter, path B 7/17/2020 10:45:04 PM Donating team Fireteam 2436 has 45 units with strength 11598. Status Staging No target planet No lurk planet. Ships: Nordin: 2, Hopper: 43 to hunter, path B 7/17/2020 10:45:04 PM Donating team Fireteam 2438 has 35 units with strength 9082. Status Staging No target planet No lurk planet. Ships: Nordin: 2, Hopper: 33 to hunter, path B 7/17/2020 10:45:07 PM Donating team Fireteam 2763 has 21 units with strength 2497. Status Assembling No target planet No lurk planet. Ships: Hopper: 19, Thalia: 2 to hunter, path A 7/17/2020 10:45:07 PM Donating team Fireteam 2764 has 9 units with strength 822. Status Assembling No target planet No lurk planet. Ships: Hopper: 9 to hunter, path A 7/17/2020 10:45:07 PM Donating team Fireteam 2765 has 11 units with strength 1811. Status Assembling No target planet No lurk planet. Ships: Nordin: 11 to hunter, path A 7/17/2020 10:45:07 PM Donating team Fireteam 2766 has 11 units with strength 1844. Status Assembling No target planet No lurk planet. Ships: Nordin: 11 to hunter, path A 7/17/2020 10:45:07 PM Donating team Fireteam 2767 has 12 units with strength 2227. Status Staging No target planet No lurk planet. Ships: Damsascene: 1, Nordin: 5, Hopper: 5, Teufel: 1 to hunter, path B 7/17/2020 10:45:07 PM Donating team Fireteam 2768 has 15 units with strength 2567. Status Staging No target planet No lurk planet. Ships: Nordin: 4, Hopper: 11 to hunter, path B 7/17/2020 10:45:44 PM Reconquest Seeding for Lusitania: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/17/2020 10:46:34 PM Donating team Fireteam 2787 has 2 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Gyarm: 2 to hunter, path A 7/17/2020 10:46:34 PM Donating team Fireteam 2785 has 21 units with strength 2702. Status Staging No target planet No lurk planet. Ships: Gyarm: 21 to hunter, path B 7/17/2020 10:46:34 PM Donating team Fireteam 2784 has 18 units with strength 2407. Status Staging No target planet No lurk planet. Ships: Gyarm: 18 to hunter, path B 7/17/2020 10:46:34 PM Donating team Fireteam 2786 has 18 units with strength 2665. Status Staging No target planet No lurk planet. Ships: Gyarm: 18 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3291 has 66 units with strength 15454. Status Staging No target planet No lurk planet. Ships: Vostea: 14, Gyarm: 52 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3288 has 75 units with strength 17587. Status Staging No target planet No lurk planet. Ships: Vostea: 21, Gyarm: 54 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3289 has 70 units with strength 19446. Status Staging No target planet No lurk planet. Ships: Vostea: 11, Gyarm: 59 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3298 has 11 units with strength 9309. Status Staging No target planet No lurk planet. Ships: Gyarm: 1, Plotkin: 10 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3297 has 11 units with strength 9571. Status Staging No target planet No lurk planet. Ships: Gyarm: 1, Plotkin: 10 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3292 has 20 units with strength 5840. Status Staging No target planet No lurk planet. Ships: Gamma: 8, Plotkin: 12 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3295 has 9 units with strength 5699. Status Staging No target planet No lurk planet. Ships: Gyarm: 4, Plotkin: 5 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3290 has 91 units with strength 23091. Status Staging No target planet No lurk planet. Ships: Vostea: 18, Gyarm: 73 to hunter, path B 7/17/2020 10:46:40 PM Donating team Fireteam 3296 has 20 units with strength 10771. Status Staging No target planet No lurk planet. Ships: Gyarm: 3, Plotkin: 17 to hunter, path B 7/17/2020 10:46:42 PM Donating team Fireteam 2793 has 3 units with strength 754. Status Assembling No target planet No lurk planet. Ships: Plotkin: 3 to hunter, path A 7/17/2020 10:46:42 PM Donating team Fireteam 2792 has 6 units with strength 7251. Status Staging No target planet No lurk planet. Ships: Gamma: 1, Plotkin: 5 to hunter, path B 7/17/2020 10:46:51 PM Donating team Fireteam 2736 has 14 units with strength 2723. Status Staging No target planet No lurk planet. Ships: Damsascene: 14 to hunter, path B 7/17/2020 10:46:51 PM Donating team Fireteam 2734 has 9 units with strength 3037. Status Staging No target planet No lurk planet. Ships: Damsascene: 9 to hunter, path B 7/17/2020 10:47:05 PM Donating team Fireteam 3303 has 7 units with strength 686. Status Assembling No target planet No lurk planet. Ships: Gyarm: 7 to hunter, path A 7/17/2020 10:47:05 PM Donating team Fireteam 3304 has 4 units with strength 392. Status Assembling No target planet No lurk planet. Ships: Gyarm: 4 to hunter, path A 7/17/2020 10:47:41 PM Donating team Fireteam 2380 has 75 units with strength 13975. Status Staging No target planet No lurk planet. Ships: Thrun: 75 to hunter, path B 7/17/2020 10:47:42 PM Donating team Fireteam 2381 has 38 units with strength 3704. Status Staging No target planet No lurk planet. Ships: Thrun: 38 to hunter, path B 7/17/2020 10:47:42 PM Donating team Fireteam 2379 has 63 units with strength 8905. Status Staging No target planet No lurk planet. Ships: Thrun: 63 to hunter, path B 7/17/2020 10:47:42 PM Donating team Fireteam 2377 has 66 units with strength 12250. Status Staging No target planet No lurk planet. Ships: Tichy: 2, Thrun: 64 to hunter, path B 7/17/2020 10:47:42 PM Donating team Fireteam 2378 has 66 units with strength 15030. Status Staging No target planet No lurk planet. Ships: Thrun: 66 to hunter, path B 7/17/2020 10:47:49 PM Donating team Fireteam 2360 has 176 units with strength 40163. Status Staging No target planet No lurk planet. Ships: Seldon: 151, Vixie: 25 to hunter, path B 7/17/2020 10:47:49 PM Donating team Fireteam 2363 has 126 units with strength 37527. Status Staging No target planet No lurk planet. Ships: Seldon: 115, Vixie: 11 to hunter, path B 7/17/2020 10:47:49 PM Donating team Fireteam 2366 has 123 units with strength 66572. Status Staging No target planet No lurk planet. Ships: Seldon: 63, Vixie: 60 to hunter, path B 7/17/2020 10:47:49 PM Donating team Fireteam 2361 has 170 units with strength 45346. Status Staging No target planet No lurk planet. Ships: Seldon: 147, Vixie: 23 to hunter, path B 7/17/2020 10:47:49 PM Donating team Fireteam 2362 has 142 units with strength 50030. Status Staging No target planet No lurk planet. Ships: Seldon: 125, Vixie: 17 to hunter, path B 7/17/2020 10:47:58 PM Donating team Fireteam 2370 has 5 units with strength 1402. Status Assembling No target planet No lurk planet. Ships: Seldon: 4, Vixie: 1 to hunter, path A 7/17/2020 10:47:58 PM Donating team Fireteam 2371 has 12 units with strength 2769. Status Staging No target planet No lurk planet. Ships: Seldon: 12 to hunter, path B 7/17/2020 10:48:01 PM Donating team Fireteam 2805 has 11 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Hopper: 11 to hunter, path A 7/17/2020 10:49:36 PM Donating team Fireteam 2824 has 34 units with strength 6689. Status Staging No target planet No lurk planet. Ships: Hopper: 34 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2830 has 129 units with strength 43791. Status Staging No target planet No lurk planet. Ships: Dawn: 16, Felicity: 26, Tarjan: 9, Corvus: 35, Stamper: 23, Nadin: 1, Tertius: 19 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2823 has 30 units with strength 12348. Status Staging No target planet No lurk planet. Ships: Hopper: 30 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2832 has 101 units with strength 26768. Status Staging No target planet No lurk planet. Ships: Dawn: 19, Felicity: 20, Tarjan: 10, Corvus: 17, Stamper: 19, Nadin: 2, Tertius: 14 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2833 has 127 units with strength 50533. Status Staging No target planet No lurk planet. Ships: Dawn: 17, Felicity: 30, Tarjan: 14, Corvus: 18, Stamper: 24, Nadin: 1, Tertius: 23 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2825 has 41 units with strength 13064. Status Staging No target planet No lurk planet. Ships: Hopper: 41 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2822 has 45 units with strength 17269. Status Staging No target planet No lurk planet. Ships: Hopper: 45 to hunter, path B 7/17/2020 10:49:36 PM Donating team Fireteam 2831 has 110 units with strength 31699. Status Staging No target planet No lurk planet. Ships: Dawn: 22, Felicity: 20, Tarjan: 12, Corvus: 28, Stamper: 15, Nadin: 3, Tertius: 10 to hunter, path B 7/17/2020 10:50:17 PM Donating team Fireteam 2833 has 3 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Felicity: 3 to hunter, path A 7/17/2020 10:50:17 PM Donating team Fireteam 2832 has 1 units with strength 2935. Status Staging No target planet No lurk planet. Ships: Tarjan: 1 to hunter, path B 7/17/2020 10:50:17 PM Donating team Fireteam 2831 has 4 units with strength 3268. Status Staging No target planet No lurk planet. Ships: Felicity: 3, Tarjan: 1 to hunter, path B 7/17/2020 10:52:03 PM Donating team Fireteam 3316 has 10 units with strength 3621. Status Staging No target planet No lurk planet. Ships: Vosta: 8, Typhoon: 2 to hunter, path B 7/17/2020 10:52:41 PM Donating team Fireteam 3327 has 6 units with strength 588. Status Assembling No target planet No lurk planet. Ships: Vosta: 6 to hunter, path A 7/17/2020 10:52:54 PM Donating team Fireteam 3324 has 13 units with strength 1274. Status Assembling No target planet No lurk planet. Ships: Vosta: 13 to hunter, path A 7/17/2020 10:56:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:56:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:56:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:56:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:57:58 PM Donating team Fireteam 3349 has 9 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Octave: 9 to hunter, path A 7/17/2020 10:57:58 PM Donating team Fireteam 3352 has 4 units with strength 896. Status Assembling No target planet No lurk planet. Ships: Octave: 4 to hunter, path A 7/17/2020 10:57:58 PM Donating team Fireteam 3351 has 15 units with strength 2945. Status Staging No target planet No lurk planet. Ships: Octave: 15 to hunter, path B 7/17/2020 10:57:58 PM Donating team Fireteam 3350 has 12 units with strength 2223. Status Staging No target planet No lurk planet. Ships: Octave: 12 to hunter, path B 7/17/2020 10:58:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:34 PM Donating team Fireteam 2903 has 3 units with strength 2686. Status Staging No target planet No lurk planet. Ships: Nadin: 3 to hunter, path B 7/17/2020 10:58:34 PM Donating team Fireteam 2904 has 25 units with strength 3562. Status Staging No target planet No lurk planet. Ships: Veryard: 2, Nadin: 23 to hunter, path B 7/17/2020 10:58:34 PM Donating team Fireteam 2905 has 6 units with strength 3088. Status Staging No target planet No lurk planet. Ships: Veryard: 1, Nadin: 5 to hunter, path B 7/17/2020 10:58:34 PM Donating team Fireteam 2906 has 18 units with strength 12452. Status Staging No target planet No lurk planet. Ships: Veryard: 5, Nadin: 13 to hunter, path B 7/17/2020 10:58:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:58:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:59:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:59:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:59:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 10:59:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:08 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:00:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:01:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:02:18 PM Donating team Fireteam 2946 has 16 units with strength 4175. Status Staging No target planet No lurk planet. Ships: Tesler: 16 to hunter, path B 7/17/2020 11:02:18 PM Donating team Fireteam 2945 has 19 units with strength 3725. Status Staging No target planet No lurk planet. Ships: Tesler: 19 to hunter, path B 7/17/2020 11:02:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:02:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:02:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:02:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:03:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/17/2020 11:04:07 PM Skipped log Achievement To Steam Attempted Burglary because we think it's already there. 7/17/2020 11:04:07 PM Skipped log Achievement To Steam Caught Red Handed because we think it's already there. 7/17/2020 11:04:07 PM Logged Achievement To Steam Critical Mission Failure! 7/17/2020 11:04:07 PM Logged Achievement To Steam Fall Back! 7/17/2020 11:04:07 PM Logged Achievement To Steam Man Down! 7/17/2020 11:04:07 PM Logged Achievement To Steam Sentenced To Defeat 7/17/2020 11:04:07 PM Logged Achievement To Steam Wheel of Doom 7/17/2020 11:04:07 PM Logged Achievement To Steam Wheel of Misfortune 7/17/2020 11:04:07 PM Logged Achievement To Steam Wheel of Torture 7/17/2020 11:04:07 PM Logged Achievement To Steam Win On 160 Planet Map 7/18/2020 12:49:35 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/18/2020 12:49:35 PM Boot up FleetOS (0.3263s) 7/18/2020 12:49:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 12:49:35 PM Check System Logs For Rogue Intelligence (0.5698s) 7/18/2020 12:49:36 PM Game Version: 2.101 7/18/2020 12:49:36 PM Eject Trash Into Hyperspace (0.1570s) 7/18/2020 12:49:36 PM Check For Extra Modules (0.0830s) 7/18/2020 12:49:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:49:36 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:49:36 PM Bring Cloaking Systems Online (0.0830s) 7/18/2020 12:49:36 PM Recalculate Speed Of Light (0.0290s) 7/18/2020 12:49:36 PM Optimize Comfort On Command Decks (0.0490s) 7/18/2020 12:49:36 PM Generating Framerates (0.0140s) 7/18/2020 12:49:36 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 12:49:36 PM Mods: SpireRailgunShop (Enabled!) 7/18/2020 12:49:36 PM Check Nearby Stellar Masses (0.1190s) 7/18/2020 12:49:36 PM Remembering Alamo (0.0800s) 7/18/2020 12:49:36 PM Boot Audio Comms (0.0200s) 7/18/2020 12:49:36 PM Establish Individual Audio Links (0.0220s) 7/18/2020 12:49:36 PM Prepare Explosions and Crackles (0.0750s) 7/18/2020 12:49:36 PM Resolution changed to fullscreen 768x1024 7/18/2020 12:49:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 12:49:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/18/2020 12:49:36 PM Refresh Optical Lensing (0.0110s) 7/18/2020 12:49:36 PM Revise Fundamental Physical Laws (0.0180s) 7/18/2020 12:49:36 PM Calculate Odds Of Success (0.2311s) 7/18/2020 12:49:38 PM Briefly Panic (1.9750s) 7/18/2020 12:49:39 PM Install Confidence Routines (0.2140s) 7/18/2020 12:49:39 PM Bring Commander Interface Online (0.1880s) 7/18/2020 12:49:39 PM Motivate All Crews (0.0740s) 7/18/2020 12:49:39 PM Locating Available Networks (0.0470s) 7/18/2020 12:49:39 PM Externalizing Patterns (0.0340s) 7/18/2020 12:49:39 PM Hooking Externals (0.0240s) 7/18/2020 12:49:39 PM Handlizing Hooks (0.0220s) 7/18/2020 12:49:39 PM Disengaging Constants (0.2200s) 7/18/2020 12:49:39 PM Late Axionic Computations (0.2201s) 7/18/2020 12:49:39 PM Connecting to Fleet Command (0.0200s) 7/18/2020 12:49:39 PM Thinking Of Advice (0.0290s) 7/18/2020 12:49:40 PM Degaussing Advice (0.4341s) 7/18/2020 12:49:40 PM Reading Alien Diaries (0.0920s) 7/18/2020 12:49:40 PM Naming All Known Planets (0.0120s) 7/18/2020 12:49:40 PM Remembering Speeds (0.0159s) 7/18/2020 12:49:40 PM Prioritizing Targets (0.0800s) 7/18/2020 12:49:40 PM Rebooting Sensor Arrays (0.0230s) 7/18/2020 12:49:40 PM Unloading Prismatic Grid (0.0210s) 7/18/2020 12:49:40 PM Thinking Of Objectives (0.0050s) 7/18/2020 12:49:40 PM Re-Aligning Objectives (0.0250s) 7/18/2020 12:49:40 PM Inhibiting Visual Scans (0.0720s) 7/18/2020 12:49:40 PM Synthesizing Vocals (0.0140s) 7/18/2020 12:49:40 PM Investigating Map Signatures (0.0330s) 7/18/2020 12:49:40 PM Ventilating Scenarios (0.0050s) 7/18/2020 12:49:40 PM Decontaminating Targeting Systems (0.0240s) 7/18/2020 12:49:40 PM Ejecting Tactical Core (0.0050s) 7/18/2020 12:49:40 PM Calibrating Formations (0.0070s) 7/18/2020 12:49:40 PM Intercepting Galactic Maps (0.0330s) 7/18/2020 12:49:40 PM Discharging Colored Ions (0.0170s) 7/18/2020 12:49:40 PM Replicating Ion Colors (0.0090s) 7/18/2020 12:49:40 PM Faction Diagnostics (0.0322s) 7/18/2020 12:49:40 PM Buffering Hackers (0.0560s) 7/18/2020 12:49:40 PM Inverting Death (0.0280s) 7/18/2020 12:49:41 PM Linear Field Variance (0.0330s) 7/18/2020 12:49:41 PM Charging Marks (0.0260s) 7/18/2020 12:49:41 PM Guarding The Posts (0.0190s) 7/18/2020 12:49:41 PM Range Manifolds (0.0530s) 7/18/2020 12:49:41 PM Purging ROFs (0.0080s) 7/18/2020 12:49:41 PM Manipulating Speeds (0.0130s) 7/18/2020 12:49:41 PM Detecting Projectiles (0.0030s) 7/18/2020 12:49:41 PM Grouping Flow Fields (0.0100s) 7/18/2020 12:49:41 PM Modulating Flow Field Groups (0.0410s) 7/18/2020 12:49:41 PM Designing Fleets (0.1500s) 7/18/2020 12:49:41 PM Thinking Of Technologies (0.0190s) 7/18/2020 12:49:41 PM Categorizing Starboard Sensors (0.0590s) 7/18/2020 12:49:41 PM Injecting Galactic Variables (0.0370s) 7/18/2020 12:49:41 PM Weepinig Over Starfields (0.0740s) 7/18/2020 12:49:41 PM Combing Distant Planets (0.1540s) 7/18/2020 12:49:41 PM Categorizing All Planets (0.0040s) 7/18/2020 12:49:41 PM Organizing Commands (0.0220s) 7/18/2020 12:49:41 PM Calculating Firing Cones (0.0030s) 7/18/2020 12:49:42 PM Scrapping Extra Ship Parts (1.0640s) 7/18/2020 12:49:42 PM Sterilizing Test Chamber (0.1370s) 7/18/2020 12:49:49 PM Ensure Time Travel Still Nonfunctional (7.0555s) 7/18/2020 12:49:49 PM Issuing Orders (0.0070s) 7/18/2020 12:49:50 PM Augmenting Infusers (0.0440s) 7/18/2020 12:49:50 PM Infusing (0.2491s) 7/18/2020 12:49:50 PM Post-Proton Surge (0.0040s) 7/18/2020 12:49:50 PM Stimulate Modulation (0.0240s) 7/18/2020 12:49:51 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/18/2020 12:49:51 PM Load Surrogates (1.0708s) 7/18/2020 12:49:53 PM Final Checks (2.1747s) 7/18/2020 12:49:53 PM Load Historical Documents (0.0090s) 7/18/2020 12:49:53 PM 18.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (2.0s) Degaussing Advice (0.4s) Scrapping Extra Ship Parts (1.1s) Ensure Time Travel Still Nonfunctional (7.1s) Load Surrogates (1.1s) Final Checks (2.2s) 7/18/2020 12:49:54 PM Hello Steam user 'Lord Of Nothing' 7/18/2020 12:51:24 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/18/2020 12:51:24 PM Boot up FleetOS (0.2085s) 7/18/2020 12:51:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 12:51:24 PM Check System Logs For Rogue Intelligence (0.1492s) 7/18/2020 12:51:24 PM Game Version: 2.101 7/18/2020 12:51:24 PM Eject Trash Into Hyperspace (0.0560s) 7/18/2020 12:51:24 PM Check For Extra Modules (0.0170s) 7/18/2020 12:51:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:51:24 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:51:24 PM Bring Cloaking Systems Online (0.0200s) 7/18/2020 12:51:24 PM Recalculate Speed Of Light (0.0110s) 7/18/2020 12:51:24 PM Optimize Comfort On Command Decks (0.0160s) 7/18/2020 12:51:24 PM Generating Framerates (0.0060s) 7/18/2020 12:51:24 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 12:51:24 PM Mods: SpireRailgunShop (Enabled!) 7/18/2020 12:51:24 PM Check Nearby Stellar Masses (0.0290s) 7/18/2020 12:51:24 PM Remembering Alamo (0.0120s) 7/18/2020 12:51:24 PM Boot Audio Comms (0.0090s) 7/18/2020 12:51:24 PM Establish Individual Audio Links (0.0110s) 7/18/2020 12:51:24 PM Prepare Explosions and Crackles (0.0150s) 7/18/2020 12:51:24 PM No resolution change was required. 7/18/2020 12:51:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 12:51:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/18/2020 12:51:24 PM Refresh Optical Lensing (0.0060s) 7/18/2020 12:51:24 PM Revise Fundamental Physical Laws (0.0050s) 7/18/2020 12:51:24 PM Calculate Odds Of Success (0.0300s) 7/18/2020 12:51:24 PM Briefly Panic (0.1620s) 7/18/2020 12:51:24 PM Install Confidence Routines (0.1621s) 7/18/2020 12:51:24 PM Bring Commander Interface Online (0.0664s) 7/18/2020 12:51:24 PM Motivate All Crews (0.0280s) 7/18/2020 12:51:24 PM Locating Available Networks (0.0110s) 7/18/2020 12:51:24 PM Externalizing Patterns (0.0130s) 7/18/2020 12:51:24 PM Hooking Externals (0.0048s) 7/18/2020 12:51:24 PM Handlizing Hooks (0.0070s) 7/18/2020 12:51:24 PM Disengaging Constants (0.0230s) 7/18/2020 12:51:24 PM Late Axionic Computations (0.0431s) 7/18/2020 12:51:24 PM Connecting to Fleet Command (0.0060s) 7/18/2020 12:51:25 PM Thinking Of Advice (0.0070s) 7/18/2020 12:51:25 PM Degaussing Advice (0.0126s) 7/18/2020 12:51:25 PM Reading Alien Diaries (0.0100s) 7/18/2020 12:51:25 PM Naming All Known Planets (0.0060s) 7/18/2020 12:51:25 PM Remembering Speeds (0.0080s) 7/18/2020 12:51:25 PM Prioritizing Targets (0.0060s) 7/18/2020 12:51:25 PM Rebooting Sensor Arrays (0.0070s) 7/18/2020 12:51:25 PM Unloading Prismatic Grid (0.0070s) 7/18/2020 12:51:25 PM Thinking Of Objectives (0.0070s) 7/18/2020 12:51:25 PM Re-Aligning Objectives (0.0070s) 7/18/2020 12:51:25 PM Inhibiting Visual Scans (0.0100s) 7/18/2020 12:51:25 PM Synthesizing Vocals (0.0050s) 7/18/2020 12:51:25 PM Investigating Map Signatures (0.0090s) 7/18/2020 12:51:25 PM Ventilating Scenarios (0.0040s) 7/18/2020 12:51:25 PM Decontaminating Targeting Systems (0.0070s) 7/18/2020 12:51:25 PM Ejecting Tactical Core (0.0070s) 7/18/2020 12:51:25 PM Calibrating Formations (0.0070s) 7/18/2020 12:51:25 PM Intercepting Galactic Maps (0.0070s) 7/18/2020 12:51:25 PM Discharging Colored Ions (0.0150s) 7/18/2020 12:51:25 PM Replicating Ion Colors (0.0040s) 7/18/2020 12:51:25 PM Faction Diagnostics (0.0110s) 7/18/2020 12:51:25 PM Buffering Hackers (0.0080s) 7/18/2020 12:51:25 PM Inverting Death (0.0050s) 7/18/2020 12:51:25 PM Linear Field Variance (0.0070s) 7/18/2020 12:51:25 PM Charging Marks (0.0060s) 7/18/2020 12:51:25 PM Guarding The Posts (0.0500s) 7/18/2020 12:51:25 PM Range Manifolds (0.0040s) 7/18/2020 12:51:25 PM Purging ROFs (0.0070s) 7/18/2020 12:51:25 PM Manipulating Speeds (0.0080s) 7/18/2020 12:51:25 PM Detecting Projectiles (0.0060s) 7/18/2020 12:51:25 PM Grouping Flow Fields (0.0080s) 7/18/2020 12:51:25 PM Modulating Flow Field Groups (0.0170s) 7/18/2020 12:51:25 PM Designing Fleets (0.0140s) 7/18/2020 12:51:25 PM Thinking Of Technologies (0.0080s) 7/18/2020 12:51:25 PM Categorizing Starboard Sensors (0.0050s) 7/18/2020 12:51:25 PM Injecting Galactic Variables (0.0090s) 7/18/2020 12:51:25 PM Grappling Starfields (0.0110s) 7/18/2020 12:51:25 PM Fondly Remembering Distant Planets (0.1250s) 7/18/2020 12:51:25 PM Categorizing All Planets (0.0060s) 7/18/2020 12:51:25 PM Organizing Commands (0.0140s) 7/18/2020 12:51:25 PM Calculating Firing Cones (0.0040s) 7/18/2020 12:51:25 PM Declaring Ship Parts At Customs (0.4908s) 7/18/2020 12:51:25 PM Sterilizing Test Chamber (0.0140s) 7/18/2020 12:51:27 PM Reversing Particle Flux (1.2353s) 7/18/2020 12:51:27 PM Issuing Orders (0.0060s) 7/18/2020 12:51:27 PM Augmenting Infusers (0.0060s) 7/18/2020 12:51:27 PM Infusing (0.0170s) 7/18/2020 12:51:27 PM Post-Proton Surge (0.0090s) 7/18/2020 12:51:27 PM Stimulate Modulation (0.0260s) 7/18/2020 12:51:27 PM ArcenAssetBundleCache.InstantiatedObjects: 541 7/18/2020 12:51:27 PM Load Surrogates (0.0930s) 7/18/2020 12:51:28 PM Final Checks (0.6822s) 7/18/2020 12:51:28 PM Load Historical Documents (0.0090s) 7/18/2020 12:51:28 PM 4.2 seconds total load time. Declaring Ship Parts At Customs (0.5s) Reversing Particle Flux (1.2s) Final Checks (0.7s) 7/18/2020 12:51:28 PM Hello Steam user 'Lord Of Nothing' 7/18/2020 12:51:42 PM No resolution change was required. 7/18/2020 12:51:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 12:51:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/18/2020 12:52:51 PM Resolution changed to fullscreen 1080x1920 7/18/2020 12:52:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 12:52:51 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 12:54:02 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/18/2020 12:54:02 PM Boot up FleetOS (0.2071s) 7/18/2020 12:54:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 12:54:03 PM Check System Logs For Rogue Intelligence (0.1470s) 7/18/2020 12:54:03 PM Game Version: 2.101 7/18/2020 12:54:03 PM Eject Trash Into Hyperspace (0.0540s) 7/18/2020 12:54:03 PM Check For Extra Modules (0.0140s) 7/18/2020 12:54:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:54:03 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 12:54:03 PM Bring Cloaking Systems Online (0.0200s) 7/18/2020 12:54:03 PM Recalculate Speed Of Light (0.0120s) 7/18/2020 12:54:03 PM Optimize Comfort On Command Decks (0.0170s) 7/18/2020 12:54:03 PM Generating Framerates (0.0040s) 7/18/2020 12:54:03 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 12:54:03 PM Mods: SpireRailgunShop (Disabled) 7/18/2020 12:54:03 PM Check Nearby Stellar Masses (0.0290s) 7/18/2020 12:54:03 PM Remembering Alamo (0.0100s) 7/18/2020 12:54:03 PM Boot Audio Comms (0.0090s) 7/18/2020 12:54:03 PM Establish Individual Audio Links (0.0130s) 7/18/2020 12:54:03 PM Prepare Explosions and Crackles (0.0180s) 7/18/2020 12:54:03 PM No resolution change was required. 7/18/2020 12:54:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 12:54:03 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 12:54:03 PM Refresh Optical Lensing (0.0050s) 7/18/2020 12:54:03 PM Revise Fundamental Physical Laws (0.0040s) 7/18/2020 12:54:03 PM Calculate Odds Of Success (0.0340s) 7/18/2020 12:54:03 PM Briefly Panic (0.1510s) 7/18/2020 12:54:03 PM Install Confidence Routines (0.1640s) 7/18/2020 12:54:03 PM Bring Commander Interface Online (0.0673s) 7/18/2020 12:54:03 PM Motivate All Crews (0.0290s) 7/18/2020 12:54:03 PM Locating Available Networks (0.0110s) 7/18/2020 12:54:03 PM Externalizing Patterns (0.0150s) 7/18/2020 12:54:03 PM Hooking Externals (0.0040s) 7/18/2020 12:54:03 PM Handlizing Hooks (0.0110s) 7/18/2020 12:54:03 PM Disengaging Constants (0.0259s) 7/18/2020 12:54:03 PM Late Axionic Computations (0.0460s) 7/18/2020 12:54:03 PM Connecting to Fleet Command (0.0060s) 7/18/2020 12:54:03 PM Thinking Of Advice (0.0100s) 7/18/2020 12:54:03 PM Degaussing Advice (0.0135s) 7/18/2020 12:54:03 PM Reading Alien Diaries (0.0075s) 7/18/2020 12:54:03 PM Naming All Known Planets (0.0080s) 7/18/2020 12:54:03 PM Remembering Speeds (0.0110s) 7/18/2020 12:54:03 PM Prioritizing Targets (0.0100s) 7/18/2020 12:54:03 PM Rebooting Sensor Arrays (0.0100s) 7/18/2020 12:54:03 PM Unloading Prismatic Grid (0.0100s) 7/18/2020 12:54:03 PM Thinking Of Objectives (0.0100s) 7/18/2020 12:54:03 PM Re-Aligning Objectives (0.0100s) 7/18/2020 12:54:03 PM Inhibiting Visual Scans (0.0130s) 7/18/2020 12:54:03 PM Synthesizing Vocals (0.0070s) 7/18/2020 12:54:03 PM Investigating Map Signatures (0.0140s) 7/18/2020 12:54:03 PM Ventilating Scenarios (0.0060s) 7/18/2020 12:54:03 PM Decontaminating Targeting Systems (0.0100s) 7/18/2020 12:54:04 PM Ejecting Tactical Core (0.0100s) 7/18/2020 12:54:04 PM Calibrating Formations (0.0100s) 7/18/2020 12:54:04 PM Intercepting Galactic Maps (0.0100s) 7/18/2020 12:54:04 PM Discharging Colored Ions (0.0180s) 7/18/2020 12:54:04 PM Replicating Ion Colors (0.0040s) 7/18/2020 12:54:04 PM Faction Diagnostics (0.0140s) 7/18/2020 12:54:04 PM Buffering Hackers (0.0100s) 7/18/2020 12:54:04 PM Inverting Death (0.0060s) 7/18/2020 12:54:04 PM Linear Field Variance (0.0110s) 7/18/2020 12:54:04 PM Charging Marks (0.0100s) 7/18/2020 12:54:04 PM Guarding The Posts (0.0510s) 7/18/2020 12:54:04 PM Range Manifolds (0.0050s) 7/18/2020 12:54:04 PM Purging ROFs (0.0090s) 7/18/2020 12:54:04 PM Manipulating Speeds (0.0100s) 7/18/2020 12:54:04 PM Detecting Projectiles (0.0100s) 7/18/2020 12:54:04 PM Grouping Flow Fields (0.0110s) 7/18/2020 12:54:04 PM Modulating Flow Field Groups (0.0200s) 7/18/2020 12:54:04 PM Designing Fleets (0.0130s) 7/18/2020 12:54:04 PM Thinking Of Technologies (0.0060s) 7/18/2020 12:54:04 PM Categorizing Starboard Sensors (0.0080s) 7/18/2020 12:54:04 PM Injecting Galactic Variables (0.0120s) 7/18/2020 12:54:04 PM Initiating Starfields (0.0150s) 7/18/2020 12:54:04 PM Browsing Distant Planets (0.1280s) 7/18/2020 12:54:04 PM Categorizing All Planets (0.0050s) 7/18/2020 12:54:04 PM Organizing Commands (0.0160s) 7/18/2020 12:54:04 PM Calculating Firing Cones (0.0080s) 7/18/2020 12:54:04 PM Disassembling And Reassembling Ship Parts (0.4952s) 7/18/2020 12:54:04 PM Sterilizing Test Chamber (0.0140s) 7/18/2020 12:54:06 PM Upgrade Blast Capacity (1.5463s) 7/18/2020 12:54:06 PM Issuing Orders (0.0110s) 7/18/2020 12:54:06 PM Augmenting Infusers (0.0130s) 7/18/2020 12:54:06 PM Infusing (0.0200s) 7/18/2020 12:54:06 PM Post-Proton Surge (0.0080s) 7/18/2020 12:54:06 PM Stimulate Modulation (0.0280s) 7/18/2020 12:54:06 PM ArcenAssetBundleCache.InstantiatedObjects: 607 7/18/2020 12:54:06 PM Load Surrogates (0.0850s) 7/18/2020 12:54:07 PM Final Checks (0.5371s) 7/18/2020 12:54:07 PM Load Historical Documents (0.0060s) 7/18/2020 12:54:07 PM 4.5 seconds total load time. Disassembling And Reassembling Ship Parts (0.5s) Upgrade Blast Capacity (1.5s) Final Checks (0.5s) 7/18/2020 12:54:07 PM Hello Steam user 'Lord Of Nothing' 7/18/2020 12:54:11 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/18/2020 12:54:12 PM Finish load save in 952.5ms 7/18/2020 12:54:12 PM Start Generate Partial Map with Realistic and seed 1032944475 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/18/2020 12:54:13 PM PlayerAccount Istarial has now been put in control of faction 1. 7/18/2020 12:54:26 PM Start Generate Partial Map with Realistic and seed 1032944475 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/18/2020 12:54:26 PM Generate Partial Map Complete 7/18/2020 12:54:26 PM PlayerAccount Istarial has now been put in control of faction 1. 7/18/2020 12:54:34 PM Start Generate Partial Map with Realistic and seed 1032944475 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/18/2020 12:54:34 PM Generate Partial Map Complete 7/18/2020 12:54:34 PM PlayerAccount Istarial has now been put in control of faction 1. 7/18/2020 12:54:39 PM Start Generate Partial Map with Realistic and seed 1032944475 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/18/2020 12:54:40 PM Generate Partial Map Complete 7/18/2020 12:54:40 PM PlayerAccount Istarial has now been put in control of faction 1. 7/18/2020 1:02:01 PM Start Generate FULL Map with Realistic and seed 1032944475 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/18/2020 1:02:01 PM Generate FULL Map Complete 7/18/2020 1:29:58 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/18/2020 5:28:34 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/18/2020 5:28:34 PM Boot up FleetOS (0.3437s) 7/18/2020 5:28:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 5:28:35 PM Check System Logs For Rogue Intelligence (0.6255s) 7/18/2020 5:28:35 PM Game Version: 2.101 7/18/2020 5:28:35 PM Eject Trash Into Hyperspace (0.1740s) 7/18/2020 5:28:35 PM Check For Extra Modules (0.0920s) 7/18/2020 5:28:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 5:28:35 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 5:28:35 PM Bring Cloaking Systems Online (0.0700s) 7/18/2020 5:28:35 PM Recalculate Speed Of Light (0.0350s) 7/18/2020 5:28:35 PM Optimize Comfort On Command Decks (0.0180s) 7/18/2020 5:28:35 PM Generating Framerates (0.0090s) 7/18/2020 5:28:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 5:28:35 PM Mods: SpireRailgunShop (Disabled) 7/18/2020 5:28:35 PM Check Nearby Stellar Masses (0.1020s) 7/18/2020 5:28:35 PM Remembering Alamo (0.0560s) 7/18/2020 5:28:35 PM Boot Audio Comms (0.0190s) 7/18/2020 5:28:35 PM Establish Individual Audio Links (0.0300s) 7/18/2020 5:28:35 PM Prepare Explosions and Crackles (0.0660s) 7/18/2020 5:28:35 PM No resolution change was required. 7/18/2020 5:28:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 5:28:35 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 5:28:35 PM Refresh Optical Lensing (0.0050s) 7/18/2020 5:28:36 PM Revise Fundamental Physical Laws (0.2110s) 7/18/2020 5:28:36 PM Calculate Odds Of Success (0.3031s) 7/18/2020 5:28:38 PM Briefly Panic (1.8069s) 7/18/2020 5:28:38 PM Install Confidence Routines (0.2916s) 7/18/2020 5:28:38 PM Bring Commander Interface Online (0.2831s) 7/18/2020 5:28:38 PM Motivate All Crews (0.0790s) 7/18/2020 5:28:38 PM Locating Available Networks (0.0300s) 7/18/2020 5:28:38 PM Externalizing Patterns (0.0260s) 7/18/2020 5:28:38 PM Hooking Externals (0.0240s) 7/18/2020 5:28:38 PM Handlizing Hooks (0.0130s) 7/18/2020 5:28:39 PM Disengaging Constants (0.2190s) 7/18/2020 5:28:39 PM Late Axionic Computations (0.2130s) 7/18/2020 5:28:39 PM Connecting to Fleet Command (0.0200s) 7/18/2020 5:28:39 PM Thinking Of Advice (0.0290s) 7/18/2020 5:28:39 PM Degaussing Advice (0.2010s) 7/18/2020 5:28:39 PM Reading Alien Diaries (0.0910s) 7/18/2020 5:28:39 PM Naming All Known Planets (0.0120s) 7/18/2020 5:28:39 PM Remembering Speeds (0.0170s) 7/18/2020 5:28:39 PM Prioritizing Targets (0.0060s) 7/18/2020 5:28:39 PM Rebooting Sensor Arrays (0.0300s) 7/18/2020 5:28:39 PM Unloading Prismatic Grid (0.0130s) 7/18/2020 5:28:39 PM Thinking Of Objectives (0.0040s) 7/18/2020 5:28:39 PM Re-Aligning Objectives (0.0250s) 7/18/2020 5:28:39 PM Inhibiting Visual Scans (0.0220s) 7/18/2020 5:28:39 PM Synthesizing Vocals (0.0150s) 7/18/2020 5:28:39 PM Investigating Map Signatures (0.0260s) 7/18/2020 5:28:39 PM Ventilating Scenarios (0.0040s) 7/18/2020 5:28:39 PM Decontaminating Targeting Systems (0.0230s) 7/18/2020 5:28:39 PM Ejecting Tactical Core (0.0040s) 7/18/2020 5:28:39 PM Calibrating Formations (0.0100s) 7/18/2020 5:28:39 PM Intercepting Galactic Maps (0.0230s) 7/18/2020 5:28:40 PM Discharging Colored Ions (0.0170s) 7/18/2020 5:28:40 PM Replicating Ion Colors (0.0090s) 7/18/2020 5:28:40 PM Faction Diagnostics (0.0320s) 7/18/2020 5:28:40 PM Buffering Hackers (0.0560s) 7/18/2020 5:28:40 PM Inverting Death (0.0280s) 7/18/2020 5:28:40 PM Linear Field Variance (0.0240s) 7/18/2020 5:28:40 PM Charging Marks (0.0350s) 7/18/2020 5:28:40 PM Guarding The Posts (0.0610s) 7/18/2020 5:28:40 PM Range Manifolds (0.0110s) 7/18/2020 5:28:40 PM Purging ROFs (0.0040s) 7/18/2020 5:28:40 PM Manipulating Speeds (0.0170s) 7/18/2020 5:28:40 PM Detecting Projectiles (0.0030s) 7/18/2020 5:28:40 PM Grouping Flow Fields (0.0130s) 7/18/2020 5:28:40 PM Modulating Flow Field Groups (0.0470s) 7/18/2020 5:28:40 PM Designing Fleets (0.1326s) 7/18/2020 5:28:40 PM Thinking Of Technologies (0.0350s) 7/18/2020 5:28:40 PM Categorizing Starboard Sensors (0.0340s) 7/18/2020 5:28:40 PM Injecting Galactic Variables (0.0300s) 7/18/2020 5:28:40 PM Eating Starfields (0.0730s) 7/18/2020 5:28:40 PM Detecting Distant Planets (0.2541s) 7/18/2020 5:28:40 PM Categorizing All Planets (0.0050s) 7/18/2020 5:28:40 PM Organizing Commands (0.0389s) 7/18/2020 5:28:40 PM Calculating Firing Cones (0.0040s) 7/18/2020 5:28:41 PM Declaring Ship Parts At Customs (0.9819s) 7/18/2020 5:28:41 PM Sterilizing Test Chamber (0.0250s) 7/18/2020 5:28:49 PM Investigate Temporal Vortex (7.9249s) 7/18/2020 5:28:49 PM Issuing Orders (0.0100s) 7/18/2020 5:28:49 PM Augmenting Infusers (0.0300s) 7/18/2020 5:28:50 PM Infusing (0.2431s) 7/18/2020 5:28:50 PM Post-Proton Surge (0.0050s) 7/18/2020 5:28:50 PM Stimulate Modulation (0.0270s) 7/18/2020 5:28:51 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/18/2020 5:28:51 PM Load Surrogates (0.9908s) 7/18/2020 5:28:54 PM Final Checks (2.9648s) 7/18/2020 5:28:54 PM Load Historical Documents (0.0110s) 7/18/2020 5:28:54 PM 19.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (1.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Detecting Distant Planets (0.3s) Declaring Ship Parts At Customs (1.0s) Investigate Temporal Vortex (7.9s) Load Surrogates (1.0s) Final Checks (3.0s) 7/18/2020 5:28:54 PM Hello Steam user 'Lord Of Nothing' 7/18/2020 5:29:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\1.save Source1: AnythingElse Source3: LoadingSaveGame 7/18/2020 5:29:12 PM PrototypeObject fixed and loaded late for 'AssaultFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab (this is not a problem, but is odd) 7/18/2020 5:29:12 PM Finish load save in 12,276.2ms 7/18/2020 5:37:13 PM Donating team Fireteam 12 has 2 units with strength 1062. Status Assembling No target planet No lurk planet. Ships: Ahn: 1, Brinkkemper: 1 to hunter, path A 7/18/2020 6:03:10 PM Donating team Fireteam 25 has 2 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1, Faresa: 1 to hunter, path A 7/18/2020 6:03:12 PM Donating team Fireteam 27 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/18/2020 6:03:42 PM Donating team Fireteam 30 has 4 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Faresa: 4 to hunter, path A 7/18/2020 6:03:42 PM Donating team Fireteam 31 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/18/2020 10:28:25 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/18/2020 10:28:25 PM Boot up FleetOS (0.4220s) 7/18/2020 10:28:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/18/2020 10:28:26 PM Check System Logs For Rogue Intelligence (0.8241s) 7/18/2020 10:28:26 PM Game Version: 2.101 7/18/2020 10:28:26 PM Eject Trash Into Hyperspace (0.1260s) 7/18/2020 10:28:26 PM Check For Extra Modules (0.0580s) 7/18/2020 10:28:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 10:28:26 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/18/2020 10:28:26 PM Bring Cloaking Systems Online (0.0570s) 7/18/2020 10:28:26 PM Recalculate Speed Of Light (0.0379s) 7/18/2020 10:28:26 PM Optimize Comfort On Command Decks (0.0569s) 7/18/2020 10:28:26 PM Generating Framerates (0.0220s) 7/18/2020 10:28:26 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/18/2020 10:28:26 PM Mods: SpireRailgunShop (Disabled) 7/18/2020 10:28:26 PM Check Nearby Stellar Masses (0.0970s) 7/18/2020 10:28:27 PM Remembering Alamo (0.0760s) 7/18/2020 10:28:27 PM Boot Audio Comms (0.0210s) 7/18/2020 10:28:27 PM Establish Individual Audio Links (0.0220s) 7/18/2020 10:28:27 PM Prepare Explosions and Crackles (0.1080s) 7/18/2020 10:28:27 PM No resolution change was required. 7/18/2020 10:28:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/18/2020 10:28:27 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/18/2020 10:28:27 PM Refresh Optical Lensing (0.0337s) 7/18/2020 10:28:27 PM Revise Fundamental Physical Laws (0.0452s) 7/18/2020 10:28:27 PM Calculate Odds Of Success (0.3064s) 7/18/2020 10:28:29 PM Briefly Panic (1.4821s) 7/18/2020 10:28:29 PM Install Confidence Routines (0.2416s) 7/18/2020 10:28:29 PM Bring Commander Interface Online (0.4671s) 7/18/2020 10:28:29 PM Motivate All Crews (0.0600s) 7/18/2020 10:28:29 PM Locating Available Networks (0.0310s) 7/18/2020 10:28:29 PM Externalizing Patterns (0.0340s) 7/18/2020 10:28:29 PM Hooking Externals (0.0070s) 7/18/2020 10:28:29 PM Handlizing Hooks (0.0140s) 7/18/2020 10:28:30 PM Disengaging Constants (0.2010s) 7/18/2020 10:28:30 PM Late Axionic Computations (0.1970s) 7/18/2020 10:28:30 PM Connecting to Fleet Command (0.0200s) 7/18/2020 10:28:30 PM Thinking Of Advice (0.0295s) 7/18/2020 10:28:30 PM Degaussing Advice (0.1593s) 7/18/2020 10:28:30 PM Reading Alien Diaries (0.0500s) 7/18/2020 10:28:30 PM Naming All Known Planets (0.0120s) 7/18/2020 10:28:30 PM Remembering Speeds (0.0160s) 7/18/2020 10:28:30 PM Prioritizing Targets (0.0190s) 7/18/2020 10:28:30 PM Rebooting Sensor Arrays (0.0421s) 7/18/2020 10:28:30 PM Unloading Prismatic Grid (0.0215s) 7/18/2020 10:28:30 PM Thinking Of Objectives (0.0297s) 7/18/2020 10:28:30 PM Re-Aligning Objectives (0.0496s) 7/18/2020 10:28:30 PM Inhibiting Visual Scans (0.0386s) 7/18/2020 10:28:30 PM Synthesizing Vocals (0.0402s) 7/18/2020 10:28:30 PM Investigating Map Signatures (0.0260s) 7/18/2020 10:28:30 PM Ventilating Scenarios (0.0040s) 7/18/2020 10:28:30 PM Decontaminating Targeting Systems (0.0310s) 7/18/2020 10:28:30 PM Ejecting Tactical Core (0.0050s) 7/18/2020 10:28:30 PM Calibrating Formations (0.0090s) 7/18/2020 10:28:30 PM Intercepting Galactic Maps (0.0230s) 7/18/2020 10:28:30 PM Discharging Colored Ions (0.0170s) 7/18/2020 10:28:30 PM Replicating Ion Colors (0.0090s) 7/18/2020 10:28:31 PM Faction Diagnostics (0.0330s) 7/18/2020 10:28:31 PM Buffering Hackers (0.0550s) 7/18/2020 10:28:31 PM Inverting Death (0.0280s) 7/18/2020 10:28:31 PM Linear Field Variance (0.0240s) 7/18/2020 10:28:31 PM Charging Marks (0.0350s) 7/18/2020 10:28:31 PM Guarding The Posts (0.0610s) 7/18/2020 10:28:31 PM Range Manifolds (0.0116s) 7/18/2020 10:28:31 PM Purging ROFs (0.0040s) 7/18/2020 10:28:31 PM Manipulating Speeds (0.0164s) 7/18/2020 10:28:31 PM Detecting Projectiles (0.0030s) 7/18/2020 10:28:31 PM Grouping Flow Fields (0.0223s) 7/18/2020 10:28:31 PM Modulating Flow Field Groups (0.0460s) 7/18/2020 10:28:31 PM Designing Fleets (0.1570s) 7/18/2020 10:28:31 PM Thinking Of Technologies (0.0190s) 7/18/2020 10:28:31 PM Categorizing Starboard Sensors (0.0430s) 7/18/2020 10:28:31 PM Injecting Galactic Variables (0.0370s) 7/18/2020 10:28:31 PM Hoping Starfields Are Nice (0.0820s) 7/18/2020 10:28:31 PM Reconstituting Distant Planets (0.1290s) 7/18/2020 10:28:31 PM Categorizing All Planets (0.0040s) 7/18/2020 10:28:31 PM Organizing Commands (0.0300s) 7/18/2020 10:28:31 PM Calculating Firing Cones (0.0040s) 7/18/2020 10:28:32 PM Remembering Lost Ship Parts (1.0012s) 7/18/2020 10:28:32 PM Sterilizing Test Chamber (0.0654s) 7/18/2020 10:28:40 PM Facility Burst Components (7.6901s) 7/18/2020 10:28:40 PM Issuing Orders (0.0110s) 7/18/2020 10:28:40 PM Augmenting Infusers (0.0300s) 7/18/2020 10:28:40 PM Infusing (0.1910s) 7/18/2020 10:28:40 PM Post-Proton Surge (0.0050s) 7/18/2020 10:28:40 PM Stimulate Modulation (0.0270s) 7/18/2020 10:28:41 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/18/2020 10:28:41 PM Load Surrogates (0.8942s) 7/18/2020 10:28:43 PM Final Checks (1.9059s) 7/18/2020 10:28:43 PM Load Historical Documents (0.0080s) 7/18/2020 10:28:43 PM 18.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.8s) Calculate Odds Of Success (0.3s) Briefly Panic (1.5s) Bring Commander Interface Online (0.5s) Remembering Lost Ship Parts (1.0s) Facility Burst Components (7.7s) Load Surrogates (0.9s) Final Checks (1.9s) 7/18/2020 10:28:44 PM Hello Steam user 'Lord Of Nothing' 7/18/2020 10:29:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/18/2020 10:29:06 PM Finish load save in 499.1ms 7/18/2020 10:38:44 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/19/2020 4:59:37 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/19/2020 4:59:37 PM Boot up FleetOS (0.4112s) 7/19/2020 4:59:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 4:59:38 PM Check System Logs For Rogue Intelligence (0.7403s) 7/19/2020 4:59:38 PM Game Version: 2.101 7/19/2020 4:59:38 PM Eject Trash Into Hyperspace (0.1510s) 7/19/2020 4:59:38 PM Check For Extra Modules (0.0840s) 7/19/2020 4:59:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/19/2020 4:59:38 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/19/2020 4:59:38 PM Bring Cloaking Systems Online (0.0705s) 7/19/2020 4:59:38 PM Recalculate Speed Of Light (0.0350s) 7/19/2020 4:59:38 PM Optimize Comfort On Command Decks (0.0660s) 7/19/2020 4:59:38 PM Generating Framerates (0.0200s) 7/19/2020 4:59:38 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/19/2020 4:59:38 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 4:59:38 PM Check Nearby Stellar Masses (0.0880s) 7/19/2020 4:59:38 PM Remembering Alamo (0.0800s) 7/19/2020 4:59:38 PM Boot Audio Comms (0.0260s) 7/19/2020 4:59:38 PM Establish Individual Audio Links (0.0300s) 7/19/2020 4:59:38 PM Prepare Explosions and Crackles (0.0830s) 7/19/2020 4:59:38 PM No resolution change was required. 7/19/2020 4:59:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 4:59:38 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/19/2020 4:59:38 PM Refresh Optical Lensing (0.0120s) 7/19/2020 4:59:38 PM Revise Fundamental Physical Laws (0.0110s) 7/19/2020 4:59:39 PM Calculate Odds Of Success (0.2601s) 7/19/2020 4:59:40 PM Briefly Panic (1.5357s) 7/19/2020 4:59:40 PM Install Confidence Routines (0.2110s) 7/19/2020 4:59:41 PM Bring Commander Interface Online (0.3711s) 7/19/2020 4:59:41 PM Motivate All Crews (0.0610s) 7/19/2020 4:59:41 PM Locating Available Networks (0.0300s) 7/19/2020 4:59:41 PM Externalizing Patterns (0.0270s) 7/19/2020 4:59:41 PM Hooking Externals (0.0150s) 7/19/2020 4:59:41 PM Handlizing Hooks (0.0220s) 7/19/2020 4:59:41 PM Disengaging Constants (0.1780s) 7/19/2020 4:59:41 PM Late Axionic Computations (0.1951s) 7/19/2020 4:59:41 PM Connecting to Fleet Command (0.0200s) 7/19/2020 4:59:41 PM Thinking Of Advice (0.0290s) 7/19/2020 4:59:41 PM Degaussing Advice (0.1771s) 7/19/2020 4:59:42 PM Reading Alien Diaries (0.0570s) 7/19/2020 4:59:42 PM Naming All Known Planets (0.0120s) 7/19/2020 4:59:42 PM Remembering Speeds (0.0160s) 7/19/2020 4:59:42 PM Prioritizing Targets (0.0070s) 7/19/2020 4:59:42 PM Rebooting Sensor Arrays (0.0300s) 7/19/2020 4:59:42 PM Unloading Prismatic Grid (0.0210s) 7/19/2020 4:59:42 PM Thinking Of Objectives (0.0050s) 7/19/2020 4:59:42 PM Re-Aligning Objectives (0.0250s) 7/19/2020 4:59:42 PM Inhibiting Visual Scans (0.0290s) 7/19/2020 4:59:42 PM Synthesizing Vocals (0.0240s) 7/19/2020 4:59:42 PM Investigating Map Signatures (0.0340s) 7/19/2020 4:59:42 PM Ventilating Scenarios (0.0040s) 7/19/2020 4:59:42 PM Decontaminating Targeting Systems (0.0230s) 7/19/2020 4:59:42 PM Ejecting Tactical Core (0.0040s) 7/19/2020 4:59:42 PM Calibrating Formations (0.0100s) 7/19/2020 4:59:42 PM Intercepting Galactic Maps (0.0230s) 7/19/2020 4:59:42 PM Discharging Colored Ions (0.0170s) 7/19/2020 4:59:42 PM Replicating Ion Colors (0.0250s) 7/19/2020 4:59:42 PM Faction Diagnostics (0.0500s) 7/19/2020 4:59:42 PM Buffering Hackers (0.0550s) 7/19/2020 4:59:42 PM Inverting Death (0.0170s) 7/19/2020 4:59:42 PM Linear Field Variance (0.0110s) 7/19/2020 4:59:42 PM Charging Marks (0.0270s) 7/19/2020 4:59:42 PM Guarding The Posts (0.0270s) 7/19/2020 4:59:42 PM Range Manifolds (0.0525s) 7/19/2020 4:59:42 PM Purging ROFs (0.0040s) 7/19/2020 4:59:42 PM Manipulating Speeds (0.0250s) 7/19/2020 4:59:42 PM Detecting Projectiles (0.0040s) 7/19/2020 4:59:42 PM Grouping Flow Fields (0.0120s) 7/19/2020 4:59:42 PM Modulating Flow Field Groups (0.0470s) 7/19/2020 4:59:42 PM Designing Fleets (0.1330s) 7/19/2020 4:59:42 PM Thinking Of Technologies (0.0270s) 7/19/2020 4:59:42 PM Categorizing Starboard Sensors (0.0250s) 7/19/2020 4:59:42 PM Injecting Galactic Variables (0.0300s) 7/19/2020 4:59:42 PM Taunting Starfields (0.0480s) 7/19/2020 4:59:44 PM Discovering Distant Planets (1.2243s) 7/19/2020 4:59:44 PM Categorizing All Planets (0.0070s) 7/19/2020 4:59:44 PM Organizing Commands (0.0490s) 7/19/2020 4:59:44 PM Calculating Firing Cones (0.0060s) 7/19/2020 4:59:45 PM Offending Sentient Ship Parts (1.2971s) 7/19/2020 4:59:45 PM Sterilizing Test Chamber (0.0510s) 7/19/2020 4:59:51 PM Download Memories To Dark Obelisk (6.2597s) 7/19/2020 4:59:51 PM Issuing Orders (0.0110s) 7/19/2020 4:59:51 PM Augmenting Infusers (0.0270s) 7/19/2020 4:59:52 PM Infusing (0.2403s) 7/19/2020 4:59:52 PM Post-Proton Surge (0.0050s) 7/19/2020 4:59:52 PM Stimulate Modulation (0.0260s) 7/19/2020 4:59:53 PM ArcenAssetBundleCache.InstantiatedObjects: 526 7/19/2020 4:59:53 PM Load Surrogates (1.0194s) 7/19/2020 4:59:55 PM Final Checks (2.5989s) 7/19/2020 4:59:55 PM Load Historical Documents (0.0210s) 7/19/2020 4:59:55 PM 18.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Calculate Odds Of Success (0.3s) Briefly Panic (1.5s) Bring Commander Interface Online (0.4s) Discovering Distant Planets (1.2s) Offending Sentient Ship Parts (1.3s) Download Memories To Dark Obelisk (6.3s) Load Surrogates (1.0s) Final Checks (2.6s) 7/19/2020 4:59:56 PM Hello Steam user 'Lord Of Nothing' 7/19/2020 5:00:02 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:00:14 PM PrototypeObject fixed and loaded late for 'AstroTrainStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/fuelrefinery/fuelrefinery.prefab (this is not a problem, but is odd) 7/19/2020 5:00:14 PM Finish load save in 11,843.1ms 7/19/2020 5:02:44 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:02:44 PM Finish load save in 182.8ms 7/19/2020 5:07:07 PM Donating team Fireteam 61 has 8 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Foin: 7, Mandress: 1 to hunter, path A 7/19/2020 5:07:07 PM Donating team Fireteam 59 has 4 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Foin: 4 to hunter, path B 7/19/2020 5:07:07 PM Donating team Fireteam 60 has 24 units with strength 2922. Status Staging No target planet No lurk planet. Ships: Foin: 24 to hunter, path B 7/19/2020 5:07:35 PM Donating team Fireteam 65 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/19/2020 5:08:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:08:16 PM Finish load save in 141.2ms 7/19/2020 5:11:04 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:11:04 PM Finish load save in 187.4ms 7/19/2020 5:14:15 PM Donating team Fireteam 36 has 37 units with strength 2300. Status Staging No target planet No lurk planet. Ships: Rabin: 11, Ekrhi: 22, Prism: 4 to hunter, path B 7/19/2020 5:14:15 PM Donating team Fireteam 22 has 40 units with strength 3312. Status Staging No target planet No lurk planet. Ships: Faresa: 6, Appel: 22, Skichi: 12 to hunter, path B 7/19/2020 5:16:59 PM Donating team Fireteam 51 has 15 units with strength 2651. Status Staging No target planet No lurk planet. Ships: Kalixa: 13, Saxon: 2 to hunter, path B 7/19/2020 5:18:58 PM Donating team Fireteam 41 has 12 units with strength 2283. Status Staging No target planet No lurk planet. Ships: Acteon: 1, Faresa: 1, Appel: 10 to hunter, path B 7/19/2020 5:18:58 PM Donating team Fireteam 39 has 19 units with strength 3266. Status Staging No target planet No lurk planet. Ships: Rabin: 2, Ekrhi: 14, Prism: 3 to hunter, path B 7/19/2020 5:19:08 PM Donating team Fireteam 55 has 35 units with strength 2227. Status Assembling No target planet No lurk planet. Ships: Foin: 30, Mandress: 5 to hunter, path A 7/19/2020 5:19:58 PM Donating team Fireteam 60 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Foin: 25 to hunter, path A 7/19/2020 5:20:04 PM Donating team Fireteam 60 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/19/2020 5:20:06 PM Donating team Fireteam 60 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Foin: 2 to hunter, path A 7/19/2020 5:20:08 PM Donating team Fireteam 60 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Foin: 2 to hunter, path A 7/19/2020 5:20:10 PM Donating team Fireteam 60 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/19/2020 5:20:12 PM Donating team Fireteam 60 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Foin: 2 to hunter, path A 7/19/2020 5:20:14 PM Donating team Fireteam 60 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/19/2020 5:20:16 PM Donating team Fireteam 60 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/19/2020 5:20:18 PM Donating team Fireteam 60 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Foin: 2 to hunter, path A 7/19/2020 5:20:20 PM Donating team Fireteam 60 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/19/2020 5:21:45 PM Donating team Fireteam 63 has 2 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Foin: 2 to hunter, path A 7/19/2020 5:23:31 PM Donating team Fireteam 65 has 1 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/19/2020 5:25:45 PM Donating team Fireteam 65 has 28 units with strength 782. Status Assembling No target planet No lurk planet. Ships: Mandress: 28 to hunter, path A 7/19/2020 5:26:12 PM No resolution change was required. 7/19/2020 5:26:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 5:26:12 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/19/2020 5:26:12 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:EnableInstigators RelatedIntegers(1): 0 7/19/2020 5:27:21 PM Donating team Fireteam 69 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/19/2020 5:28:23 PM Donating team Fireteam 69 has 6 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Foin: 6 to hunter, path A 7/19/2020 5:32:36 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\2.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:32:36 PM Finish load save in 149.9ms 7/19/2020 5:32:48 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/19/2020 5:36:05 PM Exception in selection info text generation:System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x000c9] in :0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x000a3] in <384b303b5309450fa600d9f8b409ffb8>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdate () [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/19/2020 5:45:05 PM Donating team Fireteam 88 has 4 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Foin: 2, Skichi: 2 to hunter, path A 7/19/2020 5:46:13 PM Donating team Fireteam 90 has 8 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Faresa: 8 to hunter, path A 7/19/2020 5:47:17 PM Donating team Fireteam 94 has 10 units with strength 1070. Status Assembling No target planet No lurk planet. Ships: Appel: 10 to hunter, path A 7/19/2020 5:47:17 PM Donating team Fireteam 93 has 13 units with strength 2505. Status Staging No target planet No lurk planet. Ships: Appel: 13 to hunter, path B 7/19/2020 5:51:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 5:51:12 PM Finish load save in 146.8ms 7/19/2020 5:56:59 PM Donating team Fireteam 101 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1 to hunter, path A 7/19/2020 5:58:29 PM Donating team Fireteam 113 has 4 units with strength 1090. Status Assembling No target planet No lurk planet. Ships: Foin: 4 to hunter, path A 7/19/2020 5:59:03 PM Donating team Fireteam 115 has 4 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/19/2020 5:59:03 PM Donating team Fireteam 113 has 36 units with strength 2639. Status Staging No target planet No lurk planet. Ships: Kalixa: 36 to hunter, path B 7/19/2020 5:59:03 PM Donating team Fireteam 114 has 20 units with strength 2221. Status Staging No target planet No lurk planet. Ships: Kalixa: 18, Faresa: 2 to hunter, path B 7/19/2020 6:05:11 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 6:05:11 PM Finish load save in 147.0ms 7/19/2020 6:06:05 PM Donating team Fireteam 84 has 24 units with strength 2455. Status Staging No target planet No lurk planet. Ships: Moler: 1, Faresa: 1, Appel: 22 to hunter, path B 7/19/2020 6:07:19 PM Donating team Fireteam 107 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/19/2020 6:07:49 PM Donating team Fireteam 113 has 12 units with strength 1602. Status Assembling No target planet No lurk planet. Ships: Faresa: 12 to hunter, path A 7/19/2020 6:14:54 PM Donating team Fireteam 122 has 41 units with strength 1974. Status Assembling No target planet No lurk planet. Ships: Faresa: 41 to hunter, path A 7/19/2020 6:17:52 PM Donating team Fireteam 132 has 13 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Foin: 13 to hunter, path A 7/19/2020 6:17:52 PM Donating team Fireteam 133 has 4 units with strength 1134. Status Assembling No target planet No lurk planet. Ships: Mandress: 4 to hunter, path A 7/19/2020 6:17:54 PM Donating team Fireteam 139 has 24 units with strength 862. Status Assembling No target planet No lurk planet. Ships: Foin: 24 to hunter, path A 7/19/2020 6:17:54 PM Donating team Fireteam 140 has 8 units with strength 574. Status Assembling No target planet No lurk planet. Ships: Foin: 2, Mandress: 6 to hunter, path A 7/19/2020 6:19:50 PM Donating team Fireteam 102 has 67 units with strength 3579. Status Staging No target planet No lurk planet. Ships: Mandress: 3, Rabin: 3, Ekrhi: 53, Prism: 8 to hunter, path B 7/19/2020 6:22:25 PM Donating team Fireteam 137 has 28 units with strength 4812. Status Staging No target planet No lurk planet. Ships: Ekrhi: 28 to hunter, path B 7/19/2020 6:23:22 PM Donating team Fireteam 152 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/19/2020 6:26:55 PM Donating team Fireteam 155 has 5 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Appel: 5 to hunter, path A 7/19/2020 6:28:13 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/19/2020 6:48:23 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/19/2020 6:48:23 PM Boot up FleetOS (0.2033s) 7/19/2020 6:48:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 6:48:23 PM Check System Logs For Rogue Intelligence (0.1610s) 7/19/2020 6:48:24 PM Game Version: 2.101 7/19/2020 6:48:24 PM Eject Trash Into Hyperspace (0.0540s) 7/19/2020 6:48:24 PM Check For Extra Modules (0.0160s) 7/19/2020 6:48:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/19/2020 6:48:24 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/19/2020 6:48:24 PM Bring Cloaking Systems Online (0.0140s) 7/19/2020 6:48:24 PM Recalculate Speed Of Light (0.0110s) 7/19/2020 6:48:24 PM Optimize Comfort On Command Decks (0.0170s) 7/19/2020 6:48:24 PM Generating Framerates (0.0050s) 7/19/2020 6:48:24 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/19/2020 6:48:24 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 6:48:24 PM Check Nearby Stellar Masses (0.0310s) 7/19/2020 6:48:24 PM Remembering Alamo (0.0120s) 7/19/2020 6:48:24 PM Boot Audio Comms (0.0090s) 7/19/2020 6:48:24 PM Establish Individual Audio Links (0.0110s) 7/19/2020 6:48:24 PM Prepare Explosions and Crackles (0.0180s) 7/19/2020 6:48:24 PM No resolution change was required. 7/19/2020 6:48:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 6:48:24 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/19/2020 6:48:24 PM Refresh Optical Lensing (0.0060s) 7/19/2020 6:48:24 PM Revise Fundamental Physical Laws (0.0030s) 7/19/2020 6:48:24 PM Calculate Odds Of Success (0.0350s) 7/19/2020 6:48:24 PM Briefly Panic (0.1530s) 7/19/2020 6:48:24 PM Install Confidence Routines (0.1610s) 7/19/2020 6:48:24 PM Bring Commander Interface Online (0.0676s) 7/19/2020 6:48:24 PM Motivate All Crews (0.0275s) 7/19/2020 6:48:24 PM Locating Available Networks (0.0120s) 7/19/2020 6:48:24 PM Externalizing Patterns (0.0115s) 7/19/2020 6:48:24 PM Hooking Externals (0.0040s) 7/19/2020 6:48:24 PM Handlizing Hooks (0.0100s) 7/19/2020 6:48:24 PM Disengaging Constants (0.0255s) 7/19/2020 6:48:24 PM Late Axionic Computations (0.0475s) 7/19/2020 6:48:24 PM Connecting to Fleet Command (0.0060s) 7/19/2020 6:48:24 PM Thinking Of Advice (0.0100s) 7/19/2020 6:48:24 PM Degaussing Advice (0.0150s) 7/19/2020 6:48:24 PM Reading Alien Diaries (0.0070s) 7/19/2020 6:48:24 PM Naming All Known Planets (0.0080s) 7/19/2020 6:48:24 PM Remembering Speeds (0.0100s) 7/19/2020 6:48:24 PM Prioritizing Targets (0.0100s) 7/19/2020 6:48:24 PM Rebooting Sensor Arrays (0.0100s) 7/19/2020 6:48:24 PM Unloading Prismatic Grid (0.0100s) 7/19/2020 6:48:24 PM Thinking Of Objectives (0.0100s) 7/19/2020 6:48:24 PM Re-Aligning Objectives (0.0100s) 7/19/2020 6:48:24 PM Inhibiting Visual Scans (0.0130s) 7/19/2020 6:48:24 PM Synthesizing Vocals (0.0080s) 7/19/2020 6:48:24 PM Investigating Map Signatures (0.0120s) 7/19/2020 6:48:24 PM Ventilating Scenarios (0.0070s) 7/19/2020 6:48:24 PM Decontaminating Targeting Systems (0.0100s) 7/19/2020 6:48:24 PM Ejecting Tactical Core (0.0100s) 7/19/2020 6:48:24 PM Calibrating Formations (0.0100s) 7/19/2020 6:48:24 PM Intercepting Galactic Maps (0.0100s) 7/19/2020 6:48:24 PM Discharging Colored Ions (0.0180s) 7/19/2020 6:48:24 PM Replicating Ion Colors (0.0040s) 7/19/2020 6:48:24 PM Faction Diagnostics (0.0140s) 7/19/2020 6:48:24 PM Buffering Hackers (0.0100s) 7/19/2020 6:48:24 PM Inverting Death (0.0070s) 7/19/2020 6:48:24 PM Linear Field Variance (0.0100s) 7/19/2020 6:48:24 PM Charging Marks (0.0090s) 7/19/2020 6:48:25 PM Guarding The Posts (0.0540s) 7/19/2020 6:48:25 PM Range Manifolds (0.0060s) 7/19/2020 6:48:25 PM Purging ROFs (0.0080s) 7/19/2020 6:48:25 PM Manipulating Speeds (0.0110s) 7/19/2020 6:48:25 PM Detecting Projectiles (0.0090s) 7/19/2020 6:48:25 PM Grouping Flow Fields (0.0110s) 7/19/2020 6:48:25 PM Modulating Flow Field Groups (0.0210s) 7/19/2020 6:48:25 PM Designing Fleets (0.0130s) 7/19/2020 6:48:25 PM Thinking Of Technologies (0.0060s) 7/19/2020 6:48:25 PM Categorizing Starboard Sensors (0.0080s) 7/19/2020 6:48:25 PM Injecting Galactic Variables (0.0120s) 7/19/2020 6:48:25 PM Grappling Starfields (0.0150s) 7/19/2020 6:48:25 PM Rejecting Distant Planets (0.1270s) 7/19/2020 6:48:25 PM Categorizing All Planets (0.0050s) 7/19/2020 6:48:25 PM Organizing Commands (0.0170s) 7/19/2020 6:48:25 PM Calculating Firing Cones (0.0080s) 7/19/2020 6:48:25 PM Remembering Lost Ship Parts (0.4911s) 7/19/2020 6:48:25 PM Sterilizing Test Chamber (0.0120s) 7/19/2020 6:48:27 PM Checking Discrete Energy (1.4588s) 7/19/2020 6:48:27 PM Issuing Orders (0.0090s) 7/19/2020 6:48:27 PM Augmenting Infusers (0.0140s) 7/19/2020 6:48:27 PM Infusing (0.0200s) 7/19/2020 6:48:27 PM Post-Proton Surge (0.0070s) 7/19/2020 6:48:27 PM Stimulate Modulation (0.0290s) 7/19/2020 6:48:27 PM ArcenAssetBundleCache.InstantiatedObjects: 604 7/19/2020 6:48:27 PM Load Surrogates (0.0800s) 7/19/2020 6:48:27 PM Final Checks (0.5501s) 7/19/2020 6:48:27 PM Load Historical Documents (0.0060s) 7/19/2020 6:48:27 PM 4.4 seconds total load time. Remembering Lost Ship Parts (0.5s) Checking Discrete Energy (1.5s) Final Checks (0.6s) 7/19/2020 6:48:28 PM Hello Steam user 'Lord Of Nothing' 7/19/2020 6:48:33 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\3 Maybe.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 6:48:34 PM Finish load save in 397.2ms 7/19/2020 6:49:30 PM Donating team Fireteam 160 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Faresa: 3 to hunter, path A 7/19/2020 6:49:30 PM Donating team Fireteam 162 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 7/19/2020 6:50:37 PM Reconquest Seeding for Beytune: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/19/2020 6:51:02 PM Donating team Fireteam 170 has 22 units with strength 969. Status Assembling No target planet No lurk planet. Ships: Mandress: 22 to hunter, path A 7/19/2020 6:51:31 PM Donating team Fireteam 175 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Foin: 3, Mandress: 3 to hunter, path A 7/19/2020 6:53:09 PM Donating team Fireteam 189 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Beytune: 1 to hunter, path A 7/19/2020 6:53:41 PM Donating team Fireteam 190 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Rabin: 3 to hunter, path A 7/19/2020 6:53:43 PM Donating team Fireteam 180 has 11 units with strength 2119. Status Assembling No target planet No lurk planet. Ships: Rabin: 6, Fortnoi: 5 to hunter, path A 7/19/2020 6:53:47 PM Donating team Fireteam 193 has 30 units with strength 2702. Status Assembling No target planet No lurk planet. Ships: Rabin: 30 to hunter, path A 7/19/2020 6:53:47 PM Donating team Fireteam 194 has 24 units with strength 1095. Status Assembling No target planet No lurk planet. Ships: Rabin: 24 to hunter, path A 7/19/2020 6:55:47 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 6:55:48 PM Finish load save in 261.7ms 7/19/2020 7:00:39 PM Donating team Fireteam 211 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/19/2020 7:00:41 PM Donating team Fireteam 213 has 3 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/19/2020 7:00:43 PM Donating team Fireteam 219 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/19/2020 7:01:19 PM Donating team Fireteam 223 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Faresa: 2 to hunter, path A 7/19/2020 7:01:49 PM Donating team Fireteam 226 has 10 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Mandress: 10 to hunter, path A 7/19/2020 7:02:44 PM Donating team Fireteam 229 has 32 units with strength 2367. Status Assembling No target planet No lurk planet. Ships: Skichi: 32 to hunter, path A 7/19/2020 7:03:40 PM Donating team Fireteam 232 has 24 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Mandress: 24 to hunter, path A 7/19/2020 7:04:06 PM Reconquest Seeding for Hinton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/19/2020 7:06:44 PM Donating team Fireteam 239 has 20 units with strength 758. Status Assembling No target planet No lurk planet. Ships: Appel: 20 to hunter, path A 7/19/2020 7:06:44 PM Donating team Fireteam 240 has 29 units with strength 2204. Status Assembling No target planet No lurk planet. Ships: Appel: 29 to hunter, path A 7/19/2020 7:06:46 PM Donating team Fireteam 247 has 5 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Faresa: 5 to hunter, path A 7/19/2020 7:06:46 PM Donating team Fireteam 250 has 5 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Mandress: 1, Prism: 4 to hunter, path A 7/19/2020 7:06:46 PM Donating team Fireteam 246 has 40 units with strength 2257. Status Staging No target planet No lurk planet. Ships: Faresa: 40 to hunter, path B 7/19/2020 7:07:21 PM Reconquest Seeding for Beytune: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/19/2020 7:09:05 PM Tried to write Int32 PosExceptNeg1, but passed value was: -4, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/19/2020 7:11:43 PM Tried to write Int32 PosExceptNeg1, but passed value was: -5, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/19/2020 7:11:53 PM Tried to write Int32 PosExceptNeg1, but passed value was: -5, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:21:38 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/20/2020 6:21:38 PM Boot up FleetOS (0.3554s) 7/20/2020 6:21:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2020 6:21:39 PM Check System Logs For Rogue Intelligence (0.7596s) 7/20/2020 6:21:39 PM Game Version: 2.101 7/20/2020 6:21:39 PM Eject Trash Into Hyperspace (0.1711s) 7/20/2020 6:21:39 PM Check For Extra Modules (0.1000s) 7/20/2020 6:21:39 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/20/2020 6:21:39 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/20/2020 6:21:39 PM Bring Cloaking Systems Online (0.0710s) 7/20/2020 6:21:39 PM Recalculate Speed Of Light (0.0330s) 7/20/2020 6:21:39 PM Optimize Comfort On Command Decks (0.2456s) 7/20/2020 6:21:39 PM Generating Framerates (0.0250s) 7/20/2020 6:21:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/20/2020 6:21:39 PM Mods: SpireRailgunShop (Disabled) 7/20/2020 6:21:39 PM Check Nearby Stellar Masses (0.1260s) 7/20/2020 6:21:39 PM Remembering Alamo (0.0900s) 7/20/2020 6:21:39 PM Boot Audio Comms (0.0200s) 7/20/2020 6:21:39 PM Establish Individual Audio Links (0.0300s) 7/20/2020 6:21:40 PM Prepare Explosions and Crackles (0.0750s) 7/20/2020 6:21:40 PM No resolution change was required. 7/20/2020 6:21:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 6:21:40 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 6:21:40 PM Refresh Optical Lensing (0.0110s) 7/20/2020 6:21:40 PM Revise Fundamental Physical Laws (0.0120s) 7/20/2020 6:21:40 PM Calculate Odds Of Success (0.2361s) 7/20/2020 6:21:42 PM Briefly Panic (1.9869s) 7/20/2020 6:21:42 PM Install Confidence Routines (0.2211s) 7/20/2020 6:21:42 PM Bring Commander Interface Online (0.2301s) 7/20/2020 6:21:42 PM Motivate All Crews (0.0630s) 7/20/2020 6:21:42 PM Locating Available Networks (0.0480s) 7/20/2020 6:21:42 PM Externalizing Patterns (0.0430s) 7/20/2020 6:21:42 PM Hooking Externals (0.0150s) 7/20/2020 6:21:42 PM Handlizing Hooks (0.0140s) 7/20/2020 6:21:43 PM Disengaging Constants (0.2200s) 7/20/2020 6:21:43 PM Late Axionic Computations (0.2110s) 7/20/2020 6:21:43 PM Connecting to Fleet Command (0.0210s) 7/20/2020 6:21:43 PM Thinking Of Advice (0.0290s) 7/20/2020 6:21:43 PM Degaussing Advice (0.2682s) 7/20/2020 6:21:43 PM Reading Alien Diaries (0.1070s) 7/20/2020 6:21:43 PM Naming All Known Planets (0.0120s) 7/20/2020 6:21:43 PM Remembering Speeds (0.0160s) 7/20/2020 6:21:43 PM Prioritizing Targets (0.0200s) 7/20/2020 6:21:43 PM Rebooting Sensor Arrays (0.0420s) 7/20/2020 6:21:43 PM Unloading Prismatic Grid (0.0210s) 7/20/2020 6:21:43 PM Thinking Of Objectives (0.0230s) 7/20/2020 6:21:43 PM Re-Aligning Objectives (0.0310s) 7/20/2020 6:21:43 PM Inhibiting Visual Scans (0.0230s) 7/20/2020 6:21:43 PM Synthesizing Vocals (0.0050s) 7/20/2020 6:21:43 PM Investigating Map Signatures (0.0270s) 7/20/2020 6:21:43 PM Ventilating Scenarios (0.0040s) 7/20/2020 6:21:44 PM Decontaminating Targeting Systems (0.0230s) 7/20/2020 6:21:44 PM Ejecting Tactical Core (0.0050s) 7/20/2020 6:21:44 PM Calibrating Formations (0.0090s) 7/20/2020 6:21:44 PM Intercepting Galactic Maps (0.0230s) 7/20/2020 6:21:44 PM Discharging Colored Ions (0.0160s) 7/20/2020 6:21:44 PM Replicating Ion Colors (0.0090s) 7/20/2020 6:21:44 PM Faction Diagnostics (0.0420s) 7/20/2020 6:21:44 PM Buffering Hackers (0.0460s) 7/20/2020 6:21:44 PM Inverting Death (0.0290s) 7/20/2020 6:21:44 PM Linear Field Variance (0.0325s) 7/20/2020 6:21:44 PM Charging Marks (0.0270s) 7/20/2020 6:21:44 PM Guarding The Posts (0.0600s) 7/20/2020 6:21:44 PM Range Manifolds (0.0110s) 7/20/2020 6:21:44 PM Purging ROFs (0.0080s) 7/20/2020 6:21:44 PM Manipulating Speeds (0.0130s) 7/20/2020 6:21:44 PM Detecting Projectiles (0.0040s) 7/20/2020 6:21:44 PM Grouping Flow Fields (0.0130s) 7/20/2020 6:21:44 PM Modulating Flow Field Groups (0.0490s) 7/20/2020 6:21:44 PM Designing Fleets (0.1710s) 7/20/2020 6:21:44 PM Thinking Of Technologies (0.0260s) 7/20/2020 6:21:44 PM Categorizing Starboard Sensors (0.0440s) 7/20/2020 6:21:44 PM Injecting Galactic Variables (0.0790s) 7/20/2020 6:21:44 PM Gazing Into Starfields (0.0820s) 7/20/2020 6:21:46 PM Pillaging Distant Planets (1.7425s) 7/20/2020 6:21:46 PM Categorizing All Planets (0.0080s) 7/20/2020 6:21:46 PM Organizing Commands (0.0370s) 7/20/2020 6:21:46 PM Calculating Firing Cones (0.0060s) 7/20/2020 6:21:47 PM Ejecting Ship Parts Into Space (0.9884s) 7/20/2020 6:21:47 PM Sterilizing Test Chamber (0.0510s) 7/20/2020 6:21:53 PM Accounting For Decay (5.7249s) 7/20/2020 6:21:53 PM Issuing Orders (0.0100s) 7/20/2020 6:21:53 PM Augmenting Infusers (0.0390s) 7/20/2020 6:21:53 PM Infusing (0.2321s) 7/20/2020 6:21:53 PM Post-Proton Surge (0.0060s) 7/20/2020 6:21:53 PM Stimulate Modulation (0.0300s) 7/20/2020 6:21:54 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/20/2020 6:21:54 PM Load Surrogates (0.9061s) 7/20/2020 6:21:56 PM Final Checks (1.8562s) 7/20/2020 6:21:56 PM Load Historical Documents (0.0060s) 7/20/2020 6:21:56 PM 18.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.8s) Briefly Panic (2.0s) Degaussing Advice (0.3s) Pillaging Distant Planets (1.7s) Ejecting Ship Parts Into Space (1.0s) Accounting For Decay (5.7s) Load Surrogates (0.9s) Final Checks (1.9s) 7/20/2020 6:21:57 PM Hello Steam user 'Lord Of Nothing' 7/20/2020 6:22:03 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 6:22:16 PM PrototypeObject fixed and loaded late for 'AntiShieldPulsarTank' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spacetank2/spacetank2.prefab (this is not a problem, but is odd) 7/20/2020 6:22:16 PM Finish load save in 13,023.1ms 7/20/2020 6:23:07 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick test 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 6:23:07 PM Finish load save in 219.8ms 7/20/2020 6:27:32 PM Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:27:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick test 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 6:27:53 PM Finish load save in 242.2ms 7/20/2020 6:29:08 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/20/2020 6:29:08 PM Boot up FleetOS (0.2150s) 7/20/2020 6:29:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/20/2020 6:29:08 PM Check System Logs For Rogue Intelligence (0.1630s) 7/20/2020 6:29:08 PM Game Version: 2.101 7/20/2020 6:29:08 PM Eject Trash Into Hyperspace (0.0530s) 7/20/2020 6:29:08 PM Check For Extra Modules (0.0150s) 7/20/2020 6:29:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/20/2020 6:29:09 PM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/20/2020 6:29:09 PM Bring Cloaking Systems Online (0.0200s) 7/20/2020 6:29:09 PM Recalculate Speed Of Light (0.0140s) 7/20/2020 6:29:09 PM Optimize Comfort On Command Decks (0.0190s) 7/20/2020 6:29:09 PM Generating Framerates (0.0050s) 7/20/2020 6:29:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/20/2020 6:29:09 PM Mods: SpireRailgunShop (Disabled) 7/20/2020 6:29:09 PM Check Nearby Stellar Masses (0.0300s) 7/20/2020 6:29:09 PM Remembering Alamo (0.0120s) 7/20/2020 6:29:09 PM Boot Audio Comms (0.0090s) 7/20/2020 6:29:09 PM Establish Individual Audio Links (0.0130s) 7/20/2020 6:29:09 PM Prepare Explosions and Crackles (0.0150s) 7/20/2020 6:29:09 PM No resolution change was required. 7/20/2020 6:29:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/20/2020 6:29:09 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/20/2020 6:29:09 PM Refresh Optical Lensing (0.0060s) 7/20/2020 6:29:09 PM Revise Fundamental Physical Laws (0.0040s) 7/20/2020 6:29:09 PM Calculate Odds Of Success (0.0350s) 7/20/2020 6:29:09 PM Briefly Panic (0.1470s) 7/20/2020 6:29:09 PM Install Confidence Routines (0.1630s) 7/20/2020 6:29:09 PM Bring Commander Interface Online (0.0655s) 7/20/2020 6:29:09 PM Motivate All Crews (0.0285s) 7/20/2020 6:29:09 PM Locating Available Networks (0.0110s) 7/20/2020 6:29:09 PM Externalizing Patterns (0.0125s) 7/20/2020 6:29:09 PM Hooking Externals (0.0039s) 7/20/2020 6:29:09 PM Handlizing Hooks (0.0100s) 7/20/2020 6:29:09 PM Disengaging Constants (0.0275s) 7/20/2020 6:29:09 PM Late Axionic Computations (0.0456s) 7/20/2020 6:29:09 PM Connecting to Fleet Command (0.0050s) 7/20/2020 6:29:09 PM Thinking Of Advice (0.0105s) 7/20/2020 6:29:09 PM Degaussing Advice (0.0143s) 7/20/2020 6:29:09 PM Reading Alien Diaries (0.0080s) 7/20/2020 6:29:09 PM Naming All Known Planets (0.0080s) 7/20/2020 6:29:09 PM Remembering Speeds (0.0105s) 7/20/2020 6:29:09 PM Prioritizing Targets (0.0103s) 7/20/2020 6:29:09 PM Rebooting Sensor Arrays (0.0100s) 7/20/2020 6:29:09 PM Unloading Prismatic Grid (0.0100s) 7/20/2020 6:29:09 PM Thinking Of Objectives (0.0110s) 7/20/2020 6:29:09 PM Re-Aligning Objectives (0.0100s) 7/20/2020 6:29:09 PM Inhibiting Visual Scans (0.0130s) 7/20/2020 6:29:09 PM Synthesizing Vocals (0.0070s) 7/20/2020 6:29:09 PM Investigating Map Signatures (0.0130s) 7/20/2020 6:29:09 PM Ventilating Scenarios (0.0060s) 7/20/2020 6:29:09 PM Decontaminating Targeting Systems (0.0100s) 7/20/2020 6:29:09 PM Ejecting Tactical Core (0.0100s) 7/20/2020 6:29:09 PM Calibrating Formations (0.0100s) 7/20/2020 6:29:09 PM Intercepting Galactic Maps (0.0100s) 7/20/2020 6:29:09 PM Discharging Colored Ions (0.0170s) 7/20/2020 6:29:09 PM Replicating Ion Colors (0.0050s) 7/20/2020 6:29:09 PM Faction Diagnostics (0.0140s) 7/20/2020 6:29:09 PM Buffering Hackers (0.0110s) 7/20/2020 6:29:09 PM Inverting Death (0.0060s) 7/20/2020 6:29:09 PM Linear Field Variance (0.0100s) 7/20/2020 6:29:09 PM Charging Marks (0.0090s) 7/20/2020 6:29:09 PM Guarding The Posts (0.0520s) 7/20/2020 6:29:09 PM Range Manifolds (0.0050s) 7/20/2020 6:29:10 PM Purging ROFs (0.0090s) 7/20/2020 6:29:10 PM Manipulating Speeds (0.0110s) 7/20/2020 6:29:10 PM Detecting Projectiles (0.0090s) 7/20/2020 6:29:10 PM Grouping Flow Fields (0.0110s) 7/20/2020 6:29:10 PM Modulating Flow Field Groups (0.0210s) 7/20/2020 6:29:10 PM Designing Fleets (0.0130s) 7/20/2020 6:29:10 PM Thinking Of Technologies (0.0070s) 7/20/2020 6:29:10 PM Categorizing Starboard Sensors (0.0080s) 7/20/2020 6:29:10 PM Injecting Galactic Variables (0.0120s) 7/20/2020 6:29:10 PM Surrounding Starfields (0.0140s) 7/20/2020 6:29:10 PM Reconstituting Distant Planets (0.1260s) 7/20/2020 6:29:10 PM Categorizing All Planets (0.0050s) 7/20/2020 6:29:10 PM Organizing Commands (0.0156s) 7/20/2020 6:29:10 PM Calculating Firing Cones (0.0070s) 7/20/2020 6:29:10 PM Holding Ship Parts For Comfort (0.4966s) 7/20/2020 6:29:10 PM Sterilizing Test Chamber (0.0150s) 7/20/2020 6:29:12 PM Assimilate Technological Distinctiveness (1.4663s) 7/20/2020 6:29:12 PM Issuing Orders (0.0110s) 7/20/2020 6:29:12 PM Augmenting Infusers (0.0130s) 7/20/2020 6:29:12 PM Infusing (0.0200s) 7/20/2020 6:29:12 PM Post-Proton Surge (0.0080s) 7/20/2020 6:29:12 PM Stimulate Modulation (0.0280s) 7/20/2020 6:29:12 PM ArcenAssetBundleCache.InstantiatedObjects: 612 7/20/2020 6:29:12 PM Load Surrogates (0.0890s) 7/20/2020 6:29:12 PM Final Checks (0.5301s) 7/20/2020 6:29:12 PM Load Historical Documents (0.0070s) 7/20/2020 6:29:12 PM 4.4 seconds total load time. Holding Ship Parts For Comfort (0.5s) Assimilate Technological Distinctiveness (1.5s) Final Checks (0.5s) 7/20/2020 6:29:13 PM Hello Steam user 'Lord Of Nothing' 7/20/2020 6:29:18 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick test.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 6:29:19 PM Finish load save in 445.9ms 7/20/2020 6:29:52 PM Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:32:33 PM Donating team Fireteam 189 has 78 units with strength 3214. Status Staging No target planet No lurk planet. Ships: Foin: 60, Cil: 1, Hinton: 1, Skichi: 16 to hunter, path B 7/20/2020 6:37:49 PM Donating team Fireteam 281 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Appel: 4 to hunter, path A 7/20/2020 6:39:11 PM Donating team Fireteam 288 has 9 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Foin: 8, Mandress: 1 to hunter, path A 7/20/2020 6:39:11 PM Donating team Fireteam 289 has 7 units with strength 1030. Status Assembling No target planet No lurk planet. Ships: Mandress: 7 to hunter, path A 7/20/2020 6:39:11 PM Donating team Fireteam 293 has 8 units with strength 227. Status Assembling No target planet No lurk planet. Ships: Skichi: 8 to hunter, path A 7/20/2020 6:39:42 PM Donating team Fireteam 306 has 11 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Faresa: 11 to hunter, path A 7/20/2020 6:39:42 PM Donating team Fireteam 308 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/20/2020 6:39:57 PM Donating team Fireteam 310 has 3 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Mandress: 3 to hunter, path A 7/20/2020 6:39:57 PM Donating team Fireteam 311 has 10 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Faresa: 10 to hunter, path A 7/20/2020 6:39:57 PM Donating team Fireteam 315 has 22 units with strength 2384. Status Assembling No target planet No lurk planet. Ships: Appel: 22 to hunter, path A 7/20/2020 6:39:57 PM Donating team Fireteam 319 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 7/20/2020 6:40:53 PM Donating team Fireteam 321 has 20 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Faresa: 7, Appel: 13 to hunter, path A 7/20/2020 6:40:59 PM Donating team Fireteam 322 has 12 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Appel: 12 to hunter, path A 7/20/2020 6:41:13 PM Donating team Fireteam 324 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 7/20/2020 6:42:06 PM Donating team Fireteam 327 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Rabin: 5 to hunter, path A 7/20/2020 6:42:16 PM Donating team Fireteam 332 has 12 units with strength 344. Status Assembling No target planet No lurk planet. Ships: Beytune: 12 to hunter, path A 7/20/2020 6:42:22 PM Donating team Fireteam 335 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/20/2020 6:43:09 PM Donating team Fireteam 343 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/20/2020 6:44:15 PM Donating team Fireteam 352 has 23 units with strength 1078. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3, Hinton: 20 to hunter, path A 7/20/2020 6:44:15 PM Donating team Fireteam 355 has 44 units with strength 1939. Status Assembling No target planet No lurk planet. Ships: Hinton: 44 to hunter, path A 7/20/2020 6:44:25 PM Donating team Fireteam 358 has 8 units with strength 2123. Status Assembling No target planet No lurk planet. Ships: Kalixa: 1, Hinton: 7 to hunter, path A 7/20/2020 6:45:04 PM Tried to write Int32 PosExceptNeg1, but passed value was: -6, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:46:18 PM Donating team Fireteam 375 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/20/2020 6:46:56 PM Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:48:20 PM Tried to write Int32 PosExceptNeg1, but passed value was: -2, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:49:16 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\4.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 6:49:16 PM Finish load save in 182.5ms 7/20/2020 6:50:35 PM Donating team Fireteam 383 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 7/20/2020 6:50:42 PM Donating team Fireteam 398 has 10 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Mandress: 10 to hunter, path A 7/20/2020 6:52:15 PM Donating team Fireteam 410 has 32 units with strength 2295. Status Staging No target planet No lurk planet. Ships: Ahn: 30, Moravec: 2 to hunter, path B 7/20/2020 6:52:15 PM Donating team Fireteam 409 has 54 units with strength 4566. Status Staging No target planet No lurk planet. Ships: Ahn: 44, Moravec: 10 to hunter, path B 7/20/2020 6:52:15 PM Donating team Fireteam 411 has 26 units with strength 2522. Status Staging No target planet No lurk planet. Ships: Ahn: 13, Moravec: 13 to hunter, path B 7/20/2020 6:53:47 PM Donating team Fireteam 421 has 11 units with strength 712. Status Assembling No target planet No lurk planet. Ships: Kalixa: 10, Faresa: 1 to hunter, path A 7/20/2020 6:53:47 PM Donating team Fireteam 419 has 15 units with strength 3032. Status Staging No target planet No lurk planet. Ships: Kalixa: 15 to hunter, path B 7/20/2020 6:53:47 PM Donating team Fireteam 420 has 18 units with strength 2562. Status Staging No target planet No lurk planet. Ships: Kalixa: 18 to hunter, path B 7/20/2020 6:54:39 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00169] in <8c2959f1b5614d25aaae4363f9b0283b>:0 7/20/2020 6:54:43 PM Donating team Fireteam 435 has 12 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Faresa: 10, Skichi: 2 to hunter, path A 7/20/2020 6:54:57 PM Donating team Fireteam 402 has 35 units with strength 3785. Status Staging No target planet No lurk planet. Ships: Ahn: 26, Melpomenia: 2, Dayan: 7 to hunter, path B 7/20/2020 6:56:27 PM Donating team Fireteam 441 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:56:35 PM Donating team Fireteam 441 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ahn: 1 to hunter, path A 7/20/2020 6:56:37 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:39 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:56:41 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:43 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:45 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:47 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:56:49 PM Donating team Fireteam 441 has 8 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Ahn: 8 to hunter, path A 7/20/2020 6:56:51 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:53 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:55 PM Donating team Fireteam 441 has 4 units with strength 259. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:57 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:56:59 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:01 PM Donating team Fireteam 441 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ahn: 5 to hunter, path A 7/20/2020 6:57:03 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:57:05 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:07 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:09 PM Donating team Fireteam 441 has 7 units with strength 439. Status Assembling No target planet No lurk planet. Ships: Ahn: 7 to hunter, path A 7/20/2020 6:57:11 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:57:13 PM Donating team Fireteam 441 has 7 units with strength 439. Status Assembling No target planet No lurk planet. Ships: Ahn: 7 to hunter, path A 7/20/2020 6:57:15 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:17 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:19 PM Donating team Fireteam 441 has 6 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Ahn: 6 to hunter, path A 7/20/2020 6:57:21 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:23 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:25 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:27 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:57:29 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:31 PM Donating team Fireteam 441 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:33 PM Donating team Fireteam 441 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ahn: 3 to hunter, path A 7/20/2020 6:57:35 PM Donating team Fireteam 443 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:57:37 PM Donating team Fireteam 443 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Ahn: 5 to hunter, path A 7/20/2020 6:57:39 PM Donating team Fireteam 444 has 20 units with strength 2197. Status Assembling No target planet No lurk planet. Ships: Ahn: 20 to hunter, path A 7/20/2020 6:57:39 PM Donating team Fireteam 445 has 12 units with strength 2382. Status Assembling No target planet No lurk planet. Ships: Ahn: 12 to hunter, path A 7/20/2020 6:57:39 PM Donating team Fireteam 446 has 13 units with strength 2386. Status Assembling No target planet No lurk planet. Ships: Ahn: 13 to hunter, path A 7/20/2020 6:57:39 PM Donating team Fireteam 443 has 25 units with strength 3678. Status Staging No target planet No lurk planet. Ships: Ahn: 25 to hunter, path B 7/20/2020 6:57:41 PM Donating team Fireteam 448 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Ahn: 4 to hunter, path A 7/20/2020 6:58:35 PM Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.AstroTrainsPerTrainData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.External.AstroTrainsPerTrainExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.Universal.ArcenExternalData.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <384b303b5309450fa600d9f8b409ffb8>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <765f780166284225a43da965771bb153>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <652a09c3972245e383da9bc1df509ebb>:0 7/20/2020 6:58:56 PM Donating team Fireteam 448 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/20/2020 6:58:58 PM Donating team Fireteam 453 has 4 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Faresa: 4 to hunter, path A 7/20/2020 6:59:04 PM Donating team Fireteam 455 has 12 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Faresa: 12 to hunter, path A 7/20/2020 7:01:09 PM Donating team Fireteam 463 has 13 units with strength 3140. Status Staging No target planet No lurk planet. Ships: Appel: 13 to hunter, path B 7/20/2020 7:02:34 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/20/2020 7:02:34 PM Finish load save in 164.2ms 7/21/2020 1:09:23 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/21/2020 1:09:23 AM Boot up FleetOS (0.3545s) 7/21/2020 1:09:24 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 1:09:24 AM Check System Logs For Rogue Intelligence (0.7103s) 7/21/2020 1:09:24 AM Game Version: 2.102 7/21/2020 1:09:24 AM Eject Trash Into Hyperspace (0.1290s) 7/21/2020 1:09:24 AM Check For Extra Modules (0.0530s) 7/21/2020 1:09:24 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/21/2020 1:09:24 AM Warning: skipped mod "LON" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/21/2020 1:09:24 AM Bring Cloaking Systems Online (0.2331s) 7/21/2020 1:09:24 AM Recalculate Speed Of Light (0.0210s) 7/21/2020 1:09:24 AM Optimize Comfort On Command Decks (0.0240s) 7/21/2020 1:09:25 AM Generating Framerates (0.0120s) 7/21/2020 1:09:25 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/21/2020 1:09:25 AM Mods: SpireRailgunShop (Disabled) 7/21/2020 1:09:25 AM Check Nearby Stellar Masses (0.0990s) 7/21/2020 1:09:25 AM Remembering Alamo (0.0480s) 7/21/2020 1:09:25 AM Boot Audio Comms (0.0130s) 7/21/2020 1:09:25 AM Establish Individual Audio Links (0.0300s) 7/21/2020 1:09:25 AM Prepare Explosions and Crackles (0.0670s) 7/21/2020 1:09:25 AM No resolution change was required. 7/21/2020 1:09:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 1:09:25 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 1:09:25 AM Refresh Optical Lensing (0.0060s) 7/21/2020 1:09:25 AM Revise Fundamental Physical Laws (0.0070s) 7/21/2020 1:09:25 AM Calculate Odds Of Success (0.2080s) 7/21/2020 1:09:27 AM Briefly Panic (1.7355s) 7/21/2020 1:09:27 AM Install Confidence Routines (0.2030s) 7/21/2020 1:09:27 AM Bring Commander Interface Online (0.2030s) 7/21/2020 1:09:27 AM Motivate All Crews (0.0425s) 7/21/2020 1:09:27 AM Locating Available Networks (0.2551s) 7/21/2020 1:09:27 AM Externalizing Patterns (0.0240s) 7/21/2020 1:09:27 AM Hooking Externals (0.0070s) 7/21/2020 1:09:27 AM Handlizing Hooks (0.0220s) 7/21/2020 1:09:28 AM Disengaging Constants (0.2533s) 7/21/2020 1:09:28 AM Late Axionic Computations (0.1950s) 7/21/2020 1:09:28 AM Connecting to Fleet Command (0.0200s) 7/21/2020 1:09:28 AM Thinking Of Advice (0.0300s) 7/21/2020 1:09:28 AM Degaussing Advice (0.2180s) 7/21/2020 1:09:28 AM Reading Alien Diaries (0.0490s) 7/21/2020 1:09:28 AM Naming All Known Planets (0.0120s) 7/21/2020 1:09:28 AM Remembering Speeds (0.0160s) 7/21/2020 1:09:28 AM Prioritizing Targets (0.0060s) 7/21/2020 1:09:28 AM Rebooting Sensor Arrays (0.0300s) 7/21/2020 1:09:28 AM Unloading Prismatic Grid (0.0130s) 7/21/2020 1:09:28 AM Thinking Of Objectives (0.0040s) 7/21/2020 1:09:28 AM Re-Aligning Objectives (0.0260s) 7/21/2020 1:09:28 AM Inhibiting Visual Scans (0.0150s) 7/21/2020 1:09:28 AM Synthesizing Vocals (0.0130s) 7/21/2020 1:09:28 AM Investigating Map Signatures (0.0260s) 7/21/2020 1:09:28 AM Ventilating Scenarios (0.0050s) 7/21/2020 1:09:28 AM Decontaminating Targeting Systems (0.0220s) 7/21/2020 1:09:28 AM Ejecting Tactical Core (0.0050s) 7/21/2020 1:09:28 AM Calibrating Formations (0.0090s) 7/21/2020 1:09:28 AM Intercepting Galactic Maps (0.0230s) 7/21/2020 1:09:28 AM Discharging Colored Ions (0.0170s) 7/21/2020 1:09:28 AM Replicating Ion Colors (0.0090s) 7/21/2020 1:09:29 AM Faction Diagnostics (0.0250s) 7/21/2020 1:09:29 AM Buffering Hackers (0.0380s) 7/21/2020 1:09:29 AM Inverting Death (0.0285s) 7/21/2020 1:09:29 AM Linear Field Variance (0.0240s) 7/21/2020 1:09:29 AM Charging Marks (0.0180s) 7/21/2020 1:09:29 AM Guarding The Posts (0.0770s) 7/21/2020 1:09:29 AM Range Manifolds (0.0120s) 7/21/2020 1:09:29 AM Purging ROFs (0.0030s) 7/21/2020 1:09:29 AM Manipulating Speeds (0.0170s) 7/21/2020 1:09:29 AM Detecting Projectiles (0.0040s) 7/21/2020 1:09:29 AM Grouping Flow Fields (0.0120s) 7/21/2020 1:09:29 AM Modulating Flow Field Groups (0.0470s) 7/21/2020 1:09:29 AM Designing Fleets (0.1330s) 7/21/2020 1:09:29 AM Thinking Of Technologies (0.0660s) 7/21/2020 1:09:29 AM Categorizing Starboard Sensors (0.0290s) 7/21/2020 1:09:29 AM Injecting Galactic Variables (0.0290s) 7/21/2020 1:09:29 AM Pining For Starfields (0.0980s) 7/21/2020 1:09:29 AM Resizing Distant Planets (0.1380s) 7/21/2020 1:09:29 AM Categorizing All Planets (0.0040s) 7/21/2020 1:09:29 AM Organizing Commands (0.0300s) 7/21/2020 1:09:29 AM Calculating Firing Cones (0.0030s) 7/21/2020 1:09:30 AM Splitting Ship Parts Into Smaller Parts (0.9992s) 7/21/2020 1:09:30 AM Sterilizing Test Chamber (0.0600s) 7/21/2020 1:09:38 AM Jettisoning VIPs (7.6413s) 7/21/2020 1:09:38 AM Issuing Orders (0.0100s) 7/21/2020 1:09:38 AM Augmenting Infusers (0.0550s) 7/21/2020 1:09:38 AM Infusing (0.2351s) 7/21/2020 1:09:38 AM Post-Proton Surge (0.0050s) 7/21/2020 1:09:38 AM Stimulate Modulation (0.0270s) 7/21/2020 1:09:39 AM ArcenAssetBundleCache.InstantiatedObjects: 522 7/21/2020 1:09:39 AM Load Surrogates (0.8435s) 7/21/2020 1:09:41 AM Final Checks (2.0527s) 7/21/2020 1:09:41 AM Load Historical Documents (0.0100s) 7/21/2020 1:09:41 AM 18.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (1.7s) Locating Available Networks (0.3s) Disengaging Constants (0.3s) Splitting Ship Parts Into Smaller Parts (1.0s) Jettisoning VIPs (7.6s) Load Surrogates (0.8s) Final Checks (2.1s) 7/21/2020 1:09:42 AM Hello Steam user 'Lord Of Nothing' 7/21/2020 1:09:48 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AlarmPost' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/alarmpost/alarmpost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'Ambush' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/ambush.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'Anomaly' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/BomberAnomaly/BomberAnomaly.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AntagonizedDysonSphereGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/dysonwarpgate.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AntiShieldPulsarTank' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spacetank2/spacetank2.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AnvilSecuritiesForcefieldFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/shieldstarship/shieldstarship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AnvilSecuritiesSpider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spider/spider.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'ArkOne' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkone/arkone.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'ArmorPiercingShell' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/armorpiercingshell.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AssaultFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainCarrierStyle' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainCarrierStyle.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainDepot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/structures/ai/astrotraindepot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainDepotVanguard' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/armorship/armorship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainRaider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/raider/raider.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/fuelrefinery/fuelrefinery.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainTankStyle' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainTankStyle.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainWithRegularWeapons' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainWithRegularWeapons.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutoBomb' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/AutoBomb/AutoBomb.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutocannonMinipod' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/autocannon_minipod/autocannon_minipod.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutomatedConstructionBot' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/tachyonmicrofighter/tachyonmicrofighter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutomatedMetabolizingGangsaw' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/vorticularcutlass/vorticularcutlass.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutomatedSentinelGunboat' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/sentinelfrigate/sentinelfrigate.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'AutomatedSniper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/sniper/sniper.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'BackdoorCombatFactory' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanbuildings/spacedock/spacedock.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'BastilleTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/BastilleTurret/BastilleTurret.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'BellePrime' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Belle Prime/BellePrime.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'BlackHoleMachine' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/blackholemachine/blackholemachine.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'Bombard' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/Bombard/Bombard.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'Builder' fornaturalobjects:False from filename exp1_the_spire_rises.assets/_dlc1/scourge/scourgebuilder/scourgebuilder.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'BulwarkTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/BulwarkTurret/BulwarkTurret.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'CarrierGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/carrierguardian/carrierguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'ChrisTest_humancommandstation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humancommandstation/humancommandstation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'ChrisTest_Usurper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/usurper/usurper.prefab (this is not a problem, but is odd) 7/21/2020 1:09:50 AM PrototypeObject failed async load and so loaded synchronously for 'ChrisTestBase' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/fighter/fighterold.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'CombatEngineer' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/specials/engineer/engineer.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'CommunicationNode' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/scout/scout.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'ConcussionCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/missilecorvette/missilecorvette.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'ConcussionGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/missileguardian/missileguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'ConcussionGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Concussion/GuardPostConcussion.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'Coprocessor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/coprocessora/coprocessor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'CrusherTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/CrusherTurret/CrusherTurret.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'Custodian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shieldguardian/shieldguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DarkSpirePhantom' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpirePhantom/DarkSpirePhantom.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireSpecter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireSpecter/DarkSpireSpecter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireVengeanceGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireVG/DarkSpireVG.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWard/DarkSpireWard.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWraith' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWraith/DarkSpireWraith.prefab (this is not a problem, but is odd) 7/21/2020 1:09:51 AM PrototypeObject failed async load and so loaded synchronously for 'DataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/data_center.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DeathgripTackleDrone' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TackleDrone/TackleDrone.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'Devestator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/siegestarship/siege_starship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'Deviant' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/MissileCorvetteDeviant/MissileCorvetteDeviant.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DevourerBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/ruinednetworknode/ruinednetworknode.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DevourerGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/devourergolem/devourergolem.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot_Nemesis' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot_nemesis.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireConcussionGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireConcussion/DireConcussionGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireFragmentingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/gravityguardian/gravityguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireGravityGuardPost/DireGravityGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireGrenadeLauncherGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/flakguardian/flakguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/heavybeamguardian/heavybeamguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireHeavyBeamGuardPost/DireHeavyBeamGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireMLRSGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/mlrsguardian/mlrsguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/laserguardian/laserguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:52 AM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireNucleophilic/DireNucleophilicGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/widowguardian/widowguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireParasiteGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireParasiteGuardPost/DireParasiteGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DirePikeGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/needlerguardian/needlerguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DirePlasmaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/plasmaguardian/plasmaguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSabot/DireGuardPostSabot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direshredderguardian/direshredderguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireShredderGuardPost/DireShredderGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireSpiderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSpider/DireSpiderGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireStealthGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/stealthguardian/stealthguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTantrumingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TantrumingGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTemperamentalGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TemperamentalGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/lightningguardian/lightningguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTesla/DireTeslaGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direteuthidaguardian/direteuthidaguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTethuidaGuardPost/DireTethuidaGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireTritiumSniperGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/sniperguardian/sniperguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DireVampireGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/vampireguardian/vampireguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DistributionNode' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/DistributionNode.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_blue.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_gold.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Green' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_green.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Red' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_red.prefab (this is not a problem, but is odd) 7/21/2020 1:09:53 AM PrototypeObject failed async load and so loaded synchronously for 'Drone MLRS' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/mlrscorvette/mlrscorvette.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DroneFusionBomber' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/bomber/bomber.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DroneStingray' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Stingray/Stringray.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DysonAntagonizer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DysonAntagonizer/DysonAntagonizer.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DysonBastion' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson3Bulwark/DysonBulwark.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DysonDefender' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson2Defender/DysonDefender.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'DysonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson1Sentinel/DysonSentinel.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ElegantCurl' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/elegantcurl.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EMPTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/EMPTurret/EMPTurret.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EnergyWave' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/energywave.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EngineDisruptingShell' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/enginedisruptingshell.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EngineeringBattlestation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalfabricator/experimental_fabricator.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerEtherjet' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/etherjettractor/etherjettractor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerFocusedGravityGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/focusedgravitygenerator/focusedgravitygenerator.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerTractorArray' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/tractorturret/tractor_turret.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'EvuckPeltianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/EvuckParts/EvuckPeltian/EvuckPeltianWarrior.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExogalacticWormhole' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/ExoGalacticWormhole.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExplosiveInvisible' fornaturalobjects:False from filename aiw2_lines_shots.assets/visualshotsandlines/shots/simplebulletsbyspeed/invisiblebullet.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterAnnihilator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticAIHunterAnnihilator/Tier3_ExtragalacticAIHunterAnnihilator.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterSeeker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticHunterSeeker/Tier1_ExtragalacticHunterSeeker.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimera' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspite/Tier2_ExtragalacticWarspite.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimeraArtillery' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspiteArtillery/Tier2_ExtragalacticWarspiteArtillery.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticFlenser' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier5_ExtragalacticFlenser/Tier5_ExtragalacticFlenser.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticJackalope' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticWarSlicerFrigate/Tier3_ExtragalacticWarSlicerFrigate.prefab (this is not a problem, but is odd) 7/21/2020 1:09:54 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMaugrim' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticMaugrim/Tier1_ExtragalacticMaugrim.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMothership' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticMothership/Tier4_ExtragalacticMothership.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPhoenix' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtralacticRaven/Tier1_ExtralacticRaven.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPlanetCracker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticPlanetCracker/Tier4_ExtragalacticPlanetCracker.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPoltergeist' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticTrespasser/Tier1_ExtragalacticTrespasser.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticThunderbird' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticCommandDeck/Tier3_ExtragalacticCommandDeck.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWendigo' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimator.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWyrm' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticShellshocker/Tier2_ExtragalacticShellshocker.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtremeLongRangeRailgun' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelongrangerailgun.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'ExtremelyLongRangeIon' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelylongrangeion.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'Eyebot' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/eyebot/eyebot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FlakShotAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/flakshot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FleetCapacityExtender' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/fleetcapacityextender.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FortifiedDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/fortifieddatacenter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FragmentingGuardianShard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardianShard.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FusionBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_fusion.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Agravic' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_agravic.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Viral' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_viral.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'FusionRocket' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionrocket.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostGrenadeLauncherCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/grenadelauncher2/grenadelauncher2.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostMLRSGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/MLRS/GuardPostMLRS.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Nucleophilic/GuardPostNucleophilic.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostPikeGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Pike/GuardPostPike.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Sabot/GuardPostSabot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GhostUnarmedGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/UnderConstruction/GuardPostUnderConstruction.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GlobalCommandAugmenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/AdvancedStarshipConstructor/AdvancedStarshipConstructor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:55 AM PrototypeObject failed async load and so loaded synchronously for 'GrandSalvage' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/GrandSalvage/GrandSalvage.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'GreatA’Thomek' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Great A'Thomek/Great A'Thomek.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'GreaterSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressGreater/SpireFortressGreater.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'GuidedMissile' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/guidedmissile.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'Gyrn' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkgyrnthevoidhome/arkgyrnthevoidhome.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HackedMercBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/reactor/reactor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HomeHumanSettlement' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/HomeHumanSettlement/HomeHumanSettlement.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HRFPikeCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/multi_needler_corvette/multi_needler corvette single.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HumanCryogenicPod' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/cryotubes/cryotubes.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstation/humanhomecommandstation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStationCore' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstationcore/humanhomecommandstationcore.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'HydraMercFlagship' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/hacker/hacker.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'ImperialSpireDreadnought' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire5Dreadnought/SpireDreadnought.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'IncitingParasite' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Parasite/Parasite.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'InhibitingTeslaCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/LightningCorvette/LightningCorvette.prefab (this is not a problem, but is odd) 7/21/2020 1:09:56 AM PrototypeObject failed async load and so loaded synchronously for 'InstigatorBase' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/InstigatorBase.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'IntraGalacticCoordinator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedfactory/advancedfactory.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'IonAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIonAlerted.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'IonCannon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/IonCannon/Giant_Turret_Ion_Cannon.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'IonEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIon.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_DeepBlue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_deepblue.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_Pink' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_pink.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel1' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel1.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel2' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel2.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel3' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel3.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_SicklyGreen' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_sicklygreen.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LesserSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressLesser/SpireFortressLesser.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LesserZenithPowerGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/PlanetaryCloaker/PlanetaryCloaker.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LogisticalCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/logisticalcommandstation/logisticalcommandstation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'LostEnergyReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/MinorCapturables/LostEnergyReactor/LostEnergyReactor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'MacrophageEnragedHarvester' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Harvester/MacrophageHarvester.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'Magnifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/magnifier/magnifier.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'MajorDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalturretcontroller/experimentalturretcontroller.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Drone_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardiancarrier.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Spire_Raider' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MarauderSpireRaider/MarauderSpireRaider.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'MarauderOutpost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/HumanOddities/MarauderOutpost/MarauderOutpost.prefab (this is not a problem, but is odd) 7/21/2020 1:09:57 AM PrototypeObject failed async load and so loaded synchronously for 'MassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/massdriver.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MatterConverter/MatterConverter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MaugrimDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_MaugrimDrone/Tier1_MaugrimDrone.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MercFlagship_Distractor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/stealthstarship/stealth_starship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvester/MetalHarvester.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'MilitaryCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/militarycommandstation/militarycommandstation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Mirage' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spaceplane/spaceplane.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Mutation' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/FighterMutation/FighterMutation.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotCenter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter_Hacked_Hive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotHive.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'NanocaustCurvedSicklyGreenShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/nanocaustcurvedsicklygreenshot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Nemesis' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNemesis/ScourgeNemesis.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Neophyte' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNeophyte/ScourgeNeophyte.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'NodorianTortoid' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Nodorian Tortoid/NodorianTortoid.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Obscenity' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/NanocaustSpireObscenity/NanocaustSpireObscenity.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'OrbitalMassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/orbitalmassdriver/Giant_Turret_Orbital_Mass_Driver.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'Orchid' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arktheorchid/arktheorchid.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'ParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/ParalysisGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'ParalysisProngedShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/paralysisprongedshot_blue.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'ParasiteCurvedPinkShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/parasitecurvedpinkshot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'PikeShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/pikeshot_gold.prefab (this is not a problem, but is odd) 7/21/2020 1:09:58 AM PrototypeObject failed async load and so loaded synchronously for 'PlasmaAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasmaAlerted.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'PlasmaBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'PlasmaEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasma.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedo' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedonoexplosion.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedoAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedo.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'RaidEngine' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/raidengine/raidengine.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'Ramifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/sniperstarship/sniper_starship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'Raptor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/raptor/raptor.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ReanimatorDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/teuthidaguardiandrone/teuthidaguardiandrone.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'Ripper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/assaultstarship/assaultstarship.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'RiskAnalyzer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/RiskAnalyzer/RiskAnalyzer.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'RorqualHegira' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkrorqualhegira/rorqualhegira.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'RoyalSpiderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/SpiderGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'RoyalTractorGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/TractorGuardian/TractorGuardian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'Sabot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/sabot.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeArmory' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeArmory/ScourgeArmory.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeBurlustFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Burlust.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeEvuckFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Evuck.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeNeinzulFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Neinzul.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgePeltianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Peltian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpawner' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSpawner/ScourgeSpawner.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Spire.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ScourgeThoraxianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Thoraxian.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ShieldGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Forcefield/GuardPostForcefield.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'ShredderDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shredderguardiandrone/shredderguardiandrone.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SolAter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Sol Ater/SolAter.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpecialForcesSecretNinjaHideout' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/specialforcesguardpost/specialforcesninjahideout.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireArchive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireArchive/SpireArchive.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireButtress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireButtress/SpireButtress.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireCityHub' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireCityHub/SpireCityHub.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris1.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris2.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris3.prefab (this is not a problem, but is odd) 7/21/2020 1:09:59 AM PrototypeObject failed async load and so loaded synchronously for 'SpireDestroyerNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDestroyerNeuralNet/SpireDestroyerNeuralNet.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireEngineeringCenter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireEngineeringCenter/SpireEngineeringCenter.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireFrigateNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFrigateNeuralNet/SpireFrigateNeuralNet.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireGalacticCapitol' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGalacticCapitol/SpireGalacticCapitol.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireGreaterSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreaterSpyCradle/SpireGreaterSpyCradle.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireGreatShieldEmitter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreatShieldEmitter/SpireGreatShieldEmitter.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireLesserSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireLesserSpyCradle/SpireLesserSpyCradle.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireLostFrigateLance' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireLostFrigate/SpireLostFrigate.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireMacrophageEnragedHarvester' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireHarvester/MacrophageSpireHarvester.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireMiningFacility' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireMiningFacility/SpireMiningFacility.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpirePlasmaDriver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpirePlasmaDriver/SpirePlasmaDriver.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelic' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA1.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA2.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA3.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA4.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB1' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB1.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB2.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB3.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB4.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicTrain' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/RelicTrain/RelicTrain.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireShardReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShardReactor/SpireShardReactor.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireShipyard' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShipyard/SpireShipyard.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireTelium' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireTelium/MacrophageSpireTelium.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SpireTransceiver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireTransceiver/SpireTransceiver.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'Spore' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Spore/MacrophageSpore.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'StealthGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Stealth/GuardPostStealth.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'StingerBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_stinger.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'SuperTerminal' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/superterminal/superterminalb.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TachyonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aitachyonsentinel/aitachyonsentinel.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TackleDroneLauncherFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TackleDroneLauncher/TackleDroneLauncher.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TechnologyVault' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/techvault.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'Telium' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Telium/MacrophageTelium.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedo' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TeslaTorpedo/TeslaTorpedo.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedoFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TeslaTorpedoGunboat/TeslaTorpedoGunboat.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'Thanatos' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkthanatos/arkthanatos.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TransportFlagship_Agile' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/colonyship/colonyship.prefab (this is not a problem, but is odd) 7/21/2020 1:10:00 AM PrototypeObject failed async load and so loaded synchronously for 'TroopAccelerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/TroopAccelerator.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'ViralShredder' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/ViralShredder/ViralShredder.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'WarHarvester' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/armorstarship/armorstarship.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'WarpGate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aiwarpgate.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'WarSieger' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/tyrianiteleadermerc/tyrianiteleadermerc.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'WendigoDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimatorDrone.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'Wormhole' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/other/wormhole.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'ZenithMatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/ZenithMatterConverter/ZenithMatterConverter.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM PrototypeObject failed async load and so loaded synchronously for 'ZenithTrader' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/zenithtrader/zenithtrader.prefab (this is not a problem, but is odd) 7/21/2020 1:10:01 AM Finish load save in 13,186.7ms 7/21/2020 6:58:10 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/21/2020 6:58:11 PM Boot up FleetOS (0.3461s) 7/21/2020 6:58:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/21/2020 6:58:11 PM Check System Logs For Rogue Intelligence (0.5925s) 7/21/2020 6:58:11 PM Game Version: 2.103 7/21/2020 6:58:11 PM Eject Trash Into Hyperspace (0.1720s) 7/21/2020 6:58:11 PM Check For Extra Modules (0.0500s) 7/21/2020 6:58:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/21/2020 6:58:11 PM Bring Cloaking Systems Online (0.0360s) 7/21/2020 6:58:11 PM Recalculate Speed Of Light (0.0320s) 7/21/2020 6:58:11 PM Optimize Comfort On Command Decks (0.0310s) 7/21/2020 6:58:11 PM Generating Framerates (0.0130s) 7/21/2020 6:58:11 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/21/2020 6:58:11 PM Mods: SpireRailgunShop (Disabled) 7/21/2020 6:58:12 PM Check Nearby Stellar Masses (0.0820s) 7/21/2020 6:58:12 PM Remembering Alamo (0.0420s) 7/21/2020 6:58:12 PM Boot Audio Comms (0.0200s) 7/21/2020 6:58:12 PM Establish Individual Audio Links (0.0630s) 7/21/2020 6:58:12 PM Prepare Explosions and Crackles (0.0510s) 7/21/2020 6:58:12 PM No resolution change was required. 7/21/2020 6:58:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/21/2020 6:58:12 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/21/2020 6:58:12 PM Refresh Optical Lensing (0.0050s) 7/21/2020 6:58:12 PM Revise Fundamental Physical Laws (0.0080s) 7/21/2020 6:58:12 PM Calculate Odds Of Success (0.3041s) 7/21/2020 6:58:14 PM Briefly Panic (2.0194s) 7/21/2020 6:58:14 PM Install Confidence Routines (0.2204s) 7/21/2020 6:58:14 PM Bring Commander Interface Online (0.1773s) 7/21/2020 6:58:14 PM Motivate All Crews (0.0577s) 7/21/2020 6:58:15 PM Locating Available Networks (0.0251s) 7/21/2020 6:58:15 PM Externalizing Patterns (0.0576s) 7/21/2020 6:58:15 PM Hooking Externals (0.0160s) 7/21/2020 6:58:15 PM Handlizing Hooks (0.0142s) 7/21/2020 6:58:15 PM Disengaging Constants (0.2171s) 7/21/2020 6:58:15 PM Late Axionic Computations (0.1970s) 7/21/2020 6:58:15 PM Connecting to Fleet Command (0.0280s) 7/21/2020 6:58:15 PM Thinking Of Advice (0.0380s) 7/21/2020 6:58:15 PM Degaussing Advice (0.2761s) 7/21/2020 6:58:15 PM Reading Alien Diaries (0.0740s) 7/21/2020 6:58:15 PM Naming All Known Planets (0.0130s) 7/21/2020 6:58:15 PM Remembering Speeds (0.0160s) 7/21/2020 6:58:15 PM Prioritizing Targets (0.0040s) 7/21/2020 6:58:16 PM Rebooting Sensor Arrays (0.0490s) 7/21/2020 6:58:16 PM Unloading Prismatic Grid (0.0210s) 7/21/2020 6:58:16 PM Thinking Of Objectives (0.0140s) 7/21/2020 6:58:16 PM Re-Aligning Objectives (0.0240s) 7/21/2020 6:58:16 PM Inhibiting Visual Scans (0.0150s) 7/21/2020 6:58:16 PM Synthesizing Vocals (0.0130s) 7/21/2020 6:58:16 PM Investigating Map Signatures (0.0260s) 7/21/2020 6:58:16 PM Ventilating Scenarios (0.0040s) 7/21/2020 6:58:16 PM Decontaminating Targeting Systems (0.0400s) 7/21/2020 6:58:16 PM Ejecting Tactical Core (0.0050s) 7/21/2020 6:58:16 PM Calibrating Formations (0.0090s) 7/21/2020 6:58:16 PM Intercepting Galactic Maps (0.0230s) 7/21/2020 6:58:16 PM Discharging Colored Ions (0.0250s) 7/21/2020 6:58:16 PM Replicating Ion Colors (0.0090s) 7/21/2020 6:58:16 PM Faction Diagnostics (0.0560s) 7/21/2020 6:58:16 PM Buffering Hackers (0.0490s) 7/21/2020 6:58:16 PM Inverting Death (0.0280s) 7/21/2020 6:58:16 PM Linear Field Variance (0.0240s) 7/21/2020 6:58:16 PM Charging Marks (0.0181s) 7/21/2020 6:58:16 PM Guarding The Posts (0.0610s) 7/21/2020 6:58:16 PM Range Manifolds (0.0110s) 7/21/2020 6:58:16 PM Purging ROFs (0.0040s) 7/21/2020 6:58:16 PM Manipulating Speeds (0.0165s) 7/21/2020 6:58:16 PM Detecting Projectiles (0.0040s) 7/21/2020 6:58:16 PM Grouping Flow Fields (0.0120s) 7/21/2020 6:58:16 PM Modulating Flow Field Groups (0.0470s) 7/21/2020 6:58:16 PM Designing Fleets (0.1660s) 7/21/2020 6:58:16 PM Thinking Of Technologies (0.0190s) 7/21/2020 6:58:16 PM Categorizing Starboard Sensors (0.0170s) 7/21/2020 6:58:16 PM Injecting Galactic Variables (0.0300s) 7/21/2020 6:58:16 PM Eating Starfields (0.0650s) 7/21/2020 6:58:18 PM Gazing At Distant Planets (1.4964s) 7/21/2020 6:58:18 PM Categorizing All Planets (0.0050s) 7/21/2020 6:58:18 PM Organizing Commands (0.0610s) 7/21/2020 6:58:18 PM Calculating Firing Cones (0.0070s) 7/21/2020 6:58:19 PM Declaring Ship Part Sovereignty (1.0468s) 7/21/2020 6:58:19 PM Sterilizing Test Chamber (0.0750s) 7/21/2020 6:58:25 PM Investigating Proton Farm (5.6913s) 7/21/2020 6:58:25 PM Issuing Orders (0.0110s) 7/21/2020 6:58:25 PM Augmenting Infusers (0.0560s) 7/21/2020 6:58:25 PM Infusing (0.2231s) 7/21/2020 6:58:25 PM Post-Proton Surge (0.0040s) 7/21/2020 6:58:25 PM Stimulate Modulation (0.0290s) 7/21/2020 6:58:26 PM ArcenAssetBundleCache.InstantiatedObjects: 522 7/21/2020 6:58:26 PM Load Surrogates (0.8342s) 7/21/2020 6:58:28 PM Final Checks (1.7974s) 7/21/2020 6:58:28 PM Load Historical Documents (0.0100s) 7/21/2020 6:58:28 PM 17.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (2.0s) Degaussing Advice (0.3s) Gazing At Distant Planets (1.5s) Declaring Ship Part Sovereignty (1.0s) Investigating Proton Farm (5.7s) Load Surrogates (0.8s) Final Checks (1.8s) 7/21/2020 6:58:28 PM Hello Steam user 'Lord Of Nothing' 7/21/2020 6:58:32 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIPikeTurret' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/needlerturret/needlerturret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIPlasmaTurret' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/plasmatorpedolauncher/plasmatorpedolauncher.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIRaidFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/raidstarship/raidstarship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIRegeneratorGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/regeneratorgolem/regeneratorgolem.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIRuffianTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/RuffianTurret/RuffianTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIScrapTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/ScrapTurret/ScrapTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISeekerTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/SeekerTurret/SeekerTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISentryFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/scoutstarship/scoutstarship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIShredderTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/ShredderTurret/ShredderTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISolarFlareTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/SolarFlareTurret/SolarFlareTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpiderTurret' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/spiderturret/spiderturret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireBattleship' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire4Battleship/SpireBattleship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireBurlustWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/BurlustParts/BurlustSpire/BurlustSpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireCitadel' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/AISpireFortress/AISpireFortress.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireCruiser' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire3Cruiser/SpireCruiser.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireDestroyer' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire2Destroyer/SpireDestroyer.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireEvuckWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/EvuckParts/EvuckSpire/EvuckSpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire1Frigate/SpireFrigate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireNeinzulWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/NeinzulParts/NeinzulSpire/NeinzulSpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpirePeltianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/PeltianParts/PeltianSpire/PeltianSpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireResearchLab' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/AISpireResearchLab/AISpireResearchLab.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireThoraxianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ThoraxianParts/ThoraxianSpire/ThoraxianSpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISpireWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/SpireParts/SpireWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISubjugator' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSubjugator/ScourgeSubjugator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AISubverterTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/SubverterTurret/SubverterTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AITachyonArray' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/tachyonarray/tachyonarray.prefab (this is not a problem, but is odd) 7/21/2020 6:58:34 PM PrototypeObject failed async load and so loaded synchronously for 'AIThoraxianNeinzulWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ThoraxianParts/ThoraxianNeinzul/ThoraxianNeinzulWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AIThoraxianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ThoraxianParts/ThoraxianWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AITranslocatorTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/TranslocatorTurret/TranslocatorTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AITritiumSniperTurret' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/sniperturret/sniperturret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AIVampireTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/VampireTurret/VampireTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AIWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeWarrior/ScourgeWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AlarmPost' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/alarmpost/alarmpost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'Ambush' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/ambush.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'Anomaly' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/BomberAnomaly/BomberAnomaly.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AntagonizedDysonSphereGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/dysonwarpgate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AntiShieldPulsarTank' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spacetank2/spacetank2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AnvilSecuritiesForcefieldFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/shieldstarship/shieldstarship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:35 PM PrototypeObject failed async load and so loaded synchronously for 'AnvilSecuritiesSpider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spider/spider.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'ArkOne' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkone/arkone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'ArmorPiercingShell' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/armorpiercingshell.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AssaultFrigate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/prototypeflagship/prototypeflagship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainCarrierStyle' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainCarrierStyle.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainDepot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/structures/ai/astrotraindepot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainDepotVanguard' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/armorship/armorship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainRaider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/raider/raider.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/fuelrefinery/fuelrefinery.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainTankStyle' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainTankStyle.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AstroTrainWithRegularWeapons' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AstroTrain/AstroTrainWithRegularWeapons.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AutoBomb' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/AutoBomb/AutoBomb.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AutocannonMinipod' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/autocannon_minipod/autocannon_minipod.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AutomatedConstructionBot' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/tachyonmicrofighter/tachyonmicrofighter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:36 PM PrototypeObject failed async load and so loaded synchronously for 'AutomatedMetabolizingGangsaw' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/vorticularcutlass/vorticularcutlass.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'AutomatedSentinelGunboat' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/sentinelfrigate/sentinelfrigate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'AutomatedSniper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/sniper/sniper.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'BackdoorCombatFactory' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanbuildings/spacedock/spacedock.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'BastilleTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/BastilleTurret/BastilleTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'BellePrime' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Belle Prime/BellePrime.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'BlackHoleMachine' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/blackholemachine/blackholemachine.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'Bombard' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/Bombard/Bombard.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'Builder' fornaturalobjects:False from filename exp1_the_spire_rises.assets/_dlc1/scourge/scourgebuilder/scourgebuilder.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'BulwarkTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/BulwarkTurret/BulwarkTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'CarrierGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/carrierguardian/carrierguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'ChrisTest_humancommandstation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humancommandstation/humancommandstation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'ChrisTest_Usurper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/usurper/usurper.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'ChrisTestBase' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/fighter/fighterold.prefab (this is not a problem, but is odd) 7/21/2020 6:58:37 PM PrototypeObject failed async load and so loaded synchronously for 'CombatEngineer' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/specials/engineer/engineer.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'CommunicationNode' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/scout/scout.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'ConcussionCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/missilecorvette/missilecorvette.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'ConcussionGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/missileguardian/missileguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'ConcussionGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Concussion/GuardPostConcussion.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'Coprocessor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/coprocessora/coprocessor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'CrusherTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/CrusherTurret/CrusherTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'Custodian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shieldguardian/shieldguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpirePhantom' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpirePhantom/DarkSpirePhantom.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireSpecter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireSpecter/DarkSpireSpecter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireVengeanceGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireVG/DarkSpireVG.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWard/DarkSpireWard.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWraith' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWraith/DarkSpireWraith.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/data_center.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'DeathgripTackleDrone' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TackleDrone/TackleDrone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'Devestator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/siegestarship/siege_starship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:38 PM PrototypeObject failed async load and so loaded synchronously for 'Deviant' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/MissileCorvetteDeviant/MissileCorvetteDeviant.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/ruinednetworknode/ruinednetworknode.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/devourergolem/devourergolem.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot_Nemesis' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot_nemesis.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireConcussionGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireConcussion/DireConcussionGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireFragmentingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/gravityguardian/gravityguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireGravityGuardPost/DireGravityGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireGrenadeLauncherGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/flakguardian/flakguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/heavybeamguardian/heavybeamguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireHeavyBeamGuardPost/DireHeavyBeamGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireMLRSGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/mlrsguardian/mlrsguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/laserguardian/laserguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireNucleophilic/DireNucleophilicGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/widowguardian/widowguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DireParasiteGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireParasiteGuardPost/DireParasiteGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:39 PM PrototypeObject failed async load and so loaded synchronously for 'DirePikeGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/needlerguardian/needlerguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DirePlasmaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/plasmaguardian/plasmaguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSabot/DireGuardPostSabot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direshredderguardian/direshredderguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireShredderGuardPost/DireShredderGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireSpiderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSpider/DireSpiderGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireStealthGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/stealthguardian/stealthguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTantrumingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TantrumingGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTemperamentalGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TemperamentalGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/lightningguardian/lightningguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTesla/DireTeslaGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direteuthidaguardian/direteuthidaguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTethuidaGuardPost/DireTethuidaGuardPost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireTritiumSniperGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/sniperguardian/sniperguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DireVampireGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/vampireguardian/vampireguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DistributionNode' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/DistributionNode.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_blue.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_gold.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Green' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_green.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Red' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_red.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'Drone MLRS' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/mlrscorvette/mlrscorvette.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DroneFusionBomber' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/bomber/bomber.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DroneStingray' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Stingray/Stringray.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DysonAntagonizer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DysonAntagonizer/DysonAntagonizer.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DysonBastion' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson3Bulwark/DysonBulwark.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DysonDefender' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson2Defender/DysonDefender.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'DysonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson1Sentinel/DysonSentinel.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'ElegantCurl' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/elegantcurl.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'EMPTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/EMPTurret/EMPTurret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'EnergyWave' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/energywave.prefab (this is not a problem, but is odd) 7/21/2020 6:58:40 PM PrototypeObject failed async load and so loaded synchronously for 'EngineDisruptingShell' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/enginedisruptingshell.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'EngineeringBattlestation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalfabricator/experimental_fabricator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerEtherjet' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/etherjettractor/etherjettractor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerFocusedGravityGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/focusedgravitygenerator/focusedgravitygenerator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerTractorArray' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/tractorturret/tractor_turret.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'EvuckPeltianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/EvuckParts/EvuckPeltian/EvuckPeltianWarrior.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExogalacticWormhole' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/ExoGalacticWormhole.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExplosiveInvisible' fornaturalobjects:False from filename aiw2_lines_shots.assets/visualshotsandlines/shots/simplebulletsbyspeed/invisiblebullet.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterAnnihilator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticAIHunterAnnihilator/Tier3_ExtragalacticAIHunterAnnihilator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterSeeker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticHunterSeeker/Tier1_ExtragalacticHunterSeeker.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimera' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspite/Tier2_ExtragalacticWarspite.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimeraArtillery' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspiteArtillery/Tier2_ExtragalacticWarspiteArtillery.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticFlenser' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier5_ExtragalacticFlenser/Tier5_ExtragalacticFlenser.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticJackalope' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticWarSlicerFrigate/Tier3_ExtragalacticWarSlicerFrigate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMaugrim' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticMaugrim/Tier1_ExtragalacticMaugrim.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMothership' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticMothership/Tier4_ExtragalacticMothership.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPhoenix' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtralacticRaven/Tier1_ExtralacticRaven.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPlanetCracker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticPlanetCracker/Tier4_ExtragalacticPlanetCracker.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPoltergeist' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticTrespasser/Tier1_ExtragalacticTrespasser.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticThunderbird' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticCommandDeck/Tier3_ExtragalacticCommandDeck.prefab (this is not a problem, but is odd) 7/21/2020 6:58:41 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWendigo' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWyrm' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticShellshocker/Tier2_ExtragalacticShellshocker.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'ExtremeLongRangeRailgun' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelongrangerailgun.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'ExtremelyLongRangeIon' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelylongrangeion.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'Eyebot' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/eyebot/eyebot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FlakShotAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/flakshot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FleetCapacityExtender' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/fleetcapacityextender.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FortifiedDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/fortifieddatacenter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FragmentingGuardianShard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardianShard.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_fusion.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Agravic' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_agravic.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Viral' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_viral.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'FusionRocket' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionrocket.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostGrenadeLauncherCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/grenadelauncher2/grenadelauncher2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostMLRSGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/MLRS/GuardPostMLRS.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Nucleophilic/GuardPostNucleophilic.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostPikeGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Pike/GuardPostPike.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Sabot/GuardPostSabot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GhostUnarmedGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/UnderConstruction/GuardPostUnderConstruction.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GlobalCommandAugmenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/AdvancedStarshipConstructor/AdvancedStarshipConstructor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:42 PM PrototypeObject failed async load and so loaded synchronously for 'GrandSalvage' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/GrandSalvage/GrandSalvage.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'GreatA’Thomek' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Great A'Thomek/Great A'Thomek.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'GreaterSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressGreater/SpireFortressGreater.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'GuidedMissile' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/guidedmissile.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'Gyrn' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkgyrnthevoidhome/arkgyrnthevoidhome.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HackedMercBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/reactor/reactor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HomeHumanSettlement' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/HomeHumanSettlement/HomeHumanSettlement.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HRFPikeCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/multi_needler_corvette/multi_needler corvette single.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HumanCryogenicPod' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/cryotubes/cryotubes.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstation/humanhomecommandstation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStationCore' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstationcore/humanhomecommandstationcore.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'HydraMercFlagship' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/hacker/hacker.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'ImperialSpireDreadnought' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire5Dreadnought/SpireDreadnought.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'IncitingParasite' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Parasite/Parasite.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'InhibitingTeslaCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/LightningCorvette/LightningCorvette.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'InstigatorBase' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/InstigatorBase.prefab (this is not a problem, but is odd) 7/21/2020 6:58:43 PM PrototypeObject failed async load and so loaded synchronously for 'IntraGalacticCoordinator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedfactory/advancedfactory.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'IonAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIonAlerted.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'IonCannon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/IonCannon/Giant_Turret_Ion_Cannon.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'IonEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIon.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_DeepBlue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_deepblue.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_Pink' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_pink.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel1' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel1.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel2' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel3' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel3.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_SicklyGreen' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_sicklygreen.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LesserSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressLesser/SpireFortressLesser.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LesserZenithPowerGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/PlanetaryCloaker/PlanetaryCloaker.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LogisticalCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/logisticalcommandstation/logisticalcommandstation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'LostEnergyReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/MinorCapturables/LostEnergyReactor/LostEnergyReactor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'MacrophageEnragedHarvester' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Harvester/MacrophageHarvester.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'Magnifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/magnifier/magnifier.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'MajorDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalturretcontroller/experimentalturretcontroller.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Drone_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardiancarrier.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Spire_Raider' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MarauderSpireRaider/MarauderSpireRaider.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'MarauderOutpost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/HumanOddities/MarauderOutpost/MarauderOutpost.prefab (this is not a problem, but is odd) 7/21/2020 6:58:44 PM PrototypeObject failed async load and so loaded synchronously for 'MassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/massdriver.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MatterConverter/MatterConverter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MaugrimDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_MaugrimDrone/Tier1_MaugrimDrone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MercFlagship_Distractor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/stealthstarship/stealth_starship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvester/MetalHarvester.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'MilitaryCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/militarycommandstation/militarycommandstation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Mirage' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spaceplane/spaceplane.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Mutation' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/FighterMutation/FighterMutation.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotCenter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter_Hacked_Hive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotHive.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'NanocaustCurvedSicklyGreenShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/nanocaustcurvedsicklygreenshot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Nemesis' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNemesis/ScourgeNemesis.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Neophyte' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNeophyte/ScourgeNeophyte.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'NodorianTortoid' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Nodorian Tortoid/NodorianTortoid.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Obscenity' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/NanocaustSpireObscenity/NanocaustSpireObscenity.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'OrbitalMassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/orbitalmassdriver/Giant_Turret_Orbital_Mass_Driver.prefab (this is not a problem, but is odd) 7/21/2020 6:58:45 PM PrototypeObject failed async load and so loaded synchronously for 'Orchid' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arktheorchid/arktheorchid.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/ParalysisGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ParalysisProngedShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/paralysisprongedshot_blue.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ParasiteCurvedPinkShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/parasitecurvedpinkshot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PikeShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/pikeshot_gold.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasmaAlerted.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasma.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedo' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedonoexplosion.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedoAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedo.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'RaidEngine' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/raidengine/raidengine.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'Ramifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/sniperstarship/sniper_starship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'Raptor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/raptor/raptor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ReanimatorDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/teuthidaguardiandrone/teuthidaguardiandrone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'Ripper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/assaultstarship/assaultstarship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'RiskAnalyzer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/RiskAnalyzer/RiskAnalyzer.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'RorqualHegira' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkrorqualhegira/rorqualhegira.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'RoyalSpiderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/SpiderGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'RoyalTractorGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/TractorGuardian/TractorGuardian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'Sabot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/sabot.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeArmory' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeArmory/ScourgeArmory.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeBurlustFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Burlust.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeEvuckFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Evuck.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeNeinzulFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Neinzul.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgePeltianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Peltian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpawner' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSpawner/ScourgeSpawner.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Spire.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeThoraxianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Thoraxian.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ShieldGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Forcefield/GuardPostForcefield.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'ShredderDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shredderguardiandrone/shredderguardiandrone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'SolAter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Sol Ater/SolAter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'SpecialForcesSecretNinjaHideout' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/specialforcesguardpost/specialforcesninjahideout.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'SpireArchive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireArchive/SpireArchive.prefab (this is not a problem, but is odd) 7/21/2020 6:58:46 PM PrototypeObject failed async load and so loaded synchronously for 'SpireButtress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireButtress/SpireButtress.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireCityHub' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireCityHub/SpireCityHub.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris1.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris3.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDestroyerNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDestroyerNeuralNet/SpireDestroyerNeuralNet.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireEngineeringCenter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireEngineeringCenter/SpireEngineeringCenter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireFrigateNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFrigateNeuralNet/SpireFrigateNeuralNet.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGalacticCapitol' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGalacticCapitol/SpireGalacticCapitol.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGreaterSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreaterSpyCradle/SpireGreaterSpyCradle.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGreatShieldEmitter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreatShieldEmitter/SpireGreatShieldEmitter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireLesserSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireLesserSpyCradle/SpireLesserSpyCradle.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireLostFrigateLance' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireLostFrigate/SpireLostFrigate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireMacrophageEnragedHarvester' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireHarvester/MacrophageSpireHarvester.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireMiningFacility' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireMiningFacility/SpireMiningFacility.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpirePlasmaDriver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpirePlasmaDriver/SpirePlasmaDriver.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelic' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA1.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA3.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA4.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB1' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB1.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB2.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB3.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB4.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicTrain' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/RelicTrain/RelicTrain.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireShardReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShardReactor/SpireShardReactor.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireShipyard' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShipyard/SpireShipyard.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireTelium' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireTelium/MacrophageSpireTelium.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SpireTransceiver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireTransceiver/SpireTransceiver.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'Spore' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Spore/MacrophageSpore.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'StealthGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Stealth/GuardPostStealth.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'StingerBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_stinger.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'SuperTerminal' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/superterminal/superterminalb.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TachyonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aitachyonsentinel/aitachyonsentinel.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TackleDroneLauncherFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TackleDroneLauncher/TackleDroneLauncher.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TechnologyVault' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/techvault.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'Telium' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Telium/MacrophageTelium.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedo' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TeslaTorpedo/TeslaTorpedo.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedoFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TeslaTorpedoGunboat/TeslaTorpedoGunboat.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'Thanatos' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkthanatos/arkthanatos.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TransportFlagship_Agile' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/colonyship/colonyship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'TroopAccelerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/TroopAccelerator.prefab (this is not a problem, but is odd) 7/21/2020 6:58:47 PM PrototypeObject failed async load and so loaded synchronously for 'ViralShredder' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/ViralShredder/ViralShredder.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'WarHarvester' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/armorstarship/armorstarship.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'WarpGate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aiwarpgate.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'WarSieger' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/tyrianiteleadermerc/tyrianiteleadermerc.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'WendigoDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimatorDrone.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'Wormhole' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/other/wormhole.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'ZenithMatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/ZenithMatterConverter/ZenithMatterConverter.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM PrototypeObject failed async load and so loaded synchronously for 'ZenithTrader' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/zenithtrader/zenithtrader.prefab (this is not a problem, but is odd) 7/21/2020 6:58:48 PM Finish load save in 15,358.0ms 7/22/2020 12:55:27 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/22/2020 12:55:27 PM Boot up FleetOS (0.3859s) 7/22/2020 12:55:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/22/2020 12:55:28 PM Check System Logs For Rogue Intelligence (0.4607s) 7/22/2020 12:55:28 PM Game Version: 2.104 7/22/2020 12:55:28 PM Eject Trash Into Hyperspace (0.1210s) 7/22/2020 12:55:28 PM Check For Extra Modules (0.0360s) 7/22/2020 12:55:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/22/2020 12:55:28 PM Bring Cloaking Systems Online (0.0807s) 7/22/2020 12:55:28 PM Recalculate Speed Of Light (0.0380s) 7/22/2020 12:55:28 PM Optimize Comfort On Command Decks (0.0180s) 7/22/2020 12:55:28 PM Generating Framerates (0.0200s) 7/22/2020 12:55:28 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/22/2020 12:55:28 PM Mods: SpireRailgunShop (Disabled) 7/22/2020 12:55:28 PM Check Nearby Stellar Masses (0.0710s) 7/22/2020 12:55:28 PM Remembering Alamo (0.0290s) 7/22/2020 12:55:28 PM Boot Audio Comms (0.0110s) 7/22/2020 12:55:28 PM Establish Individual Audio Links (0.0220s) 7/22/2020 12:55:28 PM Prepare Explosions and Crackles (0.0500s) 7/22/2020 12:55:28 PM No resolution change was required. 7/22/2020 12:55:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/22/2020 12:55:28 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/22/2020 12:55:28 PM Refresh Optical Lensing (0.0080s) 7/22/2020 12:55:28 PM Revise Fundamental Physical Laws (0.0090s) 7/22/2020 12:55:28 PM Calculate Odds Of Success (0.2781s) 7/22/2020 12:55:30 PM Briefly Panic (1.6085s) 7/22/2020 12:55:30 PM Install Confidence Routines (0.1970s) 7/22/2020 12:55:30 PM Bring Commander Interface Online (0.1650s) 7/22/2020 12:55:30 PM Motivate All Crews (0.0450s) 7/22/2020 12:55:30 PM Locating Available Networks (0.0400s) 7/22/2020 12:55:30 PM Externalizing Patterns (0.0410s) 7/22/2020 12:55:30 PM Hooking Externals (0.0160s) 7/22/2020 12:55:30 PM Handlizing Hooks (0.0140s) 7/22/2020 12:55:31 PM Disengaging Constants (0.2609s) 7/22/2020 12:55:31 PM Late Axionic Computations (0.1870s) 7/22/2020 12:55:31 PM Connecting to Fleet Command (0.0110s) 7/22/2020 12:55:31 PM Thinking Of Advice (0.0300s) 7/22/2020 12:55:31 PM Degaussing Advice (0.1760s) 7/22/2020 12:55:31 PM Reading Alien Diaries (0.0740s) 7/22/2020 12:55:31 PM Naming All Known Planets (0.0120s) 7/22/2020 12:55:31 PM Remembering Speeds (0.0160s) 7/22/2020 12:55:31 PM Prioritizing Targets (0.0110s) 7/22/2020 12:55:31 PM Rebooting Sensor Arrays (0.0520s) 7/22/2020 12:55:31 PM Unloading Prismatic Grid (0.0200s) 7/22/2020 12:55:31 PM Thinking Of Objectives (0.0390s) 7/22/2020 12:55:31 PM Re-Aligning Objectives (0.0400s) 7/22/2020 12:55:31 PM Inhibiting Visual Scans (0.0320s) 7/22/2020 12:55:31 PM Synthesizing Vocals (0.0130s) 7/22/2020 12:55:32 PM Investigating Map Signatures (0.0430s) 7/22/2020 12:55:32 PM Ventilating Scenarios (0.0050s) 7/22/2020 12:55:32 PM Decontaminating Targeting Systems (0.0220s) 7/22/2020 12:55:32 PM Ejecting Tactical Core (0.0110s) 7/22/2020 12:55:32 PM Calibrating Formations (0.0040s) 7/22/2020 12:55:32 PM Intercepting Galactic Maps (0.0390s) 7/22/2020 12:55:32 PM Discharging Colored Ions (0.0170s) 7/22/2020 12:55:32 PM Replicating Ion Colors (0.0170s) 7/22/2020 12:55:32 PM Faction Diagnostics (0.0390s) 7/22/2020 12:55:32 PM Buffering Hackers (0.0570s) 7/22/2020 12:55:32 PM Inverting Death (0.0290s) 7/22/2020 12:55:32 PM Linear Field Variance (0.0410s) 7/22/2020 12:55:32 PM Charging Marks (0.0350s) 7/22/2020 12:55:32 PM Guarding The Posts (0.0190s) 7/22/2020 12:55:32 PM Range Manifolds (0.0530s) 7/22/2020 12:55:32 PM Purging ROFs (0.0160s) 7/22/2020 12:55:32 PM Manipulating Speeds (0.0210s) 7/22/2020 12:55:32 PM Detecting Projectiles (0.0030s) 7/22/2020 12:55:32 PM Grouping Flow Fields (0.0130s) 7/22/2020 12:55:32 PM Modulating Flow Field Groups (0.0470s) 7/22/2020 12:55:32 PM Designing Fleets (0.1490s) 7/22/2020 12:55:32 PM Thinking Of Technologies (0.0190s) 7/22/2020 12:55:32 PM Categorizing Starboard Sensors (0.0330s) 7/22/2020 12:55:32 PM Injecting Galactic Variables (0.0380s) 7/22/2020 12:55:32 PM Initiating Starfields (0.0660s) 7/22/2020 12:55:32 PM Discovering Distant Planets (0.1620s) 7/22/2020 12:55:32 PM Categorizing All Planets (0.0040s) 7/22/2020 12:55:33 PM Organizing Commands (0.0300s) 7/22/2020 12:55:33 PM Calculating Firing Cones (0.0030s) 7/22/2020 12:55:34 PM Developing New Ship Parts (1.0230s) 7/22/2020 12:55:34 PM Sterilizing Test Chamber (0.0200s) 7/22/2020 12:55:41 PM Investigating Parabolic Thrust (7.8482s) 7/22/2020 12:55:41 PM Issuing Orders (0.0110s) 7/22/2020 12:55:41 PM Augmenting Infusers (0.0380s) 7/22/2020 12:55:42 PM Infusing (0.3661s) 7/22/2020 12:55:42 PM Post-Proton Surge (0.0060s) 7/22/2020 12:55:42 PM Stimulate Modulation (0.0250s) 7/22/2020 12:55:43 PM ArcenAssetBundleCache.InstantiatedObjects: 526 7/22/2020 12:55:43 PM Load Surrogates (0.7356s) 7/22/2020 12:55:45 PM Final Checks (2.4232s) 7/22/2020 12:55:45 PM Load Historical Documents (0.0080s) 7/22/2020 12:55:45 PM 18.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (1.6s) Disengaging Constants (0.3s) Developing New Ship Parts (1.0s) Investigating Parabolic Thrust (7.8s) Infusing (0.4s) Load Surrogates (0.7s) Final Checks (2.4s) 7/22/2020 12:55:46 PM Hello Steam user 'Lord Of Nothing' 7/22/2020 12:55:54 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'Coprocessor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/coprocessora/coprocessor.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'CrusherTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/CrusherTurret/CrusherTurret.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'Custodian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shieldguardian/shieldguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpirePhantom' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpirePhantom/DarkSpirePhantom.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireSpecter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireSpecter/DarkSpireSpecter.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireVengeanceGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireVG/DarkSpireVG.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWard/DarkSpireWard.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DarkSpireWraith' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/DarkSpireWraith/DarkSpireWraith.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/data_center.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DeathgripTackleDrone' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TackleDrone/TackleDrone.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'Devestator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/siegestarship/siege_starship.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'Deviant' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/MissileCorvetteDeviant/MissileCorvetteDeviant.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/ruinednetworknode/ruinednetworknode.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerGolem' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/devourergolem/devourergolem.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DevourerShot_Nemesis' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/devourershot_nemesis.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireConcussionGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireConcussion/DireConcussionGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireFragmentingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/gravityguardian/gravityguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireGravityGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireGravityGuardPost/DireGravityGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireGrenadeLauncherGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/flakguardian/flakguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/heavybeamguardian/heavybeamguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireHeavyBeamGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireHeavyBeamGuardPost/DireHeavyBeamGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireMLRSGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/mlrsguardian/mlrsguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/laserguardian/laserguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireNucleophilic/DireNucleophilicGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/widowguardian/widowguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireParasiteGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireParasiteGuardPost/DireParasiteGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DirePikeGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/needlerguardian/needlerguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DirePlasmaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/plasmaguardian/plasmaguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSabot/DireGuardPostSabot.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direshredderguardian/direshredderguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireShredderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireShredderGuardPost/DireShredderGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:55 PM PrototypeObject failed async load and so loaded synchronously for 'DireSpiderGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireSpider/DireSpiderGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireStealthGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/stealthguardian/stealthguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTantrumingGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TantrumingGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTemperamentalGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardian/TemperamentalGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/lightningguardian/lightningguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTeslaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTesla/DireTeslaGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/direteuthidaguardian/direteuthidaguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTethuidaGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/DireTethuidaGuardPost/DireTethuidaGuardPost.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireTritiumSniperGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/sniperguardian/sniperguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DireVampireGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/vampireguardian/vampireguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DistributionNode' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/DistributionNode.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_blue.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_gold.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Green' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_green.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DoubleShot_Red' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/doubleshot_red.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'Drone MLRS' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/mlrscorvette/mlrscorvette.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DroneFusionBomber' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/bomber/bomber.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DroneStingray' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Stingray/Stringray.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DysonAntagonizer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DysonAntagonizer/DysonAntagonizer.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DysonBastion' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson3Bulwark/DysonBulwark.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DysonDefender' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson2Defender/DysonDefender.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'DysonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/Dyson1Sentinel/DysonSentinel.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'EconomicCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/economiccommandstation/economiccommandstation.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'ElegantCurl' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/elegantcurl.prefab (this is not a problem, but is odd) 7/22/2020 12:55:56 PM PrototypeObject failed async load and so loaded synchronously for 'EMPTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/EMPTurret/EMPTurret.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EnergyWave' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/energywave.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EngineDisruptingShell' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/enginedisruptingshell.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EngineeringBattlestation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalfabricator/experimental_fabricator.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerEtherjet' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/etherjettractor/etherjettractor.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerFocusedGravityGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/focusedgravitygenerator/focusedgravitygenerator.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EnsnarerTractorArray' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/tractorturret/tractor_turret.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'EvuckPeltianWarrior' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/EvuckParts/EvuckPeltian/EvuckPeltianWarrior.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExogalacticWormhole' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/ExoGalacticWormhole.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExplosiveInvisible' fornaturalobjects:False from filename aiw2_lines_shots.assets/visualshotsandlines/shots/simplebulletsbyspeed/invisiblebullet.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterAnnihilator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticAIHunterAnnihilator/Tier3_ExtragalacticAIHunterAnnihilator.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticAIHunterSeeker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticHunterSeeker/Tier1_ExtragalacticHunterSeeker.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimera' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspite/Tier2_ExtragalacticWarspite.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticChimeraArtillery' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticWarspiteArtillery/Tier2_ExtragalacticWarspiteArtillery.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticFlenser' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier5_ExtragalacticFlenser/Tier5_ExtragalacticFlenser.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticJackalope' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticWarSlicerFrigate/Tier3_ExtragalacticWarSlicerFrigate.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMaugrim' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticMaugrim/Tier1_ExtragalacticMaugrim.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticMothership' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticMothership/Tier4_ExtragalacticMothership.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPhoenix' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtralacticRaven/Tier1_ExtralacticRaven.prefab (this is not a problem, but is odd) 7/22/2020 12:55:57 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPlanetCracker' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier4_ExtragalacticPlanetCracker/Tier4_ExtragalacticPlanetCracker.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticPoltergeist' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_ExtragalacticTrespasser/Tier1_ExtragalacticTrespasser.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticThunderbird' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier3_ExtragalacticCommandDeck/Tier3_ExtragalacticCommandDeck.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWendigo' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimator.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtragalacticWyrm' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticShellshocker/Tier2_ExtragalacticShellshocker.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtremeLongRangeRailgun' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelongrangerailgun.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'ExtremelyLongRangeIon' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/extremelylongrangeion.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'Eyebot' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/eyebot/eyebot.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FlakShotAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/flakshot.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FleetCapacityExtender' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/fleetcapacityextender.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FortifiedDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/datacenter/fortifieddatacenter.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FragmentingGuardianShard' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/FragmentingGuardianAlt/FragmentingGuardianShard.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_fusion.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Agravic' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_agravic.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FusionBomb_Viral' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionbomb_viral.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'FusionRocket' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/fusionrocket.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostGrenadeLauncherCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/grenadelauncher2/grenadelauncher2.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostMLRSGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/MLRS/GuardPostMLRS.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostNucleophilicGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Nucleophilic/GuardPostNucleophilic.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostPikeGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Pike/GuardPostPike.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostSabotGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Sabot/GuardPostSabot.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GhostUnarmedGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/UnderConstruction/GuardPostUnderConstruction.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GlobalCommandAugmenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/AdvancedStarshipConstructor/AdvancedStarshipConstructor.prefab (this is not a problem, but is odd) 7/22/2020 12:55:58 PM PrototypeObject failed async load and so loaded synchronously for 'GrandSalvage' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/GrandSalvage/GrandSalvage.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'GreatA’Thomek' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Great A'Thomek/Great A'Thomek.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'GreaterSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressGreater/SpireFortressGreater.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'GuidedMissile' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/guidedmissile.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'Gyrn' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkgyrnthevoidhome/arkgyrnthevoidhome.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HackedMercBeacon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/reactor/reactor.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HomeHumanSettlement' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/HomeHumanSettlement/HomeHumanSettlement.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HRFPikeCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/multi_needler_corvette/multi_needler corvette single.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HumanCryogenicPod' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/cryotubes/cryotubes.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstation/humanhomecommandstation.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HumanHomeCommandStationCore' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/humanhomecommandstationcore/humanhomecommandstationcore.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'HydraMercFlagship' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/hacker/hacker.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'ImperialSpireDreadnought' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/Spire5Dreadnought/SpireDreadnought.prefab (this is not a problem, but is odd) 7/22/2020 12:55:59 PM PrototypeObject failed async load and so loaded synchronously for 'IncitingParasite' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/FleetShips/Parasite/Parasite.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'InhibitingTeslaCorvette' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/LightningCorvette/LightningCorvette.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'InstigatorBase' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/InstigatorBase.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'IntraGalacticCoordinator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedfactory/advancedfactory.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'IonAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIonAlerted.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'IonCannon' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/IonCannon/Giant_Turret_Ion_Cannon.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'IonEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyeIon.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_DeepBlue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_deepblue.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_Pink' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_pink.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel1' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel1.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel2' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel2.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_RedLevel3' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_redlevel3.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LaserPulse_SicklyGreen' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/laserpulse_sicklygreen.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LesserSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFortressLesser/SpireFortressLesser.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LesserZenithPowerGenerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/PlanetaryCloaker/PlanetaryCloaker.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LogisticalCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/logisticalcommandstation/logisticalcommandstation.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'LostEnergyReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/MinorCapturables/LostEnergyReactor/LostEnergyReactor.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'MacrophageEnragedHarvester' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Harvester/MacrophageHarvester.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'Magnifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/magnifier/magnifier.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'MajorDataCenter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/experimentalturretcontroller/experimentalturretcontroller.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Drone_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardiancarrier.prefab (this is not a problem, but is odd) 7/22/2020 12:56:00 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Raider' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/implosionguardian/implosionguardian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Marauder_Spire_Raider' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MarauderSpireRaider/MarauderSpireRaider.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MarauderOutpost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/HumanOddities/MarauderOutpost/MarauderOutpost.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/massdriver.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MatterConverter/MatterConverter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MaugrimDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier1_MaugrimDrone/Tier1_MaugrimDrone.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MercFlagship_Distractor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/stealthstarship/stealth_starship.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvester/MetalHarvester.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MetalGenerator' fornaturalobjects:True from filename aiwar2goodiebox.assets/_finalgamemeshes/resources/MetalHarvesterEmpty/MetalHarvesterEmpty.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'MilitaryCommandStation' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/buildings/commandstations/militarycommandstation/militarycommandstation.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Mirage' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/spaceplane/spaceplane.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Mutation' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/FighterMutation/FighterMutation.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotCenter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'NanobotCenter_Hacked_Hive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Nanocaust/HiveAndCenterBase/NanobotHive.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'NanocaustCurvedSicklyGreenShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/nanocaustcurvedsicklygreenshot.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Nemesis' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNemesis/ScourgeNemesis.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Neophyte' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeNeophyte/ScourgeNeophyte.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'NodorianTortoid' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Nodorian Tortoid/NodorianTortoid.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'Obscenity' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/NanocaustSpireObscenity/NanocaustSpireObscenity.prefab (this is not a problem, but is odd) 7/22/2020 12:56:01 PM PrototypeObject failed async load and so loaded synchronously for 'OrbitalMassDriver' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/turrets/orbitalmassdriver/Giant_Turret_Orbital_Mass_Driver.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'Orchid' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arktheorchid/arktheorchid.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ParalysisGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/ParalysisGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ParalysisProngedShot_Blue' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/paralysisprongedshot_blue.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ParasiteCurvedPinkShot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/parasitecurvedpinkshot.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PikeShot_Gold' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/pikeshot_gold.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaAlertedEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasmaAlerted.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaEye' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/AIEye/AIEyePlasma.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedo' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedonoexplosion.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'PlasmaTorpedoAOEBurstAtEnd' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmatorpedo.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'RaidEngine' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/raidengine/raidengine.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'Ramifier' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/sniperstarship/sniper_starship.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'Raptor' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/fleetships/raptor/raptor.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ReanimatorDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/teuthidaguardiandrone/teuthidaguardiandrone.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'Ripper' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/assaultstarship/assaultstarship.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'RiskAnalyzer' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/RiskAnalyzer/RiskAnalyzer.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'RorqualHegira' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkrorqualhegira/rorqualhegira.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'RoyalSpiderGuardian' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Guardians/SpiderAndParalysisGuardian/SpiderGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'RoyalTractorGuardian' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/TractorGuardian/TractorGuardian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'Sabot' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/sabot.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeArmory' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeArmory/ScourgeArmory.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeBurlustFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Burlust.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeEvuckFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Evuck.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeNeinzulFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Neinzul.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgePeltianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Peltian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpawner' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeSpawner/ScourgeSpawner.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeSpireFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Spire.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ScourgeThoraxianFortress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Scourge/ScourgeFortress/ScourgeFortress_Thoraxian.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ShieldGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Forcefield/GuardPostForcefield.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'ShredderDrone' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/guardians/shredderguardiandrone/shredderguardiandrone.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'SolAter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Arks/Sol Ater/SolAter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:02 PM PrototypeObject failed async load and so loaded synchronously for 'SpecialForcesSecretNinjaHideout' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/specialforcesguardpost/specialforcesninjahideout.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireArchive' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireArchive/SpireArchive.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireButtress' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireButtress/SpireButtress.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireCityHub' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireCityHub/SpireCityHub.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris1.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris2.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDebris3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDebris/SpireDebris3.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireDestroyerNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireDestroyerNeuralNet/SpireDestroyerNeuralNet.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireEngineeringCenter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireEngineeringCenter/SpireEngineeringCenter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireFrigateNeuralNet' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireFrigateNeuralNet/SpireFrigateNeuralNet.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGalacticCapitol' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGalacticCapitol/SpireGalacticCapitol.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGreaterSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreaterSpyCradle/SpireGreaterSpyCradle.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireGreatShieldEmitter' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireGreatShieldEmitter/SpireGreatShieldEmitter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireLesserSpyCradle' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireLesserSpyCradle/SpireLesserSpyCradle.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireLostFrigateLance' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Spire/SpireLostFrigate/SpireLostFrigate.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireMacrophageEnragedHarvester' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireHarvester/MacrophageSpireHarvester.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireMiningFacility' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireMiningFacility/SpireMiningFacility.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpirePlasmaDriver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpirePlasmaDriver/SpirePlasmaDriver.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelic' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA1.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA2.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA3.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicA4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicA4.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB1' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB1.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB2' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB2.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB3' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB3.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicB4' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireRelic/SpireRelicB4.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireRelicTrain' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/RelicTrain/RelicTrain.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireShardReactor' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShardReactor/SpireShardReactor.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireShipyard' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireShipyard/SpireShipyard.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireTelium' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FactionIntegration/MacrophageSpireTelium/MacrophageSpireTelium.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SpireTransceiver' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/FallenSpire/SpireTransceiver/SpireTransceiver.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'Spore' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Spore/MacrophageSpore.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'StealthGuardPost' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/GuardPosts/Stealth/GuardPostStealth.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'StingerBolt' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/shots/new/plasmabolt_stinger.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'SuperTerminal' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/superterminal/superterminalb.prefab (this is not a problem, but is odd) 7/22/2020 12:56:03 PM PrototypeObject failed async load and so loaded synchronously for 'TachyonSentinel' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aitachyonsentinel/aitachyonsentinel.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TackleDroneLauncherFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TackleDroneLauncher/TackleDroneLauncher.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TechnologyVault' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/advancedresearchstation/techvault.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'Telium' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Macrophage/Telium/MacrophageTelium.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedo' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/TeslaTorpedo/TeslaTorpedo.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TeslaTorpedoFrigate' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Frigates/TeslaTorpedoGunboat/TeslaTorpedoGunboat.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'Thanatos' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/arks/arkthanatos/arkthanatos.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TransportFlagship_Agile' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/colonyship/colonyship.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'TroopAccelerator' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIBuildings/DistributionAndInstigator/TroopAccelerator.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'ViralShredder' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Strikecraft/ViralShredder/ViralShredder.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'WarHarvester' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/starships/armorstarship/armorstarship.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'WarpGate' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/aibuildings/aiwarpgate.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'WarSieger' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/humanoddities/tyrianiteleadermerc/tyrianiteleadermerc.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'WendigoDrone' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/AIExtragalactic/Tier2_ExtragalacticReanimator/Tier2_ExtragalacticReanimatorDrone.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'Wormhole' fornaturalobjects:False from filename aiwar2goodiebox.assets/arcenbundle/other/wormhole.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'ZenithMatterConverter' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Zenith/ZenithMatterConverter/ZenithMatterConverter.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM PrototypeObject failed async load and so loaded synchronously for 'ZenithTrader' fornaturalobjects:False from filename aiwar2goodiebox.assets/_finalgamemeshes/golems/zenithtrader/zenithtrader.prefab (this is not a problem, but is odd) 7/22/2020 12:56:04 PM Finish load save in 10,245.2ms 7/22/2020 12:58:19 PM Donating team Fireteam 476 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/22/2020 12:59:25 PM Donating team Fireteam 470 has 34 units with strength 2761. Status Staging No target planet No lurk planet. Ships: Kalixa: 28, Acteon: 1, Faresa: 1, Alexandria: 4 to hunter, path B 7/22/2020 1:00:49 PM Donating team Fireteam 488 has 19 units with strength 992. Status Assembling No target planet No lurk planet. Ships: Faresa: 19 to hunter, path A 7/22/2020 1:03:41 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 1:03:41 PM Finish load save in 159.1ms 7/22/2020 1:04:40 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 1:04:40 PM Finish load save in 156.2ms 7/22/2020 1:05:30 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 1:05:30 PM Finish load save in 227.5ms 7/22/2020 1:05:48 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 1:05:48 PM Finish load save in 157.4ms 7/22/2020 1:08:00 PM Donating team Fireteam 496 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Foin: 1, Mandress: 1 to hunter, path A 7/22/2020 1:08:00 PM Donating team Fireteam 495 has 15 units with strength 2284. Status Staging No target planet No lurk planet. Ships: Foin: 15 to hunter, path B 7/22/2020 1:10:18 PM Donating team Fireteam 505 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Rabin: 1 to hunter, path A 7/22/2020 1:12:30 PM Donating team Fireteam 518 has 14 units with strength 1329. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 14 to hunter, path A 7/22/2020 1:12:52 PM Donating team Fireteam 521 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 1 to hunter, path A 7/22/2020 1:14:06 PM Donating team Fireteam 529 has 2 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Mandress: 2 to hunter, path A 7/22/2020 1:14:08 PM Donating team Fireteam 529 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Mandress: 3 to hunter, path A 7/22/2020 1:19:27 PM Donating team Fireteam 536 has 22 units with strength 1916. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 22 to hunter, path A 7/22/2020 1:19:27 PM Donating team Fireteam 537 has 8 units with strength 466. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 7, Warwick: 1 to hunter, path A 7/22/2020 1:21:49 PM Donating team Fireteam 553 has 10 units with strength 1292. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2, Faresa: 8 to hunter, path A 7/22/2020 1:22:46 PM Donating team Fireteam 533 has 27 units with strength 3083. Status Staging No target planet No lurk planet. Ships: Fortnoi: 24, Prism: 3 to hunter, path B 7/22/2020 1:22:48 PM Donating team Fireteam 560 has 28 units with strength 2193. Status Assembling No target planet No lurk planet. Ships: Mandress: 28 to hunter, path A 7/22/2020 1:23:57 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 1:23:58 PM Finish load save in 261.9ms 7/22/2020 1:24:56 PM Donating team Fireteam 582 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 1 to hunter, path A 7/22/2020 1:25:16 PM Donating team Fireteam 587 has 40 units with strength 2398. Status Assembling No target planet No lurk planet. Ships: Beytune: 40 to hunter, path A 7/22/2020 1:25:26 PM Donating team Fireteam 590 has 6 units with strength 1037. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 4, Warwick: 2 to hunter, path A 7/22/2020 1:26:00 PM Donating team Fireteam 596 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Rabin: 1 to hunter, path A 7/22/2020 1:26:00 PM Donating team Fireteam 597 has 4 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 4 to hunter, path A 7/22/2020 1:26:30 PM Donating team Fireteam 601 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Rabin: 1 to hunter, path A 7/22/2020 1:27:02 PM Donating team Fireteam 602 has 32 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: Knuth: 31, Danube: 1 to hunter, path A 7/22/2020 1:27:11 PM Donating team Fireteam 607 has 4 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Knuth: 4 to hunter, path A 7/22/2020 1:27:54 PM Donating team Fireteam 609 has 6 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Knuth: 6 to hunter, path A 7/22/2020 1:30:03 PM Donating team Fireteam 618 has 2 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Knuth: 2 to hunter, path A 7/22/2020 1:30:07 PM Donating team Fireteam 618 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Knuth: 1 to hunter, path A 7/22/2020 1:33:32 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/22/2020 6:18:47 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/22/2020 6:18:47 PM Boot up FleetOS (0.3900s) 7/22/2020 6:18:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/22/2020 6:18:48 PM Check System Logs For Rogue Intelligence (0.5180s) 7/22/2020 6:18:48 PM Game Version: 2.105 7/22/2020 6:18:48 PM Eject Trash Into Hyperspace (0.1300s) 7/22/2020 6:18:48 PM Check For Extra Modules (0.0260s) 7/22/2020 6:18:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/22/2020 6:18:48 PM Bring Cloaking Systems Online (0.0660s) 7/22/2020 6:18:48 PM Recalculate Speed Of Light (0.0440s) 7/22/2020 6:18:48 PM Optimize Comfort On Command Decks (0.0180s) 7/22/2020 6:18:48 PM Generating Framerates (0.0170s) 7/22/2020 6:18:48 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/22/2020 6:18:48 PM Mods: SpireRailgunShop (Disabled) 7/22/2020 6:18:48 PM Check Nearby Stellar Masses (0.0995s) 7/22/2020 6:18:48 PM Remembering Alamo (0.0550s) 7/22/2020 6:18:48 PM Boot Audio Comms (0.0260s) 7/22/2020 6:18:48 PM Establish Individual Audio Links (0.0350s) 7/22/2020 6:18:48 PM Prepare Explosions and Crackles (0.0740s) 7/22/2020 6:18:48 PM No resolution change was required. 7/22/2020 6:18:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/22/2020 6:18:48 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/22/2020 6:18:48 PM Refresh Optical Lensing (0.0060s) 7/22/2020 6:18:48 PM Revise Fundamental Physical Laws (0.0050s) 7/22/2020 6:18:49 PM Calculate Odds Of Success (0.3274s) 7/22/2020 6:18:51 PM Briefly Panic (2.0260s) 7/22/2020 6:18:51 PM Install Confidence Routines (0.2046s) 7/22/2020 6:18:51 PM Bring Commander Interface Online (0.1540s) 7/22/2020 6:18:51 PM Motivate All Crews (0.0550s) 7/22/2020 6:18:51 PM Locating Available Networks (0.0250s) 7/22/2020 6:18:51 PM Externalizing Patterns (0.0240s) 7/22/2020 6:18:51 PM Hooking Externals (0.0070s) 7/22/2020 6:18:51 PM Handlizing Hooks (0.0220s) 7/22/2020 6:18:51 PM Disengaging Constants (0.2131s) 7/22/2020 6:18:52 PM Late Axionic Computations (0.4934s) 7/22/2020 6:18:52 PM Connecting to Fleet Command (0.0290s) 7/22/2020 6:18:52 PM Thinking Of Advice (0.0871s) 7/22/2020 6:18:52 PM Degaussing Advice (0.2261s) 7/22/2020 6:18:52 PM Reading Alien Diaries (0.0580s) 7/22/2020 6:18:52 PM Naming All Known Planets (0.0120s) 7/22/2020 6:18:52 PM Remembering Speeds (0.0160s) 7/22/2020 6:18:52 PM Prioritizing Targets (0.0060s) 7/22/2020 6:18:52 PM Rebooting Sensor Arrays (0.0140s) 7/22/2020 6:18:52 PM Unloading Prismatic Grid (0.0130s) 7/22/2020 6:18:52 PM Thinking Of Objectives (0.0140s) 7/22/2020 6:18:52 PM Re-Aligning Objectives (0.0230s) 7/22/2020 6:18:52 PM Inhibiting Visual Scans (0.0140s) 7/22/2020 6:18:52 PM Synthesizing Vocals (0.0150s) 7/22/2020 6:18:52 PM Investigating Map Signatures (0.0260s) 7/22/2020 6:18:52 PM Ventilating Scenarios (0.0040s) 7/22/2020 6:18:52 PM Decontaminating Targeting Systems (0.0230s) 7/22/2020 6:18:52 PM Ejecting Tactical Core (0.0040s) 7/22/2020 6:18:52 PM Calibrating Formations (0.0100s) 7/22/2020 6:18:52 PM Intercepting Galactic Maps (0.0230s) 7/22/2020 6:18:52 PM Discharging Colored Ions (0.0170s) 7/22/2020 6:18:52 PM Replicating Ion Colors (0.0080s) 7/22/2020 6:18:52 PM Faction Diagnostics (0.0480s) 7/22/2020 6:18:53 PM Buffering Hackers (0.0400s) 7/22/2020 6:18:53 PM Inverting Death (0.0290s) 7/22/2020 6:18:53 PM Linear Field Variance (0.0240s) 7/22/2020 6:18:53 PM Charging Marks (0.0270s) 7/22/2020 6:18:53 PM Guarding The Posts (0.0180s) 7/22/2020 6:18:53 PM Range Manifolds (0.0615s) 7/22/2020 6:18:53 PM Purging ROFs (0.0050s) 7/22/2020 6:18:53 PM Manipulating Speeds (0.0160s) 7/22/2020 6:18:53 PM Detecting Projectiles (0.0030s) 7/22/2020 6:18:53 PM Grouping Flow Fields (0.0130s) 7/22/2020 6:18:53 PM Modulating Flow Field Groups (0.0470s) 7/22/2020 6:18:53 PM Designing Fleets (0.1240s) 7/22/2020 6:18:53 PM Thinking Of Technologies (0.0190s) 7/22/2020 6:18:53 PM Categorizing Starboard Sensors (0.0270s) 7/22/2020 6:18:53 PM Injecting Galactic Variables (0.0530s) 7/22/2020 6:18:53 PM Eating Starfields (0.0570s) 7/22/2020 6:18:53 PM Milking Distant Planets (0.2741s) 7/22/2020 6:18:53 PM Categorizing All Planets (0.0050s) 7/22/2020 6:18:53 PM Organizing Commands (0.0518s) 7/22/2020 6:18:53 PM Calculating Firing Cones (0.0040s) 7/22/2020 6:18:54 PM Collapsing Pile Of Ship Parts (0.9823s) 7/22/2020 6:18:54 PM Sterilizing Test Chamber (0.0750s) 7/22/2020 6:19:23 PM Rewire Lower Decks (28.9514s) 7/22/2020 6:19:23 PM Issuing Orders (0.0430s) 7/22/2020 6:19:23 PM Augmenting Infusers (0.0130s) 7/22/2020 6:19:24 PM Infusing (0.0750s) 7/22/2020 6:19:24 PM Post-Proton Surge (0.0060s) 7/22/2020 6:19:24 PM Stimulate Modulation (0.0300s) 7/22/2020 6:19:24 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/22/2020 6:19:24 PM Load Surrogates (0.3991s) 7/22/2020 6:19:25 PM Final Checks (0.5878s) 7/22/2020 6:19:25 PM Load Historical Documents (0.0020s) 7/22/2020 6:19:25 PM 37.8 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (2.0s) Late Axionic Computations (0.5s) Milking Distant Planets (0.3s) Collapsing Pile Of Ship Parts (1.0s) Rewire Lower Decks (29.0s) Load Surrogates (0.4s) Final Checks (0.6s) 7/22/2020 6:19:25 PM Hello Steam user 'Lord Of Nothing' 7/22/2020 6:19:29 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\5.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 6:19:30 PM Finish load save in 339.5ms 7/22/2020 6:19:56 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\5.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 6:19:56 PM Finish load save in 249.3ms 7/22/2020 6:23:25 PM Donating team Fireteam 628 has 6 units with strength 974. Status Assembling No target planet No lurk planet. Ships: Sark: 6 to hunter, path A 7/22/2020 6:23:27 PM Donating team Fireteam 632 has 15 units with strength 3006. Status Staging No target planet No lurk planet. Ships: Cil: 4, Sark: 11 to hunter, path B 7/22/2020 6:25:45 PM Donating team Fireteam 639 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Sark: 3 to hunter, path A 7/22/2020 6:29:53 PM Donating team Fireteam 651 has 15 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Cil: 15 to hunter, path A 7/22/2020 6:29:55 PM Donating team Fireteam 654 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Cil: 2 to hunter, path A 7/22/2020 6:30:09 PM Donating team Fireteam 654 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Cil: 25 to hunter, path A 7/22/2020 6:30:11 PM Donating team Fireteam 654 has 3 units with strength 796. Status Assembling No target planet No lurk planet. Ships: Cil: 3 to hunter, path A 7/22/2020 6:30:13 PM Donating team Fireteam 656 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Cil: 1 to hunter, path A 7/22/2020 6:30:15 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:17 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:19 PM Donating team Fireteam 656 has 4 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:21 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:23 PM Donating team Fireteam 656 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Cil: 5 to hunter, path A 7/22/2020 6:30:25 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:27 PM Donating team Fireteam 656 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Cil: 3 to hunter, path A 7/22/2020 6:30:29 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:31 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:33 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:35 PM Donating team Fireteam 656 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Cil: 3 to hunter, path A 7/22/2020 6:30:37 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:39 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:41 PM Donating team Fireteam 656 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/22/2020 6:30:43 PM Donating team Fireteam 656 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Cil: 3 to hunter, path A 7/22/2020 6:31:03 PM Donating team Fireteam 656 has 24 units with strength 1440. Status Assembling No target planet No lurk planet. Ships: Cil: 24 to hunter, path A 7/22/2020 6:34:14 PM Donating team Fireteam 660 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Cil: 2 to hunter, path A 7/22/2020 6:34:54 PM Donating team Fireteam 663 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Rabin: 25 to hunter, path A 7/22/2020 6:37:38 PM Reconquest Seeding for Hinton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/22/2020 6:38:02 PM Donating team Fireteam 668 has 14 units with strength 1508. Status Assembling No target planet No lurk planet. Ships: Foin: 14 to hunter, path A 7/22/2020 6:42:25 PM Donating team Fireteam 683 has 22 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Hinton: 22 to hunter, path A 7/22/2020 6:42:31 PM Donating team Fireteam 684 has 4 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Hinton: 4 to hunter, path A 7/22/2020 6:42:33 PM Donating team Fireteam 683 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/22/2020 6:43:19 PM Donating team Fireteam 690 has 15 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Kalixa: 15 to hunter, path A 7/22/2020 6:44:44 PM Donating team Fireteam 698 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/22/2020 6:46:41 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 6:46:41 PM Finish load save in 181.4ms 7/22/2020 6:47:32 PM Donating team Fireteam 700 has 9 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Foin: 8, Mandress: 1 to hunter, path A 7/22/2020 6:49:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/22/2020 6:49:06 PM Finish load save in 185.2ms 7/22/2020 6:49:38 PM Donating team Fireteam 710 has 9 units with strength 369. Status Assembling No target planet No lurk planet. Ships: Knuth: 9 to hunter, path A 7/22/2020 6:50:02 PM Donating team Fireteam 716 has 4 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Knuth: 4 to hunter, path A 7/22/2020 6:50:56 PM Donating team Fireteam 719 has 25 units with strength 1795. Status Assembling No target planet No lurk planet. Ships: Cil: 2, Sark: 23 to hunter, path A 7/22/2020 6:52:12 PM Donating team Fireteam 720 has 53 units with strength 2646. Status Assembling No target planet No lurk planet. Ships: Rabin: 53 to hunter, path A 7/22/2020 6:52:12 PM Donating team Fireteam 721 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 2 to hunter, path A 7/22/2020 6:52:12 PM Donating team Fireteam 723 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Rabin: 1 to hunter, path A 7/22/2020 6:52:14 PM Donating team Fireteam 724 has 10 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Foin: 10 to hunter, path A 7/22/2020 6:52:14 PM Donating team Fireteam 725 has 7 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 7 to hunter, path A 7/22/2020 6:52:14 PM Donating team Fireteam 727 has 3 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 1, Boehm: 2 to hunter, path A 7/22/2020 6:52:52 PM Donating team Fireteam 659 has 33 units with strength 3804. Status Staging No target planet No lurk planet. Ships: Ahn: 31, Dijkstra: 2 to hunter, path B 7/22/2020 6:53:50 PM Donating team Fireteam 738 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/22/2020 6:53:50 PM Donating team Fireteam 740 has 1 units with strength 445. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/22/2020 6:53:50 PM Donating team Fireteam 745 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Skichi: 3 to hunter, path A 7/22/2020 6:53:54 PM Donating team Fireteam 688 has 46 units with strength 3070. Status Staging No target planet No lurk planet. Ships: Ahn: 39, Moravec: 7 to hunter, path B 7/22/2020 6:53:58 PM Donating team Fireteam 752 has 7 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Kalixa: 7 to hunter, path A 7/22/2020 6:56:43 PM Donating team Fireteam 758 has 19 units with strength 1164. Status Assembling No target planet No lurk planet. Ships: Saxon: 19 to hunter, path A 7/22/2020 6:57:13 PM Donating team Fireteam 760 has 5 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3, Faresa: 2 to hunter, path A 7/22/2020 7:00:57 PM Donating team Fireteam 732 has 22 units with strength 1814. Status Assembling No target planet No lurk planet. Ships: Kalixa: 20, Alexandria: 2 to hunter, path A 7/22/2020 7:00:57 PM Donating team Fireteam 734 has 24 units with strength 2803. Status Assembling No target planet No lurk planet. Ships: Kalixa: 16, Alexandria: 8 to hunter, path A 7/22/2020 7:00:57 PM Donating team Fireteam 736 has 27 units with strength 2464. Status Assembling No target planet No lurk planet. Ships: Kalixa: 22, Faresa: 1, Skichi: 2, Prism: 2 to hunter, path A 7/23/2020 9:56:52 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2020 9:56:52 AM Boot up FleetOS (0.4104s) 7/23/2020 9:56:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2020 9:56:52 AM Check System Logs For Rogue Intelligence (0.4897s) 7/23/2020 9:56:53 AM Game Version: 2.105 7/23/2020 9:56:53 AM Eject Trash Into Hyperspace (0.2091s) 7/23/2020 9:56:53 AM Check For Extra Modules (0.0600s) 7/23/2020 9:56:53 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/23/2020 9:56:53 AM Bring Cloaking Systems Online (0.0740s) 7/23/2020 9:56:53 AM Recalculate Speed Of Light (0.0300s) 7/23/2020 9:56:53 AM Optimize Comfort On Command Decks (0.0170s) 7/23/2020 9:56:53 AM Generating Framerates (0.0120s) 7/23/2020 9:56:53 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/23/2020 9:56:53 AM Mods: SpireRailgunShop (Disabled) 7/23/2020 9:56:53 AM Check Nearby Stellar Masses (0.0790s) 7/23/2020 9:56:53 AM Remembering Alamo (0.0930s) 7/23/2020 9:56:53 AM Boot Audio Comms (0.0260s) 7/23/2020 9:56:53 AM Establish Individual Audio Links (0.0340s) 7/23/2020 9:56:53 AM Prepare Explosions and Crackles (0.0830s) 7/23/2020 9:56:53 AM No resolution change was required. 7/23/2020 9:56:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2020 9:56:53 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/23/2020 9:56:53 AM Refresh Optical Lensing (0.0320s) 7/23/2020 9:56:53 AM Revise Fundamental Physical Laws (0.0300s) 7/23/2020 9:56:53 AM Calculate Odds Of Success (0.1986s) 7/23/2020 9:56:55 AM Briefly Panic (1.9898s) 7/23/2020 9:56:56 AM Install Confidence Routines (0.1930s) 7/23/2020 9:56:56 AM Bring Commander Interface Online (0.1590s) 7/23/2020 9:56:56 AM Motivate All Crews (0.0450s) 7/23/2020 9:56:56 AM Locating Available Networks (0.0865s) 7/23/2020 9:56:56 AM Externalizing Patterns (0.0260s) 7/23/2020 9:56:56 AM Hooking Externals (0.0240s) 7/23/2020 9:56:56 AM Handlizing Hooks (0.0140s) 7/23/2020 9:56:56 AM Disengaging Constants (0.1910s) 7/23/2020 9:56:56 AM Late Axionic Computations (0.1980s) 7/23/2020 9:56:56 AM Connecting to Fleet Command (0.0210s) 7/23/2020 9:56:56 AM Thinking Of Advice (0.0290s) 7/23/2020 9:56:57 AM Degaussing Advice (0.1930s) 7/23/2020 9:56:57 AM Reading Alien Diaries (0.0490s) 7/23/2020 9:56:57 AM Naming All Known Planets (0.0120s) 7/23/2020 9:56:57 AM Remembering Speeds (0.0160s) 7/23/2020 9:56:57 AM Prioritizing Targets (0.0110s) 7/23/2020 9:56:57 AM Rebooting Sensor Arrays (0.0250s) 7/23/2020 9:56:57 AM Unloading Prismatic Grid (0.0130s) 7/23/2020 9:56:57 AM Thinking Of Objectives (0.0050s) 7/23/2020 9:56:57 AM Re-Aligning Objectives (0.0330s) 7/23/2020 9:56:57 AM Inhibiting Visual Scans (0.0190s) 7/23/2020 9:56:57 AM Synthesizing Vocals (0.0100s) 7/23/2020 9:56:57 AM Investigating Map Signatures (0.0260s) 7/23/2020 9:56:57 AM Ventilating Scenarios (0.0040s) 7/23/2020 9:56:57 AM Decontaminating Targeting Systems (0.0310s) 7/23/2020 9:56:57 AM Ejecting Tactical Core (0.0050s) 7/23/2020 9:56:57 AM Calibrating Formations (0.0100s) 7/23/2020 9:56:57 AM Intercepting Galactic Maps (0.0220s) 7/23/2020 9:56:57 AM Discharging Colored Ions (0.0170s) 7/23/2020 9:56:57 AM Replicating Ion Colors (0.0090s) 7/23/2020 9:56:57 AM Faction Diagnostics (0.0476s) 7/23/2020 9:56:57 AM Buffering Hackers (0.0480s) 7/23/2020 9:56:57 AM Inverting Death (0.0290s) 7/23/2020 9:56:57 AM Linear Field Variance (0.0240s) 7/23/2020 9:56:57 AM Charging Marks (0.0350s) 7/23/2020 9:56:57 AM Guarding The Posts (0.0190s) 7/23/2020 9:56:57 AM Range Manifolds (0.0530s) 7/23/2020 9:56:57 AM Purging ROFs (0.0160s) 7/23/2020 9:56:57 AM Manipulating Speeds (0.0130s) 7/23/2020 9:56:57 AM Detecting Projectiles (0.0040s) 7/23/2020 9:56:57 AM Grouping Flow Fields (0.0120s) 7/23/2020 9:56:57 AM Modulating Flow Field Groups (0.0470s) 7/23/2020 9:56:57 AM Designing Fleets (0.1410s) 7/23/2020 9:56:57 AM Thinking Of Technologies (0.0190s) 7/23/2020 9:56:57 AM Categorizing Starboard Sensors (0.0350s) 7/23/2020 9:56:58 AM Injecting Galactic Variables (0.0360s) 7/23/2020 9:56:58 AM Sucking In Starfields (0.0570s) 7/23/2020 9:56:59 AM Cleaning Distant Planets (1.5522s) 7/23/2020 9:56:59 AM Categorizing All Planets (0.0090s) 7/23/2020 9:56:59 AM Organizing Commands (0.0270s) 7/23/2020 9:56:59 AM Calculating Firing Cones (0.0060s) 7/23/2020 9:57:00 AM Wearing Ship Parts On Head (1.3085s) 7/23/2020 9:57:01 AM Sterilizing Test Chamber (0.0890s) 7/23/2020 9:57:28 AM Breaking Nuclear Bonds (27.6472s) 7/23/2020 9:57:28 AM Issuing Orders (0.0470s) 7/23/2020 9:57:28 AM Augmenting Infusers (0.0130s) 7/23/2020 9:57:28 AM Infusing (0.1156s) 7/23/2020 9:57:28 AM Post-Proton Surge (0.0040s) 7/23/2020 9:57:28 AM Stimulate Modulation (0.0270s) 7/23/2020 9:57:29 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/23/2020 9:57:29 AM Load Surrogates (0.4201s) 7/23/2020 9:57:30 AM Final Checks (0.6897s) 7/23/2020 9:57:30 AM Load Historical Documents (0.0030s) 7/23/2020 9:57:30 AM 38.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (2.0s) Cleaning Distant Planets (1.6s) Wearing Ship Parts On Head (1.3s) Breaking Nuclear Bonds (27.6s) Load Surrogates (0.4s) Final Checks (0.7s) 7/23/2020 9:57:30 AM Hello Steam user 'Lord Of Nothing' 7/23/2020 9:57:35 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 9:57:35 AM Finish load save in 416.6ms 7/23/2020 9:58:10 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 9:58:10 AM Finish load save in 268.1ms 7/23/2020 9:58:18 AM Reconquest Seeding for Beytune: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/23/2020 10:04:05 AM Donating team Fireteam 773 has 38 units with strength 3432. Status Staging No target planet No lurk planet. Ships: Kalixa: 31, Faresa: 5, Skichi: 1, Alexandria: 1 to hunter, path B 7/23/2020 10:04:05 AM Donating team Fireteam 775 has 67 units with strength 4466. Status Staging No target planet No lurk planet. Ships: Kalixa: 4, Faresa: 1, Parr: 61, Savitch: 1 to hunter, path B 7/23/2020 10:12:17 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\6.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 10:12:18 AM Finish load save in 286.5ms 7/23/2020 10:13:03 AM Donating team Fireteam 756 has 42 units with strength 3040. Status Staging No target planet No lurk planet. Ships: Maya: 1, Dijkstra: 41 to hunter, path B 7/23/2020 10:13:03 AM Donating team Fireteam 769 has 81 units with strength 3332. Status Staging No target planet No lurk planet. Ships: Sendai: 6, Dorsai: 1, Melpomenia: 3, Dijkstra: 71 to hunter, path B 7/23/2020 10:13:03 AM Donating team Fireteam 782 has 29 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Melpomenia: 2, Dijkstra: 27 to hunter, path B 7/23/2020 10:13:03 AM Donating team Fireteam 770 has 52 units with strength 3471. Status Staging No target planet No lurk planet. Ships: Moravec: 2, Dijkstra: 50 to hunter, path B 7/23/2020 10:13:03 AM Donating team Fireteam 786 has 23 units with strength 2938. Status Staging No target planet No lurk planet. Ships: Dijkstra: 23 to hunter, path B 7/23/2020 10:13:03 AM Donating team Fireteam 777 has 47 units with strength 4632. Status Staging No target planet No lurk planet. Ships: Dorsai: 1, Moravec: 4, Dijkstra: 42 to hunter, path B 7/23/2020 10:13:52 AM Donating team Fireteam 809 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/23/2020 10:14:30 AM Donating team Fireteam 824 has 36 units with strength 1872. Status Assembling No target planet No lurk planet. Ships: Rabin: 2, Fortnoi: 4, Prism: 30 to hunter, path A 7/23/2020 10:14:30 AM Donating team Fireteam 827 has 1 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Beytune: 1 to hunter, path A 7/23/2020 10:15:37 AM Donating team Fireteam 835 has 3 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Mandress: 3 to hunter, path A 7/23/2020 10:16:56 AM Donating team Fireteam 838 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/23/2020 10:16:56 AM Donating team Fireteam 840 has 10 units with strength 502. Status Assembling No target planet No lurk planet. Ships: Skichi: 10 to hunter, path A 7/23/2020 10:18:30 AM Donating team Fireteam 842 has 13 units with strength 2200. Status Assembling No target planet No lurk planet. Ships: Hinton: 10, Moravec: 3 to hunter, path A 7/23/2020 10:20:05 AM Donating team Fireteam 868 has 38 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Mandress: 4, Taroa: 3, Prism: 28, Boehm: 3 to hunter, path A 7/23/2020 10:20:25 AM Donating team Fireteam 873 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/23/2020 10:20:47 AM Donating team Fireteam 879 has 15 units with strength 639. Status Assembling No target planet No lurk planet. Ships: Prism: 15 to hunter, path A 7/23/2020 10:21:43 AM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/23/2020 10:22:07 AM Donating team Fireteam 897 has 29 units with strength 2744. Status Assembling No target planet No lurk planet. Ships: Murdoch: 29 to hunter, path A 7/23/2020 10:22:07 AM Donating team Fireteam 898 has 15 units with strength 517. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15 to hunter, path A 7/23/2020 10:22:07 AM Donating team Fireteam 896 has 45 units with strength 2722. Status Staging No target planet No lurk planet. Ships: Murdoch: 45 to hunter, path B 7/23/2020 10:22:07 AM Donating team Fireteam 895 has 41 units with strength 3222. Status Staging No target planet No lurk planet. Ships: Murdoch: 41 to hunter, path B 7/23/2020 10:22:15 AM Donating team Fireteam 911 has 2 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 7/23/2020 10:24:01 AM Donating team Fireteam 919 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/23/2020 10:27:33 AM Donating team Fireteam 935 has 5 units with strength 469. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A 7/23/2020 10:27:35 AM Donating team Fireteam 935 has 3 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 10:32:39 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 10:32:40 AM Finish load save in 348.6ms 7/23/2020 10:32:45 AM Donating team Fireteam 958 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/23/2020 11:09:11 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2020 11:09:11 AM Boot up FleetOS (0.2070s) 7/23/2020 11:09:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2020 11:09:12 AM Check System Logs For Rogue Intelligence (0.1641s) 7/23/2020 11:09:12 AM Game Version: 2.105 7/23/2020 11:09:12 AM Eject Trash Into Hyperspace (0.0580s) 7/23/2020 11:09:12 AM Check For Extra Modules (0.0150s) 7/23/2020 11:09:12 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/23/2020 11:09:12 AM Bring Cloaking Systems Online (0.0120s) 7/23/2020 11:09:12 AM Recalculate Speed Of Light (0.0140s) 7/23/2020 11:09:12 AM Optimize Comfort On Command Decks (0.0170s) 7/23/2020 11:09:12 AM Generating Framerates (0.0060s) 7/23/2020 11:09:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/23/2020 11:09:12 AM Mods: SpireRailgunShop (Disabled) 7/23/2020 11:09:12 AM Check Nearby Stellar Masses (0.0360s) 7/23/2020 11:09:12 AM Remembering Alamo (0.0120s) 7/23/2020 11:09:12 AM Boot Audio Comms (0.0090s) 7/23/2020 11:09:12 AM Establish Individual Audio Links (0.0100s) 7/23/2020 11:09:12 AM Prepare Explosions and Crackles (0.0170s) 7/23/2020 11:09:12 AM No resolution change was required. 7/23/2020 11:09:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2020 11:09:12 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/23/2020 11:09:12 AM Refresh Optical Lensing (0.0060s) 7/23/2020 11:09:12 AM Revise Fundamental Physical Laws (0.0040s) 7/23/2020 11:09:12 AM Calculate Odds Of Success (0.0320s) 7/23/2020 11:09:12 AM Briefly Panic (0.1540s) 7/23/2020 11:09:12 AM Install Confidence Routines (0.1639s) 7/23/2020 11:09:12 AM Bring Commander Interface Online (0.0665s) 7/23/2020 11:09:12 AM Motivate All Crews (0.0280s) 7/23/2020 11:09:12 AM Locating Available Networks (0.0110s) 7/23/2020 11:09:12 AM Externalizing Patterns (0.0130s) 7/23/2020 11:09:12 AM Hooking Externals (0.0040s) 7/23/2020 11:09:12 AM Handlizing Hooks (0.0100s) 7/23/2020 11:09:12 AM Disengaging Constants (0.0220s) 7/23/2020 11:09:12 AM Late Axionic Computations (0.0480s) 7/23/2020 11:09:12 AM Connecting to Fleet Command (0.0060s) 7/23/2020 11:09:12 AM Thinking Of Advice (0.0100s) 7/23/2020 11:09:12 AM Degaussing Advice (0.0150s) 7/23/2020 11:09:12 AM Reading Alien Diaries (0.0070s) 7/23/2020 11:09:12 AM Naming All Known Planets (0.0080s) 7/23/2020 11:09:12 AM Remembering Speeds (0.0110s) 7/23/2020 11:09:12 AM Prioritizing Targets (0.0080s) 7/23/2020 11:09:12 AM Rebooting Sensor Arrays (0.0110s) 7/23/2020 11:09:12 AM Unloading Prismatic Grid (0.0110s) 7/23/2020 11:09:12 AM Thinking Of Objectives (0.0100s) 7/23/2020 11:09:12 AM Re-Aligning Objectives (0.0090s) 7/23/2020 11:09:13 AM Inhibiting Visual Scans (0.0120s) 7/23/2020 11:09:13 AM Synthesizing Vocals (0.0090s) 7/23/2020 11:09:13 AM Investigating Map Signatures (0.0120s) 7/23/2020 11:09:13 AM Ventilating Scenarios (0.0070s) 7/23/2020 11:09:13 AM Decontaminating Targeting Systems (0.0100s) 7/23/2020 11:09:13 AM Ejecting Tactical Core (0.0100s) 7/23/2020 11:09:13 AM Calibrating Formations (0.0100s) 7/23/2020 11:09:13 AM Intercepting Galactic Maps (0.0110s) 7/23/2020 11:09:13 AM Discharging Colored Ions (0.0170s) 7/23/2020 11:09:13 AM Replicating Ion Colors (0.0030s) 7/23/2020 11:09:13 AM Faction Diagnostics (0.0160s) 7/23/2020 11:09:13 AM Buffering Hackers (0.0100s) 7/23/2020 11:09:13 AM Inverting Death (0.0060s) 7/23/2020 11:09:13 AM Linear Field Variance (0.0100s) 7/23/2020 11:09:13 AM Charging Marks (0.0090s) 7/23/2020 11:09:13 AM Guarding The Posts (0.0530s) 7/23/2020 11:09:13 AM Range Manifolds (0.0050s) 7/23/2020 11:09:13 AM Purging ROFs (0.0090s) 7/23/2020 11:09:13 AM Manipulating Speeds (0.0110s) 7/23/2020 11:09:13 AM Detecting Projectiles (0.0090s) 7/23/2020 11:09:13 AM Grouping Flow Fields (0.0110s) 7/23/2020 11:09:13 AM Modulating Flow Field Groups (0.0210s) 7/23/2020 11:09:13 AM Designing Fleets (0.0120s) 7/23/2020 11:09:13 AM Thinking Of Technologies (0.0060s) 7/23/2020 11:09:13 AM Categorizing Starboard Sensors (0.0080s) 7/23/2020 11:09:13 AM Injecting Galactic Variables (0.0120s) 7/23/2020 11:09:13 AM Cooking Starfields (0.0150s) 7/23/2020 11:09:13 AM Rejecting Distant Planets (0.1230s) 7/23/2020 11:09:13 AM Categorizing All Planets (0.0080s) 7/23/2020 11:09:13 AM Organizing Commands (0.0120s) 7/23/2020 11:09:13 AM Calculating Firing Cones (0.0080s) 7/23/2020 11:09:13 AM Divulge Ship Part Schematics To Enemy (0.5013s) 7/23/2020 11:09:13 AM Sterilizing Test Chamber (0.0140s) 7/23/2020 11:09:16 AM Isolating Thorium (2.0594s) 7/23/2020 11:09:16 AM Issuing Orders (0.0170s) 7/23/2020 11:09:16 AM Augmenting Infusers (0.0030s) 7/23/2020 11:09:16 AM Infusing (0.0230s) 7/23/2020 11:09:16 AM Post-Proton Surge (0.0040s) 7/23/2020 11:09:16 AM Stimulate Modulation (0.0270s) 7/23/2020 11:09:16 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/23/2020 11:09:16 AM Load Surrogates (0.0710s) 7/23/2020 11:09:16 AM Final Checks (0.4691s) 7/23/2020 11:09:16 AM Load Historical Documents (0.0030s) 7/23/2020 11:09:16 AM 4.9 seconds total load time. Divulge Ship Part Schematics To Enemy (0.5s) Isolating Thorium (2.1s) Final Checks (0.5s) 7/23/2020 11:09:16 AM Hello Steam user 'Lord Of Nothing' 7/23/2020 11:09:21 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Rebuild has some respect.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:09:22 AM Finish load save in 474.2ms 7/23/2020 11:16:41 AM Donating team Fireteam 961 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Appel: 2 to hunter, path A 7/23/2020 11:18:01 AM Donating team Fireteam 972 has 2 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Faresa: 1, Alexandria: 1 to hunter, path A 7/23/2020 11:19:39 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:19:39 AM Finish load save in 269.2ms 7/23/2020 11:20:08 AM Donating team Fireteam 978 has 24 units with strength 1857. Status Assembling No target planet No lurk planet. Ships: Appel: 24 to hunter, path A 7/23/2020 11:20:32 AM Donating team Fireteam 984 has 23 units with strength 1146. Status Assembling No target planet No lurk planet. Ships: Murdoch: 23 to hunter, path A 7/23/2020 11:20:32 AM Donating team Fireteam 991 has 22 units with strength 2941. Status Staging No target planet No lurk planet. Ships: Mandress: 14, Prism: 8 to hunter, path B 7/23/2020 11:20:32 AM Donating team Fireteam 985 has 10 units with strength 2362. Status Staging No target planet No lurk planet. Ships: Murdoch: 1, Mandress: 9 to hunter, path B 7/23/2020 11:20:36 AM Donating team Fireteam 991 has 4 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Mandress: 4 to hunter, path A 7/23/2020 11:21:08 AM Donating team Fireteam 997 has 22 units with strength 1667. Status Assembling No target planet No lurk planet. Ships: Murdoch: 22 to hunter, path A 7/23/2020 11:21:08 AM Donating team Fireteam 998 has 18 units with strength 2563. Status Assembling No target planet No lurk planet. Ships: Mandress: 18 to hunter, path A 7/23/2020 11:21:42 AM Donating team Fireteam 999 has 24 units with strength 2140. Status Assembling No target planet No lurk planet. Ships: Kalixa: 24 to hunter, path A 7/23/2020 11:21:47 AM Donating team Fireteam 999 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Kalixa: 2 to hunter, path A 7/23/2020 11:21:49 AM Donating team Fireteam 999 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/23/2020 11:21:53 AM Donating team Fireteam 999 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/23/2020 11:21:59 AM Donating team Fireteam 999 has 28 units with strength 2444. Status Staging No target planet No lurk planet. Ships: Kalixa: 28 to hunter, path B 7/23/2020 11:22:01 AM Donating team Fireteam 999 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/23/2020 11:22:03 AM Donating team Fireteam 999 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Kalixa: 5 to hunter, path A 7/23/2020 11:22:07 AM Donating team Fireteam 999 has 9 units with strength 817. Status Assembling No target planet No lurk planet. Ships: Kalixa: 9 to hunter, path A 7/23/2020 11:22:15 AM Donating team Fireteam 946 has 28 units with strength 3074. Status Staging No target planet No lurk planet. Ships: Beytune: 1, Ekrhi: 27 to hunter, path B 7/23/2020 11:22:19 AM Donating team Fireteam 1001 has 27 units with strength 2395. Status Assembling No target planet No lurk planet. Ships: Mandress: 27 to hunter, path A 7/23/2020 11:22:19 AM Donating team Fireteam 1004 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/23/2020 11:22:19 AM Donating team Fireteam 1002 has 36 units with strength 2482. Status Staging No target planet No lurk planet. Ships: Fortnoi: 32, Warwick: 1, Prism: 3 to hunter, path B 7/23/2020 11:25:50 AM Donating team Fireteam 1023 has 2 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Faresa: 2 to hunter, path A 7/23/2020 11:26:14 AM Donating team Fireteam 1030 has 10 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Faresa: 10 to hunter, path A 7/23/2020 11:26:48 AM Donating team Fireteam 1033 has 41 units with strength 2014. Status Assembling No target planet No lurk planet. Ships: Skichi: 39, Alexandria: 2 to hunter, path A 7/23/2020 11:28:06 AM Donating team Fireteam 1042 has 4 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Beytune: 4 to hunter, path A 7/23/2020 11:28:18 AM Donating team Fireteam 1052 has 15 units with strength 1956. Status Assembling No target planet No lurk planet. Ships: Mandress: 15 to hunter, path A 7/23/2020 11:29:27 AM Donating team Fireteam 1059 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Mandress: 2 to hunter, path A 7/23/2020 11:29:31 AM Donating team Fireteam 1062 has 18 units with strength 1300. Status Assembling No target planet No lurk planet. Ships: Murdoch: 18 to hunter, path A 7/23/2020 11:30:01 AM Donating team Fireteam 1073 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 11:30:01 AM Donating team Fireteam 1074 has 13 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 12, Warwick: 1 to hunter, path A 7/23/2020 11:30:27 AM Donating team Fireteam 1080 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 7/23/2020 11:34:52 AM Donating team Fireteam 1092 has 1 units with strength 445. Status Assembling No target planet No lurk planet. Ships: Yourdon: 1 to hunter, path A 7/23/2020 11:34:56 AM Donating team Fireteam 1092 has 43 units with strength 1759. Status Assembling No target planet No lurk planet. Ships: Valian: 31, Yourdon: 12 to hunter, path A 7/23/2020 11:34:56 AM Donating team Fireteam 1094 has 30 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Yourdon: 29, Greibach: 1 to hunter, path A 7/23/2020 11:35:29 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:35:30 AM Finish load save in 266.3ms 7/23/2020 11:36:00 AM Donating team Fireteam 1099 has 21 units with strength 1891. Status Assembling No target planet No lurk planet. Ships: Valian: 21 to hunter, path A 7/23/2020 11:36:00 AM Donating team Fireteam 1098 has 44 units with strength 2811. Status Staging No target planet No lurk planet. Ships: Valian: 44 to hunter, path B 7/23/2020 11:36:02 AM Donating team Fireteam 1102 has 25 units with strength 2200. Status Staging No target planet No lurk planet. Ships: Valian: 25 to hunter, path B 7/23/2020 11:36:02 AM Donating team Fireteam 1101 has 41 units with strength 2378. Status Staging No target planet No lurk planet. Ships: Valian: 41 to hunter, path B 7/23/2020 11:36:42 AM Donating team Fireteam 1107 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/23/2020 11:39:41 AM Donating team Fireteam 1114 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Orilia: 1 to hunter, path A 7/23/2020 11:39:43 AM Donating team Fireteam 1114 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Orilia: 1 to hunter, path A 7/23/2020 11:39:45 AM Donating team Fireteam 1114 has 4 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Orilia: 4 to hunter, path A 7/23/2020 11:39:47 AM Donating team Fireteam 1114 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Orilia: 5 to hunter, path A 7/23/2020 11:39:49 AM Donating team Fireteam 1114 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Orilia: 4 to hunter, path A 7/23/2020 11:39:51 AM Donating team Fireteam 1114 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Orilia: 3 to hunter, path A 7/23/2020 11:39:54 AM Donating team Fireteam 1114 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Orilia: 3 to hunter, path A 7/23/2020 11:39:56 AM Donating team Fireteam 1114 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Orilia: 4 to hunter, path A 7/23/2020 11:39:58 AM Donating team Fireteam 1114 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Orilia: 4 to hunter, path A 7/23/2020 11:40:00 AM Donating team Fireteam 1114 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Orilia: 3 to hunter, path A 7/23/2020 11:40:04 AM Donating team Fireteam 1114 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Orilia: 4 to hunter, path A 7/23/2020 11:40:06 AM Donating team Fireteam 1114 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Orilia: 5 to hunter, path A 7/23/2020 11:47:13 AM Donating team Fireteam 1129 has 77 units with strength 7276. Status Staging No target planet No lurk planet. Ships: Valian: 76, Murdoch: 1 to hunter, path B 7/23/2020 11:47:13 AM Donating team Fireteam 1127 has 97 units with strength 6438. Status Staging No target planet No lurk planet. Ships: Valian: 96, Murdoch: 1 to hunter, path B 7/23/2020 11:47:13 AM Donating team Fireteam 1126 has 75 units with strength 6505. Status Staging No target planet No lurk planet. Ships: Valian: 75 to hunter, path B 7/23/2020 11:47:13 AM Donating team Fireteam 1128 has 56 units with strength 5257. Status Staging No target planet No lurk planet. Ships: Valian: 56 to hunter, path B 7/23/2020 11:47:37 AM Donating team Fireteam 1133 has 20 units with strength 1880. Status Assembling No target planet No lurk planet. Ships: Murdoch: 20 to hunter, path A 7/23/2020 11:47:37 AM Donating team Fireteam 1132 has 12 units with strength 2525. Status Staging No target planet No lurk planet. Ships: Murdoch: 12 to hunter, path B 7/23/2020 11:47:39 AM Donating team Fireteam 1133 has 6 units with strength 1803. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 7/23/2020 11:47:41 AM Donating team Fireteam 1135 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 7/23/2020 11:47:43 AM Donating team Fireteam 1135 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:47:45 AM Donating team Fireteam 1135 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:47:49 AM Donating team Fireteam 1135 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 11:47:51 AM Donating team Fireteam 1137 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:47:53 AM Donating team Fireteam 1137 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A 7/23/2020 11:47:55 AM Donating team Fireteam 1137 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:47:57 AM Donating team Fireteam 1137 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 11:48:03 AM Donating team Fireteam 1138 has 5 units with strength 1472. Status Assembling No target planet No lurk planet. Ships: Mandress: 5 to hunter, path A 7/23/2020 11:48:03 AM Donating team Fireteam 1139 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 1 to hunter, path A 7/23/2020 11:48:18 AM Donating team Fireteam 1145 has 14 units with strength 1086. Status Assembling No target planet No lurk planet. Ships: Murdoch: 14 to hunter, path A 7/23/2020 11:48:22 AM Donating team Fireteam 1146 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 11:48:26 AM Donating team Fireteam 1146 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:48:28 AM Donating team Fireteam 1146 has 9 units with strength 740. Status Assembling No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A 7/23/2020 11:48:30 AM Donating team Fireteam 1149 has 16 units with strength 1510. Status Assembling No target planet No lurk planet. Ships: Murdoch: 16 to hunter, path A 7/23/2020 11:48:32 AM Donating team Fireteam 1151 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:48:34 AM Donating team Fireteam 1151 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Valian: 2 to hunter, path A 7/23/2020 11:48:34 AM Donating team Fireteam 1152 has 21 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Murdoch: 20, Taroa: 1 to hunter, path A 7/23/2020 11:48:36 AM Donating team Fireteam 1155 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/23/2020 11:48:36 AM Donating team Fireteam 1157 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/23/2020 11:48:36 AM Donating team Fireteam 1156 has 24 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Murdoch: 24 to hunter, path B 7/23/2020 11:50:13 AM Donating team Fireteam 1159 has 7 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Rabin: 7 to hunter, path A 7/23/2020 11:52:49 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:52:49 AM Finish load save in 188.5ms 7/23/2020 11:55:37 AM Donating team Fireteam 1178 has 9 units with strength 1300. Status Assembling No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A 7/23/2020 11:55:59 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:55:59 AM Finish load save in 298.4ms 7/23/2020 11:57:45 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 11:57:45 AM Finish load save in 285.5ms 7/23/2020 11:59:21 AM Donating team Fireteam 1184 has 35 units with strength 3585. Status Staging No target planet No lurk planet. Ships: Alexandria: 35 to hunter, path B 7/23/2020 11:59:21 AM Donating team Fireteam 1185 has 46 units with strength 3860. Status Staging No target planet No lurk planet. Ships: Alexandria: 46 to hunter, path B 7/23/2020 11:59:39 AM Donating team Fireteam 1188 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Appel: 4 to hunter, path A 7/23/2020 11:59:39 AM Donating team Fireteam 1189 has 20 units with strength 1506. Status Assembling No target planet No lurk planet. Ships: Alexandria: 20 to hunter, path A 7/23/2020 12:03:18 PM Donating team Fireteam 1191 has 4 units with strength 1159. Status Assembling No target planet No lurk planet. Ships: Acteon: 1, Alexandria: 3 to hunter, path A 7/23/2020 12:08:09 PM Donating team Fireteam 1196 has 11 units with strength 1226. Status Assembling No target planet No lurk planet. Ships: Acteon: 11 to hunter, path A 7/23/2020 12:08:16 PM Donating team Fireteam 1200 has 10 units with strength 432. Status Assembling No target planet No lurk planet. Ships: Alexandria: 10 to hunter, path A 7/23/2020 12:08:22 PM Donating team Fireteam 1200 has 16 units with strength 634. Status Assembling No target planet No lurk planet. Ships: Moler: 2, Alexandria: 14 to hunter, path A 7/23/2020 12:08:28 PM Donating team Fireteam 1200 has 5 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Acteon: 4, Mesa: 1 to hunter, path A 7/23/2020 12:09:06 PM Donating team Fireteam 1205 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Acteon: 3 to hunter, path A 7/23/2020 12:11:05 PM Donating team Fireteam 1210 has 50 units with strength 2466. Status Assembling No target planet No lurk planet. Ships: Mesa: 46, Schischak: 4 to hunter, path A 7/23/2020 12:11:05 PM Donating team Fireteam 1211 has 43 units with strength 2979. Status Staging No target planet No lurk planet. Ships: Mesa: 38, Schischak: 5 to hunter, path B 7/23/2020 12:11:29 PM planet Mesa is controlled by AI Sentinels 7/23/2020 12:11:29 PM difficulty 9 budget size 10 7/23/2020 12:12:28 PM Donating team Fireteam 1215 has 3 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Alexandria: 3 to hunter, path A 7/23/2020 12:14:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 12:14:08 PM Finish load save in 200.0ms 7/23/2020 12:16:00 PM Donating team Fireteam 1240 has 28 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Murdoch: 28 to hunter, path A 7/23/2020 12:16:36 PM Donating team Fireteam 1248 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 12:16:58 PM Donating team Fireteam 1255 has 9 units with strength 560. Status Assembling No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A 7/23/2020 12:16:58 PM Donating team Fireteam 1256 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 7/23/2020 12:20:02 PM Donating team Fireteam 1269 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 7/23/2020 12:22:38 PM Donating team Fireteam 1274 has 31 units with strength 2273. Status Assembling No target planet No lurk planet. Ships: Greibach: 31 to hunter, path A 7/23/2020 12:22:46 PM Donating team Fireteam 1277 has 13 units with strength 382. Status Assembling No target planet No lurk planet. Ships: Greibach: 13 to hunter, path A 7/23/2020 12:23:34 PM Donating team Fireteam 1289 has 11 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Bonwick: 11 to hunter, path A 7/23/2020 12:25:02 PM Donating team Fireteam 1297 has 26 units with strength 1837. Status Assembling No target planet No lurk planet. Ships: Gatru: 10, Dourish: 16 to hunter, path A 7/23/2020 12:25:02 PM Donating team Fireteam 1296 has 25 units with strength 2873. Status Staging No target planet No lurk planet. Ships: Dourish: 25 to hunter, path B 7/23/2020 12:26:36 PM Donating team Fireteam 1306 has 10 units with strength 870. Status Assembling No target planet No lurk planet. Ships: Murdoch: 10 to hunter, path A 7/23/2020 12:26:38 PM Donating team Fireteam 1306 has 3 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 12:26:40 PM Donating team Fireteam 1307 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/23/2020 12:27:30 PM Donating team Fireteam 1315 has 2 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Mandress: 2 to hunter, path A 7/23/2020 12:27:30 PM Donating team Fireteam 1316 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/23/2020 12:27:40 PM Donating team Fireteam 1315 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/23/2020 12:27:40 PM Donating team Fireteam 1316 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Yourdon: 1 to hunter, path A 7/23/2020 12:27:57 PM Reconquest Seeding for Hinton: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/23/2020 12:30:17 PM Donating team Fireteam 1323 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/23/2020 12:30:49 PM Donating team Fireteam 1335 has 8 units with strength 511. Status Assembling No target planet No lurk planet. Ships: Yourdon: 8 to hunter, path A 7/23/2020 12:31:09 PM Donating team Fireteam 1337 has 28 units with strength 1926. Status Assembling No target planet No lurk planet. Ships: Valian: 28 to hunter, path A 7/23/2020 12:31:41 PM Donating team Fireteam 1337 has 15 units with strength 2088. Status Assembling No target planet No lurk planet. Ships: Valian: 15 to hunter, path A 7/23/2020 12:31:41 PM Donating team Fireteam 1338 has 7 units with strength 939. Status Assembling No target planet No lurk planet. Ships: Valian: 7 to hunter, path A 7/23/2020 12:32:01 PM Donating team Fireteam 1340 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Bonwick: 3 to hunter, path A 7/23/2020 12:32:01 PM Donating team Fireteam 1342 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/23/2020 12:32:01 PM Donating team Fireteam 1343 has 6 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Skichi: 5, Alexandria: 1 to hunter, path A 7/23/2020 12:32:01 PM Donating team Fireteam 1344 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Bonwick: 1 to hunter, path A 7/23/2020 12:32:05 PM Donating team Fireteam 1345 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/23/2020 12:32:05 PM Donating team Fireteam 1349 has 6 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Skichi: 6 to hunter, path A 7/23/2020 12:32:36 PM Donating team Fireteam 1359 has 3 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Faresa: 2, Hinton: 1 to hunter, path A 7/23/2020 12:34:35 PM Donating team Fireteam 1375 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/23/2020 12:34:35 PM Donating team Fireteam 1376 has 1 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 7/23/2020 12:34:35 PM Donating team Fireteam 1378 has 4 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Alexandria: 4 to hunter, path A 7/23/2020 12:35:19 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/23/2020 12:51:59 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2020 12:51:59 PM Boot up FleetOS (0.2120s) 7/23/2020 12:51:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2020 12:51:59 PM Check System Logs For Rogue Intelligence (0.1664s) 7/23/2020 12:51:59 PM Game Version: 2.105 7/23/2020 12:51:59 PM Eject Trash Into Hyperspace (0.0520s) 7/23/2020 12:51:59 PM Check For Extra Modules (0.0140s) 7/23/2020 12:51:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/23/2020 12:51:59 PM Bring Cloaking Systems Online (0.0120s) 7/23/2020 12:51:59 PM Recalculate Speed Of Light (0.0110s) 7/23/2020 12:51:59 PM Optimize Comfort On Command Decks (0.0160s) 7/23/2020 12:51:59 PM Generating Framerates (0.0060s) 7/23/2020 12:51:59 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/23/2020 12:51:59 PM Mods: SpireRailgunShop (Disabled) 7/23/2020 12:51:59 PM Check Nearby Stellar Masses (0.0290s) 7/23/2020 12:51:59 PM Remembering Alamo (0.0110s) 7/23/2020 12:51:59 PM Boot Audio Comms (0.0090s) 7/23/2020 12:51:59 PM Establish Individual Audio Links (0.0110s) 7/23/2020 12:51:59 PM Prepare Explosions and Crackles (0.0170s) 7/23/2020 12:51:59 PM No resolution change was required. 7/23/2020 12:51:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2020 12:51:59 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/23/2020 12:51:59 PM Refresh Optical Lensing (0.0070s) 7/23/2020 12:51:59 PM Revise Fundamental Physical Laws (0.0030s) 7/23/2020 12:51:59 PM Calculate Odds Of Success (0.0327s) 7/23/2020 12:52:00 PM Briefly Panic (0.1550s) 7/23/2020 12:52:00 PM Install Confidence Routines (0.1610s) 7/23/2020 12:52:00 PM Bring Commander Interface Online (0.0660s) 7/23/2020 12:52:00 PM Motivate All Crews (0.0280s) 7/23/2020 12:52:00 PM Locating Available Networks (0.0120s) 7/23/2020 12:52:00 PM Externalizing Patterns (0.0110s) 7/23/2020 12:52:00 PM Hooking Externals (0.0030s) 7/23/2020 12:52:00 PM Handlizing Hooks (0.0110s) 7/23/2020 12:52:00 PM Disengaging Constants (0.0260s) 7/23/2020 12:52:00 PM Late Axionic Computations (0.0450s) 7/23/2020 12:52:00 PM Connecting to Fleet Command (0.0060s) 7/23/2020 12:52:00 PM Thinking Of Advice (0.0100s) 7/23/2020 12:52:00 PM Degaussing Advice (0.0140s) 7/23/2020 12:52:00 PM Reading Alien Diaries (0.0080s) 7/23/2020 12:52:00 PM Naming All Known Planets (0.0080s) 7/23/2020 12:52:00 PM Remembering Speeds (0.0100s) 7/23/2020 12:52:00 PM Prioritizing Targets (0.0100s) 7/23/2020 12:52:00 PM Rebooting Sensor Arrays (0.0100s) 7/23/2020 12:52:00 PM Unloading Prismatic Grid (0.0090s) 7/23/2020 12:52:00 PM Thinking Of Objectives (0.0110s) 7/23/2020 12:52:00 PM Re-Aligning Objectives (0.0100s) 7/23/2020 12:52:00 PM Inhibiting Visual Scans (0.0130s) 7/23/2020 12:52:00 PM Synthesizing Vocals (0.0070s) 7/23/2020 12:52:00 PM Investigating Map Signatures (0.0130s) 7/23/2020 12:52:00 PM Ventilating Scenarios (0.0070s) 7/23/2020 12:52:00 PM Decontaminating Targeting Systems (0.0100s) 7/23/2020 12:52:00 PM Ejecting Tactical Core (0.0100s) 7/23/2020 12:52:00 PM Calibrating Formations (0.0100s) 7/23/2020 12:52:00 PM Intercepting Galactic Maps (0.0110s) 7/23/2020 12:52:00 PM Discharging Colored Ions (0.0180s) 7/23/2020 12:52:00 PM Replicating Ion Colors (0.0040s) 7/23/2020 12:52:00 PM Faction Diagnostics (0.0140s) 7/23/2020 12:52:00 PM Buffering Hackers (0.0100s) 7/23/2020 12:52:00 PM Inverting Death (0.0060s) 7/23/2020 12:52:00 PM Linear Field Variance (0.0110s) 7/23/2020 12:52:00 PM Charging Marks (0.0090s) 7/23/2020 12:52:00 PM Guarding The Posts (0.0530s) 7/23/2020 12:52:00 PM Range Manifolds (0.0040s) 7/23/2020 12:52:00 PM Purging ROFs (0.0100s) 7/23/2020 12:52:00 PM Manipulating Speeds (0.0100s) 7/23/2020 12:52:00 PM Detecting Projectiles (0.0100s) 7/23/2020 12:52:00 PM Grouping Flow Fields (0.0110s) 7/23/2020 12:52:00 PM Modulating Flow Field Groups (0.0210s) 7/23/2020 12:52:00 PM Designing Fleets (0.0120s) 7/23/2020 12:52:00 PM Thinking Of Technologies (0.0070s) 7/23/2020 12:52:00 PM Categorizing Starboard Sensors (0.0070s) 7/23/2020 12:52:00 PM Injecting Galactic Variables (0.0120s) 7/23/2020 12:52:00 PM Initiating Starfields (0.0160s) 7/23/2020 12:52:00 PM Verifying Distant Planets (0.1240s) 7/23/2020 12:52:00 PM Categorizing All Planets (0.0070s) 7/23/2020 12:52:00 PM Organizing Commands (0.0130s) 7/23/2020 12:52:00 PM Calculating Firing Cones (0.0070s) 7/23/2020 12:52:01 PM Declaring Ship Part Sovereignty (0.5011s) 7/23/2020 12:52:01 PM Sterilizing Test Chamber (0.0110s) 7/23/2020 12:52:03 PM Computing Last Digit of PI (2.0575s) 7/23/2020 12:52:03 PM Issuing Orders (0.0160s) 7/23/2020 12:52:03 PM Augmenting Infusers (0.0040s) 7/23/2020 12:52:03 PM Infusing (0.0190s) 7/23/2020 12:52:03 PM Post-Proton Surge (0.0040s) 7/23/2020 12:52:03 PM Stimulate Modulation (0.0270s) 7/23/2020 12:52:03 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/23/2020 12:52:03 PM Load Surrogates (0.0720s) 7/23/2020 12:52:04 PM Final Checks (0.4591s) 7/23/2020 12:52:04 PM Load Historical Documents (0.0020s) 7/23/2020 12:52:04 PM 4.9 seconds total load time. Declaring Ship Part Sovereignty (0.5s) Computing Last Digit of PI (2.1s) Final Checks (0.5s) 7/23/2020 12:52:04 PM Hello Steam user 'Lord Of Nothing' 7/23/2020 12:52:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\7.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 12:52:09 PM Finish load save in 425.8ms 7/23/2020 6:05:08 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/23/2020 6:05:08 PM Boot up FleetOS (0.4293s) 7/23/2020 6:05:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/23/2020 6:05:09 PM Check System Logs For Rogue Intelligence (0.5918s) 7/23/2020 6:05:09 PM Game Version: 2.105 7/23/2020 6:05:09 PM Eject Trash Into Hyperspace (0.1540s) 7/23/2020 6:05:09 PM Check For Extra Modules (0.0350s) 7/23/2020 6:05:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/23/2020 6:05:09 PM Bring Cloaking Systems Online (0.0900s) 7/23/2020 6:05:09 PM Recalculate Speed Of Light (0.0390s) 7/23/2020 6:05:09 PM Optimize Comfort On Command Decks (0.0170s) 7/23/2020 6:05:09 PM Generating Framerates (0.0140s) 7/23/2020 6:05:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/23/2020 6:05:09 PM Mods: SpireRailgunShop (Disabled) 7/23/2020 6:05:09 PM Check Nearby Stellar Masses (0.1030s) 7/23/2020 6:05:09 PM Remembering Alamo (0.0920s) 7/23/2020 6:05:09 PM Boot Audio Comms (0.0140s) 7/23/2020 6:05:09 PM Establish Individual Audio Links (0.0230s) 7/23/2020 6:05:09 PM Prepare Explosions and Crackles (0.0620s) 7/23/2020 6:05:09 PM No resolution change was required. 7/23/2020 6:05:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/23/2020 6:05:09 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/23/2020 6:05:09 PM Refresh Optical Lensing (0.0340s) 7/23/2020 6:05:09 PM Revise Fundamental Physical Laws (0.0340s) 7/23/2020 6:05:10 PM Calculate Odds Of Success (0.5861s) 7/23/2020 6:05:11 PM Briefly Panic (1.4644s) 7/23/2020 6:05:11 PM Install Confidence Routines (0.1933s) 7/23/2020 6:05:12 PM Bring Commander Interface Online (0.1456s) 7/23/2020 6:05:12 PM Motivate All Crews (0.0480s) 7/23/2020 6:05:12 PM Locating Available Networks (0.0890s) 7/23/2020 6:05:12 PM Externalizing Patterns (0.0270s) 7/23/2020 6:05:12 PM Hooking Externals (0.0230s) 7/23/2020 6:05:12 PM Handlizing Hooks (0.0140s) 7/23/2020 6:05:12 PM Disengaging Constants (0.2281s) 7/23/2020 6:05:12 PM Late Axionic Computations (0.2370s) 7/23/2020 6:05:12 PM Connecting to Fleet Command (0.0280s) 7/23/2020 6:05:12 PM Thinking Of Advice (0.0290s) 7/23/2020 6:05:13 PM Degaussing Advice (0.1760s) 7/23/2020 6:05:13 PM Reading Alien Diaries (0.0839s) 7/23/2020 6:05:13 PM Naming All Known Planets (0.0120s) 7/23/2020 6:05:13 PM Remembering Speeds (0.0236s) 7/23/2020 6:05:13 PM Prioritizing Targets (0.0280s) 7/23/2020 6:05:13 PM Rebooting Sensor Arrays (0.0340s) 7/23/2020 6:05:13 PM Unloading Prismatic Grid (0.0213s) 7/23/2020 6:05:13 PM Thinking Of Objectives (0.0047s) 7/23/2020 6:05:13 PM Re-Aligning Objectives (0.0240s) 7/23/2020 6:05:13 PM Inhibiting Visual Scans (0.0290s) 7/23/2020 6:05:13 PM Synthesizing Vocals (0.0080s) 7/23/2020 6:05:13 PM Investigating Map Signatures (0.0260s) 7/23/2020 6:05:13 PM Ventilating Scenarios (0.0040s) 7/23/2020 6:05:13 PM Decontaminating Targeting Systems (0.0230s) 7/23/2020 6:05:13 PM Ejecting Tactical Core (0.0050s) 7/23/2020 6:05:13 PM Calibrating Formations (0.0090s) 7/23/2020 6:05:13 PM Intercepting Galactic Maps (0.0230s) 7/23/2020 6:05:13 PM Discharging Colored Ions (0.0170s) 7/23/2020 6:05:13 PM Replicating Ion Colors (0.0090s) 7/23/2020 6:05:13 PM Faction Diagnostics (0.0390s) 7/23/2020 6:05:13 PM Buffering Hackers (0.0410s) 7/23/2020 6:05:13 PM Inverting Death (0.0280s) 7/23/2020 6:05:13 PM Linear Field Variance (0.0160s) 7/23/2020 6:05:13 PM Charging Marks (0.0180s) 7/23/2020 6:05:13 PM Guarding The Posts (0.0860s) 7/23/2020 6:05:13 PM Range Manifolds (0.0110s) 7/23/2020 6:05:13 PM Purging ROFs (0.0080s) 7/23/2020 6:05:13 PM Manipulating Speeds (0.0130s) 7/23/2020 6:05:13 PM Detecting Projectiles (0.0030s) 7/23/2020 6:05:13 PM Grouping Flow Fields (0.0230s) 7/23/2020 6:05:13 PM Modulating Flow Field Groups (0.0370s) 7/23/2020 6:05:13 PM Designing Fleets (0.1490s) 7/23/2020 6:05:13 PM Thinking Of Technologies (0.0350s) 7/23/2020 6:05:13 PM Categorizing Starboard Sensors (0.0440s) 7/23/2020 6:05:13 PM Injecting Galactic Variables (0.0370s) 7/23/2020 6:05:14 PM Digging Up Starfields (0.0640s) 7/23/2020 6:05:14 PM Mopping Up Distant Planets (0.1260s) 7/23/2020 6:05:14 PM Categorizing All Planets (0.0040s) 7/23/2020 6:05:14 PM Organizing Commands (0.0670s) 7/23/2020 6:05:14 PM Calculating Firing Cones (0.0030s) 7/23/2020 6:05:15 PM Developing New Ship Parts (1.0017s) 7/23/2020 6:05:15 PM Sterilizing Test Chamber (0.0360s) 7/23/2020 6:05:44 PM Engaging Dorsal Circuits (28.9350s) 7/23/2020 6:05:44 PM Issuing Orders (0.0720s) 7/23/2020 6:05:44 PM Augmenting Infusers (0.0140s) 7/23/2020 6:05:44 PM Infusing (0.1080s) 7/23/2020 6:05:44 PM Post-Proton Surge (0.0040s) 7/23/2020 6:05:44 PM Stimulate Modulation (0.0270s) 7/23/2020 6:05:44 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/23/2020 6:05:44 PM Load Surrogates (0.4111s) 7/23/2020 6:05:45 PM Final Checks (0.7307s) 7/23/2020 6:05:45 PM Load Historical Documents (0.0020s) 7/23/2020 6:05:45 PM 37.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.6s) Briefly Panic (1.5s) Developing New Ship Parts (1.0s) Engaging Dorsal Circuits (28.9s) Load Surrogates (0.4s) Final Checks (0.7s) 7/23/2020 6:05:45 PM Hello Steam user 'Lord Of Nothing' 7/23/2020 6:06:45 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 6:06:46 PM Finish load save in 431.8ms 7/23/2020 6:08:53 PM Donating team Fireteam 1399 has 10 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Acteon: 10 to hunter, path A 7/23/2020 6:08:55 PM Donating team Fireteam 1401 has 6 units with strength 500. Status Assembling No target planet No lurk planet. Ships: Acteon: 6 to hunter, path A 7/23/2020 6:08:57 PM Donating team Fireteam 1401 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Acteon: 8 to hunter, path A 7/23/2020 6:08:59 PM Donating team Fireteam 1397 has 6 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Acteon: 6 to hunter, path A 7/23/2020 6:09:01 PM Donating team Fireteam 1398 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Acteon: 8 to hunter, path A 7/23/2020 6:09:03 PM Donating team Fireteam 1400 has 9 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Acteon: 9 to hunter, path A 7/23/2020 6:09:05 PM Donating team Fireteam 1400 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Acteon: 7 to hunter, path A 7/23/2020 6:09:07 PM Donating team Fireteam 1400 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Acteon: 7 to hunter, path A 7/23/2020 6:09:09 PM Donating team Fireteam 1400 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Acteon: 8 to hunter, path A 7/23/2020 6:09:11 PM Donating team Fireteam 1400 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Acteon: 8 to hunter, path A 7/23/2020 6:09:43 PM Donating team Fireteam 1404 has 7 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Kalixa: 7 to hunter, path A 7/23/2020 6:09:43 PM Donating team Fireteam 1408 has 11 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Mandress: 11 to hunter, path A 7/23/2020 6:09:43 PM Donating team Fireteam 1410 has 6 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Hinton: 6 to hunter, path A 7/23/2020 6:09:43 PM Donating team Fireteam 1407 has 9 units with strength 3189. Status Staging No target planet No lurk planet. Ships: Mandress: 9 to hunter, path B 7/23/2020 6:10:31 PM Donating team Fireteam 1418 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Kalixa: 5 to hunter, path A 7/23/2020 6:10:31 PM Donating team Fireteam 1419 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/23/2020 6:11:16 PM Donating team Fireteam 1430 has 49 units with strength 2089. Status Assembling No target planet No lurk planet. Ships: Kalixa: 49 to hunter, path A 7/23/2020 6:16:31 PM Donating team Fireteam 1445 has 14 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Moravec: 14 to hunter, path A 7/23/2020 6:21:05 PM Donating team Fireteam 1453 has 7 units with strength 3310. Status Staging No target planet No lurk planet. Ships: Dorsai: 6, Melpomenia: 1 to hunter, path B 7/23/2020 6:25:29 PM Donating team Fireteam 1472 has 8 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 8 to hunter, path A 7/23/2020 6:26:35 PM Donating team Fireteam 1485 has 14 units with strength 1559. Status Assembling No target planet No lurk planet. Ships: Vincetori: 2, Daiquon: 12 to hunter, path A 7/23/2020 6:26:35 PM Donating team Fireteam 1483 has 40 units with strength 3294. Status Staging No target planet No lurk planet. Ships: Vincetori: 6, Daiquon: 34 to hunter, path B 7/23/2020 6:26:35 PM Donating team Fireteam 1484 has 17 units with strength 2611. Status Staging No target planet No lurk planet. Ships: Vincetori: 7, Daiquon: 10 to hunter, path B 7/23/2020 6:26:35 PM Donating team Fireteam 1482 has 20 units with strength 3160. Status Staging No target planet No lurk planet. Ships: Vincetori: 1, Daiquon: 19 to hunter, path B 7/23/2020 6:27:43 PM Donating team Fireteam 1489 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 7/23/2020 6:28:12 PM Reconquest Seeding for Moler: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/23/2020 6:30:46 PM Donating team Fireteam 1498 has 3 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 3 to hunter, path A 7/23/2020 6:31:54 PM Donating team Fireteam 1512 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 1 to hunter, path A 7/23/2020 6:32:06 PM Donating team Fireteam 1512 has 5 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Ahn: 5 to hunter, path A 7/23/2020 6:32:06 PM Donating team Fireteam 1514 has 7 units with strength 259. Status Assembling No target planet No lurk planet. Ships: Ahn: 6, Moravec: 1 to hunter, path A 7/23/2020 6:32:12 PM Donating team Fireteam 1517 has 9 units with strength 446. Status Assembling No target planet No lurk planet. Ships: Ahn: 9 to hunter, path A 7/23/2020 6:32:12 PM Donating team Fireteam 1520 has 27 units with strength 1367. Status Assembling No target planet No lurk planet. Ships: Dayan: 26, Titan: 1 to hunter, path A 7/23/2020 6:32:12 PM Donating team Fireteam 1522 has 11 units with strength 1592. Status Assembling No target planet No lurk planet. Ships: Ahn: 10, Moravec: 1 to hunter, path A 7/23/2020 6:32:36 PM Donating team Fireteam 1529 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Vincetori: 1 to hunter, path A 7/23/2020 6:32:42 PM Reconquest Seeding for Foin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/23/2020 6:32:42 PM Donating team Fireteam 1533 has 12 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Lynx: 4, Vincetori: 8 to hunter, path A 7/23/2020 6:32:42 PM Donating team Fireteam 1535 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 7/23/2020 6:33:15 PM Donating team Fireteam 1540 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 7/23/2020 6:34:01 PM Donating team Fireteam 1545 has 4 units with strength 2186. Status Staging No target planet No lurk planet. Ships: Sendai: 4 to hunter, path B 7/23/2020 6:34:21 PM Donating team Fireteam 1551 has 14 units with strength 966. Status Assembling No target planet No lurk planet. Ships: Lederberg: 8, Gatrea: 6 to hunter, path A 7/23/2020 6:34:21 PM Donating team Fireteam 1552 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 7/23/2020 6:34:21 PM Donating team Fireteam 1554 has 17 units with strength 2421. Status Assembling No target planet No lurk planet. Ships: Daiquon: 2, Dorsai: 15 to hunter, path A 7/23/2020 6:34:23 PM Donating team Fireteam 1560 has 3 units with strength 327. Status Assembling No target planet No lurk planet. Ships: Lederberg: 3 to hunter, path A 7/23/2020 6:34:23 PM Donating team Fireteam 1561 has 2 units with strength 292. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 2 to hunter, path A 7/23/2020 6:34:23 PM Donating team Fireteam 1562 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 2 to hunter, path A 7/23/2020 6:34:25 PM Donating team Fireteam 1560 has 10 units with strength 898. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 10 to hunter, path A 7/23/2020 6:34:27 PM Donating team Fireteam 1560 has 5 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 5 to hunter, path A 7/23/2020 6:34:29 PM Donating team Fireteam 1560 has 5 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 5 to hunter, path A 7/23/2020 6:34:31 PM Donating team Fireteam 1560 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 7 to hunter, path A 7/23/2020 6:34:33 PM Donating team Fireteam 1560 has 8 units with strength 696. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 8 to hunter, path A 7/23/2020 6:34:37 PM Donating team Fireteam 1560 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 2 to hunter, path A 7/23/2020 6:34:43 PM Donating team Fireteam 1560 has 10 units with strength 876. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 10 to hunter, path A 7/23/2020 6:34:45 PM Donating team Fireteam 1560 has 5 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 5 to hunter, path A 7/23/2020 6:34:47 PM Donating team Fireteam 1560 has 5 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 5 to hunter, path A 7/23/2020 6:34:49 PM planet Sendai is controlled by AI Sentinels 7/23/2020 6:34:49 PM difficulty 9 budget size 10 7/23/2020 6:34:49 PM Donating team Fireteam 1560 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 7 to hunter, path A 7/23/2020 6:34:51 PM Donating team Fireteam 1563 has 53 units with strength 5828. Status Staging No target planet No lurk planet. Ships: Melpomenia: 53 to hunter, path B 7/23/2020 6:34:51 PM Donating team Fireteam 1562 has 54 units with strength 6014. Status Staging No target planet No lurk planet. Ships: Melpomenia: 54 to hunter, path B 7/23/2020 6:34:51 PM Donating team Fireteam 1561 has 86 units with strength 6645. Status Staging No target planet No lurk planet. Ships: Melpomenia: 84, Dayan: 2 to hunter, path B 7/23/2020 6:34:51 PM Donating team Fireteam 1560 has 64 units with strength 5277. Status Staging No target planet No lurk planet. Ships: Melpomenia: 63, Dayan: 1 to hunter, path B 7/23/2020 6:34:53 PM Donating team Fireteam 1560 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 2 to hunter, path A 7/23/2020 6:35:42 PM Donating team Fireteam 1563 has 13 units with strength 1762. Status Assembling No target planet No lurk planet. Ships: Lynx: 10, Vincetori: 1, Dayan: 2 to hunter, path A 7/23/2020 6:35:42 PM Donating team Fireteam 1565 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 7/23/2020 6:38:10 PM Donating team Fireteam 1591 has 12 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Kalixa: 11, Faresa: 1 to hunter, path A 7/23/2020 6:38:10 PM Donating team Fireteam 1592 has 12 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Faresa: 12 to hunter, path A 7/23/2020 6:38:26 PM Donating team Fireteam 1598 has 8 units with strength 1220. Status Assembling No target planet No lurk planet. Ships: Faresa: 8 to hunter, path A 7/23/2020 6:38:52 PM Donating team Fireteam 1601 has 11 units with strength 426. Status Assembling No target planet No lurk planet. Ships: Alexandria: 11 to hunter, path A 7/23/2020 6:39:10 PM Donating team Fireteam 1619 has 6 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Skichi: 6 to hunter, path A 7/23/2020 6:39:32 PM Donating team Fireteam 1632 has 16 units with strength 703. Status Assembling No target planet No lurk planet. Ships: Foin: 1, Skichi: 15 to hunter, path A 7/23/2020 6:39:44 PM Donating team Fireteam 1637 has 3 units with strength 1822. Status Assembling No target planet No lurk planet. Ships: Foin: 3 to hunter, path A 7/23/2020 6:39:44 PM Donating team Fireteam 1644 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/23/2020 6:39:44 PM Donating team Fireteam 1645 has 2 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Alexandria: 2 to hunter, path A 7/23/2020 6:40:16 PM Donating team Fireteam 1655 has 5 units with strength 270. Status Assembling No target planet No lurk planet. Ships: Mandress: 5 to hunter, path A 7/23/2020 6:40:16 PM Donating team Fireteam 1660 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Taroa: 2 to hunter, path A 7/23/2020 6:40:30 PM Donating team Fireteam 1660 has 21 units with strength 2658. Status Assembling No target planet No lurk planet. Ships: Murdoch: 21 to hunter, path A 7/23/2020 6:41:54 PM Donating team Fireteam 1664 has 30 units with strength 1690. Status Assembling No target planet No lurk planet. Ships: Moler: 12, Acteon: 18 to hunter, path A 7/23/2020 6:42:00 PM Donating team Fireteam 1670 has 2 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Acteon: 2 to hunter, path A 7/23/2020 6:42:22 PM Donating team Fireteam 1672 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 7/23/2020 6:42:58 PM Donating team Fireteam 1678 has 9 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Acteon: 7, Mesa: 2 to hunter, path A 7/23/2020 6:42:58 PM Donating team Fireteam 1677 has 22 units with strength 2603. Status Staging No target planet No lurk planet. Ships: Acteon: 22 to hunter, path B 7/23/2020 6:42:58 PM Donating team Fireteam 1676 has 24 units with strength 4113. Status Staging No target planet No lurk planet. Ships: Acteon: 24 to hunter, path B 7/23/2020 6:47:43 PM Donating team Fireteam 1692 has 17 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Murdoch: 17 to hunter, path A 7/23/2020 6:47:43 PM Donating team Fireteam 1694 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Mandress: 3 to hunter, path A 7/23/2020 6:47:43 PM Donating team Fireteam 1701 has 21 units with strength 945. Status Assembling No target planet No lurk planet. Ships: Bonwick: 3, Taroa: 18 to hunter, path A 7/23/2020 6:47:43 PM Donating team Fireteam 1699 has 33 units with strength 2932. Status Staging No target planet No lurk planet. Ships: Taroa: 33 to hunter, path B 7/23/2020 6:47:43 PM Donating team Fireteam 1700 has 28 units with strength 2808. Status Staging No target planet No lurk planet. Ships: Taroa: 28 to hunter, path B 7/23/2020 6:51:29 PM Donating team Fireteam 1707 has 28 units with strength 2449. Status Assembling No target planet No lurk planet. Ships: Acteon: 28 to hunter, path A 7/23/2020 6:51:51 PM Donating team Fireteam 1709 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Kalixa: 4 to hunter, path A 7/23/2020 6:51:51 PM Donating team Fireteam 1710 has 11 units with strength 806. Status Assembling No target planet No lurk planet. Ships: Acteon: 11 to hunter, path A 7/23/2020 6:51:51 PM Donating team Fireteam 1711 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/23/2020 6:51:51 PM Donating team Fireteam 1713 has 17 units with strength 1510. Status Assembling No target planet No lurk planet. Ships: Acteon: 4, Alexandria: 13 to hunter, path A 7/23/2020 6:52:01 PM Donating team Fireteam 1709 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Acteon: 25 to hunter, path A 7/23/2020 6:52:03 PM Donating team Fireteam 1710 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 7/23/2020 6:52:03 PM Donating team Fireteam 1711 has 14 units with strength 1305. Status Assembling No target planet No lurk planet. Ships: Mesa: 14 to hunter, path A 7/23/2020 6:52:03 PM Donating team Fireteam 1709 has 27 units with strength 3103. Status Staging No target planet No lurk planet. Ships: Acteon: 19, Mesa: 8 to hunter, path B 7/23/2020 6:52:05 PM Donating team Fireteam 1716 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 7/23/2020 6:52:05 PM Donating team Fireteam 1718 has 9 units with strength 542. Status Assembling No target planet No lurk planet. Ships: Mesa: 8, Schischak: 1 to hunter, path A 7/23/2020 6:53:06 PM Donating team Fireteam 1725 has 7 units with strength 2535. Status Staging No target planet No lurk planet. Ships: Mesa: 7 to hunter, path B 7/23/2020 6:53:10 PM Donating team Fireteam 1726 has 6 units with strength 1959. Status Assembling No target planet No lurk planet. Ships: Schischak: 6 to hunter, path A 7/23/2020 6:54:51 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/23/2020 6:54:59 PM Donating team Fireteam 1728 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Mesa: 1 to hunter, path A 7/23/2020 6:54:59 PM Donating team Fireteam 1729 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Schischak: 6 to hunter, path A 7/23/2020 6:58:50 PM Donating team Fireteam 1732 has 1 units with strength 735. Status Assembling No target planet No lurk planet. Ships: Mesa: 1 to hunter, path A 7/23/2020 6:59:14 PM Donating team Fireteam 1733 has 9 units with strength 1962. Status Assembling No target planet No lurk planet. Ships: Mesa: 9 to hunter, path A 7/23/2020 7:00:07 PM Reconquest Seeding for Brinkkemper: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/23/2020 7:03:57 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\8.save Source1: AnythingElse Source3: LoadingSaveGame 7/23/2020 7:03:57 PM Finish load save in 316.7ms 7/23/2020 7:04:58 PM Donating team Fireteam 1790 has 9 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 9 to hunter, path A 7/24/2020 5:30:25 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2020 5:30:25 PM Boot up FleetOS (0.3032s) 7/24/2020 5:30:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 5:30:26 PM Check System Logs For Rogue Intelligence (1.0979s) 7/24/2020 5:30:26 PM Game Version: 2.106 7/24/2020 5:30:26 PM Eject Trash Into Hyperspace (0.2161s) 7/24/2020 5:30:26 PM Check For Extra Modules (0.0700s) 7/24/2020 5:30:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 5:30:26 PM Bring Cloaking Systems Online (0.1130s) 7/24/2020 5:30:26 PM Recalculate Speed Of Light (0.0410s) 7/24/2020 5:30:26 PM Optimize Comfort On Command Decks (0.0180s) 7/24/2020 5:30:26 PM Generating Framerates (0.0260s) 7/24/2020 5:30:26 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 5:30:26 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 5:30:26 PM Check Nearby Stellar Masses (0.1220s) 7/24/2020 5:30:27 PM Remembering Alamo (0.1080s) 7/24/2020 5:30:27 PM Boot Audio Comms (0.0140s) 7/24/2020 5:30:27 PM Establish Individual Audio Links (0.0300s) 7/24/2020 5:30:27 PM Prepare Explosions and Crackles (0.0830s) 7/24/2020 5:30:27 PM No resolution change was required. 7/24/2020 5:30:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 5:30:27 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/24/2020 5:30:27 PM Refresh Optical Lensing (0.0130s) 7/24/2020 5:30:27 PM Revise Fundamental Physical Laws (0.0110s) 7/24/2020 5:30:27 PM Calculate Odds Of Success (0.2611s) 7/24/2020 5:30:29 PM Briefly Panic (2.0878s) 7/24/2020 5:30:29 PM Install Confidence Routines (0.2190s) 7/24/2020 5:30:29 PM Bring Commander Interface Online (0.1920s) 7/24/2020 5:30:29 PM Motivate All Crews (0.0430s) 7/24/2020 5:30:30 PM Locating Available Networks (0.0420s) 7/24/2020 5:30:30 PM Externalizing Patterns (0.0490s) 7/24/2020 5:30:30 PM Hooking Externals (0.0400s) 7/24/2020 5:30:30 PM Handlizing Hooks (0.0220s) 7/24/2020 5:30:30 PM Disengaging Constants (0.2100s) 7/24/2020 5:30:30 PM Late Axionic Computations (0.2221s) 7/24/2020 5:30:30 PM Connecting to Fleet Command (0.0450s) 7/24/2020 5:30:30 PM Thinking Of Advice (0.0120s) 7/24/2020 5:30:30 PM Degaussing Advice (0.2020s) 7/24/2020 5:30:30 PM Reading Alien Diaries (0.0900s) 7/24/2020 5:30:30 PM Naming All Known Planets (0.0540s) 7/24/2020 5:30:30 PM Remembering Speeds (0.0250s) 7/24/2020 5:30:31 PM Prioritizing Targets (0.0110s) 7/24/2020 5:30:31 PM Rebooting Sensor Arrays (0.0250s) 7/24/2020 5:30:31 PM Unloading Prismatic Grid (0.0210s) 7/24/2020 5:30:31 PM Thinking Of Objectives (0.0060s) 7/24/2020 5:30:31 PM Re-Aligning Objectives (0.1240s) 7/24/2020 5:30:31 PM Inhibiting Visual Scans (0.0300s) 7/24/2020 5:30:31 PM Synthesizing Vocals (0.0400s) 7/24/2020 5:30:31 PM Investigating Map Signatures (0.0420s) 7/24/2020 5:30:31 PM Ventilating Scenarios (0.0050s) 7/24/2020 5:30:31 PM Decontaminating Targeting Systems (0.0230s) 7/24/2020 5:30:31 PM Ejecting Tactical Core (0.0060s) 7/24/2020 5:30:31 PM Calibrating Formations (0.0080s) 7/24/2020 5:30:31 PM Intercepting Galactic Maps (0.0220s) 7/24/2020 5:30:31 PM Discharging Colored Ions (0.0170s) 7/24/2020 5:30:31 PM Replicating Ion Colors (0.0090s) 7/24/2020 5:30:31 PM Faction Diagnostics (0.0560s) 7/24/2020 5:30:31 PM Buffering Hackers (0.0490s) 7/24/2020 5:30:31 PM Inverting Death (0.0360s) 7/24/2020 5:30:31 PM Linear Field Variance (0.0160s) 7/24/2020 5:30:31 PM Charging Marks (0.0270s) 7/24/2020 5:30:31 PM Guarding The Posts (0.0690s) 7/24/2020 5:30:31 PM Range Manifolds (0.0190s) 7/24/2020 5:30:31 PM Purging ROFs (0.0080s) 7/24/2020 5:30:31 PM Manipulating Speeds (0.0130s) 7/24/2020 5:30:31 PM Detecting Projectiles (0.0030s) 7/24/2020 5:30:31 PM Grouping Flow Fields (0.0320s) 7/24/2020 5:30:31 PM Modulating Flow Field Groups (0.0450s) 7/24/2020 5:30:31 PM Designing Fleets (0.1821s) 7/24/2020 5:30:31 PM Thinking Of Technologies (0.0360s) 7/24/2020 5:30:32 PM Categorizing Starboard Sensors (0.0530s) 7/24/2020 5:30:32 PM Injecting Galactic Variables (0.0270s) 7/24/2020 5:30:32 PM Initiating Starfields (0.0570s) 7/24/2020 5:30:32 PM Fondly Remembering Distant Planets (0.1280s) 7/24/2020 5:30:32 PM Categorizing All Planets (0.0050s) 7/24/2020 5:30:32 PM Organizing Commands (0.0810s) 7/24/2020 5:30:32 PM Calculating Firing Cones (0.0030s) 7/24/2020 5:30:33 PM Remembering Lost Ship Parts (1.1002s) 7/24/2020 5:30:33 PM Sterilizing Test Chamber (0.0580s) 7/24/2020 5:31:02 PM Ensure Ordnance Functional (29.4044s) 7/24/2020 5:31:02 PM Issuing Orders (0.0260s) 7/24/2020 5:31:02 PM Augmenting Infusers (0.0100s) 7/24/2020 5:31:03 PM Infusing (0.1150s) 7/24/2020 5:31:03 PM Post-Proton Surge (0.0050s) 7/24/2020 5:31:03 PM Stimulate Modulation (0.0260s) 7/24/2020 5:31:03 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 5:31:03 PM Load Surrogates (0.4111s) 7/24/2020 5:31:04 PM Final Checks (0.5911s) 7/24/2020 5:31:04 PM Load Historical Documents (0.0020s) 7/24/2020 5:31:04 PM 39.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.1s) Calculate Odds Of Success (0.3s) Briefly Panic (2.1s) Remembering Lost Ship Parts (1.1s) Ensure Ordnance Functional (29.4s) Load Surrogates (0.4s) Final Checks (0.6s) 7/24/2020 5:31:04 PM Hello Steam user 'Lord Of Nothing' 7/24/2020 5:31:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\8.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 5:31:09 PM Finish load save in 452.2ms 7/24/2020 5:34:08 PM Donating team Fireteam 1838 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Dayan: 5 to hunter, path A 7/24/2020 5:38:40 PM Donating team Fireteam 1842 has 28 units with strength 2030. Status Assembling No target planet No lurk planet. Ships: Sendai: 28 to hunter, path A 7/24/2020 5:38:40 PM Donating team Fireteam 1843 has 3 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 7/24/2020 5:38:40 PM Donating team Fireteam 1841 has 31 units with strength 3258. Status Staging No target planet No lurk planet. Ships: Sendai: 31 to hunter, path B 7/24/2020 5:41:30 PM Donating team Fireteam 1849 has 43 units with strength 1749. Status Assembling No target planet No lurk planet. Ships: Lederberg: 43 to hunter, path A 7/24/2020 5:41:34 PM Donating team Fireteam 1852 has 6 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4, Titan: 2 to hunter, path A 7/24/2020 5:43:34 PM Donating team Fireteam 1866 has 13 units with strength 520. Status Assembling No target planet No lurk planet. Ships: Sendai: 13 to hunter, path A 7/24/2020 5:48:44 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 5:48:44 PM Finish load save in 335.6ms 7/24/2020 5:49:04 PM Donating team Fireteam 1889 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Rabin: 2 to hunter, path A 7/24/2020 5:49:04 PM Donating team Fireteam 1893 has 2 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 2 to hunter, path A 7/24/2020 5:49:04 PM Donating team Fireteam 1899 has 9 units with strength 1404. Status Assembling No target planet No lurk planet. Ships: Beytune: 9 to hunter, path A 7/24/2020 5:49:04 PM Donating team Fireteam 1902 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 7/24/2020 5:49:56 PM Donating team Fireteam 1906 has 3 units with strength 114. Status Assembling No target planet No lurk planet. Ships: Mandress: 3 to hunter, path A 7/24/2020 5:51:20 PM Donating team Fireteam 1834 has 33 units with strength 3067. Status Staging No target planet No lurk planet. Ships: Maya: 1, Moravec: 32 to hunter, path B 7/24/2020 5:53:44 PM Donating team Fireteam 1944 has 18 units with strength 1890. Status Assembling No target planet No lurk planet. Ships: Dayan: 18 to hunter, path A 7/24/2020 5:53:44 PM Donating team Fireteam 1943 has 6 units with strength 2657. Status Staging No target planet No lurk planet. Ships: Dayan: 6 to hunter, path B 7/24/2020 5:53:52 PM Donating team Fireteam 1952 has 18 units with strength 876. Status Assembling No target planet No lurk planet. Ships: Titan: 18 to hunter, path A 7/24/2020 5:54:43 PM Reconquest Seeding for Foin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/24/2020 5:55:28 PM Donating team Fireteam 1959 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Faresa: 1 to hunter, path A 7/24/2020 5:55:50 PM Donating team Fireteam 1962 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 7/24/2020 5:55:52 PM Donating team Fireteam 1963 has 3 units with strength 880. Status Assembling No target planet No lurk planet. Ships: Skichi: 3 to hunter, path A 7/24/2020 5:55:52 PM Donating team Fireteam 1964 has 31 units with strength 2865. Status Assembling No target planet No lurk planet. Ships: Skichi: 2, Alexandria: 29 to hunter, path A 7/24/2020 5:56:14 PM Donating team Fireteam 1966 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/24/2020 5:56:40 PM Donating team Fireteam 1970 has 5 units with strength 1193. Status Assembling No target planet No lurk planet. Ships: Foin: 4, Mandress: 1 to hunter, path A 7/24/2020 5:56:40 PM Donating team Fireteam 1972 has 44 units with strength 2616. Status Assembling No target planet No lurk planet. Ships: Skichi: 44 to hunter, path A 7/24/2020 5:56:40 PM Donating team Fireteam 1973 has 9 units with strength 512. Status Assembling No target planet No lurk planet. Ships: Foin: 2, Skichi: 7 to hunter, path A 7/24/2020 5:57:00 PM Donating team Fireteam 1973 has 47 units with strength 1919. Status Assembling No target planet No lurk planet. Ships: Skichi: 47 to hunter, path A 7/24/2020 5:57:24 PM Donating team Fireteam 1973 has 10 units with strength 2416. Status Assembling No target planet No lurk planet. Ships: Foin: 10 to hunter, path A 7/24/2020 5:57:30 PM Donating team Fireteam 1973 has 1 units with strength 445. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/24/2020 5:57:42 PM Donating team Fireteam 1977 has 13 units with strength 664. Status Assembling No target planet No lurk planet. Ships: Mandress: 13 to hunter, path A 7/24/2020 5:57:42 PM Donating team Fireteam 1979 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Mandress: 2 to hunter, path A 7/24/2020 5:57:44 PM Donating team Fireteam 1984 has 4 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Taroa: 4 to hunter, path A 7/24/2020 5:57:48 PM Donating team Fireteam 1986 has 10 units with strength 1134. Status Assembling No target planet No lurk planet. Ships: Mandress: 10 to hunter, path A 7/24/2020 5:58:12 PM Donating team Fireteam 1994 has 5 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Prism: 5 to hunter, path A 7/24/2020 5:58:12 PM Donating team Fireteam 1990 has 53 units with strength 7916. Status Staging No target planet No lurk planet. Ships: Mandress: 52, Prism: 1 to hunter, path B 7/24/2020 5:58:12 PM Donating team Fireteam 1989 has 18 units with strength 3259. Status Staging No target planet No lurk planet. Ships: Mandress: 13, Prism: 5 to hunter, path B 7/24/2020 5:58:12 PM Donating team Fireteam 1991 has 30 units with strength 2628. Status Staging No target planet No lurk planet. Ships: Mandress: 29, Prism: 1 to hunter, path B 7/24/2020 5:58:12 PM Donating team Fireteam 1988 has 57 units with strength 3026. Status Staging No target planet No lurk planet. Ships: Mandress: 57 to hunter, path B 7/24/2020 5:59:46 PM Donating team Fireteam 2009 has 20 units with strength 684. Status Assembling No target planet No lurk planet. Ships: Murdoch: 12, Greibach: 8 to hunter, path A 7/24/2020 5:59:52 PM Donating team Fireteam 2009 has 11 units with strength 1076. Status Assembling No target planet No lurk planet. Ships: Winograd: 11 to hunter, path A 7/24/2020 5:59:52 PM Donating team Fireteam 2010 has 4 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Taroa: 4 to hunter, path A 7/24/2020 6:06:40 PM Donating team Fireteam 2027 has 18 units with strength 850. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3, Moravec: 15 to hunter, path A 7/24/2020 6:07:44 PM Donating team Fireteam 2056 has 10 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Vincetori: 10 to hunter, path A 7/24/2020 6:07:44 PM Donating team Fireteam 2061 has 48 units with strength 1862. Status Assembling No target planet No lurk planet. Ships: Lynx: 1, Dayan: 47 to hunter, path A 7/24/2020 6:09:09 PM Donating team Fireteam 2051 has 49 units with strength 2711. Status Staging No target planet No lurk planet. Ships: Daiquon: 49 to hunter, path B 7/24/2020 6:09:09 PM Donating team Fireteam 2047 has 28 units with strength 3054. Status Staging No target planet No lurk planet. Ships: Lynx: 5, Daiquon: 3, Dorsai: 18, Dayan: 2 to hunter, path B 7/24/2020 6:09:09 PM Donating team Fireteam 2037 has 36 units with strength 4534. Status Staging No target planet No lurk planet. Ships: Lynx: 3, Vincetori: 32, Dayan: 1 to hunter, path B 7/24/2020 6:09:15 PM Donating team Fireteam 2066 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 7/24/2020 6:09:15 PM Donating team Fireteam 2069 has 3 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Moravec: 3 to hunter, path A 7/24/2020 6:09:15 PM Donating team Fireteam 2068 has 47 units with strength 3217. Status Staging No target planet No lurk planet. Ships: Moravec: 47 to hunter, path B 7/24/2020 6:09:15 PM Donating team Fireteam 2067 has 13 units with strength 3271. Status Staging No target planet No lurk planet. Ships: Moravec: 13 to hunter, path B 7/24/2020 6:10:47 PM Donating team Fireteam 2075 has 25 units with strength 2137. Status Assembling No target planet No lurk planet. Ships: Titan: 25 to hunter, path A 7/24/2020 6:11:05 PM Donating team Fireteam 2075 has 2 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 7/24/2020 6:11:59 PM Donating team Fireteam 2083 has 5 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Titan: 5 to hunter, path A 7/24/2020 6:12:43 PM Donating team Fireteam 2090 has 31 units with strength 983. Status Assembling No target planet No lurk planet. Ships: James: 31 to hunter, path A 7/24/2020 6:12:49 PM Donating team Fireteam 2095 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 7/24/2020 6:12:53 PM Donating team Fireteam 2099 has 4 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Jennisek: 3, Teevan: 1 to hunter, path A 7/24/2020 6:13:17 PM Donating team Fireteam 2113 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 7/24/2020 6:14:22 PM Donating team Fireteam 2114 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Parr: 3 to hunter, path A 7/24/2020 6:14:24 PM Donating team Fireteam 2116 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Parr: 3 to hunter, path A 7/24/2020 6:18:04 PM Donating team Fireteam 2124 has 11 units with strength 1993. Status Assembling No target planet No lurk planet. Ships: Lynx: 7, Croft: 3, Rossem: 1 to hunter, path A 7/24/2020 6:18:09 PM Reconquest Seeding for Foin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/24/2020 6:20:34 PM Donating team Fireteam 2137 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 7/24/2020 6:22:22 PM Donating team Fireteam 2152 has 25 units with strength 781. Status Assembling No target planet No lurk planet. Ships: Foin: 24, Skichi: 1 to hunter, path A 7/24/2020 6:22:22 PM Donating team Fireteam 2156 has 13 units with strength 938. Status Assembling No target planet No lurk planet. Ships: Faresa: 6, Skichi: 7 to hunter, path A 7/24/2020 6:22:22 PM Donating team Fireteam 2157 has 64 units with strength 2256. Status Assembling No target planet No lurk planet. Ships: Skichi: 64 to hunter, path A 7/24/2020 6:22:28 PM Donating team Fireteam 2157 has 7 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Foin: 7 to hunter, path A 7/24/2020 6:22:28 PM Donating team Fireteam 2158 has 10 units with strength 2485. Status Assembling No target planet No lurk planet. Ships: Mandress: 10 to hunter, path A 7/24/2020 6:22:50 PM Donating team Fireteam 2162 has 15 units with strength 1349. Status Assembling No target planet No lurk planet. Ships: Foin: 15 to hunter, path A 7/24/2020 6:22:50 PM Donating team Fireteam 2163 has 60 units with strength 2178. Status Assembling No target planet No lurk planet. Ships: Kalixa: 54, Skichi: 6 to hunter, path A 7/24/2020 6:23:06 PM Donating team Fireteam 2163 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Parr: 3 to hunter, path A 7/24/2020 6:26:20 PM Donating team Fireteam 2176 has 14 units with strength 765. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1, Dorsai: 13 to hunter, path A 7/24/2020 6:26:26 PM Donating team Fireteam 2178 has 1 units with strength 13. Status Assembling No target planet No lurk planet. Ships: Dorsai: 1 to hunter, path A 7/24/2020 6:26:32 PM Donating team Fireteam 2185 has 6 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Dorsai: 6 to hunter, path A 7/24/2020 6:26:38 PM Donating team Fireteam 2189 has 30 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: James: 24, Titan: 6 to hunter, path A 7/24/2020 6:26:38 PM Donating team Fireteam 2194 has 4 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Dayan: 4 to hunter, path A 7/24/2020 6:26:40 PM Donating team Fireteam 2197 has 12 units with strength 802. Status Assembling No target planet No lurk planet. Ships: James: 12 to hunter, path A 7/24/2020 6:26:40 PM Donating team Fireteam 2198 has 13 units with strength 1378. Status Assembling No target planet No lurk planet. Ships: James: 2, Jennisek: 11 to hunter, path A 7/24/2020 6:26:40 PM Donating team Fireteam 2199 has 5 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Dayan: 5 to hunter, path A 7/24/2020 6:27:22 PM Donating team Fireteam 2183 has 17 units with strength 2143. Status Staging No target planet No lurk planet. Ships: Daiquon: 2, Dorsai: 15 to hunter, path B 7/24/2020 6:27:36 PM Donating team Fireteam 2198 has 33 units with strength 2188. Status Assembling No target planet No lurk planet. Ships: Lynx: 23, Vincetori: 7, Dayan: 3 to hunter, path A 7/24/2020 6:27:36 PM Donating team Fireteam 2202 has 17 units with strength 1949. Status Assembling No target planet No lurk planet. Ships: Dayan: 17 to hunter, path A 7/24/2020 6:27:38 PM Donating team Fireteam 2204 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Lynx: 6 to hunter, path A 7/24/2020 6:28:31 PM Donating team Fireteam 2204 has 13 units with strength 2040. Status Assembling No target planet No lurk planet. Ships: Dayan: 13 to hunter, path A 7/24/2020 6:28:39 PM Donating team Fireteam 2205 has 24 units with strength 843. Status Assembling No target planet No lurk planet. Ships: Vincetori: 1, Croft: 2, Sholla: 21 to hunter, path A 7/24/2020 6:28:39 PM Donating team Fireteam 2206 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 7/24/2020 6:28:39 PM Donating team Fireteam 2209 has 41 units with strength 2472. Status Assembling No target planet No lurk planet. Ships: Croft: 34, Rossem: 7 to hunter, path A 7/24/2020 6:29:51 PM Donating team Fireteam 2213 has 59 units with strength 2081. Status Assembling No target planet No lurk planet. Ships: Vincetori: 59 to hunter, path A 7/24/2020 6:32:00 PM Donating team Fireteam 2218 has 4 units with strength 2181. Status Assembling No target planet No lurk planet. Ships: Lynx: 4 to hunter, path A 7/24/2020 6:32:04 PM Donating team Fireteam 2219 has 17 units with strength 790. Status Assembling No target planet No lurk planet. Ships: James: 16, Titan: 1 to hunter, path A 7/24/2020 6:33:32 PM Donating team Fireteam 2229 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Lynx: 3 to hunter, path A 7/24/2020 6:35:50 PM Donating team Fireteam 2235 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Lynx: 2 to hunter, path A 7/24/2020 6:35:52 PM Donating team Fireteam 2238 has 6 units with strength 2261. Status Assembling No target planet No lurk planet. Ships: Lynx: 4, Dayan: 2 to hunter, path A 7/24/2020 6:36:02 PM Donating team Fireteam 2247 has 51 units with strength 2030. Status Assembling No target planet No lurk planet. Ships: Vincetori: 49, Sholla: 2 to hunter, path A 7/24/2020 6:36:02 PM Donating team Fireteam 2248 has 9 units with strength 1977. Status Assembling No target planet No lurk planet. Ships: Vincetori: 9 to hunter, path A 7/24/2020 6:36:02 PM Donating team Fireteam 2250 has 84 units with strength 2473. Status Assembling No target planet No lurk planet. Ships: Vincetori: 42, Daiquon: 42 to hunter, path A 7/24/2020 6:36:02 PM Donating team Fireteam 2246 has 14 units with strength 2370. Status Staging No target planet No lurk planet. Ships: Vincetori: 14 to hunter, path B 7/24/2020 6:36:08 PM Donating team Fireteam 2258 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 7/24/2020 6:36:08 PM Donating team Fireteam 2259 has 7 units with strength 1752. Status Assembling No target planet No lurk planet. Ships: Dorsai: 7 to hunter, path A 7/24/2020 6:37:03 PM Donating team Fireteam 2279 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Lynx: 2 to hunter, path A 7/24/2020 6:37:19 PM Donating team Fireteam 2283 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Lynx: 1 to hunter, path A 7/24/2020 6:37:50 PM Donating team Fireteam 2285 has 31 units with strength 2504. Status Assembling No target planet No lurk planet. Ships: Croft: 31 to hunter, path A 7/24/2020 6:38:36 PM Donating team Fireteam 2288 has 51 units with strength 2586. Status Staging No target planet No lurk planet. Ships: Croft: 51 to hunter, path B 7/24/2020 6:38:44 PM Donating team Fireteam 2295 has 14 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Dayan: 13, Titan: 1 to hunter, path A 7/24/2020 6:39:14 PM Donating team Fireteam 2298 has 28 units with strength 1809. Status Assembling No target planet No lurk planet. Ships: Lynx: 28 to hunter, path A 7/24/2020 6:39:14 PM Donating team Fireteam 2301 has 2 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Dayan: 2 to hunter, path A 7/24/2020 6:39:18 PM Donating team Fireteam 2301 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Lynx: 1 to hunter, path A 7/24/2020 6:39:18 PM Donating team Fireteam 2303 has 30 units with strength 1747. Status Assembling No target planet No lurk planet. Ships: Rossem: 18, Griswold: 12 to hunter, path A 7/24/2020 6:40:34 PM Donating team Fireteam 2305 has 18 units with strength 1304. Status Assembling No target planet No lurk planet. Ships: Rossem: 18 to hunter, path A 7/24/2020 6:40:34 PM Donating team Fireteam 2306 has 7 units with strength 1005. Status Assembling No target planet No lurk planet. Ships: Griswold: 7 to hunter, path A 7/24/2020 6:40:40 PM Donating team Fireteam 2309 has 37 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Dayan: 37 to hunter, path B 7/24/2020 6:40:40 PM Donating team Fireteam 2311 has 33 units with strength 3510. Status Staging No target planet No lurk planet. Ships: Dayan: 33 to hunter, path B 7/24/2020 6:40:40 PM Donating team Fireteam 2310 has 18 units with strength 2472. Status Staging No target planet No lurk planet. Ships: Dayan: 18 to hunter, path B 7/24/2020 6:41:28 PM Donating team Fireteam 2313 has 7 units with strength 936. Status Assembling No target planet No lurk planet. Ships: Dayan: 7 to hunter, path A 7/24/2020 6:41:38 PM Donating team Fireteam 2314 has 7 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Dayan: 7 to hunter, path A 7/24/2020 6:41:38 PM Donating team Fireteam 2313 has 33 units with strength 2273. Status Staging No target planet No lurk planet. Ships: Dayan: 33 to hunter, path B 7/24/2020 6:44:26 PM Donating team Fireteam 2331 has 13 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Dayan: 13 to hunter, path A 7/24/2020 6:46:04 PM Donating team Fireteam 2338 has 6 units with strength 1075. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 7/24/2020 6:46:04 PM Donating team Fireteam 2339 has 11 units with strength 1281. Status Assembling No target planet No lurk planet. Ships: Mandress: 10, Prism: 1 to hunter, path A 7/24/2020 6:46:32 PM Donating team Fireteam 2347 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/24/2020 6:47:20 PM Donating team Fireteam 2350 has 4 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 7/24/2020 6:49:14 PM Donating team Fireteam 2356 has 8 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Murdoch: 8 to hunter, path A 7/24/2020 6:49:28 PM Donating team Fireteam 2360 has 7 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Mandress: 6, Taroa: 1 to hunter, path A 7/24/2020 6:49:28 PM Donating team Fireteam 2361 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/24/2020 6:49:50 PM Donating team Fireteam 2360 has 36 units with strength 2512. Status Staging No target planet No lurk planet. Ships: Greibach: 36 to hunter, path B 7/24/2020 6:49:56 PM Donating team Fireteam 2360 has 15 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Corono: 15 to hunter, path A 7/24/2020 6:49:56 PM Donating team Fireteam 2361 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Yourdon: 1 to hunter, path A 7/24/2020 6:49:56 PM Donating team Fireteam 2363 has 4 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Greibach: 4 to hunter, path A 7/24/2020 6:50:30 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/24/2020 6:50:36 PM Donating team Fireteam 2365 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 7/24/2020 6:50:36 PM Donating team Fireteam 2367 has 13 units with strength 2312. Status Assembling No target planet No lurk planet. Ships: Corono: 2, Schischak: 11 to hunter, path A 7/24/2020 6:53:05 PM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/24/2020 6:53:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Wrong Train Payload Desc.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 6:53:08 PM Finish load save in 328.9ms 7/24/2020 7:00:29 PM Donating team Fireteam 2414 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/24/2020 7:00:29 PM Donating team Fireteam 2413 has 22 units with strength 3812. Status Staging No target planet No lurk planet. Ships: Mandress: 21, Taroa: 1 to hunter, path B 7/24/2020 7:02:19 PM Donating team Fireteam 2449 has 11 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Knuth: 11 to hunter, path A 7/24/2020 7:02:19 PM Donating team Fireteam 2450 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Danube: 3 to hunter, path A 7/24/2020 7:02:25 PM Donating team Fireteam 2454 has 16 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Boehm: 16 to hunter, path A 7/24/2020 9:13:04 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2020 9:13:04 PM Boot up FleetOS (0.5640s) 7/24/2020 9:13:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 9:13:05 PM Check System Logs For Rogue Intelligence (0.9221s) 7/24/2020 9:13:05 PM Game Version: 2.106 7/24/2020 9:13:05 PM Eject Trash Into Hyperspace (0.3150s) 7/24/2020 9:13:05 PM Check For Extra Modules (0.0780s) 7/24/2020 9:13:05 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 9:13:05 PM Bring Cloaking Systems Online (0.0810s) 7/24/2020 9:13:05 PM Recalculate Speed Of Light (0.0630s) 7/24/2020 9:13:05 PM Optimize Comfort On Command Decks (0.0320s) 7/24/2020 9:13:05 PM Generating Framerates (0.0140s) 7/24/2020 9:13:06 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 9:13:06 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 9:13:06 PM Check Nearby Stellar Masses (0.1060s) 7/24/2020 9:13:06 PM Remembering Alamo (0.0680s) 7/24/2020 9:13:06 PM Boot Audio Comms (0.0110s) 7/24/2020 9:13:06 PM Establish Individual Audio Links (0.0310s) 7/24/2020 9:13:06 PM Prepare Explosions and Crackles (0.0830s) 7/24/2020 9:13:06 PM No resolution change was required. 7/24/2020 9:13:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 9:13:06 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/24/2020 9:13:06 PM Refresh Optical Lensing (0.0130s) 7/24/2020 9:13:06 PM Revise Fundamental Physical Laws (0.0240s) 7/24/2020 9:13:06 PM Calculate Odds Of Success (0.3321s) 7/24/2020 9:13:08 PM Briefly Panic (2.0842s) 7/24/2020 9:13:09 PM Install Confidence Routines (0.4241s) 7/24/2020 9:13:09 PM Bring Commander Interface Online (0.1740s) 7/24/2020 9:13:09 PM Motivate All Crews (0.1330s) 7/24/2020 9:13:09 PM Locating Available Networks (0.0760s) 7/24/2020 9:13:09 PM Externalizing Patterns (0.0400s) 7/24/2020 9:13:09 PM Hooking Externals (0.0240s) 7/24/2020 9:13:09 PM Handlizing Hooks (0.0390s) 7/24/2020 9:13:09 PM Disengaging Constants (0.2281s) 7/24/2020 9:13:10 PM Late Axionic Computations (0.2201s) 7/24/2020 9:13:10 PM Connecting to Fleet Command (0.0620s) 7/24/2020 9:13:10 PM Thinking Of Advice (0.0290s) 7/24/2020 9:13:10 PM Degaussing Advice (0.2921s) 7/24/2020 9:13:10 PM Reading Alien Diaries (0.1000s) 7/24/2020 9:13:10 PM Naming All Known Planets (0.0120s) 7/24/2020 9:13:10 PM Remembering Speeds (0.0190s) 7/24/2020 9:13:10 PM Prioritizing Targets (0.0160s) 7/24/2020 9:13:10 PM Rebooting Sensor Arrays (0.0430s) 7/24/2020 9:13:10 PM Unloading Prismatic Grid (0.0370s) 7/24/2020 9:13:10 PM Thinking Of Objectives (0.0140s) 7/24/2020 9:13:10 PM Re-Aligning Objectives (0.0490s) 7/24/2020 9:13:10 PM Inhibiting Visual Scans (0.0380s) 7/24/2020 9:13:10 PM Synthesizing Vocals (0.0150s) 7/24/2020 9:13:10 PM Investigating Map Signatures (0.0350s) 7/24/2020 9:13:10 PM Ventilating Scenarios (0.0040s) 7/24/2020 9:13:10 PM Decontaminating Targeting Systems (0.0230s) 7/24/2020 9:13:10 PM Ejecting Tactical Core (0.0050s) 7/24/2020 9:13:10 PM Calibrating Formations (0.0220s) 7/24/2020 9:13:10 PM Intercepting Galactic Maps (0.0180s) 7/24/2020 9:13:10 PM Discharging Colored Ions (0.0340s) 7/24/2020 9:13:10 PM Replicating Ion Colors (0.0080s) 7/24/2020 9:13:11 PM Faction Diagnostics (0.0650s) 7/24/2020 9:13:11 PM Buffering Hackers (0.0700s) 7/24/2020 9:13:11 PM Inverting Death (0.0400s) 7/24/2020 9:13:11 PM Linear Field Variance (0.0170s) 7/24/2020 9:13:11 PM Charging Marks (0.0260s) 7/24/2020 9:13:11 PM Guarding The Posts (0.0190s) 7/24/2020 9:13:11 PM Range Manifolds (0.0530s) 7/24/2020 9:13:11 PM Purging ROFs (0.0072s) 7/24/2020 9:13:11 PM Manipulating Speeds (0.0128s) 7/24/2020 9:13:11 PM Detecting Projectiles (0.0040s) 7/24/2020 9:13:11 PM Grouping Flow Fields (0.0360s) 7/24/2020 9:13:11 PM Modulating Flow Field Groups (0.0560s) 7/24/2020 9:13:11 PM Designing Fleets (0.1410s) 7/24/2020 9:13:11 PM Thinking Of Technologies (0.0500s) 7/24/2020 9:13:11 PM Categorizing Starboard Sensors (0.0290s) 7/24/2020 9:13:11 PM Injecting Galactic Variables (0.0370s) 7/24/2020 9:13:11 PM Investigating Starfields (0.1230s) 7/24/2020 9:13:13 PM Ejecting Distant Planets (1.7954s) 7/24/2020 9:13:13 PM Categorizing All Planets (0.0070s) 7/24/2020 9:13:13 PM Organizing Commands (0.1270s) 7/24/2020 9:13:13 PM Calculating Firing Cones (0.0080s) 7/24/2020 9:13:14 PM Wearing Ship Parts On Head (1.0602s) 7/24/2020 9:13:14 PM Sterilizing Test Chamber (0.1110s) 7/24/2020 9:13:42 PM Turn Systems On And Off Again (27.3307s) 7/24/2020 9:13:42 PM Issuing Orders (0.0560s) 7/24/2020 9:13:42 PM Augmenting Infusers (0.0150s) 7/24/2020 9:13:42 PM Infusing (0.1130s) 7/24/2020 9:13:42 PM Post-Proton Surge (0.0050s) 7/24/2020 9:13:42 PM Stimulate Modulation (0.0270s) 7/24/2020 9:13:42 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 9:13:42 PM Load Surrogates (0.4441s) 7/24/2020 9:13:43 PM Final Checks (0.6561s) 7/24/2020 9:13:43 PM Load Historical Documents (0.0030s) 7/24/2020 9:13:43 PM 39.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.9s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (2.1s) Install Confidence Routines (0.4s) Degaussing Advice (0.3s) Ejecting Distant Planets (1.8s) Wearing Ship Parts On Head (1.1s) Turn Systems On And Off Again (27.3s) Load Surrogates (0.4s) Final Checks (0.7s) 7/24/2020 9:13:43 PM Hello Steam user 'Lord Of Nothing' 7/24/2020 9:13:51 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:13:51 PM Finish load save in 453.1ms 7/24/2020 9:16:52 PM Donating team Fireteam 2467 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 7/24/2020 9:17:26 PM Donating team Fireteam 2468 has 13 units with strength 1395. Status Assembling No target planet No lurk planet. Ships: Winograd: 3, Warwick: 10 to hunter, path A 7/24/2020 9:17:26 PM Donating team Fireteam 2471 has 2 units with strength 1685. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 7/24/2020 9:17:26 PM Donating team Fireteam 2470 has 55 units with strength 4789. Status Staging No target planet No lurk planet. Ships: Boehm: 55 to hunter, path B 7/24/2020 9:24:55 PM Donating team Fireteam 2499 has 9 units with strength 346. Status Assembling No target planet No lurk planet. Ships: Lynx: 9 to hunter, path A 7/24/2020 9:24:55 PM Donating team Fireteam 2500 has 49 units with strength 1630. Status Assembling No target planet No lurk planet. Ships: Lederberg: 31, Titan: 3, Fulson: 15 to hunter, path A 7/24/2020 9:24:55 PM Donating team Fireteam 2501 has 5 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Dayan: 5 to hunter, path A 7/24/2020 9:28:55 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:28:56 PM Finish load save in 256.2ms 7/24/2020 9:29:07 PM Donating team Fireteam 2506 has 1 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/24/2020 9:35:47 PM Donating team Fireteam 2517 has 20 units with strength 1208. Status Assembling No target planet No lurk planet. Ships: Rabin: 10, Danube: 5, Sark: 5 to hunter, path A 7/24/2020 9:35:47 PM Donating team Fireteam 2518 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sark: 1 to hunter, path A 7/24/2020 9:35:51 PM Donating team Fireteam 2517 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Cil: 1 to hunter, path A 7/24/2020 9:36:02 PM Reconquest Seeding for Sholla: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/24/2020 9:36:21 PM Donating team Fireteam 2528 has 60 units with strength 3541. Status Staging No target planet No lurk planet. Ships: Lederberg: 60 to hunter, path B 7/24/2020 9:36:21 PM Donating team Fireteam 2527 has 68 units with strength 4561. Status Staging No target planet No lurk planet. Ships: Lederberg: 67, Gatrea: 1 to hunter, path B 7/24/2020 9:36:21 PM Donating team Fireteam 2526 has 44 units with strength 4182. Status Staging No target planet No lurk planet. Ships: Lederberg: 41, Gatrea: 3 to hunter, path B 7/24/2020 9:36:21 PM Donating team Fireteam 2529 has 30 units with strength 2178. Status Staging No target planet No lurk planet. Ships: Lederberg: 30 to hunter, path B 7/24/2020 9:36:35 PM Donating team Fireteam 2535 has 11 units with strength 369. Status Assembling No target planet No lurk planet. Ships: Gatrea: 11 to hunter, path A 7/24/2020 9:36:35 PM Donating team Fireteam 2537 has 15 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Gatrea: 15 to hunter, path A 7/24/2020 9:37:48 PM Donating team Fireteam 2545 has 5 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Gatrea: 5 to hunter, path A 7/24/2020 9:39:43 PM Donating team Fireteam 2551 has 4 units with strength 2350. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/24/2020 9:39:43 PM Donating team Fireteam 2553 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 9:39:43 PM Donating team Fireteam 2552 has 29 units with strength 2874. Status Staging No target planet No lurk planet. Ships: Gatrea: 29 to hunter, path B 7/24/2020 9:39:45 PM Donating team Fireteam 2552 has 28 units with strength 2161. Status Assembling No target planet No lurk planet. Ships: Mandress: 5, Taroa: 3, Prism: 20 to hunter, path A 7/24/2020 9:40:29 PM Donating team Fireteam 2552 has 41 units with strength 1861. Status Assembling No target planet No lurk planet. Ships: Mandress: 3, Rabin: 5, Knuth: 9, Warwick: 3, Prism: 21 to hunter, path A 7/24/2020 9:41:09 PM Donating team Fireteam 2555 has 3 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Taroa: 3 to hunter, path A 7/24/2020 9:41:27 PM Reconquest Seeding for Croft: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/24/2020 9:44:25 PM Donating team Fireteam 2570 has 18 units with strength 603. Status Assembling No target planet No lurk planet. Ships: Winograd: 13, Knuth: 1, Boehm: 4 to hunter, path A 7/24/2020 9:44:25 PM Donating team Fireteam 2574 has 3 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Cil: 2, Gatrea: 1 to hunter, path A 7/24/2020 9:44:25 PM Donating team Fireteam 2575 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 9:45:33 PM Donating team Fireteam 2579 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 9:48:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:48:39 PM Finish load save in 217.4ms 7/24/2020 9:48:51 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:48:51 PM Finish load save in 230.9ms 7/24/2020 9:49:02 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:02 PM Finish load save in 215.2ms 7/24/2020 9:49:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:09 PM Finish load save in 309.9ms 7/24/2020 9:49:16 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:16 PM Finish load save in 218.4ms 7/24/2020 9:49:24 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:25 PM Finish load save in 218.6ms 7/24/2020 9:49:32 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:33 PM Finish load save in 360.2ms 7/24/2020 9:49:40 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:41 PM Finish load save in 215.6ms 7/24/2020 9:49:47 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:47 PM Finish load save in 224.6ms 7/24/2020 9:49:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:49:53 PM Finish load save in 331.6ms 7/24/2020 9:49:59 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:00 PM Finish load save in 310.0ms 7/24/2020 9:50:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:06 PM Finish load save in 366.0ms 7/24/2020 9:50:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:15 PM Finish load save in 221.5ms 7/24/2020 9:50:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:27 PM Finish load save in 223.3ms 7/24/2020 9:50:48 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:48 PM Finish load save in 270.3ms 7/24/2020 9:50:56 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:50:57 PM Finish load save in 377.1ms 7/24/2020 9:51:03 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:03 PM Finish load save in 294.2ms 7/24/2020 9:51:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:09 PM Finish load save in 216.4ms 7/24/2020 9:51:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:15 PM Finish load save in 218.6ms 7/24/2020 9:51:22 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:23 PM Finish load save in 222.9ms 7/24/2020 9:51:29 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:29 PM Finish load save in 222.4ms 7/24/2020 9:51:36 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:36 PM Finish load save in 225.4ms 7/24/2020 9:51:45 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:46 PM Finish load save in 344.5ms 7/24/2020 9:51:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:51:53 PM Finish load save in 221.7ms 7/24/2020 9:52:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:00 PM Finish load save in 222.1ms 7/24/2020 9:52:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:06 PM Finish load save in 224.8ms 7/24/2020 9:52:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:12 PM Finish load save in 254.3ms 7/24/2020 9:52:18 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:19 PM Finish load save in 217.4ms 7/24/2020 9:52:34 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:34 PM Finish load save in 221.2ms 7/24/2020 9:52:44 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:52:45 PM Finish load save in 511.6ms 7/24/2020 9:53:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:00 PM Finish load save in 329.8ms 7/24/2020 9:53:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:06 PM Finish load save in 223.8ms 7/24/2020 9:53:14 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:14 PM Finish load save in 224.1ms 7/24/2020 9:53:21 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:21 PM Finish load save in 242.3ms 7/24/2020 9:53:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:28 PM Finish load save in 219.0ms 7/24/2020 9:53:34 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:34 PM Finish load save in 226.8ms 7/24/2020 9:53:59 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:53:59 PM Finish load save in 216.4ms 7/24/2020 9:54:04 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:04 PM Finish load save in 221.0ms 7/24/2020 9:54:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:09 PM Finish load save in 218.9ms 7/24/2020 9:54:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:14 PM Finish load save in 222.1ms 7/24/2020 9:54:18 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:18 PM Finish load save in 216.7ms 7/24/2020 9:54:22 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:23 PM Finish load save in 226.6ms 7/24/2020 9:54:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:27 PM Finish load save in 216.4ms 7/24/2020 9:54:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:32 PM Finish load save in 223.1ms 7/24/2020 9:54:36 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:36 PM Finish load save in 217.2ms 7/24/2020 9:54:47 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:47 PM Finish load save in 221.0ms 7/24/2020 9:54:59 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:54:59 PM Finish load save in 223.6ms 7/24/2020 9:55:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:07 PM Finish load save in 495.7ms 7/24/2020 9:55:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:14 PM Finish load save in 221.2ms 7/24/2020 9:55:21 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:21 PM Finish load save in 217.8ms 7/24/2020 9:55:28 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:28 PM Finish load save in 219.8ms 7/24/2020 9:55:34 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:34 PM Finish load save in 224.9ms 7/24/2020 9:55:45 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:45 PM Finish load save in 219.2ms 7/24/2020 9:55:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:55:52 PM Finish load save in 223.4ms 7/24/2020 9:56:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:56:01 PM Finish load save in 220.3ms 7/24/2020 9:57:45 PM Donating team Fireteam 2589 has 23 units with strength 842. Status Assembling No target planet No lurk planet. Ships: Lederberg: 21, Tleilax: 2 to hunter, path A 7/24/2020 9:57:45 PM Donating team Fireteam 2590 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Cil: 1 to hunter, path A 7/24/2020 9:57:45 PM Donating team Fireteam 2591 has 2 units with strength 508. Status Assembling No target planet No lurk planet. Ships: Gatrea: 2 to hunter, path A 7/24/2020 9:57:45 PM Donating team Fireteam 2597 has 11 units with strength 1629. Status Assembling No target planet No lurk planet. Ships: Tleilax: 11 to hunter, path A 7/24/2020 9:58:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:58:27 PM Finish load save in 221.6ms 7/24/2020 9:58:40 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:58:41 PM Finish load save in 221.6ms 7/24/2020 9:58:48 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:58:48 PM Finish load save in 218.9ms 7/24/2020 9:58:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:58:52 PM Finish load save in 218.5ms 7/24/2020 9:58:56 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:58:57 PM Finish load save in 222.6ms 7/24/2020 9:59:01 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:01 PM Finish load save in 205.4ms 7/24/2020 9:59:07 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:07 PM Finish load save in 505.2ms 7/24/2020 9:59:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:12 PM Finish load save in 216.9ms 7/24/2020 9:59:20 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:20 PM Finish load save in 224.3ms 7/24/2020 9:59:27 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:27 PM Finish load save in 216.0ms 7/24/2020 9:59:33 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:33 PM Finish load save in 222.5ms 7/24/2020 9:59:38 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:38 PM Finish load save in 273.4ms 7/24/2020 9:59:45 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:45 PM Finish load save in 220.7ms 7/24/2020 9:59:51 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 9:59:51 PM Finish load save in 224.3ms 7/24/2020 10:00:01 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:00:02 PM Finish load save in 272.5ms 7/24/2020 10:00:36 PM Donating team Fireteam 2588 has 17 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Hillis: 7, Gatrea: 10 to hunter, path A 7/24/2020 10:01:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:00 PM Finish load save in 208.7ms 7/24/2020 10:01:07 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:07 PM Finish load save in 204.0ms 7/24/2020 10:01:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:15 PM Finish load save in 209.3ms 7/24/2020 10:01:22 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:22 PM Finish load save in 205.4ms 7/24/2020 10:01:30 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:30 PM Finish load save in 211.8ms 7/24/2020 10:01:38 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:38 PM Finish load save in 204.5ms 7/24/2020 10:01:46 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:46 PM Finish load save in 214.6ms 7/24/2020 10:01:53 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:01:53 PM Finish load save in 193.3ms 7/24/2020 10:02:01 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:01 PM Finish load save in 213.4ms 7/24/2020 10:02:07 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:07 PM Finish load save in 205.2ms 7/24/2020 10:02:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:31 PM Finish load save in 299.2ms 7/24/2020 10:02:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:40 PM Finish load save in 205.4ms 7/24/2020 10:02:43 PM Donating team Fireteam 2592 has 4 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4 to hunter, path A 7/24/2020 10:02:43 PM Donating team Fireteam 2594 has 11 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Gatrea: 11 to hunter, path A 7/24/2020 10:02:43 PM Donating team Fireteam 2596 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Tleilax: 2 to hunter, path A 7/24/2020 10:02:46 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:46 PM Finish load save in 206.3ms 7/24/2020 10:02:55 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:02:56 PM Finish load save in 202.6ms 7/24/2020 10:03:29 PM Reconquest Seeding for Rossem: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/24/2020 10:03:36 PM Donating team Fireteam 2593 has 4 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4 to hunter, path A 7/24/2020 10:03:52 PM Donating team Fireteam 2595 has 31 units with strength 2453. Status Assembling No target planet No lurk planet. Ships: Lederberg: 31 to hunter, path A 7/24/2020 10:03:52 PM Donating team Fireteam 2597 has 5 units with strength 372. Status Assembling No target planet No lurk planet. Ships: Gatrea: 5 to hunter, path A 7/24/2020 10:03:52 PM Donating team Fireteam 2594 has 21 units with strength 3403. Status Staging No target planet No lurk planet. Ships: Lederberg: 21 to hunter, path B 7/24/2020 10:03:53 PM Reconquest Seeding for Griswold: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/24/2020 10:04:32 PM Donating team Fireteam 2600 has 25 units with strength 1234. Status Assembling No target planet No lurk planet. Ships: Gatrea: 25 to hunter, path A 7/24/2020 10:04:32 PM Donating team Fireteam 2601 has 16 units with strength 2870. Status Assembling No target planet No lurk planet. Ships: Gatrea: 16 to hunter, path A 7/24/2020 10:04:32 PM Donating team Fireteam 2603 has 30 units with strength 2347. Status Assembling No target planet No lurk planet. Ships: Gatrea: 30 to hunter, path A 7/24/2020 10:04:32 PM Donating team Fireteam 2602 has 13 units with strength 3193. Status Staging No target planet No lurk planet. Ships: Gatrea: 13 to hunter, path B 7/24/2020 10:04:38 PM Donating team Fireteam 2598 has 6 units with strength 705. Status Assembling No target planet No lurk planet. Ships: Hillis: 6 to hunter, path A 7/24/2020 10:04:38 PM Donating team Fireteam 2600 has 4 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Gatrea: 4 to hunter, path A 7/24/2020 10:05:34 PM Donating team Fireteam 2605 has 37 units with strength 2535. Status Assembling No target planet No lurk planet. Ships: Lederberg: 37 to hunter, path A 7/24/2020 10:06:30 PM Donating team Fireteam 2606 has 5 units with strength 2748. Status Assembling No target planet No lurk planet. Ships: Lederberg: 5 to hunter, path A 7/24/2020 10:06:39 PM Reconquest Seeding for Jennisek: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/24/2020 10:06:54 PM Donating team Fireteam 2608 has 6 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Lederberg: 6 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2610 has 3 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Tleilax: 3 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2611 has 4 units with strength 173. Status Assembling No target planet No lurk planet. Ships: Lederberg: 2, Tleilax: 2 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2612 has 7 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4, Tleilax: 3 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2613 has 5 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Lederberg: 3, Tleilax: 2 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2618 has 28 units with strength 1320. Status Assembling No target planet No lurk planet. Ships: Tleilax: 28 to hunter, path A 7/24/2020 10:06:58 PM Donating team Fireteam 2614 has 8 units with strength 2733. Status Staging No target planet No lurk planet. Ships: Cil: 8 to hunter, path B 7/24/2020 10:07:04 PM Donating team Fireteam 2620 has 4 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Gatrea: 4 to hunter, path A 7/24/2020 10:07:04 PM Donating team Fireteam 2621 has 32 units with strength 1481. Status Assembling No target planet No lurk planet. Ships: Hillis: 3, Tleilax: 29 to hunter, path A 7/24/2020 10:08:14 PM Donating team Fireteam 2626 has 25 units with strength 1117. Status Assembling No target planet No lurk planet. Ships: Hillis: 5, Gatrea: 20 to hunter, path A 7/24/2020 10:08:14 PM Donating team Fireteam 2627 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Tleilax: 2 to hunter, path A 7/24/2020 10:08:17 PM Donating team Fireteam 2626 has 12 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Hillis: 4, Gatrea: 8 to hunter, path A 7/24/2020 10:08:33 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:08:33 PM Finish load save in 224.1ms 7/24/2020 10:08:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:08:39 PM Finish load save in 227.2ms 7/24/2020 10:08:46 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:08:46 PM Finish load save in 230.9ms 7/24/2020 10:08:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:08:52 PM Finish load save in 223.0ms 7/24/2020 10:08:57 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:08:57 PM Finish load save in 225.5ms 7/24/2020 10:09:02 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:03 PM Finish load save in 238.9ms 7/24/2020 10:09:08 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:08 PM Finish load save in 289.2ms 7/24/2020 10:09:15 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:15 PM Finish load save in 226.5ms 7/24/2020 10:09:21 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:21 PM Finish load save in 225.9ms 7/24/2020 10:09:30 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:30 PM Finish load save in 315.8ms 7/24/2020 10:09:43 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:43 PM Finish load save in 225.0ms 7/24/2020 10:09:50 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:09:51 PM Finish load save in 225.6ms 7/24/2020 10:10:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:10:01 PM Finish load save in 234.6ms 7/24/2020 10:10:18 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:10:18 PM Finish load save in 224.3ms 7/24/2020 10:10:31 PM Donating team Fireteam 2631 has 23 units with strength 3584. Status Staging No target planet No lurk planet. Ships: Gatrea: 23 to hunter, path B 7/24/2020 10:10:57 PM Reconquest Seeding for James: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/24/2020 10:11:11 PM Donating team Fireteam 2633 has 21 units with strength 2528. Status Assembling No target planet No lurk planet. Ships: Gatrea: 21 to hunter, path A 7/24/2020 10:11:11 PM Donating team Fireteam 2634 has 38 units with strength 2376. Status Assembling No target planet No lurk planet. Ships: Gatrea: 38 to hunter, path A 7/24/2020 10:11:17 PM Donating team Fireteam 2634 has 4 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Gatrea: 4 to hunter, path A 7/24/2020 10:11:35 PM Donating team Fireteam 2636 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 10:11:41 PM Donating team Fireteam 2637 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Cil: 2 to hunter, path A 7/24/2020 10:11:41 PM Donating team Fireteam 2638 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 10:11:56 PM Donating team Fireteam 2638 has 21 units with strength 2025. Status Assembling No target planet No lurk planet. Ships: Cil: 3, Beytune: 1, Sark: 17 to hunter, path A 7/24/2020 10:12:06 PM Donating team Fireteam 2638 has 51 units with strength 2778. Status Assembling No target planet No lurk planet. Ships: Cil: 51 to hunter, path A 7/24/2020 10:14:01 PM Donating team Fireteam 2645 has 10 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Vincetori: 10 to hunter, path A 7/24/2020 10:14:01 PM Donating team Fireteam 2646 has 1 units with strength 754. Status Assembling No target planet No lurk planet. Ships: Dorsai: 1 to hunter, path A 7/24/2020 10:14:01 PM Donating team Fireteam 2649 has 10 units with strength 1796. Status Assembling No target planet No lurk planet. Ships: Dorsai: 8, Moravec: 2 to hunter, path A 7/24/2020 10:16:16 PM Reconquest Seeding for Dayan: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 7/24/2020 10:16:59 PM Donating team Fireteam 2657 has 13 units with strength 1612. Status Assembling No target planet No lurk planet. Ships: James: 13 to hunter, path A 7/24/2020 10:17:03 PM Donating team Fireteam 2657 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Tleilax: 3 to hunter, path A 7/24/2020 10:17:11 PM Donating team Fireteam 2657 has 6 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Tleilax: 6 to hunter, path A 7/24/2020 10:17:23 PM Donating team Fireteam 2657 has 6 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Tleilax: 6 to hunter, path A 7/24/2020 10:18:48 PM Reconquest Seeding for Titan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/24/2020 10:21:58 PM Donating team Fireteam 2665 has 9 units with strength 1921. Status Assembling No target planet No lurk planet. Ships: Mandress: 9 to hunter, path A 7/24/2020 10:21:58 PM Donating team Fireteam 2666 has 5 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Rabin: 5 to hunter, path A 7/24/2020 10:22:42 PM Donating team Fireteam 2672 has 7 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Lederberg: 6, Titan: 1 to hunter, path A 7/24/2020 10:22:54 PM Donating team Fireteam 2681 has 3 units with strength 380. Status Assembling No target planet No lurk planet. Ships: Lederberg: 3 to hunter, path A 7/24/2020 10:22:54 PM Donating team Fireteam 2682 has 23 units with strength 2320. Status Assembling No target planet No lurk planet. Ships: Titan: 23 to hunter, path A 7/24/2020 10:23:06 PM Donating team Fireteam 2682 has 17 units with strength 1746. Status Assembling No target planet No lurk planet. Ships: Tleilax: 17 to hunter, path A 7/24/2020 10:23:06 PM Donating team Fireteam 2683 has 11 units with strength 2257. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1, Tleilax: 10 to hunter, path A 7/24/2020 10:23:20 PM Donating team Fireteam 2682 has 6 units with strength 226. Status Assembling No target planet No lurk planet. Ships: James: 6 to hunter, path A 7/24/2020 10:24:00 PM Donating team Fireteam 2685 has 34 units with strength 1701. Status Assembling No target planet No lurk planet. Ships: Tleilax: 34 to hunter, path A 7/24/2020 10:24:20 PM Donating team Fireteam 2686 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Sark: 1 to hunter, path A 7/24/2020 10:24:20 PM Donating team Fireteam 2687 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Lederberg: 2 to hunter, path A 7/24/2020 10:24:25 PM Donating team Fireteam 2689 has 10 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Gatrea: 10 to hunter, path A 7/24/2020 10:25:29 PM Donating team Fireteam 2692 has 2 units with strength 738. Status Assembling No target planet No lurk planet. Ships: James: 1, Lynch: 1 to hunter, path A 7/24/2020 10:25:29 PM Donating team Fireteam 2694 has 6 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Rossem: 6 to hunter, path A 7/24/2020 10:25:39 PM Donating team Fireteam 2695 has 5 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Tleilax: 5 to hunter, path A 7/24/2020 10:25:43 PM Donating team Fireteam 2694 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Tleilax: 1 to hunter, path A 7/24/2020 10:25:49 PM Donating team Fireteam 2694 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Tleilax: 4 to hunter, path A 7/24/2020 10:25:51 PM Donating team Fireteam 2694 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Tleilax: 4 to hunter, path A 7/24/2020 10:26:03 PM Donating team Fireteam 2694 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Tleilax: 3 to hunter, path A 7/24/2020 10:26:05 PM Donating team Fireteam 2694 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Tleilax: 4 to hunter, path A 7/24/2020 10:26:13 PM Tried to write Int16 PosExceptNeg1, but passed value was: -23492, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt16 (Arcen.Universal.ReadStyle RStyle, System.Int16 Item, System.String FieldNameForErrors) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.AIW2.Core.SpeedGroup.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.Faction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <311aa6a26de94c80a7adb9ad857a7bae>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <311aa6a26de94c80a7adb9ad857a7bae>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 7/24/2020 10:32:18 PM Donating team Fireteam 2701 has 13 units with strength 814. Status Assembling No target planet No lurk planet. Ships: James: 13 to hunter, path A 7/24/2020 10:32:18 PM Donating team Fireteam 2702 has 3 units with strength 812. Status Assembling No target planet No lurk planet. Ships: Jennisek: 3 to hunter, path A 7/24/2020 10:32:18 PM Donating team Fireteam 2704 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/24/2020 10:33:34 PM Donating team Fireteam 2712 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Lederberg: 1 to hunter, path A 7/24/2020 10:34:31 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:34:31 PM Finish load save in 319.4ms 7/24/2020 10:35:35 PM Donating team Fireteam 2717 has 37 units with strength 1699. Status Assembling No target planet No lurk planet. Ships: Rossem: 37 to hunter, path A 7/24/2020 10:35:35 PM Donating team Fireteam 2718 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Griswold: 1 to hunter, path A 7/24/2020 10:36:57 PM Donating team Fireteam 2721 has 7 units with strength 973. Status Assembling No target planet No lurk planet. Ships: Croft: 7 to hunter, path A 7/24/2020 10:36:57 PM Donating team Fireteam 2723 has 29 units with strength 1784. Status Assembling No target planet No lurk planet. Ships: Sholla: 29 to hunter, path A 7/24/2020 10:37:21 PM Donating team Fireteam 2723 has 42 units with strength 1831. Status Assembling No target planet No lurk planet. Ships: Vincetori: 2, Sholla: 40 to hunter, path A 7/24/2020 10:37:21 PM Donating team Fireteam 2724 has 6 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Croft: 6 to hunter, path A 7/24/2020 10:41:16 PM Reconquest Seeding for Foin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/24/2020 10:42:34 PM Donating team Fireteam 2750 has 26 units with strength 1924. Status Assembling No target planet No lurk planet. Ships: Mandress: 26 to hunter, path A 7/24/2020 10:43:14 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:43:15 PM Finish load save in 358.8ms 7/24/2020 10:43:43 PM Donating team Fireteam 2753 has 2 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Rabin: 2 to hunter, path A 7/24/2020 10:43:43 PM Donating team Fireteam 2754 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Prism: 1 to hunter, path A 7/24/2020 10:43:49 PM Donating team Fireteam 2756 has 2 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Prism: 2 to hunter, path A 7/24/2020 10:44:23 PM Donating team Fireteam 2766 has 7 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Sark: 7 to hunter, path A 7/24/2020 10:44:23 PM Donating team Fireteam 2770 has 8 units with strength 1082. Status Assembling No target planet No lurk planet. Ships: Sark: 8 to hunter, path A 7/24/2020 10:48:46 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Autosave.30000.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:48:46 PM Finish load save in 353.4ms 7/24/2020 10:48:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:48:52 PM Finish load save in 381.2ms 7/24/2020 10:50:23 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:50:23 PM Finish load save in 372.5ms 7/24/2020 10:55:07 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:55:07 PM Finish load save in 337.1ms 7/24/2020 10:58:14 PM Donating team Fireteam 2785 has 31 units with strength 1943. Status Assembling No target planet No lurk planet. Ships: Valian: 2, Yourdon: 5, Prism: 18, Sark: 6 to hunter, path A 7/24/2020 11:00:51 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2020 11:00:51 PM Boot up FleetOS (0.1960s) 7/24/2020 11:00:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 11:00:52 PM Check System Logs For Rogue Intelligence (0.1659s) 7/24/2020 11:00:52 PM Game Version: 2.106 7/24/2020 11:00:52 PM Eject Trash Into Hyperspace (0.0530s) 7/24/2020 11:00:52 PM Check For Extra Modules (0.0150s) 7/24/2020 11:00:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 11:00:52 PM Bring Cloaking Systems Online (0.0110s) 7/24/2020 11:00:52 PM Recalculate Speed Of Light (0.0160s) 7/24/2020 11:00:52 PM Optimize Comfort On Command Decks (0.0180s) 7/24/2020 11:00:52 PM Generating Framerates (0.0050s) 7/24/2020 11:00:52 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 11:00:52 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 11:00:52 PM Check Nearby Stellar Masses (0.0290s) 7/24/2020 11:00:52 PM Remembering Alamo (0.0110s) 7/24/2020 11:00:52 PM Boot Audio Comms (0.0070s) 7/24/2020 11:00:52 PM Establish Individual Audio Links (0.0110s) 7/24/2020 11:00:52 PM Prepare Explosions and Crackles (0.0150s) 7/24/2020 11:00:52 PM No resolution change was required. 7/24/2020 11:00:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 11:00:52 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/24/2020 11:00:52 PM Refresh Optical Lensing (0.0060s) 7/24/2020 11:00:52 PM Revise Fundamental Physical Laws (0.0040s) 7/24/2020 11:00:52 PM Calculate Odds Of Success (0.0330s) 7/24/2020 11:00:52 PM Briefly Panic (0.1430s) 7/24/2020 11:00:52 PM Install Confidence Routines (0.1680s) 7/24/2020 11:00:52 PM Bring Commander Interface Online (0.0670s) 7/24/2020 11:00:52 PM Motivate All Crews (0.0280s) 7/24/2020 11:00:52 PM Locating Available Networks (0.0110s) 7/24/2020 11:00:52 PM Externalizing Patterns (0.0150s) 7/24/2020 11:00:52 PM Hooking Externals (0.0040s) 7/24/2020 11:00:52 PM Handlizing Hooks (0.0100s) 7/24/2020 11:00:52 PM Disengaging Constants (0.0250s) 7/24/2020 11:00:52 PM Late Axionic Computations (0.0470s) 7/24/2020 11:00:52 PM Connecting to Fleet Command (0.0060s) 7/24/2020 11:00:52 PM Thinking Of Advice (0.0100s) 7/24/2020 11:00:52 PM Degaussing Advice (0.0140s) 7/24/2020 11:00:52 PM Reading Alien Diaries (0.0070s) 7/24/2020 11:00:52 PM Naming All Known Planets (0.0080s) 7/24/2020 11:00:52 PM Remembering Speeds (0.0100s) 7/24/2020 11:00:52 PM Prioritizing Targets (0.0100s) 7/24/2020 11:00:52 PM Rebooting Sensor Arrays (0.0100s) 7/24/2020 11:00:52 PM Unloading Prismatic Grid (0.0100s) 7/24/2020 11:00:52 PM Thinking Of Objectives (0.0100s) 7/24/2020 11:00:52 PM Re-Aligning Objectives (0.0100s) 7/24/2020 11:00:52 PM Inhibiting Visual Scans (0.0120s) 7/24/2020 11:00:52 PM Synthesizing Vocals (0.0090s) 7/24/2020 11:00:52 PM Investigating Map Signatures (0.0120s) 7/24/2020 11:00:52 PM Ventilating Scenarios (0.0070s) 7/24/2020 11:00:52 PM Decontaminating Targeting Systems (0.0100s) 7/24/2020 11:00:52 PM Ejecting Tactical Core (0.0100s) 7/24/2020 11:00:52 PM Calibrating Formations (0.0100s) 7/24/2020 11:00:52 PM Intercepting Galactic Maps (0.0110s) 7/24/2020 11:00:53 PM Discharging Colored Ions (0.0170s) 7/24/2020 11:00:53 PM Replicating Ion Colors (0.0040s) 7/24/2020 11:00:53 PM Faction Diagnostics (0.0150s) 7/24/2020 11:00:53 PM Buffering Hackers (0.0090s) 7/24/2020 11:00:53 PM Inverting Death (0.0070s) 7/24/2020 11:00:53 PM Linear Field Variance (0.0110s) 7/24/2020 11:00:53 PM Charging Marks (0.0080s) 7/24/2020 11:00:53 PM Guarding The Posts (0.0530s) 7/24/2020 11:00:53 PM Range Manifolds (0.0040s) 7/24/2020 11:00:53 PM Purging ROFs (0.0090s) 7/24/2020 11:00:53 PM Manipulating Speeds (0.0110s) 7/24/2020 11:00:53 PM Detecting Projectiles (0.0090s) 7/24/2020 11:00:53 PM Grouping Flow Fields (0.0110s) 7/24/2020 11:00:53 PM Modulating Flow Field Groups (0.0220s) 7/24/2020 11:00:53 PM Designing Fleets (0.0130s) 7/24/2020 11:00:53 PM Thinking Of Technologies (0.0060s) 7/24/2020 11:00:53 PM Categorizing Starboard Sensors (0.0080s) 7/24/2020 11:00:53 PM Injecting Galactic Variables (0.0120s) 7/24/2020 11:00:53 PM Berating Starfields (0.0150s) 7/24/2020 11:00:53 PM Detecting Distant Planets (0.1200s) 7/24/2020 11:00:53 PM Categorizing All Planets (0.0040s) 7/24/2020 11:00:53 PM Organizing Commands (0.0150s) 7/24/2020 11:00:53 PM Calculating Firing Cones (0.0090s) 7/24/2020 11:00:53 PM Developing New Ship Parts (0.4971s) 7/24/2020 11:00:53 PM Sterilizing Test Chamber (0.0120s) 7/24/2020 11:00:55 PM Collecting Solar Wind (1.8554s) 7/24/2020 11:00:55 PM Issuing Orders (0.0170s) 7/24/2020 11:00:55 PM Augmenting Infusers (0.0030s) 7/24/2020 11:00:55 PM Infusing (0.0200s) 7/24/2020 11:00:55 PM Post-Proton Surge (0.0040s) 7/24/2020 11:00:55 PM Stimulate Modulation (0.0340s) 7/24/2020 11:00:55 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 11:00:55 PM Load Surrogates (0.0720s) 7/24/2020 11:00:56 PM Final Checks (0.4621s) 7/24/2020 11:00:56 PM Load Historical Documents (0.0030s) 7/24/2020 11:00:56 PM 4.7 seconds total load time. Developing New Ship Parts (0.5s) Collecting Solar Wind (1.9s) Final Checks (0.5s) 7/24/2020 11:00:56 PM Hello Steam user 'Lord Of Nothing' 7/24/2020 11:01:00 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 11:01:00 PM Finish load save in 673.9ms 7/24/2020 11:01:31 PM Donating team Fireteam 2812 has 37 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Mandress: 36, Prism: 1 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2814 has 24 units with strength 1036. Status Assembling No target planet No lurk planet. Ships: Rabin: 24 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2818 has 35 units with strength 1432. Status Assembling No target planet No lurk planet. Ships: Rabin: 11, Beytune: 21, Sark: 3 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2819 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2822 has 26 units with strength 1466. Status Assembling No target planet No lurk planet. Ships: Rabin: 1, Prism: 25 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2824 has 49 units with strength 1708. Status Assembling No target planet No lurk planet. Ships: Sark: 49 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2825 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Savitch: 1 to hunter, path A 7/24/2020 11:01:31 PM Donating team Fireteam 2820 has 50 units with strength 2648. Status Staging No target planet No lurk planet. Ships: Prism: 50 to hunter, path B 7/24/2020 11:01:31 PM Donating team Fireteam 2813 has 48 units with strength 2746. Status Staging No target planet No lurk planet. Ships: Rabin: 48 to hunter, path B 7/24/2020 11:01:37 PM Donating team Fireteam 2781 has 15 units with strength 2825. Status Staging No target planet No lurk planet. Ships: Libair: 15 to hunter, path B 7/24/2020 11:01:37 PM Donating team Fireteam 2784 has 27 units with strength 2901. Status Staging No target planet No lurk planet. Ships: Valian: 7, Murdoch: 4, Libair: 16 to hunter, path B 7/24/2020 11:01:43 PM Donating team Fireteam 2824 has 11 units with strength 1968. Status Assembling No target planet No lurk planet. Ships: Murdoch: 11 to hunter, path A 7/24/2020 11:01:43 PM Donating team Fireteam 2826 has 4 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Yourdon: 3, Schischak: 1 to hunter, path A 7/24/2020 11:02:20 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/24/2020 11:02:20 PM Boot up FleetOS (0.1960s) 7/24/2020 11:02:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 11:02:20 PM Check System Logs For Rogue Intelligence (0.1485s) 7/24/2020 11:02:20 PM Game Version: 2.106 7/24/2020 11:02:20 PM Eject Trash Into Hyperspace (0.0510s) 7/24/2020 11:02:20 PM Check For Extra Modules (0.0140s) 7/24/2020 11:02:20 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 11:02:20 PM Bring Cloaking Systems Online (0.0130s) 7/24/2020 11:02:20 PM Recalculate Speed Of Light (0.0140s) 7/24/2020 11:02:20 PM Optimize Comfort On Command Decks (0.0170s) 7/24/2020 11:02:20 PM Generating Framerates (0.0050s) 7/24/2020 11:02:20 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 11:02:20 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 11:02:20 PM Check Nearby Stellar Masses (0.0320s) 7/24/2020 11:02:20 PM Remembering Alamo (0.0100s) 7/24/2020 11:02:20 PM Boot Audio Comms (0.0080s) 7/24/2020 11:02:20 PM Establish Individual Audio Links (0.0110s) 7/24/2020 11:02:20 PM Prepare Explosions and Crackles (0.0170s) 7/24/2020 11:02:20 PM No resolution change was required. 7/24/2020 11:02:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 11:02:20 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/24/2020 11:02:20 PM Refresh Optical Lensing (0.0060s) 7/24/2020 11:02:20 PM Revise Fundamental Physical Laws (0.0040s) 7/24/2020 11:02:20 PM Calculate Odds Of Success (0.0340s) 7/24/2020 11:02:21 PM Briefly Panic (0.1440s) 7/24/2020 11:02:21 PM Install Confidence Routines (0.1670s) 7/24/2020 11:02:21 PM Bring Commander Interface Online (0.0660s) 7/24/2020 11:02:21 PM Motivate All Crews (0.0290s) 7/24/2020 11:02:21 PM Locating Available Networks (0.0110s) 7/24/2020 11:02:21 PM Externalizing Patterns (0.0120s) 7/24/2020 11:02:21 PM Hooking Externals (0.0040s) 7/24/2020 11:02:21 PM Handlizing Hooks (0.0110s) 7/24/2020 11:02:21 PM Disengaging Constants (0.0270s) 7/24/2020 11:02:21 PM Late Axionic Computations (0.0460s) 7/24/2020 11:02:21 PM Connecting to Fleet Command (0.0060s) 7/24/2020 11:02:21 PM Thinking Of Advice (0.0100s) 7/24/2020 11:02:21 PM Degaussing Advice (0.0150s) 7/24/2020 11:02:21 PM Reading Alien Diaries (0.0070s) 7/24/2020 11:02:21 PM Naming All Known Planets (0.0080s) 7/24/2020 11:02:21 PM Remembering Speeds (0.0100s) 7/24/2020 11:02:21 PM Prioritizing Targets (0.0100s) 7/24/2020 11:02:21 PM Rebooting Sensor Arrays (0.0100s) 7/24/2020 11:02:21 PM Unloading Prismatic Grid (0.0100s) 7/24/2020 11:02:21 PM Thinking Of Objectives (0.0090s) 7/24/2020 11:02:21 PM Re-Aligning Objectives (0.0110s) 7/24/2020 11:02:21 PM Inhibiting Visual Scans (0.0130s) 7/24/2020 11:02:21 PM Synthesizing Vocals (0.0070s) 7/24/2020 11:02:21 PM Investigating Map Signatures (0.0130s) 7/24/2020 11:02:21 PM Ventilating Scenarios (0.0070s) 7/24/2020 11:02:21 PM Decontaminating Targeting Systems (0.0100s) 7/24/2020 11:02:21 PM Ejecting Tactical Core (0.0100s) 7/24/2020 11:02:21 PM Calibrating Formations (0.0090s) 7/24/2020 11:02:21 PM Intercepting Galactic Maps (0.0110s) 7/24/2020 11:02:21 PM Discharging Colored Ions (0.0180s) 7/24/2020 11:02:21 PM Replicating Ion Colors (0.0040s) 7/24/2020 11:02:21 PM Faction Diagnostics (0.0140s) 7/24/2020 11:02:21 PM Buffering Hackers (0.0100s) 7/24/2020 11:02:21 PM Inverting Death (0.0070s) 7/24/2020 11:02:21 PM Linear Field Variance (0.0110s) 7/24/2020 11:02:21 PM Charging Marks (0.0090s) 7/24/2020 11:02:21 PM Guarding The Posts (0.0530s) 7/24/2020 11:02:21 PM Range Manifolds (0.0050s) 7/24/2020 11:02:21 PM Purging ROFs (0.0090s) 7/24/2020 11:02:21 PM Manipulating Speeds (0.0110s) 7/24/2020 11:02:21 PM Detecting Projectiles (0.0090s) 7/24/2020 11:02:21 PM Grouping Flow Fields (0.0120s) 7/24/2020 11:02:21 PM Modulating Flow Field Groups (0.0210s) 7/24/2020 11:02:21 PM Designing Fleets (0.0120s) 7/24/2020 11:02:21 PM Thinking Of Technologies (0.0070s) 7/24/2020 11:02:21 PM Categorizing Starboard Sensors (0.0080s) 7/24/2020 11:02:21 PM Injecting Galactic Variables (0.0120s) 7/24/2020 11:02:21 PM Dropping Starfields (0.0150s) 7/24/2020 11:02:21 PM Resizing Distant Planets (0.1200s) 7/24/2020 11:02:21 PM Categorizing All Planets (0.0060s) 7/24/2020 11:02:22 PM Organizing Commands (0.0130s) 7/24/2020 11:02:22 PM Calculating Firing Cones (0.0090s) 7/24/2020 11:02:22 PM Declaring Ship Parts At Customs (0.4961s) 7/24/2020 11:02:22 PM Sterilizing Test Chamber (0.0160s) 7/24/2020 11:02:24 PM Turn Systems On And Off Again (1.8884s) 7/24/2020 11:02:24 PM Issuing Orders (0.0160s) 7/24/2020 11:02:24 PM Augmenting Infusers (0.0040s) 7/24/2020 11:02:24 PM Infusing (0.0190s) 7/24/2020 11:02:24 PM Post-Proton Surge (0.0040s) 7/24/2020 11:02:24 PM Stimulate Modulation (0.0270s) 7/24/2020 11:02:24 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 11:02:24 PM Load Surrogates (0.0720s) 7/24/2020 11:02:25 PM Final Checks (0.4591s) 7/24/2020 11:02:25 PM Load Historical Documents (0.0020s) 7/24/2020 11:02:25 PM 4.7 seconds total load time. Declaring Ship Parts At Customs (0.5s) Turn Systems On And Off Again (1.9s) Final Checks (0.5s) 7/24/2020 11:02:25 PM Hello Steam user 'Lord Of Nothing' 7/24/2020 11:02:29 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 11:02:30 PM Finish load save in 592.4ms 7/24/2020 11:05:59 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical/Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 11:05:59 PM Finish load save in 334.7ms 7/24/2020 11:13:47 PM Donating team Fireteam 2892 has 12 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Titan: 12 to hunter, path A 7/24/2020 11:13:53 PM Donating team Fireteam 2897 has 20 units with strength 1652. Status Assembling No target planet No lurk planet. Ships: Lederberg: 20 to hunter, path A 7/24/2020 11:14:22 PM Donating team Fireteam 2901 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/24/2020 11:14:22 PM Donating team Fireteam 2905 has 12 units with strength 615. Status Assembling No target planet No lurk planet. Ships: James: 12 to hunter, path A 7/24/2020 11:14:22 PM Donating team Fireteam 2910 has 26 units with strength 1193. Status Assembling No target planet No lurk planet. Ships: Titan: 26 to hunter, path A 7/24/2020 11:14:22 PM Donating team Fireteam 2911 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 7/24/2020 11:14:36 PM Donating team Fireteam 2918 has 9 units with strength 555. Status Assembling No target planet No lurk planet. Ships: Jennisek: 9 to hunter, path A 7/24/2020 11:14:56 PM Donating team Fireteam 2926 has 10 units with strength 872. Status Assembling No target planet No lurk planet. Ships: Croft: 10 to hunter, path A 7/24/2020 11:14:56 PM Donating team Fireteam 2928 has 4 units with strength 499. Status Assembling No target planet No lurk planet. Ships: Lynch: 4 to hunter, path A 7/24/2020 11:14:56 PM Donating team Fireteam 2929 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Croft: 2 to hunter, path A 7/24/2020 11:15:02 PM Donating team Fireteam 2929 has 50 units with strength 2223. Status Assembling No target planet No lurk planet. Ships: James: 50 to hunter, path A 7/24/2020 11:15:02 PM Donating team Fireteam 2930 has 4 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Jennisek: 4 to hunter, path A 7/24/2020 11:15:02 PM Donating team Fireteam 2932 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/24/2020 11:15:02 PM Donating team Fireteam 2928 has 50 units with strength 2770. Status Staging No target planet No lurk planet. Ships: James: 50 to hunter, path B 7/24/2020 11:15:04 PM Donating team Fireteam 2932 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Titan: 3 to hunter, path A 7/24/2020 11:15:04 PM Donating team Fireteam 2933 has 16 units with strength 2463. Status Assembling No target planet No lurk planet. Ships: Titan: 16 to hunter, path A 7/24/2020 11:15:36 PM Donating team Fireteam 2937 has 6 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Gusset: 2, Lynch: 4 to hunter, path A 7/24/2020 11:21:35 PM Donating team Fireteam 2987 has 34 units with strength 1768. Status Assembling No target planet No lurk planet. Ships: Skichi: 34 to hunter, path A 7/24/2020 11:23:47 PM Donating team Fireteam 2993 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Foin: 1 to hunter, path A 7/24/2020 11:23:47 PM Donating team Fireteam 3004 has 4 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Prism: 4 to hunter, path A 7/24/2020 11:23:49 PM Donating team Fireteam 3007 has 12 units with strength 827. Status Assembling No target planet No lurk planet. Ships: Foin: 12 to hunter, path A 7/24/2020 11:23:49 PM Donating team Fireteam 3006 has 35 units with strength 2725. Status Staging No target planet No lurk planet. Ships: Foin: 35 to hunter, path B 7/24/2020 11:23:59 PM Donating team Fireteam 3011 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 7/24/2020 11:23:59 PM Donating team Fireteam 3013 has 24 units with strength 1177. Status Assembling No target planet No lurk planet. Ships: Mandress: 24 to hunter, path A 7/24/2020 11:24:25 PM Donating team Fireteam 3016 has 28 units with strength 2148. Status Assembling No target planet No lurk planet. Ships: Mandress: 23, Prism: 5 to hunter, path A 7/24/2020 11:24:25 PM Donating team Fireteam 3017 has 43 units with strength 2668. Status Assembling No target planet No lurk planet. Ships: Prism: 43 to hunter, path A 7/24/2020 11:24:25 PM Donating team Fireteam 3014 has 33 units with strength 2923. Status Staging No target planet No lurk planet. Ships: Mandress: 27, Prism: 6 to hunter, path B 7/24/2020 11:24:25 PM Donating team Fireteam 3015 has 48 units with strength 2990. Status Staging No target planet No lurk planet. Ships: Mandress: 44, Prism: 4 to hunter, path B 7/24/2020 11:25:17 PM Donating team Fireteam 3026 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 1 to hunter, path A 7/24/2020 11:25:17 PM Donating team Fireteam 3027 has 6 units with strength 1644. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 2, Warwick: 4 to hunter, path A 7/24/2020 11:25:17 PM Donating team Fireteam 3029 has 17 units with strength 1830. Status Assembling No target planet No lurk planet. Ships: Prism: 17 to hunter, path A 7/24/2020 11:25:17 PM Donating team Fireteam 3028 has 24 units with strength 2429. Status Staging No target planet No lurk planet. Ships: Prism: 24 to hunter, path B 7/24/2020 11:26:09 PM Reconquest Seeding for Lynch: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/24/2020 11:26:14 PM Donating team Fireteam 3027 has 6 units with strength 393. Status Assembling No target planet No lurk planet. Ships: Rabin: 3, Beytune: 3 to hunter, path A 7/24/2020 11:26:34 PM Donating team Fireteam 3032 has 35 units with strength 1398. Status Assembling No target planet No lurk planet. Ships: Moravec: 35 to hunter, path A 7/24/2020 11:26:34 PM Donating team Fireteam 3033 has 11 units with strength 1232. Status Assembling No target planet No lurk planet. Ships: Moravec: 11 to hunter, path A 7/24/2020 11:26:34 PM Donating team Fireteam 3031 has 8 units with strength 2384. Status Staging No target planet No lurk planet. Ships: Moravec: 8 to hunter, path B 7/24/2020 11:26:36 PM Donating team Fireteam 3031 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Moravec: 25 to hunter, path B 7/24/2020 11:27:06 PM Donating team Fireteam 3038 has 16 units with strength 2089. Status Assembling No target planet No lurk planet. Ships: Lederberg: 15, Titan: 1 to hunter, path A 7/24/2020 11:27:06 PM Donating team Fireteam 3040 has 55 units with strength 2469. Status Assembling No target planet No lurk planet. Ships: Titan: 55 to hunter, path A 7/24/2020 11:27:14 PM Donating team Fireteam 3042 has 23 units with strength 1579. Status Assembling No target planet No lurk planet. Ships: Vincetori: 23 to hunter, path A 7/24/2020 11:27:14 PM Donating team Fireteam 3045 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Daiquon: 3 to hunter, path A 7/24/2020 11:27:14 PM Donating team Fireteam 3046 has 6 units with strength 444. Status Assembling No target planet No lurk planet. Ships: James: 6 to hunter, path A 7/24/2020 11:27:14 PM Donating team Fireteam 3048 has 7 units with strength 1268. Status Assembling No target planet No lurk planet. Ships: Croft: 7 to hunter, path A 7/24/2020 11:27:14 PM Donating team Fireteam 3049 has 5 units with strength 859. Status Assembling No target planet No lurk planet. Ships: Sholla: 5 to hunter, path A 7/24/2020 11:27:57 PM Donating team Fireteam 3048 has 7 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Vincetori: 7 to hunter, path A 7/24/2020 11:28:09 PM Donating team Fireteam 3051 has 2 units with strength 195. Status Assembling No target planet No lurk planet. Ships: James: 2 to hunter, path A 7/24/2020 11:28:58 PM Donating team Fireteam 3060 has 7 units with strength 3293. Status Staging No target planet No lurk planet. Ships: Daiquon: 2, Dorsai: 5 to hunter, path B 7/24/2020 11:29:29 PM Donating team Fireteam 3067 has 4 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Gusset: 3, Milner: 1 to hunter, path A 7/24/2020 11:29:56 PM Donating team Fireteam 3074 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Gusset: 2 to hunter, path A 7/24/2020 11:29:56 PM Donating team Fireteam 3073 has 57 units with strength 3725. Status Staging No target planet No lurk planet. Ships: Gusset: 48, Milner: 9 to hunter, path B 7/24/2020 11:30:35 PM Donating team Fireteam 3078 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Milner: 2 to hunter, path A 7/24/2020 11:30:43 PM Donating team Fireteam 3079 has 43 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Milner: 43 to hunter, path A 7/24/2020 11:30:53 PM Donating team Fireteam 3080 has 4 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Milner: 4 to hunter, path A 7/24/2020 11:30:57 PM Donating team Fireteam 3081 has 4 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Cil: 4 to hunter, path A 7/24/2020 11:31:23 PM Donating team Fireteam 3082 has 4 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Milner: 4 to hunter, path A 7/24/2020 11:31:36 PM Donating team Fireteam 3082 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Milner: 2 to hunter, path A 7/24/2020 11:32:27 PM Donating team Fireteam 3084 has 15 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Gatrea: 15 to hunter, path A 7/24/2020 11:32:46 PM Donating team Fireteam 3086 has 84 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Motwani: 65, Milner: 19 to hunter, path B 7/24/2020 11:32:46 PM Donating team Fireteam 3088 has 59 units with strength 2544. Status Staging No target planet No lurk planet. Ships: Motwani: 53, Milner: 6 to hunter, path B 7/24/2020 11:32:46 PM Donating team Fireteam 3087 has 25 units with strength 2651. Status Staging No target planet No lurk planet. Ships: Motwani: 25 to hunter, path B 7/24/2020 11:32:46 PM Donating team Fireteam 3089 has 51 units with strength 3557. Status Staging No target planet No lurk planet. Ships: Motwani: 51 to hunter, path B 7/24/2020 11:33:26 PM Donating team Fireteam 3096 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Milner: 1 to hunter, path A 7/24/2020 11:34:37 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 11:34:37 PM Finish load save in 423.1ms 7/24/2020 11:36:14 PM Donating team Fireteam 3100 has 4 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Aprea: 1, Milner: 2, Gatrea: 1 to hunter, path A 7/24/2020 11:36:20 PM Donating team Fireteam 3099 has 12 units with strength 2189. Status Assembling No target planet No lurk planet. Ships: Aprea: 11, Milner: 1 to hunter, path A 7/24/2020 11:36:22 PM Donating team Fireteam 3102 has 28 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Cil: 1, Titan: 1, Gatrea: 26 to hunter, path A 7/24/2020 11:36:32 PM Donating team Fireteam 3104 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 11:36:46 PM Donating team Fireteam 3105 has 1 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Aprea: 1 to hunter, path A 7/24/2020 11:37:38 PM Donating team Fireteam 3108 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/24/2020 11:37:38 PM Donating team Fireteam 3112 has 24 units with strength 1749. Status Assembling No target planet No lurk planet. Ships: Milner: 21, Gatrea: 3 to hunter, path A 7/24/2020 11:37:54 PM Donating team Fireteam 3114 has 4 units with strength 1914. Status Assembling No target planet No lurk planet. Ships: Lederberg: 1, Titan: 3 to hunter, path A 7/24/2020 11:37:54 PM Donating team Fireteam 3117 has 74 units with strength 2650. Status Assembling No target planet No lurk planet. Ships: Milner: 54, Gatrea: 20 to hunter, path A 7/24/2020 11:37:58 PM Donating team Fireteam 3118 has 53 units with strength 2026. Status Assembling No target planet No lurk planet. Ships: Titan: 53 to hunter, path A 7/24/2020 11:37:58 PM Donating team Fireteam 3119 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Gatrea: 1 to hunter, path A 7/24/2020 11:38:00 PM Donating team Fireteam 3118 has 24 units with strength 2140. Status Assembling No target planet No lurk planet. Ships: Milner: 24 to hunter, path A 7/24/2020 11:40:27 PM Donating team Fireteam 3124 has 11 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Aprea: 11 to hunter, path A 7/24/2020 11:46:15 PM Donating team Fireteam 3127 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: James: 25 to hunter, path A 7/24/2020 11:46:17 PM Donating team Fireteam 3128 has 56 units with strength 2816. Status Assembling No target planet No lurk planet. Ships: Lederberg: 56 to hunter, path A 7/24/2020 11:46:17 PM Donating team Fireteam 3130 has 11 units with strength 1870. Status Assembling No target planet No lurk planet. Ships: Motwani: 8, Milner: 3 to hunter, path A 7/24/2020 11:46:17 PM Donating team Fireteam 3131 has 49 units with strength 1705. Status Assembling No target planet No lurk planet. Ships: James: 49 to hunter, path A 7/24/2020 11:46:17 PM Donating team Fireteam 3133 has 16 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Milner: 16 to hunter, path A 7/24/2020 11:46:19 PM Donating team Fireteam 3133 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 7/24/2020 11:47:51 PM Donating team Fireteam 3137 has 12 units with strength 875. Status Assembling No target planet No lurk planet. Ships: Motwani: 9, Milner: 3 to hunter, path A 7/24/2020 11:47:51 PM Donating team Fireteam 3138 has 13 units with strength 976. Status Assembling No target planet No lurk planet. Ships: James: 13 to hunter, path A 7/24/2020 11:47:51 PM Donating team Fireteam 3144 has 21 units with strength 2352. Status Assembling No target planet No lurk planet. Ships: Milner: 20, Gatrea: 1 to hunter, path A 7/24/2020 11:48:21 PM Donating team Fireteam 3147 has 14 units with strength 560. Status Assembling No target planet No lurk planet. Ships: Maya: 1, Chi: 13 to hunter, path A 7/24/2020 11:48:29 PM Donating team Fireteam 3147 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Hillis: 1 to hunter, path A 7/24/2020 11:48:29 PM Donating team Fireteam 3149 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Motwani: 3 to hunter, path A 7/24/2020 11:48:29 PM Donating team Fireteam 3155 has 44 units with strength 1493. Status Assembling No target planet No lurk planet. Ships: Jennisek: 1, Teevan: 34, Croft: 4, Griswold: 5 to hunter, path A 7/24/2020 11:48:29 PM Donating team Fireteam 3157 has 16 units with strength 730. Status Assembling No target planet No lurk planet. Ships: Croft: 1, Sholla: 15 to hunter, path A 7/24/2020 11:48:35 PM Donating team Fireteam 3156 has 13 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Teevan: 13 to hunter, path A 7/24/2020 11:48:35 PM Donating team Fireteam 3157 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 7/24/2020 11:49:21 PM Donating team Fireteam 3132 has 36 units with strength 2098. Status Assembling No target planet No lurk planet. Ships: Hopper: 36 to hunter, path A 7/24/2020 11:49:21 PM Donating team Fireteam 3133 has 33 units with strength 2325. Status Assembling No target planet No lurk planet. Ships: Hopper: 33 to hunter, path A 7/24/2020 11:49:21 PM Donating team Fireteam 3134 has 34 units with strength 2721. Status Assembling No target planet No lurk planet. Ships: Hopper: 34 to hunter, path A 7/24/2020 11:50:05 PM Donating team Fireteam 3160 has 11 units with strength 1488. Status Assembling No target planet No lurk planet. Ships: Hopper: 10, Maya: 1 to hunter, path A 7/24/2020 11:50:17 PM Donating team Fireteam 3162 has 6 units with strength 2116. Status Assembling No target planet No lurk planet. Ships: Croft: 5, Griswold: 1 to hunter, path A 7/24/2020 11:50:47 PM Donating team Fireteam 3170 has 4 units with strength 62. Status Assembling No target planet No lurk planet. Ships: James: 4 to hunter, path A 7/24/2020 11:50:47 PM Donating team Fireteam 3169 has 37 units with strength 2679. Status Staging No target planet No lurk planet. Ships: James: 37 to hunter, path B 7/24/2020 11:51:25 PM Donating team Fireteam 3177 has 19 units with strength 1034. Status Assembling No target planet No lurk planet. Ships: Lederberg: 19 to hunter, path A 7/24/2020 11:52:46 PM Donating team Fireteam 3194 has 6 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 7/24/2020 11:52:46 PM Donating team Fireteam 3197 has 41 units with strength 1429. Status Assembling No target planet No lurk planet. Ships: Mandress: 26, Prism: 15 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3208 has 3 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3210 has 20 units with strength 1573. Status Assembling No target planet No lurk planet. Ships: Mandress: 19, Prism: 1 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3212 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3213 has 14 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Acteon: 13, Alexandria: 1 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3215 has 11 units with strength 1370. Status Assembling No target planet No lurk planet. Ships: Rabin: 3, Prism: 8 to hunter, path A 7/24/2020 11:53:22 PM Donating team Fireteam 3209 has 62 units with strength 2256. Status Staging No target planet No lurk planet. Ships: Mandress: 62 to hunter, path B 7/24/2020 11:53:24 PM Donating team Fireteam 3216 has 24 units with strength 785. Status Assembling No target planet No lurk planet. Ships: Murdoch: 24 to hunter, path A 7/24/2020 11:53:24 PM Donating team Fireteam 3218 has 7 units with strength 2015. Status Assembling No target planet No lurk planet. Ships: Mandress: 7 to hunter, path A 7/24/2020 11:53:30 PM Donating team Fireteam 3228 has 7 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Prism: 7 to hunter, path A 7/24/2020 11:53:32 PM Donating team Fireteam 3228 has 3 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Prism: 3 to hunter, path A 7/24/2020 11:53:47 PM Reconquest Seeding for Acteon: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/24/2020 11:53:58 PM Donating team Fireteam 3233 has 21 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Rabin: 11, Beytune: 10 to hunter, path A 7/24/2020 11:54:10 PM Donating team Fireteam 3243 has 12 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Mandress: 12 to hunter, path A 7/24/2020 11:54:10 PM Donating team Fireteam 3245 has 39 units with strength 1101. Status Assembling No target planet No lurk planet. Ships: Acteon: 20, Alexandria: 19 to hunter, path A 7/24/2020 11:54:10 PM Donating team Fireteam 3246 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Yourdon: 1 to hunter, path A 7/24/2020 11:56:58 PM Donating team Fireteam 3269 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Acteon: 25 to hunter, path B 7/24/2020 11:57:11 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 11:57:12 PM Finish load save in 312.2ms 7/24/2020 11:57:29 PM Donating team Fireteam 3269 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Mesa: 25 to hunter, path A 7/25/2020 12:00:01 AM Donating team Fireteam 3281 has 19 units with strength 1671. Status Assembling No target planet No lurk planet. Ships: Lederberg: 19 to hunter, path A 7/25/2020 12:00:01 AM Donating team Fireteam 3286 has 9 units with strength 382. Status Assembling No target planet No lurk planet. Ships: Lederberg: 2, Titan: 7 to hunter, path A 7/25/2020 12:00:59 AM Donating team Fireteam 3290 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Lederberg: 2 to hunter, path A 7/25/2020 12:00:59 AM Donating team Fireteam 3295 has 5 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Titan: 5 to hunter, path A 7/25/2020 12:01:33 AM Donating team Fireteam 3299 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 7/25/2020 12:01:39 AM Donating team Fireteam 3304 has 18 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Hopper: 18 to hunter, path A 7/25/2020 12:01:39 AM Donating team Fireteam 3305 has 3 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Gusset: 3 to hunter, path A 7/25/2020 12:01:39 AM Donating team Fireteam 3308 has 8 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Lynch: 8 to hunter, path A 7/25/2020 12:01:41 AM Donating team Fireteam 3310 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Hopper: 3, Lynch: 3 to hunter, path A 7/25/2020 12:01:41 AM Donating team Fireteam 3312 has 20 units with strength 1745. Status Assembling No target planet No lurk planet. Ships: Gusset: 20 to hunter, path A 7/25/2020 12:01:41 AM Donating team Fireteam 3313 has 16 units with strength 663. Status Assembling No target planet No lurk planet. Ships: Lynch: 16 to hunter, path A 7/25/2020 12:02:03 AM Donating team Fireteam 3315 has 3 units with strength 1305. Status Assembling No target planet No lurk planet. Ships: Hopper: 3 to hunter, path A 7/25/2020 12:02:03 AM Donating team Fireteam 3316 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Motwani: 5 to hunter, path A 7/25/2020 12:02:03 AM Donating team Fireteam 3318 has 8 units with strength 1970. Status Assembling No target planet No lurk planet. Ships: Chi: 8 to hunter, path A 7/25/2020 12:02:03 AM Donating team Fireteam 3319 has 4 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Gusset: 1, Lynch: 3 to hunter, path A 7/25/2020 12:02:03 AM Donating team Fireteam 3320 has 5 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Milner: 4, Gatrea: 1 to hunter, path A 7/25/2020 12:02:05 AM Donating team Fireteam 3323 has 3 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Knuth: 2, Gatrea: 1 to hunter, path A 7/25/2020 12:02:05 AM Donating team Fireteam 3324 has 16 units with strength 559. Status Assembling No target planet No lurk planet. Ships: Traal: 16 to hunter, path A 7/25/2020 12:02:05 AM Donating team Fireteam 3325 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Chi: 3 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3329 has 5 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Vincetori: 5 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3331 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Motwani: 1 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3332 has 23 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Rabin: 10, Cil: 3, Prism: 2, Sark: 8 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3334 has 5 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Chi: 5 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3336 has 5 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Traal: 5 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3337 has 21 units with strength 1147. Status Assembling No target planet No lurk planet. Ships: Chi: 21 to hunter, path A 7/25/2020 12:04:37 AM Donating team Fireteam 3335 has 25 units with strength 5719. Status Staging No target planet No lurk planet. Ships: Traal: 25 to hunter, path B 7/25/2020 12:04:37 AM Donating team Fireteam 3325 has 88 units with strength 6749. Status Staging No target planet No lurk planet. Ships: Hillis: 22, Aprea: 5, Lederberg: 43, Gatrea: 18 to hunter, path B 7/25/2020 12:04:37 AM Donating team Fireteam 3328 has 51 units with strength 2473. Status Staging No target planet No lurk planet. Ships: Vincetori: 21, Daiquon: 30 to hunter, path B 7/25/2020 12:04:37 AM Donating team Fireteam 3327 has 110 units with strength 6458. Status Staging No target planet No lurk planet. Ships: Aprea: 15, Lederberg: 80, Gatrea: 15 to hunter, path B 7/25/2020 12:04:37 AM Donating team Fireteam 3326 has 94 units with strength 6658. Status Staging No target planet No lurk planet. Ships: Aprea: 37, Lederberg: 44, Cil: 1, Gatrea: 12 to hunter, path B 7/25/2020 12:04:37 AM Donating team Fireteam 3330 has 70 units with strength 5468. Status Staging No target planet No lurk planet. Ships: Lederberg: 56, Cil: 1, Gatrea: 13 to hunter, path B 7/25/2020 12:04:47 AM Donating team Fireteam 3334 has 2 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Hopper: 1, Maya: 1 to hunter, path A 7/25/2020 12:04:47 AM Donating team Fireteam 3335 has 7 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Motwani: 7 to hunter, path A 7/25/2020 12:04:49 AM Donating team Fireteam 3340 has 2 units with strength 797. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 7/25/2020 12:06:12 AM Donating team Fireteam 3346 has 3 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Aprea: 3 to hunter, path A 7/25/2020 12:06:12 AM Donating team Fireteam 3349 has 9 units with strength 861. Status Assembling No target planet No lurk planet. Ships: Chi: 9 to hunter, path A 7/25/2020 12:07:14 AM Donating team Fireteam 3351 has 24 units with strength 1917. Status Assembling No target planet No lurk planet. Ships: Motwani: 7, Milner: 17 to hunter, path A 7/25/2020 12:07:14 AM Donating team Fireteam 3352 has 5 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Milner: 5 to hunter, path A 7/25/2020 12:09:51 AM Donating team Fireteam 3358 has 9 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Motwani: 8, Milner: 1 to hunter, path A 7/25/2020 12:09:51 AM Donating team Fireteam 3363 has 2 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Gatrea: 2 to hunter, path A 7/25/2020 12:10:39 AM Donating team Fireteam 3369 has 40 units with strength 1613. Status Assembling No target planet No lurk planet. Ships: Teevan: 15, Rossem: 15, Griswold: 10 to hunter, path A 7/25/2020 12:10:39 AM Donating team Fireteam 3370 has 50 units with strength 1788. Status Assembling No target planet No lurk planet. Ships: Chi: 50 to hunter, path A 7/25/2020 12:10:39 AM Donating team Fireteam 3368 has 60 units with strength 2793. Status Staging No target planet No lurk planet. Ships: Traal: 10, Teevan: 50 to hunter, path B 7/25/2020 12:10:39 AM Donating team Fireteam 3364 has 12 units with strength 2472. Status Staging No target planet No lurk planet. Ships: Motwani: 12 to hunter, path B 7/25/2020 12:11:55 AM Donating team Fireteam 3376 has 12 units with strength 3480. Status Staging No target planet No lurk planet. Ships: Hopper: 12 to hunter, path B 7/25/2020 12:12:09 AM Donating team Fireteam 3382 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Teevan: 2 to hunter, path A 7/25/2020 12:12:09 AM Donating team Fireteam 3386 has 17 units with strength 1343. Status Assembling No target planet No lurk planet. Ships: Chi: 17 to hunter, path A 7/25/2020 12:12:11 AM Donating team Fireteam 3391 has 28 units with strength 967. Status Assembling No target planet No lurk planet. Ships: Aprea: 17, Cil: 1, Milner: 6, Gatrea: 4 to hunter, path A 7/25/2020 12:12:11 AM Donating team Fireteam 3392 has 19 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Motwani: 19 to hunter, path A 7/25/2020 12:13:59 AM Reconquest Seeding for Faresa: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 7/25/2020 12:16:10 AM Donating team Fireteam 3399 has 54 units with strength 3223. Status Staging No target planet No lurk planet. Ships: Hopper: 52, Maya: 2 to hunter, path B 7/25/2020 12:16:10 AM Donating team Fireteam 3400 has 67 units with strength 2919. Status Staging No target planet No lurk planet. Ships: Hopper: 61, Maya: 6 to hunter, path B 7/25/2020 12:16:10 AM Donating team Fireteam 3397 has 27 units with strength 2293. Status Staging No target planet No lurk planet. Ships: Hopper: 27 to hunter, path B 7/25/2020 12:16:10 AM Donating team Fireteam 3398 has 34 units with strength 3127. Status Staging No target planet No lurk planet. Ships: Hopper: 33, Maya: 1 to hunter, path B 7/25/2020 12:20:28 AM Donating team Fireteam 3418 has 30 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Motwani: 29, Milner: 1 to hunter, path A 7/25/2020 12:20:28 AM Donating team Fireteam 3419 has 7 units with strength 1233. Status Assembling No target planet No lurk planet. Ships: Aprea: 1, Milner: 6 to hunter, path A 7/25/2020 12:22:22 AM Donating team Fireteam 3426 has 31 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Daiquon: 2, Dorsai: 29 to hunter, path A 7/25/2020 12:24:20 AM Donating team Fireteam 3437 has 8 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Lederberg: 8 to hunter, path A 7/25/2020 12:26:28 AM Donating team Fireteam 3475 has 1 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Rabin: 1 to hunter, path A 7/25/2020 12:26:28 AM Donating team Fireteam 3476 has 5 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 5 to hunter, path A 7/25/2020 12:27:17 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 12:27:17 AM Finish load save in 306.3ms 7/25/2020 12:28:54 AM Donating team Fireteam 3505 has 5 units with strength 1712. Status Assembling No target planet No lurk planet. Ships: Knuth: 5 to hunter, path A 7/25/2020 12:28:58 AM Donating team Fireteam 3510 has 8 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Knuth: 8 to hunter, path A 7/25/2020 12:28:58 AM Donating team Fireteam 3511 has 10 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Danube: 10 to hunter, path A 7/25/2020 12:33:05 AM Donating team Fireteam 3520 has 6 units with strength 292. Status Assembling No target planet No lurk planet. Ships: Foin: 6 to hunter, path A 7/25/2020 12:35:43 AM Reconquest Seeding for Lynch: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/25/2020 12:36:29 AM Donating team Fireteam 3541 has 45 units with strength 2496. Status Assembling No target planet No lurk planet. Ships: Daiquon: 10, Dorsai: 35 to hunter, path A 7/25/2020 12:36:29 AM Donating team Fireteam 3542 has 41 units with strength 1923. Status Assembling No target planet No lurk planet. Ships: Daiquon: 15, Dorsai: 26 to hunter, path A 7/25/2020 12:36:29 AM Donating team Fireteam 3543 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 1 to hunter, path A 7/25/2020 12:36:45 AM Donating team Fireteam 3552 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/25/2020 12:36:51 AM Donating team Fireteam 3554 has 39 units with strength 2826. Status Assembling No target planet No lurk planet. Ships: Lederberg: 38, Gatrea: 1 to hunter, path A 7/25/2020 12:36:53 AM Donating team Fireteam 3560 has 4 units with strength 97. Status Assembling No target planet No lurk planet. Ships: James: 4 to hunter, path A 7/25/2020 12:36:55 AM Donating team Fireteam 3564 has 6 units with strength 389. Status Assembling No target planet No lurk planet. Ships: Lederberg: 6 to hunter, path A 7/25/2020 12:36:55 AM Donating team Fireteam 3569 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 7/25/2020 12:36:55 AM Donating team Fireteam 3567 has 60 units with strength 2557. Status Staging No target planet No lurk planet. Ships: Jennisek: 25, Traal: 14, Teevan: 5, Croft: 1, Nordin: 9, Rossem: 1, Chi: 5 to hunter, path B 7/25/2020 12:36:55 AM Donating team Fireteam 3566 has 12 units with strength 2243. Status Staging No target planet No lurk planet. Ships: James: 12 to hunter, path B 7/25/2020 12:36:59 AM Donating team Fireteam 3571 has 1 units with strength 648. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 7/25/2020 12:37:19 AM Donating team Fireteam 3581 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Titan: 1 to hunter, path A 7/25/2020 12:37:25 AM Donating team Fireteam 3583 has 5 units with strength 2110. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4, Gatrea: 1 to hunter, path A 7/25/2020 12:37:47 AM Donating team Fireteam 3592 has 13 units with strength 358. Status Assembling No target planet No lurk planet. Ships: James: 13 to hunter, path A 7/25/2020 12:37:47 AM Donating team Fireteam 3594 has 30 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Jennisek: 30 to hunter, path A 7/25/2020 12:37:47 AM Donating team Fireteam 3591 has 45 units with strength 2728. Status Staging No target planet No lurk planet. Ships: James: 45 to hunter, path B 7/25/2020 12:37:51 AM Donating team Fireteam 3600 has 5 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Motwani: 5 to hunter, path A 7/25/2020 12:37:51 AM Donating team Fireteam 3602 has 7 units with strength 508. Status Assembling No target planet No lurk planet. Ships: Gusset: 7 to hunter, path A 7/25/2020 12:37:51 AM Donating team Fireteam 3607 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Lynch: 2 to hunter, path A 7/25/2020 12:37:53 AM Donating team Fireteam 3612 has 3 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Motwani: 3 to hunter, path A 7/25/2020 12:37:53 AM Donating team Fireteam 3616 has 50 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Rossem: 9, Sholla: 41 to hunter, path A 7/25/2020 12:37:53 AM Donating team Fireteam 3617 has 6 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Griswold: 6 to hunter, path A 7/25/2020 12:37:53 AM Donating team Fireteam 3618 has 8 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Lynch: 8 to hunter, path A 7/25/2020 12:38:15 AM Donating team Fireteam 3618 has 19 units with strength 953. Status Assembling No target planet No lurk planet. Ships: Gusset: 19 to hunter, path A 7/25/2020 12:38:15 AM Donating team Fireteam 3621 has 2 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Lynch: 2 to hunter, path A 7/25/2020 12:38:19 AM Donating team Fireteam 3621 has 2 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Motwani: 1, Maya: 1 to hunter, path A 7/25/2020 12:38:19 AM Donating team Fireteam 3622 has 16 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Gusset: 16 to hunter, path A 7/25/2020 12:38:19 AM Donating team Fireteam 3628 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Griswold: 2 to hunter, path A 7/25/2020 12:38:19 AM Donating team Fireteam 3632 has 16 units with strength 726. Status Assembling No target planet No lurk planet. Ships: Traal: 1, Chi: 15 to hunter, path A 7/25/2020 12:38:19 AM Donating team Fireteam 3633 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Milner: 2 to hunter, path A 7/25/2020 12:38:21 AM Donating team Fireteam 3632 has 14 units with strength 1266. Status Assembling No target planet No lurk planet. Ships: Maya: 3, Chi: 11 to hunter, path A 7/25/2020 12:38:21 AM Donating team Fireteam 3634 has 6 units with strength 1093. Status Assembling No target planet No lurk planet. Ships: Croft: 5, Griswold: 1 to hunter, path A 7/25/2020 12:38:21 AM Donating team Fireteam 3635 has 30 units with strength 2076. Status Assembling No target planet No lurk planet. Ships: Traal: 2, Chi: 28 to hunter, path A 7/25/2020 12:38:21 AM Donating team Fireteam 3636 has 2 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Milner: 2 to hunter, path A 7/25/2020 12:39:29 AM Donating team Fireteam 3633 has 28 units with strength 2214. Status Staging No target planet No lurk planet. Ships: Traal: 26, Teevan: 2 to hunter, path B 7/25/2020 12:39:29 AM Donating team Fireteam 3629 has 17 units with strength 3569. Status Staging No target planet No lurk planet. Ships: Chi: 17 to hunter, path B 7/25/2020 12:39:31 AM Donating team Fireteam 3638 has 3 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Motwani: 3 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3641 has 13 units with strength 266. Status Assembling No target planet No lurk planet. Ships: Jennisek: 13 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3644 has 15 units with strength 2682. Status Assembling No target planet No lurk planet. Ships: Jennisek: 15 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3646 has 35 units with strength 1395. Status Assembling No target planet No lurk planet. Ships: Traal: 6, Teevan: 1, Croft: 3, Griswold: 20, Sholla: 5 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3647 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Croft: 3 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3651 has 25 units with strength 2144. Status Assembling No target planet No lurk planet. Ships: Chi: 25 to hunter, path A 7/25/2020 12:39:31 AM Donating team Fireteam 3650 has 16 units with strength 2616. Status Staging No target planet No lurk planet. Ships: Chi: 16 to hunter, path B 7/25/2020 12:39:31 AM Donating team Fireteam 3649 has 12 units with strength 2348. Status Staging No target planet No lurk planet. Ships: Traal: 3, Chi: 9 to hunter, path B 7/25/2020 12:39:31 AM Donating team Fireteam 3645 has 21 units with strength 3268. Status Staging No target planet No lurk planet. Ships: Traal: 21 to hunter, path B 7/25/2020 12:39:31 AM Donating team Fireteam 3639 has 30 units with strength 3115. Status Staging No target planet No lurk planet. Ships: Rabin: 24, Beytune: 6 to hunter, path B 7/25/2020 12:39:31 AM Donating team Fireteam 3640 has 33 units with strength 3167. Status Staging No target planet No lurk planet. Ships: Jennisek: 33 to hunter, path B 7/25/2020 12:41:15 AM Donating team Fireteam 3652 has 6 units with strength 448. Status Assembling No target planet No lurk planet. Ships: Daiquon: 6 to hunter, path A 7/25/2020 12:41:17 AM Donating team Fireteam 3654 has 34 units with strength 2341. Status Assembling No target planet No lurk planet. Ships: Aprea: 31, Milner: 3 to hunter, path A 7/25/2020 12:42:05 AM Donating team Fireteam 3660 has 7 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Traal: 5, Teevan: 2 to hunter, path A 7/25/2020 12:42:05 AM Donating team Fireteam 3661 has 5 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Chi: 5 to hunter, path A 7/25/2020 12:42:07 AM Donating team Fireteam 3662 has 3 units with strength 488. Status Assembling No target planet No lurk planet. Ships: Chi: 3 to hunter, path A 7/25/2020 12:42:13 AM Donating team Fireteam 3666 has 11 units with strength 1085. Status Assembling No target planet No lurk planet. Ships: Aprea: 11 to hunter, path A 7/25/2020 12:42:31 AM Donating team Fireteam 3666 has 15 units with strength 870. Status Assembling No target planet No lurk planet. Ships: Traal: 15 to hunter, path A 7/25/2020 12:42:31 AM Donating team Fireteam 3667 has 22 units with strength 1487. Status Assembling No target planet No lurk planet. Ships: Chi: 22 to hunter, path A 7/25/2020 12:42:33 AM Donating team Fireteam 3666 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Traal: 1 to hunter, path A 7/25/2020 12:42:33 AM Donating team Fireteam 3667 has 13 units with strength 859. Status Assembling No target planet No lurk planet. Ships: Chi: 13 to hunter, path A 7/25/2020 12:42:41 AM Donating team Fireteam 3668 has 1 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Traal: 1 to hunter, path A 7/25/2020 12:42:41 AM Donating team Fireteam 3669 has 5 units with strength 327. Status Assembling No target planet No lurk planet. Ships: Chi: 5 to hunter, path A 7/25/2020 12:42:45 AM Donating team Fireteam 3668 has 5 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Traal: 2, Teevan: 3 to hunter, path A 7/25/2020 12:42:45 AM Donating team Fireteam 3669 has 13 units with strength 785. Status Assembling No target planet No lurk planet. Ships: Chi: 13 to hunter, path A 7/25/2020 12:42:55 AM Donating team Fireteam 3668 has 7 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Chi: 7 to hunter, path A 7/25/2020 12:42:55 AM Donating team Fireteam 3669 has 22 units with strength 1806. Status Assembling No target planet No lurk planet. Ships: Chi: 22 to hunter, path A 7/25/2020 12:43:18 AM Reconquest Seeding for Foin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 12:43:23 AM Donating team Fireteam 3671 has 16 units with strength 652. Status Assembling No target planet No lurk planet. Ships: Traal: 9, Chi: 7 to hunter, path A 7/25/2020 12:43:29 AM Donating team Fireteam 3669 has 17 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Traal: 17 to hunter, path A 7/25/2020 12:43:29 AM Donating team Fireteam 3670 has 7 units with strength 2010. Status Assembling No target planet No lurk planet. Ships: Traal: 4, Chi: 3 to hunter, path A 7/25/2020 12:46:59 AM Donating team Fireteam 3664 has 29 units with strength 2872. Status Staging No target planet No lurk planet. Ships: Lederberg: 1, Dayan: 27, Titan: 1 to hunter, path B 7/25/2020 12:47:41 AM Logged Achievement To Steam A Warm Welcome 7/25/2020 12:47:41 AM Logged Achievement To Steam Backdoor Closed 7/25/2020 12:47:41 AM Logged Achievement To Steam I'll Be Waiting For You On The Other Side 7/25/2020 12:47:54 AM Donating team Fireteam 3667 has 14 units with strength 632. Status Assembling No target planet No lurk planet. Ships: Gusset: 14 to hunter, path A 7/25/2020 12:47:54 AM Donating team Fireteam 3668 has 13 units with strength 2555. Status Assembling No target planet No lurk planet. Ships: Traal: 13 to hunter, path A 7/25/2020 12:47:54 AM Donating team Fireteam 3670 has 12 units with strength 607. Status Assembling No target planet No lurk planet. Ships: Chi: 12 to hunter, path A 7/25/2020 12:48:26 AM Donating team Fireteam 3672 has 4 units with strength 464. Status Assembling No target planet No lurk planet. Ships: Jennisek: 3, Teevan: 1 to hunter, path A 7/25/2020 9:50:32 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/25/2020 9:50:32 AM Boot up FleetOS (0.3575s) 7/25/2020 9:50:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2020 9:50:33 AM Check System Logs For Rogue Intelligence (0.4645s) 7/25/2020 9:50:33 AM Game Version: 2.106 7/25/2020 9:50:33 AM Eject Trash Into Hyperspace (0.3926s) 7/25/2020 9:50:33 AM Check For Extra Modules (0.0960s) 7/25/2020 9:50:33 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/25/2020 9:50:33 AM Bring Cloaking Systems Online (0.0910s) 7/25/2020 9:50:34 AM Recalculate Speed Of Light (0.0320s) 7/25/2020 9:50:34 AM Optimize Comfort On Command Decks (0.0180s) 7/25/2020 9:50:34 AM Generating Framerates (0.0170s) 7/25/2020 9:50:34 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/25/2020 9:50:34 AM Mods: SpireRailgunShop (Disabled) 7/25/2020 9:50:34 AM Check Nearby Stellar Masses (0.1350s) 7/25/2020 9:50:34 AM Remembering Alamo (0.0720s) 7/25/2020 9:50:34 AM Boot Audio Comms (0.0210s) 7/25/2020 9:50:34 AM Establish Individual Audio Links (0.0210s) 7/25/2020 9:50:34 AM Prepare Explosions and Crackles (0.0590s) 7/25/2020 9:50:34 AM No resolution change was required. 7/25/2020 9:50:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/25/2020 9:50:34 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/25/2020 9:50:34 AM Refresh Optical Lensing (0.0050s) 7/25/2020 9:50:34 AM Revise Fundamental Physical Laws (0.0040s) 7/25/2020 9:50:34 AM Calculate Odds Of Success (0.2291s) 7/25/2020 9:50:36 AM Briefly Panic (1.8094s) 7/25/2020 9:50:36 AM Install Confidence Routines (0.2020s) 7/25/2020 9:50:36 AM Bring Commander Interface Online (0.1600s) 7/25/2020 9:50:36 AM Motivate All Crews (0.0670s) 7/25/2020 9:50:36 AM Locating Available Networks (0.0500s) 7/25/2020 9:50:36 AM Externalizing Patterns (0.0410s) 7/25/2020 9:50:36 AM Hooking Externals (0.0240s) 7/25/2020 9:50:36 AM Handlizing Hooks (0.0130s) 7/25/2020 9:50:37 AM Disengaging Constants (0.2281s) 7/25/2020 9:50:37 AM Late Axionic Computations (0.2951s) 7/25/2020 9:50:37 AM Connecting to Fleet Command (0.0200s) 7/25/2020 9:50:37 AM Thinking Of Advice (0.0300s) 7/25/2020 9:50:37 AM Degaussing Advice (0.2261s) 7/25/2020 9:50:38 AM Reading Alien Diaries (0.2571s) 7/25/2020 9:50:38 AM Naming All Known Planets (0.0290s) 7/25/2020 9:50:38 AM Remembering Speeds (0.0160s) 7/25/2020 9:50:38 AM Prioritizing Targets (0.0110s) 7/25/2020 9:50:38 AM Rebooting Sensor Arrays (0.0340s) 7/25/2020 9:50:38 AM Unloading Prismatic Grid (0.0210s) 7/25/2020 9:50:38 AM Thinking Of Objectives (0.0310s) 7/25/2020 9:50:38 AM Re-Aligning Objectives (0.0230s) 7/25/2020 9:50:38 AM Inhibiting Visual Scans (0.0320s) 7/25/2020 9:50:38 AM Synthesizing Vocals (0.0130s) 7/25/2020 9:50:38 AM Investigating Map Signatures (0.0520s) 7/25/2020 9:50:38 AM Ventilating Scenarios (0.0040s) 7/25/2020 9:50:38 AM Decontaminating Targeting Systems (0.0313s) 7/25/2020 9:50:38 AM Ejecting Tactical Core (0.0042s) 7/25/2020 9:50:38 AM Calibrating Formations (0.0094s) 7/25/2020 9:50:38 AM Intercepting Galactic Maps (0.0231s) 7/25/2020 9:50:38 AM Discharging Colored Ions (0.0250s) 7/25/2020 9:50:38 AM Replicating Ion Colors (0.0090s) 7/25/2020 9:50:38 AM Faction Diagnostics (0.0480s) 7/25/2020 9:50:38 AM Buffering Hackers (0.0730s) 7/25/2020 9:50:38 AM Inverting Death (0.0290s) 7/25/2020 9:50:38 AM Linear Field Variance (0.0240s) 7/25/2020 9:50:38 AM Charging Marks (0.0270s) 7/25/2020 9:50:38 AM Guarding The Posts (0.0520s) 7/25/2020 9:50:38 AM Range Manifolds (0.0530s) 7/25/2020 9:50:38 AM Purging ROFs (0.0040s) 7/25/2020 9:50:38 AM Manipulating Speeds (0.0160s) 7/25/2020 9:50:38 AM Detecting Projectiles (0.0040s) 7/25/2020 9:50:38 AM Grouping Flow Fields (0.0130s) 7/25/2020 9:50:38 AM Modulating Flow Field Groups (0.0460s) 7/25/2020 9:50:38 AM Designing Fleets (0.1490s) 7/25/2020 9:50:38 AM Thinking Of Technologies (0.0280s) 7/25/2020 9:50:38 AM Categorizing Starboard Sensors (0.0350s) 7/25/2020 9:50:39 AM Injecting Galactic Variables (0.0360s) 7/25/2020 9:50:39 AM Underestimating Starfields (0.0650s) 7/25/2020 9:50:40 AM Combing Distant Planets (1.6516s) 7/25/2020 9:50:40 AM Categorizing All Planets (0.0080s) 7/25/2020 9:50:40 AM Organizing Commands (0.0700s) 7/25/2020 9:50:40 AM Calculating Firing Cones (0.0060s) 7/25/2020 9:50:41 AM Declaring Ship Parts At Customs (1.0062s) 7/25/2020 9:50:41 AM Sterilizing Test Chamber (0.1010s) 7/25/2020 9:51:09 AM Reticulate Splines (27.9299s) 7/25/2020 9:51:09 AM Issuing Orders (0.0550s) 7/25/2020 9:51:09 AM Augmenting Infusers (0.0040s) 7/25/2020 9:51:10 AM Infusing (0.1340s) 7/25/2020 9:51:10 AM Post-Proton Surge (0.0040s) 7/25/2020 9:51:10 AM Stimulate Modulation (0.0280s) 7/25/2020 9:51:10 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/25/2020 9:51:10 AM Load Surrogates (0.4731s) 7/25/2020 9:51:11 AM Final Checks (0.7352s) 7/25/2020 9:51:11 AM Load Historical Documents (0.0020s) 7/25/2020 9:51:11 AM 38.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.4s) Briefly Panic (1.8s) Late Axionic Computations (0.3s) Reading Alien Diaries (0.3s) Combing Distant Planets (1.7s) Declaring Ship Parts At Customs (1.0s) Reticulate Splines (27.9s) Load Surrogates (0.5s) Final Checks (0.7s) 7/25/2020 9:51:11 AM Hello Steam user 'Lord Of Nothing' 7/25/2020 9:51:15 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 9:51:15 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:51:15 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/25/2020 9:51:15 AM Added the faction AIReserves. 7/25/2020 9:51:15 AM Added the faction AntiAIZombie. 7/25/2020 9:51:15 AM Added the faction AntiEveryoneZombie. 7/25/2020 9:51:15 AM Added the faction AntiPlayerZombie. 7/25/2020 9:51:15 AM Added the faction Mercenary. 7/25/2020 9:51:15 AM Finish load save in 508.8ms 7/25/2020 9:52:51 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/25/2020 9:52:51 AM Boot up FleetOS (0.1969s) 7/25/2020 9:52:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2020 9:52:52 AM Check System Logs For Rogue Intelligence (0.1484s) 7/25/2020 9:52:52 AM Game Version: 2.106 7/25/2020 9:52:52 AM Eject Trash Into Hyperspace (0.0530s) 7/25/2020 9:52:52 AM Check For Extra Modules (0.0140s) 7/25/2020 9:52:52 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/25/2020 9:52:52 AM Bring Cloaking Systems Online (0.0120s) 7/25/2020 9:52:52 AM Recalculate Speed Of Light (0.0120s) 7/25/2020 9:52:52 AM Optimize Comfort On Command Decks (0.0160s) 7/25/2020 9:52:52 AM Generating Framerates (0.0060s) 7/25/2020 9:52:52 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/25/2020 9:52:52 AM Mods: SpireRailgunShop (Enabled!) 7/25/2020 9:52:52 AM Check Nearby Stellar Masses (0.0290s) 7/25/2020 9:52:52 AM Remembering Alamo (0.0100s) 7/25/2020 9:52:52 AM Boot Audio Comms (0.0080s) 7/25/2020 9:52:52 AM Establish Individual Audio Links (0.0120s) 7/25/2020 9:52:52 AM Prepare Explosions and Crackles (0.0150s) 7/25/2020 9:52:52 AM No resolution change was required. 7/25/2020 9:52:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/25/2020 9:52:52 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/25/2020 9:52:52 AM Refresh Optical Lensing (0.0060s) 7/25/2020 9:52:52 AM Revise Fundamental Physical Laws (0.0040s) 7/25/2020 9:52:52 AM Calculate Odds Of Success (0.0330s) 7/25/2020 9:52:52 AM Briefly Panic (0.1490s) 7/25/2020 9:52:52 AM Install Confidence Routines (0.1670s) 7/25/2020 9:52:52 AM Bring Commander Interface Online (0.0650s) 7/25/2020 9:52:52 AM Motivate All Crews (0.0280s) 7/25/2020 9:52:52 AM Locating Available Networks (0.0110s) 7/25/2020 9:52:52 AM Externalizing Patterns (0.0120s) 7/25/2020 9:52:52 AM Hooking Externals (0.0040s) 7/25/2020 9:52:52 AM Handlizing Hooks (0.0110s) 7/25/2020 9:52:52 AM Disengaging Constants (0.0260s) 7/25/2020 9:52:52 AM Late Axionic Computations (0.0450s) 7/25/2020 9:52:52 AM Connecting to Fleet Command (0.0070s) 7/25/2020 9:52:52 AM Thinking Of Advice (0.0090s) 7/25/2020 9:52:52 AM Degaussing Advice (0.0160s) 7/25/2020 9:52:52 AM Reading Alien Diaries (0.0060s) 7/25/2020 9:52:52 AM Naming All Known Planets (0.0080s) 7/25/2020 9:52:52 AM Remembering Speeds (0.0110s) 7/25/2020 9:52:52 AM Prioritizing Targets (0.0090s) 7/25/2020 9:52:52 AM Rebooting Sensor Arrays (0.0100s) 7/25/2020 9:52:52 AM Unloading Prismatic Grid (0.0100s) 7/25/2020 9:52:52 AM Thinking Of Objectives (0.0100s) 7/25/2020 9:52:52 AM Re-Aligning Objectives (0.0100s) 7/25/2020 9:52:52 AM Inhibiting Visual Scans (0.0120s) 7/25/2020 9:52:52 AM Synthesizing Vocals (0.0090s) 7/25/2020 9:52:53 AM Investigating Map Signatures (0.0120s) 7/25/2020 9:52:53 AM Ventilating Scenarios (0.0070s) 7/25/2020 9:52:53 AM Decontaminating Targeting Systems (0.0100s) 7/25/2020 9:52:53 AM Ejecting Tactical Core (0.0100s) 7/25/2020 9:52:53 AM Calibrating Formations (0.0100s) 7/25/2020 9:52:53 AM Intercepting Galactic Maps (0.0110s) 7/25/2020 9:52:53 AM Discharging Colored Ions (0.0180s) 7/25/2020 9:52:53 AM Replicating Ion Colors (0.0040s) 7/25/2020 9:52:53 AM Faction Diagnostics (0.0150s) 7/25/2020 9:52:53 AM Buffering Hackers (0.0100s) 7/25/2020 9:52:53 AM Inverting Death (0.0060s) 7/25/2020 9:52:53 AM Linear Field Variance (0.0110s) 7/25/2020 9:52:53 AM Charging Marks (0.0080s) 7/25/2020 9:52:53 AM Guarding The Posts (0.0580s) 7/25/2020 9:52:53 AM Range Manifolds (0.0050s) 7/25/2020 9:52:53 AM Purging ROFs (0.0090s) 7/25/2020 9:52:53 AM Manipulating Speeds (0.0100s) 7/25/2020 9:52:53 AM Detecting Projectiles (0.0100s) 7/25/2020 9:52:53 AM Grouping Flow Fields (0.0110s) 7/25/2020 9:52:53 AM Modulating Flow Field Groups (0.0210s) 7/25/2020 9:52:53 AM Designing Fleets (0.0120s) 7/25/2020 9:52:53 AM Thinking Of Technologies (0.0060s) 7/25/2020 9:52:53 AM Categorizing Starboard Sensors (0.0080s) 7/25/2020 9:52:53 AM Injecting Galactic Variables (0.0120s) 7/25/2020 9:52:53 AM Eating Starfields (0.0150s) 7/25/2020 9:52:53 AM Fondly Remembering Distant Planets (0.1220s) 7/25/2020 9:52:53 AM Categorizing All Planets (0.0050s) 7/25/2020 9:52:53 AM Organizing Commands (0.0140s) 7/25/2020 9:52:53 AM Calculating Firing Cones (0.0080s) 7/25/2020 9:52:53 AM Declaring Ship Part Sovereignty (0.5341s) 7/25/2020 9:52:54 AM Sterilizing Test Chamber (0.0120s) 7/25/2020 9:52:56 AM Polarize Deflectors (2.0185s) 7/25/2020 9:52:56 AM Issuing Orders (0.0170s) 7/25/2020 9:52:56 AM Augmenting Infusers (0.0050s) 7/25/2020 9:52:56 AM Infusing (0.0200s) 7/25/2020 9:52:56 AM Post-Proton Surge (0.0040s) 7/25/2020 9:52:56 AM Stimulate Modulation (0.0280s) 7/25/2020 9:52:56 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/25/2020 9:52:56 AM Load Surrogates (0.0720s) 7/25/2020 9:52:56 AM Final Checks (0.4861s) 7/25/2020 9:52:56 AM Load Historical Documents (0.0020s) 7/25/2020 9:52:56 AM 4.9 seconds total load time. Declaring Ship Part Sovereignty (0.5s) Polarize Deflectors (2.0s) Final Checks (0.5s) 7/25/2020 9:52:56 AM Hello Steam user 'Lord Of Nothing' 7/25/2020 9:53:04 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 9:53:04 AM Finish load save in 96.1ms 7/25/2020 9:53:04 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:53:04 AM Start Generate Partial Map with Realistic and seed 521814709 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/25/2020 9:53:05 AM Generate Partial Map Complete 7/25/2020 9:53:05 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:53:19 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 9:53:19 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:53:19 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Nanocaust Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/25/2020 9:53:19 AM Added the faction AIReserves. 7/25/2020 9:53:19 AM Added the faction AntiAIZombie. 7/25/2020 9:53:19 AM Added the faction AntiEveryoneZombie. 7/25/2020 9:53:19 AM Added the faction AntiPlayerZombie. 7/25/2020 9:53:19 AM Added the faction Mercenary. 7/25/2020 9:53:19 AM Finish load save in 83.5ms 7/25/2020 9:53:36 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\10 Imperials on 1st Homeworld.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 7/25/2020 9:53:38 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:53:38 AM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/25/2020 9:53:38 AM Added the faction AIReserves. 7/25/2020 9:53:38 AM Added the faction AntiAIZombie. 7/25/2020 9:53:38 AM Added the faction AntiEveryoneZombie. 7/25/2020 9:53:38 AM Added the faction AntiPlayerZombie. 7/25/2020 9:53:38 AM Added the faction Mercenary. 7/25/2020 9:53:38 AM Finish load save in 1,424.4ms 7/25/2020 9:53:38 AM Start Generate Partial Map with Octopus and seed 202596692 and planet count 160 and 30 factions (StartingTheLobbyFromPrior LoadingSaveGame) 7/25/2020 9:53:38 AM total central planets: 52 7/25/2020 9:53:38 AM created central planets: 52 7/25/2020 9:53:38 AM Generate Partial Map Complete 7/25/2020 9:53:38 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:53:51 AM Start Generate FULL Map with Octopus and seed 202596692 and planet count 160 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/25/2020 9:53:51 AM total central planets: 52 7/25/2020 9:53:51 AM created central planets: 52 7/25/2020 9:53:51 AM Generate FULL Map Complete 7/25/2020 9:54:11 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 9:54:12 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:54:12 AM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/25/2020 9:54:12 AM Added the faction AIReserves. 7/25/2020 9:54:12 AM Added the faction AntiAIZombie. 7/25/2020 9:54:12 AM Added the faction AntiEveryoneZombie. 7/25/2020 9:54:12 AM Added the faction AntiPlayerZombie. 7/25/2020 9:54:12 AM Added the faction Mercenary. 7/25/2020 9:54:12 AM Finish load save in 242.8ms 7/25/2020 9:56:56 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 160 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:56:56 AM total central planets: 59 7/25/2020 9:56:56 AM created central planets: 59 7/25/2020 9:56:56 AM Generate Partial Map Complete 7/25/2020 9:56:56 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:57:04 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 160 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:57:04 AM total central planets: 59 7/25/2020 9:57:04 AM created central planets: 59 7/25/2020 9:57:04 AM Generate Partial Map Complete 7/25/2020 9:57:04 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:57:55 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 160 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:57:55 AM total central planets: 59 7/25/2020 9:57:55 AM created central planets: 59 7/25/2020 9:57:56 AM Generate Partial Map Complete 7/25/2020 9:57:56 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:58:23 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:58:23 AM total central planets: 34 7/25/2020 9:58:23 AM created central planets: 34 7/25/2020 9:58:23 AM Generate Partial Map Complete 7/25/2020 9:58:23 AM No human players found to seed homeworld structures for for on planet Damsascene 7/25/2020 9:58:23 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:58:28 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:58:28 AM total central planets: 34 7/25/2020 9:58:28 AM created central planets: 34 7/25/2020 9:58:28 AM Generate Partial Map Complete 7/25/2020 9:58:28 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:58:40 AM Start Generate Partial Map with Octopus and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:58:40 AM total central planets: 34 7/25/2020 9:58:40 AM created central planets: 34 7/25/2020 9:58:40 AM Generate Partial Map Complete 7/25/2020 9:58:40 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:58:47 AM Start Generate Partial Map with Maze and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:58:47 AM Generate Partial Map Complete 7/25/2020 9:58:47 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:59:04 AM Start Generate Partial Map with Maze and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:59:04 AM Generate Partial Map Complete 7/25/2020 9:59:04 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:59:14 AM Start Generate Partial Map with Maze and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:59:14 AM Generate Partial Map Complete 7/25/2020 9:59:14 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:59:22 AM Start Generate Partial Map with Maze and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:59:22 AM Generate Partial Map Complete 7/25/2020 9:59:22 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 9:59:40 AM Start Generate Partial Map with Maze and seed 1370322224 and planet count 80 and 33 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 9:59:40 AM Generate Partial Map Complete 7/25/2020 9:59:40 AM PlayerAccount Istarial has now been put in control of faction 1. 7/25/2020 10:02:12 AM Start Generate FULL Map with Maze and seed 1370322224 and planet count 80 and 33 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/25/2020 10:02:12 AM Generate FULL Map Complete 7/25/2020 10:04:17 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Start.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 10:04:17 AM Finish load save in 169.6ms 7/25/2020 10:13:51 AM Donating team Fireteam 5 has 3 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Assur: 1, Megiddo: 2 to hunter, path A 7/25/2020 10:31:51 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 10:31:52 AM Finish load save in 229.7ms 7/25/2020 10:36:20 AM Donating team Fireteam 10 has 15 units with strength 1114. Status Assembling No target planet No lurk planet. Ships: Megiddo: 15 to hunter, path A 7/25/2020 10:37:07 AM Waiting On Server, at frame 0 client mode: False SocketMode: Off 7/25/2020 12:55:55 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/25/2020 12:55:55 PM Boot up FleetOS (0.3781s) 7/25/2020 12:55:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2020 12:55:56 PM Check System Logs For Rogue Intelligence (1.0115s) 7/25/2020 12:55:56 PM Game Version: 2.106 7/25/2020 12:55:56 PM Eject Trash Into Hyperspace (0.1960s) 7/25/2020 12:55:56 PM Check For Extra Modules (0.0340s) 7/25/2020 12:55:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/25/2020 12:55:56 PM Bring Cloaking Systems Online (0.0650s) 7/25/2020 12:55:56 PM Recalculate Speed Of Light (0.0500s) 7/25/2020 12:55:56 PM Optimize Comfort On Command Decks (0.0630s) 7/25/2020 12:55:56 PM Generating Framerates (0.0300s) 7/25/2020 12:55:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/25/2020 12:55:57 PM Mods: SpireRailgunShop (Enabled!) 7/25/2020 12:55:57 PM Check Nearby Stellar Masses (0.2801s) 7/25/2020 12:55:57 PM Remembering Alamo (0.0940s) 7/25/2020 12:55:57 PM Boot Audio Comms (0.0200s) 7/25/2020 12:55:57 PM Establish Individual Audio Links (0.0230s) 7/25/2020 12:55:57 PM Prepare Explosions and Crackles (0.0650s) 7/25/2020 12:55:57 PM No resolution change was required. 7/25/2020 12:55:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/25/2020 12:55:57 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/25/2020 12:55:57 PM Refresh Optical Lensing (0.0060s) 7/25/2020 12:55:57 PM Revise Fundamental Physical Laws (0.0150s) 7/25/2020 12:55:57 PM Calculate Odds Of Success (0.2801s) 7/25/2020 12:55:59 PM Briefly Panic (2.1354s) 7/25/2020 12:56:00 PM Install Confidence Routines (0.2551s) 7/25/2020 12:56:00 PM Bring Commander Interface Online (0.1770s) 7/25/2020 12:56:00 PM Motivate All Crews (0.0670s) 7/25/2020 12:56:00 PM Locating Available Networks (0.1090s) 7/25/2020 12:56:00 PM Externalizing Patterns (0.0490s) 7/25/2020 12:56:00 PM Hooking Externals (0.0230s) 7/25/2020 12:56:00 PM Handlizing Hooks (0.0220s) 7/25/2020 12:56:00 PM Disengaging Constants (0.2601s) 7/25/2020 12:56:01 PM Late Axionic Computations (0.2801s) 7/25/2020 12:56:01 PM Connecting to Fleet Command (0.0200s) 7/25/2020 12:56:01 PM Thinking Of Advice (0.0130s) 7/25/2020 12:56:01 PM Degaussing Advice (0.4261s) 7/25/2020 12:56:01 PM Reading Alien Diaries (0.0910s) 7/25/2020 12:56:01 PM Naming All Known Planets (0.0200s) 7/25/2020 12:56:01 PM Remembering Speeds (0.0160s) 7/25/2020 12:56:01 PM Prioritizing Targets (0.0110s) 7/25/2020 12:56:01 PM Rebooting Sensor Arrays (0.0260s) 7/25/2020 12:56:01 PM Unloading Prismatic Grid (0.0290s) 7/25/2020 12:56:01 PM Thinking Of Objectives (0.0140s) 7/25/2020 12:56:01 PM Re-Aligning Objectives (0.0240s) 7/25/2020 12:56:01 PM Inhibiting Visual Scans (0.0300s) 7/25/2020 12:56:01 PM Synthesizing Vocals (0.0150s) 7/25/2020 12:56:01 PM Investigating Map Signatures (0.0260s) 7/25/2020 12:56:01 PM Ventilating Scenarios (0.0050s) 7/25/2020 12:56:01 PM Decontaminating Targeting Systems (0.0220s) 7/25/2020 12:56:01 PM Ejecting Tactical Core (0.0060s) 7/25/2020 12:56:01 PM Calibrating Formations (0.0090s) 7/25/2020 12:56:01 PM Intercepting Galactic Maps (0.0220s) 7/25/2020 12:56:01 PM Discharging Colored Ions (0.0250s) 7/25/2020 12:56:01 PM Replicating Ion Colors (0.0090s) 7/25/2020 12:56:01 PM Faction Diagnostics (0.0640s) 7/25/2020 12:56:02 PM Buffering Hackers (0.0910s) 7/25/2020 12:56:02 PM Inverting Death (0.0280s) 7/25/2020 12:56:02 PM Linear Field Variance (0.0240s) 7/25/2020 12:56:02 PM Charging Marks (0.0270s) 7/25/2020 12:56:02 PM Guarding The Posts (0.0190s) 7/25/2020 12:56:02 PM Range Manifolds (0.0530s) 7/25/2020 12:56:02 PM Purging ROFs (0.0160s) 7/25/2020 12:56:02 PM Manipulating Speeds (0.0130s) 7/25/2020 12:56:02 PM Detecting Projectiles (0.0030s) 7/25/2020 12:56:02 PM Grouping Flow Fields (0.0200s) 7/25/2020 12:56:02 PM Modulating Flow Field Groups (0.0480s) 7/25/2020 12:56:02 PM Designing Fleets (0.1990s) 7/25/2020 12:56:02 PM Thinking Of Technologies (0.0280s) 7/25/2020 12:56:02 PM Categorizing Starboard Sensors (0.0780s) 7/25/2020 12:56:02 PM Injecting Galactic Variables (0.0270s) 7/25/2020 12:56:02 PM Scattering Starfields (0.0980s) 7/25/2020 12:56:02 PM Gazing At Distant Planets (0.1290s) 7/25/2020 12:56:02 PM Categorizing All Planets (0.0050s) 7/25/2020 12:56:02 PM Organizing Commands (0.0290s) 7/25/2020 12:56:02 PM Calculating Firing Cones (0.0040s) 7/25/2020 12:56:04 PM Finding Old Ship Parts (1.2594s) 7/25/2020 12:56:04 PM Sterilizing Test Chamber (0.0570s) 7/25/2020 12:56:33 PM Smooth All Plasma Cells (28.8641s) 7/25/2020 12:56:33 PM Issuing Orders (0.0720s) 7/25/2020 12:56:33 PM Augmenting Infusers (0.0150s) 7/25/2020 12:56:33 PM Infusing (0.1310s) 7/25/2020 12:56:33 PM Post-Proton Surge (0.0050s) 7/25/2020 12:56:33 PM Stimulate Modulation (0.0280s) 7/25/2020 12:56:33 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/25/2020 12:56:33 PM Load Surrogates (0.4171s) 7/25/2020 12:56:34 PM Final Checks (0.7002s) 7/25/2020 12:56:34 PM Load Historical Documents (0.0030s) 7/25/2020 12:56:34 PM 39.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.0s) Check Nearby Stellar Masses (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (2.1s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Degaussing Advice (0.4s) Finding Old Ship Parts (1.3s) Smooth All Plasma Cells (28.9s) Load Surrogates (0.4s) Final Checks (0.7s) 7/25/2020 12:56:34 PM Hello Steam user 'Lord Of Nothing' 7/25/2020 12:56:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 12:56:40 PM Finish load save in 440.6ms 7/25/2020 12:57:29 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 12:57:29 PM Finish load save in 243.0ms 7/25/2020 12:58:28 PM Donating team Fireteam 1 has 40 units with strength 2804. Status Staging No target planet No lurk planet. Ships: Akkad: 1, Assur: 30, Perez Uzzah: 9 to hunter, path B 7/25/2020 1:06:16 PM Donating team Fireteam 14 has 5 units with strength 591. Status Assembling No target planet No lurk planet. Ships: Akkad: 5 to hunter, path A 7/25/2020 1:06:16 PM Donating team Fireteam 11 has 6 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Akkad: 6 to hunter, path A 7/25/2020 1:15:33 PM Donating team Fireteam 24 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Haradum: 1 to hunter, path A 7/26/2020 10:52:29 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2020 10:52:29 AM Boot up FleetOS (0.3619s) 7/26/2020 10:52:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2020 10:52:30 AM Check System Logs For Rogue Intelligence (0.4438s) 7/26/2020 10:52:30 AM Game Version: 2.106 7/26/2020 10:52:30 AM Eject Trash Into Hyperspace (0.1960s) 7/26/2020 10:52:30 AM Check For Extra Modules (0.0670s) 7/26/2020 10:52:30 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/26/2020 10:52:30 AM Bring Cloaking Systems Online (0.0240s) 7/26/2020 10:52:30 AM Recalculate Speed Of Light (0.0320s) 7/26/2020 10:52:30 AM Optimize Comfort On Command Decks (0.0380s) 7/26/2020 10:52:30 AM Generating Framerates (0.0220s) 7/26/2020 10:52:30 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/26/2020 10:52:30 AM Mods: SpireRailgunShop (Enabled!) 7/26/2020 10:52:30 AM Check Nearby Stellar Masses (0.1160s) 7/26/2020 10:52:30 AM Remembering Alamo (0.0430s) 7/26/2020 10:52:30 AM Boot Audio Comms (0.0100s) 7/26/2020 10:52:30 AM Establish Individual Audio Links (0.0310s) 7/26/2020 10:52:31 AM Prepare Explosions and Crackles (0.0660s) 7/26/2020 10:52:31 AM No resolution change was required. 7/26/2020 10:52:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2020 10:52:31 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/26/2020 10:52:31 AM Refresh Optical Lensing (0.0050s) 7/26/2020 10:52:31 AM Revise Fundamental Physical Laws (0.0040s) 7/26/2020 10:52:31 AM Calculate Odds Of Success (0.1880s) 7/26/2020 10:52:33 AM Briefly Panic (1.8705s) 7/26/2020 10:52:33 AM Install Confidence Routines (0.1830s) 7/26/2020 10:52:33 AM Bring Commander Interface Online (0.1560s) 7/26/2020 10:52:33 AM Motivate All Crews (0.0530s) 7/26/2020 10:52:33 AM Locating Available Networks (0.0580s) 7/26/2020 10:52:33 AM Externalizing Patterns (0.0250s) 7/26/2020 10:52:33 AM Hooking Externals (0.0410s) 7/26/2020 10:52:33 AM Handlizing Hooks (0.0130s) 7/26/2020 10:52:33 AM Disengaging Constants (0.1810s) 7/26/2020 10:52:34 AM Late Axionic Computations (0.2010s) 7/26/2020 10:52:34 AM Connecting to Fleet Command (0.0120s) 7/26/2020 10:52:34 AM Thinking Of Advice (0.0540s) 7/26/2020 10:52:34 AM Degaussing Advice (0.1540s) 7/26/2020 10:52:34 AM Reading Alien Diaries (0.0800s) 7/26/2020 10:52:34 AM Naming All Known Planets (0.0120s) 7/26/2020 10:52:34 AM Remembering Speeds (0.0070s) 7/26/2020 10:52:34 AM Prioritizing Targets (0.0200s) 7/26/2020 10:52:34 AM Rebooting Sensor Arrays (0.0250s) 7/26/2020 10:52:34 AM Unloading Prismatic Grid (0.0130s) 7/26/2020 10:52:34 AM Thinking Of Objectives (0.0040s) 7/26/2020 10:52:34 AM Re-Aligning Objectives (0.0250s) 7/26/2020 10:52:34 AM Inhibiting Visual Scans (0.0220s) 7/26/2020 10:52:34 AM Synthesizing Vocals (0.0050s) 7/26/2020 10:52:34 AM Investigating Map Signatures (0.0610s) 7/26/2020 10:52:34 AM Ventilating Scenarios (0.0050s) 7/26/2020 10:52:34 AM Decontaminating Targeting Systems (0.0220s) 7/26/2020 10:52:34 AM Ejecting Tactical Core (0.0050s) 7/26/2020 10:52:34 AM Calibrating Formations (0.0090s) 7/26/2020 10:52:34 AM Intercepting Galactic Maps (0.0230s) 7/26/2020 10:52:34 AM Discharging Colored Ions (0.0170s) 7/26/2020 10:52:34 AM Replicating Ion Colors (0.0090s) 7/26/2020 10:52:34 AM Faction Diagnostics (0.0480s) 7/26/2020 10:52:34 AM Buffering Hackers (0.0400s) 7/26/2020 10:52:34 AM Inverting Death (0.0290s) 7/26/2020 10:52:34 AM Linear Field Variance (0.0150s) 7/26/2020 10:52:34 AM Charging Marks (0.0190s) 7/26/2020 10:52:34 AM Guarding The Posts (0.0600s) 7/26/2020 10:52:34 AM Range Manifolds (0.0110s) 7/26/2020 10:52:34 AM Purging ROFs (0.0080s) 7/26/2020 10:52:34 AM Manipulating Speeds (0.0130s) 7/26/2020 10:52:34 AM Detecting Projectiles (0.0040s) 7/26/2020 10:52:34 AM Grouping Flow Fields (0.0130s) 7/26/2020 10:52:34 AM Modulating Flow Field Groups (0.0540s) 7/26/2020 10:52:35 AM Designing Fleets (0.1910s) 7/26/2020 10:52:35 AM Thinking Of Technologies (0.0270s) 7/26/2020 10:52:35 AM Categorizing Starboard Sensors (0.0200s) 7/26/2020 10:52:35 AM Injecting Galactic Variables (0.0280s) 7/26/2020 10:52:35 AM Sucking In Starfields (0.0560s) 7/26/2020 10:52:35 AM Ejecting Distant Planets (0.1620s) 7/26/2020 10:52:35 AM Categorizing All Planets (0.0050s) 7/26/2020 10:52:35 AM Organizing Commands (0.0290s) 7/26/2020 10:52:35 AM Calculating Firing Cones (0.0040s) 7/26/2020 10:52:36 AM Scrapping Extra Ship Parts (1.2773s) 7/26/2020 10:52:36 AM Sterilizing Test Chamber (0.0230s) 7/26/2020 10:53:05 AM Calculate Closest Relative Dimensions (28.9099s) 7/26/2020 10:53:05 AM Issuing Orders (0.0430s) 7/26/2020 10:53:05 AM Augmenting Infusers (0.0130s) 7/26/2020 10:53:05 AM Infusing (0.1000s) 7/26/2020 10:53:05 AM Post-Proton Surge (0.0060s) 7/26/2020 10:53:05 AM Stimulate Modulation (0.0310s) 7/26/2020 10:53:06 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/26/2020 10:53:06 AM Load Surrogates (0.4391s) 7/26/2020 10:53:06 AM Final Checks (0.6321s) 7/26/2020 10:53:06 AM Load Historical Documents (0.0020s) 7/26/2020 10:53:06 AM 37.3 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (1.9s) Scrapping Extra Ship Parts (1.3s) Calculate Closest Relative Dimensions (28.9s) Load Surrogates (0.4s) Final Checks (0.6s) 7/26/2020 10:53:07 AM Hello Steam user 'Lord Of Nothing' 7/26/2020 10:53:12 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\1.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 10:53:12 AM Finish load save in 512.9ms 7/26/2020 10:56:25 AM Donating team Fireteam 28 has 24 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Haradum: 22, Chesil: 2 to hunter, path A 7/26/2020 10:56:25 AM Donating team Fireteam 27 has 23 units with strength 2330. Status Staging No target planet No lurk planet. Ships: Haradum: 23 to hunter, path B 7/26/2020 11:04:19 AM Donating team Fireteam 31 has 1 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Haradum: 1 to hunter, path A 7/26/2020 11:05:51 AM Donating team Fireteam 25 has 9 units with strength 873. Status Assembling No target planet No lurk planet. Ships: Haradum: 9 to hunter, path A 7/26/2020 11:05:51 AM Donating team Fireteam 24 has 5 units with strength 2147. Status Staging No target planet No lurk planet. Ships: Haradum: 5 to hunter, path B 7/26/2020 11:06:55 AM Reconquest Seeding for Haradum: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/26/2020 11:11:48 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 11:11:49 AM Finish load save in 498.0ms 7/26/2020 11:14:49 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2020 11:14:49 AM Boot up FleetOS (0.2000s) 7/26/2020 11:14:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2020 11:14:49 AM Check System Logs For Rogue Intelligence (0.1291s) 7/26/2020 11:14:49 AM Game Version: 2.106 7/26/2020 11:14:49 AM Eject Trash Into Hyperspace (0.0510s) 7/26/2020 11:14:49 AM Check For Extra Modules (0.0140s) 7/26/2020 11:14:49 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/26/2020 11:14:50 AM Bring Cloaking Systems Online (0.0120s) 7/26/2020 11:14:50 AM Recalculate Speed Of Light (0.0110s) 7/26/2020 11:14:50 AM Optimize Comfort On Command Decks (0.0170s) 7/26/2020 11:14:50 AM Generating Framerates (0.0050s) 7/26/2020 11:14:50 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/26/2020 11:14:50 AM Mods: SpireRailgunShop (Enabled!) 7/26/2020 11:14:50 AM Check Nearby Stellar Masses (0.0280s) 7/26/2020 11:14:50 AM Remembering Alamo (0.0110s) 7/26/2020 11:14:50 AM Boot Audio Comms (0.0080s) 7/26/2020 11:14:50 AM Establish Individual Audio Links (0.0120s) 7/26/2020 11:14:50 AM Prepare Explosions and Crackles (0.0150s) 7/26/2020 11:14:50 AM No resolution change was required. 7/26/2020 11:14:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2020 11:14:50 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/26/2020 11:14:50 AM Refresh Optical Lensing (0.0050s) 7/26/2020 11:14:50 AM Revise Fundamental Physical Laws (0.0050s) 7/26/2020 11:14:50 AM Calculate Odds Of Success (0.0310s) 7/26/2020 11:14:50 AM Briefly Panic (0.1440s) 7/26/2020 11:14:50 AM Install Confidence Routines (0.1660s) 7/26/2020 11:14:50 AM Bring Commander Interface Online (0.0650s) 7/26/2020 11:14:50 AM Motivate All Crews (0.0290s) 7/26/2020 11:14:50 AM Locating Available Networks (0.0120s) 7/26/2020 11:14:50 AM Externalizing Patterns (0.0130s) 7/26/2020 11:14:50 AM Hooking Externals (0.0040s) 7/26/2020 11:14:50 AM Handlizing Hooks (0.0100s) 7/26/2020 11:14:50 AM Disengaging Constants (0.0280s) 7/26/2020 11:14:50 AM Late Axionic Computations (0.0460s) 7/26/2020 11:14:50 AM Connecting to Fleet Command (0.0060s) 7/26/2020 11:14:50 AM Thinking Of Advice (0.0100s) 7/26/2020 11:14:50 AM Degaussing Advice (0.0140s) 7/26/2020 11:14:50 AM Reading Alien Diaries (0.0070s) 7/26/2020 11:14:50 AM Naming All Known Planets (0.0080s) 7/26/2020 11:14:50 AM Remembering Speeds (0.0100s) 7/26/2020 11:14:50 AM Prioritizing Targets (0.0100s) 7/26/2020 11:14:50 AM Rebooting Sensor Arrays (0.0100s) 7/26/2020 11:14:50 AM Unloading Prismatic Grid (0.0100s) 7/26/2020 11:14:50 AM Thinking Of Objectives (0.0100s) 7/26/2020 11:14:50 AM Re-Aligning Objectives (0.0100s) 7/26/2020 11:14:50 AM Inhibiting Visual Scans (0.0120s) 7/26/2020 11:14:50 AM Synthesizing Vocals (0.0090s) 7/26/2020 11:14:50 AM Investigating Map Signatures (0.0120s) 7/26/2020 11:14:50 AM Ventilating Scenarios (0.0070s) 7/26/2020 11:14:50 AM Decontaminating Targeting Systems (0.0100s) 7/26/2020 11:14:50 AM Ejecting Tactical Core (0.0100s) 7/26/2020 11:14:50 AM Calibrating Formations (0.0100s) 7/26/2020 11:14:50 AM Intercepting Galactic Maps (0.0100s) 7/26/2020 11:14:50 AM Discharging Colored Ions (0.0180s) 7/26/2020 11:14:50 AM Replicating Ion Colors (0.0040s) 7/26/2020 11:14:50 AM Faction Diagnostics (0.0140s) 7/26/2020 11:14:50 AM Buffering Hackers (0.0100s) 7/26/2020 11:14:50 AM Inverting Death (0.0070s) 7/26/2020 11:14:50 AM Linear Field Variance (0.0100s) 7/26/2020 11:14:50 AM Charging Marks (0.0090s) 7/26/2020 11:14:50 AM Guarding The Posts (0.0530s) 7/26/2020 11:14:50 AM Range Manifolds (0.0040s) 7/26/2020 11:14:50 AM Purging ROFs (0.0090s) 7/26/2020 11:14:50 AM Manipulating Speeds (0.0110s) 7/26/2020 11:14:51 AM Detecting Projectiles (0.0090s) 7/26/2020 11:14:51 AM Grouping Flow Fields (0.0110s) 7/26/2020 11:14:51 AM Modulating Flow Field Groups (0.0210s) 7/26/2020 11:14:51 AM Designing Fleets (0.0120s) 7/26/2020 11:14:51 AM Thinking Of Technologies (0.0060s) 7/26/2020 11:14:51 AM Categorizing Starboard Sensors (0.0090s) 7/26/2020 11:14:51 AM Injecting Galactic Variables (0.0110s) 7/26/2020 11:14:51 AM Stabbing Starfields (0.0160s) 7/26/2020 11:14:51 AM Combing Distant Planets (0.1220s) 7/26/2020 11:14:51 AM Categorizing All Planets (0.0070s) 7/26/2020 11:14:51 AM Organizing Commands (0.0120s) 7/26/2020 11:14:51 AM Calculating Firing Cones (0.0090s) 7/26/2020 11:14:51 AM Demoting Insubordinate Ship Parts (0.5061s) 7/26/2020 11:14:51 AM Sterilizing Test Chamber (0.0120s) 7/26/2020 11:14:53 AM Balancing Thermals (1.9224s) 7/26/2020 11:14:53 AM Issuing Orders (0.0160s) 7/26/2020 11:14:53 AM Augmenting Infusers (0.0030s) 7/26/2020 11:14:53 AM Infusing (0.0200s) 7/26/2020 11:14:53 AM Post-Proton Surge (0.0040s) 7/26/2020 11:14:53 AM Stimulate Modulation (0.0280s) 7/26/2020 11:14:53 AM ArcenAssetBundleCache.InstantiatedObjects: 976 7/26/2020 11:14:53 AM Load Surrogates (0.0720s) 7/26/2020 11:14:54 AM Final Checks (0.4801s) 7/26/2020 11:14:54 AM Load Historical Documents (0.0020s) 7/26/2020 11:14:54 AM 4.7 seconds total load time. Demoting Insubordinate Ship Parts (0.5s) Balancing Thermals (1.9s) Final Checks (0.5s) 7/26/2020 11:14:54 AM Hello Steam user 'Lord Of Nothing' 7/26/2020 11:14:59 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 11:14:59 AM Finish load save in 702.3ms 7/26/2020 11:17:04 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 11:17:04 AM Finish load save in 454.3ms 7/26/2020 11:27:52 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 11:27:53 AM Finish load save in 476.3ms 7/26/2020 11:32:09 AM Donating team Fireteam 37 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Sinai: 25 to hunter, path A 7/26/2020 11:32:13 AM Donating team Fireteam 37 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Sinai: 1 to hunter, path A 7/26/2020 11:32:15 AM Donating team Fireteam 37 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Sinai: 5 to hunter, path A 7/26/2020 11:32:17 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:19 AM Donating team Fireteam 37 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:21 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:23 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:25 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:27 AM Donating team Fireteam 37 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sinai: 3 to hunter, path A 7/26/2020 11:32:29 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:31 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:33 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:35 AM Donating team Fireteam 37 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sinai: 3 to hunter, path A 7/26/2020 11:32:37 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:39 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:41 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:43 AM Donating team Fireteam 37 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sinai: 3 to hunter, path A 7/26/2020 11:32:45 AM Donating team Fireteam 37 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:47 AM Donating team Fireteam 38 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:49 AM Donating team Fireteam 38 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/26/2020 11:32:51 AM Donating team Fireteam 38 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sinai: 3 to hunter, path A 7/26/2020 11:33:28 AM Donating team Fireteam 50 has 9 units with strength 792. Status Assembling No target planet No lurk planet. Ships: Haradum: 9 to hunter, path A 7/26/2020 11:33:28 AM Donating team Fireteam 51 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sinai: 3 to hunter, path A 7/26/2020 11:33:28 AM Donating team Fireteam 49 has 13 units with strength 2375. Status Staging No target planet No lurk planet. Ships: Haradum: 13 to hunter, path B 7/26/2020 11:33:28 AM Donating team Fireteam 48 has 20 units with strength 2673. Status Staging No target planet No lurk planet. Ships: Haradum: 20 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 51 has 67 units with strength 4657. Status Staging No target planet No lurk planet. Ships: Haradum: 66, Chesil: 1 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 50 has 98 units with strength 9010. Status Staging No target planet No lurk planet. Ships: Haradum: 94, Chesil: 4 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 52 has 55 units with strength 4047. Status Staging No target planet No lurk planet. Ships: Haradum: 55 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 55 has 46 units with strength 3966. Status Staging No target planet No lurk planet. Ships: Haradum: 46 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 58 has 51 units with strength 4675. Status Staging No target planet No lurk planet. Ships: Haradum: 51 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 56 has 63 units with strength 3363. Status Staging No target planet No lurk planet. Ships: Haradum: 63 to hunter, path B 7/26/2020 11:33:29 AM Donating team Fireteam 57 has 49 units with strength 4291. Status Staging No target planet No lurk planet. Ships: Haradum: 48, Chesil: 1 to hunter, path B 7/26/2020 11:33:53 AM Donating team Fireteam 55 has 19 units with strength 1384. Status Assembling No target planet No lurk planet. Ships: Haradum: 17, Chesil: 2 to hunter, path A 7/26/2020 11:40:20 AM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Zenith' 7/26/2020 11:42:04 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 11:42:05 AM Finish load save in 610.9ms 7/26/2020 11:42:28 AM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Zenith' 7/26/2020 5:03:02 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2020 5:03:02 PM Boot up FleetOS (0.3217s) 7/26/2020 5:03:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2020 5:03:02 PM Check System Logs For Rogue Intelligence (0.4510s) 7/26/2020 5:03:02 PM Game Version: 2.106 7/26/2020 5:03:02 PM Eject Trash Into Hyperspace (0.1796s) 7/26/2020 5:03:02 PM Check For Extra Modules (0.0670s) 7/26/2020 5:03:02 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/26/2020 5:03:02 PM Bring Cloaking Systems Online (0.0410s) 7/26/2020 5:03:02 PM Recalculate Speed Of Light (0.0300s) 7/26/2020 5:03:02 PM Optimize Comfort On Command Decks (0.0160s) 7/26/2020 5:03:02 PM Generating Framerates (0.0210s) 7/26/2020 5:03:03 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/26/2020 5:03:03 PM Mods: SpireRailgunShop (Enabled!) 7/26/2020 5:03:03 PM Check Nearby Stellar Masses (0.1230s) 7/26/2020 5:03:03 PM Remembering Alamo (0.0900s) 7/26/2020 5:03:03 PM Boot Audio Comms (0.0270s) 7/26/2020 5:03:03 PM Establish Individual Audio Links (0.0340s) 7/26/2020 5:03:03 PM Prepare Explosions and Crackles (0.0480s) 7/26/2020 5:03:03 PM No resolution change was required. 7/26/2020 5:03:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2020 5:03:03 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/26/2020 5:03:03 PM Refresh Optical Lensing (0.0060s) 7/26/2020 5:03:03 PM Revise Fundamental Physical Laws (0.0060s) 7/26/2020 5:03:03 PM Calculate Odds Of Success (0.2831s) 7/26/2020 5:03:05 PM Briefly Panic (1.5124s) 7/26/2020 5:03:05 PM Install Confidence Routines (0.2361s) 7/26/2020 5:03:05 PM Bring Commander Interface Online (0.1620s) 7/26/2020 5:03:05 PM Motivate All Crews (0.0820s) 7/26/2020 5:03:05 PM Locating Available Networks (0.0690s) 7/26/2020 5:03:05 PM Externalizing Patterns (0.0300s) 7/26/2020 5:03:05 PM Hooking Externals (0.0240s) 7/26/2020 5:03:05 PM Handlizing Hooks (0.0130s) 7/26/2020 5:03:05 PM Disengaging Constants (0.1780s) 7/26/2020 5:03:06 PM Late Axionic Computations (0.2291s) 7/26/2020 5:03:06 PM Connecting to Fleet Command (0.0200s) 7/26/2020 5:03:06 PM Thinking Of Advice (0.0210s) 7/26/2020 5:03:06 PM Degaussing Advice (0.1840s) 7/26/2020 5:03:06 PM Reading Alien Diaries (0.0500s) 7/26/2020 5:03:06 PM Naming All Known Planets (0.0120s) 7/26/2020 5:03:06 PM Remembering Speeds (0.0240s) 7/26/2020 5:03:06 PM Prioritizing Targets (0.0110s) 7/26/2020 5:03:06 PM Rebooting Sensor Arrays (0.0260s) 7/26/2020 5:03:06 PM Unloading Prismatic Grid (0.0120s) 7/26/2020 5:03:06 PM Thinking Of Objectives (0.0050s) 7/26/2020 5:03:06 PM Re-Aligning Objectives (0.0250s) 7/26/2020 5:03:06 PM Inhibiting Visual Scans (0.0220s) 7/26/2020 5:03:06 PM Synthesizing Vocals (0.0150s) 7/26/2020 5:03:06 PM Investigating Map Signatures (0.0260s) 7/26/2020 5:03:06 PM Ventilating Scenarios (0.0040s) 7/26/2020 5:03:06 PM Decontaminating Targeting Systems (0.0230s) 7/26/2020 5:03:06 PM Ejecting Tactical Core (0.0050s) 7/26/2020 5:03:06 PM Calibrating Formations (0.0090s) 7/26/2020 5:03:06 PM Intercepting Galactic Maps (0.0230s) 7/26/2020 5:03:06 PM Discharging Colored Ions (0.0250s) 7/26/2020 5:03:06 PM Replicating Ion Colors (0.0090s) 7/26/2020 5:03:06 PM Faction Diagnostics (0.0470s) 7/26/2020 5:03:06 PM Buffering Hackers (0.0960s) 7/26/2020 5:03:06 PM Inverting Death (0.0230s) 7/26/2020 5:03:06 PM Linear Field Variance (0.0240s) 7/26/2020 5:03:06 PM Charging Marks (0.0270s) 7/26/2020 5:03:06 PM Guarding The Posts (0.0190s) 7/26/2020 5:03:06 PM Range Manifolds (0.0540s) 7/26/2020 5:03:07 PM Purging ROFs (0.0400s) 7/26/2020 5:03:07 PM Manipulating Speeds (0.0290s) 7/26/2020 5:03:07 PM Detecting Projectiles (0.0040s) 7/26/2020 5:03:07 PM Grouping Flow Fields (0.0130s) 7/26/2020 5:03:07 PM Modulating Flow Field Groups (0.0460s) 7/26/2020 5:03:07 PM Designing Fleets (0.1580s) 7/26/2020 5:03:07 PM Thinking Of Technologies (0.0190s) 7/26/2020 5:03:07 PM Categorizing Starboard Sensors (0.0170s) 7/26/2020 5:03:07 PM Injecting Galactic Variables (0.0330s) 7/26/2020 5:03:07 PM Medicating Starfields (0.0790s) 7/26/2020 5:03:08 PM Destroying Distant Planets (1.2533s) 7/26/2020 5:03:08 PM Categorizing All Planets (0.0080s) 7/26/2020 5:03:08 PM Organizing Commands (0.0340s) 7/26/2020 5:03:08 PM Calculating Firing Cones (0.0040s) 7/26/2020 5:03:09 PM Breaking In New Ship Parts (1.0103s) 7/26/2020 5:03:09 PM Sterilizing Test Chamber (0.0400s) 7/26/2020 5:03:37 PM Designing Antimatter Grid (27.6799s) 7/26/2020 5:03:37 PM Issuing Orders (0.0490s) 7/26/2020 5:03:37 PM Augmenting Infusers (0.0120s) 7/26/2020 5:03:37 PM Infusing (0.0830s) 7/26/2020 5:03:37 PM Post-Proton Surge (0.0050s) 7/26/2020 5:03:37 PM Stimulate Modulation (0.0280s) 7/26/2020 5:03:38 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/26/2020 5:03:38 PM Load Surrogates (0.4681s) 7/26/2020 5:03:38 PM Final Checks (0.6241s) 7/26/2020 5:03:38 PM Load Historical Documents (0.0050s) 7/26/2020 5:03:38 PM 36.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (1.5s) Destroying Distant Planets (1.3s) Breaking In New Ship Parts (1.0s) Designing Antimatter Grid (27.7s) Load Surrogates (0.5s) Final Checks (0.6s) 7/26/2020 5:03:38 PM Hello Steam user 'Lord Of Nothing' 7/26/2020 5:03:50 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 5:03:51 PM Finish load save in 783.0ms 7/26/2020 5:04:27 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/26/2020 5:04:36 PM Donating team Fireteam 70 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Haradum: 4 to hunter, path A 7/26/2020 5:04:37 PM Donating team Fireteam 65 has 45 units with strength 3546. Status Staging No target planet No lurk planet. Ships: Haradum: 45 to hunter, path B 7/26/2020 5:04:37 PM Donating team Fireteam 66 has 29 units with strength 2896. Status Staging No target planet No lurk planet. Ships: Haradum: 29 to hunter, path B 7/26/2020 5:04:37 PM Donating team Fireteam 63 has 44 units with strength 3135. Status Staging No target planet No lurk planet. Ships: Haradum: 44 to hunter, path B 7/26/2020 5:04:37 PM Donating team Fireteam 64 has 46 units with strength 2301. Status Staging No target planet No lurk planet. Ships: Haradum: 46 to hunter, path B 7/26/2020 5:04:38 PM Donating team Fireteam 80 has 93 units with strength 9077. Status Staging No target planet No lurk planet. Ships: Haradum: 93 to hunter, path B 7/26/2020 5:04:38 PM Donating team Fireteam 84 has 74 units with strength 7730. Status Staging No target planet No lurk planet. Ships: Haradum: 74 to hunter, path B 7/26/2020 5:04:38 PM Donating team Fireteam 83 has 74 units with strength 7128. Status Staging No target planet No lurk planet. Ships: Haradum: 74 to hunter, path B 7/26/2020 5:04:38 PM Donating team Fireteam 85 has 74 units with strength 6268. Status Staging No target planet No lurk planet. Ships: Haradum: 74 to hunter, path B 7/26/2020 5:04:38 PM Donating team Fireteam 82 has 86 units with strength 7524. Status Staging No target planet No lurk planet. Ships: Haradum: 86 to hunter, path B 7/26/2020 5:04:40 PM Donating team Fireteam 84 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Haradum: 5 to hunter, path A 7/26/2020 5:04:42 PM Donating team Fireteam 84 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Haradum: 4 to hunter, path A 7/26/2020 5:04:44 PM Donating team Fireteam 86 has 8 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Haradum: 8 to hunter, path A 7/26/2020 5:04:46 PM Donating team Fireteam 86 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Haradum: 4 to hunter, path A 7/26/2020 5:04:56 PM Donating team Fireteam 88 has 41 units with strength 5107. Status Staging No target planet No lurk planet. Ships: Haradum: 39, Chesil: 2 to hunter, path B 7/26/2020 5:04:56 PM Donating team Fireteam 86 has 36 units with strength 5625. Status Staging No target planet No lurk planet. Ships: Haradum: 34, Chesil: 2 to hunter, path B 7/26/2020 5:04:56 PM Donating team Fireteam 89 has 54 units with strength 5019. Status Staging No target planet No lurk planet. Ships: Haradum: 52, Chesil: 2 to hunter, path B 7/26/2020 5:04:56 PM Donating team Fireteam 87 has 44 units with strength 2994. Status Staging No target planet No lurk planet. Ships: Haradum: 38, Chesil: 6 to hunter, path B 7/26/2020 5:08:04 PM Donating team Fireteam 88 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Babel: 3 to hunter, path A 7/26/2020 5:09:06 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 5:09:07 PM Finish load save in 768.2ms 7/26/2020 5:10:33 PM Donating team Fireteam 73 has 7 units with strength 405. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 7 to hunter, path A 7/26/2020 5:11:47 PM Donating team Fireteam 75 has 4 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Darabgard: 4 to hunter, path A 7/26/2020 5:11:48 PM Donating team Fireteam 89 has 57 units with strength 2818. Status Staging No target planet No lurk planet. Ships: Darabgard: 36, Urartu: 21 to hunter, path B 7/26/2020 5:11:48 PM Donating team Fireteam 90 has 30 units with strength 2549. Status Staging No target planet No lurk planet. Ships: Darabgard: 30 to hunter, path B 7/26/2020 5:20:45 PM Donating team Fireteam 98 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Persopolis: 25 to hunter, path A 7/26/2020 5:20:49 PM Donating team Fireteam 98 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:20:51 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:20:53 PM Donating team Fireteam 98 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:20:55 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:20:57 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:20:59 PM Donating team Fireteam 98 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:01 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:03 PM Donating team Fireteam 98 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:21:05 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:07 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:09 PM Donating team Fireteam 104 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Persopolis: 25 to hunter, path A 7/26/2020 5:21:09 PM Donating team Fireteam 98 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:11 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:13 PM Donating team Fireteam 104 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:21:13 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:15 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:15 PM Donating team Fireteam 98 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:17 PM Donating team Fireteam 104 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:17 PM Donating team Fireteam 98 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:19 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:19 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:21 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:21 PM Donating team Fireteam 98 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:21:23 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:23 PM Donating team Fireteam 98 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:21:25 PM Donating team Fireteam 104 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:25 PM Donating team Fireteam 98 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:27 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:27 PM Donating team Fireteam 98 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:29 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:29 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:31 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:31 PM Donating team Fireteam 98 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:21:45 PM Donating team Fireteam 98 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:46 PM Donating team Fireteam 104 has 4 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:47 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:48 PM Donating team Fireteam 104 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Persopolis: 8 to hunter, path A 7/26/2020 5:21:49 PM Donating team Fireteam 98 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:50 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:51 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:52 PM Donating team Fireteam 104 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:21:53 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:54 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:55 PM Donating team Fireteam 98 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:56 PM Donating team Fireteam 104 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:21:57 PM Donating team Fireteam 98 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:21:58 PM Donating team Fireteam 104 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Persopolis: 5 to hunter, path A 7/26/2020 5:22:00 PM Donating team Fireteam 97 has 9 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Haradum: 7, Chesil: 2 to hunter, path A 7/26/2020 5:22:00 PM Donating team Fireteam 96 has 26 units with strength 2652. Status Staging No target planet No lurk planet. Ships: Haradum: 26 to hunter, path B 7/26/2020 5:22:00 PM Donating team Fireteam 118 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:00 PM Donating team Fireteam 119 has 27 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Haradum: 16, Chesil: 11 to hunter, path A 7/26/2020 5:22:01 PM Donating team Fireteam 107 has 14 units with strength 286. Status Assembling No target planet No lurk planet. Ships: Haradum: 7, Chesil: 7 to hunter, path A 7/26/2020 5:22:01 PM Donating team Fireteam 106 has 26 units with strength 2509. Status Staging No target planet No lurk planet. Ships: Haradum: 26 to hunter, path B 7/26/2020 5:22:02 PM Donating team Fireteam 118 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:04 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:06 PM Donating team Fireteam 119 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:08 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:10 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:12 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:14 PM Donating team Fireteam 119 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:16 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:18 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:20 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:22 PM Donating team Fireteam 119 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:24 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:26 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:27 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Emperya' 7/26/2020 5:22:28 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:30 PM Donating team Fireteam 119 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:32 PM Donating team Fireteam 119 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Persopolis: 5 to hunter, path A 7/26/2020 5:22:34 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:36 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:38 PM Donating team Fireteam 119 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:40 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:42 PM Donating team Fireteam 119 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:44 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:22:46 PM Donating team Fireteam 121 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:22:48 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:08 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:10 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:12 PM Donating team Fireteam 121 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:23:14 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:16 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:18 PM Donating team Fireteam 121 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:23:20 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:22 PM Donating team Fireteam 121 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:24 PM Donating team Fireteam 122 has 5 units with strength 1992. Status Assembling No target planet No lurk planet. Ships: Persopolis: 5 to hunter, path A 7/26/2020 5:23:26 PM Donating team Fireteam 122 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:23:28 PM Donating team Fireteam 122 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Persopolis: 4 to hunter, path A 7/26/2020 5:23:56 PM Donating team Fireteam 135 has 3 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Haradum: 2, Chesil: 1 to hunter, path A 7/26/2020 5:24:04 PM Donating team Fireteam 110 has 3 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Persopolis: 3 to hunter, path A 7/26/2020 5:24:04 PM Donating team Fireteam 137 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 5:24:05 PM Donating team Fireteam 113 has 2 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 5:29:31 PM Donating team Fireteam 150 has 8 units with strength 880. Status Assembling No target planet No lurk planet. Ships: Babel: 8 to hunter, path A 7/26/2020 5:31:03 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 5:31:04 PM Finish load save in 805.9ms 7/26/2020 5:33:26 PM Donating team Fireteam 122 has 21 units with strength 706. Status Assembling No target planet No lurk planet. Ships: Larsa: 3, Gomorrah: 18 to hunter, path A 7/26/2020 5:37:05 PM Donating team Fireteam 131 has 25 units with strength 1639. Status Assembling No target planet No lurk planet. Ships: Adana: 5, Larsa: 20 to hunter, path A 7/26/2020 5:40:40 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Seraphim Wakes' 7/26/2020 5:41:13 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 5:41:14 PM Finish load save in 853.5ms 7/26/2020 5:42:34 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Seraphim Wakes' 7/26/2020 5:42:46 PM Donating team Fireteam 134 has 28 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Rehoboth: 11, Ganj Dareh: 17 to hunter, path A 7/26/2020 5:42:46 PM Donating team Fireteam 135 has 12 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Adana: 12 to hunter, path A 7/26/2020 5:42:50 PM Donating team Fireteam 134 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 2 to hunter, path A 7/26/2020 5:42:50 PM Donating team Fireteam 135 has 15 units with strength 2394. Status Assembling No target planet No lurk planet. Ships: Adana: 15 to hunter, path A 7/26/2020 5:43:12 PM Donating team Fireteam 135 has 19 units with strength 2035. Status Assembling No target planet No lurk planet. Ships: Adana: 19 to hunter, path A 7/26/2020 5:44:56 PM Donating team Fireteam 141 has 56 units with strength 3310. Status Staging No target planet No lurk planet. Ships: Haradum: 55, Chesil: 1 to hunter, path B 7/26/2020 5:44:56 PM Donating team Fireteam 142 has 43 units with strength 3844. Status Staging No target planet No lurk planet. Ships: Haradum: 41, Chesil: 2 to hunter, path B 7/26/2020 5:44:56 PM Donating team Fireteam 140 has 52 units with strength 4987. Status Staging No target planet No lurk planet. Ships: Haradum: 49, Chesil: 3 to hunter, path B 7/26/2020 5:44:56 PM Donating team Fireteam 139 has 44 units with strength 2289. Status Assembling No target planet No lurk planet. Ships: Haradum: 39, Chesil: 5 to hunter, path A 7/26/2020 5:44:57 PM Donating team Fireteam 167 has 27 units with strength 2335. Status Assembling No target planet No lurk planet. Ships: Haradum: 27 to hunter, path A 7/26/2020 5:44:57 PM Donating team Fireteam 166 has 38 units with strength 2584. Status Staging No target planet No lurk planet. Ships: Haradum: 38 to hunter, path B 7/26/2020 5:44:57 PM Donating team Fireteam 165 has 44 units with strength 4012. Status Staging No target planet No lurk planet. Ships: Haradum: 44 to hunter, path B 7/26/2020 5:45:03 PM Donating team Fireteam 169 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Haradum: 3 to hunter, path A 7/26/2020 5:45:07 PM Donating team Fireteam 170 has 3 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Haradum: 3 to hunter, path A 7/26/2020 5:45:09 PM Donating team Fireteam 170 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Haradum: 3 to hunter, path A 7/26/2020 5:45:10 PM Donating team Fireteam 146 has 7 units with strength 821. Status Assembling No target planet No lurk planet. Ships: Haradum: 6, Chesil: 1 to hunter, path A 7/26/2020 5:45:11 PM Donating team Fireteam 170 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Haradum: 3 to hunter, path A 7/26/2020 5:45:13 PM Donating team Fireteam 170 has 4 units with strength 354. Status Assembling No target planet No lurk planet. Ships: Haradum: 4 to hunter, path A 7/26/2020 5:45:15 PM Donating team Fireteam 170 has 7 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Haradum: 7 to hunter, path A 7/26/2020 5:45:17 PM Donating team Fireteam 170 has 5 units with strength 491. Status Assembling No target planet No lurk planet. Ships: Haradum: 5 to hunter, path A 7/26/2020 5:45:19 PM Donating team Fireteam 170 has 6 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Haradum: 6 to hunter, path A 7/26/2020 5:45:21 PM Donating team Fireteam 170 has 7 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Haradum: 7 to hunter, path A 7/26/2020 5:45:23 PM Donating team Fireteam 170 has 6 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Haradum: 6 to hunter, path A 7/26/2020 5:45:25 PM Donating team Fireteam 170 has 5 units with strength 491. Status Assembling No target planet No lurk planet. Ships: Haradum: 5 to hunter, path A 7/26/2020 5:45:28 PM Donating team Fireteam 170 has 6 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Haradum: 6 to hunter, path A 7/26/2020 5:45:30 PM Donating team Fireteam 170 has 7 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Haradum: 7 to hunter, path A 7/26/2020 5:45:39 PM Donating team Fireteam 170 has 5 units with strength 491. Status Assembling No target planet No lurk planet. Ships: Haradum: 5 to hunter, path A 7/26/2020 5:45:41 PM Donating team Fireteam 170 has 12 units with strength 1112. Status Assembling No target planet No lurk planet. Ships: Haradum: 12 to hunter, path A 7/26/2020 5:45:43 PM Donating team Fireteam 172 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Haradum: 2 to hunter, path A 7/26/2020 5:45:45 PM Donating team Fireteam 172 has 5 units with strength 491. Status Assembling No target planet No lurk planet. Ships: Haradum: 5 to hunter, path A 7/26/2020 5:46:57 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/26/2020 5:46:57 PM PlayerAccount Istarial has now been put in control of faction 1. 7/26/2020 5:46:57 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/26/2020 5:46:57 PM Added the faction AIReserves. 7/26/2020 5:46:57 PM Added the faction AntiAIZombie. 7/26/2020 5:46:57 PM Added the faction AntiEveryoneZombie. 7/26/2020 5:46:57 PM Added the faction AntiPlayerZombie. 7/26/2020 5:46:57 PM Added the faction Mercenary. 7/26/2020 5:46:57 PM Finish load save in 481.2ms 7/26/2020 5:47:16 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 5:47:17 PM Finish load save in 775.3ms 7/26/2020 5:49:12 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Glory Reclaimed' 7/26/2020 5:52:49 PM Donating team Fireteam 206 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Niveneh: 3 to hunter, path A 7/26/2020 5:53:44 PM Donating team Fireteam 136 has 33 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Larsa: 33 to hunter, path A 7/26/2020 5:53:44 PM Donating team Fireteam 140 has 9 units with strength 2511. Status Staging No target planet No lurk planet. Ships: Larsa: 9 to hunter, path B 7/26/2020 5:57:38 PM Donating team Fireteam 161 has 29 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Ganj Dareh: 1, Adana: 6, Larsa: 22 to hunter, path B 7/26/2020 6:00:40 PM Donating team Fireteam 176 has 6 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Niveneh: 6 to hunter, path A 7/26/2020 6:00:40 PM Donating team Fireteam 177 has 16 units with strength 959. Status Assembling No target planet No lurk planet. Ships: Nicaea: 16 to hunter, path A 7/26/2020 6:00:41 PM Donating team Fireteam 195 has 1 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Niveneh: 1 to hunter, path A 7/26/2020 6:00:41 PM Donating team Fireteam 196 has 10 units with strength 653. Status Assembling No target planet No lurk planet. Ships: Nicaea: 10 to hunter, path A 7/26/2020 6:01:36 PM Donating team Fireteam 232 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Sembel: 2 to hunter, path A 7/26/2020 6:01:38 PM Donating team Fireteam 232 has 4 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Sembel: 4 to hunter, path A 7/26/2020 6:01:40 PM Donating team Fireteam 232 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sembel: 4 to hunter, path A 7/26/2020 6:01:42 PM Donating team Fireteam 234 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Sembel: 3 to hunter, path A 7/26/2020 6:01:44 PM Donating team Fireteam 234 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sembel: 4 to hunter, path A 7/26/2020 6:01:46 PM Donating team Fireteam 234 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sembel: 4 to hunter, path A 7/26/2020 6:01:48 PM Donating team Fireteam 234 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Sembel: 4 to hunter, path A 7/26/2020 6:07:58 PM Donating team Fireteam 225 has 42 units with strength 1544. Status Assembling No target planet No lurk planet. Ships: Shippah: 37, Jerusalem: 5 to hunter, path A 7/26/2020 6:07:59 PM Donating team Fireteam 207 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Niveneh: 1 to hunter, path A 7/26/2020 6:07:59 PM Donating team Fireteam 211 has 54 units with strength 2261. Status Assembling No target planet No lurk planet. Ships: Shippah: 44, Jerusalem: 10 to hunter, path A 7/26/2020 6:07:59 PM Donating team Fireteam 209 has 58 units with strength 3317. Status Staging No target planet No lurk planet. Ships: Shippah: 41, Jerusalem: 17 to hunter, path B 7/26/2020 6:07:59 PM Donating team Fireteam 208 has 67 units with strength 2390. Status Staging No target planet No lurk planet. Ships: Shippah: 51, Jerusalem: 16 to hunter, path B 7/26/2020 6:07:59 PM Donating team Fireteam 210 has 30 units with strength 2447. Status Staging No target planet No lurk planet. Ships: Shippah: 17, Jerusalem: 13 to hunter, path B 7/26/2020 6:08:00 PM Donating team Fireteam 256 has 53 units with strength 3586. Status Staging No target planet No lurk planet. Ships: Shippah: 48, Jerusalem: 5 to hunter, path B 7/26/2020 6:08:00 PM Donating team Fireteam 255 has 75 units with strength 3365. Status Staging No target planet No lurk planet. Ships: Shippah: 64, Jerusalem: 11 to hunter, path B 7/26/2020 6:08:00 PM Donating team Fireteam 254 has 75 units with strength 3571. Status Staging No target planet No lurk planet. Ships: Shippah: 57, Jerusalem: 18 to hunter, path B 7/26/2020 6:08:00 PM Donating team Fireteam 253 has 69 units with strength 3527. Status Staging No target planet No lurk planet. Ships: Shippah: 60, Jerusalem: 9 to hunter, path B 7/26/2020 6:08:05 PM Donating team Fireteam 229 has 9 units with strength 1100. Status Assembling No target planet No lurk planet. Ships: Shippah: 8, Jerusalem: 1 to hunter, path A 7/26/2020 6:08:15 PM Donating team Fireteam 262 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Sembel: 1 to hunter, path A 7/26/2020 6:08:17 PM Donating team Fireteam 262 has 9 units with strength 789. Status Assembling No target planet No lurk planet. Ships: Sembel: 9 to hunter, path A 7/26/2020 6:08:20 PM Donating team Fireteam 262 has 7 units with strength 593. Status Assembling No target planet No lurk planet. Ships: Sembel: 7 to hunter, path A 7/26/2020 6:08:22 PM Donating team Fireteam 262 has 8 units with strength 547. Status Assembling No target planet No lurk planet. Ships: Sembel: 8 to hunter, path A 7/26/2020 6:08:24 PM Donating team Fireteam 221 has 39 units with strength 2064. Status Assembling No target planet No lurk planet. Ships: Rehoboth: 2, Ganj Dareh: 37 to hunter, path A 7/26/2020 6:08:24 PM Donating team Fireteam 222 has 25 units with strength 1914. Status Assembling No target planet No lurk planet. Ships: Rehoboth: 3, Ganj Dareh: 22 to hunter, path A 7/26/2020 6:08:24 PM Donating team Fireteam 220 has 30 units with strength 2528. Status Staging No target planet No lurk planet. Ships: Rehoboth: 10, Ganj Dareh: 20 to hunter, path B 7/26/2020 6:08:24 PM Donating team Fireteam 223 has 32 units with strength 2458. Status Staging No target planet No lurk planet. Ships: Rehoboth: 4, Ganj Dareh: 28 to hunter, path B 7/26/2020 6:08:25 PM Donating team Fireteam 264 has 5 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Sembel: 5 to hunter, path A 7/26/2020 6:08:39 PM Donating team Fireteam 267 has 20 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Sembel: 20 to hunter, path A 7/26/2020 6:08:39 PM Donating team Fireteam 268 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Shippah: 1 to hunter, path A 7/26/2020 6:08:44 PM Donating team Fireteam 235 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Sembel: 1 to hunter, path A 7/26/2020 6:09:03 PM Donating team Fireteam 235 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Niveneh: 1 to hunter, path A 7/26/2020 6:10:41 PM Donating team Fireteam 250 has 7 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Hukkok: 7 to hunter, path A 7/26/2020 6:10:41 PM Donating team Fireteam 251 has 15 units with strength 765. Status Assembling No target planet No lurk planet. Ships: Hukkok: 3, Niveneh: 12 to hunter, path A 7/26/2020 6:11:01 PM Donating team Fireteam 263 has 18 units with strength 2040. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 18 to hunter, path A 7/26/2020 6:11:01 PM Donating team Fireteam 262 has 38 units with strength 2519. Status Staging No target planet No lurk planet. Ships: Jerusalem: 38 to hunter, path B 7/26/2020 6:11:05 PM Donating team Fireteam 229 has 4 units with strength 2211. Status Staging No target planet No lurk planet. Ships: Jerusalem: 4 to hunter, path B 7/26/2020 6:11:05 PM Donating team Fireteam 230 has 29 units with strength 2683. Status Staging No target planet No lurk planet. Ships: Jerusalem: 29 to hunter, path B 7/26/2020 6:11:06 PM Donating team Fireteam 294 has 44 units with strength 2265. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 31, Persopolis: 13 to hunter, path A 7/26/2020 6:11:06 PM Donating team Fireteam 293 has 41 units with strength 2068. Status Staging No target planet No lurk planet. Ships: Jerusalem: 40, Persopolis: 1 to hunter, path B 7/26/2020 6:11:06 PM Donating team Fireteam 292 has 42 units with strength 2845. Status Staging No target planet No lurk planet. Ships: Jerusalem: 41, Persopolis: 1 to hunter, path B 7/26/2020 6:12:05 PM Donating team Fireteam 212 has 15 units with strength 2159. Status Assembling No target planet No lurk planet. Ships: Shippah: 14, Haradum: 1 to hunter, path A 7/26/2020 6:12:08 PM Donating team Fireteam 302 has 8 units with strength 454. Status Assembling No target planet No lurk planet. Ships: Shippah: 8 to hunter, path A 7/26/2020 6:12:57 PM Donating team Fireteam 305 has 26 units with strength 2226. Status Assembling No target planet No lurk planet. Ships: Sembel: 26 to hunter, path A 7/26/2020 6:13:01 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Polychromic Glory' 7/26/2020 6:13:03 PM Donating team Fireteam 103 has 14 units with strength 2287. Status Assembling No target planet No lurk planet. Ships: Sembel: 14 to hunter, path A 7/26/2020 6:13:03 PM Donating team Fireteam 198 has 12 units with strength 2116. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:03 PM Donating team Fireteam 204 has 12 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:03 PM Donating team Fireteam 209 has 27 units with strength 2321. Status Assembling No target planet No lurk planet. Ships: Sembel: 27 to hunter, path A 7/26/2020 6:13:03 PM Donating team Fireteam 223 has 12 units with strength 2469. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:03 PM Donating team Fireteam 226 has 12 units with strength 2023. Status Staging No target planet No lurk planet. Ships: Sembel: 12 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 186 has 65 units with strength 7407. Status Staging No target planet No lurk planet. Ships: Sembel: 65 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 202 has 19 units with strength 3213. Status Staging No target planet No lurk planet. Ships: Sembel: 19 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 125 has 10 units with strength 2141. Status Staging No target planet No lurk planet. Ships: Sembel: 10 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 216 has 13 units with strength 3530. Status Staging No target planet No lurk planet. Ships: Sembel: 13 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 142 has 13 units with strength 2587. Status Staging No target planet No lurk planet. Ships: Sembel: 13 to hunter, path B 7/26/2020 6:13:03 PM Donating team Fireteam 225 has 15 units with strength 2081. Status Staging No target planet No lurk planet. Ships: Sembel: 15 to hunter, path B 7/26/2020 6:13:04 PM Donating team Fireteam 168 has 11 units with strength 2339. Status Assembling No target planet No lurk planet. Ships: Sembel: 11 to hunter, path A 7/26/2020 6:13:04 PM Donating team Fireteam 226 has 20 units with strength 2105. Status Assembling No target planet No lurk planet. Ships: Sembel: 19, Persopolis: 1 to hunter, path A 7/26/2020 6:13:04 PM Donating team Fireteam 73 has 10 units with strength 2592. Status Staging No target planet No lurk planet. Ships: Sembel: 10 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 241 has 10 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Niveneh: 10 to hunter, path A 7/26/2020 6:13:05 PM Donating team Fireteam 245 has 38 units with strength 1882. Status Assembling No target planet No lurk planet. Ships: Sembel: 38 to hunter, path A 7/26/2020 6:13:05 PM Donating team Fireteam 244 has 48 units with strength 2446. Status Staging No target planet No lurk planet. Ships: Sembel: 48 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 243 has 30 units with strength 2850. Status Staging No target planet No lurk planet. Ships: Sembel: 30 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 308 has 34 units with strength 3811. Status Staging No target planet No lurk planet. Ships: Sembel: 34 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 306 has 33 units with strength 4291. Status Staging No target planet No lurk planet. Ships: Sembel: 33 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 307 has 65 units with strength 4972. Status Staging No target planet No lurk planet. Ships: Sembel: 65 to hunter, path B 7/26/2020 6:13:05 PM Donating team Fireteam 305 has 49 units with strength 5107. Status Staging No target planet No lurk planet. Ships: Sembel: 49 to hunter, path B 7/26/2020 6:13:06 PM Donating team Fireteam 279 has 34 units with strength 3737. Status Staging No target planet No lurk planet. Ships: Sembel: 34 to hunter, path B 7/26/2020 6:13:06 PM Donating team Fireteam 278 has 35 units with strength 4062. Status Staging No target planet No lurk planet. Ships: Sembel: 35 to hunter, path B 7/26/2020 6:13:06 PM Donating team Fireteam 277 has 36 units with strength 4812. Status Staging No target planet No lurk planet. Ships: Sembel: 36 to hunter, path B 7/26/2020 6:13:28 PM Donating team Fireteam 322 has 4 units with strength 1757. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2, Haradum: 2 to hunter, path A 7/26/2020 6:13:39 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 6:13:40 PM Finish load save in 1,135.6ms 7/26/2020 6:13:50 PM Donating team Fireteam 305 has 26 units with strength 2226. Status Assembling No target planet No lurk planet. Ships: Sembel: 25, Shippah: 1 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 103 has 14 units with strength 2287. Status Assembling No target planet No lurk planet. Ships: Sembel: 14 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 198 has 12 units with strength 2116. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 204 has 12 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 209 has 27 units with strength 2321. Status Assembling No target planet No lurk planet. Ships: Sembel: 27 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 223 has 12 units with strength 2469. Status Assembling No target planet No lurk planet. Ships: Sembel: 12 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 125 has 10 units with strength 2141. Status Staging No target planet No lurk planet. Ships: Sembel: 10 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 202 has 19 units with strength 3213. Status Staging No target planet No lurk planet. Ships: Sembel: 19 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 216 has 13 units with strength 3530. Status Staging No target planet No lurk planet. Ships: Sembel: 13 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 225 has 15 units with strength 2081. Status Staging No target planet No lurk planet. Ships: Sembel: 15 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 186 has 65 units with strength 7407. Status Staging No target planet No lurk planet. Ships: Sembel: 65 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 142 has 13 units with strength 2587. Status Staging No target planet No lurk planet. Ships: Sembel: 13 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 226 has 12 units with strength 2023. Status Staging No target planet No lurk planet. Ships: Sembel: 12 to hunter, path B 7/26/2020 6:13:52 PM Donating team Fireteam 168 has 11 units with strength 2339. Status Assembling No target planet No lurk planet. Ships: Sembel: 11 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 226 has 20 units with strength 2105. Status Assembling No target planet No lurk planet. Ships: Sembel: 19, Persopolis: 1 to hunter, path A 7/26/2020 6:13:52 PM Donating team Fireteam 76 has 34 units with strength 5332. Status Staging No target planet No lurk planet. Ships: Sembel: 34 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 240 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Hukkok: 1 to hunter, path A 7/26/2020 6:13:54 PM Donating team Fireteam 241 has 10 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Niveneh: 10 to hunter, path A 7/26/2020 6:13:54 PM Donating team Fireteam 242 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Nicaea: 3 to hunter, path A 7/26/2020 6:13:54 PM Donating team Fireteam 245 has 32 units with strength 1649. Status Assembling No target planet No lurk planet. Ships: Sembel: 32 to hunter, path A 7/26/2020 6:13:54 PM Donating team Fireteam 244 has 55 units with strength 2746. Status Staging No target planet No lurk planet. Ships: Sembel: 55 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 243 has 29 units with strength 2783. Status Staging No target planet No lurk planet. Ships: Sembel: 29 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 306 has 41 units with strength 4793. Status Staging No target planet No lurk planet. Ships: Sembel: 41 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 309 has 38 units with strength 3639. Status Staging No target planet No lurk planet. Ships: Sembel: 38 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 308 has 69 units with strength 4904. Status Staging No target planet No lurk planet. Ships: Sembel: 69 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 307 has 31 units with strength 4531. Status Staging No target planet No lurk planet. Ships: Sembel: 31 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 277 has 36 units with strength 5813. Status Staging No target planet No lurk planet. Ships: Sembel: 36 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 279 has 27 units with strength 2824. Status Staging No target planet No lurk planet. Ships: Sembel: 27 to hunter, path B 7/26/2020 6:13:54 PM Donating team Fireteam 278 has 35 units with strength 4245. Status Staging No target planet No lurk planet. Ships: Sembel: 35 to hunter, path B 7/26/2020 6:16:29 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Polychromic Glory' 7/26/2020 6:18:36 PM Reconquest Seeding for Haradum: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/26/2020 6:20:45 PM Donating team Fireteam 277 has 18 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Kangavar: 10, Gaza: 8 to hunter, path A 7/26/2020 6:20:45 PM Donating team Fireteam 279 has 21 units with strength 1145. Status Assembling No target planet No lurk planet. Ships: Gaza: 21 to hunter, path A 7/26/2020 6:20:45 PM Donating team Fireteam 280 has 3 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Gaza: 2, Jabneel: 1 to hunter, path A 7/26/2020 6:20:45 PM Donating team Fireteam 278 has 35 units with strength 2897. Status Staging No target planet No lurk planet. Ships: Gaza: 35 to hunter, path B 7/26/2020 6:20:47 PM Donating team Fireteam 277 has 8 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Gaza: 8 to hunter, path A 7/26/2020 6:20:47 PM Donating team Fireteam 278 has 6 units with strength 2239. Status Assembling No target planet No lurk planet. Ships: Gaza: 5, Jabneel: 1 to hunter, path A 7/26/2020 6:20:51 PM Donating team Fireteam 279 has 25 units with strength 1970. Status Assembling No target planet No lurk planet. Ships: Adana: 5, Larsa: 20 to hunter, path A 7/26/2020 6:20:51 PM Donating team Fireteam 281 has 17 units with strength 1902. Status Assembling No target planet No lurk planet. Ships: Adana: 3, Larsa: 14 to hunter, path A 7/26/2020 6:20:51 PM Donating team Fireteam 280 has 17 units with strength 3425. Status Staging No target planet No lurk planet. Ships: Adana: 7, Larsa: 10 to hunter, path B 7/26/2020 6:21:45 PM Donating team Fireteam 270 has 55 units with strength 3015. Status Staging No target planet No lurk planet. Ships: Kangavar: 45, Gaza: 10 to hunter, path B 7/26/2020 6:21:45 PM Donating team Fireteam 268 has 44 units with strength 4288. Status Staging No target planet No lurk planet. Ships: Kangavar: 33, Gaza: 3, Jabneel: 8 to hunter, path B 7/26/2020 6:22:41 PM Donating team Fireteam 349 has 19 units with strength 6212. Status Staging No target planet No lurk planet. Ships: Jerusalem: 18, Persopolis: 1 to hunter, path B 7/26/2020 6:22:41 PM Donating team Fireteam 350 has 43 units with strength 3640. Status Staging No target planet No lurk planet. Ships: Jerusalem: 43 to hunter, path B 7/26/2020 6:22:41 PM Donating team Fireteam 348 has 25 units with strength 3393. Status Staging No target planet No lurk planet. Ships: Jerusalem: 21, Persopolis: 4 to hunter, path B 7/26/2020 6:22:41 PM Donating team Fireteam 347 has 26 units with strength 3419. Status Staging No target planet No lurk planet. Ships: Jerusalem: 25, Persopolis: 1 to hunter, path B 7/26/2020 6:22:46 PM Donating team Fireteam 291 has 33 units with strength 1617. Status Assembling No target planet No lurk planet. Ships: Gaza: 33 to hunter, path A 7/26/2020 6:22:56 PM Donating team Fireteam 298 has 14 units with strength 1656. Status Assembling No target planet No lurk planet. Ships: Larsa: 14 to hunter, path A 7/26/2020 6:22:56 PM Donating team Fireteam 297 has 9 units with strength 2671. Status Staging No target planet No lurk planet. Ships: Larsa: 9 to hunter, path B 7/26/2020 6:24:26 PM Donating team Fireteam 341 has 1 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:24:27 PM Donating team Fireteam 375 has 15 units with strength 1290. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 14, Persopolis: 1 to hunter, path A 7/26/2020 6:24:27 PM Donating team Fireteam 373 has 23 units with strength 2908. Status Staging No target planet No lurk planet. Ships: Jerusalem: 23 to hunter, path B 7/26/2020 6:24:27 PM Donating team Fireteam 374 has 29 units with strength 3543. Status Staging No target planet No lurk planet. Ships: Jerusalem: 29 to hunter, path B 7/26/2020 6:24:28 PM Donating team Fireteam 352 has 41 units with strength 2841. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 41 to hunter, path A 7/26/2020 6:24:28 PM Donating team Fireteam 351 has 19 units with strength 2615. Status Staging No target planet No lurk planet. Ships: Jerusalem: 19 to hunter, path B 7/26/2020 6:24:28 PM Donating team Fireteam 350 has 23 units with strength 3640. Status Staging No target planet No lurk planet. Ships: Jerusalem: 23 to hunter, path B 7/26/2020 6:24:28 PM Donating team Fireteam 306 has 9 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Gaza: 9 to hunter, path A 7/26/2020 6:24:30 PM Donating team Fireteam 354 has 2 units with strength 472. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 2 to hunter, path A 7/26/2020 6:24:30 PM Donating team Fireteam 313 has 51 units with strength 6222. Status Staging No target planet No lurk planet. Ships: Jerusalem: 50, Persopolis: 1 to hunter, path B 7/26/2020 6:24:30 PM Donating team Fireteam 314 has 62 units with strength 10967. Status Staging No target planet No lurk planet. Ships: Jerusalem: 59, Persopolis: 3 to hunter, path B 7/26/2020 6:24:30 PM Donating team Fireteam 312 has 74 units with strength 7021. Status Staging No target planet No lurk planet. Ships: Jerusalem: 74 to hunter, path B 7/26/2020 6:24:30 PM Donating team Fireteam 311 has 69 units with strength 5116. Status Staging No target planet No lurk planet. Ships: Jerusalem: 69 to hunter, path B 7/26/2020 6:24:32 PM Donating team Fireteam 354 has 2 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 2 to hunter, path A 7/26/2020 6:24:34 PM Donating team Fireteam 354 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:35 PM Donating team Fireteam 316 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Gaza: 1 to hunter, path A 7/26/2020 6:24:36 PM Donating team Fireteam 358 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:24:38 PM Donating team Fireteam 358 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:40 PM Donating team Fireteam 358 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:24:41 PM Donating team Fireteam 318 has 10 units with strength 1057. Status Assembling No target planet No lurk planet. Ships: Gaza: 10 to hunter, path A 7/26/2020 6:24:42 PM Donating team Fireteam 358 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:44 PM Donating team Fireteam 358 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 8 to hunter, path A 7/26/2020 6:24:46 PM Donating team Fireteam 358 has 12 units with strength 1947. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:48 PM Donating team Fireteam 358 has 12 units with strength 1947. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:50 PM Donating team Fireteam 358 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:24:52 PM Donating team Fireteam 358 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:54 PM Donating team Fireteam 358 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:24:56 PM Donating team Fireteam 358 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:24:58 PM Donating team Fireteam 358 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 8 to hunter, path A 7/26/2020 6:25:01 PM Donating team Fireteam 358 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:03 PM Donating team Fireteam 358 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:25:03 PM Donating team Fireteam 360 has 6 units with strength 1330. Status Assembling No target planet No lurk planet. Ships: Persopolis: 6 to hunter, path A 7/26/2020 6:25:03 PM Donating team Fireteam 359 has 19 units with strength 2480. Status Staging No target planet No lurk planet. Ships: Persopolis: 19 to hunter, path B 7/26/2020 6:25:03 PM Donating team Fireteam 332 has 25 units with strength 2200. Status Assembling No target planet No lurk planet. Ships: Persopolis: 22, Haradum: 3 to hunter, path A 7/26/2020 6:25:04 PM Donating team Fireteam 397 has 194 units with strength 20781. Status Staging No target planet No lurk planet. Ships: Persopolis: 148, Haradum: 46 to hunter, path B 7/26/2020 6:25:04 PM Donating team Fireteam 398 has 191 units with strength 23667. Status Staging No target planet No lurk planet. Ships: Persopolis: 148, Haradum: 43 to hunter, path B 7/26/2020 6:25:04 PM Donating team Fireteam 395 has 208 units with strength 21376. Status Staging No target planet No lurk planet. Ships: Persopolis: 168, Haradum: 40 to hunter, path B 7/26/2020 6:25:04 PM Donating team Fireteam 396 has 197 units with strength 22114. Status Staging No target planet No lurk planet. Ships: Persopolis: 154, Haradum: 43 to hunter, path B 7/26/2020 6:25:05 PM Donating team Fireteam 370 has 11 units with strength 1711. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 11 to hunter, path A 7/26/2020 6:25:05 PM Donating team Fireteam 371 has 77 units with strength 6332. Status Staging No target planet No lurk planet. Ships: Persopolis: 46, Haradum: 31 to hunter, path B 7/26/2020 6:25:05 PM Donating team Fireteam 372 has 73 units with strength 10462. Status Staging No target planet No lurk planet. Ships: Persopolis: 43, Haradum: 30 to hunter, path B 7/26/2020 6:25:05 PM Donating team Fireteam 374 has 59 units with strength 6050. Status Staging No target planet No lurk planet. Ships: Persopolis: 31, Haradum: 28 to hunter, path B 7/26/2020 6:25:07 PM Donating team Fireteam 377 has 11 units with strength 1711. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 11 to hunter, path A 7/26/2020 6:25:07 PM Donating team Fireteam 379 has 2 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 6:25:07 PM Donating team Fireteam 378 has 9 units with strength 2642. Status Staging No target planet No lurk planet. Ships: Persopolis: 9 to hunter, path B 7/26/2020 6:25:09 PM Donating team Fireteam 384 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:25:11 PM Donating team Fireteam 384 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:11 PM Donating team Fireteam 385 has 17 units with strength 1197. Status Assembling No target planet No lurk planet. Ships: Persopolis: 13, Haradum: 4 to hunter, path A 7/26/2020 6:25:13 PM Donating team Fireteam 387 has 8 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 8 to hunter, path A 7/26/2020 6:25:13 PM Donating team Fireteam 334 has 8 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Persopolis: 8 to hunter, path A 7/26/2020 6:25:15 PM Donating team Fireteam 387 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:17 PM Donating team Fireteam 387 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:25:19 PM Donating team Fireteam 387 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:21 PM Donating team Fireteam 387 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:25:23 PM Donating team Fireteam 390 has 11 units with strength 1711. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 11 to hunter, path A 7/26/2020 6:25:25 PM Donating team Fireteam 392 has 12 units with strength 1947. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:27 PM Donating team Fireteam 392 has 9 units with strength 1534. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 9 to hunter, path A 7/26/2020 6:25:29 PM Donating team Fireteam 392 has 12 units with strength 1824. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 12 to hunter, path A 7/26/2020 6:25:31 PM Donating team Fireteam 390 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 10 to hunter, path A 7/26/2020 6:45:02 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2020 6:45:02 PM Boot up FleetOS (0.2006s) 7/26/2020 6:45:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2020 6:45:02 PM Check System Logs For Rogue Intelligence (0.1671s) 7/26/2020 6:45:02 PM Game Version: 2.106 7/26/2020 6:45:02 PM Eject Trash Into Hyperspace (0.0520s) 7/26/2020 6:45:02 PM Check For Extra Modules (0.0140s) 7/26/2020 6:45:02 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/26/2020 6:45:02 PM Bring Cloaking Systems Online (0.0120s) 7/26/2020 6:45:02 PM Recalculate Speed Of Light (0.0140s) 7/26/2020 6:45:02 PM Optimize Comfort On Command Decks (0.0170s) 7/26/2020 6:45:02 PM Generating Framerates (0.0040s) 7/26/2020 6:45:02 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/26/2020 6:45:02 PM Mods: SpireRailgunShop (Enabled!) 7/26/2020 6:45:02 PM Check Nearby Stellar Masses (0.0290s) 7/26/2020 6:45:02 PM Remembering Alamo (0.0110s) 7/26/2020 6:45:02 PM Boot Audio Comms (0.0080s) 7/26/2020 6:45:02 PM Establish Individual Audio Links (0.0120s) 7/26/2020 6:45:02 PM Prepare Explosions and Crackles (0.0140s) 7/26/2020 6:45:02 PM No resolution change was required. 7/26/2020 6:45:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2020 6:45:02 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/26/2020 6:45:02 PM Refresh Optical Lensing (0.0060s) 7/26/2020 6:45:02 PM Revise Fundamental Physical Laws (0.0040s) 7/26/2020 6:45:02 PM Calculate Odds Of Success (0.0320s) 7/26/2020 6:45:02 PM Briefly Panic (0.1490s) 7/26/2020 6:45:02 PM Install Confidence Routines (0.1669s) 7/26/2020 6:45:02 PM Bring Commander Interface Online (0.0660s) 7/26/2020 6:45:03 PM Motivate All Crews (0.0290s) 7/26/2020 6:45:03 PM Locating Available Networks (0.0120s) 7/26/2020 6:45:03 PM Externalizing Patterns (0.0130s) 7/26/2020 6:45:03 PM Hooking Externals (0.0050s) 7/26/2020 6:45:03 PM Handlizing Hooks (0.0100s) 7/26/2020 6:45:03 PM Disengaging Constants (0.0260s) 7/26/2020 6:45:03 PM Late Axionic Computations (0.0460s) 7/26/2020 6:45:03 PM Connecting to Fleet Command (0.0060s) 7/26/2020 6:45:03 PM Thinking Of Advice (0.0130s) 7/26/2020 6:45:03 PM Degaussing Advice (0.0110s) 7/26/2020 6:45:03 PM Reading Alien Diaries (0.0080s) 7/26/2020 6:45:03 PM Naming All Known Planets (0.0080s) 7/26/2020 6:45:03 PM Remembering Speeds (0.0100s) 7/26/2020 6:45:03 PM Prioritizing Targets (0.0100s) 7/26/2020 6:45:03 PM Rebooting Sensor Arrays (0.0100s) 7/26/2020 6:45:03 PM Unloading Prismatic Grid (0.0100s) 7/26/2020 6:45:03 PM Thinking Of Objectives (0.0100s) 7/26/2020 6:45:03 PM Re-Aligning Objectives (0.0100s) 7/26/2020 6:45:03 PM Inhibiting Visual Scans (0.0120s) 7/26/2020 6:45:03 PM Synthesizing Vocals (0.0090s) 7/26/2020 6:45:03 PM Investigating Map Signatures (0.0123s) 7/26/2020 6:45:03 PM Ventilating Scenarios (0.0070s) 7/26/2020 6:45:03 PM Decontaminating Targeting Systems (0.0100s) 7/26/2020 6:45:03 PM Ejecting Tactical Core (0.0110s) 7/26/2020 6:45:03 PM Calibrating Formations (0.0090s) 7/26/2020 6:45:03 PM Intercepting Galactic Maps (0.0100s) 7/26/2020 6:45:03 PM Discharging Colored Ions (0.0180s) 7/26/2020 6:45:03 PM Replicating Ion Colors (0.0040s) 7/26/2020 6:45:03 PM Faction Diagnostics (0.0140s) 7/26/2020 6:45:03 PM Buffering Hackers (0.0100s) 7/26/2020 6:45:03 PM Inverting Death (0.0070s) 7/26/2020 6:45:03 PM Linear Field Variance (0.0110s) 7/26/2020 6:45:03 PM Charging Marks (0.0080s) 7/26/2020 6:45:03 PM Guarding The Posts (0.0550s) 7/26/2020 6:45:03 PM Range Manifolds (0.0040s) 7/26/2020 6:45:03 PM Purging ROFs (0.0090s) 7/26/2020 6:45:03 PM Manipulating Speeds (0.0110s) 7/26/2020 6:45:03 PM Detecting Projectiles (0.0090s) 7/26/2020 6:45:03 PM Grouping Flow Fields (0.0120s) 7/26/2020 6:45:03 PM Modulating Flow Field Groups (0.0210s) 7/26/2020 6:45:03 PM Designing Fleets (0.0120s) 7/26/2020 6:45:03 PM Thinking Of Technologies (0.0070s) 7/26/2020 6:45:03 PM Categorizing Starboard Sensors (0.0070s) 7/26/2020 6:45:03 PM Injecting Galactic Variables (0.0130s) 7/26/2020 6:45:03 PM Stabbing Starfields (0.0150s) 7/26/2020 6:45:03 PM Cleaning Distant Planets (0.1250s) 7/26/2020 6:45:03 PM Categorizing All Planets (0.0080s) 7/26/2020 6:45:03 PM Organizing Commands (0.0130s) 7/26/2020 6:45:03 PM Calculating Firing Cones (0.0070s) 7/26/2020 6:45:04 PM Declaring Ship Part Sovereignty (0.5061s) 7/26/2020 6:45:04 PM Sterilizing Test Chamber (0.0120s) 7/26/2020 6:45:06 PM Ejecting Data Cores (1.9424s) 7/26/2020 6:45:06 PM Issuing Orders (0.0170s) 7/26/2020 6:45:06 PM Augmenting Infusers (0.0030s) 7/26/2020 6:45:06 PM Infusing (0.0200s) 7/26/2020 6:45:06 PM Post-Proton Surge (0.0040s) 7/26/2020 6:45:06 PM Stimulate Modulation (0.0270s) 7/26/2020 6:45:06 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/26/2020 6:45:06 PM Load Surrogates (0.0710s) 7/26/2020 6:45:06 PM Final Checks (0.4741s) 7/26/2020 6:45:06 PM Load Historical Documents (0.0020s) 7/26/2020 6:45:06 PM 4.8 seconds total load time. Declaring Ship Part Sovereignty (0.5s) Ejecting Data Cores (1.9s) Final Checks (0.5s) 7/26/2020 6:45:06 PM Hello Steam user 'Lord Of Nothing' 7/26/2020 6:45:11 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 6:45:12 PM Finish load save in 1,129.6ms 7/26/2020 6:47:26 PM Donating team Fireteam 363 has 5 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Shushtar: 4, Gath: 1 to hunter, path A 7/26/2020 6:48:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:48:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:48:39 PM Donating team Fireteam 94 has 21 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Geliloth: 1, Babel: 20 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 371 has 8 units with strength 449. Status Assembling No target planet No lurk planet. Ships: Bezer: 8 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 374 has 24 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Gezer: 21, Nimrud: 3 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 375 has 19 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Capernaum: 11, Babylon: 8 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 376 has 11 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Babylon: 11 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 377 has 5 units with strength 1640. Status Assembling No target planet No lurk planet. Ships: Nimrud: 5 to hunter, path A 7/26/2020 6:48:40 PM Donating team Fireteam 378 has 15 units with strength 3078. Status Staging No target planet No lurk planet. Ships: Marlik: 15 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 479 has 21 units with strength 1461. Status Assembling No target planet No lurk planet. Ships: Gezer: 21 to hunter, path A 7/26/2020 6:48:41 PM Donating team Fireteam 489 has 7 units with strength 1893. Status Assembling No target planet No lurk planet. Ships: Marlik: 7 to hunter, path A 7/26/2020 6:48:41 PM Donating team Fireteam 497 has 16 units with strength 2752. Status Staging No target planet No lurk planet. Ships: Babel: 16 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 488 has 18 units with strength 3083. Status Staging No target planet No lurk planet. Ships: Marlik: 18 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 480 has 41 units with strength 6643. Status Staging No target planet No lurk planet. Ships: Bezer: 5, Capernaum: 15, Babylon: 21 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 482 has 45 units with strength 8059. Status Staging No target planet No lurk planet. Ships: Capernaum: 24, Babylon: 21 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 481 has 33 units with strength 6690. Status Staging No target planet No lurk planet. Ships: Bezer: 1, Capernaum: 21, Babylon: 11 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 483 has 21 units with strength 3999. Status Staging No target planet No lurk planet. Ships: Capernaum: 11, Babylon: 10 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 475 has 22 units with strength 3007. Status Staging No target planet No lurk planet. Ships: Bezer: 22 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 498 has 9 units with strength 2393. Status Staging No target planet No lurk planet. Ships: Babel: 9 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 474 has 11 units with strength 2866. Status Staging No target planet No lurk planet. Ships: Bezer: 11 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 473 has 38 units with strength 6364. Status Staging No target planet No lurk planet. Ships: Bezer: 38 to hunter, path B 7/26/2020 6:48:41 PM Donating team Fireteam 472 has 32 units with strength 4096. Status Staging No target planet No lurk planet. Ships: Bezer: 32 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 477 has 6 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Bezer: 6 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 482 has 7 units with strength 1575. Status Assembling No target planet No lurk planet. Ships: Gezer: 3, Nimrud: 4 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 485 has 7 units with strength 539. Status Assembling No target planet No lurk planet. Ships: Capernaum: 7 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 486 has 14 units with strength 1428. Status Assembling No target planet No lurk planet. Ships: Babylon: 14 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 492 has 1 units with strength 114. Status Assembling No target planet No lurk planet. Ships: Uruk: 1 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 493 has 2 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Susa: 2 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 494 has 7 units with strength 798. Status Assembling No target planet No lurk planet. Ships: Susa: 7 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 498 has 2 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Marlik: 2 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 500 has 31 units with strength 2108. Status Assembling No target planet No lurk planet. Ships: Ashkelon: 31 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 518 has 8 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Haradum: 8 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 520 has 3 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Chesil: 3 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 521 has 13 units with strength 694. Status Assembling No target planet No lurk planet. Ships: Chesil: 2, Gilead: 11 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 514 has 56 units with strength 7606. Status Staging No target planet No lurk planet. Ships: Persopolis: 56 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 513 has 29 units with strength 6650. Status Staging No target planet No lurk planet. Ships: Persopolis: 29 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 517 has 50 units with strength 2738. Status Staging No target planet No lurk planet. Ships: Haradum: 50 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 515 has 45 units with strength 6610. Status Staging No target planet No lurk planet. Ships: Persopolis: 45 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 484 has 18 units with strength 3010. Status Staging No target planet No lurk planet. Ships: Capernaum: 18 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 499 has 16 units with strength 3423. Status Staging No target planet No lurk planet. Ships: Ashkelon: 5, Rakkath: 11 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 519 has 30 units with strength 2771. Status Staging No target planet No lurk planet. Ships: Chesil: 30 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 516 has 110 units with strength 8355. Status Staging No target planet No lurk planet. Ships: Persopolis: 110 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 512 has 40 units with strength 5462. Status Staging No target planet No lurk planet. Ships: Jerusalem: 40 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 488 has 21 units with strength 2967. Status Staging No target planet No lurk planet. Ships: Nimrud: 21 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 511 has 42 units with strength 4253. Status Staging No target planet No lurk planet. Ships: Jerusalem: 42 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 507 has 38 units with strength 2977. Status Staging No target planet No lurk planet. Ships: Rakkath: 38 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 508 has 32 units with strength 3270. Status Staging No target planet No lurk planet. Ships: Rakkath: 32 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 475 has 15 units with strength 2830. Status Staging No target planet No lurk planet. Ships: Bezer: 15 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 491 has 18 units with strength 3564. Status Staging No target planet No lurk planet. Ships: Uruk: 18 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 509 has 23 units with strength 4721. Status Staging No target planet No lurk planet. Ships: Jerusalem: 23 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 510 has 44 units with strength 8369. Status Staging No target planet No lurk planet. Ships: Jerusalem: 44 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 487 has 25 units with strength 2615. Status Staging No target planet No lurk planet. Ships: Nimrud: 25 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 506 has 23 units with strength 3299. Status Staging No target planet No lurk planet. Ships: Rakkath: 23 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 489 has 13 units with strength 2569. Status Staging No target planet No lurk planet. Ships: Nimrud: 13 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 476 has 35 units with strength 2330. Status Staging No target planet No lurk planet. Ships: Bezer: 35 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 505 has 28 units with strength 3730. Status Staging No target planet No lurk planet. Ships: Sarepta: 1, Rakkath: 27 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 490 has 8 units with strength 3492. Status Staging No target planet No lurk planet. Ships: Nimrud: 8 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 483 has 27 units with strength 3952. Status Staging No target planet No lurk planet. Ships: Capernaum: 27 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 474 has 10 units with strength 3251. Status Staging No target planet No lurk planet. Ships: Bezer: 9, Ugarit: 1 to hunter, path B 7/26/2020 6:48:42 PM Donating team Fireteam 387 has 9 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Bezer: 9 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 389 has 5 units with strength 1377. Status Assembling No target planet No lurk planet. Ships: Gezer: 4, Nimrud: 1 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 390 has 12 units with strength 675. Status Assembling No target planet No lurk planet. Ships: Babylon: 12 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 392 has 17 units with strength 2234. Status Assembling No target planet No lurk planet. Ships: Nimrud: 12, Ashkelon: 5 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 393 has 19 units with strength 1710. Status Assembling No target planet No lurk planet. Ships: Nimrud: 7, Ashkelon: 12 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 400 has 7 units with strength 517. Status Assembling No target planet No lurk planet. Ships: Rakkath: 6, Geliloth: 1 to hunter, path A 7/26/2020 6:48:42 PM Donating team Fireteam 396 has 9 units with strength 2375. Status Staging No target planet No lurk planet. Ships: Rakkath: 9 to hunter, path B 7/26/2020 6:48:43 PM Donating team Fireteam 394 has 23 units with strength 3571. Status Staging No target planet No lurk planet. Ships: Sarepta: 7, Rakkath: 9, Haradum: 1, Chesil: 4, Gilead: 2 to hunter, path B 7/26/2020 6:48:43 PM Donating team Fireteam 497 has 5 units with strength 1896. Status Assembling No target planet No lurk planet. Ships: Bezer: 5 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 498 has 9 units with strength 801. Status Assembling No target planet No lurk planet. Ships: Bezer: 9 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 500 has 4 units with strength 347. Status Assembling No target planet No lurk planet. Ships: Gezer: 4 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 501 has 5 units with strength 1185. Status Assembling No target planet No lurk planet. Ships: Capernaum: 2, Babylon: 3 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 505 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Marlik: 1 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 507 has 26 units with strength 2132. Status Assembling No target planet No lurk planet. Ships: Nimrud: 5, Ashkelon: 21 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 512 has 14 units with strength 838. Status Assembling No target planet No lurk planet. Ships: Rakkath: 14 to hunter, path A 7/26/2020 6:48:43 PM Donating team Fireteam 511 has 30 units with strength 2246. Status Staging No target planet No lurk planet. Ships: Rakkath: 30 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 505 has 12 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Bezer: 12 to hunter, path A 7/26/2020 6:48:44 PM Donating team Fireteam 506 has 1 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Gezer: 1 to hunter, path A 7/26/2020 6:48:44 PM Donating team Fireteam 512 has 13 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Persopolis: 13 to hunter, path A 7/26/2020 6:48:44 PM Donating team Fireteam 513 has 1 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Haradum: 1 to hunter, path A 7/26/2020 6:48:44 PM Donating team Fireteam 509 has 31 units with strength 16350. Status Staging No target planet No lurk planet. Ships: Jerusalem: 31 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 517 has 46 units with strength 9950. Status Staging No target planet No lurk planet. Ships: Kurtha: 46 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 514 has 45 units with strength 11815. Status Staging No target planet No lurk planet. Ships: Kurtha: 45 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 516 has 45 units with strength 10477. Status Staging No target planet No lurk planet. Ships: Kurtha: 45 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 508 has 32 units with strength 10208. Status Staging No target planet No lurk planet. Ships: Jerusalem: 32 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 507 has 34 units with strength 8638. Status Staging No target planet No lurk planet. Ships: Jerusalem: 34 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 510 has 22 units with strength 8353. Status Staging No target planet No lurk planet. Ships: Jerusalem: 22 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 511 has 15 units with strength 3174. Status Staging No target planet No lurk planet. Ships: Jerusalem: 1, Persopolis: 14 to hunter, path B 7/26/2020 6:48:44 PM Donating team Fireteam 515 has 51 units with strength 13116. Status Staging No target planet No lurk planet. Ships: Kurtha: 51 to hunter, path B 7/26/2020 6:48:45 PM Donating team Fireteam 516 has 14 units with strength 2735. Status Assembling No target planet No lurk planet. Ships: Ashkelon: 14 to hunter, path A 7/26/2020 6:48:45 PM Donating team Fireteam 515 has 4 units with strength 3012. Status Staging No target planet No lurk planet. Ships: Nimrud: 1, Ashkelon: 3 to hunter, path B 7/26/2020 6:48:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:48:46 PM Donating team Fireteam 505 has 3 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Kurtha: 3 to hunter, path A 7/26/2020 6:48:47 PM Donating team Fireteam 525 has 19 units with strength 2331. Status Assembling No target planet No lurk planet. Ships: Nimrud: 19 to hunter, path A 7/26/2020 6:48:47 PM Donating team Fireteam 527 has 28 units with strength 2700. Status Staging No target planet No lurk planet. Ships: Ashkelon: 23, Rakkath: 5 to hunter, path B 7/26/2020 6:48:49 PM Donating team Fireteam 403 has 2 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Ashkelon: 2 to hunter, path A 7/26/2020 6:48:52 PM Donating team Fireteam 505 has 2 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 2 to hunter, path A 7/26/2020 6:48:52 PM Donating team Fireteam 506 has 1 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1 to hunter, path A 7/26/2020 6:48:52 PM Donating team Fireteam 509 has 13 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Jeruel: 13 to hunter, path A 7/26/2020 6:48:52 PM Donating team Fireteam 507 has 20 units with strength 3309. Status Staging No target planet No lurk planet. Ships: Jeruel: 20 to hunter, path B 7/26/2020 6:48:52 PM Donating team Fireteam 508 has 19 units with strength 2460. Status Staging No target planet No lurk planet. Ships: Jeruel: 19 to hunter, path B 7/26/2020 6:48:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:48:55 PM Donating team Fireteam 538 has 2 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Marlik: 2 to hunter, path A 7/26/2020 6:48:55 PM Donating team Fireteam 537 has 25 units with strength 2859. Status Staging No target planet No lurk planet. Ships: Marlik: 25 to hunter, path B 7/26/2020 6:48:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:48:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:01 PM Donating team Fireteam 409 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Gezer: 3 to hunter, path A 7/26/2020 6:49:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:05 PM Donating team Fireteam 543 has 34 units with strength 2488. Status Assembling No target planet No lurk planet. Ships: Nimrud: 8, Ashkelon: 26 to hunter, path A 7/26/2020 6:49:17 PM Donating team Fireteam 409 has 2 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Gezer: 2 to hunter, path A 7/26/2020 6:49:17 PM Donating team Fireteam 410 has 9 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Nimrud: 9 to hunter, path A 7/26/2020 6:49:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:32 PM Donating team Fireteam 498 has 14 units with strength 1440. Status Assembling No target planet No lurk planet. Ships: Gath: 14 to hunter, path A 7/26/2020 6:49:33 PM Donating team Fireteam 412 has 3 units with strength 4223. Status Staging No target planet No lurk planet. Ships: Ashkelon: 3 to hunter, path B 7/26/2020 6:49:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:36 PM Donating team Fireteam 498 has 25 units with strength 1146. Status Assembling No target planet No lurk planet. Ships: Bezer: 25 to hunter, path A 7/26/2020 6:49:37 PM Donating team Fireteam 555 has 5 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Nimrud: 5 to hunter, path A 7/26/2020 6:49:37 PM Donating team Fireteam 559 has 4 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Ashkelon: 4 to hunter, path A 7/26/2020 6:49:39 PM Donating team Fireteam 564 has 23 units with strength 851. Status Assembling No target planet No lurk planet. Ships: Uruk: 23 to hunter, path A 7/26/2020 6:49:39 PM Donating team Fireteam 565 has 5 units with strength 548. Status Assembling No target planet No lurk planet. Ships: Susa: 5 to hunter, path A 7/26/2020 6:49:42 PM Donating team Fireteam 498 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Ashdod: 2 to hunter, path A 7/26/2020 6:49:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:49:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:00 PM Donating team Fireteam 497 has 29 units with strength 1972. Status Assembling No target planet No lurk planet. Ships: Babylon: 29 to hunter, path A 7/26/2020 6:50:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:50:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:51:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:12 PM Donating team Fireteam 496 has 13 units with strength 2616. Status Staging No target planet No lurk planet. Ships: Marlik: 13 to hunter, path B 7/26/2020 6:52:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:35 PM Donating team Fireteam 430 has 3 units with strength 788. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3 to hunter, path A 7/26/2020 6:52:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:38 PM Donating team Fireteam 623 has 5 units with strength 765. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3, Kurtha: 2 to hunter, path A 7/26/2020 6:52:38 PM Donating team Fireteam 617 has 158 units with strength 24532. Status Staging No target planet No lurk planet. Ships: Jerusalem: 157, Persopolis: 1 to hunter, path B 7/26/2020 6:52:39 PM Donating team Fireteam 438 has 4 units with strength 459. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1, Kurtha: 3 to hunter, path A 7/26/2020 6:52:39 PM Donating team Fireteam 436 has 39 units with strength 4220. Status Staging No target planet No lurk planet. Ships: Jerusalem: 39 to hunter, path B 7/26/2020 6:52:39 PM Donating team Fireteam 434 has 33 units with strength 6313. Status Staging No target planet No lurk planet. Ships: Jerusalem: 33 to hunter, path B 7/26/2020 6:52:39 PM Donating team Fireteam 433 has 46 units with strength 6910. Status Staging No target planet No lurk planet. Ships: Jerusalem: 46 to hunter, path B 7/26/2020 6:52:39 PM Donating team Fireteam 435 has 45 units with strength 6126. Status Staging No target planet No lurk planet. Ships: Jerusalem: 45 to hunter, path B 7/26/2020 6:52:40 PM Donating team Fireteam 631 has 3 units with strength 2485. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3 to hunter, path A 7/26/2020 6:52:40 PM Donating team Fireteam 630 has 34 units with strength 2541. Status Staging No target planet No lurk planet. Ships: Jerusalem: 34 to hunter, path B 7/26/2020 6:52:40 PM Donating team Fireteam 629 has 11 units with strength 2181. Status Staging No target planet No lurk planet. Ships: Jerusalem: 11 to hunter, path B 7/26/2020 6:52:41 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:43 PM Donating team Fireteam 440 has 7 units with strength 879. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 7 to hunter, path A 7/26/2020 6:52:43 PM Donating team Fireteam 441 has 8 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Kurtha: 8 to hunter, path A 7/26/2020 6:52:44 PM Donating team Fireteam 634 has 3 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3 to hunter, path A 7/26/2020 6:52:44 PM Donating team Fireteam 636 has 11 units with strength 1951. Status Assembling No target planet No lurk planet. Ships: Kurtha: 11 to hunter, path A 7/26/2020 6:52:44 PM Donating team Fireteam 633 has 19 units with strength 2532. Status Staging No target planet No lurk planet. Ships: Jerusalem: 19 to hunter, path B 7/26/2020 6:52:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:52:45 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:47 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:49 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:51 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:55 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:52:59 PM Donating team Fireteam 440 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/26/2020 6:53:02 PM Donating team Fireteam 640 has 20 units with strength 2475. Status Staging No target planet No lurk planet. Ships: Persopolis: 18, Haradum: 2 to hunter, path B 7/26/2020 6:53:03 PM Donating team Fireteam 445 has 6 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 6 to hunter, path A 7/26/2020 6:53:04 PM Donating team Fireteam 651 has 51 units with strength 7039. Status Staging No target planet No lurk planet. Ships: Persopolis: 50, Haradum: 1 to hunter, path B 7/26/2020 6:53:04 PM Donating team Fireteam 649 has 37 units with strength 7778. Status Staging No target planet No lurk planet. Ships: Persopolis: 37 to hunter, path B 7/26/2020 6:53:04 PM Donating team Fireteam 650 has 50 units with strength 8030. Status Staging No target planet No lurk planet. Ships: Persopolis: 45, Haradum: 5 to hunter, path B 7/26/2020 6:53:04 PM Donating team Fireteam 652 has 32 units with strength 7222. Status Staging No target planet No lurk planet. Ships: Persopolis: 32 to hunter, path B 7/26/2020 6:53:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:07 PM Donating team Fireteam 447 has 2 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 2 to hunter, path A 7/26/2020 6:53:09 PM Donating team Fireteam 450 has 3 units with strength 951. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3 to hunter, path A 7/26/2020 6:53:10 PM Donating team Fireteam 663 has 12 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Persopolis: 12 to hunter, path A 7/26/2020 6:53:10 PM Donating team Fireteam 662 has 35 units with strength 2114. Status Staging No target planet No lurk planet. Ships: Persopolis: 35 to hunter, path B 7/26/2020 6:53:11 PM Donating team Fireteam 452 has 3 units with strength 788. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 3 to hunter, path A 7/26/2020 6:53:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:16 PM Donating team Fireteam 664 has 21 units with strength 2370. Status Assembling No target planet No lurk planet. Ships: Persopolis: 21 to hunter, path A 7/26/2020 6:53:16 PM Donating team Fireteam 663 has 35 units with strength 2944. Status Staging No target planet No lurk planet. Ships: Persopolis: 35 to hunter, path B 7/26/2020 6:53:16 PM Donating team Fireteam 662 has 23 units with strength 2792. Status Staging No target planet No lurk planet. Ships: Persopolis: 23 to hunter, path B 7/26/2020 6:53:20 PM Donating team Fireteam 663 has 2 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Persopolis: 2 to hunter, path A 7/26/2020 6:53:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:53:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:54:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:04 PM Donating team Fireteam 468 has 10 units with strength 2595. Status Staging No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path B 7/26/2020 6:55:04 PM Donating team Fireteam 467 has 15 units with strength 2550. Status Staging No target planet No lurk planet. Ships: Nasibina: 15 to hunter, path B 7/26/2020 6:55:08 PM Donating team Fireteam 467 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/26/2020 6:55:10 PM Donating team Fireteam 466 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:12 PM Donating team Fireteam 468 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:12 PM Donating team Fireteam 691 has 7 units with strength 1989. Status Assembling No target planet No lurk planet. Ships: Marlik: 7 to hunter, path A 7/26/2020 6:55:14 PM Donating team Fireteam 468 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:55:16 PM Donating team Fireteam 468 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:18 PM Donating team Fireteam 468 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:20 PM Donating team Fireteam 472 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:55:22 PM Donating team Fireteam 472 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:24 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:26 PM Donating team Fireteam 472 has 7 units with strength 1596. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:28 PM Donating team Fireteam 472 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:30 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:32 PM Donating team Fireteam 472 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:34 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:36 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:38 PM Donating team Fireteam 472 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:40 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:42 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:44 PM Donating team Fireteam 472 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:46 PM Donating team Fireteam 472 has 6 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:48 PM Donating team Fireteam 472 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:50 PM Donating team Fireteam 472 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:52 PM Donating team Fireteam 474 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:55:54 PM Donating team Fireteam 474 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:55:56 PM Donating team Fireteam 474 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:55:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:55:58 PM Donating team Fireteam 474 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:00 PM Donating team Fireteam 474 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:02 PM Donating team Fireteam 474 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:56:04 PM Donating team Fireteam 474 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:06 PM Donating team Fireteam 474 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:08 PM Donating team Fireteam 474 has 7 units with strength 1596. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:10 PM Donating team Fireteam 474 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:12 PM Donating team Fireteam 474 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:14 PM Donating team Fireteam 474 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:56:16 PM Donating team Fireteam 474 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:18 PM Donating team Fireteam 474 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:20 PM Donating team Fireteam 474 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:56:22 PM Donating team Fireteam 477 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:24 PM Donating team Fireteam 477 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:26 PM Donating team Fireteam 477 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:56:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:28 PM Donating team Fireteam 478 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/26/2020 6:56:30 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:32 PM Donating team Fireteam 478 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:56:34 PM Donating team Fireteam 478 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:36 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:38 PM Donating team Fireteam 478 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:41 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:42 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:44 PM Donating team Fireteam 478 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:46 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:48 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:50 PM Donating team Fireteam 478 has 6 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:56:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:56:52 PM Donating team Fireteam 478 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:55 PM Donating team Fireteam 482 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:57 PM Donating team Fireteam 482 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:56:59 PM Donating team Fireteam 482 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:01 PM Donating team Fireteam 482 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:03 PM Donating team Fireteam 482 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:57:05 PM Donating team Fireteam 482 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:07 PM Donating team Fireteam 482 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:09 PM Donating team Fireteam 482 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:57:11 PM Donating team Fireteam 482 has 15 units with strength 1513. Status Assembling No target planet No lurk planet. Ships: Nasibina: 15 to hunter, path A 7/26/2020 6:57:13 PM Donating team Fireteam 482 has 30 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Nasibina: 30 to hunter, path A 7/26/2020 6:57:15 PM Donating team Fireteam 482 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:57:17 PM Donating team Fireteam 482 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:19 PM Donating team Fireteam 482 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:21 PM Donating team Fireteam 482 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:57:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:23 PM Donating team Fireteam 482 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:25 PM Donating team Fireteam 485 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:27 PM Donating team Fireteam 485 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/26/2020 6:57:29 PM Donating team Fireteam 485 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:31 PM Donating team Fireteam 485 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:33 PM Donating team Fireteam 485 has 7 units with strength 1596. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:35 PM Donating team Fireteam 485 has 6 units with strength 1231. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/26/2020 6:57:37 PM Donating team Fireteam 485 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/26/2020 6:57:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:57:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:58:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:58:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:58:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:58:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:58:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:59:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:59:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:59:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 6:59:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/26/2020 7:00:20 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 7:00:21 PM Finish load save in 666.5ms 7/26/2020 7:00:48 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 7:00:49 PM Finish load save in 829.4ms 7/26/2020 7:01:09 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\A Lot of Builders.save Source1: AnythingElse Source3: LoadingSaveGame 7/26/2020 7:01:10 PM Finish load save in 657.2ms 7/26/2020 7:03:12 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/26/2020 7:03:12 PM PlayerAccount Istarial has now been put in control of faction 1. 7/26/2020 7:03:13 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/26/2020 7:03:13 PM Added the faction AIReserves. 7/26/2020 7:03:13 PM Added the faction AntiAIZombie. 7/26/2020 7:03:13 PM Added the faction AntiEveryoneZombie. 7/26/2020 7:03:13 PM Added the faction AntiPlayerZombie. 7/26/2020 7:03:13 PM Added the faction Mercenary. 7/26/2020 7:03:13 PM Finish load save in 159.5ms 7/27/2020 11:03:19 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/27/2020 11:03:19 PM Boot up FleetOS (0.3268s) 7/27/2020 11:03:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/27/2020 11:03:20 PM Check System Logs For Rogue Intelligence (0.6533s) 7/27/2020 11:03:20 PM Game Version: 2.108 7/27/2020 11:03:20 PM Eject Trash Into Hyperspace (0.1380s) 7/27/2020 11:03:20 PM Check For Extra Modules (0.0360s) 7/27/2020 11:03:20 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/27/2020 11:03:20 PM Bring Cloaking Systems Online (0.0550s) 7/27/2020 11:03:20 PM Recalculate Speed Of Light (0.0250s) 7/27/2020 11:03:20 PM Optimize Comfort On Command Decks (0.0409s) 7/27/2020 11:03:20 PM Generating Framerates (0.0185s) 7/27/2020 11:03:20 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/27/2020 11:03:20 PM Mods: SpireRailgunShop (Enabled!) 7/27/2020 11:03:20 PM Check Nearby Stellar Masses (0.0805s) 7/27/2020 11:03:20 PM Remembering Alamo (0.0680s) 7/27/2020 11:03:20 PM Boot Audio Comms (0.0120s) 7/27/2020 11:03:20 PM Establish Individual Audio Links (0.0310s) 7/27/2020 11:03:20 PM Prepare Explosions and Crackles (0.0390s) 7/27/2020 11:03:20 PM No resolution change was required. 7/27/2020 11:03:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/27/2020 11:03:20 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/27/2020 11:03:20 PM Refresh Optical Lensing (0.0050s) 7/27/2020 11:03:20 PM Revise Fundamental Physical Laws (0.0170s) 7/27/2020 11:03:21 PM Calculate Odds Of Success (0.1510s) 7/27/2020 11:03:21 PM Briefly Panic (0.1680s) 7/27/2020 11:03:21 PM Install Confidence Routines (0.2981s) 7/27/2020 11:03:21 PM Bring Commander Interface Online (0.3501s) 7/27/2020 11:03:21 PM Motivate All Crews (0.0910s) 7/27/2020 11:03:21 PM Locating Available Networks (0.0100s) 7/27/2020 11:03:21 PM Externalizing Patterns (0.0640s) 7/27/2020 11:03:22 PM Hooking Externals (0.0230s) 7/27/2020 11:03:22 PM Handlizing Hooks (0.0560s) 7/27/2020 11:03:22 PM Disengaging Constants (0.2461s) 7/27/2020 11:03:22 PM Late Axionic Computations (0.2711s) 7/27/2020 11:03:22 PM Connecting to Fleet Command (0.0250s) 7/27/2020 11:03:22 PM Thinking Of Advice (0.0710s) 7/27/2020 11:03:22 PM Degaussing Advice (0.2351s) 7/27/2020 11:03:23 PM Reading Alien Diaries (0.1070s) 7/27/2020 11:03:23 PM Naming All Known Planets (0.0130s) 7/27/2020 11:03:23 PM Remembering Speeds (0.0240s) 7/27/2020 11:03:23 PM Prioritizing Targets (0.0060s) 7/27/2020 11:03:23 PM Rebooting Sensor Arrays (0.0300s) 7/27/2020 11:03:23 PM Unloading Prismatic Grid (0.0220s) 7/27/2020 11:03:23 PM Thinking Of Objectives (0.0140s) 7/27/2020 11:03:23 PM Re-Aligning Objectives (0.0400s) 7/27/2020 11:03:23 PM Inhibiting Visual Scans (0.0150s) 7/27/2020 11:03:23 PM Synthesizing Vocals (0.0050s) 7/27/2020 11:03:23 PM Investigating Map Signatures (0.0520s) 7/27/2020 11:03:23 PM Ventilating Scenarios (0.0050s) 7/27/2020 11:03:23 PM Decontaminating Targeting Systems (0.0720s) 7/27/2020 11:03:23 PM Ejecting Tactical Core (0.0050s) 7/27/2020 11:03:23 PM Calibrating Formations (0.0090s) 7/27/2020 11:03:23 PM Intercepting Galactic Maps (0.0220s) 7/27/2020 11:03:23 PM Discharging Colored Ions (0.0130s) 7/27/2020 11:03:23 PM Replicating Ion Colors (0.0130s) 7/27/2020 11:03:23 PM Faction Diagnostics (0.0470s) 7/27/2020 11:03:23 PM Buffering Hackers (0.0410s) 7/27/2020 11:03:23 PM Inverting Death (0.0240s) 7/27/2020 11:03:23 PM Linear Field Variance (0.0280s) 7/27/2020 11:03:23 PM Charging Marks (0.0350s) 7/27/2020 11:03:23 PM Guarding The Posts (0.0190s) 7/27/2020 11:03:23 PM Range Manifolds (0.0620s) 7/27/2020 11:03:23 PM Purging ROFs (0.0040s) 7/27/2020 11:03:23 PM Manipulating Speeds (0.0160s) 7/27/2020 11:03:23 PM Detecting Projectiles (0.0040s) 7/27/2020 11:03:23 PM Grouping Flow Fields (0.0120s) 7/27/2020 11:03:23 PM Modulating Flow Field Groups (0.0310s) 7/27/2020 11:03:23 PM Designing Fleets (0.1570s) 7/27/2020 11:03:23 PM Thinking Of Technologies (0.0320s) 7/27/2020 11:03:23 PM Categorizing Starboard Sensors (0.0300s) 7/27/2020 11:03:23 PM Injecting Galactic Variables (0.0370s) 7/27/2020 11:03:24 PM Fearing Starfields (0.0820s) 7/27/2020 11:03:24 PM Destroying Distant Planets (0.1290s) 7/27/2020 11:03:24 PM Categorizing All Planets (0.0040s) 7/27/2020 11:03:24 PM Organizing Commands (0.0300s) 7/27/2020 11:03:24 PM Calculating Firing Cones (0.0030s) 7/27/2020 11:03:25 PM Wearing Ship Parts On Head (1.3084s) 7/27/2020 11:03:25 PM Sterilizing Test Chamber (0.0510s) 7/27/2020 11:03:50 PM Rewire Lower Decks (25.3475s) 7/27/2020 11:03:50 PM Issuing Orders (0.0720s) 7/27/2020 11:03:51 PM Augmenting Infusers (0.0140s) 7/27/2020 11:03:51 PM Infusing (0.1070s) 7/27/2020 11:03:51 PM Post-Proton Surge (0.0040s) 7/27/2020 11:03:51 PM Stimulate Modulation (0.0270s) 7/27/2020 11:03:51 PM ArcenAssetBundleCache.InstantiatedObjects: 979 7/27/2020 11:03:51 PM Load Surrogates (0.3781s) 7/27/2020 11:03:52 PM Final Checks (0.7330s) 7/27/2020 11:03:52 PM Load Historical Documents (0.0030s) 7/27/2020 11:03:52 PM 33.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Late Axionic Computations (0.3s) Wearing Ship Parts On Head (1.3s) Rewire Lower Decks (25.3s) Load Surrogates (0.4s) Final Checks (0.7s) 7/27/2020 11:03:52 PM Hello Steam user 'Lord Of Nothing' 7/27/2020 11:04:01 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/27/2020 11:04:02 PM Finish load save in 1,025.8ms 7/27/2020 11:06:50 PM dire A 7/27/2020 11:06:50 PM dire B 7/27/2020 11:06:50 PM dire A 7/27/2020 11:06:50 PM dire B 7/27/2020 11:07:00 PM dire A 7/27/2020 11:07:00 PM dire B 7/27/2020 11:07:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:10 PM dire A 7/27/2020 11:07:10 PM dire B 7/27/2020 11:07:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:14 PM dire A 7/27/2020 11:07:14 PM dire B 7/27/2020 11:07:19 PM Donating team Fireteam 495 has 32 units with strength 1056. Status Assembling No target planet No lurk planet. Ships: Nasibina: 32 to hunter, path A 7/27/2020 11:07:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:07:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:08:07 PM Donating team Fireteam 498 has 15 units with strength 2665. Status Staging No target planet No lurk planet. Ships: Nasibina: 15 to hunter, path B 7/27/2020 11:08:07 PM Donating team Fireteam 499 has 10 units with strength 2480. Status Staging No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path B 7/27/2020 11:08:11 PM Donating team Fireteam 498 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:08:13 PM Donating team Fireteam 498 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:08:15 PM Donating team Fireteam 498 has 5 units with strength 1125. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:08:17 PM Donating team Fireteam 498 has 7 units with strength 1596. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:08:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:08:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:08:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:08:40 PM Donating team Fireteam 498 has 8 units with strength 1798. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:08:42 PM Donating team Fireteam 504 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:08:42 PM Donating team Fireteam 503 has 14 units with strength 2722. Status Staging No target planet No lurk planet. Ships: Nasibina: 14 to hunter, path B 7/27/2020 11:08:44 PM Donating team Fireteam 503 has 8 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:08:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:08:46 PM Donating team Fireteam 503 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:08:48 PM Donating team Fireteam 503 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:08:50 PM Donating team Fireteam 503 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:08:52 PM Donating team Fireteam 503 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:08:54 PM Donating team Fireteam 503 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:08:56 PM Donating team Fireteam 503 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:08:58 PM Donating team Fireteam 503 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:09:00 PM Donating team Fireteam 503 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:09:02 PM Donating team Fireteam 503 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:09:04 PM Donating team Fireteam 503 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:09:05 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Giant's Awakening' 7/27/2020 11:09:06 PM Donating team Fireteam 503 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:09:08 PM Donating team Fireteam 503 has 8 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:09:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:09:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:09:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:09:10 PM Donating team Fireteam 503 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:09:12 PM Donating team Fireteam 507 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:10:00 PM Donating team Fireteam 507 has 8 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:02 PM Donating team Fireteam 507 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:10:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:10:04 PM Donating team Fireteam 514 has 11 units with strength 924. Status Assembling No target planet No lurk planet. Ships: Habor: 6, Gomorrah: 5 to hunter, path A 7/27/2020 11:10:04 PM Donating team Fireteam 518 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:04 PM Donating team Fireteam 512 has 1 units with strength 3701. Status Staging No target planet No lurk planet. Ships: Habor: 1 to hunter, path B 7/27/2020 11:10:06 PM Donating team Fireteam 518 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:10:08 PM Donating team Fireteam 518 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:10:10 PM Donating team Fireteam 518 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:12 PM Donating team Fireteam 518 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:10:14 PM Donating team Fireteam 518 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:10:16 PM Donating team Fireteam 518 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:18 PM Donating team Fireteam 518 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:10:20 PM Donating team Fireteam 518 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:10:22 PM Donating team Fireteam 518 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:24 PM Donating team Fireteam 518 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:10:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:10:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:10:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:10:26 PM Donating team Fireteam 518 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:10:28 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:30 PM Donating team Fireteam 523 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:10:32 PM Donating team Fireteam 523 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:10:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:10:34 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:36 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:38 PM Donating team Fireteam 523 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:10:40 PM Donating team Fireteam 523 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:10:42 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:37 PM Donating team Fireteam 523 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:39 PM Donating team Fireteam 523 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:11:41 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:43 PM Donating team Fireteam 523 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:45 PM Donating team Fireteam 523 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:11:47 PM Donating team Fireteam 523 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:49 PM Donating team Fireteam 523 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:11:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:11:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:11:51 PM Donating team Fireteam 523 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:11:53 PM Donating team Fireteam 524 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:55 PM Donating team Fireteam 524 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:11:57 PM Donating team Fireteam 524 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:11:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:11:59 PM Donating team Fireteam 524 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:01 PM Donating team Fireteam 524 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:03 PM Donating team Fireteam 524 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:05 PM Donating team Fireteam 524 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:07 PM Donating team Fireteam 524 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:09 PM Donating team Fireteam 524 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:11 PM Donating team Fireteam 524 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:13 PM Donating team Fireteam 524 has 8 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:15 PM Donating team Fireteam 524 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:12:17 PM Donating team Fireteam 524 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:19 PM Donating team Fireteam 524 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:12:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:12:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:12:21 PM Donating team Fireteam 524 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:12:23 PM Donating team Fireteam 528 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:25 PM Donating team Fireteam 528 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:27 PM Donating team Fireteam 528 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:12:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:12:29 PM Donating team Fireteam 528 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:31 PM Donating team Fireteam 528 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:33 PM Donating team Fireteam 528 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:12:43 PM Donating team Fireteam 528 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:45 PM Donating team Fireteam 528 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:12:47 PM Donating team Fireteam 528 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:05 PM Donating team Fireteam 528 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:07 PM Donating team Fireteam 528 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:13:09 PM Donating team Fireteam 528 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:11 PM Donating team Fireteam 528 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:13 PM Donating team Fireteam 528 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:13:15 PM Donating team Fireteam 528 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:17 PM Donating team Fireteam 528 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:19 PM Donating team Fireteam 532 has 10 units with strength 2106. Status Staging No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path B 7/27/2020 11:13:21 PM Donating team Fireteam 532 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:23 PM Donating team Fireteam 532 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:25 PM Donating team Fireteam 532 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:13:27 PM Donating team Fireteam 532 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:30 PM Donating team Fireteam 535 has 4 units with strength 1268. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 4 to hunter, path A 7/27/2020 11:13:30 PM Donating team Fireteam 536 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:30 PM Donating team Fireteam 532 has 20 units with strength 3512. Status Staging No target planet No lurk planet. Ships: Gomorrah: 20 to hunter, path B 7/27/2020 11:13:30 PM Donating team Fireteam 534 has 12 units with strength 2328. Status Staging No target planet No lurk planet. Ships: Gomorrah: 12 to hunter, path B 7/27/2020 11:13:30 PM Donating team Fireteam 533 has 14 units with strength 3182. Status Staging No target planet No lurk planet. Ships: Gomorrah: 14 to hunter, path B 7/27/2020 11:13:32 PM Donating team Fireteam 539 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:13:34 PM Donating team Fireteam 540 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:13:34 PM Donating team Fireteam 539 has 10 units with strength 2154. Status Staging No target planet No lurk planet. Ships: Gomorrah: 10 to hunter, path B 7/27/2020 11:13:36 PM Donating team Fireteam 539 has 13 units with strength 2664. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 13 to hunter, path A 7/27/2020 11:13:36 PM Donating team Fireteam 540 has 6 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 6 to hunter, path A 7/27/2020 11:13:36 PM Donating team Fireteam 541 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:38 PM Donating team Fireteam 539 has 13 units with strength 2712. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 13 to hunter, path A 7/27/2020 11:13:38 PM Donating team Fireteam 540 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:13:40 PM Donating team Fireteam 545 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:13:40 PM Donating team Fireteam 544 has 13 units with strength 2942. Status Staging No target planet No lurk planet. Ships: Gomorrah: 13 to hunter, path B 7/27/2020 11:13:42 PM Donating team Fireteam 544 has 8 units with strength 1798. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 8 to hunter, path A 7/27/2020 11:13:42 PM Donating team Fireteam 545 has 6 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:13:42 PM Donating team Fireteam 509 has 22 units with strength 2332. Status Staging No target planet No lurk planet. Ships: Habor: 7, Gomorrah: 15 to hunter, path B 7/27/2020 11:13:42 PM Donating team Fireteam 507 has 24 units with strength 5241. Status Staging No target planet No lurk planet. Ships: Gomorrah: 24 to hunter, path B 7/27/2020 11:13:44 PM Donating team Fireteam 545 has 6 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 6 to hunter, path A 7/27/2020 11:13:44 PM Donating team Fireteam 546 has 3 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:13:45 PM Donating team Fireteam 1 has 38 units with strength 2532. Status Assembling No target planet No lurk planet. Ships: Babel: 38 to hunter, path A 7/27/2020 11:13:46 PM Donating team Fireteam 545 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:13:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:48 PM Donating team Fireteam 547 has 1 units with strength 332. Status Assembling No target planet No lurk planet. Ships: Gomorrah: 1 to hunter, path A 7/27/2020 11:13:48 PM Donating team Fireteam 548 has 6 units with strength 1346. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:13:48 PM Donating team Fireteam 546 has 11 units with strength 2299. Status Staging No target planet No lurk planet. Ships: Gomorrah: 9, Nasibina: 2 to hunter, path B 7/27/2020 11:13:50 PM Donating team Fireteam 551 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:13:52 PM Donating team Fireteam 551 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:13:54 PM Donating team Fireteam 551 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:13:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:13:56 PM Donating team Fireteam 551 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:13:58 PM Donating team Fireteam 551 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:00 PM Donating team Fireteam 551 has 7 units with strength 1548. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:14:02 PM Donating team Fireteam 551 has 3 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:14:04 PM Donating team Fireteam 551 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:06 PM Donating team Fireteam 551 has 8 units with strength 1798. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:14:08 PM Donating team Fireteam 551 has 4 units with strength 875. Status Assembling No target planet No lurk planet. Ships: Nasibina: 4 to hunter, path A 7/27/2020 11:14:10 PM Donating team Fireteam 551 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:14:12 PM Donating team Fireteam 551 has 6 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:14:14 PM Donating team Fireteam 551 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:14:16 PM Donating team Fireteam 551 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:14:18 PM Donating team Fireteam 551 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:14:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:20 PM Donating team Fireteam 551 has 3 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:14:22 PM Donating team Fireteam 555 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Nasibina: 10 to hunter, path A 7/27/2020 11:14:24 PM Donating team Fireteam 555 has 6 units with strength 1346. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:14:26 PM Donating team Fireteam 555 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:14:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:28 PM Donating team Fireteam 555 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:14:30 PM Donating team Fireteam 555 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:32 PM Donating team Fireteam 555 has 6 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:14:34 PM Donating team Fireteam 555 has 5 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:14:36 PM Donating team Fireteam 555 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:14:38 PM Donating team Fireteam 555 has 8 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Nasibina: 8 to hunter, path A 7/27/2020 11:14:40 PM Donating team Fireteam 555 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:14:42 PM Donating team Fireteam 555 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:44 PM Donating team Fireteam 555 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:14:46 PM Donating team Fireteam 555 has 7 units with strength 1596. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:14:48 PM Donating team Fireteam 555 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:50 PM Donating team Fireteam 555 has 4 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Nasibina: 4 to hunter, path A 7/27/2020 11:14:52 PM Donating team Fireteam 559 has 6 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:14:54 PM Donating team Fireteam 559 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Nasibina: 9 to hunter, path A 7/27/2020 11:14:56 PM Donating team Fireteam 559 has 6 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:14:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:14:58 PM Donating team Fireteam 559 has 5 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:15:02 PM Donating team Fireteam 563 has 6 units with strength 1509. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:15:06 PM Donating team Fireteam 563 has 3 units with strength 836. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:15:08 PM Donating team Fireteam 563 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:10 PM Donating team Fireteam 563 has 4 units with strength 990. Status Assembling No target planet No lurk planet. Ships: Nasibina: 4 to hunter, path A 7/27/2020 11:15:14 PM Donating team Fireteam 563 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:16 PM Donating team Fireteam 563 has 1 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:18 PM Donating team Fireteam 563 has 1 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:20 PM Donating team Fireteam 563 has 6 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:15:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:22 PM Donating team Fireteam 563 has 1 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:24 PM Donating team Fireteam 567 has 6 units with strength 1212. Status Assembling No target planet No lurk planet. Ships: Nasibina: 6 to hunter, path A 7/27/2020 11:15:26 PM Donating team Fireteam 567 has 1 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Nasibina: 1 to hunter, path A 7/27/2020 11:15:28 PM Donating team Fireteam 567 has 5 units with strength 1010. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:15:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:30 PM Donating team Fireteam 567 has 3 units with strength 558. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:15:32 PM Donating team Fireteam 567 has 3 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Nasibina: 3 to hunter, path A 7/27/2020 11:15:36 PM Donating team Fireteam 343 has 11 units with strength 2315. Status Assembling No target planet No lurk planet. Ships: Nasibina: 11 to hunter, path A 7/27/2020 11:15:36 PM Donating team Fireteam 349 has 7 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Nasibina: 7 to hunter, path A 7/27/2020 11:15:36 PM Donating team Fireteam 423 has 20 units with strength 2310. Status Assembling No target planet No lurk planet. Ships: Nasibina: 20 to hunter, path A 7/27/2020 11:15:36 PM Donating team Fireteam 466 has 5 units with strength 2520. Status Assembling No target planet No lurk planet. Ships: Nasibina: 5 to hunter, path A 7/27/2020 11:15:47 PM Donating team Fireteam 575 has 14 units with strength 3002. Status Staging No target planet No lurk planet. Ships: Uruk: 13, Hushah: 1 to hunter, path B 7/27/2020 11:15:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:15:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:20 PM Donating team Fireteam 580 has 58 units with strength 11728. Status Staging No target planet No lurk planet. Ships: Adana: 15, Larsa: 43 to hunter, path B 7/27/2020 11:16:20 PM Donating team Fireteam 577 has 59 units with strength 11334. Status Staging No target planet No lurk planet. Ships: Adana: 7, Larsa: 52 to hunter, path B 7/27/2020 11:16:20 PM Donating team Fireteam 578 has 87 units with strength 12350. Status Staging No target planet No lurk planet. Ships: Adana: 33, Larsa: 54 to hunter, path B 7/27/2020 11:16:20 PM Donating team Fireteam 579 has 43 units with strength 7712. Status Staging No target planet No lurk planet. Ships: Adana: 8, Larsa: 35 to hunter, path B 7/27/2020 11:16:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:24 PM Donating team Fireteam 544 has 15 units with strength 2344. Status Assembling No target planet No lurk planet. Ships: Habor: 4, Gomorrah: 10, Nasibina: 1 to hunter, path A 7/27/2020 11:16:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:16:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:20 PM Donating team Fireteam 604 has 9 units with strength 921. Status Assembling No target planet No lurk planet. Ships: Habor: 1, Gomorrah: 8 to hunter, path A 7/27/2020 11:17:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:17:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:18:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:19:46 PM Donating team Fireteam 634 has 22 units with strength 2956. Status Staging No target planet No lurk planet. Ships: Shippah: 15, Jerusalem: 7 to hunter, path B 7/27/2020 11:19:46 PM Donating team Fireteam 633 has 8 units with strength 4311. Status Staging No target planet No lurk planet. Ships: Shippah: 7, Jerusalem: 1 to hunter, path B 7/27/2020 11:19:47 PM Donating team Fireteam 871 has 18 units with strength 2258. Status Staging No target planet No lurk planet. Ships: Shippah: 17, Jerusalem: 1 to hunter, path B 7/27/2020 11:19:47 PM Donating team Fireteam 869 has 20 units with strength 2965. Status Staging No target planet No lurk planet. Ships: Shippah: 18, Jerusalem: 2 to hunter, path B 7/27/2020 11:19:47 PM Donating team Fireteam 870 has 37 units with strength 3356. Status Staging No target planet No lurk planet. Ships: Shippah: 24, Jerusalem: 13 to hunter, path B 7/27/2020 11:19:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:08 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:08 PM Donating team Fireteam 645 has 32 units with strength 4091. Status Staging No target planet No lurk planet. Ships: Jerusalem: 31, Persopolis: 1 to hunter, path B 7/27/2020 11:20:08 PM Donating team Fireteam 644 has 8 units with strength 8252. Status Staging No target planet No lurk planet. Ships: Jerusalem: 6, Persopolis: 2 to hunter, path B 7/27/2020 11:20:08 PM Donating team Fireteam 647 has 41 units with strength 5894. Status Staging No target planet No lurk planet. Ships: Jerusalem: 39, Persopolis: 2 to hunter, path B 7/27/2020 11:20:08 PM Donating team Fireteam 646 has 18 units with strength 4132. Status Staging No target planet No lurk planet. Ships: Jerusalem: 17, Persopolis: 1 to hunter, path B 7/27/2020 11:20:09 PM Donating team Fireteam 899 has 30 units with strength 4454. Status Staging No target planet No lurk planet. Ships: Jerusalem: 29, Persopolis: 1 to hunter, path B 7/27/2020 11:20:09 PM Donating team Fireteam 897 has 37 units with strength 8007. Status Staging No target planet No lurk planet. Ships: Jerusalem: 36, Persopolis: 1 to hunter, path B 7/27/2020 11:20:09 PM Donating team Fireteam 900 has 35 units with strength 5489. Status Staging No target planet No lurk planet. Ships: Jerusalem: 33, Persopolis: 2 to hunter, path B 7/27/2020 11:20:09 PM Donating team Fireteam 898 has 21 units with strength 11261. Status Staging No target planet No lurk planet. Ships: Jerusalem: 20, Persopolis: 1 to hunter, path B 7/27/2020 11:20:26 PM Donating team Fireteam 303 has 3 units with strength 2602. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 3 to hunter, path A 7/27/2020 11:20:26 PM Donating team Fireteam 439 has 5 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 5 to hunter, path A 7/27/2020 11:20:26 PM Donating team Fireteam 569 has 22 units with strength 2118. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 21, Adana: 1 to hunter, path A 7/27/2020 11:20:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:35 PM Donating team Fireteam 913 has 1 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 1 to hunter, path A 7/27/2020 11:20:35 PM Donating team Fireteam 911 has 22 units with strength 2165. Status Staging No target planet No lurk planet. Ships: Shippah: 19, Jerusalem: 3 to hunter, path B 7/27/2020 11:20:35 PM Donating team Fireteam 912 has 4 units with strength 6907. Status Staging No target planet No lurk planet. Ships: Shippah: 2, Jerusalem: 2 to hunter, path B 7/27/2020 11:20:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:20:55 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/27/2020 11:20:56 PM Finish load save in 704.5ms 7/27/2020 11:21:07 PM Donating team Fireteam 906 has 2 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Jerusalem: 2 to hunter, path A 7/27/2020 11:21:11 PM Donating team Fireteam 303 has 3 units with strength 2602. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 3 to hunter, path A 7/27/2020 11:21:11 PM Donating team Fireteam 439 has 5 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Ganj Dareh: 5 to hunter, path A 7/27/2020 11:21:11 PM Donating team Fireteam 608 has 13 units with strength 2014. Status Assembling No target planet No lurk planet. Ships: Rehoboth: 1, Ganj Dareh: 12 to hunter, path A 7/27/2020 11:21:13 PM Donating team Fireteam 655 has 14 units with strength 1770. Status Assembling No target planet No lurk planet. Ships: Eltodad: 5, Rehoboth: 9 to hunter, path A 7/27/2020 11:21:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:33 PM Donating team Fireteam 925 has 117 units with strength 18835. Status Staging No target planet No lurk planet. Ships: Persopolis: 105, Haradum: 12 to hunter, path B 7/27/2020 11:21:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:21:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:41 PM Donating team Fireteam 693 has 6 units with strength 420. Status Assembling No target planet No lurk planet. Ships: Adana: 6 to hunter, path A 7/27/2020 11:22:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:22:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:23:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:23:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:23:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:23:23 PM Donating team Fireteam 704 has 25 units with strength 10819. Status Staging No target planet No lurk planet. Ships: Ganj Dareh: 6, Adana: 19 to hunter, path B 7/27/2020 11:23:23 PM Donating team Fireteam 706 has 29 units with strength 13430. Status Staging No target planet No lurk planet. Ships: Ganj Dareh: 10, Adana: 19 to hunter, path B 7/27/2020 11:23:23 PM Donating team Fireteam 703 has 21 units with strength 4000. Status Staging No target planet No lurk planet. Ships: Ganj Dareh: 9, Adana: 12 to hunter, path B 7/27/2020 11:23:23 PM Donating team Fireteam 705 has 40 units with strength 3132. Status Staging No target planet No lurk planet. Ships: Ganj Dareh: 10, Adana: 30 to hunter, path B 7/27/2020 11:23:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:23:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM Donating team Fireteam 714 has 12 units with strength 1008. Status Assembling No target planet No lurk planet. Ships: Susa: 12 to hunter, path A 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:24:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:25:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:25:03 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Fateful Lightning' 7/27/2020 11:25:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:25:14 PM Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'Zenith' 7/27/2020 11:25:15 PM Soft Warning: had to remove extra flagship of (desired) type SpireDreadnoughtFlagship in city fleet Spire City 'Zenith' 7/27/2020 11:25:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:25:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:26:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:27:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:53 PM Donating team Fireteam 742 has 22 units with strength 1443. Status Assembling No target planet No lurk planet. Ships: Susa: 20, Hushah: 2 to hunter, path A 7/27/2020 11:28:53 PM Donating team Fireteam 741 has 31 units with strength 2231. Status Staging No target planet No lurk planet. Ships: Susa: 26, Hushah: 5 to hunter, path B 7/27/2020 11:28:53 PM Donating team Fireteam 966 has 23 units with strength 5269. Status Staging No target planet No lurk planet. Ships: Susa: 12, Hushah: 11 to hunter, path B 7/27/2020 11:28:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:57 PM Donating team Fireteam 702 has 3 units with strength 2013. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/27/2020 11:28:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:28:59 PM Donating team Fireteam 745 has 4 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Susa: 4 to hunter, path A 7/27/2020 11:29:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:25 PM Donating team Fireteam 753 has 13 units with strength 1777. Status Assembling No target planet No lurk planet. Ships: Susa: 7, Hushah: 6 to hunter, path A 7/27/2020 11:29:25 PM Donating team Fireteam 978 has 44 units with strength 13070. Status Staging No target planet No lurk planet. Ships: Susa: 40, Hushah: 4 to hunter, path B 7/27/2020 11:29:25 PM Donating team Fireteam 977 has 35 units with strength 9197. Status Staging No target planet No lurk planet. Ships: Susa: 34, Hushah: 1 to hunter, path B 7/27/2020 11:29:25 PM Donating team Fireteam 975 has 39 units with strength 10959. Status Staging No target planet No lurk planet. Ships: Susa: 34, Hushah: 5 to hunter, path B 7/27/2020 11:29:25 PM Donating team Fireteam 976 has 43 units with strength 8076. Status Staging No target planet No lurk planet. Ships: Susa: 40, Hushah: 3 to hunter, path B 7/27/2020 11:29:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:27 PM Donating team Fireteam 757 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Susa: 3 to hunter, path A 7/27/2020 11:29:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:29:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:30:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:31:58 PM Donating team Fireteam 784 has 12 units with strength 2166. Status Assembling No target planet No lurk planet. Ships: Babylon: 12 to hunter, path A 7/27/2020 11:31:58 PM Donating team Fireteam 783 has 10 units with strength 2168. Status Staging No target planet No lurk planet. Ships: Babylon: 10 to hunter, path B 7/27/2020 11:31:58 PM Donating team Fireteam 1025 has 10 units with strength 980. Status Assembling No target planet No lurk planet. Ships: Babylon: 10 to hunter, path A 7/27/2020 11:32:00 PM Donating team Fireteam 1033 has 3 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Babylon: 3 to hunter, path A 7/27/2020 11:32:00 PM Donating team Fireteam 1032 has 22 units with strength 3929. Status Staging No target planet No lurk planet. Ships: Capernaum: 3, Babylon: 19 to hunter, path B 7/27/2020 11:32:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:21 PM Donating team Fireteam 794 has 21 units with strength 3082. Status Staging No target planet No lurk planet. Ships: Marlik: 21 to hunter, path B 7/27/2020 11:32:21 PM Donating team Fireteam 795 has 5 units with strength 2327. Status Staging No target planet No lurk planet. Ships: Marlik: 5 to hunter, path B 7/27/2020 11:32:25 PM Donating team Fireteam 475 has 6 units with strength 5014. Status Staging No target planet No lurk planet. Ships: Marlik: 6 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 568 has 7 units with strength 2443. Status Assembling No target planet No lurk planet. Ships: Marlik: 7 to hunter, path A 7/27/2020 11:32:30 PM Donating team Fireteam 569 has 13 units with strength 2347. Status Assembling No target planet No lurk planet. Ships: Marlik: 13 to hunter, path A 7/27/2020 11:32:30 PM Donating team Fireteam 588 has 35 units with strength 2548. Status Assembling No target planet No lurk planet. Ships: Marlik: 35 to hunter, path A 7/27/2020 11:32:30 PM Donating team Fireteam 589 has 30 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Marlik: 30 to hunter, path A 7/27/2020 11:32:30 PM Donating team Fireteam 636 has 3 units with strength 2013. Status Assembling No target planet No lurk planet. Ships: Marlik: 3 to hunter, path A 7/27/2020 11:32:30 PM Donating team Fireteam 674 has 8 units with strength 3972. Status Staging No target planet No lurk planet. Ships: Marlik: 8 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 626 has 9 units with strength 7611. Status Staging No target planet No lurk planet. Ships: Marlik: 9 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 590 has 22 units with strength 3721. Status Staging No target planet No lurk planet. Ships: Marlik: 22 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 598 has 4 units with strength 3696. Status Staging No target planet No lurk planet. Ships: Marlik: 4 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 607 has 14 units with strength 2817. Status Staging No target planet No lurk planet. Ships: Marlik: 14 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 605 has 13 units with strength 2855. Status Staging No target planet No lurk planet. Ships: Marlik: 13 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 676 has 12 units with strength 3096. Status Staging No target planet No lurk planet. Ships: Marlik: 12 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 573 has 6 units with strength 6682. Status Staging No target planet No lurk planet. Ships: Marlik: 6 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 673 has 5 units with strength 3585. Status Staging No target planet No lurk planet. Ships: Marlik: 5 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 571 has 8 units with strength 4832. Status Staging No target planet No lurk planet. Ships: Marlik: 8 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 606 has 19 units with strength 4387. Status Staging No target planet No lurk planet. Ships: Marlik: 19 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 684 has 33 units with strength 3256. Status Staging No target planet No lurk planet. Ships: Marlik: 33 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 655 has 9 units with strength 4729. Status Staging No target planet No lurk planet. Ships: Marlik: 9 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 574 has 19 units with strength 3559. Status Staging No target planet No lurk planet. Ships: Marlik: 19 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 604 has 3 units with strength 2927. Status Staging No target planet No lurk planet. Ships: Marlik: 3 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 570 has 9 units with strength 3162. Status Staging No target planet No lurk planet. Ships: Marlik: 9 to hunter, path B 7/27/2020 11:32:30 PM Donating team Fireteam 624 has 7 units with strength 5842. Status Staging No target planet No lurk planet. Ships: Marlik: 7 to hunter, path B 7/27/2020 11:32:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:32:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:10 PM Donating team Fireteam 1046 has 1 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Marlik: 1 to hunter, path A 7/27/2020 11:33:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:12 PM Donating team Fireteam 1052 has 4 units with strength 758. Status Assembling No target planet No lurk planet. Ships: Babylon: 2, Marlik: 2 to hunter, path A 7/27/2020 11:33:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:30 PM Donating team Fireteam 1056 has 5 units with strength 999. Status Assembling No target planet No lurk planet. Ships: Capernaum: 1, Babylon: 4 to hunter, path A 7/27/2020 11:33:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:33:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:34:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:36 PM Donating team Fireteam 688 has 2 units with strength 2325. Status Assembling No target planet No lurk planet. Ships: Sinai: 2 to hunter, path A 7/27/2020 11:35:38 PM Donating team Fireteam 843 has 16 units with strength 1485. Status Assembling No target planet No lurk planet. Ships: Sinai: 16 to hunter, path A 7/27/2020 11:35:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:35:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:53 PM Donating team Fireteam 859 has 2 units with strength 4810. Status Staging No target planet No lurk planet. Ships: Ekron: 2 to hunter, path B 7/27/2020 11:36:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:36:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/27/2020 11:37:01 PM Donating team Fireteam 869 has 8 units with strength 2191. Status Assembling No target planet No lurk planet. Ships: Ekron: 8 to hunter, path A 7/27/2020 11:37:01 PM Donating team Fireteam 868 has 17 units with strength 2954. Status Staging No target planet No lurk planet. Ships: Ekron: 17 to hunter, path B 7/28/2020 12:30:40 PM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/28/2020 12:30:40 PM Boot up FleetOS (0.3361s) 7/28/2020 12:30:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2020 12:30:41 PM Check System Logs For Rogue Intelligence (0.8022s) 7/28/2020 12:30:41 PM Game Version: 2.108 7/28/2020 12:30:41 PM Eject Trash Into Hyperspace (0.2060s) 7/28/2020 12:30:41 PM Check For Extra Modules (0.0670s) 7/28/2020 12:30:41 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/28/2020 12:30:41 PM Bring Cloaking Systems Online (0.0970s) 7/28/2020 12:30:41 PM Recalculate Speed Of Light (0.0260s) 7/28/2020 12:30:41 PM Optimize Comfort On Command Decks (0.0280s) 7/28/2020 12:30:41 PM Generating Framerates (0.0220s) 7/28/2020 12:30:41 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/28/2020 12:30:41 PM Mods: SpireRailgunShop (Enabled!) 7/28/2020 12:30:41 PM Check Nearby Stellar Masses (0.1210s) 7/28/2020 12:30:41 PM Remembering Alamo (0.0860s) 7/28/2020 12:30:41 PM Boot Audio Comms (0.0210s) 7/28/2020 12:30:41 PM Establish Individual Audio Links (0.0300s) 7/28/2020 12:30:41 PM Prepare Explosions and Crackles (0.0660s) 7/28/2020 12:30:41 PM No resolution change was required. 7/28/2020 12:30:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2020 12:30:41 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/28/2020 12:30:41 PM Refresh Optical Lensing (0.0050s) 7/28/2020 12:30:41 PM Revise Fundamental Physical Laws (0.0150s) 7/28/2020 12:30:42 PM Calculate Odds Of Success (0.3151s) 7/28/2020 12:30:43 PM Briefly Panic (1.7052s) 7/28/2020 12:30:44 PM Install Confidence Routines (0.4181s) 7/28/2020 12:30:44 PM Bring Commander Interface Online (0.2416s) 7/28/2020 12:30:44 PM Motivate All Crews (0.0530s) 7/28/2020 12:30:44 PM Locating Available Networks (0.0720s) 7/28/2020 12:30:44 PM Externalizing Patterns (0.0350s) 7/28/2020 12:30:44 PM Hooking Externals (0.0310s) 7/28/2020 12:30:44 PM Handlizing Hooks (0.0140s) 7/28/2020 12:30:45 PM Disengaging Constants (0.2052s) 7/28/2020 12:30:45 PM Late Axionic Computations (0.1769s) 7/28/2020 12:30:45 PM Connecting to Fleet Command (0.0280s) 7/28/2020 12:30:45 PM Thinking Of Advice (0.0210s) 7/28/2020 12:30:45 PM Degaussing Advice (0.1840s) 7/28/2020 12:30:45 PM Reading Alien Diaries (0.1080s) 7/28/2020 12:30:45 PM Naming All Known Planets (0.0120s) 7/28/2020 12:30:45 PM Remembering Speeds (0.0160s) 7/28/2020 12:30:45 PM Prioritizing Targets (0.0110s) 7/28/2020 12:30:45 PM Rebooting Sensor Arrays (0.0340s) 7/28/2020 12:30:45 PM Unloading Prismatic Grid (0.0380s) 7/28/2020 12:30:45 PM Thinking Of Objectives (0.0140s) 7/28/2020 12:30:45 PM Re-Aligning Objectives (0.0401s) 7/28/2020 12:30:45 PM Inhibiting Visual Scans (0.0290s) 7/28/2020 12:30:45 PM Synthesizing Vocals (0.0050s) 7/28/2020 12:30:45 PM Investigating Map Signatures (0.0290s) 7/28/2020 12:30:45 PM Ventilating Scenarios (0.0040s) 7/28/2020 12:30:45 PM Decontaminating Targeting Systems (0.0236s) 7/28/2020 12:30:45 PM Ejecting Tactical Core (0.0110s) 7/28/2020 12:30:45 PM Calibrating Formations (0.0070s) 7/28/2020 12:30:45 PM Intercepting Galactic Maps (0.0350s) 7/28/2020 12:30:45 PM Discharging Colored Ions (0.0340s) 7/28/2020 12:30:45 PM Replicating Ion Colors (0.0250s) 7/28/2020 12:30:45 PM Faction Diagnostics (0.0480s) 7/28/2020 12:30:46 PM Buffering Hackers (0.0400s) 7/28/2020 12:30:46 PM Inverting Death (0.0280s) 7/28/2020 12:30:46 PM Linear Field Variance (0.0250s) 7/28/2020 12:30:46 PM Charging Marks (0.0520s) 7/28/2020 12:30:46 PM Guarding The Posts (0.0180s) 7/28/2020 12:30:46 PM Range Manifolds (0.0530s) 7/28/2020 12:30:46 PM Purging ROFs (0.0160s) 7/28/2020 12:30:46 PM Manipulating Speeds (0.0210s) 7/28/2020 12:30:46 PM Detecting Projectiles (0.0040s) 7/28/2020 12:30:46 PM Grouping Flow Fields (0.0320s) 7/28/2020 12:30:46 PM Modulating Flow Field Groups (0.0270s) 7/28/2020 12:30:46 PM Designing Fleets (0.1410s) 7/28/2020 12:30:46 PM Thinking Of Technologies (0.0190s) 7/28/2020 12:30:46 PM Categorizing Starboard Sensors (0.0170s) 7/28/2020 12:30:46 PM Injecting Galactic Variables (0.0380s) 7/28/2020 12:30:46 PM Investigating Starfields (0.0740s) 7/28/2020 12:30:48 PM Pillaging Distant Planets (1.5805s) 7/28/2020 12:30:48 PM Categorizing All Planets (0.0080s) 7/28/2020 12:30:48 PM Organizing Commands (0.1160s) 7/28/2020 12:30:48 PM Calculating Firing Cones (0.0080s) 7/28/2020 12:30:49 PM Fumbling With Ship Parts (0.9452s) 7/28/2020 12:30:49 PM Sterilizing Test Chamber (0.0500s) 7/28/2020 12:31:15 PM Jiggling All Adapters (26.0557s) 7/28/2020 12:31:15 PM Issuing Orders (0.0890s) 7/28/2020 12:31:15 PM Augmenting Infusers (0.0140s) 7/28/2020 12:31:15 PM Infusing (0.2150s) 7/28/2020 12:31:15 PM Post-Proton Surge (0.0050s) 7/28/2020 12:31:15 PM Stimulate Modulation (0.0270s) 7/28/2020 12:31:16 PM ArcenAssetBundleCache.InstantiatedObjects: 979 7/28/2020 12:31:16 PM Load Surrogates (0.4761s) 7/28/2020 12:31:16 PM Final Checks (0.8183s) 7/28/2020 12:31:16 PM Load Historical Documents (0.0020s) 7/28/2020 12:31:16 PM 37.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.8s) Calculate Odds Of Success (0.3s) Briefly Panic (1.7s) Install Confidence Routines (0.4s) Pillaging Distant Planets (1.6s) Fumbling With Ship Parts (0.9s) Jiggling All Adapters (26.1s) Load Surrogates (0.5s) Final Checks (0.8s) 7/28/2020 12:31:17 PM Hello Steam user 'Lord Of Nothing' 7/28/2020 12:31:23 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\4.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2020 12:31:24 PM Finish load save in 866.8ms 7/28/2020 12:31:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:31:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:31:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:31:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:05 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Big Suprise' 7/28/2020 12:32:06 PM Soft Warning: had to remove extra flagship of (desired) type SpireBattleshipFlagship in city fleet Spire City 'Big Suprise' 7/28/2020 12:32:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:08 PM Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'Emperya' 7/28/2020 12:32:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:14 PM Donating team Fireteam 853 has 1 units with strength 2130. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1 to hunter, path A 7/28/2020 12:32:14 PM Donating team Fireteam 854 has 1 units with strength 2999. Status Staging No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path B 7/28/2020 12:32:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:32:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:10 PM Donating team Fireteam 854 has 7 units with strength 1989. Status Assembling No target planet No lurk planet. Ships: Gibbar: 7 to hunter, path A 7/28/2020 12:33:10 PM Donating team Fireteam 853 has 18 units with strength 3156. Status Staging No target planet No lurk planet. Ships: Gibbar: 18 to hunter, path B 7/28/2020 12:33:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:14 PM Donating team Fireteam 853 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Gibbar: 7 to hunter, path A 7/28/2020 12:33:16 PM Donating team Fireteam 853 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 12:33:18 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:20 PM Donating team Fireteam 853 has 10 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:22 PM Donating team Fireteam 853 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 12:33:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:24 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:26 PM Donating team Fireteam 853 has 10 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:28 PM Donating team Fireteam 853 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 12:33:30 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:32 PM Donating team Fireteam 853 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 12:33:34 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:36 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:38 PM Donating team Fireteam 853 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 12:33:40 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Staging No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path B 7/28/2020 12:33:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:43 PM Donating team Fireteam 853 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Gibbar: 10 to hunter, path A 7/28/2020 12:33:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:33:45 PM Donating team Fireteam 718 has 20 units with strength 2443. Status Assembling No target planet No lurk planet. Ships: Larsa: 1, Gibbar: 18, Ekron: 1 to hunter, path A 7/28/2020 12:33:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:45 PM Donating team Fireteam 1125 has 9 units with strength 1574. Status Assembling No target planet No lurk planet. Ships: Babel: 9 to hunter, path A 7/28/2020 12:34:45 PM Donating team Fireteam 1124 has 13 units with strength 4556. Status Staging No target planet No lurk planet. Ships: Geliloth: 1, Babel: 12 to hunter, path B 7/28/2020 12:34:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:34:57 PM Donating team Fireteam 864 has 10 units with strength 2595. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path B 7/28/2020 12:34:57 PM Donating team Fireteam 863 has 15 units with strength 2550. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 15 to hunter, path B 7/28/2020 12:35:17 PM Donating team Fireteam 862 has 7 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 7 to hunter, path A 7/28/2020 12:35:19 PM Donating team Fireteam 863 has 9 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 9 to hunter, path A 7/28/2020 12:35:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:35:21 PM Donating team Fireteam 863 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path A 7/28/2020 12:35:23 PM Donating team Fireteam 862 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 9 to hunter, path A 7/28/2020 12:35:25 PM Donating team Fireteam 862 has 10 units with strength 2106. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path B 7/28/2020 12:35:27 PM Donating team Fireteam 862 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path A 7/28/2020 12:35:29 PM Donating team Fireteam 862 has 9 units with strength 1904. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 9 to hunter, path A 7/28/2020 12:35:31 PM Donating team Fireteam 862 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path A 7/28/2020 12:35:33 PM Donating team Fireteam 862 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path A 7/28/2020 12:35:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:35:52 PM Donating team Fireteam 862 has 12 units with strength 2018. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 12 to hunter, path A 7/28/2020 12:35:54 PM Donating team Fireteam 862 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10 to hunter, path A 7/28/2020 12:40:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:40:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:40:19 PM Donating team Fireteam 709 has 11 units with strength 2474. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 10, Nasibina: 1 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 739 has 5 units with strength 2237. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 5 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 775 has 17 units with strength 2307. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 17 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 776 has 22 units with strength 2865. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 22 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 802 has 22 units with strength 2582. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 20, Ekron: 1, Nasibina: 1 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 830 has 1 units with strength 2554. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 841 has 18 units with strength 2577. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 16, Gibbar: 2 to hunter, path A 7/28/2020 12:40:19 PM Donating team Fireteam 803 has 24 units with strength 3022. Status Staging No target planet No lurk planet. Ships: Gibbar: 24 to hunter, path B 7/28/2020 12:40:21 PM Donating team Fireteam 872 has 8 units with strength 1538. Status Assembling No target planet No lurk planet. Ships: Gibbar: 8 to hunter, path A 7/28/2020 12:40:25 PM Donating team Fireteam 874 has 15 units with strength 1971. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 5, Gibbar: 10 to hunter, path A 7/28/2020 12:40:25 PM Donating team Fireteam 875 has 3 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Gibbar: 3 to hunter, path A 7/28/2020 12:40:25 PM Donating team Fireteam 876 has 5 units with strength 3003. Status Staging No target planet No lurk planet. Ships: Gibbar: 5 to hunter, path B 7/28/2020 12:40:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:40:37 PM Donating team Fireteam 874 has 1 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 12:40:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:40:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:40:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:41:24 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanoplague 2\Autosave.19200.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2020 12:41:25 PM Finish load save in 1,409.6ms 7/28/2020 12:41:52 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Classical\14 Victory.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2020 12:41:53 PM Finish load save in 500.8ms 7/28/2020 12:43:51 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2020 12:43:52 PM Finish load save in 526.8ms 7/28/2020 12:44:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:44:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:13 PM Donating team Fireteam 832 has 2 units with strength 2514. Status Assembling No target planet No lurk planet. Ships: Sinai: 2 to hunter, path A 7/28/2020 12:45:13 PM Donating team Fireteam 842 has 4 units with strength 2114. Status Assembling No target planet No lurk planet. Ships: Sinai: 4 to hunter, path A 7/28/2020 12:45:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:23 PM Donating team Fireteam 918 has 14 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Gibbar: 14 to hunter, path A 7/28/2020 12:45:23 PM Donating team Fireteam 917 has 27 units with strength 5174. Status Staging No target planet No lurk planet. Ships: Gibbar: 27 to hunter, path B 7/28/2020 12:45:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:29 PM Donating team Fireteam 929 has 25 units with strength 4218. Status Staging No target planet No lurk planet. Ships: Gibbar: 25 to hunter, path B 7/28/2020 12:45:29 PM Donating team Fireteam 932 has 28 units with strength 3206. Status Staging No target planet No lurk planet. Ships: Gibbar: 28 to hunter, path B 7/28/2020 12:45:29 PM Donating team Fireteam 930 has 29 units with strength 3999. Status Staging No target planet No lurk planet. Ships: Gibbar: 29 to hunter, path B 7/28/2020 12:45:29 PM Donating team Fireteam 931 has 14 units with strength 6005. Status Staging No target planet No lurk planet. Ships: Gibbar: 14 to hunter, path B 7/28/2020 12:45:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:35 PM Donating team Fireteam 929 has 7 units with strength 2183. Status Assembling No target planet No lurk planet. Ships: Gibbar: 7 to hunter, path A 7/28/2020 12:45:41 PM Donating team Fireteam 930 has 31 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Gibbar: 31 to hunter, path B 7/28/2020 12:45:41 PM Donating team Fireteam 929 has 9 units with strength 6325. Status Staging No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path B 7/28/2020 12:45:41 PM Donating team Fireteam 932 has 9 units with strength 2111. Status Staging No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path B 7/28/2020 12:45:41 PM Donating team Fireteam 931 has 25 units with strength 4839. Status Staging No target planet No lurk planet. Ships: Gibbar: 25 to hunter, path B 7/28/2020 12:45:47 PM Donating team Fireteam 932 has 15 units with strength 1688. Status Assembling No target planet No lurk planet. Ships: Gibbar: 15 to hunter, path A 7/28/2020 12:45:47 PM Donating team Fireteam 931 has 24 units with strength 2467. Status Staging No target planet No lurk planet. Ships: Gibbar: 24 to hunter, path B 7/28/2020 12:45:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:53 PM Donating team Fireteam 925 has 2 units with strength 772. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 2 to hunter, path A 7/28/2020 12:45:53 PM Donating team Fireteam 927 has 1 units with strength 2122. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 12:45:53 PM Donating team Fireteam 926 has 4 units with strength 4332. Status Staging No target planet No lurk planet. Ships: Gibbar: 4 to hunter, path B 7/28/2020 12:45:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:45:55 PM Donating team Fireteam 925 has 3 units with strength 477. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 12:45:55 PM Donating team Fireteam 926 has 1 units with strength 2554. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 12:46:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:15 PM Donating team Fireteam 931 has 3 units with strength 354. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 12:46:15 PM Donating team Fireteam 932 has 1 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 12:46:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:46:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:13 PM Donating team Fireteam 944 has 13 units with strength 4287. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 12, Gibbar: 1 to hunter, path B 7/28/2020 12:47:13 PM Donating team Fireteam 942 has 13 units with strength 4231. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 13 to hunter, path B 7/28/2020 12:47:13 PM Donating team Fireteam 943 has 38 units with strength 2901. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 37, Gibbar: 1 to hunter, path B 7/28/2020 12:47:13 PM Donating team Fireteam 941 has 21 units with strength 3765. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 20, Gibbar: 1 to hunter, path B 7/28/2020 12:47:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:31 PM Donating team Fireteam 958 has 8 units with strength 1150. Status Assembling No target planet No lurk planet. Ships: Gibbar: 8 to hunter, path A 7/28/2020 12:47:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:47:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:23 PM Donating team Fireteam 969 has 3 units with strength 1089. Status Assembling No target planet No lurk planet. Ships: Gibbar: 3 to hunter, path A 7/28/2020 12:48:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:48:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:49:55 PM Donating team Fireteam 992 has 2 units with strength 3754. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 2 to hunter, path B 7/28/2020 12:49:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:16 PM Donating team Fireteam 1067 has 6 units with strength 2276. Status Assembling No target planet No lurk planet. Ships: Arqa: 1, Tell Khaiber: 5 to hunter, path A 7/28/2020 12:50:16 PM Donating team Fireteam 1094 has 27 units with strength 2720. Status Assembling No target planet No lurk planet. Ships: Sumer: 4, Tell Khaiber: 23 to hunter, path A 7/28/2020 12:50:16 PM Donating team Fireteam 1101 has 21 units with strength 14196. Status Staging No target planet No lurk planet. Ships: Nimvar: 7, Arqa: 6, Tell Khaiber: 8 to hunter, path B 7/28/2020 12:50:16 PM Donating team Fireteam 1083 has 24 units with strength 2762. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 24 to hunter, path B 7/28/2020 12:50:16 PM Donating team Fireteam 932 has 12 units with strength 2535. Status Staging No target planet No lurk planet. Ships: Arqa: 1, Tell Khaiber: 11 to hunter, path B 7/28/2020 12:50:16 PM Donating team Fireteam 1088 has 53 units with strength 14970. Status Staging No target planet No lurk planet. Ships: Sebam: 15, Arqa: 2, Tell Khaiber: 36 to hunter, path B 7/28/2020 12:50:16 PM Donating team Fireteam 1090 has 83 units with strength 15568. Status Staging No target planet No lurk planet. Ships: Opis: 4, Arqa: 13, Tell Khaiber: 66 to hunter, path B 7/28/2020 12:50:16 PM Donating team Fireteam 1095 has 11 units with strength 3572. Status Staging No target planet No lurk planet. Ships: Arqa: 2, Tell Khaiber: 9 to hunter, path B 7/28/2020 12:50:18 PM Donating team Fireteam 1133 has 1 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 1 to hunter, path A 7/28/2020 12:50:18 PM Donating team Fireteam 1131 has 34 units with strength 3564. Status Staging No target planet No lurk planet. Ships: Sumer: 8, Tell Khaiber: 26 to hunter, path B 7/28/2020 12:50:18 PM Donating team Fireteam 1132 has 10 units with strength 2480. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 10 to hunter, path B 7/28/2020 12:50:22 PM Donating team Fireteam 1134 has 3 units with strength 2322. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 3 to hunter, path B 7/28/2020 12:50:22 PM Donating team Fireteam 1133 has 6 units with strength 4102. Status Staging No target planet No lurk planet. Ships: Arqa: 2, Tell Khaiber: 4 to hunter, path B 7/28/2020 12:50:22 PM Donating team Fireteam 1131 has 11 units with strength 2857. Status Staging No target planet No lurk planet. Ships: Arqa: 5, Tell Khaiber: 6 to hunter, path B 7/28/2020 12:50:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:41 PM Donating team Fireteam 997 has 4 units with strength 1268. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 4 to hunter, path A 7/28/2020 12:50:41 PM Donating team Fireteam 996 has 21 units with strength 3877. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 21 to hunter, path B 7/28/2020 12:50:43 PM Donating team Fireteam 996 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 3 to hunter, path A 7/28/2020 12:50:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:50:45 PM Donating team Fireteam 996 has 5 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 5 to hunter, path A 7/28/2020 12:50:47 PM Donating team Fireteam 996 has 10 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 10 to hunter, path A 7/28/2020 12:50:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:14 PM Donating team Fireteam 1086 has 83 units with strength 13386. Status Staging No target planet No lurk planet. Ships: Sarepta: 1, Opis: 1, Kirjath: 8, Sebam: 1, Afula: 2, Arqa: 70 to hunter, path B 7/28/2020 12:51:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:17 PM Donating team Fireteam 1011 has 14 units with strength 1170. Status Assembling No target planet No lurk planet. Ships: Kirjath: 5, Arqa: 9 to hunter, path A 7/28/2020 12:51:17 PM Donating team Fireteam 1009 has 28 units with strength 2685. Status Staging No target planet No lurk planet. Ships: Kirjath: 8, Arqa: 20 to hunter, path B 7/28/2020 12:51:19 PM Donating team Fireteam 1022 has 2 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Arqa: 2 to hunter, path A 7/28/2020 12:51:20 PM Donating team Fireteam 1154 has 3 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Arqa: 3 to hunter, path A 7/28/2020 12:51:22 PM Donating team Fireteam 1089 has 62 units with strength 19922. Status Staging No target planet No lurk planet. Ships: Opis: 1, Sebam: 3, Arqa: 58 to hunter, path B 7/28/2020 12:51:24 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/28/2020 12:51:27 PM Donating team Fireteam 1155 has 1 units with strength 332. Status Assembling No target planet No lurk planet. Ships: Arqa: 1 to hunter, path A 7/28/2020 12:51:27 PM Donating team Fireteam 1026 has 4 units with strength 1124. Status Assembling No target planet No lurk planet. Ships: Arqa: 4 to hunter, path A 7/28/2020 12:51:29 PM Donating team Fireteam 1026 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Arqa: 1 to hunter, path A 7/28/2020 12:51:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:31 PM Donating team Fireteam 1031 has 3 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Arqa: 3 to hunter, path A 7/28/2020 12:51:31 PM Donating team Fireteam 1030 has 4 units with strength 4546. Status Staging No target planet No lurk planet. Ships: Arqa: 4 to hunter, path B 7/28/2020 12:51:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:39 PM Donating team Fireteam 1030 has 1 units with strength 396. Status Assembling No target planet No lurk planet. Ships: Arqa: 1 to hunter, path A 7/28/2020 12:51:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:51:41 PM Donating team Fireteam 1035 has 1 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Arqa: 1 to hunter, path A 7/28/2020 12:51:44 PM Donating team Fireteam 1161 has 4 units with strength 992. Status Assembling No target planet No lurk planet. Ships: Arqa: 4 to hunter, path A 7/28/2020 12:51:45 PM Donating team Fireteam 1041 has 10 units with strength 1300. Status Assembling No target planet No lurk planet. Ships: Gezer: 10 to hunter, path A 7/28/2020 12:51:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:08 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:52:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:46 PM Donating team Fireteam 1170 has 15 units with strength 2665. Status Staging No target planet No lurk planet. Ships: Arqa: 15 to hunter, path B 7/28/2020 12:53:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:50 PM Donating team Fireteam 1170 has 8 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Arqa: 8 to hunter, path A 7/28/2020 12:53:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:53:52 PM Donating team Fireteam 1175 has 5 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Arqa: 5 to hunter, path A 7/28/2020 12:54:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:11 PM Donating team Fireteam 1056 has 14 units with strength 4501. Status Staging No target planet No lurk planet. Ships: Arqa: 14 to hunter, path B 7/28/2020 12:54:11 PM Donating team Fireteam 1059 has 33 units with strength 9734. Status Staging No target planet No lurk planet. Ships: Arqa: 33 to hunter, path B 7/28/2020 12:54:11 PM Donating team Fireteam 1058 has 24 units with strength 9210. Status Staging No target planet No lurk planet. Ships: Arqa: 24 to hunter, path B 7/28/2020 12:54:11 PM Donating team Fireteam 1057 has 23 units with strength 4971. Status Staging No target planet No lurk planet. Ships: Kirjath: 1, Arqa: 22 to hunter, path B 7/28/2020 12:54:12 PM Donating team Fireteam 1189 has 86 units with strength 35910. Status Staging No target planet No lurk planet. Ships: Arqa: 86 to hunter, path B 7/28/2020 12:54:12 PM Donating team Fireteam 1188 has 92 units with strength 32540. Status Staging No target planet No lurk planet. Ships: Kirjath: 1, Arqa: 91 to hunter, path B 7/28/2020 12:54:12 PM Donating team Fireteam 1191 has 100 units with strength 21217. Status Staging No target planet No lurk planet. Ships: Arqa: 100 to hunter, path B 7/28/2020 12:54:12 PM Donating team Fireteam 1190 has 88 units with strength 20566. Status Staging No target planet No lurk planet. Ships: Kirjath: 3, Arqa: 85 to hunter, path B 7/28/2020 12:54:14 PM Donating team Fireteam 1196 has 3 units with strength 2166. Status Assembling No target planet No lurk planet. Ships: Arqa: 3 to hunter, path A 7/28/2020 12:54:15 PM Donating team Fireteam 1063 has 2 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Arqa: 2 to hunter, path A 7/28/2020 12:54:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:32 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:54:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:03 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:55:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:43 PM Donating team Fireteam 1086 has 13 units with strength 2723. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 13 to hunter, path A 7/28/2020 12:56:43 PM Donating team Fireteam 1088 has 27 units with strength 3053. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 27 to hunter, path B 7/28/2020 12:56:43 PM Donating team Fireteam 1089 has 11 units with strength 3522. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 11 to hunter, path B 7/28/2020 12:56:43 PM Donating team Fireteam 1087 has 15 units with strength 2315. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 15 to hunter, path B 7/28/2020 12:56:47 PM Donating team Fireteam 1093 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Sumer: 1, Tell Khaiber: 3 to hunter, path A 7/28/2020 12:56:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:56:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:08 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:57:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:04 PM Donating team Fireteam 1242 has 12 units with strength 2492. Status Staging No target planet No lurk planet. Ships: Sumer: 12 to hunter, path B 7/28/2020 12:58:04 PM Donating team Fireteam 1240 has 14 units with strength 5762. Status Staging No target planet No lurk planet. Ships: Sumer: 11, Tel Sheva: 3 to hunter, path B 7/28/2020 12:58:04 PM Donating team Fireteam 1241 has 13 units with strength 2402. Status Staging No target planet No lurk planet. Ships: Sumer: 8, Tel Sheva: 5 to hunter, path B 7/28/2020 12:58:05 PM Donating team Fireteam 1110 has 24 units with strength 3929. Status Staging No target planet No lurk planet. Ships: Sumer: 23, Tel Sheva: 1 to hunter, path B 7/28/2020 12:58:05 PM Donating team Fireteam 1109 has 28 units with strength 5484. Status Staging No target planet No lurk planet. Ships: Sumer: 21, Tel Sheva: 7 to hunter, path B 7/28/2020 12:58:05 PM Donating team Fireteam 1111 has 30 units with strength 4639. Status Staging No target planet No lurk planet. Ships: Sumer: 29, Tel Sheva: 1 to hunter, path B 7/28/2020 12:58:05 PM Donating team Fireteam 1108 has 48 units with strength 4987. Status Staging No target planet No lurk planet. Ships: Sumer: 46, Tel Sheva: 2 to hunter, path B 7/28/2020 12:58:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:11 PM Donating team Fireteam 1115 has 3 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Sumer: 3 to hunter, path A 7/28/2020 12:58:12 PM Donating team Fireteam 1246 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 7/28/2020 12:58:13 PM Donating team Fireteam 1118 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 7/28/2020 12:58:19 PM Donating team Fireteam 1121 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 7/28/2020 12:58:23 PM Donating team Fireteam 1125 has 13 units with strength 2533. Status Assembling No target planet No lurk planet. Ships: Gezer: 13 to hunter, path A 7/28/2020 12:58:25 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:58:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 12:59:50 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'White Gates' 7/28/2020 12:59:53 PM Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'Seraphim Wakes' 7/28/2020 1:00:04 PM Donating team Fireteam 1153 has 9 units with strength 870. Status Assembling No target planet No lurk planet. Ships: Gibbar: 9 to hunter, path A 7/28/2020 1:00:04 PM Donating team Fireteam 1156 has 26 units with strength 2557. Status Assembling No target planet No lurk planet. Ships: Ekron: 21, Nasibina: 5 to hunter, path A 7/28/2020 1:00:04 PM Donating team Fireteam 1145 has 38 units with strength 10179. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 34, Gibbar: 4 to hunter, path B 7/28/2020 1:00:04 PM Donating team Fireteam 1147 has 60 units with strength 16560. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 53, Gibbar: 7 to hunter, path B 7/28/2020 1:00:04 PM Donating team Fireteam 1146 has 49 units with strength 7664. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 41, Gibbar: 8 to hunter, path B 7/28/2020 1:00:04 PM Donating team Fireteam 1144 has 64 units with strength 9259. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 61, Gibbar: 3 to hunter, path B 7/28/2020 1:00:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:06 PM Donating team Fireteam 1156 has 6 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 6 to hunter, path A 7/28/2020 1:00:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:10 PM Donating team Fireteam 1156 has 3 units with strength 377. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 2, Gibbar: 1 to hunter, path A 7/28/2020 1:00:10 PM Donating team Fireteam 1158 has 25 units with strength 2313. Status Assembling No target planet No lurk planet. Ships: Gibbar: 25 to hunter, path A 7/28/2020 1:00:10 PM Donating team Fireteam 1159 has 2 units with strength 378. Status Assembling No target planet No lurk planet. Ships: Ekron: 2 to hunter, path A 7/28/2020 1:00:10 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:30 PM Donating team Fireteam 1165 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1 to hunter, path A 7/28/2020 1:00:30 PM Donating team Fireteam 1166 has 11 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Gibbar: 11 to hunter, path A 7/28/2020 1:00:30 PM Donating team Fireteam 1167 has 16 units with strength 1638. Status Assembling No target planet No lurk planet. Ships: Ekron: 14, Nasibina: 2 to hunter, path A 7/28/2020 1:00:32 PM Donating team Fireteam 1165 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:00:35 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:00:49 PM Donating team Fireteam 1254 has 11 units with strength 3450. Status Staging No target planet No lurk planet. Ships: Sinai: 11 to hunter, path B 7/28/2020 1:00:49 PM Donating team Fireteam 1257 has 25 units with strength 4656. Status Staging No target planet No lurk planet. Ships: Sinai: 25 to hunter, path B 7/28/2020 1:00:49 PM Donating team Fireteam 1256 has 18 units with strength 3959. Status Staging No target planet No lurk planet. Ships: Sinai: 18 to hunter, path B 7/28/2020 1:00:49 PM Donating team Fireteam 1255 has 19 units with strength 9552. Status Staging No target planet No lurk planet. Ships: Sinai: 18, Tel Sheva: 1 to hunter, path B 7/28/2020 1:00:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:06 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:09 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:22 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:37 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:38 PM Donating team Fireteam 1201 has 16 units with strength 1536. Status Assembling No target planet No lurk planet. Ships: Ugarit: 4, Gezer: 12 to hunter, path A 7/28/2020 1:01:38 PM Donating team Fireteam 1203 has 8 units with strength 947. Status Assembling No target planet No lurk planet. Ships: Gezer: 8 to hunter, path A 7/28/2020 1:01:38 PM Donating team Fireteam 1202 has 2 units with strength 2714. Status Staging No target planet No lurk planet. Ships: Gezer: 2 to hunter, path B 7/28/2020 1:01:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:45 PM Donating team Fireteam 1205 has 14 units with strength 1486. Status Assembling No target planet No lurk planet. Ships: Gezer: 12, Nimrud: 2 to hunter, path A 7/28/2020 1:01:46 PM Donating team Fireteam 1270 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:01:50 PM Donating team Fireteam 1213 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:01:53 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:01:54 PM Donating team Fireteam 1213 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:02:00 PM Donating team Fireteam 1213 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:02:08 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:16 PM Donating team Fireteam 1215 has 4 units with strength 393. Status Assembling No target planet No lurk planet. Ships: Gibbar: 4 to hunter, path A 7/28/2020 1:02:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:39 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:02:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:42 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:45 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:48 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:03:58 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:06 PM Donating team Fireteam 1243 has 27 units with strength 2154. Status Assembling No target planet No lurk planet. Ships: Ekron: 21, Nasibina: 6 to hunter, path A 7/28/2020 1:04:08 PM Donating team Fireteam 1249 has 9 units with strength 1086. Status Assembling No target planet No lurk planet. Ships: Ekron: 9 to hunter, path A 7/28/2020 1:04:08 PM Donating team Fireteam 1248 has 10 units with strength 2904. Status Staging No target planet No lurk planet. Ships: Ekron: 10 to hunter, path B 7/28/2020 1:04:13 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:16 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:19 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:29 PM Donating team Fireteam 1268 has 8 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Ekron: 7, Nasibina: 1 to hunter, path A 7/28/2020 1:04:29 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:04:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:05:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:05:07 PM Donating team Fireteam 1277 has 7 units with strength 1133. Status Assembling No target planet No lurk planet. Ships: Gezer: 7 to hunter, path A 7/28/2020 1:05:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:05:38 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:05:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:05:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:10 PM Donating team Fireteam 1293 has 4 units with strength 791. Status Assembling No target planet No lurk planet. Ships: Gezer: 4 to hunter, path A 7/28/2020 1:06:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:22 PM Donating team Fireteam 1302 has 4 units with strength 500. Status Assembling No target planet No lurk planet. Ships: Ekron: 4 to hunter, path A 7/28/2020 1:06:28 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:35 PM Donating team Fireteam 1307 has 21 units with strength 1995. Status Assembling No target planet No lurk planet. Ships: Ugarit: 21 to hunter, path A 7/28/2020 1:06:35 PM Donating team Fireteam 1308 has 11 units with strength 1552. Status Assembling No target planet No lurk planet. Ships: Gezer: 11 to hunter, path A 7/28/2020 1:06:35 PM Donating team Fireteam 1311 has 3 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Nimrud: 3 to hunter, path A 7/28/2020 1:06:35 PM Donating team Fireteam 1306 has 19 units with strength 2092. Status Staging No target planet No lurk planet. Ships: Ugarit: 18, Gezer: 1 to hunter, path B 7/28/2020 1:06:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:06:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:45 PM Donating team Fireteam 1319 has 1 units with strength 2554. Status Assembling No target planet No lurk planet. Ships: Gezer: 1 to hunter, path A 7/28/2020 1:07:45 PM Donating team Fireteam 1320 has 10 units with strength 1979. Status Assembling No target planet No lurk planet. Ships: Nimrud: 10 to hunter, path A 7/28/2020 1:07:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:07:50 PM Donating team Fireteam 1322 has 99 units with strength 12483. Status Staging No target planet No lurk planet. Ships: Habor: 4, Nasibina: 95 to hunter, path B 7/28/2020 1:07:50 PM Donating team Fireteam 1321 has 106 units with strength 25182. Status Staging No target planet No lurk planet. Ships: Habor: 8, Nasibina: 98 to hunter, path B 7/28/2020 1:07:50 PM Donating team Fireteam 1320 has 117 units with strength 17808. Status Staging No target planet No lurk planet. Ships: Habor: 7, Nasibina: 110 to hunter, path B 7/28/2020 1:07:50 PM Donating team Fireteam 1319 has 93 units with strength 20342. Status Staging No target planet No lurk planet. Ships: Habor: 4, Nasibina: 89 to hunter, path B 7/28/2020 1:07:50 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:00 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:03 PM Donating team Fireteam 1320 has 17 units with strength 2954. Status Staging No target planet No lurk planet. Ships: Ekron: 17 to hunter, path B 7/28/2020 1:08:03 PM Donating team Fireteam 1321 has 8 units with strength 2191. Status Staging No target planet No lurk planet. Ships: Ekron: 8 to hunter, path B 7/28/2020 1:08:15 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:18 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:56 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:08:59 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:12 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:31 PM Donating team Fireteam 1303 has 1 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Rakkath: 1 to hunter, path A 7/28/2020 1:09:31 PM Donating team Fireteam 1307 has 11 units with strength 884. Status Assembling No target planet No lurk planet. Ships: Rakkath: 11 to hunter, path A 7/28/2020 1:09:33 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:09:43 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:10:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:10:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:10:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:10:45 PM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick.save Source1: AnythingElse Source3: LoadingSaveGame 7/28/2020 1:10:46 PM Finish load save in 695.6ms 7/28/2020 1:11:01 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:04 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:29 PM Donating team Fireteam 1378 has 4 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Rakkath: 4 to hunter, path A 7/28/2020 1:11:29 PM Donating team Fireteam 1385 has 4 units with strength 405. Status Assembling No target planet No lurk planet. Ships: Rakkath: 4 to hunter, path A 7/28/2020 1:11:29 PM Donating team Fireteam 1312 has 4 units with strength 283. Status Assembling No target planet No lurk planet. Ships: Rakkath: 4 to hunter, path A 7/28/2020 1:11:41 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:44 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:47 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:11:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:11 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:14 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:21 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:31 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:40 PM Donating team Fireteam 1150 has 29 units with strength 7919. Status Staging No target planet No lurk planet. Ships: Sumer: 1, Tell Khaiber: 1, Gibbar: 27 to hunter, path B 7/28/2020 1:12:43 PM Donating team Fireteam 1411 has 11 units with strength 2868. Status Staging No target planet No lurk planet. Ships: Gibbar: 11 to hunter, path B 7/28/2020 1:12:44 PM Donating team Fireteam 1352 has 18 units with strength 1594. Status Assembling No target planet No lurk planet. Ships: Gibbar: 18 to hunter, path A 7/28/2020 1:12:44 PM Donating team Fireteam 1353 has 22 units with strength 2716. Status Assembling No target planet No lurk planet. Ships: Gibbar: 22 to hunter, path A 7/28/2020 1:12:44 PM Donating team Fireteam 1354 has 3 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Gibbar: 3 to hunter, path A 7/28/2020 1:12:45 PM Donating team Fireteam 1416 has 1 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 7/28/2020 1:12:46 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:48 PM Donating team Fireteam 1421 has 3 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Gibbar: 3 to hunter, path A 7/28/2020 1:12:48 PM Donating team Fireteam 1360 has 6 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1, Gibbar: 5 to hunter, path A 7/28/2020 1:12:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:12:49 PM Donating team Fireteam 1424 has 2 units with strength 222. Status Assembling No target planet No lurk planet. Ships: Gibbar: 2 to hunter, path A 7/28/2020 1:12:50 PM Donating team Fireteam 1362 has 5 units with strength 913. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 2, Gibbar: 3 to hunter, path A 7/28/2020 1:12:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:02 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:17 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:34 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:49 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:52 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:13:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:05 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:20 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:23 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:26 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:35 PM Donating team Fireteam 1407 has 17 units with strength 2452. Status Staging No target planet No lurk planet. Ships: Sumer: 2, Tel Sheva: 15 to hunter, path B 7/28/2020 1:14:35 PM Donating team Fireteam 1406 has 20 units with strength 2969. Status Staging No target planet No lurk planet. Ships: Sumer: 4, Tel Sheva: 16 to hunter, path B 7/28/2020 1:14:36 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:36 PM Donating team Fireteam 1465 has 3 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:14:39 PM Donating team Fireteam 1409 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1 to hunter, path A 7/28/2020 1:14:46 PM Donating team Fireteam 1471 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1 to hunter, path A 7/28/2020 1:14:49 PM Donating team Fireteam 1419 has 1 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 1 to hunter, path A 7/28/2020 1:14:51 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:51 PM Donating team Fireteam 1422 has 2 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 2 to hunter, path A 7/28/2020 1:14:52 PM Donating team Fireteam 1471 has 4 units with strength 292. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 4 to hunter, path A 7/28/2020 1:14:54 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:14:59 PM Donating team Fireteam 1429 has 3 units with strength 316. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 3 to hunter, path A 7/28/2020 1:15:04 PM Donating team Fireteam 1477 has 6 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Tel Sheva: 4, Gibbar: 2 to hunter, path A 7/28/2020 1:15:07 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:15:24 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:15:27 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:15:30 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:15:33 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'Alea Iacta Est' 7/28/2020 1:15:36 PM Soft Warning: had to remove extra flagship of (wrong) type SpireDreadnoughtFlagship in city fleet Spire City 'Glory Reclaimed' 7/28/2020 1:15:37 PM Soft Warning: had to remove extra flagship of (desired) type SpireDreadnoughtFlagship in city fleet Spire City 'Glory Reclaimed' 7/28/2020 1:15:40 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:15:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:16:55 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:16:57 PM BUG: somehow this ai faction has no allies, not even including itself 7/28/2020 1:17:00 PM Donating team Fireteam 1492 has 8 units with strength 865. Status Assembling No target planet No lurk planet. Ships: Rakkath: 8 to hunter, path A 7/28/2020 1:17:00 PM Donating team Fireteam 1497 has 8 units with strength 732. Status Assembling No target planet No lurk planet. Ships: Rakkath: 8 to hunter, path A 8/3/2020 9:41:43 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/3/2020 9:41:43 AM Boot up FleetOS (0.4177s) 8/3/2020 9:41:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/3/2020 9:41:44 AM Check System Logs For Rogue Intelligence (0.5402s) 8/3/2020 9:41:44 AM Game Version: 2.112 8/3/2020 9:41:44 AM Eject Trash Into Hyperspace (0.1950s) 8/3/2020 9:41:44 AM Check For Extra Modules (0.0570s) 8/3/2020 9:41:44 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/3/2020 9:41:44 AM Bring Cloaking Systems Online (0.0580s) 8/3/2020 9:41:44 AM Recalculate Speed Of Light (0.0470s) 8/3/2020 9:41:44 AM Optimize Comfort On Command Decks (0.0310s) 8/3/2020 9:41:44 AM Generating Framerates (0.0220s) 8/3/2020 9:41:44 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/3/2020 9:41:44 AM Mods: SpireRailgunShop (Enabled!) 8/3/2020 9:41:45 AM Check Nearby Stellar Masses (0.1100s) 8/3/2020 9:41:45 AM Remembering Alamo (0.0490s) 8/3/2020 9:41:45 AM Boot Audio Comms (0.0110s) 8/3/2020 9:41:45 AM Establish Individual Audio Links (0.0230s) 8/3/2020 9:41:45 AM Prepare Explosions and Crackles (0.0560s) 8/3/2020 9:41:45 AM No resolution change was required. 8/3/2020 9:41:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2020 9:41:45 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/3/2020 9:41:45 AM Refresh Optical Lensing (0.0070s) 8/3/2020 9:41:45 AM Revise Fundamental Physical Laws (0.0070s) 8/3/2020 9:41:45 AM Calculate Odds Of Success (0.2301s) 8/3/2020 9:41:47 AM Briefly Panic (1.8184s) 8/3/2020 9:41:47 AM Install Confidence Routines (0.2211s) 8/3/2020 9:41:47 AM Bring Commander Interface Online (0.1530s) 8/3/2020 9:41:47 AM Motivate All Crews (0.0410s) 8/3/2020 9:41:47 AM Locating Available Networks (0.0560s) 8/3/2020 9:41:47 AM Externalizing Patterns (0.0260s) 8/3/2020 9:41:47 AM Hooking Externals (0.0240s) 8/3/2020 9:41:47 AM Handlizing Hooks (0.0140s) 8/3/2020 9:41:47 AM Disengaging Constants (0.1570s) 8/3/2020 9:41:48 AM Late Axionic Computations (0.2410s) 8/3/2020 9:41:48 AM Connecting to Fleet Command (0.0200s) 8/3/2020 9:41:48 AM Thinking Of Advice (0.0290s) 8/3/2020 9:41:48 AM Degaussing Advice (0.1760s) 8/3/2020 9:41:48 AM Reading Alien Diaries (0.0410s) 8/3/2020 9:41:48 AM Naming All Known Planets (0.0130s) 8/3/2020 9:41:48 AM Remembering Speeds (0.0160s) 8/3/2020 9:41:48 AM Prioritizing Targets (0.0110s) 8/3/2020 9:41:48 AM Rebooting Sensor Arrays (0.0250s) 8/3/2020 9:41:48 AM Unloading Prismatic Grid (0.0210s) 8/3/2020 9:41:48 AM Thinking Of Objectives (0.0070s) 8/3/2020 9:41:48 AM Re-Aligning Objectives (0.0310s) 8/3/2020 9:41:48 AM Inhibiting Visual Scans (0.0240s) 8/3/2020 9:41:48 AM Synthesizing Vocals (0.0130s) 8/3/2020 9:41:48 AM Investigating Map Signatures (0.0260s) 8/3/2020 9:41:48 AM Ventilating Scenarios (0.0050s) 8/3/2020 9:41:48 AM Decontaminating Targeting Systems (0.0300s) 8/3/2020 9:41:48 AM Ejecting Tactical Core (0.0070s) 8/3/2020 9:41:48 AM Calibrating Formations (0.0080s) 8/3/2020 9:41:48 AM Intercepting Galactic Maps (0.0220s) 8/3/2020 9:41:48 AM Discharging Colored Ions (0.0170s) 8/3/2020 9:41:48 AM Replicating Ion Colors (0.0090s) 8/3/2020 9:41:48 AM Faction Diagnostics (0.0480s) 8/3/2020 9:41:48 AM Buffering Hackers (0.0570s) 8/3/2020 9:41:48 AM Inverting Death (0.0280s) 8/3/2020 9:41:48 AM Linear Field Variance (0.0160s) 8/3/2020 9:41:48 AM Charging Marks (0.0350s) 8/3/2020 9:41:48 AM Guarding The Posts (0.0180s) 8/3/2020 9:41:48 AM Range Manifolds (0.0530s) 8/3/2020 9:41:48 AM Purging ROFs (0.0050s) 8/3/2020 9:41:48 AM Manipulating Speeds (0.0160s) 8/3/2020 9:41:48 AM Detecting Projectiles (0.0040s) 8/3/2020 9:41:48 AM Grouping Flow Fields (0.0180s) 8/3/2020 9:41:49 AM Modulating Flow Field Groups (0.0500s) 8/3/2020 9:41:49 AM Designing Fleets (0.1320s) 8/3/2020 9:41:49 AM Thinking Of Technologies (0.0190s) 8/3/2020 9:41:49 AM Categorizing Starboard Sensors (0.0430s) 8/3/2020 9:41:49 AM Injecting Galactic Variables (0.0290s) 8/3/2020 9:41:49 AM Exploding Starfields (0.0730s) 8/3/2020 9:41:49 AM Screening Distant Planets (0.1260s) 8/3/2020 9:41:49 AM Categorizing All Planets (0.0050s) 8/3/2020 9:41:49 AM Organizing Commands (0.0240s) 8/3/2020 9:41:49 AM Calculating Firing Cones (0.0040s) 8/3/2020 9:41:50 AM Wearing Ship Parts On Head (1.0172s) 8/3/2020 9:41:50 AM Sterilizing Test Chamber (0.0330s) 8/3/2020 9:42:18 AM Deploying Portable Singularity (27.4637s) 8/3/2020 9:42:18 AM Issuing Orders (0.0470s) 8/3/2020 9:42:18 AM Augmenting Infusers (0.0130s) 8/3/2020 9:42:18 AM Infusing (0.1330s) 8/3/2020 9:42:18 AM Post-Proton Surge (0.0040s) 8/3/2020 9:42:18 AM Stimulate Modulation (0.0280s) 8/3/2020 9:42:18 AM ArcenAssetBundleCache.InstantiatedObjects: 980 8/3/2020 9:42:18 AM Load Surrogates (0.4271s) 8/3/2020 9:42:19 AM Final Checks (0.7582s) 8/3/2020 9:42:19 AM Load Historical Documents (0.0030s) 8/3/2020 9:42:19 AM 35.9 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (1.8s) Wearing Ship Parts On Head (1.0s) Deploying Portable Singularity (27.5s) Load Surrogates (0.4s) Final Checks (0.8s) 8/3/2020 9:42:19 AM Hello Steam user 'Lord Of Nothing' 8/3/2020 9:42:24 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Quick 2.save Source1: AnythingElse Source3: LoadingSaveGame 8/3/2020 9:42:25 AM Finish load save in 838.5ms 8/3/2020 9:42:30 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:42:45 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:42:48 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:42:51 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:43:30 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:43:32 AM Donating team Fireteam 1473 has 47 units with strength 15582. Status Staging No target planet No lurk planet. Ships: Sumer: 47 to hunter, path B 8/3/2020 9:43:32 AM Donating team Fireteam 1470 has 37 units with strength 7570. Status Staging No target planet No lurk planet. Ships: Sumer: 37 to hunter, path B 8/3/2020 9:43:32 AM Donating team Fireteam 1472 has 39 units with strength 12465. Status Staging No target planet No lurk planet. Ships: Sumer: 39 to hunter, path B 8/3/2020 9:43:32 AM Donating team Fireteam 1471 has 31 units with strength 8782. Status Staging No target planet No lurk planet. Ships: Sumer: 31 to hunter, path B 8/3/2020 9:43:36 AM Donating team Fireteam 1476 has 4 units with strength 455. Status Assembling No target planet No lurk planet. Ships: Sumer: 4 to hunter, path A 8/3/2020 9:43:40 AM Donating team Fireteam 1480 has 1 units with strength 2122. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 8/3/2020 9:43:49 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:43:52 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:43:55 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:44:05 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:44:30 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:44:33 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:44:36 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:44:46 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:01 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:04 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:07 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:18 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:28 AM Donating team Fireteam 1506 has 10 units with strength 1166. Status Assembling No target planet No lurk planet. Ships: Gilead: 10 to hunter, path A 8/3/2020 9:45:33 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:45:39 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:24 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:25 AM Donating team Fireteam 1516 has 1 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Babel: 1 to hunter, path A 8/3/2020 9:46:25 AM Donating team Fireteam 1528 has 20 units with strength 9818. Status Staging No target planet No lurk planet. Ships: Arqa: 9, Tell Khaiber: 11 to hunter, path B 8/3/2020 9:46:25 AM Donating team Fireteam 1526 has 20 units with strength 5440. Status Staging No target planet No lurk planet. Ships: Arqa: 6, Tell Khaiber: 14 to hunter, path B 8/3/2020 9:46:26 AM Donating team Fireteam 1527 has 16 units with strength 1649. Status Assembling No target planet No lurk planet. Ships: Arqa: 16 to hunter, path A 8/3/2020 9:46:26 AM Donating team Fireteam 1529 has 12 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Arqa: 12 to hunter, path A 8/3/2020 9:46:29 AM Donating team Fireteam 1529 has 6 units with strength 634. Status Assembling No target planet No lurk planet. Ships: Minnith: 4, Nimvar: 1, Sebam: 1 to hunter, path A 8/3/2020 9:46:29 AM Donating team Fireteam 1530 has 2 units with strength 2339. Status Assembling No target planet No lurk planet. Ships: Kirjath: 1, Arqa: 1 to hunter, path A 8/3/2020 9:46:29 AM Donating team Fireteam 1533 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 1 to hunter, path A 8/3/2020 9:46:30 AM Donating team Fireteam 1529 has 15 units with strength 1512. Status Assembling No target planet No lurk planet. Ships: Persopolis: 1, Haradum: 8, Chesil: 4, Gilead: 2 to hunter, path A 8/3/2020 9:46:30 AM Donating team Fireteam 1532 has 1 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Sebam: 1 to hunter, path A 8/3/2020 9:46:31 AM Donating team Fireteam 1536 has 25 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Haradum: 17, Chesil: 6, Gilead: 2 to hunter, path A 8/3/2020 9:46:31 AM Donating team Fireteam 1542 has 13 units with strength 1248. Status Assembling No target planet No lurk planet. Ships: Afula: 13 to hunter, path A 8/3/2020 9:46:32 AM Donating team Fireteam 1536 has 5 units with strength 2512. Status Assembling No target planet No lurk planet. Ships: Rakkath: 5 to hunter, path A 8/3/2020 9:46:32 AM Donating team Fireteam 1537 has 1 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Chesil: 1 to hunter, path A 8/3/2020 9:46:32 AM Donating team Fireteam 1538 has 16 units with strength 1417. Status Assembling No target planet No lurk planet. Ships: Geliloth: 16 to hunter, path A 8/3/2020 9:46:32 AM Donating team Fireteam 1543 has 2 units with strength 222. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 2 to hunter, path A 8/3/2020 9:46:34 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:48 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:51 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:54 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:46:59 AM Donating team Fireteam 1550 has 6 units with strength 2484. Status Staging No target planet No lurk planet. Ships: Sarepta: 1, Rakkath: 5 to hunter, path B 8/3/2020 9:47:04 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:19 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:22 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:25 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:27 AM Donating team Fireteam 1559 has 4 units with strength 560. Status Assembling No target planet No lurk planet. Ships: Gilead: 4 to hunter, path A 8/3/2020 9:47:35 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:46 AM Donating team Fireteam 1520 has 27 units with strength 8311. Status Staging No target planet No lurk planet. Ships: Opis: 4, Kirjath: 2, Arqa: 21 to hunter, path B 8/3/2020 9:47:46 AM Donating team Fireteam 1521 has 35 units with strength 9458. Status Staging No target planet No lurk planet. Ships: Opis: 4, Kirjath: 1, Afula: 2, Arqa: 28 to hunter, path B 8/3/2020 9:47:46 AM Donating team Fireteam 1518 has 60 units with strength 20682. Status Staging No target planet No lurk planet. Ships: Opis: 2, Kirjath: 2, Arqa: 56 to hunter, path B 8/3/2020 9:47:50 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:53 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:47:56 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:48:07 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:48:10 AM Donating team Fireteam 1588 has 38 units with strength 7934. Status Staging No target planet No lurk planet. Ships: Arqa: 2, Tell Khaiber: 36 to hunter, path B 8/3/2020 9:48:10 AM Donating team Fireteam 1586 has 51 units with strength 5828. Status Staging No target planet No lurk planet. Ships: Arqa: 1, Tell Khaiber: 50 to hunter, path B 8/3/2020 9:48:10 AM Donating team Fireteam 1587 has 40 units with strength 16143. Status Staging No target planet No lurk planet. Ships: Sumer: 1, Arqa: 3, Tell Khaiber: 36 to hunter, path B 8/3/2020 9:48:10 AM Donating team Fireteam 1589 has 38 units with strength 7367. Status Staging No target planet No lurk planet. Ships: Arqa: 4, Tell Khaiber: 34 to hunter, path B 8/3/2020 9:48:11 AM Donating team Fireteam 1571 has 51 units with strength 10500. Status Staging No target planet No lurk planet. Ships: Sumer: 2, Tell Khaiber: 49 to hunter, path B 8/3/2020 9:48:11 AM Donating team Fireteam 1574 has 25 units with strength 13848. Status Staging No target planet No lurk planet. Ships: Sumer: 2, Tell Khaiber: 23 to hunter, path B 8/3/2020 9:48:11 AM Donating team Fireteam 1573 has 19 units with strength 5143. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 19 to hunter, path B 8/3/2020 9:48:11 AM Donating team Fireteam 1572 has 43 units with strength 9600. Status Staging No target planet No lurk planet. Ships: Sumer: 5, Tell Khaiber: 38 to hunter, path B 8/3/2020 9:48:12 AM Donating team Fireteam 1596 has 20 units with strength 1620. Status Assembling No target planet No lurk planet. Ships: Sumer: 2, Tel Sheva: 6, Tell Khaiber: 8, Gibbar: 4 to hunter, path A 8/3/2020 9:48:12 AM Donating team Fireteam 1603 has 6 units with strength 2965. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 6 to hunter, path B 8/3/2020 9:48:12 AM Donating team Fireteam 1602 has 13 units with strength 5403. Status Staging No target planet No lurk planet. Ships: Tell Khaiber: 13 to hunter, path B 8/3/2020 9:48:12 AM Donating team Fireteam 1601 has 28 units with strength 6886. Status Staging No target planet No lurk planet. Ships: Arqa: 1, Tell Khaiber: 27 to hunter, path B 8/3/2020 9:48:12 AM Donating team Fireteam 1595 has 15 units with strength 2890. Status Staging No target planet No lurk planet. Ships: Sumer: 7, Tell Khaiber: 8 to hunter, path B 8/3/2020 9:48:12 AM Donating team Fireteam 1604 has 11 units with strength 2269. Status Staging No target planet No lurk planet. Ships: Arqa: 1, Tell Khaiber: 10 to hunter, path B 8/3/2020 9:48:24 AM Donating team Fireteam 1602 has 1 units with strength 2083. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 1 to hunter, path A 8/3/2020 9:48:25 AM Donating team Fireteam 1579 has 14 units with strength 6031. Status Staging No target planet No lurk planet. Ships: Sumer: 5, Arqa: 1, Tell Khaiber: 8 to hunter, path B 8/3/2020 9:48:29 AM Donating team Fireteam 1602 has 5 units with strength 501. Status Assembling No target planet No lurk planet. Ships: Sumer: 1, Tell Khaiber: 4 to hunter, path A 8/3/2020 9:48:29 AM Donating team Fireteam 1601 has 4 units with strength 3983. Status Staging No target planet No lurk planet. Ships: Sumer: 1, Tell Khaiber: 3 to hunter, path B 8/3/2020 9:48:30 AM Donating team Fireteam 1606 has 3 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Sarepta: 1, Rakkath: 2 to hunter, path A 8/3/2020 9:48:32 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:48:35 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:48:38 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:48:48 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:03 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:04 AM Donating team Fireteam 1620 has 3 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 3 to hunter, path A 8/3/2020 9:49:06 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:07 AM Donating team Fireteam 1620 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 3 to hunter, path A 8/3/2020 9:49:09 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:19 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:26 AM Donating team Fireteam 1628 has 65 units with strength 6561. Status Staging No target planet No lurk planet. Ships: Sumer: 63, Tel Sheva: 2 to hunter, path B 8/3/2020 9:49:26 AM Donating team Fireteam 1630 has 65 units with strength 14642. Status Staging No target planet No lurk planet. Ships: Sumer: 56, Tel Sheva: 9 to hunter, path B 8/3/2020 9:49:26 AM Donating team Fireteam 1629 has 57 units with strength 9809. Status Staging No target planet No lurk planet. Ships: Sumer: 52, Tel Sheva: 5 to hunter, path B 8/3/2020 9:49:27 AM Donating team Fireteam 1625 has 14 units with strength 1146. Status Assembling No target planet No lurk planet. Ships: Sumer: 14 to hunter, path A 8/3/2020 9:49:27 AM Donating team Fireteam 1624 has 8 units with strength 3214. Status Staging No target planet No lurk planet. Ships: Sumer: 8 to hunter, path B 8/3/2020 9:49:27 AM Donating team Fireteam 1623 has 20 units with strength 3826. Status Staging No target planet No lurk planet. Ships: Sumer: 20 to hunter, path B 8/3/2020 9:49:29 AM Donating team Fireteam 1635 has 1 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 8/3/2020 9:49:31 AM Donating team Fireteam 1639 has 5 units with strength 2310. Status Staging No target planet No lurk planet. Ships: Sumer: 5 to hunter, path B 8/3/2020 9:49:34 AM Donating team Fireteam 1644 has 3 units with strength 333. Status Assembling No target planet No lurk planet. Ships: Sumer: 3 to hunter, path A 8/3/2020 9:49:34 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:37 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:40 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:49:49 AM Donating team Fireteam 1662 has 1 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 8/3/2020 9:49:50 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:05 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:08 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:11 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:21 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:36 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:39 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:42 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:48 AM Donating team Fireteam 1648 has 3 units with strength 661. Status Assembling No target planet No lurk planet. Ships: Rakkath: 3 to hunter, path A 8/3/2020 9:50:48 AM Donating team Fireteam 1649 has 1 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Geliloth: 1 to hunter, path A 8/3/2020 9:50:48 AM Donating team Fireteam 1646 has 19 units with strength 2732. Status Staging No target planet No lurk planet. Ships: Rakkath: 18, Geliloth: 1 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1645 has 18 units with strength 3701. Status Staging No target planet No lurk planet. Ships: Rakkath: 1, Geliloth: 17 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1638 has 13 units with strength 12411. Status Staging No target planet No lurk planet. Ships: Rakkath: 13 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1637 has 18 units with strength 3509. Status Staging No target planet No lurk planet. Ships: Rakkath: 18 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1639 has 17 units with strength 2801. Status Staging No target planet No lurk planet. Ships: Rakkath: 17 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1647 has 15 units with strength 2517. Status Staging No target planet No lurk planet. Ships: Rakkath: 15 to hunter, path B 8/3/2020 9:50:48 AM Donating team Fireteam 1636 has 5 units with strength 3451. Status Staging No target planet No lurk planet. Ships: Rakkath: 5 to hunter, path B 8/3/2020 9:50:52 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:50:56 AM Donating team Fireteam 1657 has 10 units with strength 1568. Status Assembling No target planet No lurk planet. Ships: Gilead: 10 to hunter, path A 8/3/2020 9:50:56 AM Donating team Fireteam 1659 has 5 units with strength 3625. Status Staging No target planet No lurk planet. Ships: Gilead: 5 to hunter, path B 8/3/2020 9:50:56 AM Donating team Fireteam 1658 has 7 units with strength 3695. Status Staging No target planet No lurk planet. Ships: Gilead: 7 to hunter, path B 8/3/2020 9:50:56 AM Donating team Fireteam 1655 has 16 units with strength 2337. Status Staging No target planet No lurk planet. Ships: Jerusalem: 8, Persopolis: 8 to hunter, path B 8/3/2020 9:50:56 AM Donating team Fireteam 1656 has 11 units with strength 3298. Status Staging No target planet No lurk planet. Ships: Persopolis: 3, Haradum: 4, Chesil: 3, Gilead: 1 to hunter, path B 8/3/2020 9:50:58 AM Donating team Fireteam 1670 has 1 units with strength 2190. Status Assembling No target planet No lurk planet. Ships: Sumer: 1 to hunter, path A 8/3/2020 9:50:59 AM Donating team Fireteam 1658 has 5 units with strength 2280. Status Assembling No target planet No lurk planet. Ships: Haradum: 1, Chesil: 4 to hunter, path A 8/3/2020 9:50:59 AM Donating team Fireteam 1661 has 1 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Gilead: 1 to hunter, path A 8/3/2020 9:50:59 AM Donating team Fireteam 1656 has 36 units with strength 2907. Status Staging No target planet No lurk planet. Ships: Persopolis: 36 to hunter, path B 8/3/2020 9:50:59 AM Donating team Fireteam 1660 has 20 units with strength 4506. Status Staging No target planet No lurk planet. Ships: Sarepta: 1, Gilead: 19 to hunter, path B 8/3/2020 9:50:59 AM Donating team Fireteam 1655 has 18 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Persopolis: 18 to hunter, path B 8/3/2020 9:50:59 AM Donating team Fireteam 1657 has 2 units with strength 3676. Status Staging No target planet No lurk planet. Ships: Haradum: 2 to hunter, path B 8/3/2020 9:50:59 AM Donating team Fireteam 1659 has 27 units with strength 5949. Status Staging No target planet No lurk planet. Ships: Sarepta: 5, Gilead: 22 to hunter, path B 8/3/2020 9:51:02 AM Donating team Fireteam 1655 has 10 units with strength 2365. Status Staging No target planet No lurk planet. Ships: Opis: 10 to hunter, path B 8/3/2020 9:51:06 AM Donating team Fireteam 1655 has 7 units with strength 1644. Status Assembling No target planet No lurk planet. Ships: Opis: 7 to hunter, path A 8/3/2020 9:51:07 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:10 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:13 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:18 AM Donating team Fireteam 1652 has 6 units with strength 4693. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 6 to hunter, path B 8/3/2020 9:51:21 AM Donating team Fireteam 1681 has 39 units with strength 11512. Status Staging No target planet No lurk planet. Ships: Sumer: 1, Tel Sheva: 36, Gibbar: 2 to hunter, path B 8/3/2020 9:51:21 AM Donating team Fireteam 1682 has 37 units with strength 6881. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 32, Gibbar: 5 to hunter, path B 8/3/2020 9:51:21 AM Donating team Fireteam 1679 has 39 units with strength 11597. Status Staging No target planet No lurk planet. Ships: Sumer: 5, Tel Sheva: 31, Gibbar: 3 to hunter, path B 8/3/2020 9:51:21 AM Donating team Fireteam 1680 has 47 units with strength 8019. Status Staging No target planet No lurk planet. Ships: Tel Sheva: 46, Gibbar: 1 to hunter, path B 8/3/2020 9:51:23 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:35 AM Donating team Fireteam 1693 has 1 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Rakkath: 1 to hunter, path A 8/3/2020 9:51:35 AM Donating team Fireteam 1694 has 3 units with strength 7061. Status Staging No target planet No lurk planet. Ships: Geliloth: 3 to hunter, path B 8/3/2020 9:51:36 AM Donating team Fireteam 1660 has 5 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Rakkath: 5 to hunter, path A 8/3/2020 9:51:36 AM Donating team Fireteam 1662 has 8 units with strength 1288. Status Assembling No target planet No lurk planet. Ships: Gilead: 8 to hunter, path A 8/3/2020 9:51:36 AM Donating team Fireteam 1663 has 8 units with strength 1104. Status Assembling No target planet No lurk planet. Ships: Rakkath: 8 to hunter, path A 8/3/2020 9:51:38 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:41 AM Donating team Fireteam 1693 has 1 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Rakkath: 1 to hunter, path A 8/3/2020 9:51:41 AM Donating team Fireteam 1696 has 2 units with strength 4117. Status Staging No target planet No lurk planet. Ships: Geliloth: 2 to hunter, path B 8/3/2020 9:51:41 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:44 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:54 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:51:55 AM Donating team Fireteam 1700 has 31 units with strength 1683. Status Assembling No target planet No lurk planet. Ships: Gilead: 31 to hunter, path A 8/3/2020 9:52:06 AM Donating team Fireteam 1703 has 3 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Sumer: 3 to hunter, path A 8/3/2020 9:52:06 AM Donating team Fireteam 1705 has 1 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Tell Khaiber: 1 to hunter, path A 8/3/2020 9:52:06 AM Donating team Fireteam 1709 has 16 units with strength 1895. Status Assembling No target planet No lurk planet. Ships: Gibbar: 15, Ekron: 1 to hunter, path A 8/3/2020 9:52:06 AM Donating team Fireteam 1707 has 23 units with strength 4765. Status Staging No target planet No lurk planet. Ships: Gibbar: 23 to hunter, path B 8/3/2020 9:52:06 AM Donating team Fireteam 1708 has 28 units with strength 2843. Status Staging No target planet No lurk planet. Ships: Gibbar: 28 to hunter, path B 8/3/2020 9:52:06 AM Donating team Fireteam 1706 has 32 units with strength 3657. Status Staging No target planet No lurk planet. Ships: Gibbar: 27, Ekron: 5 to hunter, path B 8/3/2020 9:52:09 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:12 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:15 AM Donating team Fireteam 1707 has 2 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1, Ekron: 1 to hunter, path A 8/3/2020 9:52:15 AM Donating team Fireteam 1355 has 33 units with strength 4132. Status Staging No target planet No lurk planet. Ships: Sarepta: 5, Rakkath: 24, Geliloth: 4 to hunter, path B 8/3/2020 9:52:15 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:24 AM Donating team Fireteam 1714 has 1 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Gibbar: 1 to hunter, path A 8/3/2020 9:52:25 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:40 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:43 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:46 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:52:56 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:11 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:14 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:17 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:27 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:42 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:45 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:48 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:53:55 AM Donating team Fireteam 1672 has 2 units with strength 703. Status Assembling No target planet No lurk planet. Ships: Rakkath: 2 to hunter, path A 8/3/2020 9:53:55 AM Donating team Fireteam 1673 has 57 units with strength 11678. Status Staging No target planet No lurk planet. Ships: Geliloth: 13, Babel: 44 to hunter, path B 8/3/2020 9:53:55 AM Donating team Fireteam 1675 has 60 units with strength 7460. Status Staging No target planet No lurk planet. Ships: Babel: 60 to hunter, path B 8/3/2020 9:53:55 AM Donating team Fireteam 1676 has 32 units with strength 5194. Status Staging No target planet No lurk planet. Ships: Babel: 32 to hunter, path B 8/3/2020 9:53:55 AM Donating team Fireteam 1674 has 71 units with strength 10330. Status Staging No target planet No lurk planet. Ships: Babel: 71 to hunter, path B 8/3/2020 9:53:57 AM Donating team Fireteam 1733 has 142 units with strength 28417. Status Staging No target planet No lurk planet. Ships: Ekron: 138, Nasibina: 4 to hunter, path B 8/3/2020 9:53:57 AM Donating team Fireteam 1732 has 129 units with strength 32167. Status Staging No target planet No lurk planet. Ships: Ekron: 114, Nasibina: 15 to hunter, path B 8/3/2020 9:53:57 AM Donating team Fireteam 1730 has 123 units with strength 25847. Status Staging No target planet No lurk planet. Ships: Ekron: 116, Nasibina: 7 to hunter, path B 8/3/2020 9:53:57 AM Donating team Fireteam 1731 has 140 units with strength 33159. Status Staging No target planet No lurk planet. Ships: Ekron: 133, Nasibina: 7 to hunter, path B 8/3/2020 9:53:58 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:54:03 AM Donating team Fireteam 1730 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Ekron: 5 to hunter, path A 8/3/2020 9:54:10 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:10 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:11 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:12 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:13 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:54:14 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:16 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:54:17 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:19 AM BUG: somehow this ai faction has no allies, not even including itself 8/3/2020 9:54:19 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:30 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:53 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:54 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:54:55 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:55:58 AM Current directory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/3/2020 9:55:58 AM Boot up FleetOS (0.1870s) 8/3/2020 9:55:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1660 Ti graphicsDeviceID: 8578 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 5991 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 3600 6-Core Processor processorCount: 12 processorFrequency: 3593 systemMemorySize: 16332 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/3/2020 9:55:58 AM Check System Logs For Rogue Intelligence (0.1620s) 8/3/2020 9:55:58 AM Game Version: 2.112 8/3/2020 9:55:58 AM Eject Trash Into Hyperspace (0.0540s) 8/3/2020 9:55:58 AM Check For Extra Modules (0.0140s) 8/3/2020 9:55:58 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/3/2020 9:55:58 AM Bring Cloaking Systems Online (0.0120s) 8/3/2020 9:55:58 AM Recalculate Speed Of Light (0.0120s) 8/3/2020 9:55:58 AM Optimize Comfort On Command Decks (0.0170s) 8/3/2020 9:55:58 AM Generating Framerates (0.0050s) 8/3/2020 9:55:58 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/3/2020 9:55:58 AM Mods: SpireRailgunShop (Enabled!) 8/3/2020 9:55:58 AM Check Nearby Stellar Masses (0.0300s) 8/3/2020 9:55:58 AM Remembering Alamo (0.0110s) 8/3/2020 9:55:58 AM Boot Audio Comms (0.0060s) 8/3/2020 9:55:58 AM Establish Individual Audio Links (0.0140s) 8/3/2020 9:55:58 AM Prepare Explosions and Crackles (0.0150s) 8/3/2020 9:55:58 AM No resolution change was required. 8/3/2020 9:55:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/3/2020 9:55:58 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/3/2020 9:55:58 AM Refresh Optical Lensing (0.0060s) 8/3/2020 9:55:58 AM Revise Fundamental Physical Laws (0.0040s) 8/3/2020 9:55:58 AM Calculate Odds Of Success (0.0320s) 8/3/2020 9:55:59 AM Briefly Panic (0.1450s) 8/3/2020 9:55:59 AM Install Confidence Routines (0.1720s) 8/3/2020 9:55:59 AM Bring Commander Interface Online (0.0680s) 8/3/2020 9:55:59 AM Motivate All Crews (0.0290s) 8/3/2020 9:55:59 AM Locating Available Networks (0.0120s) 8/3/2020 9:55:59 AM Externalizing Patterns (0.0120s) 8/3/2020 9:55:59 AM Hooking Externals (0.0040s) 8/3/2020 9:55:59 AM Handlizing Hooks (0.0100s) 8/3/2020 9:55:59 AM Disengaging Constants (0.0220s) 8/3/2020 9:55:59 AM Late Axionic Computations (0.0460s) 8/3/2020 9:55:59 AM Connecting to Fleet Command (0.0060s) 8/3/2020 9:55:59 AM Thinking Of Advice (0.0100s) 8/3/2020 9:55:59 AM Degaussing Advice (0.0170s) 8/3/2020 9:55:59 AM Reading Alien Diaries (0.0060s) 8/3/2020 9:55:59 AM Naming All Known Planets (0.0080s) 8/3/2020 9:55:59 AM Remembering Speeds (0.0100s) 8/3/2020 9:55:59 AM Prioritizing Targets (0.0100s) 8/3/2020 9:55:59 AM Rebooting Sensor Arrays (0.0100s) 8/3/2020 9:55:59 AM Unloading Prismatic Grid (0.0100s) 8/3/2020 9:55:59 AM Thinking Of Objectives (0.0100s) 8/3/2020 9:55:59 AM Re-Aligning Objectives (0.0110s) 8/3/2020 9:55:59 AM Inhibiting Visual Scans (0.0110s) 8/3/2020 9:55:59 AM Synthesizing Vocals (0.0080s) 8/3/2020 9:55:59 AM Investigating Map Signatures (0.0130s) 8/3/2020 9:55:59 AM Ventilating Scenarios (0.0070s) 8/3/2020 9:55:59 AM Decontaminating Targeting Systems (0.0100s) 8/3/2020 9:55:59 AM Ejecting Tactical Core (0.0100s) 8/3/2020 9:55:59 AM Calibrating Formations (0.0100s) 8/3/2020 9:55:59 AM Intercepting Galactic Maps (0.0100s) 8/3/2020 9:55:59 AM Discharging Colored Ions (0.0190s) 8/3/2020 9:55:59 AM Replicating Ion Colors (0.0050s) 8/3/2020 9:55:59 AM Faction Diagnostics (0.0140s) 8/3/2020 9:55:59 AM Buffering Hackers (0.0090s) 8/3/2020 9:55:59 AM Inverting Death (0.0070s) 8/3/2020 9:55:59 AM Linear Field Variance (0.0110s) 8/3/2020 9:55:59 AM Charging Marks (0.0080s) 8/3/2020 9:55:59 AM Guarding The Posts (0.0520s) 8/3/2020 9:55:59 AM Range Manifolds (0.0050s) 8/3/2020 9:55:59 AM Purging ROFs (0.0090s) 8/3/2020 9:55:59 AM Manipulating Speeds (0.0110s) 8/3/2020 9:55:59 AM Detecting Projectiles (0.0090s) 8/3/2020 9:55:59 AM Grouping Flow Fields (0.0110s) 8/3/2020 9:55:59 AM Modulating Flow Field Groups (0.0210s) 8/3/2020 9:55:59 AM Designing Fleets (0.0130s) 8/3/2020 9:55:59 AM Thinking Of Technologies (0.0060s) 8/3/2020 9:55:59 AM Categorizing Starboard Sensors (0.0080s) 8/3/2020 9:55:59 AM Injecting Galactic Variables (0.0120s) 8/3/2020 9:55:59 AM Eating Starfields (0.0160s) 8/3/2020 9:55:59 AM Fondly Remembering Distant Planets (0.1220s) 8/3/2020 9:55:59 AM Categorizing All Planets (0.0060s) 8/3/2020 9:55:59 AM Organizing Commands (0.0150s) 8/3/2020 9:55:59 AM Calculating Firing Cones (0.0090s) 8/3/2020 9:56:00 AM Declaring Ship Part Sovereignty (0.5061s) 8/3/2020 9:56:00 AM Sterilizing Test Chamber (0.0280s) 8/3/2020 9:56:02 AM Accounting For Decay (1.9414s) 8/3/2020 9:56:02 AM Issuing Orders (0.0170s) 8/3/2020 9:56:02 AM Augmenting Infusers (0.0040s) 8/3/2020 9:56:02 AM Infusing (0.0200s) 8/3/2020 9:56:02 AM Post-Proton Surge (0.0040s) 8/3/2020 9:56:02 AM Stimulate Modulation (0.0270s) 8/3/2020 9:56:02 AM ArcenAssetBundleCache.InstantiatedObjects: 980 8/3/2020 9:56:02 AM Load Surrogates (0.0730s) 8/3/2020 9:56:03 AM Final Checks (0.4891s) 8/3/2020 9:56:03 AM Load Historical Documents (0.0020s) 8/3/2020 9:56:03 AM 4.8 seconds total load time. Declaring Ship Part Sovereignty (0.5s) Accounting For Decay (1.9s) Final Checks (0.5s) 8/3/2020 9:56:03 AM Hello Steam user 'Lord Of Nothing' 8/3/2020 9:56:29 AM Start load save: D:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nanopocalypse\Relic Spawn Failure.save Source1: AnythingElse Source3: LoadingSaveGame 8/3/2020 9:56:29 AM Finish load save in 870.1ms 8/3/2020 9:56:32 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0 8/3/2020 9:56:34 AM Hit exception in fallen spire stage3 sim. debugCode 1000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_FallenSpire.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00270] in <0e0833827bb1463c8819ebf57b8833dd>:0