8/10/2020 11:16:39 PM Marauder 16 Stage 3 now tries to seed outposts on conquered planets 8/10/2020 11:16:39 PM Marauder 16 Stage 3 now executes various other functions and set externals 8/10/2020 11:16:39 PM Marauder 16 Stage 3 setting influence 8/10/2020 11:16:39 PM Marauder 16 Stage 3 currently own 2 planets and have 0 others blocked from all controlling attempts. 8/10/2020 11:16:39 PM Marauder 16 Stage 3 updating its wave data 8/10/2020 11:16:39 PM Marauder 16 Stage 3 Wave Data: Current Budget: 2093.96 | Max Budget: 40000 | Last Increase: 22.986 | Next Wave at: 3777 (right now it is 3524) Variables used: Budget Modifier: 1.5 Effective AIP: 120 (normally would be 60) Base Budget Per Second: 0.1 Power Level: 1.277 Bonus from Planets owned: 1 Bonus from Power Level: 1.277 8/10/2020 11:16:39 PM Marauder 16 Stage 3 setting externals 8/10/2020 11:16:39 PM Marauder 16 Stage 3 will now end 8/10/2020 11:16:40 PM Marauder 16 Stage 2 updating its allegiances 8/10/2020 11:16:40 PM Marauder 16 Stage 2 BEFORE have 3914.05, negative = False 8/10/2020 11:16:40 PM Marauder 16 Stage 2 before calculations have: Current Budget: 3914050 Hypothetical Budget: 3916900 Normal Increase: 2850 Overflow Increase: 0 Total Increase: 2850 Max Budget: 59375000 8/10/2020 11:16:40 PM Marauder 16 Stage 2 AFTER have 3916.9, negative = False 8/10/2020 11:16:40 PM Marauder 16 Stage 3 has begun 8/10/2020 11:16:40 PM Marauder 16 Stage 3 getting externals and primitives 8/10/2020 11:16:40 PM Marauder 16 Stage 3 doing a number of functions 8/10/2020 11:16:40 PM Marauder 16 Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 1 Total Other added Marks: 0.56 Total Outpost added Marks: 0.56 Effective AIP: 120 out of 60 8/10/2020 11:16:40 PM Marauder 16 Stage 3 remarking data: Temporary Other added Marks: 0 out of 2 Temporary Outpost added Marks: 0 out of 2 Re-Mark Others: False Re-Mark Outposts: False 8/10/2020 11:16:40 PM Marauder 16 Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 2 Temporary Outpost added Marks: 0 out of 2 8/10/2020 11:16:40 PM Marauder 16 Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 2 Perma Outpost added Marks: 0 out of 2 8/10/2020 11:16:40 PM Marauder 16 Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 40000 Modified Max Defensive Power: 40000 8/10/2020 11:16:40 PM Marauder 16 Stage 3 now doing invasion handling 8/10/2020 11:16:40 PM Marauder 16 Stage 3 now checking whether they can invade, and if so where they might 8/10/2020 11:16:40 PM Marauder 16 Stage 3 now checking which planets need to be removed from the list of ineligible planets 8/10/2020 11:16:40 PM Marauder 16 Stage 3 invasion stats: Forced: False | Distant: False | Budget: 3916.9 | Negative: False 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Artur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Shamir was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Trill was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Sirius was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Altair was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Bastille was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Prime was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Date was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Padronis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Nagao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Altissia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Norg was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Bonde was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Narshe was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Ahnit was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Gehenna was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Dunkels was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Elban was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Elysia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Tzen was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Hillis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Navarro was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Tichy was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Zant was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Garis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Hearth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Intagliata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Pallas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Ix was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Beta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Penthe was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Yourdon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Syndic was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Hianov was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Eden was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Luca was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Warmuth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Ommog was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Tangaroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Fomalhaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Franke was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Faresa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Rabana was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Savitch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Vidha was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Tsunami was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Galler was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Agrawal was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Voss was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Akka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Cormack was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Roh was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Pullien was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Crubutania was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Ceres was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Dresden was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Levchin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Drakon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Kesselman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Kernighan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Zanzibar was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Kruskal was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Ur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Fafnir was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Tyros was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Griswold was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Sleator was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Hiyen was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Corrin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Sassenrath was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Livia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 8/10/2020 11:16:40 PM Planet Invasion Info Object for Livia: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 183579 Hostile Mobile Strength = 81407 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 183579 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 21 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 196344 Nearby Hostile Strength = 299651 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.039 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Sassenrath: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 161166 Hostile Mobile Strength = 103668 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 161166 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 24 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 250735 Nearby Hostile Strength = 411717 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.031 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Corrin: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 227138 Hostile Mobile Strength = 168328 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 227138 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 17 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 261358 Nearby Hostile Strength = 372511 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.029 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Hiyen: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 210345 Hostile Mobile Strength = 156690 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 210345 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 18 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 768324 Nearby Hostile Strength = 991722 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.007 Defendability Factor = 0.01 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Sleator: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 763584 Hostile Mobile Strength = 598996 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 763584 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 5 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 331646 Nearby Hostile Strength = 456520 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.023 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Griswold: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 245175 Hostile Mobile Strength = 173956 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 245175 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 15 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 691672 Nearby Hostile Strength = 902069 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.008 Defendability Factor = 0.011 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Tyros: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 137485 Hostile Mobile Strength = 91676 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137485 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 28 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 326584 Nearby Hostile Strength = 533243 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.035 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Fafnir: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 79170 Hostile Mobile Strength = 21196 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 49 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156500 Nearby Hostile Strength = 291164 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.075 Factored Weight = 2 Stage 3 Data: Final Weight = 2 Planet Invasion Info Object for Ur: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 71552 Hostile Mobile Strength = 38688 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71552 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 54 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 256375 Nearby Hostile Strength = 421578 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.045 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Kruskal: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 169948 Hostile Mobile Strength = 94619 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 169948 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 23 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140495 Nearby Hostile Strength = 297297 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.052 Defendability Factor = 0.111 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Zanzibar: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 101144 Hostile Mobile Strength = 60881 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101144 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 38 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 103341 Nearby Hostile Strength = 204297 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.075 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 126503 Hostile Mobile Strength = 79611 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126503 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 30 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 134307 Nearby Hostile Strength = 242500 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.058 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 19072 Hostile Mobile Strength = 0 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 205 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 192888 Nearby Hostile Strength = 388136 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.06 Factored Weight = 9 Stage 3 Data: Final Weight = 7 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 124127 Hostile Mobile Strength = 81145 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 124127 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 31 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100569 Nearby Hostile Strength = 173696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.077 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Kernighan: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 41114 Hostile Mobile Strength = 26680 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 41114 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 95 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 243494 Nearby Hostile Strength = 371588 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.048 Factored Weight = 3 Stage 3 Data: Final Weight = 4 Planet Invasion Info Object for Kesselman: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 143302 Hostile Mobile Strength = 90687 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 143302 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 27 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93447 Nearby Hostile Strength = 149029 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.052 Defendability Factor = 0.083 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Drakon: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 106915 Hostile Mobile Strength = 65767 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 106915 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 36 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 165332 Nearby Hostile Strength = 251725 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.047 Factored Weight = 1 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 119863 Hostile Mobile Strength = 78162 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 119863 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 32 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 27680 Nearby Hostile Strength = 42114 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.092 Defendability Factor = 0.141 Factored Weight = 3 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Levchin: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 107423 Hostile Mobile Strength = 73645 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107423 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 36 Stage 2 Data: Nearby Mobile Self Strength = 31100 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93447 Nearby Hostile Strength = 176829 Assistance Superiority Factor = 0.998 Invasion Superiority Factor = 0.066 Defendability Factor = 0.125 Factored Weight = 21 Stage 3 Data: Final Weight = 62 Planet Invasion Info Object for Dresden: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 72799 Hostile Mobile Strength = 45145 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 72799 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 53 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135861 Nearby Hostile Strength = 225918 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.057 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Ceres: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 113416 Hostile Mobile Strength = 73049 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 113416 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 34 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289204 Nearby Hostile Strength = 474794 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.054 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Crubutania: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 111502 Hostile Mobile Strength = 61812 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 111502 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 35 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 153191 Nearby Hostile Strength = 243377 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.076 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Pullien: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 145081 Hostile Mobile Strength = 87101 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 145081 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 26 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 143154 Nearby Hostile Strength = 259952 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.054 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Roh: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 115346 Hostile Mobile Strength = 78511 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115346 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 33 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 222962 Nearby Hostile Strength = 370999 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.052 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Cormack: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 143606 Hostile Mobile Strength = 63643 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 143606 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 27 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 161150 Nearby Hostile Strength = 259497 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.048 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Akka: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 107233 Hostile Mobile Strength = 71448 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107233 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 36 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 43538 Nearby Hostile Strength = 71829 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.054 Defendability Factor = 0.089 Factored Weight = 2 Stage 3 Data: Final Weight = 2 Planet Invasion Info Object for Voss: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 66154 Hostile Mobile Strength = 49495 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 66154 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 59 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 89378 Nearby Hostile Strength = 145013 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.054 Defendability Factor = 0.087 Factored Weight = 4 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Agrawal: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 73184 Hostile Mobile Strength = 45840 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73184 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 53 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93033 Nearby Hostile Strength = 137983 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.084 Factored Weight = 3 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Galler: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 70829 Hostile Mobile Strength = 42538 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 70829 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 55 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 213694 Nearby Hostile Strength = 321002 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.073 Factored Weight = 3 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Tsunami: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 36933 Hostile Mobile Strength = 25323 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 36933 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 106 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146901 Nearby Hostile Strength = 255228 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.053 Factored Weight = 4 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Vidha: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 16780 Hostile Mobile Strength = 16780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 233 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 141229 Nearby Hostile Strength = 304858 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.055 Factored Weight = 9 Stage 3 Data: Final Weight = 7 Planet Invasion Info Object for Savitch: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 133144 Hostile Mobile Strength = 83611 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 133144 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 29 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 267457 Nearby Hostile Strength = 483834 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.058 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Rabana: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 121084 Hostile Mobile Strength = 62290 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 120102 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 32 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 204653 Nearby Hostile Strength = 370631 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.076 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Faresa: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 182774 Hostile Mobile Strength = 77939 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 182774 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 21 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 264586 Nearby Hostile Strength = 414051 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.059 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Franke: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 142043 Hostile Mobile Strength = 100905 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142043 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 27 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 287335 Nearby Hostile Strength = 516370 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.054 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Fomalhaut: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 86036 Hostile Mobile Strength = 51736 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 86036 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 45 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 227046 Nearby Hostile Strength = 327801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.051 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Tangaroa: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 153154 Hostile Mobile Strength = 76577 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 153154 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 25 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 126141 Nearby Hostile Strength = 185758 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.062 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Ommog: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 105089 Hostile Mobile Strength = 84121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 54309 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 37 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101059 Nearby Hostile Strength = 186871 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.077 Factored Weight = 2 Stage 3 Data: Final Weight = 2 Planet Invasion Info Object for Warmuth: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 146121 Hostile Mobile Strength = 100059 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 112871 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 26 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238516 Nearby Hostile Strength = 383916 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.065 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Luca: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 38637 Hostile Mobile Strength = 25082 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 38637 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 101 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229372 Nearby Hostile Strength = 386311 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.051 Factored Weight = 4 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Eden: Stage 1 Data: Me = Marauders (Modified) Controller = Arex Hostile Strength = 132120 Hostile Mobile Strength = 0 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 132120 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 29 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62264 Nearby Hostile Strength = 107546 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.072 Defendability Factor = 0.125 Factored Weight = 2 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Hianov: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 229182 Hostile Mobile Strength = 29541 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 229182 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 17 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62264 Nearby Hostile Strength = 67796 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.057 Defendability Factor = 0.062 Factored Weight = 1 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Syndic: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 39750 Hostile Mobile Strength = 0 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 98 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 85121 Nearby Hostile Strength = 238209 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.092 Factored Weight = 6 Stage 3 Data: Final Weight = 5 Planet Invasion Info Object for Yourdon: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 66796 Hostile Mobile Strength = 61264 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 58 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 30541 Nearby Hostile Strength = 371097 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.384 Factored Weight = 12 Stage 3 Data: Final Weight = 13 Planet Invasion Info Object for Penthe: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 118798 Hostile Mobile Strength = 68830 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 118798 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 32 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 263838 Nearby Hostile Strength = 479876 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.059 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Beta: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 75494 Hostile Mobile Strength = 55210 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 75494 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 51 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 206650 Nearby Hostile Strength = 379652 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.056 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Ix: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 101158 Hostile Mobile Strength = 47723 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101158 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 38 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 125040 Nearby Hostile Strength = 195292 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.062 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Pallas: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 98180 Hostile Mobile Strength = 65920 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 98180 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 39 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160905 Nearby Hostile Strength = 303224 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.048 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Intagliata: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 143528 Hostile Mobile Strength = 70808 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 143528 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 27 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 267533 Nearby Hostile Strength = 445606 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.058 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Hearth: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 158696 Hostile Mobile Strength = 89097 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 158696 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 24 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 261768 Nearby Hostile Strength = 437000 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.059 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Garis: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 145769 Hostile Mobile Strength = 89195 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 145769 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 26 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 311382 Nearby Hostile Strength = 503843 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.05 Factored Weight = 1 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Zant: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 141415 Hostile Mobile Strength = 81387 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141415 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 27 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 178853 Nearby Hostile Strength = 301055 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.043 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Tichy: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 103653 Hostile Mobile Strength = 70116 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103653 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 37 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 178853 Nearby Hostile Strength = 301055 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.043 Factored Weight = 1 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Navarro: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 103489 Hostile Mobile Strength = 70221 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103489 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 37 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 181871 Nearby Hostile Strength = 284254 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.043 Factored Weight = 1 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Hillis: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 154286 Hostile Mobile Strength = 88658 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154286 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 25 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 328162 Nearby Hostile Strength = 526913 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.047 Factored Weight = 0 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 137482 Hostile Mobile Strength = 80694 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137482 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 28 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 211844 Nearby Hostile Strength = 335802 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.055 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 91476 Hostile Mobile Strength = 49621 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91476 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 42 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 234847 Nearby Hostile Strength = 389498 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.05 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Tzen: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 115940 Hostile Mobile Strength = 66689 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115940 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 33 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 50621 Nearby Hostile Strength = 92476 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.077 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 135076 Hostile Mobile Strength = 86464 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 135076 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 28 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 219973 Nearby Hostile Strength = 384244 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.053 Factored Weight = 1 Stage 3 Data: Final Weight = 0 Planet Invasion Info Object for Elysia: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 27800 Hostile Mobile Strength = 0 Self Strength = 31100 Self Mobile Strength = 31100 Ally and Self Strength = 31100 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 35016 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 1117 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160445 Nearby Hostile Strength = 300200 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.349 Defendability Factor = 0.654 Factored Weight = 560 Stage 3 Data: Final Weight = 803 Planet Invasion Info Object for Elban: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 191777 Hostile Mobile Strength = 85800 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 191777 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 20 Stage 2 Data: Nearby Mobile Self Strength = 44722 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 28800 Assistance Superiority Factor = 89.444 Invasion Superiority Factor = 0.271 Defendability Factor = 7.832 Factored Weight = 975 Stage 3 Data: Final Weight = 1001 Planet Invasion Info Object for Dunkels: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 35807 Self Mobile Strength = 0 Ally and Self Strength = 35807 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 39723 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 2703 Stage 2 Data: Nearby Mobile Self Strength = 44722 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 97652 Nearby Hostile Strength = 165018 Assistance Superiority Factor = 1.373 Invasion Superiority Factor = 0.071 Defendability Factor = 1.22 Factored Weight = 3600 Stage 3 Data: Final Weight = 2880 Planet Invasion Info Object for Gehenna: Stage 1 Data: Me = Marauders (Modified) Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 76079 Self Mobile Strength = 13622 Ally and Self Strength = 76079 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 79995 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 2853 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 241309 Nearby Hostile Strength = 409989 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.128 Defendability Factor = 0.994 Factored Weight = 1600 Stage 3 Data: Final Weight = 1581 Planet Invasion Info Object for Ahnit: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 136218 Hostile Mobile Strength = 96652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 136218 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 28 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 155509 Nearby Hostile Strength = 218212 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.05 Factored Weight = 1 Stage 3 Data: Final Weight = 451 Planet Invasion Info Object for Narshe: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 217212 Hostile Mobile Strength = 154509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 217212 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 18 Stage 2 Data: Nearby Mobile Self Strength = 13622 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187031 Nearby Hostile Strength = 293003 Assistance Superiority Factor = 0.291 Invasion Superiority Factor = 0.053 Defendability Factor = 0.083 Factored Weight = 3 Stage 3 Data: Final Weight = 102 Planet Invasion Info Object for Bonde: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 112834 Hostile Mobile Strength = 73015 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 112834 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 34 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 180367 Nearby Hostile Strength = 301500 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.065 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Norg: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 54232 Hostile Mobile Strength = 28535 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 54232 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 72 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 365095 Nearby Hostile Strength = 550798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.042 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Altissia: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 108250 Hostile Mobile Strength = 74759 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 108250 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 36 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 259317 Nearby Hostile Strength = 443566 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.06 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Nagao: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 138018 Hostile Mobile Strength = 76073 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 138018 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 28 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 194034 Nearby Hostile Strength = 306014 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.08 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 101553 Hostile Mobile Strength = 60844 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101553 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 38 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 220831 Nearby Hostile Strength = 321363 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.035 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Padronis: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 72788 Hostile Mobile Strength = 45121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 72788 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 53 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66322 Nearby Hostile Strength = 104151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.059 Factored Weight = 2 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Date: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 103151 Hostile Mobile Strength = 65322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103151 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 37 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 185449 Nearby Hostile Strength = 336129 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.063 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Prime: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 160788 Hostile Mobile Strength = 78484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 160788 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 24 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66322 Nearby Hostile Strength = 104151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.059 Factored Weight = 1 Stage 3 Data: Final Weight = 1 Planet Invasion Info Object for Bastille: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 73431 Hostile Mobile Strength = 45911 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73431 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 53 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129868 Nearby Hostile Strength = 208261 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.09 Factored Weight = 3 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Altair: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 71574 Hostile Mobile Strength = 41070 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71574 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 54 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 134857 Nearby Hostile Strength = 208221 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.087 Factored Weight = 3 Stage 3 Data: Final Weight = 3 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 64858 Hostile Mobile Strength = 45260 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 64858 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 60 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 206740 Nearby Hostile Strength = 352955 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.075 Factored Weight = 3 Stage 3 Data: Final Weight = 2 Planet Invasion Info Object for Sirius: Stage 1 Data: Me = Marauders (Modified) Controller = AI Sentinels Hostile Strength = 68932 Hostile Mobile Strength = 42686 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 68932 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 56 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 158138 Nearby Hostile Strength = 280960 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.074 Factored Weight = 3 Stage 3 Data: Final Weight = 2 Planet Invasion Info Object for Trill: Stage 1 Data: Me = Marauders (Modified) Controller = Arex Hostile Strength = 4770 Hostile Mobile Strength = 0 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 4770 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 820 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 3336 Nearby Hostile Strength = 25629 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.305 Defendability Factor = 2.347 Factored Weight = 1087 Stage 3 Data: Final Weight = 892 Planet Invasion Info Object for Shamir: Stage 1 Data: Me = Marauders (Modified) Controller = Arex Hostile Strength = 15834 Hostile Mobile Strength = 2336 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15834 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 247 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 5770 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.678 Defendability Factor = 3.916 Factored Weight = 567 Stage 3 Data: Final Weight = 697 Planet Invasion Info Object for Artur: Stage 1 Data: Me = Marauders (Modified) Controller = Arex Hostile Strength = 8795 Hostile Mobile Strength = 0 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 8795 Invasion Strength = 3916 Self and Allied plus Invasion Strength = 3916 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 445 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62264 Nearby Hostile Strength = 72566 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.107 Defendability Factor = 0.125 Factored Weight = 51 Stage 3 Data: Final Weight = 175 8/10/2020 11:16:40 PM Marauder 16 Stage 3 now tries to seed outposts on conquered planets 8/10/2020 11:16:40 PM Marauder 16 Stage 3 now executes various other functions and set externals 8/10/2020 11:16:40 PM Marauder 16 Stage 3 setting influence 8/10/2020 11:16:40 PM Marauder 16 Stage 3 currently own 2 planets and have 0 others blocked from all controlling attempts. 8/10/2020 11:16:40 PM Marauder 16 Stage 3 updating its wave data 8/10/2020 11:16:40 PM Marauder 16 Stage 3 Wave Data: Current Budget: 2116.946 | Max Budget: 40000 | Last Increase: 22.986 | Next Wave at: 3777 (right now it is 3525) Variables used: Budget Modifier: 1.5 Effective AIP: 120 (normally would be 60) Base Budget Per Second: 0.1 Power Level: 1.277 Bonus from Planets owned: 1 Bonus from Power Level: 1.277 8/10/2020 11:16:40 PM Marauder 16 Stage 3 setting externals 8/10/2020 11:16:40 PM Marauder 16 Stage 3 will now end 8/10/2020 11:18:28 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/10/2020 11:18:28 PM Boot up FleetOS (0.4730s) 8/10/2020 11:18:28 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 441.41 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 441.41 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 8/10/2020 11:18:28 PM Check System Logs For Rogue Intelligence (0.2250s) 8/10/2020 11:18:28 PM Game Version: 2.116 8/10/2020 11:18:28 PM Eject Trash Into Hyperspace (0.1650s) 8/10/2020 11:18:29 PM Check For Extra Modules (0.0740s) 8/10/2020 11:18:29 PM Bring Cloaking Systems Online (0.4840s) 8/10/2020 11:18:29 PM Recalculate Speed Of Light (0.0650s) 8/10/2020 11:18:29 PM Optimize Comfort On Command Decks (0.4070s) 8/10/2020 11:18:29 PM Generating Framerates (0.0210s) 8/10/2020 11:18:30 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 8/10/2020 11:18:30 PM Mods: MarauderRework (Enabled!) SpireRailgunShop (Enabled!) 8/10/2020 11:18:30 PM Check Nearby Stellar Masses (0.4480s) 8/10/2020 11:18:30 PM Remembering Alamo (0.0310s) 8/10/2020 11:18:30 PM Boot Audio Comms (0.0170s) 8/10/2020 11:18:30 PM Establish Individual Audio Links (0.0340s) 8/10/2020 11:18:30 PM Prepare Explosions and Crackles (0.0440s) 8/10/2020 11:18:30 PM No resolution change was required. 8/10/2020 11:18:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/10/2020 11:18:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/10/2020 11:18:30 PM Refresh Optical Lensing (0.0160s) 8/10/2020 11:18:30 PM Revise Fundamental Physical Laws (0.1900s) 8/10/2020 11:18:30 PM Calculate Odds Of Success (0.0740s) 8/10/2020 11:18:31 PM Briefly Panic (0.5670s) 8/10/2020 11:18:31 PM Install Confidence Routines (0.4380s) 8/10/2020 11:18:32 PM Bring Commander Interface Online (0.1550s) 8/10/2020 11:18:32 PM Motivate All Crews (0.0610s) 8/10/2020 11:18:32 PM Locating Available Networks (0.0360s) 8/10/2020 11:18:32 PM Externalizing Patterns (0.0390s) 8/10/2020 11:18:32 PM Hooking Externals (0.0130s) 8/10/2020 11:18:32 PM Handlizing Hooks (0.0150s) 8/10/2020 11:18:32 PM Disengaging Constants (0.0540s) 8/10/2020 11:18:32 PM Late Axionic Computations (0.1350s) 8/10/2020 11:18:32 PM Connecting to Fleet Command (0.0120s) 8/10/2020 11:18:32 PM Thinking Of Advice (0.0100s) 8/10/2020 11:18:32 PM Degaussing Advice (0.2230s) 8/10/2020 11:18:32 PM Reading Alien Diaries (0.0220s) 8/10/2020 11:18:32 PM Naming All Known Planets (0.0090s) 8/10/2020 11:18:32 PM Remembering Speeds (0.0120s) 8/10/2020 11:18:32 PM Prioritizing Targets (0.0120s) 8/10/2020 11:18:32 PM Rebooting Sensor Arrays (0.0130s) 8/10/2020 11:18:32 PM Unloading Prismatic Grid (0.0120s) 8/10/2020 11:18:32 PM Thinking Of Objectives (0.0110s) 8/10/2020 11:18:32 PM Re-Aligning Objectives (0.0130s) 8/10/2020 11:18:32 PM Inhibiting Visual Scans (0.0130s) 8/10/2020 11:18:32 PM Synthesizing Vocals (0.0130s) 8/10/2020 11:18:32 PM Investigating Map Signatures (0.2020s) 8/10/2020 11:18:32 PM Ventilating Scenarios (0.0120s) 8/10/2020 11:18:32 PM Decontaminating Targeting Systems (0.0120s) 8/10/2020 11:18:32 PM Ejecting Tactical Core (0.0160s) 8/10/2020 11:18:32 PM Calibrating Formations (0.0140s) 8/10/2020 11:18:33 PM Intercepting Galactic Maps (0.0120s) 8/10/2020 11:18:33 PM Discharging Colored Ions (0.0390s) 8/10/2020 11:18:33 PM Replicating Ion Colors (0.0120s) 8/10/2020 11:18:33 PM Faction Diagnostics (0.0320s) 8/10/2020 11:18:33 PM Buffering Hackers (0.0280s) 8/10/2020 11:18:33 PM Inverting Death (0.0130s) 8/10/2020 11:18:33 PM Linear Field Variance (0.0150s) 8/10/2020 11:18:33 PM Charging Marks (0.0120s) 8/10/2020 11:18:33 PM Guarding The Posts (0.1260s) 8/10/2020 11:18:33 PM Range Manifolds (0.0120s) 8/10/2020 11:18:33 PM Purging ROFs (0.0190s) 8/10/2020 11:18:33 PM Manipulating Speeds (0.0190s) 8/10/2020 11:18:33 PM Detecting Projectiles (0.0110s) 8/10/2020 11:18:33 PM Grouping Flow Fields (0.0130s) 8/10/2020 11:18:33 PM Modulating Flow Field Groups (0.0450s) 8/10/2020 11:18:33 PM Designing Fleets (0.0380s) 8/10/2020 11:18:33 PM Thinking Of Technologies (0.0160s) 8/10/2020 11:18:33 PM Categorizing Starboard Sensors (0.0100s) 8/10/2020 11:18:33 PM Injecting Galactic Variables (0.0180s) 8/10/2020 11:18:33 PM Eating Starfields (0.0310s) 8/10/2020 11:18:33 PM Mapping Distant Planets (0.3160s) 8/10/2020 11:18:33 PM Categorizing All Planets (0.0120s) 8/10/2020 11:18:33 PM Organizing Commands (0.0280s) 8/10/2020 11:18:33 PM Calculating Firing Cones (0.0090s) 8/10/2020 11:18:35 PM Ruining Perfectly Good Ship Parts (1.5881s) 8/10/2020 11:18:35 PM Sterilizing Test Chamber (0.0280s) 8/10/2020 11:18:41 PM Isolating Thorium (5.6613s) 8/10/2020 11:18:41 PM Issuing Orders (0.0110s) 8/10/2020 11:18:41 PM Augmenting Infusers (0.0110s) 8/10/2020 11:18:41 PM Infusing (0.0350s) 8/10/2020 11:18:41 PM Post-Proton Surge (0.0110s) 8/10/2020 11:18:41 PM Stimulate Modulation (0.0710s) 8/10/2020 11:18:41 PM ArcenAssetBundleCache.InstantiatedObjects: 981 8/10/2020 11:18:41 PM Load Surrogates (0.2370s) 8/10/2020 11:18:43 PM Final Checks (1.6591s) 8/10/2020 11:18:43 PM Load Historical Documents (0.0080s) 8/10/2020 11:18:43 PM 15.1 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.5s) Optimize Comfort On Command Decks (0.4s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Mapping Distant Planets (0.3s) Ruining Perfectly Good Ship Parts (1.6s) Isolating Thorium (5.7s) Final Checks (1.7s) 8/10/2020 11:18:43 PM Hello Steam user 'Sir Limbo' 8/10/2020 11:18:59 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/gigastest\allieddefector.save Source1: AnythingElse Source3: LoadingSaveGame 8/10/2020 11:18:59 PM Could not load the campaign in question because you don't have the requisite expansions or mods installed: Missing Or Disabled Mods: PreceptsOfThePrecursors 8/10/2020 11:18:59 PM Finish load save in 76.7ms 8/10/2020 11:42:34 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/10/2020 11:42:34 PM Boot up FleetOS (0.5180s) 8/10/2020 11:42:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/10/2020 11:42:34 PM Check System Logs For Rogue Intelligence (0.1800s) 8/10/2020 11:42:34 PM Game Version: 2.116 8/10/2020 11:42:34 PM Eject Trash Into Hyperspace (0.1400s) 8/10/2020 11:42:34 PM Check For Extra Modules (0.0340s) 8/10/2020 11:42:34 PM Bring Cloaking Systems Online (0.0310s) 8/10/2020 11:42:34 PM Recalculate Speed Of Light (0.0350s) 8/10/2020 11:42:35 PM Optimize Comfort On Command Decks (0.0540s) 8/10/2020 11:42:35 PM Generating Framerates (0.0110s) 8/10/2020 11:42:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 8/10/2020 11:42:35 PM Mods: MarauderRework (Enabled!) SpireRailgunShop (Enabled!) 8/10/2020 11:42:35 PM Check Nearby Stellar Masses (0.0820s) 8/10/2020 11:42:35 PM Remembering Alamo (0.0290s) 8/10/2020 11:42:35 PM Boot Audio Comms (0.0170s) 8/10/2020 11:42:35 PM Establish Individual Audio Links (0.0360s) 8/10/2020 11:42:35 PM Prepare Explosions and Crackles (0.0430s) 8/10/2020 11:42:35 PM No resolution change was required. 8/10/2020 11:42:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/10/2020 11:42:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/10/2020 11:42:35 PM Refresh Optical Lensing (0.0140s) 8/10/2020 11:42:35 PM Revise Fundamental Physical Laws (0.0090s) 8/10/2020 11:42:35 PM Calculate Odds Of Success (0.0790s) 8/10/2020 11:42:36 PM Briefly Panic (0.6950s) 8/10/2020 11:42:36 PM Install Confidence Routines (0.4130s) 8/10/2020 11:42:36 PM Bring Commander Interface Online (0.1630s) 8/10/2020 11:42:36 PM Motivate All Crews (0.0640s) 8/10/2020 11:42:36 PM Locating Available Networks (0.0380s) 8/10/2020 11:42:36 PM Externalizing Patterns (0.0330s) 8/10/2020 11:42:36 PM Hooking Externals (0.0130s) 8/10/2020 11:42:36 PM Handlizing Hooks (0.0130s) 8/10/2020 11:42:36 PM Disengaging Constants (0.0650s) 8/10/2020 11:42:36 PM Late Axionic Computations (0.1650s) 8/10/2020 11:42:37 PM Connecting to Fleet Command (0.0160s) 8/10/2020 11:42:37 PM Thinking Of Advice (0.0100s) 8/10/2020 11:42:37 PM Degaussing Advice (0.0270s) 8/10/2020 11:42:37 PM Reading Alien Diaries (0.0300s) 8/10/2020 11:42:37 PM Naming All Known Planets (0.0100s) 8/10/2020 11:42:37 PM Remembering Speeds (0.0090s) 8/10/2020 11:42:37 PM Prioritizing Targets (0.0090s) 8/10/2020 11:42:37 PM Rebooting Sensor Arrays (0.0090s) 8/10/2020 11:42:37 PM Unloading Prismatic Grid (0.0090s) 8/10/2020 11:42:37 PM Thinking Of Objectives (0.0090s) 8/10/2020 11:42:37 PM Re-Aligning Objectives (0.0100s) 8/10/2020 11:42:37 PM Inhibiting Visual Scans (0.0150s) 8/10/2020 11:42:37 PM Synthesizing Vocals (0.0100s) 8/10/2020 11:42:37 PM Investigating Map Signatures (0.0190s) 8/10/2020 11:42:37 PM Ventilating Scenarios (0.0100s) 8/10/2020 11:42:37 PM Decontaminating Targeting Systems (0.0080s) 8/10/2020 11:42:37 PM Ejecting Tactical Core (0.0100s) 8/10/2020 11:42:37 PM Calibrating Formations (0.0090s) 8/10/2020 11:42:37 PM Intercepting Galactic Maps (0.0110s) 8/10/2020 11:42:37 PM Discharging Colored Ions (0.0340s) 8/10/2020 11:42:37 PM Replicating Ion Colors (0.0110s) 8/10/2020 11:42:37 PM Faction Diagnostics (0.0250s) 8/10/2020 11:42:37 PM Buffering Hackers (0.0260s) 8/10/2020 11:42:37 PM Inverting Death (0.0110s) 8/10/2020 11:42:37 PM Linear Field Variance (0.0120s) 8/10/2020 11:42:37 PM Charging Marks (0.0100s) 8/10/2020 11:42:37 PM Guarding The Posts (0.1260s) 8/10/2020 11:42:37 PM Range Manifolds (0.0100s) 8/10/2020 11:42:37 PM Purging ROFs (0.0120s) 8/10/2020 11:42:37 PM Manipulating Speeds (0.0130s) 8/10/2020 11:42:37 PM Detecting Projectiles (0.0080s) 8/10/2020 11:42:37 PM Grouping Flow Fields (0.0130s) 8/10/2020 11:42:37 PM Modulating Flow Field Groups (0.0530s) 8/10/2020 11:42:37 PM Designing Fleets (0.0430s) 8/10/2020 11:42:37 PM Thinking Of Technologies (0.0190s) 8/10/2020 11:42:37 PM Categorizing Starboard Sensors (0.0170s) 8/10/2020 11:42:37 PM Injecting Galactic Variables (0.0220s) 8/10/2020 11:42:37 PM Stabbing Starfields (0.0450s) 8/10/2020 11:42:37 PM Resizing Distant Planets (0.2200s) 8/10/2020 11:42:37 PM Categorizing All Planets (0.0080s) 8/10/2020 11:42:38 PM Organizing Commands (0.0340s) 8/10/2020 11:42:38 PM Calculating Firing Cones (0.0070s) 8/10/2020 11:42:39 PM Kicking Ship Parts Down Elevator Shaft (1.5271s) 8/10/2020 11:42:39 PM Sterilizing Test Chamber (0.0420s) 8/10/2020 11:42:54 PM Reversing Particle Flux (14.4988s) 8/10/2020 11:42:54 PM Issuing Orders (0.0090s) 8/10/2020 11:42:54 PM Augmenting Infusers (0.0110s) 8/10/2020 11:42:54 PM Infusing (0.0430s) 8/10/2020 11:42:54 PM Post-Proton Surge (0.0100s) 8/10/2020 11:42:54 PM Stimulate Modulation (0.1120s) 8/10/2020 11:42:54 PM ArcenAssetBundleCache.InstantiatedObjects: 981 8/10/2020 11:42:54 PM Load Surrogates (0.2800s) 8/10/2020 11:42:55 PM Final Checks (1.3491s) 8/10/2020 11:42:55 PM Load Historical Documents (0.0080s) 8/10/2020 11:42:55 PM 21.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Kicking Ship Parts Down Elevator Shaft (1.5s) Reversing Particle Flux (14.5s) Load Surrogates (0.3s) Final Checks (1.3s) 8/10/2020 11:42:56 PM Hello Steam user 'Sir Limbo' 8/10/2020 11:43:12 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst\Autosave.3000.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 8/10/2020 11:43:13 PM PlayerAccount Arex has now been put in control of faction 1. 8/10/2020 11:43:13 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 8/10/2020 11:43:13 PM loading as template 8/10/2020 11:43:13 PM Added the faction AIReserves. 8/10/2020 11:43:13 PM Added the faction AntiAIZombie. 8/10/2020 11:43:13 PM Added the faction AntiEveryoneZombie. 8/10/2020 11:43:13 PM Added the faction AntiPlayerZombie. 8/10/2020 11:43:13 PM Added the faction Mercenary. 8/10/2020 11:43:13 PM Finish load save in 1,144.7ms 8/10/2020 11:43:13 PM Start Generate Partial Map with Clusters and seed 1031394310 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingSaveGame) 8/10/2020 11:43:14 PM PlayerAccount Arex has now been put in control of faction 1. 8/10/2020 11:43:14 PM Generate Partial Map Complete 843ms 8/10/2020 11:43:14 PM Start Generate Partial Map with Clusters and seed 1031394310 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingSaveGame) 8/10/2020 11:43:15 PM PlayerAccount Arex has now been put in control of faction 1. 8/10/2020 11:43:15 PM Generate Partial Map Complete 654ms 8/10/2020 11:43:20 PM Start Generate Partial Map with Clusters and seed 209078661 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/10/2020 11:43:21 PM PlayerAccount Arex has now been put in control of faction 1. 8/10/2020 11:43:21 PM Generate Partial Map Complete 1033ms 8/10/2020 11:43:29 PM Start Generate Partial Map with Clusters and seed 209078661 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/10/2020 11:43:31 PM PlayerAccount Arex has now been put in control of faction 1. 8/10/2020 11:43:31 PM Generate Partial Map Complete 1021ms 8/10/2020 11:43:38 PM Start Generate FULL Map with Clusters and seed 209078661 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/10/2020 11:43:41 PM Generate FULL Map Complete 2203ms 8/10/2020 11:46:26 PM Spawning a new outpost on Thopania with mark level 1 8/10/2020 11:46:26 PM Spawned a new warping-in outpost on Thopania with a mark level of 1 8/10/2020 11:51:17 PM Spawning a new outpost on Tichy with mark level 1 8/10/2020 11:51:17 PM Spawned a new warping-in outpost on Tichy with a mark level of 1 8/10/2020 11:51:21 PM Donating team Fireteam 5 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Morgan: 2 to hunter, path A 8/10/2020 11:53:33 PM Spawned a new warping-in outpost on Tichy with a mark level of 1 8/10/2020 11:54:51 PM Spawning a new outpost on Thopania with mark level 1 8/10/2020 11:54:51 PM Spawned a new warping-in outpost on Thopania with a mark level of 1 8/11/2020 12:00:26 AM Spawned a new warping-in outpost on Tichy with a mark level of 1 8/11/2020 12:01:42 AM Exception in selection info text generation:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x000ab] in :0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x000a3] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdateSelected (System.Single& currentY) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+customParent.OnUpdate () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0